Professional Documents
Culture Documents
Escalation League
Escalation League
Purpose
Whether you are a new Kings of War player or a
The Reserve
Every army will have access to reserve units. During
grizzled veteran, an escalation league is a great way army creation, after creating the main force, each
to start a new army or paint a current army. The player will create a reserve of units, totalling up to
purpose of the league is to slowly grow a Kings of 20% of the army cost (rounded down to the nearest
War army, playing games along the way to a full 5).
2,000 point army.
Before every match, after each player has shown
Schedule
their opponent their army list and reserve list, the
players may swap any of their main force units for
any of their reserve units. When swapping units, the
The size of the armies will increase by 250 points main army must still adhere to all standard army
every other week. Obviously, if the players feel they building rules.
can increase faster, the point value can increase.
Army Creation
This section details how the armies for the escalation
the reserve.
Traits
Experience points can be spent on a roll on the
following table. Reroll on the table if your General or
Guard unit already have the ability specified.
Hero Traits
For 9XP, a General may select one of the following
traits. This can only be done once.
Trait Effect
Heroic The General becomes Fearless (his/her Waver stat becomes "-").
Whenever the General rolls to hit and to damage in Melee, he/she can re-roll one of the dice
Combat Master
that failed to hit and one of the dice that failed to damage.
Whenever the General rolls to damage with a Ranged attack (including spells), he/she can
Sharpshooter
re-roll one of the dice that failed to damage.
The General gains Brutal. If the General already has Brutal, he/she adds +1 to his/her
Brute
Brutal.
Once per game, immediately after casting a spell, the General may cast a second, different
Archmage
spell.
Whenever the General rolls to hit with a non-unique spell, he/she may re-roll one of the dice
Conjurer
that failed to hit.
Far-caster The General adds +3" to the range of spells he/she casts.