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STARSHIPS STATS

REVISED & EXPANDED


by Thiago S. Aranha

Includes:
Images and stats by West End Games • Images and converted stats by Wizards of the Coast
Images from LucasFilms • Converted stats by Gary Astleford - The Rebellion
Stats by Dean Magill - TORIS • Stats by High Admiral Christopher Deck
Stats from SWRPGNetwork • Adventure Journal stats supplied by Grimace

This “Censored Edition” contains numerous glaring blank spaces where fan-made
artworks were removed at the request of the authors, who didn’t want their work
included in this sourcebook. The removed material belonged to Frank Bonura, of
Deckplans Alliance, and the Admiral, of TORIS.

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Table of Contents
“Clutch” Ugly – 29 TIE Defender Prototype – 51
STARFIGHTERS Manta Assault Starfighter – 29 TIE Defender – 51
R-41 Starchaser – 30 Super TIE/ln – 52
Sith Fighter – 7 Razor Fighter – 30 TIE Droid – 52
Sith Starfighter – 7 Miy’til Fighter – 31 I-7 Howlrunner – 53
Drake Starfighter – 7 Miy’til Assault Bomber – 31 Shadow Droid – 53
Cinnagar Interceptor – 8 Planetary Fighter – 32
Star Sabre – 8 Supa Fighter – 32
Stinger – 8 Preybird Fighter – 33 ALLIANCE
C-73 Tracker – 9 Ssi-ruuvi Battle Droid – 33 X-Wing – 54
Dagger – 9 Corellian B-Wing “Ugly” – 34 Y-Wing Longprobe – 54
Sigil Courier – 9 LAF-250 – 34 A-Wing – 55
Dianoga – 10 HLAF-250 – 34 B-Wing – 55
Gun Tug – 10 Blade-32 – 35 Expanded B-Wing – 56
Cloakshape Fighter – 11 Yevethan D-type Fighter – 35 T-Wing – 56
Whitecloak Fighter – 11 Clawcraft – 36 H-Wing – 57
Mercenary Fighter – 12 Yorik-et Coralskipper – 36 A-9 Vigilance Interceptor – 57
Phoenix Hawk Light Pinnace – 12 E-Wing – 58
TL-118 StarHammer – 13
Naboo Police Cruiser – 13 SEPARATISTS E-Wing: Type B – 58
Reconnaissance X-Wing – 58
N-1 Royal Starfighter – 14 Droid Starfighter – 37 T-65AC4 X-Wing – 59
G-1 Starfighter – 14 Droid Bomber – 37 K-Wing Assault Bomber – 59
Naboo Bomber – 14 Scarab – 38 Corellian Lancet – 59
Freefall Bomber – 15 Advanced Droid Starfighter – 38 Defender – 60
Jedi Starfighter – 15 Advanced Droid Bomber – 38 Cal Medium Starfighter – 60
Jedi Interceptor – 16 Geonosian Starfighter – 39 Starlancer Project Starship – 61
V-19 Torrent – 16 Geonosian Fanblade Starfighter – 39 XJ X-Wing – 61
P-38 – 17 Mankvim-814 – 40 XJ3 X-Wing – 62
T-36 Skyfighter – 17 Belbullab-22 – 40
Toscan 8-Q – 17 Tri-Fighter – 40
Zebra – 18 SPACE TRANSPORTS
TIE-Y Ugly – 18
Patrol StarSpeeder – 19 IMPERIAL
PTR-3 Vedette – 19 V-Wing – 41
PODS
Hornet Interceptor – 19 ARC-170 – 42 E3 Lifeboat E – 64
Authority IRD – 20 T.I.E. Starfighter – 42 One-Man Escape Pod – 64
Authority IRD-A – 20 TIE Fighter – 42 Corellian Escape Pod – 64
Pinook Fighter – 20 TIE Ground Targeting – 43 Escape Pod – 64
Charon Starfighter – 21 TIE Reconnaissance – 43 Lifeboat – 65
Z-95 Mark I Headhunter – 21 TIE Fire Control – 44 Squad Pod – 65
Z-95 Headunter – 22 TIE Advanced x1 – 44 Troop Pod – 65
Z-95XT Trainer - 22 TIE Aggressor – 45 Supply Pod – 66
Gauntlet – 22 Skypray Blastboat – 45
Y-Wing – 23 TIE Interceptor – 46
Y-TIE Ugly – 24 TIE Bomber – 47
YACHTS
Pursuer Enforcement Ship – 24 TIE Shuttle – 47 Jemlaat Sail Yacht – 66
Corsair Cruiser – 25 TIE Vanguard – 47 Mindabaal Custom Pleasure Yacht – 66
StarViper – 25 TIE Raptor – 48 1550-LEX Space Yacht – 67
Vanguard Heavy Assault Gunship – 26 TIE Phantom – 48 WUD-500 Star Yacht – 67
Dagger-D Police Fighter – 26 TIE Oppressor – 49 Luxurious Space Yacht – 67
Qektoth Confederation Fighter – 27 Assault Gunboat – 49 Starwind Yacht – 68
M3-A Scyk – 27 Missile Boat – 50 Aavman Extravagance – 69
G1-M4-C Dunelizard – 28 Space Battle Droid – 50 Luxury 2800 Yacht – 69
M12 Kimogila – 28 Scimitar Assault Bomber – 50 Luxury 3000 Yacht – 69
X-TIE Ugly – 29 TIE Advanced / Avenger – 51

2
Luxury Cruiser 200 – 70 Crescent Transport – 113 TIE Scout – 144
Luxury 5000 Yacht – 71 Nesst Light Freighter – 114 Far Reach Survey Vessel – 144
Baudo Star Yacht – 72 ZH-25 Questor – 115 “Explorer” Scout Ship – 145
Minstrel Space Yacht – 73 A-Z-Z-3 Light Freighter – 116 Corellian OreSeeker – 145
Simiyiar Light Freighter – 117 SkyBlind Recon Ship – 146
FA-504s Transport – 117 Out System Scout Vessel – 146
FREIGHTERS Model 47 Spitrolighter – 118 Deep-X Explorer – 147
Verpine Asteroid Director – 74 Kubrai S4 Transport – 118 “Flatfish” Astrogator Probe Ship – 147
Delaya Courier Ship – 74 Wander Freighter – 118 Ferret – 148
Vanya Jedi Courier Ship – 74 MC-18 Light Freighter – 119 Prowler – 148
YG-4210 Transport – 75 Ycaqt Droid Cargo Ship – 119
Gozanti Cruiser – 75 YV-545 Transport – 119
Barloz Medium Freighter – 75 YV-664 Light Freighter – 120 SHUTTLES
Anxarta Light Freighter – 77 YV-929 Armed Freighter – 120 SST-67 Shuttle – 149
Squib Momship – 77 L19 Heavy Freighter – 121 BB-2 Shuttle – 149
YT-700 Light Freighter – 77 Space Master Medium Transport – 122 Sheathipede Shuttle – 149
YT-1150 Medium Transport – 78 YKL-37r Nova Courier – 122 Luxury Shuttle 001 – 150
B’zabuu Transport – 78 YZ-775 Transport – 122 BR-23 Courier – 150
Zuraco Cargo Hauler – 78 YT-2550 Medium Freighter – 123 Kappa Troop Shuttle – 150
Citadel Cruiser – 79 1A-Telak Light Freighter – 123 Theta Shuttle – 151
CT-200 Medium Transport – 80 VCX-350 Freighter – 124 Service Shuttle 23K – 152
Wayfarer Medium Transport – 80 VCX-700 Heavy Courier – 124 Paranji Orbital Jumper – 152
Nella 330 Heavy Scout – 81 VCX-820 Escort Freighter – 125 Space Skiff – 152
Nella 342 Light Freighter – 81 Imperial Broadcast Ship – 152
Nella 352 Light Freighter – 81 Tribune Shuttle – 153
Ghtroc 440 Light Freighter – 82
BULK FREIGHTERS Taylander Shuttle – 153
Ghtroc 580 Light Freighter – 83 Superlift Ore Hauler – 126 Grek Troop Shuttle – 153
Ghtroc 720 Freighter – 84 Super Transport VII – 126 PeopleMover Personnel Transport – 154
Selonian Coneship – 85 Rin Assid Bulk Hauler – 126 JS-77B Starhound – 154
X-23 Space Barge – 85 Mark I Bulk Transport – 127 Sigma Shuttle – 155
X-26 StarHaul – 85 Starjumper – 127 AIC-4 – 155
CRX-Tug – 85 Banshee Heavy Transport – 128 Churic Shuttle – 155
Z-10 Seeker – 86 Action IV Bulk Freighter – 128 Quick Ship Shuttle – 156
Lantillian Short Hauler – 87 Imperial Patrol Ship – 128 Assault Shuttle Beta – 156
Starlight Freighter – 88 Action V Bulk Freighter – 129 Assault Shuttle – 157
XS-800 Light Freighter – 89 Action VI Bulk Freighter – 129 Katarn Boarding Shuttle – 157
Corona Transport – 90 Loronar Medium Transport – 129 Sentinel Landing Craft – 159
Crinya Light Freighter – 90 Etti Light Transport – 132 Aegis Combat Shuttle – 160
Mantaris Amphibious Transport – 91 Container Ship – 132 Sub-Orbital Luxury Shuttle – 160
D9 Runner Light Freighter – 91 Brayl Bulk Freighter – 132 Med Runner – 160
YU-410 Light Freighter – 92 Barge Driver – 133 Kleeque Transport – 161
YL-2200 Light Freighter – 92 X46-7 Ore Carrier – 133 AT-ST Dropship – 161
Epoch Light Freighter – 92 W-23 Space Barge – 133 MT/191 Drop-Ship – 161
3-Z Light Freighter – 93 Cargo Empress Super Freighter – 134 F7 “Landing Brick” Drop-Ship – 162
B-7 Light Freighter – 94 Xiytiar Transport – 135 Zeta Shuttle – 162
Stalwart Light Freighter – 94 Mining Ship – 135 Lambda Shuttle – 162
Jermaguim Light Freighter – 94 Trilon Mining Barge – 135 Scout Shuttle – 163
Gymsnor-2 Freighter – 95 Gallofree Medium Transport – 136 Mu-3 Shuttle – 164
Gymsnor-3 Light Freighter – 96 Mark III Bulk Transport – 136 Mneffe Superluminal Passenger Shuttle
Nyubba Cargo Barge Driver – 96 Atmospheric Gas Mining Ship – 137 – 164
HT-2200 Medium Freighter – 97 Y164 Slave Transport – 137 Spiral Assault Ship – 164
Kazellis Light Freighter – 99 Class-7 Repair Vessel – 138 Ipc Personnel Shuttle – 165
DeepWater Light Freighter – 100 Asteroid Mining Ship – 138 Warlord Dropship – 165
TL-1800 Transport – 101 Mobquet Medium Cargo Hauler – 138 Svelte Shuttle – 165
Subla Ransom Medium Cargo Hauler – 102 CE-2 Transport – 140 Yorik-trema Landing Craft – 166
Muurian Transport – 102 Junker – 140
Helix Light Freighter – 103
YZ-900 Transport – 104 MILITARY TRANSPORTS
YT-1200 Transport – 105 SCOUTS Ugor Battle-Wagon – 167
YT-1210 Light Freighter – 105 Vaya Scout Ship – 141 Jedi Justice Cruiser – 167
YT-1300 Transport – 106 Star Cab – 141 Coruscant Heavy Courier – 168
YT-1760 Small Transport – 106 Redthorn Scoutship – 141 AIAT/i – 168
YT-1930 Light Freighter – 107 Vangaard Pathfinder – 142 TIS Zeta 19 – 169
YT-2000 Transport – 108 A-24 Sleuth Scout Vessel – 142 Warpod #2 – 169
YT-2400 Transport – 111 Mining Survey Ship – 143 MRX-BR Pacifier – 169
YV-100 Light Freighter – 112 Yvarema Scout Ship – 143 Firespray Patrol/Attack Craft – 170
YV-260 Transport – 112 Lone Scout – 143 SkySlayer Light Assault Ship – 171
YV-330 Transport – 112

3
RX4 Patrol Ship – 171 Cal Battleship – 204 Imperial Patrol Vessel/h – 252
Imperial Customs Frigate – 172 Huntress Pursuit Cruiser – 205 Lancer Frigate – 252
Light Privateer Frigate – 173 CR20 Republic Carrier – 205 Star Galleon – 253
Armored Transport – 173 Lianna Corvette – 206 Escort Carrier – 253
Law Light Patrol Craft – 174 Aramand Patrol Cruiser – 206 Interdictor Cruiser – 253
Guardian Light Cruiser – 174 IR-3F Patrol Ship – 206 Strike Cruiser – 254
344 Light Cruiser – 174 Kiltirin Dungeon Ship – 207 Abolisher Cruiser – 255
Security Cruiser – 176 Lictor Dungeon Ship – 207 Liberator Cruiser – 255
ISB Operations Ship – 176 Trenchant Light Cruiser – 208 Torpedo Sphere – 256
Corellian Assault Boat – 177 Nebulon-B Frigate – 208 Super Star Destroyer – 256
Concealer Prison Ship – 177 Corellian Corvette – 218 Class 1000 Cruiser – 257
Mansk Escort Frigate – 178 Privateer Corvette – 220 Modular Taskforce Cruiser – 257
INT-66 Heavy Interceptor – 178 Akorec Strike Cruiser – 220 Adz Patrol Destroyer – 258
Y-4 “Raptor” Transport – 179 Elrood Prosperity Cruiser – 221 Imperial Patrol Frigate – 259
PB-950 Patrol Boat – 179 Class C Frigate – 221 Vibre Assault Cruiser – 259
Light Corvette – 180 Tapani Carrier – 222 Enforcer Picket Cruiser – 260
Stormtrooper Transport – 181 Tapani Assault Frigate – 222 “Broadsword” Heavy Troop Transport – 260
Etti Lighter – 182 Aing-Tii Sanhedrim Ship – 223 Interdictor II Cruiser – 261
Conqueror Assault Ship – 182 Bulk Cruiser – 224 Sovereign Star Destroyer – 262
Light Patrol Ship – 183 Corellian Gunship – 224 Eclipse Star Destroyer – 262
Iskallon Light Frigate – 183 Dornean Gunship – 227
YQ-400 Monitor Droid – 184 Virgillian Quasar Fire Cruiser-Carrier – 228
Mestapol Zephyer – 184 Hapes Nova Battlecruiser – 228 ALLIANCE
VT-49 Decimator – 184 Hapan Battle Dragon – 229 Medical Frigate – 264
Speeder Transport – 185 Ssi-ruuvi Planetary Assault Carrier – 229 Mon Calamari Escort Frigate – 264
Speeder Transport, Model B – 185 Ssi-ruuvi Manufacturing Ship – 230 Mon Calamari MC40 Light Cruiser – 265
Ssi-ruuvi Planetary Lander – 185 Ssi-ruuvi Light Cruiser – 230 CC-7700 Frigate – 265
Yvarema Warship – 186 Namana Bakuran Cruiser – 231 Rebel Assault Frigate – 266
Ssi-ruuvi Picket Ship – 186 Bakura Destroyer – 231 Alliance Assault Frigate Mark II – 266
Yorik-vec Assault Cruiser – 187 Yevethan Thrustship – 232 Mon Calamari MC80 Star Cruiser – 267
Mon Calamari Evacuation Cruiser – 268
Bulwark Battlecruiser – 268
CAPITAL SHIPS SEPARATISTS Agave Picket Ship – 268
Lucrehulk Freighter – 233 Solo Combat Freighter – 269
TRANSPORTS Trade federation Battleship – 233 Hajan Fleet Tender – 269
Trade Federation Droid Control Ship – 233 Corona Frigate – 269
Sun Jammer – 189 C-9979 Landing Craft – 234 CC-9600 Frigate – 270
Ithullian Ore Hauler – 189 Trade Federation Armed Freighter – 234 Warrior Gunship – 270
Star Shuttle – 189 Trade Federation Missile Frigate – 235 Sacheen Escort – 271
Republic Cruiser – 190 Skanaw Patrol Frigate – 235 Belarus Medium Cruiser – 271
Manollium Herdship – 190 Trade Federation Core Ship – 237 Defender Carrier – 272
Herd Ship – 191 Commerce Guild Starship – 237 Endurance Fleet Carrier – 272
Bacta Transport – 192 Techno Union Starship – 238 Majestic Heavy Cruiser – 273
MOD-17 Container Freighter – 192 Banking Clan Starship – 238 Republic Star Destroyer – 273
Ferryboat Liner – 193 Banking Clan Communications Frigate Bothan Assault Cruiser – 274
Eliall Container Ship – 193 – 239 Mon Calamari MC90 Star Cruiser – 275
AA-9 Starfreighter – 193 Commerce Guild Support Ship – 240 Defender Star Destroyer – 275
C-3 Passenger Liner – 194 Trade Federation Cruiser – 240 Mon Calamari Super Star Cruiser – 276
Lady Luxury Liner – 194 Viscount Star Defender – 277
Container Train – 194
Corellian Passenger Liner – 196 IMPERIAL
ZD-8000 Luxury Liner – 196 Acclamator Assault Ship – 242
YUUZHAN VONG
Star Seeder – 196 Venator Star Destroyer – 242 Yorik-stronha Spy Ship – 278
Quasar Fire Bulk Cruiser – 197 Armed Cargo Barge – 243 I’Friil Ma-Nat Corvette – 278
Shieldship – 197 X-Q1 Patrol Craft – 243 Chuun M’arh Frigate – 278
X-Q2 System Patrol Cruiser – 243 Vua’spar Interdictor – 279
BATTLESHIPS System Patrol Craft – 244
Tartan Patrol Cruiser – 244
Uumufalh Gunship – 279
A-vek Iiluunu Fighter Carrier –280
Sith Gunship – 198 Broadside Missile Cruiser – 244 Suuv Ban D’Krid Cruiser – 280
Sith Personnel Carrier – 198 Bayonet Cruiser – 245 Sh’rip Sh’pa Spawn Ship – 280
Sith Battleship – 198 Carrack Light Cruiser – 245 Sunulok Flagship Interdictor – 281
Mere Cruiser – 199 Victory Star Destroyer – 246 Miid Ro’ik Warship – 281
Marauder Corvette – 199 Victory II Star Destroyer – 248 Uro-ik V’alh Battleship – 282
Invincible Dreadnaught Cruiser – 201 Vindicator Heavy Cruiser – 248 Kor Chokk Grand Cruiser – 282
Discril Cruiser – 202 Star Destroyer – 249
Corellian Support Frigate – 203 Star Destroyer II – 249
Dreadnaught – 203 Star Destroyer III – 251
Sabaoth Destroyer – 204

4
Uwana Buyer – 313
INDIVIDUAL SHIPS Wild Karrde – 314
Zoomer – 314

STARFIGHTERS
Azure Angel – 284
CAPITAL SHIPS
Deathraven – 284 Another Chance – 315
Dharus’ Corsairs – 285 Backstab – 316
Goonga Munt Goonga – 285 Chu’unthor – 316
Guardian Mantis – 285 Crusader XX-777 Prototype Droid Frigate – 316
Havoc – 286 Emancipator & Liberator – 317
Kinton Gunrunner “Uglies” – 286 Enforcer One – 317
Sharp Spiral – 287 Errant Venture – 318
Slave II – 287 Eye of Shiblizar – 318
Sun Crusher – 287 FarStar – 319
Tallon’s Headhunters – 288 Flurry – 322
Toth’s Starfighter – 288 Galaxy Dragon – 322
Virago – 289 Harmzuay – 322
Heart of Flesh – 323
Kuari Princess – 323
SPACE TRANSPORTS Leviathan – 326
Alliance Modified Light Freighter – 290 Lusankya – 326
Battered Freighter – 290 Mon Remonda – 327
Best Cargo – 290 Naritus – 328
Cannibal – 291 Omze’s Incredible Traveling Starport – 328
Chaser – 291 Rokak’k Baran – 328
Ebon Hawk – 293 Shriwirr – 329
Explorer – 294 Star Home – 329
Feeg Liat – 294 Subjugator – 330
Hell’s Anvil – 294 Teljkon Vagabond - 330
Hound’s Tooth – 295
Hyperspace Marauder – 296
IG-2000 – 296
Inferno – 297
Jabitha – 297
Jade Sabre – 297
Jade Shadow – 298
Jade’s Fire – 298
Lady Luck – 299
Last Chance – 299
Long Shot – 300
Luke’s Freighter – 301
Millenium Falcon – 301
Mist Hunter – 303
Moldy Crow – 303
Naboo Royal Cruiser – 304
Naboo Royal Starship – 304
Naboo Star Skiff – 305 Star Wars Eras
Nautical Star – 305
No Luck Required – 306
Oo-Ta Goo-Ta – 306 Old Republic - Before Episode I
Outrider – 307
Pirate Corvette – 307
Pulsar Skate – 308 Rise of the Empire - Episode I to Episode IV
Punishing One – 308
Raven’s Claw – 308
Scent of Fear – 309
Scimitar (Sith Infiltrator) – 309 Rebellion - Episode IV to Episode VI
Slave I – 310
Solar Flare – 310
Solar Sailer – 311
Starcat – 311 New Republic - After Episode VI
Starjacker – 311
Starlight Intruder – 312
Steel Fist – 312
Stinger – 313 New Jedi Order - 21 years after Episode VI
Trallus’ Rustbucket – 313

5
STARFIGHTERS

6
Sensors:
Sith Fighter Passive: 15/0D
Scan: 30/1D
Weapons:
Triple Blaster Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 2D+2
Craft: StarForge Starfighter
Affiliation: Sith
Era: Old Republic
Drake Starfighter
Type: Combat
starfighter
Scale: Starfighter
Length: 13 meters
Skill: Starfighter piloting
Crew: 1
Cargo Capacity: 15 kilograms
Consumables: 1 day
Cost: Not available for sale
Maneuverability: 3D+2
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 2D
Sensors:
Passive: 5/0D
Scan: 15/1D
Weapons:
Twin Laser Cannons
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Craft: Kuat Systems Engineering Drake-class Starfighter
Space Range: 1-3/5/12
Affiliation: General
Atmosphere Range: 1-300/500/1.2 km
Era: Old Republic
Damage: 3D
Type: Light interceptor
Scale: Starfighter
Length: 8.9 meters
Skill: Starfighter piloting: Drake
Crew: 1
Crew Skill: Starfighter piloting 3D, starship gunnery 3D+2,
sensors 3D
Cargo Capacity: 30 kilograms
Consumables: 1 week
Cost: 88,000 (new), 57,000 (used)
Hyperdrive Multiplier: 1.5
Sith Starfighter Nav Computer: No
Maneuverability: 2D
Craft: Sith Starfighter Space: 7
Affiliation Sith Atmosphere: 350; 1,000 kmh
Era: Old Republic Hull: 1D+2
Source: Star Wars Gamer Issue 5 Shields: 2D
Type: Starfighter Sensors:
Scale: Starfighter Passive: 5/0D
Length: 45 meters long Scan: 15/1D
Skill: Starfighter piloting: Sith Starfighter Search: 25/2D
Crew: 1 Focus: 1/3D
Crew Skill: Typically 4D in all relevant skills Weapons:
Cargo Capacity: 0.5 metric tons 2 Laser Cannons (fire-linked)
Consumables: 5 days Fire Arc: Front
Cost: Not available for sale Skill: Starship gunnery
Maneuverability: 2D Fire Control: 1D+1
Space: 8 Space Range: 1-3/12/25
Atmosphere: 365; 1,050 kmh Atmosphere Range: 100-300/1.2/2.5 km
Hull: 6D Damage: 4D

7
Cinnagar Interceptor Star Sabre
Craft: Republic Fleet Systems Star Saber XC-01
Affiliation: Old Republic / Jedi Order
Era: Old Republic
Source: Power of the Jedi Sourcebook (pages 60-61)
Type: Starfighter
Scale: Starfighter
Length: 6.75 meters
Skill: Starfighter piloting: Star Saber
Crew: 1
Crew Skill: 4D in all applicable skills
Passengers: None
Cargo Capacity: 25 kilograms
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: x1.5
Nav Computer: Can store coordinates for 2 hyperspace
jumps
Maneuverability: 1D+2
Space: 9
Atmosphere: 380; 1,100 kmh
Hull: 4D
Shields: 2D+1
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/4D
Craft: Cinnagar Security Engineering Division’s Defense
Weapons:
Interceptor
2 Heavy Blaster Cannons (fire-linked)
Affiliation: Cinnagar / General
Fire Arc: Front
Era: Old Republic
Skill: Starship gunnery
Type: Planetary defense starfighter
Fire Control: 1D
Scale: Starfighter
Space Range: 1-5/10/17
Length: 13 meters
Atmosphere Range: 100-500/1/1.7 km
Skill: Starfighter piloting: Cinnagar Interceptor
Damage: 6D
Crew: 1
Crew Skill: Sensors 2D, starfighter piloting 2D+2, starship
shields 2D+1, starship gunnery 3D
Cargo: 80 kilograms
Stinger
Consumables: 2 days Craft: Corellian Engineering Corp S-100 Stinger-class
Cost: 70,000 (new) Starfighter
Maneuverability: 2D+2 Affiliation: Jedi Order / General
Space: 8 Era: Old Republic
Atmosphere: 365; 1,050 kmh Source: Power of the Jedi Sourcebook (page 60)
Hull: 2D+2 Type: Starfighter
Shield: 2D+2; 2D Scale: Starfighter
Sensors: Length: 3.5 meters
Passive: 20/1D Skill: Starfighter piloting: S-100 Stinger
Scan: 40/1D+2 Crew: 1
Search: 70/2D+1 Crew Skill: 5D in all applicable skills
Focus: 4/3D Cargo Capacity: 10 kilograms
Weapons: Consumables: 1 month
4 Laser Cannons (fire-linked) Cost: 465,000 (new), 310,000 (used)
Fire Arc: Front Hyperdrive Multiplier: x1
Skill: Starship gunnery Nav Computer: Limited to 1 jump
Fire Control: 2D Maneuverability: 3D+2
Space Range: 1-3/5/12 Space: 9
Atmosphere Range: 1-300/500/1.2 km Atmosphere: 400; 1,150 kmh
Damage: 4D Hull: 3D
Ion Cannon Shields: 2D
Fire Arc: Front Sensors:
Skill: Starship gunnery Passive: 25/0D
Fire Control: 2D+1 Scan: 50/1D
Space Range: 1-3/5/8 Search: 75/2D
Atmosphere Range: 1-300/500/800 Focus: 3/4D
Damage: 3D Weapons:

8
2 Assault Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 8D
2 Proton Torpedo Launchers (4 missiles each)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700
Damage: 9D
Cost: 32,000
C-73 Tracker Hyperdrive Multiplier: x2
Nav Computer: Programmed with 5 jumps
Craft: Subpro C-73 Tracker Maneuverability: 2D
Affiliation: General Space: 7
Era: Old Republic Hull: 2D
Source: Alliance Intelligence Reports (page 50), Pirates & Sensors:
Privateers (pages 52-53) Passive: 15/1D
Type: Multi-purpose starfighter Scan: 35/2D
Scale: Starfighter Search: 65/2D+2
Length: 11.5 meters Focus: 3/3D+2
Skill: Starfighter piloting: C-73 Tracker Weapons:
Crew: 1 Three Laser Cannons (fire-linked)
Crew Skill: Starfighter piloting 3D+2, starship gunnery Fire Arc: Front
3D+2 Skill: Starship gunnery
Cargo Capacity: 60 kilograms Fire Control: 1D+1
Consumables: 1 day Space Range: 1-3/12/25
Cost: 20,000 credits (used) Atmosphere Range: 100-300/1.2/2.5 km
Maneuverability: 1D Damage: 6D
Space: 6
Atmosphere: 330;
950 kmh Sigil Courier
Hull: 2D
Sensors:
Passive: 10/0D
Scan: 15/1D
Search: 20/1D+1
Focus: 2/3D
Weapons:
Double Laser
Cannon
Fire Arc: Front
Skill: Starship
gunnery
Fire Control: 1D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Dagger
Craft: Republic Sienar Systems Dagger Starfighter
Affiliation: General
Craft: Sigil
Era: Old Republic
Affiliation: General
Type: Escort starfighter
Era: Old Republic
Scale: Starfighter
Type: Reconnaissance Courier
Length: 12.1 meters
Scale: Starfighter
Skill: Starfighter piloting: Dagger
Length: 12.3 meters
Crew: 1
Skill: Starfighter piloting: Sigil
Crew Skill: Starfighter piloting 2D+1, starship gunnery 2D,
Crew: 1
starship shields 3D
Crew Skill: Starfighter piloting 3D, starship gunnery 3D,
Cargo Capacity: 55 kilograms
starship shields 2D+1
Consumables: 1 week
Cargo Capacity: 60 kilograms

9
Consumables: 1 week
Cost: 42,000
Gun Tug
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 9
Move: 330; 950 kmh
Hull: 2D
Shields: 1D
Sensors:
Passive: 15/1D
Scan: 35/2D
Search: 70/2D+2
Focus: 4/3D+2
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Dianoga Craft: SoroSuub Gun Tug


Craft: Koensayr Dianoga Affiliation: General
Affiliation: General Era: Old Republic
Era: Old Republic Source: Starships of the Galaxy (pages 67-68)
Type: Assault starfighter Type: Utility fighter
Scale: Starfighter Scale: Starfighter
Length: 16.1 meters Length: 12 meters
Skill: Starfighter piloting: Dianoga Skill: Starfighter piloting: Gun Tug
Crew: 1 Crew: 1, gunners: 1
Crew Skill: Starfighter piloting 2D+1, starship gunnery 2D, Crew Skill: Varies
starship shields 3D Cargo Capacity: 500 kilograms
Cargo Capacity: 90 kilograms Consumables: 1 week
Consumables: 3 days Cost: 142,000 (new)
Cost: 46,000 Hyperdrive Multiplier: x2
Hyperdrive Multiplier: x2 Nav Computer: Limited to 2 jumps
Nav Computer: Programmed Maneuverability: 2D+2
with 5 jumps Space: 7
Maneuverability: 1D Atmosphere: 350; 1,000 kmh
Space: 6 Hull: 3D
Move: 330; 950 kmh Shields: 1D
Hull: 2D+2 Sensors:
Shields: 1D Passive: 20/0D
Sensors: Scan: 35/1D
Passive: 20/1D Search: 40/2D
Scan: 40/2D Focus: 2/3D
Search: 70/2D+2 Weapons:
Focus: 3/3D+2 2 Blaster Cannons (fire-linked)
Weapons: Fire Arc: Front
4 Laser Cannons (fire-linked) Skill: Starship gunnery
Fire Arc: Front Fire Control: 1D
Skill: Starship gunnery Space Range: 1-5/10/17
Fire Control: 1D+1 Atmosphere Range: 100-500/1/1.7 km
Space Range: 1-3/12/25 Damage: 5D
Atmosphere Range: 100-300/1.2/2.5 km 2 Tractor Beams
Damage: 6D Fire Arc: Front
Heavy Ion Cannon Scale: Capital
Fire Arc: Front Skill: Capital ship gunnery
Skill: Starship gunnery Fire Control: 1D
Fire Control: 1D Space Range: 1-5/15/30
Space Range: 1-3/10/20 Atmosphere Range: 100-500/1.5/3 km
Atmosphere Range: 100-300/1/2 km Damage: 4D
Damage: 6D

10
Modification Notes:
CloakShape Fighter - Maneuvering Fin
Cost: 5,000
Maneuverability: 2D+2
- Hyperdrive Sled
Cost: 15,000
Hyperdrive Multiplier: x3
Nav Computer: Uses R1 unit

Whitecloak Fighter

Craft: Kuat Systems Engineering CloakShape Fighter


Affiliation: General
Era: Old Republic
Source: Dark Empire Sourcebook (page 111), Starships of
the Galaxy (pages 65-66), The Essential Guide to Vehicles
and Vessels (pages 22-23)
Type: Stock multi-purpose Starfighter
Scale: Starfighter
Length: 15 meters
Skill: Starfighter piloting: CloakShape Craft: Modified Kuat Systems Engineering Cloakshape
Crew: 1 Affiliation: Jedi Order
Cargo Capacity: 40 kilograms Era: Old Republic
Consumables: 1 day Source: Power of the Jedi Sourcebook (page 58)
Cost: 15,000 (stock and used) Type: Custom starfighter
Maneuverability: 1D+1 Scale: Starfighter
Space: 6 Length: 15 meters
Atmosphere: 330; 950 kmh Skill: Starfighter piloting: Cloakshape
Hull: 4D+2 Crew: 1
Weapons: Crew Skill: 7D in all applicable skills
Double Laser Cannons (fire-linked) Passengers: 1 or 2
Fire Arc: Front Cargo Capacity: 40 kilograms
Skill: Starship gunnery Consumables: 2 weeks
Fire Control: 1D+2 Cost: 150,000 (new), 100,000 (used)
Space Range: 1-5/10/17 Hyperdrive Multiplier: x1.5
Atmosphere Range: 100-500/1/1.7 km Nav Computer: Astromech programmed with 10 jumps
Damage: 4D+2 Maneuverability: 1D+2
Dual Concussion Missile Launchers (fire-linked) Space: 7
Fire Arc: Front Atmosphere: 350; 1,000 kmh
Skill: Missile weapons Hull: 4D+2
Fire Control: 2D Shields: 0D+2
Space Range: 1/3/7 Sensors:
Atmosphere Range: 50-100/300/700 Passive: 25/1D
Damage: 7D Scan: 40/2D
Search: 60/3D
Focus: 4/3D+2
Weapons:
2 Light Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 4D
2 Concussion Missile Launchers (8 missiles each)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 8D

11
Mercenary Fighter Phoenix Hawk Light Pinnace

Craft: Kuat Systems Engineering Custom Mercenary


Starfighter
Affiliation: General
Era: Old Republic
Type: Space superiority starfighter
Scale: Starfighter
Length: 16 meters
Skill: Starfighter piloting
Craft: Kuat Systems Engineering S40K Phoenix Hawk Light
Crew: 1
Pinnace
Crew Skill: Starfighter piloting 3D+2, starship gunnery
Affiliation: General
3D+2, starship shields 3D
Era: Old Republic
Cargo Capacity: 100 kilograms
Source: Starships of the Galaxy (page 72)
Consumables: 2 week
Type: Starfighter/transport
Cost: Not available for sale (estimated value 107,000)
Scale: Starfighter
Hyperdrive Multiplier: x2
Length: 19.2 meters
Hyperdrive Backup: x10
Skill: Starfighter piloting: S40K
Nav Computer: Yes
Crew: 1 or 2
Maneuverability: 2D+2
Crew Skill: Varies
Space: 9
Passengers: 4
Atmosphere: 400, 1,150 kmh
Cargo Capacity: 20 metric tons
Hull: 4D+1
Consumables: 2 months
Shields: 1D+1*
Cost: 112,000 (new)
*The Mercenary Starfighter has 2D of backup shields.
Hyperdrive Multiplier: x2
Sensors:
Nav Computer: Limited to 2 jumps
Passive: 20/0D
Maneuverability: 1D
Scan: 45/1D+1
Space: 5
Search: 85/2D+2
Atmosphere: 295; 850 kmh
Focus: 4/4D
Hull: 5D
Weapons:
Shields: 2D
Two Laser Cannons (fire-linked)
Sensors:
Fire Arc: Front
Passive: 15/0D
Skill: Starship gunnery
Scan: 30/1D
Fire Control: 1D
Search: 50/3D
Space Range: 1-3/12/25
Focus: 2/4D
Atmosphere Range: 100-300/1.2/2.5 km
Weapons:
Damage: 5D
2 Heavy Blaster Cannons (fire-linked)
Concussion Missile Launcher (10 missiles)
Fire Arc: Turret
Fire Arc: Front
Skill: Starship gunnery
Skill: Starship gunnery
Fire Control: 1D
Fire Control: 3D+2
Space Range: 1-5/10/17
Space Range: 1-3/7/12
Atmosphere Range: 100-500/1/1.7 km
Atmosphere Range: 100-300/700/1.2 km
Damage: 6D
Damage: 8D
2 Light Ion Cannons (fire-linked)
Fire Arc: Rear
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D

12
TL-118 StarHammer Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 8D
Air-To-Surface Bombs
Fire Arc: Front
Crew: 1 (gunner)
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/2/5
Atmosphere Range: 500-2/4/10 km
Damage: 9D

Naboo Police Cruiser

Craft: Subpro Corporation TL-118 “StarHammer” Short-


Range Attack Ship
Affiliation: General
Era: Old Republic
Source: Instant Adventures (page 43)
Type: Heavy assault fighter
Scale: Starfighter
Length: 35 meters Craft: Theed Palace Space Vessel Engineering Corps N-X
Skill: Starfighter piloting: TL-118 Police Cruiser
Crew: 1 (can co-ordinate), gunners: 1 Affiliation: Naboo
Crew Skill: Starfighter piloting 3D+1, ship gunnery 4D+2 Era: Old Republic
Cargo Capacity: 200 kilograms Type: Space superiority starfighter
Consumables: 1 week Scale: Starfighter
Cost: 72,000 (used only) Length: 11 meters
Hyperdrive Multiplier: x3 Skill: Starfighter piloting: Naboo Police Cruiser
Nav Computer: Yes Crew: 1 plus astromech
Maneuverability: 1D Crew Skill: All skills 4D
Space: 4 Cargo Capacity: 65 kilograms
Atmosphere: 105; 300 kmh Consumables: 1 week
Hull: 5D Cost: Not available for sale
Shields: 2D Hyperdrive Multiplier: None (x1 when modified)
Sensors: Nav Computer: If modified, 10 jumps with astromech
Passive: 20/0D Maneuverability: 3D
Scan: 40/1D Space: 7
Search: 60/2D Atmosphere: 350; 1,000 kmh
Focus: 3/3D Hull: 2D+1
Weapons: Shields: 1D+1
2 Light Laser Cannons Sensors:
Fire Arc: Front Passive: 20/0D
Crew: 1 (gunner) Scan: 35/1D
Skill: Starship gunnery Search: 40/2D
Fire Control: 3D Focus: 2/3D
Space Range: 1-5/10/17 Weapons:
Atmosphere Range: 100-500/1/1.7 km 2 Laser Cannons (fire-linked)
Damage: 4D Fire Arc: Front
2 Twin Laser Cannons (fire-linked) Skill: Starship gunnery
Fire Arc: Front Fire Control: 2D
Skill: Starship gunnery Space Range: 1-3/12/25
Fire Control: 1D Atmosphere Range: 100-300/1.2/2.5 km
Space Range: 1-3/12/25 Damage: 5D
Atmosphere Range: 100-300/1.2/2.5 km Proton Torpedo Magazine (10 torpedoes)
Damage: 5D Fire Arc: Front
Concussion Missile Launcher Skill: Starship gunnery
Fire Arc: Front Fire Control: 2D
Crew: 1 (gunner) Space Range: 1/3/7
Skill: Starship gunnery Atmosphere Range: 50-100/300/700
Fire Control: 1D Damage: 10D

13
N-1 Royal Starfighter G-1 Starfighter
Craft: BullbaBong/Theed Palace Space Vessel Engineering
Corps G-1 Starfighter
Affiliation: Naboo / General
Era: Rise of the Empire
Source: Wizards Website
Type: Starfighter
Scale: Starfighter
Length: 11 meters
Skill: Starfighter piloting: G-1 Starfighter
Crew: 1 plus astromech droid
Crew Skill: Typically 4D in all skills
Cargo Capacity: 90 kilograms
Consumables: 2 weeks
Cost: 125,000 (new), 80,000 (used)
Hyperdrive Multiplier: x4
Nav Computer: Limited to 10 jumps with Astromech droid
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 kmh
Craft: Theed Palace Space Vessel Engineering Corps N-1
Hull: 2D
Royal Starfighter
Shields: 1D+1
Affiliation: Naboo
Sensors:
Era: Old Republic
Passive: 20/0D
Source: Secrets of Naboo (page 39)
Scan: 35/1D
Type: Space superiority starfighter
Search: 40/2D
Scale: Starfighter
Focus: 2/3D
Length: 11 meters
Weapons:
Skill: Starfighter piloting: N-1
2 Laser Cannons
Crew: 1 (plus astromech droid)
(fire-linked)
Crew Skill: Starfighter piloting 4D+1, starship gunnery
Fire Arc: Front
4D+1, starship shields 4D+1
Skill: Starship gunnery
Cargo Capacity: 65 kilograms
Fire Control: 2D+2
Consumables: 1 week
Space Range: 1-3/12/25
Cost: Not available for sale
Atmosphere Range: 100-300/
Hyperdrive Multiplier: x1
1.2/2.5 km
Nav Computer: Uses Astromech with 10 jumps
Damage: 5D
Maneuverability: 2D
Proton Torpedo Launcher
Space: 9
(10 torpedoes)
Atmosphere: 380; 1,100 kmh
Fire Arc: Front
Hull: 2D
Skill: Starship Gunnery
Shields: 1D
Fire Control: 2D+2
Sensors:
Space Range: 1/3/7
Passive: 20/0D
Atmosphere Range: 50-100/300/700
Scan: 35/1D
Damage: 10D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fire-linked)
Naboo Bomber
Fire Arc: Front Craft: Naboo Bomber
Skill: Starship gunnery Affiliation: Naboo
Fire Control: 2D Era: Rise of the Empire
Space Range: 1-3/12/25 Source: Gamer Magazine Issue 5
Atmosphere Range: 100-300/1.2/2.5 km Type: Starfighter/bomber
Damage: 5D Scale: Starfighter
Proton Torpedo Magazine (10 torpedoes) Length: 20 meters
Fire Arc: Front Skill: Starfighter piloting: Naboo bomber
Skill: Starship gunnery Crew: 1
Fire Control: 2D Passengers: 2
Space Range: 1/3/7 Cargo Capacity: 5 metric tons
Atmosphere Range: 50-100/300/700 Consumables: 2 weeks
Damage: 10D Cost: Not available for sale
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 5D
Shields: 1D+1

14
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Sensors:
Bomb Chute (20 bombs)
Passive: 20/0D
Fire Arc: Ventral
Scan: 35/1D
Skill: Starship gunnery
Search: 40/2D
Fire Control: 1D
Focus: 2/3D
Space Range: 1/3/7
Weapons:
Atmosphere Range: 50-100/300/700
2 Laser Cannons (fire-linked)
Damage: 13D
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Jedi Starfighter
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Bomb Chute (30 ion bombs)
Fire Arc: Ventral
Skill: Missile weapons: Ion Bombs
Fire Control: 1D
Space Range: 1/2/3
Atmosphere Range: 500/1/2 km (altitude)
Damage: 7D (actual damage, not ionization damage)

Freefall Bomber
Craft: Kuat Systems Engineering Delta-7 Aethersprite-class
Starfighter
Affiliation: Jedi Order
Era: Rise of the Empire
Source: d20 Rulebook (page 229)
Type: Starfighter
Scale: Starfighter
Length: 8 meters
Skill: Starfighter piloting: Delta-7
Crew: 1 and modified astromech droid (can coordinate)
Craft: Royal Nubian Freefall-class Bomber
Crew Skill: All skills typically at 4D
Affiliation: Naboo
Cargo Capacity: 60 kilograms
Era: Rise of the Empire
Consumables: 1 week
Type: Bomber fighter
Cost: 180,000 (new), 145,000 (used), both prices are black
Scale: Starfighter
market value
Length: 30 meters
Hyperdrive Multiplier: x1 (with booster ring, see below)
Skill: Starfighter piloting: Freefall
Nav Computer: Uses a modified astromech droid
Crew: 2, gunners: 2, skeleton: 1/+5
programmed with 10 jumps
Crew Skill: Starfighter piloting 4D+1, starship gunnery
Maneuverability: 3D
4D+1, starship shields 4D+1
Space: 8
Cargo Capacity: 20 metric tons
Atmosphere: 365; 1,050
Passengers: 8
kmh
Consumables: 1 month
Hull: 2D
Cost: 220,000 (new)
Shields: 1D
Hyperdrive Multiplier: x2
Sensors:
Hyperdrive Backup: x10
Passive: 25/1D
Nav Computer: Yes
Scan: 45/2D
Maneuverability: 1D
Search: 65/2D+2
Space: 7
Focus: 3/3D+1

15
Weapons: Weapons:
2 Dual Lasers (fire-linked) 2 Laser Cannons (fire-linked)
Fire Arc: Front Fire Arc: Front
Skill: Starship gunnery Skill: Starship gunnery
Fire Control: 2D Fire Control: 2D
Space Range: 1-3/12/25 Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D Damage: 5D
Notes: The Delta-7 requires a separate hyperdrive module 2 Light Ion Cannons (fire-linked)
in the form of a booster ring (the TransGalMeg Industries Fire Arc: Front
hyperdrive booster ring). Docking with the ring takes 3 Skill: Starship gunnery
rounds to accomplish, and requires a Difficult starfighter Fire Control: 2D
piloting skill check (the fighter’s maneuverability counts for Space Range: 1-3/10/20
this roll). Additionally, the Delta-7 incorporates a specially- Atmosphere Range: 100-300/1/2 km
designed astromech droid (R4-P series), which is hardwired Damage: 4D
into the starfighter. Without the proper droid, the pilot Notes: The Eta-2 requires a separate hyperdrive module
suffers a -1D penalty to his astrogation skill checks. The in the form of a booster ring (the TransGalMeg Industries
droid suffers the same penalty to both its astrogation and hyperdrive booster ring). Docking with the ring takes 3
starfighter repair skill checks. rounds, and requires a Difficult starfighter piloting roll (the
fighter’s maneuverability counts for this roll).

Jedi Interceptor
V-19 Torrent

Craft: Kuat Systems Engineering Eta-2 Actis-class Craft: Slayn & Korpil V-19 Torrent Clone Fighter
Interceptor Affiliation: Old Republic / Empire
Affiliation: Jedi Order Era: Rise of the Empire
Era: Rise of the Empire Type: Short range assault starfighter
Source: Wizards Website Scale: Starfighter
Type: Interceptor Length: 6 meters
Scale: Starfighter Skill: Starfighter piloting: V-19 Torrent
Length: 5.47 meters Crew: 1
Skill: Starfighter piloting: Eta-2 Crew Skill: Sensors 3D, starfighter piloting 3D, starship
Crew: 1 and astromech droid (can coordinate) gunnery 3D, starship shields 3D
Cargo Capacity: 20 kilograms Cargo Capacity: 20 kilograms
Consumables: 2 days Consumables: 2 days
Cost: Not available for sale (valued at 140,000) Hyperdrive Multiplier: x1 (escort model only)
Hyperdrive Multiplier: x1 (with booster ring, see below) Nav Computer: Yes (escort model only)
Nav Computer: Uses a modified astromech droid Maneuverability: 3D+1
programmed with 10 jumps Space: 9
Maneuverability: 4D+2 Atmosphere: 400; 1,150 kmh
Space: 16 Hull: 3D+1
Atmosphere: 515; 1,500 kmh Shields: 1D+1
Hull: 2D+1 Sensors:
Sensors: Passive: 20/1D
Passive: 10/0D Scan: 35/2D
Scan: 15/1D Search: 55/3D
Search: 20/2D Focus: 4/3D+2
Focus: 2/2D+1 Weapons:

16
2 Blaster Cannons
Fire Arc: Front
T-36 Skyfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere: 100-300/1.2/2.5 km
Damage: 5D
2 Concussion Missile Launchers (3 missiles each)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 2-15/35/50
Atmosphere Range: 200-1500/3.5/5 km
Damage: 8D

P-38

Craft: Incom T-36 Skyfighter


Affiliation: General
Era: Rise of the Empire
Source: Secrets of Tatooine (page 94)
Type: Near-orbit planetary defense fighter
Scale: Starfighter
Length: 8.2 meters
Skill: Starfighter piloting: T-36
Crew: 1
Crew Skill: Varies
Cargo Capacity: 30 kilograms
Consumables: 2 hours
Craft: Buuper Torsckil Abbey Devices Porax-38 Starfighter
Cost: 64,000 (new), 16,000 (used)
Affiliation: Utapaun / General
Maneuverability: 1D
Era: Rise of the Empire
Space: 7
Source: Wizards Website
Atmosphere: 350; 1,000 kmh
Type: Patrol starfighter
Hull: 1D+1
Scale: Starfighter
Sensors:
Length: 12.7 meters
Passive: 15/0D
Skill: Starfighter piloting: P-38
Scan: 25/1D
Crew: 1
Search: 40/2D
Cargo Capacity: 65 kilograms
Focus: 1/2D
Consumables: 2 days
Weapons:
Cost: 120,000 (new)
Double Laser Cannon
Hyperdrive Multiplier: x1
Fire Arc: Front
Nav Computer: Limited to 4 jumps
Skill: Starship gunnery
Maneuverability: 2D+1
Fire Control: 2D
Space: 10
Space Range: 1-3/12/25
Atmosphere: 415; 1,200 kmh
Atmosphere Range: 100-300/1.2/2.5 km
Hull: 3D
Damage: 4D
Shields: 1D+2
Game Notes: the T-36 tends to spin in turns or other tight
Sensors:
maneuvers when in atmosphere. To reflect this, increase
Passive: 15/+2
the difficulty of maneuvers in atmosphere by +10.
Scan: 50/1D+1
Search: 80/3D+2
Focus: 5/4D
Weapons:
Toscan 8-Q
2 Laser Cannons (fire-linked) Craft: Shobquix Yards Toscan 8-Q Starfighter
Fire Arc: Front Affiliation: General
Skill: Starship gunnery Era: Rise of the Empire
Fire Control: 2D Source: Pirates & Privateers (page 53), Alliance Intelligence
Space Range: 1-5/10/17 Reports (page 50)
Atmosphere Range: 100-500/1/1.7 km Type: Multi-purpose starfighter
Damage: 5D Scale: Starfighter

17
Cargo Capacity: 65 kilograms
Consumables: 1 day
Cost: 65,000 (new), 32,000 (used)
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 2D
Sensors:
Passive: 15/0D
Scan: 25/1D+1
Search: 45/2D
Focus: 3/2D+2
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Length: 10.2 meters Atmosphere Range: 100-500/1/1.7 km
Skill: Starfighter piloting: Toscan 8-Q Damage: 5D
Crew: 1
Crew Skill: All skills 3D+2
Cargo Capacity: 75 kilograms TIE-Y Ugly
Consumables: 1 day
Cost: 35,000 (used)
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 2D
Sensors:
Passive: 15/0D
Scan: 25/+1
Search: 50/1D+2
Focus: 2/2D
Weapons:
2 Laser Cannons
Fire Arc: Front
Skill: Starship gunnery
Craft: Average TIE-Y Ugly
Fire Control: 1D
Affiliation: General
Space Range: 1/3/7
Era: Rise of the Empire
Atmosphere Range: 50-100/300/700 km
Source: Pirates & Privateers (pages 54)
Damage: 5D
Type: Patchwork starfighter
Scale: Starfighter
Zebra Length: 12 meters
Skill: Starfighter piloting: TIE-Y
Crew: 1
Crew Skill: Varies widely
Cargo Capacity: 65 kilograms
Consumables: 2 days
Maneuverability: 2D
Space: 13
Atmosphere: 295; 850 kmh
Hull: 2D
Sensors:
Passive: 20/0D
Scan: 40/1D
Craft: Hyrotii Vehicle Works Zebra Starfighter Search: 60/2D
Affiliation: General Focus: 3/3D
Era: Rise of the Empire Weapons:
Source: Planets Collection (page 62) 2 Laser Cannons (fire linked)
Type: Light short range starfighter Fire Arc: Front
Scale: Starfighter Skill: Starship gunnery
Length: 12.3 meters Fire Control: 2D
Skill: Starfighter piloting: Zebra Space Range: 1-3/12/25
Crew: 1 Atmosphere Range: 100-300/1.2/2.5 km
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D Damage: 5D

18
Patrol StarSpeeder Hornet Interceptor
Craft: Echnos Protector StarSpeeder
Affiliation: Echnos Patrol / General
Era: Rise of the Empire
Source: Adventure Journal 4 (page 203)
Type: Patrol fighter
Scale: Starfighter
Skill: Starfighter piloting: StarSpeeder
Length: 12 meters
Crew: 1
Crew Skill: Starfighter piloting 4D+2, starship gunnery 4D
Cargo Capacity: 50 kilograms
Consumables: 1 week
Cost: Not available for sale
Maneuverability: 3D
Space: 9
Atmosphere: 195; 560 kmh
Hull: 3D
Sensors:
Passive: 25/0D
Scan: 50/1D Craft: Modified Tenloss Hornet Interceptor
Search: 75/2D Affiliation: General
Focus: 3/4D Era: Rise of the Empire
Weapons: Source: The Jedi Academy Sourcebook (pages 126-128),
2 Laser Canons (fire-linked) The Essential Guide to Vehicles and Vessels (pages 64-65)
Fire Arc: Front Type: Space superiority starfighter
Skill: Starship gunnery Scale: Starfighter
Fire Control 3D Length: 14 meters
Space Range: 1-3/12/25 Skill: Starfighter piloting: Hornet
Atmosphere Range: 100-300/1.2/2.5 km Crew: 1
Damage 4D Crew Skill: Starfighter piloting 4D, starship gunnery 4D+1
Cargo Capacity: 80 kilograms
Consumables: 5 days
PTR-3 Vedette Cost: 75,000 (new), 32,000 (used)
Craft: Core Galaxy Systems PTR-3 Vedette Maneuverability: 3D+2
Affiliation: General Space: 9
Era: Rise of the Empire Atmosphere: 400; 1,150 kmh
Source: Star Wars Gamer Issue 10 Hull: 1D+2
Type: Snubfighter Shields: 2D+2
Scale: Starfighter Sensors:
Length: 10.5 meters Passive: 20/0D
Skill: Starfighter piloting: PTR-3 Scan: 40/1D
Crew: 1 Search: 65/2D
Crew Skill: Varies widely Focus: 3/3D
Cargo Capacity: 50 kilograms Weapons:
Consumables: 1 day 2 Turbo-charged Laser Cannons (fire linked)*
Cost: 75,000 (new), 30,000 (used) Fire Arc: Front
Maneuverability: 2D Skill: Starship gunnery
Space: 9 Fire Control: 2D
Atmosphere: 375; 1,080 kmh Space Range: 1-4/14/27
Hull: 3D+1 Atmosphere Range: 100-400/1.4/2.7 km
Shields: 0D+2 Damage: 10D
Sensors: *Once fired more than three times in a dogfight, the turbo-
Passive: 15/0D charged laser cannons rupture on a wild die roll of one,
Scan: 25/1D causing 6D damage to the ship itself.
Search: 40/2D Alternate Weapon Configuration:
Focus: 1/2D 2 Laser Cannons (fire linked)
Weapons: Fire Arc: Front
Laser Cannon Skill: Starship gunnery
Fire Arc: Front Fire Control: 1D
Skill: Starship gunnery Space Range: 1-3/15/25
Fire Control: 2D Atmosphere Range: 100-300/1.5/2.5 km
Space Range: 1-3/12/25 Damage: 5D+2
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

19
Authority IRD

Craft: Authority IRD


Affiliation: Corporate Sector Authority / General
Era: Rise of the Empire
Sensors:
Source: Han Solo and the Corporate Sector Sourcebook
Passive: 20/0D
(pages 102-103)
Scan: 40/1D
Type: Multipurpose starfighter
Search: 50/1D+2
Scale: Starfighter
Focus: 2/2D
Length: 8.5 meters
Weapons:
Skill: Starfighter piloting: IRD
Twin Blaster Cannon
Crew: 1
Fire Arc: Front
Crew Skill: Starfighter piloting 5D, starship gunnery 4D
Skill: Starship gunnery
Cargo Capacity: 15 kilograms
Fire Control: 3D
Consumables: 1 day
Space Range: 1-3/12/25
Cost: Not available for sale
Atmosphere Range: 100-300/1.2/2.5 km
Maneuverability: 2D (+2 in atmosphere)
Damage: 5D
Space: 9
Concussion Missile Tube
Atmosphere: 295; 850 kmh
Fire Arc: Front
Hull: 4D
Skill: Missile weapons: concussion missiles
Sensors:
Fire Control: 3D
Passive: 25/0D
Space Range: 1/3/7
Scan: 45/1D
Atmosphere Range: 50-100/300/700
Search: 65/1D+2
Damage: 7D
Focus: 2/2D+1
Weapons:
2 Twin Blaster Cannons (fire-linked)
Fire Arc: Front
Pinook Fighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Authority IRD-A
Craft: Authority IRD-A
Affiliation: Corporate Sector Authority / General
Era: Rise of the Empire
Source: Han Solo and the Corporate Sector Sourcebook
(pages 102-103)
Type: Multipurpose aerospace fighter
Scale: Starfighter
Length: 10 meters
Skill: Starfighter piloting: IRD
Crew: 1
Crew Skill: Starfighter piloting 5D+2, ship gunnery 4D+1 Craft: Joraan Drive Systems Pinook Starfighter
Cargo Capacity: 25 kilograms Affiliation: General
Consumables: 2 days Era: Rise of the Empire
Cost: Not available for sale Type: Escort starfighter
Maneuverability: 2D+1 (2D in atmosphere) Scale: Starfighter
Space: 9 Length: 9.5 meters
Atmosphere: 400; 1,150 kmh Skill: Starfighter piloting: Pinook
Hull: 4D Crew: 1

20
Crew Skill: Astrogation 3D, starship gunnery 3D+2, Hull: 3D+2
starfighter piloting 3D+2, starship shields 3D, sensors 3D. Shields: 1D
Cargo Capacity: 100 kilograms Weapons:
Consumables: 1 week Tri-Laser Pulse-Cannon (fire linked)
Cost: 85,000 Fire Arc: Front
Hyderdrive Multiplier: x2 Skill: Starship gunnery
Nav Computer: Limited to 4 jumps Fire Control: 1D+2
Maneuverability: 2D Space Range: 1-3/7/15
Space: 7.5 Atmosphere Range: 100-300/700/1.5 km
Atmosphere: 355; 1,025 kmh Damage: 7D
Hull: 3D
Shields: 1D
Sensors: Z-95 Mark I Headhunter
Passive: 15/1D
Scan: 30/2D
Search: 60/3D
Focus: 2/3D+2
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 1-300/1.2/2.5 km
Damage: 5D
Concussion Missile Launcher
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7 Craft: Incom/Subpro Z-95 Mark I Headhunter
Atmosphere Range: 100/300/700 Affiliation: General
Damage: 7D Era: Old Republic
Source: Planets Collection (page 62)
Type: Multi-purpose starfighter
Charon Starfighter Scale: Starfighter
Length: 11.8 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery
3D+2, starship shields 3D+1
Cargo Capacity: 50 kilograms
Consumables: 1 day
Cost: 23,000 (in current condition)
Maneuverability: 1D
Space: 5
Atmosphere: 365; 1,050 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Craft: Charon Starfighter Focus: 1/2D
Affiliation: Charon Weapons:
Era: Rise of the Empire 2 Triple Blasters (fire-linked)
Source: Otherspace (page 40) Fire Arc: Front
Scale: Starfighter Skill: Starship gunnery
Length: 9 meters Fire Control: 1D
Skill: Starfighter piloting Space Range: 1-5/10/17
Crew: 1 Atmosphere Range: 100-500/1/1.7 km
Crew Skill: starfighter piloting 5D, starship shields 5D, Damage: 3D
starship gunnery 4D+2 Concussion Missiles
Cargo Capacity: 50 kilograms Fire Arc: Front
Consumables: 1 day Skill: Missile weapons: concussion missiles
Cost: Not available for sale Fire Control: 1D
Maneuverability: 2D Space Range: 1/3/7
Space: 11 Atmosphere Range: 30-100/300/700
Atmosphere: 435; 1,300 kmh Damage: 7D

21
Z-95 Headhunter Z-95XT Trainer
Craft: Incom/Subpro Z-95XT
Affiliation: Rebel Alliance / General
Era: Rise of the Empire
Source: Rebel Alliance Sourcebook (pages 82-83)
Type: In-system courier/training vessel
Scale: Starfighter
Length: 12.2 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: All skills 3D+2
Passengers: 1
Cargo Capacity: 200 kilograms
Consumables: 1 week
Cost: 49,860 (as modified)
Maneuverability: 1D
Space: 6
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: 1D+2
Craft: Incom/Subpro Z-95 I3 (Improved Model 3) Sensors:
Headhunter Passive: 15/0D
Affiliation: General / Rebel Alliance Scan: 25/1D
Era: Rise of the Empire Search: 40/2D
Source: Rulebook (page 250), Rebel Alliance Sourcebook Focus: 1/2D
(pages 82-83), The Star Wars Sourcebook (page 15), Dark Weapons:
Force Rising Sourcebook (pages 128-129), The Thrawn Two Triple Blasters (fire-linked)
Trilogy Sourcebook (page 229), Han Solo and the Corporate Fire Arc: Front
Sector Sourcebook (pages 103-104), Alliance Intelligence Skill: Starship gunnery
Reports (page 50), The Essential Guide to Vehicles and Fire Control: 1D
Vessels (pages 200-201) Space Range: 1-5/10/17
Type: Multi-purpose starfighter Atmosphere Range: 100-500/1/1.7 km
Scale: Starfighter Damage: 3D
Length: 11.8 meters
Skill: Starfighter piloting: Z-95
Crew: 1 Gauntlet
Crew Skill: Starfighter piloting 3D+2, starship gunnery
3D+2, starship shields 3D+1 Craft: Shobquix Yards’ Gauntlet Starfighter
Cargo Capacity: 85 kilograms Affiliation: General / Rebel Alliance
Consumables: 1 day Era: Rise of the Empire
Cost: 45,000 (used) Source: Planets Collection (page 62)
Maneuverability: 1D Type: Multi-purpose short range Starfighter
Space: 7 Scale: Starfighter
Atmosphere: 400; 1,150 kmh Length: 14 meters
Hull: 4D Skill: Starfighter piloting
Shields: 1D Crew: 1, gunners: 1
Sensors: Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D
Passive: 15/0D Cargo Capacity: 85 kilograms
Scan: 25/1D Consumables: 2 days
Search: 40/2D Cost: 165,000 (new), 85,000 (used)
Focus: 1/2D Maneuverability: 2D
Weapons: Space: 6
2 Triple Blasters (fire linked) Atmosphere: 295; 850 kmh
Fire Arc: Front Hull: 3D+2
Skill: Starship gunnery Shields: 1D
Fire Control: 1D Sensors:
Passive: 20/1D
Space Range: 1-5/10/17
Scan: 35/1D+2
Atmosphere Range: 100-500/1/1.7 km
Search: 45/2D
Damage: 3D Focus: 5/3D
Concussion Missiles Weapons:
Fire Arc: Front 2 Laser Cannons (fire linked)
Skill: Missile weapons: concussion missiles Fire Arc: Front
Fire Control: 1D Skill: Starship gunnery
Space Range: 1/3/7 Fire Control: 2D
Atmosphere Range: 30-100/300/700 Space Range: 1-3/10/17
Damage: 7D Atmosphere Range: 100-300/1/1.7 km
Damage: 4D

22
Length: 16 meters
Skill: Starfighter piloting: Y-wing
Crew: 1, gunners: 1, 1 astromech droid (can coordinate)
Crew Skill: Astrogation 3D+2, starfighter piloting 4D+2,
starship gunnery 4D+1, starship shields 3D
Cargo Capacity: 110 kilograms
Consumables: 1 week
Cost: 135,000 (new), 65,000 (used)
Hyperdrive Multiplier: x1
Nav Computer: No (uses astromech droid programmed
with 10 jumps)
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: 1D+2
2 Laser Cannons (fire-linked) Sensors:
Fire Arc: Turret Passive: 20/0D
Crew: 1 Scan: 35/1D
Skill: Starship gunnery Search: 40/2D
Fire Control: 2D Focus: 2/3D
Space Range: 1-3/12/25 Weapons:
Atmosphere Range: 100-300/1.2/2.5 km 2 Laser Cannons (fire linked)
Damage: 5D Fire Arc: Front
Proton Torpedo Launcher Skill: Starship gunnery
Fire Arc: Turret Fire Control: 2D
Crew: 1 Space Range: 1-3/12/25
Skill: Starship gunnery Atmosphere Range: 100-300/1.2/2.5 km
Fire Control: 2D Damage: 5D
Space Range: 1/3/7 2 Proton Torpedo Launchers
Atmosphere Range: 50-100/300/700 Fire Arc: Front
Damage: 8D Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Y-Wing Atmosphere Range: 50-100/300/700 m
Craft: Koensayr BTL-S3 Y-wing Damage: 9D
Affiliation: General / Rebel Alliance 2 Light Ion Cannons (fire linked)
Era: Rise of the Empire Fire Arc: Turret (may be fixed to forward to be fired by pilot
Source: Rulebook (page 249), Rebel Alliance Sourcebook at only 1D fire control)
(pages 85-86), Star Wars Trilogy Sourcebook SE (pages Crew: 1
122-124), The Star Wars Sourcebook (pages 18-19), Skill: Starship gunnery
Galaxy Guide 1 – A New Hope (page 69), Dark Force Fire Control: 3D
Rising Sourcebook (pages 127-128), The Thrawn Trilogy Space Range: 1/3/7
Sourcebook (page 229), The Essential Guide to Vehicles Atmosphere Range: 100-300/700/3.6 km
and Vessels (pages 198-199) Damage: 4D
Type: Attack starfighter
Scale: Starfighter

23
Nav Computer: Yes
Y-TIE Ugly Maneuverability: 1D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 35/1D+1
Scan: 55/2D+1
Search: 80/3D+1
Focus: 3/4D+1
Weapons:
Twin Blaster Cannon (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Craft: Avarage Y-TIE Ugly Atmosphere Range: 100-500/1/1.7 km
Affiliation: General Damage: 5D
Era: Rise of the Empire 2 Ion Cannons (fire-linked)
Source: Pirates & Privateers (pages 53-54) Fire Arc: Turret
Type: Patchwork starfighter Skill: Starship gunnery
Scale: Starfighter Fire Control: 2D
Length: 10 meters Space Range: 1-3/7/36
Skill: Starfighter piloting: Y-TIE Atmosphere Range: 100-300/700/3.6 km
Crew: 2 Damage: 4D
Crew Skill: Varies widely
Cargo Capacity: 110 kilograms
Consumables: 1 week
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
2 Laser Cannons (fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km PICTURE
Damage: 5D
REMOVED
Pursuer Enforcement Ship
Craft: MandalMotors Pursuer-class Enforcement Ship
Affiliation: General
Era: Rise of the Empire
Source: Pirates & Privateers (page 75), The Far Orbit Project
(page 83), The Essential Guide to Vehicles and Vessels
(pages 146-147)
Type: System patrol vehicle
Scale: Starfighter
Lenght: 30.1 m
Skill: Starfighter piloting: Pursuer
Crew: 1
Crew Skill: Varies
Passengers: 2, 5 (prison cells)
Cargo Capacity: 35 metric tons
Consumables: 5 weeks
Cost: 200,000 (new), 80,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x16

24
Corsair Cruiser StarViper

Craft: SoroSuub Corsair-class Cruiser


Affiliation: General
Era: Rise of the Empire
Source: Galaxy Guide 9 – Fragments from the Rim (pages
63-64)
Type: Heavy assault starfighter
Scale: Starfighter
Length: 18 meters
Skill: Starfighter piloting: Corsair
Crew: 2, gunners: 1
Crew Skill: Starfighter piloting 4D, starship gunnery 4D
Cargo Capacity: 90 kilograms
Consumables: 2 days
Cost: 275,000 credits
Hyperdrive Multiplier: x3
Nav Computer: Limited to 3 jumps
Maneuverability: 1D
Space: 8 Craft: MandalMotors StarViper Assault Fighter
Atmosphere: 365; 1,050 kmh Affiliation: Black Sun / General
Hull: 4D Era: Rise of the Empire
Shields: 1D Source: The Essential Guide to Vehicles and Vessels (pages
Sensors: 124-125)
Passive: 20/0D Type: Assault fighter
Scan: 40/1D Scale: Starfighter
Search: 60/2D Length: 21 meters
Focus: 3/3D Skill: Starfighter piloting: StarViper
Weapons: Crew: 1
2 Heavy Laser Cannons Passengers: 1
Fire Arc: Front Cargo Capacity: 1 metric ton
Crew: 1 (gunner) Consumables: 2 months
Skill: Starship gunnery Cost: 350,000 credits
Fire Control: 2D Hyperdrive Multiplier: x1
Space Range: 1-3/12/25 Hyperdrive Backup: x10
Atmosphere: 100-300/1.2/2.5 km Nav Computer: Yes
Damage: 5D Maneuverability: 3D+2 (1D in atmosphere with wings
2 Ion Cannons extended)
Fire Arc: Turret Space: 11
Crew: 1 (co-pilot) Atmosphere: 435; 1,200 kmh
Skill: Starship gunnery Hull: 6D (front), 3D (back)
Fire Control: 3D Shields: 1D (front), 4D (back)
Space Range: 1-3/7/36 Sensors:
Atmosphere: 100-300/700/3.6 km Passive: 30/0D
Damage: 3D Scan: 50/1D
Search: 75/2D
Focus: 4/4D+1
Weapons:
2 Double Heavy Laser Cannons
Fire Arc: Front (wings retracted); wings extended: 1 front/
left/back, 1 front/right/back
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D (6D if fire-linked)

25
2 Proton Torpedo Launchers (3 torpedoes) Hull: 5D+1
Fire Arc: Front Shields: 2D
Skill: Starship gunnery Sensors:
Fire Control: 1D Passive: 20/0D
Space Range: 1/3/7 Scan: 35/1D
Atmosphere Range: 50-100/300/700 Search: 40/2D
Damage: 9D Focus: 2/3D
Weapons:
2 Turbolasers (fire-linked)
Vanguard Heavy Assault Gunship Fire Arc: Front
Craft: Corellian Vanguard-class Heavy Assault Gunship Scale: Capital
Affiliation: General Skill: Capital Ship gunnery
Era: Rise of the Empire Fire Control: 2D
Source: Polyhedron Magazine 161 (pages 12-13) Space Range: 3-15/35/75
Type: Fighter Atmosphere Range: 6-30/70/150 km
Scale: Starfighter Damage: 4D
Lengthn 47 meters 2 Blaster Cannons (fire-linked)
Skill: Starfighter piloting: Vanguard Fire Arc: Turret
Crew: 6 Skill: Starship gunnery
Crew Skill: All appropriate skills at 4D+1 Fire Control: 2D
Passengers: 6 Space Range: 1-5/10/17
Cargo Capacity: 220 kilograms Atmosphere Range: 100-500/1/1.7 km
Consumablesn 2 weeks Damage: 5D
Cost: 115,700 (new), 69,500 (used) 4 Proton Torpedo Launchers (8 missiles each)
Hyperdrive Multiplier: x2 Fire Arc: Front
Hyperdrive Backup: x14 Skill: Starship gunnery
Nav Computer: Yes Fire Control: 2D
Maneuverability: 2D Space Range: 1/3/7
Space: 7 Atmosphere Range: 100/300/700
Atmosphere: 350; 1,000 kmh Damage: 9D

Dagger-D Police Fighter


Craft: Duro Defense Force Dagger-D Police
Fighter
Affiliation: Duro / General
Era: Rebellion
Source: Coruscant and the Core Worlds (page
90)
Type: Starfighter
Scale: Starfighter
Length: 11.8 meters
Skill: Starfighter piloting: Dagger-D
Crew: 1
Crew Skill: 5D in all applicable skills
Passengers: 2
Cargo Capacity: 85 kilograms
Consumables: 2 days
Cost: 27,500 credits
Maneuverability: 2D+1
Space: 10
Atmosphere: 415; 1,200 kmh
Hull: 2D
Shields: 1D
Sensors:
Passive: 30/0D
Scan: 55/1D
Search: 85/2D+1
Focus: 5/4D
Weapons:
2 Triple Blasters (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D

26
Qektoth Confederation Starfighter M3-A Scyk

Craft: MandalMotors M3-A Scyk Light Hutt Fighter


Craft: Modified Zebra Starfighter Affiliation: General
Affiliation: Qektoth Confederation Era: Rebellion
Era: Rebellion Type: Light fighter
Source: The DarkStryder Campaign: Kathol Rift (page 84) Scale: Starfighter
Type: Qektoth starfighter Length: 10 meters
Scale: Starfighter Skill: Starfighter piloting: M3-A Scyk
Length: 12.3 meters Crew: 1
Skill: Starfighter piloting: Zebra Crew Skill: Varies widely
Crew: 1 Consumables: 2 days
Crew Skill: Starfighter piloting 5D, starship gunnery 5D+2 Cargo Capacity: 12 kilograms
Cargo Capacity: 65 kilograms Nav Computer: Yes
Consumables: 1 day Hyperdrive Multiplier: x3
Maneuverability: 2D Maneuverability: 3D+2
Space: 7 Space: 10
Atmosphere: 350; 1,000 kmh Atmosphere: 415; 1,200 kmh
Hull: 2D Hull: 2D
Shields: 1D Shields: 1D
Sensors: Sensors:
Passive: 15/0D Passive: 10/1D
Scan: 25/1D+1 Scan: 20/2D
Search: 45/2D Search: 40/3D
Focus: 3/2D+2 Focus: 3/4D
Weapons: Weapons:
2 Laser Cannons (fire-linked) 2 Light Laser Cannons (fire-linked)
Fire Arc: Front Fire Arc: Front
Skill: Starship gunnery Skill: Starship gunnery
Fire Control: 1D Fire Control: 2D+2
Space Range: 1-5/10/17 Space Range: 1-3/12/25
Atmosphere Range: 100-500/1/1.7 km Atmospheric Range: 100-300/1.2/2.5 km
Damage: 5D Damage: 4D
Bio-Plasmatic Gel Torpedo Launcher (3 torpedoes) Concussion Missile Launcher
Fire Arc: Front Fire Arc: Front
Skill: Starship gunnery Skill: Starship gunnery
Fire Control: 1D Fire Control: 1D
Space Range: 1-3/6/10 Space Range: 1/3/7
Atmosphere Range: 100-300/600/1 km Atmospheric Range: 50-100/300/700
Damage: 5D* Damage: 8D
Note: This gel clings to the hull of a starship, and continues
burning until it freezes in space, or burns off in an
atmosphere. While stuck to a ship, the gel does 5D damage
for the first round, and 1D less damage each additional
round. Resourceful pilots can remodulate their ship’s
particle shields to “buck” the gel off the ship. This requires
a Moderate starship shields roll, during which the vessel’s
particle shields are down.

27
G1-M4-C Dunelizard M12 Kimogila

Craft: MandalMotors M12-L “Kimogila” Heavy Hutt Fighter


Affiliation: General
Craft: MandalMotors G1-M4-C Dunelizard Medium Hutt Era: Rebellion
Fighter Type: Heavy fighter
Affiliation: General Scale: Starfighter
Era: Rebellion Length: 12 meters
Type: Medium fighter Skill: Starfighter piloting: M12 Kimogila
Scale: Starfighter Crew: 1
Length: 11 meters Crew Skill: Varies widely
Skill: Starfighter piloting: G1-M4-C Dunelizard Consumables: 1 week
Crew: 1 Cargo Capacity: 110 kilograms
Crew Skill: Varies widely Nav Computer: Yes
Consumables: 4 days Hyperdrive Multiplier: x3
Cargo Capacity: 85 kilograms Maneuverability: 1D+2
Nav Computer: Yes Space: 6
Hyperdrive Multiplier: x3 Move: 330; 950 kmh
Maneuverability: 2D+2 Hull: 5D
Space: 8 Shields: 2D
Atmosphere: 365; 1,050 kmh Sensors:
Hull: 4D Passive: 10/1D
Shields: 1D Scan: 20/2D
Sensors: Search: 40/3D
Passive: 10/1D Focus: 3/4D
Scan: 20/2D Weapons:
Search: 40/3D 2 Heavy Laser Cannons (fire-linked)
Focus: 3/4D Fire Arc: Front
Weapons: Skill: Starship gunnery
2 Laser Cannons (fire-linked) Fire Control: 2D
Fire Arc: Front Space Range: 1-3/12/25
Skill: Starship gunnery Atmospheric Range: 100-300/1.2/2.5 km
Fire Control: 2D+1 Damage: 6D
Space Range: 1-3/12/25 2 Ion Cannons (fire-linked)
Atmospheric Range: 100-300/1.2/2.5 km Fire Arc: Front
Damage: 5D Skill: Starship gunnery
2 Concussion Missile Launchers Fire Control: 2D+2
Fire Arc: Front Space Range: 1-5/1/17
Skill: Starship gunnery Atmospheric Range: 100-500/1/1.7 km
Fire Control: 1D+2 Damage: 5D
Space Range: 1/3/7 2 Concussion Missile Launchers
Atmospheric Range: 50-100/300/700 Fire Arc: Front
Damage: 8D Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmospheric Range: 50-100/300/700
Damage: 8D

28
X-TIE Ugly

Skill: Starfighter piloting: TIE


Crew: 1
Crew Skill: Starfighter piloting 4D, starship gunnery 3D+2,
starship shields 2D+2
Cargo: 60 kilograms
Cost: Not available for sale
Maneuverability: 3D+1
Craft: Incom T-65B X-wing-TIE Fighter
Space: 11
Affiliation: General
Atmosphere: 435; 1,350 kmh
Era: Rebellion
Hull: 2D+2
Source: Cracken’s Threat Dossier (page 144)
Shields: 1D+2
Type: Patchwork starfighter
Sensors:
Scale: Starfighter
Passive: 15/0D
Length: 12.5 meters
Scan: 30/1D
Skill: Starfighter piloting
Search: 50/2D
Crew: 1
Focus: 3/3D
Crew Skill: Starfighter piloting 5D, starship gunnery 4D+2,
Weapons:
starship shields 3D
2 Laser Cannons (fire-linked)
Cargo Capacity: 110 kilograms
Fire Arc: Front
Consumables: 1 week
Skill: Starship gunnery
Hyperdrive Multiplier: x1
Fire Control: 2D
Nav Computer: Limited to one jump
Space Range: 1-5/15/25
Maneuverability: 3D+1
Atmosphere Range: 1-500/1.5/2.5 km
Space: 9
Damage: 6D
Atmosphere: 365; 1,050 kmh
Ion Cannon
Hull: 4D
Fire Arc: Front
Shields: 1D
Skill: Starship gunnery
Sensors:
Fire Control: 1D
Passive: 25/1D
Space Range: 1-3/12/25
Scan: 50/1D
Atmosphere Range: 1-300/1.2/2.5 km
Search: 75/2D
Damage: 4D
Focus: 4/3D+1
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: Front
Manta Assault Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D

“Clutch” Ugly
Craft: Custom Modified TIE Fighter
Affiliation: General
Era: Rebellion
Type: Space superiority starfighter
Scale: Starfighter
Length: 6.2 meters

29
Craft: Tapani Starship Cooperative Manta-class Starfighter
Affiliation: Tapani Sector / General
Era: Rebellion
Source: Lords of the Expanse: Sector Guide (pages 39-40)
Type: Intermediate assault starfighter
Scale: Starfighter
Length: 12 meters
Skill: Starfighter piloting: Manta-class starfighter
Crew: 1, gunners: 1
Crew Skill: Starfighter piloting 4D+2, starship gunnery 4D,
starship shields 4D, sensors 4D
Cargo Capacity: 100 kilograms
Consumables: 1 week
Cost: 95,000 (new)
Maneuverability: 3D+1 (attack form.), 1D (intercept form.) Sensors:
Space: 7 (attack formation), 10 (intercept speed) Passive: 20/0D
Hull: 2D+1 Scan: 35/1D
Shields: 2D+1 Search: 40/2D
Sensors: Focus: 2/3D
Passive: 20/0D Weapons:
Scan: 40/1D 2 Laser Cannons (fire linked)
Search: 80/1D+2 Fire Arc: Front
Focus: 2/2D+1 Skill: Starship gunnery
Weapons: Fire Control: 2D
2 Light Ion Cannons (fire-linked) Space Range: 1-3/12/25
Fire Arc: Front Atmosphere Range: 100-300/1.2/2.5 km
Skill: Starship gunnery Damage: 5D
Fire Control: 2D 2 Ion Cannons (fire linked)
Space Range: 1-3/12/25 Fire Arc: Front
Atmosphere Range: 100-250/1/1.5 km Skill: Starship gunnery
Damage: 3D Fire Control: 3D
2 Medium Laser Cannons (fire-linked) Space Range: 1-3/7/36
Fire Arc: Front Atmosphere Range: 100-300/700/3.6 km
Skill: Starship gunnery Damage: 4D
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-300/1.2/1.7 km Razor Fighter
Damage: 4D+1
2 Heavy Laser Cannons
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/10/20
Atmosphere Range: 100/750/1.2 km
Damage: 6D

R-41 Starchaser
Craft: FreiTek Inc. R-41 Starchaser
Craft: Starypon/SunHui Spacework Razor Fighter
Affiliation: General / Rebel Alliance
Affiliation: General
Era: Rebellion
Era: Rebellion
Type: Space superiority fighter
Type: Attack starfighter
Scale: Starfighter
Scale: Starfighter
Length: 11 meters
Lenght: 13.6 meters
Skill: Starfighter piloting: R-41
Skill: Starfighter piloting: Razor fighter
Crew: 1
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery
Cargo Capacity: 100 kilograms
3D+2, starship shields 3D+1
Consumables: 2 days
Cargo Capacity: 35 kilograms
Cost: 140.000 (new), 80.000 (used)
Consumables: 2 days
Hyperdrive Multiplier: x1.5
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Nav Computer: Limited to 5 Jumps
Maneuverability: 2D+1
Maneuverability: 2D
Space: 10
Space: 7
Atmosphere: 415; 1,200 kmh
Atmosphere: 350; 1,000 kmh
Hull: 2D
Hull: 3D
Shields: 2D+1
Shields: 1D

30
Sensors: Hyperdrive Backup: Yes
Passive: 20/0D Nav Computer: Astromech droid holds 10 jumps
Scan: 35/1D Maneuverability: 3D
Search: 40/2D Space: 9
Focus: 2/3D Atmosphere: 400; 1,150 kmh
Weapons: Hull: 3D+1
Dual Lasers Shields: 1D+1
Fire Arc: Front Sensors:
Skill: Starship gunnery Passive: 25/0D
Fire Control: 2D+2 Scan: 50/1D
Space Range: 1-3/12/25 Search: 75/1D+2
Atmosphere Range: 100-300/1.2/2.5 km Focus: 3/3D+1
Damage: 5D+2 Weapons:
Dual Ion Cannons 2 Laser Cannons (fire-linked)
Fire Arc: Front Fire Arc: Front
Skill: Starship gunnery Skill: Starship gunnery
Fire Control: 3D Fire Control: 2D+2
Space Range: 1-3/7/36 Space Range: 1-4/15/30
Atmosphere Range: 100-300/700/3.6 km Atmosphere Range: 100-300/1.2/1.5 km
Damage: 4D Damage: 5D
2 Concussion Missile Tubes (8 missiles) Concussion Missile Tube (5 missiles)
Fire Arc: Front Fire Arc: Front
Skill: Starship gunnery Skill: Starship gunnery
Fire Control: 2D Fire Control: 3D
Space Range: 1/5/9 Space Range: 1/5/9
Atmosphere Range: 50-100/500/900 Atmosphere Range: 50-100/500/900
Damage: 8D Damage: 9D

Miy’til Fighter Miy’til Assault Bomber


Craft: Hapes Consortium Miy’til Assault Bomber
Affiliation: Hapes Consortium
Era: Rebellion
Source: Starships of the Galaxy (page 71)
Type: Bomber
Scale: Starfighter
Length: 20 meters
Skill: Starfighter piloting: Miy’til assault bomber
Crew: 2
Cargo Capacity: 400 kilograms
Consumables: 2 days
Cost: 200,000 (new)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Astromech droid holds 10 jumps
Maneuverability: 1D+2
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 4D
Shields: 2D
Craft: Hapan Cluster Miy’til Fighter
Affiliation: Hapes Consortium
Era: Rebellion
Source: Cracken’s Threat Dossier (page 45), Starships of
the Galaxy (pages 70-71), The Essential Guide to Vehicles
and Vessels (pages 160-161)
Type: Heavy combat starfighter
Scale: Starfighter
Length: 7.5 meters
Skill: Starfighter piloting: Miy’til fighter
Crew: 1 (plus astromech droid)
Crew Skills: Astrogation 3D+2, Starship gunnery 3D+1,
starfighter piloting 4D, starship shields 3D+2
Cargo Capacity: 25 kilograms
Consumables: 1 week
Cost: 210,000
Hyperdrive Multiplier: x1.5

31
Sensors: Space Range: 1-3/12/25
Passive: 25/0D Atmosphere Range: 100-300/1.2/2.5 km
Scan: 50/1D Damage: 5D
Search: 75/1D+2 Proton Torpedo Launcher (6 torpedoes)
Focus: 3/3D+1 Fire Arc: Front
Weapons: Skill: starship gunnery
2 Laser Cannons (fire-linked) Fire Control: 2D+2
Fire Arc: Front Space Range: 1-3/7/13
Skill: Starship gunnery Atmosphere Range: 100-300/700/1.3 km
Fire Control: 1D Damage: 9D
Space Range: 1-4/15/30
Atmosphere Range: 100-400/1.5/3 km
Damage: 5D Supa Fighter
2 Concussion Missile Tubes (fire-linked,16 heavy
concussion missiles each)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1/5/9
Atmosphere Range: 50-100/500/900
Damage: 10D

Planetary Fighter

Craft: Joraan Drive Systems Supa-class Starfighter


Affiliation: General / Black Sun
Era: Rebellion
Scale: Starfighter
Lenght: 19 meters
Skill: Starfighter piloting: Supa fighter
Crew: 1
Cargo Capacity: 250 kilograms
Cost: 180.000 (new)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x7
Nav Computer: Yes
Maneuverability: 1D+1
Craft: Sorosuub Planetary Fighter Space: 8
Affiliation: General Atmosphere: 365; 1.050 kmh
Era: Rebellion Hull: 3D+2
Type: Short range starfighter Shields: 1D+2
Scale: Starfighter Sensors:
Length: 17.4 meters Passive: 20/0D
Skill: starfighter piloting: planetary fighter Scan: 40/1D
Crew: 1, gunners: 1 Search: 80/1D+2
Crew Skill: starfighter piloting 3D+2, starship gunnery Focus: 2/2D+1
3D+1, starship shields 2D+1 Weapons:
Cargo Capacity: 75 kilograms Dual Lasers
Consumables: 2 days Fire Arc: Front
Cost: 68,000 Skill: Starship gunnery
Maneuverability: 2D Fire Control: 3D
Space: 9 Space Range: 1-5/15/30
Atmosphere: 400; 1,150 kmh Atmosphere Range: 100-300/1.2/1.7 km
Hull: 3D+2 Damage: 6D
Shields: 2D Ion Cannon
Sensors: Fire Arc: Front
Passive: 25/1D Skill: Starship gunnery
Scan: 50/2D Fire Control: 4D
Search: 80/3D Space Range: 1-3/12/25
Focus: 4/4D Atmosphere Range: 100-250/1/1.5 km
Weapons: Damage: 4D
2 Laser Cannons (fire-linked) Two Proton Torpedo Launchers (8 torpedoes)
Fire Arc: Front Fire Arc: Front
Skill: starship gunnery Skill: Starship gunnery
Fire Control: 2D Fire Control: 2D+1

32
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700
Ssi-ruuvi Battle Droid
Damage: 9D Craft: Ssi-ruuvi Swarm-class Battle Droid
Affiliation: Ssi-ruuk
Era: New Republic
Preybird Fighter Source: The Truce at Bakura Sourcebook (pages 123-124),
The Essential Guide to Vehicles and Vessels (pages 150-
151)
Type: Alien drone fighter
Scale: Starfighter
Length: 2 meters
Skill: Special (see below)
Maneuverability: 4D+2
Space: 10
Atmosphere: 415;
1,200 kmh
Hull: 1D
Shields: 1D+2
Sensors:
Passive: 20/2D
Scan: 40/2D+2
Search: 60/3D
Focus: 3/4D
Weapons:
Craft: Sorosuub Preybird-class Starfighter 4 Laser Cannons
Affiliation: General / New Republic Fire Arc: Turret
Era: Rebellion Skill: Starship gunnery
Source: The Last Command Sourcebook (pages 132-133), Fire Control: 2D
The Thrawn Trilogy Sourcebook (pages 225-226) Space Range: 1-3/12/25
Type: Heavy assault starfighter Atmosphere Range: 100-300/1.2/2.5 km
Scale: Starfighter Damage: 3D
Length: 21 meters Notes: When controlled directly by Ssi-ruuvi cruisers, battle
Skill: Starfighter piloting: Preybird droids use the following skill die codes: starfighter piloting
Crew: 1, gunners: 1 4D, starship gunnery 3D+1, starship shields 3D+2. When
Crew Skill: Astrogation 4D, starfighter piloting 4D+2, acting on their own - and merely relaying on data back to
starship gunnery 5D, starship shields 4D Ssi-ruuvi Cruisers - Battle droids have the following skill
Cargo Capacity: 15 kilograms die codes: starfighter piloting 5D, starship gunnery 4D+1,
Consumables: 4 days starship shields 4D+2.
Cost: 200,000 credits Weapon Damage: A single laser cannon does 3D damage.
Hyperdrive Multiplier: x3 Two or three of the cannons may be linked together to do
Nav Computer: Limited to five jumps 4D damage, while all four cannons may be linked for 5D
Maneuverability: 1D damage. Fire-linking these weapons can be accomplished
Space: 8 automatically.
Atmosphere: 365; 1,050 kmh Energy Absorption: If a battle droid is hit by an incoming
Hull: 4D laser or Turbolaser blast (does not apply for ion cannons,
Shields: 1D tractor beams, concussion missiles or proton torpedoes)
Sensors: and the intelligence controlling the shields makes a
Passive: 20/0D Moderate starship shields roll, the micro-filament grid has
Scan: 40/1D been properly aligned to absorb part of the incoming energy.
Search: 60/2D If this is successful, on the next round an extra 1D may be
Focus: 3/3D added to either shields or weapon damage or the droid’s
Weapons: speed can be improved to Space: 11, Atmosphere: 435;
2 Heavy Laser Cannons (fire-linked) 1,250 kmh for one round. If the ship is heavily damaged or
Fire Arc: Front worse, the micro-filament grid is overloaded and the energy
Skill: Starship gunnery is not absorbed.
Fire Control: 2D+1 Sensor Tracking: The highly-radioactive exhaust of Ssi-
Space Range: 1-3/12/25 ruuvi battle droids makes them east to track. Enemy sensor
Atmosphere Range: 100-300/1.2/2.5 km operators get a +2D bonus to sensors when searching for
Damage: 5D and tracking these ships.
2 Concussion Missile Launchers Gamemaster Notes: Ssi-ruuvi battle droids are extremely
Fire Arc: 1 front, 1 rear agile and move erratically in combat. The first time a
Skill: Starship gunnery character battle Ssi-ruuvi droids, he suffers a -1D penalty
Space Range: 1/3/7 to starship gunnery (or -2D penalty for capital ship gunnery)
Atmosphere Range: 50-100/300/700 for the first five rounds of combat. After this period of time
Damage: 8D has elapsed, the character has “accustomed” to the odd
movements of battle droids and can use his or her full
gunnery skill.

33
Corellian B-Wing “Ugly”

Consumables: 2 days
Cost: 35,000 (used)
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 3D
Space: 5
Atmosphere: 350; 1,000 kmh
Craft: Average Corellian/B-wing “Ugly” Hull: 2D
Affiliation: General Shields: 1D
Era: New Republic Sensors:
Source: Cracken’s Threat Dossier (page 140) Passive: 15/0D
Type: Patchwork starfighter Scan: 25/1D
Scale: Starfighter Search: 50/1D+2
Length: 16.9 meters Focus: 2/2D
Skill: Starfighter piloting Weapons:
Crew: 1, gunners: 1 2 Laser Cannons
Crew Skill: Starfighter piloting 5D, starship gunnery 4D+2, Fire Arc: Front
starship shields 3D+1 Skill: Starship gunnery
Passengers: 6 Fire Control: 1D
Cargo Capacity: 65 kilograms Space Range: 1/3/7
Consumables: 1 week Atmosphere Range: 50-100/300/700
Hyperdrive Multiplier: x2 Damage: 5D
Nav Computer: Limited to two jumps
Maneuverability: 1D+1
Space: 6 HLAF-500
Atmosphere: 330; 750 kmh
Hull: 2D
Shields: 2D
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 75/2D
Focus: 4/4D+1
Weapons:
Anti-Infantry Turbolaser Cannon
Fire Arc: Turret
Scale: Speeder
Crew: 1 Craft: Corellian Heavy/Light Attack Fighter-500
Skill: Vehicle blasters/starship gunnery Affiliation: Corellian Defense Force / General
Fire Control: 2D Era: New Republic
Space Range: 1-5/15/30 Source: Cracken’s Threat Dossier (page 142)
Atmosphere Range: 100-300/1.2/2.5 km Type: Multi-purpose starfighter
Damage: 4D Scale: Starfighter
Length: 12 meters
LAF-250 Skill: Starfighter piloting: HLAF-500
Crew: 1
Craft: Corellian Light Attack Fighter-250 Crew Skill: Varies widely
Affiliation: Corellian Defense Force / General Cargo Capacity: 65 kilograms
Era: New Republic Consumables: 2 days
Source: Cracken’s Threat Dossier (page 141) Cost: 40,000 (used)
Type: Multi-purpose starfighter Hyperdrive Multiplier: x2
Scale: Starfighter Nav Computer: Yes
Length: 12 meters Maneuverability: 4D
Skill: Starfighter piloting: light attack fighter Space: 12
Crew: 1 Atmosphere: 450; 1,300 kmh
Crew Skill: Varies widely Hull: 2D
Cargo Capacity: 65 kilograms Shields: 2D

34
Sensors: 2 Concussion Missile Launchers (5 missiles each)
Passive: 15/0D Fire Arc: Front
Scan: 25/1D Skill: Starship gunnery
Search: 50/1D+2 Fire Control: 4D
Focus: 2/2D Space Range: 1/3/7
Weapons: Atmosphere Range: 50-100/300/700
2 Laser Cannons Damage: 7D
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D Yevethan D-type Fighter
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 5D
2 Proton Torpedo Launchers
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 9D

Blade-32

Craft: Yevethan “D-type” Starfighter


Affiliation: Yevethan
Era: New Republic
Source: Cracken’s Threat Dossier (page 97)
Type: Space superiority starfighter
Scale: Starfighter
Length: 12 meters
Skill: Starfighter piloting
Crew: 1
Crew Skill: Starfighter piloting 5D, starship gunnery 4D+2
Craft: Tarrvin-on-Kallik Blade-32 Starfighter Cargo Capacity: 50 kilograms
Affiliation: Adumar Consumables: 1 day
Era: New Republic Cost: Not available for sale
Type: Aerospace superiority starfighter Maneuverability: 3D+2
Scale: Starfighter Space: 12
Length: 12.6 meters Atmosphere: 450; 1,300 kmh
Skill: Starfighter piloting: Blade-32 Hull: 4D
Crew: 1 Shields: 2D
Crew Skill: starfighter piloting 4D, starship gunnery 5D+1 Sensors:
Cargo: 65 kilograms Passive: 30/0D
Consumables: 2 days Scan: 50/1D
Cost: 55,000 (new), 25,000 (used) Search: 80/2D
Maneuverability: 2D+2 Focus: 4/4D
Space: 7 Weapons:
Atmosphere: 295; 850 kmh 3 Laser Cannons (fire-linked)
Hull: 5D Fire Arc: Front
Sensors: Skill: Starship gunnery
Passive: 15/1D Fire Control: 2D
Scan: 45/1D+2 Space Range: 1-3/12/25
Search: 75/2D+1 Atmosphere Range: 100-300/1.2/2.5 km
Focus: 4/3D Damage: 6D
Weapons:
4 Laser Cannons (fire-linked by pairs)
Fire Arc: 2 front, 2 rear
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

35
Clawcraft Yorik-et Coralskipper
Craft: Yuuzhan Vong Yorik-et Coralskipper
Affiliation: Yuuzhan Vong
Era: New Jedi Order
Source: The New Jedi Order Sourcebook
(pages 31-32), d20 Core Rulebook (page 184)
Type: Starfighter
Scale: Starfighter
Length: 13 meters
Skill: Starfighter piloting: Yorik-et
Crew: 1
Crew Skill: 5D in all appropriate skills
Passengers: None
Cargo Capacity: 1.3 metric tons
Consumables: 1 day
Cost: Not available for sale
Maneuverability: 2D+1
Space: 9
Atmosphere: 295; 850 kmh
Craft: Chiss Nssis-class Clawcraft Hull: 3D+1
Affiliation: Chiss Empire Shields: 1D+2 (dovin basal)
Era: New Jedi Order Sensors:
Source: Gamer Magazine Issue 5 Passive: 30/0D
Type: Starfighter Scan: 60/1D
Scale: Starfighter Search: 90/2D
Length: 7.65 meters Focus: 3/4D
Skill: Starfighter piloting: Clawcraft Weapons:
Crew: 1 2 Volcano Cannons (fire-linked)
Crew Skill: Typically 8D in relevant skills Fire Arc: Front
Passengers: None Skill: Starship gunnery
Cargo Capacity: 25 kilograms Fire Control: 4D
Consumables: 1 week Space Range: 1-3/12/25
Cost: Not available for sale Atmosphere Range: 100-300/1.2/2.5 km
Hyperdrive Multiplier: x1.5 Damage: 6D
Nav Computer: No Dovin Basal “Tractor”
Maneuverability: 3D+1 Fire Arc: Any
Space: 10 Skill: Starship gunnery
Atmosphere: 415; 1,200 kmh Fire Control: 0D
Hull: 2D Space Range: 1-5/15/30
Shields: 1D+1 Atmosphere Range: 100-500/1.5/2.5 km
Sensors: Damage: Up to 1D+2 (see the entry on “Dovin Basals”)
Passive: 25/1D+1
Scan: 40/2D+1
Search: 60/3D+1
Focus: 4/4D
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 7D

36
Separatists
Droid Starfighter Droid Bomber

Craft: Xi Char Cathedral Factories Droid Bomber


Affiliation: Trade Federation
Era: Old Republic
Type: Surface bomber
Scale: Starfighter
Length: 3.9 meters
Craft: Xi Char Variable Geometry Self-Propelled Battle Skill: Droid programming: droid bomber
Droid, Mk. 1 Crew: None (droid control ship)
Affiliation: Trade Federation / Separatists Crew Skill: Starfighter piloting 2D, starship gunnery 3D,
Era: Old Republic starship shields 2D
Source: Secrets of Naboo (page 8), d20 Rulebook (page Cargo: 80 kilograms
229) Cost: 74,000 for four; 5,000 for control unit
Type: Autonomous starfighter Maneuverability: 1D+1
Scale: Starfighter Space: 7
Length: 3.5 meters Atmosphere: 500; 1,350 kmh
Skill: Starfighter piloting Hull: 3D
Crew: 0 (droid brain) Sensors:
Crew Skill: All skills 4D+1 Passive: 20/0D
Cargo Capacity: None Scan: 35/1D
Consumables: None Search: 50/2D
Cost: 19,000 (new), 5000 (used) Focus: 3/2D+1
Maneuverability: 3D Weapons:
Space: 10 2 Laser Cannons (fire-linked)
Atmosphere: 415; 1,200 kmh Fire Arc: Front
Hull: 4D Skill: Starship gunnery
Sensors: Fire Control: 1D
Passive: 20/0D Space Range: 1-3/12/25
Scan: 40/1D Atmosphere Range: 1-300/1.2/2.5km
Search: 60/2D Damage: 4D
Focus: 3/3D 2 Energy Torpedo Launchers (fire-linked)
Weapons: Fire Arc: Front
2 Blaster Cannons (fire-linked) Skill: Starship gunnery
Fire Arc: Front Fire Control: 2D+1
Skill: Starship gunnery Space Range: 1/3/5
Fire Control: 0D Atmosphere Range: 50-100/300/500 km
Space Range: 1-5/10/17 Damage: 9D
Atmosphere Range: 100-500/1/1.7 km Proton Bomb Launcher
Damage: 5D Fire Arc: Ventral
2 Energy Torpedo Launchers (4 torpedoes each) Skill: Starship gunnery
Fire Arc: Front Fire Control: 2D+2
Skill: Starship gunnery Space Range: 1/3/5
Space Range: 1/3/7 Atmosphere Range: 1-100/300/500 km
Atmosphere Range: 30-100/300/700 Damage: 13D
Damage: 9D

37
Scarab

Sensors:
Passive: 5/0D
Scan: 15/1D
Search: 25/2D
Focus: 1/3D
Weapons:
Craft: Xi Char Scarab 4 Laser Cannons (fire-linked)
Affiliation: Trade Federation Fire Arc: Front
Era: Old Republic Skill: Starship gunnery
Type: Drone starfighter Space Range: 1-3/12/25
Scale: Starfighter Atmosphere Range: 100-300/1.2/2.5 km
Length: 3.8 meters Damage: 6D
Skill: Starfighter piloting: Scarab 2 Proton Torpedo Launchers (4 torpedoes each)
Crew: None (droid brain) Fire Arc: Front
Crew Skill: Starfighter piloting 2D, starship gunnery 3D, Skill: Starship gunnery
sensors 3D Fire Control: 3D
Cost: 21,000 (new), 4,000 (used) Space Range: 1-3/7/15
Maneuverability: 1D+2 Atmosphere Range: 100-300/700/1.5 km
Space: 4 Damage: 9D
Atmosphere: 350; 1,000 kmh
Hull: 3D+2
Shields: 2D
Sensors:
Advanced Droid Bomber
Passive: 5/0D
Scan: 15/1D
Search: 25/2D
Focus: 1/3D
Weapons:
4 Blaster Cannons (fire-linked in pairs)
Fire Arc: Front
Scale: Speeder
Skill: Vehicle blasters
Space Range: 1-3/7/15
Atmosphere Range: 100-300/700/1.5 km
Damage: 5D

Advanced Droid Starfighter


Craft: Xi Char Variable Geometry Self-Propelled Battle Craft: Xi Char Cathedral Factories Advanced Droid
Droid, Mk. 2 Bomber
Affiliation: Trade Federation Affiliation: Trade Federation
Era: Rise of the Empire Era: Rise of the Empire
Type: Advanced droid starfighter Type: Anti-capital ship and surface bomber
Scale: Starfighter Scale: Starfighter
Length: 3.5 meters Length: 3.9 meters
Skill: Starfighter piloting: advanced droid starfighter Skill: Droid programming: advanced droid bomber
Crew: None (droid brain) Crew: None (droid control ship)
Crew Skill: Starfighter piloting 4D, starship gunnery 3D+2, Crew Skill: Starfighter piloting 2D, starship gunnery 3D
sensors 3D Cargo: 60 kilograms
Cost: 60,000 (new), 19,000 (used) Cost: 80,000 for four; 5,000 for control unit
Maneuverability: 2D+2 Maneuverability: 1D+2
Space: 10 Space: 9
Atmosphere: 415; 1,180 kmh Atmosphere: 500;1,350 kmh
Hull: 4D Hull: 3D+2

38
Sensors:
Passive: 20/0D
Geonosian Fanblade Starfighter
Scan: 35/1D
Search: 50/2D
Focus: 3/2D+1
Weapons:
2 Heavy Proton Missile Launchers (fire-linked, 16
carried)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/7/15
Atmosphere Range: 1-300/700/1.5 km
Damage: 10D

Geonosian Starfighter

Craft: Huppla Pasa Tisc Shipwrights Collective Ginivex-


class Starfighter
Affiliation: Separatists
Era: Rise of the Empire
Type: Aggressive starfighter
Craft: Huppla Pasa Tisc Shipwrights Collective’s Nantex- Scale: Starfighter
class Territorial Defence Fighter Length: 8.7 meters
Affiliation: Separatists Skill: Starfighter piloting: Fanblade
Era: Rise of the Empire Crew: 1
Type: Light interceptor starfighter Cargo Capacity: 20 kilograms
Scale: Starfighter Consumables: 1 week
Length: 9.8 meters Cost: Not available for sale
Skill: starfighter piloting: Nantex-class starfighter Hyperdrive Multiplier: x1
Crew: 1 Hyperdrive Backup: x15
Crew Skill: starfighter piloting 3D+1, starship gunnery Nav Computer: Yes
3D+2, starship shields 3D Maneuverability: 4D
Cargo Capacity: 40 kilograms Space: 13
Consumables: 1 day Atmosphere: 475; 1,350 kmh
Cost: Not available for sale (estimated value 72,000 Hull: 2D
credits) Shields: 1D
Maneuverability: 2D+1 Fanblades: When in combat mode with fans extended,
Space: 10 shields gain a +2D bonus, but attackers gain a +2 bonus to
Atmosphere: 415, 1,200 kmh hit. Sensor rolls to detect the ship gain a +3D bonus.
Hull: 2D Sensors:
Shields: 1D Passive: 15/0D
Sensors: Scan: 25/+1
Passive: 20/0D Search: 50/1D+2
Scan: 45/1D+1 Focus: 2/2D
Search: 85/2D+2 Ion Bafflers: When not in combat mode, baffled drive adds
Focus: 4/4D +1D to sensors difficulty to detect ship.
Weapons: Weapons:
Laser Cannon 2 Double Laser Cannons (fire-linked)
Fire Arc: Front Fire Arc: Front
Skill: Starship gunnery Skill: Starship gunnery
Space Range: 1-3/12/25 Fire Control: 3D
Atmosphere Range: 100-300/1.2/2.5 km Space Range: 1-3/15/25
Damage: 5D Atmosphere Range: 100-300/1.5/2.5 km
Damage: 3D+2

39
Mankvim-814

Sensors:
Passive: 15/0D
Craft: Feethan Ottraw Scalable Assemblies Mankvim-814
Scan: 25/1D
Affiliation: Techno Union
Search: 40/2D
Era: Rise of the Empire
Focus: 1/2D
Type: Light interceptor
Weapons:
Scale: Starfighter
2 Triple Laser Cannons
Length: 10.7 meters
Fire Arc: Front
Skill: Starfighter piloting: Mankvim-814
Skill: Starship gunnery
Crew: 1
Fire Control: 2D
Cargo Capacity: None
Space Range: 1-3/12/25
Cost: 15,000 (new), 6,000 (used)
Atmosphere Range: 100-300/1.2/2.5 km
Consumables: 2 hours
Damage: 3D+1
Maneuverability: 2D+2
Space: 11
Atmosphere: 500; 1,450 kmh
Hull: 1D+2
Tri-Fighter
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/2D
Weapons:
Twin Laser Cannons
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 2D

Belbullab-22 Craft: Colla Designs/Phlac-Arphocc Automata Industries


Craft: Feethan Ottraw Scalable Assemblies Belbullab-22 Tri-Fighter
Starfighter Alignment: Separatists
Affiliation: Separatists / General Era: Rise of the Empire
Era: Rise of the Empire Source: Wizards Website
Type: Heavy fighter Type: Droid starfighter
Scale: Starfighter Scale: Starfighter
Length: 6.71 meters Length: 5.4 meters
Skill: Starfighter piloting: Belbullab-22 Skill: Starfighter piloting: Tri-fighter
Crew: 1 Crew: None (droid brain)
Cargo Capacity: 15 kilograms Crew Skill: Starfighter piloting 4D+1, starship gunnery
Consumables: 1 week 4D+1
Maneuverability: 2D Cost: 20,000 (new), 8,000 (used)
Space: 7 Maneuverability: 2D+1
Atmosphere: 350; 1,000 kmh Space: 8
Hull: 4D+2 Atmosphere: 365; 1,050 kmh
Shields: 1D Hull: 4D

40
Imperial
Sensors:
Passive: 20/0D
Scan: 45/1D
Search: 60/2D+1
Focus: 3/3D
Weapons:
Medium Laser Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D V-Wing
Space Range: 1-5/12/20
Atmosphere Range: 100-500/1.2/2 km
Damage: 5D
3 Light Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 4D
Buzz Droid Missile Launcher (2-6 carried)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700 m
Damage: For every 3 points by which the attack roll beats
the difficulty, an additional buzz droid lands on the target,
to a maximum of five buzz droids. See buzz droid stats in
the Droids Stats book, pages 26-27.

Craft: Kuat Systems Engineering Alpha-3 Nimbus-class “V-


wing” Starfighter
Affiliation: Old Republic / Empire
Era: Rise of the Empire
Source: Wizards Website
Type: Starfighter
Scale: Starfighter
Length: 7.9 meters
Skill: Starfighter piloting: V-wing
Crew: 1 and astromech droid (can coordinate)
Cargo Capacity: 60 kilograms
Consumables: 15 hours
Cost: 102,500 (new), 45,000 (used)
Maneuverability: 4D+1
Space: 15
Atmosphere: 500; 1,450 kmh
Hull: 2D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 50/2D
Focus: 3/3D
Weapons:
2 Twin Laser Cannons
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D

41
ARC-170 T.I.E. Starfighter

Craft: Incom/Subpro ARC-170 (Aggressive ReConnaissance)


Affiliation: Old Republic / Empire Craft: Sienar Fleet Systems T.I.E.
Era: Rise of the Empire Affiliation: Empire
Source: Wizards Website Era: Rise of the Empire
Type: Space superiority fighter Source: Adventure Journal
Scale: Starfighter Type: Space superiority starfighter
Length: 14.5 meters Scale: Starfighter
Skill: Starfighter piloting: ARC-170 Length: 6.3 meters
Crew: 2 and astromech droid (can coordinate), gunners: 1, Skill: Starfighter piloting: TIE
skeleton: 1/+10 Crew: 1
Cargo Capacity: 110 kilograms Crew Skill: Starfighter piloting 4D+1, starship gunnery 4D
Consumables: 5 days Cargo Capacity: 65 kilograms
Cost: 155,000 (new), 70,000 (used) Consumables: 2 days
Hyperdrive Multiplier: x1.5 Cost: Not available for sale
Nav Computer: No (uses astromech with 10 jumps) Maneuverability: 2D
Maneuverability: 3D Space: 8
Space: 8 Atmosphere: 365; 1,050 kmh
Atmosphere: 365; 1,050 kmh Hull: 2D
Hull: 5D Sensors:
Shields: 1D+2 Passive: 20/0D
Sensors: Scan: 40/1D
Passive: 25/0D Search: 60/2D
Scan: 50/1D Focus: 3/3D
Search: 70/2D Weapons:
Focus: 3/3D+1 Double Laser Cannon
Weapons: Fire Arc: Front
2 Medium Laser Cannons (fire linked) Skill: Starship gunnery
Fire Arc: Front Fire Control: 2D
Skill: Starship gunnery Space Range: 1-3/12/25
Fire Control: 2D Atmosphere Range: 100-300/1.2/2.5 km
Space Range: 1-3/12/25 Damage: 3D
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Laser Cannons (fire linked) TIE Fighter
Fire Arc: Rear turret
Craft: Sienar Fleet Systems TIE/ln
Crew: 1
Affiliation: Empire
Skill: Starship gunnery
Era: Rise of the Empire
Fire Control: 2D
Source: Core Rulebook (pages 249-250), Star Wars Trilogy
Space Range: 1-3/10/20
Sourcebook SE (pages 124-126), The Star Wars Sourcebook
Atmosphere Range: 100-300/12/2 km
(pages 25-27), Galaxy Guide 1 – A New Hope (page 56),
Damage: 5D
Dark Force Rising Sourcebook (pages 126-127), Heir to
Proton Torpedo Launcher (6 torpedoes)
the Empire Sourcebook (pages 136-137), The Thrawn
Fire Arc: Front
Trilogy Sourcebook (pages 226-227), The Essential Guide to
Skill: Starship gunnery
Vehicles and Vessels (pages 180-181)
Fire Control: 2D
Type: Space superiority fighter
Space Range: 1/3/7
Scale: Starfighter
Atmosphere Range: 30-100/300/700
Length: 6.3 meters
Damage: 9D

42
Atmosphere: 280; 800 kmh
Hull: 2D
Sensors:
Passive: 20/0D
Scan: 40/1D
Skill: Starfighter piloting: TIE Search: 60/2D
Crew: 1 Focus: 3/3D
Crew Skill: Starfighter piloting 4D+1, starship gunnery 4D Weapons:
Cargo Capacity: 65 kilograms Laser Cannon
Consumables: 2 days Fire Arc: Front
Cost: 60,000 (new), 25,000 (used) Skill: Starship gunnery
Maneuverability: 2D Fire Control: 2D
Space: 10 Space Range: 1-3/12/25
Atmosphere: 415; 1,200 kmh Atmosphere Range: 100-300/1.2/2.5 km
Hull: 2D Damage: 2D+2
Sensors: Concussion Missile Launcher *
Passive: 20/0D Fire Arc: Front
Scan: 40/1D Skill: Starship gunnery: concussion missiles
Search: 60/2D Fire Control: 1D
Focus: 3/3D Space Range: 1-2/8/15
Weapons: Atmosphere Range: 100-200/800/1.5 km
2 Laser Cannons (fire linked) Damage: 8D
Fire Arc: Front * The usual payload is 12 concussion missiles, but the
Skill: Starship gunnery missile launcher can also handle other specially packed
Fire Control: 2D payloads, including six proton torpedoes, 18 air-deployed
Space Range: 1-3/12/25 mines, two cluster bombs, and, in unusual cases, 20,000
Atmosphere Range: 100-300/1.2/2.5 km plastic leaflets.
Damage: 5D

TIE Ground Targeting TIE Reconnaissance


Craft: Sienar Fleet Systems TIE/rc
Craft: Sienar Fleet Systems TIE/gt Affiliation: Empire
Affiliation: Empire Era: Rise of the Empire
Era: Rise of the Empire Source: Adventure Journal
Source: Adventure Journal Type: Reconnaissance starfighter
Type: Ground-targeting starfighter/bomber Scale: Starfighter
Scale: Starfighter Length: 6.3 meters
Length: 6.3 meters Skill: Starfighter piloting: TIE
Skill: Starfighter piloting: TIE Crew: 1
Crew: 1 Crew Skill: Sensors 4D+2, starfighter piloting 4D+1,
Crew Skill: Starfighter piloting 4D+1, starship gunnery 4D starship gunnery 4D
Cargo Capacity: 10 metric tons Cargo Capacity: 65 kilograms
Consumables: 2 days Consumables: 2 days
Maneuverability: 1D Maneuverability: 2D+2
Space: 4 Space: 10

43
Atmosphere: 415; 1,200 kmh Space Range: 1-3/12/25
Hull: 2D Atmosphere Range: 100-300/1.2/2.5 km
Sensors: Damage: 2D+2
Passive: 30/1D Note: The TIE/fc improves the fire control of another capital
Scan: 60/2D ship gunner by +2D, or a starfighter gunner by +1D. The
Search: 90/3D TIE/fc must make a search scan of the designated target - a
Focus: 6/4D Moderate sensors skill difficulty, modified by circumstance
Weapons: and the TIE/fc’s search value of 3D+2 - and be within sensor
Laser Cannon search range (80 units). Target acquisition can be dodged as
Fire Arc: Front if it were enemy fire. The improved fire control has no effect
Skill: Starship gunnery on the firing gun’s range. Only one target can be painted
Fire Control: 2D and one gun guided at a time. New targets can be acquired
Space Range: 1-3/12/25 and different guns guided in any round, as actions.
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D+2
TIE Advanced x1
Craft: Sienar Fleet Systems TIE Advanced x1
TIE Fire Control Affiliation: Empire
Craft: Sienar Fleet Systems TIE/fc Era: Rise of the Empire
Affiliation: Empire Source: Star Wars Trilogy Sourcebook SE (pages 126-127),
Era: Rise of the Empire Galaxy Guide 1 – A New Hope (page 57), Starships of the
Source: Adventure Journal Galaxy (page 75), The Essential Guide to Vehicles and
Type: Fire control starfighter Vessels (pages 30-31)
Scale: Starfighter Type: Space superiority starfighter
Length: 6.3 meters Scale: Starfighter
Skill: Starfighter piloting: TIE Length: 7.8 meters
Crew: 1 Skill: Starfighter piloting: TIE
Crew Skill: Sensors 4D+2, starfighter piloting 4D+1, Crew: 1
starship gunnery 4D
Cargo Capacity: 65 kilograms
Consumables: 2 days
Maneuverability: 3D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 2D
Sensors:
Passive: 30/0D
Scan: 40/1D
Search: 80/3D+2
Focus: 6/4D
Weapons:
Laser Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D

44
Crew Skill: Starfighter piloting 6D, starship gunnery 5D Passive: 0/0D
Cargo Capacity: 150 kilograms Scan: 35/1D
Consumables: 5 days Search: 50/2D
Cost: Not available for sale Focus: 3/3D
Hyperdrive Multiplier: x4 Weapons:
Nav Computer: limited to 10 jumps 2 Medium Laser Cannons (fire-linked)
Maneuverability: 1D+1 Fire Arc: Front
Space: 10 Skill: Starship gunnery
Atmosphere: 415, 1,200 kmh Fire Control: 2D
Hull: 3D Space Range: 1-3/12/25
Shields: 1D+1 Atmosphere Range: 100-300/1.2/2.5 km
Sensors: Damage: 5D+1
Passive: 20/0D 2 Concussion Missile Launchers (fire-linked)
Scan: 40/1D Fire Arc: Front
Search: 60/2D Skill: Starship gunnery
Focus: 3/3D Fire Control: 1D
Weapons: Space Range: 1/3/7
2 Heavy Laser Cannons (fire-linked) Atmosphere Range: 50-100/300/700
Fire Arc: Front Damage: 8D
Skill: Starship gunnery Twin Blaster Cannons
Fire Control: 2D Fire Arc: Rear turret
Space Range: 1-3/12/25 Skill: Starship gunnery
Atmosphere Range: 100-300/1.2/2.5 km Fire Control: 2D
Damage: 6D Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 4D+1
TIE Aggressor
Skypray Blastboat
Craft: Sienar Fleet Systems GAT-12j Skypray
Affiliation: Empire / General
Era: Rise of the Empire
Source: Imperial Sourcebook (pages 50-51), Heir to the
Empire Sourcebook (pages 139-142), The Thrawn Trilogy
Sourcebook (pages 239-242), Pirates & Privateers (page 86),
Starships of the Galaxy (pages 84-85), The Essential Guide
to Vehicles and Vessels (pages 142-143)
Type: Defense and patrol blastboat
Scale: Capital (due to power output)
Length: 25 meters
Skill: Starfighter piloting: skypray blastboat
Crew: 2 (1 can coordinate), gunners: 2, skeleton:1/+5
Crew Skill: Astrogation 4D, capital ship gunnery 5D,
starfighter piloting 4D, starship gunnery 5D+1, starship
shields 4D+1
Cargo Capacity: 20 metric tons
Consumables: 1 month
Craft: Santhe/Sienar Fleet Systems TIE/agg Cost: 285,000 (new), 150,000 (used)
Affiliation: Empire
Era: Rise of the Empire
Type: Heavy fighter/bomber
Scale: Starfighter
Length: 7.8 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Starfighter piloting 5D, starship gunnery
5D
Cargo Capacity: 150 kilograms
Consumables: 5 days
Cost: Not available for sale
Hyperdrive Multiplier: x4
Nav Computer: limited to 10 jumps
Maneuverability: 2D
Space: 9
Atmosphere: 400, 1,150 kmh
Hull: 3D
Shields: 1D+1
Sensors:

45
Hyperdrive Multiplier: x2
Nav Computer: Limited to 4 jumps
Maneuverability: 1D+2 (2D+2 in atmosphere) TIE Interceptor
Space: 8
Atmosphere: 415; 1,200 kmh
Hull: 2D+1
Shields: 2D
Sensors:
Passive: 35/1D
Scan: 60/1D+2
Search: 100/2D
Focus: 3/2D+2
Weapons:
3 Medium Ion Cannons (fire linked)
Fire Arc: Front
Crew: 1
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Craft: Sienar Fleet Systems TIE Interceptor
Proton Torpedo Launcher
Affiliation: Empire
Fire Arc: Front
Era: Rebellion
Crew: 1 (same gunner as ion cannon)
Source: Core Rulebook (page 250), Star Wars Trilogy
Scale: Starfighter
Sourcebook SE (pages 127-129), The Star Wars Sourcebook
Skill: Starship gunnery
(page 27), Galaxy Guide 5: Return of the Jedi (page 50), Dark
Fire Control: 2D
Force Rising Sourcebook (page 127), Heir to the Empire
Space Range: 1/3/7
Sourcebook (page 137), The Thrawn Trilogy Sourcebook
Atmosphere Range: 50-100/300/700
(page 227), Starships of the Galaxy (page 76), The Essential
Damage: 9D
Guide to Vehicles and Vessels (pages 182-183)
2 Laser Cannons (fire-linked)
Type: Space superiority starfighter
Fire Arc: Turret
Scale: Starfighter
Crew: 1
Length: 6.6 meters
Scale: Starfighter
Skill: Starfighter piloting: TIE
Skill: Starship gunnery
Crew: 1
Fire Control: 1D
Crew Skill: Starfighter piloting 5D, starship gunnery 4D+2
Space Range: 1-3/12/25
Cargo Capacity: 75 kilograms
Atmosphere Range: 100-300/1.2/2.5 km
Consumables: 2 days
Damage: 5D
Cost: 120,000 (new), 75,000 (used)
Concussion Missile Launcher (GAT-12j model only) (24
Maneuverability: 3D+2
missiles carried)
Space: 11
Fire Arc: Front
Atmosphere: 435; 1,250 kmh
Crew: 1 (same gunner as ion cannon)
Hull: 3D
Scale: Starfighter
Sensors:
Skill: Starship gunnery
Passive: 25/1D
Fire Control: 1D
Scan: 40/2D
Space range: 1/3/7
Search: 60/2D
Atmosphere Range: 1-50/100/250
Focus: 4/3D+2
Damage: 6D
Weapons:
Tractor Beam Projector (GAT-12g model only)
4 Laser Cannons (fire linked)
Fire Arc: Front
Fire Arc: Front
Crew: 1 (same gunner as ion cannon)
Skill: Starship gunnery
Scale: Starfighter
Fire Control: 3D
Skill: Starship gunnery
Space Range: 1-3/12/25
Fire Control: 4D
Atmosphere Range: 100-300/1.2/2.5 km
Space range: 1-3/8/12
Damage: 6D
Atmosphere Range: 100-300/800/1.2 km
Damage: 6D

46
TIE Bomber

Scale: Starfighter
Length: 7.8 meters
Craft: Sienar Fleet Systems TIE Bomber Skill: Starfighter piloting: TIE
Affiliation: Empire Crew: 1
Era: Rebellion Crew Skill: Starfighter piloting 4D+1, starship gunnery 4D
Source: Star Wars Trilogy Sourcebook SE (page 127), The Passengers: 2
Star Wars Sourcebook (page 28), Galaxy Guide 3 – The Cargo Capacity: 1 metric ton
Empire Strikes Back (page 49), Starships of the Galaxy Consumables: 2 days
(pages 75-76), The Essential Guide to Vehicles and Vessels Cost: Not available for sale
(pages 172-173) Maneuverability: 2D
Type: Dedicated light space bomber Space: 8
Scale: Starfighter Atmosphere: 365; 1,050 kmh
Length: 7.8 meters Hull: 2D
Skill: Starfighter piloting: TIE Sensors:
Crew: 1 Passive: 20/0D
Crew Skill: Missile weapons 4D+1, starfighter piloting 4D, Scan: 40/1D
starship gunnery 5D Search: 60/2D
Cargo Capacity: 15 metric tons (bomb bay) Focus: 3/3D
Consumables: 2 days Weapons:
Cost: 150,000 (new), 75,000 (used) Laser Cannon
Space: 6 Fire Arc: Front
Atmosphere: 295; 850 kmh Skill: Starship gunnery
Hull: 4D+1 Fire Control: 2D
Sensors: Space Range: 1-3/12/25
Passive: 20/0D Atmosphere Range: 100-300/1.2/2.5 km
Scan: 35/1D Damage: 2D+2
Search: 50/2D
Focus: 3/2D+2
Weapons: TIE Vanguard
2 Laser Cannons (fire linked) Craft: Sienar Fleet Systems TIE/va Vanguard
Fire Arc: Front Affiliation: Empire
Skill: Starship gunnery Era: Rebellion
Fire Control: 2D Type: Reconnaissance starfighter
Space Range: 1-3/12/25 Scale: Starfighter
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D
Concussion Missiles Launcher (16 carried)
Fire Arc: Front
Skill: Missile weapons: concussion missiles
Fire Control: 3D+2
Space Range: 1/3/7
Atmosphere Range: 50-100/1/5 km
Damage: 9D

TIE Shuttle
Craft: Sienar Fleet Systems TIE shuttle
Affiliation: Empire
Era: Rebellion
Source: Star Wars Trilogy Sourcebook SE (page 129),
Galaxy Guide 3 – The Empire Strikes Back (page 49)
Type: Priority personnel shuttle

47
Length: 6.3 meters 4 Laser Cannons
Skill: Starfighter piloting: TIE Fire Arc: front
Crew: 1 Skill: starship gunnery
Crew Skill: Starfighter piloting 4D, starship gunnery 3D+1, Fire Control: 2D+2
sensors 4D Space Range: 1-5/14/27
Cargo: 35 kilograms Atmosphere Range: 100-500/1.4/2.7 km
Consumables: 3 Days Damage: 3D+2
Maneuverability: 1D+2 2 Concussion Missile Tubes
Space: 11 Fire Arc: front
Atmosphere: 435; 1,350 kmh Skill: starship gunnery
Hull: 2D+1 Fire Control: 3D
Sensors: Space Range: 1/4/7
Passive: 25/1D Atmosphere Range: 0.05-0.5/1/5 km
Scan: 60/2D Damage: 9D
Search: 90/3D
Focus: 5/4D+1
Weapons: TIE Phantom
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 1-300/1.2/2.5 km
Damage: 4D

TIE Raptor

Craft: Sienar Fleet Systems V-38 TIE


Affiliation: Empire
Era: Rebellion
Type: Strategic fighter
Scale: Starfighter
Lenght: 14.6 meters
Skill: Starfighter piloting: V-38 TIE
Crew: 1
Cargo Capacity: 50 kilograms
Consumables: 3 days
Hyperdrive Multiplier: x1
Hyperdrive Backup: x15
Nav Computer: Limited to 5 jumps
Craft: Zsinj TIE/rpt Maneuverability: 3D
Affiliation: Empire Space: 11
Era: Rebellion Atmosphere: 415; 1,000 kmh
Source: Cracken’s Threat Dossier (page 47) Hull: 2D
Type: Combat starfighter Shields: 1D+2
Scale: Starfighter Sensors:
Length: 6.8 meters Passive: 40/3D
Skill: Starfighter piloting: Raptor Fighter Scan: 80/5D
Crew Skill: Starfighter piloting 5D+1, starship gunnery 5D Search: 130/5D+2
Cargo Capacity: 50 kilograms Focus: 7/6D
Consumables: 2 days Cloaking Device: When activated, all sensors and visual
Maneuverability: 3D+2 contact is lost. Additionally, starfighter is invisible to all
Space: 8 sensors and visual scanning while cloaked.
Atmosphere: 355, 1,050 kmh Weapons:
Hull: 4D 3 Laser Cannons (fire-linked)
Sensors: Fire Arc: Front
Passive: 20/0D Skill: Starship gunnery
Scan: 35/1D Fire Control: 3D
Search: 50/2D Space Range: 1-3/12/25
Focus: 3/2D+2 Atmosphere Range: 100-300/1.2/2.5 km
Weapons: Damage: 6D

48
TIE Oppressor Assault Gunboat
Craft: Cignus SpaceWorks Alpha Class Xg-1 Star Wing
Affiliation: Empire
Era: Rebellion
Type: Assault fighter/gunboat
Scale: Starfighter
Length: 15 meters
Skill: Starfighter piloting: Assault Gunboat
Crew: 1
Cargo Capacity: 40 metric tons
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: x1
Nav Computer: Limited to 4 jumps
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 30/0D
Craft: Sienar Fleet Systems TIE/opp Scan: 50/1D
Affiliation: Empire Search: 75/2D
Era: Rebellion Focus: 4/4D+1
Type: Space superiority starfighter Weapons:
Scale: Starfighter 2 Laser Cannons (fire-linked)
Length: 9.2 meters Fire Arc: Front
Skill: Starfighter piloting: TIE Skill: Starship gunnery
Crew: 1 Fire Control: 3D
Crew Skill: Starfighter piloting 5D, starship gunnery 5D Space Range: 1-3/12/25
Cargo Capacity: 150 kilograms Atmosphere Range: 100-300/1.2/2.5 km
Consumables: 5 days Damage: 5D
Cost: Not available for sale 2 Ion Cannons (fire-linked)
Hyperdrive Multiplier: x3 Fire Arc: Front
Nav Computer: limited to 10 jumps Skill: Starship gunnery
Maneuverability: 1D+2 Fire Control: 4D
Space: 8 Space Range: 1-3/7/36
Atmosphere: 355, 1,050 kmh Atmosphere Range: 100-300/700/3.6 km
Hull: 3D+1 Damage: 3D
Shields: 1D+2 2 General Purpose Warhead Launchers
Sensors: Fire Arc: Front
Passive: 20/0D Skill: Starship gunnery
Scan: 35/1D Fire Control: 1D
Search: 50/2D Space Range: 1/3/7
Focus: 3/2D+2 Atmosphere Range: 50-100/300/700
Weapons: Damage: 8D
2 Medium Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+1
2 Concussion Missile Launchers (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 8D
Twin Blaster Cannons
Fire Arc: Rear turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 4D+1

49
Type: Space combat droid
Missile Boat Scale: Starfighter
Length: 10.3 meters
Skill: Battle droid piloting
Crew: Droid brain
Crew Skill: Battle droid piloting 4D, starship gunnery
5D
Cost: 125,000
Maneuverability: 1D
Space: 2
Hull: 6D
Weapons:
Blaster Cannon
Fire Arc: Turret
Skill: Starship gunnery
Space Range: 1-3/12/25
Damage: 6D+2

Scimitar Assault Bomber


Craft: Cygnus Spaceworks Xg-13 Missile Boat
Affiliation: Empire
Era: Rebellion
Type: Heavy assault starfighter
Scale: Starfighter
Length: 15 meters
Skill: Starfighter piloting: missile boat
Crew: 1
Crew Skill: starfighter piloting 3D+2, starship gunnery 4D,
starship shields 2D+1
Cargo Capacity: 130 kilograms
Consumables: 1 week
Cost: 96,000
Hyperdrive: x2 Craft: Sienar Fleet Systems Scimitar
Nav Computer: Yes Affiliation: Empire
Maneuverability: 2D Era: New Republic
Space: 9 (12 when engaging SLAM) Source: Dark Force Rising Sourcebook (pages 125-126),
Atmosphere: 400; 1,150 kmh The Thrawn Trilogy Sourcebook (page 226), Starships of the
Hull: 4D+2 Galaxy (pages 72-73), The Essential Guide to Vehicles and
Shields: 1D+2 Vessels (pages 136-137)
Sensors: Type: Assault bomber
Passive: 25/1D Scale: Starfighter
Scan: 45/2D Length: 13.8 meters
Search: 80/3D Skill: Starfighter piloting: Scimitar
Focus: 6/4D Crew: 2
Weapons: Crew Skill: Starfighter piloting 4D, starfighter gunnery
Heavy Laser Cannon 4D+2, Starship shields 2D+1, missile weapons 4D+2
Fire Arc: Front Cargo Capacity: 200 kilograms
Skill: starship gunnery Consumables: 2 days
Fire Control: 1D+1 Maneuverability: 2D+1
Space Range: 1-3/12/25 Space: 9
Atmosphere Range: 100-300/1.2/2.5 km Atmosphere: 295; 850 kmh
Damage: 5D Hull: 5D
16 Concussion Missile Launchers (5 missiles per tube) Shields: 1D+2
Fire Arc: Front Sensors:
Skill: starship gunnery Passive: 20/0D
Fire Control: 2D+2 Scan: 40/1D
Space Range: 1-3/7/13 Search: 60/2D
Atmosphere Range: 100-300/700/1.3 km Focus: 3/3D
Damage: 9D Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Space Battle Droid Skill: Starship gunnery
Craft: Arakyd Space Battle Droid Fire Control: 2D
Affiliation: Empire Space Range: 1-3/12/25
Era: Rebellion Atmosphere Range: 100-300/1.2/2.5 km
Source: Supernova (page 74) Damage: 4D

50
Concussion Missile Launcher (16 missiles) Tractor Beam
Fire Arc: Front Fire Arc: Front
Skill: Missile weapons: concussion missiles Skill: Starship gunnery
Fire Control: 3D+2 Fire Control: 2D
Space Range: 1/3/7 Space Range: 1-8/15/20
Atmosphere Range: 50-500/1/5 km Atmosphere Range: 100-800/1.5/2 km
Damage: 9D Damage: 5D

TIE Advanced / Avenger TIE Defender Prototype


Craft: Sienar Fleet Systems TIE/Ad x7 Prototype
Affiliation: Empire
Era: Rebellion
Source: Coruscant and the Core Worlds (pages 77-78)
Type: Prototype starfighter
Scale: Starfighter
Length: 9.2 meters
Skill: Starfighter piloting: TIE/Ad x7
Crew: 1
Crew Skill: 5D in all applicable skills
Cargo Capacity: 85 kilograms
Consumables: 2 days
Cost: Prototype, not available for sale
Hyperdrive Multiplier: x1
Craft: Sienar Fleet Systems’ TIE/ad Nav Computer: Limited to 2 jumps
Affiliation: Empire Maneuverability: 3D
Era: Rebellion Space: 10
Type: Space superiority fighter Atmosphere: 415; 1,200 kmh
Scale: Starfighter Hull: 3D
Length: 6.4 meters Sensors:
Skill: Starship piloting: TIE Passive: 25/1D
Crew: 1 Scan: 40/2D
Crew Skill: Astrogation 4D, Starfighter piloting 5D+2, Search: 60/3D
starship gunnery 4D, starship shields 4D+1 Focus: 4/3D+2
Cargo Capacity: 70 kilograms Weapons:
Consumables: 2 days 4 Laser Cannons (fire-linked)
Hyperdrive Multiplier: x1 Fire Arc: Front
Nav Computer: Yes Skill: Starship gunnery
Maneuverability: 5D Fire Control: 2D
Space: 15 Space Range: 1-3/12/25
Atmosphere: 515; 1,450 kmh Atmosphere Range: 100-300/1.2/2.5 km
Hull: 3D Damage: 6D
Shields: 2D
Sensors:
Passive: 25/1D+1 TIE Defender
Scan: 40/2D
Search: 60/3D+2
Focus: 4/4D
Weapons:
4 Laser Cannons (fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 General Purpose Warhead Launchers
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7 for missile and torpedoes, 1/2/5 for
rockets and bombs
Atmosphere Range: 50-500/1/5 km if a missile, 30-100/
300/700 if a torpedo
Damage:
9D if a concussion missile or proton torpedo is used
10D if a heavy rocket is used
11D if a heavy proton bomb is used.

51
Craft: Sienar Fleet Systems’ TIE Defender Type: Space superiority fighter
Affiliation: Empire Scale: Starfighter
Era: Rebellion Length: 6.3 meters
Source: Starships of the Galaxy Web Enhancement (pages Skill: Starfighter piloting: TIE
2-3), The Essential Guide to Vehicles and Vessels (pages Crew: 1
176-177) Crew Skill: Starfighter piloting 4D, starship gunnery 3D
Type: Multi-role starfighter Cargo Capacity: 55 kilograms
Scale: Starfighter Consumables: 2 days
Length: 7.2 meters Maneuverability: 2D+2
Skill: Starfighter piloting: TIE Space: 11
Crew: 1 Atmosphere: 435; 1,250 kmh
Crew Skill: Astrogation 4D, sensors 4D+2, Starfighter Hull: 2D
piloting 6D, starship gunnery 5D, starship shields 4D Sensors:
Cargo Capacity: 200 kilograms (can be modified depending Passive: 20/0D
on missions) Scan: 40/1D
Consumables: 2 days Search: 60/2D
Hyperdrive Multiplier: x1 Focus: 3/3D
Nav Computer: Yes Weapons:
Maneuverability: 6D 2 Laser Cannons (fire linked)
Space: 17 Fire Arc: Front
Atmosphere: 520; 1,550 kmh Skill: Starship gunnery
Hull: 4D Fire Control: 2D
Shields: 2D Space Range: 1-3/12/25
Sensors: Atmosphere Range: 100-300/1.2/2.5 km
Passive: 30/0D Damage: 5D
Scan: 50/1D
Search: 75/2D
Focus: 4/4D+1 TIE Droid
Weapons:
4 Laser Cannons (fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Ion Cannons (fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D
2 General Purpose Warhead Launchers
Fire Arc: Front
Skill: Starship gunnery Craft: Sienar TIE/D Automated Starfighter
Fire Control: 2D Affiliation: Empire
Space Range: 1/3/7 for missiles and torpedoes, 1/2/5 for Era: New Republic
rockets and bombs Source: Dark Empire Sourcebook (pages 109-110), The
Atmosphere Range: 50-500/1/5 km for missiles, 30-100/ Essential Guide to Vehicles and Vessels (pages 178-179)
300/700 for torpedoes Type: Multi-environment automated attack fighter
Damage: 9D for concussion missiles or proton torpedoes, Scale: Starfighter
10D for heavy rockets, 11D for heavy proton bombs Length: 6.1 meters
Tractor Beam Projector Crew: None (droid brain)
Fire Arc: Front Skill: Starfighter piloting: TIE
Skill: Starship gunnery Crew Skill: Starfighter piloting 2D+2, starship gunnery 3D
Fire Control: 2D Consumables: 1 day
Space Range: 1-8/15/20 Cost: 170,000
Atmosphere Range: 100-800/1.5/2 km Maneuverability: 2D+1
Damage: 5D Space: 10
Atmosphere: 450; 1,300 kmh
Hull: 3D
Super TIE/ln Sensors:
Passive: 20/1D
Craft: Customized Sienar Fleet Systems TIE/ln Scan: 25/1D+2
Affiliation: Empire Search: 40/2D
Era: New Republic Focus: 2/3D
Source: The Jedi Academy Sourcebook (pages 128-129) Weapons:

52
2 Laser Cannons (fire-linked)
Fire Arc: Front
Shadow Droid
Skill: Starship gunnery
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D+2

I-7 Howlrunner

Craft: Imperial Research Division SHD-66 Shadow Droid


Affiliation: Empire
Era: New Republic
Type: Multi-environment cybernetic attack fighter
Scale: Starfighter
Length: 4.2 meters
Crew: None; cybernetic brain
Crew Skill: Starfighter piloting 4D, starship gunnery
4D, Sense 3D (Combat Sense, Danger Sense, Instinctive
Astrogation, Life Detection, Life sense, Sense Path)
Maneuverability: 3D
Space: 12
Atmosphere: 450; 1,300 kmh
Hull: 5D
Shields: 3D
Sensors:
Passive: 30/1D
Scan: 55/2D
Search: 85/3D
Craft: Incom I-7 “Howlrunner” Focus: 5/3D
Affiliation: Empire Weapons:
Era: New Republic Twin Laser Cannons (fire linked)
Source: Dark Empire Sourcebook (pages 110-111), Fire Arc: Front
Starships of the Galaxy (pages 68-69), The Essential Guide Skill: Starship gunnery
to Vehicles and Vessels (pages 74-75) Fire Control: 2D
Type: Multi-environment attack fighter Space Range: 1-3/12/25
Scale: Starfighter Atmosphere Range: 100-300/1.2/2.5 km
Length: 11.4 meters Damage: 5D
Skill: Starfighter piloting: I-7 2 Laser Turrets
Crew: 1 Fire Arc: Turret
Crew Skill: Starfighter piloting 4D, starship gunnery 4D+1 Skill: Starship gunnery
Cargo Capacity: 80 kilograms Fire Control: 1D
Consumables: 2 days Space Range: 1-3/12/25
Cost: 165,000 Atmosphere Range: 100-300/1.2/2.5 km
Maneuverability: 3D+1 Damage: 2D
Space: 9 2 Ion Cannons (fire linked)
Atmosphere: 450; 1,300 kmh Fire Arc: Front
Hull: 4D Skill: Starship gunnery
Shields: 1D+1 Fire Control: 2D
Sensors: Space Range: 1-3/12/25
Passive: 20/0D Atmosphere Range: 100-300/1.2/2.5 km
Scan: 40/1D Damage: 5D
Search: 55/2D Concussion Missile Launcher
Focus: 3/3D Fire Arc: Front
Weapons: Skill: Starship gunnery
2 Laser Cannons (fire linked) Fire Control: 3D
Fire Arc: Front Space Range: 1/3/7
Skill: Starship gunnery Atmosphere Range: 50-100/300/700 km
Fire Control: 3D Damage: 8D
Space Range: 1-3/12/25 Note: Because of Advanced Sensor Masking and Baffling,
Atmosphere Range: 100-300/1.2/2.5 km Shadow Droids are +6D to detect by enemy sensors. Sensor
Damage: 5D+2 Baffling provides +2D+1, and the Sensor Mask provides
+3D+2, in case damage disables one of the systems.

53
Alliance
4 Laser Cannons (fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Proton Torpedo Launchers
Fire Arc: Front
X-Wing Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700
Damage: 9D

Y-Wing Longprobe
Craft: Koensayr BTL-A4 Y-Wing (LP)
Affiliation: Rebel Alliance
Era: Rebellion
Source: Rebel Alliance Sourcebook (page 83)
Type: Long-range reconnaissance fighter
Scale: Starfighter
Length: 16 meters
Skill: Starfighter piloting: Y-wing
Crew: 1, 1 Astromech droid (can coordinate)
Crew Skill: Astrogation 3D+2, sensors 4D, starfighter
piloting 4D+1, starship gunnery 4D+1, starship shields 3D
Cargo Capacity: 80 kilograms
Consumables: 3 weeks
Cost: 142,000 (new), 73,500 (used)
Hyperdrive Multiplier: x1
Craft: Incom T-65B X-Wing Hyperdrive Backup: x6
Affiliation: Rebel Alliance Nav Computer: Yes
Era: Rebellion Maneuverability: 2D
Source: Core Rulebook (page 249), Rebel Alliance Space: 7
Sourcebook (pages 86-87), Star Wars Trilogy Sourcebook Atmosphere: 350; 1,000 kmh
SE (pages 120-122), The Star Wars Sourcebook (pages Hull: 4D+1
19-25), Galaxy Guide 1 – A New Hope (page 68), Heir to Shields: 1D
the Empire Sourcebook (pages 137-138), Dark Empire Sensors:
Sourcebook (page 106), The Thrawn Trilogy Sourcebook Passive: 40/0D
(pages 227, 229), The Essential Guide to Vehicles and Scan: 70/1D
Vessels (pages 196-197) Search: 80/2D
Type: Space superiority fighter Focus: 4/3D
Scale: Starfighter Weapons:
Length: 12.5 meters 2 Laser Cannons (fire-linked)
Skill: Starfighter piloting: X-wing Fire Arc: Front
Crew: 1 and astromech droid (can coordinate) Skill: Starship gunnery
Crew Skill: Starfighter piloting 5D, starship gunnery 4D+2, Fire Control: 2D
starship shields 3D Space Range: 1-3/12/25
Cargo Capacity: 110 kilograms Atmosphere Range: 100-300/1.2/2.5 km
Consumables: 1 week Damage: 5D
Cost: 150,000 (new) 2 Proton Torpedo Launchers
Hyperdrive Multiplier: x1 Fire Arc: Front
Nav Computer: No (uses astromech droid programmed Skill: Starship gunnery
with 10 jumps) Fire Control: 2D
Maneuverability: 3D Space Range: 1/3/7
Space: 8 Atmosphere Range: 30-100/300/700
Atmosphere: 365; 1,050 kmh Damage: 9D
Hull: 4D 2 Light Ion Cannons (fire-linked)
Shields: 1D Fire Arc: Must be fixed to one facing: front, left, right or
Sensors: back.
Passive: 25/0D Skill: Starship gunnery
Scan: 50/1D Fire Control: 1D
Search: 75/2D Space Range: 1-3/7/36
Focus: 3/4D Atmosphere Range: 100-300/700/3.6 km
Weapons: Damage: 4D

54
Enemy Targeting Jammer
A-Wing Fire Arc: All
Skill: Sensors
Space Range: 1-3/7/15
Atmosphere Range: 100-300/700/1.5 km
Damage: -2D from Fire Control

B-Wing

Craft: Alliance A-wing Starfighter Craft: Slayn & Korpil B-Wing


Affiliation: Rebel Alliance Affiliation: Rebel Alliance
Era: Rebellion Era: Rebellion
Source: Core Rulebook (pages 247-248), Rebel Alliance Source: Core Rulebook (page 248), Rebel Alliance
Sourcebook (page 87), Star Wars Trilogy Sourcebook SE Sourcebook (page 88), Star Wars Trilogy Sourcebook SE
(pages 117-118), The Star Wars Sourcebook (pages 15-16), (pages 118-120), The Star Wars Sourcebook (pages 16-
Galaxy Guide 5: Return of the Jedi (page 38), Dark Force 17), Galaxy Guide 5: Return of the Jedi (page 39), Heir to
Rising Sourcebook (pages 123-125), The Thrawn Trilogy the Empire Sourcebook (page 136), The Thrawn Trilogy
Sourcebook (page 223), Starships of the Galaxy (page 63), Sourcebook (page 225), Starships of the Galaxy (page 64),
The Essential Guide to Vehicles and Vessels (pages 10-11) The Essential Guide to Vehicles and Vessels (pages 14-15)
Type: Interceptor and multi-purpose starfighter Type: Heavy assault starfighter
Scale: Starfighter Scale: Starfighter
Length: 9.6 meters Length: 16.9 meters
Skill: Starfighter Piloting: A-wing Skill: Starfighter piloting: B-wing
Crew Skill: Starfighter piloting 5D, starship gunnery 4D+2, Crew: 1
starship shields 3D+1 Crew Skill: Starfighter piloting 5D, starship gunnery 4D+2,
Crew: 1 starship shields 3D+1
Cargo Capacity: 40 kilograms Cargo Capacity: 45 kilograms
Consumables: 1 week Consumables: 1 week
Cost: 175,000 (new) Cost: 220,000 (new)
Hyperdrive Multiplier: x1 Hyperdrive Multiplier: x2
Nav Computer: Yes (limited to 2 jumps) Nav Computer: Yes (limited to 2 jumps)
Maneuverability: 4D Maneuverability: 1D+1
Space: 12 Space: 6
Atmosphere: 450; 1,300 kmh Atmosphere: 330; 950 kmh
Hull: 2D+2 Hull: 3D
Shields: 1D Shields: 2D
Sensors: Sensors:
Passive: 30/0D Passive: 30/0D
Scan: 50/1D Scan: 50/1D
Search: 75/2D Search: 75/2D
Focus: 4/4D+1 Focus: 4/4D+1
Weapons: Weapons:
2 Laser Cannons (fire linked) Laser Cannon
Fire Arc: Front Fire Arc: Front
Skill: Starship gunnery Skill: Starship gunnery
Fire Control: 3D Fire Control: 1D
Space Range: 1-3/12/25 Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D Damage: 7D

55
2 Proton Torpedo Launchers Weapons:
Fire Arc: Front 2 Laser Cannons (fire-linked)
Skill: Starship gunnery Fire Arc: Front
Fire Control: 3D Skill: Starship gunnery
Space Range: 1/3/7 Fire Control: 1D
Atmosphere Range: 50-100/300/700 Space Range: 1-3/12/25
Damage: 9D Atmosphere Range: 100-300/1.2/2.5 km
3 Medium Ion Cannons Damage: 8D
Fire Arc: Front 3 Medium Ion Cannons (fire-linked)
Skill: Starship gunnery Fire Arc: Front
Fire Control: 4D Skill: Starship gunnery
Space Range: 1-3/7/15 Fire Control: 4D
Atmosphere Range: 100-300/700/3.6 km Space Range: 1-5/9/40
Damage: 4D Atmosphere Range: 100-500/900/4 km
2 Auto Blasters Damage: 4D
Fire Arc: Front Proton Torpedo Launcher (8 torpedoes)
Skill: Starship gunnery Fire Arc: Front
Fire Control: 2D Skill: Starship gunnery
Space Range: 1-8/25/40 Fire Control: 3D
Atmosphere Range: 100-800/2.5/4 km Space Range: 1/5/9
Damage: 3D Atmosphere Range: 50-100/500/900
Damage: 9D
Note: The New Republic B-Wing/E2 is identical to the
Expanded B-Wing B-Wing/E except that it adds a second proton torpedo
launcher. The optional ammo magazine attachment carries
Craft: Slayn & Korpil B-Wing/E Assault Fighter
12 more proton torpedoes, but lowers the B-Wing/E2’s
Affiliation: Rebel Alliance
maneuverability to +2.
Era: Rebellion
Source: The Jedi Academy Sourcebook (pages 125-126),
Starships of the Galaxy (page 64), The Essential Guide to
Vehicles and Vessels (pages 52-53)
T-Wing
Type: Heavy assault starfighter
Scale: Starfighter
Length: 16.9 meters
Skill: Starfighter piloting: B-wing
Crew: 1, gunners: 1
Crew Skill: Starfighter piloting 4D+1, starship gunnery
4D+2, starship shields 3D
Cargo Capacity: 50 kilograms
Consumables: 1 week
Cost: 250,000 (new)
Hyperdrive Multiplier: x2
Nav Computer: Yes (limited to 2 jumps)
Maneuverability: 1D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 5D Craft: Rebel Alliance T-wing
Shields: 2D+2 Affiliation: Rebel Alliance / General
Sensors: Era: Rebellion
Passive: 30/0D Type: Space superiority fighter
Scan: 65/1D Scale: Starfighter
Search: 80/2D Length: 10 meters
Focus: 4/3D+2 Skill: Starfighter piloting: T-wing
Crew: 1
Cargo Capacity: 35 kilograms
Consumables: 2 days
Hyperdrive Multiplier: x1
Nav Computer: Limited to two jumps
Maneuverability: 3D
Space: 11
Atmosphere: 435; 1,300 kmh
Hull: 2D
Shields: 1D+2
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons:

56
2 Laser Cannons (fire linked) 2 Proton Torpedo Launchers (8 torpedoes each)
Fire Arc: Front Fire Arc: Front
Skill: Starship gunnery Skill: Starship gunnery
Fire Control: 2D Fire Control: 3D
Space Range: 1-3/12/25 Space Range: 1/3/7
Atmosphere Range: 100-300/1.2/2.5 km Atmosphere Range: 50-100/300/700
Damage: 5D Damage: 9D

H-Wing A-9 Vigilance Interceptor


Craft: Koensayr BTS-A2 H-Wing
Affiliation: Rebel Alliance
Era: Rebellion
Source: Challenge Magazine (pages 58-59)
Type: Long-range strike fighter/bomber
Scale: Starfighter
Length: 17.1 meters
Crew: 1, gunners: 2
Crew Skill: Starfighter piloting 5D, starship gunnery 4D+2
Cargo Capacity: 220 kilograms
Consumables: 2 weeks
Cost: 105,000 (new)
Hyperdrive Multiplier: x1
Nav Computer: Limited to 4 Jumps
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 5D
Craft: Kuat Drive Yards A-9 Vigilance Interceptor
Shields: 2D
Affiliation: New Republic / Empire
Weapons:
Era: New Republic
Sensors:
Source: Dark Empire Sourcebook (pages 106-107),
Passive: 30/0D
Starships of the Galaxy (pages 62-63), The Essential Guide
Scan: 65/1D
to Vehicles and Vessels (pages 8-9)
Search: 80/2D
Type: Territorial defense interceptor
Focus: 4/3D+2
Scale: Starfighter
Heavy Laser Cannon
Length: 7.4 meters
Fire Arc: Turret
Skill: Starfighter piloting: A-9
Crew: 1
Crew: 1
Skill: Starship gunnery
Crew Skill: Starfighter piloting 4D+2, starship gunnery
Fire Control: 2D
4D+1
Space Range: 1-3/12/25
Cargo Capacity: 55 kilograms
Atmosphere Range: 100-300/1.2/2.5 km
Consumables: 1 day
Damage: 6D
Cost: 185,000
2 Medium Ion Cannons (fire-linked)
Maneuverability: 4D+1
Fire Arc: Front
Space: 12
Crew: 1
Atmosphere: 450; 1,300 kmh
Skill: Starship gunnery
Hull: 2D+2
Fire Control: 1D
Sensors:
Space Range: 1-3/7/36
Passive: 10/1D
Atmosphere Range: 100-300/0.7/3.6 km
Scan: 35/2D+1
Damage: 4D
Search: 60/3D+1
Focus: 3/4D
Weapons:
2 Heavy Turbolaser Cannons (can be fire-
linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D (6D when fire-linked)

57
E-Wing When a pilot rolls a mishap while firing the blaster cannon,
roll on the table below:
1-3 - Blaster cannon functions normally.
4 - Blaster cannon shorts out for one round but can be
repaired with a Very Easy starship weapons repair roll by
R7 unit.
5 - Blaster cannon burns out. Cannot be repaired in battle.
With replacement parts, starship weapons repair difficulty
is Moderate and takes one hour.
6 - Blaster cannon will explode in 1D rounds doing 8D
damage to ship (and pilot).

Craft: FreiTek Inc. E-wing Starfighter: Type A


Affiliation: New Republic Reconnaissance X-Wing
Era: New Republic
Source: Dark Empire Sourcebook (pages
108-109), Starships of the Galaxy (page
67), The Essential Guide to Vehicles and
Vessels (pages 44-45)
Type: Attack and close support fighter
Scale: Starfighter
Length: 11.2 meters
Skill: Starfighter piloting: E-wing
Crew: 1
Crew Skill: Starfighter piloting 5D, starship gunnery 4D+2
Cargo Capacity: 110 kilograms
Consumables: 1 week
Cost: 185,000
Hyperdrive Multiplier: x2 Craft: Incom T-65BR X-wing
Nav Computer: Uses R7 Astromech Droid Affiliation New Republic
Maneuverability: 3D+1 Era: New Republic
Space: 11 Source: Cracken’s Threat Dossier (page 82)
Atmosphere: 435; 1,300 kmh Type: Reconnaissance fighter
Hull: 5D Scale: Starfighter
Shields: 1D Length: 12.5 meters
Sensors: Skill: Starfighter piloting: X-wing
Passive: 30/0D Crew: 1 and astromech droid (can coordinate)
Scan: 55/1D Crew Skill: Starfighter piloting 4D+2, starship gunnery
Search: 85/2D+1 4D+2, starship shields 3D, sensors 4D+2
Focus: 5/4D Cargo Capacity: 110 kilograms
Weapons: Consumables: 1 week
Triple Heavy Blaster Cannons (fire-linked) Cost: 150,000 (new)
Fire Arc: Front Hyperdrive Multiplier: x1
Skill: Starship gunnery Nav Computer: Astromech droid stores 10 jumps
Fire Control: 3D+2 Maneuverability: 3D
Space Range: 1-3/5/8 Space: 8
Atmosphere Range: 100-300/500/800 Atmosphere: 365; 1,050 kmh
Damage: 6D Hull: 4D
Proton Torpedo Launcher Shields: 1D
Fire Arc: Front Sensors:
Skill: Starship gunnery Passive: 50/1D
Fire Control: 2D Scan: 75/2D
Space Range: 1/3/7 Search: 100/3D
Atmosphere Range: 30-100/300/700 Focus: 5/4D
Damage: 9D Weapons:
Four Laser Cannons (fire linked)
Fire Arc: Front
E-Wing: Type B Skill: Starship gunnery
Fire Control: 2D
Identical stats as the Type A except for: Space Range: 1-3/12/25
Triple Heavy Blaster Cannons (fire-linked) Atmosphere Range: 100-300/1.2/2.5 km
Fire Arc: Front Damage: 6D
Skill: Starship gunnery Self Destruct
Fire Control: 3D+2 Space Range: 1
Space Range: 1-5/10/25 Atmosphere Range: 100
Atmosphere Range: 100-500/1/2.5 km Damage: 10D
Damage: 6D
Note:

58
T-65AC4 X-Wing Search: 70/3D
Focus: 3/3D+2
Craft: Incom T-65AC4 X-Wing Twin Laser Cannon
Affiliation: New Republic Fire Arc: Dorsal turret
Era: New Republic Skill: Starship gunnery
Source: The Jedi Academy Sourcebook (page 125), Fire Control: 2D
Starships of the Galaxy (page 74) Space Range: 1-3/13/25
Type: Space superiority fighter Atmosphere Range: 100-300/1.3/2.5 km
Scale: Starfighter Damage: 5D
Length: 12.5 meters Quad Turbolaser
Skill: Starfighter piloting: X-wing Fire Arc: Ventral turret
Crew: 1 and astromech droid (can coordinate) Skill: Starship gunnery
Crew Skill: Starfighter piloting 4D+1, starship gunnery Fire Control: 3D
4D+2, starship shields 3D Space Range: 1-2/8/1.5
Cargo Capacity: 150 kilograms Atmosphere Range: 100-200/800/1.5 km
Consumables: 1 week Damage: 6D
Cost: 200,000 credits (new) 18 Configurable Hardpoints *
Hyperdrive Multiplier: x1 Fire Arc: Front
Nav Computer: Uses astromech droid programmed with Skill: Starship gunnery
10 jumps Fire Control: 1D+2
Maneuverability: 3D+2
Space: 12
Atmosphere: 450; 1,300 kmh
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 85/2D
Focus: 4/4D
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D+2
Space Range: 1-4/15/27
Atmosphere Range: 100-400/1.5/2.7 km
Damage: 6D+2 Space Range: 1-2/8/15 for missiles, 1/3/7 for torpedoes,
2 Proton Torpedo Launchers 1/2/5 for heavy rockets, 1/2/3 for heavy proton bombs.
Fire Arc: Front Atmosphere Range: 100-200/800/1.5 km for missiles, 50-
Skill: Starship gunnery 100/300/700 for torpedoes, 50-100/200/500 for heavy
Fire Control: 2D+1 rockets, 50-100/200/300 for heavy proton bombs.
Space Range: 1/4/8 Damage: The K-wing may carry up to 18 proton torpedoes
Atmosphere Range: 30-100/400/800 (9D), 18 concussion missiles (8D) (or any combination of the
Damage: 9D two), 2 heavy bombs (10D, capital scale), 8 heavy rockets
(8D), or 4 heavy space bombs (11D).

K-Wing Assault Bomber


Craft: Koensayr BTL-S8 K-Wing Assault Starfighter
Corellian Lancet
Affiliation: New Republic Craft: Corellian Engineering Corporation LX-980 Lancet
Era: New Republic Affiliation: New Republic
Type: Close/precision aero-space bomber Era: New Republic
Scale: Starfighter Type: Judicial enforcement craft
Length: 16 meters Scale: Starfighter
Skill: Starfighter piloting: K-wing Length: 14.1 meters
Crew: 1, gunners: 1 Skill: Starfighter piloting: LX-980 Lancet
Cargo Capacity: 50 kilograms Crew: 1
Consumables: 4 days Crew Skill: Starfighter piloting 3D, starship gunnery 3D,
Cost: 210,000 credits starship shields 3D
Maneuverability: 2D Passengers: 1
Space: 7 Cargo Capacity: 60 kilograms
Atmosphere: 350; 1,000 kmh Consumables: 1 week
Hull: 4D+2 Cost: Not available For sale
Shields: 2D Hyperdrive Multiplier: x2
Sensors: Nav Computer: Yes
Passive: 20/1D Maneuverability: 2D
Scan: 35/2D Space: 9

59
Length: 5.3 meters
Skill: Starfighter piloting: Defender
Crew: 1, gunners: 1
Crew Skill: Varies widely
Cargo Capacity: 50 kilograms
Consumables: 1 week
Maneuverability: 4D (1D+2 in atmosphere)
Space: 8
Atmosphere: 350; 1,000 kmh
Hull: 2D+2
Shields: 1D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/3D
Focus: 4/4D
Weapons:
3 Laser Cannons (fire linked)
Fire Arc: Front
Crew: 1 (gunner)
Skill: Starship gunnery
Fire Control: 2D
Hull: 2D+2 Space Range: 1-5/20/35
Shields: 2D Atmosphere Range: 100-500/2/3.5 km
Sensors: Damage: 6D
Passive: 20/0D
Scan: 45/1D+1
Search: 85/2D+2 Cal Medium Starfighter
Focus: 4/4D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Defender
Craft: Republic Engineering Corporation Defender
Starfighter
Affiliation: New Republic
Era: New Republic
Source: The DarkStryder Campaign – Boxed Set (pages Craft: MCS107 Cal-class Medium Starfighter
77-79) Affiliation: New Republic
Type: Short-range defense fighter Era: New Republic
Scale: Starfighter Type: Medium starfighter
Scale: Starfighter
Length: 15.6 - 17.2 meters
Skill: Starfighter pilotinging: Cal Starfighter
Crew: 1, gunners: 1, 1 astromech droid (can coordinate and
repair)
Crew Skill: Starfighter piloting 6D*, starship gunnery
5D+1*, starship shields 4D*
*Mon Calamari Cal Starfighters are configured to provide
Mon Calamari with their +1D bonus for being in moist
environments. These skill levels do not reflect these
bonuses.
Cargo Capacity: 100 kilograms
Consumables: 1 week
Cost: Not available for sale (Black Market only: 400,000
(new), 300,500 (used))
Hyperdrive Multiplier: x1
Nav Computer: Uses astromech droid programmed with
10 jumps
Maneuverability: 4D
Space: 10

60
Atmosphere: 400; 1,200 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 75/2D
Focus: 4/4D+1
Stealth Mode: +2D to sensor difficulty, but -4 to Space
Weapons:
3 Laser Cannons
Fire Arc: 2 front, 1 turret
Crew: 2 front (pilot), 1 turret (gunner)
Skill: Starship gunnery
Fire Control: 3D (back: 1D)
Space Range: 1-4/16/35
Atmosphere Range: 2-8/32/70 km
Damage: 5D
2 Ion Cannons
Fire Arc: Front Notes: When three Starlancer Project Starships fire
Skill: Starship gunnery their Starlancer Cannons at a focusing ship and make
Fire Control: 2D a successful attack, the damage from their attacks is
Space Range: 1-3/7/36 combined and redirected at a target of the focusing ship’s
Atmosphere Range: 100-300/700/3.6 km choice, and the focusing ship takes no damage. Starlancer
Damage: 4D ships may fire at targets at and beyond sensor range when
Concussion Missile Tube (12 missiles) fed data from another source.
Fire Arc: Turret
Crew: 1
Skill: Missile weapons: concussion missiles XJ X-Wing
Fire Control: 3D
Craft: Incom T65XJ X-Wing
Space Range: 1-3/7/14
Affiliation: New Republic
Atmosphere Range: 100-300/700/1.4 km
Era: New Republic
Damage: 7D
Source: Power of the Jedi Sourcebook (page 59)
Type: Space superiority starfighter
Starlancer Project Starship Scale: Starfighter
Length: 12.5 meters
Craft: Starlancer Project Starship Skill: Starfighter piloting: X-Wing
Affiliation: New Republic Crew: 1
Era: New Republic Crew Skill: All appropriate skills at 6D
Type: Superweapon starfighter Cargo Capacity: 25 kilograms
Scale: Starfighter Consumables: 3 days
Length: 8.7 meters Cost: 140,000 (new), 125,000 (used)
Skill: Starfighter piloting: Starlancer Hyperdrive Multiplier: x1
Crew: 1 Nav Computer: Astromech droid programmed with 10
Crew Skill: Starfighter piloting 3D+1, capital ship gunnery 4D jumps
Cargo Capacity: 15 kilograms Maneuverability: 3D+2
Consumables: 1 day Space: 9
Cost: Not available for sale (estimated value 159,000 Atmosphere: 400; 1,150 kmh
credits) Hull: 5D
Space: 3 Shields: 1D+2
Atmosphere: 260; 750 kmh
Hull: 1D
Shields: 1D
Sensors
Passive: 30/1D+1
Scan: 80/2D+2
Search: 130/4D
Focus: 10/4D+2
Weapons:
Starlancer Cannon
Fire Arc: Front
Crew: Pilot
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 10-15/30/60
Damage: 7D

61
Sensors: Crew Skill: All appropriate skills at 6D
Passive: 30/0D Cargo Capacity: 35 kilograms
Scan: 60/1D Consumables: 3 days
Search: 90/2D Cost: 315,000 (new), 220,000 (used)
Focus: 4/4D Hyperdrive Multiplier: x1
Weapons: Nav Computer: Astromech droid programmed with 10
4 Heavy Laser Cannons (fire-linked) jumps
Fire Arc: Front Maneuverability: 4D
Skill: Starship gunnery Space: 10
Fire Control: 4D Atmosphere: 415; 1,200 kmh
Space Range: 1-3/12/25 Hull: 5D
Atmosphere Range: 100-300/1.2/2.5 km Shields: 2D (plus back-up generators)
Damage: 7D Sensors:
3 Proton Torpedo Launchers (3 torpedoes each) Passive: 30/0D
Fire Arc: Front Scan: 60/1D
Skill: Starship gunnery Search: 90/2D
Fire Control: 3D Focus: 4/4D
Space Range: 1/3/7 Weapons:
Atmosphere Range: 100/300/700 4 Heavy Laser Cannons (fire-linked)
Damage: 9D Fire Arc: Front
Skill: Starship gunnery
Fire Control: 4D
XJ3 X-Wing Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Craft: Incom T65XJ3 X-Wing
Damage: 7D
Era: New Jedi Order
3 Proton Torpedo Launchers (4 heavy torpedoes each)
Affiliation New Republic / Jedi Order
Fire Arc: Front
Source: New Jedi Order Sourcebook (page 140)
Skill: Starship gunnery
Type: Space superiority starfighter
Fire Control: 4D
Scale: Starfighter
Space Range: 1/3/7
Length: 12.6 meters
Atmosphere Range: 100/300/700
Skill: Starfighter piloting: X-Wing
Damage: 10D (14D if loaded with “shadow bombs”)
Crew: 1

62
SPACE TRANSPORTS

63
Pods
Cargo capacity: 100 kg
E3 Lifeboat E Consumables: 1 week
Cost: 800 (new), 200 (used)
Weight: 700 kg
Space: 1 (launch booster: 4)
Atmosphere: 210; 600 kmh
Hull: 3D
Sensors:
Passive: 5/0D

Corellian Escape Pod

Craft: His Grace the Duke Gadal-Herm’s Safety Inspectorate


E3-Standard Starship Lifeboat E
Affiliation: General
Era: Rise of the Empire
Type: Escape pod
Scale: Starfighter
Length: 3.5 meters diameter
Skill: Space transports: escape pod
Crew: 1
Passengers: None Craft: Corellian Engineering Corporation Escape Pod
Cargo Capacity: 60 kilograms Affiliation: General
Consumables: 2 weeks Era: Rise of the Empire
Maneuverability: 1D Source: Cracken’s Rebel Field Guide (page 46)
Space: 3 Type: Escape pod
Atmosphere: 250; 700 kmh Scale: Starfighter
Hull: 1D Crew: None
Sensors: Passengers: 6
Passive: 15/1D Cargo Capacity: 18 kilograms (personal gear for six)
Consumables: 1 week (for six passengers)
Hyperdrive Multiplier: No
One-Man Escape Pod Hyperdrive Backup: No
Nav Computer: None
Space: 0
Maneuverability: 0D
Hull: 1D

PICTURE
Escape Pod
REMOVED

Craft: Faberstien-Lago PES-550


Affiliation: General
Era: Rise of the Empire
Type: Escape pod
Scale: Speeder
Length: 1.5 meters
Skill: Space transports: PES-550
Crew: 1

64
Craft: Escape Pod Craft: Alliance Squad Pod
Affiliation: General Affiliation: Rebel Alliance
Era: Rise of the Empire Era: Rebellion
Source: Starships of the Galaxy (pages 66-67), The Essential Source: Rules of Engagement: The Rebel SpecForce
Guide to Vehicles and Vessels (pages 50-51) Handbook (page 48)
Type: Ship lifeboat Type: Modified escape pod
Scale: Starfighter Scale: Starfighter
Length: 3.5 meters Length: 6 meters
Crew: 0 Skill: None
Passengers: 8 Crew: None
Cargo Capacity: None Passengers: 10
Consumables: 1 day Cargo Capacity: 100 kilograms
Cost: 20,000 (new) Consumables: 1 day
Maneuverability: 0D Maneuverability: 2D
Space: 1 Space: 10
Atmosphere: 210; 600 kmh Atmosphere: 415; 1,200 kmh (drop)
Hull: 1D+1 Hull: 1D
Note: The pods are automatic, and head toward their
landing point at full speed, with evasive maneuvers
Lifeboat programmed in.
Craft: Corellian Engineering
Corporation Survivor
Affiliation: General
Troop Pod
Era: Old Republic
Source: Han Solo and the
Corporate Sector Sourcebook
p.99
Type: Emergency Lifeboat
Scale: Starfighter
Length: 10 meters
Skill: Space transports:
Lifeboat
Crew Skill: Varies by passengers
Crew: 1
Passengers: 14
Cargo Capacity: None but emergency gear
Consumables: 1 week
Cost: 18,000 (new), 5,600 (used)
Space: 2
Atmosphere: 225; 650 kmh
Maneuverability: 1D
Hull: 1D
Sensors:
Passive: 10/1D

Squad Pod

Craft: Imperial Troop Pod


Affiliation: Empire
Era: Rise of the Empire
Source: Rules of Engagement: The Rebel SpecForce
Handbook (pages 103-104)
Type: Orbit-to-surface deployment pod
Scale: Starfighter
Length: 10 meters
Skill: None
Crew: None
Passengers: 20
Cargo Capacity: 200 kilograms
Consumables: 1 day

65
Yachts
Maneuverability: 3D
Space: 10
Atmosphere: 415; 1,200 kmh (drop)
Hull: 2D
Note: +2D to sensor operator’s difficulty to identify; failure
usually indicates the pod is a meteor or stray hunk of
scrap.

Supply Pod Jemlaat Sail Yacht


Craft: Imperial Troop Drop Pod Craft: Hyrotil Jemlaat-class In-System Sail Yacht
Affiliation: Empire Affiliation: General
Era: Rise of the Empire Era: Old Republic
Source: Rules of Engagement: The Rebel SpecForce Source: Adventure Journal 15
Handbook (pages 104) Type: Sail yacht
Type: Orbit-to-surface deployment pod Scale: Starfighter
Scale: Starfighter Length: 22 meters
Length: 10 meters Skill: Arcahic starship piloting
Skill: None Crew: 1
Crew: None Crew Skill: Varies widely, but typically 3D-5D
Passengers: None Passengers: 6
Cargo Capacity: 1 metric ton Cargo Capacity: 35 metric tons
Maneuverability: 3D Consumables: 2 months
Space: 10 Cost: 48,000 credits (used only)
Atmosphere: 415; 1,200 kmh (drop) Maneuverability: 1D
Hull: 2D Space: 2 (sublight engines), 3 (sails)
Weapons: Atmosphere: 225; 650 kmh
Self-Destruct Charge Hull: 3D
Blast Radius: 50/150/300 Shields: 1D
Damage: 4D Sensors:
Passive: 10/0D
Scan: 20/1D
Search: 40/2D
Focus: 2/3D

Mindabaal Custom Pleasure Yacht


Craft: Mindabaal Custom Pleasure Yacht
Affiliation: General
Era: Rise of the Empire
Source: Pirates & Privateers (page 71)
Type: Personal yacht
Scale: Starfighter
Length: 30.1 meters
Skill: Space transports: Mindabaal Custom yacht
Crew: 2
Crew Skill: Varies widely
Passengers: 8
Cargo Capacity: 35 metric tons
Consumables: 5 weeks
Cost: 400,000 (new), 200,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x14
Nav Computer: Yes
Maneuverability: 2D
Space: 8

66
Atmosphere: 365; 1,050 kmh
Hull: 3D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Note: Modification rolls gain a +5 bonus, and the system
can be modified up to 2D, more than the usual maximum.

1550-LEX Space Yacht Crew Skill: Varies widely


Passengers: 7
Cargo Capacity: 10 metric tons
Consumables: 4 months
Cost: 185,000 (mew), 92,500 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 3D+2
Shields: 1D
Sensors:
Passive: 20/1D
Scan: 40/2D
Search: 60/3D
Focus: 3/3D+2
Craft: SoroSuub 1550-LEX Space Yacht
Weapons:
Affiliation: General
2 Laser Cannons (fire-linked)
Era: Rise of the Empire
Fire Arc: Front
Source: Adventure Journal 13
Skill: Starship gunnery
Type: Space Yacht
Fire Control: 1D
Scale: Starfighter
Space Range: 1-3/12/25
Length: 30.4 meters
Atmosphere Range: 100-300/1.2/2.5 km
Skill: Space transports: SoroSuub 1550
Damage: 5D
Crew: 2
Crew Skill: Varies widely
Passengers: 6
Cargo Capacity: 50 metric tons
Luxurious Space Yacht
Consumables: 2 months Craft: Ghtroc Industries Luxurious-class Space Yacht
Cost: 200,000 credits (new), 100,000 credits (used) Affiliation: General
Hyperdrive Multiplier: x2 Era: Rebellion
Hyperdrive Backup: x12 Source: Classic Campaigns (page 67)
Nav Computer: Yes Type: Private space yacht
Maneuverability: 1D+2 Scale: Starfighter
Space: 5 Length: 31 meters
Atmosphere: 295; 850 kmh Skill: Space transports: Luxurious space yacht
Hull: 3D Crew: 1
Shields: 1D Crew Skill: Varies widely
Sensors: Passengers: 8
Passive: 10/0D Cargo Capacity: 30 metric tons
Scan: 25/1D Consumables: 2 months
Search: 40/2D Cost: 350,000 (new), 120,000 (used)
Focus: 3/3D Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
WUD-500 Star Yacht Maneuverability: 1D
Space: 8
Craft: Modified WUD-500 Star Yacht
Atmosphere: 365; 1,050 kmh
Affiliation: General
Hull: 2D
Era: Rise of the Empire
Shields: 1D
Source: Gamer Magazine Issue 4
Sensors:
Type: Star yacht
Passive: 15/1D
Scale: Starfighters
Scan: 30/2D
Length: 18.5 meters
Search: 45/3D
Skill: Space transports: WUD-500
Focus: 6/4D
Crew: 1

67
Starwind Yacht
Craft: Kuat Drive Yards Starwind-class Pleasure Yacht
Affiliation: General
Era: Rebellion
Source: Stock Ships (pages 9-11), Pirates & Privateers (page
72)
Type: Space yacht
Scale: Starfighter
Length: 50 meters
Skill: Space transports: Starwind
Crew: 5
Crew Skill: Varies widely
Passengers: 10

Cargo Capacity: 20 metric tons


Consumables: 2 months
Cost: 1,000,000 (new), 450,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 35/2D
Focus: 2/2D+2
Deckplan Key:
1. Cockpit
2. Computer/Life Support
3. Equipment Storage
4. Armory
5. Crew Refresher
6. Crew Galley
7. Passenger Galley
8. Pantry/Backup Autochef
9. Equipment Storage
10. Autochef Computer
11. Stateroom
12. Passenger Lounge
13. Dining Room
14. Zergo-G Relaxation Chamber
15. Holotheater
16. Crew Area
17. Crew Quarters
18. Escape Pod
19. Cargo Bay
20. Audio-Visual Library
21. Game Room
22. Sensory Deprivation Chamber
23. Engineering Deck
24. Passenger Boarding Ramp
25. Crew Boarding Ladder

68
Crew Skill: Varies widely
Aavman Extravagance 11-S Passengers: 8
Cargo Capacity: 75 metric tons
Consumables: 1 month
Cost: 225,000 credits (new), 110,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 2D+2
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Craft: Aavman Extravagance 11-S Focus: 2/3D
Affiliation: General
Era: Old Republic
Source: Pirates & Privateers (page 71) Luxury 3000 Yacht
Type: Space yacht
Scale: Starfighter
Length: 44 meters
Skill: Space transports: Aavman Extravagance 11-S
Crew: 2, skeleton: 1/+10
Crew Skill: Varies widely
Passengers: 24
Cargo Capacity: 40 metric tons
Consumables: 1 month
Cost: 250,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 15/0D Craft: SoroSuub Luxury 3000
Scan: 30/1D Affiliation: General
Search: 50/3D Era: Rise of the Empire
Focus: 2/4D Source: Pirates & Privateers (pages 70-71), The Essential
Guide to Vehicles and Vessels (pages 98-99)
Type: Private space yacht
Luxury 2800 Yacht Scale: Starfighter
Length: 50 meters
Skill: Space transports: Luxury 3000 yacht
Crew: 1
Crew Skill: Varies widely
Passengers: 10
Cargo Capacity: 100 metric tons
Consumables: 1 month
Cost: 250,000 (new), 150,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x14
Nav Computer: Yes
Maneuverability: 1D
Craft: SoroSuub Luxury 2800 Space: 5
Affiliation: General Atmosphere: 295; 850 kmh
Era: Rise of the Empire Hull: 2D+2
Source: Adventure Journal 11 Shields: 1D
Type: Private space yacht Sensors:
Scale: Starfighter Passive: 25/1D
Length: 37 meters Scan: 50/2D
Skill: Space transports: SoroSuub 2800 Search: 75/2D+2
Crew: 1 Focus: 3/3D

69
Cost: 125,000
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 6D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D

Luxury Cruiser 200

Craft: SoroSuub Luxury Cruiser 200


Affiliation: General
Era: Rebellion
Source: Pirates & Privateers (page 71)
Type: Personal yacht
Scale: Starfighter
Length: 100 meters
Crew: 2, skeleton: 1/+10
Skill: Space transports: Luxury Cruiser 200 yacht
Crew Skill: Varies widely
Passengers: 28
Cargo Capacity: 15 metric tons
Consumables: 3 months

70
Luxury 5000 Yacht
Craft: SoroSuub Luxury 5000
Affiliation: General
Era: Rebellion
Type: Private space yacht
Scale: Starfighter
Length: 65 meters
Skill: Space transports: Luxury 3000 yacht
Crew: 2, skeleton: 1/+5
Crew Skill: Varies widely
Passengers: 16
Cost: 1 million (new), 500,000 (used)
Cargo Capacity: 100 metric tons
Consumables: 6 month
Hyperdrive Multiplier: x2
Hyperdrive Backup: x14
Nav Computer: Yes
Space: 4
Atmosphere: 280; 800 kmh
Hull: 5D
Shields: 3D
Sensors:
Passive: 25/1D
Scan: 50/2D
Search: 75/2D+2
Focus: 3/3D

PICTURE
REMOVED

71
Baudo Star Yacht
Craft: Baudo-class
Star Yacht
Affiliation: General
Era: Rise of the Empire
Source: Pirates &
Privateers (pages 71-72)
Type: Space yacht
Scale: Starfighter
Length: 32 meters
Skill: Space transports: Baudo yacht
Crew: 1
Crew Skill: Varies widely
Passengers: 8
Cargo Capacity: 35 metric tons
Consumables: 1 month
Cost: 400,000 (new), 250,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x7
Nav Computer: Yes
PICTURE
Maneuverability: 1D
Space: 10
REMOVED
Atmosphere: 415; 1,200 kmh
Hull: 2D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D

72
Weapons:
Minstrel Space Yacht 2 Triple Blasters (fire-linked)
Fire Arc: Front
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
Tractor Beam Projector
Fire Arc: Front
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Damage: 5D
Craft: Ubrikkian Minstrel-class Space Yacht Deckplan Key:
Affiliation: General /Hutts 1. Audience Chamber
Era: Rise of the Empire 2. Observation Deck
Source: Instant Adventures (page 25), Tempest 3. Master Suite
Feud (page 126), The Essential Guide to 4. Passenger Quarters
Vehicles and Vessels (pages 92-93) 5. Engine Power Feed Chambers
Type: Interstellar pleasure craft 6. Lift (Up to Observation Dome, Deck, Down to Crew and
Scale: Capital Cargo Levels)
Length: 160 meters 7. Observation Dome Deck
Skill: Space transports: 8. Passenger Deck
Minstrel-class space yacht 9. Crew Deck
Crew: 35, gunners: 2, skeleton: 10. Cargo Deck
10/+10
Crew Skill: All skills 4D
Passengers: 112
Cargo Capacity: 90 metric tons
Consumables: 3 months
Cost: 1,450,000 (new)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 2D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/2D

73
Freighters
Craft: Hoersch-Kessel Delaya-class Courier Ship
Affiliation: General / Jedi Order
Era: Old Republic
Source: Tales of the Jedi Companion (pages 117-118),
Power of the Jedi Sourcebook (page 59)
Type: Standard courier ship
Scale: Starfighter
Length: 70 meters
Skill: Space transports: Delaya Courier Ship
Verpine Asteroid Director Crew: 2, skeleton: 1/+5
Passengers: 8
Cargo Capacity: 10 metric tons
Consumables: 2 weeks
Cost: 85,000 (new), 45,000 (used)
Hyperdrive Multiplier: x7
Hyperdrive Backup: x15
Maneuverability: 4D
Space: 7
Atmosphere: 325; 950 kmh
Hull: 4D
Shields: 4D; 3D
Sensors:
Passive: 10/0D
Scan: 15/1D
Weapons:
Proton Torpedo Launcher
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/2/5
Craft: SlaynRoche Co. Verpine Asteroid Director Atmosphere Range: 25-70/100/150
Affiliation: General Damage: 10D (high-yield), 7D (normal)
Era: Old Republic 2 Laser Cannons
Source: Galladinium’s Fantastic Technology (pages 57-58) Fire Arc: Turret
Type: Asteroid propulsion unit Skill: Starship gunnery
Scale: Starfighter Fire Control: 2D
Length: 10 meters Space Range: 1-2/10/20
Skill: Thrust unit piloting Atmosphere Range: 50-100/250/400
Crew: 1 Damage: 4D
Cargo Capacity: 50 metric tons (hauled)
Consumables: None
Cost: 12,500 Vanya Jedi Courier Ship
Availability: 2
Space: 1 Craft: Hoersch-Kessel Vanya-class Jedi Courier Ship
Note: Capable of mining and moving asteroids. Affiliation: Jedi Order
Era: Old Republic
Source: Power of the Jedi Sourcebook (page 59)
Delaya Courier Ship Type: Jedi courier ship
Scale: Starfighter
Length: 70 meters
Skill: Space transports: Vanya Courier Ship
Crew: 2, skeleton: 1/+5
Passengers: 6
Cargo Capacity: 10 metric tons
Consumables: 1 month
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Maneuverability: 4D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 4D
Sensors:
Passive: 12/0D
Scan: 25/1D
Search: 35/2D
Focus: 3/3D

74
Weapons: Space Range: 1-3/12/25
Proton Torpedo Launcher (14 missiles) Atmosphere Range: 100-300/1.2/2.5 km
Fire Arc: Front Damage: 4D
Skill: Starship gunnery 2 Light Ion Cannons (fire linked)
Fire Control: 1D Fire Arc: Turret
Space Range: 1/3/7 Skill: Starship gunnery
Atmosphere Range: 100/300/700 Fire Control: 2D
Damage: 10D Space Range: 1-3/7/36
2 Laser Cannons (fire-linked) Atmosphere Range: 100-300/700/3.6 km
Fire Arc: Turret Damage: 4D
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25 Gozanti Cruiser
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

YG-4210 Transport

Craft: Gozanti-class Cruiser


Affiliation: General
Era: Old Republic
Type: Cruiser transport
Scale: Starfighter
Length: 41.8 meters
Skill: Space transports: Gozanti
Crew: 2, skeleton: 1/+5
Passengers: 6
Cargo Capacity: 100 metric tons
Consumables: 1 month
Hyperdrive Multiplier: x3
Craft: Corellian YG-4210 Transport
Hyperdrive Backup: x21
Affiliation: General
Nav Computer: Yes
Era: Old Republic
Space: 3
Source: Star Wars Gamer Issue 2
Atmosphere: 260; 750 kmh
Type: Exploration freighter
Hull: 6D
Scale: Starfighter
Shields: 2D
Length: 24 meters
Sensors:
Skill: Space transports: YG-4210
Passive: 10/0D
Crew: 1, gunners: 2
Scan: 25/1D
Crew Skill: Varies widely
Search: 50/2D
Passengers: 12
Focus: 3/3D
Cargo Capacity: 25 metric tons
Consumables: 1 year
Cost: 40,000 (used)
Hyperdrive Multiplier: x3
Barloz Medium Freighter
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Atmosphere: 260; 750 kmh
Hull: 4D
Sensors:
Passive: 10/+1
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Partial turret (front, right, left)
Skill: Starship gunnery
Fire Control: 1D

75
Craft: Corellian Engineering Corporation Barloz-class
Freighter
Affiliation: General
Era: Old Republic
Source: Stock Ships (pages 53-55), Pirates & Privateers
(page 65), Starships of the Galaxy (page 78)
Type: Medium freighter
Scale: Starfighter
Length: 41 meters
Skill: Space transports: Barloz
freighter
Crew: 2, skeleton: 1/+5
Crew Skill: Varies widely
Passengers: 4
Cargo Capacity: 120 metric tons
Consumables: 2 months
Cost: 17,500 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/2D
Weapons:
Laser Cannon
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage: 3D
Deckplan Key
1. Cockpit
a. Pilot’s Station
b. Co-pilot’s Station
c. Sensors/Communication Station
d. Shields/Weapons Station
2. Ship’s Computer
3. Life Support Station
4. Galley
5. Refresher/Sonic Shower
6. Crew Cabin
7. Medical Bay
8. Storage Locker/Armory
9. Captain’s Cabin
10. First Mate’s Cabin
11. Common Room (with holoprojector
entertainment computer)
12. Boarding Ramp
13. Machine Shop
14. Cargo Bay
15. Cargo Elevator (to upper and lower
loading hatches)
16. Escape Pod
17. Cargo Loading Ramps
18. Main Engines/Power Core
19. Upper Gunwell
20. Engineering Section

76
Anxarta Light Freighter

Craft: Sienar Fleet Systems Anxarta-class Light Freighter


Affiliation: General Consumables: 3 months
Era: Old Republic Cost: Not available for sale
Type: Light freighter Hyperdrive Multiplier: x1
Scale: Starfighter Nav Computer: Yes
Length: 28 meters Maneuverability: 1D
Skill: Space transports: Anxarta-class freighter Space: 8
Crew: 1, gunners: 1 Atmosphere: 365; 1,050 kmh
Crew Skill: Varies widely Hull: 4D
Passengers: 6 Shields: 2D
Cargo Capacity: 100 metric tons Sensors:
Consumables: 2 months Passive: 30/1D
Cost: 32,000 (used, difficult to locate) Scan: 60/2D
Hyperdrive Multiplier: x1 Search: 90/4D
Hyperdrive Backup: x15 Focus: 4/4D+1
Nav Computer: Yes Weapons:
Maneuverability: 1D 10 Tractor Beam Projectors
Space: 5 Fire Arc: 2 left, 2 right, 2 top, 2 bottom, 1 front, 1 back
Atmosphere: 295; 850 kmh Crew: 1
Hull: 4D Skill: Tractor beam operation
Shields: 1D+2 Fire Control: 3D
Sensors: Space Range: 1-3/12/25
Passive: 10/0D Atmosphere Range: 100-300/1.3/2.5 km
Scan: 25/1D Damage: 4D
Search: 40/2D
Focus: 2/3D
Weapons: YT-700 Light Freighter
Double Laser Cannon Craft: Corellian Engineering Corp. YT-700 Transport
Fire Arc: Turret Affiliation: General
Crew: 1 Era: Old Republic
Skill: Starship gunnery Source: Adventure Journal 5
Fire Control: 2D Type: Light freighter
Space Range: 1-3/12/25 Scale: Starfighter
Atmosphere: 100-300/1.2/2.5 km Length: 21.7 meters
Damage: 3D Crew: 1 (co-pilot optional)
Passengers: 4
Cargo Capacity: 75 metric tons
Squib Momship Consumables: 2 months
Craft: Squib Merchandising’s Thrifty Cost: 18,000 (used only)
Affiliation: Squibs Hyperdrive Multiplier: x2
Era: Old Republic Hyperdrive Backup: x20
Source: Scavenger Hunt (page 6) Nav Computer: Yes
Type: Squib reclamation flagship Space: 3
Scale: Starfighter Atmosphere: 210; 600 kmh
Length: 50 meters Hull: 4D
Skill: Space transports: Thrifty Shields: 1D
Crew: 20 Sensors:
Crew Skill: Space transports 3D, tractor beam operation Passive: 10/0D
4D, astrogation 3D, starship shields 3D Scan: 25/1D
Passengers: 0 (but always room for paying customers) Search: 40/2D
Cargo Capacity: 500 metric tons Focus: 2/3D

77
Weapons:
Laser Cannon
B’zabuu Transport
Fire Arc: Turret Craft: SoroSuub B’zabuu-class Transport
Crew: 1 Affiliation: General
Skill: Starship gunnery Era: Old Republic
Space Range: 1-3/12/25 Source: Wizards Website
Atmosphere Range: 100-300/1.2/2.5 km Type: Transport
Damage: 4D Scale: Starfighter
Length: 22 meters
Skill: Space transports: B’zabuu-class transport
YT-1150 Medium Transport Crew: 2, skeleton: 1/+5
Passengers: 6
Cargo Capacity: 60 metric tons
Consumables: 3 months
Cost: 95,000 (new), 35,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D+2
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 50/2D
Focus: 3/3D
Craft: Corellian Engineering Corporation YT-1150 Medium Weapons:
Transport Dual Laser Cannon
Affiliation: General Fire Arc: Turret
Era: Old Republic Skill: Starship gunnery
Type: Space transport Fire Control: 1D
Scale: Starfighter Space Range: 1-3/12/25
Length: 31.2 meters Atmosphere Range: 100-300/1.2/2.5 km
Skill: Space transports: YT-1150 Damage: 4D
Crew: 1
Crew Skill: Space transports 3D+2, starship gunnery
3D+1, space transports repair 3D
Passengers: 6
Zuraco Cargo Hauler
Cargo Capacity: 95 metric tons Craft: Zuraco Cargo Hauler
Consumables: 1 month Affiliation: General
Cost: 74,000 (new), 15,000 (used) Era: Old Republic
Hyperdrive Multiplier: x2 Source: Pirates & Privateers (page 66)
Hyperdrive Backup: x8 Type: Stock medium freighter
Maneuverability: 1D Scale: Starfighter
Space: 4 Length: 87.3 meters
Hull: 3D Skill: Space transports: Zuraco hauler
Shields: 1D Crew: 4
Sensors: Crew Skill: Varies widely
Passive: 15/1D Passengers: 6
Scan: 40/1D+2 Cargo Capacity: 200 metric tons
Search: 80/2D+1 Consumables: 2 months
Focus: 2/3D+1 Cost: 55,000 (used)
Weapons: Hyperdrive Multiplier: x2
2 Laser Cannons (fire-linked) Hyperdrive Backup: x12
Fire Arc: Front Nav Computer: Yes
Crew: 1 Space: 6
Skill: Starship gunnery Atmosphere: 330; 950 kmh
Fire Control: 2D Hull: 5D
Space Range: 1-10/20/30 Shields: 2D
Atmosphere Range: 100-1/2/3 km Sensors:
Damage: 4D Passive: 30/1D
Scan: 80/2D
Search: 100/3D
Focus: 4/4D

78
Citadel Cruiser
Craft: Koensayr ILH-KK Citadel Civilian Cruiser
Affiliation: General
Era: Old Republic
Source: Starships of the Galaxy (page 79)
Type: Civilian transport
Scale: Starfighter
Length: 36 meters
Skill: Space transports: ILH-KK Citadel
Crew: 1 or 2
Crew Skill: Varies
Passengers: 14
Cargo Capacity: 50 metric tons
Consumables: 6 months
Cost: 205,000
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 1D+1
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/3D
Focus: 2/4D
Weapons:
2 Dual Heavy Ion Cannons
Fire Arc: Turrets
Skill: Starship gunnery
PICTURE
Fire Control: 1D
Space Range: 1-3/7/36
REMOVED
Atmosphere Range: 100-300/700/3.6 km
Damage: 5D
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Concussion Missile Tube (12 missiles)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 8D

79
CT-200 Medium Transport Wayfarer Medium Transport
Craft: Kuat Systems Engineering Wayfarer-class Medium
Transport
Affiliation: General
Era: Old Republic
Source: Polyhedron
Issue 157
Type: Space
transport
Scale: Starfighter
Length: 82 meters
Skill: Space transports: Wayfarer
Crew: 8, gunners: 2, skeleton: 2/+5
Crew Skill: All appropriate skills at 4D
Passengers: 6
Craft: Corellian Engineering Corporation CT-200 Medium Cargo Capacity: 220 metric tons
Transport Consumables: 3 months
Affiliation: General Cost: 202,500 (new), 130,000 (used)
Era: Old Republic Hyperdrive Multiplier: x2
Type: Space transport Hyperdrive Backup: x14
Scale: Starfighter Nav Computer: Yes
Length: 38.4 meters Maneuverability: 1D
Skill: Space transports: CT-200 Space: 5
Crew: 2, gunners: 2, skeleton 1/+15 Atmosphere: 295; 850 kmh
Crew Skill: Space transports 4D, starship gunnery 3D, Hull: 5D+1
starship shields 2D+2 Shields: 2D
Passengers: 6 Sensors:
Cargo Capacity: 120 metric tons Passive: 20/0D
Consumables: 1 month Scan: 40/1D
Cost: 100,000 (new), 25,000 (used) Search: 50/2D
Hyperdrive Multiplier: x3 Focus: 3/3D
Nav Computer: Yes Weapons:
Space: 3 Laser Cannon
Atmosphere: 260; 750 kmh Fire Arc: Front
Maneuverability: 2D Skill: Starship gunnery
Hull: 4D Fire Control: 1D
Shields: 2D Space Range: 1-3/12/25
Sensors: Atmosphere Range: 100-300/1.2/2.5 km
Passive: 10/0D Damage: 4D
Scan: 25/1D Quad Laser Cannon
Search: 40/2D Fire Arc: Left
Focus: 2/3D Skill: Starship gunnery
Weapons: Fire Control: 1D
Quad Laser Cannon Space Range: 1-3/12/25
Fire Arc: Turret Atmosphere Range: 100-300/1.2/2.5 km
Crew: 1 Damage: 6D
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
2 Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D

80
Nella 330 Heavy Scout Nella 330

Craft: SoroSuub Nella 330


Affiliation: General
Era: Old Republic
Type: Scout ship
Scale: Starfighter
Length: 26 meters
Skill: Space transports: Nella 330
Crew: 1, gunners: 1
Passengers: 4
Cargo Capacity: 30 metric tons
Consumables: 3 months
Cost: 122,000 (new), 30,500 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D+1
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D+1
Shields: 1D
Sensors:
Passive: 15/1D+1 PICTURE
Scan: 30/2D
Search: 45/2D REMOVED
Focus: 2/3D
Weapons:
Heavy Blaster Cannon
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 5D

Nella 342 Light Freighter


Craft: SoroSuub Nella 342
Affiliation: General
Era: Old Republic
Source: Pirates & Privateers (page 61)
Type: Light freighter
Scale: Starfighter
Length: 29.7 meters
Skill: Space transports: Nella 342
Crew: 1
Crew Skill: Varies widely
Passengers: 5
Cargo Capacity: 50 metric tons
Consumables: 2 months
Cost: 22,500 (used) Nella 352 Light Freighter
Hyperdrive Multiplier: x2
Craft: SoroSuub Nella 352
Hyperdrive Backup: x12
Affiliation: General
Nav Computer: Yes
Era: Rise of the Empire
Maneuverability: 1D
Type: Light freighter
Space: 4
Scale: Starfighter
Atmosphere: 280; 800 kmh
Length: 29.7 meters
Hull: 4D
Skill: Space transports: Nella 352
Shields: 1D
Crew: 1, gunners: 1
Sensors:
Passengers: 4
Passive: 15/1D
Cargo Capacity: 60 metric tons
Scan: 30/2D
Consumables: 2 months
Search: 45/2D
Cost: 98,000 (new), 24,500 (used)
Focus: 2/2D+1
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12

81
Nav Computer: Yes
Maneuverability: 1D
Ghtroc 440 Light Freighter
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 15/1D
Scan: 30/2D
Search: 45/2D
Focus: 2/2D+1
Weapons:
Light Laser Cannon
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D

PICTURE
REMOVED

Nella 342/352

82
Craft: Ghtroc Industries class 440 freighter Ghtroc 440
Affiliation: General
Era: Old Republic
Source: Planets Collection (page 73)
Type: Stock light freighter
Scale: Starfighter
Length: 28 meters
Skill: Space transports: Gthroc Freighter
Crew: 1 to 2 (can coordinate)
Crew Skill: Varies widely
Passengers: 4
Cargo Capacity: 100 metric tons
Consumables: 2 months
Cost: 18,500 (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 4
PICTURE
Atmosphere: 280; 800 kmh REMOVED
Hull: 4D
Shields: 1D
Sensors:
Passive: 12/0D
Scan: 25/1D
Search: 35/2D
Focus: 3/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 1D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Ghtroc 580 Light Freighter


Craft: Ghtroc 580 Light Freighter
Affiliation: General
Era: Old Republic
Source: Pirates & Privateers (page 62)
Type: Light freighter
Scale: Starfighter
Length: 37 meters
Skill: Space transports: Ghtroc 580
Crew: 1 Laser Cannon
Crew Skill: Varies widely Fire Arc: Turret
Passengers: 6 Skill: Starship gunnery
Cargo Capacity: 200 metric tons Fire Control: 1D+2
Consumables: 6 months Space Range: 1-3/12/25
Cost: 20,000 (used) Atmosphere Range: 100-300/1.2/2.5 km
Hyperdrive Multiplier: x2 Damage: 4D
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/3D
Focus: 2/4D
Weapons:

83
Cargo Capacity: 135 metric tons
Ghtroc 720 Freighter Consumables: 2 months
Cost: 98,500 (new), 23,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Atmosphere: 260; 750 kmh
Hull: 3D+2
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/3D
Focus: 2/4D
Weapons:
Craft: Ghtroc Industries class 720 Freighter
Double Laser Cannon
Affiliation: General
Fire Arc: Front
Era: Rise of the Empire
Crew: 1
Source: Core Rulebook (page 256), Platt’s Smugglers Guide
Skill: Starship gunnery
(pages 32-33)
Fire Control: 1D+2
Type: Light freighter
Space Range: 1-3/12/25
Scale: Starfighter
Atmosphere Range: 100-300/1.2/2.5 km
Length: 35 meters
Damage: 4D
Skill: Space transports: Ghtroc freighter
Crew: 1, gunners: 1
Crew Skill: Varies widely
Passengers: 10

Deckplan Key:
1. Cockpit
2. Engine Access
3. Triple Bunks
4. Head/Refresher
5. Ramp to Forward Cargo Bay
(Below Crew Sections) and
Boarding Ramp
6. Crew Lounge
7. Technical Stations
8. Storage and Repair Bay
9. Escape Pod
10. Cargo Bay (P/S)
11. Forward Cargo Bay Access
12. Galley

84
Selonian Coneship X-26 StarHaul
Craft: Incom X-26 StarHaul
Affiliation: General
Era: Rise of the Empire
Source: Pirates & Privateers (page 60)
Type: Space barge
Scale: Starfighter
Length: 55 meters
Skill: Space transports: X-26 barge
Crew: 2, plus droid
Crew Skill: Varies, typically 3D-5D
Cargo Capacity: 5,000 metric tons
Consumables: 1 week
Craft: Selonian Hunchzuc Den Coneship Cost: 400,000 (new), 175,000 (used)
Affiliation: Selonia Hyperdrive Multiplier: x4
Era: Rise of the Empire Nav Computer: Yes
Source: Cracken’s Threat Dossier (page 143), Coruscant Space: 2
and the Core Worlds (page 147) Atmosphere: 70; 200 kmh
Type: Homemade coneship Hull: 3D
Scale: Starfighter Sensors:
Length: 20.5 meters Passive: 10/1D
Skill: Archaic starship piloting: Selonian coneship Scan: 20/2D
Crew: 1 Search: 30/2D+2
Crew Skill: Archaic starship piloting 3D+1 Weapons:
Passengers: 2 Laser Cannon
Cargo Capacity: 1 metric ton Fire Arc: Turret
Consumables: 1 week Skill: Starship gunnery
Space: 5 Fire Control: 1D
Atmosphere: 225; 650 kmh Space Range: 1-3/12/25
Hull: 3D Atmosphere Range: 100-300/1.2/2.5
Damage: 3D

X-23 Space Barge


CRX-Tug

Craft: Incom X-23 StarWorker


Affiliation: General
Era: Rise of the Empire
Source: Pirates & Privateers (pages 56-60), The Star Wars
Sourcebook (pages 38-39)
Type: Intra-system space barge
Scale: Starfighter
Length: 38 meters
Skill: Space transports: X-23 barge
Crew: 2, plus labor droid, skeleton: 1/+10
Crew Skill: Varies widely
Cargo Capacity: 5,000 metric tons
Consumables: 1 week
Cost: 325,000 (new), 145,000 (used)
Nav Computer: Yes
Space: 2
Atmosphere: 225; 650 kmh
Hull: 3D
Sensors:
Passive: 5/0D
Scan: 10/1D
Search: 15/2D

85
Craft: Cuirilla-Raye Xylines-class Spacetug
Affiliation: General
Era: Rise of the Empire
Source: Pirates & Privateers (page 56)
Type: Spacetug
Scale: Starfighter
Length: 42 meters
Skill: Space transports: Xylines Spacetug
Crew: 2
Crew Skill: Varies widely
Passengers: 8
Cargo Capacity: 255 metric tons
Consumables: 2 weeks
Cost: 20,000 (used)
Maneuverability: 1D
Space: 2
Atmosphere: 80; 230 kmh
Hull: 3D
Sensors:
Passive: 5/+1
Scan: 15/1D
Search: 25/1D+1
Focus: 1/2D
Weapons:
2 Tractor Beam Projectors
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km
Damage: 5D

Z-10 Seeker

Deckplan Key
1. Cockpit
a. Pilot/Gunner Station
b. Co-pilot/Navigation Station
2. Galley
3. Ventral Autoblaster Access Hatch
4. Storage
5. Refresher
6. Bunks
7. Entry Ramp
8. Cargo Bay
9. Engineering Crawlspace
10. External Cargo Pods
Craft: Starfeld Industries Z-10 Seeker

86
Affiliation: General 1. Cockpit
Era: Rise of the Empire a. Pilot’s Station
Source: Stock Ships (pages 13-15), Pirates & Privateers b. Co-pilot’s Station
(pages 63-64) c. Sensor/Communication Station
Type: Small scouting vessel d. Shield Operator’s Station
Scale: Starfighter 2. Vestibule
Length: 20.3 meters e. Entry/Exit Elevator
Skill: Space transports: Z-10 Seeker 3. Captain’s Quarters
Crew: 1 4. Main Computer and Life Support Control
Crew Skill: Varies, typically 3D-5D 5. Common Room/Crew Lounge
Passengers: 2 6. Crew Quarters
Cargo Capacity: 45 metric tons 7. Refresher
Consumables: 2 months 8. Zero-G Relaxation Chamber
Cost: 86,000 (new), 69,000 (used) 9. Holotheater
Hyperdrive Multiplier: x1 10. Galley
Hyperdrive Backup: x12 11. Medical Bay
Nav Computer: Yes 12. Airlock Access Hatch
Maneuverability: 3D 13. Access to Gun Turret 19. Co-pilot’s Quarters
Space: 7 14. Engineering Section 20. Foyer/Entry Area
Atmosphere: 350; 1,000 kmh 15. Hyperdrive Engines 21. Entry/Exit Elevator
Hull: 3D 16. Sublight Engines 22. Access to Escape Pod
Sensors: 17. Repulsorlift Engines 23. Storage/Cargo Hold
Passive: 20/1D 18. Stabilizers Passengers: 6
Scan: 40/1D+2
Search: 65/2D
Focus: 3/3D
Weapons:
Autoblaster
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D (0D if sensors inoperable)
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km
Damage: 3D+1
Notes: All difficulty numbers to modify the Z-10 add +10.
Without cargo pods Space increases +2 and Maneuverability
increases 1D+1.

Lantillian Short Hauler


Craft: Lantillian ShipWrights GX1 Short Hauler
Affiliation: General
Era: Rise of the Empire
Source: Stock Ships (pgs 5-7), Pirates & Privateers (pg 65)
Type: Pleasure craft
Scale: Starfighter
Length: 27 meters
Skill: Space transports: Lantillian short hauler
Crew: 4, skeleton: 2/+5
Crew Skill: Varies widely
Deckplan Key

87
Cargo Capacity: 85 metric tons
Consumables: 1 month
Cost: 20,500 (used only)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/2D
Weapons:
Laser Cannon 1. Cockpit
Fire Arc: Turret 2. Entry Ramp/Airlock
Crew: 1 (can be fired by pilot or co-pilot, +5 to difficulty) a. Emergency Kits
Skill: Starship gunnery 3. Airlock/Vestibule
Fire Control: 1D 4. Refresher
Space Range: 1-3/12/25 5. Cabin
Atmosphere Range: 100-300/1.2/2.5 km 6. Cabin
Damage: 3D 7. Lounge
8. Overhead Viewport
9. Escape Pod
Starlight Freighter 10. Engineering Station
Craft: Rendili-Surron Starlight-class Freighter 11. Cargo Bay
Affiliation: General 12. Repulsorlift Platform
Era: Rise of the Empire 13. Communications/Sensor Array
Source: Stock Ships (pages 37-39),
Pirates & Privateers (page 63)
Type: Light freighter
Scale: Starfighter
Length: 34 meters
Skill: Space transports:
Starlight freighter
Crew: 2
Crew Skill: Varies widely
Passengers: 4
Cargo Capacity: 50 metric tons
Consumables: 3 weeks
Cost: 26,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 20/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Blaster Cannon
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D

Deckplan Key

88
XS-800 Light Freighter 10.
11.
Refresher
Galley
12. Medical Bay
13. Escape Pod
14. Engineering Section/Machine Shop
15. Engines
16. Cargo Bay
17. Cargo Bay Loading Elevator

Craft: Corellian Engineering Corp. XS-800 Light Freighter


Affiliation: General
Era: Rebellion
Source: Stock Ships (pages 21-23)
Type: Light freighter
Scale: Starfighter
Length: 30.2 meters
Skill: Space transports: XS-800
Crew: 1 to 2 (can coordinate)
Passengers: 8
Cargo Capacity: 115 metric tons
Consumables: 2 months
Cost: 37,500 (new)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D
Shields: 1D+2
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/3D
Focus: 2/4D
Weapons:
Double Laser Cannon (fire linked)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Deckplan Key
1. Bridge
a. Pilot’s Station
b. Co-pilot’s Station
c. Sensors/Communications Station
d. Shield Operator’s Station
2. Quarters
3. Storage Locker
4. Computer/Life Support
5. Ramp to cockpit
6. Access to Ventral Airlock
7. Primary Access Corridor
8. Common Room
9. Access to Dorsal Sensor Dish

89
Corona Transport

PICTURE
REMOVED

Craft: Kuat Drive Yards Corona Transport


Affiliation: General
Era: Rise of the Empire
Source: Pirates & Privateers (page 62)
Type: Stock light freighter
PICTURE
Scale: Starfighter
Length: 28.4 meters
REMOVED
Skill: Space transports: Corona transport
Crew: 1 (optional co-pilot)
Crew Skill: Varies widely
Passengers: 6
Cargo Capacity: 80 metric tons
Consumables: 2 months
Cost: 105,000 (new), 27,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D+2
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D+2
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Cost: 65,000 credits
Skill: Starship gunnery
Hyperdrive Multiplier: x2
Fire Control: 2D
Hyperdrive Backup: x10
Space Range: 1-3/12/25
Nav Computer: Yes
Atmosphere Range: 100-300/1.2/2.5 km
Maneuverability: 1D+2
Damage: 4D
Space: 6
Atmosphere: 330; 950 kmh
Crinya Light Freighter Hull: 3D+2
Shields: 1D
Craft: Gallofree Yards Crinya-class Light Freighter
Affiliation: General / Rebel Alliance
Era: Rise of the Empire
Source: Classic Campaigns (page 90)
Type: Light freighter
Scale: Starfighter
Length: 29.2 meters
Skill: Space transports: Crinya-class freighter
Crew: 2 (1 can coordinate)
Crew Skill: Varies
Passengers: 7
Cargo Capacity: 90 metric tons
Consumables: 2 months

90
Sensors: Damage: 9D
Passive: 10/1D Notes: The Mantaris-class transport can be fitted with up
Scan: 25/1D+2 to four bubble-shaped, modular sections. These sections
Search: 40/2D can increase cargo or passenger capacity, or be used to
Focus: 4/2D+2 transport wildlife. Each modular section can accommodate
Weapons: and additional 30 passengers, or an extra 100 metric tons
Laser Cannon of cargo.
Fire Arc: Turret
Crew: 1 (co-pilot)
Skill: Starship gunnery
Fire Control: 2D (can be fired by pilot at 0D)
D9 Runner Light Freighter
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Mantaris Amphibious Transport

Craft: Theed Palace Space Vessel Eng. Corps/Otoh Gunga


Bongowerks Mantaris-class Amphibious Medium Transport
Affiliation: Naboo
Craft: Kuat Drive Yards D9 Runner light freighter
Era: Rise of the Empire
Affiliation: General
Source: Wizards Website
Era: Rise of the Empire
Type: Medium transport
Source: Secrets of the Sisar Run (pages 10-11)
Scale: Starfighter
Type: Light freighter
Length: 68 meters (plus 30 meter long heat sink finials)
Scale: Starfighter
Skill: Space transports: Mantaris
Length: 23 meters
Crew: 4 and 1 Astromech droid
Skill: Space transports: D9 Runner
Crew Skill: Typically 4D in all applicable skills.
Crew: 1, gunners: 1
Passengers: 20, plus additional depending on attached
Crew Skill: Varies widely
modules (see below)
Passengers: 4
Cargo Capacity: 250 metric tons, plus additional depending
Cargo Capacity: 80 metric tons
on attached modules (see below)
Consumables: 2 months
Consumables: 3 months, plus additional depending on
Cost: 80,000 (new), 22,000 (used)
attached modules (see below)
Hyperdrive Multiplier: x2
Cost: 280,000 (new)
Hyperdrive Backup: x16
Hyperdrive Multiplier: x2
Nav Computer: Yes
Hyperdrive Backup: x8
Space: 4
Nav Computer: Yes
Atmosphere: 280; 800 kmh
Maneuverability: 1D
Hull: 3D+2
Space: 6
Shields: 1D+2
Atmosphere: 330; 950 kmh
Sensors:
Hull: 4D
Passive: 15/0D
Shields: 1D
Scan: 25/1D
Sensors:
Search: 40/3D
Passive: 10/0D
Focus: 2/4D
Scan: 25/1D
Weapons:
Search: 40/2D
Double Laser Cannon
Focus: 2/3D
Fire Arc: Turret
Weapons:
Crew: 1
2 Concussion Missile Launchers (6 missiles each)
Skill: Starship gunnery
Fire Arc: 1 front, 1 back
Fire Control: 1D
Skill: Starship gunnery
Space Range: 1-3/12/25
Fire Control: 1D
Atmosphere Range: 100-300/1.2/2.5 km
Space Range: 1/3/7
Damage: 4D
Atmosphere Range: 50-100/300/700

91
YU-410 Light Freighter

Cargo Capacity: 100 metric tons


Consumables: 2 months
Cost: 100,000 (new), 25,000 (used)
Craft: YU-410 Light Freighter Hyperdrive Multiplier: x2
Affiliation: General Hyperdrive Backup: x12
Era: Rise of the Empire Nav Computer: Yes
Source: Gamer Magazine Issue 2 Space: 4
Type: Light freighter Atmosphere: 480; 800 kmh
Scale: Starfighter Hull: 4D
Length: 44 meters Shields: 1D
Skill: Space transports: YU-410 Sensors:
Crew: 4, gunners: 4 Passive: 10/0D
Crew Skill: Varies widely Scan: 25/1D
Passengers: 12 Search: 40/2D
Cargo Capacity: 250 metric tons Focus: 2/3D
Consumables: 2 months Weapons:
Cost: 200,000 (new), 80,000 (used) 2 Laser Cannons
Hyperdrive Multiplier: x2 Fire Arc: Turret
Hyperdrive Backup: x12 Crew: 1
Nav Computer: Yes Skill: Starship gunnery
Space: 4 Fire Control: 2D
Atmosphere: 280; 800 kmh Space Range: 1-3/12/25
Hull: 4D+2 Atmosphere Range: 100-300/1.2/2.5 km
Sensors: Damage: 4D
Passive: 10/0D
Scan: 25/1D
Search: 40/2D Epoch Light Freighter
Focus: 2/3D
Craft: Shobquix Yards Epoch-class Light Freighter
Weapons:
Affiliation: General
4 Double Laser Cannons
Era: Rise of the Empire
Fire Arc: 2 turret, 1 front/right, 1 front/left
Source: Adventure Journal
Skill: Starship gunnery
Type: Light Freighter
Fire Control: 3D
Scale: Starfighter
Space Range: 1-3/12/25
Length: 23 meters
Atmosphere Range: 100-300/1.2/2.5 km
Skill: Space transports: Epoch-class freighter
Damage: 5D
Crew: 1
Crew Skill: Varies widely
YL-2200 Light Freighter Passengers: 8
Cargo Capacity: 180 metric tons
Craft: Corellian Engineering Corporation YL-2200 Consumables: 2 months
Affiliation: General Cost: 28,000 credits (used)
Era: Rise of the Empire Hyperdrive Multiplier: x2
Source: Galaxy Guide 3 – The Empire Strikes Back (page Hyperdrive Backup: x10
88) Nav Computer: Yes
Type: Stock light freighter Maneuverability: 1D
Scale: Starfighter Space: 4
Length: 28.2 meters Atmosphere: 280; 800 kmh
Skill: Space transports: YL-2200 Hull: 4D
Crew: 1 (1 can coordinate), gunners: 1 Shields: 1D
Passengers: 6 Sensors:

92
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Crew: Pilot
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere: 100-300/1.2/2.5 km
Damage: 5D

3-Z Light Freighter


Craft: Nova-Drive 3-Z Light Freighter
Affiliation: General
Era: Rise of the Empire
Source: Stock Ships (pages 33-35)
Type: Light freighter
Scale: Starfighter
Length: 28 meters
Skill: Space transports: Nova-Drive 3-Z
Crew: 2
Passengers: 8
Cargo Capacity: 150 metric tons
Consumables: 2 months
Cost: 60,000 credits (new), 20,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D+2
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 40/1D+2
Focus: 2/2D
Weapons:
2 Laser Cannons
Fire Arc: Front, right, back
Crew: 1 (co-pilot)
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D
Deckplan Key
1. Cockpit
2. Escape Pod
3. Landing Ramp
4. Cargo Bay
5. Crew Lounge
6. Crew Cabins
7. Armory
8. Captain’s Cabin
9. Cargo Bay
10. Cargo Bay
11. Engineering Station
12. Medical Bay
13. Storage Area

93
B-7 Light Freighter

Craft: Loronar B-7 Light Freighter


Affiliation: General Cargo Capacity: 120 metric tons
Era: Rise of the Empire Consumables: 3 months
Source: The DarkStryder Campaign – Boxed Set (pages Cost: 21,000 (used)
79-80) Hyperdrive Multiplier: x2
Type: Light freighter Hyperdrive Backup: x15
Scale: Starfighter Nav Computer: Yes
Length: 19 meters Maneuverability: 1D+1
Skill: Space transports: B-7 Space: 5
Crew: 1, gunners: 1 Atmosphere: 290; 850 kmh
Crew Skill: Varies widely Hull: 4D
Passengers: 4 Shields: 1D
Cargo Capacity: 50 metric tons Sensors:
Consumables: 2 months Passive: 15/1D
Cost: 20,000 credits (used only) Scan: 30/1D+2
Hyperdrive Multiplier: x3 Search: 40/2D
Hyperdrive Backup: x10 Focus: 1/2D+2
Nav Computer: Yes Weapons:
Maneuverability: 1D Laser Cannon
Space: 2 Fire Arc: Turret
Atmosphere: 225; 650 kmh Skill: Starship gunnery
Hull: 4D Fire Control: 1D+2
Shields: 1D Space Range: 1-3/12/25
Sensors: Atmosphere Range: 100-300/1.2/2.5 km
Passive: 10/+1 Damage: 4D
Scan: 20/1D
Search: 30/1D+2
Focus: 3/2D Jermaguim Light Freighter
Weapons: Craft: SoroSuub Jermaguim-class Light Freighter
Light Laser Cannon Affiliation: General
Fire Arc: Turret Era: Rise of the Empire
Crew: 1 Source: Pirates & Privateers (page 62)
Skill: Starship gunnery Type: Light freighter
Fire Control: 1D+2 (may be fired by pilot at 0D fire control) Scale: Starfighter
Space Range: 1-2/7/15 Length: 25 meters
Atmosphere: 100-200/700/1.5 km Skill: Space transports: Jermaguim freighter
Damage: 4D Crew: 2
Crew Skill: Varies widely
Passengers: 8
Stalwart Light Freighter Cargo Capacity: 85
Craft: Stalwart-class Light Freighter metric tons
Affiliation: General Consumables: 2 months
Era: Rise of the Empire Cost: 28,000 (used)
Source: Pirates & Privateers (page 65) Hyperdrive Multiplier: x2
Type: Stock light freighter Hyperdrive Backup: x12
Scale: Starfighter Nav Computer: Yes
Length: 19.7 meters Maneuverability: 2D
Skill: Space transports: Stalwart freighter Space: 6
Crew: 2 Atmosphere: 330; 950 kmh
Crew Skill: Varies widely Hull: 4D
Passengers: 5 Shields: 1D+1

94
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/3D
Focus: 2/4D
Weapons:
Laser Cannon
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 1D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Gymsnor-2 Freighter
Craft: CorelliSpace Gymsnor-2 Freighter
Affiliation: General
Era: Rise of the Empire
Type: Light freighter
Scale: Starfighter
Length: 31.7 meters
Skill: Space transports: Gymsnor-2
Crew: 1
Crew Skill: Varies widely
Passengers: 4
Cargo Capacity: 90 metric tons
Consumables: 1 month
Cost: 17,500 (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x14
Nav Computer: Yes
PICTURE
Maneuverability: 0D REMOVED
Space: 3
Atmosphere: 260; 750 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 45/2D
Focus: 3/3D
Weapons:
Blaster Cannon
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere: 100-500/1/
1.7 km
Damage: 3D

PICTURE
REMOVED

95
Gymsnor-3 Light Freighter Nyubba Cargo Barge Driver

PICTURE
REMOVED
Craft: CorelliSpace Gymsnor-3 Freighter
Affiliation: General
Era: Rise of the Empire
Source: Pirates & Privateers (pages 62-63)
Type: Light freighter
Scale: Starfighter
Length: 34.1 meters
Skill: Space transports: Gymsnor-3 freighter
Crew: 1
Crew Skill: Varies widely
Passengers: 4
Cargo Capacity: 95 metric tons
Consumables: 1 month
Cost: 19,000 (used)
Hyperdrive Multiplier: x2
Nav Computer: Yes
Space: 4
Atmosphere: 280; 800 kmh
Hull: 5D Craft: SoroSuub Transport Systems Nyubba-class Cargo
Shields: 1D Barge Driver
Sensors: Affiliation: General
Passive: 15/0D Era: Rise of the Empire
Scan: 30/1D Type: Cargo barge driver
Search: 45/2D Scale: Starfighter
Focus: 3/3D Length: 22 meters
Weapons: Skill: Space transports: Nyubba-class
Laser Cannon Crew: 2
Fire Arc: Turret Passengers: 2
Skill: Starship gunnery Cargo Capacity: 200 metric tons
Fire Control: 1D+2 Consumables: 2 months
Space Range: 1-3/12/25 Cost: Not available for sale
Atmosphere Range: 100-300/1.2/2.5 km Hyperdrive Multiplier: x2
Damage: 4D Hyperdrive Backup: x16
Nav Computer: Yes

PICTURE
REMOVED

96
PICTURE
REMOVED

Maneuverability: 1D
Space: 3
Atmosphere: 260; 750 kmh
Hull: 5D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Double Laser Cannons
PICTURE Fire Arc: Turret
Skill: Starship gunnery
REMOVED Fire Control: 1D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Note: Add +1 Difficulty of any space transports roll for each
of the first eight barges. For each additional barge past
eight, add +1D to difficulties.

HT-2200 Medium Freighter


Craft: Corellian Engineering Corporation HT-2200
Affiliation: General
Era: Rise of the Empire
Source: Stock Ships (pg 49-51), Pirates & Privateers (pg 66)
Type: Medium freighter
Scale: Starfighter
Length: 54.8 meters
Skill: Space transports: HT-2200
Crew: 2
Passengers: 8
Cargo Capacity: 800 metric tons, in four cargo bays
Consumables: 3 months
Cost: 240,000 (new), 110,000 (used)
Nav Computer: Yes
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Space: 3
Atmosphere: 260; 750 kmh
Hull: 5D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D

97
Search: 40/2D
Focus: 2/3D
Weapons:
2 Pulse Laser Cannons
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Notes: Since this vessel is easily modified, engineers gain
a +5 bonus to their space transports repair rolls when
performing modifications on an HT-2200.
Deckplan Key
1. Cockpit
a. Pilot’s Station
b. Co-Pilot’s Station
c. Technical Station 14. Medical Bay 21. Sublight Engines
d. Shields/Weapons Station 15. Common Room 22. Repulsorlift Engines
2. Life Support Systems Control 16. Crew Quarters 23. Escape Pods
3. Ship’s Main Computer 17. Cargo/Entry Ramp 24. Pilot’s Cabin
4. To Upper Airlock 18. Engineering Section 25. Co-pilot’s Cabin
5. To Upper and Lower Gunwells 19. Refresher
6. Cargo Bay 1 20. Galley
7. Cargo Bay 1 Environmental Controls
8. Cargo Bay 2
9. Cargo Bay 2 Environmental Controls
10. Cargo Bay 3
11. Cargo Bay 3 Environmental Controls
12. Cargo Bay 4
13. Cargo Bay 4 Environmental Controls

98
Sensors:
Kazellis Light Freighter Passive: 20/1D
Scan: 50/2D
Search: 70/2D+1
Focus: 4/3D
Weapons:
Quad Laser Cannon
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Deckplan Key
1. Maintenance Crawlway
2. Refresher
3. Captain’s Cabin
4. Cargo Bay
5. Technical Station
Craft: Kazellis Corporation Light Freighter 6. Acceleration Couch
Affiliation: General 7. Cargo Elevator
Era: Rise of the Empire 8. Entry Ramp
Source: Stock Ships (pages 29-31), Pirates & Privateers 9. Accessway
(page 61) 10. Cockpit
Type: Light freighter a. Pilot’s Station
Scale: Starfighter b. Co-pilot’s Station
Length: 28 meters c. Technical Station
Skill: Space transports: Kazellis freighter 11. Storage Lockers
Crew: 1, gunners: 1 12. Quadrex Power Core
Crew Skill: Varies widely 13. Access to Gunwell
Passengers: 8 14. Engineering Station
Cargo Capacity: 100 metric tons 15. Maintenance Crawlways
Consumables: 2 months 16. Crew Bunks (Triple Bunks)
Cost: 23,000 (used) 17. Shield Generator
Hyperdrive Multiplier: x2 18. Storage
Hyperdrive Backup: x12 19. Engines
Nav Computer: Yes 20. Machine Shop
Maneuverability: 2D 21. Medical Bay
Space: 5 22. Armory
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: 2D

99
Deckplan Key
DeepWater Light Freighter 1. Cockpit
a. Pilot’s Station
b. Co-pilot’s Station
c. Shield/Communications Station
2. Escape Pod
3. Galley
4. Equipment Storage
5. Entry Ramp
6. Staterooms 8. Medical Bay
7. Refresher 9. Crew Lounge
10. Ship’s Computer
11. Environment Controls
12. Upper Gunwell Access
13. Lower Gunwell Access
14. Cargo Bay
d. Cargo elevator
15. Engineering Section
16. Tool Locker
Craft: Mon Calamari DeepWater-class Light Freighter 17. Airlock (w/ extendable
Affiliation: General boarding tube)
Era: Rise of the Empire
Source: Stock Ships (pages 61-63)
Type: Light freighter
Scale: Starfighter
Length: 45 meters
Skill: Space transports: DeepWater
Crew: 1 or 2
Passengers: 6
Cargo Capacity: 85 metric tons
Consumables: 2 months
Cost: 99,000
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D
Shields: 2D (in space); (+1 versus
physical damage in aquatic mode)*
Sensors:
Passive: 15/0D
Scan: 30/2D
Search: 65/2D+2
Focus: 5/2D+2
Weapons:
Laser Turret
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-
300/1.2/2.5 km
Damage: 5D
* The DeepWater has 3D in
backup shields. When a die
of shields is lost, the shield
operator can attempt to make
an Easy starship shields roll. If
successful, one of the backup shield dice
can be activated to bring the ship back up
to 2D in shields. Once all three backup dice
are exhausted, the shields can withstand
the normal amount of damage and then
must be completely overhauled. The backup
dice cannot be applied when traveling underwater.

100
TL-1800 Transport 8a. Acceleration couch
8b. Holographic gameboard
8c. Entertainment computer
9. Crew cabins
10. Refresher/sonic shower
11. Medical Bay
12. Galley
13. Storage
14. Access crawlways
15. Access to upper airlock
16. Cargo bay
17. Cargo elevator
18. Cargo pod capture mechanism
19. Backup cargo pod capture mechanism control
20. Engineering section
21. Machine shop
22. Engines
23. Escape pods

Craft: Suwantek Systems TL-1800 Transport


Affiliation: General
Era: Rise of the Empire
Source: Stock Ships (pg 41-43), Pirates & Privateers (pg 64)
Type: Stock light freighter
Scale: Starfighter
Length: 30 meters
Skill: Space transports: TL-1800 transport
Crew: 1 to 2 (can coordinate)
Crew Skill: Varies widely
Passengers: 7
Cargo Capacity: 110 metric tons (internal cargo
storage; with cargo pods: 400 metric tons)
Consumables: 3 months
Cost: 41,500 (new)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D+2
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Deckplan Key
1. Cockpit
a. Pilot’s station
b. Co-pilot’s station
c. Astrogation/communications station
d. Shield/sensors station
2. Life support controls
3. Ship’s computer
4. Gunwell
5. Gunwell
6. Landing ramp
7. Landing ramp
8. Crew lounge

101
Subla Ransom Muurian Transport
Medium Cargo Hauler
Craft: Subla Ransom Cargo Hauler
Affiliation: General
Era: Rise of the Empire
Source: Pirates & Privateers (page 67)
Type: Medium freighter
Scale: Starfighter
Length: 23 meters
Skill: Space transports: Subla Ransom hauler
Crew: 5
Crew Skill: Varies widely
Passengers: 5
Cargo Capacity: 700 metric tons
Consumables: 3 months
Cost: 110,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12 Craft: Muurian Interestellar Transport
Nav Computer: Yes Affiliation: General
Maneuverability: 1D Era: Rise of the Empire
Space: 5 Type: Light transport
Atmosphere: 335; 950 kmh Scale: Starfighter
Hull: 5D Lenght: 30 meters
Shields: 2D Skill: Space transports: Muurian
Sensors: Crew: 1, gunners: 2
Passive: 30/1D Passengers: 8
Scan: 65/2D Cargo Capacity: 110 metric tons
Search: 110/3D Cost: 150.000 (new), 60.000 (used)
Focus: 4/4D Hyperdrive Multiplier: x2
Weapons: Hyperdrive Backup: x14
Blaster Cannon Nav Computer: Yes
Fire Arc: Turret Maneuverability: 1D
Skill: Starship gunnery Space: 4
Fire Control: 2D Atmosphere: 480; 800 kmh
Space Range: 1-5/10/17 Hull: 3D+2
Atmosphere Range: 100-500/1/1.7 km Shields: 1D
Damage: 5D Weapons:
2 Quad Lasers
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/28
Atmosphere Range: 100-300/1.2/2.8 km
Damage: 5D
Dual Lasers (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D+2
PICTURE Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
REMOVED Damage: 4D+1
Ion Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/7/36
Atmosphere Range: 100-300/0.7/3.6 km
Damage: 4D
Concussion Missile Launcher (6 missiles)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 7D

102
Helix Light Freighter
Craft: Arakyd Helix Light Freighter
Affiliation: Empire
Era: Rise of the Empire
Type: Light freighter
Scale: Starfighter
Length: 30.9 meters
Skill: Space transports: Arakyd Helix
Crew: 2
Crew Skill: Varies tremendously
Passengers: 4
Cargo Capacity: 35 metric tons
Consumables: 4 weeks
Cost: 215,000(new), 182,000(used)
Hyperdrive Multiplier: x2 (B model is x1)
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D+1 (in space); 0D (in an atmosphere)
Space: 7
Atmosphere: 260; 750 kmh
Hull: 3D+2
Shields: 1D+2
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/2D+1
Focus: 2/3D+1
Weapons:
2 Plasburst Laser Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Ion Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km
Damage: 4D
Proton Torpedo Launcher
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
PICTURE
Atmosphere Range: 100/300/700
Damage: 9D
REMOVED
Notes: Sensor operators
searching for an Arakyd
Helix gain a +5 bonus to their
sensors rolls as long as the
Helix is under way using its
main ion drives.

103
YZ-900 Transport

Craft: Corellian Engineering Corporation YZ-900 Transport


Affiliation: General / Empire
Era: Rise of the Empire
Type: Light freighter
Scale: Starfighter
Length: 54.3 meters PICTURE
Skill: Space transports: YZ-900
Crew: 3, gunners: 4, skeleton: 2/+5
REMOVED
Crew Skill: Varies widely
Passengers: 14
Cargo Capacity: 100 metric tons
Consumables: 2 months
Cost: 300,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Space: 3
Atmosphere: 260; 750 kmh
Hull: 5D
Shields: 3D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Heavy Twin Laser Cannon
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km YT-1200 Transport
Damage: 5D
2 Twin Laser Cannon
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Concussion Missile Launcher
Fire Arc: Front
Skill: Missile weapons
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 8D

104
Craft: Corellian Engineering Corporation YT-1200
Transport
YT-1210 Light Freighter
Affiliation: General
Era: Rise of the Empire
Source: Star Wars Gamer Issue 1
Type: Light Freighter
Scale: Starfighter
Length: 35 meters
Skill: Space transports: YT-1200
Crew: 2
Crew Skill: Varies widely
Passengers: 6
Cargo Capacity: 75 metric tons
Consumables: 2 months
Cost: 20,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Atmosphere: 260; 750 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D Craft: Corellian Engineering Corporation YT-1210
Weapons: Transport
Laser Cannon Affiliation: General
Fire Arc: Turret Era: Rise of the Empire
Skill: Starship gunnery Source: Pirates & Privateers (pages 60-61)
Fire Control: 1D Type: Light freighter
Space Range: 1-3/12/25 Scale: Starfighter
Atmosphere Range: 100-300/1.2/2.5 km Length: 35 meters
Damage: 4D Skill: Space transports: YT-1210
Crew: 2
Crew Skill: Varies widely
Passengers: 4
Cargo Capacity: 100 metric tons
Consumables: 2 months
Cost: 20,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage: 4D

105
106
YT-1300 Transport YT-1760 Small Transport
Craft: Corellian Engineering Corp. YT-1300 Transport Craft: Corellian Engineering YT-1760 Small Transport
Affiliation: General Affiliation: General
Era: Rise of the Empire Era: Rise of the Empire
Source: Core Rulebook (page 254), Platt’s Smugglers Guide Type: Small space transport
(pages 30-32), The Star Wars Sourcebook (pages 39-40), Scale: Starfighter
Dark Force Rising Sourcebook (pages 130-131), Heir to Length: 20 meters
the Empire Sourcebook (page 129), The Thrawn Trilogy Skill: Space transports: YT-1760
Sourcebook (page 231), Polyhedron Issue 162 Crew: 2
Scale: Starfighter Crew Skill: Varies
Length: 26.7 meters Passengers: 8
Skill: Space transports: YT-1300 Cargo Capacity: 10 metric tons
Crew: 1 (1 can coordinate), gunners: 1 Consumables: 2 months
Crew Skill: Varies widely Cost: 80,000 (new) 20,000 (used)
Passengers: 6; 9 (YT-1300p); None (YT-1300f) Hyperdrive Multiplier: x1
Cargo Capacity: 100 metric tons; 50 (YT-1300p); 150 (YT- Hyperdrive Backup: x15
1300f) Nav Computer: Yes
Consumables: 2 months Maneuverability: 2D
Cost: 100,000 (new), 25,000 (used) Space: 7
Hyperdrive Multiplier: x2 Atmosphere: 350; 1,000 kmh
Hyperdrive Backup: x12 Hull: 3D
Nav Computer: Yes Shields: 1D
Space: 4 Sensors:
Atmosphere: 480; 800 kmh Passive: 25/0D
Hull: 4D Scan: 50/1D
Sensors: Search: 60/2D
Passive: 10/0D Focus: 2/3D
Scan: 25/1D Weapons:
Search: 40/2D Laser Cannon
Focus: 2/3D Fire Arc: Turret
Weapons: Skill: Starship gunnery
Laser Cannon Fire Control: 2D
Fire Arc: Turret Space Range: 1-3/10/20
Crew: 1 Atmosphere Range: 100-300/1.2/2.5
Skill: Starship gunnery km
Fire Control: 2D Damage: 4D
Space Range: 1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage: 4D

107
PICTURE
REMOVED

Hull: 4D
Shields: 2D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Twin Heavy Laser Cannon
Fire Arc: Turret
Crew: 1 (co-pilot)
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

YT-2000 Transport
YT-1930 Light Freighter Craft: Corellian Engineering Corp. YT-2000 Transport
Craft: Corellian Engineering Corporation YT-1930 Affiliation: General
transport Era: Rebellion
Affiliation: General Type: Light Freighter
Era: Rebellion Scale: Starfighter
Source: Wretched Hives of Scum and Villainy (page 98), Length: 29 meters
Starships of the Galaxy Web Enhancement (page 3) Skill: Space transports: YT-2000
Type: Light freighter Crew: 1 or 2 (can co-ordinate)
Scale: Starfighter Passengers: 6
Length: 35 meters Cargo Capacity: 110 metric tons
Skill: Space transports: YT-1930 Consumables: 2 months
Crew: 2 Cost: 130,000
Crew Skill: Varies widely Hyderdrive Multiplier: x2
Passengers: 6 Hyderdrive Backup: x12
Cargo Capacity: 200 metric tons Nav Computer: Yes
Consumables: 4 months Maneuverability: 1D+2
Cost: 110,000 (new), 50,000 (used) Space: 6
Hyperdrive Multiplier: x2 Atmosphere: 330; 950 kmh
Hyperdrive Backup: x12 Hull: 4D
Nav Computer: Yes Shields: 1D
Maneuverability: 1D+2 Sensors:
Space: 6 Passive: 15/0D
Atmosphere: 330; 950 kmh Scan: 35/1D

108
YT-1930

Search: 60/2D
Focus: 3/3D
Weapons:
Quad Laser Cannon
Fire Arc: Dorsal turret (Turret may
be fixed to forward to be fired by
the Pilot at only 1D Fire Control)
Crew: 1 or pilot
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-5/10/17
Atmosphere Range:
100-500/1/1.7 km
Damage: 5D

109
YT-2000

PICTURE
REMOVED

110
YT-2400 Transport
Craft: Corellian YT-2400 Transport
Affiliation: General
Era: Rebellion
Source: Stock Ships (pages 17-19), Pirates
& Privateers (page 61), Starships of the
Galaxy (page 88), The Essential Guide to
Vehicles and Vessels (pages 32-33)
Type: Stock light freighter
Scale: Starfighter
Length: 21 meters
Skill: Space transports: YT-2400
Crew: 2, gunners: 1, skeleton: 1/+10
Crew Skill: Varies widely
Passengers: 6
Cargo Capacity: 150 metric tons
Consumables: 2 months
Cost: 130,000 (new), 32,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 4
Atmosphere: 480; 800 kmh
Hull: 5D
Shields: 2D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage: 4D
Deckplan Key
1. Cockpit
2. Primary Escape Pod
3. Captain’s Suite
4. First Mate’s Cabin
5. Second Mate’s Cabin
6. Living Suite
7. Galley
8. Head
9. Refresher
10. Turret Access
11. Primary Cargo Hold
12. Secondary Cargo Hold
13. Cabin A
14. Cabin B
15. Cabin C
16. Machine Shop
17. Engine Room
18. Storage
19. Secondary Escape Pod

111
Scale: Starfighter
YV-100 Light Freighter Length: 41.5 meters
Skill: Space transports: YV-260
Crew: 2, gunners: 2, skeleton: 1/+5
Crew skill: Varies widely
Passengers: 8
Cargo Capacity: 140 metric tons
Consumables: 3 months
Cost: 140,000 (new), 83,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 2D
Sensors:
Craft: Corellian Engineering Corporation YV-100 Passive: 10/+1
Affiliation: General Scan: 30/1D
Era: Rise of the Empire Search: 45/2D
Source: Star Wars Gamer Issue 2 Focus: 3/3D
Type: Light freighter Weapons:
Scale: Starfighter 2 Blaster Cannons (fire-linked)
Length: 46.5 meters Fire Arc: Front
Skill: Space transports: YV-100 Skill: Starship gunnery
Crew: 2 Fire Control: 2D
Crew Skill: Varies Space Range: 1-3/12/25
Passengers: 10 Atmosphere Range: 100-300/1.2/2.5 km
Cargo Capacity: 150 metric tons Damage: 5D
Consumables: 6 months 4 Ion Cannons (fire-linked in groups of 2)
Cost: 150,000 (new), 50,000 (used) Fire Arc: Turret
Hyperdrive Multiplier: x3 Skill: Starship gunnery
Hyperdrive Backup: x12 Fire Control: 2D
Nav Computer: Yes Space Range: 1-3/7/36
Maneuverability: 1D Atmosphere Range: 100-300/700/3.6 km
Space: 6 Damage: 4D
Atmosphere: 330; 950 kmh
Hull: 5D
Shields: 1D YV-330 Transport
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Partial Turret (front, right, left)
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D+1
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+1 Craft: Corellian Engineering Corporation YV-330 Transports
Affiliation: General / CorSec
Era: Rebellion
YV-260 Transport Type: Light freighter
Craft: Corellian Engineering Corporation YV-260 Transport Scale: Starfighter
Affiliation: General Length: 26 meters
Era: Rebellion Skill: Space transports: YV-330
Source: Tempest Feud (page 125) Crew: 2, gunners: 2, skeleton: 1/+5
Type: Light freighter Crew skill: Varies widely

112
Passengers: 6
Cargo Capacity: 20 metric tons
Consumables: 2 months
Cost: 100,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 5D
Shields: 2D
Sensors:
Passive: 10/+1
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Heavy Laser Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
4 Light Ion Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D
Autoblaster
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km
Damage: 3D

Crescent Transport
Deckplan Key
1. Communications Station
a. Pilot’s Station
b. Co-pilot’s Station
c. Communications/Shield Station
d. Access to Escape Pod
2. Main Computer
3. Internal Power Routing Conduits
4. Hull Armor
5. Entry Ramp
6. Captain’s Bunk
7. Deflector Shield Generator
8. Active Sensors
9. Passive Sensors
10. Secure Equipment Storage (with
magnetic seals that are controlled
from the cockpit)
11. Armory
12. Crew Barracks (with double bunks)
13. Main Engines
14. Rollbar S-Foil (above hull)
15. Cargo Bay
16. Crew Lounge
17. Galley
18. Refresher

113
Craft: Hyrotil Crescent-class Transport, Mark II
Affiliation: General
Era: Rebellion
Source: Stock Ships (pages 25-27), Pirates & Privateers
(pages 64-65)
Type: Stock light freighter
Scale: Starfighter
Length: 30 meters
Skill: Space transports: Crescent transport
Crew: 1
Crew Skill: Varies widely
Passengers: 8
Cargo Capacity: 80 metric tons
Consumables: 2 months
Cost: 200,000 (new), 125,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 5
Atmosphere: 300; 900 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 2/0D
Scan: 4/1D
Search: 8/2D
Focus: 1/3D
Light Blaster Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere: 100-300/1.2/2.5 km
Damage: 1D PICTURE
REMOVED
Nesst Light Freighter
Craft: SoroSuub Nesst-class Light Freighter
Affiliation: General
Era: Rebellion
Source: Pirates & Privateers (page 63)
Type: Light freighter
Scale: Starfighter
Length: 29 meters
Skill: Space transports: Nesst freighter
Crew: 1 (optional co-pilot)
Crew Skill: Varies widely
Passengers: 4
Cargo Capacity: 150 metric tons
Consumables: 1 month
Cost: 30,000
Hyperdrive Multiplier: x1
Hyperdrive Backup: x9
Nav Computer: Yes
Maneuverability: 1D+2
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D+2
Shields: 1D+1
Sensors:
Passive: 15/1D
Scan: 25/2D
Search: 50/2D+2
Focus: 4/4D

114
ZH-25 Questor 1. Cockpit
2. Storage
3. Refresher
4. Tech Center
5. Laser Cannon Access Hatch (down)
6. Entry Ramp
7. Loading Bay
8. Escape Pod
9. Galley and Common Room
10. Captain’s Quarters
11. Crew Bunks
12. Cargo Bay
13. Engineering Bay
14. External Cargo Pods

Craft: Starfeld Industries ZH-25 Questor


Affiliation: General
Era: Rebellion
Source: Stock Ships (pages 45-47),
Pirates & Privateers (page 64)
Type: Light freighter
Scale: Starfighter
Length: 22.4 meters
Skill: Space transports:
ZH-25 Questor
Crew: 1
Passengers: 6
Cargo Capacity: 85 metric tons
Consumables: 3 months
Cost: 136,000 (new),
89,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage: 4D
Deckplan Key

115
Passengers: 8
A-Z-Z-3 Light Freighter Cargo Capacity: 110 metric tons
Consumables: 2 months
Cost: 80,000 credits
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D
Shields: 2D, backup: 2D
Sensors:
Passive: 10/0D
Scan: 20/1D
Search: 40/2D
Craft: Mon Calamari A-Z-Z-3 Light Freighter Focus: 2/3D
Affiliation: General Weapons:
Era: Rebellion Laser Cannon
Source: Supernova (page 10) Fire Arc: Turret
Type: Light freighter Crew: 1
Scale: Starfighter Skill: Starship gunnery
Length: 24 meters Fire Control: 2D
Skill: Space transports: A-Z-Z-3 freighter Space Range: 1-3/12/25
Crew: 1 to 2 (co-pilot optional), gunners: 1 Atmosphere: 100-300/1.2/2.5 km
Crew Skill: Varies widely Damage: 4D

PICTURE
REMOVED

116
Simiyiar Light Freighter

Craft: Mon Calamari Shipyards Simiyiar-class Light Freighter


Affiliation: General / Rebel Alliance
Era: Rebellion
Type: Light Freighter
Scale: Starfighter
Length: 26.3 meters PICTURE
Skill: Space transports: Simiyiar freighter
Crew: 1, gunners: 1
REMOVED
Passengers: 8
Cargo Capacity: 150 metric tons
Consumables: 2 months
Cost: 96,000 (new)
Hyperdrive Multiplier: x2
Hyperdrive Bckup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D
Shields: 2D, backup: 2D
Sensors:
Passive: 10/1D
Scan: 20/1D+1
Search: 30/1D+2
Focus: 2/2D+2
Weapons:
Double Laser Cannons (fire-linked)
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Hyperdrive Multiplier: x2
Space Range: 1-3/6/10
Hyperdrive Backup: x12
Atmosphere Range: 100-300/600/1 km
Maneuverability: 1D+2
Damage: 5D
Space: 5
Atmosphere: 295; 850 kmh
FA-504s Transport Hull: 3D+2
Shields: 1D
Craft: Corellian Engineering Corp. FA-504s Transport Sensors:
Affiliation: General Passive: 30/1D
Era: Rebellion Scan: 50/2D
Source: Wizards Website Search: 80/3D
Type: Space transport Focus: 3/4D
Scale: Starfighter Weapons:
Length: 28 meters Laser cannon
Skill: Space transports: FA-504s Fire Arc: Front
Crew: 1 Skill: Starship gunnery
Passengers: 10 Fire Control: 2D
Cargo Capacity: 120 metric tons Space Range: 1-3/12/25
Consumables: 2 months Atmosphere Range: 100-300/1.2/2.5 km
Cost: 100,000 (new), 30,000 (used) Damage: 4D

117
Weapons:
Model 47 Spitrolighter 2 Blaster Cannons
Craft: Arden Industries Model 47 Spitrolighter Fire Arc: Turret
Affiliation: General Crew: 1
Era: Rebellion Skill: Starship gunnery
Source: The Politics of Contraband (page 13) Fire Control: 1D+2
Type: Light freighter Space Range: 1-5/10/17
Scale: Starfighter Atmosphere Range: 100-500/1/1.7 km
Length: 30 meters Damage: 5D
Skill: Space transports: Spitrolighter
Crew: 2
Crew Skill: Varies widely Wander Freighter
Passengers: 6
Cargo Capacity: 100 metric tons
Consumables: 2 months
Cost: 155,000 (new), 45,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Turret Craft: Mon Calamari Wander-class Jump Freighter
Crew: 1 (co-pilot) Affiliation: General
Skill: Starship gunnery Era: Rebellion
Fire Control: 2D Source: Tatooine Manhunt (page 6)
Space Range: 1-3/12/25 Type: Light freighter
Atmosphere Range: 100-300/1.2/2.5 km Scale: Starfighter
Damage: 4D Length: 30 meters
Skill: Space transports: Wander-class freighter
Crew: 1 or 2
Kubrai S4 Transport Crew Skill: Varies widely
Passengers: 6
Craft: Kubrai Transportation S4 Transport Cargo Capacity: 75 metric tons
Affiliation: General Consumables: 2 months
Era: Rebellion Cost: 85,000 credits
Source: Gamer Magazine Issue 9 Hyperdrive Multiplier: x2
Type: Space transport Hyperdrive Backup: x15
Scale: Starfighter Nav Computer: Yes
Length: 20 meters Maneuverability: 1D
Skill: Space transports: Kubrai S4 Space: 6
Crew: 1, gunners: 2 Atmosphere: 330; 950 kmh
Passengers: 2 Hull: 4D
Cargo Capacity: 40 metric tons Shields: 2D
Consumables: 2 months Sensors:
Cost: 180,000 (new), 75,000 (used) Passive: 15/0D
Hyperdrive Multiplier: x1 Scan: 30/1D
Hyperdrive Backup: x8 Search: 50/3D
Nav Computer: Yes Focus: 2/4D
Maneuverability: 1D Weapons:
Space: 8 Laser Cannon
Atmosphere: 365; 1,050 km Fire Arc: Turret
Hull: 3D Crew: 1 (co-pilot)
Shields: 2D Skill: Starship gunnery
Sensors: Fire Control: 2D
Passive: 25/0D Space Range: 1-3/12/25
Scan: 50/1D Atmosphere: 100-300/1.2/2.5 km
Search: 75/2D Damage: 4D
Focus: 4/4D

118
Passengers: None
MC-18 Light Freighter Cargo Capacity: 250 metric tons
Consumables: 2 years
Cost: 130,000 (new), 32,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 250; 720 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Craft: Mon Calamari MC-18 Light Freighter Ion Cannon
Affiliation: General / Rebel Alliance Fire Arc: Turret
Era: Rebellion Skill: Starship gunnery
Source: Adventure Journal Fire Control: 2D
Type: Light freighter Space Range: 1-3/7/36
Scale: Starfighter Atmosphere Range: 100-300/700/3.6 km
Length: 23.6 meters
Damage: 5D
Skill: Space transports: MC-18
Crew: 1 or 2
Crew Skill: Varies widely
Passengers: 5
YV-545 Transport
Cargo Capacity: 75 metric tons Craft: Corellian Engineering Corporation YV-545
Consumables: 2 months Transport
Cost: 110,000 credits (new) Affiliation: General
Hyperdrive Multiplier: x1 Era: Rebellion
Hyperdrive Backup: x10 Source: Rebellion Era Sourcebook (pages 14-15)
Nav Computer: Yes Type: Space transport
Maneuverability: 1D+2 Scale: Starfighter
Space: 6 Length: 32 meters
Atmosphere: 330; 950 kmh Skill: Space transports: YV-545
Hull: 4D Crew: 2
Shields: 2D, backup: 4D Crew Skill: Varies
Sensors: Passengers: 8
Passive: 10/0D Cargo Capacity: 100 metric tons
Scan: 25/1D Consumables: 2 months
Search: 45/3D Cost: 45,000 (used)
Focus: 3/4D Hyperdrive Multiplier: x2
Weapons: Hyperdrive Backup: x12
Laser Cannon Nav Computer: Yes
Fire Arc: Turret Maneuverability: 1D
Crew: 1 (co-pilot) Space: 8
Skill: Starship gunnery Atmosphere: 360; 1,000 kmh
Fire Control: 2D Hull: 5D
Space Range: 1-3/12/25 Sensors:
Atmosphere: 100-300/1.2/2.5 km Passive: 10/0D
Damage: 4D Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Ycaqt Droid Cargo Ship Weapons:
2 Heavy Ion Cannons
Craft: CEC/Loronar Ycaqt-class Droid Cargo Ship
(fire-linked)
Affiliation: General
Fire Arc: Turret
Era: Rebellion
Skill: Starship gunnery
Source: Gamer Magazine Issue 10
Fire Control: 2D
Type: Space transport
Space Range: 1-3/7/36
Scale: Starfighter
Atmosphere Range:
Length: 21 meters
100-300/700/3.6 km
Skill: Space transports: Ycaqt
Damage: 5D
Crew: Droid brain
Crew Skill: Astrogation 4D, Sensors 4D, Space Transports
4D, Starship Gunnery 4D, Starship Shields 4D

119
Crew Skill: Varies widely
YV-664 Light Freighter Passengers: 6
Cargo Capacity: 150 metric tons
Consumables: 3 months
Cost: 250,000 (new), 100,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 350; 1,000 kmh
Hull: 1D
Shields: 4D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Double Turbolaser Cannons (fire-linked)
Fire Arc: Front
Craft: Corellian Engineering Corporation YV-664 Light Skill: Starship gunnery
Freighter Fire Control: 2D
Affiliation: General Space Range: 1-5/15/20
Era: Rebellion Atmosphere Range: 100-500/1.5/2 km
Type: Space transport Damage: 5D+1
Scale: Starfighter 2 Ion Cannons (fire-linked)
Length: 40 meters Fire Arc: Partial turret (front, left, right)
Skill: Space transports: YV-664 Skill: Starship gunnery
Crew: 2, gunners: 1 Fire Control: 2D
Crew Skill: Varies Space Range: 1-3/7/36
Passengers: 10 Atmosphere Range: 100-300/700/3.6 km
Cargo Capacity: 130 metric tons Damage: 4D+1
Consumables: 3 months 2 Triple Blasters (fire-linked)
Cost: 120,000 (new), 40,000 (used) Fire Arc: Front
Hyperdrive Multiplier: x2 Skill: Starship gunnery
Hyperdrive Backup: x15 Fire Control: 3D
Nav Computer: Yes Space Range: 1-5/10/17
Space: 7 Atmosphere Range: 100-500/1/1.7 km
Atmosphere: 350; 950 kmh Damage: 4D+2
Hull: 5D 8 Concussion Missile Launchers (4 sets of 2, each set fire-
Sensors: linked, 10 missiles each set)
Passive: 10/0D Fire Arc: 2 front, 2 rear
Scan: 30/1D Skill: Missile weapons: concussion missiles
Search: 40/2D Fire Control: 1D
Focus: 2/3D Space Range: 1/3/7
Laser Cannon Atmosphere Range: 50-100/300/700
Fire Arc: Turret Damage: 9D
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D+2

YV-929 Armed Freighter


Craft: Corellian Engineering Corporation YV-929 Armed
Freighter
Affiliation: General
Era: New Republic
Source: The New Jedi Order Sourcebook (page 95), Star
Wars Gamer Issue 2
Type: Light freighter
Scale: Starfighter
Length: 22 meters
Skill: Space transports: YV-929
Crew: 1, gunners: 3

120
L19 Heavy Freighter
Craft: Surronian StarTech L19 Heavy Freighter
Affiliation: General
Era: Rebellion
Source: Stock Ships (pages 57-59), Pirates & Privateers
(pages 65-66)
Type: Heavy freighter
Scale: Starfighter
Length: 50 meters
Skill: Space transports: L19 freighter
Crew: 1
Crew Skill: Varies widely
Passengers: 10
Cargo Capacity: 150 metric tons
Consumables: 8 weeks
Cost: 75,000 (new), 28,500 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 6D
Shields: 1D
Sensors:
Passive: 30/1D
Scan: 80/2D
Search: 120/3D
Focus: 4/4D
Weapons:
Twin Blaster Cannon
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Deckplan Key
1. Entrance Ramp
2. Cockpit
a. Pilot’s Station
b. Co-pilot Station
c. Communications/Sensors Station
d. Shield Operator/Astrogation Station
3. Passenger Seats
4. Captain’s Suite
5. First Mate’s Suite
6. Cabins
7. Refresher
8. Sonic Shower
9. Galley/Lounge
10. Secondary Escape Pod
11. Cargo Bay A
12. Lift to Cargo Bay B
13. Cargo Bay C
14. Lift to Cargo Bay D
15. Cargo Ramp
16. Cargo Bay E
17. Primary Escape Pod

121
Space Master Medium Transport

Craft: Kuat Drive Yards Space Master Medium Transport


Affiliation: General
Era: Rebellion
Source: Star Wars Gamer Issue 4
Type: Medium freighter
Scale: Starfighter
Length: 80 meters Nav Computer: Yes
Skill: Space transports: Space Master medium transport Maneuverability: 1D
Crew: 2, gunners: 3 Space: 8
Crew Skill: All skills at 4D Atmosphere: 360; 1,000 kmh
Passengers: 4 Hull: 5D
Cargo Capacity: 19,000 metric tons Shields: 2D
Consumables: 3 months Sensors:
Cost: 550,000 (new), 175,000 (used) Passive: 10/1D
Hyperdrive Multiplier: x2 Scan: 25/2D
Hyperdrive Backup: x10 Search: 40/3D
Nav Computer: Yes Focus: 3/4D
Space: 4 Sensor Suit: Grants a +1D bonus to sensors to detect other
Atmosphere: 280; 800 kmh starships.
Hull: 5D+1 Weapons:
Shields: 2D 2 Laser Cannons (fire-linked)
Sensors: Fire Arc: Turret
Passive: 30/1D Crew: 1
Scan: 40/2D Skill: Starship gunnery
Search: 50/2D+1 Fire Control: 1D
Focus: 4/3D Space Range: 1-3/12/25
Weapons: Atmosphere Range: 100-300/1.2/2.5 km
4 Twin Laser Cannons Damage: 6D
Fire Arc: Turret 2 Concussion Missile Launchers (fire-linked)
Crew: 1 Fire Arc: Front
Skill: Starship gunnery Crew: 1
Fire Control: 2D Skill: Starship gunnery
Space Range: 1-3/12/25 Fire Control: 2D
Atmosphere Range: 100-300/1.2/2.5 km Space Range: 1/3/7
Damage: 4D Atmosphere Range: 50-100/300/700
Damage: 8D
YKL-37r Nova Courier
Craft: Gallofree Yards YKL-37R Nova Courier YZ-775 Transport
Affiliation: General / Rebel Alliance Craft: YZ-775 Transport
Era: Rebellion Affiliation: General
Type: Light transport Era: Rebellion
Scale: Starfighter Source: Gamer Magazine Issue 2
Length: 30 meters Type: Light freighter
Skill: Space transports: Nova Courier Scale: Starfighter
Crew: 2, gunners: 2, skeleton: 1/+10 Length: 52 meters
Crew Skill: Varies widely Skill: Space transports: YZ-775
Passengers: 4 Crew: 8
Cargo Capacity: 50 metric tons Crew Skill: Varies
Consumables: 3 months Passengers: 14
Hyperdrive Multiplier: x2 Cargo Capacity: 400 metric tons
Hyperdrive Backup: x15

122
Skill: Space transports: YT-2550
Crew: 4, gunners: 2, skeleton: 2/+5
Crew Skill: Varies widely
Passengers: 10
Cargo Capacity: 1,200 metric tons
Consumables: 4 months
Cost: 220,000 credits (new), 100,000 credits
(used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 10/0D
Scan: 25/1D
Consumables: 6 months Search: 40/2D
Cost: 500,000 (new), 350,000 (used) Focus: 2/3D
Hyperdrive Multiplier: x1
Hyperdrive BackUp: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 7D
Shields: 6D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Turbolaser Cannons (fire-linked)
Fire Arc: Front/right/left
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-5/15/20
Atmosphere Range: 100-500/1.5/2 km Weapons:
Damage: 4D+1 2 Laser Cannons
2 Twin Laser Cannons (fire separately) Fire Arc: Turret
Fire Arc: Turret Crew: 1
Skill: Starship gunnery Skill: Starship gunnery
Fire Control: 3D Fire Control: 2D
Space Range: 1-3/12/25 Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km Atmosphere: 100-300/1.2/2.5 km
Damage: 5D Damage: 4D
2 Proton Torpedo Launchers (fire separately, 12 torpedoes
each)
Fire Arc: Front 1A-Telak Light Freighter
Skill: Starship gunnery Craft: KT 1A-Telak
Fire Control: 1D Affiliation: General
Space Range: 1/3/7 Era: New Republic
Atmosphere Range: 50-100/300/700 Source: Twin Stars of Kira (page 57)
Damage: 9D Type: Custom light freighter
Scale: Starfighter
Length: 19 meters
YT-2550 Medium Freighter Skill: Space transports: KT 1A-Telak
Craft: Corellian Engineering Corporation YT-2550 Crew: 1, gunners: 1
Transport Crew Skill: Varies widely
Affiliation: General Passengers: 6
Era: New Republic Cargo Capacity: 500 kilograms
Type: Medium Transport Consumables: 1 month
Scale: Starfighter Hyperdrive Multiplier: x1
Length: 65.9 meters Nav Computer: Yes

123
Maneuverability: 4D Weapons:
Space: 6 2 Laser Cannons (fire-linked)
Atmosphere: 330; 950 kmh Fire Arc: Front
Hull: 3D Skill: Starship gunnery
Shields: 2D Fire Control: 2D
Sensors: Space Range: 1-3/12/25
Passive: 10/0D Atmosphere Range: 100-300/1.2/2.5 km
Scan: 25/1D Damage: 5D+1
Search: 40/2D
Focus: 2/3D
Weapons: VCX-700 Heavy Courier
Dual Laser Cannons (fire-linked)
Craft: VCX-700 Heavy Courier
Fire Arc: Turret
Affiliation: General
Crew: 1
Era: New Republic
Skill: Starship Gunnery
Source: Star Wars Gamer Issue 2
Fire Control: 1D
Type: Light freighter
Space Range: 1-3/15/30
Scale: Starfighter
Atmosphere Range: 100-300/1.5/3 km
Length: 26 meters
Damage: 6D
Skill: Space transports: VCX-700
Concussion Missile Launcher
Crew: 1, gunners: 4
Fire Arc: Front
Crew Skill: Varies
Skill: Starship gunnery
Passengers: 6
Fire Control: 1D
Cargo Capacity: 5 metric tons
Space Range: 1-3/6/10
Consumables: 1 month
Atmosphere Range: 100-300/600/1 km
Cost: 350,000 (new), 250,000 (used)
Damage: 7D
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
VCX-350 Freighter Nav Computer: Yes
Maneuverability: 2D
Craft: VCX-350 Light Freighter Space: 7
Affiliation: General Atmosphere: 350; 1,000 kmh
Era: New Republic Hull: 5D
Source: Star Wars Gamer Issue 2 Shields: 3D
Type: Light freighter Sensors:
Scale: Starfighter Passive: 10/0D
Length: 31 meters Scan: 25/1D
Skill: Space transports: VCX-350 Search: 40/2D
Crew: 2, gunners: 1 Focus: 2/3D
Crew Skill: Varies Weapons:
Passengers: 8 2 Heavy Laser Cannons (fire-linked)
Cargo Capacity: 250 metric tons Fire Arc: Turret
Consumables: 6 months Skill: Starship gunnery
Cost: 300,000 (new), 175,000 (used) Fire Control: 2D
Hyperdrive Multiplier: x1 Space Range: 1-3/12/25
Hyperdrive Backup: x11 Atmosphere Range: 100-300/1.2/2.5 km
Nav Computer: Yes Damage: 5D+1
Maneuverability: 1D+1 4 Light Ion Cannons (fire-linked)
Space: 8 Fire Arc: Front
Atmosphere: 365; 1,050 kmh Skill: Starship gunnery
Hull: 5D Fire Control: 1D
Shields: 2D Space Range: 1-3/7/36
Sensors: Atmosphere Range: 100-300/700/3.6 km
Passive: 10/0D Damage: 5D
Scan: 25/1D Autoblaster
Search: 40/2D Fire Arc: Front
Focus: 2/3D Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km
Damage: 3D+1
4 Concussion Missile Launchers (fire-linked, 4 missiles)
Fire Arc: Front
Skill: Missile weapons: concussion missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 9D

124
VCX-820 Escort Freighter
Craft: VCX-820 Escort Freighter
Affiliation: General
Era: New Jedi Order
Type: Light Freighter
Scale: Starfighter
Length: 20.2 meters
Skill: Space Transports: VCX-820
Crew: 2+6 gunners
Crew Skill: Varies
Passengers: None
Cargo Capacity: 1 metric ton
Consumables: 6 months
Cost: 450,000 (new), 300,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+1
Space: 6
Atmosphere: 330; 950 kmh
Hull: 5D
Shields: 6D
Sensors:
Passive: 20/1D
Scan: 35/1D+1
Search: 80/2D+1
Focus: 2/3D
Weapons:
2 Twin Heavy Laser Cannons (fire separately)
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+1 PICTURE
8 Autoblasters (4 groups of 2, fire separately)
Fire Arc: Partial turrets (front, left, right) REMOVED
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km
Damage: 3D+2
Proton Torpedo Launcher
Fire Arc: Front
Skill: Projectile weapons: proton torpedoes
Ammo: 16 torpedoes
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 9D

125
Bulk Freighters
Superlift Ore Hauler Length: 280 meters
Skill: Space transports: KDY Super Transport VII
Crew: 80, skeleton 20/+10
Crew Skill: Astrogation 4D, space transports 4D
Cargo Capacity: 2.5 million metric tons
Consumables: 500 days
Cost: 5 million (new), 2.5 millions (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x20
Nav Computer: Yes
Craft: Corellian Engineering Superlift Ore Hauler Space: 2
Affiliation: General Hull: 3D
Era: Old Republic Sensors:
Source: Pirates & Privateers (pages 69-70), Flashpoint! Passive: 30/1D
Brak Sector (page 30) Scan: 40/1D+2
Type: Medium ore hauler Search: 60/2D+1
Scale: Capital Focus: 3/3D
Length: 155 meters
Skill: Space transports: Superlift hauler
Crew: 10, skeleton: 5/+5 Rin Assid Bulk Hauler
Crew Skill: Varies widely
Passengers: 5
Cargo Capacity: 90,000 metric tons
Consumables: 3 months
Cost: 1.5 million (new), 500,000 (used)
Hyperdrive Multiplier: x4
Hyperdrive Backup: x20
Nav Computer: Limited to 4 jumps
Space: 2
Atmosphere: 225; 650 kmh Craft: EoBaam Shipping Lines Rin Assid Bulk Hauler
Hull: 2D+2 Affiliation: General
Shields: 1D Era: Old Republic
Sensors: Source: Han Solo and the Corporate Sector Sourcebook
Passive: 20/0D (pages 96-97), Pirates & Privateers (page 69)
Scan: 30/1D Type: Bulk cargo hauler
Search: 40/1D+2 Scale: Capital
Focus: 1/2D Length: 350 meters
Skill: Space transports: Rid Assid bulk hauler
Crew: 15; skeleton 6/+10
Super Transport VII Crew Skill: Astrogation 3D, capital ship shields 3D, space
transports 3D+1
Craft: Kuat Drive Yards Super Transport VII Passengers: 10
Affiliation: General Cargo Capacity: 100,000 metric tons
Era: Old Republic Consumables: 3 months
Type: Container ship Cost: 775,000
Scale: Capital Hyperdrive Multiplier: x5
Hyperdrive Backup: x15
Nav Computer: Yes (limited to 4 jumps)
Space: 1
Hull: 3D
Shields: 1D
Sensors:
Passive: 5/+1
Scan: 15/1D
Search: 25/1D+1
Focus: 1/2D

126
Weapons:
Mark I Bulk Transport Laser Cannon
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/5/10
Atmosphere Range: 100-300/500/1 km
Damage: 2D

Starjumper

Craft: Ergesh Starjumper


Affiliation: Ergesh
Era: Old Republic
Source: Planets Collection (page 214)
Type: Customized biological vessel
Scale: Starfighter
Length: 200 meters
Skill: Space transports
Crew: 50, gunners: 5, skeleton: 30/+10
Crew Skill: Space transports 4D, starship gunnery 4D+1
Passengers: 30
Cargo Capacity: 400 metric tons
Consumables: 6 momths
Cost: Not available for sale
Hyperdrive Multiplier: x6
Craft: Sienar Ships Mark I Bulk Transport Hyperdrive Backup: x22
Affiliation: General Nav Computer: Yes
Era: Old Republic Maneuverability: 1D
Source: Pirates & Privateers (pages 66-67) Space: 2
Type: Bulk transport Atmosphere: 225; 650 kmh
Scale: Starfighter Hull: 3D
Length: 50 meters Shields: 2D
Skill: Space transports: Mark I bulk transport Sensors:
Crew: 4 Passive: 30/1D
Crew Skill: Varies widely Scan: 40/2D
Passengers: 5 Search: 50/2D+2
Cargo Capacity: 60,000 metric tons Focus: 4/3D
Consumables: 5 months Weapons:
Cost: 500,000 (used) Electrical Beam
Hyperdrive Multiplier: x3 Fire Arc: Front
Hyperdrive Backup: x20 Crew: 5
Nav Computer: Yes Skill: Starship gunnery
Maneuverability: 1D Fire Control: 2D+2
Space: 3 Space Range: 1-3/7/10
Atmosphere: 260; 750 kmh Atmosphere Range: 100-300/700/1 km
Hull: 5D Damage: 5D
Sensors: Note: Starjumpers are biologically engineered sentient
Passive: 20/1D creatures, with the ability to self-repair battle damage with
Scan: 50/1D natural healing rolls made every three hours.
Search: 80/2D
Focus: 4/3D

127
Banshee Heavy Transport Action IV Bulk Freighter
Craft: Hoersch-Kessel Drive Inc. Banshee-Class Heavy Craft: Corellian Action IV Transport
Cargo Transport Affiliation: General
Affiliation: General Era: Old Republic
Era: Old Republic Source: Pirates & Privateers (page 68), The Star Wars
Type: Space transport Sourcebook (pages 44-45), Starships of the Galaxy (page
Scale: Starfighter 77)
Length: 49.2 meters Type: Medium bulk freighter
Skill: Space transports: HKD heavy transport Scale: Capital
Crew: 2, gunners: 3, skeleton 1/+15 Length: 100 meters
Crew Skill: Space transports 3D, starship gunnery 3D+1, Skill: Space transports: Action IV transport
starship shields 3D Crew: 8
Passengers: 10 Crew Skill: Varies widely
Cargo Capacity: 350 metric tons Cargo Capacity: 75,000 metric tons
Consumables: 4 months Consumables: 3 months
Cost: 200,000 (new), 85,000 (used) Cost: 945,000 (new), 345,000 (used)
Hyperdrive Multiplier: x2 Hyperdrive Multiplier: x3
Nav Computer: Yes Nav Computer: No (uses droid or starport computations)
Space: 4 Space: 2
Atmosphere: 280; 800 kmh Hull: 2D
Maneuverability: 1D Sensors:
Hull: 6D Passive: 15/0D
Shields: 2D Scan: 20/1D
Sensors: Search: 30/1D+2
Passive: 10/1D
Scan: 30/1D+2
Search: 60/2D+2 Imperial Patrol Ship
Focus: 3/3D+2
Craft: Modified Corellian Action IV Transport
Weapons:
Affiliation: Empire
2 Light Turbolasers (fire-linked)
Era: Rise of the Empire
Fire Arc: Front
Source: Platt’s Starport Guide (page 131)
Crew: 1 (copilot)
Type: Modified medium bulk freighter
Skill: Starship gunnery
Scale: Capital
Fire Control: 1D
Length: 100 meters
Space Range: 1-3/12/25
Skill: Space transports
Atmosphere Range: 100-300/1.2/2.5 km
Crew: 8, gunners: 2
Damage: 5D
Crew Skill: Astrogation 4D, space transports 4D+2,
2 Quad Lasers
starship gunnery 4D
Fire Arc: Turret
Passengers: 4
Crew: 1
Cargo Capacity: 74,000 metric tons
Skill: Starship gunnery
Consumables: 3 months
Fire Control: 2D
Cost: Not for sale
Space Range: 1-3/12/25
Hyperdrive Multiplier: x3
Atmosphere Range: 100-300/1.2/2.5 km
Nav Computer: Yes
Damage: 4D
Space: 2
Tractor Beam Projector
Hull: 2D
Fire Arc: Turret
Shields: 1D
Crew: 1
Sensors:
Skill: Starship gunnery
Passive: 15/0D
Fire Control: 2D+2
Scan: 20/1D+2
Space Range: 1-3/12/20
Search: 30/2D
Atmosphere Range: 30-100/300/500 km
Weapons:
Damage: 4D
2 Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 2-
6/24/50 km
Damage: 2D

128
Sensors:
Action V Bulk Freighter Passive: 20/0D
Craft: Corellian Action V Transport Scan: 30/1D
Affiliation: General Search: 40/1D+1
Era: Rise of the Empire Focus: 1/2D
Source: Pirates & Privateers (pages 68-69), Dark Force
Rising Sourcebook (pages 131-132), The Thrawn Trilogy
Sourcebook (pages 231-232) Loronar Medium Transport
Type: Medium bulk freighter
Scale: Capital
Length: 115 meters
Skill: Space transports: Action V transport
Crew: 10
Crew Skill: Varies widely
Cargo Capacity: 80,500 metric tons
Consumables: 3 months
Cost: 965,000 (new), 435,000 (used)
Hyperdrive Multiplier: x4
Nav Computer: No (uses droid or starport computations)
Space: 2
Atmosphere: 225; 650 kmh
Hull: 2D+2
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 30/1D Craft: Loronar Corporation Medium Transport
Search: 40/1D Affiliation: General
Focus: 1/1D Era: Rise of the Empire
Source: Gamemaster Handbook
Type: Medium transport
Action VI Bulk Freighter Scale: Capital
Length: 75 meters
Skill: Space transports: Loronar Medium Transport
Crew: 4, skeleton 2/+10
Crew Skill: Astrogation 3D, capital ship piloting
3D+2, capital ship shields 2D+2, space transports 4D
Passengers: 10
Cargo Capacity: 17,000 metric tons
Consumables: 3 months
Cost: 320,000 credits (new), 110,000 credits (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes
Space: 2
Atmosphere: 225; 650 kmh
Craft: Corellian Action VI Transport Hull: 2D
Affiliation: General / Rebel Alliance Shields: 1D
Era: Rise of the Empire Sensors:
Source: Rebel Alliance Sourcebook (pages 136-137), Pirates Passive: 10/0D
& Privateers (page 69), Heir to the Empire Sourcebook Scan: 25/1D
(pages 130-131), The Essential Guide to Vehicles and Search: 35/2D
Vessels (pages 190-191) Focus: 2/3D
Type: Medium bulk freighter
Scale: Capital
Length: 125 meters
Skill: Space transports: Action VI transport
Crew: 10, skeleton: 6/+10
Crew Skill: Astrogation 3D, capital ship shields 2D+2,
space transports 3D
Cargo Capacity: 90,000 metric tons
Consumables: 3 months
Cost: 1,000,000 (new), 500,000 (used)
Hyperdrive Multiplier: x3
Nav Computer: No (uses droid or starport computations)
Space: 2
Atmosphere: 225; 650 kmh
Hull: 3D
Shields: 1D

129
Action VI

PICTURE
REMOVED

130
Loronar

PICTURE
REMOVED

131
Etti Light Transport Sourcebook (pages 45-46)
Type: Large container ship
Scale: Capital
Length: 840 meters
Skill: Space transports: Super Transport
XI
Crew: 100, skeleton: 50/+10
Crew Skill: Varies widely
Cargo Capacity: 25,000,000 metric tons
Consumables: 500 days
Cost: 35,000,000 (new), 17,000,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x20
Nav Computer: Yes
Space: 2
Hull: 3D+2
Sensors:
Passive: 30/1D
Scan: 40/2D
Search: 50/2D+2
Focus: 4/3D
Craft: Etti Light Transport
Affiliation: General
Era: Rise of the Empire Brayl Bulk Freighter
Type: Medium freighter Craft: SoroSuub Brayl-class Bulk Freighter
Scale: Capital
Length: 125 meters
Skill: Space transports: Etti light transport
Crew: 5
Crew Skill: Varies widely
Passengers: 50
Cargo Capacity: 2,000 metric tons
Consumables: 3 months
Cost: 425,000 (new), 200,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes (limited to 4 jumps)
Space: 3
Atmosphere: 260; 750 kmh
Hull: 3D
Affiliation: General / Rebel Alliance
Shields: 1D
Era: Rise of the Empire
Sensors:
Source: Instant Adventures
Passive: 20/0D
Type: Bulk cargo hauler
Scan: 30/1D
Scale: Capital
Search: 40/2D
Length: 100 meters
Focus: 2/3D
Skill: Space transports: Brayl-class freighter
Crew: 8 (1 pilot, 7 subsidiary crew)
Container Ship Crew Skill: Astrogation 3D, capital ship shields 2D+2,
space transports 4D
Craft: Kuat Drive Yards Super Transport XI Passengers: none
Affiliation: General Cargo Capacity: 75,000 metric tons
Era: Rise of the Empire Consumables: 3 months
Source: Pirates & Privateers (page 70), The Star Wars Cost: 1 million (new), 420,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes
Space: 1
Atmosphere: 210; 600 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 40/1D+2
Focus: 2/2D

132
Barge Driver

Hyperdrive Backup: x20


Nav Computer: Yes
Maneuverability: 0D (-1D when fully loaded)
Space: 5
Craft: Corellian Engineering BD-27 Transport Atmosphere: 125; 360 kmh
Affiliation: General Hull: 3D
Era: Rise of the Empire Shields: 1D
Source: Adventure Journal Sensors:
Type: Medium freighter Passive: 4/0D
Scale: Starfighter Scan: 8/1D
Length: 110 meters Search: 16/1D+2
Skill: Space transports: BD-27 Transport Focus: 2/2D
Crew: 2, skeleton: 1/+10
Crew Skill: Astrogation 3D, capital ship shields 3D, space
transports 3D+2
Cargo Capacity: 75,000 metric tons W-23 Space Barge
Consumables: 3 months Craft: Incom W-23 Star Hauler
Cost: 800,000(new), 350,000(used) Affiliation: General
Hyperdrive Multiplier: x3 Era: Rise of the Empire
Hyperdrive Backup: x15 Source: Dark Force Rising Sourcebook (pages 129-130),
Nav Computer: Yes The Thrawn Trilogy Sourcebook (page 230)
Space: 2 Type: Intra-system space barge
Hull: 3D Scale: Capital
Shields: 1D Length: 80 meters
Sensors: Skill: Space transports: W-23
Passive: 10/0D Crew: 2, plus labor droid
Scan: 20/1D Crew Skill: Space transports 4D, starship shields 3D
Search: 25/1D+1 Cargo Capacity: 15,000 metric tons
Focus: 1/1D+2 Consumables: 1 month
Nav Computer: Yes
Maneuverability: 1D+1
X46-7 Ore Carrier Space: 3
Craft: Damorian Manufacturing X46-7-class Ore Carrier Atmosphere: 260; 750 kmh
Affiliation: General Hull: 3D+2
Era: Rise of the Empire Shields: 1D
Source: Operation: Elrood (page 69) Sensors:
Type: Ore carrier Passive: 15/0D
Scale: Capital Scan: 30/1D
Length: 175 meters Search: 30/1D+2
Skill: Space Transports: Ore carrier Focus: 1/1D
Crew: 20, skeleton 6/+10
Crew Skill: Astrogation 4D, space transports 4D
Passengers: 8
Cargo Capacity: 5,000 metric tons
Consumables: 1 year
Cost: 2.5 million (new), 1 million (used)
Hyperdrive Multiplier: x3

133
Cargo Empress Super Freighter
Craft: Ghtroc Industries Cargo Empress-class Super
Freighter
Affiliation: General
Era: Rise of the Empire
Source: Pirates & Privateers (page 68)
Type: Medium bulk freighter
Scale: Starfighter
Length: 110 meters
Skill: Space transports: Cargo Empress freighter
Crew: 4
Crew Skill: Varies widely
Cargo Capacity: 50,000 metric tons
Consumables: 2 months
Cost: 1,000,000 (new), 825,000 (used)
Hyperdrive Multiplier: x2
Nav Computer: Yes
Space: 2
Atmosphere:
225; 650 kmh
Hull: 3D+2
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 40/2D
Focus: 2/2D

PICTURE
REMOVED

134
Craft: Arakyd Stellar Mag V Mining Vessel
Xiytiar Transport Affiliation: General
Era: Rise of the Empire
Source: Supernova (page 75)
Type: Mine repair and supply vessel
Scale: Capital
Length: 542 meters
Skill: Space transports: Mag V
Crew: 3, droids: 19, gunners: 1
Crew Skill: Varies
Passengers: 10
Cargo Capacity: 500,000 metric tons
Consumables: 1 month
Cost: 5 million credits
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 4D+1
Sensors:
Passive: 20/0D
Scan: 50/1D
Search: 70/2D
Focus: 2/3D
Weapons:
Turbolaser Battery
Craft: TransGalMeg Xiytiar-class Transport Fire Arc: Turret
Affiliation: General Crew: 1
Era: Rise of the Empire Skill: Capital ship gunnery
Source: Pirates & Privateers (page 68), The Essential Guide Fire Control: 2D+2
to Vehicles and Vessels (pages 72-73) Space Range: 3-15/36/75
Type: Large transport Atmosphere Range: 6-30/72/150 km
Scale: Starfighter Damage: 3D
Length: 164.8 meters
Skill: Space transports: Xiytiar transport
Crew: 10 Trilon Mining Barge
Crew Skill: Varies widely
Passengers: 2
Cargo Capacity: 5,000 metric tons
Consumables: 3 months
Cost: 800,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x16
Nav Computer: Yes
Space: 3
Atmosphere: 280; 800 kmh
Hull: 4D+2
Shields: 4D
Sensors:
Passive: 20/0D
Scan: 35/1D+1 Craft: Trilon Inc. Mobile Mining Vehicle
Search: 40/3D Affiliation: General
Focus: 2/3D Era: Rise of the Empire
Source: Galaxy Guide 8 – Scouts (page 43)
Type: Work ship
Mining Ship Scale: Starfighter
Length: 80 meters
Skill: Space transports
Crew: 3
Passengers: 6
Cargo Capacity: 3,000 metric tons; 1,000 cubic meters
Consumables: 4 months
Hyperdrive Multiplier: x4
Hyperdrive Backup: x9
Nav Computer: Yes
Space: 2
Atmosphere: 100; 400 kmh
Hull: 3D
Shields: 1D

135
Sensors: Consumables: 6 months
Passive: 100/1D Cost: 350,000 (new), 125,000 (used)
Scan: 200/2D Hyperdrive Multiplier: x4
Search: 400/3D Space: 2
Focus: 50/4D Atmosphere: 225; 650 kmh
Weapons: Hull: 2D
Turbolaser Shields: 1D
Fire Arc: Front Sensors:
Crew: 1 (pilot or gunner) Passive: 10/0D
Skill: Starship gunnery Scan: 25/1D
Fire Control: 1D Search: 40/2D
Space Range: 3-15/35/75 Focus: 2/3D
Atmosphere Range: 300-1.5/3.5/7.5 km Weapons:
Damage: 2D 4 Twin Laser Cannons (fire-linked)
Heavy Mining Laser* Fire Arc: Turret
Fire Arc: Bottom Crew: 1
Scale: Capital Scale: Starfighter
Crew: 1 (gunner) Skill: Starship gunnery
Skill: Capital ship gunnery Fire Control: 1D
Fire Control: 0D Space Range: 1-3/12/25
Space Range: 1/3/7 Atmosphere Range: 100-300/1.2/2.5 km
Atmosphere Range: 30-100/300/700 Damage: 4D
Damage: 3D
*Note: While the Heavy Mining Laser was designed for strip
mining on planets, it has occasionally been adapted by Mark III Bulk Transport
daring and unscrupulous scouts and pirates as a deadly
ship-destroying weapon. If a pilot can “land” it on top of
another vessel – or fly right above it – the laser can cut
through the hull of most small ships quite easily.

Gallofree Medium Transport


Craft: Gallofree Yards Transport
Affiliation: General / Rebel Alliance
Era: Rise of the Empire
Source: Rebel Alliance Sourcebook (page136), Star Wars
Trilogy Sourcebook SE (pages 140-141), The Star Wars
Sourcebook (pages 48-49), Pirates & Privateers (page
67-68), Heir to the Empire Sourcebook (pages 129-130),
Starships of the Galaxy (page 82), The Essential Guide to Craft: Sienar Ships Mark III Bulk Transport
Vehicles and Vessels (pages 134-135) Affiliation: General
Type: Medium transport Era: Rise o the Empire
Scale: Capital Source: The Far Orbit Project (pages 142-143)
Length: 90 meters Type: Bulk transport
Skill: Space transports: Gallofree Yards transport Scale: Capital
Crew: 6, gunners: 1, skeleton: 3/+10 Length: 300 meters
Crew Skill: Astrogation 4D, space transports 4D, starship Skill: Space transports: Mark III bulk transport
gunnery 3D+1, starship shields 3D Crew: 10
Cargo Capacity: 19,000 metric tons Crew Skill: Astrogation 4D, capital ship piloting 5D, capital

136
ship shields 5D, starship gunnery 4D
Cargo Capacity: 160,000 metric tons
Consumables: 5 months Space: 4
Cost: 400,000 (used) Atmosphere: 280; 800 kmh
Hyperdrive Multiplier: x3 Hull: 3D
Hyperdrive Backup: x20 Shields: 2D
Nav Computer: Yes Sensors: (Space, atmosphere ranges)
Maneuverability: 1D Passive: 3, 3 km/1D
Space: 3 Scan: 6, 6 km/1D+2
Atmosphere: 260; 750 kmh Search: 10, 10 km/2D
Hull: 5D Focus: 1, 1 km/3D
Sensors: Weapons:
Passive: 20/1D 4 Quad Laser Cannons
Scan: 50/1D Fire Arc: 1 front, 1 left, 1 right, 1 back
Search: 80/2D Crew: 1
Focus: 4/3D Skill: Starship gunnery
Weapons: Fire Control: 2D
Laser Cannon Space Range: 1-5/10/15
Fire Arc: Turret Atmosphere Range: 100-500/10/15 km
Skill: Starship gunnery Damage: 2D+2
Fire Control: 1D Carried Craft: 20 Atmospheric Gas Skimmers
Space Range: 1-3/5/10
Atmosphere Range: 100-300/500/1 km
Damage: 2D Y164 Slave Transport
Craft: Y164 Thalassian Slave Transport
Affiliation: General
Atmospheric Gas Mining Ship Era: Rise of the Empire
Craft: Corellian Engineering Garman-class Gas Miner Source: Galaxy Guide 9 - Fragments from the Rim (page 7)
Affiliation: General Type: Medium slave transport
Era: Rise of the Empire Scale: Capital
Source: Flashpoint! Brak Sector (pages 28-29) Length: 90 meters
Type: Atmospheric mining vessel Skill: Space transports: Y164 slave transport
Scale: Capital Crew: 5, gunners: 2, support (for slaving): 8
Length: 300 meters Crew Skill: Astrogation 3D+2, starship gunnery 3D, space
Skill: Space transports: Garman mining vessel transports 4D
Crew: 300, gunners: 4, skeleton: 150/+5 Passengers: 9,800 (slaves)
Crew Skill: Capital ship shields 3D+2, mining: atmospheric
mining 4D, sensors 3D, space transports 3D, starship
gunnery 2D+1
Passengers: 20
Cargo Capacity: 70,000 metric tons
Consumables: 2 years
Cost: 7.5 million (new), 5.8 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes

137
Cargo Capacity: 200 metric tons
Consumables: 2 months
Asteroid Mining Ship
Cost: 245,000 (used only) Craft: Kuat Drive Yards Asteroid Prospector AP-300
Hyperdrive Multiplier: x3 Affiliation: General / Empire
Hyperdrive Backup: x25 Era: Rise of the Empire
Nav Computer: Yes Source: Pirates & Privateers (page 69), Flashpoint! Brak
Maneuverability: 1D Sector (page 28)
Space: 1 Type: Asteroid mining starship
Atmosphere: 210; 600 kmh Scale: Capital
Hull: 3D Length: 350 meters
Shields: 1D Skill: Space transports: Prospector AP-300
Sensors: Crew: 500, gunners: 36, skeleton: 300/+15
Passive: 10/0D Crew Skill: Varies widely
Scan: 25/1D Passengers: 50
Search: 45/3D Cargo Capacity: 80,000 metric tons
Focus: 3/4D Consumables: 2 years
Weapons: Cost: 8 million (new), 6 million (used)
2 Laser Cannons Hyperdrive Multiplier: x3
Fire Arc: Turret Hyperdrive Backup: x15
Crew: 1 Nav Computer: Yes
Scale: Starfighter Maneuverability: 1D
Skill: Starship gunnery Space: 4
Fire Control: 2D Hull: 5D
Space Range: 1-3/12/25 Shields: 3D
Atmosphere: 100-300/1.2/2.5 km Sensors:
Damage: 4D Passive: 45/1D
Scan: 70/2D
Search: 120/2D+1
Class-7 Repair Vessel Focus: 5/3D
Craft: KDY Class-7 Repair Vessel Weapons:
Affiliation: General 8 Laser Cannons (fire separately)
Era: Rise of the Empire Fire Arc: 2 front, 2 left, 2 right, 2 back
Source: Supernova (page 80) Crew: 3
Type: Mine repair and supply vessel Skill: Capital ship gunnery
Scale: Capital Fire Control: 2D+2
Length: 560 meters Space Range: 1-5/10/17
Skill: Space transports: Class-7 repair vessel Damage: 3D
Crew: 3, 15 droids, gunners: 1 4 Tractor Beam Projectors (fire separately)
Crew Skill: Varies Fire Arc: 2 front, 1 left, 1 right
Passengers: 10 Crew: 3
Cargo Capacity: 400,000 metric tons Skill: Capital ship gunnery
Consumables: 3 months Space Range: 1-5/15/30
Cost: 4,5 million credits Damage: 4D
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Mobquet Medium Cargo Hauler
Maneuverability: 1D Craft: Mobquet Custom Medium Cargo Hauler
Space: 5 Affiliation: General
Atmosphere: 295; 850 kmh Era: Rise of the Empire
Hull: 5D+2 Source: Pirates & Privateers (page 67), The Essential Guide
Shields: 1D to Vehicles and Vessels (pages 158-159)
Sensors:
Passive: 25/1D
Scan: 50/2D
Search: 75/2D+2
Focus: 3/4D
Weapons:
Turbolaser Battery
Fire Arc: Turret
Crew: 1
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/36/75
Atmosphere Range: 6-15/72/150 km
Damage: 5D

138
PICTURE
REMOVED

139
Type: Medium transport Hull: 4D
Scale: Starfighter Shields: 1D
Length: 79.3 meters Sensors:
Skill: Space transports: Mobquet Custom hauler Passive: 10/1D
Crew: 2, skeleton: 1/+10 Scan: 25/1D
Crew Skill: Varies widely Search: 40/2D
Passengers: 8 Focus: 2/2D+2
Cargo Capacity: 700 metric tons
Consumables: 2 months
Cost: 120,000 (used) Junker
Hyperdrive Multiplier: x2
Hyperdrive Backup: x11
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 7D
Shields: 2D
Sensors:
Passive: 20/0D
Scan: 50/1D
Search: 80/2D
Focus: 4/3D
Weapons:
2 Laser Cannons
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km Craft: Gallofree Yards Transport
Damage: 4D Affiliation: New Republic
Game Notes: +5 to modification and replacement rolls. Era: New Republic
Source: Cracken’s Threat Dossier
Type: Modified medium transport
CE-2 Transport Scale: Starfighter
Length: 90 meters
Skill: Space transports
Crew: 6
Crew Skill: Varies, typically 3D-5D
Passengers: 20 (specialists), 48 (droids)
Cargo Capacity: 15,000 metric tons
Consumables: 3 months
Cost: 150,000 (used)
Hyperdrive Multiplier: x3
Nav Computer: Yes
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D
Craft: Corellian Engineering Corporation CE-2 Transport Shields: 1D
Affiliation: General Sensors:
Era: Rebellion Passive: 10/0D
Source: Pirates & Privateers (page 66) Scan: 25/1D
Type: Light freighter Search: 40/2D
Scale: Starfighter Focus: 2/3D
Length: 100 meters Weapons:
Skill: Space transports: CE-2 transport 4 Laser Cannons
Crew: 2 Fire Arc: Turret
Crew Skill: Varies widely Skill: Starship gunnery
Passengers: 2 Fire Control: 2D
Cargo Capacity: 50,000 metric tons Space Range: 1-3/12/25
Consumables: 2 months Atmosphere Range: 100-300/1.2/2.5 km
Cost: 200,000 (new), 95,000 (used) Damage: 4D
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Atmosphere: 260; 750 kmh

140
Scouts Star Cab
Craft: Orlean Star Explorer
Affiliation: General
Era: Old Republic
Source: Galaxy Guide 8 – Scouts (page 41)
Type: Ancient exploration vessel
Scale: Starfighter
Length: 70 meters
Vaya Scout Ship Skill: Space transports
Crew: 1 plus 3 droids
Passengers: 11
Cargo Capacity: 100 metric tons; 40 cubic meters
Consumables: 5 years
Hyperdrive Multiplier: x10
Nav Computer: None (astromech droid)
Maneuverability: 1D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 4D
Sensors:
Passive: 10/1D
Scan: 15/2D
Craft: Hoersch-Kessel Vaya-class Scout Ship Search: 25/3D
Affiliation: Old Republic / General Focus: 3/3D+2
Era: Old Republic
Source: Tales of the Jedi Companion (page 115)
Type: Scout ship
Scale: Starfighter
Length: 30 meters
Skill: Space Transports
Crew: 1, gunners: 2
Passengers: 4
Cargo Capacity: 60 metric tons
Consumables: 1 month
Cost: 45,000(new), 15,000 (used)
Hyperdrive Multiplier: x8
Hyperdrive Backup: x15
Weapons:
Maneuverability: 3D+1
4 Blaster Cannons
Space: 2
Fire Arc: 2 front, 2 rear
Atmosphere: 450; 700 kmh
Crew: 1 (usually droids)
Hull: 3D
Skill: Starship gunnery
Shields: 3D; 2D
Fire Control: 0D
Sensors:
Space Range: 1-4/15/20
Passive: 6/0D
Atmosphere Range: 100-400/1.5/2 km
Scan: 15/1D
Damage: 2D
Weapons:
Laser Cannon
Fire Arc: Front
Crew: 1
Redthorn Scoutship
Skill: Starship gunnery Craft: Tykannin Drive Redthorn-class Scout Ship
Fire Control: 2D Affiliation: General
Space Range: 1-2/8/18 Era: Old Republic
Atmosphere Range: 50-100/350/650 Source: Planets Collection (page 118)
Damage: 3D Type: Scout ship
Concussion Projectile Launcher Scale: Starfighter
Fire Arc: Front Length: 24 meters
Crew: 1 Skill: Space Transports: Redthorn scout ship
Skill: Starship gunnery Crew: 1 or 2 (can coordinate)
Fire Control: 3D Crew Skill: Varies widely
Space Range: 1/2/5 Passengers: 2
Atmosphere Range: 24-60/90/120 Cargo Capacity: 20 metric tons
Damage: 5D Consumables: 6 months
Cost: 55,000 credits (used only)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D+2

141
Laser Cannon
Fire Arc: Turret
Skill: Starship gunnery
Space Range: 1-5/15/20
Atmosphere Range: 2-10/30/60 km
Damage: 3D (Special)
Note: The laser cannon’s special damage is that for each
shot absorbed by the shields, the damage of the cannon
goes up by +1. When the shields absorb 3 hits, the generator
overloads and shuts down for 3 rounds while it recalibrates.
Both the +1 and the overload effect reset to zero after ten
rounds automatically. The generator can be replaced for
10,000 credits, however, it then loses its additive damage
value.
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D A-24 Sleuth Scout Vessel
Shields: 1D
Sensors: Craft: Incom Corporation A-24 Sleuth
Passive: 30/0D Affiliation: General
Scan: 50/1D Era: Old Republic
Search: 75/2D Source: Wanted by Cracken (page 81), Galaxy Guide 10
Focus: 5/3D – Bounty Hunters (page 111)
Weapons: Type: Scout Ship
Laser Cannon Scale: Starfighter
Fire Arc: Front Length: 14 meters
Crew: 1 (co-pilot) Skill: Space transports: A-24 Sleuth
Skill: Starship gunnery Crew: 1 (Astromech droid may serve as a co-pilot)
Fire Control: 1D Passengers: 1
Space Range: 1-3/12/25 Cargo Capacity: 2 metric tons
Atmosphere: 100-300/1.2/2.5 km Consumables: 3 months
Damage: 4D Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Vangaard Pathfinder Maneuverability: 2D
Space: 8
Atmosphere: 350; 1,000 kmh
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 20/0D
Scan: 35/1D
Craft: Vangaard Industries Pathfinder Search: 40/2D
Affiliation: General Focus: 2/3D
Era: Old Republic Weapons:
Source: Galaxy Guide 8 – Scouts (page 40) 2 Laser Cannons (fire-linked)
Type: Small fighter/scoutship Fire Arc: Front
Scale: Starfighter Skill: Starship gunnery
Length: 36 meters Fire Control: 2D+1
Skill: Space transports Space Range: 1-3/12/25
Crew: 1 Atmosphere Range: 100-300/1.2/2.5 km
Passengers: 2 Damage: 5D
Cargo Capacity: 100 metric tons; 40 cubic meters
Consumables: 6 months
Cost: 35,000
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 350; 950 kmh
Hull: 3D
Shields: 3D
Sensors:
Passive: 30/0D
Scan: 45/1D
Search: 60/2D
Focus: 5/3D
Weapons:

142
Scale: Starfighter
Length: 20 meters
Skill: Archaic starship piloting: Yvarema
scout ship
Crew: 2
Crew Skill: Archaic starship piloting 5D,
PICTURE astrogation 4D, starship shields 4D+1
Passengers: 3
REMOVED Cargo Capacity: 20 metric tons
Consumables: 1 month
Cost: Not available for sale
Hyperdrive Multiplier: x4
Nav Computer: Yes, limited to 3 jumps
Maneuverability: 1D
Space: 5
Atmosphere: 295; 800 kmh
Hull: 2D+2
Shields: 1D
Mining Survey Ship
Craft: SoroSuub MKI Mining Survey Vessel
Affiliation: General
Era: Old Republic
Source: Tapani Sector Instant Adventures
Type: Exploration vessel
Scale: Starfighter
Length: 45 meters
Skill: Space transports: MKI
Crew: 6, gunners: 1, skeleton 2/+10
Crew Skill: Astrogation 3D+2, space transports 5D, starship
gunnery 4D+1, starship shields 4D, sensors 4D+2
Passengers: 8
Cargo Capacity: 200 metric tons
Consumables: 6 months
Cost: 300,000 credits (new), 120,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Sensors:
Nav Computer: Yes
Passive: 25/0D
Maneuverability: 1D
Scan: 35/1D
Space: 5
Search: 50/2D+1
Atmosphere:
Focus: 3/3D
295; 850 kmh
Weapons:
Hull: 4D
Navigational Deflector
Shields: 1D
Fire Arc: Front
Sensors:
Crew: 1
Passive: 30/1D
Skill: Starship gunnery
Scan: 60/2D
Space Range: 1-3/8/15
Search: 90/4D
Atmosphere Range: 100-300/800/1.5 km
Focus: 4/4D+1
Damage: 2D
Weapons:
Note: Immune to ionization damage.
Heavy Laser Cannon
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Lone Scout
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere: 100-500/1.5/3 km
Damage: 6D

Yvarema Scout Ship


Craft: Royal Yvarema Scout Ship
Affiliation: Yvarema
Era: Rise of the Empire
Source: The DarkStryder Campaign: The Kathol Rift (page
84)
Type: Medium-range exploration craft

143
Craft: Sienar Fleet Systems “Lone Scout-A” Cargo Capacity: 150 metric tons
Affiliation: Empire Consumables: 1 year
Era: Rise of the Empire Cost: Not available for sale
Source: Core Rulebook (page 256), Galaxy Guide 8 – Scouts Hyperdrive Multiplier: x1
(page 35) Hyperdrive Backup: x10
Type: Stock scout vessel Nav Computer: Yes
Scale: Starfighter Space: 5
Length: 24 meters Atmosphere: 295; 850 kmh
Skill: Space transports: Lone Scout Hull: 4D
Crew: 1 Shields: 1D
Crew Skill: Astrogation: 3D+2, sensors: 3D, space Sensors:
transports 4D, starship gunnery 4D, starship shields 3D+2 Passive: 45/1D
Passengers: 3 Scan: 90/2D
Cargo Capacity: 150 metric tons Search: 120/2D+2
Consumables: 1 year Focus: 10/3D+2
Cost: 125,000 (new), 30,000 (used) Weapons:
Hyperdrive Multiplier: x2 Laser Cannon
Hyperdrive Backup: x15 Fire Arc: Front
Nav Computer: Yes Skill: Starship gunnery
Space: 5 Fire Control: 1D+2
Atmosphere: 295; 850 kmh Space Range: 1-3/12/25
Hull: 4D Atmosphere Range: 100-300/1.2/2.5 km
Shields: 1D Damage: 4D
Sensors:
Passive: 30/0D
Scan: 50/1D Far Reach Survey Vessel
Search: 75/2D
Craft: Loronar Far Reach IV PQR
Focus: 5/3D
Affiliation: Empire
Weapons:
Era: Rise of the Empire
Laser Cannon
Source: The Isis Coordinates (page 21)
Fire Arc: Front
Type: Imperial survey vessel
Skill: Starship gunnery
Scale: Starfighter
Space Range: 1-3/12/25
Length: 80 meters
Atmosphere Range: 100-300/1.2/2.5 km
Skill: Space transports: Far Reach
Damage: 4D
Crew: 2, gunners: 4
Crew Skill: Astrogation 4D+1, space transports: Imperial
TIE Scout Survey Vessel 6D, starship gunnery 4D, starship shields
4D, sensors 5D
Passengers: None
Cargo Capacity: 150 metric tons
Consumables: 6 months
Cost: Not available for sale
Hyperdrive Multiplier: x4
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere:
330; 950 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 120/4D
Focus: 4/4D+2
Weapons:
4 Laser Cannons (fire separately)
Fire Arc: Turret
Craft: Sienar Fleet Systems TIE/sr “Lone Scout-B” Crew: 1
Affiliation: Empire Skill: Starship gunnery
Era: Rise of the Empire Fire Control: 2D
Type: Military scout vessel Space Range: 1-3/12/25
Scale: Starfighter Atmosphere: 100-300/1.2/2.5 km
Length: 24 meters Damage: 4D
Skill: Space transports: TIE/sr
Crew: 1
Passengers: 3

144
Crew Skill: Varies widely
Passengers: 2
Cargo Capacity: 4 metric tons
Consumables: 1 month
Cost: 150,000 credits (new), 80,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 35/1D
Scan: 50/2D
Search: 75/2D+2
Focus: 5/3D
Weapons:
Dual Laser Cannon
Fire Arc: Turret
Crew: 1 (co-pilot)
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/20
Atmosphere: 100-300/1.2/2 km
Damage: 4D

Deckplan Key
1. Bridge
Corellian OreSeeker
2. Captain’s Quarters Craft: Corelian Engineering Corporation OreSeeker-class
3. Pilot’s Quarters Survey Ship
4. Entrance Bay Affiliation: General
5. Cargo Hold Era: Rise of the Empire
6. Lounge/Galley Source: Graveyard of Alderaan (page 31)
7. Skiff Hangar Scale: Starfighter
8. Repair Bay Length: 22.5 meters
9. Gun Well Skill: Space transports: OreSeeker
10. Crewman’s Quarters Crew: 2 (can coordinate)
11. Crewman’s Quarters Crew Skill: Varies widely , but usually 3D-5D
12. Crewman’s Quarters Passengers: 4
13. Engine Room Cargo Capacity: 80 metric tons
14. Engineer’s Quarters Consumables: 2 months
Cost: 180,000 (new), 67,500 (used)
Hyperdrive Multiplier: x2
“Explorer” Scout Ship Hyperdrive Backup: x15
Craft: Incom Corporation “Explorer” Scout Ship Nav Computer: Yes
Affiliation: General Space: 3
Era: Rise of the Empire Atmosphere: 260; 750 kmh
Source: Wanted by Cracken (page 58), Galaxy Guide 10 Hull: 5D+2
– Bounty Hunters (page 71) Shields: 2D
Type: Scout vessel Sensors:
Scale: Starfighter Passive: 10/0D
Length: 15 meters Scan: 25/1D
Skill: Space transports Search: 40/2D
Crew: 1 or 2 (can combine) Focus: 2/3D
Weapons:

145
Heavy Laser Cannon
Fire Arc: Turret
Out System Scout Vessel
Crew: 1 (co-pilot)
Skill: Starship gunnery
Fire Control: 2D (0D when fired by pilot)
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

SkyBlind Recon Ship


Craft: Loronar SkyBlind Recon Ship

Craft: Loronar “Out System” Scout Vessel


Affiliation: Empire / General
Era: Rebellion
Source: Supernova (pages 81-82)
Type: Light scout ship
Scale: Starfighter
Length: 63 meters
Aligment: General Skill: Space transports: “Out System” Scout Vessel
Era: Rise of the Empire Crew: 4, gunners: 1
Source: Galaxy Guide 8 – Scouts (page 38) Crew Skill: Astrogation 4D, space transports 5D, starship
Type: Reconnaissance scoutship gunnery 5D
Scale: Starfighter Passengers: 4
Length: 21 meters Cargo Capacity: 70 metric tons
Skill: Space transports: SkyBlind Consumables: 8 months
Crew: 1 Cost: 500,000 (new)
Passengers: 7 Hyperdrive Multiplier: x1
Cargo Capacity: 50 metric tons; 20 cubic meters Hyperdrive Backup: x8
Consumables: 6 months Nav Computer: Yes
Cost: 1,120,000 (new), 560,000 (used) Maneuverability: 2D
Hyperdrive Multiplier: x3 Space: 4
Hyperdrive Backup: x20 Atmosphere: 280; 800 kmh
Nav Computer: Yes Hull: 3D+2
Maneuverability: 0D Shields: 1D
Space: 2 Sensors:
Atmosphere: 225; 650 kmh Passive: 30/1D
Hull: 6D Scan: 50/2D
Shields: 3D (shields apply to defense against sensors as Search: 75/2D+2
well) Focus: 5/4D
Sensors: Weapons:
Passive: 50/2D Laser Cannon
Scan: 30/1D Fire Arc: Turret
Search: 50/2D Crew: 1
Focus: 3/3D Skill: Starship gunnery
Weapons: Fire Control: 1D+2
Proton Torpedo Launcher Space Range: 3-5/15/30
Fire Arc: All Atmosphere Range: 75200/1/2 km
Skill: Starship gunnery Damage: 3D+2
Fire control: 0D
Space range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 7D
Landing Sphere
Carried Craft: 1 Landing Sphere (Vehicles Stats – page 88)

146
Deep-X Explorer

Craft: Uulshos DPx Yacht


Affiliation: General
Era: Rebellion
Source: Galaxy Guide 8 – Scouts (page 36)
Type: Modified space yacht “Flatfish” Astrogator
Scale: Starfighter
Length: 12 meters Probe Ship
Skill: Space transports: DPx
Craft: Astrogator-class Probe Ship
Crew: 1
Affiliation: New Republic
Passengers: 5 (including two to operate blaster cannon
Era: New Republic
Cargo Capacity: 50 metric tons; 20 cubic meters
Source: Cracken’s Threat Dossier (pages 86-87)
Consumables: 6 months
Type: Astrographic charting vessel
Hyperdrive Multiplier: x1
Scale: Starfighter
Hyperdrive Backup: x8
Length: 35 meters
Nav Computer: Yes
Skill: Space transports
Maneuverability: 2D
Crew: 3
Space: 7
Crew Skill: Varies; typically space transports 3D, sensors
Atmosphere: 350; 1,000 kmh
4D+2
Hull: 2D
Cargo Capacity: 1 metric ton
Sensors:
Consumables: 1 week
Passive: 20/0D
Cost: 60,000 (new)
Scan: 30/1D
Hyperdrive Multiplier: x2
Search: 50/2D
Hyperdrive Backup: x15
Focus: 3/3D
Nav Computer: Yes
Weapons:
Space: 10
2 Blaster Cannons (fire separately)
Atmosphere: 415; 1,200 kmh
Fire Arc: Front
Hull: 3D
Crew: 1 per gun
Sensors:
Skill: Starship gunnery
Passive: 50/1D
Fire Control: 0D
Scan: 100/3D
Space Range: 1-2/8/15
Search: 150/4D
Atmosphere Range: 100-200/800/1.5 km
Focus: 5/4D+2
Damage: 1D

PICTURE
REMOVED

147
Ferret Prowler

Craft: Republic Engineering Corporation Prowler-class


Craft: Republic Engineering Corporation Reconnaissance Reconnaissance Vessel
Vessel Affiliation: New Republic
Affiliation: New Republic Era: New Republic
Era: New Republic Source: Cracken’s Threat Dossier (page 84)
Source: Cracken’s Threat Dossier (page 83) Type: Long term spy ship
Type: Stealth spyship Scale: Starfighter
Scale: Starfighter Length: 48 meters
Length: 28 meters Skill: Space transports
Skill: Space transports Crew: 6
Crew: 3 Crew Skill: Astrogation 5D, space transports 4D, sensors
Crew Skill: Astrogation 5D, sensors 5D 5D
Cargo Capacity: 2 metric tons Cargo Capacity: 3 metric tons
Consumables: 3 months Consumables: 5 months
Cost: Not available for sale (890,000 credits for government Cost: Not available for sale
sale) Hyperdrive Multiplier: x1
Hyperdrive Multiplier: x1 Hyperdrive Backup: x10
Hyperdrive Backup: x8 Nav Computer: Yes
Nav Computer: Yes Maneuverability: 1D
Maneuverability: 2D Space: 5 (2 using baffled drive)
Space: 10 (5 using baffled drive) Hull: 3D
Hull: 2D Sensors:
Sensors: Passive: 100/1D
Passive: 50/1D Scan: 125/2D
Scan: 100/3D Search: 150/3D
Search: 200/4D Focus: 5/4D+2
Focus: 6/4D+2 Stealth: +3D
Stealth: +5D to sensor difficulties Weapons:
Weapons: 2 Missile Launchers
2 Missile Launchers Fire Arc: Front
Fire Arc: Front Skill: Starship gunnery
Skill: Starship gunnery Fire Control: 3D
Fire Control: 3D Space Range: 1-2/8/15
Space Range: 1-2/8/15 Atmosphere Range: 100-200/800/1.5 km
Atmosphere Range: 100-200/800/1.5 km Damage: 7D
Damage: 7D

148
Shuttles
Weapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
SST-67 Shuttle
Craft: Republic Sienar Systems SST-67 Short Range
Transit Shuttle
Sheathipede Shuttle
Affiliation: General
Era: Old Republic
Source: Star Wars Gamer Issue 1
Type: Transport shuttle
Scale: Starfighter
Length: 14 meters
Skill: Space transport: SST-67 shuttle
Crew: 1
Crew Skill: Varies widely
Passengers: 18
Cargo Capacity: 1 metric ton
Consumables: 2 days
Cost: 82,000 (new), 20,000 (used)
Maneuverability: 0D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 40/1D+2
Focus: 4/3D

Craft: Trade Federation Sheathipede-class Lapiz Cutter


Shuttle
Affiliation: Neimoidians
Era: Old Republic
Source: Secrets of Naboo (page 18)
Type: Transport shuttle
Scale: Starfighter
BB-2 Shuttle Length: 15 meters
Craft: BullbaBong BB-2 Shuttle Skill: Space transports: Sheathipede shuttle
Affiliation: General Crew: 2 pilot droids
Era: Old Republic Crew Skill: As pilot droid
Source: Wizards Website Passengers: 5
Type: Space shuttle Cargo Capacity: 500 kilograms
Scale: Starfighter Consumables: 5 days
Length: 13 meters Cost: 22,000 (new), 9,000 (used)
Skill: Space transports: BB-2 Shuttle Space: 5
Crew: 1 Atmosphere: 295; 850 kmh
Crew Skill: Varies widely Hull: 2D
Passengers: 6 Shields: 1D
Cargo Capacity: 550 kilograms Sensors:
Consumables: 3 days Passive: 15/0D
Cost: 25,000 (new), 11,000 (used) Scan: 25/1D
Maneuverability: 1D Search: 40/2D
Space: 5 Focus: 1/2D
Atmosphere: 295; 850 kmh Weapons:
Hull: 1D+2 Blaster Cannon
Shields: +1 Fire Arc: Front
Sensors: Skill: Starship gunnery
Passive: 15/0D Fire Control: 2D
Scan: 25/1D Space Range: 1-5/10/17
Search: 40/2D Atmosphere Range: 100-500/1/1.7km
Focus: 1/2D Damage: 3D

149
Sheathipede BR-23 Courier

PICTURE
Craft: Republic Sienar Systems BR-23 Courier
REMOVED Affiliation: Old Republic / Empire / General / Alliance
Era: Old Republic
Source: Rules of Engagement: The Rebel SpecForce
Handbook (page 49)
Type: Long-range troop transport
Scale: Starfighter
Length: 20.7 meters
Skill: Space transports: BR-23 Courier
Crew: 1, gunners: 1
Crew Skill: Varies
Passengers: 40
Cargo Capacity: 40 metric tons
Consumables: 2 weeks
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Luxury Shuttle 001 Atmosphere: 295; 850 kmh
Hull: 3D+2
Craft: SoroSuub Ambassador-class luxury shuttle 001 Shields: 1D+2
Affiliation: General Sensors:
Era: Rise of the Empire Passive: 10/0D
Source: Adventure Journal 3 Scan: 25/1D
Scale: Starfighter Search: 40/2D
Length: 50 meters Focus: 2/3D
Skill: Space transports Weapons:
Crew: 2; gunners: 1 2 Laser cannons
Passengers: 10 Fire Arc: Turret
Cargo Capacity: 100 metric tons Skill: Starship gunnery
Consumables: 1 month Fire Control: 1D
Hyperdrive Multiplier: x2 Space Range: 1-3/12/25
Hyperdrive Backup: x14 Atmosphere Range: 100-300/1.2/2.5 km
Nav Computer: Yes Damage: 4D
Maneuverability: 1D
Space: 7
Atmosphere: 350; 1,000 kmh Kappa Troop Shuttle
Hull: 3D
Shields: 1D
Sensors:
Passive: 15/1D
Scan: 25/1D+2
Search: 45/2D
Focus: 4/3D
Weapons:
2 Double Laser Cannons (fire linked)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire control: 3D+1
Space Range: 1-5/10/25
Atmosphere Range: 100-500/1/2.5 km
Damage: 4D

150
Theta Shuttle

Craft: Cygnus Spaceworks Theta-class T-2c Personnel


Transport
Craft: Republic Sienar Systems Kappa-class Shuttle Affiliation: Old Republic / Empire
Affiliation: Old Republic / Empire / Alliance / General Era: Rise of the Empire
Era: Old Republic Source: Wizards Website
Source: Rules of Engagement: The Rebel SpecForce Type: Personnel shuttle
Handbook (pages 46-47) Scale: Starfighter
Type: Troop Shuttle Length: 18.5 meters
Scale: Starfighter Skill: Space transports: Theta Shuttle
Length: 35 meters Crew: 5, skeleton: 1/+10
Skill: Space transports: Kappa shuttle Passengers: 16
Crew: 2, gunners: 2 Cargo capacity: 50 metric tons
Crew Skill: Space transports 4D, starship gunnery 4D, Consumables: 2 months
starship shields 3D Cost: Not available for sale (valued at 210,000)
Passengers: 40 Hyperdrive multiplier: x1
Cargo Capacity: 50 metric tons (rarely + 2 AT-PTs) Hyperdrive backup: x15
Consumables: 1 month Nav Computer: Yes
Cost: Not generally for sale Maneuverability: 1D
Hyperdrive Multiplier: x1 Space: 4
Hyperdrive Backup: x10 Atmosphere: 285; 825 kmh
Nav Computer: Yes Hull: 4D
Maneuverability: 1D Shields: 1D+1
Space: 5 Sensors:
Atmosphere: 295; 850 kmh Passive: 20/0D
Hull: 4D Scan: 40/1D
Shields: 1D Search: 75/2D
Sensors: Focus: 4/2D+1
Passive: 20/0D Weapons:
Scan: 40/D 2 Quadlaser Cannons
Search: 80/2D Fire arc: Front
Focus: 4/2D+2 Skill: Starship gunnery
Weapons: Fire control: 2D (Can be set to automated computer-
2 Double Blaster Cannons controlled fire)
Fire Arc: Turret Space range: 1-3/12/25
Skill: Starship gunnery Atmosphere range: 100-300/1.2/2.5 km
Fire Control: 2D Damage: 6D
Space Range: 1-3/12/25 Laser Cannon
Atmosphere Range: 100-300/1.2/2.5 km Fire arc: Rear
Damage: 4D Skill: Starship gunnery
2 Repeating Blaster Cannons (fire-linked) Fire control: 2D (Can be set to automated computer-
Fire Arc: Front controlled fire)
Scale: Speeder Space range: 1-4/12/25
Skill: Starship gunnery Atmosphere range: 100-400/1.2/2.5 km
Fire Control: 2D Damage: 4D
Atmosphere Range: 1-50/100/250
Damage: 3D+2

151
Service Shuttle 23K Space Skiff
Craft: Gallofree Yards Service Shuttle 23K Craft: Telex-Delcor SS-29 Space Skiff
Affiliation: General Affiliation: General
Era: Rise of the Empire Era: Rise of the Empire
Source: Galaxy Guide 7: Mos Eisley (pages 30-31) Source: Operation – Elrood (page 107)
Type: Orbital service shuttle Type: Space work skiff
Scale: Starfighter Scale: Speeder
Length: 18 meters Length: 9.6 meters
Skill: Space transports: Service Shuttle 23K Skill: Space transports: SS-39
Crew: 1 Crew: 1, gunners: 1 (patrol craft variants)
Crew Skill: Space transports 4D Passengers: 8 (in powersuits)
Passengers: 6* Cargo Capacity: 3 metric tons
Cargo Capacity: 1 metric ton* Consumables: 30 hours
Consumables: 1 day Cost: 12,500 (new), 7,000 (used)
Hyperdrive Multiplier: none Nav Computer: Yes
Hyperdrive Backup: none Maneuverability: 2D
Nav Computer: none Space: 2
Maneuverability: 1D Hull: 1D
Space: 2 Sensors:
Atmosphere: 225; 650 kmh Passive: 1/0D
Hull: 1D+1 Scan: 2/1D
Sensors: Weapons: (SS-39L variants only)
Passive: 10/1D Light Laser Cannon
Scan: 15/1D+2 Fire Arc: Turret
Search: 20/2D Crew: 1
Focus: 1/2D+2 Scale: Starfighter
Note: Service shuttle can hold either passengers or cargo. Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/6/9
Paranji Orbital Jumper Damage: 2D

Imperial Broadcast Ship

Craft: Paranji Orbital Jumper


Affiliation: General
Era: Rise of the Empire
Source: Cracken’s Threat Dossier (page 86)
Type: Personal air-space ship
Scale: Starfighter
Length: 3 meters
Skill: Space transports
Crew: 1
Crew Skill: Varies drastically
Passengers: 3
Cargo Capacity: 500 kilograms
Consumables: 1 day
Cost: 35,000 (new), 20,000 (used)
Maneuverability: 1D
Space: 2
Atmosphere: 225; 650 kmh
Hull: 2D
Sensors:
Passive: 10/0D
Scan: 20/1D
Search: 30/2D
Focus: 2/2D+2

152
Craft: ‘Merthyog Communication’ II-xC Maintenance/
Broadcast Ship
Affiliation: Empire
Era: Rise of the Empire
Source: The Abduction of Crying Dawn Singer (page 27)
Type: Maintenance and broadcast ship
Scale: Starfighter
Length: 30 meters
Skill: Space transports: broadcast ship
Crew: 4, skeleton: 2/+10
Crew Skill: Space transports 3D, sensors 4D
Passengers: 10 (normally technicians) Skill: Space transports: Taylander shuttle
Cargo Capacity: 10 metric tons Crew: 4, skeleton: 2 (+5)
Consumables: 2 weeks Crew Skill: Varies
Cost: 9,000 Passengers: 22
Hyperdrive Multiplier: x4 Cargo Capacity: 700 metric tons
Nav Computer: Limited to 5 jumps Consumables: 4 weeks
Maneuverability: 2D Hyperdrive Multiplier: x2
Space: 4 Hyperdrive Backup: x8
Atmosphere: 280; 800 kmh Nav Computer: Yes
Hull: 2D Maneuverability: 0D
Shields: 1D Space: 3
Sensors: Atmosphere: 260; 750 kmh
Passive: 15/0D Hull: 3D
Scan: 30/1D Shields: 1D
Search: 50/3D Sensors:
Focus: 2/4D Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Tribune Shuttle Focus: 2/3D
Craft: Sienar Fleet Systems Tribune-class Shuttle Weapons:
Affiliation: Empire / General 2 Autoblasters
Era: Rise of the Empire Fire Arc: Turret
Source: Goroth, Slave of the Empire (page 66) Skill: Starship gunnery
Type: Light shuttle Fire Control: 2D
Scale: Starfighter Space Range: 1-3/10/20
Length: 18.5 meters Atmosphere Range: 100-300/1/2 km
Skill: Space transports: Tribune shuttle Damage: 3D
Crew: 3, skeleton 4D
Crew Skill: Space transports 4D
Passengers: 14 Grek Troop Shuttle
Cargo Capacity: 30 metric tons Craft: Corellian Engineering Grek-class troop shuttle
Consumables: 3 weeks Affiliation: General / Empire
Cost: 150,000 (new), but generally for sale only to the Era: Rise of the Empire
military and corporations Source: Pirates & Privateers (pages 87-88), The Far Orbit
Hyperdrive Multiplier: x2 Project (pages 31-32)
Hyperdrive Backup: x15 Type: Ship-to-ship troop shuttle
Nav Computer: Yes Scale: Starfighter
Maneuverability: 1D Length: 30 meters
Space: 5 Skill: Space transports: Grek shuttle
Atmosphere: 295; 850 kmh Crew: 2
Hull: 3D Crew Skill: Varies widely
Shields: 1D Passengers: 50
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 75/2D
Focus: 5/3D

Taylander Shuttle
Craft: Joraan Drive Systems Taylander Shuttle
Affiliation: General
Era: Rise of the Empire
Type: General transport shuttle
Scale: Starfighter
Length: 43.5 meters

153
Cargo Capacity: 500 kilograms Skill: Space transports
Consumables: 1 day Crew: 2
Cost: 40,000 (new), 18,000 (used) Crew Skill: Varies widely
Maneuverability: 1D Passengers: 4-6
Space: 6 Cargo Capacity: 10 metric tons
Atmosphere: 330; 950 kmh Consumables: 1 month
Hull: 3D Hyperdrive Multiplier: x1
Sensors: Nav Computer: No, stores 20 jump coordinates
Passive: 15/0D Space: 6
Scan: 30/1D Atmosphere: 330; 950 kmh
Search: 50/3D Hull: 4D
Focus: 2/3D+2 Shields: 1D
Weapons: Sensors:
Laser Cannon Passive: 10/1D
Fire Arc: Front Scan: 15/1D+2
Crew: 1 Search: 30/2D
Skill: Starship gunnery Focus: 1/3D
Fire Control: 1D Weapons:
Space Range: 1-3/12/25 Laser Cannon
Atmosphere Range: 100-300/1.2/2.5 km Fire Arc: Front
Damage: 4D Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
PeopleMover Personnel Atmosphere Range:
100-300/1.2/2.5 km
Transport Damage: 4D
Craft: Incom CX-5011 PeopleMover
Affiliation: Empire / General
Era: Rise of the Empire
Source: Planet of the Mists (page 53)
Type: Long-range personnel transport
Scale: Starfighter
Length: 42 meters
Skill: Space transports
Crew: 1
Passengers: 20
Cargo Capacity: 75 metric tons
Consumables: 1 month
Hyperdrive Multiplier: x2
Nav Computer: Yes
Space: 3
Atmosphere: 260; 750 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 5/0D
Scan: 20/1D
Search: 40/2D+1
Focus: 4/2D+2
Weapons:
Laser Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/12/25
Atmosphere Range: 100-500/1.2/2.5 km
Damage: 4D

JS-77B Starhound
Craft: Subpro Corporation JS-77B Starhound
Affiliation: General
Era: Rise of the Empire
Source: Challenge Magazine 35 (page 57)
Type: Interstellar shuttle
Scale: Starfighter
Length: 18 meters

154
Sensors:
Sigma Shuttle Passive: 20/0D
Craft: Koensayr Sigma-class shuttle Scan: 40/1D
Affiliation: Empire Search: 60/2D
Era: Rise of the Empire Focus: 3/3D
Source: Alliance Intelligence Reports Weapons:
(pages 35-36) 2 Laser Cannons
Type: Sigma shuttle Fire Arc: Turret
Scale: Starfighter Skill: Starship gunnery
Length: 21.6 meters Fire control: 2D
Skill: Space transports: Space Range: 1-3/12/25
Sigma-class shuttle Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Heavy Repeating Blasters
Fire Arc: Turret
Crew: 1 each
Scale: Character
Crew: 2, gunners: 1, Ranges: 3-75/200/500
skeleton: 1/+5 Damage: 8D
Crew Skill: Varies widely
Passengers: 8
Cargo Capacity: 100 metric tons Churic Shuttle
Consumables: 2 months Craft: Sienar Fleet Systems Churich-class Shuttle
Cost: Not available for sale Affiliation: Empire
Hyperdrive Multiplier: x2 Era: Rise of the Empire
Hyperdrive Backup: x15 Source: Classic Campaigns (pages 45-47)
Nav Computer: Yes Type: Cargo shuttle
Maneuverability: 2D Scale: Starfighter
Space: 6 Length: 54 meters
Atmosphere: 330; 950 kmh Skill: Space transports: Churic shuttle
Hull: 3D Crew: 3, gunners: 1
Shields: 2D Crew Skill: Space transports 4D, starship gunnery 3D
Sensors: Passengers: 50
Passive: 20/1D Cargo Capacity: 300 metric tons
Scan: 25/1D+2 Consumables: 1 month
Search: 30/2D+1 Cost: 250,000 (new), 112,000 (used)
Focus: 4/2D+2 Hyperdrive Multiplier: x2
Weapons: Hyperdrive Backup: x8
Laser Cannon Nav Computer: Yes
Fire Arc: Turret Maneuverability: 1D
Crew: 1 Space: 4
Skill: Starship gunnery Atmosphere: 280; 800 kmh
Fire Control: 3D Hull: 4D
Space Range: 1-3/12/25 Shields: 2D
Atmosphere Range: 100-300/1.2/2.5 km Sensors:
Damage: 5D Passive: 20/1D
Scan: 40/1D+2
AIC-4 Search: 50/2D
Focus: 3/2D+2
Craft: Sonda Armament’s Armored Interface Craft-4
Affiliation: Empire
Era: Rise of the Empire
Source: Adventure Journal 2
Scale: Starfighter
Length: 40 meters
Skill: Space transports: dropship
Crew: 6
Passengers: 44 (troops)
Cargo Capacity: 10 metric tons
Consumables: 3 days
Cost: Not available for sale
Maneuverability: 2D
Space: 9 (during drop); 3 (on return flight)
Atmosphere: 400; 1,150 kmh (during drop); 260; 750 kmh
(on return flight)
Hull: 5D
Shields: 1D

155
Assault Shuttle Beta
Craft: Telgorn Corp Beta-
class Assault Shuttle
Affiliation: Empire
Era: Rise of the Empire
Source: The Last Command
Sourcebook (page 131), The
Thrawn Trilogy Sourcebook
(pages 235, 237)
Type: Assault shuttle
Scale: Capital (due to power
output)
Length: 30 meters
Skill: Space transports:
assault shuttle
Crew: 5, skeleton: 3/+10

Weapons:
Heavy Blaster Cannon
Fire Arc: Front, left, right
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 6-30/1.2/2.5 km
Damage: 6D

Crew Skill: Varies, but typically capital ship gunnery 5D,


Quick Ship Shuttle capital ship shields 4D, space transports 5D+1
Passengers: 40 (spacetroopers)
Craft: Heckson Industries “Quick Ship” Shuttle
Cargo Capacity: 500 kilograms
Affiliation: General / Rebel Alliance
Consumables: 5 days
Era: Rise of the Empire
Cost: Not available for sale
Source: Classic Campaigns (page 89)
Hyperdrive Multiplier: x3
Type: Transport shuttle
Nav Computer: Limited to 3 jumps
Scale: Starfighter
Maneuverability: 1D+2
Length: 17 meters
Space: 8
Skill: Space transports: Quick Ship
Atmosphere: 365; 1,050 kmh
Crew: 1, gunners: 1
Hull: 3D
Crew Skill: Varies widely
Shields: 3D+2
Passengers: 6
Sensors:
Cargo Capacity: 100 kilograms
Passive: 20/0D
Consumables: 5 days
Scan: 40/1D
Cost: 75,000 (new), 35,000 (used)
Search: 60/2D
Hyperdrive Multiplier: x2
Focus: 3/3D
Nav Computer: Astromech droid stores 10 jumps
Weapons:
Maneuverability: 1D+2
4 Laser Cannons
Space: 4
Fire Arc: 2 front, 2 rear
Atmosphere: 280; 800 kmh
Skill: Capital ship gunnery
Hull: 6D
Fire Control: 2D
Shields: 2D
Space Range: 1-5/10/17
Sensors:
Atmosphere Range: 100-500/1/1.7 km
Passive: 10/1D
Damage: 1D+2
Scan: 25/1D+2
Tractor Beam Projector
Search: 40/2D
Fire Arc: Front
Focus: 3/2D+2
Skill: Capital ship gunnery
Weapons:
Fire Control: 3D
2 Triple Blasters (fire-linked)
Space Range: 1-5/15/30
Fire Arc: Turret
Atmosphere Range: 100-500/1.5/3 km
Crew: 1
Damage: 5D
Skill: Starship gunnery
Concussion Missile Launcher
Fire Control: 1D
Fire Arc: Front
Space Range: 1-3/12/25
Skill: Capital ship gunnery
Atmosphere Range: 100-300/1.2/2.5 km
Fire Control: 2D
Damage: 3D+2
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D+2

156
Assault Shuttle

Craft: Telgorn Corp


Gamma-class Assault Shuttle
Affiliation: Empire
Era: Rise of the Empire
Source: Imperial Sourcebook (pages 49-50), Starships of
the Galaxy (page 78)
Type: Assault shuttle
Scale: Capital (due to power output)
Length: 30 meters
Skill: Space transports: assault shuttle
Crew: 2, gunners: 3, skeleton: 1/+10
Crew Skill: Capital ship gunnery 3D+2, capital ship shields
4D, space transports 5D
Passengers: 40 (spacetroopers)
Cargo Capacity: 5 metric tons
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x18
Nav Computer: Limited to 3 jumps
Maneuverability: 2D
Space: 8
Hull: 3D+2
Shields: 4D+2
Sensors:
Passive: 40/1D
Scan: 80/1D+2
Search: 130/3D
Focus: 4/3D
Weapons:
4 Laser Cannons
Fire Arc: Turret
Crew: 2 guns are handled by “gunner 1,” two guns are
handled by “gunner 2”
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D
Tractor Beam Projector
Fire Arc: Front
Crew: 1 (gunner 3)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km
Damage: 5D+2
Concussion Missile Launcher
Fire Arc: Front
Crew: 1 (gunner 3)
Skill: Capital ship gunnery
Fire Control: 2D+1
Space Range: 1-2/8/15
Atmosphere Range: 100-200/800/1.5 km
Damage: 4D

157
Katarn Boarding Shuttle

Craft: Rendili StarDrive’s Katarn-class Boarding Shuttle


Affiliation: Empire / Rebel Alliance / General
Era: Rise of the Empire
Source: Rules of Engagement: The Rebel SpecForce
Handbook (page 48), Pirates & Privateers (page 88), The Far
Orbit Project (page 32)
Type: Boarding shuttle
Scale: Starfighter
Length: 28 meters
Skill: Space transports: Katarn shuttle
Crew Skill: Varies widely
Crew: 2, gunners: 1
Passengers: 50
Cargo Capacity: 500 kilograms
Consumables: 1 day
Cost: 10,000 (new), 55,000 (used)
Maneuverability: 1D+2
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 5D
Shields: 2D
Sensors:
Passive: 10/0D PICTURE
Scan: 20/1D
Search: 40/2D
REMOVED
Focus: 2/3D
Weapons:
Double Laser Cannon
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Plasma Torch Boarding Device
Fire Arc: Front
Crew: 2
Skill: Starship gunnery
Fire Control: 0D
Range: 4 meters
Damage: 8D
Note: The plasma torch boarding device is mounted on a
ship’s airlock system. The controls are just inside the main
airlock. Roll the target ship’s hull -2D; if the torches roll
scores a “lightly damaged” result, it has breached the hull.
Once the hull is breached, the torch requires a full minute
to cut a one-meter-wide-by-two-meter-high hole. The
extendable boarding tube attaches to the hull and forms
and airtight seal in 30 seconds.

158
Sentinel Landing Craft Damage: 9D
2 Repeating Blaster Cannons (retractable)
Fire Arc: Turret
Scale: Speeder
Crew: 1
Skill: Vehicle blasters
Fire Control: 4D
Atmosphere Range: 1-50/100/250
Damage: 3D+2
Ion Cannon (retractable)
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D

Craft: Sienar Fleet Systems Sentinel-class troop carrier


Affiliation: Empire
Era: Rise of the Empire
Source: Star Wars Trilogy Sourcebook SE (pages 133-134),
The Essential Guide to Vehicles and Vessels (pages 78-79)
Type: Heavily armed landing craft
Scale: Starfighter
Length: 20 meters
Skill: Space transports: Sentinel-class shuttle
Crew: 2; 2 can coordinate, gunners: 3 , skeleton: 1/+10
Crew Skill: Space transports 5D, starship gunnery 5D,
starship shields 4D
Passengers: 54 (troops)
Cargo Capacity: 180 metric tons
Consumables: 1 month
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D+2
Space: 7 PICTURE
Atmosphere: 350; 1,000 kmh
Hull: 4D+2 REMOVED
Shields: 3D+2
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 80/2D
Focus: 4/2D+2
Weapons:
8 Laser Cannons
(retractable, fire-linked)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Concussion Missile Tubes
(fire-linked)
Fire Arc: Front
Skill: Missile weapons
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 100/300/700

159
Aegis Combat Shuttle

Craft: Telgorn Corp. Aegis-class Combat Shuttle


Affiliation: General / Rebel Alliance Scale: Starfighter
Era: Rise of the Empire Length: 31 meters
Source: Rules of Engagement: The Rebel SpecForce Skill: Space transports: Felpajh 10A
Handbook (pages 47-48), The DarkStryder Campaign Crew: 1
– Boxed Set (page 80) Passengers: 8
Type: Ship-to-ship combat transport Cargo Capacity: 5 metric tons
Scale: Starfighter Consumables: 10 days
Length: 29 meters Cost: 225,000 (new), 100,000 (use)
Skill: Space transports: Aegis shuttle Maneuverability: 1D
Crew: 2, gunners: 2, skeleton: 1/+10 Space: 3
Crew Skill: Varies widely Atmosphere: 260; 750 kmh
Passengers: 6 Hull: 3D
Cargo Capacity: 120 metric tons Shields: 1D
Consumables: 4 days
Cost: 40,000 (used)
Maneuverability: 1D
Space: 6
Med Runner
Atmosphere: 330; 950 kmh Craft: SoroSuub Sprint-class Rescue Craft
Hull: 6D Affiliation: General / Rebel Alliance
Shields: 2D Era: Rebellion
Sensors: Source: The Truce at Bakura Sourcebook (pages 113-116)
Passive: 30/1D Type: Fast response emergency ship
Scan: 45/2D Scale: Starfighter
Search: 60/2D+2 Length: 30 meters
Focus: 4/3D Skill: Space transports: Sprint rescue craft
Weapons: Crew: 3, skeleton: 1/+10
2 Laser Cannons Crew Skill: Astrogation 4D+2, sensors 6D, space transports
Fire Arc: Turret 5D, starship shields 4D+2, first aid 6D+1
Crew: 1 Passengers: 5 (medics), 40 (patients)
Skill: Starship gunnery Cargo Capacity: 2 metric tons
Fire Control: 1D+2 Consumables: 1 month
Space Range: 1-3/12/25 Hyperdrive Multiplier: x1
Atmosphere Range: 100-300/1.2/2.5 km Hyperdrive Backup: x12
Damage: 5D Nav Computer: Yes
2 Concussion Missile Launchers Maneuverability: 2D+1
Fire Arc: Front Space: 9
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 7D
Game Notes: The interior cargo bay has room for 3 light
combat vehicles, 2 medium-sized vehicles, or 1 fairly
compact heavy vehicle, or up to 40 troopers and their gear.

Sub-Orbital Luxury Shuttle


Craft: Larjh StarCorporation Felpajh 10A
Affiliation: General
Era: Rebellion
Source: Galladinium’s Fantastic Technology (pages 17-18)
Type: Sublight passenger shuttle

160
Atmosphere: 400; 1,150 kmh
Hull: 3D+1
AT-ST Dropship
Shields: 2D Craft: AT-ST Drop Ship
Sensors: Affiliation: Empire
Passive: 40/1D Era: Rebellion
Scan: 80/1D+2 Source: Adventure Journal
Search: 130/2D Scale: Starfighter
Focus: 6/3D Length: 50 meters
Life-Form Indicators: Med runners have sophisticated life- Skill: Space transports: AT-ST dropship
form sensors to find survivors in starship wreckage. Sensor Crew: 2
operators receive a +1D+2 bonus when in focus mode and Passengers: 20 (troops)
searching for life-forms only. Cargo Capacity: 2 AT-ST
Consumables: 1 day
Maneuverability: 0D
Kleeque Transport Space: 8 (during drop); 2 (on return flight)
Atmosphere: 365; 1,050 kmh (during drop); 225; 650 kmh
(on return flight)
Hull: 4D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
Light Laser Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Craft: Corellian Engineering’s Kleeque-class Inter-system Damage: 1D
Transport
Affiliation: Rebel Alliance
Era: Rebellion MT/191 Drop-Ship
Source: Rules of Engagement: The Rebel SpecForce
Handbook (page 49) Craft: Meller & Dax MT/191 Drop-Ship
Type: Modified ferry-regimental troopship Affiliation: Empire / Rebel Alliance
Scale: Starfighter Era: Rebellion
Length: 250 meters Source: Imperial Sourcebook (pg 137), Rules of Engagement:
Skill: Space transports: Kleeque transport The Rebel SpecForce Handbook (pages 104-105)
Crew: 16, skeleton: 4/+10 Type: Special-purpose shuttle and troop transport
Crew Skill: Varies Scale: Starfighter
Passengers: 1,000 Length: 52.5 meters
Cargo Capacity: 5,000 metric tons Skill: Space transports: drop-ship
Consumables: 1 month Crew: 1
Cost: Not available for sale Crew Skill: Varies greatly
Hyperdrive Multiplier: x2 Passengers: 160
Hyperdrive Backup: x10 Cargo Capacity: 200 metric tons
Nav Computer: Yes Consumables: 1 day
Maneuverability: 1D Space: 10 (drop), 2 (return)
Space: 4 Atmosphere: 415; 1,200 kmh (drop), 225; 650 kmh
Atmosphere: 480; 800 kmh (return)
Hull: 3D Hull: 4D
Shields: 1D Shields: 1D
Sensors: Sensors:
Passive: 20/0D Passive: 10/0D
Scan: 40/1D Scan: 20/1D
Search: 60/2D Search: 30/1D+2
Focus: 3/2D+2 Focus: 1/2D+2
Weapons: Weapons:
2 Laser Cannons (fire-linked) Light Laser Cannon
Fire Arc: Turret Fire Arc: Front
Skill: Starship gunnery Skill: Starship gunnery
Fire Control: 2D Fire Control: 1D
Space Range: 1-3/12/25 Space Range: 1-5/10/17
Atmosphere Range: 100-300/1.2/2.5 km Atmosphere Range: 100-500/1/1.7 km
Damage: 4D+2 Damage: 1D

161
Weapons:
F7 “Landing Brick” Drop-Ship 2 Laser Cannons (fire-linked)
Craft: Kuat Drive Yards F7 Drop-ship Fire Arc: Front
Affiliation: Empire Skill: Starship gunnery
Era: Rebellion Fire Control: 2D
Source: Dark Force Rising Sourcebook (pages 134), Space Range: 1-3/12/25
The Thrawn Trilogy Sourcebook (page 242), Rules of Atmosphere Range: 100-300/1.2/2.5 km
Engagement: The Rebel SpecForce Handbook (page 105) Damage: 5D
Type: Medium troop drop-ship
Scale: Starfighter
Length: 60 meters Lambda Shuttle
Skill: Space transports: drop-ship
Crew: 3
Crew Skill: Space transports 4D, starship gunnery 3D+1,
starship shields 3D
Passengers: 40
Cargo Capacity: 250 metric tons
Consumables: 2 days (emergency rations)
Cost: Not available for sale
Space: 10 (during drop), 2 (on return flight)
Atmosphere: 415; 1,200 kmh (during drop), 225; 650 kmh
(on return flight)
Hull: 5D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 20/1D
Search: 30/1D+2
Focus: 1/2D+2
Weapons:
Laser Cannon
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D+2

Zeta Shuttle
Craft: Telgorn Corp Zeta-class Long-Range Shuttle Craft: Sienar Fleet Systems Shuttle
Affiliation: General Affiliation: Empire
Era: Rebellion Era: Rebellion
Source: Adventure Journal Source: Star Wars Trilogy Sourcebook SE (pages 135-136),
Type: Zeta-class long-range shuttle The Thrawn Trilogy Sourcebook (pages 237-238), Heir to
Scale: Starfighter the Empire Sourcebook (pages 132-134), Starships of the
Length: 35 meters Galaxy (pages 69-70), The Essential Guide to Vehicles and
Skill: Space transports Vessels (pages 100-101)
Crew: 2 Type: Lambda-class Shuttle
Crew Skill: Astrogation 3D+2, space transports 4D+2 Scale: Starfighter
Passengers: 10 Length: 20 meters
Cargo Capacity: 25 metric tons Skill: Space transports: Lambda Shuttle
Consumables: 4 months Crew: 2 (2 can coordinate), gunners: 4, Skeleton: 1/+10
Cost: Not available for sale Crew skill: Space transports 5D, starship gunnery 5D,
Hyperdrive Multiplier: x1 starship shields 4D
Hyperdrive Backup: x8 Passengers: 10 (modifiable to hold up to 20)
Nav Computer: Yes Cargo capacity: 80 metric tons
Maneuverability: 1D+2 Consumables: 2 months
Space: 7 Cost: No available for sale (500,000 credits aprox.)
Atmosphere: 350; 1,000 kmh Hyperdrive multiplier: x1
Hull: 3D+2 Hyperdrive backup: x10
Shields: 2D Nav Computer: Yes
Sensors: Maneuverability: 1D
Passive: 20/1D Space: 5
Scan: 40/2D Atmosphere: 295; 850 kmh
Search: 60/3D Hull: 4D
Focus: 3/4D Shields: 1D+2

162
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 80/2D
Focus: 4/2D+2
Weapons:
3 Double Blaster Cannons
Fire arc: 2 front, 1 back
Crew: 3
Skill: Starship gunnery
Fire control: 2D
Space range: 1-3/12/25
Atmosphere range: 100-300/1.2/2.5 km
Damage: 4D
2 Double Laser Cannons (Fire-linked)
Fire arc: Front
Crew: 1
Skill: Starship gunnery
Fire control: 3D+1
Space range: 1-4/12/25
Atmosphere range: 100-400/1.2/2.5 km
Damage: 4D

Scout Shuttle
Craft: Sienar Fleet Systems Mu-2 Long Range Shuttle
Affiliation: Empire / New Republic
Era: Rebellion
Source: Galaxy Guide 8 – Scouts (page 37) Hull: 4D
Type: Long range shuttle (Modified Lambda-C) Shields: 1D+2
Scale: Starfighter Sensors:
Length: 20 meters Passive: 25/1D
Skill: Space transports: Mu-2 Scan: 50/2D
Crew: 2 Search: 60/2D
Passengers: 14 Focus: 3/3D
Cargo Capacity: 100 metric tons; 40 cubic meters Weapons:
Consumables: 6 months 2 Laser Cannons (fire-linked)
Cost: 30,000 (used) Fire Arc: Front
Hyperdrive Multiplier: x2 Crew: 1 (co-pilot)
Hyperdrive Backup: x20 Skill: Starship gunnery
Nav Computer: Yes Fire Control: 2D
Maneuverability: 1D Space Range: 1-2/12/25
Space: 5 Atmosphere Range: 100-300/1.2/2.5 km
Atmosphere: 295; 850 kmh Damage: 4D+1

163
Crew Skill: Varies, but typically all stats at 3D
Mu-3 Shuttle Passengers: 6
Craft: Sienar Fleet Systems Mu-3 Shuttle Cargo Capacity: 20 metric tons
Affiliation: Empire Consumables: 1 month
Era: Rebellion Cost: 200,000 (new), 100,000 (used)
Source: Rules of Engagement: The Rebel SpecForce Hyperdrive Multiplier: x1
Handbook (page 104) Hyperdrive Backup: x10
Type: Long range shuttle Nav Computer: Yes
Scale: Starfighter Maneuverability: 2D
Length: 20 meters Space: 7
Skill: Space transports Atmosphere: 350; 1,000 kmh
Crew: 2 Hull: 4D+2
Crew Skill: Varies Shields: 2D
Passengers: 40 Sensors:
Cargo Capacity: 50 metric tons Passive: 20/0D
Consumables: 2 months Scan: 40/1D
Hyperdrive Multiplier: x2 Search: 60/2D
Hyperdrive Backup: x20 Focus: 3/3D
Nav Computer: Yes Weapons:
Maneuverability: 1D Double Laser Cannon
Space: 5 Fire Arc: Turret
Atmosphere: 295; 850 kmh Crew: 1 (can be fired from cockpit at fire control 0D)
Hull: 4D Skill: Starship gunnery
Shields: 2D Fire Control: 2D
Sensors: Space Range: 1-3/12/25
Passive: 25/1D Atmosphere: 100-300/1.2/2.5 km
Scan: 50/2D Damage: 5D
Search: 60/2D
Focus: 3/3D
Weapons: Spiral Assault Ship
2 Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1 (co-pilot)
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Mneffe Superluminal
Passenger Shuttle
Craft: Sienar Ships Spiral-class Assault Ship
Affiliation: Empire
Era: Rebellion
Source: Black Ice (page 21)
Type: Single-use boarding ship
Scale: Starfighter
Length: 12 meters long, 20 meters wide
Skill: Space transports
Crew: 2
Crew Skill: Space transports 4D, starship shields 3D
Passengers: 4
Cargo Capacity: 2 metric tons (600 kilograms in overhead
bin; 1,400 kilograms in rear cargo compartment)
Consumables: 1 week
Cost: Not available for sale
Maneuverability: 1D+2
Craft: DuroTech Mneffe-class Superluminal Space: 8
Affiliation: General Atmosphere: 365; 1,050 kmh
Era: Rebellion Hull: 5D
Source: No Disintegrations (page 90) Shields: 2D+2
Type: Rapid passenger shuttle Sensors:
Scale: Starfighter Passive: 25/0D
Length: 27 meters Scan: 40/1D
Skill: Space transports: Mneffe Superluminal Search: 60/2D
Crew: 2, gunners: 1, skeleton 1/+10 Focus: 3/3D

164
Stealth: +4D sensor difficulties Space: 10 (during drop); 4 (on return flight)
Weapons: Atmosphere: 415; 1,200 kmh (during drop), 280; 800 kmh
One-Shot Proton Charge (on return flight)
Fire Arc: Front Hull: 3D
Crew: 1 (co-pilot) Shields: 1D
Skill: Starship gunnery Sensors:
Fire Control: 0D Passive: 30/1D
Damage: Penetrates hull and shielding Scan: 60/2D
Search: 80/3D
Focus: 3/4D
Ipc Personnel Shuttle Weapons:
6 Double Turbolaser Cannons
Craft: Telgorn II Ipc Gamma-class Light Personnel Carrier
Fire Arc: 1 Front, 2 left, 2 right, 1 rear
Affiliation: Empire
Crew: 2
Era: Rebellion
Skill: Capital ship gunnery
Source: The Abduction of Crying Dawn Singer (page 22)
Fire control: 3D
Type: Personnel shuttle
Space Range: 3-15/35/75
Scale: Capital (due to power output)
Atmosphere Range: 6-30/70/150 km
Length: 30 meters
Damage: 4D+2
Skill: Space transports: assault shuttle
Crew: 2, gunners: 3, skeleton: 1/+10
Crew Skill: Capital ship gunnery 3D+2, capital ship shields
4D, space transports 5D
Svelte Shuttle
Passengers: 40 Craft: Silviut Corporation Svelte-class Shuttle
Cargo Capacity: 1 metric ton Affiliation: Empire
Consumables: 3 days Era: New Republic
Cost: Not available for sale Source: The Jedi Academy Sourcebook (pages 128-130),
Hyperdrive Multiplier: x2 Starships of the Galaxy (page 73)
Hyperdrive Backup: x18 Type: Svelte-class shuttle
Nav Computer: Limited to 3 jumps Scale: Starfighter
Maneuverability: 3D Length: 17 meters
Space: 8 Skill: Space transports: Svelte shuttle
Atmosphere: 365; 1,050 kmh Crew: 2 (can coordinate), gunners: 4, skeleton: 1/+5
Hull: 5D+2 Crew Skill: Space transports 5D, starship gunnery 4D+2,
Shields: 2D+2 starship shields 4D+1
Sensors: Passengers: 15
Passive: 40/1D Cargo Capacity: 50 metric tons
Scan: 80/1D+2 Consumables: 2 months
Search: 130/3D Cost: Not available for sale
Focus: 4/3D Hyperdrive Multiplier: x1
Weapons: Hyperdrive Backup: x5
4 Laser Cannons Nav Computer: Yes
Fire Arc: 2 front, 2 rear Maneuverability: 2D
Crew: 2 guns are handled by “gunner 1,” two guns are Space: 6
handled by “gunner 2” Atmosphere: 330; 950 kmh
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D

Warlord Dropship
Craft: Telgorn Warlord Dropship
Affiliation: Empire
Era: Rebellion
Source: Adventure Journal 2
Scale: Capital
Length: 110 meters
Skill: Capital ship piloting
Crew: 200
Passengers: 360 (troops)
Cargo Capacity: 180 metric tons, or 4 AT-ATs
Consumables: 3 days
Cost: Not available for sale
Maneuverability: 0D

165
Yorik-trema
Landing Craft
Craft: Yuuzhan Vong Yorik-trema Transport
Carrier
Affiliation: Yuuzhan Vong
Era: New Jedi Order
Source: The New Jedi Order Sourcebook (page
68)
Type: Troop transport
Scale: Starfighter
PICTURE Length: 48 meters
Skill: Space transports: Yorik-trema
REMOVED Crew: 4
Crew Skill: 5D in all applicable skills
Passengers: 36
Cargo Capacity: 35 metric tons
Consumables: 3 days
Cost: Not available for sale
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 5D+1
Shields: 2D
Sensors:
Passive: 30/0D
Scan: 60/1D
Hull: 4D+2 Search: 90/2D
Shields: 2D Focus: 3/4D
Sensors: Weapons:
Passive: 30/0D 2 Volcano Cannons
Scan: 45/1D Fire Arc: Front
Search: 80/2D Skill: Starship gunnery
Focus: 4/2D+2 Fire Control: 2D
Weapons: Space Range: 1-3/12/25
2 Double Blaster Cannons Atmosphere Range: 100-300/1.2/2.5 km
Fire Arc: 1 front, 1 back Damage: 6D
Crew: 1 Dovin Basal “Tractor”
Skill: Starship gunnery Fire Arc: Any
Fire Control: 2D Skill: Starship gunnery
Space Range: 1-3/12/28 Space Range: 1-5/15/30
Atmosphere Range: 100-300/1.2/2.8 km Atmosphere Range: 100-500/1.5/2.5 km
Damage: 5D Damage: Up to 2D (see the entry on “Dovin Basals”)
2 Double Laser Cannons (fire-linked) Note: The Yorik-trema can punch through the hull of an
Fire Arc: Back opposing ship and clamp its “mouth” over the resulting
Crew: 2 breach. The troops aboard the ship can then use the
Skill: Starship gunnery resulting hole to board the enemy ship.
Fire Control: 3D
Space Range: 1-8/14/30
Atmosphere Range: 100-800/1.4/30 km
Damage: 4D+1

166
Military Transports
Ugor Battle-Wagon Jedi Justice Cruiser
Craft: Republic Shipyards Jedi Justice Cruiser
Affiliation: Jedi Order / General
Era: Old Republic
Source: Power of the Jedi Sourcebook (page 61)
Type: Space transport
Scale: Starfighter
Length: 68 meters
Skill: Space transports: Jedi Justice Cruiser
Crew: 5
Crew Skill: 7D in all applicable skills
Passengers: 7
Cargo Capacity: 100 metric tons
Consumables: 3 months
Cost: 775,000 (new), 525,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x6
Nav Computer: Yes
Maneuverability: 2D+1
Space: 8
Atmosphere: 365; 1,050 kmh
Craft: Ugor Salvage Company Captain’s Pride
Hull: 2D+2
Affiliation: Ugor
Shields: 1D+2
Era: Old Republic
Sensors:
Source: Scavenger Hunt (page 6)
Passive: 40/1D
Type: Black-hole class salvage dreadnaught
Scan: 60/2D
Scale: Capital
Search: 85/2D+2
Length: 150 meters
Focus: 5/4D
Skill: Space transports: Black-hole dreadnaught
Weapons:
Crew: 48
Double Turbolaser Cannon
Crew Skill: All skills 4D
Fire Arc: Turret
Passengers: 0
Scale: Starfighter
Cargo Capacity: 3,000 metric tons
Skill: Starship gunnery
Consumables: 4 months
Fire Control: 3D
Cost: Not available for sale
Space Range: 1-3/12/25
Hyperdrive Multiplier: x2
Atmosphere Range: 100-300/1.2/2.5 km
Hyperdrive Backup: x15
Damage: 5D
Nav Computer: Yes
Ion Cannon
Space: 2
Fire Arc: Front
Atmosphere: 225; 650 kmh
Scale: Starfighter
Hull: 2D
Skill: Starship gunnery
Shields: 1D
Fire Control: 2D
Sensors:
Space Range: 1-3/7/36
Passive: 20/0D
Atmosphere Range: 100-300/700/3.6 km
Scan: 30/1D
Damage: 5D
Search: 40/1D+2
2 Concussion Missile Launchers (16 missiles each)
Focus: 1/2D
Fire Arc: Front
Weapons:
Scale: Starfighter
16 Antique Torpedo Launchers
Skill: Starship gunnery
Fire Arc: All
Fire Control: 2D
Crew: 1
Space Range: 1/3/7
Skill: Starship gunnery
Atmosphere Range: 100/300/700
Fire Control: 2D
Damage: 9D
Space Range: 1/2/5
Atmosphere Range: 10-50/200/500
Damage: 4D

167
Coruscant Heavy Courier Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/2/6
Atmosphere Range: 25-50/70/90
Damage: 8D
2 Short-range Concussion-sphere Launchers
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-2/4/6
Atmosphere Range: 20-40/60/100
Damage: 7D

AIAT/i

Craft: Corellia StarDrive Coruscant-class Heavy Courier


Affiliation: Old Republic / General
Era: Old Republic
Source: Tales of the Jedi Companion (page 116), The
Essential Guide to Vehicles and Vessels (pages 122-123)
Type: Heavy courier
Scale: Starfighter
Length: 150 meters
Skill: Space transports: Coruscant Heavy Courier
Crew: 1, gunners: 1
Passengers: 6
Cargo Capacity: 25 metric tons
Consumables: 2 weeks Craft: Kuat Drive Yards Amphibious Interstellar Assault
Cost: 50,000 (new), 23,000 (used) Transport/infantry starship
Hyperdrive Multiplier: x11 Affiliation: Old Republic/Mandalorians
Hyperdrive Backup: x17 Era: Old Republic
Maneuverability: 3D Type: Gunship
Space: 4 Scale: Starfighter
Atmosphere: 275; 850 kmh Length: 31.5 meters
Hull: 3D Skill: Space transports: AIAT/i
Shields: 4D Crew: 1
Sensors: Passengers: 50 (troops), 6 (prisoners)
Passive: 26/1D Cargo Capacity: 350 cubic meters
Scan: 50/3D Consumables: 1 month
Weapons: Hyperdrive Multiplier: x3
Pulse-Wave Cannon Hyperdrive Backup: x20
Fire Arc: Front Nav Computer: Yes
Crew: 1 Space: 3
Skill: Starship gunnery Atmosphere: 245; 700 kmh
Fire Control: 3D Hull: 5D+2
Space Range: 1-2/7/12 Shields: 2D
Atmosphere Range: 25-75/150/200 Sensors:
Damage: 5D Passive: 10/0D
3 Laser Cannons (fire-linked) Scan: 25/1D
Fire Arc: Front Search: 40/2D
Crew: 1 Focus: 2/3D
Skill: Starship gunnery Weapons:
Fire Control: 2D+1 2 Twin Laser Cannons
Space Range: 1-3/10/18 Fire Arc: Frontal turrets
Atmosphere Range: 50-100/200/300 Skill: Starship gunnery
Damage: 9D Fire Control: 2D
4 Proton Torpedo Launchers Space Range: 1-3/12/25
Fire Arc: Front Atmospheric Range: 100-300/1.2/2.5 km
Damage: 5D

168
Laser Cannon
Fire Arc: Rear turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km
Damage: 5D
Concussion Missile Launcher (5 missiles)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D Troops: 6 (troops)
Space Range: 1/3/7 Cargo Capacity: 1 metric ton
Atmosphere Range: 50-100/300/700 Consumables: 1 day
Damage: 8D Cost: 23,000
Maneuverability: 2D+1
Space: 7
Atmosphere: 350; 1,000 kmh
TIS Zeta 19 Hull: 3D
Craft: CSA TIS Zeta 19 Shields: 1D
Affiliation: Corporate Sector Authority / General Sensors:
Era: Rise of the Empire Passive: 15/0D
Source: Han Solo and the Corporate Sector Sourcebook Scan: 25/+1
(pages 100-101) Search: 50/1D+1
Type: Light aerospace patrol fighter Focus: 2/2D
Scale: Starfighter Weapons:
Length: 15 meters 2 Laser Cannons (may be fire-linked)
Skill: Space transports: TIS Zeta 19 Fire Arc: Turret
Crew: 1, gunners: 1 Crew: 1
Crew Skill: Space transports: 3D+1, starship gunnery Skill: Starship gunnery
2D+2 Fire Control: 3D
Passengers: 2 Space Range: 1-3/12/25
Cargo Capacity: 200 kilograms Atmosphere Range: 100-300/1.2/2.5 km
Consumables: 1 day Damage: 5D (6D if fire-linked)
Cost: 45,000 (new), 4,500 (used) Plasma Torch Boarding Device*
Maneuverability: 1D Fire Arc: Bottom
Space: 6 Crew: 2
Atmosphere: 330; 950 kmh Skill: Starship gunnery: plasma torch
Hull: 2D+2 Fire Control: 0D
Sensors: Space Range: 4 meters
Passive: 10/0D Damage: 8D
Scan: 15/1D Note: The plasma torch boarding device is mounted on a
Search: 20/1D+1 ship’s airlock system. The controls are just inside the main
Focus: 2/3D airlock. Roll the target ship’s hull -2D; if the torches roll
Weapons: scores a “lightly damaged” result, it has breached the hull.
2 Laser Cannons (fire linked) Once the hull is breached, the torch requires a full minute
Fire Arc: Turret to cut a one-meter-wide-by-two-meter-high hole. The
Crew: 1 extendable boarding tube attaches to the hull and forms
Skill: Starship gunnery and airtight seal in 30 seconds.
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km MRX-BR Pacifier
Damage: 5D

Warpod #2
Craft: Ulig Abaha Ltd. #2 Warpod
Affiliation: Corporate Sector Authority
Era: Rise of the Empire
Source: Han Solo and the Corporate
Sector Sourcebook (page 101), Pirates &
Privateers (page 52)
Type: Pinnace
Scale: Starfighter
Length: 20 meters
Skill: Space transports: Warpod
Crew: 1, gunners: 4
Crew Skill: Space transports: 3D, starship
gunnery 3D+2, starship shields 1D

169
PICTURE
REMOVED

Craft: Sydon Vehicle Works


MRX-BR Pacifier Combat/Contact Vessel
Affiliation: Empire / General
Era: Rise of the Empire
Source: Galaxy Guide 8 – Scouts (page 42), Lord of the Firespray Patrol/Attack Craft
Expanse: Gamemaster Guide (page 42)
Type: Exploration fighter Craft: Kuat Systems Engineering Firespray-class Patrol
Scale: Starfighter Vessel
Length: 25 meters Affiliation: General
Skill: Space transports Era: Rise of the Empire
Crew: 1 Source: Pirates & Privateers (page 75), Starships of the
Passengers: 3 Galaxy (page 81), The Essential Guide to Vehicles and
Cargo Capacity: 25 metric tons; 10 cubic meters Vessels (pages 144-145)
Consumables: 1 year Scale: Starfighter
Cost: 170,000 (new) Lenght: 21.5 meters
Hyperdrive Multiplier: x1 Skill: Space transports: Firespray patrol/attack craft
Hyperdrive Backup: x8 Crew: 1; gunners: 2
Nav Computer: Yes Passengers: 4
Maneuverability: 1D Cargo Capacity: 70 metric tons
Space: 7 Consumables: 1 month
Atmosphere: 600; 1,200 kmh
Hull: 2D
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 120/3D
Focus: 10/3D+2
Weapons:
3 Laser Cannons
Fire Arc: 1 rear, 1 left, 1 right
Crew: 1 each (can be fired remotely from cockpit)
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D
2 Proton Torpedo Launchers
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 9D

170
Cost: 120,000 (new); 45,000 (used)
Hyperdrive Multiplier: x3
RX4 Patrol Ship
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 50/1D+1
Focus: 2/2D
Weapons:
2 Twin-Mounted Blaster Cannons (fire separately)
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km Craft: Trianii RX4 Patrol Ship
Damage: 4D Affiliation: Trianii Rangers
Era: Rise of the Empire
Source: Han Solo and the Corporate Sector Sourcebook
SkySlayer Light Assault Ship (pages 99-100), Pirates & Privateers (page 77)
Type: Light patrol craft
Craft: Aratech SkySlayer Scale: Starfighter
Affiliation: General Length: 33 meters
Era: Rise of the Empire Skill: Space transports: RX4 Scout Ship
Source: Scavenger Hunt (page 16) Crew: 2, gunners: 2, skeleton: 1/+5
Type: Light assault ship Crew Skill: Astrogation 3D+2, space transports: RX4 4D+1,
Scale: Starfighter starship gunnery 5D+2, starship shields 4D
Length: 20 meters Passengers: 6
Skill: Space transports: SkySlayer Cargo Capacity: 30 metric tons
Crew: 7 Consumables: 2 years
Crew Skill: Cost: Not for sale
Cargo Capacity: 50 metric tons Hyperdrive Multiplier: x1
Consumables: 4 months Hyperdrive Backup: x14
Hyperdrive Multiplier: x1 Nav Computer: Yes
Nav Computer: Yes Maneuverability: 1D+1
Maneuverability: 1D Space: 4
Space: 8 Atmosphere: 295; 850 kmh
Atmosphere: 365; 1,050 kmh Hull: 5D
Hull: 4D Shields: 2D+1
Shields: 2D Sensors:
Sensors: Passive: 20/1D
Passive: 10/0D Scan: 35/1D+1
Scan: 15/1D Search: 80/2D+1
Search: 20/1D+1 Focus: 2/3D
Focus: 2/3D Weapons:
Weapons: 2 Twin Turbolasers (may be fire linked)
2 Quad Laser Cannons Fire Arc: Turret
Fire Arc: Turret Crew: 1 (may be locked forward but fire control is 0)
Crew: 1 Skill: Starship gunnery
Skill: Starship gunnery Fire Control: 2D
Fire Control: 2D+2 Space Range: 1-5/15/30
Space Range: 1-3/12/25 Atmosphere Range: 100-500/1.5/2 km
Atmosphere Range: 100-300/1.2/2.5 km Damage: 4D (5D when fire-linked)
Damage: 4D Ion Cannon*
4 Blaster Cannons (fire-linked) Fire Arc: Back
Fire Arc: Front Scale: Capital
Skill: Starship gunnery Skill: Capital ship gunnery
Fire Control: 3D Fire Control: 2D
Space Range: 1-3/12/25 Space Range: 1-10/25/50
Atmosphere Range: 100-300/1.2/2.5 km Atmosphere Range: 2-20/50/100 km
Damage: 6D Damage: 3D+1
* The ion cannon draws off a special power generator and
can only fire once per day.

171
Imperial Customs Frigate

Craft: Rendili StarDrive’s


Imperial Customs Frigate
Affiliation: Empire
Era: Rise of the Empire
Source: Pirates & Privateers (page 83),
The Far Orbit Project (page 77)
Type: Imperial customs vessel
Scale: Starfighter
Length: 35 meters
Skill: Space transports:
PICTURE
Imperial customs frigate
Crew: 6, gunners: 6, skeleton: 3/+10
REMOVED
Crew Skill: Varies, generally 4D
Passengers: 10
Cargo Capacity: 100 metric tons
Consumables: 3 months
Cost: Whatever the black market can bear
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D+1
Shields: 3D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/4D
Focus: 4/4D+1
Weapons:
6 Heavy Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range:
100-300/1.3/2.5 km
Damage: 5D

172
Skill: Space transports: Imperial armored transport
Light Privateer Frigate Crew: 10
Craft: Sienar Fleet Systems Light Frigate Crew Skill: Varies widely
Affiliation: Privateers Passengers: 20 (troops)
Era: Rise of the Empire Cargo Capacity: 30,000 metric tons
Source: The Best of the Adventure Journals: Issues 1-4 Consumables: 3 months
(page 120) Cost: 240,000 (new), 110,000 (used)
Type: Converted customs vessel Hyperdrive Multiplier: x2
Scale: Starfighter Hyperdrive Backup: x12
Length: 40 meters Nav Computer: Yes
Skill: Space transports: light frigate Space: 4
Crew: 6, gunners: 6, skeleton: 3/+10 Atmosphere: 280; 800 kmh
Crew Skill: Astrogation 3D+2, sensors 3D, space transports Hull: 5D
4D+1, starship gunnery 4D, starship shields 4D Shields: 1D
Passengers: 6
Cargo Capacity: 100 metric tons
Consumables: 2 months
Cost: 1 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 3D+1
Shields: 3D
Sensors: PICTURE
Passive: 30/1D
Scan: 60/2D REMOVED
Search: 90/4D
Focus: 4/4D
Weapons:
4 Heavy Laser Cannons
Fire Arc: 2 front, 1 left, 1 right
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range:
100-300/1.3/2.5 km
Damage: 5D
Ion Cannon
Fire Arc: Front
Crew: 1 to 3
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 3D
Tractor Beam Emplacement
Fire Arc: Front
Crew: 1 or 2
Skill: Starship gunnery Sensors:
Fire Control: 2D Passive: 10/0D
Space Range: 1-3/12/25 Scan: 25/1D
Atmosphere Range: 100-300/1.3/2.5 km Search: 40/2D
Damage: 3D Focus: 2/3D
Weapons:
2 Laser Cannons
Armored Transport Fire Arc: Turret
Craft: Kuat Drive Yards Armored Transport Skill: Starship gunnery
Affiliation: Empire Fire Control: 2D
Era: Rise of the Empire Space Range: 1-3/12/25
Source: Pirates & Privateers (page 68) Atmosphere Range: 100-300/1.2/2.5 km
Type: Medium freighter Damage: 4D
Scale: Starfighter
Length: 50 meters

173
Law Light Patrol Craft Guardian Light Cruiser
Craft: Sienar Fleet Systems Guardian-class light cruiser
Affiliation: Empire
Era: Rise of the Empire
Source: Core Rulebook (page 256), Pirates & Privateers
(page 84), The Far Orbit Project (pages 77-78)
Type: Inter-system customs vessel
Scale: Starfighter
Length: 42 meters
Skill: Space transports: Guardian cruiser
Crew: 16 (3 can coordinate), gunners: 4, skeleton: 8/+10
Crew Skill: Space transports 5D, starship gunnery 5D+2,
starship shields 5D+1
Passengers: 6 (prisoners in brig)
Cargo Capacity: 200 metric tons
Consumables: 3 months
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Craft: Kuat Drive Yards Law-class Light Patrol Craft
Space: 9
Affiliation: Empire
Atmosphere: 400; 1,150 kmh
Era: Rise of the Empire
Hull: 5D
Source: Pirates & Privateers (page 81), The Far Orbit Project
Shields: 2D
(page 81)
Sensors:
Type: Advanced scout patrol craft
Passive: 30/1D
Scale: Starfighter
Scan: 60/2D
Length: 51 meters
Search: 90/4D
Skill: Space transports: Law patrol craft
Focus: 4/4D+1
Crew: 15, skeleton: 4/+5
Weapons:
Crew Skill: Varies, typically 3D-5D
4 Laser Cannons
Passengers: 10 (brig)
Fire Arc: 2 front, 2 turret
Cargo Capacity: 250 metric tons
Crew: 1
Consumables: 3 months
Skill: Starship gunnery
Cost: Not available for sale
Fire Control: 2D+2
Hyperdrive Multiplier: x1
Space Range: 1-3/12/25
Hyperdrive Backup: x12
Atmosphere Range: 100-300/1.2/2.5 km
Nav Computer: Yes
Damage: 5D
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 5D
Shields: 1D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/4D
Focus: 4/4D+1
Weapons:
4 Laser Cannons
Fire Arc: 2 front, 2 turret
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Proton Torpedo Launcher (5 torpedoes)
Fire Arc: Front 344 Light Cruiser
Skill: Starship gunnery
Craft: Sienar Fleet Systems Guardian 344-class Light Cruiser
Fire Control: 0D
Affiliation: Empire
Space Range: 1-5/10/15
Era: Rise of the Empire
Atmosphere Range: 100-500/1/1.5 km
Source: Planets Collection (pages 117-118)
Damage: 9D
Type: Imperial customs light cruiser
Scale: Starfighter
Length: 42 meters
Skill: Space transports: 344 light cruiser

174
Guardian Light Cruiser

PICTURE
REMOVED

175
Guardian Light Cruiser

PICTURE
REMOVED

Crew: 4, gunners: 4, skeleton: 2/+10 Crew: 16, gunner: 1, skeleton: 8/+10


Crew Skill: Space transports 4D, starship gunnery 4D, Crew Skill: Starship gunnery 4D, starship piloting 4D,
starship shields 3D starship shields 4D, sensors 6D
Passengers: 10 (troops), 6 (prisoner cells) Passengers: 14
Cargo Capacity: 150 metric tons Cargo Capacity: 100 metric tons
Consumables: 3 months Consumables: 2 months
Cost: Not available for sale (375,000 black market) Cost: Not available for sale
Hyperdrive Multiplier: x2 Hyperdrive Multiplier: x1
Hyperdrive Backup: x10 Hyperdrive Backup: x10
Nav Computer: Yes Nav Computer: Yes
Maneuverability: 2D Maneuverability: 2D
Space: 9 Space: 10
Atmosphere: 400; 1,150 kmh Atmosphere: 415; 1,200 kmh
Hull: 5D Hull: 5D
Shields: 2D Shields: 3D
Sensors: Sensors:
Passive: 30/1D Passive: 35/1D+1
Scan: 60/2D Scan: 70/2D+1
Search: 90/4D Search: 140/4D+1
Focus: 4/4D+1 Focus: 4/4D+2
Weapons: Weapons:
4 Laser Cannons 2 Twin Laser Cannons
Fire Arc: 2 front, 2 turret Fire Arc: Turret
Crew: 1 Crew: 1
Skill: Starship gunnery Skill: Starship gunnery
Fire Control: 2D+2 Fire Control: 3D
Space Range: 1-3/12/25 Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km Atmosphere: 100-300/1.2/2.5 km
Damage: 5D Damage: 6D

Security Cruiser ISB Operations Ship


Craft: Sienar Fleet Systems Warden-class light cruiser Craft: Sienar Fleet Systems ISB Operations Ship
Affiliation: Empire Affiliation: Empire
Era: Rise of the Empire Era: Rise of the Empire
Source: Adventure Journal 5 Source: Platt’s Starport Guide (page 56)
Type: Multipurpose security vessel Type: Special operartions vessel
Scale: Starfighter Scale: Starfighter
Length: 42 meters Length: 42 meters
Skill: Space transports: Warden cruiser Skill: Space transports: ISB ship

176
Crew: 6, gunners: 4, skeleton 3/+10 Sensors:
Crew Skill: Astrogation 5D, space transports 5D, starship Passive: 301D
gunnery 4D+1, starship shields 4D Scan: 60/2D
Passengers: 16 (troops) Search: 90/4D
Cargo Capacity: 150 metric tons Focus: 4/4D+1
Consumables: 3 months Weapons:
Cost: Not available for sale Quad Laser Cannon
Hyperdrive Multiplier: x1 Fire Arc: Turret
Hyperdrive Backup: x10 Crew: 1
Nav Computer: Yes Skill: Starship gunnery
Maneuverability: 2D Fire Control: 2D
Space: 10 Space Range: 1-3/12/25
Atmosphere: 415; 1,200 kmh Atmosphere Range: 100-300/1.2/2.5 km
Hull: 5D Damage: 5D
Shields: 2D Concussion Missile Tube
Sensors: Fire Arc: Turret
Passive: 30/1D Crew: 1
Scan: 60/2D Skill: Starship gunnery
Search: 90/4D Fire Control: 2D
Focus: 4/4D+1 Space Range: 1/3/7
Stealth: +2D sensor difficulties Atmosphere Range: 50-100/300/700
Weapons: Damage: 9D
4 Laser Cannons 2 Medium Ion Cannons (fire-linked)
Fire Arc: 2 front, 2 turret Fire Arc: Front
Crew: 1 Crew: 1 (pilot or co-pilot)
Skill: Starship gunnery Skill: Starship gunnery
Fire Control: 2D+2 Fire Control: 3D
Space Range: 1-3/12/25 Space Range: 1-3/7/36
Atmosphere: 100-300/1.2/2.5 km Atmosphere Range: 100-300/700/3.6 km
Damage: 5D Damage: 4D
2 Chin Guns
Fire Arc: Front
Corellian Assault Boat Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D

Concealer Prison Ship


Craft: Sienar Fleet Systems Concealer-class Prison Ship
Affiliation: Empire
Era: Rise of the Empire
Source: Flashpoint! Brak Sector (page 78)
Craft: Corellian Mynock-class assault boat Type: Prison transport ship
Affiliation: Corellian Defense Force / General Scale: Starfighter
Era: Rise of the Empire Length: 50 meters
Source: Cracken’s Threat Dossier (page 139) Skill: Space transports: Concealer prison ship
Type: Assault boat Crew: 3, gunners: 4
Scale: Starfighter Crew Skill: Astrogation 3D, sensors 3D, space transports
Length: 44 meters 4D, starship gunnery 4D, starship shields 4D
Skill: Space transports: assault boat Passengers: 15 (guards), 60 (prisoners)
Crew: 2, gunners: 1, skeleton: 1/+10 Cargo Capacity: 25 metric tons
Crew Skill: Varies widely Consumables: 2 months
Passengers: 24 (troops) Hyperdrive Multiplier: x2
Cargo Capacity: 40 metric tons Hyperdrive Backup: x15
Consumables: 1 month Nav Computer: Yes
Cost: 250,000 (used) Maneuverability: 1D
Hyperdrive Multiplier: x2 Space: 3
Hyperdrive Backup: x10 Atmosphere: 260; 750 kmh
Nav Computer: Yes Hull: 4D+2
Maneuverability: 1D Shields: 3D
Space: 8 Sensors:
Atmosphere: 365; 1,050 kmh Passive: 20/0D
Hull: 4D Scan: 40/1D
Shields: 3D Search: 75/2D
Focus: 3/2D+2

177
Weapons: Fire Arc: Front
6 Laser Turrets Crew: 1
Fire Arc: Turret Skill: Starship gunnery
Skill: Starship gunnery Fire Control: 2D
Fire Control: 2D Space Range: 1-3/7/36
Space Range: 1-3/12/25 Atmosphere: 100-300/700/3.6 km
Atmosphere Range: 100-300/1.2/2.5 km Damage: 3D
Damage: 4D

INT-66 Heavy Interceptor


Mansk Escort Frigate Craft: Corellian Engineering Corporation INT-66
Affiliation: General
Era: Rise of the Empire
Source: Adventure Journal 4
Type: Heavy Interceptor
Scale: Starfighter
Length: 50 meters
Skill: Space transports: INT-66
Crew: 1, gunners: 2
Crew Skill: Space transports 5D, starship gunnery 5D+1,
starship shields 4D+2
Passengers: 3
Cargo Capacity: 50 metric tons
Consumables: 4 months
Cost: 350,000 credits (new), 275,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Craft: Tallaani Shipyards Mansk-class Escort Frigate Space: 5
Affiliation: General Atmosphere: 295; 850 kmh
Era: Rise of the Empire Hull: 5D
Source: Tapani Sector Instant Adventures (page 34) Shields: 2D
Type: Light escort frigate Sensors:
Scale: Starfighter Passive: 20/1D
Length: 100 meters Scan: 45/1D+2
Skill: Space transports: Mansk escort frigate Search: 75/2D+2
Crew: 5, gunners: 7, skeleton 2/+10 Focus: 3/3D+2
Crew Skill: Space transports 5D, starship shields 4D+2, Weapons:
starship gunnery 5D 2 Turbolasers (fire-linked)
Passengers: 30 (troops) Fire Arc: Front
Cargo Capacity: 80 metric tons Crew: 1 (pilot)
Consumables: 1 month Skill: Starship gunnery
Cost: 135,000 credits (used only) Fire Control: 2D
Hyperdrive Multiplier: x3 Space Range: 1-4/15/30
Hyperdrive Backup: x12 Atmosphere: 100-400/1.5/3 km
Nav Computer: Yes Damage: 7D
Maneuverability: 1D 4 Multi-Repeat Blasters (fire-linked)
Space: 7 Fire Arc: Front
Atmosphere: 350; 1,000 kmh Crew: 1
Hull: 5D+2 Skill: Starship gunnery
Shields: 2D Fire Control: 2D
Sensors: Space Range: 1-3/12/20
Passive: 30/1D Atmosphere: 100-300/1.2/2 km
Scan: 60/2D Damage: 4D
Search: 90/3D Double Pulse Laser Cannon
Focus: 4/4D Fire Arc: Turret
Weapons: Crew: 1
6 Dual Laser Cannons Skill: Starship gunnery
Fire Arc: Turret Fire Control: 3D
Crew: 1 Space Range: 1-3/12/25
Skill: Starship gunnery Atmosphere: 100-300/1.2/2.5 km
Fire Control: 2D+2 Damage: 5D+2
Space Range: 1-3/12/25
Atmosphere: 100-300/1.2/2.5 km
Damage: 5D
Ion Cannon

178
Scale: Starfighter
Y-4 “Raptor” Transport Length: 37 meters
Skill: Space transports: PB-950 patrol boat
Crew: 2, gunners: 2
Crew Skill: varies, typically 3D-5D
Passengers: 8
Cargo Capacity: 180 metric tons
Consumables: 3 months
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 5D
Craft: Incom Corporation Y-4 Military Transport Shields: 3D
Affiliation: Empire / Rebel Alliance / General Sensors:
Era: Rise of the Empire Passive: 30/1D
Source: Cracken’s Threat Dossier (page 48), The Essential Scan: 60/2D
Guide to Vehicles and Vessels (pages 84-85) Search: 90/4D
Type: Military troop transport Focus: 4/4D+1
Scale: Starfighter Weapons:
Length: 28 meters Quad Laser Cannon
Skill: Space transports: Y-4 transport Fire Arc: Turret
Crew: 1, gunners: 2 Crew: 1
Crew Skill: Astrogation 4D, sensors 3D+1, space transports: Skill: Starship gunnery
Y-4 Transport 5D+1, starship gunnery 4D and starship Fire Control: 2D
shields 3D. Space Range: 1-3/12/25
Passengers: 40 (troops) Atmosphere Range: 100-300/1.2/2.5 km
Cargo Capacity: 300 metric tons Damage: 5D
Consumables: 1 month Concussion Missile Tube
Cost: 250,000 (black market) 160,000 (civilian model - Fire Arc: Turret
carries no weapons) Crew: 1
Hyperdrive Multiplier: x1.5 or x2 Skill: Starship gunnery
Hyperdrive Backup: x8 Fire Control: 2D
Nav Computer: Yes, astromech droid adds +1D to Space Range: 1/3/7
astrogation roll Atmosphere Range: 50-100/300/700
Maneuverability: 1D+1 Damage: 9D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 5D+2
Shields: 3D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
2 Double Laser Cannons
Fire Arc: 1 front, 1 turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/12/20 2 Medium Ion Cannons (fire-linked)
Atmosphere Range: 100-300/1.2 /2.5 km Fire Arc: Front
Damage: 3D Crew: 1 (pilot or co-pilot)
Skill: Starship gunnery
Fire Control: 3D
PB-950 Patrol Boat Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Craft: Corellian PB-950
Damage: 4D
Affiliation: Empire
Era: Rise of the Empire
Source: Pirates & Privateers (pages 81-82), The Far Orbit
Project (pages 81-82)
Type: Stock patrol boat

179
Skill: Space transports: light corvette
Light Corvette Crew: 52, gunners: 6, skeleton: 18/+10
Crew Skill: Space transports 5D, starship gunnery 5D+2,
starship shields 5D+1
Passengers: 20
Cargo Capacity: 500 metric tons
Consumables: 2 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 5D+1
Shields: 3D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/4D
Craft: Rendili StarDrive’s Light Corvette
Focus: 4/4D+1
Affiliation: Empire
Weapons:
Era: Rise of the Empire
6 Double Turbolaser Cannons
Source: Galaxy Guide 6: Tramp Freighters (pages 76-77),
Fire Arc: Turret
Pirates & Privateers (page 83), The Far Orbit Project (pages
Crew: 1
76-77)
Skill: Starship gunnery
Type: Imperial customs vessel
Fire Control: 2D
Scale: Starfighter
Space Range: 3-15/35/75
Length: 180 meters
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 4D

PICTURE
REMOVED

180
Stormtrooper Transport

Craft: Telgorn Corporation Dx-9 Transport


Affiliation: Empire
Era: Rise of the Empire
Type: Assault fighter/gunboat
Scale: Starfighter
Length: 20 meters
Skill: Space transports: Dx-9 transport
Crew: 2, gunners: 3
Crew Skill: Astrogation 3D, starship gunnery 4D+1, space
transports 4D, starship shields 3D, sensors 3D
Passengers: 40
Cargo Capacity: 60 metric tons
Consumables: 2 months
Cost: Not available for sale (black market: 575,000)
PICTURE Hyperdrive Multiplier: x2
REMOVED Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 295; 850 kmh
Hull: 5D
Shields: 2D+2
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 80/3D
Focus: 4/4D
Weapons:
2 Quad Laser Cannons
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 1-300/1.2/2.5 km
Damage: 6D
Quad Ion Cannon
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 1-300/700/3.6 km
Damage: 5D
2 Proton Torpedo Launchers (may be linked)
Fire Arc: Front
Crew: Pilot or Co-pilot
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700
Light Corvette Damage: 9D

181
Etti Lighter Conqueror Assault Ship

Craft: Surronian Conqueror-class Assault Ship


Craft: CSA Etti Light Transport Affiliation: General / Empire
Affiliation: Corporate Sector Authority / General Era: Rebellion
Era: Rise of the Empire Source: Pirates & Privateers (pages 74-75), The Essential
Source: Han Solo and the Corporate Sector Sourcebook Guide to Vehicles and Vessels (pages 58-59)
(pages 97-98), Pirates & Privateers (page 79) Type: Assault ship
Type: Modified medium freighter Scale: Starfighter
Scale: Capital Length: 28 meters
Length: 125 meters Skill: Space transports: Conqueror
Skill: Space transports: Etti Lighter assault ship
Crew: 25, gunners: 13, skeleton: 15/+10 Crew: 2, skeleton: 1/+5
Crew Skill: Capital ship gunnery 4D, Crew Skill: Varies, typically 3D-5D
capital ship shields 3D+2, space Passengers: 1
transports 3D+2, starship gunnery 4D Cargo Capacity: 25 metric tons
Passengers: 15 Consumables: 1 month
Cargo Capacity: 400 metric tons Cost: Not available for sale
Consumables: 3 days Hyperdrive Multiplier: x1
Cost: 425,000 (new), 650,000 (as modified) Hyperdrive Backup: x10
Hyperdrive Multiplier: x2 Nav Computer: Yes
Hyperdrive Backup: x10 Maneuverability: 2D
Nav Computer: Yes (limited to 4 jumps) Space: 7
Space: 4 Atmosphere: 350; 1,000 kmh
Atmosphere: 280; 800 kmh Hull: 4D
Hull: 3D Shields: 2D
Shields: 2D Sensors:
Sensors: Passive: 20/1D
Passive: 30/1D PICTURE Scan: 35/1D+1
Search: 80/2D+1
Scan: 60/2D
Search: 90/3D+2 REMOVED Focus: 2/3D
Weapons:
Focus: 6/4D
Weapons: 2 Ion Cannons (fire-linked)
10 Quad Laser Cannon Fire Arc: Front
Fire Arc: 4 front, 2 left, 2 right, 2 back Skill: Starship gunnery
Crew: 1 Fire Control: 3D
Scale: Starfighter Space Range: 1-3/7/36
Skill: Starship gunnery Atmosphere Range: 100-
Fire Control: 1D 300/700/3.6 km
Space Range: 1-5/10/20 Damage: 4D
Atmosphere Range: 100-500/1/2 km 2 Double Laser Cannons (fire
Damage: 5D separately)
Tractor Beam emplacement Fire Arc: Turret
Fire Arc: Turret Crew: 1 (or from cockpit)
Crew: 3 Skill: Starship gunnery
Skill: Capital ship gunnery Fire Control: 2D (0D if fired from
Fire Control: 2D cockpit)
Space Range: 1-10/20/40 Space Range: 1-3/12/25
Atmosphere Range: 100-1/2/4 km Atmosphere Range: 100-300/1.2/2.5
Damage: 4D km
Damage: 5D

182
Craft: Sienar Fleet Systems Light Patrol Ship
Light Patrol Ship Affiliation: Empire
Era: Rebellion
Source: Pirates & Privateers (page 82), The Far Orbit Project
(page 83)
Type: Patrol ship
Scale: Starfighter
Length: 38 meters
Skill: Space transports: Light patrol ship
Crew: 3, gunners: 3
Crew Skill: Varies, typically 3D-5D
Passengers: 8 (brig)
Cargo Capacity: 100 metric tons
Consumables: 1 month
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 4D+1
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/1D+2
Search: 90/2D+2
Focus: 4/3D+1
Weapons:
2 Twin Laser Cannons
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D+2
3 Laser Cannons
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Iskallon Light Frigate


Craft: Iskallon Light Frigate
Affiliation: Iskallon
Era: Rebellion
Source: Twin Stars of Kira (page 91)
Type: Light frigate
Scale: Starfighter
Length: 83 meters
Skill: Space transports: Iskallon Light Frigate
Crew: 39, gunners: 3, skeleton: 15/+10
Crew Skill: Astrogation 3D+2, space transports: Iskallon
Light Frigate 5D, starship gunnery 4D, starship shields 4D
Passengers: 15
Cargo Capacity: 400 metric tons
Consumables: 4 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 4D
Shields: 3D

183
Fire Control: 1D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 8D
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Mestapol Zephyer
Sensors: Craft: Mestapol Zephyer Light Combat Fighter
Passive: 10/0D Affiliation: General
Scan: 20/1D Era: Rebellion
Search: 40/2D Source: The Politics of Contraband (page 50)
Focus: 3/3D Type: Light combat fighter
Weapons: Scale: Starfighter
2 Double Laser Cannons (fire separately) Length: 50 meters
Fire Arc: Front Skill: Space transports
Crew: 1 Crew: 1
Skill: Starship gunnery Crew Skill: Space transports 2D
Fire Control: 2D Passengers: 2
Space Range: 1-2/10/30 Cargo Capacity: 300 kilograms
Atmosphere: 100-200/1/3 km Consumables: 1 month
Damage: 4D Cost: 70,000
Heavy Laser Cannon Hyperdrive Multiplier: x1
Fire Arc: Front Hyperdrive Backup: x4
Crew: 1 Nav Computer: Yes
Skill: Starship gunnery Maneuverability: 3D+1
Fire Control: 2D+1 Space: 8
Space Range: 1-5/15/45 Atmosphere: 365; 1,050 kmh
Atmosphere: 100-500/1.5/4.5 km Hull: 4D
Damage: 5D Shields: 3D
Sensors:
Passive: 20/0D
YQ-400 Monitor Droid Scan: 35/1D
Search: 40/2D
Craft: CEC/Loronar YQ-400 Monitor Droid Patrol Ship Focus: 2/3D
Affiliation: General Weapons:
Era: Rebellion 2 Laser Cannons (fire-linked)
Source: Gamer Magazine Issue 10 Fire Arc: Front
Type: Space transport Skill: Starship gunnery
Scale: Starfighter Fire Control: 3D
Length: 36 meters Space Range: 1-3/12/25
Skill: Space transports: YQ-400 Atmosphere Range: 100-300/1.2/2.5 km
Crew: Droid brain Damage: 5D
Crew Skill: Sensors 3D+1, space transports 4D, starship Proton Torpedo Launcher
gunnery 4D, starship shields 3D+2 Fire Arc: Front
Consumables: 20 years Skill: Starship gunnery
Cost: 175,000 (new), 100,000 (used) Fire Control: 2D
Maneuverability: 1D Space Range: 1/3/7
Space: 6 Atmosphere Range: 30-100/300/700
Atmosphere: 340; 960 kmh Damage: 9D
Hull: 4D
Shields: 2D
Sensors: VT-49 Decimator
Passive: 30/1D Craft: Sienar Fleet Systems VT-49 Decimator Assault Ship
Scan: 60/2D Affiliation: Empire
Search: 90/4D Era: Rebellion
Focus: 4/4D+1 Type: Assault ship
Weapons: Scale: Starfighter
2 Dual Heavy Ion Cannons (fire separately) Length: 40 meters
Fire Arc: Partial Turret (front, left, right) Skill: Space transports: VT-49 Decimator
Skill: Starship gunnery Crew: 3, gunners: 5, skeleton: 2/+10

184
Crew Skill: Varies
Passengers: 20 (troops)
Cargo Capacity: 2 metric tons
Consumables: 2 months
Cost: 1,610,000 (including modification costs)
Atmosphere: 350; 1,000 kmh
Hyperdrive Multiplier: x2
Hull: 5D
Hyperdrive Backup: x12
Shields: 2D
Nav Computer: Yes
Maneuverability: 1D+1
Space: 5
Atmosphere: 295; 850 kmh
Speeder Transport, Model B
Hull: 5D+1 The Model B is identical to the Model A with the following
Shields: 3D modifications:
Sensors: Craft: Slayn & Korpil V-win Speeder Transport, Model B
Passive: 15/+2 Length: 27 meters
Scan: 35/1D Passengers: 6 (pilots)
Search: 60/3D Cargo Capacity: 4 metric tons (internal), docking sleeves
Focus: 5/4D for 6 V-wings
2 Quad Laser Cannons Cost: 195,000
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery Ssi-ruuvi Planetary Lander
Fire Control: 1D+2 Craft: Ssi-ruuvi D’kee-class Planetary Lander
Space Range: 1-3/12/25 Affiliation: Ssi-ruuk
Atmosphere Range: 100-300/1.2/2.5 km Era: New Republic
Damage: 5D Source: The Truce at Bakura Sourcebook (pages 126-127)
3 Concussion Missile Launchers Type: Planetary lander
Fire Arc: Turret Scale: Starfighter
Crew: 1 Length: 70 meters
Skill: Starship gunnery Skill: Space transports: D’kee Lander
Fire Control: 2D Crew: 4, gunners: 8, skeleton: 2/+10
Space Range: 1/3/7 Crew Skill: Sensors 3D+2, space transports 5D, starship
Atmosphere Range: 50-100/300/700 gunnery 3D+2, starship shields 3D+1
Damage: 8D Passengers: 100 (P’w’eck collectors)
Cargo Capacity: 10,000 humans in confinement pens
Consumables: 1 day
Speeder Transport Maneuverability: 1D
Space: 3
Craft: Slayn & Korpil V-Wing Speeder Transport, Model A
Atmosphere: 260; 750 kmh
Affiliation: New Republic
Hull: 1D+1
Era: New Republic
Shields: 3D (upon landing),
Source: Dark Empire Sourcebook (pages 120-121)
2D (upon return)
Type: Orbital interface transport
Sensors:
Scale: Starfighter
Passive: 10/0D
Length: 20 meters
Scan: 20/1D
Skill: Space transports: V-wing transport
Search: 30/1D+2
Crew: 2, skeleton: 1/+5
Focus: 1/2D+2
Crew Skill: Space transports 5D, starship shields 4D
Weapons:
Passengers: 4(pilots)
6 Light Ion Cannons
Cargo Capacity: 2 metric tons, docking sleeves for 4 V-
Fire Arc: 3 front, 1 left, 1 right, 1 back
Wings
Crew: 1
Consumables: 3 days
Skill: Starship gunnery
Cost: 175,000 credits
Fire Control: 1D
Maneuverability: 1D+2
Space Range: 1-5/10/17
Space: 4

185
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
Ssi-ruuvi Picket Ship
2 Laser Cannons
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Note: 3 kilometers from population centers, releases
paralysis canisters, each lander carries 100 canisters. Each
canister can affect 9 square kilometer area. A Person is
conscious but not able to move or talk, immobile. Can last
up to 8 hours.

Craft: Ssi-ruuvi Fw’Sen-class Picket Ship


Yvarema Warship Affiliation: Ssi-ruuk
Craft: Modified Royal Yvarema Scout Ship Era: New Republic
Affiliation: Yvarema Source: The Truce at Bakura Sourcebook (page 125), The
Era: New Republic Essential Guide to Vehicles and Vessels (pages 152-153)
Source: The DarkStryder Campaign: Endgame (page 90) Type: Picket ship
Type: Short-range attack craft Scale: Starfighter
Scale: Starfighter Length: 45 meters
Length: 20 meters Skill: Space transports: Fw’Sen
Skill: Archaic starship piloting: Yvarema scout ship Crew: 3 (P’w’ecks), gunners: 10, Skeleton: 2/+10
Crew: 2 Crew Skill: Space transports: Fw’Sen 4D+2, starship
Crew Skill: Archaic starship piloting 5D, astrogation 4D, gunnery 4D, starship shields 3D+2
starship shields 4D+1 Consumables: 3 months
Passengers: 3 Hyperdrive Multiplier: x2
Cargo Capacity: 10 metric tons Nav Computer: Limited to 4 jumps
Consumables: 2 weeks Maneuverability: 2D+1
Hyperdrive Multiplier: x4 Space: 5
Nav Computer: Yes, limited to 3 jumps Hull: 2D+2
Maneuverability: 2D+2 Shields: 3D+1
Space: 5 Sensors:
Atmosphere: 295; 800 kmh Passive: 40/1D
Hull: 3D Scan: 80/1D+2
Shields: 2D Search: 130/2D
Sensors: Focus: 4/3D
Passive: 25/0D Weapons:
Scan: 35/1D 6 Ion Cannon (may be fire-linked)
Search: 50/2D+1 Fire Arc: Turret
Focus: 3/3D Crew: 1
Weapons: Skill: Starship gunnery
Navigational Deflector Fire Control: 2D+2
Fire Arc: Front Space Range: 1-5/10/15
Crew: 1 Atmosphere Range: 100-500/1/1.5 km
Skill: Starship gunnery Damage: 4D (if fire-linked in groups of 2-3, 5D damage, if
Space Range: 1-3/8/15 fire-linked in groups of 4-5, 6D damage, if all six cannons
Atmosphere Range: 100-300/800/1.5 km are fire-linked, 7D damage)
Damage: 2D 2 Laser Cannons (fire-linked)
Quad Laser Cannon Fire Arc: Front
Fire Arc: Front Crew: 1
Crew: 1 (pilot or co-pilot) Skill: Starship gunnery
Skill: Starship gunnery Fire Control: 1D
Space Range: 1-3/12/25 Space Range: 1-5/10/15
Atmosphere Range: 100-300/1.2/2.5 km Atmosphere Range: 100-500/1/1.5 km
Damage: 6D Damage: 4D
Tactical Fusion Missile 2 Turbolasers
Fire Arc: Front Fire Arc: Turret
Crew: 1 (co-pilot) Crew: 1
Skill: Missile weapons: fusion missile Scale: Capital
Space Range: 1/3/7 Skill: Capital ship gunnery
Atmosphere Range: 50-100/300/700 Fire Control: 1D
Damage: 10D Space Range: 1-5/10/15
Note: Immune to ionization damage. Atmosphere Range: 100-500/1/1.5 km
Damage: 2D+1

186
Ssi-ruuvi Picket Ship

PICTURE
REMOVED

Yorik-vec Assault Cruiser Quad Volcanic Cannon


Craft: Yorik-vec Assault Cruiser Hyperdrive Multiplier: x3 Fire Arc: Turret
Affiliation: Yuuzhan Vong Nav Computer: Yes Skill: Starship gunnery
Era: New Jedi Order Maneuverability: 1D Fire Control: 4D
Source: Gamer Magazine Issue 8 Space: 6 Space Range: 1-3/12/25
Type: Transport Atmosphere: 330; 950 kmh Atmosphere Range: 100-300/1.2/2.5 km
Scale: Starfighter Hull: 5D Damage: 7D
Length: 30 meters Shields: 2D 2 Twin Volcanic Cannons
Skill: Space transports: Yorik-vec Sensors: Fire Arc: 1 left, 1 right
Crew: 2 pilots, 3 gunners Passive: 30/0D Skill: Starship gunnery
Crew Skill: Up to 8D in all applicable skills Scan: 60/1D Fire Control: 2D
Passengers: 8 Search: 90/2D Space Range: 1-3/12/25
Cargo Capacity: 100 metric tons Focus: 3/4D Atmosphere Range: 100-300/1.2/2.5 km
Consumables: 1 month Weapons: Damage: 6D

187
CAPITAL SHIPS

188
Transports
Passengers: 35
Cargo Capacity: 500 metric tons
Consumables: 1 month
Cost: 200,000 (new), 120,000 (used)
Hyperdrive Multiplier: x15
Hyperdrive Backup: x25
Maneuverability: 1D
Space: 2
Hull: 4D+2
Sun Jammer Shields: 2D; 4D
Craft: Modified Starshipwrights and Aerospace Engineers Sensors:
Incorporated (SAEI) Sun Skipper 2000 Sun Jammer Passive: 15/1D
Affiliation: General Scan: 25/2D
Era: Old Republic Weapons:
Source: Galladinium’s Fantastic Technology (page 90) 2 Heavy Turbolasers
Type: Sun jammer Fire Arc: Front
Scale: Starfighter Crew: 2
Length: 1,000 meters wide (solar collector dish), 450 meters Skill: Capital ship gunnery
long (command pylon) Fire Control: 1D
Skill: Archaic starship piloting: sun jammer Space Range: 1-8/15/30
Crew: 2 Atmosphere Range: 25-50/75/100 km
Crew Skill: Varies widely Damage: 7D
Passengers: 1 12 Defensive Blasters
Cargo Capacity: 300 kilograms Fire Arc: 6 left, 6 right
Consumables: 1 week Crew: 12
Cost: 250,000 (new); 150,000 (used) Scale: Starfighter
Maneuverability: +1 Skill: Starship gunnery
Space: 2 Fire Control: 2D
Hull: 1D (command pylon), 0D (solar collector) Space Range: 1-2/4/8
Sensors: Atmosphere Range: 10-30/50/70
Passive: 35/0D Damage: 2D+1

Ithullian Ore Hauler Star Shuttle

Craft: Corellian Star Shuttle


Affiliation: General
Era: Old Republic
Source: Starships of the Galaxy (pages 86-87)
Type: Transport
Craft: Ithullian Ore Hauler Scale: Capital
Affiliation: General Length: 80 meters
Era: Old Republic Skill: Capital ship piloting: star shuttle
Source: Tales of the Jedi Companion (pages 114-115), The Crew: 8
Essential Guide to Vehicles and Vessels (pages 88-89) Crew Skill: Varies
Type: Cargo ship Passengers: 200
Scale: Capital Cargo Capacity: 900 metric tons
Length: 1.1 kilometers Consumables: 3 years
Skill: Capital ship piloting: ore-hauler Cost: 2,650,000 (new)
Crew: 15, gunners: 14, skeleton: 10/+10 Hyperdrive Multiplier: x1.5
Crew Skill: Astrogation 3D+1, capital ship gunnery 4D, Hyperdrive Backup: x12
capital ship piloting 3D+2, capital ship shields 3D+2, Nav Computer: Yes
sensors 3D Space: 4

189
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D

Republic Cruiser
Craft: Corellian Engineering Corporation
Consular-class Space Cruiser
Affiliation: Old Republic / General
Era: Old Republic
Source: Starships of the Galaxy (pages 91-92)
Type: Diplomatic transport
Scale: Capital
Length: 115 meters
Skill: Capital ship piloting: Corellian space cruiser
Crew: 8
Crew Skill: Typically 6D in applicable skills
Passengers: 16
Cargo Capacity: 1,000 metric tons
Consumables: 6 months
Cost: 1.25 million
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 0D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D+2
Shields: 2D PICTURE
Sensors:
Passive: 40/1D REMOVED
Scan: 80/2D
Search: 100/3D
Focus: 5/4D

Manollium Herdship
Craft: Brafthflen Corporation’s Manollium-class
Herdship
Affiliation: Ithorians
Era: Old Republic
Source: Adventure Journal 15 (page 166)
Type: Ithorian herdship
Scale: Capital
Length: 980 meters
Skill: Capital ship piloting: Herdship
Crew: 800; gunners: 24, skeleton 375/+5
Crew Skill: Capital ship gunnery 3D, capital ship
piloting 3D, capital ship shields 4D, sensors 3D+2
Passengers: 1,050
Cargo Capacity: 500,000 metric tons
Consumables: 1 month
Hyperdrive Multiplier: x4
Hyperdrive Backup: x14

190
Nav Computer: Yes
Maneuverability: +1
Space: 1
Hull: 4D
Shields: 4D
Sensors:
Passive: 40/0D
Scan: 60/1D
Search: 100/2D
Focus: 3/2D+1
Weapons:
10 Ion Cannons
Fire Arc: 3 front, 2 left, 2 right, 3 rear
Crew: 2
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 1-10/25/50
Damage: 3D
2 Tractor Beam Projectors
Fire Arc: 1 left, 1 right
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Damage: 5D

Herd Ship
Craft: Ithorian SkyYards Herd Ship
Affiliation: Ithorians
Era: Old Republic
Source: Gamer Magazine Issue 4
Type: Ithorian herd ship
Scale: Capital
Length: 1,800 meters
Skill: Capital ship piloting: Herd Ship
Crew: 1,500 to 3,000
Crew Skill: Capital ship piloting 4D
Passengers: 10,000

Cargo Capacity: 20,000 metric tons


Consumables: 5 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x9
Nav Computer: Yes
Space: 2
Hull: 5D
Shields: 3D
Sensors:
Passive: 40/1D
Scan: 60/2D
Search: 120/3D
Focus: 5/4D
Weapons:
20 Laser Cannons
Fire Arc: 5 front, 5 left, 5 right, 5 back

191
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-4/13/28
Atmosphere Range: 100-400/1.3/2.8 km
Damage: 4D
4 Tractor Beam Projectors
Fire Arc: 1 front, 1 left, 1 right, 1 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km
Damage: 5D+2

Bacta Transport

Craft: Kuat Drive Yard’s B-12 Transport


Affiliation: General
Era: Rise of the Empire
Source: Lord of the Expanse: Sector Guide (page 42),
Tapani Sector Instant Adventures (pages 28-29)
Type: Bacta transport ship
Scale: Capital
Length: 238 meters
Skill: Capital ship piloting: B-12 Transport
Crew: 26, skeleton: 4/+10
MOD-17 Container Freighter
Crew Skill: Astrogation 4D+2, capital ship piloting 4D, Craft: Loronar MOD-17 Container Freighter
capital ship shields 3D+2, sensors 4D Affiliation: General
Passengers: 6 Era: Old Republic
Cargo Capacity: 600,000 metric tons Source: Gamer Magazine Issue 8
Consumables: 1 year Type: Container freighter
Cost: 1.2 million (new) Scale: Capital
Hyperdrive Multiplier: x2 Length: 550 meters
Hyperdrive Backup: x10 Skill: Capital ship piloting: MOD-17
Nav Computer: Yes Crew: 50
Maneuverability: 1D Crew Skill: All applicable skills at 4D
Space: 5 Passengers: 30
Hull: 3D Cargo Capacity: 200,000 metric tons
Shields: 2D Consumables: 6 months
Sensors: Cost: 6 million (new), 3 million (used)
Passive: 40/0D Hyperdrive Multiplier: x2
Scan: 80/1D Hyperdrive Backup: x12
Search: 120/2D Nav Computer: Yes
Focus: 3/3D Space: 3
Weapons: Atmosphere: 260; 750 kmh
Concealed Laser Cannon (Theta-2Y modified model only) Hull: 4D
Fire Arc: Turret Shields: 1D
Crew: 1 Sensors:
Scale: Starfighter Passive: 30/1D
Skill: Starship gunnery Scan: 40/2D
Fire Control: 1D Search: 50/2D+2
Space Range: 100-300/450/1 km Focus: 4/3D
Damage: 4D MOD-17 Deckplan Key:

192
Hyperdrive Backup: x6
Nav Computer: Yes
Maneuverability: 0D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 2D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D

Eliall Container Ship


Craft: Elliall-class Cargo Barge
Affiliation: General
Era: Rise of the Empire
Source: Tapani Sector Instant Adventures (page 26)
Type: Container ship
Scale: Capital
Length: 100 meters
Skill: Capital ship piloting: container ship
Crew: 5
Crew Skill: Capital ship
piloting 6D
Passengers: 5
Cargo Capacity:
300 metric tons
Consumables: 3 months
Hyperdrive Multiplier: x3
Hyperdrive Backup: x20
Nav Computer: Yes
1. Landing Bay Maneuverability: 1D
2. Bridge 7. Droid Garage Space: 4
3. Sick Bay 8. Tech Shop Atmosphere: 280; 800 kmh
4. Storage 9. Engineering Hull: 3D
5. Crew Mess 10. Cargo Habitats Shields: 1D
6. Crew Quarters Sensors:
Passive: 0/1D
Ferryboat Liner Scan: 20/1D+2
Search: 30/2D
Focus: 40/3D

AA-9 Starfreighter

Craft: SoroSuub Corp. Ferryboat Liner


Affiliation: General
Era: Rise of the Empire
Type: Passenger liner
Scale: Capital
Lenght: 363 meters
Skill: Capital ship piloting: Ferryboat
Crew: 98
Passengers: 500
Cargo Capacity: 5,000 metric tons
Cost: 6 million
Hyperdrive Multiplier: x2.5

193
Craft: Botajef AA-9 Freightliner
Affiliation: General
Lady Luxury Liner
Era: Rise of the Empire
Type: Refitted passenger vessel
Scale: Capital
Length: 330 meters
Skill: Capital ship piloting: starfreighter
Crew: 70
Passengers: 30,000
Cargo Capacity: 90 metric tons
Consumables: 2 years
Cost: 740, 000 (new), 407,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x10
Nav Computer: Yes Craft: Shobquix Yards Lady-class Luxury Liner
Maneuverability: 0D Affiliation: General
Space: 2 Era: Rise of the Empire
Atmosphere: 225; 650 kmh Source: Han Solo and the Corporate Sector Sourcebook
Hull: 3D (pages 101-102), The Star Wars Sourcebook (pages 47-48)
Shields: 1D Type: Luxury passenger liner
Sensors: Scale: Capital
Passive: 40/0D Length: 310 meters
Scan: 60/1D Skill: Capital ship piloting: Lady-class liner
Search: 90/2D Crew: 117, gunners: 4, skeleton: 47/+15
Focus: 4/3D Crew Skill: Capital ship gunnery 3D+2, capital ship
piloting: Lady-class liner 3D
Passengers: 600
C-3 Passenger Liner Cargo Capacity: 1,000 metric tons
Consumables: 300 days
Cost: 19 million credits
Hyperdrive Multiplier: x2
Hyperdrive Backup: x20
Nav Computer: Yes
Space: 6
Hull: 2D
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 40/2D
Focus: 2/2D+2
Weapons:
4 Twin Blaster Cannons (fire-linked)
Fire Arc: Turret
Crew: 1
Craft: Leonore Luxury Liners C-3 Skill: Capital ship gunnery
Affiliation: General Fire Control: 1D
Era: Rise of the Empire Space Range: 1-3/6/9
Type: Passenger liner Damage: 4D
Scale: Capital
Lenght: 400 meters
Skill: Capital ship piloting
Container Train
Crew: 290 Craft: Rendili StarDrive’s Container Train
Passengers: 1000 Affiliation: General
Cargo Capacity: 5.000 metric tons Era: Rise of the Empire
Cost: 8 million (new); 3,5 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D+2
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 40/0D
Scan: 80/1D
Search: 120/2D
Focus: 3/3D

194
Source: Black Ice (pages 16-20) Cost: Not available for sale
Type: Container train Hyperdrive Multiplier: x6
Scale: Capital Hyperdrive Backup: x24
Length: 7,800 meters (9 cargo pods: 600 meters each; 2 Nav Computer: Yes
engine pods: 1,200 meters each) Space: 1 (increases always +1, when two cargo balls are
Skill: Capital ship piloting: container train removed)
Crew: 200, skeleton 100/+10 Hull: 4D
Crew Skill: Astrogation 3D, capital ship piloting 4D Shields: 1D
Passengers: None Sensors:
Cargo Capacity: 1,210,000,000 metric tons (110,000,000 Passive: 10/0D
metric tons in each of the 9 cargo balls; 110,000,000 metric Scan: 20/1D+1
tons in each of the 2 engine pods) Search: 40/1D+2
Consumables: 6 months Focus: 2/2D

195
Corellian Passenger Liner Star Seeder
Craft: Stock Corellian Engineering Corporation Passenger
Liner
Affiliation: General
Era: Rise of the Empire
Source: The New Jedi Order Sourcebook (page 86)
Type: Luxury liner
Scale: Capital
Length: 150 meters
Skill: Capital ship piloting: CEC Passenger Liner
Crew: 120 (includes servants and wait staff)
Crew Skill: All applicable skills at 4D
Passengers: 600
Cargo Capacity: 2,000 metric tons
Consumables: 3 months Craft: Kuat Drive Yards Star Seeder
Cost: 1,600,000 (new), 1,200,000 (used) Affiliation: General
Hyperdrive Multiplier: x3 Era: Rebellion
Nav Computer: Yes Source: Galaxy Guide 8 – Scouts (page 39)
Space: 3 Type: Colony ship
Hull: 2D Scale: Capital
Shields: 1D Length: 250 meters
Sensors: Skill: Capital ship piloting: KDY Seedship
Passive: 20/0D Crew: 550, skeleton: 143, with command 4D+2
Scan: 30/1D Crew Skill: Capital ship piloting 3D+2, starship shields
Search: 40/2D 3D, sensors 3D+2, scanning planets 4D+1, astrogation 4D,
Focus: 2/2D+2 capital ship gunnery 3D, survival 4D, medicine 4D+2
Weapons: Passengers: 800
2 Double Turbolaser Cannons Cargo Capacity: 7,500 metric tons; 3,000 cubic meters
Fire Arc: 1 front, 1 back Consumables: 5 years
Skill: Capital ship gunnery Hyperdrive Multiplier: x3
Fire Control: 1D Hyperdrive Backup: x15
Space Range: 3-15/35/75 Nav Computer: Yes
Atmosphere Range: 6-30/70/150 km Maneuverability: 1D
Damage: 5D Space: 4
Atmosphere: 280; 800 kmh
Hull: 2D
ZD-8000 Luxury Liner Shields: 1D
Craft: Corellian Engineering Corporation ZD-8000 Cruise Sensors:
Ship Passive: 40/0D
Affiliation: General Scan: 75/1D
Era: Rebellion Search: 250/4D
Source: The Politics of Contraband (page 23) Focus: 5/5D
Type: Luxury liner Weapons:
Scale: Capital 6 Turbolaser Batteries
Length: 500 meters Fire Arc: 2 front, 2 back, 1 left, 1 right
Skill: Space transports: luxury liner Crew: 1
Crew: 350, skeleton: 50/+10 Skill: Capital ship gunnery
Crew Skill: Astrogation 3D, sensors 2D, space transports: Fire Control: 0D
luxury liner 4D Space Range: 3-15/35/75
Passengers: 2,200 Atmosphere Range: 6-30/70/150 km
Cargo Capacity: 20,000 metric tons Damage: 3D
Consumables: 6 months Tractor Beam Projector
Cost: 19 million credits Fire Arc: Front/down
Hyperdrive Multiplier: x2 Crew: 2
Hyperdrive Backup: x4 Scale: Starfighter
Nav Computer: Yes Skill: Starship gunnery
Space: 4 Fire Control: 1D
Hull: 6D Space Range: 1-5/15/30
Shields: 2D Atmosphere Range: 2-10/30/60 km
Sensors: Damage: 4D
Passive: 40/1D
Scan: 60/2D
Search: 90/3D
Focus: 5/4D

196
Quasar Fire Bulk Cruiser Shieldship

Craft: SoroSuub Quasar Fire-class Bulk Cruiser


Affiliation: General
Era: Rebellion
Source: The Truce at Bakura Sourcebook (pages 111-113)
Type: Bulk cruiser Craft: Republic Engineering Corporation Heat-Resistant
Scale: Capital Escort Vehicle
Length: 350 meters Affiliation: General
Skill: Capital ship piloting: Quasar Fire bulk cruiser Era: New Republic
Crew: 96, gunners: 8, skeleton: 14/+10 Source: The Thrawn Trilogy Sourcebook (page 239), Heir
Crew Skill: Varies widely to the Empire Sourcebook (pages 138-139), The Essential
Passengers: 220 Guide to Vehicles and Vessels (pages 138-139)
Cargo Capacity: 4,000 metric tons Type: Shieldship
Consumables: 1 year Scale: Capital
Hyperdrive Multiplier: x2 Length: 800 meters wide (dish), 400 meters long (tug
Hyperdrive Backup: x12 pylon)
Nav Computer: Yes Skill: Capital ship piloting: shieldship
Maneuverability: 1D Crew: 1
Space: 5 Cargo Capacity: 25 kilograms
Hull: 3D+2 Consumables: 1 month
Shields: +2 Hyperdrive Multiplier: x2
Sensors: Hyperdrive Backup: x20
Passive: 30/1D Nav Computer: Yes
Scan: 60/1D+2 Space: 4
Search: 90/2D Hull: 4D
Focus: 3/3D Shields: 2D
Weapons: Sensors:
2 Laser Cannons Passive: 10/0D
Fire Arc: Left/front/right Scan: 25/1D
Crew: 4 Search: 40/2D
Scale: Starfighter Focus: 2/3D
Skill: Starship gunnery Weapons:
Fire Control: 1D+1 Turbolaser
Space Range: 1-4/8/12 Fire Arc: Turret
Damage: 4D Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Damage: 4D

197
Battleships
Hull: 3D+2
Sensors:
Passive: 20/0D+1
Scan: 40/1D
Weapons:
8 Light Blaster Cannons
Fire Arc: 1 front, 3 left, 3 right, 1 rear
Scale: Walker
Skill: Vehicle blasters
Sith Gunship Fire Control: 1D
Craft: Sith Gunship Space Range: 1-3/5/10
Affiliation: Sith Atmosphere Range: 100-300/500/1 km
Era: Old Republic Damage: 3D
Source: Gamer Magazine Issue 5
Type: Sith escort gunship
Scale: Capital
Sith Battleship
Length: 75 meters
Skill: Capital ship piloting: Sith Gunship
Crew: 18
Crew Skill: Typically 6D in all relevant skills
Passengers: 30
Cargo Capacity: 250 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x4
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D+2 Craft: Sith Battleship
Sensors: Affiliation: Sith
Passive: 30/1D Era: Old Republic
Scan: 60/2D Source: The Dark Side Sourcebook (page 63)
Weapons: Type: Battle cruiser
6 Autoblasters Scale: Capital
Fire Arc: 3 front, 1 left, 1 right, 1 rear Length: 215 meters
Scale: Starfighter Skill: Capital ship piloting: Sith battleship
Skill: Starship gunnery Crew: 25
Fire Control: 2D Crew Skill: 6D in relevant skills
Space Range: 1-8/25/40 Passengers: 850
Atmosphere Range: 100-800/2.5/4 km Cargo Capacity: 5,000 metric tons
Damage: 3D Consumables: 1 year
Hyperdrive Multiplier: x4
Hyperdrive Backup: x12
Sith Personnel Carrier Nav Computer: Yes
Maneuverability: 1D
Craft: Sith Personnel Carrier
Space: 4
Affiliation: Sith
Hull: 4D+1
Era: Old Republic
Sensors:
Source: Gamer Magazine Issue 5
Passive: 25/1D
Type: Space transport
Scan: 50/2D
Scale: Capital
Weapons:
Length: 215 meters
6 Blaster Cannons
Skill: Capital ship piloting: Sith Personnel Carrier
Fire Arc: 3 left, 3 right
Crew: 12
Scale: Starfighter
Crew Skill: Typically 6D in all relevant skills
Skill: Starship gunnery
Passengers: 360 (troops)
Fire Control: 1D+2
Cargo Capacity: 1,000 metric tons (6 troop containers, see
Space Range: 1-3/12/25
below)
Atmosphere Range: 100-300/1.2/2.5 km
Consumables: 6 months
Damage: 4D
Cost: Not available for sale
3 Concussion Missile Launchers
Hyperdrive Multiplier: x6
Fire Arc: Front
Hyperdrive Backup: x12
Skill: Missile weapons: concussion missiles
Nav Computer: Yes
Fire Control: 0D+2
Maneuverability: 0D+2
Space Range: 1/3/7
Space: 5
Atmosphere Range: 50-500/1/5 km
Atmosphere: 295; 850 kmh
Damage: 8D

198
Mere Cruiser Marauder Corvette
Craft: Republic Sienar Systems Marauder-class
Corvette
Affiliation: General / Corporate Sector
Authority
Era: Old Republic
Source: Han Solo and the Corporate Sector
Sourcebook (pages 94-95), Pirates & Privateers
(pages 78-79), Starships of the Galaxy (page
101), The Essential Guide to Vehicles and
Vessels (pages 108-109)
Type: Light combat cruiser
Scale: Capital
Length: 195 meters
Craft: Mere Cruiser
Skill: Capital ship piloting: Marauder
Affiliation: General
Crew: 129; gunners: 48, skeleton: 52/+10
Era: Old Republic
Crew Skill: Astrogation 2D+2, capital ship gunnery 3D+2,
Type: Armed cruiser
capital ship piloting 3D+2, capital ship shields 3D, sensors
Scale: Capital
3D+1
Length: 195 meters
Passengers: 40 (troops)
Skill: Capital ship piloting: Mere cruiser
Cargo Capacity: 300 metric tons
Crew: 35
Consumables: 3 months
Crew Skill: Astrogation 3D, capital ship gunnery 3D+2,
Hyperdrive Multiplier: x2
capital ship piloting 3D, capital ship shields 3D, capital
Nav Computer: Yes
ship repair 3D, sensors 3D+1
Maneuverability: 2D+1
Passengers: 300
Space: 5
Cargo Capacity: 5,000 metric tons
Atmosphere: 295; 850 kmh
Consumables: 1 year
Hull: 3D+2
Cost: 1.24 million (new), 620,000 (used)
Shields: 2D+1
Hyperdrive Multiplier: x3
Sensors:
Hyperdrive Backup: x12
Passive: 40/1D
Nav Computer: Yes
Scan: 80/1D+2
Space: 4
Search: 100/2D+2
Move: 250; 800 kmh
Focus: 5/3D+1
Maneuverability: 1D
Weapons:
Hull: 3D+2
8 Double Turbolaser Cannons
Shields: 1D+2
Fire Arc: 2 Front, 2 left, 2 right, 2 rear
Sensors:
Crew: 3
Passive: 40/1D
Skill: Capital ship gunnery
Scan: 70/2D
Fire Control: 3D
Search: 100/3D
Space Range: 3-15/35/70
Focus: 4/3D+2
Atmosphere Range: 300-1.5/3.5/7 km
Weapons:
Damage: 5D
6 Turbolaser Cannons
3 Tractor Beam Projectors
Fire Arc: 2 front, 2 left, 2 right
Fire Arc: 2 front, 1 rear
Crew: 2
Crew: 8
Skill: Capital ship gunnery
Skill: Capital ship gunnery
Fire Control: 1D
Fire Control: 2D
Space Range: 3-15/35/75
Space Range: 1-5/15/30
Atmosphere Range: 6-30/70/150 km
Atmosphere Range: 2-10/30/60 km
Damage: 4D
Damage: 4D
Tractor Beam Projector
Starfighter Complement: 12 fighters
Fire Arc: Front/right/left
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D

199
PICTURE
REMOVED

200
Invincible Dreadnaught Cruiser

PICTURE Craft: Rendili/Vaufthau Shipyards Invincible-class


REMOVED Dreadnaught Heavy Cruiser
Affiliation: General / Corporate Sector Authority
Era: Old Republic
Source: Han Solo and the Corporate Sector Sourcebook
(pages 92-94)
Type: Heavy cruiser
Scale: Capital
Length: 2,011 meters
Skill: Archaic starship piloting: Invincible Dreadnaught
Crew: 23,014, gunners: 114, skeleton: 12,795/+20
Crew Skill: Astrogation 4D+1, capital ship gunnery 4D,
archaic starship piloting 4D, capital ship shields 3D+1,
sensors 3D
Passengers: 6,000 (troops)
Cargo Capacity: 700 metric tons
Consumables: 1 year
Cost: Not available for sale to civilians
Hyperdrive Multiplier: x4
Hyperdrive Backup: x25
Nav Computer: Yes
Maneuverability: 1D
Space: 2
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 100/2D
Focus: 4/3D
Weapons:
6 Concussion Missile Tubes
Fire Arc: 2 front, 2 left, 2 right
Crew: 4
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 2-5/10/15
Atmosphere Range: 200-500/1/1.5 km
Damage: 3D

201
12 Turbolaser Cannons
Fire Arc: 4 front, 3 right, 3 left, 2 right
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D+1
Space Range: 3-5/7/10
Atmosphere Range: 3-5/7/10 km
Damage: 2D
30 Quad Laser Cannons
Fire Arc: 7 front, 10 left, 10 right, 3 back
Crew: 1
Skill: Capital ship gunnery
Scale: Starfighter
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7km
Damage: 6D
6 Tractor Beam Projectors
Fire Arc: 2 front, 2 left, 2 right
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 1-5/15/30 km
Damage: 4D
PICTURE
Discril Cruiser REMOVED
Craft: Duapherm Discril-class Attack Cruiser
Affiliation: Duapherm Planet States / General
Era: Old Republic
Source: Pirates & Privateers (pages 55-56)
Type: System attack cruiser
Scale: Capital
Length: 85 meters
Skill: Capital ship piloting: Discril cruiser
Crew: 150, gunners: 51, skeleton: 75/+10
Crew Skill: Varies widely
Passengers: 60 (troops)
Cargo Capacity: 7,800 tons
Consumables: 2 weeks
Cost: 500,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x20
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Hull: 4D
Shields: 1D
Sensors:
Passive: 30/0D
Scan: 60/1D+2
Search: 90/2D
Focus: 3/3D
Weapons:
Fire Control: 2D
5 Laser Cannons
Space Range: 1-10/25/50
Fire Arc: Turret
Atmosphere Range: 1-20/50/100 km
Crew: 4
Damage: 3D
Skill: Capital ship gunnery
4 Tri-Laser Cannons
Fire Control: 1D+1
Fire Arc: Front
Space Range: 3-15/35/75
Crew: 6
Atmosphere Range: 6-30/70/150 km
Scale: Starfighter
Damage: 4D
Skill: Starship gunnery
4 Tri-Particle Beamers
Fire Control: 1D
Fire Arc: Front
Space Range: 1-3/12/25
Crew: 2
Atmosphere Range: 100-300/1.2/2.5km
Skill: Capital ship gunnery
Damage: 4D

202
Weapons:
6 Turbolaser Cannons (fire-linked by pairs)
Fire Arc: 4 front, 2 turret
Crew: 3 (4), 2 (2)
Skill: Capital ship gunnery
Fire Control: 2D+1
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
Tractor Beam Projector
Fire Arc: Turret
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D

Dreadnaught

Corellian Support Frigate

Craft: Rendili StarDrive’s Dreadnaught


Affiliation: Old Republic / Empire / General / New
Republic
Era: Old Republic
Source: Imperial Sourcebook (page 57), The Jedi Academy
Sourcebook (page 132), Dark Force Rising Sourcebook
(pages 137-139), Heir to the Empire Sourcebook (pages
121-123), The Thrawn Trilogy Sourcebook (pages 215-216),
Starships of the Galaxy (pages 94-95), The Essential Guide
Craft: Corellian Engineering Corporation Support Frigate
to Vehicles and Vessels (pages 42-43)
Affiliation: Old Republic / General
Type: Heavy cruiser
Era: Old Republic
Scale: Capital
Type: Support frigate
Length: 600 meters
Scale: Capital
Skill: Capital ship piloting: Dreadnaught
Length: 185 meters
Crew: 16,113, gunners: 97, skeleton: 9,000/+15
Skill: Capital ship piloting: Support frigate
Crew Skill: Astrogation 4D+1, capital ship gunnery 4D+2,
Crew: 40 to 180, depending on configuration, 13 gunners
capital ship piloting 4D+2, capital ship shields 4D+2,
Crew Skill: Astrogation 3D, capital ship gunnery 3D+2,
sensors 4D
capital ship piloting 3D, capital ship shields 3D, capital
Passengers: 3,000 (troops)
ship repair 3D, sensors 3D+1
Cargo Capacity: 9,000 metric tons
Passengers: Up to 600 troops, depending on configuration.
Consumables: 2 years
Cargo Capacity: 2300 metric tons
Cost: Not available for sale
Consumables: 1 year
Hyperdrive Multiplier: x2
Cost: 1.3 million (new)
Hyperdrive Backup: x18
Hyperdrive Multiplier: x2
Nav Computer: Yes
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Space: 4
Maneuverability: 1D
Hull: 5D+2
Hull: 4D
Shields: 2D+1
Shields: 2D
Sensors:
Sensors
Passive: 30/0D
Passive: 40/1D
Scan: 50/1D
Scan: 70/2D
Search: 100/3D
Search: 100/3D
Focus: 4/3D
Focus: 4/3D+2

203
Weapons: Space Range: 4-20/50/110
10 Turbolaser Cannons Damage: 5D
Fire Arc: 5 left, 5 right 2 Proton Torpedo Launchers
Crew: 1(5), 2(5) Fire Arc: Turret
Skill: Capital ship gunnery Crew: 4
Fire Control: 3D Scale: Starfighter
Space Range: 3-15/35/75 Skill: Starship gunnery
Damage: 2D Fire Control: 2D
20 Quad Turbolaser Cannons Space Range: 1-5/15/30
Fire Arc: 6 front, 7 left, 7 right Damage: 9D
Crew: 3 2 Tractor Beam Projectors
Skill: Capital ship gunnery Fire Arc: Front
Fire Control: 2D Crew: 3
Space Range: 3-20/40/80 Skill: Capital ship gunnery
Damage: 4D Fire Control: 1D
10 Turbolaser Batteries Space Range: 1-5/10/20
Fire Arc: 5 front, 5 back Damage: 5D
Crew: 1(2), 2(4), 3(4)
Skill: Capital ship gunnery
Fire Control: 1D Cal Battleship
Space Range: 3-10/30/60
Craft: Kumauri Cal-class Battleship
Damage: 7D
Affiliation: General
Starfighter Complement: 1 squadron
Era: Old Republic
Source: Cracken’s Rebel Operatives
Sabaoth Destroyer Type: Cal-class Battleship
Scale: Capital
Length: 3,000 meters
Skill: Archaic starship piloting: Cal-class
Crew: 6,450, gunners: 206, skeleton 3,225/+10
Crew Skill: Archaic starship piloting 4D, astrogation
3D+2, capital ship gunnery 4D, capital ship gunnery: mass
driver 5D, starship gunnery 4D, capital ship shields 3D+2,
sensors 3D
Passengers: 4,000 (troops)
Cargo Capacity: 3,000 metric tons
Craft: Ubrikkian Custom Destroyer Consumables: 1 year
Affiliation: Sabaoth Mercenaries / General Cost: Not available for sale
Era: Old Republic Hyperdrive Multiplier: x6
Type: Fleet Destroyer Hyperdrive Backup: x18
Scale: Capital Nav Computer: Yes
Length: 275 meters Space: 1
Skill: Capital ship piloting: Sabaoth Destroyer Hull: 4D
Crew: 65, gunners: 20 Shields: 2D
Crew Skill: Astrogation 3D, capital ship gunnery 3D+2, Sensors:
capital ship piloting 3D, capital ship shields 3D+1, capital Passive: 30/0D
ship repair 2D, sensors 3D+2 Scan: 50/1D
Passengers: 50; 200 (troops) Search: 80/2D
Cargo Capacity: 1,750 metric tons Focus: 4/3D
Consumables: 1 year Weapons:
Cost: Not available for sale Mass Driver
Hyperdrive Multiplier: x2 Fire Arc: Front
Hyperdrive Backup: x8 Crew: 10
Nav Computer: Yes Skill: Capital ship gunnery: mass driver
Space: 4 Fire Control: 1D
Maneuverability: 1D Space Range: 2-15/45/90
Hull: 4D Damage: 8D
Shields: 4D+2 52 Turbolaser Cannons
Sensors: Fire Arc: 6 front, 20 left, 20 right, 6 back
Passive: 30/1D+1 Crew: 3
Scan: 60/2D+1 Skill: Capital ship gunnery
Search: 90/3D+2 Fire Control: 3D
Focus: 6/4D+2
Weapons:
14 Double Turbolaser Cannons
Fire Arc: 7 left, 7 right
Crew: 2
Skill: Capital ship gunnery
Fire Control: 1D

204
Space Range: 3-5/7/10 Damage: 4D
Atmosphere: 200-500/1/1.5 km 5 Quad Laser Batteries
Damage: 4D Fire Arc: 1 front, 4 turret
30 Laser Cannons Crew: 1
Fire Arc: 6 front, 10 left, 10 right, 4 back Scale: Starfighter
Crew: 1 Skill: Starship gunnery
Skill: Starship gunnery Fire Control: 2D
Scale: Starfighter Space Range: 1-3/12/25
Fire Control: 2D Damage: 4D
Space Range: 1-3/10/20 Tractor Beam Projector
Atmosphere Range: 100-300/1/2 km Fire Arc: Turret
Damage: 2D Crew: 3
6 Tractor Beam Projectors Skill: Capital ship gunnery
Fire Arc: 2 front, 1 left, 1 right, 2 back Fire Control: 2D+2
Crew: 5 Space Range: 1-5/15/30
Skill: Capital ship gunnery Atmosphere Range: 2-10/30/60 km
Fire Control: 3D Damage: 4D
Space Range: 1-10/15/25
Atmosphere: 2-10/30/60 km
Damage: 4D CR20 Republic Carrier
Craft: Corellian Engineering Corp. CR20 Light Cruiser
Huntress Pursuit Cruiser Affiliation: General / Old Republic
Era: Rise of the Empire
Type: Troop carrier
Scale: Capital
Length: 60 meters
Skill: Capital ship piloting: Republic Carrier
Crew: 6
Crew Skill: Astrogation 3D, capital ship piloting 4D+2,
capital ship shields 3D+1, sensors 3D+2
Passengers: 40 (troops)
Cargo Capacity: 50 metric tons
Consumables: 2 months
Craft: Loronar Huntress-class Pursuit Cruiser Cost: Not Available for Sale (45,000 on invisible market)
Affiliation: Old Republic Hyperdrive Multiplier: x2
Era: Rise of the Empire Hyperdrive Backup: x15
Type: Pursuit cruiser Nav Computer: Yes
Scale: Capital Maneuverability: 2D
Length: 375 meters Space: 5
Skill: Capital ship piloting: pursuit cruiser Atmosphere: 450; 700 kmh
Crew: 845, gunners: 13 Hull: 3D+1
Crew Skill: Capital ship gunnery 3D+2, capital ship piloting Shields: 2D+1
4D, capital ship shields 3D Sensors:
Passengers: 200 (troops) Passive: 25/1D+1
Cargo Capacity: 3,100 metric tons Scan: 50/2D
Consumables: 1 year Search: 75/2D+2
Cost: Not available for sale Focus: 3/3D
Hyperdrive Multiplier: x3 Weapons:
Hyperdrive Backup: x12 2 Double Turbolaser Cannons
Nav Computer: Yes Fire Arc: Turret (left and right)
Space: 6 Skill: Capital Ship Gunnery
Maneuverability: 1D+2 Fire Control: 1D+2
Hull: 5D Space Range: 1-8/17/60
Shields: 2D Atmosphere Range: 100-800/1.7/6 km
Sensors Damage: 3D+2
Passive: 30/0D
Scan: 50/1D
Search: 100/2D
Focus: 3/3D
Weapons:
20 Turbolaser Batteries
Fire Arc: 1 front, 8 left, 8 right, 3 back
Crew: 3 (19), 2 (1)
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km

205
Lianna Corvette

Length: 140 meters


Skill: Capital ship piloting: Aramand Cruiser
Crew: 15, gunners: 4, skeleton: 7/+5
Crew Skill: Capital ship gunnery 3D, capital ship piloting
4D, capital ship shields 4D, sensors 3D+2
Craft: Santhe/Sienar Fleet Technologies Lianna-class Passengers: 10 (troops)
Corvette Cargo Capacity: 250 metric tons
Affiliation: General Consumables: 1 month
Era: Rise of the Empire Hyperdrive Multiplier: x1
Source: Mission to Lianna (page 58) Hyperdrive Backup: x15
Type: Multi-purpose Corvette Nav Computer: Limited to Aramand Cluster systems
Scale: Capital Maneuverability: 2D
Length: 150 meters Space: 6
Skill: Capital ship piloting Atmosphere: 330; 950 kmh
Crew: 65, gunners: 12, skeleton 25/+10 Hull: 3D
Crew Skill: Astrogation 3D, capital ship gunnery 4D+1, Shields: 2D+1
capital ship piloting 4D, capital ship shields 3D, sensors Sensors:
3D+2 Passive: 30/1D
Passengers: 40 (troops) Scan: 60/1D+1
Cargo Capacity: 800 metric tons Search: 100/1D+2
Consumables: 3 months Focus: 3/2D+2
Cost: Not available for sale Weapons:
Hyperdrive Multiplier: x2 4 Laser Cannons
Hyperdrive Backup: x10 Fire Arc: Turret
Nav Computer: Yes Crew: 1
Maneuverability: 1D Skill: Capital ship gunnery
Space: 4 Fire Control: 1D+2
Atmosphere: 280; 800 kmh Space Range: 3-15/35/75
Hull: 3D Atmosphere Range: 300-1.5/3.5/7.5 km
Shields: 1D Damage: 3D+1
Sensors:
Passive: 20/1D
Scan: 40/1D+2
IR-3F Patrol Ship
Search: 80/2D+2 Craft: Sienar Fleet Systems IR-3F
Focus: 3/3D Affiliation: General / Empire
Weapons: Era: Rise of the Empire
6 Double Turbolaser Cannons (fire separately) Source: Pirates & Privateers (page 74), The Far Orbit Project
Fire Arc: 3 front, 1 left, 1 right, 1 back (pages 83-84), The Truce at Bakura Sourcebook (page 119)
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere: 6-30/70/150 km
Damage: 4D+2

Aramand Patrol Cruiser


Craft: Aramand System Cruiser III Type: Intra-system patrol/customs craft
Affiliation: Aramandi Scale: Capital
Era: Rise of the Empire Length: 110 meters
Source: Flashpoint! Brak Sector (pages 64/66) Skill: Capital ship piloting
Type: Light defensive ship Crew: 3, gunners: 8, skeleton: 1/+5
Scale: Capital Passengers: 10 (troops)

206
Cargo Capacity: 180 metric tons Weapons:
Consumables: 3 months 5 Quad Turbolaser Batteries
Cost: Not available for sale Fire Arc: 1 front, 2 left, 2 right
Maneuverability: 2D Crew: 3
Space: 7 Skill: Capital ship gunnery
Atmosphere: 350; 1,000 kmh Fire Control: 2D
Hull: 3D Space Range: 3-15/35/75
Shields: 2D+2 Atmosphere: 6-30/70/150 km
Sensors: Damage: 4D
Passive: 40/1D Tractor Beam Projector
Scan: 80/1D+1 Fire Arc: front
Search: 130/2D Crew: 6
Focus: 4/2D+2 Skill: Capital ship gunnery
Weapons: Fire Control: 2D
4 Turbolaser Cannons Space Range: 1-5/10/15
Fire Arc: Turret Atmosphere: 1-5/10/15 km
Crew: 2 Damage: 4D
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75 Lictor Dungeon Ship
Atmosphere Range: 300-1.5/3.5/7.5 km
Craft: Rendili StarDrive’s Lictor-class
Damage: 4D
Affiliation: General / Empire
Era: Rise of the Empire
Kiltirin Dungeon Ship Source: Dark Empire Sourcebook (pages 95-96)
Type: Mandalorian dungeon ship
Scale: Capital
Length: 764 meters
Skill: Capital ship piloting: Lictor-class
Crew: 860, gunners, 46, skeleton: 370/+15
Crew Skill: Astrogation 2D, capital ship gunnery 4D+1,
capital ship piloting 4D, capital ship shields 4D, sensors
3D
Passengers: 400 (security wardens), 8,000 (prisoners in
standard cells), 1,000 (prisoners in special holding cells)
Cargo Capacity: 1,500 metric tons
Consumables: 2 months
Cost: 7.8 million credits
Hyperdrive Multiplier: x2
Nav Computer: Limited to two jumps
Maneuverability: 3D
Space: 3
Hull: 5D
Craft: Rendili StarDrive’s Kiltirin-class Shields: 1D+2
Affiliation: General Sensors:
Era: Rise of the Empire Passive: 40/0D
Source: Alliance Intelligence Reports (page 57) Scan: 75/1D
Type: Mandalorian dungeon ship Search: 150/3D
Scale: Capital Focus: 4/4D+2
Length: 150 meters Weapons:
Skill: Capital ship piloting: Kiltirin-class 10 Quad Turbolaser Batteries
Crew: 115, gunners: 21, skeleton 75/+15 Fire Arc: 2 front, 4 left, 4 right
Crew Skill: Varies Crew: 3
Passengers: 50 (security wardens), 1,250 (prisoners) Skill: Capital ship gunnery
Cargo Capacity: 275 metric tons Fire Control: 2D
Consumables: 2 months Space Range: 3-15/35/75
Cost: 3.6 million credits Atmosphere Range: 6-30/70/150 km
Hyperdrive Multiplier: x2 Damage: 4D
Nav Computer: Limited to two jumps 2 Tractor Beam Projectors
Maneuverability: 3D+1 Fire Arc: 1 front/left, 1 right/back*
Space: 4 *May be used on only one fire arc per round
Hull: 3D Crew: 8
Shields: 1D+2 Skill: Capital ship gunnery
Sensors: Fire Control: 2D
Passive: 20/0D Space Range: 1-5/15/35
Scan: 40/1D Atmosphere Range: 2-10/30/60 km
Search: 50/2D Damage: 4D
Focus: 4/3D

207
Trenchant Light Cruiser Nebulon-B Frigate
Craft: Kuat Drive Yards’ Nebulon-B Frigate
Affiliation: General / Rebel Alliance / Empire
Era: Rise of the Empire
Source: Core Rulebook (page 253), Rebel Alliance
Sourcebook (pages 60-61), Star Wars Trilogy Sourcebook
SE (pages 142-143), The Star Wars Sourcebook (pages 31-
32), The Jedi Academy Sourcebook (pages 134-135), Pirates
& Privateers (page 55, 87), Heir to the Empire Sourcebook
(page 123), The Thrawn Trilogy Sourcebook (pages 216-
217), The Essential Guide to Vehicles and Vessels (pages
130-131)
Type: Escort starship
Scale: Capital
Length: 300 meters
Skill: Capital ship piloting: Nebulon-B
Craft: Merkuni Drives Trenchant-class Cruiser Crew: 854, gunners: 66, skeleton: 307/+10
Affiliation: General Crew Skill: Astrogation 3D, capital ship gunnery 4D+1,
Era: Rise of the Empire capital ship piloting 3D+2, capital ship shields 3D, sensors
Source: Alliance Intelligence Reports 3D+1, starship gunnery 4D+1
Type: Light cruiser Passengers: 75 (troops)
Scale: Capital Cargo Capacity: 6,000 metric tons
Length: 215 meters Consumables: 2 years
Skill: Capital ship piloting: Trenchant cruiser Cost: Not available for sale
Crew: 140, gunners: 20, skeleton 64/+10 Hyperdrive Multiplier: x2
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D, Hyperdrive Backup: x12
capital ship piloting 4D, capital ship shields 3D, starship Nav Computer: Yes
gunnery 4D Maneuverability: 1D
Passengers: 80 (troops) Space: 4
Cargo Capacity: 400 metric tons Atmosphere: 280; 850 kmh
Consumables: 3 months Hull: 3D+2
Cost: Not available for sale Shields: 2D
Hyperdrive Multiplier: x2 Sensors:
Hyperdrive Backup: x15 Passive: 40/1D
Nav Computer: Yes Scan: 75/2D
Maneuverability: 1D Search: 150/3D
Space: 5 Focus: 4/4D+2
Hull: 4D Weapons:
Shields: 1D 12 Turbolaser Batteries
Sensors: Fire Arc: 6 front, 3 left, 3 right
Passive: 30/0D Crew: 1 (2), 2 (8), 4 (2)
Scan: 60/1D Skill: Capital ship gunnery
Search: 90/2D Fire Control: 3D
Focus: 3/3D Space Range: 3-15/35/75
Weapons: Atmosphere Range: 6-30/70/150 km
6 Turbolaser Cannons Damage: 4D
Fire Arc: 2 forward, 4 back 12 Laser Cannons
Crew: 2 Fire Arc: 6 front, 2 left, 2 right, 2 back
Skill: Capital gunnery Crew: 1 (8), 2 (4)
Fire Control: 3D Scale: Starfighter
Space Range: 3-15/35/75 Skill: Starship gunnery
Atmosphere: 300-1.5/3.5/7.5 km Fire Control: 2D
Damage: 4D+1 Space Range: 1-3/12/25
8 Quad Laser Cannons Atmosphere Range: 2-6/24/50 km
Fire Arc: 4 left, 4 right Damage: 2D
Crew: 1 2 Tractor Beam Projectors
Scale: Starfighter Fire Arc: Front
Skill: Starship gunnery Crew: 12
Fire Control: 2D Skill: Capital ship gunnery
Space Range: 1-5/10/17 Fire Control: 2D
Atmosphere: 100-500/1/1.7 km Space Range: 1-5/15/30
Damage: 4D+1 Atmosphere Range: 2-10/30/60 km
Damage: 4D
Starfighter Complement: 2 squadrons

208
209
210
211
212
213
214
215
216
217
Corellian Corvette

218
219
Maneuverability: 2D
Corellian Corvette Space: 6
Craft: Corellian Engineering Corporation Corvette Atmosphere: 330; 950 kmh
Affiliation: General / Rebel Alliance / Empire Hull: 4D
Era: Rise of the Empire Shields: 2D
Source: Core Rulebook (page 253), Rebel Alliance Sensors:
Sourcebook (pages 63-65), Star Wars Trilogy Sourcebook Passive: 40/1D
SE (pages 143-144), The Star Wars Sourcebook (pages 30- Scan: 80/2D
31), Pirates & Privateers (pages 54-55), Heir to the Empire Search: 100/3D
Sourcebook (page 121), The Thrawn Trilogy Sourcebook Focus: 5/4D
(pages 214-215), The Essential Guide to Vehicles and Weapons:
Vessels (pages 128-129) 4 Double Turbolasers
Type: Mid-sized multi-purpose vessel Fire Arc: 1 front, 1 left, 1 right, 1 back
Scale: Capital Crew: 1 to 3
Length: 150 meters Skill: Capital ship gunnery
Skill: Capital ship piloting: Corellian Corvette Fire Control: 3D
Crew: 30 to 165, depending upon configuration Space Range: 3-15/35/75
Crew Skill: Astrogation 3D, capital ship gunnery 4D+1, Atmosphere Range: 6-30/70/150 km
capital ship piloting 3D+2, capital ship shields 3D, sensors Damage: 4D+2
3D+1 Ion Cannon
Passengers: Up to 600, depending upon configuration Fire Arc: Front
Cargo Capacity: 3,000 metric tons Crew: 1 to 3
Consumables: 1 year Scale: Starfighter
Cost: 3.5 million (new), 1.5 million (used) Skill: Starship gunnery
Hyperdrive Multiplier: x2 Fire Control: 3D
Nav Computer: Yes Space Range: 1-3/7/36
Maneuverability: 2D Atmosphere Range:
Space: 6 100-300/700/3.6 km
Atmosphere: 330; 950 kmh Damage: 3D
Hull: 4D Tractor Beam Emplacement
Shields: 2D Fire Arc: Front
Sensors: Crew: 1 or 2
Passive: 40/1D Skill: Capital ship gunnery
Scan: 80/2D Fire Control: 2D
Search: 100/3D Space Range: 1-5/15/30
Focus: 5/4D Atmosphere Range: 100-500/1.5/3 km
Weapons: Damage: 3D
6 Double Turbolaser Cannons
Fire Arc: 3 front, 1 left, 1 right, 1 back
Crew: 1 (3), 3 (3) Akorec Strike Cruiser
Skill: Capital ship gunnery Craft: Scillal Designs 89lc Akorec Strike Cruiser
Fire Control: 3D Affiliation: General
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km Era: Rise of the Empire
Damage: 4D+2 Source: Gamer Magazine Issue 5
Type: Strike cruiser
Privateer Corvette Scale: Capital
Length: 250 meters
Craft: Corellian Engineering Corporation Corvette Skill: Capital ship piloting: Akorec Strike Cruiser
Affiliation: Privateers Crew: 205, gunners: 15, skeleton 70/+10
Era: Rise of the Empire Crew Skill: Typically 4D in all relevant skills
Source: The Best of the Adventure Journals: Issues 1-4 Passengers: 700 (100-200 troops as standard)
(page 119) Cargo Capacity: 4,000 metric tons
Type: Modified corvette Consumables: 1 year
Scale: Capital
Length: 150 meters
Skill: Capital ship piloting: Corellian corvette
Crew: 50, gunners: 12, skeleton: 20/+5
Crew Skill: Astrogation 3D, capital ship gunnery 4D+2,
capital ship piloting 3D+2, capital ship shields 3D, sensors
3D+1
Passengers: 20
Cargo Capacity: 3,000 metric tons
Consumables: 1 year
Cost: 1.5 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes

220
Cost: Not available for sale Consumables: 6 weeks
Hyperdrive Multiplier: x2 Cost: 12 million (new), 7 million (used)
Hyperdrive Backup: x12 Hyperdrive Multiplier: x1
Nav Computer: Yes Hyperdrive Backup: x16
Maneuverability: 1D Nav Computer: Yes
Space: 7 Maneuverability: 3D
Hull: 4D+1 Space: 9
Shields: 1D+2 Atmosphere: 400; 1,150 kmh
Sensors: Hull: 4D
Passive: 40/1D Shields: 2D
Scan: 60/2D Sensors:
Search: 120/3D Passive: 50/1D
Focus: 5/4D Scan: 90/2D
Weapons: Search: 200/3D
12 Laser Cannons Focus: 10/4D
Fire Arc: 6 front, 2 right, 2 left, 2 rear Weapons:
Scale: Starfighter 6 Heavy Turbolasers
Skill: Starship gunnery Fire Arc: 3 front, 1 left, 1 right, 1 back
Fire Control: 3D Crew: 2
Space Range: 1-3/12/25 Scale: Starfighter
Atmosphere Range: 100-300/1.2/2.5 km Skill: Starship gunnery
Damage: 4D Fire Control: 2D+2
Tractor Beam Projector Space Range: 3-15/35/75
Fire Arc: Front Atmosphere Range: 6-30/70/150 km
Crew: 3 Damage: 4D
Skill: Capital ship gunnery 2 Tractor Beam Projectors
Fire Control: 2D Fire Arc: Front
Space Range: 1-5/15/30 Crew: 6
Atmosphere Range: 100-500/1.5/3 km Skill: Capital ship gunnery
Damage: 5D Fire Control: 1D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Elrood Prosperity Cruiser Damage: 4D

Class C Frigate

Craft: Kuat Drive Yards Class C Frigate


Affiliation: General
Era: Rise of the Empire
Type: Class C Frigate
Scale: Capital
Length: 330 meters
Skill: Capital ship piloting: C Frigate
Craft: Elrood StarYards Ltd. Prosperity-class Customs
Crew: 940, gunners: 56, skeleton 315/+10
Cruiser
Crew Skill: Astrogation 4D, capital ship piloting 3D+2,
Affiliation: General
capital ship gunnery 4D+2, capital ship shields 3D, starship
Era: Rise of the Empire
gunnery 4D+1, sensors 3D
Source: Planets Collection (page 124)
Passengers: 120 (troops)
Type: Light cruiser
Cargo Capacity: 8,000 metric tons
Scale: Capital
Consumables: 1 year
Length: 300 meters
Cost: Not available for sale
Skill: Capital ship piloting: Prosperity-class light cruiser
Hyperdrive Multiplier: x2
Crew: 100, gunners: 24, skeleton: 35/+15
Hyperdrive Backup: x15
Crew Skill: Astrogation 4D, capital ship gunnery 4D, capital
Nav Computer: Yes
ship piloting 4D, capital ship shields 4D, sensors 5D
Maneuverability: 1D
Passengers: 40
Space: 4
Cargo Capacity: 2,500 metric tons

221
Atmosphere: 280; 800 kmh Shields: 4D+1
Hull: 4D Sensors:
Shields: 2D Passive: 25/0D
Sensors: Scan: 60/1D
Passive: 30/0D Search: 120/2D
Scan: 60/1D Focus: 4/4D
Search: 120/2D Weapons:
Focus: 4/3D 6 Turbolaser Batteries
Weapons: Fire Arc: 2 front, 4 turret mounted (on tower)
10 Turbolaser Cannons Crew: 3 (2), 4 (4)
Fire Arc: 4 Front, 3 left, 3 right Skill: Capital ship gunnery
Crew: 2 Fire Control: 2D
Skill: Capital ship gunnery Space Range: 3-15/35/75
Fire Control: 2D Atmosphere Range: 100-500/1/2 km
Space Range: 3-15/35/75 Damage: 4D+1
Atmosphere: 6-30/70/150 km 10 Ion Cannon Batteries
Damage: 5D Fire Arc: 5 left, 5 right (bottom-mounted)
8 Laser Cannons Crew: 3 (10)
Fire Arc: 2 Front, 2 left, 2 right, 2 back Skill: Capital ship gunnery
Crew: 2 Fire Control: 3D
Scale: Starfighter Space Range: 2-15/40/80
Skill: Starship gunnery Atmosphere Range: 2-20/50/120 km
Fire Control: 2D Damage: 4D
Space Range: 1-3/12/25 Starfighter Complement: 20 Manta fighters
Atmosphere: 2-6/24/50 km
Damage: 4D
6 Ion Cannons Tapani Assault Frigate
Fire Arc: 4 front, 3 left, 3 right
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 3D
2 Tractor Beam Projectors
Fire Arc: Front
Crew: 4
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere: 2-10/30/60 km Craft: Tapani Starship Cooperative Tapani-class Frigate
Damage: 4D Affiliation: Tapani sector
Starfighter Complement: 1 squadron Era: Rise of the Empire
Source: Lord of the Expanse: Sector Guide (pages 40-41)
Type: Heavy assault frigate
Tapani Carrier Scale: Capital
Craft: Tapani Starship Cooperative Tapani-class Carrier Length: 750 meters
Affiliation: Tapani sector Skill: Capital ship piloting: Tapani-class frigate
Era: Rise of the Empire Crew: 3,550, gunners: 114, skeleton: 988/+15
Source: Lord of the Expanse: Sector Guide (page 41) Crew Skill: Capital ship piloting 5D, capital ship gunnery
Type: Heavy starfighter carrier 4D, capital ship shields 3D+1, sensors 3D+1
Scale: Capital Passengers: 800 (troops)
Length: 375 meters Cargo Capacity: 12,500 metric tons
Skill: Capital ship piloting: Tapani-class carrier Consumables: 1 year
Crew: 1,855, gunners: 53, skeleton: 715/+15 Cost: 1,6 billion (new)
Crew Skill: Capital ship piloting 4D+1, capital ship gunnery Hyperdrive Multiplier: x2
3D+2, capital ship shields 5D, sensors 3D+1 Hyperdrive Backup: x14
Passengers: 100 (troops), 120 (pilots) Nav Computer: Yes
Cargo Capacity: 75 metric tons Maneuverability: 1D+1
Consumables: 2 years Space: 5
Cost: 760 millions (without starfighters) Hull: 4D
Hyperdrive Multiplier: x1.5 Shields: 2D+2
Hyperdrive Backup: x12 Sensors:
Nav Computer: Yes Passive: 50/1D
Maneuverability: 2D+1 Scan: 75/2D+1
Space: 7 Search: 125/3D+2
Hull: 2D+1 Focus: 6/4D+1
Weapons:

222
Source: The DarkStryder Campaign – The Kathol Outback
(pages 16-17)
Type: Heavy cruiser
Scale: Capital
Length: 300 meters
Skill: Capital ship piloting: Aing-Tii vessel
Crew: 150, gunners: 66, skeleton: 75/+10
Crew Skill: Capital ship gunnery 5D, capital ship piloting
4D+2, capital ship shields 4D+1, sensors 6D
20 Laser Cannons Cargo Capacity: 900 metric tons
Fire Arc: 5 front, 5 left, 5 right, 5 rear Consumables: 1 month
Crew: 1 (5), 2 (15) Cost: Not available for sale
Scale: Starfighter Hyperdrive Multiplier: x2
Skill: Starship gunnery Hyperdrive Backup: x5
Fire Control: 3D Nav Computer: Yes
Space Range: 1-3/10/20 Maneuverability: 2D
Atmosphere Range: 100-300/1/1.75 km Space: 4
Damage: 3D+1 Hull: 5D
15 Turbolaser Batteries Shields: 1D+2
Fire Arc: 5 front, 5 left, 5 right Sensors:
Crew: 3 (5), 4 (10) Passive: 60/0D
Skill: Capital ship gunnery Scan: 100/1D
Fire Control: 2D Search: 200/2D
Space Range: 3-15/35/75 Focus: 6/3D
Atmosphere Range: 100-500/1/2 km Weapons:
Damage: 4D 30 Aing-Tii Energy Web Generators
6 Quad Turbolaser Batteries Fire Arc: 5 front, 10 left, 10 right, 5 back
Fire Arc: 3 left, 3 right Crew: 2
Crew: 4 (6) Skill: Capital ship gunnery
Skill: Capital ship gunnery Fire Control: 2D
Fire Control: 3D Space Range: 1-3/7/10
Space Range: 2-12/30/60 Damage: 7D/6D/5D
Atmosphere Range: 5-10/50/100 km 6 Null-Burst Projectors
Damage: 5D+2 Fire Arc: 1 front, 2 left, 2 right, 1 back
Crew: 1
Aing-Tii Sanhedrim Ship Skill: Capital ship gunnery
Fire Control: 4D
Craft: Aing’Tii Pilgrimage Vessel Space Range: 1-40/50/75
Affiliation: Aing-Tii Damage: All aboard target vessel are stunned for 1D hours,
Era: Rise of the Empire and take no actions during that period.

223
Era: Rise of the Empire
Bulk Cruiser Source: Rebel Alliance Sourcebook (pages 61-62), Dark
Force Rising Sourcebook (pages 136-137), The Thrawn
Trilogy Sourcebook (page 215), Starships of the Galaxy
(page 91)
Type: Mid-sized anti-starfighter warship
Scale: Capital
Length: 120 meters
Skill: Capital ship piloting: Corellian Gunship
Crew: 45, gunners: 46, skeleton: 10/+15
Crew Skill: Astrogation 3D+1, capital ship gunnery 4D+2,
capital ship piloting 4D, capital ship shields 4D+1, sensors
3D
Cargo Capacity: 300 metric tons
Consumables: 8 months
Craft: Rendili StarDrive’s Neutron Star-class bulk cruiser Cost: 4.8 million (new), 2.4 million (used)
Affiliation: General / Rebel Alliance Hyperdrive Multiplier: x2
Era: Rise of the Empire Hyperdrive Backup: x16
Source: Dark Force Rising Sourcebook (pg 136), The Thrawn Nav Computer: Yes
Trilogy Sourcebook (pages 211, 214), Flashpoint! Brak Maneuverability: 2D+1
Sector (pages 29-30), Rebel Alliance Sourcebook (page 59) Space: 7
Type: Modified bulk cruiser Atmosphere: 350; 1,000 kmh
Scale: Capital Hull: 4D+2
Length: 600 meters Shields: 2D+1
Skill: Capital ship piloting: bulk cruiser Sensors:
Crew: 1,993, gunners: 57, skeleton: 840/+10 Passive: 20/0D
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D, Scan: 40/0D
capital ship piloting 4D+1, capital ship shields 4D, sensors Search: 80/1D
3D+2, starship gunnery 4D Focus: 2/2D
Passengers: 200 (troops) Weapons:
Cargo Capacity: 5,000 metric tons 8 Double Turbolaser Cannons
Consumables: 1 year Fire Arc: 2 front, 3 left, 3 right
Cost: 6.5 million (new), 3 million (used) Crew: 2
Hyperdrive Multiplier: x2 Skill: Capital ship gunnery
Hyperdrive Backup: x12 Fire Control: 3D
Nav Computer: Yes Space Range: 3-15/35/75
Maneuverability: 1D Atmosphere Range: 300-1.5/3.5/7.5 km
Space: 4 Damage: 4D+2
Hull: 5D 6 Quad Laser Cannons
Shields: 2D Fire Arc: 3 left, 3 right
Sensors: Crew: 3
Passive: 40/1D Scale: Starfighter
Scan: 80/2D Skill: Starship gunnery
Search: 125/3D Fire Control: 3D
Focus: 5/3D+2 Space Range: 1-5/10/17
Weapons: Atmosphere Range: 100-500/1/1.7 km
30 Quad Laser Cannons (fire separately) Damage: 5D
Fire Arc: 10 front, 10 left, 10 right 4 Concussion Missile Tubes
Crew: 1 (15), 2 (10), 3 (5) Fire Arc: 2 front, 2 back
Scale: Starfighter Crew: 3
Skill: Starship gunnery Skill: Capital ship gunnery
Fire Control: 2D Fire Control: 3D
Space Range: 1-5/10/17 Space Range: 2-12/30/60
Damage: 4D Atmosphere Range: 200-1.2/3/6 km
2 Tractor Beam Projectors Damage: 9D
Fire Arc: Front
Crew: 1 (1), 6 (1)
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Damage: 4D
Starfighter Complement: 3 squadrons

Corellian Gunship
Craft: Corellian Engineering Corporation Gunship
Affiliation: General / Rebel Alliance

224
225
226
Dornean Gunship
Craft: Dornean Braha’ket Fleetworks Conglomerate
Braha’tok-class Gunship
Affiliation: General / Rebel Alliance
Era: Rebellion
Type: Anti-starfighter gunship
Scale: Capital
Length: 90 meters
Skill: Capital ship piloting: Braha’tok gunship
Crew: 35, gunners: 40, skeleton: 10/+10 Weapons:
Cargo Capacity: 200 metric tons 8 Double Turbolaser Cannons
Consumables: 5 months Fire Arc: 2 front, 3 left, 3 right
Cost: Not available for sale Crew: 2
Hyperdrive Multiplier: x1 Skill: Capital ship gunnery
Hyperdrive Backup: x10 Fire Control: 3D+1
Nav Computer: Yes Space Range: 3-15/35/75
Maneuverability: 1D+2 Atmosphere Range: 300-1.5/3.5/7.5 km
Space: 6 Damage: 4D+2
Atmosphere: 330; 950 kmh 8 Concussion Missile Launchers
Hull: 4D Fire Arc: 4 front, 4 back
Shields: 2D Crew: 3
Sensors: Skill: Capital ship gunnery
Passive: 25/1D Fire Control: 3D
Scan: 50/2D Space Range: 2-12/30/60
Search: 80/3D Atmosphere Range: 200-1.2/3/6 km
Focus: 3/2D+1 Damage: 9D

227
Virgillian Quasar Fire 6D+2, communications 5D+2, sensors 4D+2
Passengers: 600 (troops/support personnel)
Cruiser-Carrier Cargo Capacity: 600 metric tons
Consumables: 1 month
Cost: 15 millions (new)
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+1
Space: 4
Hull: 5D
Shields: 2D*
*The Hapan Nova has backup shields (4D). When a die of
shields is lost, can make an easy capital ships shield roll
to use one of the backup dice to bring the strength back to
2D.
Sensors:
Craft: Modified SoroSuub Quasar Fire-class Bulk Cruiser Passive: 40/0D
Affiliation: General / Rebel Alliance Scan: 55/2D
Era: Rebellion Search: 80/2D+2
Source: The Truce at Bakura Sourcebook (pages 111-113) Focus: 5/3D
Type: Modified bulk cruiser Weapons:
Scale: Capital 25 Hapan Turbolaser Batteries (Hapan turbolaser
Length: 350 meters technology is archaic. Once fired a Hapan TL takes 3 times
Skill: Capital ship piloting: Quasar Fire cruiser-carrier as long to recharge)
Crew: 96, gunners: 8, skeleton: 14/+10 Fire arc: 5 front, 5 left, 5 right, 5 rear, 5 turret
Crew Skill: Capital ship gunnery 4D, capital ship piloting Skill: Capital ship gunnery
4D, capital ship shields 4D, starship gunnery 4D Fire Control: 1D+2
Passengers: 140 (starfighter technicians), 85 (troops) Space Range: 3-15/35/75
Cargo Capacity: None Damage: 7D
Consumables: 1 year
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Hull: 3D+2
Shields: 1D
Sensors:
Passive: 30/1D+1
Scan: 60/2D
Search: 90/2D+1
Focus: 3/3D+1
Weapons:
2 Heavy Turbolasers
Fire Arc: Left/front/right
Crew: 4
Skill: Capital ship gunnery
Fire Control: 1D+2 10 Laser Cannons
Space Range: 1-5/10/14 Fire arc: Front
Damage: 3D Scale: Starfigther
Starfighter Complement: 4 squadrons (48 fighters) Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Hapes Nova Battlecruiser Damage: 5D
10 Ion Cannons
Craft: Hapan Consortium Hapes Nova-class Battlecruiser
Fire arc: Front
Affiliation: Hapes Consortium
Skill: Capital ship gunnery
Era: Rebellion
Fire Control: 3D
Source: Cracken’s Threat Dossier (page 44), Starships of
Space Range: 1-10/25/50
the Galaxy (page 95), The Essential Guide to Vehicles and
Atmosphere Range: 2-20/50-100 km
Vessels (pages 62-63)
Damage: 3D
Type: Heavy combat frigate
Starfighter Complement: 2 fighter squadrons (24
Scale: Capital
starfighters)
Length: 400 meters
Crew: 1,700, gunners: 90
Crew Skill: Astrogation 5D, capital ship gunnery 5D+2,
capital ship piloting: Hapan Nova 6D, capital ship shields

228
Hapan Battle Dragon Fire Control: 5D
Space Range: 1-5/75/150
Damage: Blocks hyperspace travel. Each mine equals a 30
unit diameter.
2 Triple Ion Cannons
Fire arc: Turret
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 2-20/50/80
Damage: 3D+2
1 Tractor Beam Projector
Fire arc: Turret
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Damage: 6D
Starfighter Complement: 3 fighter squadrons (36
starfighters)

Craft: Olanjii/Charubah Battle Dragon


Affiliation: Hapes Consortium Ssi-ruuvi Planetary
Era: Rebellion
Source: Cracken’s Threat Dossier (pages 42-43), Starships Assault Carrier
of the Galaxy (page 95), The Essential Guide to Vehicles and
Vessels (pages 60-61)
Type: Heavy assault warship
Scale: Capital
Length: 500 meters in diameter
Crew: 1,200 gunners: 190, skeleton: 700/+10
Crew Skill: Astrogation 5D, capital ship gunnery 5D+2,
capital ship piloting: Hapan Battle Dragon 6D, capital ship
shields 6D+2, communications 5D+2, sensors 4D+2
Passengers: 500 (troops)
Cargo Capacity: 6,000 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x14
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 7D+2 Craft: Ssi-ruuvi Sh’ner-class Carrier
Shields: 3D Affiliation: Ssi-ruuk
Sensors: Era: New Republic
Passive: 50/0D Source: The Truce at Bakura Sourcebook (pages 125-126),
Scan: 100/3D The Essential Guide to Vehicles and Vessels (pgs 154-155)
Search: 200/4D Type: Planetary assault carrier
Focus: 6/4D+2 Scale: Capital
Weapons: Length: 750 meters
40 Hapan Turbolaser Batteries (Hapan turbolaser Skill: Capital ship piloting: Sh’ner
technology is archaic. Once fired a Hapan TL takes 3 times Crew: 60 (Ssi-ruuk), 500 (P’w’ecks), gunners: 30, skeleton:
as long to recharge) 30 (Ssi-ruuk) 250 (P’w’ecks)/+10
Fire arc: 360 degree rotational Crew Skill: Astrogation 4D, starship gunnery 3D+2, capital
Skill: Capital ship gunnery ship piloting 4D+1, capital ship shields 3D+2
Fire Control: 1D+2 Cargo Capacity: 5,000 metric tons
Space Range: 3-15/35/75 Consumables: 1 month
Atmosphere Range: 6-30/70/150km Hyperdrive Multiplier: x2
Damage: 7D Nav Computer: Yes
40 Ion Cannons Maneuverability: 1D+2
Fire arc: Turret Space: 3
Skill: Capital ship gunnery Hull: 2D
Fire Control: 3D Shields: 2D+2
Space Range: 1-10/25/50 Sensors:
Atmosphere Range: 2-20/50/100km Passive: 30/0D
Damage: 3D Scan: 50/1D
4 Mass Pulse Generator Tubes Search: 100/2D
Fire arc: 1 front, 1 left, 1 right, 1 back Focus: 4/3D
Skill: Capital ship gunnery Weapons:

229
6 Ion Cannons Atmosphere Range: 6-30/70/150 km
Fire Arc: Turret Damage: 4D
Crew: 3 front/right/back, 3 front/left/back 20 Tractor Beam Projectors
Skill: Capital ship gunnery Fire Arc: 10 front/right/back, 10 front/left/back
Fire Control: 4D Crew: 6
Space Range: 1-5/10/15 Skill: Capital ship gunnery
Atmosphere Range: 100-500/1/1.5 km Fire Control: 2D
Damage: 5D Space Range: 1-5/15/30
2 Tractor beam Projectors Damage: 4D
Fire Arc: 1 front/right/back, 1 front/left/back
Crew: 6
Skill: Capital ship gunnery Ssi-ruuvi Light Cruiser
Fire Control: 2D
Space Range: 1-5/15/30
Damage: 4D

Ssi-ruuvi Manufacturing Ship

Craft: Ssi-ruuvi Wurrif-class Light Cruiser


Affiliation: Ssi-ruuk
Era: New Republic
Source: The Truce at Bakura Sourcebook (pages 122-123)
Craft: Ssi-ruuvi Lwhekk-class Manufacturing Ship Type: Ssi-ruuvi light cruiser
Affiliation: Ssi-ruuk Scale: Capital
Era: New Republic Length: 400 meters
Source: The Truce at Bakura Sourcebook (page 124) Skill: Capital ship piloting: Wurrif cruiser
Type: Manufacturing ship Crew: 200 (Ssi-ruuk), 1,500 (P’w’ecks), gunners: 156,
Scale: Capital skeleton: 100 (Ssi-ruuk), 700 (P’w’ecks)/+10
Length: 624 meters Crew Skill: Astrogation 4D, capital ship gunnery 4D+2,
Skill: Capital ship piloting: Lwhekk manufacturing ship capital ship piloting 4D+2, capital ship shields 4D, sensors
Crew: 300 (Ssi-ruuk), 1,000 (P’w’ecks), gunners: 126, 3D+1
skeleton: 150 (Ssi-ruuk), 500 (P’w’ecks)/+10 Cargo Capacity: 2,000 metric tons
Crew Skill: Astrogation 4D+1, capital ship gunnery 3D, Consumables: 3 months
capital ship piloting 4D, capital ship shields 3D+2, sensors Hyperdrive Multiplier: x1
4D Nav Computer: Limited to 3 jumps
Passengers: 7,500 (P’w’eck manufacturing workers) Maneuverability: 2D+2
Cargo Capacity: 30,000 metric tons Space: 6
Consumables: 3 months Hull: 3D
Hyperdrive Multiplier: x2 Shields: 1D+2
Hyperdrive Backup: x16 Sensors:
Nav Computer: Limited to 3 jumps Passive: 35/1D
Maneuverability: 1D Scan: 60/1D+1
Space: 3 Search: 100/2D
Hull: 3D Focus: 3/2D+1
Shields: 2D Weapons:
Sensors: 6 Heavy Turbolasers
Passive: 15/1D Fire Arc: 3 front, 3 back
Scan: 45/1D+1 Crew: 2
Search: 90/2D Skill: Capital ship gunnery
Focus: 3/2D+1 Fire Control: 1D
Weapons: Space Range: 3-15/35/75
3 Turbolaser Batteries Atmosphere Range: 6-30/70/150 km
Fire Arc: 1 front, 2 back Damage: 4D
Crew: 2 24 Ion Cannons
Skill: Capital ship gunnery Fire Arc: 6 front, 6 right, 6 left, 6 back
Fire Control: 3D Crew: 3
Space Range: 3-15/35/75 Skill: Capital ship gunnery

230
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 5D
12 Tractor Beam Projectors
Fire Arc: 6 front, 3 left, 3 right
Crew: 6
Skill: Capital ship gunnery with a Very Difficult capital ship piloting roll for each round
Fire Control: 2D the vessel is attempting to travel. In addition, the hyperdrive
Space Range: 1-5/15/30 speed of the vessel is reduced to x12. Failure to make at
Damage: 4D least an Easy total results in a mishap.

Namana Bakuran Cruiser Bakura Destroyer


Craft: Namana-class Bakuran Light Cruiser Craft: Bakura-class Destroyer
Affiliation: Bakuran Defense Force Affiliation: Bakuran Defense Force
Era: New Republic Era: New Republic
Source: Cracken’s Threat Dossier (pages 138-139) Source: Cracken’s Threat Dossier (pages 136-138)
Type: Light cruiser Type: Star destroyer
Scale: Capital Scale: Capital
Length: 400 meters Length: 850 meters
Skill: Capital ship piloting Skill: Capital ship piloting
Crew: 1,200, gunners: 100, skeleton: 500/+10 Crew: 8,250, gunners: 275, skeleton: 5,000/+20
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D+2, Crew Skill: Astrogation 4D, capital ship gunnery 4D+2,
capital ship piloting 4D+1, capital ship shields 4D, sensors capital ship piloting 5D+1, capital ship shields 4D+1,
4D+1 sensors 4D
Passengers: 150 (troops) Passengers: 2,000 (troops)
Cargo Capacity: 3,500 metric tons Cargo Capacity: 36,000 metric tons
Consumables: 1 year Consumables: 6 years
Hyperdrive Multiplier: x1 Hyperdrive Multiplier: x2
Hyperdrive Backup: x12 Hyperdrive Backup: x8
Nav Computer: Yes Nav Computer: Yes
Maneuverability: 2D Maneuverability: 1D
Space: 8 Space: 6
Hull: 5D Hull: 7D
Shields: 2D+2 Shields: 3D
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 100/2D
Focus: 4/3D
Weapons:
10 Heavy Turbolasers
Fire Arc: 2 front, 3 left, 3 right, 2 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/36/75
Atmosphere Range: 3-15/35/75 km
Damage: 7D
20 Laser Cannons
Fire Arc: 5 front, 5 left, 5 right, 5 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 1-5/15/30 km
Damage: 4D
2 Tractor Beam Projectors
Fire Arc: Front
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D
Hyperwave Sustainer: Allows travel in an interdiction field

231
Sensors:
Passive: 50/1D
Scan: 100/3D
Search: 200/4D
Focus: 6/4D+2
Weapons:
60 Turbolaser Batteries
Fire Arc: 20 front, 20 left, 20 right
Crew: 1 (20), 2 (40)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/36/75
Atmosphere Range: 6-30/72/150 km
Damage: 5D
60 Ion Cannons
Fire Arc: 20 front, 15 left, 15 right, 10 back
Crew: 1 (15), 2 (45)
Skill: Capital ship gunnery
Fire Control: 4D+2 Weapons:
Space Range: 1-10/25/50 8 Turbolaser Batteries
Atmosphere Range: 2-20/50/100 km Fire Arc: Turret
Damage: 3D Crew: 3
10 Tractor Beam Projectors Skill: Capital ship gunnery
Fire Arc: 6 front, 2 left, 2 right Fire Control: 2D
Crew: 1 (2), 4 (2), 10 (6) Space Range: 3-15/35/75
Skill: Capital ship gunnery Atmosphere Range: 6-30/70/150 km
Fire Control: 4D Damage: 5D
Space Range: 1-5/15/30 3 Proton Torpedo Launchers
Atmosphere Range: 2-10/30/60 km Fire Arc: Front
Damage: 6D Crew: 3
Hyperwave Sustainer: Allows travel in an interdiction field Skill: Capital ship gunnery
with a Very Difficult capital ship piloting roll for each round Fire Control: 2D
the vessel is attempting to travel. In addition, the hyperdrive Space Range: 2-12/30/60
speed of the vessel is reduced to x12. Failure to make at Atmosphere Range: 4-24/60/120 km
least an Easy total results in a mishap. Damage: 9D
4 Gravity Bomb Launchers
Fire Arc: Front
Yevethan Thrustship Crew: 4
Craft: Yevethan Armadia-class Thrustship Skill: Capital ship gunnery
Affiliation: Yevethan Fire Control: 4D
Era: New Republic Space Range: 2-12/30/60 (Move: 6 units per round)
Source: Cracken’s Threat Dossier (pages 95-96) Atmosphere Range: 4-24/60/120 km (Move: 12 km per
Type: Combat cruiser round)
Scale: Capital Damage: 7D
Length: 240 meter diameter sphere 4 Missile Launcher Batteries
Skill: Capital ship piloting Fire Arc: Front
Crew: 6,810, gunners: 49 Crew: 3
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, Skill: Capital ship gunnery
capital ship piloting 4D+1, capital ship shields 4D, sensors Fire Control: 2D
4D Space Range: 2-12/30/60
Passengers: 1,600 Atmosphere Range: 4-24-60/120 km
Cargo Capacity: 10,000 metric tons Damage: 9D
Consumables: 3 months 6 Ion Cannons
Cost: Not available for sale Fire Arc: Turret
Hyperdrive Multiplier: x2 Crew: 3
Hyperdrive Backup: x8 Skill: Capital ship gunnery
Nav Computer: Yes Fire Control: 2D
Maneuverability: 2D Space Range: 1-10/25/50
Space: 6 Damage: 5D
Atmosphere: 330; 950 kmh
Hull: 6D
Shields: 5D
Sensors:
Passive: 50/1D
Scan: 100/3D
Search: 200/4D
Focus: 5/4D+2

232
Separatists
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 6D
Shields: 3D
Sensors:
Passive: 30/1D
Scan: 60/2D
Lucrehulk Freighter Search: 90/3D+2
Craft: Hoersch-Kessel Drive, Inc., Lucrehulk-class LH-3210 Focus: 6/4D
cargo hauler Weapons:
Affiliation: Trade Federation 42 Quadlasers
Era: Old Republic Fire Arc: 14 front, 14 rear, 7 right, 7 left.
Source: Secrets of Naboo (page 6) Scale: Starfighter
Type: Cargo freighter Skill: Starship gunnery
Scale: Capital Fire Control: 2D
Length: 3,170 meters Space Range: 1-5/10/20
Skill: Capital ship piloting: LH-3210 Atmosphere Range: 100-500/1/2 km
Crew: 500 Damage: 5D
Passengers: 200 battle droids or troops, 50 sapients Starship Complement: 50 landing ships, 1500 droid
(typically diplomats or trade reps) starfighters
Crew Skill: All appropriate skills at 4D Ground Assault Complement: 550 MTTs, 1500 troop
Cargo Capacity: 25 million metric tons carriers, 6250 ATTs
Consumables: 500 days
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 6D
Shields: 3D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/3D+2
Focus: 6/4D
Weapons:
28 Quadlasers
Fire Arc: 7 front, 7 rear, 7 right, 7 left.
Scale: Starfighter Trade Federation
Skill: Starship gunnery
Fire Control: 2D Droid Control Ship
Space Range: 1-5/10/20 Craft: Modified Hoersch-Kessel Drive, Inc., Lucrehulk-class
Atmosphere Range: 100-500/1/2 km LH-3210 cargo hauler
Damage: 5D Affiliation: Trade Federation
Era: Old Republic
Source: Secrets of Naboo (page 7)
Trade Federation Battleship Type: Command ship
Craft: Modified Hoersch-Kessel Drive, Inc., Lucrehulk-class Scale: Capital
LH-3210 cargo hauler Length: 3,170 meters
Affiliation: Trade Federation Skill: Capital ship piloting: LH-3210
Era: Old Republic Crew: 150 droids, 25 Neimoidian command staff
Source: Secrets of Naboo (page 6) Passengers: 10 plus 139,000 battle droids
Type: Battleship Crew Skill: Capital ship piloting 4D+1, capital ship gunnery
Scale: Capital 4D+1, capital ship shields 4D+1
Length: 3,170 meters Cargo Capacity: 4 million metric tons
Skill: Capital ship piloting: LH-3210 Consumables: 500 days
Crew: 150 droids, 25 Neimoidian command staff Cost: Not available for sale
Crew Skill: Capital sip piloting 4D+1, capital sip gunnery Hyperdrive Multiplier: x2
4D+1, capital ship shields 4D+1 Hyperdrive Backup: x10
Passengers: 139,000 battle droids Nav Computer: Yes
Cargo Capacity: 5 million metric tons Maneuverability: 1D
Consumables: 500 days Space: 4
Cost: Not available for sale Hull: 6D
Hyperdrive Multiplier: x2 Shields: 3D

233
Cargo Capacity: 1800 metric tons (used primarily for
storing ATTs)
Consumables: 1 day
Cost: 200,000 (new), 75,000 (used)
Maneuverability: 1D+1
Space: 5
Atmosphere: 295; 850 kmh
Hull: 2D
Shields: 1D
Sensors:
Passive: 15/0D
Ground Assault Complement: 28 troop carriers (each
containing 112 battle droids), 11 MTTs (each containing
112 battle droids)

Trade Federation Armed


Sensors: Freighter
Passive: 30/1D
Scan: 60/2D
Search: 90/3D+2
Focus: 6/4D
Weapons:
42 Quadlasers
Fire Arc: 14 front, 14 rear, 7 right, 7 left.
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/20
Atmosphere Range: 100-500/1/2 km
Damage: 5D
Starship Complement: 50 landing ships, 1500 droid
starfighters
Ground Assault Complement: 550 MTTs, 1500 troop
carriers, 6250 ATTs
Craft: Hoersch-Kessel Drive Armed Freighter
Affiliation: Trade Federation
C-9979 Landing Craft Era: Old Republic
Craft: Haor Chall Engineering C-9979 Type: Cargo freighter
Affiliation: Trade Federation Scale: Capital
Era: Old Republic Length: 390 meters
Source: Secrets of Naboo (page 8) Skill: Capital ship piloting: armed freighter
Type: Heavy transport Crew: 40
Scale: Capital Crew Skill: Astrogation 3D, capital ship gunnery 3D+2,
Length: 370 meters capital ship piloting 3D, capital ship shields 2D+1, capital
Skill: Capital ship piloting: C-9979 ship repair 2D, sensors 3D+2
Crew: 88 droids or 140 sapients Passengers: 50
Crew Skill: All appropriate skills at 6D Cargo Capacity: 30,000 metric tons
Passengers: 30 repair droids, 40 commander battle droids, Consumables: 4 months
39 pilot battle droids, 15 security droids, Cost: 230,000
Hyperdrive Multiplier: x3
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 4
Maneuverability: 1D
Hull: 3D
Shields: 1D+1
Sensors
Passive: 20/1D
Scan: 50/2D
Search: 80/3D
Focus: 4/3D+2
Weapons:
2 Double Laser Cannons
Fire Arc: Front
Crew: 2
Skill: Capital ship gunnery

234
Fire Control: 1D+2 Crew: 4
Space Range: 2-10/20/30 Skill: Capital ship gunnery
Atmosphere Range: 200-1/2/3 km Fire Control: 2D
Damage: 5D Space Range: 1-5/15/30
2 Quad Laser Cannons Atmosphere Range: 2-10/30/60 km
Fire Arc: 1 left, 1 right Damage: 5D
Crew: 2
Skill: Capital ship gunnery
Fire Control: 1D+2 Skanaw Patrol Frigate
Space Range: 2-10/20/30
Craft: Dylath-Leen Skanaw-class
Atmosphere Range: 200-1/2/3 km
Affiliation: Trade Federation
Damage: 4D
Era: Rise of the Empire
Type: Patrol frigate
Trade Federation Scale: Capital
Length: 217 meters
Missile Frigate Skill: capital ship piloting: patrol frigate
Crew: 44 (4 organic, 40 droid)
Crew Skill: Astrogation 3D, capital ship gunnery 3D+2,
capital ship piloting 3D, capital ship shields 2D+2, capital
ship repair 1D, sensors 3D+3
Passengers: 100 (50 battle droids, 25 super battle droids,
25 droid starfighters)
Cargo Capacity: 1,100 metric tons
Consumables: 6 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 4D
Shields: 2D+1
Craft: Hoersch-Kessel Drive Missile Frigate Sensors:
Affiliation: Trade Federation Passive: 30/1D+1
Era: Old Republic Scan: 60/2D+1
Type: Heavy assault frigate Search: 90/3D+2
Scale: Capital Focus: 6/4D+2
Length: 260 meters Weapons:
Skill: Capital ship piloting: missile frigate 2 Medium Laser Cannons (fire-linked by pairs)
Crew: 65, 20 gunners Fire Arc: Turret
Crew Skill: Astrogation 3D, capital ship gunnery 3D+2, Crew: 4 (droid)
capital ship piloting 3D, capital ship shields 2D+1, capital Skill: Capital ship gunnery
ship repair 2D, sensors 3D+2 Fire Control: 2D+1
Passengers: 100 (troops) Space Range: 1-5/15/30
Cargo Capacity: 1300 metric tons Atmosphere Range: 2-10/30/60 km
Consumables: 1 year Damage: 4D+2
Cost: Not available for sale
Hyperdrive Multiplier: x2
Nav Computer: Yes
Space: 4
Maneuverability: 1D
Hull: 4D+2
Shields: 2D
Sensors:
Passive: 30/1D+1
Scan: 60/2D+1
Search: 90/3D+2
Focus: 6/4D+2
Weapons:
6 Concussion Missile Batteries (12 missiles per battery)
Fire Arc: 2 front, 2 left, 2 right, 2 rear
Crew: 3 (5), 2 (1)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 5-20/50/110
Atmosphere Range: 5-50/100/300 km
Damage: 9D
4 Laser Cannons (fire-linked by pairs)
Fire Arc: Front

235
PICTURE
REMOVED

236
Trade Federation Core Ship

Craft: Modified Hoersch-Kessel Drive, Inc., Lucrehulk-class


LH-1740 modular control core
Affiliation: Trade Federation
Era: Rise of the Empire
Type: Battleship cruiser
Scale: Capital
Length: 696 meters diameter
Skill: Capital ship piloting: Core Ship
Crew: 60, 3,000 crew droids, 200,000 maintenance droids
Crew Skill: Capital sip piloting 4D+1, capital sip gunnery
4D+1, capital ship shields 4D+1
Passengers: 40,000 battle droids
PICTURE Cargo Capacity: 1 million metric tons
Consumables: 100 days
REMOVED Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/3D+2
Focus: 6/4D
Weapons:
12 Quadlasers
Fire Arc: 3 front, 3 rear, 3 right, 3 left
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/20
Atmosphere Range: 100-500/1/2 km
Damage: 5D

Commerce Guild Starship


Craft: Diamond-class Cruiser
Affiliation: Commerce Guild
Era: Rise of the Empire
Type: Transport cruiser
Scale: Capital
Length: 120 meters
Skill: Capital ship piloting
Crew: 95

237
Cost: Not available for sale (estimated cost 2.63 million
credits)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 4
Atmosphere: 330; 950 kmh
Maneuverability: 1D
Cargo Capacity: Hull: 3D+2
5,000 spider droids Shields: 2D
Consumables: 1 month Sensors:
Cost: Not available for sale Passive: 20/1D
Hyperdrive Multiplier: x0.8 Scan: 60/2D
Hyperdrive Backup: x10 Search: 80/3D
Nav Computer: Yes Focus: 4/3D+2
Maneuverability: 2D Weapons:
Space: 4 16 Turbolaser Cannons
Atmosphere: 280; 800 kmh Fire Arc: Front
Hull: 2D+1 Crew: 2
Shields: 2D Skill: Capital ship gunnery
Sensors: Fire Control: 2D+1
Passive: 15/1D Space Range: 3-15/35/75
Scan: 30/2D Atmosphere Range: 6-30/70/150 km
Search: 60/3D Damage: 6D
Focus: 3/4D 6 Point Defense Laser Cannons
Weapons: Fire Arc: Sides
8 Laser Cannons Crew: 2
Fire Arc: 4 front, 2 left, 2 right Scale: Starfighter
Crew: 1 Skill: Starship gunnery
Skill: Capital ship gunnery Fire Control: 2D
Space Range: 1-5/15/30 Space Range: 1-3/7/10
Atmosphere Range: 2-10/30/60 km Atmosphere Range: 100-300/700/1 km
Damage: 3D+2 Damage: 4D
Tractor Beam Projector
Fire Arc: Turret
Techno Union Starship Crew: 3
Skill: Capital ship gunnery
Craft: Techno Union Hardcell-class Starship Fire Control: 2D+2
Affiliation: Techno Union Space Range: 1-5/15/30
Era: Rise of the Empire Atmosphere Range: 2-10/30/60 km
Type: Armed transport Damage: 4D
Scale: Capital
Length: 220 meters
Skill: Capital ship piloting: Techno Union Starship Banking Clan Starship
Crew: 165
Crew Skill: Astrogation 3D, capital ship gunnery 3D+2, Craft: InterGalactic Banking Clan Starship
capital ship piloting 3D, capital ship shields 3D, capital Affiliation: Intergalactic Banking Clan
ship repair 3D, sensors 3D+1 Era: Rise of the Empire
Passengers: 600 droid troops Type: Space cruiser
Cargo Capacity: 130 metric tons Scale: Capital
Consumables: 4 months Length: 235 meters
Skill: Capital ship piloting: IBC Starship
Crew: 120
Crew Skill: Astrogation 3D, capital ship gunnery 3D+2,
capital ship piloting 3D, capital ship shields 3D, capital

238
ship repair 3D, sensors 3D+1 Hull: 3D+2
Passengers: 400 troops Shields: 3D+1
Cargo Capacity: 100 metric tons Sensors:
Consumables: 3 months Passive: 40/1D
Cost: Not available for Sale (estimated 2.64 million credits) Scan: 70/2D
Hyperdrive Multiplier: x2 Search: 100/3D
Hyperdrive Backup: x10 Focus: 4/3D+2
Nav Computer: Yes
Space: 5
Maneuverability: 1D
Hull: 3D+1
Shields: 1D+2
Sensors
Passive: 40/1D
Scan: 70/2D
Search: 100/3D Weapons:
Focus: 4/3D+2 2 Heavy Turbolaser Cannons (fire-linked)
Weapons: Fire Arc: Front
20 Turbolaser Cannons Crew: 35
Fire Arc: 1 battery front, 1 battery left, 1 battery right Skill: Capital ship gunnery
Crew: 2 Fire Control: 2D
Skill: Capital ship gunnery Space Range: 3-15/35/75
Fire Control: 2D+1 Damage: 11D
Space Range: 3-15/35/75 2 Heavy Ion Cannons (fire-linked)
Atmosphere Range: 6-30/70/150 km Fire Arc: Front
Damage: 6D Crew: 20
16 Point Defense Laser Cannons Skill: Capital ship gunnery
Fire Arc: 4 front, 6 left, 6 right Fire Control: 3D
Crew: 2 Space Range: 3-15/35/75
Scale: Starfighter Damage: 9D
Skill: Starship gunnery 26 Twin Turbolaser Cannons
Fire Control: 2D Fire Arc: 5 batteries left, 5 batteries right, 3 batteries rear
Space Range: 1-3/7/10 Crew: 2
Atmosphere Range: 100-300/700/1 km Skill: Capital ship gunnery
Damage: 4D Fire Control: 4D
3 Tractor Beam Projectors Space Range: 3-15/35/75
Fire Arc: 1 front, 1 left, 1 right Damage: 4D
Crew: 3 20 Light Turbolasers
Skill: Capital ship gunnery Fire Arc: 2 batteries front/left, 2 batteries front/right
Fire Control: 2D+2 (partial turrets)
Space Range: 1-5/15/30 Crew: 1
Atmosphere Range: 2-10/30/60 km Skill: Capital ship gunnery
Damage: 4D Fire Control: 4D
Space Range: 3-15/35/75
Damage: 2D
Banking Clan 38 Point-Defense Laser Cannons
Fire Arc: 4 batteries front, 5 batteries left, 5 batteries right,
Communications Frigate 5 batteries rear
Craft: Hoersch-Kessel Drive/Gwori Revolutionary Industries Crew: 1
Munificent-class Star Frigate Scale: Starfighter
Affiliation: Intergalactic Banking Clan Skill: Starship gunnery
Era: Rise of the Empire Fire Control: 4D
Source: Wizards Website Space Range: 1-3/10/20
Type: Communications frigate Damage: 2D
Scale: Capital Hyperwave Jammer
Length: 825 meters Fire Arc: All
Skill: Capital ship piloting Crew: 10
Crew: 200, gunners: 114, skeleton: 75/+15 Skill: Communications
Passengers: 150,000 (deactivated battle droids, no more Space Range: 3-15/35/75
than 2,000 can be activated on-board at once) Damage: The powerful communications arrays can also be
Cargo Capacity: 40,000 metric tons used to jam enemy craft in nearby space, causing a penalty
Consumables: 2 years on sensors and communications rolls (-2D for starfighters,
Cost: Not available for sale (valued at 57 millions) -1D+1 for space transports, -2 for capital ships). The same
Hyperdrive Multiplier: x1 penalty is applied to the fire control of any weapon fired at
Hyperdrive Backup: x10 the communications frigate (although fire control can’t be
Nav Computer: Yes reduced to less than 0D). The jammer is selective enough
Maneuverability: 2D not to affect friendly ships, but it isn’t powerful enough to
Space: 6 affect space stations.

239
Commerce Guild Support Ship

Craft: Hoersch-Kessel Drive/Free Dac Volunteers Recusant- Fire Arc: 1 battery front, 1 battery left, 1 battery right
class Light Destroyer Crew: 2
Affiliation: Commerce Guild Scale: Starfighter
Era: Rise of the Empire Skill: Starship gunnery
Source: Wizards Website Fire Control: 3D
Type: Light destroyer Space Range: 1-5/10/20
Scale: Capital Damage: 4D
Length: 1,187 meters 60 Point-Defense Laser Cannons
Skill: Capital ship piloting Fire Arc: 3 batteries front, 3 batteries left, 3 batteries right,
Crew: 300, gunners: 110, skeleton: 100/+15 3 batteries rear
Passengers: 40,000 (deactivated battle droids, no more Crew: 1
than 3,000 can be activated on-board at once) Scale: Starfighter
Cargo Capacity: 10,000 metric tons Skill: Starship gunnery
Consumables: 2 years Fire Control: 4D
Cost: Not available for sale (valued at 61 millions) Space Range: 1-5/10/20
Hyperdrive Multiplier: x2 Damage: 2D
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+1 Trade Federation Cruiser
Space: 8
Craft: Free Dac Volunteers/Pammant Docks Providence-
Hull: 4D+1
class carrier/destroyer
Shields: 3D
Affiliation: Trade Federation
Sensors:
Era: Rise of the Empire
Passive: 30/1D
Source: Wizards Website
Scan: 60/2D
Type: Carrier/destroyer
Search: 90/3D+2
Scale: Capital
Focus: 6/4D
Length: 1,088 meters
Weapons:
Skill: Capital ship piloting
Prow Heavy Turbolaser Cannon
Crew: 600, gunners: 329, skeleton: 200/+15
Fire Arc: Front
Crew Skill: Astrogation 5D, capital ship piloting 4D+1,
Crew: 30
capital ship gunnery 4D+1
Skill: Capital ship gunnery
Passengers: 1.5 million (deactivated battle droids, no more
Fire Control: 4D
than 6,000 can be activated on-board at once)
Space Range: 3-15/35/75
Cargo Capacity: 50,000 metric tons, 160 MTTs and 280
Damage: 10D
assorted droid armored vehicles
10 Heavy Turbolaser Cannons
Consumables: 4 years
Fire Arc: 6 turret, 2 front, 2 rear
Cost: Not available for sale (valued at 125 millions)
Crew: 4
Hyperdrive Multiplier: x1.5
Skill: Capital ship gunnery
Hyperdrive Backup: x15
Fire Control: 3D
Nav Computer: Yes
Space Range: 3-15/35/75
Maneuverability: 1D+1
Damage: 7D
Space: 8
5 Turbolaser Cannons
Atmosphere: 365; 1,050 kmh
Fire Arc: 2 left, 2 right, 1 rear
Hull: 6D
Crew: 2
Shields: 3D+2
Skill: Capital ship gunnery
Sensors:
Fire Control: 3D
Passive: 30/1D+1
Space Range: 1-5/15/30
Scan: 60/2D+1
Damage: 2D
Search: 90/3D+2
30 Dual Laser Cannons
Focus: 6/4D+2
Fire Arc: 1 battery front, 2 batteries left, 2 batteries right, 1
Weapons:
battery rear
14 Quad Turbolasers
Crew: 2
Fire Arc: 4 front, 5 left, 5 right
Scale: Starfighter
Crew: 4
Skill: Starship gunnery
Skill: Capital ship gunnery
Fire Control: 2D
Fire Control: 4D
Space Range: 1-5/10/20
Space Range: 3-15/35/75
Damage: 5D
Atmosphere Range: 6-30/70/150 km
12 Dual Light Laser Cannons
Damage: 6D

240
34 Dual Laser Cannons Crew: 2
Fire Arc: 6 batteries turret, 2 batteries front, 4 batteries left, Scale: Starfighter
4 batteries right, 1 battery rear Skill: Starship gunnery
Crew: 2 Fire Control: 4D
Scale: Starfighter Space Range: 1-5/10/20
Skill: Starship gunnery Atmosphere Range: 100-500/1/2 km
Fire Control: 4D Damage: 3D
Space Range: 1-5/10/20 8 Tractor Beam Projectors
Atmosphere Range: 100-500/1/2 km Fire Arc: 4 left, 4 right
Damage: 5D Crew: 3
2 Heavy Ion Cannons (fire-linked) Skill: Capital ship gunnery
Fire Arc: Front Fire Control: 3D
Crew: 3 Space Range: 1-5/15/30
Skill: Capital ship gunnery Atmosphere Range: 2-10/30/60 km
Fire Control: 4D Damage: 4D
Space Range: 3-15/35/75 102 Proton Torpedo Tubes (16 torpedoes each)
Atmosphere Range: 6-30/70/150 km Fire Arc: Turret
Damage: 4D Crew: 2
12 Point-Defense Ion Cannons Skill: Capital ship gunnery
Fire Arc: 2 batteries left, 2 batteries right Fire Control: 2D
Space Range: 5-20/50/110
Atmosphere Range: 5-50/100/300 km
Damage: 9D
Starfighter Complement: 120 Tri-fighters, 120 “Vulture”
droid starfighters

241
Imperial
24 Point Laser Cannons
Fire Arc: 2 batteries front, 2 batteries left, 2 batteries right
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D+1

Acclamator Assault Ship


Venator Star Destroyer
Craft: Kuat Drive Yards Venator-class Star Destroyer
Affiliation: Old Republic / Empire
Era: Rise of the Empire
Source: Wizards Website
Type: Star destroyer
Scale: Capital
Length: 1,137 meters
Skill: Capital ship piloting: Star Destroyer
Crew: 7,400, gunners: 124, skeleton 3,025/+15
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D+2,
capital ship piloting 5D, capital ship shields 4D, sensors
3D+2
Passengers: 2,000 (troops)
Cargo Capacity: 20,000 metric tons, 40 LAAT/I gunships,
Craft: Rothana Heavy Engineering Acclamator-class and 24 heavy walkers of various makes
Military Transport Consumables: 2 years
Affiliation: Old Republic / Empire Cost: Not available for sale (valued at 59 millions)
Era: Rise of the Empire Hyperdrive Multiplier: x1
Source: d20 Core Rulebook (page 234) Hyperdrive Backup: x15
Type: Assault ship Nav Computer: Yes
Scale: Capital Maneuverability: 1D+1
Length: 752 meters Space: 6
Skill: Capital ship piloting: Acclamator-class Atmosphere: 340; 975 kmh
Crew: 700 Hull: 5D+1
Crew Skill: All skills typically at 4D Shields: 3D+1
Passengers: 16,000 (troops) Sensors:
Cargo Capacity: 2,000 metric tons Passive 40/1D
Consumables: 20 days Scan 70/2D
Cost: 29 million (new), 19 million (used) Search 150/3D
Hyperdrive Multiplier: x2 Focus 4/3D+2
Hyperdrive Backupp: x10 Weapons:
Nav Computer: Yes 8 Heavy Turbolasers
Space: 6 Fire Arc: 1 battery front/right, 1 battery front/left (partial
Atmosphere: 330; 950 kmh turrets)
Hull: 3D+1 Crew: 5
Shields: 2D+1 Skill: Capital ship gunnery
Sensors: Fire Control: 3D
Passive: 40/1D Space Range: 3-15/35/75
Scan: 70/2D Atmosphere Range: 6-30/70/150 km
Search: 150/3D Damage: 6D+1
Focus: 4/3D+2 2 Medium Dual Turbolasers
Weapons: Fire Arc: 1 front/left, 1 front/right (partial turrets)
12 Turbo Quadlasers Crew: 3
Fire Arc: Partial Turret (6 front/left, 6 front/right) Skill: Capital ship gunnery
Skill: Capital ship gunnery Fire Control: 5D
Fire Control: 2D Space Range: 3-15/35/75
Space Range: 3-15/35/75 Atmosphere Range:
Atmosphere Range: 6-30/70/15 0km 6-30/70/150 km
Damage: 6D Damage: 5D
4 Assault Concussion Missile Tubes (20 missiles each)
Fire Arc: Front
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D

242
26 Point-Defense Laser Cannons
Fire Arc: 12 front, 6 left, 6 right, 2 rear
X-Q1 Patrol Craft
Crew: 3 Craft: Loronar X-Q1 Patrol Craft
Scale: Starfighter Affiliation: Empire / General
Skill: Starship gunnery Era: Rise of the Empire
Fire Control: 3D Type: Patrol craft
Space Range: 1-3/10/20 Scale: Capital
Atmosphere Range: 400-1/5/10 km Length: 80 meters
Damage: 3D Skill: Capital ship piloting: Patrol craft
6 Tractor Beam Projectors Crew: 6, gunners: 4, skeleton 3/+10
Fire Arc: 4 front, 1 left, 1 right Crew Skill: Capital ship piloting 5D, capital ship gunnery
Crew: 3 5D, capital ship shields 4D, sensors 3D+2
Skill: Capital ship gunnery Passengers: 16 (troops)
Fire Control: 2D Cargo Capacity: 300 metric tons
Space Range: 1-5/15/30 Consumables: 3 months
Atmosphere Range: 2-10/30/60 km Cost: Not available for sale
Damage: 5D Maneuverability: 2D+1
4 Proton Torpedo Tubes (16 torpedoes each) Space: 7
Fire Arc: Front Atmosphere: 350; 1,000 kmh
Crew: 3 Hull: 3D
Skill: Capital ship gunnery Shields: 3D
Fire Control: 2D Sensors:
Space Range: 2-12/30/60 Passive: 40/1D
Atmosphere Range: 4-24/60/120 km Scan: 80/1D+2
Damage: 9D Search: 130/2D+1
Starfighter Complement: 192 V-wings, 192 Eta-2 Actis Focus: 4/3D
interceptors, 36 ARC-170 Weapons:
2 Turbolaser Cannons
Fire Arc: Turret
Armed Cargo Barge Crew: 2
Craft: Kuat Drive Yards Cargo Barge Skill: Capital ship gunnery
Affiliation: Empire Fire Control: 2D
Era: Rise of the Empire Space Range: 3-15/35/75
Source: Death Star Technical Companion (page 94) Atmosphere: 6-30/70/150 km
Type: Armed cargo barge Damage: 4D
Scale: Capital
Length: 100 meters
Skill: Capital ship piloting
X-Q2 System Patrol Cruiser
Crew: 12, gunners: 2, skeleton 6/+10 Craft: Loronar Regulator X-Q2 System Patrol Cruiser
Crew Skill: Capital ship piloting, capital ship gunnery 3D Affiliation: Empire / General
Passengers: 10 Era: Rebellion
Cargo Capacity: 70,000 metric tons Source: The Far Orbit Project (page 82), Classic Campaigns
Consumables: 2 months (page 71)
Cost: 1.1 million (new), 500,000 (used) Type: Inter-system patrol/customs cruiser
Hyperdrive Multiplier: x3 Scale: Capital
Hyperdrive Backup: x20 Length: 150 meters
Nav Computer: Yes Skill: Capital ship piloting: X-Q2
Maneuverability: 0D Crew: 9, gunners: 5, skeleton: 5/+15
Space: 2 Crew Skill: Astrogation 5D, capital ship gunnery 5D, capital
Atmosphere: 225; 650 kmh ship piloting 4D+2, capital ship shields 4D+2
Hull: 2D Passengers: 15
Shields: 0D Cargo Capacity: 500 metric tons
Sensors: Consumables: 3 months
Passive: 20/0D Cost: Not available for sale
Scan: 30/1D Maneuverability: 2D+2
Search: 40/2D Space: 7
Focus: 2/2D+2 Atmosphere: 350; 1,000 kmh
Weapons: Hull: 4D
2 Twin Laser Cannons Shields: 2D+2
Fire Arc: Turret Sensors:
Crew: 1 Passive: 40/1D
Skill: Capital ship gunnery Scan: 80/2D
Fire Control: 1D Search: 100/3D
Space Range: 1-3/12/25 Focus: 5/4D
Atmosphere: 100-300/1.2/2.5 km Weapons:
Damage: 2D 5 Laser Cannons
Fire Arc: 1 front, 1 left, 1 right, 1 back, 1 turret

243
Skill: Capital ship gunnery
Fire Control: 2D+2
Tartan Patrol Cruiser
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D

System Patrol Craft

Craft: Damorian Manufacturing Corporation Tartan


Cruiser
Affiliation: Empire
Era: Rise of the Empire
Type: Anti-starfighter patrol cruiser
Scale: Capital
Length: 600 meters
Skill: Capital ship piloting
Crew: 1,800, gunners: 20, skeleton: 1,000/+5
Passengers: 100 (troops)
Cargo Capacity: 4,000 metric tons
Consumables: 6 months
Cost: Not available for sale
Craft: Sienar Fleet Systems IPV 1 Maneuverability: 2D
Affiliation: Empire / General Space: 7
Era: Rise of the Empire Atmosphere: 350; 1,000 kmh
Source: Imperial Sourcebook (pages 51), Pirates & Privateers Hull: 5D
(page 74), Dark Force Rising Sourcebook (page 140), The Shields: 1D
Thrawn Trilogy Sourcebook (page 222), Flashpoint! Brak Sensors:
Sector (pages 30-31), Starships of the Galaxy (pages 102- Passive: 40/1D
103) Scan: 80/1D+1
Type: Inter-system patrol/customs craft Search: 120/2D
Scale: Capital Focus: 5/3D
Length: 120 meters Weapons:
Skill: Capital ship piloting: IPV 1 20 Laser Cannons
Crew: 4, gunners: 8, skeleton: 3/+5 Fire Arc: 10 left, 10 right
Crew Skill: Capital ship gunnery 4D, capital ship piloting Crew: 1
5D, capital ship shields 4D, sensors 3D Scale: Starfighter
Passengers: 10 (troops) Skill: Starship gunnery
Cargo Capacity: 200 metric tons Fire Control: 3D
Consumables: 3 months Space Range: 1-3/12/25
Cost: Not available for sale Atmosphere Range: 2-6/24/50 km
Maneuverability: 2D+1 Damage: 7D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 3D+1 Broadside Missile Cruiser
Shields: 3D Craft: Kuat Drive Yards’ Broadside Missile Cruiser
Sensors: Affiliation: Empire
Passive: 40/1D Era: Rise of the Empire
Scan: 80/1D+2 Type: Heavy Long range missile assault cruiser
Search: 130/2D
Focus: 4/3D
Weapons:
4 Turbolaser Cannons
Fire Arc: Turret
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 4D

244
Scale: Capital Focus: 6/3D+2
Length: 500 meters Weapons:
Skill: Capital ship piloting: Broadside Cruiser 8 Heavy Turbolasers
Crew: 860, gunners: 44, skeleton: 530/+10 Fire Arc: 2 front, 3 left, 3 right
Passengers: 200 (troops) Crew: 2
Cargo Capacity: 800 metric tons Skill: Capital ship gunnery
Consumables: 2 years Fire Control: 2D
Cost: Not available for sale Space Range: 3-15/35/75
Hyperdrive Multiplier: x2 Atmosphere Range: 6-30/70/150 km
Hyperdrive Backup: x12 Damage: 7D
Nav Computer: Yes 6 Laser Cannons
Maneuverability: 1D Fire Arc: 2 front, 2 left, 2 right
Space: 4 Crew: 1
Hull: 3D Skill: Capital ship gunnery
Shields: 2D Fire Control: 3D
Sensors: Space Range: 1-3/12/25
Passive: 30/+2 Atmosphere Range: 2-10/30/60 km
Scan: 50/2D Damage: 2D
Search: 140/2D+1 2 Tractor Beam Projectors
Focus: 4/3D Fire Arc: Front
Weapons: Crew: 4
40 Concussion Missile Launchers Skill: Capital ship gunnery
Fire Arc: 10 front, 10 left, 10 right, 10 back Fire Control: 2D
Crew: 1 Space Range: 1-5/15/30
Skill: Capital ship gunnery Atmosphere Range: 2-10/30/60 km
Fire Control: 2D Damage: 4D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D Carrack Light Cruiser
2 Turbolasers
Fire Arc: 1 left, 1 right
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D

Bayonet Cruiser
Craft: Sienar Fleet Systems’ Bayonet-class Cruiser
Affiliation: Empire
Era: Rise of the Empire
Source: Planets Collection (page 103)
Type: Light cruiser Craft: Damorian Manufacturing’s Carrack-class light
Scale: Capital cruiser
Length: 200 meters Affiliation: Empire
Skill: Capital ship piloting: Bayonet Era: Rise of the Empire
Crew: 120, gunners: 30, skeleton: 40/+10 Source: Imperial Sourcebook (pages 57-58), Heir to the
Crew Skill: Astrogation 5D, capital ship gunnery 4D, capital Empire Sourcebook (pages 120-121), The Thrawn Trilogy
ship piloting 4D+1, capital ship shields 4D, sensors 4D+1 Sourcebook (page 214), Starships of the Galaxy (pages 89-
Passengers: 48 (troops) 90), The Essential Guide to Vehicles and Vessels (pages
Cargo Capacity: 3,500 metric tons 16-17)
Consumables: 1 year Type: Light cruiser
Cost: 5 million (new), 2.3 million (used) Scale: Capital
Hyperdrive Multiplier: x1 Length: 350 meters
Hyperdrive Backup: x10 Skill: Capital ship piloting: Carrack
Nav Computer: Yes Crew: 1,007, gunners: 85, skeleton: 500/+10
Maneuverability: 2D Crew Skill: Astrogation 3D+2, capital ship gunnery 4D+2,
Space: 8 capital ship piloting 4D+1, capital ship shields 4D, sensors
Atmosphere: 175; 500 kmh 4D+1
Hull: 4D Passengers: 142 (troops)
Shields: 2D+2 Cargo Capacity: 3,500 metric tons
Sensors: Consumables: 1 year
Passive: 40/1D Cost: Not available for sale
Scan: 80/3D Hyperdrive Multiplier: x1
Search: 160/4D Hyperdrive Backup: x12

245
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Hull: 5D
Shields: 2D+2
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 100/2D
Focus: 4/3D
Weapons:
10 Heavy Turbolasers
Fire Arc: 2 front, 3 left, 3 right, 2 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D
20 Laser Cannons
Fire Arc: 5 front, 5 left, 5 right, 5 back
Crew: 2
Hull: 4D
Skill: Capital ship gunnery
Shields: 3D+1
Fire Control: 3D
Sensors:
Space Range: 1-3/12/25
Passive 40/1D
Atmosphere Range: 2-6/24/50 km
Scan 70/2D
Damage: 2D
Search 150/3D
5 Tractor Beam Projectors
Focus 4/3D+2
Fire Arc: 1 front, 2 left, 2 right
Weapons:
Crew: 3
10 Quad Turbolaser Batteries
Skill: Capital ship gunnery
Fire Arc: 5 left, 5 right
Fire Control: 2D
Crew: 5
Space Range: 1-5/15/30
Skill: Capital ship gunnery
Atmosphere Range: 2-10/30/60 km
Fire Control: 4D
Damage: 4D
Space Range: 3-15/35/75
Starfighter Complement: 4 recon fighters
Atmosphere Range: 6-30/70/150 km
Damage: 5D
Victory Star Destroyer 40 Double Turbolaser Batteries
Fire Arc: 10 front, 15 left, 15 right
Craft: Rendili Star Drive’s Victory I Crew: 3
Affiliation: Empire / General Skill: Capital ship gunnery
Era: Rise of the Empire Fire Control: 3D
Source: Imperial Sourcebook (pages 59-60), The Star Space Range: 3-15/35/75
Wars Sourcebook (pages 32-34), Han Solo and the Atmosphere Range: 6-30/70/150 km
Corporate Sector Sourcebook (pages 91-92), Dark Force Damage: 2D+2
Rising Sourcebook (pages 141-142), The Thrawn Trilogy 80 Concussion Missile Launchers
Sourcebook (page 223), Starships of the Galaxy (page 103), Fire Arc: 20 front, 20 left, 20 right, 20 back
The Essential Guide to Vehicles and Vessels (pages 188- Crew: 2
189) Skill: Capital ship gunnery
Type: Victory-class Star Destroyer Fire Control: 2D
Scale: Capital Space Range: 2-12/30/60
Length: 900 meters Atmosphere Range: 4-24/60/120 km
Skill: Capital ship piloting: Star Destroyer Damage: 9D
Crew: 4,798, gunners: 402, skeleton 1,785/+15 10 Tractor Beam Projectors
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D+2, Fire Arc: 6 front, 2 left, 2 right
capital ship piloting 5D, capital ship shields 4D, sensors Crew: 2 (2), 4 (2), 10 (6)
3D+2 Skill: Capital ship gunnery
Passengers: 2,040 (troops) Fire Control: 4D
Cargo Capacity: 8,100 metric tons Space Range: 1-5/15/30
Consumables: 4 years Atmosphere Range: 2-10/30/60 km
Cost: Not available for sale Damage: 5D
Hyperdrive Multiplier: x1 Starfighter Complement: 2 squadrons
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh

246
247
Victory II Star Destroyer Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D
10 Tractor Beam Projectors
Fire Arc: 6 front, 2 left, 2 right
Crew: 2 (2), 4 (2), 10 (6)
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D
Starfighter Complement: 2 squadrons

Vindicator Heavy Cruiser

Craft: Rendili StarDrive’s Victory II


Affiliation: Empire / General
Era: Rise of the Empire
Source: Imperial Sourcebook (pages 60-61), Starships of
the Galaxy (pages 103)
Type: Victory-class Star Destroyer
Scale: Capital
Length: 900 meters
Skill: Capital ship piloting: Star Destroyer
Crew: 5,881, gunners: 226, skeleton: 2,100/+10
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D+2,
capital ship piloting 5D, capital ship shields 4D, sensors
3D+2 Craft: Sienar Fleet Systems Vindicator-class Heavy Cruiser
Passengers: 1,600 (troops) Affiliation: Empire / General
Cargo Capacity: 8,100 metric tons Era: Rise of the Empire
Consumables: 4 years Source: Starships of the Galaxy (pages 99-100)
Cost: Not available for sale Type: Vindicator-class heavy cruiser
Hyperdrive Multiplier: x1 Scale: Capital
Hyperdrive Backup: x15 Length: 600 meters
Nav Computer: Yes Skill: Capital ship piloting: Vindicator
Maneuverability: 1D Crew: 2,551
Space: 6 Crew Skill: Varies, typically 4D in all applicable skills
Hull: 4D+2 Passengers: 400 (troops)
Shields: 3D Cargo Capacity: 8,000 metric tons
Sensors: Consumables: 1.5 years
Passive: 40/1D Cost: Not available for sale (43 million estimated)
Scan: 70/2D Hyperdrive Multiplier: x2
Search: 150/3D Hyperdrive Backup: x8
Focus: 4/3D+2 Nav Computer: Yes
Weapons: Maneuverability: 1D
20 Turbolaser Batteries Space: 6
Fire Arc: 10 front, 5 left, 5 right Hull: 6D
Crew: 3 Shields: 3D
Skill: Capital ship gunnery Sensors:
Fire Control: 1D Passive: 30/1D
Space Range: 3-15/35/75 Scan: 75/2D
Atmosphere Range: 6-30/70/150 km Search: 150/3D
Damage: 7D Focus: 5/4D
20 Double Turbolaser Cannons Weapons:
Fire Arc: 5 front, 5 left, 5 right, 5 back 25 Light Turbolasers
Crew: 3 Fire Arc: 2 batteries front, 1 battery right, 1 battery left, 1
Skill: Capital ship gunnery battery rear
Fire Control: 2D Skill: Capital ship gunnery
Space Range: 3-15/35/75 Fire Control: 3D
Atmosphere Range: 6-30/70/150 km Space Range: 3-15/35/75
Damage: 5D Atmosphere Range: 6-30/70/150 km
10 Ion Cannons Damage: 4D
Fire Arc: 2 front, 3 left, 3 right, 2 back 20 Light Turbo Quadlasers
Crew: 2 (2), 3 (2), 4 (6) Fire Arc: 2 batteries front, 1 battery right, 1 battery left, 1

248
battery rear Hyperdrive Multiplier: x2
Skill: Capital ship gunnery Hyperdrive Backup: x8
Fire Control: 2D Nav Computer: Yes
Space Range: 1-3/12/25 Maneuverability: 1D
Atmosphere Range: 100-300/1.2/2.5 km Space: 6
Damage: 4D Hull: 7D
10 Point-Defense Lasers Shields: 3D
Fire Arc: 2 front, 3 right, 3 left, 2 rear Sensors:
Scale: Starfighter assive: 50/1D
Skill: Starship gunnery Scan: 100/3D
Fire Control: 4D Search: 200/4D
Space Range: 1-3/12/25 Focus: 6/4D+2
Atmosphere Range: 100-300/1.2/2.5 km Weapons:
Damage: 4D 60 Turbolaser Batteries
20 Light Ion Cannons Fire Arc: 20 front, 20 left, 20 right
Fire Arc: 2 batteries front, 1 battery right, 1 battery left, 1 Crew: 1 (20), 2 (40)
battery rear Skill: Capital ship gunnery
Skill: Capital ship gunnery Fire Control: 4D
Fire Control: 2D Space Range: 3-15/35/75
Space Range: 1-5/15/30 Atmosphere Range: 6-30/70/150 km
Atmosphere Range: 2-10/30/60 km Damage: 5D
Damage: 3D+2 60 Ion Cannons
3 Tractor Beam Projectors Fire Arc: 20 front, 15 left, 15 right, 10 back
Fire Arc: 1 front, 1 right, 1 left Crew: 1 (15), 2 (45)
Skill: Capital ship gunnery Skill: Capital ship gunnery
Fire Control: 1D Fire Control: 2D+2
Space Range: 1-5/15/30 Space Range: 1-10/25/50
Atmosphere Range: 1-5/15/30 km Atmosphere Range: 2-20/50/100 km
Damage: 4D Damage: 3D
10 Tractor Beam Projectors
Fire Arc: 6 front, 2 left, 2 right
Star Destroyer Crew: 1 (2), 4 (2), 10 (6)
Skill: Capital ship gunnery
Craft: Kuat Drive Yards’ Imperial I Star Destroyer
Fire Control: 4D
Affiliation: Empire
Space Range: 1-5/15/30
Era: Rise of the Empire
Atmosphere Range: 2-10/30/60 km
Source: Core Rulebook (page 252), Imperial Sourcebook
Damage: 6D
(pages 61-62), Star Wars Trilogy Sourcebook SE (pages 138-
Starfighter Complement: 72 TIE starfighters
139), The Star Wars Sourcebook (pages 34-36), Heir to the
Ground/Air Complement: 20 AT-ATs and 30 AT-STs
Empire Sourcebook (pages 128-129), The Thrawn Trilogy
Sourcebook (page 219), The Essential Guide to Vehicles
and Vessels (pages 80-81)
Type: Star Destroyer
Star Destroyer II
Scale: Capital Craft: Kuat Drive Yards’ Imperial II Star Destroyer
Length: 1,600 meters Affiliation: Empire
Skill: Capital ship piloting: Star Destroyer Era: Rebellion
Crew: 36,810, gunners: 275, skeleton: 5,000/+20 Source: Imperial Sourcebook (page 62), Starships of the
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, Galaxy (page 97)
capital ship piloting 5D+1, capital ship shields 4D+1, Type: Star Destroyer
sensors 4D Scale: Capital
Passengers: 9,700(troops) Length: 1,600 meters
Cargo Capacity: 36,000 metric tons Skill: Capital ship piloting: Star Destroyer
Consumables: 6 years Crew: 36,755, gunners: 330, skeleton 5,000 /+10

249
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2,
capital ship piloting 5D+1, capital ship shields 4D+1,
sensors 4D
Passengers: 9,700 (troops)
Cargo Capacity: 36,000 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Hull: 7D+1
Shields: 2D+2
Sensors:
Passive: 50/1D
Scan: 100/3D
Search: 200/4D
Focus: 6/4D+1
Weapons:
50 Heavy Turbolaser Batteries
Fire Arc: 20 front, 15 left, 15 right
Crew: 1 (20), 2 (30)
Skill: Capital ship gunnery
Fire Control: 0D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 10D
50 Heavy Turbolaser Cannons
Fire Arc: 20 front, 10 left, 10 right, 10 back
Crew: 3
Skill: Capital ship gunnery

250
Scale: Capital
Length: 1,600 meters
Skill: Capital ship piloting: Star Destroyer
Crew: 5,005, gunners: 263, skeleton: 681
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2,
capital ship piloting 5D+1, capital ship shields 4D+1,
sensors 4D
Passengers: 10,000 (troops)
Cargo Capacity: 40,000
Consumables: 7 years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x5
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Hull: 8D
Shields: 5D, backup: 4D

Fire Control: 1D Sensors:


Space Range: 3-15/35/75 Passive: 50/1D
Atmosphere Range: 6-30/70/150 km Scan: 100/3D+2
Damage: 7D Search: 200/4D+1
20 Ion Cannons Focus: 6/5D
Fire Arc: 10 front, 5 left, 5 right Weapons:
Crew: 1 (10), 2 (10) 36 Double Turbolaser Cannons
Skill: Capital ship gunnery Fire Arc: 9 front, 9 left, 9 right, 9 back
Fire Control: 4D Crew: 1
Space Range: 1-10/25/50 Skill: Capital ship gunnery
Atmosphere Range: 2-20/50/100 km Scale: Starfighter
Damage: 4D Fire Control: 3D
10 Tractor Beam Projectors Space Range: 3-15/35/75
Fire Arc: 6 front, 2 left, 2 right Atmosphere Range: 6-30/70/150 km
Crew: 1 (2), 4 (2), 10 (6) Damage: 6D
Skill: Capital ship gunnery 30 Turbolaser Batteries
Fire Control: 4D Fire Arc: 6 front, 5 left, 5 right
Space Range: 1-5/15/30 Crew: 1 (15), 2 (15)
Atmosphere Range: 2-10/30/60 km Skill: Capital ship gunnery
Damage: 6D Fire Control: 4D
Starfighter Complement: 36 TIE/ln, 12 TIE Interceptors, Space Range: 3-15/36/75
12 TIE Bombers, 8 TIE/rc, 4 TIE/fc, 1 Assault Shuttle Atmosphere Range: 6-15/72/150km
Ground/Air Complement: 20 AT-ATs, 30 AT-STs Damage: 6D
20 Heavy Turbolaser Cannons
Fire Arc: 5 front, 5 left, 5 right, 5 back
Star Destroyer III Crew: 2
Skill: Capital ship gunnery
Craft: Kuat Drive Yards’ Imperial III Star Destroyer Fire Control: 1D
Affiliation: Empire Space Range: 5-20/40/60
Era: New Republic Atmosphere Range: 10-20/80/120 km
Type: Star Destroyer Damage: 10D

251
6 Concussion Missile Tubes Damage: 4D+2
Fire Arc: Front 2 Medium Ions Cannons
Crew: 1 Fire Arc: Turret
Skill: Capital ship gunnery Crew: 1
Fire Control: 2D Scale: Starfighter
Space Range: 2-12/30/60 Skill: Starship gunnery
Atmosphere Range: 200-1.2/3/6 km Fire Control: 3D
Damage: 9D Space Range: 1-3/7/36
50 Ion Cannons Atmosphere Range: 100-300/700/3.6 km
Fire Arc: 20 front, 15 left, 15 right, 10 back Damage: 4D
Crew: 1 (15), 2 (45)
Skill: Capital ship gunnery
Fire Control: 3D Lancer Frigate
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D+2
10 Tractor Beam Projectors
Fire Arc: 6 front, 2 left, 2 right
Crew: 1 (2), 4 (2), 10 (6)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D+2
Standard Fighter Complement:
24 TIE Interceptors, 12 A-9 Vigilance, 12 TIE Advanced, 12
Scimitar Assault Bombers, 12 TIE/rc, 12 TIE/D, 1 Assault
Craft: Kuat Drive Yard’s Lancer-class Frigate
Shuttle
Affiliation: Empire
Ground/Air Complement: 20 AT-ATs, 30 AT-STs
Era: Rebellion
Source: Imperial Sourcebook (page 55), Dark Force
Imperial Patrol Vessel/h Rising Sourcebook (pages 139-140), The Thrawn Trilogy
Sourcebook (page 220), The Essential Guide to Vehicles
Craft: Sienar Fleet Systems IPV/h and Vessels (pages 102-103)
Affiliation: Empire Type: Anti-Starfighter screening vessel
Era: Rebellion Scale: Capital
Type: Patrol vessel Length: 250 meters
Scale: Capital Skill: Capital ship piloting: Lancer
Length: 130 meters Crew: 810, gunners: 40, skeleton: 375/+10
Skill: Capital ship piloting: IPV/h Crew Skill: Astrogation 3D+2, capital ship piloting 3D+2,
Crew: 12, gunners: 10, skeleton 8/+10 capital ship shields 4D, starship gunnery 4D
Crew Skill: Capital ship piloting 5D, capital ship gunnery Passengers: 40 (troops)
4D+1, starship gunnery 5D Cargo Capacity: 300 metric tons
Passengers: 20 (troops), 2 (pilots) Consumables: 1 week
Cargo Capacity: 250 metric tons Cost: Not available for sale
Consumables: 3 months Hyperdrive Multiplier: x2
Cost: Not available for sale Hyperdrive Backup: x15
Hyperdrive Multiplier: x1 Nav Computer: Yes
Hyperdrive Backup: x12 Maneuverability: 1D
Nav Computer: Yes Space: 4
Maneuverability: 2D (1D with TIE hangar attached) Hull: 4D
Space: 5 Shields: 2D+2
Atmosphere: 295; 850 kmh Sensors:
Hull: 3D+1 Passive: 35/1D
Shields: 3D Scan: 60/1D
Sensors: Search: 100/2D
Passive: 40/1D Focus: 3/2D+1
Scan: 80/1D+2 Weapons:
Search: 130/2D 20 Quad Laser Cannons
Focus: 4/2D+2 Fire Arc: 5 front, 5 left, 5 right, 5 back
Weapons: Crew: 1(5), 2(10), 3(5)
4 Turbolaser Cannons Scale: Starfighter
Fire Arc: Turret Skill: Starship gunnery
Crew: 2 Fire Control: 4D
Skill: Capital ship gunnery Space Range: 1-3/12/25
Fire Control: 2D Atmosphere Range: 100-300/1.2/2.5 km
Space Range: 3-15/35/75 Damage: 4D
Atmosphere: 6-30/70/150 km

252
Star Galleon

Source: Imperial Sourcebook (pages 54-55), Starships of


the Galaxy (page 96)
Type: Heavy Starfighter/shuttle carrier
Craft: Kuat Drive Yards’ Star Galleon Scale: Capital
Affiliation: Empire Length: 500 meters
Era: Rebellion Skill: Capital ship piloting: KDY Escort Carrier
Source: Imperial Sourcebook (pages 56-57), Pirates & Crew: 3,485, gunners: 20, skeleton: 1,500/+10
Privateers (page 70), Dark Force Rising Sourcebook (pages Crew Skill: Astrogation 3D+2, capital ship gunnery 4D,
140-141), The Thrawn Trilogy Sourcebook (page 222-223), capital ship piloting 4D+1, capital ship shields 3D+2,
Starships of the Galaxy (pages 98-99) sensors 3D+2
Type: Cargo / escort frigate Passengers: 800 (troops)
Scale: Capital Cargo Capacity: 500 metric tons
Length: 300 meters Consumables: 9 months
Skill: Capital ship piloting: Star Galleon Cost: Not available for sale
Crew: 130, gunners: 20, skeleton 50/+10 Hyperdrive Multiplier: x1
Crew Skill: Astrogation 3D, capital ship gunnery 4D, capital Hyperdrive Backup: x12
ship piloting 5D, capital ship shields 5D, sensors 3D Nav Computer: Yes
Passengers: 300 (troops) Maneuverability: 1D
Cargo Capacity: 100,000 metric tons Space: 4
Consumables: 6 months Hull: 7D+1
Hyperdrive: x2 Shields: 2D
Hyperdrive Backup: Yes Sensors:
Nav Computer: Yes Passive: 30/0D
Maneuverability: 1D Scan: 50/1D
Space: 3 Search: 100/2D
Hull: 5D+2 Focus: 4/3D
Shields: 2D Weapons:
Sensors: 10 Twin Laser Cannons
Passive: 15/1D Fire Arc: 2 front, 3 left, 3 right, 2 back
Scan: 45/1D+1 Crew: 2
Search: 90/2D Skill: Capital ship gunnery
Focus: 3/2D+1 Fire Control: 3D
Weapons: Space Range: 1-3/12/25
10 Turbolasers Atmosphere Range: 2-6/25/50 km
Fire Arc: 5 left, 5 right Damage: 3D
Crew: 1 (6), 2 (2), 3 (2) Starfighter Complement: 4 TIE/In squadrons, 1 TIE
Skill: Capital ship gunnery Interceptor squadron, 1 TIE Bomber squadron, 6 shuttles
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km Interdictor Cruiser
Damage: 4D
Craft: Sienar Fleet Systems’ Immobilizer 418
Concussion Missiles Launcher
Affiliation: Empire
Fire Arc: Front
Era: Rebellion
Crew: 4
Source: Imperial Sourcebook (pages 55-56), Heir to the
Skill: Capital ship gunnery
Empire Sourcebook (page 123-127), The Thrawn Trilogy
Fire Control: 5D
Sourcebook (pages 219-220), Wanted by Cracken (pages 17-
Space Range: 2-12/30/60
20), Starships of the Galaxy (pages 99-100), The Essential
Atmosphere Range: 200-1.2/3/6 km
Guide to Vehicles and Vessels (pages 86-87)
Damage: 5D
Type: Interdictor-class heavy cruiser
Scale: Capital
Escort Carrier Length: 600 meters
Skill: Capital ship piloting: Interdictor Cruiser
Craft: Kuat Drive Yards’ Escort Carrier Crew: 2,783, gunners: 24, skeleton: 1,500/+10
Affiliation: Empire Crew Skill: Astrogation 5D, capital ship gunnery 5D,
Era: Rebellion capital ship piloting 5D, capital ship shields 4D

253
Sourcebook (page 222)
Type: Strike-class medium
cruiser
Scale: Capital
Length: 450 meters
Skill: Capital ship piloting:
Strike-class cruiser
Crew: 1,972, gunners: 140,
skeleton: 800/+10
Crew Skill: Capital ship
gunnery 4D+2, capital ship
piloting 5D, capital ship
shields 3D+2
Passengers: 80 (troops) Passengers: 340 (troops)
Cargo Capacity: 5,500 metric tons Cargo Capacity: 6,000 metric tons
Consumables: 1.2 years Consumables: 1.5 years
Cost: Not available for sale Cost: Not available for sale
Hyperdrive Multiplier: x2 Hyperdrive Multiplier: x2
Hyperdrive Backup: x8 Hyperdrive Backup: x12
Nav Computer: Yes Nav Computer: Yes
Maneuverability: 1D Maneuverability: 2D
Space: 6 Space: 6
Hull: 5D Hull: 6D
Shields: 3D Shields: 2D+2
Sensors: Sensors:
Passive: 30/1D Passive: 30/0D
Scan: 75/2D Scan: 50/1D
Search: 150/3D Search: 100/2D
Focus: 5/4D Focus: 4/3D
Weapons: Weapons:
20 Laser Cannons 20 Turbolasers
Fire Arc: 10 front, 5 left, 5 right Fire Arc: 5 front, 5 left, 5 right, 5 back
Crew: 1 Crew: 2
Skill: Capital ship gunnery Skill: Capital ship gunnery
Fire Control: 2D Fire Control: 2D
Space Range: 1-3/12/25 Space Range: 3-15/35/75
Atmosphere Range: 2-6/24/50 km Atmosphere Range: 6-30/70/150 km
Damage: 4D Damage: 5D
4 Gravity Well Projector 10 Turbolaser Batteries
Fire Arc: Turret Fire Arc: 4 front, 3 left, 3 right
Crew: 1 Crew: 4
Skill: Capital ship gunnery Skill: Capital ship gunnery
Fire Control: 6D Fire Control: 1D
Space Range: 1-5/75/150 Space Range: 3-15/35/75
Damage: Blocks hyperspace travel Atmosphere Range: 6-30/70/150 km
Starfighter Complement: 2 squadrons Damage: 7D
10 Tractor Beam Projectors
Fire Arc: 2 front, 3 left, 3 right, 2 back
Strike Cruiser Crew: 3
Skill: Capital ship gunnery
Craft: Loronar Strike-class Cruiser
Fire Control: 2D
Affiliation: Empire / General / Rebel Alliance
Space Range: 1-5/15/30
Era: Rebellion
Atmosphere Range: 1-5/15/30 km
Source: Imperial Sourcebook (pages 51-54), Heir to
Damage: 4D
the Empire Sourcebook (page 128), The Thrawn Trilogy
10 Ion Cannons
Fire Arc: 4 front, 3 left, 3 right
Crew: 3
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D
Starfighter Complement: 1 squadron
Ground/Air Complement: 1 At-AT, 2 AT-STs

254
Abolisher Cruiser

Craft: Sienar Fleet Systems’ Neutralizer 418


Affiliation: Empire Type: Cruiser
Era: Rebellion Scale: Capital
Type: Abolisher-class heavy cruiser Length: 1,040 meters
Scale: Capital Skill: Capital ship piloting: Liberator
Length: 600 meters Crew: 6,795, gunners: 244, skeleton: 2,265/+10
Skill: Capital ship piloting: Abolisher Cruiser Crew Skill: Varies
Crew: 2,799, gunners: 40, skeleton: 1,500 Passengers: 9,600 (troops)
Crew Skill: Astrogation 5D, capital ship gunnery 5D+2, Cargo Capacity: 15,000 metric tons
capital ship piloting 6D, capital ship shields 4D+1 Consumables: 5 months
Passengers: 80 (troops) Cost: Not available for sale
Cargo Capacity: 5,000 metric tons Hyperdrive Multiplier: x1
Consumables: 1.5 years Hyperdrive Backup: x10
Hyperdrive Multiplier: x1 Nav Computer: Yes
Hyperdrive Backup: x5 Maneuverability: 1D
Nav Computer: Yes Space: 7
Maneuverability: 2D+2 Atmosphere: 350; 1,000 kmh
Space: 7 Hull: 6D+2
Hull: 6D Shields: 3D+2
Shields: 3D Sensors:
Sensors: Passive: 50/1D
Passive: 30/1D Scan: 100/2D
Scan: 75/2D Search: 150/3D
Search: 150/3D Focus: 5/3D+2
Focus: 5/4D Weapons:
Weapons: 160 Heavy Turbolaser Batteries
15 Quad Laser Cannons Fire Arc: 30 front, 50 left, 50 right, 30 back
Fire Arc: 5 front, 5 left, 5 right Crew: 2
Crew: 1 Skill: Capital ship gunnery
Skill: Capital ship gunnery Fire Control: 2D
Fire Control: 2D Space Range: 3-15/35/75
Space Range: 1-3/12/25 Atmosphere Range: 6-30/70/150 km
Atmosphere Range: 2-6/24/50 km Damage: 10D
Damage: 5D 50 Ion Cannons
20 Turbolaser Cannons Fire Arc: 20 front, 10 left, 10 right, 10 back
Fire Arc: 5 front, 5 left, 5 right, 5 rear Crew: 1
Scale: Starfighter Skill: Capital ship gunnery
Crew: 1 Fire Control: 3D
Skill: Capital ship gunnery Space Range: 1-10/25/50
Fire Control: 3D Atmosphere Range: 2-20/50/100
Space Range: 3-15/35/75 Damage: 4D
Atmosphere Range: 6-30/70/150 km 6 Tractor Beam Projectors
Damage: 7D Fire Arc: 1 front, 2 left, 2 right, 1 back
5 Hyperspace Pulsemass Generators Crew: 6
Fire Arc: Turret Skill: Capital ship gunnery
Crew: 1 Fire Control: 3D
Skill: Capital ship gunnery Space Range: 1-5/15/30
Space Range: 1-5/75/150 Atmosphere Range: 2-10/30/60 km
Damage: Destroys any ship in hyperspace within range (see Damage: 4D
Imperial Sourcebook page 67 for details) 5 Concussion Missile Tubes
Starfighter Complement: 3 squadrons Fire Arc: Turret
Crew: 2
Skill: Capital ship gunnery
Liberator Cruiser Fire Control: 3D
Space Range: 2-12/30/60
Craft: SoroSuub Liberator Atmosphere Range: 200-1.2/3/6 km
Affiliation: Empire / New Republic Damage: 9D
Era: Rebellion

255
Torpedo Sphere

Fire Control: 2D
Craft: Loronar’s Torpedo Sphere Space Range: 2-12/30/60
Affiliation: Empire Atmosphere Range: 4-24/60/120 km
Era: Rebellion Damage: 9D against planetary shields, 4D against other
Source: Lords of the Expanse: Campaign Guide (pages 30- vessels
38), Imperial Sourcebook (pages 58-59), Starships of the
Galaxy (pages 109-110)
Type: Dedicated siege platform Super Star Destroyer
Scale: Capital
Craft: Kuat Drive Yards’ Executor-class Star Dreadnought
Length: 1,900 meters
Affiliation: Empire
Skill: Capital ship piloting: Torpedo Sphere
Era: Rebellion
Crew: 61,245, gunners: 2,030, skeleton: 20,415/+15
Source: Imperial Sourcebook (pages 62-63), Galaxy Guide
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D+2,
5: Return of the Jedi (page 51), Starships of the Galaxy
capital ship piloting 3D+2, capital ship shields 4D, sensors
(pages 105-106), The Essential Guide to Vehicles and
4D+1
Vessels (pages 54-55)
Passengers: 8,540 (troops)
Type: Executor-class Star Destroyer
Cargo Capacity: 3.8 million metric tons
Scale: Capital
Consumables: 4 years
Length: 19,000 meters
Hyperdrive Multiplier: x3
Skill: Capital ship piloting: Super Star Destroyer
Hyperdrive Backup: x18
Crew: 279,144, gunners: 1,590, skeleton: 50,000/+10
Nav Computer: Yes
Crew Skill: Astrogation 4D, capital ship gunnery 6D, capital
Space: 2
ship piloting 6D+2, capital ship shields 5D+2, sensors 5D
Hull: 9D+2
Passengers: 38,000 (troops)
Shields: 2D
Cargo Capacity: 250,000 metric tons
Sensors:
Consumables: 6 years
Passive: 50/1D
Hyperdrive Multiplier: x2
Scan: 75/3D
Hyperdrive Backup: x10
Search: 150/4D
Nav Computer: Yes
Focus: 5/4D+2
Space: 4
Weapons:
Hull: 10D
10 Turbolaser Batteries
Shields: 8D
Fire Arc: Front
Sensors:
Crew: 3
Passive: 75/1D+2
Skill: Capital ship gunnery
Scan: 150/3D+2
Fire Control: 0D
Search: 300/5D
Space Range: 3-15/35/75
Focus: 8/6D+2
Atmosphere Range: 6-30/70/150 km
Weapons:
Damage: 9D
250 Turbolaser Batteries
500 Proton Torpedo Tubes
Fire Arc: 100 front, 75 left, 75 right
Fire Arc: Front
Crew: 1 (100), 2 (150)
Crew: 4
Skill: Capital ship gunnery
Skill: Capital ship gunnery

256
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D
250 Heavy Turbolaser Batteries
Fire Arc: 100 front, 50 left, 50 right, 50 back
Crew: 2
Skill: Capital ship gunnery
Space Range: 5-20/40/60
Atmosphere Range: 10-20/80/120 km
Damage: 10D
250 Concussion Missile Tubes
Fire Arc: 50 front, 75 left, 75 right, 50 back
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D Cargo Capacity: 500 metric tons
Space Range: 2-5/30/60 Consumables: 2 years
Atmosphere Range: 4-24/60/120 km Cost: Not available for sale
Damage: 9D Hyperdrive Multiplier: x2
250 Ion Cannons Hyperdrive Backup: x12
Fire Arc: 100 front, 50 left, 50 right, 50 back Nav Computer: Yes
Crew: 1 (100), 2 (150) Maneuverability: 1D
Skill: Capital ship gunnery Space: 6
Fire Control: 4D Hull: 2D
Space Range: 1-10/25/50 Shields: 1D
Atmosphere Range: 2-50/50/100 km Sensors:
Damage: 4D Passive: 40/1D
40 Tractor Beam Projectors Scan: 70/2D
Fire Arc: 20 front, 10 left, 10 right Search: 150/3D
Crew: 1 Focus: 4/3D+2
Skill: Capital ship gunnery Weapons:
Fire Control: 4D 28 Turbolasers
Space Range: 1-5/15/30 Fire Arc: 10 front, 6 left, 6 right, 6 back
Atmosphere Range: 2-10/30/60 km Crew: 2
Damage: 9D Skill: Capital ship gunnery
100 Point Laser Cannon Batteries Fire Control: 2D
Fire Arc: 25 batteries each arc Space Range: 3-15/35/75
Scale: Starfighter Atmosphere Range: 6-30/70/150 km
Skill: Starship gunnery Damage: 4D
Fire Control: 4D 12 Ion Cannons
Space Range: 1-3/12/25 Fire Arc: 3 front, 3 left, 3 right, 3 back
Atmosphere Range: 100-300/1.2/2.5 km Crew: 2
Damage: 3D Skill: Capital ship gunnery
Starfighter Complement: Fire Control: 3D
Pre-Thrawn Empire: Space Range: 1-5/15/30
96 TIE/ln, 24 TIE Interceptors, 24 TIE Bombers Atmosphere Range: 2-10/30/60 km
Post-Thrawn Empire: Damage: 3D
60 TIE/ln, 48 TIE Interceptors, 24 Scimitar Assault
Bombers, 24 TIE Advanced, 12 TIE Bombers
Ground/Air Vehicle Complement: Modular Taskforce Cruiser
25 AT-AT, 50 AT-STs, 3 prefabricated garrison bases Craft: Tagge Industries Shipyards Ltd. Modular Taskforce
Cruiser
Affiliation: Empire
Class 1000 Cruiser Era: New Republic
Craft: KDY’s Class 1000 Cruiser Source: Dark Empire Sourcebook (pages 96-98)
Affiliation: Empire Type: Multi-task medium transport
Era: New Republic Scale: Capital
Source: Galaxy Guide 6: Tramp Freighter (pages 63-64) Length: 1,150 meters
Type: Light cruiser Skill: Capital ship piloting: taskforce cruiser
Scale: Capital Crew: Varies according to mission profile
Length: 300 meters Passengers: Varies according to mission profile
Skill: Capital ship piloting: Class 1000 cruiser Cargo Capacity: Varies according to mission profile
Crew: 580, gunners: 80, skeleton: 200/+10 Consumables: 6 months
Crew Skill: Astrogation 3D+2, capital ship gunnery 5D+2, Cost: 2.5 million (base cruiser), additional cost for
capital ship piloting 5D, capital ship shields 4D+2, sensors individual modules
4D+2 Hyperdrive Multiplier: x3
Passengers: 200(troops) Hyperdrive Backup: x7
Nav Computer: Yes

257
10,000 interrogation droids
Cost: 425,000 credits
Note: Holds 15,000 pre-fabricated disintegration chambers,
two garrison bases, an Orbital Data Net Eraser unit, probes
with sterilization spores, five cluster bombs with magnipulse
bombs, and a complete orbital nightcloak system.

Adz Patrol Destroyer

Maneuverability: 2D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D+1
Shields: 2D
Sensors: Craft: Imperial Adz-class Patrol Destroyer
Standard sensor suite; more advanced sensors can be Affiliation: Empire
installed as needed Era: New Republic
Passive: 40/1D Source: Cracken’s Threat Dossier (page 90)
Scan: 75/2D Type: Border patrol craft
Search: 150/3D Scale: Capital
Focus: 4/4D+2 Length: 150 meters
Weapons: Skill: Capital ship piloting
15 Medium Turbolasers Crew: 24, gunners: 12, skeleton: 6/+10
Fire Arc: 10 front, 5 back Crew Skill: Astrogation 3D, capital ship gunnery 4D+1,
Crew: 2 capital ship piloting 3D+2, capital ship shields 3D, sensors
Skill: Capital ship gunnery 3D+1
Fire Control: 3D Passengers: 8 (troopers), 4 (brig)
Space Range: 3-15/35/75 Cargo Capacity: 400 metric tons
Atmosphere Range: 6-30/70/150 km Consumables: 3 months
Damage: 5D Cost: Not available for sale
Hospital Module Hyperdrive Multiplier: x2
Crew: 225 doctors, 400 nurses, 1,500 emergency medical Hyperdrive Backup: x12, limited to four jumps
technicians, 1,000 medical droids Nav Computer: Yes
Passengers: 2,750(bacta tanks), 1,000(quarentine ward), Maneuverability: 2D
19,600(patients) Space: 7
Cargo Capacity: 5,000 metric tons Atmosphere: 350; 1,000 kmh
Cost: 750,000 credits Hull: 3D+2
Survey Module Shields: 3D
Crew: 2,000 scouts, 1,500 techs, 5,000 droids Sensors:
Cost: 1 million credits Passive: 40/1D
Sensors: Scan: 80/2D
Passive: 60/3D Search: 120/2D+2
Scan: 80/4D Focus: 4/3D+2
Search: 175/5D Weapons:
Focus: 6/5D+2 3 Quad Laser Cannon Batteries
Observation Module Fire Arc: Turret
Crew: 1,550 Intelligence officers and COM scan specialists Crew: 2
Cost: 6.3 million credits Skill: Capital ship gunnery
Sensors: Fire Control: 3D
Passive: 250/3D Space Range: 3-15/35/75
Scan: 800/4D Atmosphere Range: 6-30/70/150 km
Search: 1,500/5D Damage: 5D
Focus: 18/6D 3 Ion Cannon Batteries
Note: The ship has 12 TIE fighters for defense and 500 Fire Arc: Turret
probots and observation droids,. Crew: 2
Rescue Module Skill: Capital ship gunnery
Crew: 140 doctors, 2,130 techs Fire Control: 3D
Cargo Capacity: 40,000 metric tons Space Range: 1-10/25/50
Cost: 500,000 credits (plus parts) Atmosphere Range: 2-20/50/100 km
Inquisition Module Damage: 4D
Crew: 100 Inquisitors, 3,660 COMPForce/observation staff,

258
7 Laser Cannons
Imperial Patrol Frigate Fire Arc: 3 front, 2left, 2 right
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 2-6/24/50 km
Damage: 2D
3 Ion Cannons
Fire Arc: Front
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D
3 Ion Cannons
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D
2 Tractor Beam Projectors
Fire Arc: Front
Crew: 12
Craft: Modified KDY Escort Frigate Skill: Capital ship gunnery
Affiliation: Empire Fire Control: 2D
Era: New Republic Space Range: 1-5/15/30
Source: Cracken’s Threat Dossier Atmosphere Range: 2-10/30/60 km
Type: Deep space patrol vessel Damage: 4D
Scale: Capital Towed Sensor Array
Length: 300 meters Crew: 3
Skill: Capital ship piloting: Nebulon-B Passive: 100/1D
Crew: 458, gunners: 56 Scan: 200/2D
Crew Skill: Astrogation 3D, capital ship gunnery 4D+1, Search: 500/3D
capital ship piloting 3D+2, capital ship shields 3D, sensors Focus: 10/4D+2
3D+1, starship gunnery 4D+1; Tow crew: astrogation 4D,
towed array steering 4D, sensors 4D
Passengers: 40 Vibre Assault Cruiser
Cargo Capacity: 6,000 metric tons
Craft: Silviut Corporation Vibre-class Assault Cruiser
Consumables: 2 years
Affiliation: Empire
Cost: Not for sale
Era: New Republic
Hyperdrive Multiplier: x2
Source: The Jedi Academy Sourcebook (pages 130-132),
Hyperdrive Backup: x12
Pirates & Privateers (page 87), Starships of the Galaxy (page
Nav Computer: Yes
87)
Maneuverability: 1D
Type: Assault cruiser
Space: 4
Scale: Capital
Atmosphere: 280; 800 kmh
Length: 100 meters
Hull: 3D+2
Skill: Capital ship piloting: Vibre-class assault cruiser
Shields: 2D
Crew: 30, gunners: 15, skeleton: 10/+10
Sensors:
Passive: 40/0D
Scan: 75/1D
Search: 150/3D
Focus: 4/4D+2
Weapons:
9 Turbolaser Batteries
Fire Arc: 3 front, 3 left, 3 right
Crew: 1 (2), 2 (7)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 2-6/24/50 km
Damage: 4D

259
Crew Skill: Capital ship gunnery 4D, capital ship
piloting 5D, capital ship shields 3D+2, sensors 3D+1
Passengers: 60 (spacetroopers)
Cargo Capacity: 500 metric tons
Consumables: 5 months
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D+2
Maneuverability: 2D+1
Space: 6
Space: 7
Hull: 5D
Atmosphere: 350; 1,000 kmh
Shields: 3D
Hull: 3D
Sensors:
Shields: 4D+2
Passive: 50/1D
Sensors:
Scan: 100/3D
Passive: 40/1D
Search: 200/4D
Scan: 80/1D+2
Focus: 6/4D+2
Search: 130/2D
Weapons:
Focus: 4/3D
20 Turbolaser Batteries
Sensor Stealth: +2D to difficulty at ranges greater than 40
Fire Arc: 4 front, 3 left, 3 right
units
Crew: 1 or 2
Weapons:
Skill: Capital ship gunnery
4 Laser Cannons
Fire Control: 4D
Fire Arc: Turret
Space Range: 3-15/36/75
Crew: 1
Atmosphere Range: 6-15/72/150 km
Skill: Capital ship gunnery
Damage: 3D
Fire Control: 3D
10 Quad Laser Cannons
Space Range: 1-4/13/28
Fire Arc: 4 front, 4 left, 4 right, 2 back
Atmosphere Range: 100-400/1.3/2.8 km
Crew: 1 or 2
Damage: 4D
Skill: Capital ship gunnery
2 Tractor Beam Projectors
Fire Control: 2D
Fire Arc: 1 left, 1 right
Space Range: 3-15/36/75
Crew: 3
Atmosphere Range: 6-15/72/150 km
Skill: Capital ship gunnery
Damage: 4D
Fire Control: 4D
6 Ion Cannon Batteries
Space Range: 1-5/15/30
Fire Arc: 2 front, 1 left, 1 right, 2 back
Atmosphere Range: 100-500/1.5/3 km
Crew: 1 or 2
Damage: 5D+2
Skill: Capital ship gunnery
4 Ion Cannons
Fire Control: 3D
Fire Arc: 2 front, 1 left, 1 right
Space Range: 1-10/25/50
Crew: 2
Atmosphere Range: 2-20/50/100 km
Skill: Capital ship gunnery
Damage: 3D
Fire Control: 4D
4 Tractor Beam Projectors
Space Range: 1-5/15/30
Fire Arc: 2 front, 1 left, 1 right
Atmosphere Range: 2-10/30/60 km
Crew: 2
Damage: 4D
Skill: Capital ship gunnery
Fire Control: 2D+2
Enforcer Picket Cruiser Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Craft: Sienar/KDY Enforcer-class Picket Cruiser Damage: 4D
Affiliation: Empire Starfighter Complement: 2 squadrons
Era: New Republic
Source: Classic Adventures – Volume 4 (pages 101-102)
Type: Heavy cruiser “Broadsword”
Scale: Capital
Length: 600 meters Heavy Troop Transport
Skill: Capital ship piloting Craft: IMS’ AP-13A “Broadsword” Heavy Troop Transport
Crew: 3,000, gunners: 60, skeleton: 1,000/+10 Affiliation: Empire
Crew Skill: Astrogation 4D, capital ship gunnery 4D, capital Era: New Republic
ship piloting 5D, capital ship shields 4D, sensors 4D Type: Heavy troop transport
Passengers: 300 (troops) Scale: Capital
Cargo Capacity: 10,000 metric tons Length: 1,475 meters
Consumables: 2 years Skill: Capital ship piloting: “Broadsword”
Cost: Not available for sale Crew: 8,163, gunners: 53, skeleton 1,200/+20
Hyperdrive Multiplier: x2 Crew Skill: Astrogation 3D, Capital ship gunnery 5D,
Hyperdrive Backup: x10 Capital ship piloting 4D+1, Capital ship shields 3D+2,
Nav Computer: Yes Starship gunnery 3D, sensors 3D

260
Interdictor II Cruiser
Craft: Sienar Fleet Systems’ Immobilizer 419
Affiliation: Empire
Era: New Republic
Type: Interdictor II-class heavy cruiser
Scale: Capital
Length: 1,100 meters
Skill: Capital ship piloting: Interdictor II Cruiser
Crew: 32,411, gunners: 225, skeleton: 4,500/+15
Crew Skill: Astrogation 5D, capital ship gunnery 5D,
capital ship piloting 5D, capital ship shields 4D+1
Passengers: 2,200(Troops)
Cargo Capacity: 28,500 metric tons
Consumables: 5 years
Passengers: 10,000 (troops) Cost: Not available for sale
Cargo Capacity: 15,000 metric tons Hyperdrive Multiplier: x1
Consumables: 6 months Hyperdrive Backup: x6
Cost: Not Available For Sale Nav Computer: Yes
Hyperdrive Multiplier: x2 Maneuverability: 2D+1
Hyperdrive Backup: x10 Space: 5
Nav Computer: Yes Hull: 6D
Maneuverability: 1D+1 Shields: 4D+2
Space: 5 Sensors:
Hull: 6D Passive: 50/1D
Shields: 3D Scan: 75/3D
Sensors: Search: 150/4D
Passive: 45/1D Focus: 5/4D+2
Scan: 90/2D+1 Weapons:
Search: 150/3D+2 30 Turbolaser Batteries
Focus: 6/4D Fire Arc: 15 left,15 right
Weapons: Crew: 2
15 Turbolaser Batteries Skill: Capital ship gunnery
Fire Arc: 5 front, 5 left, 5 right Fire Control: 4D
Crew: 1 (5), 2 (10) Space Range: 3-15/36/75
Skill: Capital ship gunnery Atmosphere Range: 6-30/72/150 km
Fire Control: 3D Damage: 5D
Space Range: 3-15/35/75 10 Quad Laser Cannons
Atmosphere Range: 6-30/72/150 km Fire Arc: 10 front
Damage: 5D Crew: 1
10 Laser Cannons Skill: Capital ship gunnery
Fire Arc: Turret Fire Control: 3D
Crew: 2 Space Range: 1-3/12/25
Scale: Starfighter Atmosphere Range: 2-6/24/50 km
Skill: Starship gunnery Damage: 4D
Fire Control: 2D 5 Gravity Well Projectors
Space Range: 1-3/12/25 Fire Arc: Turret
Atmosphere Range: 2-6/24/50 km Crew: 1
Damage: 2D+2 Skill: Capital ship gunnery
4 Tractor Beam Projectors (one for each hangar) Fire Control: 7D+2
Fire Arc: 2 left, 2 right Space Range: 1-5/75/150/300
Crew: 2 Damage: Blocks hyperspace travel
Skill: Capital ship gunnery 10 Tractor Beam Projectors
Fire Control: 3D Fire Arc: 6 front, 2 left, 2 right
Space Range: 1-5/15/30 Crew: 2(2), 4(2), 10(6)
Atmosphere Range: 2-10/30/60 km Skill: Capital ship gunnery
Damage: 4D Fire Control: 4D
Starship Complement: 20 drop-ships, 4 modified TIE/rc, Space Range: 1-5/15/30
2 Lambda shuttles Atmosphere Range: 2-10/30/60 km
Damage: 6D
Starfighter Complement: Default arrangement is 24
TIE Interceptors and 12 TIE Bombers or Scimitar Assault
Bombers

261
Sovereign Star Destroyer Fire Control: 4D
Space Range: 3-15/36/75
Atmosphere Range: 600-1.5/7/15 km
Damage: 5D
75 Ion Cannons
Fire Arc: 25 front, 25 left, 25 right
Crew: 6
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D
100 Tractor Beam Emplacements
Fire Arc: 55 front, 20 left, 20 right, 5 back
Crew: 5
Skill: Capital ship gunnery
Craft: KDY’s Sovereign-class Super Star Destroyer Fire Control: 4D
Affiliation: Empire Space Range: 1-5/15/30
Era: New Republic Atmosphere Range: 2-10/30/60 km
Source: Dark Empire Sourcebook (page 93) Damage: 6D
Type: Super star destroyer 5 Gravity Well Projectors
Scale: Capital Fire Arc: 3 front, 1 left, 1 right
Length: 15,000 meters Crew: 10
Skill: Capital ship piloting Skill: Capital ship gunnery: gravity well projector
Crew: 601,670, gunners: 4,075, skeleton: 86,000/+10 Fire Control: 4D
Crew Skill: Astrogation 4D+1, capital ship gunnery 4D+1, Space Range: 1-5/15/30
capital ship piloting 4D, capital ship shields 4D, sensors Damage: Block hyperspace travel
3D+1 Starfighter Complement: 35 TIE Interceptor squadrons, 5
Passengers: 130,100 (troops) TIE Bomber squadrons
Cargo Capacity: 400,000 metric tons Ground/Air Vehicle Complement: 75 AT-ATs
Consumables: 5 years
Cost: Not available for sale
Hyperdrive Multiplier: x3
Hyperdrive Backup: x8
Eclipse Star Destroyer
Nav Computer: Yes Craft: KDY’s Eclipse-class Super Star Destroyer
Maneuverability: 1D Affiliation: Empire
Space: 3 Era: New Republic
Hull: 11D Source: Dark Empire Sourcebook (pages 91-93), The
Shields: 8D Essential Guide to Vehicles and Vessels (pages 46-47)
Sensors: Type: Super star destroyer
Passive: 250/2D Scale: Capital
Scan: 350/3D Length: 17,500 meters
Search: 500/4D Skill: Capital ship piloting: Super Star Destroyer
Focus: 70/5D Crew: 708,470, gunners: 4,175, skeleton: 88,500/+10
Weapons: Crew Skill: Astrogation 5D, capital ship gunnery 5D, capital
Axial Superlaser ship piloting 6D, capital ship shields 4D+2, sensors 4D+1
Fire Arc: Front Passengers: 150,000 (troops)
Crew: 75 Cargo Capacity: 600,000 metric tons
Scale: Death Star Consumables: 10 years
Skill: Capital ship piloting: superlaser Cost: Not available for sale
Fire Control: 5D Hyperdrive Multiplier: x2
Space Range: 5-25/75/150 Hyperdrive Backup: x6
Damage: Gradational output can fire once every minute Nav Computer: Yes
at minimum energy (1D damage). It can also build up a Maneuverability: 1D
charge of 1D per minute up to 8D. Current reactor can only Space: 4
generate 8D total per day. Hull: 15D+2
500 Heavy Laser Cannons Shields: 11D+1
Fire Arc: 200 front, 150 left, 150 right Sensors:
Crew: 4 Passive: 250/2D
Fire Control: 2D Scan: 350/3D
Space Range: 3-15/35/75 Search: 500/4D
Atmosphere Range: 6-15/72/150 km Focus: 75/5D
Damage: 8D Weapons:
500 Turbolaser Batteries Axial Superlaser
Fire Arc: 150 front, 125 left, 125 right, 100 back Fire Arc: Front
Crew: 2 Crew: 75
Scale: Starfighter Scale: Death Star
Skill: Starship gunnery Skill: Capital ship piloting: superlaser

262
Fire Control: 5D Skill: Capital ship gunnery
Space Range: 5-25/75/150 Fire Control: 2D+2
Damage: Gradational output can fire once every minute Space Range: 1-10/25/50
at minimum energy (1D damage). It can also build up a Atmosphere Range: 2-20/50/100 km
charge of 1D per minute up to 8D. Current reactor can only Damage: 3D
generate 11D total per day. 100 Tractor Beam Emplacements
550 Heavy Laser Cannons Fire Arc: 55 front, 20 left, 20 right, 5 back
Fire Arc: 200 front, 150 left, 150 right, 50 back Crew: 5
Crew: 4 Skill: Capital ship gunnery
Skill: Capital ship gunnery Fire Control: 4D
Fire Control: 2D Space Range: 1-5/15/30
Space Range: 3-15/35/75 Atmosphere Range: 2-10/30/60 km
Atmosphere Range: 6-15/72/150 km Damage: 6D
Damage: 8D 10 Gravity Well Projectors
500 Turbolaser Batteries Fire Arc: 3 front, 2 left, 2 right, 3 back
Fire Arc: 150 front, 125 left, 125 right, 100 back Crew: 10
Crew: 2 Skill: Capital ship gunnery: gravity well projector
Scale: Starfighter Fire Control: 4D
Skill: Starship gunnery Space Range: 1-5/15/30
Fire Control: 4D Damage: Blocks hyperspace travel
Space Range: 3-15/36/75 Starfighter Complement: 50 TIE Interceptor squadrons, 8
Atmosphere Range: 600-1.5/7/15 km TIE Bomber squadrons
Damage: 5D Ground/Air Complement: Imperial Royal Guards legion,
75 Ion Cannons COMPForce Assault Battalion, 5 prefabricated garrison
Fire Arc: 25 front, 25 left, 25 right bases, 100 AT-ATs
Crew: 4

263
Alliance
Medical Frigate
Craft: Modified Nebulon-B Frigate five operating theaters equipped to handle everything from
Affiliation: Rebel Alliance microsurgery to prosthetic replacement to childbirth.
Era: Rebellion
Source: Rebel Alliance Sourcebook (page 138)
Type: Escort starship Mon Calamari Escort Frigate
Scale: Capital Craft: Mon Calamari MCE-10 Escort Frigate
Length: 300 meters Affiliation: Rebel Alliance
Skill: Capital ship piloting: Nebulon-B Era: Rebellion
Crew: 850, skeleton: 307/+10 Type: Escort Starship
Crew Skill: Astrogation 3D, capital ship gunnery 3D+1, Scale: Capital
capital ship piloting 3D+2, capital ship shields 3D, sensors Length: 350 meters
3D+1, starship gunnery 4D+1 Skill: Capital ship piloting
Passengers: 745 (patients) Crew: 1,000, skeleton: 360
Cargo Capacity: 1,000 metric tons Crew Skill: Astrogation 3D, capital ship gunnery 4D+2,
Consumables: 1 year capital ship piloting, capital ship shields 3D, sensors 3D+1
Cost: Not available for sale Passengers: 100 troops
Hyperdrive Multiplier: x3 Cargo Capacity: 5,000 metric tons
Hyperdrive Backup: x16 Consumables: 1 year
Nav Computer: Yes Hyperdrive Multiplier: x2
Maneuverability: 1D Hyperdrive Backup: x9
Space: 4 Nav computer: Yes
Atmosphere: 280; 850 kmh Maneuverability: 2D
Hull: 4D+2 Space: 6
Shields: 2D Hull: 4D
Sensors: Shields: 2D
Passive: 40/1D Sensors:
Scan: 75/2D Passive: 40/1D
Search: 150/3D Scan: 60/2D
Focus: 4/4D+2 Search: 120/3D
Weapons: Focus: 5/4D
6 Turbolaser Batteries Weapons:
Fire Arc: 2 front, 2 left, 2 right 20 Turbolaser Batteries
Crew: 1(3), 4(3) Fire Arc: 10 front, 5 right, 5 left (blisters give 160 degree
Skill: Capital ship gunnery arc)
Fire Control: 3D Crew: 1 to 4
Space Range: 3-15/35/75 Skill: Capital ship gunnery
Atmosphere Range: 6-30/70/150 km Fire Control: 2D
Damage: 4D Space Range: 3-15/35/75
8 Laser Cannons Atmosphere Range: 6-30/70/150 km
Fire Arc: 2 front, 2 left, 2 right, 2 back Damage: 4D
Crew: 1(4), 2(4) 10 Ion Cannons
Scale: Starfighter Fire Arc: 4 front, 3 right, 3 left (blisters give 160 degree arc)
Skill: Starship gunnery Crew: 1 to 7
Fire Control: 2D Skill: Capital ship gunnery
Space Range: 1-3/12/25 Fire Control: 3D
Atmosphere Range: 2-6/24/50 km Space Range: 1-10/25/50
Damage: 2D Atmosphere Range: 2-20/50/100 km
2 Tractor Beam Projectors Damage: 3D
Fire Arc: Front 3 Tractor Beams
Crew: 12 Fire Arc: 1 front, 1 right, 1 left (blisters give 160 degree arc)
Skill: Capital ship gunnery Crew: 1 to 10
Fire Control: 2D Skill: Capital ship gunnery
Space Range: 1-5/15/30 Fire Control: 2D+2
Atmosphere Range: 2-10/30/60 km Space Range: 1-5/15/30
Damage: 4D Atmosphere Range: 2-10/30/60
Note: The Alliance Medical Frigate has 745 beds, with 80 Damage: 4D
medics and 30 medical droids (a variety of Emdee and Two- Starfighter Complement: 1 squadron
Onebee models). The Frigate has 15 bacta tanks. It also has

264
Mon Calamari MC40 CC-7700 Frigate
Light Cruiser
Craft: Mon Calamari MC40 Light Cruiser
Affiliation: Rebel Alliance
Era: Rebellion
Type: Light star cruiser
Scale: Capital
Length: 800 meters
Skill: Capital ship piloting: MC40 cruiser
Crew: 3,619, gunners: 116, skeleton: 800/+10
Crew Skill: Capital ship piloting 5D, capital ship shields 4D,
sensors 3D, astrogation 4D, capital ship gunnery 4D+1
Passengers: 500 (troops)
Cargo Capacity: 13,000 metric tons Craft: Corellian Engineering Corporation CC-7700 Frigate
Consumables: 2 years Affiliation: Rebel Alliance / General
Hyperdrive Multiplier: x1 Era: Rebellion
Hyperdrive Backup: x9 Type: Frigate
Nav Computer: Yes Length: 180 meters
Maneuverability: 2D Scale: Capital
Space: 7 Skill: Capital ship piloting: CC-7700
Hull: 4D Crew: 56, gunners: 35, skeleton: 15/+10
Shields: 2D* Crew Skill: Astrogation 3D, capital ship gunnery 4D,
* Mon Cal star cruisers have 4D of back-up shields. When capital ship piloting 3D+2, capital ship shields 3D+1,
a die of shields is lost, if the shield operators can make an sensors 3D+2, starship gunnery 3D
Easy capital ship shields total, one of the backup die codes of Passengers: None
shields can be brought up increasing the shield back to 2D. Cargo Capacity: 300 metric tons
Sensors: Consumables: 4 months
Passive: 40/1D Cost: Not available for sale
Scan: 60/2D Hyperdrive Multiplier: x2
Search: 120/3D Hyperdrive Backup: x16
Focus: 5/4D Nav Computer: Yes
Weapons: Maneuverability: 2D
24 Turbolaser Batteries (fire separately) Space: 6
Fire Arc: 6 front, 6 left, 6 right, 6 back Hull: 3D
Crew: 2 Shields: 3D
Skill: Capital ship gunnery Sensors:
Fire Control: 2D Passive: 20/0D
Space Range: 3-15/35/75 Scan: 40/0D
Atmosphere Range: 6-30/70/150 km Search: 80/1D
Damage: 4D Focus: 2/2D
12 Ion Cannons (fire separately) Weapons:
Fire Arc: 6 front, 2 left, 2 right, 2 back 25 Turbolasers
Crew: 3 Fire Arc: 5 front, 10 left, 10 right
Skill: Capital ship gunnery Crew: 2
Fire Control: 2D Skill: Capital ship gunnery
Space Range: 1-10/25/50 Fire Control: 3D
Atmosphere Range: 2-20/50/100 km Space Range: 3-15/35/75
Damage: 2D Atmosphere Range: 6-30/70/150 km
4 Tractor Beam Projectors (fire separately) Damage: 5D
Fire Arc: 2 front, 1 left, 1 right 24 Laser Cannons
Crew: 8 Fire Arc: 6 front, 6 left, 6 right, 6 back
Skill: Capital ship gunnery Crew: 1
Fire Control: 2D Scale: Starfighter
Space Range: 1-5/15/30 Skill: Starship gunnery
Atmosphere Range: 2-10/30/60 km Fire Control: 2D
Damage: 3D Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/
2.5 km
Damage: 3D
Gravity Well Projector
Fire Arc: Turret
Crew: 1
Skill: Capital ship gunnery
Fire Control: 4D+1
Space Range: 1/75/150
Damage: Blocks hyperspace travel

265
Rebel Assault Frigate Atmosphere Range: 300-1/3/6 km
Damage: 7D
Starfighter Complement: 20 Starfighter scale craft
at a time may dock, but none may be carried through
hyperspace. A modified Assault Shuttle may be carried
through hyperspace atop the superstructure.

Alliance Assault Frigate Mark II

Craft: Rebel Assault Frigate


Affiliation: Rebel Alliance
Era: Rebellion
Source: Rebel Alliance Sourcebook (pages 57-59), Heir to
the Empire Sourcebook (page 120), The Thrawn Trilogy
Sourcebook (page 211)
Type: Modified Dreadnaught
Scale: Capital
Length: 700 meters
Skill: Capital ship piloting: assault frigate Craft: Rendili StarDrive Assault Frigate Mk II
Crew: 4,882, gunners: 118, skeleton: 1,500/+20 Affiliation: Rebel Alliance
Crew Skill: Capital ship gunnery 4D+2, capital ship piloting: Era: Rebellion
Assault Frigate 5D, capital ship shields 4D, sensors 3D Type: Modified Dreadnaught
Passengers: 100(troops) Scale: Capital
Cargo Capacity: 7,500 metric tons Length: 700 meters
Consumables: 1.5 years Skill: Capital ship piloting: assault frigate
Cost: Not available for sale Crew: 4,920, gunners: 118, skeleton: 1,500/+20
Hyperdrive Multiplier: x2 Crew Skill: Capital ship gunnery 4D+2, capital ship piloting:
Hyperdrive Backup: x12 Assault Frigate 5D, capital ship shields 4D, sensors 3D
Nav Computer: Yes Passengers: 100 (troops)
Maneuverability: 1D+2 Cargo Capacity: 7,000 metric tons
Space: 6 Consumables: 1 year
Hull: 5D Cost: Not available for sale
Shields: 3D Hyperdrive Multiplier: x2
Sensors: Hyperdrive Backup: x10
Passive: 20/1D Nav Computer: Yes
Scan: 40/2D Maneuverability: 2D
Search: 80/3D Space: 7
Focus: 5/3D+2 Hull: 5D
Weapons: Shields: 3D (+2D booster)*
15 Laser Cannons * Advanced Mon Calamari-designed deflector shield
Fire Arc: 5 front, 5 left, 5 right subsystems can increase overall shield output for limited
Crew: 1(4), 2(8), 3(3) stints without burning out the shield projectors. A Moderate
Skill: Capital ship gunnery capital ship shields roll is necessary to boost the shields
Fire Control: 3D to full output. The difficulty increases one level for every 3
Space Range: 1-3/12/25 rounds the shields remain boosted, failing this roll means
Atmosphere Range: 100-300/1.2/2.5 km the shields flicker out for one round, and can’t be boosted
Damage: 2D again for the duration of the encounter.
20 Quad Laser Cannons Sensors:
Fire Arc: 8 front, 6 left, 6 right Passive: 20/1D
Crew: 3 Scan: 50/2D
Skill: Capital ship gunnery Search: 80/3D
Fire Control: 2D Focus: 5/4D
Space Range: 1-5/10/17 Weapons:
Atmosphere Range: 100-500/1/1.7 km 15 Laser Cannons
Damage: 4D Fire Arc: 5 front, 5 left, 5 right
15 Turbolaser Batteries Crew: 1(4), 2(8), 3(3)
Fire Arc: 5 front, 5 left, 5 right Skill: Capital ship gunnery
Crew: 1(8), 3(7) Fire Control: 2D+2
Skill: Capital ship gunnery Space Range: 1-3/12/25
Fire Rate: 1/3 Atmosphere Range: 100-300/1.2/2.5 km
Fire Control: 1D Damage: 2D+1
Space Range: 3-10/30/60

266
20 Quad Laser Cannons Hyperdrive Multiplier: x1
Fire Arc: 8 front, 6 left, 6 right Hyperdrive Backup: x9
Crew: 3 Nav Computer: Yes
Skill: Capital ship gunnery Maneuverability: 2D
Fire Control: 2D Space: 6
Space Range: 1-5/10/17 Hull: 6D
Atmosphere Range: 100-500/1/1.7 km Shields: 3D *
Damage: 4D * Mon Cal star cruisers have 6D of back-up shields. When
15 Turbolaser Batteries a die of shields is lost, if the shield operators can make an
Fire Arc: 5 front, 5 left, 5 right Easy capital ship shields total, one of the backup die codes
Crew: 1(8), 3(7) of shields can be brought up to increase the shield back to
Skill: Capital ship gunnery 3D.
Fire Rate: 1/3 Sensors:
Fire Control: 2D Passive: 40/1D
Space Range: 3-10/30/60 Scan: 60/2D
Atmosphere Range: 300-1/3/6 km Search: 120/3D
Damage: 6D Focus: 5/4D
Weapons:
48 Turbolaser Batteries (fire separately)
Mon Calamari MC80 Fire Arc: 12 front, 12 left, 12 right, 12 back
Crew: 1 to 3
Star Cruiser Skill: Capital ship gunnery
Craft: Mon Calamari MC80 Star Cruiser Fire Control: 2D
Affiliation: Rebel Alliance Space Range: 3-15/35/75
Era: Rebellion Atmosphere Range: 6-30/70/150 km
Source: Core Rulebook (page 252), Rebel Alliance Damage: 4D
Sourcebook (pages 56-57), Star Wars Trilogy Sourcebook 20 Ion Cannons (fire separately)
SE (pages 141-142), The Star Wars Sourcebook (pages 36- Fire Arc: 8 front, 4 left, 4 right, 4 back
37), Heir to the Empire Sourcebook (pages 127-128), The Crew: 1 to 7
Thrawn Trilogy Sourcebook (pages 220, 222), The Essential Skill: Capital ship gunnery
Guide to Vehicles and Vessels (pages 116-117) Fire Control: 3D
Type: Star cruiser Space Range: 1-10/25/50
Scale: Capital Atmosphere Range: 2-20/50/100 km
Length: 1,200 meters Damage: 3D
Skill: Capital ship piloting: Mon Calamari cruiser 6 Tractor Beam Projectors (fire separately)
Crew: 5,156, gunners 246, skeleton: 1,230/+10 Fire Arc: 4 front, 1 left, 1 right
Crew Skill: Capital ship piloting 5D+2, capital ship shields Crew: 1 to 10
5D, sensors 3D+1, astrogation 4D, capital ship gunnery Skill: Capital ship gunnery
5D Fire Control: 2D+2
Passengers: 1,200 (troops) Space Range: 1-5/15/30
Cargo Capacity: 20,000 metric tons; 5,000 cubic meters Atmosphere Range: 2-10/30/60 km
Consumables: 2 years Damage: 4D

267
Nav Computer: Yes
Mon Calamari Hull: 8D
Evacuation Cruiser Shields: 3D
Sensors:
Craft: Modified Mon Calamari MC80 Star Cruiser Passive: 20/0D
Affiliation: New Republic Scan: 40/0D
Era: New Republic Search: 80/1D
Source: Dark Empire Sourcebook (page 100) Focus: 2/2D
Type: Evacuation carrier Weapons:
Scale: Capital 130 Turbolaser
Length: 1,200 meters Fire Arc: 12 batteries front, 6 batteries left, 6 batteries right,
Skill: Capital ship piloting: Mon Calamari Star Cruiser 2 batteries back
Crew: 1,011, skeleton: 429/+10 Crew: 2
Crew Skill: Astrogation 3D+2, capital ship piloting 5D, Skill: Capital ship gunnery
capital ship shields 5D, sensors 3D Fire Control: 3D
Passengers: 75,000(safely; this number can be doubled if Space Range: 3-15/35/75
absolutely necessary, but is extremely risky) Atmosphere Range: 6-30/70/150 km
Cargo Capacity: 16,000 metric tons Damage: 5D
Consumables: 6 weeks 60 Ion Cannons
Cost: Not available for sale Fire Arc: 8 batteries front, 2 batteries left, 2 batteries right
Hyperdrive Multiplier: x4 Crew: 1
Hyperdrive Backup: x14 Scale: Starfighter
Nav Computer: Yes Skill: Starship gunnery
Maneuverability: 0D Fire Control: 2D
Space: 6 Space Range: 1-3/12/25
Atmosphere: 210, 600 kmh Atmosphere Range: 100-300/1.2/2.5 km
Hull: 3D Damage: 5D
Shields: 3D Starship Compliment: 10 starfighter squadrons, 15 light
Sensors: transports
Passive: 10/1D
Scan: 20/2D
Search: 30/3D Agave Picket Ship
Bulwark Battlecruiser

Craft: Republic Engineering Corp. Agave-class Picket Ship


Affiliation: New Republic
Era: New Republic
Source: Cracken’s Threat Dossier (page 76)
Type: Tactical reconnaissance ship
Scale: Capital
Length: 190 meters
Skill: Capital ship piloting
Crew: 28, gunners: 8, skeleton: 10/+10
Craft: TransGalMeg Industries Bulwark Battlecruiser
Crew Skill: Varies
Affiliation: Rebel Alliance / General
Passengers: 5
Era: Rebellion
Cargo Capacity: 500 metric tons
Type: Cruiser
Consumables: 3 months
Length: 3,200 meters
Cost: Not available for sale
Scale: Capital
Hyperdrive Multiplier: x1
Skill: Capital ship piloting: Bulwark Battlecruiser
Hyperdrive Backup: x10
Crew: 9,252
Nav Computer: Yes
Crew Skill: Astrogation 4D, capital ship gunnery 4D,
Maneuverability: 3D
capital ship piloting 4D, capital ship shields 4D, sensors
Space: 8
4D, starship gunnery 4D
Atmosphere: 365; 1,050 kmh
Passengers: 4,300 (troops)
Hull: 3D
Cargo Capacity: 39,000 metric tons
Shields: 1D
Consumables: 5 years
Sensors:
Cost: Not available for sale
Passive: 50/1D
Space: 4
Scan: 100/2D
Atmosphere: N/A
Search: 150/4D
Hyperdrive: x1
Focus: 5/4D+2
Hyperdrive Backup: x8
Stealth: +2D to sensor difficulties

268
Weapons: Fire Control: 1D
2 Turbolaser Cannons Space Range: 2-12/30/60
Fire Arc: Front Atmosphere Range: 200-1.2/3/6 km
Crew: 2 Damage: 8D
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75 Hajen Fleet Tender
Atmosphere Range: 6-30/70/150 km
Damage: 5D
4 Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 2-6/24/50 km
Damage: 5D
Craft: Republic Engineering Corporation Hajen-class Fleet
Tender
Solo Combat Freighter Affiliation: New Republic
Era: New Republic
Source: Cracken’s Threat Dossier (pages 77-78)
Type: Resupply vessel
Scale: Capital
Length: 375 meters
Skill: Capital ship piloting
Crew: 6 (plus extensive droid complement), skeleton: 2/
Craft: Republic Engineering Corporation/SoroSuub Solo- +15
class Combat Freighter Crew Skill: Varies
Alignment: New Republic / General Passengers: 6
Era: New Republic Cargo Capacity: 300,000 metric tons
Source: Wizards Website Consumables: 1 month
Type: Space transport Cost: Not available for sale
Scale: Capital Hyperdrive Multiplier: x1
Length: 96.5 meters Hyperdrive Backup: x10
Skill: Capital ship piloting: Solo-class Nav Computer: Yes
Crew: 6, gunners; 8, skeleton: 3/+11 Maneuverability: 1D
Crew Skill: Astrogation 3D, capital ship gunnery 4D, capital Space: 7
ship piloting 6D, capital ship shields 3D+2, sensors 3D Atmosphere: 350; 1,000 kmh
Passengers: 10 (cargo bay full) 100 (cargo bay empty) Hull: 5D
Cargo Capacity: 22,000 tons Shields: 3D
Consumables: 1 year Sensors:
Cost: 700,000 (new), 500,000 (used) Passive: 20/1D
Hyperdrive Multiplier: x2 Scan: 60/2D
Maneuverability: 1D+1 Search: 100/3D
Space: 4 Focus: 4/3D+2
Atmosphere: 280, 800 kmh
Hull: 3D
Shields: 2D Corona Frigate
Sensors: Craft: Kuat Drive Yards Corona-class Frigate
Passive: 40/1D Affiliation: New Republic
Scan: 80/2D Era: New Republic
Search: 100/3D Source: Cracken’s Threat Dossier (page 72)
Focus: 5/4D Type: Line frigate
Weapons: Scale: Capital
6 Dual Turbolaser Cannons Length: 275 meters
Fire Arc: 3 left, 3 right Skill: Capital ship piloting: Corona
Crew: 1 Crew: 782, gunners: 56, skeleton: 281/+10
Skill: Capital ship gunnery Crew Skill: Astrogation 4D, capital ship gunnery 4D+1,
Fire Control: 3D capital ship piloting 4D, capital ship shields 3D, sensors
Space Range: 3-15/35/75 4D+1
Atmosphere Range: 300-1.5/3.5/7.5 km Passengers: 80 (troops)
Damage: 5D Cargo Capacity: 4,000 metric tons
2 Concussion Missile Launchers (6 missiles each) Consumables: 1 year
Fire Arc: 1 front, 1 back Cost: Not available for sale
Crew: 1 Hyperdrive Multiplier: x1
Skill: Capital ship gunnery Hyperdrive Backup: x12

269
Nav Computer: Yes Scale: Capital
Maneuverability: 1D Skill: Capital ship piloting: CC-9600
Space: 5 Crew: 120, gunners: 100, skeleton: 30/+10
Atmosphere: 295; Crew Skill: Astrogation 3D, capital ship gunnery 4D,
850 kmh capital ship piloting 3D+2, capital ship shields 3D+1,
Hull: 4D sensors 3D+2, starship gunnery 3D
Shields: 2D Passengers: 120 (troops)
Sensors: Cargo Capacity: 500 metric tons
Passive: 40/0D Consumables: 4 months
Scan: 75/1D Cost: Not Available for Sale
Search: 150/2D Hyperdrive Multiplier: x1
Focus: 4/3D Hyperdrive Backup: x16
Weapons: Nav Computer: Yes
10 Turbolaser Cannons Maneuverability: 2D
Fire Arc: 5 front, 2 left, 2 right, 1 back Space: 7
Crew: 2 Hull: 4D
Skill: Capital ship gunnery Shields: 3D
Fire Control: 2D Sensors:
Space Range: 3-15/35/75 Passive: 20/0D
Atmosphere Range: 6-30/70/150 km Scan: 40/0D
Damage: 5D Search: 80/1D
10 Laser Cannons Focus: 2/2D
Fire Arc: 5 front, 2 left, 2 right, 1 back Weapons:
Crew: 2 20 Turbolasers
Scale: Starfighter Fire Arc: 5 front, 5 left, 5 right, 5 back
Skill: Starship gunnery Crew: 2
Fire Control: 2D Skill: Capital ship gunnery
Space Range: 1-3/12/25 Fire Control: 3D
Atmosphere Range: 2-6/24/50 km Space Range: 3-15/35/75
Damage: 4D Atmosphere Range: 6-30/70/150 km
4 Ion Cannons Damage: 5D
Fire Arc: 1 front, 1 left, 1 right, 1 back 20 Ion Cannons
Crew: 2 Fire Arc: 5 front, 5 left, 5 right, 5 back
Skill: Capital ship gunnery Crew: 1
Fire Control: 2D Scale: Starfighter
Space Range: 1-10/25/50 Skill: Starship gunnery
Atmosphere Range: 2-20/50/100 km Fire Control: 2D
Damage: 3D Space Range: 1-3/12/25
2 Tractor Beam Projectors Atmosphere Range: 100-300/1.2/2.5 km
Fire Arc: Front Damage: 5D
Crew: 4
Skill: Capital ship gunnery
Fire Control: 4D Warrior Gunship
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D
Starfighter Complement: 36 starfighters

CC-9600 Frigate
Craft: Corellian Engineering Corporation CC-9600 Frigate
Affiliation: New Republic
Era: New Republic
Type: Heavy frigate
Length: 250 meters Craft: Republic Engineering Corp. Warrior-class Gunship
Affiliation: New Republic
Era: New Republic
Source: Cracken’s Threat Dossier (pages 76-77)
Type: Heavy assault ship
Scale: Capital
Length: 190 meters
Crew: 44, gunners: 36, skeleton: 22/+10
Crew Skill: Astrogation 4D, capital ship gunnery 4D+1,
capital ship piloting 4D, capital ship shields
3D, starship gunnery 4D
Cargo Capacity: 500 metric tons
Passengers: 10
Consumables: 3 months

270
Hyperdrive Multiplier: x1 Atmosphere: 350; 1,000 kmh
Hyperdrive Backup: x10 Hull: 5D
Nav Computer: Yes Shields: 3D
Maneuverability: 3D Sensors:
Space: 8 Passive: 40/1D
Atmosphere: 365; 1,050 kmh Scan: 80/2D
Hull: 5D Search: 120/3D
Shields: 3D Focus: 6/4D
Sensors: Weapons:
Passive: 40/1D 10 Heavy Turbolaser Cannons
Scan: 80/2D Fire Arc: 4 front, 3 left, 3 right
Search: 100/4D Crew: 3
Focus: 4/4D+2 Skill: Capital ship gunnery
Weapons: Fire Control: 2D
10 Turbolaser Cannons Space Range: 3-15/35/75
Fire arc: 4 forward, 3 left, 3 right Atmosphere Range: 6-30/70/150 km
Skill: Capital ship gunnery Damage: 7D
Fire control: 2D 8 Laser Cannons
Space range: 3-15/35/75 Fire Arc: 2 front, 3 left, 3 right
Atmosphere Range: 6-30/70/150 km Crew: 1
Damage: 6D Scale: Starfighter
8 Laser Cannons Skill: Starship gunnery
Fire arc: 2 forward, 3 left, 3 right Fire Control: 3D
Scale: Starfighter Space Range: 1-3/12/25
Skill: Starship gunnery Atmosphere Range: 2-6/24/50 km
Fire control: 3D Damage: 5D
Space range: 1-3/12/25 8 Ion Cannons
Atmosphere Range: 200-600/24/50 km Fire Arc: 2 front, 2 left, 2 right, 2 back
Damage: 5D Crew: 1
4 Concussion Missile Tubes Skill: Capital ship gunnery
Fire arc: 2 forward, 2 back Fire Control: 2D
Skill: Capital ship gunnery Space Range: 1-10/25/50
Fire control: 3D Atmosphere Range: 2-20/50/100 km
Space range: 2-12/30/60 Damage: 3D
Atmopheres Range: 200-1.2/3/6 km Starfighter Complement: 1 squadron
Damage: 9D

Belarus Medium Cruiser


Sacheen Escort Craft: Loronar Belarus-class Medium Cruiser
Affiliation: New Republic
Era: New Republic
Source: Cracken’s Threat Dossier (page 73)
Type: Medium line cruiser
Scale: Capital
Length: 400 meters
Skill: Capital ship piloting
Crew: 1,753, gunners: 125, skeleton: 718
Crew Skill: Astrogation 4D, capital ship gunnery 4D+1,
capital ship piloting 4D, capital ship shields 3D
Craft: Republic Engineering Corp. Sacheen-class Escort Passengers: 410 (troops)
Affiliation: New Republic Cargo Capacity: 7,500 metric tons
Era: New Republic Consumables: 1 year
Source: Cracken’s Threat Dossier (page 77) Cost: Not available for sale
Type: Escort cruiser Hyperdrive Multiplier: x2
Scale: Capital Hyperdrive Backup: x12
Length: 375 meters Nav Computer: Yes
Skill: Capital ship piloting Maneuverability: 2D
Crew: 64, gunners: 46, skeleton: 22/+10 Space: 6
Crew Skill: Varies Atmosphere: 295;
Passengers: 6 850 kmh
Cargo Capacity: 4,000 metric tons Hull: 6D
Consumables: 5 months Shields: 2D
Cost: Not available for sale Sensors:
Hyperdrive Multiplier: x1 Passive: 30/0D
Hyperdrive Backup: x10 Scan: 50/1D
Nav Computer: Yes Search: 100/2D
Maneuverability: 2D Focus: 4/3D
Space: 7

271
Weapons: Sensors:
15 Turbolaser Cannons Passive: 50/1D
Fire Arc: 5 front, 5 left, 5 right Scan: 100/2D
Crew: 2 Search: 150/3D
Skill: Capital ship gunnery Focus: 5/3D+2
Fire Control: 2D Weapons:
Space Range: 3-15/35/75 20 Laser Cannons
Atmosphere Range: 6-30/70/150 km Fire Arc: 5 front, 5 left, 5 right, 5 back
Damage: 5D Crew: 1
10 Turbolaser Batteries Scale: Starfighter
Fire Arc: 5 left, 5 right Skill: Starship gunnery
Crew: 2 Fire Control: 3D
Skill: Capital ship gunnery Space Range: 1-3/12/25
Fire Control: 1D Atmosphere Range: 2-6/24/50 km
Space Range: 3-15/35/75 Damage: 5D
Atmosphere Range: 6-30/70/150 km Starfighter Complement: 3 squadrons
Damage: 7D
5 Ion Cannons
Fire Arc: 1 front, 2 left, 2 right Endurance Fleet Carrier
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D
10 Tractor Beam Projectors
Fire Arc: 4 front, 2 left, 2 right, 2 back
Crew: 4
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 5D
Craft: Republic Engineering Corporation Endurance-class
Fleet Carrier
Defender Carrier Affiliation: New Republic
Era: New Republic
Source: Cracken’s Threat Dossier (pages 80-81)
Type: Fleet carrier
Scale: Capital
Length: 1,040 meters
Skill: Capital ship piloting: Endurance carrier
Crew: 6,795, gunners: 76, skeleton: 2,265/+10
Crew Skill: Varies
Passengers: 1,600 (troops)
Cargo Capacity: 15,000 metric tons
Craft: Republic Engineering Corporation Defender-class Consumables: 5 months
Assault Carrier Cost: Not available for sale
Affiliation: New Republic Hyperdrive Multiplier: x1
Era: New Republic Hyperdrive Backup: x10
Source: Cracken’s Threat Dossier (page 79) Nav Computer: Yes
Type: Assault carrier Maneuverability: 1D
Scale: Capital Space: 7
Length: 700 meters Atmosphere: 350; 1,000 kmh
Skill: Capital ship piloting Hull: 8D
Crew: 4,050, gunners: 20, skeleton: 1,350/+10 Shields: 3D
Crew Skill: Varies Sensors:
Passengers: 700 (troops) Passive: 50/1D
Cargo Capacity: 12,000 metric tons Scan: 100/2D
Consumables: 5 months Search: 150/3D
Cost: Not available for sale Focus: 5/3D+2
Hyperdrive Multiplier: x1 Weapons:
Hyperdrive Backup: x10 12 Turbolaser Cannons
Nav Computer: Yes Fire Arc: 4 front, 4 left, 4 right
Maneuverability: 1D Crew: 2
Space: 7 Skill: Capital ship gunnery
Atmosphere: 350; 1,000 kmh Fire Control: 2D
Hull: 7D Space Range: 3-15/35/75
Shields: 4D

272
Atmosphere Range: 6-30/70/150 km Focus: 5/3D+2
Damage: 7D Weapons:
20 Laser Cannons 40 Turbolaser Batteries
Fire Arc: 10 front, 5 left, 5 right, 5 back Fire Arc: 5 front, 10 left, 10 right, 5 back
Crew: 1 Crew: 2
Scale: Starfighter Skill: Capital ship gunnery
Skill: Starship gunnery Fire Control: 2D
Fire Control: 3D Space Range: 3-15/35/75
Space Range: 1-3/12/25 Atmosphere Range: 6-30/70/150 km
Atmosphere Range: 2-6/24/50 km Damage: 7D
Damage: 5D 20 Laser Cannons
8 Ion Cannons Fire Arc: 5 front, 5 left, 5 right, 5 back
Fire Arc: 5 front, 1 left, 1 right, 1 back Crew: 1
Crew: 1 Scale: Starfighter
Skill: Capital ship gunnery Skill: Starship gunnery
Fire Control: 3D Fire Control: 3D
Space Range: 1-10/25/50 Space Range: 1-3/12/25
Atmosphere Range: 2-20/50/100 km Atmosphere Range: 200-500/24/50 km
Damage: 4D Damage: 5D
4 Tractor Beam Projectors 20 Ion Cannons
Fire Arc: 1 front, 1 left, 1 right, 1 back Fire Arc: 5 front, 5 left, 5 right, 5 back
Crew: 6 Crew: 1
Skill: Capital ship gunnery Skill: Capital ship gunnery
Fire Control: 3D Fire Control: 3D
Space Range: 1-5/15/30 Space Range: 1-10/25/50
Atmosphere Range: 2-10/30/60 km Atmosphere Range: 2-20/50/100 km
Damage: 4D Damage: 4D
Starfighter Complement: 12 squadrons 8 Concussion Missile Tubes*
Fire Arc: 3 front, 2 left, 2 right, 1 back
Crew: 2
Majestic Heavy Cruiser Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 2-12/30/60
Atmosphere Range: 200-1.2/3/6 km
Damage: 9D
4 Tractor Beam Projectors
Fire Arc: 1 front, 1 left, 1 right, 1 back
Crew: 6
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Craft: Republic Engineering Corporation Majestic-class Atmosphere Range: 2-10/30/60 km
Heavy Cruiser Damage: 4D
Affiliation: New Republic * Concussion Missile Launchers typically fire “smart” missiles
Era: New Republic able to track targets. They have an effective Fire Control of
Source: Cracken’s Threat Dossier (pages 78-79) 4D once launched.
Type: Heavy capital combat cruiser
Scale: Capital
Length: 700 meters Republic Star Destroyer
Skill: Capital ship piloting: Majestic heavy cruiser
Crew: 4,050; gunners: 132; 1,350/+10
Crew Skill: Varies
Passengers: 640 (troops)
Cargo Capacity: 12,000 metric tons
Consumables: 5 months
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 7D
Shields: 3D
Sensors:
Passive: 50/1D
Scan: 100/2D
Search: 150/3D

273
Craft: Rendili StarDrive Republic-class Star Destroyer
Affiliation: New Republic
Bothan Assault Cruiser
Era: New Republic Craft: Bothan Assault Cruiser
Source: Cracken’s Threat Dossier (page 74) Affiliation: Bothans / New Republic
Type: Star Destroyer Era: New Republic
Scale: Capital Source: Starships of the Galaxy (page 89), The New Jedi
Length: 1,250 meters Order Sourcebook (page 57)
Skill: Capital ship piloting: Star Destroyer Type: Assault cruiser
Crew: 8,168, gunners: 260, skeleton: 2,917/+10 Scale: Capital
Crew Skill: Astrogation 4D, capital ship gunnery 4D+1, Length: 850 meters
capital ship piloting 4D, capital ship shields 3D Skill: Capital ship piloting
Passengers: 3,200 (troops) Crew: 1,240
Cargo Capacity: 11,000 metric tons Crew Skill: Typically 6D in applicable skills
Consumables: 2 years Passengers: 250 (troops and pilots)
Cost: Not available for sale Cargo Capacity: 5,000 metric tons
Hyperdrive Multiplier: x2 Consumables: 2 years
Hyperdrive Backup: x10 Cost: Not available for sale (97 million estimated)
Nav Computer: Yes Hyperdrive Multiplier: x1
Maneuverability: 1D Hyperdrive Backup: x8
Space: 6 Nav Computer: Yes
Atmosphere: 330; 950 kmh Maneuverability: 2D
Hull: 6D Space: 6
Shields: 3D Hull: 7D
Sensors: Shields: 4D+2
Passive: 50/1D Sensors:
Scan: 100/3D Passive: 50/2D+1
Search: 200/4D Scan: 100/3D+1
Focus: 6/4D+2 Search: 200/4D+1
Weapons: Focus: 6/5D
40 Heavy Turbolaser Batteries Weapons:
Fire Arc: 20 front, 10 left, 10 right 20 Turbolasers
Crew: 2 Fire Arc: 8 front, 4 left, 4 right, 4 rear
Skill: Capital ship gunnery Skill: Capital ship gunnery
Fire Control: 0D Fire Control: 3D
Space Range: 3-15/35/75 Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km Atmosphere Range: 6-30/70/150 km
Damage: 8D Damage: 7D
40 Heavy Turbolaser Cannons 24 Heavy Double Turbolaser Cannons
Fire Arc: 10 front, 10 left, 10 right, 10 back Fire Arc: 1 battery front, 2 batteries left, 2 batteries left, 1
Crew: 2 battery rear
Skill: Capital ship gunnery Skill: Capital ship gunnery
Fire Control: 1D Fire Control: 3D
Space Range: 3-15/35/75 Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km Atmosphere Range: 6-30/70/150 km
Damage: 6D Damage: 4D
20 Ion Cannons 10 Ion Cannons
Fire Arc: 5 front, 5 left, 5 right, 5 back Fire Arc: 4 front, 3 left, 3 right
Crew: 3 Skill: Capital ship gunnery
Skill: Capital ship gunnery Fire Control: 2D
Fire Control: 3D Space Range: 1-10/25/50
Space Range: 1-10/25/50 Atmosphere Range: 2-20/50/100 km
Atmosphere Range: 2-20/50/100 km Damage: 4D
Damage: 5D
10 Tractor Beam Projectors
Fire Arc: 4 front, 2 left, 2 right, 2 back
Crew: 4
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D

274
20 Proton Torpedo Launchers (16 torpedoes each) Space Range: 3-15/35/75
Fire Arc: 10 front, 5 right, 5 left Atmosphere Range: 6-30/70/150 km
Scale: Starfighter Damage: 4D
Skill: Starship gunnery 30 Ion Cannon Batteries
Fire Control: 2D Fire Arc: 10 front, 8 left, 8 right, 4 back
Space Range: 1/3/7 Crew: 7
Atmosphere Range: 50-100/300/700 Skill: Capital ship gunnery
Damage: 9D Fire Control: 3D
4 Tractor Beam Projectors Space Range: 1-10/25/50
Fire Arc: 1 front, 1 left, 1 right, 1 rear Atmosphere Range: 2-20/50/100 km
Skill: Capital ship gunnery Damage: 3D
Fire Control: 1D 8 Tractor Beam Projectors
Space Range: 1-5/15/30 Fire Arc: 5 front, 1 left, 1 right, 1 back
Atmosphere Range: 2-10/30/60 km Crew: 10
Damage: 6D Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/15/30
Mon Calamari MC90 Atmosphere Range: 2-10/30/60 km
Damage: 4D
Star Cruiser 6 Proton Torpedo/Missile Tubes
Craft: Mon Calamari MC90 Star Cruiser Fire Arc: Front
Affiliation: New Republic Crew: 15
Era: New Republic Skill: Capital ship gunnery
Source: The Jedi Academy Sourcebook (pages 132-134), Fire Control: 3D+2
Dark Empire Sourcebook (pages 94-95), Starships of the Space Range: 2-12/30/60
Galaxy (pages 101-102) Atmosphere Range: 200-1.2/3/6 km
Type: Star cruiser Damage: 6D+1
Scale: Capital Starfighter Complement: 2 wings of 3 squadrons each, 2
Length: 1,255 meters stock light freighters. Always include one recon squadron.
Skill: Capital ship piloting: Mon Calamari cruiser
Crew: 5,560, gunners: 605, skeleton: 1,350/+10
Crew Skill: Astrogation 4D, capital ship gunnery 5D, capital
Defender Star Destroyer
ship piloting 6D, capital ship shields 5D+1, sensors 3D+1 Craft: Republic Engineering Corporation Defender-class
Passengers: 1,700 (troops) Fleet Carrier
Cargo Capacity: 30,000 metric tons Affiliation: New republic
Consumables: 2 years Era: New Republic
Cost: Not available for sale Source: Cracken’s Threat Dossier (pages 79-80), Starships
Hyperdrive Multiplier: x1 of the Galaxy (page 93)
Hyperdrive Backup: x9 Type: Star Destroyer
Nav Computer: Yes Scale: Capital
Maneuverability: 3D Length: 1,040 meters
Space: 7 Skill: Capital ship piloting: Star Destroyer
Hull: 7D Crew: 6,795, gunners: 244, skeleton: 2,265/+10
Shields: 6D* Crew Skill: Varies
* The MC90 has 6D of back-up shields. When a die of Passengers: 1,600 (troops)
shields is lost, if the shield operators can make an Easy Cargo Capacity: 15,000 metric tons
capital ship shields total, one of the backup die codes of Consumables: 5 months
shields can be added to the reduced shield code up to its Cost: Not available for sale
original 6D value. Hyperdrive Multiplier: x1
Sensors: Hyperdrive Backup: x10
Passive: 40/1D Nav Computer: Yes
Scan: 60/2D Maneuverability: 1D
Search: 120/3D Space: 7
Focus: 5/4D Atmosphere: 350; 1,000 kmh
Weapons: Hull: 7D
75 Turbolaser Batteries Shields: 5D
Fire Arc: 30 front, 15 left, 15 right, 15 back Sensors:
Crew: 3 Passive: 50/1D
Skill: Capital ship gunnery Scan: 100/2D
Fire Control: 2D Search: 150/3D
Focus: 5/3D+2
Weapons:
40 Heavy Turbolaser Batteries
Fire Arc: 10 front, 10 left, 10 right, 10 back
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D

275
Length: 7,500 meters
Skill: Capital ship piloting: Mon
Calamari super cruiser
Crew: 183,647, gunners: 1728,
skeleton: 32,894/+10
Crew Skill: Astrogation 4D, capital
ship gunnery 5D, capital ship
piloting 5D+2, capital ship shields
5D, sensors 3D+1
Passengers: 25,000(troops)
Cargo Capacity: 234,000 metric
tons
Consumables: 2 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Hull: 9D
Shield: 8D, backup: 4D
Sensors:
Passive: 65/1D+2
Scan: 110/2D+2
Space Range: 3-15/35/75
Search: 220/4D
Atmosphere Range: 6-30/70/150 km
Focus: 7/6D
Damage: 10D
Weapons:
40 Heavy Turbolaser Cannons
300 Turbolaser Batteries
Fire Arc: 10 front, 10 left, 10 right, 10 back
Fire Arc: 100 front, 100 left, 100 right
Crew: 2
Crew: 1 (75), 2 (62), 3 (163)
Skill: Capital ship gunnery
Skill: Capital ship gunnery
Fire Control: 2D
Fire Control: 2D
Space Range: 3-15/35/75
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Atmosphere Range: 6-30/70/150 km
Damage: 7D
Damage: 4D
20 Ion Cannons
200 Heavy Turbolaser Batteries
Fire Arc: 5 front, 5 left, 5 right, 5 back
Fire Arc: 75 front, 50 left, 50 right, 25 back
Crew: 1
Crew: 2
Skill: Capital ship gunnery
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 5-20/40/60
Space Range: 1-10/25/50
Atmosphere Range: 10-20/80/120 km
Atmosphere Range: 2-20/50/100 km
Damage: 10D
Damage: 4D
200 Proton Torpedo Launchers
8 Tractor Beam Projectors
Fire Arc: 175 front, 25 back
Fire Arc: 3 front, 2 left, 2 right, 1 back
Crew: 1
Crew: 6
Skill: Capital ship gunnery
Skill: Capital ship gunnery
Fire Control: 2D
Fire Control: 3D
Space Range: 2-12/30/60
Space Range: 1-5/15/30
Atmosphere Range: 4-24/60/120 km
Atmosphere Range: 2-10/30/60 km
Damage: 7D
Damage: 4D
250 Ion Cannons
8 Concussion Missile Tubes
Fire Arc: 75 front, 75 left, 75 right, 25 back
Fire Arc: Turret
Crew: 1(100), 2(150)
Crew: 2
Skill: Capital ship gunnery
Skill: Capital ship gunnery
Fire Control: 4D
Fire Control: 3D
Space Range: 1-10/25/50
Space Range: 2-12/30/60
Atmosphere Range: 2-20/50/100 km
Atmosphere Range: 200-1.2/3/6 km
Damage: 4D
Damage: 9D
40 Tractor Beam Projectors
Fire Arc: 10 front, 10 left, 10 right, 10 back
Mon Calamari Crew: 1
Skill: Capital ship gunnery
Super Star Cruiser Fire Control: 4D
Space Range: 1-5/15/30
Craft: Mon Calamari Super Star Cruiser Atmosphere Range: 2-10/30/60 km
Affiliation: New Republic Damage: 7D
Era: New Republic Starfighter Complement: 12 squadrons
Type: Super Star Cruiser
Scale: Capital

276
200 Concussion Missile Tubes
Viscount Star Defender Fire Arc: 100 front, 50 left, 50 right
Craft: Mon Calamari Viscount-class Star Defender Crew: 1
Affiliation: New Republic Skill: Capital ship gunnery
Era: New Republic Fire Control: 2D
Source: Wizards’ Website Space Range: 2-5/30/60
Type: Viscount-class Star Defender Atmosphere Range: 4-24/60/120 km
Scale: Capital Damage: 9D
Length: 17,000 meters 300 Heavy Ion Cannons
Skill: Capital ship piloting: Viscount Star Defender Fire Arc: 50 front, 100 left, 100 right, 50 back
Crew: 66,634, gunners: 1,540, skeleton: 15,000/+10 Crew: 1 (200), 2 (100)
Crew Skill: Astrogation 4D, capital ship gunnery 5D+2, Skill: Capital ship gunnery
capital ship piloting 6D, capital ship shields 6D, sensors Fire Control: 4D
5D Space Range: 1-10/25/50
Passengers: 12,500 (troops) Atmosphere Range: 2-50/50/100 km
Cargo Capacity: 200,000 metric tons Damage: 5D
Consumables: 6 years 40 Tractor Beam Projectors
Hyperdrive Multiplier: x1 Fire Arc: 20 front, 10 left, 10 right
Hyperdrive Backup: x12 Crew: 1
Nav Computer: Yes Skill: Capital ship gunnery
Space: 5 Fire Control: 4D
Hull: 9D Space Range: 1-5/15/30
Shields: 8D Atmosphere Range: 2-10/30/60 km
Sensors: Damage: 9D
Passive: 75/1D+2 100 Point Laser Cannon Batteries
Scan: 150/3D+2 Fire Arc: 20 batteries front, 30 batteries left, 30 batteries
Search: 300/5D right, 20 batteries rear
Focus: 8/6D+2 Scale: Starfighter
Weapons: Skill: Starship gunnery
250 Turbolaser Batteries Fire Control: 4D
Fire Arc: 50 front, 100 left, 100 right Space Range: 1-3/12/25
Crew: 1 (200), 2 (50) Atmosphere Range: 100-300/1.2/2.5 km
Skill: Capital ship gunnery Damage: 3D
Fire Control: 1D Starfighter Complement: 60 T65-A3 X-wings, 12 T65-XJ
Space Range: 3-15/35/75 X-wings, 48 A-wings, 48 E-wings, 48 B-wings or K-wings,
Atmosphere Range: 6-30/70/150 km and about 84 additional shuttles, troop transports, drop
Damage: 7D ships, and landing barges.
250 Heavy Turbolaser Batteries
Fire Arc: 100 front, 75 left, 75 right
Crew: 2
Skill: Capital ship gunnery
Space Range: 5-20/40/60
Atmosphere Range: 10-20/80/120 km
Damage: 10D

277
Yuuzhan Vong
Yorik-stronha Spy Ship I’Friil Ma-Nat Corvette
Craft: Yuuzhan Vong I’Friil Ma-Nat Corvette
Affiliation: Yuuzhan Vong
Era: New Jedi Order
Source: The New Jedi Order Sourcebook (pages 67-68)
Type: Corvette
Scale: Capital
Length: 315 meters
Skill: Capital ship piloting: I’Friil Ma-Nat Corvette
Crew: 110
Crew Skill: 6D* in all applicable skills
Passengers: 225
Cargo Capacity: 510 metric tons
Consumables: 1 month
Cost: Not available for sale
Hyperdrive Multiplier: x3
Nav Computer: Yes
Maneuverability: 2D
Craft: Yuuzhan Vong Yorik-stronha Spy Ship Space: 8
Affiliation: Yuuzhan Vong Atmosphere: 365; 1,050 kmh
Era: New Jedi Order Hull: 3D
Source: The New Jedi Order Sourcebook (pages 123-124) Shields: 1D
Type: Spy ship Sensors:
Scale: Capital Passive: 30/0D
Length: 228 meters Scan: 60/1D
Skill: Capital ship piloting: Yorik-stronha Search: 90/2D
Crew: 12 Focus: 3/4D
Crew Skill: 6D* in all applicable skills Weapons:
Passengers: 12 20 Volcano Cannons
Cargo Capacity: 142 metric tons Fire Arc: 8 front, 4 left, 4 right, 4 rear
Consumables: 2 months Scale: Starfighter
Cost: Not available for sale Skill: Starship gunnery
Hyperdrive Multiplier: x3 Fire Control: 2D
Nav Computer: Yes Space Range: 1-3/12/25
Space: 4 Atmosphere Range: 100-300/1.2/2.5 km
Hull: 2D+1 Damage: 6D
Shields: 0D+2 Dovin Basal “Tractor”
Sensors: Fire Arc: Any
Passive: 40/1D Skill: Capital ship gunnery
Scan: 80/2D Space Range: 1-5/15/30
Search: 120/3D Atmosphere Range: 2-10/30/60 km
Focus: 4/3D+2 Damage: Up to 1D (see the entry on “Dovin Basals”)
Weapons: * The +2D bonus from the ship’s yammosk has been applied
10 Volcano Cannons to this total.
Fire Arc: 4 front, 2 left, 2 right, 2 rear
Scale: Starfighter
Skill: Starship gunnery Chuun M’arh Frigate
Fire Control: 2D
Craft: Yuuzhan Vong Chuun M’arh Frigate
Space Range: 1-3/12/25
Affiliation: Yuuzhan Vong
Atmosphere Range: 100-300/1.2/2.5 km
Era: New Jedi Order
Damage: 6D
Source: The New Jedi Order Sourcebook (page 67)
Dovin Basal “Tractor”
Type: Frigate
Fire Arc: Any
Scale: Capital
Skill: Starship gunnery
Length: 440 meters
Space Range: 1-5/15/30
Skill: Capital ship piloting: Chuun M’arh Frigate
Atmosphere Range: 100-500/1.5/2.5 km
Crew: 225
Damage: Up to 0D+2 (see the entry on “Dovin Basals”)
Crew Skill: 6D* in all appropriate skills
* The +2D bonus from the ship’s yammosk has been applied
Passengers: 370
to this total.

278
Cargo Capacity: 980 metric tons Damage: 7D
Consumables: 3 months Heavy Plasma Projector
Cost: Not available for sale Fire Arc: Front
Hyperdrive Multiplier: x3 Skill: Capital ship gunnery
Nav Computer: Yes Fire Control: 6D
Maneuverability: 2D Space Range: 3-10/25/50
Space: 6 Atmosphere Range: 6-20/50/100 km
Atmosphere: 330; 950 kmh Damage: 10D
Hull: 4D+1 Gravity Well Projector
Shields: 1D+1 Fire Arc: Any
Sensors: Skill: Capital ship gunnery
Passive: 35/1D Fire Control: 4D
Scan: 70/2D Space Range: 1-5/75/150
Search: 105/3D Damage: Blocks hyperspace travel
Focus: 3/3D+2 Note: Not only do the Yuuzhan Vong gravity well projectors
Weapons: force ships out of hyperspace, but they also short out
30 Plasma Projectors electronic components (including droids) and cause intense
Fire Arc: 15 front, 5 left, 5 right, 5 rear brain-wave distortion in living creatures. Both living
Skill: Capital ship gunnery and droid characters aboard a ship that is forced out of
Fire Control: 2D hyperspace by a Yuuzhan Vong interdictor must attempt a
Space Range: 3-15/35/75 Very Difficult Strength check, or lose consciousness for 10D
Atmosphere Range: 6-30/70/150 km rounds.
Damage: 7D * The +2D bonus from the ship’s yammosk has been applied
Dovin Basal “Tractor” to this total.
Fire Arc: Any
Skill: Capital ship gunnery
Fire Control: 0D Uumufalh Gunship
Space Range: 1-5/15/30
Craft: Yuuzhan Vong Uumufalh Gunship
Atmosphere Range: 2-10/30/60 km
Affiliation: Yuuzhan Vong
Damage: Up to 1D+1 (see the entry on “Dovin Basals”)
Era: New Jedi Order
* The +2D bonus from the ship’s yammosk has been applied
Source: The New Jedi Order Sourcebook (page 105)
to this total.
Type: Escort ship
Scale: Capital
Vua’spar Interdictor Length: 615 meters
Skill: Capital ship piloting: Uumufalh
Craft: Yuuzhan Vong Vua’spar Interdictor Crew: 335
Affiliation: Yuuzhan Vong Crew Skill: 7D* in all applicable skills
Era: New Jedi Order Passengers: 840
Source: The New Jedi Order Sourcebook (page 118) Cargo Capacity: 1,380 metric tons
Type: Interdictor Consumables: 6 months
Scale: Capital Cost: Not available for sale
Length: 908 meters Hyperdrive Multiplier: x3
Skill: Capital ship piloting: Vua’spar Interdictor Nav Computer: Yes
Crew: 638 Maneuverability: 1D
Crew Skill: 6D* in all applicable skills Space: 6
Passengers: 1,144 Hull: 5D+2
Cargo Capacity: 17,450 metric tons Shields: 1D+2
Consumables: 9 months Sensors:
Cost: Not available for sale Passive: 40/1D
Hyperdrive Multiplier: x2 Scan: 80/2D
Hyperdrive Backup: x6 Search: 120/3D
Nav Computer: Yes Focus: 4/3D+2
Space: 4 Weapons:
Atmosphere: 280; 800 kmh 40 Plasma Projectors
Hull: 4D+1 Fire Arc: 15 front, 10 left, 10 right, 5 rear
Shields: 1D+2 Skill: Capital ship gunnery
Sensors: Fire Control: 2D
Passive: 40/1D Space Range: 3-15/35/75
Scan: 80/2D Atmosphere Range: 6-30/70/150 km
Search: 120/3D Damage: 7D
Focus: 4/3D+2 Dovin Basal “Tractor”
Weapons: Fire Arc: Any
20 Plasma Projectors Skill: Capital ship gunnery
Fire Arc: 8 front, 4 left, 4 right, 4 rear Space Range: 1-5/15/30
Skill: Capital ship gunnery Atmosphere Range: 2-10/30/60 km
Fire Control: 2D Damage: Up to 2D (see the entry on “Dovin Basals”)
Space Range: 3-15/35/75 * The +2D bonus from the ship’s yammosk has been applied
Atmosphere Range: 6-30/70/150 km to this total.

279
A-vek Iiluunu Fighter Carrier Suuv Ban D’Krid Cruiser
Craft: Yuuzhan Vong Suuv Ban D’Krid Cruiser
Affiliation: Yuuzhan Vong
Era: New Jedi Order
Source: The New Jedi Order Sourcebook (page 105)
Type: Cruiser
Scale: Capital
Length: 720 meters
Skill: Capital ship piloting: Suuv Ban D’Krid
Crew: 480
Crew Skill: 7D* in all applicable skills
Passengers: 1,930
Cargo Capacity: 2,000 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x3
Nav Computer: Yes
Maneuverability: 1D+1
Space: 6
Hull: 6D+1
Shields: 2D
Craft: Yuuzhan Vong A-vek Iiluunu Fighter Carrier Sensors:
Affiliation: Yuuzhan Vong Passive: 40/1D
Era: New Jedi Order Scan: 80/2D
Source: The New Jedi Order Sourcebook (page 90) Search: 120/3D
Type: Fighter carrier Focus: 4/3D+2
Scale: Capital Weapons:
Length: 800 meters 40 Plasma Projectors
Skill: Capital ship piloting: A-vek Iiluunu fighter carrier Fire Arc: 15 front, 10 left, 10 right, 5 rear
Crew: 320 Skill: Capital ship gunnery
Crew Skill: All appropriate skills at 6D* Fire Control: 2D
Passengers: 480 Space Range: 3-15/35/75
Cargo Capacity: 280 metric tons Atmosphere Range: 6-30/70/150 km
Consumables: 6 months Damage: 7D
Cost: Not available for sale Dovin Basal “Tractor”
Hyperdrive Multiplier: x3 Fire Arc: Any
Nav Computer: Yes Skill: Capital ship gunnery
Maneuverability: 1D Space Range: 1-5/15/30
Space: 5 Atmosphere Range: 2-10/30/60 km
Hull: 6D+1 Damage: Up to 2D (see the entry on “Dovin Basals”)
Shields: 2D * The +2D bonus from the ship’s yammosk has been applied
Sensors: to this total.
Passive: 40/1D Starfighter Complement: 36 coralskippers
Scan: 80/2D
Search: 120/3D
Focus: 4/3D+2
Sh’rip Sh’pa Spawn Ship
Weapons: Craft: Yuuzhan Vong Sh’rip Sh’pa Spawn Ship
20 Plasma Projectors Affiliation: Yuuzhan Vong
Fire Arc: 8 front, 4 left, 4 right, 4 rear Era: New Jedi Order
Skill: Capital ship gunnery Source: The New Jedi Order Sourcebook (page 75)
Fire Control: 2D Type: War freighter
Space Range: 3-15/35/75 Scale: Capital
Atmosphere Range: 6-30/70/150 km Length: 810 meters
Damage: 7D Skill: Capital ship piloting: Sh’rip Sh’pa Spawn Ship
Dovin Basal “Tractor” Crew: 525
Fire Arc: Any Crew Skill: 7D* in all applicable skills
Skill: Capital ship gunnery Passengers: 2,044
Space Range: 1-5/15/30 Cargo Capacity: 2,460 metric tons
Atmosphere Range: 2-10/30/60 km Consumables: 1 year
Damage: Up to 2D (see the entry on “Dovin Basals”) Cost: Not available for sale
* The +2D bonus from the ship’s yammosk has been applied Hyperdrive Multiplier: x3
to this total. Nav Computer: Yes
Starfighter Complement: Four wings of 36 coralskippers Space: 4
each. Atmosphere: 280; 800 kmh
Hull: 7D
Shields: 2D+2

280
Passive: 40/1D
Scan: 80/2D
Search: 120/3D
Focus: 4/3D+2
Weapons:
20 Plasma Projectors
Fire Arc: 8 front, 4 left, 4 right, 4 rear
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D
Heavy Plasma Projector
Fire Arc: Front
Skill: Capital ship gunnery
Fire Control: 6D
Space Range: 3-10/25/50
Sensors: Atmosphere Range: 6-20/50/100 km
Passive: 40/1D Damage: 10D
Scan: 80/2D 4 Gravity Well Projectors
Search: 120/3D Fire Arc: Any
Focus: 4/3D+2 Skill: Capital ship gunnery
Weapons: Fire Control: 4D
40 Plasma Projectors Space Range: 1-5/75/150
Fire Arc: Any (no more than 20 in any one direction) Damage: Blocks hyperspace travel
Skill: Capital ship gunnery Note: Not only do the Yuuzhan Vong gravity well projectors
Fire Control: 2D force ships out of hyperspace, but they also short out
Space Range: 3-15/35/75 electronic components (including droids) and cause intense
Atmosphere Range: 6-30/70/150 km brain-wave distortion in living creatures. Both living
Damage: 7D and droid characters aboard a ship that is forced out of
Dovin Basal “Tractor” hyperspace by a Yuuzhan Vong interdictor must attempt a
Fire Arc: Any Very Difficult Strength check, or lose consciousness for 10D
Skill: Capital ship gunnery rounds.
Space Range: 1-5/15/30 * The +2D bonus from the ship’s yammosk has been applied
Atmosphere Range: 2-10/30/60 km to this total.
Damage: Up to 2D+2 (see the entry on “Dovin Basals”)
Note: The Sh’rip Sh’pa can configure the fire arcs of its
plasma projectors. Moving a plasma projector from one fire Miid Ro’ik Warship
arc to another takes one turn, during which that projector
cannot fire.
* The +2D bonus from the ship’s yammosk has been applied
to this total.

Sunulok Flagship Interdictor


Craft: Yuuzhan Vong Sunulok Flagship Interdictor
Affiliation: Yuuzhan Vong
Era: New Jedi Order
Source: The New Jedi Order Sourcebook (page 122)
Type: Interdictor
Scale: Capital
Length: 908 meters Craft: Yuuzhan Vong Miid Ro’ik Warship
Skill: Capital ship piloting: Vua’spar Interdictor Affiliation: Yuuzhan Vong
Crew: 638 Era: New Jedi Order
Crew Skill: 7D* in all appropriate skills Source: The New Jedi Order Sourcebook (page 67)
Passengers: 1,144 Type: Warship
Cargo Capacity: 17,450 metric tons Scale: Capital
Consumables: 9 months Length: 1,620 meters
Cost: Not available for sale Skill: Capital ship piloting: Miid Ro’ik
Hyperdrive Multiplier: x2 Crew: 1,280
Hyperdrive Backup: x6 Crew Skill: 7D* in all applicable skills
Nav Computer: Yes Passengers: 1,950
Maneuverability: 1D Cargo Capacity: 8,200 metric tons
Space: 5 Consumables: 1 year
Atmosphere: 350; 1000 kmh Cost: Not available for sale
Hull: 7D+1 Hyperdrive Multiplier: x3
Shields: 3D Nav Computer: Yes
Sensors: Maneuverability: 1D

281
Space: 6 * The +2D bonus from the ship’s yammosk has been applied
Hull: 7D+2 to this total.
Shields: 3D
Sensors:
Passive: 40/1D Kor Chokk Grand Cruiser
Scan: 80/2D
Craft: Yuuzhan Vong Kor Chokk Grand Cruiser
Search: 120/3D
Affiliation: Yuuzhan Vong
Focus: 4/3D+2
Era: New Jedi Order
Weapons:
Source: The New Jedi Order Sourcebook (pages 66-67)
60 Plasma Projectors
Type: Grand cruiser
Fire Arc: 20 front, 15 left, 15 right, 10 rear
Scale: Capital
Skill: Capital ship gunnery
Length: 8,180 meters
Fire Control: 2D
Skill: Capital ship piloting: Kor Chokk
Space Range: 3-15/35/75
Crew: 2,140
Atmosphere Range: 6-30/70/150 km
Crew Skill: 8D* in all applicable skills
Damage: 7D
Passengers: 4,640
Dovin Basal “Tractor”
Cargo Capacity: 26,880 metric tons
Fire Arc: Any
Consumables: 1 year
Skill: Capital ship gunnery
Cost: Not available for sale
Space Range: 1-5/15/30
Hyperdrive Multiplier: x3
Atmosphere Range: 2-10/30/60 km
Nav Computer: Yes
Damage: Up to 3D (see the entry on “Dovin Basals”)
Space: 4
* The +2D bonus from the ship’s yammosk has been applied
to this total.
Starfighter Complement: 72 coralskippers

Uro-ik V’alh Battleship


Craft: Yuuzhan Vong Uro-ik V’alh Battleship
Affiliation: Yuuzhan Vong
Era: New Jedi Order
Source: The New Jedi Order Sourcebook (page 85)
Type: Battleship
Scale: Capital
Length: 2,240 meters
Skill: Capital ship piloting: Uro-ik V’alh
Crew: 1,640
Crew Skill: 7D* in all applicable skills
Passengers: 3,150
Cargo Capacity: 16,480 metric tons
Consumables: 1 year
Cost: Not available for sale
Hull: 11D+2
Hyperdrive Multiplier: x3
Shields: 6D+2
Nav Computer: Yes
Sensors:
Maneuverability: 1D
Passive: 60/2D
Space: 5
Scan: 120/3D
Hull: 8D
Search: 240/4D
Shields: 3D+2
Focus: 6/5D+2
Sensors:
Weapons:
Passive: 60/2D
120 Plasma Projectors
Scan: 120/3D
Fire Arc: 40 front, 30 left, 30 right, 20 rear
Search: 240/4D
Skill: Capital ship gunnery
Focus: 6/5D+2
Fire Control: 1D
Weapons:
Space Range: 3-15/35/75
80 Plasma Projectors
Atmosphere Range: 6-30/70/150 km
Fire Arc: 20 front, 20 left, 20 right, 20 rear
Damage: 7D
Skill: Capital ship gunnery
Dovin Basal “Tractor”
Fire Control: 2D
Fire Arc: Any
Space Range: 3-15/35/75
Skill: Capital ship gunnery
Atmosphere Range: 6-30/70/150 km
Fire Control: 1D
Damage: 7D
Space Range: 1-5/15/30
Dovin Basal “Tractor”
Atmosphere Range: 2-10/30/60 km
Fire Arc: Any
Damage: Up to 6D+2 (see the entry on “Dovin Basals”)
Skill: Capital ship gunnery
* The +2D bonus from the ship’s yammosk has been applied
Space Range: 1-5/15/30
to this total.
Atmosphere Range: 2-10/30/60 km
Carried Craft: 216 coralskippers, 30 yorik-trema landing
Damage: Up to 3D+2 (see the entry on “Dovin Basals”)
craft

282
INDIVIDUAL SHIPS

283
Starfighters Deathraven

Azure Angel

Craft: Heavily-Modified Slayn & Korpil B-Wing/E2


Affiliation: Erron Kell (mercenary pilot)
Era: New Jedi Order
Source: Starships of the Galaxy (page 80)
Type: Heavy starfighter
Scale: Starfighter
Craft: Modified Kuat Systems Engineering Delta-7 Length: 32 meters
Aethersprite-class Starfighter Skill: Starfighter piloting: Deathraven
Affiliation: Anakin Skywalker Crew: 1
Era: Rise of the Empire Crew Skill: Unique
Type: Customized starfighter Passengers: 1
Scale: Starfighter Cargo Capacity: 250 kilograms
Length: 8 meters Consumables: 2 months
Skill: Starfighter piloting: Delta-7 Cost: Not available for sale (609,000 estimated)
Crew: 1 and modified astromech droid (can coordinate) Hyperdrive Multiplier: x1
Cargo Capacity: 10 kilograms Nav Computer: Limited to 2 jumps
Consumables: 1 week Maneuverability: 1D+1
Cost: Not for sale Space: 8
Hyperdrive Multiplier: x2 (limited range) Atmosphere: 365; 1,050 kmh
Nav Computer: Uses a modified astromech droid Hull: 5D
programmed with 10 jumps Shields: 5D
Maneuverability: 3D+2 Sensors:
Space: 10 Passive: 30/0D
Atmosphere: 400; 1,150 kmh Scan: 65/1D
Hull: 2D Search: 80/2D
Shields: 1D Focus: 4/3D+2
Sensors: Weapons:
Passive: 25/1D 4 Assault Laser Cannons (fire-linked)
Scan: 45/2D Fire Arc: Front
Search: 65/2D+2 Skill: Starship gunnery
Focus: 3/3D+1 Fire Control: 2D
Weapons: Space Range: 1-3/15/25
4 Laser Cannons (fire-linked) Atmosphere Range: 100-300/1.5/2.5 km
Fire Arc: Front Damage: 8D+2
Skill: Starship gunnery 4 Proton Torpedo Launchers (fire-linked)
Fire Control: 2D Fire Arc: Front
Space Range: 1-5/15/30 Skill: Starship gunnery
Atmosphere Range: 100-500/1.5/3 km Ammo: 10 torpedoes each
Damage: 6D+2 (5D+2 in pairs) Fire Control: 3D
Proton Torpedo Launcher Space Range: 1/5/9
Fire Arc: Front Atmosphere Range: 50-100/500/900
Skill: Starship gunnery Damage: 9D
Fire Control: 2D 8 Light Ion Cannons (fire-linked)
Space Range: 1/3/7 Fire Arc: Front
Atmosphere Range: 50-100/300/700 Skill: Starship gunnery
Damage: 9D Fire Control: 3D
Space Range: 1-5/9/40
Atmosphere Range: 100-500/900/4 km
Damage: 5D+2

284
Hull: 4D
Dharus’ Corsairs Shields: 1D+1
Craft: SoroSuub Corsair-class Cruiser Sensors:
Affiliation: Dharus (pirate) Passive: 15/0D
Era: Rise of the Empire Scan: 25/1D
Source: Galaxy Guide 9 – Fragments from the Rim (pages Search: 40/2D
63-64) Focus: 1/2D
Type: Heavy assault starfighter Weapons:
Scale: Starfighter 4 Laser Cannons (fire-linked)
Length: 18 meters Fire Arc: Front
Skill: Starfighter piloting: Corsair Skill: Starship gunnery
Crew: 2, gunners: 1 Fire Control: 3D
Crew Skill: Astrogation 6D, sensors 5D, starfighter piloting Space Range: 1-3/12/25
6D, capital ship gunnery 6D+2, starship shields 5D Atmosphere Range: 100-300/1.2/2.5 km
Cargo Capacity: 15 kilograms Damage: 6D
Consumables: 2 days 2 Concussion Missile Launchers (fire-linked, 3 missiles
Cost: 275,000 credits each)
Hyperdrive Multiplier: x3 Fire Arc: Front
Nav Computer: Limited to 3 jumps Skill: Starship gunnery
Maneuverability: 1D Fire Control: 3D
Space: 8 Space Range: 1/3/7
Hull: 4D+2 Atmosphere Range: 50-100/300/600
Shields: 1D Damage: 7D
Sensors:
Passive: 20/0D
Scan: 40/1D Guardian Mantis
Search: 60/2D
Focus: 3/3D
Weapons:
2 Turbolaser Batteries (fire-linked)
Fire Arc: Front
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 1D+2
Space Range: 3-15/35/50
Damage: 5D
2 Ion Cannons
Fire Arc: Turret
Crew: 1 (co-pilot)
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-10/25/30
Damage: 3D

Goonga Munt Goonga


Craft: Custom Xi Char Designed Fighter
Craft: Modified Incom Shock Hauler 33 Affiliation: Vana Sage (mercenary pilot)
Affiliation: Scranton Toon (rodian mercenary pilot) Era: Old Republic
Era: Rebellion Type: Space superiority fighter
Source: Star Wars Gamer Issue 6 Scale: Starfighter
Type: Heavy fighter Length: 14 meters
Scale: Starfighter Skill: Starfighter piloting: Guardian Mantis
Length: 14.5 meters Crew: 2
Skill: Starfighter piloting: Shock Hauler 33 Cargo Capacity: 70 kg
Crew: 1 Consumables: 1 week
Crew Skill: Astrogation 4D, starfighter pilot 5D, starship Cost: Not for Sale
gunnery 4D+1, starship shields 3D+2 Hyperdrive Multiplier: x1
Passengers: None Hyperdrive Backup: x5
Cargo Capacity: 70 kilograms. Nav Computer: Astromech programmed with 10 jumps
Consumables: 4 days Maneuverability: 3D
Cost: Not available for sale Space: 8
Hyperdrive Multiplier: x0.75 Atmosphere: 365; 1,050 kmh
Nav Computer: Yes Hull: 1D+2
Maneuverability: 2D+2 Shields: 1D*
Space: 9 * The Mantis’ shields replenish at double the normal rate
Atmosphere: 400; 1,150 kmh thanks to the hard-wired astromech droid

285
Sensors:
Passive: 35/1D+1
Scan: 55/2D+2
Search: 70/3D+1
Focus: 5/4D
Ion-Enabled Sensor Tags: When attached to a ship via
proton torpedo launcher, these provide +3D to sensors rolls
against the target; additionally, they subtract 1D from
all ship electronic systems rolls, and can only be
removed physically. Multiple tags can be
attached to the same vessel.
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25 Skill: Starship gunnery
Atmosphere Range: 1-300/1.2/2.5 km Fire Control: 3D*
Damage: 4D Space Range: 1-3/12/25
Nano-Missile Magazine Atmosphere Range: 1-300/1.2/2.5 km
Fire Arc: Front Damage: 5D
Skill: Starship gunnery Energy Bomb Launcher
Fire Control: 2D+2 Fire Arc: Ventral
Space Range: 1/3/5 Crew: 1
Atmosphere Range: 50-100/300/500 km Skill: Starship gunnery
Damage: 3D or 1D ion (see IES tags above) Fire Control: 1D
Space Range: 1/3/5
Atmosphere Range: 50-100/300/500
Havoc Damage: 13D
*Can be set on auto-fire using only fire control to hit.
Craft: Modified Nubian Design Collective Scurrg H-6
Prototype Bomber
Affiliation: Nym (feeorin pirate)
Era: Old Republic
Kintan Gunrunners “Uglies”
Type: Surface bomber Source: Star Wars Gamer Issue 9
Scale: Starfighter Affiliation: Kintan Gunrunners
Length: 22 meters Era: Rebellion
Skill: Starfighter piloting: Nubian Prototype Craft: Kintan Gunrunner “Uglies”
Crew: 2, gunners: 1 (navigator and gunner may be replaced Type: Scratch-built starfighters
by 2 astromechs) Scale: Starfighter
Crew Skill: Astrogation 5D, starship gunnery 4D+2, Length: 16 meters
starfighter piloting 6D, starship shields 4D+2 Skill: Starfighter piloting: Uglies
Cargo: 10 metric tons Crew: 1
Cost: Not for sale Crew Skill: 4D in all applicable skills
Hyperdrive Multiplier: x1.5 Passengers: None
Hyperdrive Backup: x10 Cargo Capacity: 80 kilograms
Nav Computer: Yes Consumables: 1 day
Consumables: 2 weeks Cost: 25,000 to 40,000 credits
Maneuverability: 1D Hyperdrive Multiplier: x2
Space: 7 Nav Computer: Capable of storing coordinates for 2 jumps
Atmosphere: 350; 1,000 kmh Maneuverability: 2D+1
Hull: 4D+1 Space: 7
Shields: 1D+2 Atmosphere: 350; 1,000 kmh
Sensors: Hull: 3D+1
Passive: 25/1D Shields: 1D+1
Scan: 40/1D+2
Search: 70/2D+1
Focus: 4/3D
Weapons:
6 Laser Cannons (2 fire-linked groups)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D+2
Space Range: 1-3/12/25
Atmosphere Range: 1-300/1.2/2.5 km
Damage: 5D+2 (per group)
Twin Laser Cannon
Fire Arc: Turret

286
Sensors: Skill: Starship gunnery
Passive: 15/0D Fire Control: 1D
Scan: 25/1D Space Range: 1/3/7
Search: 40/2D Atmospheric Range: 50-100/300/700
Focus: 1/2D Damage: 9D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front Slave II
Skill: Starship gunnery
Craft: Modified MandalMotors Pursuer-class Enforcement
Fire Control: 2D
Ship
Space Range: 1-3/12/25
Affiliation: Boba Fett (bounty-hunter)
Atmosphere Range: 100-300/1.2/2.5 km
Era: New Republic
Damage: 5D
Source: Dark Empire Sourcebook (page 104), The Essential
Guide to Vehicles and Vessels (pages 146-147)
Sharp Spiral Scale: Starfighter
Lenght: 30.1 meters
Skill: Starfighter piloting: Pursuer
Crew: 1
Crew Skill: Astrogation 6D+1, space transports 7D,
starship gunnery 8D, starship shields 6D
Passengers: 2; 5 (prison cells)
Cargo Capacity: 35 metric tons
Cost: Not for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere: 350; 1.000 kmh
Hull: 5D
Shields: 1D
Sensors:
Passive: 35/1D+1
Craft: Sorosuub Cutlass-9 Scan: 55/2D+1
Affiliation: Saesse Tiin (lannik Jedi master) Search: 80/3D+1
Era: Old Republic Focus: 3/4D+1
Type: Space superiority starfighter Weapons:
Scale: Starfighter Twin Blaster Cannon (fire-linked)
Length: 12 meters Fire Arc: Front
Skill: Starfighter piloting Skill: Starship gunnery
Crew: 1 Fire Control: 2D
Crew Skill: See Saesee Tiin Space Range: 1-5/10/17
Cargo Capacity: 45 kilograms Atmosphere Range: 100-500/1/1.7 km
Consumables: 2 weeks Damage: 5D
Cost: 138,000 credits estimated cost Ion Cannon
Hyperdrive Multiplier: x1 (x0.6 with Saesse Tiin piloting) Fire Arc: Turret
Nav Computer: Yes Skill: Starship gunnery
Maneuverability: 3D Fire Control: 2D
Space: 10 Space Range: 1-3/7/36
Move: 415, 1,200 kmh Atmosphere Range: 50-100/200/500
Hull: 2D+2 Damage: 8D
Shields: 1D+2 Proton Torpedo Launcher
Sensors: Fire Arc: Back
Passive: 20/0D Skill: Starship gunnery
Scan: 45/1D+1 Fire Control: 3D+2
Search: 85/2D+2 Space Range: 1/3/7
Focus: 4/4D Atmosphere Range: 50-100/300/700
Weapons: Damage: 7D
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery Sun Crusher
Fire Control: 1D+2
Space Range: 1-3/12/25 Craft: Sun Crusher Prototype
Atmosphere Range: 100-300/1.2/2.5 km Affiliation: Empire
Damage: 6D Era: New Republic
Proton Torpedo Launcher Source: The Jedi Academy Sourcebook (pages 66-68), The
Fire Arc: Front Essential Guide to Vehicles and Vessels (pages 162-163)
Type: Imperial superweapon prototype

287
Scale: Starfighter
Length: 13.5 meters
Skill: Starfighter piloting: Sun Crusher
Crew: 1, gunners: 5
Crew Skill: Starfighter piloting 4D, starship gunnery 4D
Cargo Capacity: 65 kilograms
Consumables: 4 days
Cost: Not for sale
Hyperdrive Multiplier: x1
Nav Computer: Limited to three jumps
Maneuverability: 3D+2
Space: 12
Cost: Not for sale
Atmosphere: 450; 1,300 kmh
Hyperdrive Multiplier: x3
Hull: 50D
Nav Computer: Limited to 1 jump
Shields: 1D
Maneuverability: 2D
Sensors:
Space: 7
Passive: 30/0D
Atmosphere: 400; 1,150 kmh
Scan: 40/1D
Hull: 4D
Search: 60/3D
Shields: 1D
Focus: 4/3D+2
Sensors:
Weapons:
Passive: 15/0D
11 Resonance Torpedoes*
Scan: 25/1D
Fire Arc: Front
Search: 40/2D
Scale: Capital
Focus: 1/2D
Skill: Starship gunnery
Weapons:
Fire Control: 2D
2 Triple Blasters (fire linked)
Space Range: 1-15/30/45
Fire Arc: Front
Atmosphere Range:
Skill: Starship gunnery
1-15/30/25 km
Fire Control: 2D
Damage: 4D+2
Space Range: 1-5/10/17
5 Laser Cannons
Atmosphere Range: 100-500/1/1.7 km
Fire Arc: 1 turret, 1 left/front/
Damage: 4D
right, 1 front/left/back, 1 left/
back/right, 1 front/right/back
Skill: Starship gunnery
Fire Control: 2D
Toth’s Starfighter
Space Range: 1-5/10/25 Craft: Toth’s Starfighter
Atmosphere Range: 100-500/1/2.5 km Onwer: Cavik Toth (mercenary leader)
Damage: 4D Era: Old Republic
Tractor Beam Projector Type: Custom starfighter
Fire Arc: Front Scale: Starfighter
Skill: Starship gunnery Length: 12.5 meters
Fire Control: 4D Skill: Starfighter piloting
Space Range: 1-5/15/30 Crew: 1
Atmosphere Range: 2-10/30/60 Crew Skill: See Cavik Toth
Damage: 5D Cargo Capacity: 60 kg
Note: These stats describe the torpedo as used against a Consumables: 2 week
ship or other target. When fired into a star, the torpedo’s Cost: Not for Sale
sophisticated tracking system guarantees impact with a Hyperdrive Multiplier: x2
star, and its devastating impact on a star has very little to Nav Computer: Yes
do with its explosive or kinetic power – it simply triggers a Move: 400, 1,150 kmh
chain reaction which ignites a supernova, destroying the Space: 9
star and anything in the system. Maneuverability: 2D
Hull: 2D+2
Shields: 2D+1
Tallon’s Headunters Sensors
Passive: 30/1D
Craft: Modified Incom/Subpro Z-95 Headhunter
Scan: 50/2D
Affiliation: Adar Tallon (old republic commander)
Search: 70/3D
Era: Rise of the Empire
Focus: 4/4D
Source: Tatooine Manhunt (page 31)
Type: Modified multi-purpose starfighter
Scale: Starfighter
Length: 11.8 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Cargo Capacity: 30 kilograms
Consumables: 1 day

288
Weapons: Nav Computer: Yes
3 Twin Laser Cannons Hyperdrive Multiplier: x1
Fire Arc: Front Hyperdrive Backup: x10
Skill: Starship gunnery Maneuverability: 3D+2 in space and in atmosphere with
Fire Control: 2D+1 wings retracted. 1D in atmosphere with wings extended
Space Range: 2-5/15/25 Space: 11
Damage: 5D Atmosphere: 1,200 kmh with wings retracted. 600 kmh
Concussion Missile Launcher with wings extended
Fire Arc: Front Hull: 6D Forward and 3D Aft
Skill: Starship gunnery Shields: 1D Forward and 4D Aft.
Fire Control: 2D Sensors:
Space Range: 1-3/8/15 Passive: 25/1D
Damage: 8D Scan: 40/2D
Search: 60/3D
Focus: 4/4D
Virago Weapons:
2 Double Heavy Laser Cannons (single or fire-linked)
Craft: Modified MandalMotors StarViper Assault Fighter
Fire Arc: When fire-linked can only fire to front or back
Affiliation: Prince Xizor (Falleen crimelord)
facings, also cannons can rotate 180 degrees. The cannons
Era: Rebellion
remained locked forward when wings are retracted)
Source: Shadows of the Empire Sourcebook (pages 123-
Skill: Starship gunnery
125), The Essential Guide to Vehicles and Vessels (pages
Fire Control: 2D
124-125)
Space Range: 1-3/12/25
Type: Modified Assault Fighter
Atmospheric Range: 100-300/1.2/2.5 km
Scale: Starfighter
Damage: 5D (6D if Fire-Linked)
Length: 21 meters
2 Proton Torpedo Launchers
Skill: Starfighter piloting: StarViper
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Crew Skill: Astrogation 4D, starfighter piloting 6D, starship
Ammo: 3 torpedoes each
gunnery 5D, starship shields 5D
Fire Control: 1D
Consumables: 2 months
Space Range: 1/3/7
Cargo Capacity: 1 metric ton
Atmospheric Range: 50-100/300/700
Cost: Not for sale
Damage: 9D

289
Space Transports
Alliance Modified Light
Freighter
Craft: Modified Corellian YT-1300 Transport (with strap-on
cargo pods)
Affiliation: Rebel Alliance
Era: Rebellion
Source: Rebel Alliance Sourcebook (page 135)
Type: Modified light freighter
Scale: Starfighter
Length: 26.7 meters
Skill: Space transports: YT-1300
Crew Skill: Varies widely
Crew: 1 (1 can coordinate), gunners: 1
Passengers: 4
Cargo Capacity: 200 metric tons
Consumables: 2.5 months
Cost: 35,000 (used, as modified)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15 Atmosphere: 80; 230 kmh (usually 480; 800 kmh)
Nav Computer: Yes Hull: 4D
Space: 4 Sensors:
Atmosphere: 480; 800 kmh Passive: 10/0D
Hull: 4D Scan: 25/1D
Shields: 1D Search: 40/2D
Sensors: Focus: 2/3D
Passive: 10/0D Weapons:
Scan: 25/1D Laser Cannon
Search: 40/2D Fire Arc: Turret
Focus: 2/3D Crew: 1
Weapons: Skill: Starship gunnery
2 Laser Cannons (fire-linked) Fire Control: 1D
Fire Arc: Turret Space Range: 1-3/12/25
Crew: 1 Atmosphere Range: 100-300/1.2/2.5 km
Skill: Starship gunnery Damage: 4D
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D
Best Cargo
Craft: Modified Light Freighter
Affiliation: Rebel Alliance
Battered Freighter Era: Rebellion
Craft: Corellian YT-1300 Transport Source: Graveyard of Alderaan (page 31)
Affiliation: Dr. Langstyn Kraay (facility director) Scale: Starfighter
Era: Rebellion Length: 35 meters
Source: The DarkStryder Campaign: The Kathol Rift (page 39) Skill: Space transports
Type: Damaged light freighter Crew: 4, gunners:1, skeleton:1/+5
Scale: Starfighter Passengers: 6
Length: 26.7 meters Cargo Capacity: 150 metric tons
Skill: Space transports: YT-1300 Consumables: 2 months
Crew: 2 Cost: Not for sale
Passengers: 4 Hyperdrive Multiplier: x1
Cargo Capacity: 100 metric tons Hyperdrive Backup: x15
Consumables: 1 week Nav Computer: Yes
Hyperdrive Multiplier: x2 (non-functional) Maneuverability: 6D
Hyperdrive Backup: None Space: 3
Nav Computer: Yes Atmosphere: 260; 750 kmh
Space: 2 Hull: 6D
Shields: 2D

290
Scan: 40/1D+1
Search: 50/2D
Focus: 4/2D+2
Weapons:
Twin-Mounted Blaster Cannon
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-7/20/30
Atmosphere Range: 100-700/2/3 km
Damage: 5D
Ion Cannon
Fire Arc: Front
Crew: 1; may be fire by pilot at a fire control of only 1D
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/15
Atmosphere Range: 100-500/1/1.5 km
Sensors: Damage: 5D
Passive: 15/0D Tractor Beam Projector
Scan: 30/1D Fire Arc: Turret
Search: 50/3D Crew: 1
Focus: 2/4D Skill: Starship gunnery
Weapons: Fire Control: 2D
2 Laser Cannons (fire separately) Space Range: 1-8/15/20
Fire Arc: Turret Atmosphere Range: 100-800/1.5/2 km
Crew: 1 Damage: 5D
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Chaser
Damage: 2D Affiliation: Modified Corellian YT-1300 Transport
Heavy Laser Cannon Owner: Baydo Chasdy (gambler)
Fire Arc: Front Era: Rebellion
Crew: 1 (can be fired by pilot) Source: Wretched Hives of Scum and Villainy (pgs 48-49)
Skill: Starship gunnery Type: Light freighter
Fire Control: 2D Scale: Starfighter
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Cannibal
Craft: Cutom-made cannibalized freighter
Affiliation: Barosa Warren (GOSS instructor)
Era: Rise of the Empire
Source: Alliance Intelligence Reports (pages 18-19)
Type: Unique freighter
Scale: Starfighter
Length: 24 meters
Skill: Space transports
Crew: 2, gunners: 3, skeleton: 1/+15
Crew Skill: Space transports 5D+1, starship gunnery 4D
Passengers: 8
Cargo Capacity: 45 metric tons
Consumables: 4 months
Cost: Not for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D+2
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 4D+2
Shields: 3D
Sensors:
Passive: 20/1D

291
292
Length: 26.7 meters Consumables: 2 months
Skill: Space transports: YT-1300 Cost: Not for sale
Crew: 1 Hyperdrive Multiplier: x4
Crew Skill: Space transports 6D+1, starship gunnery Hyperdrive Backup: x20
4D+2 Nav Computer: Yes
Passengers: 6 Maneuverability: 1D
Cargo Capacity: 40 metric tons Space: 5
Consumables: 5 weeks Atmosphere: 295; 850 kmh
Hyperdrive Multiplier: x1/2 Hull: 4D
Hyperdrive Backup: x10 Shields: 1D
Nav Computer: Yes Sensors:
Maneuverability: 3D Passive: 10/1D
Space: 8 Scan: 20/2D
Atmosphere: 295; 850 kmh Weapons:
Hull: 4D Dual Turbolasers
Shields: 2D Fire Arc: Turret
Sensors: Crew: 1
Passive: 15/1D Skill: Starship gunnery
Scan: 30/2D Fire Control: 2D
Search: 45/3D Space Range: 1-2/5/10
Focus: 3/4D Atmosphere Range: 100-200/500/1 km
Weapons: Damage: 4D
2 Laser Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-5/10/17
Atmosphere Range: 1005500/1/1.7 km
Damage: 4D
Heavy Quad Laser Cannon
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 3D
Space Range: 11-3/7/15
Atmosphere Range: 100-300/700/1.5 km
Damage: 6D

Ebon Hawk
Affiliation: Davik Kang / Revan / The Exile
Era: Old Republic
Type: Modified light freighter
Scale: Starfighter
Length: 24 meters
Skill: Space transports: Ebon Hawk
Crew: 2, gunners: 1
Passengers: 10
Cargo Capacity: 50 metric tons

Deckplan Key:
1. Bridge
2. Systems
3. Ramp
4. Storage
5. Galley
6. Quarters
7. Room
8. Cargo Hold
9. Tech Area
10. Engine

293
Explorer

Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Craft: Modified Space Boat Atmosphere: 350; 1000 kmh
Affiliation: Rebel Alliance Hull: 2D
Era: Rebellion Shields: 1D
Source: Battle for the Golden Sun (page 22) Sensors:
Type: Modified multi-environment space boat Passive: 10/1D
Scale: Starfighter Scan: 20/2D
Length: 35 meters Search: 40/2D+2
Skill: Space transports Focus: 3/3D+1
Crew: 4, gunners: 2 Weapons:
Passengers: 6 2 Heavy Laser Cannons (fire-linked)
Cargo Capacity: 150 metric tons Fire Arc: Front
Consumables: 4 months Skill: Starship gunnery
Cost: Not for sale Fire Control: 1D
Hyperdrive Multiplier: x 1/2 Space Range: 1-3/7/12
Nav Computer: Yes Atmosphere Range: 100-300/700/1.2 km
Maneuverability: 1D+1 Damage: 4D
Space: 4
Atmosphere: 480; 800 kmh
Hull: 4D+1 Hell’s Anvil
Shields: 2D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/3D
Focus: 2/4D
Weapons:
2 Double Laser Cannons (fire separately)
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Note: Can operate in space, atmosphere or liquid Craft: Modified Corellian KR-TB “Doomtrader”
environment. Affiliation: Montross (bounty hunter)
Vehicle Complement: 2 speeder-rafts, 6 glider-sails Era: Rise of the Empire
Type: Medium transport
Scale: Starfighter
Feeg Liat Length: 50 meters
Type: Custom Space Transport Skill: Space transports: KR-TB Doomtrader
Affiliation: Jedi Order Crew: 1, plus astromech
Era: Old Republic Passengers: 6 prisoners
Length: 23 meters Cargo Capacity: 350 cubic meters
Scale: Starfighter Consumables: 2 months
Skill: Space transports: Feeg Liat Cost: Not for sale
Crew: 1 Hyperdrive Multiplier: x1.5
Crew Skill: Varies Hyperdrive Backup: x10
Cargo Capacity: 500 kg Nav Computer: Yes
Consumables: 2 weeks Maneuverability: 2D+2

294
Space: 8
Atmosphere: 365; 1,050 kmh
Hound’s Tooth
Hull: 4D
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/4D
Focus: 4/4D+1
Weapons:
Solar Ionization Cannons
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km
Damage: 4D+2 (ignores target’s shield rating)

PICTURE
REMOVED

295
Craft: Modified YV-666 Light Freighter Hyperdrive Backup: x16
Affiliation: Bossk (trandoshan bounty-hunter) Nav Computer: Yes
Era: Rebellion Space: 3
Source: Ultimate Adversaries (page 12) Atmosphere: 280; 800 kmh
Type: Transport Hull: 2D+1
Scale: Starfighter Shields: 2D
Length: 41 meters Sensors:
Skill: Space transports: YV-666 Passive: 20/0D
Crew: 1 Scan: 35/1D+1
Crew Skill: Astrogation 5D+1, space transports 7D+1, Search: 40/3D
starship gunnery 6D+1, starship shields 4D+1 Focus: 2/3D
Passengers: 4 (prisoners) Note: The Hyperspace Marauder has a custom-made multi-
Cargo Capacity: 20 metric tons band computer interface antenna. With this, Luwingo
Consumables: 6 months has +3D to computer programming and security rolls
Cost: Not for sale (480,000 estimated) when attempting to take over any opponent ’s shipboard
Hyperdrive Multiplier: x1.5 computer. The antenna has a broadcast range of 500
Hyperdrive Backup: x6 meters; therefore, this tactic is only practical on attempted
Nav Computer: Yes boarding actions or on a planet ’s surface.
Maneuverability: 1D+2
Space: 7
Atmosphere: 350; 1,000 kmh IG-2000
Hull: 6D
Shields: 4D
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 4/4D
Weapons:
Quad Laser Cannon
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Concussion Missile Launcher (6 missiles)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Craft: Modified Trilon, Inc. Aggressor Assault Fighter
Atmosphere Range: 50-100/300/700
Affiliation: IG-88 (bounty-hunter)
Damage: 8D
Era: Rebellion
Notes: The Hound’s Tooth carries the Z-95 Headhunter
Source: Gamer Magazine, Issue 7
Nashtah Pup.
Type: Transport
Scale: Starfighter
Hyperspace Marauder Length: 20 meters
Skill: Space transports: Aggressor
Craft: TransGalMeg Xiytiar-class Transport Crew: 1
Affiliation: Lo Kahn (smuggler) Crew Skill: Astrogation 4D+2, space transports 5D+2,
Era: Rise of the Empire starship gunnery 3D+2, starship shields 3D
Source: Dark Empire Sourcebook (pages 103-104), The Passengers: 8 (prisoners)
Essential Guide to Vehicles and Vessels (pages 72-73) Cargo Capacity: 465 kilograms
Type: Modified large transport Consumables: 1 week
Scale: Capital Cost: Not for sale (650,000 estimated)
Length: 164.8 meters Hyperdrive Multiplier: x1
Skill: Space transports: Xiytiar-class transport Nav Computer: Yes
Crew: 2 Maneuverability: 2D+1
Crew Skill: Lo Kahn: astrogation 5D+1, space transports Space: 10
7D+1, starship gunnery 4D, starship shields 6D+2; Luwingo: Atmosphere: 415; 1,200 kmh
astrogation 5D, communications 6D, space transports Hull: 5D
5D+1, starship gunnery 4D+2, starship shields 5D Shields: 3D
Passengers: 12 Sensors:
Cargo Capacity: 5,000 metric tons Passive: 20/0D
Consumables: 3 months Scan: 40/1D
Cost: Not for sale Search: 60/2D
Hyperdrive Multiplier: x3 Focus: 3/3D

296
Weapons: Concealed Ion Cannon
2 Assault Lasers (fire-linked) Fire Arc: Front
Fire Arc: Front Skill: Starship gunnery
Skill: Starship gunnery Fire Control: 1D
Fire Control: 4D Space Range: 1-3/7/15
Space Range: 1-3/12/25 Atmospheric Range: 100-300/700/1.5 km
Atmosphere Range: 100-300/1.2/2.5 km Damage: 3D+2
Damage: 8D
Ion Cannon
Fire Arc: Front Jabitha
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D
2 Tractor Beams
Fire Arc: Front
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D Craft: Hand-Crafted Sekotan Personal Starship
Affiliation: Anakin Skywalker
Era: Rise of the Empire
Inferno Source: Wizards Website
Type: Organic space transport
Craft: Custom-built “Villie Special” Big Wing Scale: Starfighter
Affiliation: Vilmarh “Villie” Grahrk (devaronian smuggler) Length: 25 meters
Era: Rise of the Empire Skill: Space transports: Jabitha
Type: Scout freighter Crew: 1
Scale: Starfighter Crew Skill: Space transports 5D
Length: 27 meters wingspan Passengers: 6
Skill: Space transports Cargo Capacity: 22 metric tons
Crew: 1 (NT 600 astronavigation droid acts as co-pilot) Consumables: 1 month
Cargo Capacity: 40 metric tons Cost: 1,000,000 (new)
Consumables: 1 month Hyperdrive Multiplier: x1 (x0.4 with Anakin)
Cost: Not for sale Nav Computer: Yes
Hyperdrive Multiplier: x0.8 Maneuverability: 1D+2
Nav Computer: Yes Space: 10
Maneuverability: 3D Atmosphere: 415; 1,200 kmh
Space: 10 Hull: 3D+1
Move: 415; 1,200 kmh Shields: 4D
Hull: 2D+1 Sensors:
Shields: 3D Passive: 30/1D
Sensors: Scan: 60/2D
Passive: 20/0D Search: 120/3D
Scan: 40/1D+1 Focus: 10/3D+2
Search: 70/2D+1
Focus: 4/3D
Jade Sabre
Craft: Jade Sabre
Owner: Mara Jade Skywalker (Jedi knight)
Era: New Jedi Order
Source: Starships of the Galaxy (page 83)
Type: Custom space transport
Scale: Starfighter
Length: 50 meters
Skill: Space transports
Crew: 1
Weapons: Crew Skill: Astrogation 8D+2, communications 6D+2,
6 Concealed Laser Cannons (fire-linked) sensors 5D+2, space transports 9D+2, starship gunnery
Fire Arc: Front 9D+2, starship shields 8D
Skill: Starship gunnery Passengers: 15
Fire Control: 2D Cargo Capacity: 100 metric tons
Space Range: 1-3/12/25 Consumables: 6 months
Atmosphere Range: 100-300/1.2/2.5 km Cost: Not for sale (1,675,500 estimated)
Damage: 5D Hyperdrive Multiplier: x1

297
Hull: 6D+2
Hyperdrive Backup: x4 Shields: 4D
Nav Computer: Yes Sensors:
Maneuverability: 3D Passive: 30/1D
Space: 9 Scan: 60/2D
Atmosphere: 400; 1,150 kmh Search: 90/3D
Hull: 6D Focus: 3/4D+1
Shields: 4D+2 Weapons:
Sensors: 2 Quad Laser Cannons
Passive: 30/1D Fire Arc: Retractable turret
Scan: 60/2D Skill: Starship gunnery
Search: 75/3D Fire Control: 3D
Focus: 4/4D Space Range: 1-3/12/25
Weapons: Atmosphere Range: 100-300/1.2/2.5 km
4 Quad Laser Cannons Damage: 6D
Fire Arc: Turret Blaster Cannon
Skill: Starship gunnery Fire Arc: Retractable turret
Fire Control: 3D Skill: Starship gunnery
Space Range: 1-3/15/25 Fire Control: 2D
Atmosphere Range: 100-300/1.5/3 km Space Range: 1-2/10/20
Damage: 6D Atmosphere Range: 100-300/1/2 km
Tractor Beam Projector Damage: 4D
Fire Arc: Front Concussion Missile Tube (4 missiles)
Scale: Capital Fire Arc: Front
Skill: Capital ship gunnery Skill: Starship gunnery
Fire Control: 2D Ammo: 4 missiles
Space Range: 1-5/15/30 Fire Control: 3D
Atmosphere Range: 100-500/1.5/3 km Space Range: 1/3/7
Damage: 4D+2 Atmosphere Range: 100/300/700
Damage: 9D
Tractor Beam Projector
Jade Shadow Fire Arc: Front
Crew: 1
Craft: Modified SoroSuub Horizon-class Yacht Skill: Capital ship gunnery
Affiliation: Mara Jade Skywalker (Jedi master) Fire Control: 2D
Era: New Jedi Order Space Range: 1-5/15/30
Source: The New Jedi Order Sourcebook (page 136) Atmosphere Range: 100-500/1,5/3 km
Type: Space transport Damage: 4D
Scale: Starfighter
Length: 55 meters
Skill: Space transports: Horizon yacht Jade’s Fire
Crew: 1 or 2
Crew Skill: Astrogation 8D+2, communications 6D+2, Craft: SoroSuub Luxury 3000
sensors 5D+2, space transports 9D+2, starship gunnery Affiliation: Mara Jade (trader)
9D+2, starship shields 8D Era: New Republic
Passengers: 10 Source: Cracken’s Threat Dossier (pages 140-141)
Cargo Capacity: 95 metric tons Type: Private space yacht
Consumables: 2 months Scale: Starfighter
Cost: 230,000 (new), 80,000 (used) Length: 50 meters
Hyperdrive Multiplier: x0.5 Skill: Space transports: Luxury 3000 yacht
Hyperdrive Backup: x10 Crew: 1
Nav Computer: Yes Crew Skill: Space transports 9D+2, starship gunnery
Maneuverability: 1D 9D+2
Space: 7 Passengers: 10
Atmosphere: 350; 1,000 kmh Cargo Capacity: 100 metric tons

298
Cargo Capacity: 100 metric tons
Consumables: 1 month
Cost: Not for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x14
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 2D+2
Shields: 1D
Sensors:
Passive: 25/1D
Consumables: 1 month Scan: 50/2D
Hyperdrive Multiplier: x2 Search: 75/2D+2
Hyperdrive Backup: x14 Focus: 3/3D
Nav Computer: Yes Laser Cannon (retractable)
Maneuverability: 1D Fire Arc: Turret
Space: 8 Skill: Starship gunnery
Atmosphere: 365; 1,050 kmh Fire Control: 2D
Hull: 4D Space Range: 1-5/10/17
Shields: 4D Atmosphere Range: 100-500/1/1.7 km
Sensors: Damage: 2D+2
Passive: 30/1D
Scan: 80/2D
Search: 100/3D
Last Chance
Focus: 4/4D Craft: Corellian YT-1300 Transport
Weapons: Affiliation: Platt Okeefe (smuggler)
3 Quad Turbolasers (fire separately) Era: Rebellion
Fire Arc: 1 front, 1 left, 1 right Source: Platt’s Starport Guide (page 7)
Skill: Starship gunnery Scale: Starfighter
Fire Control: 2D Length: 27 meters
Space Range: 3-15/35/75 Skill: Space transports: YT-1300
Atmosphere Range: 300/1.5/3.5/7.5 km Crew: 1 to 2 (can coordinate), gunners: 2
Damage: 5D Crew Skill: Space transports 6D+2, starship gunnery 5D
“Shoot-Back” Blaster Passengers: 6
Fire Arc: Turret Cargo Capacity: 100 metric tons
Fire Control: 2D (automatically fires when ship is hit) Consumables: 2 months
Space Range: 1-5/10/17 Hyperdrive Multiplier: x1
Atmosphere Range: 100-500/1/1.7 km Hyperdrive Backup: x10
Damage: 2D Nav Computer: Yes
Tractor Beam Projector Maneuverability: 2D
Fire Arc: Front Space: 4
Skill: Starship gunnery Atmosphere: 480; 800 kmh
Fire Control: 2D Hull: 4D+2
Space Range: 1-3/7/15 Shields: 2D
Atmosphere Range: 100-300/700/1.5 km Sensors:
Damage: 2D Passive: 10/1D
Scan: 25/2D
Search: 40/3D
Lady Luck Focus: 2/3D
Craft: Modified SoroSuub Luxury 3000 Weapons:
Affiliation: Lando Calrissian (gambler) 2 Quad Laser Cannons
Era: New Republic Fire Arc: Turret
Source: Dark Force Rising Sourcebook (pages 132-134), Crew: 1
Heir to the Empire Sourcebook (page 132), The Thrawn Skill: Starship gunnery
Trilogy Sourcebook (pages 232-234), The Essential Guide to Fire Control: 2D
Vehicles and Vessels (pages 98-99) Space Range: 1-3/12/25
Type: Modified private space yacht Atmosphere Range: 100-300/1.2/2.5 km
Scale: Starfighter Damage: 6D
Length: 50 meters Concussion Missile Tube
Skill: Space transports: Luxury 3000 yacht Fire Arc: Front
Crew: 1 Skill: Missile weapons
Crew Skill: Astrogation 7D, communications 5D+1, sensors Fire Control: 2D
5D+1, space transports 9D, starship gunnery 8D, starship Space Range: 1/3/7
shields 8D+1 Atmosphere Range: 50-100/300/700
Passengers: 10 Damage: 9D

299
Long Shot
Craft: Modified Lantillan Short Hauler
Affiliation: Reekeene’s Roughnecks (Rebel Irregulars)
Era: Rebellion
Source: Classic Campaigns, Campaign Pack
Type: Modified space yacht
Scale: Starfighter
Length: 27 meters
Skill: Space transports: Lantillan short hauler
Crew: 2, gunners: 1, skeleton: 1/+10
Crew Skill: Space transports 4D+2, starship gunnery
3D+2
Passengers: 6
Cargo Capacity: 85 metric tons
Consumables: 1 month
Cost: 85,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 3D

300
Sensors:
Passive: 15/0D
Scan: 35/1D
Search: 55/1D+2
Focus: 6/2D+2
Weapons:
2 Turbolaser Cannons (fire-linked)
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 3D (may be fired from
co-pilot position at fire control 1D) Special Modifications:
Space Range: 1-15/35/50 Starfighter Storage System: The modified cargo bay vessel
Atmosphere Range: 200-3/7/10 km has storage space for one Incom T-65 X-wing fighter and is
Damage: 5D capable of releasing the starfighter while in flight.
Note: Carries one escape pod which can carry 6 Shroud Package: A small repulsor shunt helps distribute
passengers. a cloud of metallic particles that foils sensors and tractor
beams. It adds +1D to the difficult of all sensors checks
and adds +3D to the difficulty of any tractor beam attempts
Luke’s Freighter within or through the cloud of particles.

Craft: Modified Ghtroc Industries class 720 freighter


Affiliation: Luke Skywalker (Jedi knight) Millennium Falcon
Era: New Republic
Source: The Last Command Sourcebook (pages 133-135), Craft: Modified Corellian Engineering Corporation YT-1300
The Thrawn Trilogy Sourcebook (page 236) Transport
Type: Modified light freighter Affiliation: Han Solo (smuggler/rebel)
Scale: Starfighter Era: Rise of the Empire
Length: 35 meters Source: Core Rulebook (page 254), Star Wars Trilogy
Skill: Space transports: Ghtroc freighter Sourcebook SE (pages 130-133), The Star Wars Sourcebook
Crew: 1 (1 can coordinate), gunners: 1, 1 astromech droid (pages 40-44), Han Solo and the Corporate Sector Sourcebook
Crew Skill: Luke Skywalker: astrogation 7D, sensors 4D+1, (pages 95-96), Shadows of the Empire Sourcebook (pages
starship gunnery 8D+1, starship shields 7D+1, space 118-119), Heir to the Empire Sourcebook (pages 131-132),
transports 4D; R2-D2: astrogation 12D, communications Dark Empire Sourcebook (pages 101-102), Dark Force
6D+1, sensors 7D+1, starship gunnery 5D, starship shields Rising Sourcebook (pages 130-131), The Thrawn Trilogy
5D+2 Sourcebook (page 231), Cracken’s Threat Dossier (pages
Cargo Capacity: X-Wing and 15 kilograms 85-86), The Essential Guide to Vehicles and Vessels (pages
Consumables: 1 week 114-115)
Cost: 98,500 (for new freighter), 45,000 (for additional Type: Modified light freighter
modifications) Scale Starfighter
Hyperdrive Multiplier: x2 Length: 26.7 meters
Hyperdrive Backup: x15 Skill: Space transports: YT-1300 transport
Nav Computer: Yes Crew: 2, gunners: 2, skeleton: 1/+5
Maneuverability: 1D Crew Skill: Han Solo (as of the Battle of Yavin: astrogation
Space: 3 8D, communications 4D, sensors 4D+2, space transports:
Atmosphere: 260; 750 km/h YT-1300 10D, starships gunnery 9D, starship shields 6D+2)
Hull: 2D+2 and Chewbacca (as of the Battle of Yavin: astrogation 8D,
Shields: 1D communications 3D+1, sensors 5D, space transports:YT-
Sensors: 1300 8D, starships gunnery 7D, starship shields 6D)
Passive: 15/0D Passengers: 6
Scan: 30/1D Cargo Capacity: 100 metric tons
Search: 50/3D Consumables: 2 months
Focus: 2/4D Cost: Not for sale
Weapons: Hyperdrive Multiplier: x3/4 (Rise of the Empire), x1/2
Double Laser Cannon (Rebellion)
Fire Arc: Front Hyperdrive Backup: x16 (Rise of the Empire), x10
Skill: Starship gunnery (Rebellion)
Fire Control: 1D+1 Nav Computer: Yes
Space Range: 1-3/12/25 Maneuverability: 1D (Rise of the Empire), 2D (Rebellion)
Atmosphere Range: 100-300/1.2/2.5 km Space: 8 (Rebellion), 11 (New Republic)
Damage: 4D Atmosphere: 365; 1,050 kmh (Rebellion), 435; 1,300 kmh
Proton Torpedo Launcher (New Republic)
Fire Arc: back Hull: 5D+2 (Rise of the Empire), 6D (Rebellion)
Skill: Starship gunnery Shields: 2D+1 (Rise of the Empire), 3D (Rebellion)
Fire Control: 1D Sensors:
Space Range: 1/3/7 Passive: 20/1D (Rise of the Empire), 30/1D (Rebellion)
Atmosphere Range: 150-100/300/700 m Scan: 40/1D+2 (Rise of the Empire), 60/2D (Rebellion)
Damage: 7D Search: 45/2D (Rise of the Empire), 75/3D (Rebellion)
Focus: 2/3D (Rise of the Empire), 4/4D (Rebellion)

301
1. Deflector Shield Generators (2) 21. Fresh Water Tanks
2. Navigational Deflector System 22. Water heater/Pressure System
3. Bunk 23. Food Storage
4. Life Support System 24. Portside Cargo Hold
5. Emergency Atmosphere Tanks 25. Hyperdrive Motivator
6. Cockpit 26. Fuel Slug Tanks (4)
7. Emergency Generator 27. Secret Compartments (4)
8. Hydraulic System 28. Holographic Game Board
9. Starboard Loading Port 29. Engineering Station
10. Lift Platform to Upper Hatch 30. Gunport Turret Access
11. Boarding Ramp 31. Access Plates
12. Starboard Cargo Hold 32. Power/Control Conduits
13. Batteries 33. Forward Cargo Hold
14. Storage 34. Head/Shower
15. Laundry Unit 35. Portside Loading Port
16. Escape Pods (5) 36. Galley
17. Drive System Matrix 37. Circuitry Bay
18. Storage Locker 38. Radar/Sensor System
19. Crew’s Quarters
20. Medical Bunk

302
Weapons:
2 Quad Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12-25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Concussion Missile Tubes (fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 m
Damage: 9D
Blaster Cannon (retractable) (Rebellion only) Hull: 4D
Fire Arc: Turret Shields: 3D
Scale: Speeder Sensors:
Skill: Vehicle blasters Passive: 30/0D
Fire Control: 4D (fired from cockpit) Scan: 50/1D
Atmosphere Range: 1-50/100/250 Search: 75/2D
Damage: 3D+2 Focus: 4/4D+1
Light Laser Cannon (retractable) (New Republic) Weapons:
Fire Arc: Turret 2 Assault Lasers (fire-linked)
Scale: Speeder Fire Arc: Front
Skill: Vehicle blasters Skill: Starship gunnery
Fire Control: 4D (fired from cockpit) Fire Control: 2D
Atmosphere Range: 1-50/100/250 Space Range: 1-3/12/25
Damage: 3D Atmosphere Range: 100-300/1.2/2.5 km
Tractor Beam Projector (New Republic) Damage: 8D
Fire Arc: Front Tractor Beam
Crew: 2 Fire Arc: Turret
Skill: Capital ship gunnery Scale: Capital
Fire Control: 3D Skill: Capital ship gunnery
Space Range: 1-5/15-30 Fire Control: 2D
Atmosphere Range: 2-10/30/60 km Space Range: 1-5/15/30
Damage: 4D Atmosphere Range: 2-10/30/60 km
Mine Layer (16 mines) (New Republic) Damage: 4D
Fire Arc: Right
Skill: Starship gunnery
Fire Control: 0D (can be detonated by remote or timer) Moldy Crow
Space Range: 1-3/7
Craft: Corellian Engineering Corporation HWK-290 light
Atmosphere Range: 50-100/300/700
freighter
Damage: 6D (each)
Affiliation: Kyle Katarn (mercenary)
Era: Rebellion
Mist Hunter Source: Wizards Website
Type: Transport
Craft: Modified Byblos Drive Yards G-1A Transport Scale: Starfighter
Affiliation: Zuckuss (Gand bounty-hunter) Length: 29 meters
Era: Rebellion Skill: Space transports: HWK-290 light freighter
Type: Modified transport Crew: 1 to 2
Scale: Starfighter
Length: 15 meters
Skill: Space transports: G-1A
Crew: 1 or 2
Crew Skill: All skills 3D
Passengers: 8 (in concealed compartment)
Cargo Capacity: 1 metric ton
Consumables: 1 month
Cost: Not available for sale (307,500 estimated)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D+1
Space: 7
Atmosphere: 350; 1,000 kmh

303
Crew Skill: See Kyle Katarn and Jan Ors
Passengers: 6
Naboo Royal Starship
Cargo Capacity: 150 metric tons
Consumables: 1 month
Cost: Not for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 75/3D
Focus: 4/4D
Weapons:
4 Double Laser Cannons
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Blaster Cannon
Fire Arc: Turret
Scale: Speeder
Skill: Vehicle blasters
Fire Control: 3D
Atmosphere Range: 1-50/100/250 Craft: Theed Palace Space Vessel Engineering Corps J-type
Damage: 4D 327 Nubian
Affiliation: Queen Amidala
Era: Old Republic
Naboo Royal Cruiser Source: Secrets of Naboo (page 39), Starships of the Galaxy
Craft: Theed Palace Space Vessel Engineering Corps J-type (pages 83-84)
Royal Cruiser Type: Royal starship
Affiliation: Senator Amidala Scale: Starfighter
Era: Rise of the Empire Length: 76 meters
Type: Diplomatic barge Skill: Space transports: J-type royal
Scale: Starfighter starship
Length: 39 meters, 91-meter wingspan Crew: 1 pilot, 1 navigator/shield
Skill: Space transports: J-type royal starship operator, 1 communications/security
Crew: 5, skeleton: 2/+10, plus 5 astromech droids officer, 1 engineer, and 8 astromech
Crew Skill: Varies, usually 4D in all applicable skills droids
Passengers: 4, plus 6 guards Crew Skill: Varies, usually 4D in all
Cargo Capacity: 6 metric tons applicable skills
Consumables: 6 months Passengers: 10
Cost: Not for sale Cargo Capacity: 4 metric tons
Hyperdrive Multiplier: x0.7 Consumables: 3 months
Hyperdrive Backup: x1 Cost: Not for sale
Nav Computer: Yes Hyperdrive Multiplier: x1.8
Maneuverability: 2D Nav Computer: Yes
Space: 5
Atmosphere: 295; 850 kmh
Hull: 6D
Shields: 4D
Sensors:
Passive: 30/1D
Scan: 65/2D
Search: 80/3D
Focus: 5/4D
Starfighter Complement: 4 N-1 Starfighters

304
Maneuverability: 2D
Space: 6
Naboo Yacht
Atmosphere: 330; 950 kmh
Hull: 6D
Shields: 3D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 75/3D
Focus: 4/4D

Naboo Star Skiff

Craft: Theed Palace Space Vessel Engineering Corps H-type


Yacht
Affiliation: Senator Amidala
Era: Rise of the Empire
Type: Space yacht
Scale: Starfighter
Length: 47.9 meters
Skill: Space transports: H-type yacht
Crew: 4, skeleton: 2/+5, plus 2 astromech droids
Passengers: 1
Cargo Capacity: 2 metric tons
Consumables: 2 months
Cost: Not for sale
Hyperdrive Multiplier: x0.9
Craft: Theed Palace Space Vessel Engineering Corps J-type Hyperdrive Backup: x5
Star Skiff Nav Computer: Yes
Affiliation: Senator Amidala Maneuverability: 3D
Era: Rise of the Empire Space: 9
Type: Personal starship Atmosphere: 400; 1,150 kmh
Scale: Starfighter Hull: 3D+2
Length: 29.2 meters, 49.3-meter wingspan Shields: 3D
Skill: Space transports: J-type starship Sensors:
Crew: 1 Passive: 30/1D
Passengers: 4 Scan: 65/2D
Cargo Capacity: 2 metric tons Search: 80/3D+1
Consumables: 4 months Focus: 4/4D
Cost: Not for sale Notes: The ship’s narrow profile and sheltered sublight
Hyperdrive Multiplier: x0.5 engines grants it considerable sensor stealth abilities,
Hyperdrive Backup: x5 adding +1D to sensors difficulties to detect it.
Nav Computer: Yes
Maneuverability: 3D+1
Space: 7
Atmosphere: 350; 1,000 kmh
Nautical Star
Hull: 4D Craft: Mon Calamari Light Freighter
Shields: 3D Affiliation: General
Sensors: Era: Rebellion
Passive: 30/1D Source: Adventure Journal 9
Scan: 70/2D Scale: Starfighter
Search: 80/3D+1 Length: 30 meters
Focus: 5/3D+2 Skill: Space transports: Mon Calamari freighter
2 Laser Cannons (fire-linked) Crew: 1 or 2
Fire Arc: Front Passengers: 6
Fire Control: 2D Cargo Capacity: 85 metric tons
Space Range: 1-3/12/25 Consumables: 2 months
Atmosphere Range: 100-300/1.2/2.5 km Cost: 99,000 credits
Damage: 4D+1 Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 480; 800 kmh
Hull: 4D+2
Shields: 2D, backup: 2D

305
Sensors: 2 Proton Torpedo Launchers (fire separately, 12 torpedoes
Passive: 10/0D each)
Scan: 25/1D Fire Arc: Front
Search: 40/2D Skill: Missile weapons: proton torpedoes
Focus: 2/3D Fire Control: 1D
Weapons: Space Range: 1/3/7
2 Laser Cannons (fire linked) Atmosphere Range: 50-100/300/700
Fire Arc: Turret Damage: 9D
Crew: 1 Notes: The No Luck Required has been modified with a
Skill: Starship gunnery revolving A-Wing launch bay cylinder that can accommodate
Fire Control: 2D four of the little starfighters. Every other round, the ship
Space Range: 1-3/12/25 may launch an A-Wing fighter. All but one of the A-Wings
Atmosphere Range: 100-300/1.2/2.5 km have been modified to accept an additional passenger at the
Damage: 5D cost of hyperdrive capability. The fourth A-Wing, however,
retains its hyperdrive, and can also carry an additional
passenger.
No Luck Required
Oo-Ta Goo-Ta

Craft: Modified Corellian YZ-775 Medium Transport


Affiliation: Uldir Lochett
Era: New Jedi Order
Source: Star Wars Gamer Issue 9
Type: Light freighter
Scale: Starfighter
Length: 52 meters
Skill: Space transports: YZ-775
Crew: 4
Passengers: 8
Cargo Capacity: 150 metric tons
Consumables: 6 months Craft: Modified Corellian YT-1300 Light Freighter
Cost: Not for sale Affiliation: Chordak (Rodian pirate)
Hyperdrive Multiplier: x1 Era: Rebellion
Hyperdrive Backup: x12 Source: Galaxy Guide 6: Tramp Freighters (pages 84-85)
Nav Computer: Yes Type: Modified light freighter
Maneuverability: 1D Scale: Starfighter
Space: 6 Length: 26.7 meters
Atmosphere: 330; 950 kmh Skill: Space transports: YT-1300
Hull: 7D Crew: 1
Shields: 6D Crew Skill: Space transports 4D, starship gunnery 3D+2,
Sensors: starship shields 3D+1, astrogation 3D
Passive: 10/0D Passengers: 1
Scan: 25/1D Cargo Capacity: 50 metric tons
Search: 40/2D Consumables: 3 weeks
Focus: 2/3D Cost: Not available for sale
Weapons: Hyperdrive Multiplier: x1/2
Double Turbolaser Cannon Hyperdrive Backup: x5
Fire Arc: Partial turret (front, right, left) Nav Computer: Yes
Scale: Capital Maneuverability: 3D
Skill: Capital ship gunnery Space: 8
Fire Control: 3D Atmosphere: 295; 850 km/h
Space Range: 1-5/15/20 Hull: 4D
Atmosphere Range: 100-500/1.5/2 km Shields: 1D
Damage: 4D Sensors:
Passive: 15/1D

306
Scan: 30/2D Fire Control: 3D
Search: 45/3D Space Range: 1/3/7
Focus: 3/4D Atmosphere Range: 50-100/300/700 km
Weapons: Damage: 9D
2 Modified Laser Cannons (fire-linked)
Fire Arc: Turret
Crew: 1 Pirate Corvette
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 2D
Blaster Cannon
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 4D

Outrider
Craft: Modified Rendili StarDrive’s Light Corvette
Craft: Modified Corellian YT-2400 Transport Affiliation: Vangar (barabel pirate lord)
Affiliation: Dash Rendar (brash pilot) Era: Rebellion
Era: Rebellion Source: Core Rulebook (page 181)
Source: Shadows of the Empire Sourcebook (pages 119- Type: Modified Imperial Customs vessel
121), The Essential Guide to Vehicles and Vessels (pages Scale: Starfighter
32-33) Length: 180 meters
Type: Modified light freighter Skill: Space transports: light corvette
Scale: Starfighter Crew: 52, gunners: 6, skeleton: 18/+10
Length: 21 meters Crew Skill: Space transports 5D+2, starship gunnery 4D,
Skill: Space transports: YT-2400 starship shields 4D
Crew: 2, gunners: 2, skeleton: 1/+10 Passengers: 20
Crew Skill: Astrogation 7D+2, space transports 9D, Cargo Capacity: 500 metric tons
starship gunnery 4D/8D, starship shields 7D+1 Consumables: 2 months
Passengers: 4 Hyperdrive Multiplier: x2
Cargo Capacity: 75 metric tons Hyperdrive Backup: x8
Consumables: 2 months Nav Computer: Yes
Cost: Not for sale Maneuverability: 2D+2
Hyperdrive Multiplier: x3/4 Space: 8
Hyperdrive Backup: x10 Atmosphere: 365; 1,050 kmh
Nav Computer: Yes Hull: 5D+1
Maneuverability: 2D Shields: 2D
Space: 8 Sensors:
Atmosphere: 365; 1,050 kmh Passive: 30/1D
Hull: 5D Scan: 60/2D
Shields: 3D+2 Search: 90/4D
Sensors: Focus: 4/4D+1
Passive: 30/1D Weapons:
Scan: 60/2D 4 Double Turbolaser Cannons
Search: 75/3D Fire Arc: Turret
Focus: 4/4D Crew: 1
Sensor Stealth System: +1D+2 to avoid detection by sensors Skill: Starship gunnery
at ranges of more than 50 units. Fire Control: 2D
Weapons: Space Range: 3-15/35/75
2 Heavy Double Laser Cannons Atmosphere Range: 300-1.5/3.5/7.5 km
Fire Arc: Turret Damage: 4D
Crew: 1 Tractor Beam Projectors
Skill: Starship gunnery Fire Arc: Turret
Fire Control: 2D (0D if fired from the cockpit) Crew: 1
Space Range: 1-10/20/30 Skill: Starship gunnery
Atmosphere Range: 100-1/2/3 km Fire Control: 2D
Damage: 6D Space Range: 1-8/15/20
2 Concussion Missile Tubes (3 missiles each) Atmosphere Range: 100-800/1.5/2 km
Fire Arc: Front Damage: 5D
Skill: Starship gunnery

307
Cost: Not for sale (416,500 estimated)
Pulsar Skate Hyperdrive Multiplier: x1
Craft: Modified Baudo-class Star Yacht Hyperdrive Backup: x10
Affiliation: Mirax Terrik (smuggler) Nav Computer: Yes
Era: Rebellion Maneuverability: 1D+2
Type: Medium freighter Space: 8
Scale: Starfighter Atmosphere: 365; 1,050 kmh
Length: 32 meters Hull: 4D
Skill: Space transports: Baudo-class star yacht Shields: 5D
Crew: 1 Sensors:
Crew Skill: Astrogation 5D, communication 4D+1, sensors Passive: 20/0D
4D+1, space transports: Pulsar Skate 5D+2, starship Scan: 40/1D
shields 4D Search: 60/2D
Passengers: 4 Focus: 3/4D
Cargo Capacity: 75 metric tons Weapons:
Consumables: 1 month Ion Cannon
Cost: Not for sale Fire Arc: Front
Hyperdrive Multiplier: x1 Skill: Starship gunnery
Hyperdrive Backup: x7 Fire Control: 2D
Nav Computer: Yes Space Range: 1-3/7/36
Manueverability: 2D Atmosphere Range: 100-300/700/3.6 km
Space: 10 Damage: 4D
Atmosphere: 415/1200 kmh Quad Laser Cannon
Hull: 2D Fire Arc: Turret
Shields: 2D Skill: Starship gunnery
Sensors: Fire Control: 2D
Passive: 10/0D Space Range: 1-3/12/25
Scan: 25/1D Atmosphere Range: 100-300/1.2/2.5 km
Search: 40/2D Damage: 6D
Focus: 2/3D Notes: The Punishing One’s Quad Laser Cannon is controlled
Weapons: by an R2 Unit with a starship gunnery score of 4D.
Laser Cannon
Fire Arc: Turret
Skill: Starship gunnery Raven’s Claw
Fire Control: 2D
Space Range: 1-3/12/25
Atmospheric Range: 100-300/1.2/2.5 km
Damage: 3D

Punishing One

Craft: Modified Corellian Engineering Corporation CRF-


156T Fast Carrier
Affiliation: Kyle Katarn (Jedi/Merc)
Era: New Republic
Type: Transport
Scale: Starfighter
Length: 26 meters
Skill: Space transports: CRF-156T
Crew: 1
Craft: Modified Corellian Engineering JumpMaster 5000 Crew Skill: See Jan Ors
Affiliation: Dengar (bounty-hunter) Passengers: 2
Era: Rebellion Cargo Capacity: 10 metric tons
Type: Scout Ship Consumables: 3 months
Scale: Starfighter Cost: Not for sale
Length: 20 meters Hyperdrive Multiplier: x0.5
Skill: Space transports: JumpMaster 5000 Hyperdrive Backup: x6
Crew: 1 Nav Computer: Yes
Crew Skill: Starship gunnery 4D+2, other skills 2D+2 Maneuverability: 3D
Passengers: 1 Space: 13
Cargo Capacity: 500 kilograms Atmosphere: 465; 1,650 kmh
Consumables: 2 months Hull: 3D+1

308
Shields: 4D Weapons:
Sensors: 2 Laser Cannons (fire sperately)
Passive: 30/1D+1 Fire Arc: Turret
Scan: 60/2D+1 Crew: 1
Search: 90/3D+2 Skill: Starship gunnery
Focus: 6/4D+2 Fire Control: 3D
Weapons: Space Range: 1-3/12/25
4 Laser Cannons Atmosphere Range: 100-300/1.2/2.5 km
Fire Arc: Front Damage: 4D
Skill: Starship gunnery
Fire Control: 1D+1
Space Range: 2-5/15/25 Scimitar (Sith Infiltrator)
Atmosphere Range: 200-500/1.5/2.5 km
Damage: 5D
2 Proton Torpedo Launchers
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km
Damage: 9D

Scent of Fear Craft: Heavily modified Republic Sienar Systems Star


Courier
Affiliation: Darth Maul (Sith lord)
Era: Old Republic
Source: The Dark Side Sourcebook (pages 62-63)
Type: Sith infiltrator
Scale: Starfighter
Length: 26.5 meters
Skill: Space transports: Star courier
Crew: 1
Crew Skill: Astrogation 4D+2, communications 6D+2,
sensors 4D+2, space transports: Sith Infiltrator 6D, starship
gunnery 5D, starship shields 5D
Passengers: 6
Cargo Capacity: 2.5 metric tons
Consumables: 30 days
Cost: Not for sale
Hyperdrive Multiplier: x1.5
Craft: Modified Taloron Prey Chaser Hyperdrive Backup: x12
Affiliation: Crutag (bounty-hunter) Nav Computer: Yes
Era: Rise of the Empire Maneuverability: 2D
Source: Domain of Evil (page 8) Space: 8
Type: Modified prey chaser Atmosphere: 365; 1,050 kmh
Scale: Starfighter Hull: 3D
Length: 40 meters Shields: 2D
Skill: Space transports: Taloron prey chaser Sensors:
Crew: 1 Passive: 25/2D+1
Crew Skill: All skills 2D Scan: 40/3D+1
Passengers: 25 Search: 60/4D+1
Cargo Capacity: 30 metric tons Focus: 4/5D
Consumables: 4 months Weapons:
Cost: Not for sale 6 Light Laser Cannons (fire-linked)
Hyperdrive Multiplier: x1 Fire Arc: Front
Hyperdrive Backup: x15 Skill: Starship gunnery
Nav Computer: Yes Fire Control: 3D
Maneuverability: 2D Space Range: 1-3/12/25
Space: 8 Atmosphere Range: 100-300/1.2/2.5 km
Atmosphere: 365; 1,050 kmh Damage: 7D
Hull: 5D Note: Darth Maul’s Infiltrator is equipped with a stygium
Shields: 4D crystal cloaking device. This device bestows a 3D+1
Sensors: penalty to any Sensors rolls made to detect it. This penalty
Passive: 35/0D also reduces bonuses granted by Fire Control systems to
Scan: 60/1D a minimum of 0D, and the difficulty to hit the Infiltrator is
Search: 100/2D increased as if it were under 1/2 cover (Rulebook page 93)
Focus: 3/2D+1 due to the Infiltrator’s indistinct lines.

309
2 Proton Torpedo Launchers
Slave I Fire Arc: Turret
Craft: Modified Kuat Systems Engineering Firespray-class Skill: Starship gunnery
Affiliation: Boba Fett (bounty-hunter) Fire Control: 1D+2
Era: Rise of the Empire Space Range: 1-5/15/30
Source: Star Wars Trilogy Sourcebook SE (pages 134-135), Atmosphere Range: 100-500/1.5/3 km
Galaxy Guide 3 – The Empire Strikes Back (page 54), The Damage: None; attaches homing beacon or S-thread tracker
Movie Trilogy Sourcebook (page 89), Starships of the Galaxy
(page 81), The Essential Guide to Vehicles and Vessels
(pages 144-145) Solar Flare
Type: Modified sublight patrol and attack craft
Scale: Starfighter
Length: 21.5 meters
Skill: Space transport: Firespray
Crew: 1
Crew Skill: Astrogation 6D+1, space transports 7D,
starship gunnery 8D, starship shields 6D
Passengers: 6 (prisoners)
Cargo Capacity: 40 metric tons
Consumables: 1 month
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 4D+2
Shields: 2D+2
Sensors:
Passive: 35/0D
Scan: 60/1D
Search: 100/2D
Focus: 3/2D+1
Sensor Mask: Adds +2D to sensor difficulties to detect Slave
I greater than 50 units away. Craft: Modified Corellian YT-1300 Light Freighter
Sensor Jamming: When activated, adds +3D to difficulty to Affiliation: Trynic (devaronian tramp freighter captain)
identify Slave I, but -2D+2 to difficulty to detect ship. Era: Rise of the Empire
Weapons: Source: Galaxy Guide 6: Tramp Freighters (page 88)
2 Twin-Mounted Blaster Cannons Type: Modified light freighter
Fire Arc: Turret Scale: Starfighter
Skill: Starship gunnery Length: 30.6 meters
Fire Control: 2D+2 Skill: Space transports: YT-1300
Space Range: 1-7/20/30 Crew: 2, gunners: 2, skeleton: 1/+5
Atmosphere Range: 100-700/2/3 km Crew Skill: Space transports 6D+1, starship gunnery 5D,
Damage: 5D starship shields 4D+2, astrogation 5D+2
Concussion Missile Tube Launcher Passengers: 6
Fire Arc: Front Cargo Capacity: 150 metric tons
Skill: Starship gunnery Consumables: 3 months
Fire Control: 3D Cost: Not available for sale
Space Range: 1-3/5/7 Hyperdrive Multiplier: x1
Atmosphere Range: 100-300/500/700 Hyperdrive Backup: x7
Damage: 4D Nav Computer: Yes
Ion Cannon Maneuverability: 1D
Fire Arc: Front Space: 4
Skill: Starship gunnery Atmosphere: 480; 800 kmh
Fire Control: 2D Hull: 6D
Space Range: 1-5/10/15 Shields: 2D
Atmosphere Range: 100-500/1/1.5 km Sensors:
Damage: 5D+2 Passive: 10/0D
Tractor Beam Projector Scan: 25/1D
Fire Arc: Turret Search: 40/2D
Skill: Starship gunnery Focus: 2/3D
Fire Control: 2D Weapons:
Space Range: 1-8/15/20 2 Laser Cannons (fire separately)
Atmosphere Range: 100-800/1.5/2 km Fire Arc: Turret
Damage: 5D Crew: 1
Skill: Starship gunnery

310
Fire Control: 2D
Space Range: 1-3/12/25
Starcat
Atmosphere Range: 100-300/1.2/2.5 km Craft: Starcat-class freighter
Damage: 2D Affiliation: Salem Victory (mercenary)
Heavy Blaster Cannon Era: Rebellion
Fire Arc: Turret Source: Adventure Journal 13
Skill: Starship gunnery Scale: Starfighter
Fire Control: 2D Length: 32.8 meters
Space Range: 1-5/10/17 Skill: Space transports: Starcat
Atmosphere Range: 100-500/1/1.7 km Crew: 2
Damage: 5D Passengers: 6
Cargo Capacity: 65 metric tons
Consumables: 2 months
Solar Sailer Cost: Custom built
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D+1
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D+2
Shields: 2D+1
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Concussion Missile Launchers
Fire Arc: Front
Skill: Starship gunnery
Craft: Huppla Pasa Tisc Shipwrights Collective’s Punworcca Fire control: 1D
116-class Interstellar Sloop Space Range: 1-2/8/15
Affiliation: Count Dooku Atmosphere Range: 100-200/800/1.5 km
Era: Rise of the Empire Damage: 7D
Type: Custom transport 3 Double Laser Cannons
Scale: Starfighter Fire Arc: Turret
Length: 16.76 meters Crew: 1
Skill: Space transports: solar sailer Skill: Starship gunnery
Crew Skill: All skills 4D+2 Fire Control: 2D+2
Crew: 1 (1 can coordinate) Space Range: 1-3/12/25
Passengers: 1 (plus 10 standing) Atmosphere Range: 100-300/1.2/2.5 km
Cargo Capacity: 300 kilograms Damage: 5D
Consumables: 1 month
Cost: Not for sale
Hyperdrive Multiplier: x1.5
Starjacker
Nav Computer: Yes Craft: Byblos Drive Yards E-2 Asteroid Miner
Maneuverability: 3D+1 Affiliation: Finhead Stonebone (pirate)
Space: 6 Era: Old Republic
Move: 330, 950 kmh Source: Tales of the Jedi Companion (pages 116-117), The
Hull: 3D Essential Guide to Vehicles and Vessels (pages 110-111)
Shields: 2D+1
Sensors:
Passive: 20/1D
Scan: 45/2D
Search: 80/3D
Focus: 2/3D+2
Weapons:
Tractor/Repulsor Beam Array
Fire Arc: 14 left, 14 right, 14 top, 14 bottom, 14 front, 14
back
Crew: 1
Skill: Tractor beam operation
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.3/2.5 km
Damage: 4D

311
Type: Modified mining ship Space Range: 1-3/12/25
Scale: Starfighter Atmosphere Range: 100-300/1.2/2.5 km
Length: 110 meters Damage: 5D
Skill: Space transports: E-2 Asteroid Miner
Crew: 14, gunners: 4, skeleton: 10/+10
Passengers: 150 Steel Fist
Cargo Capacity: 200 metric tons
Consumables: 1 week
Cost: 20,000 (new), 12,000 (used)
Hyperdrive Multiplier: x12
Maneuverability: 4D
Space: 6
Atmosphere: 300; 900 kmh
Hull: 6D
Shields: 2D; no energy shielding
Sensors:
Passive: 6/0D
Scan: 15/1D
Weapons:
Plasma Drills
Fire Arc: Front
Crew: 1 Craft: Corellian Engineering Corp. YT-1300 Transport
Skill: Starship gunnery Affiliation: Kolig (renegade pilot)
Fire Control: 1D Era: New Republic
Space Range: 1-3/5/8 Source: The DarkStryder Campaign – The Adventure Book
Atmosphere Range: 20-40/60/80 (page 17)
Damage: 8D Type: Modified light freighter
Scale: Starfighter
Length: 26.7 meters
Starlight Intruder Skill: Space transports: YT-1300
Crew: 1, gunners: 3
Craft: Custom Mobquet Medium Cargo Hauler Crew Skill: Space transports 6D, starship gunnery 5D
Affiliation: Salla Zend (smuggler) Passengers: 4
Era: Rebellion Cargo Capacity: 75 metric tons
Source: Dark Empire Sourcebook (pages 102-103), The Consumables: 2 months
Essential Guide to Vehicles and Vessels (pages 158-159) Hyperdrive Multiplier: x1
Type: Modified medium transport Hyperdrive Backup: x10
Scale: Starfighter Nav Computer: Yes
Length: 79.3 meters Maneuverability: 2D
Skill: Space transports: Mobquet medium transport Space: 4
Crew: 2 (1 can coordinate), gunners: 2, skeleton: 1/+10 Atmosphere: 480; 800 kmh
Crew Skill: Salla Zend: astrogation 8D, space transports Hull: 5D
8D+1, starship gunnery 8D, starship shields 7D; Shug Shields: 2D+2
Ninx: astrogation 6D+2, space transports 7D+1, starship Sensors:
gunnery 7D, starship shields 6D+2 Passive: 15/1D
Passengers: 8 Scan: 35/2D
Cargo Capacity: 700 metric tons Search: 50/3D
Consumables: 2 months Focus: 4/4D
Cost: Not for sale Weapons:
Hyperdrive Multiplier: x3/4 2 Quad Laser Cannons
Hyperdrive Backup: x11 Fire Arc: Turret
Nav Computer: Yes Crew: 1
Maneuverability: 1D Skill: Starship gunnery
Space: 6 Fire Control: 2D
Atmosphere: 330; 950 kmh Space Range: 1-3/12/25
Hull: 8D Atmosphere Range: 100-300/1.2/2.5 km
Shields: 4D+1 Damage: 5D
Sensors: Proton Torpedo Tube
Passive: 30/1D Fire Arc: Front
Scan: 80/2D Crew: 1
Search: 120/3D Skill: Starship gunnery
Focus: 4/4D Fire Control: 2D (may be fired from cockpit at fire control
Weapons: 0D)
2 Medium Turbolasers Space Range: 1/3/7
Fire Arc: Turret Atmosphere Range: 30-100/300/700
Crew: 1 Damage: 7D
Skill: Starship gunnery
Fire Control: 2D

312
Stinger
Craft: Modified Surronian Conqueror-class Assault Ship
Affiliation: Guri (black sun android)
Era: Rebellion
Source: Shadows of the Empire Sourcebook (pages 121-
122), The Essential Guide to Vehicles and Vessels (pages
58-59)
Type: Modified assault ship
Scale: Starfighter
Length: 28 meters
Skill: Space transports: Surronian assault ship
Crew: 1
Crew Skill: Astrogation 4D, space transports 5D, starship
gunnery 4D, starship shields 4D
Passengers: 2
Cargo Capacity: 25 metric tons
Consumables: 1 month Space: 4
Cost: Not for sale Atmosphere: 480; 800 kmh
Hyperdrive Multiplier: x1 Hull: 2D
Hyperdrive Backup: x10 Sensors:
Nav Computer: Yes Passive: 10/0D
Maneuverability: 3D Scan: 25/1D
Space: 9 Search: 40/2D
Atmosphere: 400; 1,150 kmh Focus: 2/3D
Hull: 4D Weapons:
Shields: 2D 2 Laser Cannons (fire separately)
Sensors: Fire Arc: Turret
Passive: 40/1D Crew: 1
Scan: 80/2D Skill: Starship gunnery
Search: 100/3D Fire Control: 2D
Focus: 5/4D Space Range: 1-3/12/25
Weapons: Atmosphere Range: 100-300/1.2/2.5 km
2 Ion Cannons (fire-linked) Damage: 4D
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D Uwana Buyer
Space Range: 1-3/7/36
Craft: Modified SoroSuub Luxury 5000
Atmosphere Range: 100-300/700/3.6 km
Affiliation: Talon Karrde (smuggler)
Damage: 4D
Era: New Republic
Double Laser Cannon
Source: Star Wars Gamer Issue 4
Fire Arc: Turret
Type: Private space yacht
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Length: 65 meters
Fire Control: 2D (0D if fired from cockpit)
Skill: Space transports: Luxury 5000
Space Range: 1-3/12/25
Crew: 2, gunners: 3
Atmosphere Range: 100-300/1.2/2.5 km
Crew Skill: All skills at 6D
Damage: 5D
Passengers: 16
Cargo Capacity: 150 metric tons
Trallus’ Rustbucket Consumables: 6 months
Cost: 1 million (new), 500,000 (used)
Craft: Modified (and rather dilapidated) Ghtroc Freighter Hyperdrive Multiplier: x1
Affiliation: Kwenn Space Station Hyperdrive Backup: x8
Era: Rise of the Empire Nav Computer: Yes
Source: Domain of Evil (page 8) Maneuverability: 2D
Type: Modified freighter Space: 8
Scale: Starfighter Atmosphere: 365; 1050 kmh
Length: 35 meters Hull: 6D
Skill: Space transports Shields: 4D
Crew: 1 to 2 (can coordinate) Sensors:
Passengers: 6 Passive: 25/1D
Cargo Capacity: 100 metric tons Scan: 50/2D
Consumables: 3 weeks Search: 75/2D+2
Cost: 15,000 (used) Focus: 3/3D
Hyperdrive Multiplier: x1 Weapons:
Hyperdrive Backup: x8 2 Heavy Laser Cannons (fire separately)
Nav Computer: Yes Fire Arc: 1 left, 1 right

313
Skill: Starship gunnery
Fire Control: 4D
Zoomer
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Ion Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D

Wild Karrde
Craft: Modified Corellian Action VI Transport Craft: Custom-built salvage vessel
Affiliation: Talon Karrde (smuggler) Affiliation: Reti (toydarian salvager)
Era: Rebellion Era: Old Republic
Source: Dark Force Rising Sourcebook (pages 131-132), Type: Light freighter
Heir to the Empire Sourcebook (page 132), The Thrawn Scale: Starfighter
Trilogy Sourcebook (pages 231-232), The Essential Guide Length: 16 meters
to Vehicles and Vessels (pages 190-191) Skill: Space transports
Type: Medium bulk freighter Crew: 1
Scale: Capital Passengers: 2
Length: 125 meters Cargo Capacity: 50 metric tons
Skill: Space transports: Action VI transport Consumables: 1 month
Crew: 2: 8 Hyperdrive Multiplier: x2
Crew Skill: Talon Karrde: astrogation 7D+2, Nav Computer: Yes
communications 6D+2, sensors 7D+2, space transports Maneuverability: 2D+1
8D+2, starship gunnery 5D+2, starship shields 6D; Mara Space: 5
Jade: astrogation 8D+2, communications 6D+2, sensors Atmosphere: 295; 850 kmh
5D+2, space transports 9D+2, starship gunnery 9D+2, Hull: 2D
starship shields 8D Shields: 1D+2
Cargo Capacity: 50,000 metric tons Sensors:
Consumables: 6 months Passive: 10/0D
Hyperdrive Multiplier: x1 Scan: 25/1D
Hyperdrive Backup: x10 Search: 40/2D
Nav Computer: Yes Focus: 2/3D
Space: 6 Weapons:
Atmosphere: 330; 950 kmh 2 Rapid-Fire Laser Cannons (fire linked)
Hull: 4D Fire Arc: Front
Shields: 3D Skill: Starship gunnery
Sensors: Fire Control: 3D
Passive: 40/2D Space Range: 1-3/12/25
Scan: 80/2D+2 Atmosphere Range: 100-300/1.2/2.5 km
Search: 75/3D Damage: 4D
Focus: 3/3D+1 2 Laser Cannons (fire linked)
3 turbolasers (fire separately) Fire Arc: Front
Fire Arc: Turret Skill: Starship gunnery
Skill: Starship gunnery Fire Control: 1D+2
Fire Control: 2D Space Range: 1-3/12/25
Space Range: 3-15/35/75 Atmosphere Range: 100-300/1.2/2.5 km
Atmosphere Range: 300-1.5/3.5/7.5 km Damage: 5D
Damage: 5D Missile Tube
Sensor Mask Fire Arc: Front
Fire Arc: All Skill: Starship gunnery
Skill: Sensors Fire Control: 2D
Damage: Adds 4D+2 to difficulty to detect ship with Space Range: 1/3/7
sensors Atmosphere Range: 50-100/300/700
Damage: 8D
Chain Gun
Fire Arc: Turret
Scale: Speeder
Skill: Vehicle weapons
Fire Control: 2D+1
Space Range: 1/2/5
Atmosphere Range: 10-100/200/500
Damage: 6D

314
Capital Ships
Another Chance
Craft: Refitted Alderaanian War Frigate
Affiliation: Alderaan Government
Era: Rise of the Empire
Source: Graveyard of Alderaan (page 53)
Type: Armory ship
Scale: Capital
Length: 250 meters
Skill: Capital ship piloting: Alderaanian war frigate
Crew: 700 (droids)
Crew Skill: Astrogation 3D,capital ship piloting 4D, capital
ship shields 5D
Cargo Capacity: 2,000 metric tons
Consumables: 1 year
Cost: Not for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 6D
Shields: 2D+2
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
4 Medium Ion Cannons (fire
separately)
Fire Arc: Front
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage: 4D
10 Quad Turbolaser Batteries
(fire separately)
Fire Arc: 3 front, 3 left, 3 right, 1
back
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-5/10/17
Atmosphere Range:
100-500/1/1.7 km
Damage: 5D

315
Scale: Capital
Backstab Length: 2 kilometers
Skill: Capital ship piloting: Chu’unthor
Crew: 4,000
Crew Skill: 4D in all applicable skills
Passengers: 10,000
Cargo Capacity: 40,000 tons
Consumables: 1 month
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 0D
Space: 2
Craft: Corellian Engineering Corporation Corvette
Hull: 8D
Affiliation: Khuiumin Survivors (pirates)
Shields: 3D
Era: Rise of the Empire
Sensors:
Source: Galaxy Guide 9 - Fragments from the Rim (page 60)
Passive: 50/1D
Type: Modified mid-sized multi-purpose vessel
Scan: 100/3D
Scale: Capital
Search: 200/4D
Length: 150 meters
Focus: 6/4D+2
Skill: Capital ship piloting: Corellian Corvette
Weapons:
Crew: 145. gunners: 19, skeleton: 25/+10
8 Tractor Beam Projectors
Crew Skill: Astrogation 7D, capital ship gunnery 7D+2,
Fire Arc: 4 front, 1 left, 1 right, 2 rear
capital ship piloting 6D, capital ship shields 5D, sensors 5D
Skill: Capital ship gunnery
Passengers: 40, 20 (troops)
Fire Control: 4D
Cargo Capacity: 2,500 metric tons
Space Range: 1-5/15/30
Consumables: 1 year
Atmosphere Range: 2-10/30/60 km
Cost: Not for sale
Damage: 7D
Hyperdrive Multiplier: x1
Hyperdrive Backup: x2
Nav Computer: Yes
Maneuverability: 2D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D+2
Shields: 2D+2
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
8 Double Turbolaser Batteries
Fire Arc: 3 front, 2 left, 2 right, 1 back
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-3/7/15 km
Damage: 4D+2
Ion Cannon
Fire Arc: Turret
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D+2
Crusader XX-777 Prototype
Space Range: 3-10/25/30
Atmosphere Range: 2-20/50/100 km
Droid Frigate
Damage: 3D Craft: Nerfworks Crusader XX-777 Prototype Droid Frigate
Affiliation: Nerfwrks Shipyard
Era: Rise of the Empire
Chu’unthor Source: Gamer Magazine Issue 10
Type: Prototype military droid starship
Craft: Chu’unthor Scale: Capital
Affiliation: Jedi Order Length: 120 meters
Era: Old Republic Skill: Capital Ship Piloting: XX-777
Source: Power of the Jedi Sourcebook (pages 132-134), The Crew: Droid brain
Essential Guide to Vehicles and Vessels (pages 20-21) Crew Skill: Astrogation 7D, Sensors 7D, Capital Ship Piloting
Type: Mobile Jedi Academy 7D, Capital Ship Gunnery 7D, Capital Ship Shields 7D

316
Passengers: 30 Passive: 60/1D
Cargo Capacity: 300 metric tons Scan: 115/3D
Consumables: 2 years Search: 200/4D
Cost: Not available for sale (1.8 million credits estimated Focus: 7/5D
value) Weapons:
Hyperdrive Multiplier: x1.5 60 Turbolaser Batteries
Hyperdrive Backup: x10 Fire Arc: 20 front, 20 left, 20 right
Nav Computer: Yes Crew: 1 (40), 2 (20)
Space: 4 Skill: Capital ship gunnery
Atmosphere: 168; 480 kmh Fire Control: 4D
Hull: 4D+2 Space Range: 3-15/35/75
Shields: 2D+1 Atmosphere Range: 6-30/70/150 km
Sensors: Damage: 5D
Passive: 40/1D 60 Ion Cannons
Scan: 80/2D Fire Arc: 20 front, 15 left, 15 right, 10 back
Search: 100/3D Crew: 1 (50), 2 (10)
Focus: 5/4D Skill: Capital ship gunnery
Weapons: Fire Control: 2D+2
2 Turbolasers (fire separately) Space Range: 1-10/25/50
Fire Arc: Partial Turret (1 front, left, rear; 1 front, right, Atmosphere Range: 2-20/30/60 km
rear) Damage: 3D
Skill: Capital ship gunnery 6 Proton Torpedo Launchers
Fire Control: 3D Fire Arc: Front
Space Range: 3-15/35/75 Crew: 3
Atmosphere Range: 6-30/70/150 km Skill: Capital ship gunnery
Damage: 7D Fire Control: 3D+2
2 Heavy Ion Cannons (fire separately) Space Range: 2-12/30/60
Fire Arc: Front Atmosphere Range: 200-1.2/3/6 km
Skill: Capital ship gunnery Damage: 6D+1
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 8D
Enforcer One
2 Assault Concussion Missile Tubes (30 missiles each)
Fire Arc: 1 front, 1 rear
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D

Emancipator & Liberator


Craft: Kuat Drive Yards’ Imperial I Star Destroyer
Affiliation: New Republic
Era: New Republic
Source: Dark Empire Sourcebook (pages 98-100)
Type: Modified star destroyer
Scale: Capital Craft: Core Galaxy Systems Dreadnaught
Length: 1,600 meters Affiliation: Bogga the Hutt (crimelord)
Skill: Capital ship piloting: Star Destroyer Era: Old Republic
Crew: 28,115, gunners: 168, skeleton: 2,300/+15 Source: Tales of the Jedi Companion (page 114), The
Crew Skill: Astrogation 4D+1, capital ship gunnery 5D+2, Essential Guide to Vehicles and Vessels (pages 48-49)
capital ship piloting 5D+2, capital ship shields 4D+1, Type: Modified Dreadnaught
sensors 5D Scale: Capital
Passengers: 8,500 (troops) Length: 900 meters
Cargo Capacity: 36,000 metric tons Skill: Capital ship piloting: dreadnaught
Consumables: 1 year Crew: 45, gunners: 20, skeleton: 25/+15
Hyperdrive Multiplier: x1.5 Crew Skill: Astrogation 3D, capital ship gunnery 4D+1,
Hyperdrive Backup: x8 capital ship piloting 4D, capital ship shields 4D, sensors
Nav Computer: Yes 2D+2
Maneuverability: 1D+2 Passengers: 50
Space: 6 Cargo Capacity: 3,000 metric tons
Hull: 7D Consumables: 2 weeks
Shields: 3D Cost: 900,000 (new), 500,000 (used)
Sensors: Hyperdrive Multiplier: x10

317
Hyperdrive Backup: x22 Fire Arc: 4 right, 4 left, 2 front
Maneuverability: 1D Skill: Capital ship gunnery
Space: 4 Fire Control: 4D
Atmosphere: 275; 800 km/h Space Range: 3-15/36/75
Hull: 5D Atmosphere Range: 6-30/72/150 km
Shields: 3D; 4D Damage: 5D
Sensors: 10 Ion Cannons
Passive: 20/1D Fire Arc: 4 right, 4 left, 2 front
Scan: 45/2D Skill: Capital ship gunnery
Weapons: Fire Control: 4D
Heavy Turbolaser Space Range: 1-10/25/50
Fire Arc: Front Atmosphere Range: 2-20/50/100 km
Crew: 3 Damage: 4D
Skill: Capital ship gunnery 2 Tractor Beams
Fire Control: 1D+2 Fire Arc: Front
Space Range: 1-8/15/30 Skill: Capital ship gunnery
Atmosphere Range: 100-300/1.2/2.5 km Fire Control: 4D
Damage: 9D Space Range: 1-5/15/30
16 Laser Cannons Atmosphere Range: 2-10/30/60 km
Fire Arc: 4 front, 4 back, 4 left, 4 right Damage: 6D
Crew: 1
Scale: Starfighter
Skill: Starship gunnery Eye of Shiblizar
Fire Control: 2D+2
Space Range: 1-3/7/10
Atmosphere Range: 50-100/250/400 m
Damage: 2D+1
4 Tractor Beam Projectors
Fire Arc: 1 front, 1 back, 1 left, 1 right
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-3/12/20
Atmosphere Range: 2-6/15/40 km Craft: Modified Ulig Abaha Dimel attack ship
Damage: 4D+2 Affiliation: Magg and Zlarb’s slavery ring
Era: Rise of the Empire
Source: Han Solo and the Corporate Sector Sourcebook
Errant Venture (pages 98-99)
Type: Antiquated attack ship
Craft: Heavily modified Kuat Drive Yards Imperial II Star
Scale: Capital
Destroyer
Length: 95 meters
Affiliation: Booster Terrik (smuggler)
Skill: Archaic starship piloting
Era: New Republic
Crew: 23, gunners: 43, skeleton: 16/+20
Source: The New Jedi Order Sourcebook (page 117)
Crew Skill: Archaic starship piloting 3D+1, astrogation 4D,
Type: Star Destroyer
capital ship gunnery 3D+2, starship gunnery 4D
Scale: Capital
Passengers: 34 (troops)
Length: 1,600 meters
Cargo Capacity: 600 tons (660 tons when pinnaces are
Skill: Capital ship piloting: Star Destroyer
mounted externally)
Crew: 4,780
Consumables: 3 weeks
Crew Skill: All appropriate skills at 4D
Cost: 450,000 (after refitting)
Passengers: 30,000
Hyperdrive Multiplier: x2
Cargo Capacity: 49,000 metric tons
Hyperdrive Backup: x16
Consumables: 5 years
Nav Computer: Limited to five jumps
Cost: Not for sale (estimated value is 145 million credits)
Maneuverability: 1D
Hyperdrive Multiplier: x1
Space: 5
Hyperdrive Backup: x8
Atmosphere: 260; 750 km/h
Nav Computer: Yes
Hull: 2D+1
Maneuverability: 1D
Shields: 2D
Space: 6
Sensors:
Hull: 7D+1
Passive: 12/0D
Shields: 2D+2
Scan: 25/1D
Sensors:
Search: 50/1D+2
Passive: 50/1D
Focus: 5/2D+1
Scan: 100/3D
Weapons:
Search: 200/4D
10 Double Laser Cannons
Focus: 6/4D+2
Fire Arc: 4 front, 2 rear, 2 left, 2 right
Weapons:
Crew: 3
10 Turbolasers
Scale: Starfighter

318
Skill: Starship gunnery Scale: Capital
Fire Control: 1D Length: 150 meters
Space Range: 3-10/15/30 Skill: Capital ship piloting: Corellian Corvette
Atmosphere Range: 150-500/750/1.5 km Crew: 120, gunners: 10, skeleton: 50/+10
Damage: 5D+2 Cargo Capacity: 3,000 metric tons
Ion Cannon Consumables: 3 months
Fire Arc: Turret Hyperdrive Multiplier: x2
Crew: 7 Nav Computer: Yes
Skill: Capital ship gunnery Maneuverability: 2D
Fire Control: 2D Space: 7
Space Range: 1-10/25/50 Atmosphere: 350; 1,000 kmh
Atmosphere Range: 50-100/125/250 m Hull: 5D
Damage: 3D Shields: 2D
Tractor Beam Projector Sensors:
Fire Arc: Front Passive: 50/1D+1
Crew: 6 Scan: 100/3D+1
Skill: Capital ship gunnery Search: 200/4D+1
Fire Control: 2D Focus: 6/5D
Space Range: 1-5/15/30 Weapons:
Atmosphere Range: 100-500/1.5/3 km 6 Double Turbolaser Cannons
Damage: 5D Fire Arc: 2 turret, 1 front/left, 1 left/back, 1 front/right, 1
right/back
Crew: 1 (4), 3 (2)
FarStar Skill: Capital ship gunnery
Fire Control: 2D, 4D (after two full rounds of targeting)
Craft: Corellian Engineering Corporation Corvette Space Range: 3-15/35/75
Affiliation: Keleman Ciro (Rebel Commando) Atmosphere Range: 6-30/70/150 km
Era: New Republic Damage: 4D+2
Source: The DarkStryder Campaign – Boxed Set (page 23-45) Starfighter Complement: 5 X-Wings, 4 new Republic
Type: Converted military ship Defenders

319
320
321
Flurry
Craft: Modified SoroSuub Quasar Fire-class Bulk Cruiser
Affiliation: Rebel Alliance
Era: Rebellion
Source: The Truce at Bakura Sourcebook (pages 111-112),
The Essential Guide to Vehicles and Vessels (pages 56-57)
Type: Modified bulk cruiser
Scale: Capital
Length: 350 meters
Skill: Capital ship piloting: Quasar Fire cruiser-carrier
Crew: 96, gunners: 14, skeleton: 14/+10
Crew Skill: Capital ship gunnery 4D, capital ship piloting
4D, capital ship shields 4D, starship gunnery 4D Nav Computer: Yes
Passengers: 140 (starfighter technicians), 85 (troops) Maneuverability: 2D
Cargo Capacity: None Space: 4
Consumables: 1 year Hull: 4D+2
Hyperdrive Multiplier: x2 Shields: 2D+2
Hyperdrive Backup: x12 Sensors:
Nav Computer: Yes Passive: 30/0D
Maneuverability: 1D Scan: 50/1D
Space: 5 Search: 100/2D
Hull: 3D+2 Focus: 5/3D
Shields: 1D+2 Weapons:
Sensors: 10 Turbolaser Batteries (fire separately)
Passive: 40/1D+2 Fire Arc: 5 left, 5 right
Scan: 80/2D+2 Crew: 2 to 4
Search: 120/3D Skill: Capital ship gunnery
Focus: 5/4D Fire Control: 1D+1
Weapons: Space Range: 3-10/30/60
2 Heavy Turbolasers Damage: 6D
Fire Arc: Left/front/right 15 Quad Turbolaser Cannons (fire separately)
Crew: 4 Fire Arc: 5 front, 10 rear
Skill: Capital ship gunnery Crew: 3
Fire Control: 2D Skill: Capital ship gunnery
Space Range: 1-5/10/17 Fire Control: 2D+1
Damage: 4D Space Range: 3-25/45/90
2 Tractor Beam Projectors Damage: 4D
Fire Arc: 1 left, 1 right 8 Tractor Beam Projectors (fire separately)
Crew: 3 Fire Arc: 4 front, 2 left, 2 right
Scale: Starfighter Crew: 2 to 10
Skill: Starship gunnery Skill: Capital ship gunnery
Fire Control: 2D Fire Control: 3D
Space Range: 1-5/15/30 Space Range: 1-5/15/30
Damage: 4D Damage: 4D
Starfighter Complement: 4 squadrons (48 fighters) 7 Concussion Missile Tubes
Fire Arc: 3 front, 4 rear
Crew: 7
Galaxy Dragon Skill: Capital ship gunnery
Craft: Kuat Drive Yards’ Dragon-class Heavy Cruiser Fire Control: 1D + 2
Affiliation: Delurin (Imperial Warlord) Space Range: 2-12/30/60
Era: New Republic Atmosphere Range: 4-24/60/120 km
Source: Dragon Magazine Issue 200 Damage: 8D
Type: Heavy cruiser Starfighter Complement: 24 TIE Fighters
Scale: Capital
Length: 700 meters
Skill: Capital ship piloting: heavy cruiser Harmzuay
Crew: 3,529, skeleton: 1,260 with command 6D (Current Craft: Kaloth-class Battlecruiser
crew: 1,412) Affiliation: Thalassian Slavers
Crew Skill: Capital ship piloting 5D, capital ship gunnery Era: Rise of the Empire
4D +2, starship shields 4D + 2, starship sensors 4D + 1, Source: Galaxy Guide 9 - Fragments from the Rim (page 61)
astrogation 5D Type: Modified archaic battlecruiser
Troops: 735 dragon troopers, 600 ex-Imperial troopers Scale: Capital
Cargo Capacity: 6,000 metric tons Length: 307 meters
Consumables: 2 years Skill: Capital ship piloting: Kaloth battlecruiser
Hyperdrive Multiplier: ×2 Crew: 1,240, gunners: 224, skeleton: 540/+15
Hyperdrive Backup: ×6 Crew Skill: Astrogation 6D+2, capital ship gunnery 7D+2,

322
Crew Skill: Capital ship gunnery 4D+2, capital ship piloting
5D, capital ship shields 4D+2
Passengers: 50
Cargo Capacity: 100 metric tons
Consumables: 1 year
Hyperdrive Multiplier: x3
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Atmosphere: 260; 750 kmh
capital ship piloting 6D+2, capital ship shields 6D+2,
Hull: 4D+2
sensors 6D, starship gunnery 5D
Shields: 2D+2 (can only cover two arcs at a time)
Passengers: 75 (troops)
Sensors:
Cargo Capacity: 6,540 metric tons
Passive: 45/2D
Consumables: 6 months
Scan: 55/2D+1
Cost: Not for sale
Search: 100/2D+2
Hyperdrive Multiplier: x2.5
Focus: 4/3D+2
Hyperdrive Backup: x18
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 km/h
Hull: 4D+2
Shields: 3D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
44 Turbolaser Batteries
Fire Arc: 10 front, 15 left, 15 right, 4 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 700-3/7/15 km Weapons:
Damage: 3D+2 4 Plasma Cannons
24 Laser Cannons Fire Arc: Turret
Fire Arc: 8 front, 8 left, 8 right Crew: 1
Crew: 3 Scale: Starfighter
Scale: Starfighter Skill: Starship gunnery
Skill: Starship gunnery Fire Control: 2D+2
Fire Control: 2D+2 Space Range: 1-7/20/35
Space Range: 1-3/12/25 Atmosphere Range: 100-700/2/3.5 km
Atmosphere Range: 200-600/2.4/5 km Damage: 5D (not affected by shields)
Damage: 4D Bio-Energy Array
2 Tractor Beam Projectors Fire Arc: Front
Fire Arc: Front Crew: 6
Crew: 10 Skill: Capital ship gunnery
Skill: Capital ship gunnery Fire Rate: 1/3
Fire Control: 3D Fire Control: 1D+1
Space Range: 1-5/15/30 Space Range: 1-30/55/75
Damage: 4D Atmosphere Range: 100-700/2/3.5 km
Damage: 4D+1 (not affected by shields)
Starfighter Complement: 5 Qektoth starfighters

Heart of Flesh
Craft: Qektoth Attack Cruiser Kuari Princess
Affiliation: Qektoth Confederation
Era: Rebellion Craft: Mon Calamari MC80 Star Cruiser
Source: The Darkstryder Campaign: The Kathol Rift (page 83) Affiliation: Private
Type: Modified strike cruiser Era: Rise of the Empire
Scale: Capital Source: Riders of the Maelstrom (page 14)
Length: 105 meters Type: Luxury Liner
Skill: Capital ship piloting Scale: Capital
Crew: 38, gunners: 10, skeleton: 6/+10 Length: 500 meters
Skill: Capital ship piloting: Mon Cal cruiser

323
324
325
Crew: 840
Crew Skill: Astrogation 6D+1, capital
ship gunnery 4D+1, capital ship
piloting 6D+2, capital ship shields 4D,
sensors 5D
Passengers: 3,500
Cargo Capacity: 5,000 metric tons
Consumables: 1 year
Hyperdrive Multiplier: x2
Hyperdrive Backup: x9
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Hull: 5D
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 50/2D
Damage: 3D+2
Search: 100/3D
20 Quad Laser Cannons
Focus: 3/3D
Fire Arc: 5 front, 5 left, 5 right, 5 rear
Weapons:
Crew: 1
10 Turbolaser Batteries (fire separately)
Scale: Starfighter
Fire Arc: Turret
Skill: Starship gunnery
Crew: 1 to 3
Fire Control: 1D+1
Skill: Capital ship gunnery
Space Range: 1-3/8/12
Fire Control: 2D
Damage: 4D
Space Range: 3-15/35/75
Tractor Beam
Atmosphere Range: 6-30/70/150 km
Fire Arc: Front
Damage: 3D
Crew: 4
Skill: Capital ship gunnery
Leviathan Fire Control: 2D
Space Range: 1-3/10/15
Affiliation: Old Republic / Sith Damage: 3D+2
Era: Old Republic 4 Gravity Well Projectors
Type: Hyperdrive interdiction cruiser Fire Arc: Turret
Scale: Capital Crew: 3
Length: 600 Skill: Capital ship gunnery
Skill: Capital ship piloting Fire Control: 2D
Crew: 850, gunners: 54, skeleton: 200/+15 Space Range: 1-3/30/60
Passengers: 1,000 (troops) Damage: Blocks hyperspace travel
Cargo Capacity: 5,000 metric tons
Consumables: 1 year
Cost: Not for sale Lusankya
Hyperdrive Multiplier: x4
Craft: Modified Kuat Drive Yards’ Super-class Star
Hyperdrive Backup: x16
Destroyer
Nav Computer: Yes
Affiliation: Empire > New Republic
Maneuverability: 1D
Era: New Republic
Space: 5
Source: Wizards Website
Hull: 5D
Type: Modified Super-class Star Destroyer
Shields: 1D
Scale: Capital
Sensors:
Passive: 25/1D
Scan: 50/2D
Weapons:
4 Turbolasers
Fire Arc: 2 left, 2 right
Crew: 3
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-10/20/40
Damage: 4D
2 Ion Cannons
Fire Arc: 1 left, 1 right
Crew: 3
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-10/20/40

326
Length: 12,000 meters
Skill: Capital ship piloting: Super Star Destroyer
Crew: 198,025
Crew Skill: Astrogation 4D, capital ship gunnery 6D, capital
ship piloting 6D+2, capital ship shields 5D+2, sensors 5D
Passengers: 12,000 (troops), 14,000 (researchers)
Cargo Capacity: 250,000 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Cost: Not available for sale
Space: 4
Hull: 10D
Shields: 9D Guide to Vehicles and Vessels (pages 118-119)
Sensors: Type: Heavy assault star cruiser
Passive: 75/1D+2 Scale: Capital
Scan: 150/3D+2 Length: 1,200 meters
Search: 300/5D Skill: Capital ship piloting MC80B
Focus: 8/6D+2 Crew: 5,156, gunners: 246, skeleton: 1,230 /+ 10
Weapons: Crew Skill: Astrogation 4D+2*, capital ship gunnery 5D+1*,
250 Turbolasers Batteries capital ship piloting 6D*, capital ship shields 5D*, sensors
Fire Arc: 100 front, 75 left, 75 right 4D*
Crew: 1 (100), 2 (150) *Like the MC80, the Mon Remonda is designed to give
Skill: Capital ship gunnery Mon Calamari their +1D bonus for operation in moist
Fire Control: 2D environments. These skill levels do not reflect these
Space Range: 3-15/35/75 bonuses.
Atmosphere Range: 6-30/70/150 km Passengers: 1,200 (troops)
Damage: 7D Cargo Capacity: 15,000 metric tons
250 Heavy Turbolaser Batteries Consumables: 1.5 years
Fire Arc: 100 front, 50 left, 50 right, 50 back Cost: Not for sale
Crew: 2 Hyperdrive Multiplier: x1
Skill: Capital ship gunnery Hyperdrive Backup: x6
Fire Control: 4D Nav Computer: Yes
Space Range: 5-20/40/60 Maneuverability: 2D+2
Atmosphere Range: 10-20/80/120 km Space: 7
Damage: 10D Hull: 8D
250 Assault Concussion Missile Tubes (30 missiles each) Shields: 4D*
Fire Arc: 50 front, 75 left, 75 right, 50 back * The Mon Remonda has an advanced set o backup shields
Crew: 1 (8D). When a die of shields is lost, the shield operators
Skill: Capital ship gunnery can make an Easy capital ship shields roll to use on of the
Fire Control: 1D backup dice to bring the shields back to a full 4D
Space Range: 2-5/30/60 Sensors:
Atmosphere Range: 4-24/60/120 km Passive: 50/1D
Damage: 9D Scan: 65/2D+1
250 Heavy Ion Cannons Search: 115/3D
Fire Arc: 100 front, 50 left, 50 right, 50 back Focus: 5/4D
Crew: 1 (100), 2 (150) Weapons:
Skill: Capital ship gunnery 48 Turbolaser Batteries
Fire Control: 4D Fire Arc: 12 front, 12 left, 12 right, 12 back
Space Range: 1-10/25/50 Crew: 1 (12), 2 (10), 3 (26)
Atmosphere Range: 2-50/50/100 km Skill: Capital ship gunnery
Damage: 4D Fire Control: 2D
40 Tractor Beam Projectors Space Range: 3-15/35/75
Fire Arc: 20 front, 10 left, 10 right Atmosphere Range: 6-30/70/150 km
Crew: 1 Damage: 4D
Skill: Capital ship gunnery 20 Ion Cannon Batteries
Fire Control: 4D Fire Arc: 8 front, 4 left, 3 right, 4 back
Space Range: 1-5/15/30 Crew: 1 (6), 4 (6), 12 (8)
Atmosphere Range: 2-10/30/60 km Skill: Capital ship gunnery
Damage: 9D Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Mon Remonda Damage: 3D
Craft: Mon Calamari MC80B Star Cruiser
Affiliation: New Republic
Era: New Republic
Source: Cracken’s Threat Dossier (page 46), The Essential

327
Naritus Omze’s Incredible
Traveling Starport
Craft: Rendili StarDrive’s Neutron Star Bulk Cruiser
Affiliation: Omze (Sludir entrepreneur)
Era: Rebellion
Source: Platt’s Starport Guide (page 86)
Type: Modified bulk cruiser
Scale: Capital
Length: 600 meters
Skill: Capital ship piloting: bulk cruiser
Craft: Mon Calamari MC80A
Crew: 1,000, gunners: 30, skeleton: 600/+10
Affiliation: New Republic
Crew Skill: Astrogation 4D, capital ship piloting 5D, capital
Era: New Republic
ship shields 4D, sensors 4D, starship gunnery 5D
Source: Cracken’s Threat Dossier (pages 142-143)
Passengers: 300
Type: Heavy assault star cruiser
Cargo Capacity: 1,000 metric tons
Scale: Capital
Consumables: 1 year
Length: 1,200 meters
Hyperdrive Multiplier: x2
Skill: Capital ship piloting: MC80A
Hyperdrive Backup: x12
Crew: 5,156, gunners: 246, skeleton: 1,230 /+ 10
Nav Computer: Yes
Passengers: 1,200 (troops)
Maneuverability: 1D
Cargo Capacity: 20,000 metric tons
Space: 4
Consumables: 2 years
Hull: 5D
Hyperdrive Multiplier: x1
Shields: 2D
Hyperdrive Backup: x8
Sensors:
Nav Computer: Yes
Passive: 40/1D
Maneuverability: 2D
Scan: 80/2D
Space: 6
Search: 125/3D
Hull: 6D
Focus: 5/3D+2
Shields: 3D*
Weapons:
* Mon Cal Star Cruisers have 6D of backup shields. When
30 Quad Laser Cannons
a die of shields is lost, if the shield operators can make an
Fire Arc: 10 front, 10 left, 10 right
Easy capital ship shields total, one of the backup die codes
Crew: 2
of shields can be brought up to increase the shields back
Scale: Starfighter
to 3D.
Skill: Starship gunnery
Sensors:
Fire Control: 2D
Passive: 40/1D
Space Range: 1-5/10/17
Scan: 60/2D
Damage: 4D
Search: 120/3D
Focus: 5/4D
Weapons:
48 Turbolaser Batteries
Rokak’k Baran
Fire Arc: 12 front, 12 left, 12 right, 12 back Craft: Gree Starship Artifact
Crew: 1 (12), 2 (10), 3 (26) Affiliation: Gree
Skill: Capital ship gunnery Era: Old Republic
Fire Control: 2D Source: Classic Adventures – Volume 4 (pages 22-23)
Space Range: 3-15/35/75 Type: Unique transportation habitat
Atmosphere Range: 6-30/70/150 km Scale: Capital
Damage: 4D Length: 5 kilometers diameter
20 Ion Cannon Batteries Skill: Device operation: Rokak’k Baran
Fire Arc: 8 front, 4 left, 3 right, 4 back Crew: 5,000
Crew: 1 (6), 4 (6), 12 (8) Crew Skill: Device operation: 9D
Skill: Capital ship gunnery Passengers: 10,000
Fire Control: 3D Cargo Capacity: 250,000 metric tons
Space Range: 1-10/25/50 Consumables: 6 months
Atmosphere Range: 2-20/50/100 km Hyperdrive Multiplier: x3
Damage: 3D Space: 5
6 Tractor Beam Projectors Hull: 8D
Fire Arc: 4 front, 1 left, 1 right Shields: 4D
Crew: 1 (2), 5 (2), 10 (2)
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D

328
Sensors: Skill: Capital ship gunnery
Passive: 100/2D Fire Control: 4D
Scan: 200/2D+2 Space Range: 1-5/15/30
Search: 400/3D Atmosphere Range: 2-10/30/60 km
Focus: 10/3D+2 Damage: 5D
Weapons: 12 Concussion Missle Launchers
The Varat’k Snarap Fire Arc: 5 front, 3 left, 3 right, 1 back
Fire Arc: Turret Crew: 4
Crew: 1 Skill: Capital ship gunnery
Skill: Device operation: Varat’k Snarap Fire Control: 3D
Fire Control: 4D Space Range: 2-12/30/60
Space Range: 3-15/40/75 Atmosphere Range: 6-30/70/150 km
Damage: 10D Damage: 5D
12 Tractor Beam Projectors
Fire Arc: 6 front, 3 left, 3 right
Shriwirr Crew: 6
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Damage: 4D

Star Home

Craft: Ssi-ruuvi Shree-class Cruiser


Affiliation: Ssi-ruuk > New Republic (renamed Sibwarra)
Era: New Republic
Source: The Truce at Bakura Sourcebook (pages 121-122),
The Essential Guide to Vehicles and Vessels (pages 140-141)
Type: Ssi-ruuvi heavy battle cruiser
Scale: Capital
Length: 900 meters
Skill: Capital ship piloting: Shree cruiser
Crew: 800 (Ssi-ruuk), 5,000 (P’w’ecks), gunners:
234, skeleton: 400 (Ssi-ruuk), 2,000 P’w’ecks)/+10
Crew Skill: Astrogation 3D+1, capital ship gunnery 5D+2,
capital ship piloting 4D, capital ship shields 4D, sensors 5D
Passengers: 350 (P’w’eck troops) Craft: Customized Luxury Transport
Cargo Capacity: 5,000 metric tons Affiliation: Hapan Queen Mother
Consumables: 1 year Era: Rise of the Empire
Hyperdrive Multiplier: x1 Source: Cracken’s Threat Dossier (page 49), The Essential
Hyperdrive Backup: x15 Guide to Vehicles and Vessels (pages 156-157)
Nav Computer: Yes Type: Custom-built Royal Conveyance
Maneuverability: 2D Scale: Capital
Space: 6 Length: 2,500 meters
Hull: 5D+1 Skill: Capital ship piloting: Star Home
Shields: 3D+1 Crew: 9,500, gunners: 112, skeleton 2,500/+10
Sensors: Crew Skill: Astrogation 5D, capital ship gunnery 5D+2,
Passive: 30/0D capital ship piloting: Star Home 6D, capital ship shields
Scan: 50/1D 6D+2, communications 5D+2, sensors 4D+2
Search: 100/2D Passengers: 1,000
Focus: 4/3D Cargo Capacity: 25,000 metric tons
Weapons: Consumables: 4 years
24 Heavy Turbolasers Cost: Not for sale
Fire Arc: 6 front, 6 left, 6 right, 6 back Hyperdrive Multiplier: x3
Crew: 3 Hyperdrive Backup: x10
Skill: Capital ship gunnery Nav Computer: Yes (slave rigged adds +1 to astrogation)
Fire Control: 1D Maneuverability: 1D+2
Space Range: 3-15/35/75 Space: 3
Atmosphere Range: 6-30/70/150 km Hull: 3D+2
Damage: 4D Shields: 4D+2
24 Ion Cannons Sensors:
Fire Arc: 4 turret, 10 front/left/back, 10 front/right/back Passive: 75/2D
Crew: 3 Scan: 150/3D+1

329
Search: 300/4D+2 Atmosphere Range: 6-30/70/150 km
Focus: 8/7D Damage: 5D
Weapons: 12 Double Turbolaser Batteries
20 Hapan Turbolaser Batteries Fire Arc: 3 front, 4 left, 5 right
Fire Arc: 4 on each of the Star Home’s 5 “legs” Crew: 3
Crew: 3 Skill: Capital ship gunnery
Skill: Capital ship gunnery Fire Control: 3D
Fire Control: 1D+2 Space Range: 3-15/35/75
Fire Rate: 1/3* Atmosphere Range: 6-30/70/150 km
Space Range: 3-15/35/75 Damage: 2D+2
Damage: 7D 24 Concussion Missile Launchers
20 Laser Cannons Fire Arc: 2 front, 7 left, 4 right, 11 back
Fire Arc: 4 on each of the Star Home’s 5 “legs” Crew: 2
Crew: 2 Skill: Capital ship gunnery
Scale: Starfighter Fire Control: 2D
Skill: Capital ship gunnery Space Range: 2-12/30/60
Fire Control: 2D Atmosphere Range: 4-24/60/120 km
Space Range: 1-3/12/25 Damage: 9D
Damage: 5D Tractor Beam Projector
6 Tractor Beam Emplacements Fire Arc: Front
Fire Arc: 4 on each of the Star Home’s 5 “legs”, 1 turret Crew: 10
mounted ventrally Skill: Capital ship gunnery
Crew: 2 Fire Control: 3D
Skill: Capital ship gunnery Space Range: 1-5/15/30
Fire Control: 4D Atmosphere Range: 2-10/30/60 km
Space Range: 1-5/15/30 Damage: 5D
Damage: 6D
* The Hapans have an archaic turbolaser technology. Once
fired, a single turbolaser takes three minutes the normal Teljkon Vagabond
recharge time of the more standart Imperial turbolasers.
Craft: Qella Seedship
Starfighter Complement: 60 Miy’til Fighters
Affiliation: Qella
Era: Old Republic
Subjugator Source: Cracken’s Threat Dossier (pages 93-95)
Type: Unique organic spacecraft
Craft: Rendili Star Drive’s Victory I Scale: Capital
Affiliation: Empire Length: 1,500 meters
Era: Rebellion Crew: None
Source: Starfall (page 6) Hyperdrive Multiplier: x1
Type: Battle damaged Victory-class Star Destroyer Nav Computer: Yes
Scale: Capital Maneuverability: 1D
Length: 900 meters Space: 4 (projected minimum; the craft’s speed is likely
Skill: Capital ship piloting: Star Destroyer much higher)
Crew: 1,382 (62 officers, 1,230 enlisted) Hull: 5D
Passengers: 230 (troops) Sensors:
Cargo Capacity: 8,432 metric tons Unknown
Consumables: 2 years Weapons:
Space: 0 6 Scythe Weapons
Hull: 2D Fire Arc: Turret
Weapons: Fire Control: Unknown
3 Quad Turbolaser Batteries Space Range: Unknown; maximum range is at least 341
Fire Arc: 1 left, 2 right Damage: 10D or more
Crew: 5 EM Whip
Skill: Capital ship gunnery Fire Arc: Turret
Fire Control: 4D Fire Control: Unknown
Space Range: 3-15/35/75 Space Range: Unknown
Damage: 10D or more
Note: The vagabond was able to heal itself at a prodigious
rate: immediately after being injured the vagabond made
a natural healing roll, using its Hull dice, scale modifiers
applying. Further healing rolls follow every hour.

330
D9 Runner Light Freighter – 91
Dagger – 9
Dagger-D Police Fighter – 26

Alphabetical Index
Deathraven – 284
DeepWater Light Freighter – 100
Deep-X Explorer – 147
Defender – 60
Defender Carrier – 272
Defender Star Destroyer – 275
1550-LEX Space Yacht – 67 Blade-32 – 35 Delaya Courier Ship – 74
1A-Telak Light Freighter – 123 Bothan Assault Cruiser – 274 Dharus’ Corsairs – 285
344 Light Cruiser – 174 BR-23 Courier – 150 Dianoga – 10
3-Z Light Freighter – 93 Brayl Bulk Freighter – 132 Discril Cruiser – 202
A-24 Sleuth Scout Vessel – 142 Broadside Missile Cruiser – 244 Dornean Gunship – 227
A-9 Vigilance Interceptor – 57 “Broadsword” Heavy Troop Transport – 260 Drake Starfighter – 7
AA-9 Starfreighter – 193 Bulk Cruiser – 224 Dreadnaught – 203
Aavman Extravagance – 69 Bulwark Battlecruiser – 268 Droid Bomber – 37
Abolisher Cruiser – 255 B-Wing – 55 Droid Starfighter – 37
Acclamator Assault Ship – 242 C-3 Passenger Liner – 194 E3 Lifeboat E – 64
Action IV Bulk Freighter – 128 C-73 Tracker – 9 Ebon Hawk – 293
Action V Bulk Freighter – 129 C-9979 Landing Craft – 234 Eclipse Star Destroyer – 262
Action VI Bulk Freighter – 129 Cal Battleship – 204 Eliall Container Ship – 193
Advanced Droid Bomber – 38 Cal Medium Starfighter – 60 Elrood Prosperity Cruiser – 221
Advanced Droid Starfighter – 38 Cannibal – 291 Emancipator & Liberator – 317
Adz Patrol Destroyer – 258 Cargo Empress Super Freighter – 134 Endurance Fleet Carrier – 272
Aegis Combat Shuttle – 160 Carrack Light Cruiser – 245 Enforcer One – 317
Agave Picket Ship – 268 CC-7700 Frigate – 265 Enforcer Picket Cruiser – 260
AIAT/i – 168 CC-9600 Frigate – 270 Epoch Light Freighter – 92
AIC-4 – 155 CE-2 Transport – 140 Errant Venture – 318
Aing-Tii Sanhedrim Ship – 223 Charon Starfighter – 21 Escape Pod – 64
Akorec Strike Cruiser – 220 Chaser – 291 Escort Carrier – 253
Alliance Assault Frigate Mark II – 266 Chu’unthor – 316 Etti Light Transport – 132
Alliance Modified Light Freighter – 290 Churic Shuttle – 155 Etti Lighter – 182
Another Chance – 315 Chuun M’arh Frigate – 278 E-Wing – 58
Anxarta Light Freighter – 77 Cinnagar Interceptor – 8 E-Wing: Type B – 58
Aramand Patrol Cruiser – 206 Citadel Cruiser – 79 Expanded B-Wing – 56
ARC-170 – 42 Class 1000 Cruiser – 257 Explorer – 294
Armed Cargo Barge – 243 Class C Frigate – 221 “Explorer” Scout Ship – 145
Armored Transport – 173 Class-7 Repair Vessel – 138 Eye of Shiblizar – 318
Assault Gunboat – 49 Clawcraft – 36 F7 “Landing Brick” Drop-Ship – 162
Assault Shuttle – 157 Cloakshape Fighter – 11 FA-504s Transport – 117
Assault Shuttle Beta – 156 “Clutch” Ugly – 29 Far Reach Survey Vessel – 144
Asteroid Mining Ship – 138 Commerce Guild Starship – 237 FarStar – 319
Atmospheric Gas Mining Ship – 137 Commerce Guild Support Ship – 240 Feeg Liat – 294
AT-ST Dropship – 161 Concealer Prison Ship – 177 Ferret – 148
Authority IRD – 20 Conqueror Assault Ship – 182 Ferryboat Liner – 193
Authority IRD-A – 20 Container Ship – 132 Firespray Patrol/Attack Craft – 170
A-vek Iiluunu Fighter Carrier –280 Container Train – 194 “Flatfish” Astrogator Probe Ship – 147
A-Wing – 55 Corellian Assault Boat – 177 Flurry – 322
Azure Angel – 284 Corellian B-Wing “Ugly” – 34 Freefall Bomber – 15
A-Z-Z-3 Light Freighter – 116 Corellian Corvette – 218 G-1 Starfighter – 14
B’zabuu Transport – 78 Corellian Escape Pod – 64 G1-M4-C Dunelizard – 28
B-7 Light Freighter – 94 Corellian Gunship – 224 Galaxy Dragon – 322
Backstab – 316 Corellian Lancet – 59 Gallofree Medium Transport – 136
Bacta Transport – 192 Corellian OreSeeker – 145 Gauntlet – 22
Bakura Destroyer – 231 Corellian Passenger Liner – 196 Geonosian Fanblade Starfighter – 39
Banking Clan Communications Frigate – 239 Corellian Support Frigate – 203 Geonosian Starfighter – 39
Banking Clan Starship – 238 Corona Frigate – 269 Ghtroc 440 Light Freighter – 82
Banshee Heavy Transport – 128 Corona Transport – 90 Ghtroc 580 Light Freighter – 83
Barge Driver – 133 Corsair Cruiser – 25 Ghtroc 720 Freighter – 84
Barloz Medium Freighter – 75 Coruscant Heavy Courier – 168 Goonga Munt Goonga – 285
Battered Freighter – 290 CR20 Republic Carrier – 205 Gozanti Cruiser – 75
Baudo Star Yacht – 72 Crescent Transport – 113 Grek Troop Shuttle – 153
Bayonet Cruiser – 245 Crinya Light Freighter – 90 Guardian Light Cruiser – 174
BB-2 Shuttle – 149 Crusader XX-777 Prototype Droid Guardian Mantis – 285
Belarus Medium Cruiser – 271 Frigate – 316 Gun Tug – 10
Belbullab-22 – 40 CRX-Tug – 85 Gymsnor-2 Freighter – 95
Best Cargo – 290 CT-200 Medium Transport – 80 Gymsnor-3 Light Freighter – 96

331
Hajan Fleet Tender – 269 Lifeboat – 65 Nautical Star – 305
Hapan Battle Dragon – 229 Light Corvette – 180 Nebulon-B Frigate – 208
Hapes Nova Battlecruiser – 228 Light Patrol Ship – 183 Nella 330 Heavy Scout – 81
Harmzuay – 322 Light Privateer Frigate – 173 Nella 342 Light Freighter – 81
Havoc – 286 Lone Scout – 143 Nella 352 Light Freighter – 81
Heart of Flesh – 323 Long Shot – 300 Nesst Light Freighter – 114
Helix Light Freighter – 103 Loronar Medium Transport – 129 No Luck Required – 306
Hell’s Anvil – 294 Lucrehulk Freighter – 233 Nyubba Cargo Barge Driver – 96
Herd Ship – 191 Luke’s Freighter – 301 Omze’s Incredible Traveling Starport – 328
HLAF-250 – 34 Lusankya – 326 One-Man Escape Pod – 64
Hornet Interceptor – 19 Luxurious Space Yacht – 67 Oo-Ta Goo-Ta – 306
Hound’s Tooth – 295 Luxury 2800 Yacht – 69 Out System Scout Vessel – 146
HT-2200 Medium Freighter – 97 Luxury 3000 Yacht – 69 Outrider – 307
Huntress Pursuit Cruiser – 205 Luxury 5000 Yacht – 71 P-38 – 17
H-Wing – 57 Luxury Cruiser 200 – 70 Paranji Orbital Jumper – 152
Hyperspace Marauder – 296 Luxury Shuttle 001 – 150 Patrol StarSpeeder – 19
I-7 Howlrunner – 53 M12 Kimogila – 28 PB-950 Patrol Boat – 179
I’Friil Ma-Nat Corvette – 278 M3-A Scyk – 27 PeopleMover Personnel Transport – 154
IG-2000 – 296 Majestic Heavy Cruiser – 273 Phoenix Hawk Light Pinnace – 12
Imperial Broadcast Ship – 152 Mankvim-814 – 40 Pinook Fighter – 20
Imperial Customs Frigate – 172 Manollium Herdship – 190 Pirate Corvette – 307
Imperial Patrol Frigate – 259 Mansk Escort Frigate – 178 Planetary Fighter – 32
Imperial Patrol Ship – 128 Manta Assault Starfighter – 29 Preybird Fighter – 33
Imperial Patrol Vessel/h – 252 Mantaris Amphibious Transport – 91 Privateer Corvette – 220
Inferno – 297 Marauder Corvette – 199 Prowler – 148
INT-66 Heavy Interceptor – 178 Mark I Bulk Transport – 127 PTR-3 Vedette – 19
Interdictor Cruiser – 253 Mark III Bulk Transport – 136 Pulsar Skate – 308
Interdictor II Cruiser – 261 MC-18 Light Freighter – 119 Punishing One – 308
Invincible Dreadnaught Cruiser – 201 Med Runner – 160 Pursuer Enforcement Ship – 24
Ipc Personnel Shuttle – 165 Medical Frigate – 264 Qektoth Confederation Fighter – 27
IR-3F Patrol Ship – 206 Mercenary Fighter – 12 Quasar Fire Bulk Cruiser – 197
ISB Operations Ship – 176 Mere Cruiser – 199 Quick Ship Shuttle – 156
Iskallon Light Frigate – 183 Mestapol Zephyer – 184 R-41 Starchaser – 30
Ithullian Ore Hauler – 189 Miid Ro’ik Warship – 281 Raven’s Claw – 308
Jabitha – 297 Millenium Falcon – 301 Razor Fighter – 30
Jade Sabre – 297 Mindabaal Custom Pleasure Yacht – 66 Rebel Assault Frigate – 266
Jade Shadow – 298 Mining Ship – 135 Reconnaissance X-Wing – 58
Jade’s Fire – 298 Mining Survey Ship – 143 Redthorn Scoutship – 141
Jedi Interceptor – 16 Minstrel Space Yacht – 73 Republic Cruiser – 190
Jedi Justice Cruiser – 167 Missile Boat – 50 Republic Star Destroyer – 273
Jedi Starfighter – 15 Mist Hunter – 303 Rin Assid Bulk Hauler – 126
Jemlaat Sail Yacht – 66 Miy’til Assault Bomber – 31 Rokak’k Baran – 328
Jermaguim Light Freighter – 94 Miy’til Fighter – 31 RX4 Patrol Ship – 171
JS-77B Starhound – 154 Mneffe Superluminal Passenger Shuttle – 164 Sabaoth Destroyer – 204
Junker – 140 Mobquet Medium Cargo Hauler – 138 Sacheen Escort – 271
Kappa Troop Shuttle – 150 MOD-17 Container Freighter – 192 Scarab – 38
Katarn Boarding Shuttle – 157 Model 47 Spitrolighter – 118 Scent of Fear – 309
Kazellis Light Freighter – 99 Modular Taskforce Cruiser – 257 Scimitar (Sith Infiltrator) – 309
Kiltirin Dungeon Ship – 207 Moldy Crow – 303 Scimitar Assault Bomber – 50
Kinton Gunrunner “Uglies” – 286 Mon Calamari Escort Frigate – 264 Scout Shuttle – 163
Kleeque Transport – 161 Mon Calamari Evacuation Cruiser – 268 Security Cruiser – 176
Kor Chokk Grand Cruiser – 282 Mon Calamari MC40 Light Cruiser – 265 Selonian Coneship – 85
Kuari Princess – 323 Mon Calamari MC80 Star Cruiser – 267 Sentinel Landing Craft – 159
Kubrai S4 Transport – 118 Mon Calamari MC90 Star Cruiser – 275 Service Shuttle 23K – 152
K-Wing Assault Bomber – 59 Mon Calamari Super Star Cruiser – 276 Shadow Droid – 53
L19 Heavy Freighter – 121 Mon Remonda – 327 Sharp Spiral – 287
Lady Luck – 299 MRX-BR Pacifier – 169 Sheathipede Shuttle – 149
Lady Luxury Liner – 194 MT/191 Drop-Ship – 161 Shieldship – 197
LAF-250 – 34 Mu-3 Shuttle – 164 Sh’rip Sh’pa Spawn Ship – 280
Lambda Shuttle – 162 Muurian Transport – 102 Shriwirr – 329
Lancer Frigate – 252 N-1 Royal Starfighter – 14 Sigil Courier – 9
Lantillian Short Hauler – 87 Naboo Bomber – 14 Sigma Shuttle – 155
Last Chance – 299 Naboo Police Cruiser – 13 Simiyiar Light Freighter – 117
Law Light Patrol Craft – 174 Naboo Royal Cruiser – 304 Sith Battleship – 198
Leviathan – 326 Naboo Royal Starship – 304 Sith Fighter – 7
Lianna Corvette – 206 Naboo Star Skiff – 305 Sith Gunship – 198
Liberator Cruiser – 255 Namana Bakuran Cruiser – 231 Sith Personnel Carrier – 198
Lictor Dungeon Ship – 207 Naritus – 328 Sith Starfighter – 7

332
Skanaw Patrol Frigate – 235 Tapani Carrier – 222 W-23 Space Barge – 133
SkyBlind Recon Ship – 146 Tartan Patrol Cruiser – 244 Wander Freighter – 118
Skypray Blastboat – 45 Taylander Shuttle – 153 Warlord Dropship – 165
SkySlayer Light Assault Ship – 171 Techno Union Starship – 238 Warpod #2 – 169
Slave I – 310 Teljkon Vagabond - 330 Warrior Gunship – 270
Slave II – 287 Theta Shuttle – 151 Wayfarer Medium Transport – 80
Solar Flare – 310 TIE Advanced / Avenger – 51 Whitecloak Fighter – 11
Solar Sailer – 311 TIE Advanced x1 – 44 Wild Karrde – 314
Solo Combat Freighter – 269 TIE Aggressor – 45 WUD-500 Star Yacht – 67
Sovereign Star Destroyer – 262 TIE Bomber – 47 X-23 Space Barge – 85
Space Battle Droid – 50 TIE Defender – 51 X-26 StarHaul – 85
Space Master Medium Transport – 122 TIE Defender Prototype – 51 X46-7 Ore Carrier – 133
Space Skiff – 152 TIE Droid – 52 Xiytiar Transport – 135
Speeder Transport – 185 TIE Fighter – 42 XJ X-Wing – 61
Speeder Transport, Model B – 185 TIE Fire Control – 44 XJ3 X-Wing – 62
Spiral Assault Ship – 164 TIE Ground Targeting – 43 X-Q1 Patrol Craft – 243
Squad Pod – 65 TIE Interceptor – 46 X-Q2 System Patrol Cruiser – 243
Squib Momship – 77 TIE Oppressor – 49 XS-800 Light Freighter – 89
Ssi-ruuvi Battle Droid – 33 TIE Phantom – 48 X-TIE Ugly – 29
Ssi-ruuvi Light Cruiser – 230 TIE Raptor – 48 X-Wing – 54
Ssi-ruuvi Manufacturing Ship – 230 TIE Reconnaissance – 43 Y164 Slave Transport – 137
Ssi-ruuvi Picket Ship – 186 TIE Scout – 144 Y-4 “Raptor” Transport – 179
Ssi-ruuvi Planetary Assault Carrier – 229 TIE Shuttle – 47 Ycaqt Droid Cargo Ship – 119
Ssi-ruuvi Planetary Lander – 185 TIE Vanguard – 47 Yevethan D-type Fighter – 35
SST-67 Shuttle – 149 TIE-Y Ugly – 18 Yevethan Thrustship – 232
Stalwart Light Freighter – 94 TIS Zeta 19 – 169 YG-4210 Transport – 75
Star Cab – 141 TL-118 StarHammer – 13 YKL-37r Nova Courier – 122
Star Destroyer – 249 TL-1800 Transport – 101 YL-2200 Light Freighter – 92
Star Destroyer II – 249 Torpedo Sphere – 256 Yorik-et Coralskipper – 36
Star Destroyer III – 251 Toscan 8-Q – 17 Yorik-stronha Spy Ship – 278
Star Galleon – 253 Toth’s Starfighter – 288 Yorik-trema Landing Craft – 166
Star Home – 329 Trade Federation Armed Freighter – 234 Yorik-vec Assault Cruiser – 187
Star Sabre – 8 Trade federation Battleship – 233 YQ-400 Monitor Droid – 184
Star Seeder – 196 Trade Federation Core Ship – 237 YT-1150 Medium Transport – 78
Star Shuttle – 189 Trade Federation Cruiser – 240 YT-1200 Transport – 105
Starcat – 311 Trade Federation Droid Control Ship – 233 YT-1210 Light Freighter – 105
Starjacker – 311 Trade Federation Missile Frigate – 235 YT-1300 Transport – 106
Starjumper – 127 Trallus’ Rustbucket – 313 YT-1760 Small Transport – 106
Starlancer Project Starship – 61 Trenchant Light Cruiser – 208 YT-1930 Light Freighter – 107
Starlight Freighter – 88 Tribune Shuttle – 153 YT-2000 Transport – 108
Starlight Intruder – 312 Tri-Fighter – 40 YT-2400 Transport – 111
StarViper – 25 Trilon Mining Barge – 135 YT-2550 Medium Freighter – 123
Starwind Yacht – 68 Troop Pod – 65 YT-700 Light Freighter – 77
Steel Fist – 312 T-Wing – 56 Y-TIE Ugly – 24
Stinger – 313 Ugor Battle-Wagon – 167 YU-410 Light Freighter – 92
Stinger – 8 Uro-ik V’alh Battleship – 282 YV-100 Light Freighter – 112
Stormtrooper Transport – 181 Uumufalh Gunship – 279 YV-260 Transport – 112
Strike Cruiser – 254 Uwana Buyer – 313 YV-330 Transport – 112
Subjugator – 330 V-19 Torrent – 16 YV-545 Transport – 119
Subla Ransom Medium Cargo Hauler – 102 Vangaard Pathfinder – 142 YV-664 Light Freighter – 120
Sub-Orbital Luxury Shuttle – 160 Vanguard Heavy Assault Gunship – 26 YV-929 Armed Freighter – 120
Sun Crusher – 287 Vanya Jedi Courier Ship – 74 Yvarema Scout Ship – 143
Sun Jammer – 189 Vaya Scout Ship – 141 Yvarema Warship – 186
Sunulok Flagship Interdictor – 281 VCX-350 Freighter – 124 Y-Wing – 23
Supa Fighter – 32 VCX-700 Heavy Courier – 124 Y-Wing Longprobe – 54
Super Star Destroyer – 256 VCX-820 Escort Freighter – 125 YZ-775 Transport – 122
Super TIE/ln – 52 Venator Star Destroyer – 242 YZ-900 Transport – 104
Super Transport VII – 126 Verpine Asteroid Director – 74 Z-10 Seeker – 86
Superlift Ore Hauler – 126 Vibre Assault Cruiser – 259 Z-95 Headunter – 22
Supply Pod – 66 Victory II Star Destroyer – 248 Z-95 Mark I Headhunter – 21
Suuv Ban D’Krid Cruiser – 280 Victory Star Destroyer – 246 Z-95XT Trainer - 22
Svelte Shuttle – 165 Vindicator Heavy Cruiser – 248 ZD-8000 Luxury Liner – 196
System Patrol Craft – 244 Virago – 289 Zebra – 18
T.I.E. Starfighter – 42 Virgillian Quasar Fire Cruiser-Carrier – 228 Zeta Shuttle – 162
T-36 Skyfighter – 17 Viscount Star Defender – 277 ZH-25 Questor – 115
T-65AC4 X-Wing – 59 VT-49 Decimator – 184 Zoomer – 314
Tallon’s Headhunters – 288 Vua’spar Interdictor – 279 Zuraco Cargo Hauler – 78
Tapani Assault Frigate – 222 V-Wing – 41

333

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