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2006 FFL Rules of the Game

SECTION 1: FFL DRAFT


1.1 Be prepared on draft day. Do your own homework. There will be no ranking lists for everyone
to share.

1.2 Draft day trades and pre-draft trades, including draft pick orders, are permitted.

1.3* The draft order will be drawn randomly, prior to draft day so that owners may prepare
accordingly. Order will be selected via a blind lottery conducted through email.

1.4 * Draft Order Selection Method: A password locked Excel file will be sent to everyone that
randomly maps pick numbers to the letters A through L. Each owner will then select a letter
between A and L. The commissioner is the only person that will see the file before sent, therefore
the commissioner will not pick a letter and will instead take whatever letter is not selected by the
others. Once all letters are selected, the commission will send the password to unlock the Excel
file and owners will then see what pick # corresponds with the letter they selected.

1.5 Draft is conducted in a “ladder-style” format. First round will flow from #1 to #12. Second round
will flow #12 to #1. Third round will flow #1 to #12… etc.

1.6 Draft includes 2 QB, 4 RB, 4 WR, 2 TE, 2 K, and 2 Defenses, selected in the order of your choice.

1.7 At the completion of the draft, one additional free agent round will be held. Owners are not
obligated to select a player in the free agent round. If they elect to select a player, they must pay
the $1 transaction fee for the pick-up. This player may be of any playing position. The free agent
round will flow in the opposite direction of the first round, aka #12 to #1.

1.8 Please name your team, select your two team colors, and give to commissioner by Draft Day.

SECTION 2: DIVISIONS AND SCEDULING


2.1 League will be divided into 2 divisions. You will play everyone in the FFL once and one team
from your division twice during the 12-week regular season.

2.2 Division placement will be drawn on Draft Day.

2.3 Selection of the one opponent that each team will play twice will be drawn on Draft Day.

2.4 Numeric schedules are outlined prior to draft day.


SECTION 3: FFL SCORING
3.1 Scoring is based on the actual performance of players of that particular week. Previous
performances do not carry over for weekly games. All teams begin the week with a score of zero
for that week’s match-up.

3.2 Scoring breakdown is detailed in Attachment A of this rulebook.

3.3 The official sources of NFL statistics for the FFL scoring are ESPN.com, FoxSportsNet.com, and
NFL.com. If there is a discrepancy between the sources, ESPN.com is used, unless discrepancy is
obvious error by ESPN.

3.4 Under normal circumstances, the commissioner will email the Excel scoring file with unofficial
scoring updates following Sunday’s games and final official scores on Tuesday.

3.5* It is advised that the owners double check their scoring, as scoring errors are possible. Please
report any errors to the commissioner immediately. Errors may be retro-corrected at any time.
However, all FFL regular season scoring is final 48 hours prior to the first game of the FFL
playoffs beginning.

SECTION 4: FFL FEES


4.1* Entry fee is to be $40.

4.2 The fee per free agent pickup is $1.

4.3 The fee per trade is $1 per team, regardless of the number of players involved in the trade.

4.4 All entry fees must be paid to Treasurer David on Draft Day.

4.5 All money for free agent pick-ups and trades must be paid to Treasurer David ASAP.

4.6 If arrangements to pay for a pick-up are not made in a timely manner, at the discretion of the
treasurer, commissioner will be notified by the treasurer following appropriate warnings to the
owner. The player(s) will be removed from the owner’s team, all points previously accumulated
by that player will be forfeited, player will be returned to free agency pool, and that owner will not
be permitted to re-acquire that player at a later date. Owner will also be suspended from making
free agent pickups for 4 weeks following removal of the player. Allowances are made in
circumstances where owner has no convenient direct or indirect contact with treasurer, as long as
mutual arrangements to pay at some point are made.

SECTION 5: ROSTERS AND TRANSACTIONS

5.1 Rosters are limited to 4 free agents and 1 injured reserve slot in addition to the 16 drafted
positions. You must keep at least 2 kickers and 2 defenses on your roster at all times. The volume
of all other positions may vary with free agency moves.
5.2 If an owner would like to make a pick-up after they have reached the roster size limit, you must
cut a player before adding the new acquisition.

5.3 Cut players return to the free agency pool and may be picked up by any team via the waiver wire.

5.4 Free-Agent pickups are to be made via a waiver wire. The initial waiver order will be set in
reverse order of the first round of the draft.  If you want a free agent in a given week, you must
place a waiver request before Friday at noon of that week via email to the commissioner.  If
nobody ranked above you in the waiver order places a request for that same player, you acquire
the player.  Upon acquiring a player, you will rotate to the end of the waiver order and everybody
that was formerly behind you in the order will move up one spot.  You will always rotate to the
end of the order upon picking-up a player.  

5.5 Waiver requests placed after the deadline will not be honored until the following week of pickups,
unless it is a pick-up of the true NFL replacement of a player that you are assigning to the injured
reserve.  In this case, you may pick-up the replacement after the deadline, since they already
cleared waivers that week, but you will not be allowed a waiver request during the next 2 weeks
and the replacement must be in your starting line-up on the week that he is acquired.   

5.6 There is no limit on the number of players or teams involved in a trade.

5.7 There is no stacking of teams. If others in the league believe that a trade is unfair and one-sided, it
will be disallowed. 50% vote is required to overturn the trade. Those involved in trade do not
vote.

5.8 The trade deadline is the end of the Monday Night NFL game in Week 10. If a deadline trade is
vetoed by the league vote, no extension of the trade deadline is permitted for the teams involved.

5.9 A player must be listed as “questionable” or worse on the official NFL injury report to be placed
in your IR roster spot. Removal of a player from the IR is the decision of the owner, and players
that become healthy may remain on the IR until the owner chooses to activate the player.

SECTION 6: WEEKLY LINE-UPS


6.1 Weekly lineups must be phoned or emailed to the commissioner prior to kickoff of the first games
of the week. Caution- there are usually a few Thursday night games in the season.

6.2 If line-up is emailed, please copy your opponent on the email. If you do not receive your
opponent’s line-up, you may contact the commissioner at any time to request the official line-up
that is to be used for scoring.

6.3 If lineup is not submitted, lineup from previous week is used, regardless of injuries or bye weeks.
NO EXCEPTIONS.

6.4 If a player is injured and does not start the game and a line-up was submitted that week, he may be
replaced in your lineup by the next player on your depth chart. Please indicate preferred injury
backups when submitting line-ups. If no back-ups are submitted, player that has been used most
recently in that position that is not in the current lineup will be inserted by the commissioner. If
such player does not exist, player from that position that was drafted highest or picked-up first will
be inserted.

6.4a If a player is injured during a game, he may not be replaced in your lineup, and team will receive
points accumulated by that player up to the time of injury.
6.5 If a lineup is submitted with a player on a bye week, he may only be replaced by the owner before
the kickoff of the first games of the week.

6.6 Game lineups must include 1 QB, 1 RB, 1 WR, 1 TE, 1 K, 1 Defense, and 2 Flex Players (WR,
RB, or TE).

SECTION 7: FFL PLAYOFFS


7.1 Regular season division champions of each division receive 1st round byes.

7.2 Top six teams overall during the regular season make the FFL playoffs, with seed 3 playing seed 6
and seed 4 playing seed 5 in the first round.

7.3 Each round of the post season is two weeks long. Scores from both weeks are combined to
determine who advances/wins.

7.4 Tiebreakers for division standings include, in this order: Total Points, Division Record, Head-to-
Head results, Total Points in Head-to-Head games, Total Points versus division opponents, total
points versus division champion of other division, coin flip.

7.5 Seeds 7 through 12 face off in the Toilet Bowl during the FFL playoffs.

7.6 Prize Money includes:

1st Place: $300 + 1/3 of pick-up/trade


2nd Place: $100 + 1/3 of pick-up/trade
3rd Place: $80 + 1/3 of pick-up/trade
Toilet Bowl Champ: $1

SECTION 8: RULE CHANGES AND DISPUTES


8.1 Rules of the league may be changed prior to week 10, with a 75% approval vote of the team
owners, during the FFL regular season or off-season. Rules may not be altered during the FFL
post-season or after week 10 of the regular season.

8.2 FFL Scoring System may ONLY be changed in the off-season.

8.3 Commissioner holds ultimate decision on resolution of any unforeseen dispute of rules, scoring, or
other matters not able to be resolved by process outlined in 8.1. League may reverse final decision
of commissioner with a 2/3 majority vote.
ATTACHMENT A
FFL SCORING
QB
Every 20 yards passing…………….……………………………..1 point
TD Pass………………………………………………………….6 points
Completion……………………………………………………….1 point
Incompletion...…………………………………………………..-1 point
Interception……………………………………………………...-2 points
Fumble Lost.……………………………………………………..-1 point
Rushing……………………………………………….Same as RB points
Receiving……………………………………………..Same as WR points
RB
Every 10 yards rushing……………………………………………1 point
Every 100 yards rushing bonus……………………………………3 points
TD………………………………………………………………….6 points
Fumble Lost.........…………..……………………………………..-1 point
Receiving…………………………..……………….…Same as WR points
Passing………………………………………………….Same as QB points
WR/TE
Every catch…………………………………………………………1 point
Every 20 yards receiving…………………………………………...1 point
Every 100 yards bonus……………………………………………...3 points
TD…………………………………………………………………...6 points
Fumble Lost….…………………………………………………….-1 point
Rushing…………………………………………………..Same as RB points
Passing…………………………………………………...Same as QB points
Special Teams
Player Returns Kickoff or Punt for TD…………………………..…6 points
Kicking*
Extra point…..……………………………………………………….1 point
FG, <31 yards……………………………………………………….2 points
FG, 31-40 yards……………………………………………………..3 points
FG, 41-50 yards……………………………………………………..4 points
FG, 51-60 yards……………………………………………………..5 points
FG, 61+ yards....…………………………………………………….8 points
Missed FG<35 yards....…………………………………………….-2 points
Missed FG 36-50 yards.……………………………………………-1 point
Missed extra point.…………………………………………………-2 points
Two-Point Conversions
Run, catch, or pass for a 2 pt conversion…………………………….2 points
Defense
0-75 yards passing allowed……3 points 0-50 yards rushing allowed……3 points
75-125 yds passing allowed…...2 points 51-100 yards rushing allowed….2 points
125-175 yrds passing allowed…1 point

Shutout………………………..15 points
2-6 points……………………..10 points Injure opposing QB…..………2 points1
7-10 points…………………….5 points Interception……………………2 points
11-15 points…………………...3 points Fumble Recovered…………….2 points
16-20 points…………………...1 point TD…………………………….6 points
Safety………………………….4 points
0-5 First Downs Allowed……..10 points Sack……………………………1 points
6-10 First Downs………………5 points
11-15 First Downs……………..3 points * = Adjusted from last season
16-20 First Downs.……………..1 point
1= QB cannot return to the game.

Point system can ONLY


ATTACHMENT B be changed during FFL off-
season
LEAGUE OFFICERS AND HISTORY

FFL OFFICERS
Commissioner: Bill Thomson

Treasurer and Vice Commissioner: David Colaianni

American Conference Vice President: Tim Barnett

National Conference Vice President: Steve Colaianni

FFL HISTORY

Remaining Original Owners:


Bill Thomson
David Colaianni

FFL Champions:
2000: Michael Lynn, Shady Avenue Sodimizers
2001: Steve Colaianni, Frick Park Floppas
2002: Ed Tony, Shadyside Highlanders
2003: Bill Thomson, Edgewood Evil Platypuses
2004: Steve Colaianni, Frick Park Floppas
2005: Edward Dully, South Hills Movers

Toilet Bowl Champions:


2000: Carlos Rivas
2001: Michael Lynn, Shady Avenue Sodimizers
2002: Chadd Kraus, MILFs
2003: David Colaianni, Bada-Bings
2004: Christian Easley, Bloomfield Gamers
2005: Ed Tony, Monroeville McClouds

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