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Version 2006-09
Rev. 1.0
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Pentium 4 Processor supporting HT Technology and an HT Technology enabled chipset, BIOS and operating system.
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Copyright © 2006 Intel Corporation.
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process. To get a true picture of the performance of a component or system you are considering purchasing,
you must consult other sources of information (such as performance information on the exact system you are
considering purchasing). If you have any questions about the performance of any Intel microprocessor,
please view the detailed performance briefs and reports published by Intel or call Intel at (US) 1-800-628-
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Chapter 1
Processor Performance on Autodesk* 3DS Max* 9
Autodesk* 3DS Max 9 is a popular animation modeling, and rendering solution for film, television, games
and design visualization. It contains the essential high-productivity tools required for creating eye-catching
film and television animation, cutting-edge games, and distinct design visualizations.
The workload used in this document is called Dragon_Character_Rig.max. The workload consists of a scene
of a Dragon_Character_Rig.max rendered at 1920x1080. One frame is rendered. The render options set are
Atmospherics, Effects and Displacement. The advanced lighting options are also set.
Chapter 2
Procedure for evaluating processor performance
The following is a procedure for evaluating processor performance while creating 3D images using
Autodesk* 3DS Max* 9. Run this test on a system running Windows* XP or Windows* Vista*.
2. Select OpenGL if prompted for a software driver setting during the install process or if prompted when
the application is first launched.
4. Double click the icon for 3DS Max to launch the application. The window below should appear.
5. From the File menu, go to File Æ Open. This will open up the dialog below. Under
c:\SEGs\3dsmax\Scenes\Characters\Complete, load the scene called Dragon_Character_Rig.max. You
may need to copy the contents of the Scenes directory manually from your installation cd to
c:\SEGs\3dsmax\Scenes\Characters\Complete prior to opening the file.
6. This will bring up the window below.
7. In the Render menu, choose the item for Render options. This will bring up the dialog below. Set the
time output to Single and set the output size to be HDTV (video) which is 1920 x 1080. The options
should appear as shown in the dialog below.
8. Next, Click the Render button in the bottom right corner of the dialog. The render progress dialog below
will then appear.
9. Once rendering is finished, you will see the finished output in the window below.
10. Go to the File menu and click on Summary Info to get details of the scene just rendered. Look at the
value under the heading Rendering where it says Last Animation Time. That is the time taken to render
the scene. Record this value.