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Gameplay

The Shooting Party is a solitaire card game to pass the time 1. Shuffle the deck and place it face down as the draw pile.
between pheasant drives. It requires only a standard deck of cards  Whenever you have five or fewer cards in your hand you may
and plays in approximately 10 minutes. draw two more to add to your hand. This represents a pair
of guests entering the room.
 Whenever you draw an ace, place it face up on the table
Aim above the draw and discard piles and immediately draw
another card to replace it in your hand. The displayed aces
To contrive to be alone with each of four young ladies in turn, by
indicate which ladies are wearing their jewels at the time.
removing all other cards from your hand on four separate
 If the draw pile is exhausted, retain your hand, but
occasions. Your secondary aim is for each of them to be wearing
thoroughly shuffle together the discards with any unscored
their jewels at the time so that you may pilfer them.
aces to create a new draw pile. Reshuffling may only be
performed twice in the course of the game.
The annual pheasant shoot at Leverstoke Hall is always eagerly Setup
anticipated and forms the principal topic of speculation at 2. Draw four cards to form your hand. This represents the guests
September soirées across four counties. This year promises to be Remove one joker and ranks 6 to 10 from a standard pack of currently occupying the same room as you.
no exception, with a large party of the region's most prominent playing cards. The remaining 33 cards represent the guests with  Discard from your hand according to the rules of etiquette
landowners shortly to descend upon those hallowed woods for a whom you may interact. overleaf. Discarding represents people leaving the room in
weekend of impeccable social graces and bloody slaughter. response to your clever quip or verbal manipulation.
 The queens represent the four young ladies that you aim to  At any time you may leave the room yourself by discarding
You, an ambitious young adventurer, are among those favoured seduce. your entire hand and drawing a new hand of four cards.
few by simple expedient of a forged letter of introduction. And  The aces represent their jewels (blood ruby, diamond
while the gentry pass the weekend in depriving the local copses of tiara, black pearls, emerald brooch). 3. If you succeed in reducing your hand to a single queen then you
their birdlife, you plan to pass the time seducing four of their most  The kings are their husbands and the jacks are the can seduce her and may lay her on the score pile. She will retire
delectable young wives, and relieving them of their jewels. husbands' private secretaries. to her room with a headache for the rest of the weekend and will
 The included joker is the butler. not appear again in the game.
For you are such an attractive and nimble young person that  The remaining cards (ranks 2 to 5) represent other, less  If the ace of the same suit as this queen is currently displayed
success is assured, if only you can contrive some time alone with attractive guests. on the table then you may add it to the score pile as well,
each of them. This won't be easy, under the watchful eyes of indicating that you successfully pocketed her jewels during
husbands and associated private secretaries. Note: If so inclined, the game can be played the same with genders
the seduction.
reversed. Simply swap the roles of kings and queens and substitute
 Since your hand is now empty, draw a new hand of four
But if it were easy then there would be no fun in it, would there? "wives" for "husbands", "pocketbooks" for "jewels", etc.
cards.
Etiquette Game end
The rules of etiquette must be observed at all times. If, on occasion, 4. Private secretaries are generally over-inquisitive young men The game ends when the draw pile is exhausted for the third time,
more than one might apply, then they should be obeyed in the whose prying may uncover truths which you would prefer to or all of the queens are in the score pile.
following order of precedence. remain hidden.
Count up the scored cards (queens and aces). Since the jewels can
If you ever hold two or more jacks you must immediately
1. Groups of more than seven are not conducive to agreeable only be taken during a seduction, you should never have more aces
discard your whole hand (i.e. leave the room) and draw
discourse. than queens in the score pile. The number of scored cards
another four cards.
indicates your social status, from impecunious boor to filthy
You may draw a pair of cards only if you have five or fewer
5. Gentlemen and ladies are most comfortable conversing with scoundrel:
cards in your hand. Both cards must be drawn before
resolving their effects. others of similar social standing on topics of mutual interest.
Number of jewels (aces) Number of seductions (queens)
You may discard exactly two cards of the same suit, for 0 = impecunious 0 = boor
2. Husbands should guard their young wives from unseemly
example: 1 = common 1 = cad
temptations by removing them from the company of attractive
2 = bourgeois 2 = rake
young men. Constant vigilance is required; husbands should 2 + 3, or J + 4, or K + 5, 3 = oofy 3 = bounder
not allow themselves to be distracted by business.
4 = filthy 4 = scoundrel
If you hold a queen and king of the same suit you must or any two or more cards of the same rank, for example:
immediately discard them both, unless you also hold the jack
4 + 4, or K + K, or 2 + 2 + 2
of that suit, in which case you may discard the king and jack
instead. 6. A sympathetic butler can be a powerful ally; often a juicy tip-
off for the local greyhound races will prove sufficient to secure
3. Ladies appear to best advantage when admirers are not
his loyalty.
distracted by the presence of other ladies.
The joker may be discarded to retrieve one card from the
You may never hold more than one queen in your hand; the
discard pile, or one ace from the draw pile (place the ace face
one that has been there the longest must be discarded
up as usual and shuffle the draw pile). Alternatively the joker
immediately. If you draw two together then the one that was
may simply be discarded on its own, without needing to be
topmost in the draw pile must be discarded. The Shooting Party © John Kean, 2016
paired with another card.
Rules version: 20160714

This work is licensed under a Creative Commons Attribution-


NonCommercial-ShareAlike 4.0 International License
the Shooting Party Gameplay
The Shooting Party is a solitaire card game to pass the time 1. Shuffle the deck and place it face down as the draw pile.
between pheasant drives. It requires only a standard deck of cards  Whenever you have five or fewer cards in your hand you may
and plays in approximately 10 minutes. draw two more to add to your hand. This represents a pair
of guests entering the room.
 Whenever you draw an ace, place it face up on the table
Aim above the draw and discard piles and immediately draw
another card to replace it in your hand. The displayed aces
To contrive to be alone with each of four young ladies in turn, by
indicate which ladies are wearing their jewels at the time.
removing all other cards from your hand on four separate
 If the draw pile is exhausted, retain your hand, but
occasions. Your secondary aim is for each of them to be wearing
thoroughly shuffle together the discards with any unscored
by John Kean their jewels at the time so that you may pilfer them.
aces to create a new draw pile. Reshuffling may only be
performed twice in the course of the game.
The annual pheasant shoot at Leverstoke Hall is always eagerly
anticipated and forms the principal topic of speculation at Setup
2. Draw four cards to form your hand. This represents the guests
September soirées across four counties. This year promises to be
Remove one joker and ranks 6 to 10 from a standard pack of currently occupying the same room as you.
no exception, with a large party of the region's most prominent
playing cards. The remaining 33 cards represent the guests with  Discard from your hand according to the rules of etiquette
landowners shortly to descend upon those hallowed woods for a
whom you may interact. overleaf. Discarding represents people leaving the room in
weekend of impeccable social graces and bloody slaughter.
response to your clever quip or verbal manipulation.
 The queens represent the four young ladies that you aim to  At any time you may leave the room yourself by discarding
You, an ambitious young adventurer, are among those favoured
seduce. your entire hand and drawing a new hand of four cards.
few by simple expedient of a forged letter of introduction. And
 The aces represent their jewels.
while the gentry pass the weekend in depriving the local copses of
 The kings are their husbands and the jacks are the 3. If you succeed in reducing your hand to a single queen then
their birdlife, you plan to pass the time seducing four of their most
husbands' friends. you can seduce her and may lay her on the score pile. She will
delectable young wives, and relieving them of their jewels.
 The included joker is a servant. retire to her room with a headache for the rest of the weekend
For you are such an attractive and nimble young person that  The remaining cards (ranks 2 to 5) represent other, less and will not appear again in the game.
success is assured, if only you can contrive some time alone with attractive guests.  If the ace of the same suit as this queen is currently displayed
each of them. This won't be easy, under the watchful eyes of on the table then you may add it to the score pile as well,
Note: If so inclined, the game can be played the same with genders
husbands and associated private secretaries. indicating that you successfully pocketed her jewels during
reversed. Simply swap the roles of kings and queens and substitute
the seduction.
"wives" for "husbands", "pocketbooks" for "jewels", etc.
But if it were easy then there would be no fun in it, would there?  Since your hand is now empty, draw a new hand of four
cards.
Etiquette Game end
The rules of etiquette must be observed at all times. If, on occasion, 4. Private secretaries are generally over-inquisitive young men The game ends when the draw pile is exhausted for the third time,
more than one might apply, then they should be obeyed in the whose prying may uncover truths which you would prefer to or all of the queens are in the score pile.
following order of precedence. remain hidden.
Count up the scored cards (queens and aces). Since the jewels can
If you ever hold two or more jacks you must immediately
1. Groups of more than seven are not conducive to agreeable only be taken during a seduction, you should never have more aces
discard your whole hand (i.e. leave the room) and draw
discourse. than queens in the score pile. The number of scored cards
another four cards.
indicates your social status, from impecunious boor to filthy
You may draw a pair of cards only if you have five or fewer
5. Gentlemen and ladies are most comfortable conversing with scoundrel:
cards in your hand.
others of similar social standing on topics of mutual interest.
Number of jewels (aces) Number of seductions (queens)
2. Husbands should guard their young wives from unseemly
You may discard exactly two cards of the same suit, for 0 = straitened 0 = bore
temptations by removing them from the company of attractive
example: 1 = commonplace 1 = flirt
young men. Constant vigilance is required; husbands should
2 = independent 2 = libertine
not allow themselves to be distracted by business. 2 + 3, or J + 4, or K + 5,
3 = prosperous 3 = blackguard
If you hold a queen and king of the same suit you must 4 = fat 4 = dog
or any two or more cards of the same rank, for example:
immediately discard them both, unless you also hold the jack
of that suit, in which case you may discard the king and jack 4 + 4, or K + K, or 2 + 2 + 2
instead.
6. A sympathetic butler can be a powerful ally; often a juicy tip-
3. Ladies appear to best advantage when admirers are not off for the local greyhound races will prove sufficient to secure
distracted by the presence of other ladies. his loyalty.
You may never hold more than one queen in your hand; the The joker may be discarded to retrieve one card from the
one that has been there the longest must be discarded discard pile, or one ace from the draw pile (place the ace face
immediately. If you draw two together then the one that was up as usual and shuffle the draw pile). Alternatively the joker
topmost in the draw pile must be discarded. may simply be discarded on its own, without needing to be
paired with another card. The Shooting Party © John Kean, 2016
Rules version: 20160709 (Regency theme)

This work is licensed under a Creative Commons Attribution-


NonCommercial-ShareAlike 4.0 International License
the Gameplay
Shooting Party The Shooting Party is a solitaire card game to pass 1. Shuffle the deck and place it face down as
the draw pile.
the time between pheasant drives. It requires only
a standard deck of cards and plays in approximately  Whenever you have five or fewer cards in your
10 minutes. hand you may draw two more. This represents a
pair of guests entering the room.
 Whenever you draw an ace, place it face up on
the table above the draw and discard piles and
Aim immediately draw another card to replace it in
To contrive to be alone with each of four young your hand. The displayed aces indicate which
ladies in turn, by removing all other cards from your ladies are wearing their jewels at the time.
hand on four separate occasions. Your secondary  If the draw pile is exhausted, retain your hand,
by John Kean aim is for each of them to be wearing their jewels but thoroughly shuffle together the discards
at the time so that you may pilfer them. with any unscored aces to create a new draw
The annual pheasant shoot at Leverstoke Hall is pile. Reshuffling may only be performed twice in
always eagerly anticipated and forms the principal the course of the game.
topic of speculation at September soirées across four Setup 2. Draw four cards to form your hand. These are
counties. This year promises to be no exception, with
a large party of the region's most prominent Remove one joker and ranks 6 to 10 from a the guests occupying the same room as you.
landowners shortly to descend upon those hallowed standard pack of playing cards. The remaining 33  Discard from your hand according to the rules of
woods for a weekend of impeccable social graces and cards represent the guests with whom you may etiquette overleaf. Discarding represents people
bloody slaughter. interact. leaving the room in response to your clever quip
or verbal manipulation.
You, an ambitious young adventurer, are among  The queens represent the four young ladies  At any time you may leave the room yourself by
those favoured few by simple expedient of a forged that you aim to seduce. discarding your entire hand and drawing a new
letter of introduction. And while the gentry pass the  The aces represent their jewels. hand of four cards.
weekend in depriving the local copses of their  The kings are their husbands and the jacks are
birdlife, you plan to pass the time seducing four of the husbands' private secretaries. 3. If you succeed in reducing your hand to a single
their most delectable young wives, and relieving  The included joker is the butler. queen then you can seduce her and may lay her
them of their jewels.  The remaining cards (ranks 2 to 5) represent on the score pile. She will retire to her room
other, less attractive guests. with a headache for the rest of the weekend
For you are such an attractive and nimble young and will not appear again in the game.
person that success is assured, if only you can Note: If so inclined, the game can be played the  If the ace of the same suit as this queen is
contrive some time alone with each of them. This same with genders reversed. Simply swap the roles currently displayed on the table then you may
won't be easy, under the watchful eyes of husbands of kings and queens and substitute "wives" for add it to the score pile as well, indicating that
and associated private secretaries. "husbands", "pocketbooks" for "jewels", etc. you successfully pocketed her jewels during the
seduction.
But if it were easy then there would be no fun in it,
 Since your hand is now empty, draw a new hand
would there?
of four cards.
Etiquette Game end
The rules of etiquette must be observed at all 4. Private secretaries are generally over-inquisitive The game ends when the draw pile is exhausted for
times. If, on occasion, more than one might apply, young men whose prying may uncover truths the third time, or all of the queens are in the score
then they should be obeyed in the following order which you would prefer to remain hidden. pile.
of precedence. If you ever hold two or more jacks you must
immediately discard your whole hand (i.e. leave Count up the scored cards (queens and aces). Since
1. Groups of more than seven are not conducive to the room) and draw another four cards. the jewels can only be taken during a seduction,
agreeable discourse. you should never have more aces than queens in
5. Gentlemen and ladies are most comfortable the score pile. The number of scored cards
You may draw a pair of cards only if you have
conversing with others of similar social standing indicates your social status, from impecunious boor
five or fewer cards in your hand.
on topics of mutual interest. to filthy scoundrel:
2. Husbands should guard their young wives from You may discard exactly two cards of the same № of jewels (aces) № of seductions (queens)
unseemly temptations by removing them from suit, for example: 0 = impecunious 0 = boor
the company of attractive young men. Constant
1 = common 1 = cad
vigilance is required; husbands should not allow 2 + 3, or J + 4, or K + 5, 2 = bourgeois 2 = rake
themselves to be distracted by business.
3 = oofy 3 = bounder
If you hold a queen and king of the same suit or any two or more cards of the same rank, for 4 = filthy 4 = scoundrel
you must immediately discard them both, unless example:
you also hold the jack of that suit, in which case
you may discard the king and jack instead. 4 + 4, or K + K, or 2 + 2 + 2

3. Ladies appear to best advantage when admirers 6. A sympathetic butler can be a powerful ally; often
are not distracted by the presence of other ladies. a juicy tip-off for the local greyhound races will
prove sufficient to secure his loyalty.
You may never hold more than one queen in
your hand; the one that has been there the The joker may be discarded to retrieve one card
longest must be discarded immediately. If you from the discard pile, or one ace from the draw
draw two together then the one that was pile (place the ace face up as usual and shuffle
topmost in the draw pile must be discarded. the draw pile). Alternatively the joker may
simply be discarded on its own, without needing
to be paired with another card.
The Shooting Party © John Kean, 2016
Rules version: 20160709 (Edwardian theme)

This work is licensed under a Creative Commons


Attribution-NonCommercial-ShareAlike 4.0
International License

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