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FÜRNER'S

DUNCE DAY

“Occasionally, a very wise person will hide their


mind beneath the façade of a fool or dolt.
Sometimes though, people are just morons.”
— Lord Gander of Pebbleshire
FÜRNER'S Dunce Day
Just as every dog has its day, the �rst day of the month of Fürner is the day of
dunces, buffoons, dolts, clowns, and fools. Rather than being ridiculed and
mocked, dimwits the world over are celebrated for being the root of so
much entertainment.

While banquets are held and music is played, simple tricks are sprung on
friends. It is on Fürner's Dunce Day that a king may step down from their
throne to allow their jester the honor of the seat for a short time.

PERSONIFICATION OF DUNCE
Appearing as a tattered, oversized, empty jester costume covered with bells
and a pointed hat. Two eyes shift around the dark void inside the costume
unencumbered by sockets to hold them in place. The Personi�cation of
Dunce’s gifts may seem generious, but never come without a price.

AC 13, HP 35, ATK 2 slaps +5 (1d6)


and 1 Stare, MV near, S -2, D +4, C -1, PERSONIFICATION
I +2, W +1, Ch +4, AL C, LV 8 OF DUNCE’S GIFTS
Stare. DC 15 CON or paralyzed for
d6 Gift
1d4 rounds.
1 Dunce’s Hand
Frivolous Nature. It is impossible
to tell if they are joking or earnest.
2 Dunce’s Ring
Prankster. The DC to avoid their
pranks is always 18 in the 3 Dunce’s Laughter
appropriate stat.
4 Dunce’s Jar
Undying. Will vanish when
reduced to 0 HP, but can never 5 Dunce’s Dice
truly be killed.
6 Dunce’s Cap

Carousing
Dunce day is famous for its feasts and merriment with celebrations often
stretching till daybreak. A party returning triumphantly from the Shadowdark
may seize the moment for the ultimate evening of carousing.

If any day of a carousing event falls on Fürner's Dunce Day, use these
carousing outcomes. If a member of the party is a Roustabout or otherwise a
fool, add 1d6 to Dunce Day carousing rolls.
FÜRNER’S DUNCE DAY
CAROUSING OUTCOMES
d8 Outcome Bene�t

The local ruler proclaims you “Fürner's Dunce” Gain 2 XP and a


1
and wishes to keep you as their jester sticky situation

After relentless pinching, you are covered in


2 Gain 2 XP
unsightly welts

You’ve offended a local merchant, and word


3 gets around. Goods and items purchased in Gain 3 XP
shops cost the party 25% more for 2d4 weeks

Another prankster has picked your pocket Gain 3 XP and


4 and replaced the item with a forgery hastily replace a random
whittled from from wood item in inventory

Gain 4 XP and a
5 You emerge victorious from the Dunce’s Duel
Dunce’s Blade

You’re unlucky today and lose 1d4 x 5% of your


6 Gain 4 XP
wealth playing Wizards and Thieves

A cast member is ill, and you step into the Gain 4 XP & invited
7
lead role of a play to much acclaim to the troupe

You wake up with a well-known prankster’s Gain 4 XP and a


8
name tattooed on your butt NPC rival

Gain 5 XP and a
9 You enter and win the “Battle of the Wits”
Scroll of Wits

Not everyone celebrates this holiday, and you Gain 5 XP and a


10
pranked the wrong wizard wizard enemy

You’re suspended above the festivities by a Gain 5 XP and spot


11
prank trap a hidden place

You out-trick the town’s most notorious Gain 5 XP and an


12
trickster NPC’s admiration

Gain 6 XP and a
A lengthy scavenger hunt leads you all
13 80-100 item from
around town and to the prize
your treasure table

Gain 6 XP and roll


The Personi�cation of Dunce appears and on Dunce’s Gift
14+ offers you a gift in exchange for pulling an table. Both vanish
embarrassing prank on the local ruler in 3 days if prank is
not accomplished
Magic Items
DUNCE’S BLADE DUNCE’S JAR
A ceremonial shortsword awarded to An unassuming opaque jar with
the winner of the Dunce’s Duel. curved lines etched around its walls.

Bene�t. You get +1 to all Charisma Bene�t. 1/day, a snake bursts from
checks. the jar and attacks when opened.

DUNCE’S CAP DUNCE’S LAUGHTER


A tall, pointed hat topped with a A short whistle made of stone with a
ridiculous tassel. wooden mouthpiece.

Bene�t. Damage is halved from Bene�t. All within earshot DC 15 CON


critical hits. Can be used a number of or burst into laughter for 1 round. If a
times equal to half your level user fails their check, it cannot be
rounded down. (Minimum 1) used again until after a rest.

Curse. Attacks against you critically DUNCE’S RING


hit on 19 and 20. Cap cannot be
removed until after a rest. A copper band set with a single
counterfeit jewel.
DUNCE’S DICE
Bene�t. 1/day, can capture spoken
A pair of dice with six pips on two words. Words can be replayed on
sides. demand in the speaker’s voice until
new words are captured.
Bene�t. When using a luck token,
you may add 1d6 to the roll. A roll of SCROLL OF WITS
three adds six to the roll. Can be used
twice. Contains the winning witticism from
each winner of the Battle of Wits
DUNCE’S HAND dating back some seventy years.

A golden bracelet in the shape of a Bene�t. Reciting from the scroll


hand. gives you advantage during social
interactions.
Bene�t. The hand wearing this has
advantage on checks for picking
pockets and other physical acts of Written by: Michael Putlack | Night Noon
Games
deception. Template by: Sersa Victory

FÜrner’s Dunce Day is an independent product


published under the Shadowdark RPG Third-
Party License and is not af�liated with The
Arcane Library, LLC. Shadowdark RPG © 2023
The Arcane Library, LLC.

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