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Physical quantities that are vectors fall into one of the three classifications as
free, sliding or fixed.
Two vectors are equal if they have the same dimensions, magnitudes and directions.
Two vectors are equivalent in a certain capacity if each produces the very same effect
in this capacity.
Addition of Vectors is done according to the parallelogram principle of
vector addition. To illustrate, the two “ component ” vectors 𝐴Ԧ and 𝐵 are
added to form a “ resultant ” vector 𝑅.
A B R
A B R
B R R
B
A A
Subtraction of Vectors is done according to the parallelogram law.
R A B A B
B
A
R B
Note that
q
Cosine theorem
B R
q R A B 2 AB cos q
2 2 2
A
The relationship between a force and its vector components must
not be confused with the relationship between a force and its
perpendicular (orthogonal) projections onto the same axes.
For example, the perpendicular projections of force F onto axes a
and b are Fa and Fb , which are parallel to the vector components of
F1 and F2 . a b
a //a
//b
Fa a
F1 F F
F2 b Fb b
Components: F1 and F2 Projections: Fa and Fb
It is seen that the components of a vector are not necessarily equal to
the projections of the vector onto the same axes. The components and
projections of F are equal only when the axes a and b are
perpendicular.
a b
a //a
//b
Fa a
F1 F F
F2 b Fb b
Components: F1 and F2 Projections: Fa and Fb
Unit Vector A unit vector is a free vector having a magnitude of 1 (one) as
U U
n n or e
U U
U Un
U U
n
1
U and U have the same unit, hence the unit vector is dimensionless.
CARTESIAN COORDINATES Cartesian Coordinate System is composed
of 90° (orthogonal) axes. It consists of x and y axes in two dimensional
(planar) case, x, y and z axes in three dimensional (spatial) case. x-y axes are
generally taken within the plane of the paper, their positive directions can be
selected arbitrarily; the positive direction of the z axes must be determined in
accordance with the right hand rule.
y z
z
y
x
x
x y
z
Cartesian Unit Vectors In three dimensions, the set of
Cartesian unit vectors, 𝑖Ԧ , 𝑗Ԧ, 𝑘, is used to designate the
directions of the x, y, z axes, respectively.
q i x
tanq
Uy
Ux Ux
Vector Components in Three Dimensional (Spatial) Cartesian Coordinates
z unit vector along the x axis, i ,
U unit vector along the y axis, j ,
k unit vector along the y axis, k ,
y
U U xi U y j U z k
Uz j
Uy U U x
2
U y Uz
2 2
Ux i
x
Position Vector: It is the vector that describes the location of one point with respect
to another point. In three dimensional case
B (xB, yB, zB)
In two dimensional case z
B (xB, yB)
y
rB/A
y
rB/A
k
j
j A (xA, yA, zA)
A (xA, yA)
i
i x
x
rB/A xB x A i y B y A j
rB/A xB x A i y B y A j z B z A k
* When the direction angles of a force vector are given;
The angles, the line of action of a force makes with the x, y and z axes are named as
direction angles. The cosines of these angles are called direction cosines; they
specify the line of action of a vector with respect to coordinate axes.
Fx F cos q x
Fy F cos q y F Fx2 Fy2 Fz2
Fz F cos q z
F Fx i Fy j Fz k
F F cos q x i F cos q y j F cos q z k
F F cos q x i cos q y j cos q z k
F F cos q x i cos q y j cos q z k
nF cos q x i cos q y j cos q z k
nF li mj nk
F 2 Fx Fy Fz
2 2 2
F FnF
FF
AB
F
x2 x1 i y2 y1 j z2 z1 k
AB x2 x1 2 y2 y1 2 z2 z1 2
* When two angles describing the line of action of a force are given;
Fxy F cos
Fz F sin
Then resolve the horizontal component Fxy into x- and y-components.
U V a
V
order of multiplica tion is irrelevant V U a
U V
U V U V cos cos
UV
U
In terms of unit vectors in Cartesian Coordinates;
i i i i cos 0 1 , j j 1, k k 1
i j i j cos 90 0 , j k 0 , k i 0
U U xi U y j U z k V Vx i V y j Vz k
U V U xVx U yV y U zVz
Normal and Parallel Components of a Vector with respect to a Line
n U
U //
q
U
Magnitude of parallel component: U // U cos q
U n U n cos q U cos q , U // U n
1
Parallel component: U // U n n
Normal (Orthogonal) component: U U U
//
Cross (Vector) Product: The multiplication of two vectors in cross product
results in a vector. This multiplication vector is normal to the plane containing the
other two vectors. Its direction is determined by the right hand rule. Its magnitude
equals the area of the parallelogram that the vectors span. The order of
multiplication is important.
U V W , V U W
V U V
U V U V sin q sin q
q U UV
aU V aU V U aV
W U V Y U V U Y
V
q
W
U
In terms of unit vectors in Cartesian Coordinates;
i i i i sin 0 0 , j j 0, k k 0
i j i j sin 90 1
i j k , j k i , k i j
j i k , k j i , i k j
z i i
+ +
y
k j
k j j k
x
i
U V U x i U y j U z k Vx i V y j Vz k
i j k i j
U V U x U y U z U x U y
Vx V y Vz Vx V y
i U yVz j U zVx k U xV y j U xVz i U zV y k U yVx
U V U yVz U zV y i U zVx U xVz j U xV y U yVx k
Mixed Triple Product: It is used when taking the moment of a force about a line.
U U xi U y j U z k
V Vx i V y j Vz k
W Wx i W y j Wz k
i j k
U V W U x i U y j U z k Vx V y Vz
Wx W y Wz
or
Ux U y Uz
U V W Vx V y Vz
Wx W y Wz