Professional Documents
Culture Documents
Sensation is the immediate and direct response of sense organs to simple stimuli
such as an advertisement, a brand name or a package, etc. For instance, a person
would be exposed to a commercial (stimulus) shown in the theatre if she/he were
inside a theatre, even if he/she paid no attention to it. Threshold establishes or sets
forth the minimum level for any event to take place.
The Terminal Threshold: The threshold limit beyond which a stimulus may no
longer be recognized or perceivable.
One such instance that explains the absolute threshold can be an odour test.
In this test, a fragrance is released into the atmosphere. The absolute threshold in
this case will be the least possible fragrance which will be enough for the person to
recognize the odour.
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Sensory adaptation: Sensory adaptation takes place when the sensory receptors
are no longer being able to perceive the stimulus because of the continuous contact
of our senses with the stimulus. It refers to getting used to certain sensations after a
while.
For instance, if you dip your finger in a bowl full of warm water, after sometime you
will not feel the warmth of the water as your senses adapt with the stimulus (warm
water). Adaptation refers to how a person gradually adjusts to stimuli or environment
when exposed to it for some time. Consumers adapt to advertising messages when
exposed to those messages/commercials over a period of time. This may be due to
boredom or familiarity with a similar advertisement. Sensory adaptation is concerned
with many corporations, and therefore, they try to change their advertising
campaigns regularly.
(1) Experiential Marketing
Experiential marketing refers to a marketing strategy that directly engages the
consumers and creatively interacts with them in a memorable way. It is also known
as engagement marketing, live marketing or participation marketing. It can also use
the genuine scenarios generated by common people, regular users of the brand,
celebrities, athletes, etc. Experiential marketing sets your brand apart. It’s a break
from the ordinary, and people pay attention to that which is different. All brands
engages in digital marketing, but most of them don’t do any experiential marketing at
all. Position your brand as creative, edgy and different from others brands by
including experiential marketing in your marketing strategy.
For instance, In Canada, Montreal, Apple put up a billboard promoting the iPod
nano, and the color of the iPod would drip down at the bottom. Home improvement
chain Rona saw this as an opportunity and pulled off one of the greatest ambush
advertising stunts. They put up a banner right below Apple’s billboard which made it
looked like the paint was falling into buckets. The text on their banner read “We
recycle leftover paint.”
This enables the marketers to customize and provide products or services as per
his/her wants/needs/variables (age, gender, frequency of purchase)
Compulsive buyers are an important target market for brands, as their buying
behavior is such that if they enter a store or a mall, they would not step out without
buying anything. Hence, marketers have a higher possibility of establishing brand
trial among these compulsive buyers. Brand Loyalty can be built among compulsive
buyers by designing loyalty programs to cater to this group of buyers
People may collect anything for instance, matchbooks from hotels and restaurants
they visited around different countries, to glass paperweights that cost thousands of
rupees, vintage motorcycles and cars, art, and century-old wines. If we analyse this,
we can say that he is a fixated consumer.
Access to internet and various online shopping sites has made the compulsive
shopping behavior even more widespread. These shoppers require psychological
intervention in order to eliminate severe compulsive shopping habits. Also, easy
availability of credit cards and cash in hand of college students or teenagers may
contribute to developing compulsive consumption behavior. Marketers must ensure
that their promotional messages do not encourage irresponsible buying.
The purpose of advertisers is to ensure that consumers notice, earn faith, remember
and recall their communications, products, and most importantly the benefits of using
their products displayed through celebrities in commercials.
The following are the main components which are fundamental to the
consumer learning process:
(b) Cues: A cue is a weak stimulus or a clue that gives direction to the motives; All
the 4Ps act as cues and give direction to motives; e.g.; the packaging of the product
(reusable containers, colorful design; easy to carry), place (store display, store
layout, window dressing, ambience, place of related products), price (discounts,
sales, redemption of loyalty program points) and promotion (advertisement,
magazines, social media campaigns). For instance, you are home after 9 hours job,
you are tired, at that very moment you watch an ad of a energy drink on the T.V
which makes you realize you need that drink to boost your energy and feel fresh. So
that advertisement acted as cue, which motivated you to fulfill your salient need.
However, this will happen only if the consumer has the motive to satisfy his/her
thirst. Thus, marketers have to be very careful while providing cues, especially to
consumers who have expectations driven by motives.
(c) Response: It implies how a consumer reacts to the motives or even cues. The
response can be shown or hidden and in both cases learning will take place. It may
be overt and lead to a buying action; the consumer may purchase the product/brand.
However, in some cases, the response may just be learning for the future, i.e. the
consumer may postpone the purchase for future; he decides to buy at a later date. A
favourable brand image may get created in the mind of the consumer and he/she
develops an intention to buy; as and when the consumer decides to make the
purchase, he would consider that brand.
(d) Reinforcement – If the action (behavior) is followed or rewarded by a positive or
a pleasant reaction, the action (behavior) gets positively reinforced; the likelihood of
repetition of that action willingly (behavior) increases. The same holds true vice
versa.
Positive Reinforcement: Positive outcomes that strengthen the likelihood of a
specific response. For instance, an advertisement that displays beautiful hair
attracts consumers to buy shampoo. When the consumer buys the shampoo and is
satisfied as he/she gets beautiful hair, the consumer will buy the same brand. This is
a case of positive reinforcement.
Negative Reinforcement: Unpleasant or negative outcomes that serve to
encourage a specific, in most cases, a resistant behavior. For instance an
advertisement showing wrinkled skin as reinforcement to buy skin cream. When a
consumer buys the product and it results in less satisfaction or skin problems, the
individual will try to avoid buying the same brand again. This is called negative
reinforcement or resistant/reluctant behavior.
(3b)
Introduction: Consumers are likely to be more involved while purchasing a gift than
purchasing the same item for personal consumption.
1. Intergroup gifting behaviour: This is the first kind of gifting behaviour very
common in India. Intergroup gifting refers to gifts given by one group to another
group. For instance, when a person attends any a baby shower, he/she represents
the entire family. Here, the gifts would include the products that can be used by both
mother and the child for a new beginning rather than a gift that would be used only
by the bride or groom.