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FRIENDS, FOES & FOLLOWERS

GENERAL INFORMATION
Species: Human
Sex: Male
Apparent Age: Late Twenties
Culture: Feudal
Social Class: Guilded
Height: 5’ 6”
Frame: Medium
Weight: 145 lbs
Appearance: Attractive
Hair Colour: Brown
Eye Colour: Brown
Voice: Average
Obvious Medical Traits: None
Apparent Occupation: Journeyman
Innkeeper
Apparent Wealth: Poor
Weapons: Dagger
Armour: None
Companions: Local “patrons”
Other obvious features: None

Special GM Comments:

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Author: Special Acknowledgement: To my


John S. Daniel II good friend, Neil Thompson, participant
Artist: in HârnCon V, great friend and gentle-
Richard Luschek man, who bears no similarity, except in
Art Sponsor: appearance, to this NPC.
Aaron Hay

HârnWorld © 2008, N. Robin Crossby & Columbia Games Inc.


,, INNKEEPER 40–01
BARTON OF GELRAM
Name: BARTON OF GELRAM Race/Sex: Human/Male
Journeyman Innkeeper
Occupation: Innkeeper Born: 23 Navek 695 (Masara)
Barton of Gelram can be described in one word – Str 09 Agl 14 Sml 12 Wil 10 Cml 13
Lazy. He never wanted to be an innkeeper, but then he Sta 12 Eye 14 Voi 11 Aur 10 End 10
never wanted to be much of anything. It is only by luck, Dex 16 Hrg 13 Int 14 Mor 08 Mov 14

or perhaps a desire to get rid of him, that his master Medical/Psyche: None

signed his papers making him a journeyman of the trade. Physical Skills: Climbing 52, Condition 50, Jumping 48, Stealth 36,
Throwing 52
Since then, Barton has moved from Inn to Inn looking for
Communication Skills: Awareness 65, Intrigue 75, Oratory 26,
easy money, never staying long enough to be kicked out Rhetoric 75, Singing 36
or receive an official guild reprimand. Languages: Hârnic 71, Orbaalese 71
Scripts: Lakise 79
The quality of inns Barton has been able to gain em- Religion: Ritual: Peoni 14; Piety: 02
ployment with has steadily gone down as word of his Combat Skills: Initiative 78, Dodge 75, Unarmed 45, Club 60,
work ethic, or lack thereof has gotten around. He recently Dagger 45, Hand axe (Cleaver) 33
started at an inn that is little better than a flophouse – Craft Skills: Brewing 60, Cookery 65
which suits him just fine. In fact, the Master Innkeeper is Armour / Weapons: Leather shoes & apron, cloth leggings & tunic.
actually the head of the local Lia-Kavair. He leaves most Carries a dagger, keeps a club handy behind the bar of the Inn.

of the day-to-day operation of the inn to Barton. Barton Weapons Wt WQ AML DML HM B E P
Dagger 1 11 50 50 • 1 2 5
does just enough to keep the place open, and otherwise Club 3 9 75 65 • 4 • •
spends his time drinking, gambling, and spending time Cleaver 2 11 43 38 • 3 5 •
with the prostitutes. Location Armour Layers AQ B E P F
Skull • • • • • •
Despite being kept away from the operations of the Face • • • • • •
Lia-Kavair, Barton is a good observer and while lazy, he is Neck • • • • • •
Shoulder C +0 1 1 1 1
not stupid. If the innkeeper knew just how much Barton Upper Arm C +0 1 1 1 1
had figured out about his illicit operations, Barton would Elbow C +0 1 1 1 1
be in for a bad time. As it is, Barton is keeping his true Forearm • • • • • •
Hand • • • • • •
level of knowledge secret, waiting until a good opportu- Thorax C, L +0 3 5 4 4
nity presents itself. Abdomen C, L +0 3 5 4 4
Hip C, L +0 3 5 4 4
Groin C, L +0 3 5 4 4
HOOKS Thigh C, L +0 3 5 4 4
A time of need: Desperate for a place to stay, PCs Knee C +0 1 1 1 1
Calf C +0 1 1 1 1
are forced to take a room at Barton’s inn. He overcharges Foot C, L +0 3 5 4 4
them, but otherwise leaves them alone. Invocations: None
Turncoat: PCs are trying to get information on the Convocations: None
operations of the Lia-Kavair. Barton is a good source, but Spells: None
an expensive one. If caught by the Lia-Kavair, he will turn Psionics: None
on the PCs, claiming they threatened his life for the infor- Notes: None
mation.
The Looser: Barton is gambling, and looses big to
one of the PCs. Not all of the losses are Barton’s own GM NOTES
money. He talks to the Lia-Kavair and they try to get the
funds back from the PC.
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The Winner: Barton is gambling, and one of the PCs
loose heavily to him. Barton offers them the opportunity
to earn their money back. He intends to take over the Lia- _________________________________________________
Kavair by having the PCs take out the current leadership.
The Mercantyler: Barton has failed to pay a local _________________________________________________
mercantyler for the ale and other supplies required by the
Inn. The merchant hires the PCs to get his money back.
Barton used the money given to him by the innkeeper for _________________________________________________
gambling, and lost. He will claim that he paid the bill, and
that the merchant is lying.

© 2008, N. Robin Crossby & Columbia Games Inc. HârnWorld

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