Professional Documents
Culture Documents
Fight 0 Morphine
Tinker 0 Belts
Sneak 1
Agility
Move 1
Shoot 0
Scout 0
Wits
Inquire 2
Street Smarts 0
Manipulate 0
Empathy
Notes
Sense Emotion 3
Heal 3
Conditions
Physical Mental
Exhausted
Wounded
Angry
Despaired
Broken
Testing a Skill = number of Skill points + number of Attribute Success = every rolled Six
points + Item bonus (if applicable) + Assist bonus (if Failure = no rolled Sixes
applicable) – number of Conditions of Attribute type Shortcoming = every rolled One
Pushing = re-roll all dice besides ones and sixes. Always get a Condition = -1 for when testing a
Condition for each rolled shortcoming that doesn’t have a Physical/Mental Skill
corresponding rolled success. If failed, always receive at Broken = fail all tests and cannot
least one Condition. Pushed action cannot be re-tested assist
Opposing = every PC’s Successes – every NPC’s Successes. Opposing Lucky Re-roll = once per Act, can
Success = PC’s Successes > NPC’s Successes re-roll all dice
The Wistful Tutor
Attributes Just after a costly divorce, still in
a costlier inherited debt, is soon became
Physical Mental
Fight 0 Books
Tinker 1
Sneak 0
Agility
Move 0
Shoot 2
Scout 2
Wits
Inquire 3
Street Smarts 0
Manipulate 2
Empathy
Notes
Sense Emotion 1
Heal 1
Conditions
Physical Mental
Exhausted
Wounded
Angry
Despaired
Broken
Testing a Skill = number of Skill points + number of Attribute Success = every rolled Six
points + Item bonus (if applicable) + Assist bonus (if Failure = no rolled Sixes
applicable) – number of Conditions of Attribute type Shortcoming = every rolled One
Pushing = re-roll all dice besides ones and sixes. Always get a Condition = -1 for when testing a
Condition for each rolled shortcoming that doesn’t have a Physical/Mental Skill
corresponding rolled success. If failed, always receive at Broken = fail all tests and cannot
least one Condition. Pushed action cannot be re-tested assist
Opposing = every PC’s Successes – every NPC’s Successes. Opposing Lucky Re-roll = once per Act, can
Success = PC’s Successes > NPC’s Successes re-roll all dice
The Dodgy Urchin
Attributes
An orphan since birth, their only legal
Physical Mental
Move 0
Shoot 0
Scout 1
Wits
Inquire 0
Street Smarts 3
Manipulate 2
Empathy
Notes
Sense Emotion 0
Heal 0
Conditions
Physical Mental
Exhausted
Wounded
Angry
Despaired
Broken
Testing a Skill = number of Skill points + number of Attribute Success = every rolled Six
points + Item bonus (if applicable) + Assist bonus (if Failure = no rolled Sixes
applicable) – number of Conditions of Attribute type Shortcoming = every rolled One
Pushing = re-roll all dice besides ones and sixes. Always get a Condition = -1 for when testing a
Condition for each rolled shortcoming that doesn’t have a Physical/Mental Skill
corresponding rolled success. If failed, always receive at Broken = fail all tests and cannot
least one Condition. Pushed action cannot be re-tested assist
Opposing = every PC’s Successes – every NPC’s Successes. Opposing Lucky Re-roll = once per Act, can
Success = PC’s Successes > NPC’s Successes re-roll all dice
The Crooked Driver
Attributes Compulsive gambler, who live to race on
the track. Alas, upon being accused of
Physical Mental
Move 3
Shoot 1
Scout 0
Wits
Inquire 0
Street Smarts 1
Manipulate 0
Empathy
Notes
Sense Emotion 0
Heal 0
Conditions
Physical Mental
Exhausted
Wounded
Angry
Despaired
Broken
Testing a Skill = number of Skill points + number of Attribute Success = every rolled Six
points + Item bonus (if applicable) + Assist bonus (if Failure = no rolled Sixes
applicable) – number of Conditions of Attribute type Shortcoming = every rolled One
Pushing = re-roll all dice besides ones and sixes. Always get a Condition = -1 for when testing a
Condition for each rolled shortcoming that doesn’t have a Physical/Mental Skill
corresponding rolled success. If failed, always receive at Broken = fail all tests and cannot
least one Condition. Pushed action cannot be re-tested assist
Opposing = every PC’s Successes – every NPC’s Successes. Opposing Lucky Re-roll = once per Act, can
Success = PC’s Successes > NPC’s Successes re-roll all dice