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Layout strategies and


line balancing II
Juan Felipe Reyes Rodríguez

Types of layout

1. Office layout
2. Retail layout
3. Warehouse layout
4. Fixed-position layout
5. Work-cell layout
6. Product-oriented layout
7. Process-oriented layout

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6. Repetitive/product-oriented layout

Organized around products or families of similar high-volume,


low-variety products

6. Repetitive/product-oriented layout
Volume is adequate Supplies of raw materials
for high equipment and components are
utilisation adequate and of uniform
quality

Product demand is Product is standardized


stable enough to or approaching a phase
justify high of life cycle that
investment in justifies investment
specialized equipment

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6. Repetitive/product-oriented layout

Advantages
• Low variable cost
per unit
• Low material
handling costs
Disadvantages • Reduced work-in-
process inventories
• High volume is
• Easier training and
required
supervision
• Work stoppage at
any point ties up the • Rapid throughput
whole operation
• Lack of flexibility in
product or
production rates

6. Repetitive/product-oriented layout
MacDonald’s assembly line

Source: Heizer, J., & Render, B. (2014). Operations management: Sustainability and Supply Chain Management

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6. Repetitive/product-oriented layout
Disassembly lines

• Disassembly is being considered in new product


designs
• “Green” issues and recycling standards are important
consideration
• Automotive disassembly
is the 16tthlargest
industry in
the US

6. Repetitive/product-oriented layout
Assembly line balancing

• Objective is to minimize the imbalance


between machines or personnel while
meeting required output
• Starts with the precedence
relationships
1. Determine cycle time
2. Calculate theoretical
minimum number of
workstations
3. Balance the line by
assigning specific tasks
to workstations

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6. Repetitive/product-oriented layout
Assembly line balancing

• Minimizes the idle time along the line


and results in a high utilization of labour
and equipment.

• Contributes to smooth flow of work as


activities along the line are
synchronised.

• Prevents morale problems at the slower


stations for workers who must work
continuously.

6. Repetitive/product-oriented layout
Assembly line balancing

Sequence of operations at an automatic carwash

Scrubbing Rinsing Drying


2 min 4 min 2 min

Ideal combination of scrubbing and drying into one


workstation: 4 min

It’s not possible due to the sequence of operations

One basic assumption: There is one worker per workstation

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6. Repetitive/product-oriented layout
Assembly line balancing:
Cycle time

The maximum time allowed


at each workstation to
complete its set of tasks on a
unit. The time that takes one
unit to leave the process
after the previous one

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6. Repetitive/product-oriented layout
Assembly line balancing: Example
10 min 20 min 15 min 25 min 30 min

Operation 1 Operation 2 Operation 3 Operation 4 Operation 5

Minimum cycle time: Longest task time – Each 30 minutes a unit leaves
the process
Applies if there were five workstations

10 min 20 min 15 min 25 min 30 min

Operation 1 Operation 2 Operation 3 Operation 4 Operation 5

Maximum cycle time: Sum of the task times – Each 100 min a unit leaves
the process
Applies if all tasks were performed at a single workstation

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6. Repetitive/product-oriented layout
Assembly line balancing: Example
Output rate: Number of units that can be produced per day
𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦
𝑂𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒 =
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒
Assume that the line operates eight hours per day (480 minutes). With the minimum cycle
time of 30 min, the output rate is
480 𝑚𝑖𝑛𝑢𝑡𝑒𝑠 𝑝𝑒𝑟 𝑑𝑎𝑦
𝑂𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒 = = 16 𝑏𝑎𝑡𝑐ℎ𝑒𝑠 𝑝𝑒𝑟 𝑑𝑎𝑦
30 𝑚𝑖𝑛𝑢𝑡𝑒𝑠 𝑝𝑒𝑟 𝑏𝑎𝑡𝑐ℎ
With the maximum cycle time of 100 min, the output rate is

480 𝑚𝑖𝑛𝑢𝑡𝑒𝑠 𝑝𝑒𝑟 𝑑𝑎𝑦


𝑂𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒 = = 4,8 𝑏𝑎𝑡𝑐ℎ𝑒𝑠 𝑝𝑒𝑟 𝑑𝑎𝑦
100 𝑚𝑖𝑛𝑢𝑡𝑒𝑠 𝑝𝑒𝑟 𝑏𝑎𝑡𝑐ℎ
A desirable output must be then between 4,8 and 16 batches per day

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6. Repetitive/product-oriented layout
Assembly line balancing: Example
Output rate: Number of units that can be produced per day
𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦
𝑂𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒 =
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒
With a desired output rate then

𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦


𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒 =
𝐷𝑒𝑠𝑖𝑟𝑒𝑑 𝑜𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒
If 16 batches are desired the necessary cycle time is
480 𝑚𝑖𝑛𝑢𝑡𝑒𝑠 𝑝𝑒𝑟 𝑑𝑎𝑦
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒 = = 30 𝑚𝑖𝑛𝑢𝑡𝑒𝑠 𝑝𝑒𝑟 𝑏𝑎𝑡𝑐ℎ
16 𝑏𝑎𝑡𝑐ℎ𝑒𝑠 𝑝𝑒𝑟 𝑑𝑎𝑦

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6. Repetitive/product-oriented layout
Assembly line balancing: Number of
Workstations
Number of workstations depends on the desired
output rate.

A theoretical minimum number of workstations


can be determined
∑𝑡
𝑁𝑚𝑖𝑛 =
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒
𝑁𝑚𝑖𝑛 = 𝑇ℎ𝑒𝑜𝑟𝑒𝑡𝑖𝑐𝑎𝑙 𝑚𝑖𝑛𝑖𝑚𝑢𝑚 𝑛𝑢𝑚𝑏𝑒𝑟 𝑜𝑓 𝑠𝑡𝑎𝑡𝑖𝑜𝑛𝑠

@ 𝑡 = 𝑆𝑢𝑚 𝑜𝑓 𝑡𝑎𝑠𝑘 𝑡𝑖𝑚𝑒𝑠

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6. Repetitive/product-oriented layout
Assembly line balancing: Number of Workstations - Example

10 min 20 min 15 min 25 min 30 min


Operation 1 Operation 2 Operation 3 Operation 4 Operation 5

Assume the desired output is the maximum of 16 batch per day. It means a cycle
time of 30 minutes. The minimum number of workstations is:

∑𝑡
𝑁𝑚𝑖𝑛 =
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒
100 𝑚𝑖𝑛𝑢𝑡𝑒𝑠 𝑝𝑒𝑟 𝑏𝑎𝑡𝑐ℎ
𝑁𝑚𝑖𝑛 = = 3.33 ≈ 4 𝑤𝑜𝑟𝑘𝑠𝑡𝑎𝑡𝑖𝑜𝑛𝑠
30 𝑚𝑖𝑛𝑢𝑡𝑒𝑠 𝑝𝑒𝑟 𝑢𝑛𝑖𝑡 𝑝𝑒𝑟 𝑠𝑡𝑎𝑡𝑖𝑜𝑛

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6. Repetitive/product-oriented layout
Assembly line balancing: Precedence diagrams

A diagram that shows elemental tasks and their precedence requirements.

The diagram is read from left to right, so the initial task(s) are on the left and
the final task is on the right.

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6. Repetitive/product-oriented layout
Assembly line balancing: Heuristics and rules
Line balancing is based mostly on heuristic (intuitive) rules.

Rule Explanation
Longest task time Choose the available task with the longest task time
Most following tasks Choose the available task with the largest number of
following tasks
Ranked positional weight Choose the available task for which the sum of
following task times is the longest
Shortest task time Choose the available task with the shortest task time
Least number of following Choose the available task with the least number of
tasks following tasks

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6. Repetitive/product-oriented layout
Assembly line balancing: Idle time and efficiency

Idle time is referred as balance delay

𝐼𝑑𝑙𝑒 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑐𝑦𝑐𝑙𝑒


𝑃𝑒𝑟𝑐𝑒𝑛𝑡𝑎𝑔𝑒 𝑜𝑓 𝑖𝑑𝑙𝑒 𝑡𝑖𝑚𝑒 = ∗ 100%
𝑁𝑎𝑐𝑡𝑢𝑎𝑙 ∗ 𝑐𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒
Nactual=Actual number of stations

Efficiency of the line


𝐸𝑓𝑓𝑖𝑐𝑖𝑒𝑛𝑐𝑦 = 100% − 𝑝𝑒𝑟𝑐𝑒𝑛𝑡𝑎𝑔𝑒 𝑜𝑓 𝑖𝑑𝑙𝑒 𝑡𝑖𝑚𝑒

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6. Repetitive/product-oriented layout
Assembly line balancing: Summary
Distribute tasks among
Calculate number of workstations based on
workstations heuristics
Illustrate grouped tasks
∑𝑡
𝑁𝑚𝑖𝑛 = in precedence diagram
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒

04 06
03 05

Calculate percentage of
Calculate cycle time. idle time and efficiency
02
𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦 𝐼𝑑𝑙𝑒 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑐𝑦𝑐𝑙𝑒
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒 = 𝑃𝑒𝑟𝑐𝑒𝑛𝑡𝑎𝑔𝑒 𝑖𝑑𝑙𝑒 𝑡𝑖𝑚𝑒 = ∗ 100%
𝐷𝑒𝑠𝑖𝑟𝑒𝑑 𝑜𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒 𝑁𝑎𝑐𝑡𝑢𝑎𝑙 ∗ 𝑐𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒
𝐸𝑓𝑓𝑖𝑐𝑖𝑒𝑛𝑐𝑦 = 100% − 𝑝𝑒𝑟𝑐𝑒𝑛𝑡𝑎𝑔𝑒 𝑜𝑓 𝑖𝑑𝑙𝑒 𝑡𝑖𝑚𝑒
Elaborate precedence
01 diagram if necessary.
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6. Repetitive/product-oriented layout
Assembly line balancing: Example
0.1 min 1.0 min
a b
0.7 min 0.5 min 0.2 min
c d e
Tiempo de ciclo= 1.0 min
Tiempo operación diario= 480 minutos diarios(8 horas)
𝑇𝑖𝑒𝑚𝑝𝑜 𝑑𝑒 𝑜𝑝𝑒𝑟𝑎𝑐𝑖ó𝑛 𝑑𝑖𝑎𝑟𝑖𝑜
𝑂𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒(𝑡𝑎𝑠𝑎 𝑑𝑒 𝑠𝑎𝑙𝑖𝑑𝑎) =
𝑇𝑖𝑒𝑚𝑝𝑜 𝑑𝑒 𝑐𝑖𝑐𝑙𝑜
480 𝑚𝑖𝑛𝑢𝑡𝑜𝑠 𝑝𝑜𝑟 𝑑í𝑎
𝑇𝑎𝑠𝑎 𝑑𝑒 𝑠𝑎𝑙𝑖𝑑𝑎 = = 480 𝑢𝑛𝑖𝑑𝑎𝑑𝑒𝑠 𝑝𝑜𝑟 𝑑í𝑎
1.0 𝑚𝑖𝑛𝑢𝑡𝑜 𝑝𝑜𝑟 𝑢𝑛𝑖𝑑𝑎𝑑

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6. Repetitive/product-oriented layout
Assembly line balancing: Summary
Calculate number of
workstations
∑𝑡
𝑁𝑚𝑖𝑛 =
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒

03

Calculate cycle time.


02
𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒 =
𝐷𝑒𝑠𝑖𝑟𝑒𝑑 𝑜𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒

Elaborate precedence
01 diagram if necessary.
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6. Repetitive/product-oriented layout
Assembly line balancing: Example
0.1 min 1.0 min
a b
0.7 min 0.5 min 0.2 min
c d e
0.1 + 1.0 + 0.7 + 0.5 + 0.2 = 2.5 min

∑𝑡
𝑁ú𝑚𝑒𝑟𝑜 𝑚𝑖𝑛𝑖𝑚𝑜 𝑑𝑒 𝑒𝑠𝑡𝑎𝑐𝑖𝑜𝑛𝑒𝑠 𝑑𝑒 𝑡𝑟𝑎𝑏𝑎𝑗𝑜 (𝑁𝑚𝑖𝑛) =
𝑇𝑖𝑒𝑚𝑝𝑜 𝑑𝑒 𝑐𝑖𝑐𝑙𝑜
2,5 𝑚𝑖𝑛𝑢𝑡𝑜𝑠 𝑝𝑜𝑟 𝑢𝑛𝑖𝑑𝑎𝑑
𝑁𝑚𝑖𝑛 = = 2,5 ≈ 3 𝑒𝑠𝑡𝑎𝑐𝑖𝑜𝑛𝑒𝑠
1.0 𝑚𝑖𝑛𝑢𝑡𝑜 𝑝𝑜𝑟 𝑢𝑛𝑖𝑑𝑎𝑑 𝑝𝑜𝑟 𝑒𝑠𝑡𝑎𝑐𝑖ó𝑛
SIEMPRE se redondea al entero superior

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6. Repetitive/product-oriented layout
Assembly line balancing: Summary
Distribute tasks among
Calculate number of workstations based on
workstations heuristics
∑𝑡
𝑁𝑚𝑖𝑛 =
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒

04
03

Calculate cycle time.


02
𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒 =
𝐷𝑒𝑠𝑖𝑟𝑒𝑑 𝑜𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒

Elaborate precedence
01 diagram if necessary.
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6. Repetitive/product-oriented layout
Assembly line balancing: Example

Tiempo Tiempo muerto de


Estación de Tarea Duración de Tiempo restante
restante Elegible la estación de
trabajo asign tarea (min) revisado(min)
(min) trabajo (min)
1 1,0 a,c a 0,1 0,9
0,9 b,c c 0,7 0,2
0,2 Ninguna 0,2
2 1,0 b b 1,0 0,0 0,0
3 1,0 d d 0,5 0,5
0,5 e e 0,2 0,3
0,3 Ninguna 0,3
Total tiempo
muerto (idle time) 0,5

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6. Repetitive/product-oriented layout
Assembly line balancing: Summary
Distribute tasks among
Calculate number of workstations based on
workstations heuristics
Illustrate grouped tasks
∑𝑡
𝑁𝑚𝑖𝑛 = in precedence diagram
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒

04
03 05

Calculate cycle time.


02
𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒 =
𝐷𝑒𝑠𝑖𝑟𝑒𝑑 𝑜𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒

Elaborate precedence
01 diagram if necessary.
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6. Repetitive/product-oriented layout
Assembly line balancing: Example
Tiempo muerto de la
Estación de Tiempo Tarea Duración de Tiempo restante
Elegible estación de trabajo
trabajo restante (min) asign tarea (min) revisado(min)
(min)
1 1,0 a,c a 0,1 0,9
0,9 b,c c 0,7 0,2
0,2 Ninguna 0,2
2 1,0 b b 1,0 0,0 0,0
3 1,0 d d 0,5 0,5
0,5 e e 0,2 0,3
0,3 Ninguna 0,3
Total tiempo muerto
(idle time) 0,5

0.1 min 1.0 min


Estación 2
a b
Estación 3

Estación 1 0.7 min 0.5 min 0.2 min

c d e

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6. Repetitive/product-oriented layout
Assembly line balancing: Summary
Distribute tasks among
Calculate number of workstations based on
workstations heuristics
Illustrate grouped tasks
∑𝑡
𝑁𝑚𝑖𝑛 = in precedence diagram
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒

04 06
03 05

Calculate percentage of
Calculate cycle time. idle time and efficiency
02
𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦 𝐼𝑑𝑙𝑒 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑐𝑦𝑐𝑙𝑒
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒 = 𝑃𝑒𝑟𝑐𝑒𝑛𝑡𝑎𝑔𝑒 𝑖𝑑𝑙𝑒 𝑡𝑖𝑚𝑒 = ∗ 100%
𝐷𝑒𝑠𝑖𝑟𝑒𝑑 𝑜𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒 𝑁𝑎𝑐𝑡𝑢𝑎𝑙 ∗ 𝑐𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒
𝐸𝑓𝑓𝑖𝑐𝑖𝑒𝑛𝑐𝑦 = 100% − 𝑝𝑒𝑟𝑐𝑒𝑛𝑡𝑎𝑔𝑒 𝑜𝑓 𝑖𝑑𝑙𝑒 𝑡𝑖𝑚𝑒
Elaborate precedence
01 diagram if necessary.
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6. Repetitive/product-oriented layout
Assembly line balancing: Idle time and efficiency

𝑇𝑖𝑒𝑚𝑝𝑜 𝑚𝑢𝑒𝑟𝑡𝑜 𝑝𝑜𝑟 𝑐𝑖𝑐𝑙𝑜


𝑃𝑜𝑟𝑐𝑒𝑛𝑡𝑎𝑗𝑒 𝑑𝑒 𝑡𝑖𝑒𝑚𝑝𝑜 𝑚𝑢𝑒𝑟𝑡𝑜 = ∗ 100%
𝑁𝑟𝑒𝑎𝑙 ∗ 𝑡𝑖𝑒𝑚𝑝𝑜 𝑑𝑒 𝑐𝑖𝑐𝑙𝑜
0,5 𝑚𝑖𝑛
𝑃𝑜𝑟𝑐𝑒𝑛𝑡𝑎𝑗𝑒 𝑑𝑒 𝑡𝑖𝑒𝑚𝑝𝑜 𝑚𝑢𝑒𝑟𝑡𝑜 = ∗ 100% = 16,7%
3 ∗ 1,0 𝑚𝑖𝑛

𝐸𝑓𝑖𝑐𝑖𝑒𝑛𝑐𝑖𝑎 = 100% − 𝑝𝑜𝑟𝑐𝑒𝑛𝑡𝑎𝑗𝑒 𝑑𝑒 𝑡𝑖𝑒𝑚𝑝𝑜 𝑚𝑢𝑒𝑟𝑡𝑜

𝐸𝑓𝑖𝑐𝑖𝑒𝑛𝑐𝑖𝑎 = 100% − 16,7% = 83,3%

29

6. Repetitive/product-oriented layout
Assembly line balancing: Summary
Distribute tasks among
Calculate number of workstations based on
workstations heuristics
Illustrate grouped tasks
∑𝑡
𝑁𝑚𝑖𝑛 = in precedence diagram
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒

04 06
03 05

Calculate percentage of
Calculate cycle time. idle time and efficiency
02
𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦 𝐼𝑑𝑙𝑒 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑐𝑦𝑐𝑙𝑒
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒 = 𝑃𝑒𝑟𝑐𝑒𝑛𝑡𝑎𝑔𝑒 𝑖𝑑𝑙𝑒 𝑡𝑖𝑚𝑒 = ∗ 100%
𝐷𝑒𝑠𝑖𝑟𝑒𝑑 𝑜𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒 𝑁𝑎𝑐𝑡𝑢𝑎𝑙 ∗ 𝑐𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒
𝐸𝑓𝑓𝑖𝑐𝑖𝑒𝑛𝑐𝑦 = 100% − 𝑝𝑒𝑟𝑐𝑒𝑛𝑡𝑎𝑔𝑒 𝑜𝑓 𝑖𝑑𝑙𝑒 𝑡𝑖𝑚𝑒
Elaborate precedence
01 diagram if necessary.
22/02/21 30

30

15
22/2/21

6. Repetitive/product-oriented layout
Assembly line balancing: Example 2
Tarea Predecesor Tiempo de Asuma un día de trabajo de ocho horas
inmediato tarea (min) y calcule el tiempo de ciclo requerido
para obtener una producción de 400
a - 0,2 unidades al día.

b a 0,2 Calcule el porcentaje de tiempo


c - 0,8 muerto y de eficiencia del sistema.
d c 0,6 Reglas heurísticas de asignación
e b 0,3 1. Mayor número de tareas
dependientes
f d, e 1,0
2. Tarea más larga
g f 0,4
h g 0,3
St=3,8
31

6. Repetitive/product-oriented layout
Assembly line balancing: Summary

Elaborate precedence
01 diagram if necessary.
22/02/21 32

32

16
22/2/21

6. Repetitive/product-oriented layout
Assembly line balancing: Example 2

0.2 min 0.2 min 0.3 min

a b e

0.8 min 0.6 min 1.0 min 0.4 min 0.3 min

c d f g h

33

6. Repetitive/product-oriented layout
Assembly line balancing: Summary

Calculate cycle time.


02
𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒 =
𝐷𝑒𝑠𝑖𝑟𝑒𝑑 𝑜𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒

Elaborate precedence
01 diagram if necessary.
22/02/21 34

34

17
22/2/21

6. Repetitive/product-oriented layout
Assembly line balancing: Example 2

Asuma un día de trabajo de ocho horas y calcule el tiempo de ciclo


requerido para obtener una producción de 400 unidades al día.

𝑇𝑖𝑒𝑚𝑝𝑜 𝑑𝑒 𝑜𝑝𝑒𝑟𝑎𝑐𝑖ó𝑛
𝑇𝑖𝑒𝑚𝑝𝑜 𝑑𝑒 𝑐𝑖𝑐𝑙𝑜 =
𝑆𝑎𝑙𝑖𝑑𝑎 𝑜 𝑝𝑟𝑜𝑑𝑢𝑐𝑐𝑖ó𝑛 𝑑𝑒𝑠𝑒𝑎𝑑𝑎

480 𝑚𝑖𝑛𝑢𝑡𝑜𝑠 𝑝𝑜𝑟 𝑑í𝑎


𝑇𝑖𝑒𝑚𝑝𝑜 𝑑𝑒 𝑐𝑖𝑐𝑙𝑜 = = 1,2 𝑚𝑖𝑛𝑢𝑡𝑜𝑠 𝑝𝑜𝑟 𝑐𝑖𝑐𝑙𝑜
400 𝑢𝑛𝑖𝑑𝑎𝑑𝑒𝑠 𝑝𝑜𝑟 𝑑í𝑎

35

6. Repetitive/product-oriented layout
Assembly line balancing: Summary
Calculate number of
workstations
∑𝑡
𝑁𝑚𝑖𝑛 =
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒

03

Calculate cycle time.


02
𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒 =
𝐷𝑒𝑠𝑖𝑟𝑒𝑑 𝑜𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒

Elaborate precedence
01 diagram if necessary.
22/02/21 36

36

18
22/2/21

6. Repetitive/product-oriented layout
Assembly line balancing: Example 2

∑𝑡
𝑁𝑚𝑖𝑛 =
𝑇𝑖𝑒𝑚𝑝𝑜 𝑑𝑒 𝑐𝑖𝑐𝑙𝑜
3,8 𝑚𝑖𝑛𝑢𝑡𝑜𝑠 𝑝𝑜𝑟 𝑢𝑛𝑖𝑑𝑎𝑑
𝑁𝑚𝑖𝑛 = = 3,17 ≈ 4 𝑒𝑠𝑡𝑎𝑐𝑖𝑜𝑛𝑒𝑠 𝑑𝑒 𝑡𝑟𝑎𝑏𝑎𝑗𝑜
1,2 𝑚𝑖𝑛𝑢𝑡𝑜𝑠 𝑝𝑜𝑟 𝑐𝑖𝑐𝑙𝑜

37

6. Repetitive/product-oriented layout
Assembly line balancing: Summary
Distribute tasks among
Calculate number of workstations based on
workstations heuristics
∑𝑡
𝑁𝑚𝑖𝑛 =
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒

04
03

Calculate cycle time.


02
𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒 =
𝐷𝑒𝑠𝑖𝑟𝑒𝑑 𝑜𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒

Elaborate precedence
01 diagram if necessary.
22/02/21 38

38

19
22/2/21

6. Repetitive/product-oriented layout
Assembly line balancing: Example 2
Tiempo Tiempo muerto de
Estación de Tiempo restante Duración de
Elegible Tarea asignar restante la estación de
trabajo (min) tarea (min)
revisado(min) trabajo (min)
1 1,2 a,c a 0,2 1,0
1,0 b,c c 0,8 0,2
0,2 b,d b 0,2 0,0
0,0 d,e Ninguna 0,0
2 1,2 d,e d 0,6 0,6
0,6 e e 0,3 0,3
0,3 f Ninguna 0,3
3 1,2 f f 1,0 0,2
0,2 g Ninguna 0,2
4 1,2 g g 0,4 0,8
0,8 h h 0,3 0,5
0,5 Ninguna Ninguna 0,5
Total tiempo
Reglas heurísticas de asignación muerto 1,0
1. Mayor número de tareas dependientes
2. Tarea más larga

39

6. Repetitive/product-oriented layout
Assembly line balancing: Summary
Distribute tasks among
Calculate number of workstations based on
workstations heuristics
Illustrate grouped tasks
∑𝑡
𝑁𝑚𝑖𝑛 = in precedence diagram
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒

04
03 05

Calculate cycle time.


02
𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒 =
𝐷𝑒𝑠𝑖𝑟𝑒𝑑 𝑜𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒

Elaborate precedence
01 diagram if necessary.
22/02/21 40

40

20
22/2/21

6. Repetitive/product-oriented layout
Assembly line balancing: Example 2

Workstation 2
0.2 min 0.2 min 0.3 min

a b e
Workstation 4

0.8 min 0.6 min 1.0 min 0.4 min 0.3 min

c d f g h

Workstation 1 Workstation 3

41

6. Repetitive/product-oriented layout
Assembly line balancing: Summary
Distribute tasks among
Calculate number of workstations based on
workstations heuristics
Illustrate grouped tasks
∑𝑡
𝑁𝑚𝑖𝑛 = in precedence diagram
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒

04 06
03 05

Calculate percentage of
Calculate cycle time. idle time and efficiency
02
𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦 𝐼𝑑𝑙𝑒 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑐𝑦𝑐𝑙𝑒
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒 = 𝑃𝑒𝑟𝑐𝑒𝑛𝑡𝑎𝑔𝑒 𝑖𝑑𝑙𝑒 𝑡𝑖𝑚𝑒 = ∗ 100%
𝐷𝑒𝑠𝑖𝑟𝑒𝑑 𝑜𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒 𝑁𝑎𝑐𝑡𝑢𝑎𝑙 ∗ 𝑐𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒
𝐸𝑓𝑓𝑖𝑐𝑖𝑒𝑛𝑐𝑦 = 100% − 𝑝𝑒𝑟𝑐𝑒𝑛𝑡𝑎𝑔𝑒 𝑜𝑓 𝑖𝑑𝑙𝑒 𝑡𝑖𝑚𝑒
Elaborate precedence
01 diagram if necessary.
22/02/21 42

42

21
22/2/21

6. Repetitive/product-oriented layout
Assembly line balancing: Example 2

𝑇𝑖𝑒𝑚𝑝𝑜 𝑚𝑢𝑒𝑟𝑡𝑜 𝑝𝑜𝑟 𝑐𝑖𝑐𝑙𝑜


𝑃𝑜𝑟𝑐𝑒𝑛𝑡𝑎𝑗𝑒 𝑑𝑒 𝑡𝑖𝑒𝑚𝑝𝑜 𝑚𝑢𝑒𝑟𝑡𝑜 = ∗ 100%
𝑁𝑟𝑒𝑎𝑙 ∗ 𝑡𝑖𝑒𝑚𝑝𝑜 𝑑𝑒 𝑐𝑖𝑐𝑙𝑜
1,0 𝑚𝑖𝑛
𝑃𝑜𝑟𝑐𝑒𝑛𝑡𝑎𝑗𝑒 𝑑𝑒 𝑡𝑖𝑒𝑚𝑝𝑜 𝑚𝑢𝑒𝑟𝑡𝑜 = ∗ 100% = 20,83%
4 ∗ 1,2 𝑚𝑖𝑛

𝐸𝑓𝑖𝑐𝑖𝑒𝑛𝑐𝑖𝑎 = 100% − 𝑝𝑜𝑟𝑐𝑒𝑛𝑡𝑎𝑗𝑒 𝑑𝑒 𝑡𝑖𝑒𝑚𝑝𝑜 𝑚𝑢𝑒𝑟𝑡𝑜

𝐸𝑓𝑖𝑐𝑖𝑒𝑛𝑐𝑖𝑎 = 100% − 20,83% = 79,17%

43

6. Repetitive/product-oriented layout
Assembly line balancing: Example 2
Tarea Predecesor Tiempo de Asuma un día de trabajo de ocho horas
inmediato tarea (min) y calcule el tiempo de ciclo requerido
para obtener una producción de 400
a - 0,2 unidades al día.

b a 0,2 Calcule el porcentaje de tiempo


c - 0,8 muerto y de eficiencia del sistema.
d c 0,6 Reglas heurísticas de asignación
e b 0,3 1. Mayor número de tareas
dependientes
f d, e 1,0
2. Tarea más larga
g f 0,4
h g 0,3
St=3,8
44

22
22/2/21

6. Repetitive/product-oriented layout
Assembly line balancing: Summary

Elaborate precedence
01 diagram if necessary.
22/02/21 45

45

6. Repetitive/product-oriented layout
Assembly line balancing: Example 2
2.4 min 2.2 min 2.0 min
0.2 min 0.2 min 0.3 min

a b e
1.7 min 0.7 min 0.3 min
3.1 min 2.3 min
0.8 min 0.6 min 1.0 min 0.4 min 0.3 min

c d f g h

Peso posicional de a = 0,2 + 0,2 + 0,3 + 1,0 + 0,4 + 0,3 = 2,4 à Se suman los
tiempos de la actividad y los de las actividades dependientes

46

23
22/2/21

6. Repetitive/product-oriented layout
Assembly line balancing: Summary

Calculate cycle time.


02
𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒 =
𝐷𝑒𝑠𝑖𝑟𝑒𝑑 𝑜𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒

Elaborate precedence
01 diagram if necessary.
22/02/21 47

47

6. Repetitive/product-oriented layout
Assembly line balancing: Example 2

Asuma un día de trabajo de ocho horas y calcule el tiempo de ciclo


requerido para obtener una producción de 400 unidades al día.

𝑇𝑖𝑒𝑚𝑝𝑜 𝑑𝑒 𝑜𝑝𝑒𝑟𝑎𝑐𝑖ó𝑛
𝑇𝑖𝑒𝑚𝑝𝑜 𝑑𝑒 𝑐𝑖𝑐𝑙𝑜 =
𝑆𝑎𝑙𝑖𝑑𝑎 𝑜 𝑝𝑟𝑜𝑑𝑢𝑐𝑐𝑖ó𝑛 𝑑𝑒𝑠𝑒𝑎𝑑𝑎

480 𝑚𝑖𝑛𝑢𝑡𝑜𝑠 𝑝𝑜𝑟 𝑑í𝑎


𝑇𝑖𝑒𝑚𝑝𝑜 𝑑𝑒 𝑐𝑖𝑐𝑙𝑜 = = 1,2 𝑚𝑖𝑛𝑢𝑡𝑜𝑠 𝑝𝑜𝑟 𝑐𝑖𝑐𝑙𝑜
400 𝑢𝑛𝑖𝑑𝑎𝑑𝑒𝑠 𝑝𝑜𝑟 𝑑í𝑎

48

24
22/2/21

6. Repetitive/product-oriented layout
Assembly line balancing: Summary
Calculate number of
workstations
∑𝑡
𝑁𝑚𝑖𝑛 =
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒

03

Calculate cycle time.


02
𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒 =
𝐷𝑒𝑠𝑖𝑟𝑒𝑑 𝑜𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒

Elaborate precedence
01 diagram if necessary.
22/02/21 49

49

6. Repetitive/product-oriented layout
Assembly line balancing: Example 2

∑𝑡
𝑁𝑚𝑖𝑛 =
𝑇𝑖𝑒𝑚𝑝𝑜 𝑑𝑒 𝑐𝑖𝑐𝑙𝑜
3,8 𝑚𝑖𝑛𝑢𝑡𝑜𝑠 𝑝𝑜𝑟 𝑢𝑛𝑖𝑑𝑎𝑑
𝑁𝑚𝑖𝑛 = = 3,17 ≈ 4 𝑒𝑠𝑡𝑎𝑐𝑖𝑜𝑛𝑒𝑠 𝑑𝑒 𝑡𝑟𝑎𝑏𝑎𝑗𝑜
1,2 𝑚𝑖𝑛𝑢𝑡𝑜𝑠 𝑝𝑜𝑟 𝑐𝑖𝑐𝑙𝑜

50

25
22/2/21

6. Repetitive/product-oriented layout
Assembly line balancing: Summary
Distribute tasks among
Calculate number of workstations based on
workstations heuristics
∑𝑡
𝑁𝑚𝑖𝑛 =
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒

04
03

Calculate cycle time.


02
𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒 =
𝐷𝑒𝑠𝑖𝑟𝑒𝑑 𝑜𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒

Elaborate precedence
01 diagram if necessary.
22/02/21 51

51

6. Repetitive/product-oriented layout
Assembly line balancing: Example 2
Tiempo Tiempo muerto de
Estación de Tiempo restante Duración de
Elegible Tarea asignar restante la estación de
trabajo (min) tarea (min)
revisado(min) trabajo (min)
1 1,2 a,c c 0,8 0,4
0,4 a,d a 0,2 0,2
0,2 b,d b 0,2 0,0
0,0 d,e Ninguna 0,0
2 1,2 d,e d 0,6 0,6
0,6 e e 0,3 0,3
0,3 f Ninguna 0,3
3 1,2 f f 1,0 0,2
0,2 g Ninguna 0,2
4 1,2 g g 0,4 0,8
0,8 h h 0,3 0,5
0,5 Ninguna Ninguna 0,5
Total tiempo
Reglas heurísticas de asignación muerto 1,0
1. Mayor número de tareas dependientes
2. Tarea más larga

52

26
22/2/21

6. Repetitive/product-oriented layout
Assembly line balancing: Summary
Distribute tasks among
Calculate number of workstations based on
workstations heuristics
Illustrate grouped tasks
∑𝑡
𝑁𝑚𝑖𝑛 = in precedence diagram
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒

04
03 05

Calculate cycle time.


02
𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒 =
𝐷𝑒𝑠𝑖𝑟𝑒𝑑 𝑜𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒

Elaborate precedence
01 diagram if necessary.
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6. Repetitive/product-oriented layout
Assembly line balancing: Example 2

Workstation 2
0.2 min 0.2 min 0.3 min

a b e
Workstation 4

0.8 min 0.6 min 1.0 min 0.4 min 0.3 min

c d f g h

Workstation 1 Workstation 3

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6. Repetitive/product-oriented layout
Assembly line balancing: Summary
Distribute tasks among
Calculate number of workstations based on
workstations heuristics
Illustrate grouped tasks
∑𝑡
𝑁𝑚𝑖𝑛 = in precedence diagram
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒

04 06
03 05

Calculate percentage of
Calculate cycle time. idle time and efficiency
02
𝑂𝑝𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑑𝑎𝑦 𝐼𝑑𝑙𝑒 𝑡𝑖𝑚𝑒 𝑝𝑒𝑟 𝑐𝑦𝑐𝑙𝑒
𝐶𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒 = 𝑃𝑒𝑟𝑐𝑒𝑛𝑡𝑎𝑔𝑒 𝑖𝑑𝑙𝑒 𝑡𝑖𝑚𝑒 = ∗ 100%
𝐷𝑒𝑠𝑖𝑟𝑒𝑑 𝑜𝑢𝑡𝑝𝑢𝑡 𝑟𝑎𝑡𝑒 𝑁𝑎𝑐𝑡𝑢𝑎𝑙 ∗ 𝑐𝑦𝑐𝑙𝑒 𝑡𝑖𝑚𝑒
𝐸𝑓𝑓𝑖𝑐𝑖𝑒𝑛𝑐𝑦 = 100% − 𝑝𝑒𝑟𝑐𝑒𝑛𝑡𝑎𝑔𝑒 𝑜𝑓 𝑖𝑑𝑙𝑒 𝑡𝑖𝑚𝑒
Elaborate precedence
01 diagram if necessary.
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6. Repetitive/product-oriented layout
Assembly line balancing: Example 2

𝑇𝑖𝑒𝑚𝑝𝑜 𝑚𝑢𝑒𝑟𝑡𝑜 𝑝𝑜𝑟 𝑐𝑖𝑐𝑙𝑜


𝑃𝑜𝑟𝑐𝑒𝑛𝑡𝑎𝑗𝑒 𝑑𝑒 𝑡𝑖𝑒𝑚𝑝𝑜 𝑚𝑢𝑒𝑟𝑡𝑜 = ∗ 100%
𝑁𝑟𝑒𝑎𝑙 ∗ 𝑡𝑖𝑒𝑚𝑝𝑜 𝑑𝑒 𝑐𝑖𝑐𝑙𝑜
1,0 𝑚𝑖𝑛
𝑃𝑜𝑟𝑐𝑒𝑛𝑡𝑎𝑗𝑒 𝑑𝑒 𝑡𝑖𝑒𝑚𝑝𝑜 𝑚𝑢𝑒𝑟𝑡𝑜 = ∗ 100% = 20,83%
4 ∗ 1,2 𝑚𝑖𝑛

𝐸𝑓𝑖𝑐𝑖𝑒𝑛𝑐𝑖𝑎 = 100% − 𝑝𝑜𝑟𝑐𝑒𝑛𝑡𝑎𝑗𝑒 𝑑𝑒 𝑡𝑖𝑒𝑚𝑝𝑜 𝑚𝑢𝑒𝑟𝑡𝑜

𝐸𝑓𝑖𝑐𝑖𝑒𝑛𝑐𝑖𝑎 = 100% − 20,83% = 79,17%

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6. Repetitive/product-oriented layout
Bottleneck
An operation in a sequence of operations
whose capacity is lower tan that of the
other operations
It causes a drop of efficiency
It determines the speed of a process and
the total capacity of the process
Normally it has high accumulated
inventory to process (queue)

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6. Repetitive/product-oriented layout
Bottleneck

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6. Repetitive/product-oriented layout
Bottleneck
The bottleneck is the activity with the longest time.

There are five operations with the following times

10 min 20 min 15 min 25 min 30 min


Operation 1 Operation 2 Operation 3 Operation 4 Operation 5

What is the bottleneck?

59

6. Repetitive/product-oriented layout
Bottleneck
The bottleneck is the activity with the longest time.

There are five operations with the following times

10 min 20 min 15 min 25 min 30 min


Operation 1 Operation 2 Operation 3 Operation 4 Operation 5
𝑢𝑛𝑖𝑡𝑠 𝑢𝑛𝑖𝑡𝑠 𝑢𝑛𝑖𝑡𝑠 𝑢𝑛𝑖𝑡𝑠 𝑢𝑛𝑖𝑡𝑠
6 3 4 2,4 2
ℎ ℎ ℎ ℎ ℎ

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6. Repetitive/product-oriented layout
Bottleneck
The bottleneck is the activity with the longest time.

There are five operations with the following times

10 min 20 min 15 min 25 min 30 min


Operation 1 Operation 2 Operation 3 Operation 4 Operation 5
𝑢𝑛𝑖𝑡𝑠 𝑢𝑛𝑖𝑡𝑠 𝑢𝑛𝑖𝑡𝑠 𝑢𝑛𝑖𝑡𝑠 𝑢𝑛𝑖𝑡𝑠
6 3 4 2,4 2
ℎ ℎ ℎ ℎ ℎ

Bottleneck

Cycle time of the system = 30 min (every 30 minutes a unit leaves the system)

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6. Repetitive/product-oriented layout
Bottleneck
The bottleneck is the activity with the longest time.
30 min
There are five operations with the following times Operation 5

10 min 20 min 15 min 25 min


Operation 1 Operation 2 Operation 3 Operation 4
30 min
Operation 5
Cycle time operation 5 = 30 minutes/2 workers = 15 minutes

New Bottleneck

New cycle time of the system = 25 minutes

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6. Repetitive/product-oriented layout
Other approaches for balancing

• Line designed to handle more


than one product on the same
line.

A Dynamic line
balancing
• The products have to be fairly
similar, so that the tasks involved
are pretty much the same for all
products
• Cross-train workers to
perform more than one
task.
• When bottlenecks occur,
the workers with
Mixed model line
B
temporarily increased idle
time can assist other
workers who are
temporarily overburdened.

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Ejercicio 6

Questions | Discussion

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Thank
you!

Contact: juanf.reyes@upb.edu.co
https://www.linkedin.com/in/juanfelipereyes/

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