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INSPIRATION
STRENGTH
12 0 30ft
-1 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
8 PERSONALITY TRAITS
+0
0
1
Dexterity
Constitution
15
CURRENT HIT POINTS IDEALS
● 4
Intelligence
10 ● 4
Wisdom
3
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+1
0
Acrobatics (Dex) Total SUCCESSES
12
2
Animal Handling (Wis) 3 FAILURES
2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)
+2
3
2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Ritual Casting - You can cast a
Quartestaff +1 1d8+1b(2h druid spell as a ritual if that spell
●
4
Insight (Wis)
has the ritual tag - the spell then
3
Intimidation (Cha) Sickle +1 1d4-1 s takes ten minutes of meditation and
WISDOM 2
Investigation (Int) does not use a spell slot.
ThornWhip +4 1d6 p
2
Medicine (Wis)
+2
2
Nature (Int) Cure Wounds - 1d8+2 Healing Hellish Resistance - your blood
2
Perception (Wis)
heritage gives you resistance to fire
14 Hellish rebuke -DC12/2d10fire damage.
3
Performance (Cha)
CHARISMA 3
Persuasion (Cha) Note - thorn whip can pull targets up Dark vision - Your infernal blood
2
Religion (Int) to 10ft closer to you if you wish, on gives you the power to see in total
+3 ●
2
Sleight of Hand (Dex) a succesful hit darkness as if it were dim light.
●
2
Stealth (Dex)
17 Healing Spirit - spirit appears in a
●
4
Survival (Wis)
space that is a 5-foot cube you can
SKILLS ATTACKS & SPELLCASTING see within range. whenever you or
a creature you can see moves into
the spirits space for the first time on
PASSIVE WISDOM (PERCEPTION) Leather Armor
CP 70 a turn or starts its turn there, you
Sickle
can cause the spirit to restore 1d6
Staff
healing. It can do this 3 times.
Common, Sylvan, Druidic SP 90
Explorer's Pack
EP 4 days rations
Herbalist's kit 50ft rope
PP a modestly stocked
herbalism kit
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AGE HEIGHT WEIGHT
Sharakir Shadowhorn
CHARACTER NAME EYES SKIN HAIR
Wild Shape (moon) - you can use your bonus action to magically assume the
Spider form bite - shape of a beast that you have seen before. You can use this feature twice.
Melee +5 to hit, reach 5 ft., one You regain expended uses when you finish a short or long rest. Lasts 1 hour
creature. (1d8 + 3) You keep your Intelligence, wisdom and charisma, you cannot speak or cast
Addionally - (2d8) poison damage spells in wild shape, but your hit points are separate, if you drop to 0 you revert
(DC 11 Con saving throw for half) back to your normal form with as many hit points as when you cast wild shape,
(excess damage carries over) Your equipment disappears in animal form.
Bear form Multiattack: Lots of options for small animals for utility, but you cannot pick a swimming or
Bite: Weapon Attack: +5 to hit, flying creature at this low level.
reach 5 ft., One target (1d8 + 4)
piercing damage. Combat Options - (see left)
Claws: Melee Weapon Attack: +5 to Giant Spider (Can climb, has poison bite, can web targets)
hit, reach 5 ft., one target. Hit: (2d6 Bear - Big defence and attacks multiple times in one go
+ 4) slashing damage. Dire Wolf - High perception, can take advantage when their target is fighting
an ally, they can also trip opponents when they attack.
Wolf form Bite: Melee Weapon
Attack: +5 to hit, reach 5 ft., one
target. Hit: (2d6 + 3) piercing
damage. ADDITIONAL FEATURES & TRAITS
If the target is a creature, it must
succeed on a DC 13 Strength
saving throw or be knocked prone. 1 weak healing draught, it restores 2hp to an unconcious target.
(The wolf has advantage on an
attack roll against a creature if at 1 grey pet mouse, it is not magical, though some of your druidic
least one of the wolf's allies is magic seems to have given it long life, as its been with you nearly
within 5 ft. of the creature and the
ally isn't incapacitated.)
three years and still seems young. It knows a few simple tricks,
but is otherwise unable to follow commands without the use of
Speak with Animals spells.
(It has made a nest in your cloak lining)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Level 3 Druid
Wisdom 12 4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Thaumaturgy - minor magical marvel, such
as flickering flames or booming voice
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
4
Fearie Fire - cast in a 20ft area to make creatures within
creatures
2 2
● Beast Sense - Touch a willing beast and see/hear through
its senses for 1hr. You are blind to your own senses for th
9
● Healing Spirit - Summon a little incadescent fey creature,
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.