Professional Documents
Culture Documents
Ubiquitous/Pervasive Computing
• The general trend of computing is to have
devices seamlessly integrated into the life of
users and having services readily available to
everywhere users go
• It is an emerging paradigm to free everyday
users from manually configuring and
instructing computer systems
• Allow us “to do more, by doing less”
Proactive/Autonomic Computing
• Is about building systems that can self-monitor,
self-heal and self-configure (zero
maintenance).
• Human attention devoted to interaction can be
reduced so that users can focus on high-level
tasks
• Both relate to ubiquitous computing and could
use context information from environment and
users to make decisions
Related Concepts
• Ambient Intelligence
– Intelligent interfaces acting in people-responsive
environments
• Sentient Computing
– Use of sensors and resource status data to
maintain and share a model view of the world
• Augmented Reality
• Everywhere Computing
• Physical Computing
• The Internet of Things (...)
Context-Awareness
What is Context?
• Context is that which surrounds, and gives
meaning, to something else
• Context is any information that can be used to
characterize the situation of an entity
– Typically the location, identity and state of people,
groups, computational and physical objects
– May come from disparate sources and has a
relatively transient lifetime
• But historic data about context is important, anyway
Context-Aware Computing
• Not just “deliver any service at any time,
anywhere”, but rather “delivering the right service
at the right moment”
• Mobile computing is introducing the possibility
that the physical and logical context of a user
might influence the behavior of services called for
– Mobile computing decouples function from location
– User location is transparent to function
– Recent trends are extending this concept of context
to include many other facets of the user’s physical
environment
– Many sensors are being added to characterize context
Context-Aware Applications
• Must acquire context information and use it in an intelligent
manner (beneficial to either the service, the user or both)
• In the mobile systems of today this would most likely be expressed
as calls for service from either local or remote service providers
• The mobile user and his device becomes the “service consumer”
• Meaning arises in the course of action, is not inherent in the
technology, but arises from how that technology is used
• This means the designer does not have absolute control, only influence
– Users feel less in control when using context-aware applications
than when personalizing their own applications
• Despite this, context-aware applications are preferred over the
personalization oriented ones
Context Domains
• The situation of any entity is characterized by
using several informations surrounding the
service consumer
• Historical information about any of these might
also be considered
– Can also be deduced from interactions the user has
made with services over time
Contextual Information Samples
• User identity
• Spatial information (location, orientation, speed, acceleration)
• Temporal information (time of the day, date, season of the year)
• Environmental information (temperature, air quality, light or noise
level)
• Social situation (who you are with, people that are nearby)
• Resources that are nearby (accessible devices, networks, hosts)
• Availability of resources (battery, display, network, bandwidth)
• Physiological measurements (blood pressure, heart rate,
respiration rate, muscle activity, tone of voice)
• Activity (talking, reading, walking, running, sleeping)
• Schedules and agendas
Video
Pervasive Computing
Enabling Technologies
• Processing
– Cheaper, smaller, faster, more energy efficient
• Storage
– Big and fast
• Networking
– Global, local, ad-hoc, low-power, high bandwidth, low latencies
• Displays
– Projection, flexible material, low power
• Sensors
– Types, speed, accuracy, price, robustness
• Actuators
– Computer controlled
Design
• Provide Services
– System design: which embedded system? Web
server? Sensors and actuators?
– Naming, registration, discovery
– Physical/virtual mapping
– Mobility management, energy management
– Service composition, I/O matching, adaptation,
environment monitoring
Some More Examples...
• Wearable Computer
– A t-shirt that automatically adjust the ambient temperature
of the room by sensing body temperature
• Ambient Intelligence
– User presence is detected to show email in a nearby
computer. This feature can be coupled with a coffee machine
that senses the user to make coffee according to
preferences, etc.
• Context-Aware Phone
– Only accepts calls that are important, according to user
context
Architecture
Principles of Ubiquitous Computing
• The purpose of a computer is to help you do
something else
• The best computer is a quiet, invisible servant
• The more you can do by intuition the smarter you are.
The computer should extend your unconscious
• Technology should create calm
– Calm technology is that which informs but doesn’t
demand our focus or attention
• A road to Peace through global conscience
Services Tomorrow
Context-Aware Applications Stack
Notify user,
Application Application
execute service
Data processing
Raw data GPS measurements
object
Physical Physical or
User’s GPS
virtual sensor
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Service Inference Example
OWL-S ontology
Service
owls:subClassOf
hotel:offers Dish
Rooms Hotel owls:subClassOf
hotel
service
owl:subClassOf owls:location
Facilities
DoubleRoom SingleRoom
owl:subClassOf Location
Dinning Swimming
facility pool loc:latitude loc:longitude
owl:subClassOf
xsd:double xsd:double
Hotel ontology Restaurant SnackBar
Location ontology
Abstract Layered Architecture for
Context-Aware Systems
storage/management
Thinking Subsystem
preprocessing/reasoning