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New Roster (Warhammer 40,000 9th Edition) [76 PL, 11CP, 1,509pts]

Battalion Detachment 0CP (Chaos - Chaos Space Marines) [76 PL, 11CP, 1,509pts]
Rules: Daemonic Ritual, The Warmaster's Legion (Black Legion)

Configuration [12CP]

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: CONFIGURATION

Detachment Command Cost


Categories: CONFIGURATION

Legion
Selections: Black Legion
Categories: CONFIGURATION
Abilities: Black Crusaders

Abilities Description Ref


Codex:
If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS and
Heretic
HELBRUTE units in BLACK LEGION Detachments gain the following
Astartes
Black ability: Add 1 to the Leadership characteristic of models in units with this
- Chaos
Crusaders trait. In addition, if a unit with this trait Advanced, it treats all Rapid Fire
Space
weapons as Assault weapons until the end of the turn (i.e. a Rapid Fire 2
Marines
weapon is treated as an Assault 2 weapon).
p157

Stratagems [-1CP]

Council of Traitors [-1CP]


Categories: STRATAGEMS
Abilities: Council of Traitors

Abilities Description Ref


Use this Stratagem before the battle if your Warlord is a BLACK LEGION CHAOS
LORD, DAEMON PRINCE or ABADDON THE DESPOILER. Pick up to one
Council BLACK LEGION DARK APOSTLE and up to one BLACK LEGION SORCERER
of from your army. Generate a Warlord Trait for each model you picked (note that
Traitors these models are only regarded as your Warlord for the purposes of these Warlord
Traits). You can only use this Stratagem once per battle. No two characters from
your army can have the same Warlord Trait.

HQ [18 PL, 315pts]


Chaos Lord in Terminator Armour [6 PL, 105pts]
Selections: 3. Unholy Fortitude, Combi-melta [5pts], Lightning Claw, Mark of Khorne, Warlord
Categories: HQ, CHARACTER, FACTION: HERETIC ASTARTES, INFANTRY, TERMINATOR, FACTION: <LEGION>,
FACTION: <MARK OF CHAOS>, CHAOS LORD, FACTION: CHAOS, WARLORD, FACTION: KHORNE
Rules: Combi Weapon, Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Lord of Chaos, Sigil of Corruption, Teleport Strike, Unholy
Fortitude, Unit: Chaos Lord in Terminator Armour, Weapon: Boltgun, Lightning claw, Meltagun

Abilities Description Ref


Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase,
Death to
it can, if it was targeting an IMPERIUM unit, immediately make an extra attack
the False
against the same unit using the same weapon. These extra attacks cannot
Emperor
themselves generate any further attacks.
Lord of You can re-roll hit rolls of 1 made for friendly <LEGION> units within 6" of this
Chaos model.
Sigil of
This model has a 4+ invulnerable save.
Corruption
During deployment, you can set up this model in a teleportarium chamber
Teleport instead of placing it on the battlefield. At the end of any of your Movement
Strike phases the model can use a teleport strike to arrive on the battlefield - set it up
anywhere on the battlefield that is more than 9" away from any enemy models.
Add 1 to the Wounds characteristic of your Warlord. In addition, roll a dice each
Unholy
time yourWarlord loses a wound. On a roll of 6, your warlord shrugs off the
Fortitude
damage and does not lose the wound.

Unit M WS BS S T W A Ld Save Ref


Chaos Lord in Terminator Armour 5" 2+ 2+ 4 4 6 4 9 2+

Weapon Range Type S AP D Abilities Ref


Rapid
Boltgun 24" 4 0 1 -
Fire 1
Each time the bearer fights, it makes 1
Lightning additional attack with this weapon. Each time an
Melee Melee User -2 1
claw attack is made with this weapon, you can re-roll
the wound roll.
Each time an attack made with this weapon
Assault
Meltagun 12" 8 -4 D6 targets a unit within half range, that attack has a
1
Damage characteristic of D6+2.

Sorcerer in Terminator Armour [6 PL, 105pts]


Selections: Angelsbane, Arch-Sorcerer, Combi-bolter, Council of Traitors, Force stave, Mark of
Nurgle, Miasma of Pestilence, Prescience, Smite, Warptime
Categories: HQ, FACTION: CHAOS, CHARACTER, INFANTRY, PSYKER, TERMINATOR, FACTION: <LEGION>,
FACTION: <MARK OF CHAOS>, FACTION: HERETIC ASTARTES, SORCERER, FACTION: NURGLE
Rules: Hateful Assault, Malicious Volleys
Abilities: Angelsbane, Arch-Sorcerer, Death to the False Emperor, Teleport Strike, Terminator
Armour, Psychic Power: Miasma of Pestilence, Prescience, Smite, Warptime, Psyker: Sorcerer in
Terminator Armour, Unit: Sorcerer in Terminator Armour, Weapon: Angelsbane, Combi-bolter,
Force stave

Abilities Description Ref


Models with a combi-bolter only. Angelsbane replaces the bearer's combi-
Angelsbane
bolter.
Arch- Your Warlord knows 1 additional psychic power from any of the disciplines
Sorcerer listed on their datasheet.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase,
Death to
it can, if it was targeting an IMPERIUM unit, immediately make an extra attack
the False
against the same unit using the same weapon. These extra attacks cannot
Emperor
themselves generate any further attacks.
During deployment, you can set up this model in a teleportarium chamber
Teleport instead of placing it on the battlefield. At the end of any of your Movement
Strike phases the model can use a teleport strike to arrive on the battlefield - set it up
anywhere on the battlefield that is more than 9" away from any enemy models.
Terminator
Models in this unit have a 5+ invulnerable save.
Armour

Psychic Warp
Range Details Ref
Power Charge
If manifested, select a visible NURGLE HERETIC
Miasma of ASTARTES unit within 18" of the psyker. Until the start of
6 18"
Pestilence your next Psychic phase, your opponent must subtract 1 from
all hit rolls that target that unit.
If manifested, select a HERETIC ASTARTES unit within 18"
Prescience 7 18" of the psyker. You can add 1 to all hit rolls made for that unit
until the start of your next Psychic phase.
Smite has a warp charge value of 5. If manifested, the closest
visible enemy unit within 18" of the psyker suffers D3 mortal
Smite 5 18"
wounds (pg 181). If the result of the Psychic test was more
than 10 the target suffers D6 mortal wounds instead.
If manifested, pick a HERETIC ASTARTES unit (excluding
AIRCRAFT) within 3" of the psyker. That unit can immediately
Warptime 6 3"
move as if it were its Movement phase. You cannot use
Warptime on a unit more than once in each Psychic phase.

Psyker Cast Deny Powers Known Other Ref


Sorcerer in Terminator Smite and 2 powers from the Dark
2 1 -
Armour Hereticus discipline

Unit M WS BS S T W A Ld Save Ref


Sorcerer in Terminator Armour 5" 3+ 3+ 4 4 5 3 9 2+

Weapon Range Type S AP D Abilities Ref


Rapid This weapon has a Damage characteristic of 3 if
Angelsbane 24" 5 -2 2
Fire 2 the target has the IMPERIUM keyword.
Combi- Rapid
24" 4 0 1 -
bolter Fire 2
Force stave Melee Melee +3 -1 D3 -
Sorcerer in Terminator Armour [6 PL, 105pts]
Selections: Combi-bolter, Force stave, Mark of Tzeentch, Prescience, Smite, Warptime
Categories: HQ, FACTION: CHAOS, CHARACTER, INFANTRY, PSYKER, TERMINATOR, FACTION: <LEGION>,
FACTION: <MARK OF CHAOS>, FACTION: HERETIC ASTARTES, SORCERER, FACTION: TZEENTCH
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Teleport Strike, Terminator Armour, Psychic Power:
Prescience, Smite, Warptime, Psyker: Sorcerer in Terminator Armour, Unit: Sorcerer in Terminator
Armour, Weapon: Combi-bolter, Force stave

Abilities Description Ref


Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase,
Death to
it can, if it was targeting an IMPERIUM unit, immediately make an extra attack
the False
against the same unit using the same weapon. These extra attacks cannot
Emperor
themselves generate any further attacks.
During deployment, you can set up this model in a teleportarium chamber
Teleport instead of placing it on the battlefield. At the end of any of your Movement
Strike phases the model can use a teleport strike to arrive on the battlefield - set it up
anywhere on the battlefield that is more than 9" away from any enemy models.
Terminator
Models in this unit have a 5+ invulnerable save.
Armour

Psychic Warp
Range Details Ref
Power Charge
If manifested, select a HERETIC ASTARTES unit within 18"
Prescience 7 18" of the psyker. You can add 1 to all hit rolls made for that unit
until the start of your next Psychic phase.
Smite has a warp charge value of 5. If manifested, the closest
visible enemy unit within 18" of the psyker suffers D3 mortal
Smite 5 18"
wounds (pg 181). If the result of the Psychic test was more
than 10 the target suffers D6 mortal wounds instead.
If manifested, pick a HERETIC ASTARTES unit (excluding
AIRCRAFT) within 3" of the psyker. That unit can immediately
Warptime 6 3"
move as if it were its Movement phase. You cannot use
Warptime on a unit more than once in each Psychic phase.

Psyker Cast Deny Powers Known Other Ref


Sorcerer in Terminator Smite and 2 powers from the Dark
2 1 -
Armour Hereticus discipline

Unit M WS BS S T W A Ld Save Ref


Sorcerer in Terminator Armour 5" 3+ 3+ 4 4 5 3 9 2+

Weapon Range Type S AP D Abilities Ref


Combi-bolter 24" Rapid Fire 2 4 0 1 -
Force stave Melee Melee +3 -1 D3 -

Troops [22 PL, 426pts]


Chaos Cultists [6 PL, 96pts]
Selections: No Chaos Mark
Categories: TROOPS, FACTION: HERETIC ASTARTES, INFANTRY, FACTION: CHAOS, FACTION: <MARK OF CHAOS>,
FACTION: <LEGION>
Abilities: Mere Mortals, Unit: Chaos Cultist
6x Chaos Cultist w/ Autogun [36pts]
Selections: 6x Autogun
Weapon: Autogun
9x Chaos Cultist w/ autopistol and brutal assault weapon [54pts]
Selections: 9x Autopistol, 9x Brutal assault weapon
Weapon: Autopistol, Brutal assault weapon
Cultist Champion [6pts]
Selections: Brutal assault weapon and Autopistol
Unit: Cultist Champion, Weapon: Autopistol, Brutal assault weapon

Abilities Description Ref


Mere Mortals CHAOS CULTIST units do not gain a Legion Trait.

Unit M WS BS S T W A Ld Save Ref


Chaos Cultist 6" 4+ 4+ 3 3 1 1 5 6+
Cultist Champion 6" 4+ 4+ 3 3 1 2 6 6+

Weapon Range Type S AP D Abilities Ref


Rapid
Autogun 24" 3 0 1 -
Fire 1
Autopistol 12" Pistol 1 3 0 1 -
Brutal assault Each time the bearer fights, it can make 1
Melee Melee User 0 1
weapon additional attack with this weapon.
Chaos Space Marines [8 PL, 165pts]
Selections: Mark of Slaanesh
Categories: FACTION: CHAOS, FACTION: HERETIC ASTARTES, INFANTRY, FACTION: <LEGION>, FACTION: <MARK
OF CHAOS>, TROOPS, CHAOS SPACE MARINES, FACTION: SLAANESH

Rules: Hateful Assault, Malicious Volleys


Abilities: Death to the False Emperor, Unit: Chaos Space Marine
Aspiring Champion [14pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
7x Marine w/ boltgun [98pts]
Selections: 7x Bolt pistol, 7x Boltgun, 7x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Marine w/ heavy or special weapon [29pts]
Selections: Bolt pistol, Missile launcher [15pts]
Weapon: Bolt pistol, Missile launcher, Frag missile, Missile launcher, Krak missile
Marine w/ heavy or special weapon [24pts]
Selections: Bolt pistol, Heavy bolter [10pts]
Weapon: Bolt pistol, Heavy bolter

Abilities Description Ref


Death to Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it
the can, if it was targeting an IMPERIUM unit, immediately make an extra attack
False against the same unit using the same weapon. These extra attacks cannot
Emperor themselves generate any further attacks.

Unit M WS BS S T W A Ld Save Ref


Aspiring Champion 6" 3+ 3+ 4 4 1 2 8 3+
Chaos Space Marine 6" 3+ 3+ 4 4 1 1 7 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Boltgun 24" Rapid Fire 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy bolter 36" Heavy 3 5 -1 2 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Missile launcher, Frag missile 48" Heavy D6 4 0 1 Blast.
Missile launcher, Krak missile 48" Heavy 1 8 -2 D6 -
Chaos Space Marines [8 PL, 165pts]
Selections: Mark of Slaanesh
Categories: FACTION: CHAOS, FACTION: HERETIC ASTARTES, INFANTRY, FACTION: <LEGION>, FACTION: <MARK
OF CHAOS>, TROOPS, CHAOS SPACE MARINES, FACTION: SLAANESH

Rules: Hateful Assault, Malicious Volleys


Abilities: Death to the False Emperor, Unit: Chaos Space Marine
Aspiring Champion [14pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
7x Marine w/ boltgun [98pts]
Selections: 7x Bolt pistol, 7x Boltgun, 7x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Marine w/ heavy or special weapon [29pts]
Selections: Bolt pistol, Missile launcher [15pts]
Weapon: Bolt pistol, Missile launcher, Frag missile, Missile launcher, Krak missile
Marine w/ heavy or special weapon [24pts]
Selections: Bolt pistol, Heavy bolter [10pts]
Weapon: Bolt pistol, Heavy bolter

Abilities Description Ref


Death to Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it
the can, if it was targeting an IMPERIUM unit, immediately make an extra attack
False against the same unit using the same weapon. These extra attacks cannot
Emperor themselves generate any further attacks.

Unit M WS BS S T W A Ld Save Ref


Aspiring Champion 6" 3+ 3+ 4 4 1 2 8 3+
Chaos Space Marine 6" 3+ 3+ 4 4 1 1 7 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Boltgun 24" Rapid Fire 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy bolter 36" Heavy 3 5 -1 2 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Missile launcher, Frag missile 48" Heavy D6 4 0 1 Blast.
Missile launcher, Krak missile 48" Heavy 1 8 -2 D6 -

Elites [14 PL, 280pts]


Helbrute [6 PL, 110pts]
Selections: Missile launcher, No Chaos Mark, Reaper autocannon
Categories: FACTION: CHAOS, ELITES, VEHICLE, FACTION: HERETIC ASTARTES, FACTION: <MARK OF CHAOS>,
FACTION: <LEGION>, HELBRUTE
Rules: Hateful Assault, Malicious Volleys
Abilities: Crazed, Explodes, Unit: Helbrute, Weapon: Missile launcher, Frag missile, Missile
launcher, Krak missile, Reaper autocannon

Abilities Description Ref


At the end of any phase in which this model suffers any unsaved wounds or
mortal wounds, roll a D6. On a roll of 6, this model immediately makes a shooting
Crazed attack as if it were your Shooting phase if there are no enemies within 1", or piles
in and fights as if it were in the Fight phase if there are enemies within 1". If there
is no visible target within range, nothing happens.
If this model is reduced to 0 wounds, roll a D6 before removing the model from
Explodes the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal
wounds.

Unit M WS BS S T W A Ld Save Ref


Helbrute 8" 3+ 3+ 6 7 8 4 8 3+

Weapon Range Type S AP D Abilities Ref


Missile launcher, Frag missile 48" Heavy D6 4 0 1 Blast.
Missile launcher, Krak missile 48" Heavy 1 8 -2 D6 -
Reaper autocannon 36" Heavy 4 7 -2 1 -

Terminators [8 PL, 170pts]


Selections: Mark of Slaanesh
Categories: FACTION: <LEGION>, FACTION: <MARK OF CHAOS>, FACTION: CHAOS, ELITES, FACTION: HERETIC
ASTARTES, INFANTRY, TERMINATOR, FACTION: SLAANESH
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Teleport Strike, Terminator Armour, Unit: Terminator
Terminator [33pts]
Selections: Chainfist [5pts], Combi-bolter
Weapon: Chainfist, Combi-bolter
Terminator [33pts]
Selections: Combi-bolter, Power fist [5pts]
Weapon: Combi-bolter, Power fist
Terminator [33pts]
Selections: Combi-bolter, Power fist [5pts]
Weapon: Combi-bolter, Power fist
Terminator Champion [33pts]
Selections: Combi-plasma [5pts], Power sword
Rules: Combi Weapon
Unit: Terminator Champion, Weapon: Boltgun, Plasma gun, Standard, Plasma gun,
Supercharge, Power sword
Terminator w/ Heavy Weapon [38pts]
Selections: Power fist [5pts], Reaper autocannon [5pts]
Weapon: Power fist, Reaper autocannon

Abilities Description Ref


Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase,
Death to
it can, if it was targeting an IMPERIUM unit, immediately make an extra attack
the False
against the same unit using the same weapon. These extra attacks cannot
Emperor
themselves generate any further attacks.
During deployment, you can set up this model in a teleportarium chamber
Teleport instead of placing it on the battlefield. At the end of any of your Movement
Strike phases the model can use a teleport strike to arrive on the battlefield - set it up
anywhere on the battlefield that is more than 9" away from any enemy models.
Terminator
Models in this unit have a 5+ invulnerable save.
Armour

Unit M WS BS S T W A Ld Save Ref


Terminator 5" 3+ 3+ 4 4 2 2 8 2+
Terminator Champion 5" 3+ 3+ 4 4 2 3 9 2+

Weapon Range Type S AP D Abilities Ref


Rapid
Boltgun 24" 4 0 1 -
Fire 1
Each time an attack is made with this weapon,
subtract 1 from that attack’s hit roll, and if that
Chainfist Melee Melee x2 -4 D3
attack is allocated to a VEHICLE model, that
attack has a Damage characteristic of 3.
Combi- Rapid
24" 4 0 1 -
bolter Fire 2
Plasma gun, Rapid
24" 7 -3 1 -
Standard Fire 1
If any unmodified hit rolls of 1 are made for
Plasma gun, Rapid
24" 8 -3 2 attacks with this weapon profile, the bearer is
Supercharge Fire 1
destroyed after shooting with this weapon.
Each time an attack is made with this weapon,
Power fist Melee Melee x2 -3 2
subtract 1 from that attack’s hit roll.
Power
Melee Melee +1 -3 1 -
sword
Reaper Heavy
36" 7 -2 1 -
autocannon 4

Fast Attack [5 PL, 115pts]


Warp Talons [5 PL, 115pts]
Selections: Mark of Khorne
Categories: FAST ATTACK, DAEMON, FACTION: <LEGION>, FACTION: <MARK OF CHAOS>, FACTION: CHAOS,
FLY, FACTION: HERETIC ASTARTES, INFANTRY, JUMP PACK, FACTION: KHORNE
Rules: Hateful Assault, Malicious Volleys
Abilities: Daemonic, Death to the False Emperor, Warpflame Strike
4x Warp Talon [92pts]
Selections: 4x Lightning Claw (Pair)
Unit: Warp Talon, Weapon: Lightning claw
Warp Talon Champion [23pts]
Selections: Lightning Claw (Pair)
Unit: Warp Talon Champion, Weapon: Lightning claw

Abilities Description Ref


Daemonic This model has a 5+ invulnerable save.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase,
Death to
it can, if it was targeting an IMPERIUM unit, immediately make an extra attack
the False
against the same unit using the same weapon. These extra attacks cannot
Emperor
themselves generate any further attacks.
When you set up this unit during deployment, it can be set up in low orbit, ready
to strike, instead of being placed on the battlefield. If it is, it can use a
Warpflame Warpflame Strike to arrive on the battlefield at the end of any of your Movement
Strike phases, when it does so, set the unit up anywhere that is more than 9" away
from enemy models. In addition, enemy units cannot fire Overwatch against
units in the same turn that they arrived by warpflame strike.

Unit M WS BS S T W A Ld Save Ref


Warp Talon 12" 3+ 3+ 4 4 1 1 8 3+
Warp Talon Champion 12" 3+ 3+ 4 4 1 2 8 3+

Weapon Range Type S AP D Abilities Ref


Each time the bearer fights, it makes 1 additional
Lightning attack with this weapon. Each time an attack is
Melee Melee User -2 1
claw made with this weapon, you can re-roll the wound
roll.

Heavy Support [9 PL, 188pts]


Chaos Predator [9 PL, 188pts]
Selections: Combi-bolter [3pts], Havoc launcher [5pts], No Chaos Mark, Twin lascannon [10pts]
Categories: FACTION: <LEGION>, FACTION: <MARK OF CHAOS>, FACTION: CHAOS, HEAVY SUPPORT, VEHICLE,
FACTION: HERETIC ASTARTES
Rules: Hateful Assault, Malicious Volleys
Abilities: Explodes, Unit: Chaos Predator, Weapon: Combi-bolter, Havoc launcher, Twin
lascannon, Wound Track: Chaos Predator, Chaos Predator1, Chaos Predator2, Chaos Predator3
Two lascannons [40pts]
Selections: 2x Lascannon [40pts]
Weapon: Lascannon

Abilities Description Ref


If this model is reduced to 0 wounds, roll a D6 before removing it from the
Explodes
battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Unit M WS BS S T W A Ld Save Ref


Chaos Codex: Heretic Astartes - Chaos Space
* 6+ * 6 7 11 * 8 3+
Predator Marines

Weapon Range Type S AP D Abilities Ref


Combi-bolter 24" Rapid Fire 2 4 0 1 -
Havoc launcher 48" Heavy D6 5 0 1 Blast.
Lascannon 48" Heavy 1 9 -3 D6 -
Twin lascannon 48" Heavy 2 9 -3 D6 -

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


Chaos Predator - M BS A
Chaos Predator1 6-11+ 12" 3+ 3
Chaos Predator2 3-5 6" 4+ D3
Chaos Predator3 1-2 3" 5+ 1

Dedicated Transport [8 PL, 185pts]


Chaos Rhino [4 PL, 90pts]
Selections: Combi-bolter, Combi-bolter [5pts], Havoc launcher [5pts], No Chaos Mark, Smoke
Launchers
Categories: FACTION: <LEGION>, FACTION: <MARK OF CHAOS>, FACTION: CHAOS, FACTION: HERETIC
ASTARTES, DEDICATED TRANSPORT, TRANSPORT, VEHICLE
Rules: Hateful Assault, Malicious Volleys
Abilities: Explodes, Self-repair, Smoke Launchers, Transport: Chaos Rhino, Unit: Chaos Rhino,
Weapon: Combi-bolter, Havoc launcher, Wound Track: Chaos Rhino, Chaos Rhino1, Chaos
Rhino2, Chaos Rhino3

Abilities Description Ref


If this model is reduced to 0 wounds, roll a D6 before removing it from the
Explodes
battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Self-repair Roll a D6 at the start of each of your turns; on a 6, this unit heals one wound.
Once per game, instead of shooting any weapons in the Shooting phase, this
Smoke model can use its Smoke Launchers; until your next Shooting phase your
Launchers opponent must subtract 1 from all hit rolls for ranged weapons that target this
vehicle.

Transport Capacity Ref


Chaos Rhino 10 (Legion) Infantry. No Terminator, Cult of Destruction, or Jump Pack

Unit M WS BS S T W A Ld Save Ref


Chaos Rhino * 6+ * 6 7 10 * 8 3+

Weapon Range Type S AP D Abilities Ref


Combi-bolter 24" Rapid Fire 2 4 0 1 -
Havoc launcher 48" Heavy D6 5 0 1 Blast.

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


Chaos Rhino - M BS A
Chaos Rhino1 6-10+ 12" 3+ 3
Chaos Rhino2 3-5 6" 4+ D3
Chaos Rhino3 1-2 3" 5+ 1
Chaos Rhino [4 PL, 95pts]
Selections: Combi-bolter, Combi-flamer [10pts], Havoc launcher [5pts], No Chaos Mark, Smoke
Launchers
Categories: FACTION: <LEGION>, FACTION: <MARK OF CHAOS>, FACTION: CHAOS, FACTION: HERETIC
ASTARTES, DEDICATED TRANSPORT, TRANSPORT, VEHICLE
Rules: Combi Weapon, Hateful Assault, Malicious Volleys
Abilities: Explodes, Self-repair, Smoke Launchers, Transport: Chaos Rhino, Unit: Chaos Rhino,
Weapon: Boltgun, Combi-bolter, Flamer, Havoc launcher, Wound Track: Chaos Rhino, Chaos
Rhino1, Chaos Rhino2, Chaos Rhino3

Abilities Description Ref


If this model is reduced to 0 wounds, roll a D6 before removing it from the
Explodes
battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Self-repair Roll a D6 at the start of each of your turns; on a 6, this unit heals one wound.
Once per game, instead of shooting any weapons in the Shooting phase, this
Smoke model can use its Smoke Launchers; until your next Shooting phase your
Launchers opponent must subtract 1 from all hit rolls for ranged weapons that target this
vehicle.

Transport Capacity Ref


Chaos Rhino 10 (Legion) Infantry. No Terminator, Cult of Destruction, or Jump Pack

Unit M WS BS S T W A Ld Save Ref


Chaos Rhino * 6+ * 6 7 10 * 8 3+

Weapon Range Type S AP D Abilities Ref


Rapid
Boltgun 24" 4 0 1 -
Fire 1
Combi- Rapid
24" 4 0 1 -
bolter Fire 2
Each time an attack is made with this Warhammer
Assault
Flamer 12" 4 0 1 weapon, that attack automatically hits the 40,000 Core
D6
target. Book
Havoc Heavy
48" 5 0 1 Blast.
launcher D6

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


Chaos Rhino - M BS A
Chaos Rhino1 6-10+ 12" 3+ 3
Chaos Rhino2 3-5 6" 4+ D3
Chaos Rhino3 1-2 3" 5+ 1

Force Rules
Daemonic Ritual: Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of
their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual
(the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been
summoned to the battlefield this turn).
If they do, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A
CHARACTER who owes allegiance to one of the Dark Gods can only attempt to summon the units of their
patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to
the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos
God keyword you chose at the start. This unit is treated as reinforcements for your army and can be placed
anywhere on the battlefield that is wholly within 12" of the character and is more than 9" from any enemy model.
If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any
triples, it instead suffers D3 mortal wounds. ()
The Warmaster's Legion (Black Legion): If your army is Battle-forged, all Troops units in BLACK LEGION
Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission)
controls that objective marker even if there are more enemy models within range of it. If an enemy unit within
range of the same objective marker has a similar ability, then the objective marker is controlled by the player
who has the most models within range as normal. ()

Selection Rules
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both,
subtract 1 from all hit rolls for this weapon. ()
Hateful Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the
Attacks characteristic of models in this unit until the end of the turn. ()
Malicious Volleys: Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid
Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement
phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt
weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno
boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when
firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire
bolt weapon. ()

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