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Traveller Compendium 1

Credits Contents
Classic Traveller Introduction 2
Marc Miller The Road So Far Travelled 3
The Rescue 4
Loren Wiseman, John Harshman, Frank Chadwick, Darryl
Hany, Winston Hamilton, Tony Svajlenka, Scott Renner, The Starchild 10
Doug Poe, David MacDonald, Wayne Roth, Paul R. Banner. The REPTII Assault Triax 36
Fair Game 44
Adapt and Overcome 52
Mongoose Traveller Jury – Rigging 54
The Fall of Rigella Namsey 57
Authors
Simon Beal, James Desborough, Paul A. Dutton, Alex Medic! 61
Greene, August Hahn, Gareth Hanrahan, Richard Systems Defence 74
Hazlewood, Uri Kurlianchik, Dale C. McCoy Jr, Alan Oliver, The Levall Affair 79
Courtney Parsons, Benjamin Pew, Nick Robinson, Bryan The Sad Death of Sadder Villin 89
Steele, Carl Walmsley KRESDEKKA I 95
The Arhiyao Clan 99
Additional Text Creating Kinships 105
Matthew Sprange The Derelict 112
Psionic Healing 117
A Friend in Need 122
Editing & Layout Fuel Efficiency 124
Mischa Thomas
Duelist 125
Beserker 127
Additional Layout Conditioned Soldier 130
Will Chapman Information Warfare Specialist 133
Gods of the Space Age 135
Interior Illustrations The Gangsta 141
Evan Shipard, Jason Banditt Adams, Nuno Nobre, Carlos Ship’s Locker 147
Nunez de Castro Torres, Julien Taintmont Pierat, Tony Referee’s Emergency Toolkit 167
Emson, Ricardo German Ponce, Angga Satriohadi, Mariusz Signs & Portents 176
Gandzel, Dan Masso, Aneke Murilo & John Koelepp

Traveller Compendium 1 ©2010 Mongoose Publishing. All rights reserved. Reproduction of this work by any means without the written permission of the
publisher is expressly forbidden. All significant characters, names, places,items, art and text herein are copyrighted by Mongoose Publishing.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about
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This material is protected under the copyright laws of the United Kingdom and of the United States. This product is a work of fiction. Any similarity to actual
people organisations, places or events is purely coincidental.
Traveller is a trademark of Far Future Enterprises and is used under licence. Printed in the USA.
Introduction
Welcome to the first volume of Traveller Compendiums! These Compendiums will be a semi–regular releases,
appearing every year or two as we accumulate enough good
Our free online magazine, Signs & Portents, has been going for
many years now and while every issue is still available on our web material from Signs & Portents, but you can always stay up to
site, we constantly have fans of our games ask for us to compile the date by downloading the latest issue of the magazine on the
best articles into a more ‘solid’ form. Since the release of Traveller, first of every month. Simply take a trip to our web site and click
we have accumulated a great many articles for the game, and you on Signs & Portents.
can find the best of them within these pages. If you are of a creative mind yourself, we are always looking
In the Traveller Compendium 1, you will find patrons and for good quality Traveller articles. So, if you have an idea for
full blown scenarios you can drop into your campaign at a such a piece, drop us a line (details at the back of this book).
moment’s notice, new alien races, new ships, interesting new We cannot promise you fame and fortune, but you will likely
items of equipment to expand the Central Supply Catalogue, earn the gratitude of other Traveller gamers, and will have the
new careers to enhance your characters, detailed background chance to see your work in print within Signs & Portents and,
pieces set in the Third Imperium, and much, much more! maybe, the next Compendium!

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shipmasters but they may have a few credits in their pockets
besides. If the group has utterly failed in their task, then hopefully
they have retained enough of the advance to buy tickets off of
Jae Taellona, and quickly. Otherwise, their adventuring days
might very well end before they really even began…

Dramatis Personae
Referee’s Notes: The following gives statistics for all the major
NPCs encountered in this adventure. To use these NPCs, the
Referee will of course need access to a copy of The Traveller
Core Rulebook from Mongoose Publishing.
The characters described here were generated using the point
allocation system given in the Alternate Character Generation
Rules on page 40. The point value of each character is given in
their statistics, just before the UPP value. For characters with
multiple careers, the current career is shown in bold and that
character’s current rank in that career is in bold as well. Note
that the number after the dash in the UPP indicates the Psionic
Strength characteristic, which for most (untested) characters is
left blank. The Psionic Strength characteristic is described on p.
152 of The Traveller Core Rulebook on p. 152.
It is strongly recommended that the Referee familiarise himself
with the Psionics chapter on pp. 152–159 of The Traveller Core lost her parents and is scores of light–years away from home.
Rulebook prior to running this adventure. Her grief should be just incapacitating enough to keep the
Take note of the fact that Shalini’s psionic faculties are a characters from having unlimited access to her psionic abilities
special case and due to a matter of unprecedented raw talent and thus serve as an excellent method for Referee to prevent
and natural ability. If a Player Character wishes to develop the characters from abusing them. By the same token, however,
psionic aptitude, he is consigned to do so by the rules given in she should not hinder the group too much from completing their
the Psionics chapter; that is, by first locating an underground goals. Keep in mind, also, that even she is not aware of the
Psionics Institute faction and convincing them to allow him to full extent of her powers and they tend to only manifest when
undergo testing. she feels frightened, nervous or is under duress. Jump space
is extremely unpleasant for her, due to spatial distortions and
Shalini A’ssunii temporal variances that are imperceptible to most people, even
Notes: The abilities given under “Special Abilities” are the those with psionic abilities, thought there are others who are
powers that Shalini has access to in addition to all the powers similarly sensitive and they are prone to jump sickness. This
that are normally accessible due to her Talents. fact can be deduced by the adventurers from the rumours
given them by the Rainbow Sun crew members in Encounter
A description of these new powers, in addition to a short
III: Avenues of Investigation and they would be well–advised to
explanation of the Electrokinesis ability, is given in the New
take heed and make preparations when they enter j–space with
Equipment section of the Appendix. Shalini is a sweet young
her on board, or her electrokinesis ability may wreak havoc that
girl with the same dark–skinned, rich complexion that all those
is not within her powers to prevent, just as it did on the journey
from the equatorial regions of her world possess. She is very
from Belizo.
beautiful, with luxurious, flowing hair with a slightly kinky
quality due to her mixed African ancestry.
The Spectre
Shalini is quite bright and catches on quickly, despite the bucolic Point Value: 100
nature of her upbringing. Her capacity for problem–solving is
Age: 154 (34 Terms)
quite remarkable and she may surprise the adventurers with
her immediate grasp of the nature of their situation. She may UPP: DCEAA8–B
even have some useful insights into the problems faced by the (See NPC Table)
group, if the referee feels that the characters need it. She might
even be of some limited use if the characters are ambushed Notes: The Spectre was once a handsome, young Zhodani noble
by The Spectre or his men. Keep in mind, however, that no with a bright future ahead of him. He was a skilled psionicist
matter how mature, she is still a ten year– old child who has just and had the very rare teleportation ability. The Spectre, whose

28
The Fall of Rigella Namsey
Neither M’banda or any of the other employees can be bribed Vashinelli is protected by a team of three security officers.
to turn over this information. Threats will work in the right There is also a reaction team half an hour away, of four men (at
circumstances but they are utterly professional in their work, the PTS offices). The local police will respond to initial reports
reflecting their employer’s own standards in this regard. of fighting but will back off once they realise that this is some
sort of major actions, for which they are not trained or equipped
Vashinelli Found to deal with.
Once the travellers have found Vashinelli/Namsey they should
They see the business of mercenaries as something that does
contact Mr Tidds immediately. His vidphone will answer after
not require them to get shot at by professional killers. If there is
two rings and they will hear an automated message (Mr Tidds an extended firefight then better organised paramilitary police
has already escaped off planet). and/or military may be sent (arriving in an hour at the earliest,
‘This is a recorded message. If you are calling this number you such a quick response would involve the players wounding or
have managed to track down the package for me. You are to be killing the first local police officers at the scene (before they
have had a chance to evaluate the situation and back off )).
commended. You can either send me the details via the vidphone
messaging service and upon confirmation that you have tracked
down the package you will be paid or you can deal with the
package yourself. You will be paid a bonus sum of 50,000 credits
if you eliminate the package. Upon confirmation that you have
done so you will be paid this sum. If you do not wish to go ahead
with this contract you will not be hearing from me again and I bid
you good day.’
‘To accept this contract you will need to ring this number again
five minutes from now and just say the word yes. I look forward
to hearing this response. Good luck.’

The Safe House


Half an hours drive away from the capital the safe house
is where PTS hide their clients. This is normally only
for short term use, there are better facilities elsewhere
that are better protected. Located in a glacial valley
the property is in an area that has higher than normal
amounts of hazardous pollen in the air. It is overlooked
on one side by a steep glacial cliff several kilometers
from the property. The house is also screened by large
bushes and trees that stand on the perimeter of the
grounds and can not be seen from the winding road that
passes almost half a kilometre away from the building.
Within the grounds there is little cover from the edge
of the grounds to the building itself, providing a good
killing ground, although there are small dips and rises
in the land that will provide a minimal amount of cover
for attackers.
The house itself has a bunk room, bathroom, ready
room, security room, three en–suite bedrooms (for
clients, sometimes families use the property and
PTS), armoury, kitchen area, lounge, a large
garage is attached to the main building. The walls
are especially reinforced to be able to withstand
any small arms fire, giving those within a distinct
advantage when it comes to combat.

59
the research of futuristic technologies and the uncovering arts, as well as a bit of psychology. The greatest challenge of
of ancient artefacts. this skill is not merely to construct an effective device but also
to design it in such a way as to make it appear magical or divine
• Trickster: Unlike the preacher and the wizard, the trickster
has no noble aspirations of achieving spiritual or scientific rather than technological.
perfection through advanced technology. Instead, he uses Because of this, miracle devices tend to have mythical rather
tricks to pretend to be a demon, a genie, a deity or some than commercial titles. Even mundane items used by miracle
other powerful creature. engineers gain romantic names and designs; a common
flamethrower might be designed to look like a petrified dragon
and be referred to as ‘The Dragon’s Breath’, while antibiotics
are most likely to be handed in archaic–looking glass bottles
and be called ‘The Tears of the Martyr’ or ‘Magic Potions’.
Repairing damaged miracle devices functions the same way as
any other mechanical repair (see page 56 in the Traveller Core
Rulebook).
Constructing a miracle device is usually a Difficult task, while
altering an existing mechanism to appear miraculous is an
Average task.
Every miracle device has a rating which indicates how effective
it is in convincing onlookers it is magical. This rating is equal to
the skill check’s Effect plus any bonuses the
Referee may designate for clever construction and knowledge
of the target civilisation. This rating is applied as positive DM to
the illusion roll.

The Illusion Roll


An illusion roll is an opposed check made to convince onlookers
that a miracle device or its owner are magical. The miracle
engineer’s Deception or Persuade (whichever is better) are
contested by the target’s Science, Engineering or Investigate
skills (whichever is better). The miracle engineer adds his
miracle device’s rating to this roll as a positive DM, while the
target adds half of his society’s TL (rounded down) to the roll.
Other modifiers might be applied in case of favourable or hostile
conditions.
For example, Father Larensen (Education 11, Engineer
The Science of Magic (miracle) 2, Persuade 1) tries to convince the natives of
a TL 3 planet that he was sent by the Gods to lead them to
This section describes the most important weapon in the miracle
engineer’s arsenal, the Engineer (miracle) skill, and presents a enlightenment. He chooses a clichéd miracle and constructs
a pair of anti–gravitational boots that enable him to walk on
few examples of the various products of this skill.
water. His Engineer (miracle) roll is 10, which means his miracle
device’s rating is 2 (10–8). The Referee decides that since
Engineer (Miracle)
this miracle is not particularly impressive and has no roots in
The Engineer (miracle) skill is used to design, construct and
the planet’s culture, Larensen’s gets no other bonuses to its
repair miracle devices. As the name might imply, it mostly deals
miracle rating. Now the hour of the test comes and after giving
with advanced engineering, mainly optics and electronics. an inspiring sermon (an Exceptional Success on a Science
However, it also includes a fair amount of theatrical and visual

Device Miracle Rating TL Mass (Kg) Cost (Cr.)


The Staff of Wonder 2 11 4 10,000
Genie in a Bottle 5 12 1 5,000
The Sacred Halo 7 15 0.5 80,000

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