Professional Documents
Culture Documents
1.
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1.28813 313. 60843 328. 1.2496 357. 1.20246
Sprite 295 3.8 5593 1 3.9 2 1 4.1 19019 6 4.3 085
1.271
Dr.Pe 368. 1.27578 385. 73630 1.2560 445. 1.21184
pper 4 4.7 7188 3 4.9 9 414 5.2 38647 6 5.4 9192
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211. 1.27659 207. 80548 211. 1.2304 209. 1.19104
7-UP 5 2.7 5745 7 2.6 9 3 2.6 77993 9 2.5 3354
2. You have to draw up a table like Exhibit 3 for your final project.
3. Which target market is most desirable for Mountain Dew? (Exhibit 5a, 5b, 6a, 6b, 6c,
6d). Create a desirable consumer profile for Mountain Dew.
In terms of its desirability of target market, it is suggested that Mountain Dew Target Market
would involve targeting 18-39 Years Olds with and With Out Kids Specifically Focusing on
the Lifestyle Category of : Traditional Families, Mid Upscale Suburbs, Metro Elite, Working
Class Towns, Rural Town and Farms, , Since the prime positioning goal for Mountain Dew is
to relate to youngsters of 18 years old who embrace adventures, excitement and prime and
youngsters main 18 years old and as Exhibit 7 suggests 20-39 years old as current users, in
terms reinforcing them to drink, Thus, overall personality of brand as exhibited in EExhibit 6a
as Adventurous, wild, active, daring, courageous, exciting, free- spirited, rebellious,
spontaneous, athletics, youthful, cool, hip and out-goning, is very much inclined with above
agr category of 18 years above upto 39 years old. With above Lifestyles, who are exposed to
cultural trends such as Basketball, Hiphop etc, suggests to have been a better audience int
terms of associating with the brand.
And its over all communication strategy focused on a core statement: " Symbolize the
drinking Mountain Dew is an exhilarating experience" Mainly targeting 18 years old with
reinforcing usage in 20-39 years old following creative strategy is suggested:
Ads showcasing some daring stunts by a performer, such as jumping off the cliff to catch
mountain dew, Walking in a Sahara desert and planning to steal a dew's can from Python's
nest, Skydiving from 20000 feet above and competing with other sky divers to catch the
falling dew can and in all the creatives the end would focus on exhibiting the thrist quenching
feeling.
Prime reason for such creative to generate an association of daring and exhilarating
experience of drinking with a brand. Such creatives tend to focus on reinforcing
psychographic images of the current users of and looks to achieve an adventurous and
daring personality. Threshold of such adventures and dares tends to have been increasingly
found in 18 years old, and for 18 years old the Gatekeeping rating would be lower, since
after 18, adults are independent in terms of their choices. thus, suggesting the likely success
of creatives based on research.