Professional Documents
Culture Documents
2014 49ers Greg Roman Playbook
2014 49ers Greg Roman Playbook
OFFENSIVE TERMINOLOGY
PERSONNEL GROUPS
(R) REGULAR (21) 2 RB, 1 TE, 2 WR
(TR) TREY (13) 1 RB, 3 TE, 1 WR (2 TE’s BECOME THE ‘U’ & ‘F’
U’ Replaces ‘X’)
(TRY) TREY-Y (13) 1 RB, 3 TE, 1 WR THE ‘Y’ ‘BECOMES THE ’ U ‘
(MUS) MUSCLE (23) 2 RB, 3 TE, 0 WR (2 TE’s BECOME THE ‘U’ & ‘Z’)
(‘U’ Replaces ‘X’)
PERSONNEL VARIATIONS
(ZCH) CHEETAH (02) 0 RB, 2 TE, 3 WR (3RD WR BECOMES THE ‘F’)
(2ND Replaces ‘H’)
(EA) EAGLE (10) 1 RB, 0 TE, 4 WR (3RD & 4TH WRs BECOME THE ‘F’ & ‘Y’)
1) Center always sets up huddle 7 yards from the ball. Set up quickly.
2) Center calls “Huddle Up”. The personnel will align on the center quickly and efficiently.
3) Huddle is oval with the Offensive Line closest to the ball – hands on knees and eyes up.
REGULAR GROUPING
BALL
7 YDS
LG C
RG
LT RT
Q Z
X HB F Y
U GROUPING
BALL
7 YDS
LG C
RG
LT RT
Q Z
U HB F Y
10) U-Personnel (2 TE, 2 RB, 1 WR) : The 2nd TE (U) in the Game replaces the ‘X’.
HUDDLE PROCEDURES
IN THE HUDDLE
We have 40/25 seconds to snap the next play. It is important that we are efficient with our huddle
mechanics to give ourselves adequate time at the L.O.S.
The Left tackle will call out the Down and Distance.
Personnel entering the huddle will echo the personnel group as they approach the huddle.
ONCE QB ENTERS HUDDLE, QB DOES ALL THE TALKING. HE WILL GIVE THE FOLLOWING
INFORMATION:
8) Snap Count (pause) (WR’s leave early) Snap Count (On Set, On Ducks, On One, On Two)
9) “Ready-Break”
1) O-Line and TE get up and get in your appropriate stance. Center will call out the front.
2) QB calls the “Set-Hut”, then Color and Number to each side (Color-#)
3) QB pauses and completes the snap count as follows: “Hut” (if on one)
4) The snap count is non-rhythmic through the 1st color-number, pause. The QB should vary this part of the
count accordingly. The 2nd color-number is rhythmic and rolls into the first “Hut”.
5) When QB calls the snap count on Two (2nd hut), he will try to draw the defense
offsides on the 1st Hut by accentuating the count – pause – and then “Hut.” Everyone must have
great poise – do not jump!
6) If a Defender jumps in the neutral zone on the first hut, the OL across from him should respond
quickly with a “flash” technique; Quick set to draw a defensive penalty and stoppage of play.
Note: We want to mix up our snap counts when possible to make the defense react to us! This involves plays
with motions so the defense cannot time up their get-off!
SNAP COUNTS:
DOUBLE/TRIPLE COUNTS:
A ‘Double Count’(D.C.) is a dummy-cadence used to assess the defense as well as mix up our tempo on the
defense at the LOS. The prescribed ‘Double Count’ is used by the QB, followed by an on One snap count that
begins at the 1st color-number.
EXPRESS
If we are running out of time on the play clock, and are in danger of a delay of game penalty, the QB is
responsible to adjust with EXPRESS mechanics. EXPRESS mechanics call for the entire offense to line up in
the final formation, snap the ball on “DUCKS”, and execute the play called. Any shift or motion is cancelled.
Once the QB communicates EXPRESS, everyone on the offense must understand we are short on time and we
must react quickly and efficiently.
3) The QB will call out “Dummy Verbiage,” followed by “Dummy Ducks” snap count.
A. Example: “Florida Gators 86, Florida Gators 86, Roger, Roger”
B. “Set, Hut, Hut”
4) Once the QB finishes his dummy-ducks count, the next call is the live play followed by a live Ducks
snap count.
A. “Lions-Punch...Lions-Punch…Set, Hut, Hut”
NASCAR
Nascar is used to hurry to the line of scrimmage and have the QB call out a formation and play that we
execute on a DUCKS Snap Count. There is no dummy verbiage.
9 7 5 3 1 0 2 4 6 8
--------------------------------------------------------------------------------------------------------------------------------------
PLAY NUMBERING
SPLIT ALIGNMENTS
1. MINUS 2 (-2 YARDS FROM INSIDE EDGE OF #s)
2. HALF (SPLIT DIFFERENCE BETWEEN OL & IE OF #s)
3. IE (INSIDE EDGE OF #s)
4. EDGE (OUTSIDE EDGE OF #s)
5. NORMAL (+2 YARDS FROM OUTSIDE EDGE OF #s)
6. BIG SPLIT (+4 YARDS FROM OUTSIDE EDGE OF #s)
7. MAX (SPLIT DIFFERENCE BETWEEN EDGE & S.L.)
8. -#- YARD SPLIT FROM END MAN ON LINE. (EMOL)
FIELD DIMENSIONS
10
10
23 yds.
9 yds
20
20
6 yds
14 yds. 6 inch
2 yds
30
30
12 yds. Hashes
2 feet wide
Sideline to OE - 12 yds
Sideline to IE - 14 yds
Sideline to Hash - 23 yds
Hash to Hash - 6 yds 6 in.
G R E E N R IG H T B U L L Y R IG H T
F F Y
H H
R E D R IG H T C H AN G E R IG H T
(S P L IT R IG H T)
SPLIT R T IS R ED
R T W IT H T H E T E
IN A 4 YD SPLIT
Y - 4- Y Y
H F F H
ST R O N G R IG H T W E AK R IG H T
Y Y
F F
H H
B LU E R IG H T B R O W N R IG H T
( B LA C K R IG H T ) (T A N R IG H T )
Y Y
F H = BLU E BR OW N = H F
H F = BLAC K TAN = F H
1 BAC K ‘H ’ LO C AT IO N S
A B C
DOT
(H) F Y Y
F (H ) ( H ) F (H) F (H) F F (H) (H) F
D AR T D O U B LE DEUC E F IT F LA N K F U LL
H
D O T R IG H T FLAN K R T
F Y X Y
X Z Z F
H H
DEUCE RT FIT R T
X Y X Y
F Z Z F
H H
DO UBLE R T FULL R T
X Y X Y
F Z Z F
H H
F (H) Y Y
JOK ER
JAX (H) F F (H) F (H) (H) F
TIN TANK TR IPS TAZ
H
TAN K R T TAFFY R T
3 X 1 FO RM A T IO N W IT H ‘Z ’ IN S ID E A N D ‘Y ’ IN T H E M ID D L E
X Y
X Z
F Z
Y F
H
T IN R T
X Y
F Z
T R IP S R T JAX R T
X Y F Y
F Z X Z
H H
TAZ R T JOKER RT
X Y
Z F F Y
Z X
H
H
Confidential Property of the San Francisco 49ers 23
“BUNCH” (3x1 FORMATIONS) “CRUNCH” (3x1 FORMATIONS)
(“Tag” Word) (“Tag” Word)
BUNCH RT CRUNCH RT
X Y X -2-
F -2- -2 -
F Z Y Z
H H
T R IP S R T B U N C H T R IP S R T C R U N C H
X F X -2-
Y -2- -2 -
Y Z F Z
H H
* A D D “C R U N C H” TO A N Y 3 X1 F O R M A TI O N A N D
TH E REC EIVERS TAKE 3 Y ARD S P LITS
X Z
Y F
X - 2-
Y - 2- -2 -
Z F
H
H
JOKER RT CRUNCH
TAFFY R T BUN C H
X Y
Z F
F -2-
Y -2- -2 -
Z X
H
X -2- -2- Z F Y
F Y X -2- -2-
Z
H H
“WIDE” DIXIE RT DELEWARE RT
3-POINT
STANCES!
X -6- -6- Z
F Y
F Y X Z
H H
DOT R T SLOT T W IN R T
F Y F Y
X Z Z X
H H
D IC E R T D IC E R T SW IT C H
F Y X Z
X Z F Y
H H
O FF R T ‘Z ’ B U N C H R T
( D E U C E R T O F F)
X Z X Z
F Y F Y
H H
(H)
(H) (H)
Z F Y
STINT
F X F
STOP STEM
H
STOP RT FAR STOP RT STOP RT BUNCH
Z Y X -2- Y X -2- Y
F X F Z F Z
H H H
Z Y F -2- Y F -2- Y
X F X Z X Z
H H H
F Y Z -2- Y Z -2- Y
X Z X F X F
H H H
X Y X Y F -2- Y
F Z Z F Z X
H H H
H H H H H H
1 2 3 4 5 6
X Y X Y
H F Z F H Z
X Y Y X
H F Z Z F H
“3” TIN RT
“6” TRIPS LT
X Y
Y X
H F Z Z F H
X Y X Y
Z Z
F
F
H
H
GREEN RT CLOSE W EAK R T SLUG
X Y Z Y
-4-
Z X
F
F
H
H
GREEN RT TITE GR EEN R T STAC K
X -4 - Y Z Y
Z X
F
F
H
H
GREEN RT NASTY GREEN RT ‘Z’ STACK
X -4- Y X Y
-4-
Z Z
F
F
H
H
GREEN RT COZY
X Y
Z
F
H
28 Confidential Property of the San Francisco 49ers
FORMATION VARIATIONS (TE)
GR EEN R T O FF
X Z
Y
F
H
‘Y ’ A L IG N S O F F T H E L .O .S .
X -2-
Y X Y
Z Z
F F
H H
‘Y ’ A L IG N S IN A 2 PO IN T S T A N CE 2 Y A R D S F R O M T H E T A CK L E ‘Z ’ S T A C K S O F F O F ‘Y ’
GR EEN R T LEX ST R O N G R T Y -C L U B
X -4- Y X Z
Z Y
F F
H H
‘Y ’ A L IG N S IN A 2 PO IN T S T A N C E 4 Y A R D S F R O M T H E T A C K L E ‘Y ’ S T A C K S O F F O F ‘Z ’
X Z X Y
Y Z
F F
H H
‘Y ’ A L IG N S O U T S ID E O F ‘Z ’
‘Y’ MO = START OPPOSITE AND OFF THE BALL (MO = START OPPOSITE OF FORMATION CALLED )
X Z X Y
Y Z
START OFF
F F
H H
WEAK RT ‘Y’ LEFT STRONG RT TITE ‘Z’ “LEFTO”
LT/RT MOTION = START IN FORMATION AND MOTION IN “O” = MOTIONING OUTSIDE A RECEIVER
DIRECTION CALLED
X -4- Y
X Z
Y Z
F F
H H
GREEN RT ‘Z’ SHORT STRONG RT SLOT ‘X’-SHIN
X Y
Z Y
Z X
F F
H H
STRONG RT OPEN ‘Y’ SOCK STRONG RT ‘Z’ COUNTER
SOCK = SHORT MOTION DOWN TO SOCK THE EMOL COUNTER = START IN FORMATION THEN MOTION OVER TO ‘B’
GAP AND BACK
X Z
X Y -4-
Y
Z
‘B’ GAP
F
F
H H
Confidential Property of the San Francisco 49ers 33
MOTIONS
GREEN RT ‘Z’ LT CHECK GREEN RT ‘Z’ - GHOST
GHOST = SHORT MOTION THEN FAKE REVERSE!
LT/RT CHECK = START IN FORMATION – THEN MOTION AWAY
AND CUT OFF
X Y
X Y -6- Z
Z
F
F
H
H
DEUCE RT ‘Z’ FLY DEUCE RT ‘Z’ CASPER
X Y X Y
F Z F Z
H H
WEAK RT FUZZ ‘Z’ RESET TO GREEN RT
X Y X Y
Z Z
F
F
H H
X Y X Y
F Z Z F
H H
SETTLE = START IN FORMATION THEN MOTION AND POP BACK SHUFFLE = ‘F’ START IN FORMATION CALLED
THEN MOTION TO GREEN ALIGNMENT
X Y
X Y
Z
H F Z
F
H
X Y X Y
Z Z
F F
H H
DOT RT JINX
JINX = ‘JUST – IN CASE WE - NEED YOU TO BLOCK! IF QB
GIVES ANY RECEIVER THE FOOT , THEY SHOULD COUNTER-
CHECK MOTION AND BLOCK BACKSIDE CUTOFF .
F Y
X Z
When a shift is called in the huddle, we quickly get to the L.O.S. to show the defense a pre-snap
formation. It must be a believable formation to the defense. Great stances!
B. Players must come to a Stop for 1 full second before the ball is snapped. As a general rule, the
QB should show the beginning formation for 1 full second to get the defense to honor the
formation.
D. All Ineligible offensive Linemen: Once you take “or simulate” a 3-point stance, you cannot lift
your hand up!
1. Call a shift that tells the offense to line up in a formation and shift to the final formation called
on the “MOVE” command by the QB. These can be:
2. Call a ‘Reset’ motion to a formation on double count, then call a shift to a final formation on
the QB “MOVE” command. Players not involved in the shift need to line up in the final
formation called.
ex: ‘Z’ Reset to: Green Rt, ‘Shift to’ Tin Bunch Rt
3. ‘DOCKERS’ calls for the offense to Line up in a called formation, use Double Count mechanics
and Shift to a final formation on the ‘HUT’ of the double count. It is important not to use
sudden movements when shifting on the QB ‘HUT’.
When a shift is called in the huddle, we quickly get to the L.O.S. to show the defense a pre-snap
formation. It must be a believable formation to the defense. Great stances!
We will shift on the “Move” command by the QB. Everyone move quickly with a sense of urgency. Get
lined up and don’t be moving around – get set.
1 MAN SHIFTS
‘Y’ STEP TO GREEN RT ‘Y’ SHIFT TO GREEN RT
X Y Z X Y Y Z
Y Z Z
X
F F
H H
‘Y’: START TO CALL – THEN COUNTER SHIFT BACK ON THE ‘Y’: STARTS OPPOSITE – STEP OFF – THEN MOTION AS YOU
L.O.S. PASS THE CENTER, SHUFFLE AND SHIFT ON
ON DBL COUNT
X Y Z
X Y Y Z
Z X STEP OFF
Z
F F
H H
‘Y’ KICK TO GREEN RT SLOT OPEN ‘Z’ RESET TO STRONG RT
ON DBL COUNT
X Y Y X Y
Z
Z Z
SIMULATE MOTION ,
F F
RESET
H H
X F Y X F Y
X Z X Z
F F
H H
Confidential Property of the San Francisco 49ers 37
2 MAN SHIFTS
“BLAST” TO DOUBLE RT “BLAST” TO JOKER RT
‘Y’: START OPPOSITE AND SHIFT ON L .O.S. ‘Y’: START OPPOSITE .
‘F’: START OPPOSITE IN BACKFIELD AND ‘ZAP’ TO FORMATION ‘F’: START OPPOSITE IN BACKFIELD THEN ‘SHIFT’ TO SET
CALLED
CALLED
F Y Y X
X Y Y Z
Z X
X F Z
F
F
H H
X F Y Z
X Y Z
X Z
F Z
Y
F Y
F
H
H
“SHUFFLE ” TO WEAK RT “MOVE” TO TRIPS RT
‘Y’: STARTS OPPOSITE – STEP OFF – THEN MOTION AS YOU
PASS THE CENTER SHUFFLE AND SHIFT ON ‘Y’ & ‘F’ START OPPOSITE IN TANK THEN
SHIFT TO FORMATION CALLED
‘F’ START OPPOSITE THEN SHIFT TO BACKFIELD SET
WHEN TE GETS TO CENTER
X Y Y Z
X Y Y Z
X F F Z
X STEP OFF
Z
F F
H H
“DANCE” TO GREEN RT SLOT “JET” TO DOUBLE RT
‘Y’: START OPPOSITE – THEN SHIFT OVER ON L.O.S.
‘Z’: START OPPOSITE ON L .O.S. – THEN SHIFT TO FORMATION ‘Y’: START TO CALL IN ‘LEX’ ALIGNMENT
CALLED ‘F’: START IN DOT – THEN SHIFT TO FORMATION CALLED
ON L.O.S.
X Y Y Z X F Y Y
X Z X F Z
F
H H
“HUSTLE” TO GREEN RT SLOT “H HUSTLE ” TO WEAK RT SLOT
‘Y’: START OPPOSITE – THEN SHIFT OVER ON L.O.S. ‘Y’: START OPPOSITE – THEN SHIFT OVER ON L.O.S.
‘F’: START STRONG OUTSIDE ON L.O.S. - THEN SHIFT TO ‘H’: START STRONG OUTSIDE ON L.O.S. - THEN SHIFT TO
BACKFIELD SET CALLED BACKFIELD SET CALLED
X Y Y F X Y Y H
X Z ON L.O.S. X Z ON L.O.S.
F F F
H H
X Y X Y
H Z F H F Z
F F
H H
X Y F X F Y Z
c
F Y Z Z X F Y Z
H H
“BAFFLE” TO TRIPS RT “ SC AT T E R”
‘Y ’: ST ART ON L.O .S . T O T HE RT, T RACE
OR SHIFT T O FORM AT ION CALLE D
START IN BUNCH OPPOSITE – THEN SHIFT TO FORMATION ‘H ’: ST ART ON L.O.S . T O T HE LT
CALLED ‘F’: ST ART IN GRE E N
‘Z’: ST ART IN GRE E N
‘X’: ST ART IN W E AK RT
X Y Y Z H Y
X F F Z
Y: TAKE POINT (3 POINT ST ANCE S !)
F: INSIDE
X F
H Z
“BLINK” TO DOUBLE RT
X Y Y
F F Z Z
Y: TAKE POINT
F: INSIDE
‘Y’ START OPPOSITE – SHIFT OVER ON L.O.S. ‘Y’ START OPPOSITE – THEN SHIFT OVER ON L.O.S.
BACKS: START IN GREEN – SHIFT TO FORMATION CALLED ‘F’: ALWAYS START TO STRENGTH INSIDE
‘X’ / ‘Z’: START IN ENDING FORMATION ‘H’: ALWAYS START WEAK INSIDE
‘X’ / ‘Z’: START IN ENDING FORMATION
X Y Y Z X Y Y Z
H X F Z X H F Z
F F
H H
Ex:
“Ranger-9”- Rope-Shift to a Heavy Bunch Lt and execute 99 Truck.
RT Shift sides. Truck Pull. LT slide to Loose split. Execute crack block.
Outside Receiver to # – Adjust split to 2 yds. from OT / ON LOS. Execute Seal
Block.
F – Shift to Tin Lt Location. Execute Pull and Kickout.
RANGER-9
‘RANGER-9’ ‘RANGER-9’
‘Y’ - SHRINK DOWN
‘RT’ – START OPPOSITE THEN SHIFTS OVER LOOSE ON L .O.S.
OUTSIDE WR TO LEFT – SHRINK ON BALL (TO -2-)
WR TO TE SIDE – NO SHIFT
X Y X -2- LT -2- Y
Z Z
F
F
H H
START FINISH – 99 TRUCK
LAREDO-8
‘LAREDO-8’ ‘LAREDO-8’
‘Y’ - SHRINK DOWN
‘LT’ – START OPPOSITE THEN SHIFTS OVER LOOSE ON L .O.S.
OUTSIDE WR TO RIGHT – SHRINK ON BALL (TO -2-)
WR TO TE SIDE – NO SHIFT
Y X Y -2- LT -2- X
Z Z
F
F
H H
START FINISH – 98 TRUCK
U Y Z Y
NORMAL Z U
SPLIT
WING
F F
H H
Z Y
U -4 - Y -4-
TITE
Z U
CLOSE
F F
H H
WEAK RT COZY GREEN RT WING FAR
‘U’ LINES UP NEXT TO TACKLE IN 3 POINT STANCE
U Y Z Y
Z
COZY
U
FAR
F F
H H
BRUTUS RT ‘STRONG’ BRUTUS RT
Z Y Z Y
F U U F
H H
I BO N E R T ‘T ’ R T
Z Y Z Y
U F H U
F
H
Z Y Z Y
U F U
HIP
F
H H
GREEN RT SLUG GOAL LINE RT
Z Y U Y
U Z
SLUG
F F
H H
GREEN RT SLOT
U Y
Z
SLOT
F
H
Z Y Y U
Z Y Y U
Z U U
Z
ON
L.O.S.
F F
H H
PAIR SHIFT TO: GREEN RT COZY GREEN RT WING BACKS ZAP
BACKS: START IN GREEN
‘Y’ & ‘U’ - START IN WING OPPOSITE THEN SHIFT TO F: SHIFT OUTSIDE STRONG
FORMATION CALLED H: SHIFT OUTSIDE WEAK
U Y Y Z Z Y
U Z H U F
F F
H H
YO-YO TO GREEN RT WING YO-YO TO GREEN RT COZY
Y+U: START IN FINAL FORMATION . SHIFT TO CENTER AND Y+U: START IN FINAL FORMATION . SHIFT TO CENTER AND
RETURN. RETURN.
Z Y U Y
U Z
F F
H H
U U Y Z Y U Y Z
ON
F Y
L.O.S.
U F
Z Z
F F
H H
STINT RT BUNCH SHIFT TO GREEN RT BUNCH LT SHIFT TO GREEN RT WING
WING
STARTS IN FORMATION CALLED AND SHIFT TO FINAL
STARTS IN FORMATION CALLED AND SHIFT TO FINAL FORMATION
FORMATION
Z Y Y U
Z Z Y
ON
U Z F U
L.O.S. U F
F F
H H
U Y U Y
NO TAG, ASSUME Z
COZY Z
‘X’ ALIGNMENT
F F
GREEN
GREEN
H H
U Y U Y
F Z COZY F Z
DOUBLE TANK
H H
Z Y U Y
F U F COZY
Z
DOUBLE WING DEUCE
H H
U Y U Y
Z F Z F
SLUG WING
SLOT WING
H H
U Y Z Y
COZY F Z U F
TRIPS
“BIG WING”-
FB ALIGNS NEXT
TO WING IN 3
POINT
H H
F
H
LO U H EAVY RAY HEAVY
L OU = SL OT T O T H E L EF T
RAY= SLOT TO THE RIGHT
X OT Y
O N L.O .S . Z Y OT X
ON L.O.S.
Z
F
H F
H
X OT Y Y OT X
ON L.O.S.
Z Z ON L.O.S.
F F
H H
X OT Y Y OT X
ON L.O.S.
Z F F Z ON L.O.S.
H H
Z OT Y Y OT X
ON L.O.S.
U F Z ON L.O.S.
H H
WR’s must be keyed in to being ON or OFF the ball before and after a shift! As a general rule...don’t
cover up a TE and make sure to cover up a Lineman!
When shifting behind the QB, the OL will have the right of way and the TE will go behind him.
HEAVY SHIFTS
‘LAVA’ SHIFT TO GREEN RT HEAVY ‘LAVA’ SHIFT TO GREEN RT HEAVY
‘Y’ - STARTS OPPOSITE THEN SHIFTS OVER ON L .O.S. ‘Y’ - STARTS OPPOSITE THEN SHIFTS OVER ON L .O.S.
‘LT’ – START OPPOSITE THEN SHIFTS OVER ON L .O.S. ‘LT’ – START OPPOSITE THEN SHIFTS OVER ON L .O.S.
WR TO HEAVY SIDE – SHIFT ON BALL (COVER UP HVY TACKLE) WR TO HEAVY SIDE – SHIFT ON BALL (COVER UP HVY TACKLE)
WR TO TE SIDE – SHIFT OFF BALL (DON’T COVER UP TE) WR TO TE SIDE – SHIFT OFF BALL (DON’T COVER UP TE)
X Y Y LT Z
Z X
F F
H H
START FINISH
‘ROCK’ SHIFT TO GREEN LT HEAVY ‘ROCK’ SHIFT TO GREEN LT HEAVY
‘Y’ - STARTS OPPOSITE THEN SHIFTS OVER ON L .O.S. ‘Y’ - STARTS OPPOSITE THEN SHIFTS OVER ON L .O.S.
‘RT’ – START OPPOSITE THEN SHIFTS OVER ON L .O.S. ‘RT’ – START OPPOSITE THEN SHIFTS OVER ON L .O.S.
WR TO HEAVY SIDE – SHIFT ON BALL (COVER UP HVY TACKLE) WR TO HEAVY SIDE – SHIFT ON BALL (COVER UP HVY TACKLE)
WR TO TE SIDE – SHIFT OFF BALL (DON’T COVER UP TE) WR TO TE SIDE – SHIFT OFF BALL (DON’T COVER UP TE)
Y X X LT Y
Z Z
F F
H H
START FINISH
‘ROPE’ SHIFT TO LOU HEAVY ‘ROPE’ SHIFT TO LOU HEAVY
‘Y’ - STARTS OPPOSITE THEN SHIFTS DOWN TO TACKLE ‘Y’ - STARTS OPPOSITE THEN SHIFTS DOWN TO TACKLE
‘RT’ – START OPPOSITE THEN SHIFTS OVER ON L .O.S. ‘RT’ – START OPPOSITE THEN SHIFTS OVER ON L .O.S.
WR’S – DO NOT SHIFT! WR’S – DO NOT SHIFT!
X Y X LT Y
Z Z
F F
H H
START FINISH
‘LASSO’ SHIFT TO RAY HEAVY ‘LASSO’ SHIFT TO RAY HEAVY
‘Y’ - STARTS OPPOSITE THEN SHIFTS DOWN TO TACKLE ‘Y’ - STARTS OPPOSITE THEN SHIFTS DOWN TO TACKLE
‘LT’ – START OPPOSITE THEN SHIFTS OVER ON L .O.S. ‘LT’ – START OPPOSITE THEN SHIFTS OVER ON L .O.S.
WR’S – DO NOT SHIFT! WR’S – DO NOT SHIFT!
Y X Y LT X
Z Z
F F
H H
START FINISH
Confidential Property of the San Francisco 49ers 47
‘BIG’ PERSONNEL GROUPS
KODIAK BEAST
6 OL 6 OL
1 TE PUMA 1 TE BEAST
2 WR TIG-PERSONNEL / OL AT Y 1 WR U-PERSONNEL / OL AT Y
1 BACK; H 2 BACKS
F OL Z OL
X Z U
F
H H
ZEUS
6 OL ZEUS
2 TE LIKE MUSCLE PERSONNEL
1 BACK; H OL AT Y
U OL
F
H
MONSTER HULK
6 OL + 1 DL MONSTER 6 OL + 1 DL HULK
1 TE LIKE MUSCLE PERSONNEL 1 TE LIKE MUSCLE PERSONNEL
2 BACKS OL AT Y / DL AT Z 2 BACKS OL AT Y / DL AT U
U OL DL OL
DL Z
F F
H H
U Y U Y
Z
Z
F F
H H
STRONG I RT WEAK I RT
U Y U Y
Z F
F Z
H H
THOR RT PIT-BULL RT
U Y U Y
-8- Z
Z
2-point
F F
H H
GIANT LT GIANT RT
U LT RT LG RG Y Y LG RG RT LT U
Z Z
F F
H H
GOALLINE LT GOALLINE RT
Y LT LG RG RT OL OL LT LG RG RT Y
Z Z
F F
H H
W M B M
E T T E S W E N E S
c Y Y
H F H F
‘Under’ ‘Odd’
W M W M S
E T T E S E T T E
c Y c Y
H F H F
‘Even’ ‘Over’
M W M
W S S
Y Y
H F H F
H F
H F
d c b a A B C D
0 2 4I 5 8
1 3 4 7 9
ZERO – HEAD UP ON CENTER
ONE - INSIDE OF GUARD
TWO - HEAD UP ON GUARD
THREE - OUTSIDE OF GUARD
FOUR EYE - INSIDE OF TACKLE
FOUR - HEAD UP ON TACKLE
FIVE - OUTSIDE OF TACKLE
SEVEN - INSIDE ON TE
EIGHT - HEAD UP ON TE
NINE - OUTSIDE OF TE
SAFETY LOCATIONS
FUP SUP
FON
SON
Y
ODD EVEN
E N E T T
Y Y
UNDER OVER
T T T T
Y Y
JAM CALI
T T E T B B T
Y Y
JAM – CENTER + BOTH GUARDS COVERED . CALI – CENTER UNCOVERED , 2-LB’S UP IN A-GAPS
OVER KC UNDER KC
M S W M
W E T T E E T T E S
Y Y
OVER KC – 2-LOOK – ‘G’ BUBBLE + 2 DL ON AND UNDER KC – 2-LOOK – ‘G’ BUBBLE + 2 DL ON AND
OUTSIDE STRONG TACKLE . OUTSIDE WEAK TACKLE .
VICE CHOKE
T SS E T S E
Y Y
DUBS WIDE
E M S E S
Y Y
W E W B E
TWO LOOK – MAN ON + MAN OUTSIDE OPEN THREE LOOK – MAN ON + 2 MEN OUTSIDE
OT. OPEN OT.
TUFF MUG
E T W T T T M E
Y Y
TUFF – WILL LB WALKS UP IN ‘A’ GAP INSIDE MUG – MIKE LB WALKS UP OVER / ON LOS IN
OF 3 TECHNIQUE. FRONT OF AN OL.
W M SS
W M
E T T E S S
E T T E
cY
Y
F F
H
H
25FUP 24
FUP MEANS FS IS AT LB LEVEL AND IN THE BOX
FS W M W M
E T T E S E T T E S
Y
Y
F H F
H
W M SS
W M
E T T E S ss
E T T E S
Y Y
“9 Call”
F F
H H
25 FON 25 BEAR
FON MEANS THE FS IS AT LB LEVEL OR CLOSER AND OUTSIDE BEAR = 8 MAN FRONT JAM + VICE
THE BOX
W M
W M
E T T E SS S
FS
E T T E S Y
Y “Vice”
F
F
H
H
Confidential Property of the San Francisco 49ers 63
FRONT VARIATIONS (Thirties)
34
37
B M
B M
W E N E S
W E N E S
Y
Y
F
F
H
H
35 34 STACK
B M W B M
W E N E S E N E S
Y Y
F F
H H
34 I 34 W/S
B M W B M
W E N E S E N E S
Y Y
F
OLB TO SLOT SIDE IS WALKED !
F
H H
34 JAM
34 BEAR
BEAR = 8 MAN FRONT JAM + DUBS
B M
B SS
W E N E S
W E N E M S
Y
“9 Call”
Y
“Dubs”
F F
H H
43 45
M W M
W E T T E S E T T E S
Y Y
H F H F
47 49
“9” CALL MEANS THE DE IS IN A WIDE ALIGNMENT
M S
W M S
T T E
W E T T E
E
Y
“ 9 Call”
H F
H F
45 G 45 WIDE FUP
“G” MEANS THE DT IS ALIGNED AS A ” 1" TECHNIQUE “WIDE” MEANS THE STRONG DE ALIGNED OVER TE
W M FS W M
E T E S T E S
T E T
Y Y
F
F
H
H
FS M W M SS
W E T T E S E T T E S
Y Y
H F F
H
Confidential Property of the San Francisco 49ers 65
FRONT VARIATIONS (Fifties)
59 57 W WIDE CON
CON MEANS THE CB IS ON THE L .O.S. OUTSIDE TE
W M S W M S
E T T E E T T E C
Y X Y
Z
F
H F
H
55 57 VICE
W M M S
E T T E S W E T T SS E
Y Y
“VICE”
F
H F
H
M SS M S
W E T T E S W E T T E SS
Y Y
F
H F H
54 57 BEAR
BEAR = 8 MAN FRONT JAM + CHOKE
M S FS M
W E T T E
W E T T S E
Y
Y
“CHOKE”
F
F
H H
F H
H
42 OVER 42 UNDER
N M S W M
E N
E T T E E T T
Y Y
F
F
H H
M M
E T T S E
E T T E S
Y
Y
“CHOKE”
“9 Call”
H F
H F
B B Q D
N
T T B B T T B
B
Y Y
“9 Call” F
H H
B B B
N
B T T B B E T E B
Y Y
F
H H
14 O DD - DIM E 32 O DD – DIM E
1 D L AN D 4 LBS 3 D L AN D 2 LBS
D B B B B D
N N
B T B E
E T
Y Y
Z F F
H H
42 OV E R S P IN N E R 42 U N D E R S P IN N E R
M S M S
SP SP
E T E E T E
Y Y
F
F
H H
42 OVER KC 42 UNDER KC
M S M S
E T T E E T T E
Y Y
F F
H H
W M SS W M S SS
T T E E RF LF E T N T E RF
LF E E
U U Y
Z Z
F F
H H
W M SS W M SS
LF E E T T E E RF E LF T N T RF E
U Y U Y
Z Z
F F
H H
GL 6-2 GAP 8
2 ‘A’, ‘B’, AND ‘C’ GAP DEFENDERS
W M
LF E E T T E E SS RF
U Y
F
H
GL 6-2 OVER
W M SS
LF E E T T E E RF
U Y
Z
H
Confidential Property of the San Francisco 49ers 69
DEFENSIVE COVERAGES
Defensive Coverage Concepts are defined by Numbers.
COVERAGE NUMBERING
COVERAGE TAGS
FS
C SS C SS
FS C M C
M
W E T N E S W E T T E S
X Y X Y
Z Z
H F H F
0 PEEL 0 R ED
FS
FS SS
C C
M C C
SS B M
W E T T E S W E N E S
X Y X Y
Z Z
H H
Cover 0 Variations
COVER O – MAN TO MAN COVERAGE ON ALL RECEIVERS WITH NO FREE SAFETY IN THE
POST AREA. THIS NORMALLY INVOLVES A SIX MAN BLITZ. SAFETIES CAN BE
COMMITTED TO EITHER SIDE.
VARIATIONS
O PEEL A six or seven man pressure with no deep safety. The SAM or WILL LB will have
coverage responsibilities if the back free releases to their side.
O RED A five man pressure with no deep safety. The inside LBs will give the appearance of
a blitz and then drop in coverage.
FS
FS
SS SS
W M W M
C C C
S S C
X Y X Y
Z Z
H F H F
SS FS
FS
SS
W W M
C M
C
E T N E S C S C
X Y X Y
F Z Z
H F
H
(If F S then it w ill be Lurk ) (I f D B p re s s u re = B lit z)
Cover 1 Variations
COVER 1 – MAN TO MAN COVERAGE ON ALL RECEIVERS WITH A SAFETY FREE IN THE
POST AREA
VARIATIONS
The SS will drop in the middle underneath, the FS will play post safety in the
1 ROBBER
deep 1/3 of the field
1 LURK The FS will drop in to he middle underneath, the SS will play post safety in the
Deep 1/3 of the field
1 DOG A five man LB pressure with a safety remaining free in the middle of the field
1 BLITZ
A five man DB pressure with the safety remaining free in the middle of the field
FS SS FS SS
M S M
C C W S
N C C
E T T E E T T E
X Y X Y
F Z Z
H H F
C O VER 2 IN VER T STR O N G (W EAK) C O VER 2 M AN
1/ 2 1/2 1/2 1 /2
FS FS SS
M S C
C SS C M
S C
W E T T E W
E T T E
X Y X Y
F Z F Z
H
H
(Invert W eak = F S and C B exchange assignm ents)
Cover 2 Variations
COVER 2 – ZONE COVERAGE WITH THE SS AND FS EACH DROPPING TOWARDS THE
NUMBERS AND EACH RESPONSIBLE FOR COVERING A DEEP HALF OF THE
FOOTBALL FIELD. THE CB’S AND LB’S WILL PLAY 5 UNDERNEATH ZONE
COVERAGE.
VARIATIONS
2 Tampa Mike LB will get depth to protect the middle of the field so that the safties
Can get width.
2 Invert Strong 2 Deep zone coverage with with SS and the strong side CB exchanging
responsibilities. SS is now the force player and the CB is playing a deep
half of the football field.
2 Invert Weak 2 Deep zone coverage with the FS and the weak side CB exchanging
responsibilities. FS is now the force player and the CB is now playing a
deep half of the football field
SS
FS
C C C C
M W M
W S FS S
SS
E T T E E T T E
X Y X Y
Z Z
H F H F
FS FS
SS
C C C
W M S W M S
SS
E T T E C
E T T E
X Y X Y
Z Z
H F H F
1/3
Cover 3 Variations
COVER 3 – 3 DEEP ZONE COVERAGE WITH STRONG SIDE ROTATION AND 4 UNDERNEATH
DEFENDERS. THE SS HAS THE FLAT UNLESS A VARIATION IS CALLED.
VARIATIONS
COVER 3 SKY WEAK The FS comes down to the weak side flat area pre snap and
the SS plays the deep middle 1/3
COVER 3 CLOUD STRONG Strong side CB rolls up, SS takes the deep outside 1/3
COVER 3 CLOUD WEAK Weak side CB rolls up, FS takes the deep outside 1/3
SS FS SS
FS
C C C
C
W
M S W S
M
E T T E E T T E
X Y
Z
X Y
Z
H F
H F
C o ve r 4 p r e ss, C B w ill u se p r e ss te ch n iq u e
Palms = CBs will clue #2 receiver
Vertical release = cover 4
Flat release = cover 2
Cover 4
COVER 4 - 4 ACROSS LOOK WITH THE CORNERS AND THE SAFETIES EACH PLAYING A
QUARTER OF THE FOOTBALL FIELD
VARIATIONS
4 PRESS Cover 4 with the CBs pressing the WRs at the L.O.S.
4 PALMS Zone pressure with a cover 4 shell that plays like cover 4 or cover 2.
The final coverage will be determined by if the # 2 receiver takes a
vertical release or a flat release off the ball.
.
FS SS
FS SS
C S C C
W M W S
M C
E T T E E T T E
X Y X Y
Z Z
H F
H F
Cover 6
IN/OUT
FS
IN/OUT IN/OUT IN/OUT
IN/OUT
FS C
IN/OUT IN/OUT IN/OUT
C C M S SS C
SS
IN/OUT
W M W
IN/OUT
E T T E S E T T E
X Y X Y
Z F Z
H F H
Cover 5 Variations
STRONGSIDE
Side of the Y.
WEAKSIDE
Side away from the Y.
COVERED
Indicates that a defensive lineman is
over the offensive lineman head-up or
either shoulder on the L.O.S. T E
UNCOVERED
An uncovered alignment indicates the
the defender is off the L.O.S. by one B M
yard or more.
E N E S
BUBBLE
A term that indicates the area over an
offensive lineman when he is W M
uncovered.
E T T E S
GENERAL OL TERMINOLOGY
GAP
A term that indicates the area between
two offensive lineman (+ Strong, - - +
Weak). Y
C B A A B C D
ODD
A call made by the center to alert the
offensive line that he is covered and the B M
two guards are uncovered.
W E N E S
EVEN
A call made by the center to alert the
offensive line that he is uncovered and M
the two guards are covered.
W E T T E S
OVER (ADJACENT)
A call made by the center to alert the
offensive line that strong guard and he W M S
are covered and the weak guard is
uncovered. E T T E
UNDER (G-BUBBLE)
A call made by the center to alert the
offensive line that the weak guard and W M
he are covered and the strong guard is
uncovered. E T T E S
GENERAL OL TERMINOLOGY
SHADE
Refers to DTK (NTK) alignment over the
center either angled or tighter shade on
a shoulder. T
JAM
A term and line call made by the center
to alert the offensive line that the two
guards and center are covered ('CORE'). E N E
BEAR
A call made by the center to alert the W M
offensive line that all three inside
players are (core) covered. Also the TE E T T E SS S
has an exchange look (choke, dubs or
vice).
''VICE''
VICE
A term used to indicate that there is an
exchange look over the tight end. A DE
M S
(OLBer) is aligned outside the TE and a
SS is aligned over the TE. W E T T SS E
DUBS
A term used to indicate that there is an
exchange look over the TE. A LBer is
F W
aligned outside the TE and a LBer is
aligned over the TE. E T T E M S
GENERAL OL TERMINOLOGY
CHOKE
A term used to indicate that there is an
exchange look over the TE. A DE is
F M
aligned outside the TE and a LBer is
aligned over the TE. W E T T S E
1 LOOK
Refers to one defender aligned on or
outside the tackle to the open side.
E E
2 LOOK
Refers to two defenders aligned on or
outside the tackle to the open side or
closed side. Can be any combination of W E N E S
defensive lineman. LBer's or DB's.
3 LOOK
Refers to three defenders aligned on or
outside the tackle to the open side or
closed side. Can be any combination of FW E E S SS
defensive lineman, LBer's or DB's. ('Rat')
TWO BIGS
A term and call to describe a two look to
an open side or a closed side when a DT
is aligned over the OT and the DE is E T T E
aligned outside the DT on the L.O.S..
GENERAL OL TERMINOLOGY
LOADED
Refers to a '3', '5', and '9' alignment by
the defense on the playside Guard, W M
Tackle, and TE.
E T T E S
Y
FUP
A term used to indicate the FS is down W M S
in the box weak side.
F
E T T E
SUP
A term used to indicate the SS is down
in the box strong side.
W M SS
E T T E S
MUG
A term that indicates that a LB or DB
has aligned over an uncovered lineman
W E B N M E S
TUFF
A term that indicates that a LB or DB
has aligned on the L.O.S; in either of the M
'A' gaps of a covered lineman.
E TW T E S
GENERAL OL TERMINOLOGY
VOID
A term that indicates that there is no
defender aligned on or over the center. M VOID
S
E T T E
SUP SHOVEL
GANG TRIO ZORRO
BACKSIDE PLAYSIDE
CUT
Backside blocking term and technique
used to describe a method of blocking a W
defender below the waist.
E T T E
GENERAL OL TERMINOLOGY
SEAL
Backside blocking term to cutoff
backside three technique/shade with no
help by adjacent OL.
E T N E
SIFT
Backside blocking term and technique SS
M S
used by the BST or TE. The blocker is
responsible to block MDM from the first E T T E
to second level defender.
Same side
LAND SIFT
A technique used to describe the
backside tackle in a zone scheme W
sifting levels from the LOS to the
second/third level. E
5-0
A call made by the center to tell the OL
to block 5 bigs on the l.o.s. Used against
Jam/Bear/Cub type fronts. E T T E S
"9"
A call made when the DE has moved to a
9 or wider technique. This could be an M S
indicator to the entire offensive line vs a
'Zone Blitz'.
E T T E
Y
GENERAL OL TERMINOLOGY
STRIKE
A call made by the TE or OT to alert W M
everyone that the SS is blitzing (SUSS).
E T T E S SS
25 ''Son''
MONEY
A call made by an offensive lineman or
TE indicating that he will block man on B M
the l.o.s. Playside or BACKSIDE.
E N E S
DOWN
A term and a call used to describe a
playside lineman or TE blocking down in W M
their inside gap.
E T T E S
JUMP HOOK
A technique by PSG or center to reach
and gain position for outside leverage M
on DT/NT on wide zone and toss plays.
T
HOG
A call and technique that applies to the
playside tackle on Jam/Wrap type runs
versus a two look. The tackle applies a W E
tight reach block (base block) on the DE,
the call also alerts the line that there is a Y
two look on the open side.
GENERAL OL TERMINOLOGY
MAC
A call made by the center vs rotation of FS
LBers and safety playside (N.M.I.D). W M S
E T T E
FAN
A playside or backside call by the guard
telling the tackle to block the widest M S
defender vs a two look. ('G' Bubble).
W E T T E
Y
GAP
A wide or tight zone combination
between an uncovered center and guard W M
working to a ILB (SPOT).
E T T E S
Y
SLIP
A wide or tight zone combination
between an uncovered guard and tackle W M
working to a ILB (SPOT).
E T T E S
Y
SCOOP
A wide or tight zone combination
between an uncovered PST and TE W M S
working to a ILB (SPOT).
E T T E
Y
GENERAL OL TERMINOLOGY
PLUG
A call made by tackle to guard to zone
block DL to SLB. SLB is stacked. TE is S
Man (MONEY).
T T E
Y
EAT
A playside call between the PST and TE
that requires them to block the DE to the W M
MLB. Vertical double team.
E T T E S
Y
A
A backside term and call between the
covered center and the uncovered BSG. M S
Used on tight zone runs.
W E T T E
Y
A1
A backside term and call between the
covered center and the uncovered BSG. W M S
Used on wide zone runs.
E T T E
Y
POWER B
A backside term and call between the
covered BSG and uncovered BST. Used W M
on tight zone runs. With the LB stacked
or wider with a three technique. E T T E S
Y
GENERAL OL TERMINOLOGY
B
A backside term and call between the
covered BSG and uncovered BST. Used W M
on tight zone runs. With LB aligned
inside the three technique. E T T E S
Y
B1
A backside term and call between the
covered BSG and uncovered BST. Used W M
on wide zone runs.
E T T E S
Y
C
A backside term and call between the
covered BST and TE for the DE and W M
OLB. Used on tight zone runs vs SLB off S
L.O.S. vs man. E T T E
Y
C1
A backside term and call between the
covered BST and TE for the DE and W M
OLB. Used on wide zone runs.
E T T E S
Y
SUP
A backside term and call between the SS
BST and TE for the DE and SS (SUP W M
ALIGNMENT). Used on tight zone runs.
E T T E S
Y
GENERAL OL TERMINOLOGY
GANG
A backside term and call used by the
OC, BSG, BST and TE versus a
W M
Jam/Bear front. Used primarily on wide
zone runs. Involves backside only. E T T E S
Y
GANG TRIO
A backside term and call used by OC,
BSG, BST and TE versus a Jam/Bear W M
front. This call also ties the PSG into the
blocking scheme. Used primarily on E T T E S
wide zone runs.
Y
TRIO
A three man term and call used on zone
runs that involves the center and both W M S
guards.
E T T E
Y
SHOVEL (STRONGSIDE)
A call used on wide zone run that
involves the TE and OL.
W M
S
E T T E
Y
SHOVEL (WEAKSIDE)
A call used on wide zone run weakside
that involves OL and TE (backside).
M S
W E T T E
Y
GENERAL OL TERMINOLOGY
ZORRO (STRONGSIDE)
A term and call used by TE or PSTK that
involves TE and OL. Changing the W M
blocking scheme to wide zone.
E T T E S SS
Y
CAR
Center pull around for MLB. Guard M
mirror pulls up field into first available
hole to attack the MLB.
GAR
Guard pull around for MLB. Guard M
mirror pulls up field into first available
hole to attack SLB.
TAR
Tackle pull around for SLB. Tackle
mirror pulls up field into first available S
hole to attack SLB.
E
Y
G
A 'G' pull requires the PSG to pull flat
and block E.M.O.L. Primarily used on
goalline with 'G' scheme. Also 'Georgia'
E SS
with U personnel. Y
GENERAL OL TERMINOLOGY
"G"
A playside term and call made by the M S
PST that tells the PSG to pull for the DE
or OLB as the tackle blocks down. Used W E T T SS E
on weakside tight zone. Y
"G" "JAM"
CHOKE
A center term used to describe the
center blocking back. W M S
E T T E
Y
QUICK
A center call that requires the PSG to
block down on the NT and the center to W M
block back.
E T T E S
Y
SLOW
A center call that requires the PSG to
block down on the NT and the center to B M
block back and chip the NT versus a 34
defense. W E N E S
Y
DALLAS
A center call used on gap blocking type
runs and protections describing a three B M
man down scheme.
The PST and PSG will block down to W E N E S
their inside gap as the center blocks Y
back.
GENERAL OL TERMINOLOGY
ACE
A playside call between the center and
PSG that requires them to block the NT W M
to the Will (BUCK) LB.
E T T E S
Y
DEUCE
A playside call between the PST and the
PSG that requires them to block the DT W M S
to the Will LB.
E T T E
Y
DIME
A playside call between the PST and the
PSG that requires them to block the DT W M
(DE) to the Mike LB. VERTICAL double
team. E T T E S
Y
TREY
A playside call between the PST and the
TE that requires them to block the DE to W M
the Will LB.
E T T E S
Y
RAKE-LAWN
A backside call and technique between W M S
the center and BSG requiring them to
block the DT to the Will (BUCK) LB E T T E
Y
''Lawn''
CLUB
A backside call made by the guard
telling the tackle to block the Will LB as
W M S
the guard blocks out on the DE.
E T T E
Y
ME
A playside call made by the guard telling
the tackle that the guard is responsible W M S
for blocking the designated MLB. Used
primarily on trap type plays. E T T E
Y
YOU
A playside call made by the guard telling
the tackle he is now responsible for
W M S
blocking the designated MLB. Used
primarily on trap plays. E T T E
Y
VICE
A technique by the PST to secure the 3 W
technique for the center to the inside
M
LB.
E T T E
GENERAL OL TERMINOLOGY
KITTY
''Kitty''
A backside call between the center and
tackle that requires the center to choke W M S
back and the tackle to cutoff the DT/DE.
The center and tackle will area block the E T T E
DL to the stack LB. Y
TWO
A backside call made by center. To call
off a 'KITTY' blocking scheme. S M
E T T E
Y
GUT
An exchange block between the BST
and BSG. The guard blocks out on the B M
DL and the tackle pulls around for the
ILB. W E N E S
F Y
INK
A playside term and call made by the
PST that tells the TE to exchange
W M S
blocking assignments. The TE releases
to the second level to block SLB and E T T E
PST takes a draw set on the DE. Always Y
be alert for a money-plug call on an Ink
scheme.
FRED
An exchange block between the center
and BSG. The center blocks back and
W M S
the BSG pulls for the designated LB.
The center will make all Fred calls. E T T E
Y
GENERAL OL TERMINOLOGY
FOLD
An exchange block between the Y and F W M SS
(U) (Z). The Y blocks out and the wing
spot wraps around. E T T E S
Y
F
FOLD
An exchange block between the BSTK
and TE. The BSTK blocks out and the Y W M
wraps around.
E T T E S
Y
TED
A playside call made by the PST that
tells the TE to exchange block, The TE
W M
blocks down on the DE and the PST
pulls for OLB. E T T E S
Y
TAG
A playside call made by the PST that
tells the PSG to pull for the ILB as the
W M S
tackle blocks down. The TE must be
alert to communicate a '9' call. E T T E
Y
WIPE
A playside call between the center and
PSG that requires the guard to block W M
down on NT and the center will pull and
block the MLB. E T T E S
Y
GENERAL OL TERMINOLOGY
SOLID
An area protection call made by the
center that alerts the guards and the
M
tackles he is setting for the MLB over ''Solid''
him. MIKE declaration vs. a slide T T
protection. Alert to area off any
crossing LB's and D-lineman. Y
SOLID R/L
A call made by center to alert tackle and B
guard. We are in a zone scheme for the
ILB. Alert to area off any stunts or blitz W E N
in protection. Y
Solid ''L''
RAIDER/LION
''Lion''
Call made by the center to indicate that W M
we are working to one LB.
E T T E S
Y
HARD RAIDER/LION
''Hard Lion''
Call made by the center to indicate that M S
we are working to one LB who is aligned W E T T E
outside the DE.
Y
STICK
Technique and term used for the tackles W M S
in protection when he is locked on the E T T E
DE.
Y
DUAL R / DUAL L
W M
Call made by the center vs callside
guard bubble. MK is in a dualable E T N E S
position. PSG/PST block MDM Y
M/DE/SAM LBer.
Examples: 22 (322) ''Dual R''
UNDER
RICKY/LUCKY
NW M S
Call made by the center to indicate we
are working to a ILB plus one. A 5 man E T T E
slide protection vs. every front. 2/3 Scat, Y
200/300 Scat.
Example: 2 (200) Scat ''Lucky''
EVEN
RICKY/LUCKY (EVEN)
Call made by the center to block an W M
inside linebacker plus any other E T T E S
defender (Plus 1). Concept used on a 5
Y
man slide protection. Example: 200/300
Scat and 2/3 Scat Protections.
Examples: 2 (200) Scat EVEN
LUCKY/RICKY
W ''Lucky'' M
Call made by the center to block an
outside linebacker plus one. Concept E T T E S
used on a slide protection. Example Y
200/300 Jet and 2/3 Jet protections.
Example: 2 (200) Jet
UNDER
RON/LOU
''Ron''
HARD RON/LOU
''Hard Ron''
R/L
''L''
Full slide gap protection. Called by the M S
center. Tells the direction of the slide. W E T T E
Slide to the widest defender. Frontside
Y
tackle comes into the slide.
R/L PUSH
''L PUSH''
Is an alert by the center. There is a
threat of a 4 weak blitz. Alert to the oline FS E T M S T E
that we need to push thru a defender.
Y
Only used on 'R/L' calls.
PETE
''L''
Used with (3) 58/59 protection, when M S
there is a wing. With a tackle bubble this
W E T T E
tells the TE that he blocks his 'C' gap
Y
and tells the wing to bloick the 'D' gap.
''PETE''
Example: 358 (58)
SIFT B
Technique used by tackles on 200/300 W
Jet protections when he has a MDM. The
M
tackle sets to block the DE but is alert
for any potential 'B' gap threat.
E T T E S
Y
GENERAL OL TERMINOLOGY
MAN (MONEY)
A call by the guard in our pass B
protection to alert the tackle with dual W E N M E S
read that he is man. The guard could Y
have a potential 'pop' adjustment.
HEAVY
A call that involves guard and RB when W M
a LB/DB type aligns 'Tuff' in the 'A' gap. E T S T E
The guard blocks the 'A' gap and the RB
Y
blocks the 'B' gap. This blocking
adjustment can be made on the move
without a call (sight adjustment). This Example: 2 Jet (Fox / Hound 2)
call & blocking adjustment is never used
in shotgun. EXCEPTION 'BIRDS'
SQUEEZE
A call that involves the guard and tackle W M
when a LB/DB type aligns 'Tuff' in the 'A' E T S T E
gap. The guard blocks the 'A' gap and
Y
the tackle blocks the 'B' gap.
SIN
A call by the guard vs 'G' bubble in a W M
slide protection. Guard is alert to E T T E S
straighten up vs zone blitz.
Y
''Alert Sin''
Example: Fox 2 (Hound 2)
FAN L/R
Call by guard or tackle vs '2 Look' or '2 E
Bigs'
E T W
Y
HANG
A call made by the TE to alert the tackle M
that he is staying in to pass protect. The
tackle and TE are alert to area off all
E N E S
stunts. Example 4-5 Jet. Y
''4 Jet''
B HANG
Tackles call that is used on the backside M S
of a run fake protection to alert the BSG
and TE. That the BST will secure the 'A' E T T E
gap with the BSG before assisting the Y
TE. Example Pass 93-92 Weak.
Pass 93 Weak
PUSH
A call that tells the BST and BSG to
combination block to the Mike LB. M
Leaving two concept.
T
4 STR or WK w/ LB BLITZES
SOM SOM
M W M W
S E T T E S E T T E
Y Y
Q Q
F F
H H
SOM X SIM X
1
M W M W
2
S E T T E S E T T E
Y Y
Q Q
F F
H H
SIM X MOW
1 2
S M W S M
E T T E E T T E W
Y Y
Q Q
F F
H H
MOW X MAWI
S M S M W
E T T E W E T T E
Y Y
Q Q
F F
H H
Confidential Property of the San Francisco 49ers
4 STR or WK w/ LB BLITZES
MAWI X MDC
2 1 (TO THE ''''3'''' TECH)
S M W 2 1
M W
E T T E
S E T T E
Y
Y
Q Q
F F
H H
CAROLINA BULL
(TO THE ''3'' TECH) (NT BULLS THRU ''A'' GAP)
1 2 1 2
M W M W
S E T T E S E T T E
Y Y
Q Q
F F
H H
ALL DOG
(ALL 3 LB''s BLITZ)
2 1
S M W
E T T E
Y
Q
SS M B
M B
S E N E W S E N E W
Y Y
Q Q
F F
H H
SOM X BOW
2
M B M B
1
S E N E W S E N E W
Y Y
Q Q
F F
H H
SWIM SWIM WK
1 2 2 1
M B M B
S E N E W S E N E W
Y X Y
Z
Q Q
F F
H H
SUSS MISS
SS M B SS
M B
S E N E W
S E N E W
Y
Y
Q
Q
F F
H H
Confidential Property of the San Francisco 49ers
ODD FRONT BLITZES
SS PIC 3 FS PIC 3
SS M B F
M B
S E N E W S E N E W
Y Y
Q Q
F F
H H
WOLF COS
F M B
M B
C S E N E W
S E N E W
Y
Y Z
Q
Q
F F
H H
COW
M B
C
S E N E W
Y X
Q
SS M M
S W
S E T T E W C E T T E C
Y
Y
Q Q
F F
H H
M W SS S M W
SS
S E T T E E T T E
Y Y
Q Q
F F
H H
SOSS SISS
SS SS
M W S M W
S E T T E E T T E
Y Y
Q Q
F F
H H
MISS MISS X
2
SS SS 1
M W M W
S E T T E S E T T E
Y Y
Q Q
F F
H H
S E T T E E T T E
Y Y
Q Q
F F
H H
Confidential Property of the San Francisco 49ers
4 STR w/ LB & SS BLITZES
COWBOY WK FOX
2 1
M W F F
S S M W
E T T E E T T E
Y Y
Q Q
F F
H H
WOLF
F M S
W E T T E
Y
Q
M SS F
S M NW
S E T T E W
E T T E
Y
Y
Q F
Q
H H
H H
NS FS NS
SP M W
SS E SS T M TW F E
E T E
Y Y
F F
Q Q
H H
M W M
S E T T E NW E T T E NS
Y Y
F F
Q
Q
H H
W M S M
NS
E T T E E T T E NW
Y Y
F F
Q Q
H H
H H
H H
Confidential Property of the San Francisco 49ers
NICKEL BLITZES
NIC GUT NIC GUT X
2 1
M W W
M
NS E T T E NS E T T E
Y Y
F F
Q Q
H H
NS E T M WT E E TS MT E NW
Y Y
F F
Q Q
H H
H H
H H
F SS
S M M S
NW NS
E T T E E T T E
Y Y
F
Q F Q
H H
S M M W
NW NS
C E T T E E T T E C
Y Y X
Z F F
Q Q
H H
E T T E E T T E
Y Y
Q Q
F F
H H
Confidential Property of the San Francisco 49ers
324/325 PROTECTION
F - (STRONG BACK) BLOCK STRONG OLB TO HIS SIDE & SCAN TO ANY SECONDARY DEFENDER
TO THEIR SIDE.
H - (WEAK BACK) BLOCK OLB TO HIS SIDE AND SCAN TO ANY SECONDARY DEFENDER.
ALERT ''SQUEEZE'' IF A LB TYPE IS A STRANGER IN THE ''A'' GAP WHEN THE GUARD IS COVERED.
TK''s ALERT 3 STEP ''SQUEEZE'' B-GAP.
Vs 34 FRONT - NO FAN 3 DL, MIKE & BUCK LB''S. 5-0 vs JAM, CUB OR BEAR FRONT
59 25
W M S M 2
1
SS
E T T E E T W T E S
Y Y
H F H F
55 42
1
W M N M S 2
SS
E T T E S E T T E
Y Y
ALERT: SQUEEZE
H F H F
34 57 JAM SON
B M M S1
2
W E N E S W E T T E SS
Y Y
TK: TAP HIP STRIKE
ALERT: SQUEEZE ALERT: SQUEEZE
H F H F
ALERT ''SQUEEZE'' IF A LB TYPE IS A STRANGER IN THE WEAK ''A'' GAP WHEN THE GUARD IS COVERED.
WEAKSIDE TK ALERT 3 STEP ''SQUEEZE'' B-GAP.
Vs 34 FRONT OLINE BLOCKS 3DL MIKE AND BUCK LB''s.
5-0 vs JAM, CUB OR BEAR FRONT.
59 25
W M S W M
E T T E E T T E S
Y Y
HANG HANG
ALERT: SQUEEZE
H
H
RAIDER OVER AREA HANG MONEY UNDER RAIDER MONEY
55 WIDE 42 OVER
W M W M
E T T E N E T T E N
Y Y
H H
SIFT B RAIDER OVER T.O. RAIDER OVER T.O.
34 57 CUB
B M M
W E N E S W E T T S E
Y Y
F
H H
BACKS DIVIDE.
F - STRONG BACK IS FREE RELEASE. ALERT HOT!
H - WEAK BACK, CHECK WLB AND SCAN TO ANY SECONDARY DEFENDER.
Vs 34 FRONT OLINE BLOCKS 3DL MIKE AND BUCK LB''s. 5-0 CALL vs JAM, CUB OR BEAR.
59 25
2 HOT
1 HOT HOT
F
W M S W M
HOT
E T T E E T T E S
Y Y
55 42 OVER
2
1 HOT HOT
F W M N M S
HOT
E T T E S E T T E
Y Y
ALERT: SQUEEZE
BOTH MUST COME TO BE HOT
H F H F
34 57 BEAR
HOT HOT
B M F M
HOT HOT
W E N E S W E T T S E
Y Y
H F H F
STRONGSIDE GUARD COVERED, IF RB''s MAN IS UP IN THE ''A'' GAP ALERT ''SQUEEZE'' W/TK.
5-0 CALL vs JAM, CUB OR BEAR.
25 57
HOT HOT
W M M S
HOT
E T T E S W E T T E
Y Y
ALERT: SQUEEZE
H F H F
42 OVER 42 EVEN
E T T E E T TS E
Y Y
H F H F
34 57 BEAR
HOT HOT
B M F M
HOT
W E N E S W E T T S E
Y Y
H F H F
25 55 WIDE
2 1
W M W M
1 2
E T T E S E T T E S
Y Y
42 WIDE 42 OV MOW
F 2 1 F 2 1
M S M S
NW N
E T T E E T T E
Y Y
F F
ALERT: SQUEEZE ALERT: SQUEEZE
SCAN
H ABORT H
34 42 CUB
B S
M
1
W E N E S M E T T SS E
Y Y
F
ALERT:SIN TK: TAP HIP
2-IT
H SCAN H
1 2 F
W M
N N
E T T E E T W M T E
Y Y
F F
TK: TAP HIP
H POSS: ABORT H
2 F
W M W
1
E T T E S E T T M E N
Y Y
F
2-IT H SCAN H
SS SS
W
N
E T T E M E T W T M E N
Y Y
F F
TK: TAP HIP TK: TAP HIP
H H
59 25
W M S W M
E T T E E T T E S
Y Y
42 OVER 34
DUAL DUAL
M S B M
NW
E T T E W E N E S
Y Y
F
ALERT: SQUEEZE IT TAKES TWO FROM
"DRAG" EACH SIDE TO BE HOT "DRAG"
H
H
DUAL L ODD DUAL R
DUAL L OVER BIG DUAL
42 CUB 42 EVEN
HOT
M S
M
HOT NW
W E T T S E E T T E
Y Y
F
H
H
BIG DUAL 5-0 JAM BIG DUAL
LUCKY EVEN BIG DUAL
F W M S W M
E T T E E T T E S SS
Y Y
U
F E TW M T SE E M T T
N E
Y Y
F
TK: TAP HIP
PETE
H
H
PUSH L EVEN HANG OVER
PUSH L
34 57 BEAR
B M F M
W E N E S W E T T S E
Y Y
F
PETE HANG
H H
59 TUFF 25
25 CAROLINA
2 1
W M S W M
S
E T T E E T T E
Y Y
F
L
TK: TAP HIP TK: TAP HIP
H H
OVER L UNDER L
42 TUFF 42 OVER
F N M S
N E T W M T E E T T E
Y Y
F
H
H
PUSH L EVEN OVER L
34 57 JAM
W E B N M E S W E N T S E
Y Y
H H
ODD L JAM L
H: CHECK MIKE TO SCAN. ALERT SQUEEZE VS. STRANGER IN ''A'' GAP W/ TK BUBBLE.
59 34
1 1
W M S B M
E T T E W E N E S
Y Y
Q
ALERT: SQUEEZE
HANG
POSS: B HANG ALERT: SIN
HB- # 4 STR/WK
H H SCAN
LUCKY OVER HANG LOU ODD SIFT B MONEY
37 42 EVEN
B M NW M S
W E N E S E T T E
Y Y
HANG
PSTK: TAP HIP
5-0 CALL vs JAM, CUB OR BEAR FRONT MEANS THAT OL IS BIG ON BIG.
POSS. N.M.I.D. STR/WK W/NO SCAN.
59 25
1 1 2 1
W M S 2 F W M
SS 1
E T T E E T T E S
Y Y
55 42 OVER
1
W M 2
W M N
1 SS
E T T E S E T T E
Y Y
33 57 BEAR
1
B M 2 F M
SS
1 1 2
W E N E S W E T T S E
Y Y
TK: TAP HIP
BACKS- SCAN ALERT: HEAVY ALERT: HEAVY
BACKS SCAN
H F H F
5-0 CALL vs JAM, CUB OR BEAR FRONT MEANS THAT OL IS BIG ON BIG.
W M M S
E T T E S SS F W E T T E
Y Y
H H
M W M S
SS S E T T E F W E T T E
Y Y
"STRIKE"
"9 CALL"
HANG ALERT: HEAVY
F F
H H
34 57 BEAR
#4
M B FS M
SS
S E N E W W E T T S E
Y Y
HANG
HANG ALERT: HEAVY
F F POSS: SQUEEZE
H H
MONEY LION ODD FAN R STICK MONEY JAM 5-0 MONEY T.O.
TE:BLOCK #3 (HANG). AREA HANG W/TK BEFORE RELASING INTO HIS ASSIGNED ROUTE.
5-0 vs JAM, CUB OR BEAR FRONT MEANS OL IS BIG ON BIG; STRONG TK/TE T.O..
59 25
W M S W M
E T T E E T T E S
Y Y
HANG HANG
ALERT: HEAVY
H H
STICK RAIDER OVER AREA HANG STICK MONEY UNDER RAIDER MONEY
55 WIDE 42 OVER
2 1
F W M W M N
E T T E S E T T E
Y Y
HANG HANG
H H
34 57 BEAR
B M M
W E N E S W E T T S E
Y Y
HANG HANG
H H
50 vs JAM, CUB OR BEAR FRONT = OL IS BIG ON BIG; TE HAS SLB (T.O.). WEAKSIDE TK BIG DUAL.
M N M
W
E T T E N E T T E S
F
Y Y
HANG
ALERT: DUAL MOVE
H
H
SS F
HOT SS
F W N M S
N
M C
E T T E E T T E C
Y F Y
F
Z X
N.M.I.D. HANG N.M.I.D.
HANG - "T.O."
RE-SPOTTING
W / N.M.I.D.
7 IN BOX
H CB ON LOS. H
F SS F
B M M
N
N
W E N E S E T T E SS S
Y
Y F F
HANG
HANG
H H
BACKS DIVIDE.
F - STRONG BACK IS FREE RELEASE. ALERT HOT!
H - WEAK BACK CHECK WLB TO SCAN.
WEAKSIDE IS THE ''SOLID SIDE''.
5-0 CALL vs JAM, CUB OR BEAR MEAN OL IS BIG ON BIG. CALLSIDE TK SIFT ''B'' GAP.
59 25
E T T E E T T E S
Y Y
ALERT: HEAVY
H F H F
55 34
2
1 HOT HOT
F W M B M
HOT HOT
E T T E S W E N E S
Y Y
57 BEAR 34
HOT HOT
F M M
HOT HOT
W E T T S E W E B N E S
Y Y
H F H F
BACKS DIVIDE.
F - STRONG BACK CHECK SLB TO SCAN.
H - WEAK BACK IS FREE RELEASE. ALERT HOT!
STRONGSIDE IS THE ''''SOLID SIDE''''.
STRONG GUARD COVERED IF RB''s MAN IS UP IN THE ''A'' GAP, ALERT HEAVY WITH THE F/STRONG BACK.
5-0 CALL vs JAM, CUB OR BEAR MEANS OL IS BIG ON BIG. CALLSIDE TK SIFT ''''B'''' GAP.
57 25
HOT HOT
M S W M
HOT
W E T T E E T T E S
Y Y
H F H F
42 OVER 42 EVEN
E T T E E T T E
Y Y
H F H F
34 57 BEAR
HOT HOT 1
B M F M
HOT 2
W E N E S W E T T S E
Y Y
ALERT: SQUEEZE
ALERT: HEAVY
H F F
H
DUAL L ODD RAIDER BIG DUAL JAM 5-0 MONEY STICK
59 25
1 2 1 2
W M S W M SS
E T T E E T T E S
Y Y
ALERT: HEAVY
ALERT: HEAVY
SCAN
"KILL"
H H
F F
2 1
M S M
N N
E T T E T S T E
E
Y Y
9 CALL
GD: TAP HIP
ABORT
H H
34 57 CUB
2 1
M F M
B
1 2
W E N E S W E T T S E
Y Y
H H
25 42 OVER
1 2 2
W M 1 M S
N
E T T E S E T T E
Y Y
ALERT: HEAVY
ALERT: SIN
H H
STICK MONEY UNDER RICKY STICK OVER RICKY
42 EVEN 34
2 2
1
M S B M
N
1
E T T E W E N E S
Y Y
G.P.: BIRDS
ALERT: SIN
H H
57 BEAR 42 OVER
1 2 SS
M S W M
N
W E T T SS E E T T E
Y Y
H H
34 SOM 34 WOLF
"RAT"
B M
B M TK: STOP ON #2
UNLESS #2 LOOPS INSIDE
W E N E S F W E N E S
Y Y
35 CAROLINA 34 SWIM
2 1 2 1
B M B M
W E N E S W E N E S
Y Y
OL: SET VERTICAL QB WILL MOVE TO GUN OL: SET VERTICAL ALERT: HEAVY
THEN GET WIDTH THEN GET WIDTH
H H
34 COW 34 JAM
W B M B N
C M
E N E S W E N E
X Y Y
H: CHECK MIKE TO SCAN. ALERT SQUEEZE VS. STRANGER IN ''A'' GAP W/ TK BUBBLE.
25 STRIKE 42 WIDE
1 2
W M NW M S SS
E T T E S SS E T T E
Y
HANG F Y
STRIKE HANG
ALERT: SIN HB- #4 STR/WK
H H
LUCKY UNDER MONEY LUCKY EVEN B HANG
59 33 ODD
1
2
W S B M S
N SS
E T M T E E T E
Y Y
F
HANG HANG
TK: TAP HIP ALERT:SIN
H HB- #4 STR/WK
H
LUCKY OVER SQUEEZE FAN ODD LOU AREA HANG
34 57 BEAR
1 2
B M SS
F M
W E N E S W E T T S E
Y F Y
HANG HANG
RICKY/LUCKY CONVERTS
TO RON/LOU vs 3 MAN LINE ALERT:SIN ALERT: HEAVY ALERT: HEAVY
H H
FAN ODD LOU MONEY 5-0 BEAR T.O.
''5-0'' CALL vs JAM, CUB OR BEAR FRONT. BOTH TACKLES BIG DUAL.
59 42 EVEN
F W M S M S
NW
E T T E E T T E
Y Y
F
ALERT: SQUEEZE
ALERT: SQUEEZE
"DRAG"
H
H
DUAL L OVER BIG DUAL LUCKY EVEN BIG DUAL
42 OVER 34
HOT TAKES 2 LB TO EACH SIDE TO BE HOT
HOT HOT
N M S B M
E T T E W E N E S
Y Y
ALERT SQUEEZE
"DRAG"
"DRAG"
H H
57 BEAR 25
M S W M
W E T T SS E E T N E S
Y Y
F ALERT: SQUEEZE
B M W M
W E N E S E T T E S
Y Y
ALERT: SIN ALERT: SIN
NO DRAG NO DRAG HB: FREE
HB: FREE
RELEASE RELEASE
H H
() ()
2/3 GONE 2/3 GONE
W W NS
NS
E T M T E E T T E M
Y Y
H H
L JAM L JAM
() ()
2/3 GONE 2/3 GONE
W M NS W M NS
E T T E E T T E
Y Y
H H
59 25
S M W W M
E T T E E T T E S
Y Y
Q F Q F
H H
42 OVER 55 WIDE
N M W M W
E T T E E T T E S
Y F Y
Q Q F
SELL IT 4 STEPS TK
H H
34
B M
S E N E W
Y
Q
F
57 BEAR 59 SON
ROLL RT 97 JACK
M F S M W
E S T T E W SS E T T E
Y Y
F Q
Q F
H H
25 42 OVER
W M W M N
E T T E S E T T E
Y Y
F
Q Q
H H
55 WIDE 34
W M B M N
E T T E S W E N E S
Y Y
Q F Q
H H
M S
W E T T E
Y
F
Q
GANG L JAM
59 25
S M M W
E T T W S E T T E
E
Y Y
F
F F
H H
OVER R UNDER R
25 SOM 55
M SS M W
W
E T T E S S E T T E
Y Y
2 CALL
F
F
H H
UNDER R OVER R
34 FUP 57 BEAR
M B F M F
S E N E W E S T T E W
Y Y
3 CALL F
F
H H
ODD R BEAR R
25 59
E T T E S E T T E
Y Y
Q Q
F F
ALERT: F SLIDE LG SWAY PULL ALERT: F SLIDE LG SWAY PULL
H H
55 34
BOOT 95 JAM BOOT 95 JAM
W M B M
E T T E S W E N E S
Y Y
Q Q
F F
H H
34 57 JAM
W E N E S W E N T E
Y Y
Q U Q U
F F
H H
B M
W E N E S
Y
U
Q
F
B M
W E N E S
Y
U
Q
F
B M
W E N E S
Y LT
Q
EVEN R NO PUSH
345
()
WEB 3
B M
W E N E S
Y LT
Q
EVEN R NO PUSH
355
Confidential Property of the San Francisco 49e r s
DASH RT TRAINING CAMP
N42 EVEN N42 UNDER KC N SOM
GUN Y MO TRIPS RT F SS F
GUN Y MO TRIPS RT SS
W M NS C W M C
C C
E NS
E T T E E T T
X Z X Z
F F
Y Y
REACH PLAYSIDE
WATER FALL BACKSIDE
H Q H Q
W ATERFALL BACKSIDE
REACH PLAYSIDE
EVEN R UNDER R
F SS F SS
GUN Y MO TRIPS RT GUN Y MO TRIPS RT
S M NW C S M NW C
C C
E T T E E T SP E
X Z X Z
F F
Y Y
REACH PLAYSIDE
H Q H Q REACH PLAYSIDE
W ATERFALL BACKSIDE
W ATERFALL BACKSIDE
EVEN R OVER R
25 59 M TUFF
W M W M S
E T T E S E T T E
Y Y
Q Q 9 CALL
55 SAW 37
M B M
W E T T E S W E N E S
Y Y
Q Q
ALERT: SQUEEZE
TK: TAP HIP
F F
ALERT: SIN
H H TK: TRACE DE
25 BEAR 34
W SS B M
E T T E M S W E N E S
Y Y
Q Q
H H ALERT: SIN
F 1 SS
1 2
F W M S W M
2
E T T E C E T T E S
Y X Y
Q Q
9 CALL
ALERT: SIN
ALERT: HEAVY
FIST F F
H H
LION OVER MONEY STICK LION UNDER STICK
57 W 34 BEAR
1 1
M S F B
W 2 2
E T T E C W E N E M S
Y Y
Q Q
TK: TRACE DE
FIST ALERT: HEAVY F TK: TAP HIP
F
H
H
34 SUSS 57 BEAR
1
B M M S
2
W E N E S SS W E T T SS E
Y Y
Q Q
OL: RON/LOU VS 3MAN LINE
ALERT: SIN ALERT: HEAVY ALERT: HEAVY
F F
H FIST H
FAN ODD LOU STICK BEAR 5-0
59 59
1 2
W M S SS W M S
E T T E E T T E
Y Y
Q Q
25 CAT WEAK 37 W
1 1
W M B M
2 W 2
C E T T E S E N E S
X Y Y
Q Q
TK: TAP HIP
ALERT: SIN
F F
FIST TK TRACE D.E.
H H
LION UNDER STICK OVER LOU STICK
57 BEAR 34 SUSS
1 1
F M B M
2 2
W E T T S E W E N E S SS
Y Y
Q Q
ALERT: HEAVY ALERT: HEAVY OL: RON/LOU VS 3MAN LINE
ALERT: SIN
FIST
F F
HOUND IT OUT
H H FIST
F - BLOCK MIKE. ALERT TAKE ALL HEAVY CALLS WITH A GAP STRANGER.
H - PLAY FAKE AND BLOCK DOWN #4 BLITZER TO EITHER SIDE (SAFETY OR CORNER).
*ABORT FAKE vs SAFETY BLITZ LOOK.
W M S F W M
E T T E SS E T T E S
Y Y
Q Q
ALERT: SIN
F FIST F
FIST
H H
W M W M S
C E T T E S E T T E C
X Y Y
Q Q
ALERT: SIN
FIST F F
H H
LION UNDER MONEY HARD LION OVER B HANG
57 BEAR 34
SS
F M B M
W E T T S E W E N E S
Y Y
Q Q
H H
5-0 BEAR T.O. FAN ODD LOU MONEY
25 59 TUFF
25 CAROLINA
2 1 F
W M W M S
S
E T T E E T T E
Y Y
L
F TK: TAP HIP F TK: TAP HIP
H H
UNDER L PUSH L OVER
SS
W M
F E T W MT E S E T T E S
Y Y
H H
57 BEAR 34
F M F
B M
W E T T S E W E N E S
Y Y
F
TK: TAP HIP F TK: TAP HIP
H
H
L BEAR
ODD L
25 59 TUFF
25 CAROLINA
2 1
W M W M S
S
E T T E E T T E
Y Y
H H
UNDER L OVER L
42 OVER 55 WIDE
SS
N M S W M
E T T E E T T E S
Y Y
OVER L OVER L
57 BEAR 34
F M F
W E T T S E W E B N M E S
Y Y
59 SUP 25 FUP
W M S F W M
SS
E T T E E T T E S
Y Y
Q Q
BACKS CHEAT UP
F F
BACKS CHEAT UP
H H
57 45 TUFF
M S SS W M SS
W E T T E C E T T E S
Y X Y
Q 9 CALL Q TK: TAP HIP
U PER - X TE BLOCKS LB
F BACKS CHEAT UP BACKS CHEAT UP
F
H H
34 57 BEAR
B M F M
W E N E S W E T T S E
Y Y
Q Q
BACKS CHEAT UP
F - BLOCK FIRST STACK. Vs 3 & 7 TECH BLOCK SLB. VS BEAR BLOCK DEFENDER OUTSIDE TE
59 SUP 25 FUP
W M S F W M
SS
E T T E E T T E S
Y Y
Q Q
BACKS CHEAT UP
F F
BACKS CHEAT UP
H H
57 55 WIDE
SS
M S SS W M
W E T T E E T T E S
Y Y
Q 9 CALL Q
F BACKS CHEAT UP F
H H
34 57 BEAR
#4
B M F M
W E N E S W E T T S E
Y Y
Q Q
BACKS CHEAT UP TE: BLOCK ''C'' GAP
F F
H H
''HOLD'' CALL. BACKSIDE GUARD DO NOT PULL IF WLB IS ON THE BALL OR IF YOU ARE COVERED.
LOW HEAD GEAR, PHYSICAL AND SELL RUN.
25 STRIKE 25 SOM
W M W M
E T T E S SS E T T E S
Y Y
Q STRIKE Q
HOLD HOLD
F F
H H
55 SUP 34
W M SS B M
E T T E S W E N E S
Y Y
Q Q
HOLD
F F
''ACE'' ADJUSTMENT
H H
JAB & PICK OVER CHOKE DEUCE - W FAN ODD ACE EAT - M
57 BEAR
F M
W E T T S E
Y
HOLD Q
H
FAN BEAR SLOW DEUCE
QB: GREAT FAKE. FRONT OUT ''A'' GAP. SET UP 8 1/2 YARDS DEEP.
5-0 vs JAM, CUB, OR BEAR FRONT = OL IS BIG ON BIG (OT & TE ''T.O.'')
59 25
W M S W M
E T T E E T T E S
Y Y
HANG
HANG GD: TAP HIP
F F
H H
CHIP OVER B HANG HEAVY UNDER A MONEY
57 42
M S SS W M N
W E T T E E T T E
Y Y
HANG
HANG
F F
POSS: ABORT # 4 STRONG
H H
FAN OVER SQUEEZE GAP EVEN B HANG
34 57 BEAR
B M SS F M
W E N E S W E T T S E
Y Y
HANG HANG
H H
FAN ODD A MONEY 5-0 BEAR T.O.
ALERT FOR HB''s COURSE TO CHANGE FOR PROTECTION! PROTECT THE BALL.
*CHECK TO 200J DRAGON OR 4JET vs SAFETY/CB BLITZ. LOW HAT AND HANDS - SELLRUN!
Vs BEAR PST & TE ''T.O.'' - HB BLOCK MIKE LB SPOT.
59 25
W M S W M
E T T E E T T E S
F Y Y
F
Q Q
POSS: PLUG
H H
B HANG EVEN GAP SCOOP B HANG UNDER SLIP MONEY
55 45WD
W M W M
E T T E S E T T E S
Y Y
F
F Q Q
H H
34 57BEAR
B M F M
W E N E S W E T T S E
F Y Y
Q F Q
POSS: SLIP LGD/LTK
POSS: GANG
HB VS. BEAR
BLOCK MLB
H H
MONEY A ODD (SLIP) SHOVEL B HANG BEAR T.O.
59 25
W M S W M
E T T E E T T E S
F Y F Y
Q Q
H H
B HANG EVEN GAP SCOOP B HANG UNDER SLIP MONEY
55 WIDE 45WD
W M W M
E T T E S E T T E S
Y F Y
F Q Q
H H
B HANG OVER TRIO T.O. B HANG EVEN GAP T.O.
34 57BEAR
B M F M
W E N E S W E T T S E
F Y F Y
Q Q
TE: BLOCK SAME RULES AS 74/75 (Y & STRONG TK HAVE SAM & DE)
H: 93/92 PLAY FAKE. BLOCK WLB. Vs TWO LOOK ILB. ''MONEY'' BLOCK OLBer . ALERT 4 STRONG AND 4 WEAK.
57 25 W TUFF
M S M
W E T T E E TW T E S
Y Y
Q Q HANG
HANG GD: TAP HIP
POSS: SLIP RGD/RTK
H HB: #4 STR/WK H
FAN OVER B HANG HEAVY UNDER A MONEY
57 W S+D 42 OVER
M M SS
S S
W N
E T T E E T T E
Y Y
Q Q
HANG N.M.I.D. HANG
TK: TAP HIP
H H
SLIP OVER (B HANG) "T.O." CHIP OVER AREA HANG
34 57JAM
M F M S
W E B N E S W E T T E
Y F Y
Q HANG Q
HANG
POSS: SLIP RGD/RTK
TK: TAP HIP ALERT: HEAVY
H
H
MONEY ODD A MONEY
5-0 JAM B-HANG
TE: BLOCK SAME RULES AS 74/75 (Y & STRONG TK HAVE SAM & DE)
H: 33/32 PLAY FAKE. BLOCK WLB. Vs TWO LOOK ILB. ''MONEY'' BLOCK OLBer . ALERT 4 STRONG AND 4 WEAK.
57 WOLF 25 W TUFF
M S M
FS W E T T E E TW T E S
Y Y
HANG
GD: TAP HIP
HANG
Q H Q H
57 W S+D 42 OVER
M M S SS
S
W
E T T E E T T E
Y Y
F
HANG N.M.I.D. HANG
TK TAP HIP
Q H Q H
SLIP OVER (B HANG) "T.O." CHIP OVER B-HANG
34 57JAM
M F M S
W E B N E S W E T T E
Y HANG F Y
ALERT: HEAVY
Q H Q H
FAN ODD TRIO MONEY
5-0 JAM B-HANG
59 25
W M S W M
E T T E E T T E S
Y Y
Q Q
F F
H H
45 57
W M S M S
E T T E W E T T E
Y Y
Q Q
F F
H H
GAP EVEN B HANG FAN OVER B HANG
34 BEAR
M F M
W E B N E S W E T T S E
Y Y
Q Q
F F
H H
TE: BLOCK SAME RULES AS 74/75 (Y & STRONG TK HAVE SAM & DE).
F: CHIP ''EMOL''. ARC RELEASE CHIP OUTSIDE HALF OF DEFENDER.
H: 93/92 PLAY FAKE. BLOCK WLB.
Vs ''TWO LOOK'' BLOCK ILB. "MONEY'' BLOCK OLBer. ALERT 4 STRONG AND 4 WEAK.
5-0 vs JAM, CUB OR BEAR FRONT MEANS OL IS BIG ON BIG OT & TE ''T.O.''
49 25
W M S W M
E T T E E T T E S
F Y F Y
Q Q HANG
HANG
ALERT: HEAVY
POSS: SLIP RGD/RTK
H H
42 OVER 57
W M N M S
E T T E W E T T E
F Y F Y
Q HANG Q
HANG
H H
34 57 BEAR
M F M
W E B N E S W E T T S E
F Y F Y
Q HANG Q HANG
W M S SS W M SS
E T T E E T T E S
Y Y
F
ALERT: HEAVY
F PETE
H H
CHIP OVER B HANG UNDER A HANG
55 SUP 45 FUP
W M SS F W M
E T T E S E T T E S
Y Y
F F
HANG
N.M.I.D. HANG
H H
34 SUP BEAR
B M SS F M
W E N E S W E T T S E
Y Y
HANG F F
ALERT: HEAVY
HANG
POSS: SLIP RGD/RTK
H H
FAN ODD A MONEY MONEY BEAR B HANG
59 25
W M S W M
E T T E E T T E S
Y Y
Q Q
F F
H H
JAB & PICK CHOKE OVER DEUCE-M JAB & PICK UNDER QUICK EAT - M
57 45 WIDE
M S W M
W E T T E E T T E S
Y
Y
F Q Q F
ALERT: DALLAS
H H
HOG CHOKE OVER DEUCE - M TRACK JAB & PICK CHOKE EVEN DEUCE-M DOWN
34 57 BEAR
B M F M
W E N E S W E T T S E
Y Y
F Q Q
F
ALERT: QUICK
H H
59 25
S M W M W
E T T E S E T T E
Y Y
Q Q
F F
H H
DEUCE-M OVER CHOKE JAB & PICK EAT - M QUICK UNDER JAB & PICK
57 45 WIDE
S M M W
E T T E W S E T T E
Y
Y
Q F F Q
ALERT: DALLAS
H H
TRACK DEUCE - M OVER CHOKE HOG DOWN DEUCE-M EVEN CHOKE JAB & PICK
34 57 BEAR
M B M F
S E N E W E S T T E W
Y Y
Q F Q
F
ALERT: QUICK
H H
59 25 SOM
W M S W M
#4
E T T E E T T E S
Q Y Y
Q
F ALERT: DEUCE
F TO AN ACE
H H
TRACK QUICK OVER DBL JAB & PICK DEUCE UNDER CHOKE DBL JAB & PICK
55 WIDE WOLF 45
M W M SS
F W E T T E S E T T E S
Y Y
Q Q #4
F #4
F
H H
TRACK QUICK OVER DBL JAB & PICK DEUCE EVEN CHOKE DBL JAB & PICK
34 MOW 57 BEAR
B M F M
#4
W E N E S W E T T S E
Y Y
Q Q
CHOKE
#4
F F
ABORT vs 2 LOOK
H H
HOG ACE ODD DBL JAB & PICK DALLAS BEAR DBL JAB & PICK
59 25 SOM
S M W M W
#4
E T T E S E T T E
Y Q Y
Q
F ALERT: DEUCE
TO AN ACE F
H H
DBL JAB & PICK OVER QUICK TRACK DBL JAB & PICK CHOKE UNDER DEUCE
55 WIDE FOX 45
M W F SS M W
S E T T E S E T T E
Y Y
Q #4 Q
#4 F F
H H
DBL JAB & PICK OVER QUICK TRACK DBL JAB & PICK CHOKE EVEN DEUCE
34 BOW 57 BEAR
M B M F
#4
S E N E W E S T T E W
Y Y
Q Q
CHOKE
#4
F F
ABORT vs 2 LOOK
H H
DBL JAB & PICK ODD ACE HOG DBL JAB & PICK BEAR DALLAS
''R/L'' CALL TO THE DIRECTION THE OL IS SLIDING. LOW HEAD GEAR PLAYSIDE.
ALERT ''PUSH'' CALL IF THREAT OF 4 WEAK OR AN EDGE BLITZ WEAK.
59 25 SOM
W M S W M
E T T E E T T E S
Y Y
Q Q
TK: TAP HIP
F TK: TAP HIP F
ALERT: SIN
H H
E T T E S E T T E
Y Y
Q Q
9 CALL
34 57 BEAR
B M F M
W E N E S W E T T S E
Y Y
Q Q
ALERT: SIN
F F TK:TAP HIP
TK: TAP HIP
H
H
RB IS RESPONSIBLE FOR THE DEFENDER OFF THE TE''s HIP. ALERT PUSH TIED TO TURN B GAP.
''R/L'' CALL TO THE DIRECTION THE OL IS SLIDING. LOW HEAD GEAR PLAYSIDE.
ALERT ''PUSH'' CALL IF THREAT OF 4 WEAK OR AN EDGE BLITZ WEAK.
59 FOX 25
F W S W M
E T MT E E T T E S
Y Y
Q Q
TE PUSH THRU!
F F
H H
PUSH L OVER ("BRING IT") HANG OVER L EAT-M
45 FUP 55 SUP
F W M W M SS
E T T E S E T T E S
Y Y
Q Q
F F
H H
34 SUP 57 BEAR
B M SS F M
W E N E S W E T T S E
Y Y
Q Q
F F
H H
59 25 FUP
S M W M W F
E T T E S E T T E
Y Y
Q Q
H H
55 45 SUP
M W SS M W
S E T T E S E T T E
Y Y
Q Q
34 SON 57 BEAR
M B M F
SS S E N E W E S T T E W
Y Y
Q Q
H H
HANG ODD L HANG BEAR L (SLOW DEUCE)
F - IS RESPONSIBLE FOR THE DEFENDER OFF THE TACKLES HIP - CUT OUTSIDE KNEE.
''R/L'' CALL TO THE DIRECTION THE OL IS SLIDING.
LOW HEAD GEAR PLAYSIDE.
ALERT ''PUSH'' CALL IF THREAT OF 4 WEAK OR AN EDGE BLITZ WEAK.
59 25
W M S W M
E T T E E T T E S
Y Y
Q Q
45 WIDE 57 WIDE
W M W M
E T T E S E T T E S
Y Y
Q Q
34 25 BEAR
B M
W SS
W E N E S E T T E M S
Y Y
Q Q
59 25 SOM
W M S W M
#4
E T T E E T T E S
Y Y
Q Q
F
POSS: DALLAS F
F W M SS M W
E T T E S S E T T E
Y Y
Q F Q
#4 F
#4
H H
TRACK QUICK OVER DBL JAB & PICK DBL JAB & PICK CHOKE EVEN DEUCE
34 MOW 57 BEAR
M B F M
#4
S E N E W W E T T S E
Y Y
Q Q F
#4
F
POSS: QUICK
H H
DBL JAB & PICK ODD ACE HOG DALLAS BEAR JAB & PICK
49 25
W M S W M
E T T E E T T E S
Y Y
Q Q
HANG
F
F
H
H
55 57
W M M S
E T T E S W E T T E
Y Y
Q Q
ALERT: HEAVY
F F
SCAN
H H
34 57 BEAR
M F M
W E B N E S W E T T S E
Y Y
Q Q
F F
"5-0"
H H
MONEY ODD A MONEY STICK MONEY BEAR MONEY STICK
W M S W M
E T T E E T T SE
Y Y
F F
Q Q
POSS: PLUG
HB: #4 STR/WK
HB: #4 STR/WK
H H
STICK (LAWN) OVER GAP SCOOP STICK (LAWN) EVEN GAP T.O.
34 35
B M B M
W E N E S W E N E S
Y Y
Q F Q F
FAN ODD (ACE) SLIP MONEY MONEY UNDER (ACE) SLIP MONEY
42 EVEN
W M NS
E T T E
Y
Q F
HB: #4 STR/WK
H
B M
W E N E S
Y
Q HANG
POSS: MONEY F POSS: ZORRO VS. "STRIKE"
H HB: 4 STR/WK
34
()
PASS 92 BIG
B M
W E N E S
Y
U
Q HANG
F
POSS: HEAVY
H HB: 4 STR/WK
35
Confidential Property of the San Francisco 49e r s
PASS 96 SPLIT T.C.
35 34 SWIM STRONG
B M B M
W E N E S W E N E S
Y Y
Q Q
TRIO
F F
HB: # 4 STR/WK
H H HB: # 4 STR/WK
57 34 JAM
M S B M
W E T T E W E N E S
Y Y
F
Q Q
59 45G
W M S W M
E T T E E T T E S
Y Y
Q Q
49 55 WIDE
W M S W M
E T T E E T T E S
Y Y
Q Q
HB: # 4 STR/WK
H HB: # 4 STR/WK H
M S B M
NW
NW
E T T E E N E S
Y Y
35 34
B M B M
W W
E N E S E N E S
F Y F Y
PSTK: ALERT B GAP RUN THRU PSTK: ALERT B GAP RUN THRU
''CAROLINA'' ''SWIM''
H Q HB: # 4 STR/WK H Q HB: # 4 STR/WK
37 34 JAM
B M B M
W E N E S W N E S
E
F Y F Y
42 EVEN 42 WIDE
F F
M S M S
NW NW
E T T E E T T E
Y Y
F F
B M B M
W E N E S W E N E S
F Y F Y
Q Q
PSTK: ALERT B GAP RUN THRU PSTK: ALERT B GAP RUN THRU
''CAROLINA'' ''SWIM''
HB: # 4 STR/WK HB: # 4 STR/WK
H H
37 34 JAM
B M B M
W E N E S W E N E S
F Y F Y
Q Q
''9 CALL"
POSS: DALLAS
HB: # 4 STR/WK
HB: # 4 STR/WK
H H
49 45
W M S W M
E T T E E T T E S
F Y F Y
Q Q
''9 CALL"
25
W M
E T T E S
F Y
HB: # 4 STR/WK
H
4-3 RULES: OL BLOCK 94/95 PUNCH. BST - SECURE B GAP TO C GAP RUSHER.
GET EMOL HANDS DOWN!
3-4 RULES: AGGRESSIVE - ACE CALL vs 3-4 FRONT.
''HOLD'' CALL. BACKSIDE GUARD DO NOT PULL IF WLB IS ON THE BALL OR IF YOU ARE COVERED.
LOW HEAD GEAR, PHYSICAL AND SELL RUN.
HB: GREAT RUN FAKE. RESPONSIBLE FOR #4 STR/WK
W M M S
F NW
E T T E NS SS E T T E
F Y Y
F
HOLD STRIKE
BSTK: ALERT B GAP
HB: #4 STR/WK H RUN THRU H Q HB: # 4 STR/WK
Q
M S S
NW NW
E T T E E T M T SS E
Y Y
F
F
HOLD
34 42 OVER SPINNER
F B M M S
NW
W E N E S E T SP E
Y Y
F F
HOLD TE: TAP HIP
BSTK: ALERT B GAP
HB: #4 STR/WK RUN THRU
H Q H Q HB: # 4 STR/WK
W M S W M
E T T E E T T E S
F Q Y F Q Y
TK: TAP HIP TK: TAP HIP
H H
S E T T E E T T E
Y Q F F Q Y
TK: TAP HIP
TK: TAP HIP
H H
34 35
LIZARD
M B B M
S E N E W W E N E S
F Q Y
Y Q F
TK: TAP HIP
TK: TAP HIP
H
H
57 JAM
M S
W E T T E
F Q Y
TK: TAP HIP
H
BEAR L RUNNING
W M S W M
E T T E E T T E S
F Q Y F Q Y
TK: TAP HIP TK: TAP HIP
H H
E T T E S E T T E
F Q Y F Q Y
TK: TAP HIP TK: TAP HIP
H H
34 35
B M B M
W E N E S W E N E S
F F Q Y
Q Y
TK: TAP HIP TK: TAP HIP
H H
57 JAM
M S
W E T T E
BEAR L AGGRESIVE
M B
S E N E W
Y
U
Q
35
()
SELL PASS 395 POWER KING
M B
S E N E W
Y
U
Q
34
Confidential Property of the San Francisco 49e r s
VENOM 2/3
OFFENSIVE LINE AND BACKS:
6 MAN RUN ACTION PROTECTION. THAT ALLOWS THE F TO BLUFF THE EMOL AND THEN FREE
RELEASE INTO THE FLAT. FULL SLIDE WEAK BY THE OL AT THE ''B'' GAP.
''R/L'' CALL TO THE DIRECTION THE OL IS SLIDING. LOW HEAD GEAR PLAYSIDE. RUNNING "L/R"
ALERT ''PUSH'' CALL IF THREAT OF 4 WEAK OR AN EDGE BLITZ WEAK.
59 25 SOM
W M S W M
E T T E E T T E S
Y Y
F
F
Q TK: TAP HIP Q
TK: TAP HIP
H H
E T T E S E T T E
Y Y
9 CALL
F Q F Q
34 57 BEAR
B M F M
W E N E S W E T T S E
Y Y
Q
F F Q
TK: TAP HIP
TK: TAP HIP
H
H
F M F
W W M
E T T E S E T T E S
F: #4 WK F Y F Y
F: #4 WK
F: SLIGHT BLUFF F: SLIGHT BLUFF
GREAT RUN SELL! GREAT RUN SELL!
H Q H Q
HB: #4 STR HB: #4 STR
49 42 EVEN
SS
F
W M S W M NS
C C
E T T E E T T E
X Z
F Y Y
F
F: #4 WK F: #4 WK
F: SLIGHT BLUFF GREAT RUN SELL! F: SLIGHT BLUFF
H H GREAT RUN SELL!
Q Q
HB: #4 STR HB: #4 STR
42 OVER 42 CALI
W M NW SS
NS
F
E T T E E T M S T E
Y F Y
F
F: #4 WK ALERT: TRIO
F: #4 WK
LGD: TAP HIP
F: SLIGHT BLUFF F: SLIGHT BLUFF GREAT RUN SELL!
H Q GREAT RUN SELL! H Q
HB: #4 STR
HB: #4 STR
34 57 JAM
B M M S
W E N E W E T T E
S
F Y F: #4 WK F Y
F: #4 WK F: SLIGHT BLUFF
B M SS
W E N E S C
Y
U F
Q
HOLD
H
HB: 4 STR/WK
34
()
PASS 94 PUNCH
B M SS
W E N E S C
Y
U F
Q
HOLD
H HB: 4 STR/WK
35
Confidential Property of the San Francisco 49e r s
PASS 93 WALLY U SLAM SHOOT
()
PASS 93 WALLY U SLAM SHOOT
B M SS
W E N E S
Y
U
Q
H HB: 4 STR/WK
34 SUP
()
PASS 93 WALLY U SLAM SHOOT
B M SS
W E N E S
Y
U
Q
"A" GAP STRANGER
F "TRIO" RGD TAPS HIP
H HB: 4 STR/WK
G UNDER A MONEY
35 SUP
Confidential Property of the San Francisco 49e r s
PASS 90 LEAD
()
PASS 90 LEAD
B M SS
W E N E S
Y
U
Q
H HB: 4 STR/WK
34 SUP
()
PASS 90 LEAD
M SS
B
W E N E S
Y
U
Q
H HB: 4 STR/WK
35 SUP
Confidential Property of the San Francisco 49e r s
PASS 96 BOSS Y BLOCK & GO
()
PASS 96 BOSS Y BLOCK & GO
B M SS
W E N E S
Y
U
Q
34 SUP
()
PASS 96 BOSS Y BLOCK & GO
B M SS
W E N E S
Y
U
Q
35 SUP
Confidential Property of the San Francisco 49e r s
PASS 35 TRAP TRAINING CAMP
42 EVEN 42 OVER
F
M S N M S
N
E T T E E T T E
Y Y
F F
F
TRACK QUICK EVEN DBL J&P TRACK QUICK EVEN DBL J&P
25 49 CHOKE
F W F W M
M
E T T E S E T T S E
Y Y
F F
Q
POSS: DALLAS Q H
HB: 4 STR/WK HB: 4 STR/WK
H
DEUCE UNDER CHOKE DBL J&P TRACK QUICK EVEN DBL J&P
45 WIDE
F W M
E T T E S
Y
F
Q H HB: 4 STR/WK
W M
W M S
E T T E S E T T E
Y Y
Q Q
F
F
HB: # 4 STR/WK
H HB: # 4 STR/WK H
45 G 59 MUG MAWI
W F
M
M S
E T T E S E W T T E
Y Y
Q Q ''9''
F F
25 BEAR 34 SOM
B M
W M
E T T E SS S W E N E S
Y Y
Q Q
F F
F W M SS
W M
E T T E S E T T E S
Y Y
Q Q
F
F
HB: # 4 STR/WK HB: # 4 STR/WK
FUP H H
E T T E E T T E S
Y Y
Q HANG
HANG
ALERT: HEAVY
F F
HB: #4 STR/WK HB: #4 STR/WK
H H
() ()
SELL QK PASS 93 WEAK SELL QK PASS 93 WEAK
W M M S
E T T E S F W E T T E
Y Y
Q
Q
F
F
HB: #4 STR/WK H HB: 4 STR/WK
H
FAN OVER B-HANG MONEY
MONEY CHIP OVER MONEY T.O.
() ()
SELL QK PASS 93 WEAK SELL QK PASS 93 WEAK
2 1 SS W M NS
W M
E T T E
E T T E S
Y
Y
Q HANG
Q
F
F
HB: 4 STR/WK HB: #4 STR/WK
C.P. STAY SQUARE H
H
W E N E S E T T E S
Y Y
Q ME Q
YOU
F STRETCH F STRETCH
() ()
POP 96 POP 96
FS FS
SS SS
W M W M
E T T E S E T T E S
Y Y
Q Q ME
YOU
F STRETCH F STRETCH
()
POP 96
FS
SS
W M S
E T T E
Y
Q ME
F STRETCH
H
HB: 4STR/4WK
OVER RUNNING R
SS M S SS
B M NW
W E N E S E T T E
Y
F
F
Q ME
Y YOU Q
STRETCH STRETCH
H H HB: 4STR/4WK
HB: 4STR/4WK
() ()
POP 96 SOLID POP 96 SOLID
FS FS
SS
W M NW M S SS
E T T E S E T T E
Y
F Y F
YOU Q Q ME
STRETCH STRETCH
H HB: 4STR/4WK H
HB: 4STR/4WK
QB
OL
TE
RB
WR
OFFENSE
49ERS 2014 RUN INSTALL #2
96/97 CROSS
2 96/97 CROSS-BOSS
3 96/97 CROSS-FORCE
4 97/96 G-RUB
1 92/93 ZONE
3 62/63 BELLY
5 93/92 WEAK
6 93/92 WALLY
7 93/92 MIKE
8 93/92 SPOT
5 13/12 BLUNT
6 13/12 STARK
7 13/12 EAT
49ERS 2014 RUN INSTALL #7
2 90/91 BLAST
3 90/91 BIG-BLAST
PAGE PLAY
12
13
14
15
18
(ZEUS) GL RT/LT
F SS
C B M
C
W E N E S
X Y
BSC F Z
PSG: HIGH GALLUP
H Q
34
(R) BUNCH RT TITE
DRAKE RT F SHOOT
F SS
C B M
C
W E N E S
X Y
BSC F Z
PSG: HIGH GALLUP
H Q
35
Confidential Property of the San Francisco 49ers
96/97 ZONE
POS RULES
Z FIRST FORCE. BACKSIDE, BACKSIDE CUTOFF
PST MAN, 'SLIP' TO MIKE, SCOOP, T.O. TO SAM, ALERT SHOVEL TO MIKE
PSG MAN, 'GAP' / 'TRIO'/SLIP' TO MIKE. ALERT 'SHOVEL'.
C MAN, 'GAP'/'TRIO' TO MIKE, 'A1' TO MIKE, GANG vs BEAR.
Q OPEN AT 5/7 O'CLOCK TO HOLE. BOOT AWAY. KILL vs UNBLOCKABLE DEFENDER PLAYSIDE, OR UNBLOCKED EDGE PLAYER.
SS F F SS
C C C C
M W W M S
1 2 2 1
S E T T E E T T E
Y F F Y
Z X X Z
Q Q
FIRST BSC BSC FIRST
FORCE FORCE
H H
F SS SS
C C F
M S W M S C
C
2 1 1 2
W E T T E E T T E
F Y X Y
X Z Z F
Q MDM Q
BSC FIRST FIRST
FORCE EXTEND MOTION:
FORCE
F OUTSIDE LEVERAGE
H H
F SS F SS
C W M C C C
B M
2 1 2 1
E T T E S W E N E S
F Y F Y
X Z X Z
Q Q
BSC FIRST BSC FIRST
FORCE FORCE
H H
PST MAN, 'SLIP' TO MIKE, SCOOP, T.O. TO SAM, ALERT SHOVEL TO MIKE.
PSG MAN, 'GAP' / 'TRIO' / 'SLIP' TO MIKE. ALERT SHOVEL.
C TRACK WITH F, 'GAP' / 'TRIO' TO MIKE. ALERT SHOVEL.
Q OPEN AT 5/7 O'CLOCK TO HOLE. BOOT AWAY. KILL vs UNBLOCKABLE DEFENDER PLAYSIDE, OR UNBLOCKED EDGE PLAYER.
SS F
C F C
W M C W M S SS C
2 1 2 1
E T T E S E T T E
X Y Y
Z F X Z
BSC Q
BSC BSC Q
FIRST
FORCE
C: TRACK W/''F'' F
H H
SS SS
C F
C F C
M W M S
1 2
2 1 C
S E T T E W E T T E
Y X Z BSC Y
Z
Q BSC X F
BSC Q
BSC
TANGO
F
H H
34 (R) WEAK RT
F SS
C C
B M
2 1
W E N E S
Y
X Z
BSC Q
FIRST
FORCE
F
H
FAN ODD SLIP MONEY
PST MAN, SLIP TO MIKE, 'SCOOP', T.O. TO SAM. ALERT ZORRO vs STRIKE.
PSG MAN, GAP /SLIP TO MIKE. ALERT TRIO, ZORRO.
C MAN, GAP/ TRIO TO MIKE. A1 TO MIKE, GANG vs BEAR, ALERT ZORRO. POSS N.M.I.D. vs FUP
BSG MAN, A1 TO MIKE, B1 TO WILL, ALERT 'GANG' ("ZORRO")
BST SIFT, B1, ALERT 'GANG' ("ZORRO")
F FORCE BLOCK #4 PLAYSIDE. ALERT TO CHIP YOUR WAY TO THE SAFTEY.
F F
C C
SS M W C W M
1 2 2 1
S E T T E E T T E S SS
C
Y X X Y
Z Z
Q BSC BSC Q
MAN MAN
F F STRIKE
H H
H H
F SS C F
C SS C
W M C B M
2 1
2 1
E T T E S W E N E S
Y LT X
Y LT X
Z
Q Z
MAN Q MAN
MAN MAN
POSS: FUP
F
F
H H
GANG JAM MONEY SCOOP CUTOFF A1 ODD SLIP MONEY
F SS SS
C W C C F W M S C
M
E T T E S E T T E
X Y X Y
Z Z
BSC Q BSC Q
MAN MAN
FUP
F F
H H
B1 UNDER SLIP TRACK SIFT A1 OVER H-SLIP TRACK
F SS F SS
C M S C C W M S C
W E T T E E T T E
X Y U Y
Z Z
BSC Q Q BSC
MAN
F F
H H
SS F SS
C C B M C
M W F C
S E T T E W E N E S
Z X X Y
F Z
BSC Y MAN BSC Q
Q MAN
H H
CUTOFF A1 UNDER H-SLIP TRACK CUTOFF A1 ODD SLIP TRACK
Confidential Property of the San Francisco 49ers
97/96 (37/36) FRONT
POS RULES
Z BACKSIDE CUTOFF
X FIRST FORCE
Y BACKSIDE CUTOFF. SIFT TO SECOND LEVEL, C1, SUP, GANG ("SHOVEL")
H DEPTH 6 YDS SLIDE SLANT FOOTWORK, OUTSIDE FOOT OF GHOST TE, READ DE TO DT
Q OPEN TO HOLE, (7/5 O'CLOCK) BOOT AWAY. KILL vs CENTER COVERED +3 OR EDGE PRESSURE
SS F F SS
C C
C M W W M C
N N
E T T E E T T E
Y X X Y
Z F F Z
Q FIRST FIRST 9 CALL
FORCE BSC BSC
BSC BSC FORCE
POSS: GANG
Q H
H
SS F F SS
C C C
C M W B M
N N
E T T E W E T E
Y X X Y
Z F F Z
Q ''TITE'' FIRST FIRST
BSC BSC FORCE FORCE ALERT KILL! BSC BSC
POSS: TRIO
Q H
H
H Q POSS: KILL
H Q
X FIRST FORCE
C MAN.'GAP' 'TRIO'/'A-1' TO MIKE. GANG vs BEAR. ALERT TANGO CALL VS WILL WALK. POSSIBLE N.M.I.D. vs FUP
F AP- OUTSIDE FOOT OF TE. BLOCK WILL. ALERT 'TRACK' VS. DE SPIKE.
H SLIDE-SLANT FOOTWORK. AIMING POINT OUTSIDE FOOT OF THE GHOST TE. READ DE TO DT.
Q OPEN TO HOLE 7/5 O'LOCK. GET BALL DEEP, BOOT AWAY. KILL/AUD VS UNBLOCKABLE SKINNY OR BY GAME PLAN. POSS: N.M.I.D.
F F SS
C C
C SS M W S M W C
2 1 1 2
S E T T E E T T E
Y X X Z
Z Y BSC
Q FIRST FIRST Q
BSC FORCE FORCE
TE: POSS. SIFT
F F
H
H
SUP A-1 UNDER MONEY TRACK SLIP OVER B-1 CUTOFF
SS SS
F C
M W C
C C M F
2 1 2 1
S E T T E E S T T E W
Y X Y Z
Z
F Q U Q FIRST
FIRST FORCE
MDM FORCE
F
H H
C-1 MONEY EVEN GAP TRACK CUTOFF GANG BEAR MONEY TRACK
F SS SS
C
C C C
B M F W M
1 2 1 2
W E N E S E T T E S
X Y X Y Z
X FIRST FORCE
Y BACKSIDE CUTOFF, 'C1', ALERT GANG ("SHOVEL")
SS F F SS
C C C C
M W W M S
S E T T E E T T E
Y X X Y
Z Z
Q FIRST FIRST Q
BSC FORCE FORCE BSC
F F
H H
SS SS
F C
M W C
C W M S C
S E T T E F E T T E
Y X X Y
Z Z
F Q MAN FIRST Q
FIRST BSC
FORCE
FORCE
FUP F
N.M.I.D. H
H
F F SS
C C C
C SS S M B M
E T T E W W E N E S
Y X X Y
Z F Z
BSC Q FIRST FIRST Q
BSC FORCE FORCE BSC
WILL on LOS=MTN TO FRONT HIM UP
F
H H
GANG JAM MONEY TRACK SLIP ODD A-1 C-1
SS F SS
C S M C
C M C
F W S
E T T E W
E T T E
X Z
Y Y
BSC MAN X
Q Z
BSC Q
MAN
F
FUP
F
H H
B1 EVEN W-GAP MONEY TRACK CUTOFF A1 OVER H-SLIP TRACK
F SS F SS
C M S C C W M S C
W E T T E E T T E
X Y U Y
Z Z
BSC Q Q BSC
MAN
F F
H H
SS F SS
C F C C B M C
M W
S E T T E W E N E S
Z X X Y
F Z
BSC Y BSC
Q MAN Q
MAN
H H
CUTOFF A1 UNDER H-SLIP TRACK CUTOFF A1 ODD SLIP TRACK
Confidential Property of the San Francisco 49ers
96/97 FORCE
POS RULES
Z MAN. BACKSIDE; BACKSIDE CUTOFF.
PST MAN, SLIP TO MIKE, ' SCOOP', T.O. TO SAM ALERT ZORRO VS STRIKE.
PSG MAN, 'GAP', 'TRIO!' , 'SLIP' TO MIKE. ALERT ZORRO.
C MAN/GAP/TRIO/'A1' TO MIKE. GANG vs BEAR. ALERT ZORRO. POSS. N.M.I.D VS FUP
BSG MAN, 'A1' TO MIKE. 'B1' TO WILL. ALERT GANG. ("ZORRO")
BST SIFT, B1, ALERT GANG. ("ZORRO")
F/U COMBO WITH Y FORCE. BLOCK FORCE.
SS F F
C
M W C C W M S C
SS
S E T T E E T T E
Y X X Y
Z Z
F Q BSC BSC Q F
MAN MAN
H H
F SS
C
SS M W C C
F W M
C
S E T T E E T T E S
Y Z
X U Y
F BSC F Z
Q Q
MAN
POSS: FUP MAN
FUP
H H
SCOOP TRIO OVER SIFT CUTOFF B-1 EVEN GAP SCOOP MONEY
SS C C F
F C
W M B M
C
E T T E S SS
W E N E S
LT X X Y
Z Z F
Q F MAN BSC
MAN BSC Q
H H
GANG JAM MONEY SCOOP COMBO CUTOFF A-1 ODD SLIP MONEY
Y MAN SAM ON, ALERT 'COMBO' F OR U MAN. WIDE 'SCOOP' VS 7 TECH. T.O. STRETCH VS WIDE. ALERT ZORRO VS STRIKE.
PST MAN, SLIP TO MIKE, ' SCOOP', T.O. TO SAM SPOT ALERT ZORRO VS STRIKE.
PSG MAN, 'GAP', 'TRIO!' , 'SLIP' TO MIKE. ALERT ZORRO.
C MAN/GAP/TRIO/'A1' TO MIKE. GANG vs BEAR. ALERT ZORRO. POSS. N.M.I.D VS FUP
25 FUP (U) GREEN LT WING FUZZ 29 FON (U) STRONG DEUCE LOU HVY U LT
SS SS
C M W F C C W M S C
S E T T E F E T T E
Y Z Z LT Y
U BSC U
Q MAN Q
FUP
F F
H H
57 SUP (U) GREEN RT WING FUZZ 59 FUP (U) GREEN RT WING FUZZ
F SS
C C C C
M S F W M S
SS
W E T T E E T T E
Z Y Z Y
U U
BSC Q BSC Q
FUP
F F
H H
F F
C C C
W M B M SS
SS C
E T T E S W E N E S
Z Y Y LT Z
U U
BSC Q Q MAN
POSS: FUP
F F
H H
GANG BEAR MONEY SCOOP CUTOFF A1 ODD SLIP COMBO
X FIRST FORCE.
Y BACKSIDE CUTOFF. 'C1', ALERT GANG ("SHOVEL")
PST TRACK WILL. H-SLIP WILL. SLIP ILB (SPOT). ALERT SHOVEL 'LEAVING 1'
PSG MAN, 'GAP', 'TRIO!' H-SLIP TO MIKE. ALERT SHOVEL
C MAN/GAP/TRIO/'A1' H-CHIPTO MIKE. GANG vs BEAR. ALERT SHOVEL. POSS. N.M.I.D VS FUP
BSG MAN, 'A1' TO MIKE. 'B1' TO SAM. ALERT GANG. ("SHOVEL")
BST 'B-1', 'C-1', SUP. ALERT GANG ("SHOVEL")
F/U CUT EMOLS. OUTSIDE THIGH BOARD.
H OPEN TOE FOOTWORK AP = 2 YDS OUTSIDE GHOST TE. READ END MAN ON THE LOS
Q OPEN TO HOLE AT 5/7 O'CLOCK. STAY FRONTSIDE.
F F
C W M SS C C W M S SS
C
E T T E S E T T E
X Y X Y
Z F Z
FIRST Q FIRST Q
FORCE BSC FORCE BSC
H H
F F
SS C
C W M SS C
W M C
E T T E S E T T E S
X Y X Y
Z Z
F FIRST Q
FIRST Q BSC
FORCE BSC FORCE
H H
F F
SS C B M SS
C W M
C C
E T T E S W E N E S
Z Y Z Y
U F U
FIRST FIRST Q
Q
FORCE FORCE
H H
H-SLIP UNDER A1 C-1 SLIP ODD A1 SUP
Confidential Property of the San Francisco 49ers
H2/H3 DRAW
POS RULES
Z FIRST FORCE. ALERT TANGO
PST MAN. T.O. VS WIDE. INK/T.O. VS TK BUBBLE. IF SAM INSIDE TO FAR 'PLUG' TO SAM W/GUARD.
PSG MAN, PASS SET DT. UNCOVERED: ACE TO BSLB.
C MAN, ACE TO BACKSIDE LB. ALERT 'CLUB' vs 59/49.
BSG MAN, 'CLUB' vs 59/49: 'A '/MAN. WILL ON = FAN IS YOUR CALL!
BST PASS BLOCK DE. 'FAN' vs WILL ON. ALERT 'CLUB' vs 59/49.
F AIMING POINT IS OUTSIDE CHEEK OF GUARD DOWNHILL TO THE MIKE.
SS F F SS
C M W C C W M S C
S E T T E E T T E
Y X X Y
Z Z
Q BSC BSC Q
FIRST FIRST
FORCE FORCE
F F
H H
F F H2 DRAW TANGO C
SS C
C M W C M S
W SS
S E T T E E T T E
Y X X Y
Z Z
Q BSC MAN Q
FIRST BSC
FORCE
ALERT: SHORT
F F TANGO
H H
F F
SS SS
C B M
B M C
C C
W E N E S W E N E S
X Y X Y
Z BSC F Z
FIRST
Q Q
FORCE FIRST
FORCE FIRST
**VS BEAR = KILL FORCE
PSG: ALERT ACE-DEUCE
F
PSG: PASS ACE ALERT: RIFLE
H H
PST DOWN BLOCK 3 TECH 'TAG'. PULL FOR SAM 'TED' vs 25/34. 'G' CALL VS 3 TECH AND SAM ON LOS.
PSG COVERED; 'TAG' PULL FOR SAM. UNCOVERED; GAR FOR MLB. ALERT WIPE. 'G' CALL
C MAN/GAP/'A1' TO MIKE POSSIBLE WIPE. GANG vs BEAR.
BSG MAN, 'A1' TO MIKE/'B1' TO WILL, ALERT 'GANG'.
BST SIFT, B1, C1, ALERT 'GANG'
F/U BACKSIDE CUTOFF, 'C1'. ALERT GANG
SS F SS
C B C C C
M F W M
S E N E W E T T E S
Y F
Z X
X Y
Q F Z
FIRST BSC BSC
FORCE BSC POSS: CAR FIRST
FORCE
H Q
H
F SS F
SS
C C C
M S W M S C
W E T T E E T T E
F Y U Y
X Z Z
X
Q Q
BSC FIRST FIRST
FORCE FORCE
F SS F SS
C C C C
W M B M
E T T E S W E N E S
U Y U Y
X Z X Z
Q 9 CALL Q
BSC FIRST BSC FIRST
FORCE FORCE
H H
X BACKSIDE CUTOFF
PST DOWN BLOCK 3 TECH 'TAG'. PULL FOR SAM 'TED' vs 25/34. 'G' CALL VS 3 TECH AND SAM ON LOS. ALERT ZORRO
PSG COVERED, 'TAG' PULL FOR SAM. UNCOVERED, GAR FOR MIKE. ALERT WIPE. 'G' CALL. ALERT ZORRO
C MAN/ 'A1' TO MIKE. POSSIBLE WIPE. GANG vs BEAR/ZORRO. N.M.I.D. vs FUP
H SLIDE-SLANT FOOTWORK. AIMING POINT OUTSIDE FOOT OF THE TE. READ DE TO DT.
SS F
C C C W SS C
F W M M
E T T E S E T T E S
X Y X Y
Z Z
BSC Q
BSC Q
FUP MAN MAN
F F
H H
SS F SS
N.M.I.D.
M W F C C M S C
C
S E T T E W E T T E
X Y
Y U
Z Z
BSC Q
Q MAN
BSC
FUP
F F
H
H
CUTOFF B1 EVEN GAP TED CUTOFF A1 OVER TAG MONEY
F F
C C C C
W M SS B M
E T T E S W E N E S SS
X Y X Y
Z Z
BSC Q BSC Q
MAN STRIKE MAN
9-CALL
F F
H H
PST DOWN BLOCK 3 TECH; TAG. TED PULL FOR 1st ALLEY PLAYER WHEN COVERED.
PSG COVERED; TAG PULL FOR SAM UNCOVERED. GAR FOR MIKE. ALERT 'WIPE'.
C MAN; 'A1' TO MIKE POSSIBLE 'WIPE'. GANG vs BEAR. N.M.I.D. CALL vs FUP.
SS F
C F C C W M S C
M W SS
S E T T E E T T E
Y X X Y
Z F F Z
Q BSC BSC Q
MAN FUP MAN
H H
F F
C SS C C C
M S W M
SS
W E T T E E T T E S
X Y X Y
F Z F Z
BSC Q BSC Q
MAN MAN
H H
F F
C C SS
C W M SS C
M B
E T T E S S E N E W
X Y Z LT Y
F Z F X
BSC Q MAN Q
MAN BSC
9 CALL
H H
57 CON SUP (U) GREEN RT WING U-LT 57 CON SUP (U) GREEN LT WING U-RT
F F
C C
M S SS SS S M
W E T T E C C E T T E W
Z Y Y Z
U U
FIRST Q Q "FEED" FIRST
"FEED"
FORCE FORCE
*SPLITS* *SPLITS*
F F
H H
RUB-S "G" OVER B-1 CUTOFF CUTOFF B-1 OVER "G" RUB-S
53 WIDE SUP (U) GREEN RT WING U-LT 53 WIDE SUP (U) GREEN LT WING U-RT
F F
C C
M SS C C SS M
W E T T E S S E T T E W
Z Y Y Z
U U
FIRST "FEED" Q Q "FEED" FIRST
FORCE *SPLITS* FORCE
*SPLITS*
F F
H H
RUB-SS "G" OVER B-1 CUTOFF CUTOFF B-1 OVER "G" RUB-SS
F SS
C M W F C
C SS S M C
E T T E W S E T T E
Y Z Y X
X Q FIRST Z BSC
Q
FORCE KILL!
*SPLITS* FIRST
F FORCE
F
H *SPLITS*
H
X BACKSIDE CUTOFF
Y CRACK BLOCKER: BLOCK END MAN ON THE LINE OF SCRIMMAGE, INSIDE TO HEAD UP OF YOU. (ALERT -THRU CALL)
PST ARC PULL FOR ALLEY. EYES THROUGH ALLEY TO INSIDE (2). 1ST MAN TAKES YOURS, ALERT TO TAKE HIS OUTSIDE MAN.
PSG JUMP HOOK 3 TECH. GUARD BUBBLE GAR FOR MIKE.
C BLOCK WIDE ZONE. CAR VS. OVER/EVEN VS. MIKE PLAYSIDE. POSS: WIPE.
SS F F SS
C M W C C
W M S C
S E T T E E T T E
Y -3- X X -3- Y
Z F BSC BSC F Q Z
Q
POSSIBLE WIPE THRU CALL
H H
TAR GAR UNDER B-1 SIFT CUTOFF OVER CAR MONEY TAR
SS F F
C M W C C M S C
W E T T E SS
S E T T E
X Y
Y -3- X
F Z
Z F BSC
BSC Q
Q
H
H
TAR MONEY EVEN B-1 CUTOFF A-1 OVER MONEY TAR
SS SS F
C F M C M B C
C
W E T T E S S E N E W
X Y Y X
F Z Z F
BSC Q Q BSC
H H
X CRACK BLOCKER: BLOCK END MAN ON THE LINE OF SCRIMMAGE, HEAD UP TO INSIDE OF YOU. (POSSIBLE THRU CALL)
SS F SS
F C W M
C W M C TK C
S E T T E S
E T T E
X Z X Z
Y Y
BSC Q
Q
F F
H H
45 (R) WEAK LT SLUG STACK N42 CALI (ZE) DART RT OPEN F SOCK
SS F F SS
C M W C C
N
C
S E T T E E T W MT E
Y Z X Z
X F Y
Q Q BSC
BSC
H H
57 BEAR (T) F OP to WEAK RT SLUG STACK N33 ODD (ZCH) H ZAP to GUN 5 DOUBLE RT X SOCK
F SS
C SS M C
C B C
F N M
W E T T S E
E N E S
Z Y
X F F Y
Q H Z
X
BSC BSC BSC
BSC QB 9 WHACK
H
Q
X BACKSIDE CUTOFF
Y BLOCK MIKE LB
BST PASS BLOCK DE. 'FAN' vs WILL ON. ALERT 'CLUB' vs 59/49.
F INSIDE OUT. BLOCK E.M.O.L. OUTSIDE OF Y.
F SS F SS
C C C C
B M B M
W E N E S W E N E S
X Y X Y Z
F Z BSC Q FIRST
BSC Q
FORCE
FIRST
FORCE F
H H
MONEY UNDER ACE MONEY INK FAN OVER ACE TRACE INK
F SS F SS
C B M C C B M C
W E N E S W E N E S
X Y X Y
F Z
BSC Q BSC Q F Z
FIRST
FORCE FIRST
FORCE
H H
F SS SS
F
C B M C
C W M
NS C
W E N E S E T T E
X Y
F Z X Y
BSC Q
Q F Z
FIRST
FORCE MAN ON MAN ON
H
H
MONEY JAM ACE TRACE INK MONEY UNDER LAWN MONEY INK
F PLAYSIDE; OUTSIDE RELEASE BLOCK SAFETY. BACKSIDE; BACKSIDE CUTOFF. ARC RULES.
Z BACKSIDE CUTOFF
Y MONEY, SIFT, T.O., INK TO SAM. ARC RULES. G.P. RUN ROUTE.
PST SET 3 YDS - CLUB AND GO. BLOCK ALLEY DEFENDER. OUTSIDE NUMBER.
PSG MAN, INVITE RUSH INSIDE. UNCOVERED; SET, WORK LBer.
C BLOCK MLB. SET 'A'/GAP. ALERT vs WILL TUFF. ALERT N.M.I.D.
Q GREAT INITIAL PASS ACTION. EXCHANGE SET TO PASS. GP: KILL vs 7 MAN BOX. MESH POINT: INSIDE LEG OF PSTK.
F SS SS
C C
W M F W M N C
N C
E T T E E T T E
X Y X Y
F Z F Z
MAN Q MAN Q
9 CALL BSC BSC
N.M.I.D.
H H
CLUB-SIFT QUICK OVER RAIDER R.O. CLUB-SIFT LION OVER MONEY SIFT B
N42 WIDE (ZE) TRIPS RT N33 SPINNER W TUFF (ZE) TRIPS RT Y OFF
F SS C F
C N C
W M C SS
N
B
E W T E M
E T T E
X F
X Y
Y Z
F Z MAN Q BSC
MAN Q 9 CALL BSC BSC
BSC
H H
CLUB-SIFT MONEY EVEN RAIDER SIFT #4 CLUB-SIFT MONEY ODD MONEY MONEY (SIFT B)
SS F SS
C C
F N C C
M S W M S
E T T E E T T E
X X Y
F Y Z
MAN Q Z F
MAN Q
BSC
BSC
H H
CLUB SIFT MONEY EVEN MONEY SIFT B CLUB SIFT MONEY OVER RAIDER SIFT B
X BACKSIDE CUTOFF
Y MAN SAM ON/T.O. TIGHT 'SCOOP' vs 7 TECH. POSSIBLE RIFLE.
H OPEN CROSS OVER FOOTWORK, AP = OUTSIDE FOOT OF GUARD, READ 1ST DEF PAST CENTER.
Q OPEN TO HOLE AT 6 O'CLOCK. BOOT AWAY. KILL vs UNBLOCKABLE SKINNY PLAYSIDE.
SS F
C C
C W M C M S SS
F E T T E S W E T T E
F Y F Y
X Z
Q X Z
FIRST Q
BSC BSC FIRST
FORCE
FORCE
JINX
H H
F SS F 92 ZONE TANGO SS
C C C
W M S M S
W
E T T E E T T E C
F Y F Y
X Z X Z
BSC Q Q
FIRST BSC BSC
POSS: TRIO
FORCE
TANGO
H H
F C F SS
C
W M SS C B M
C
E T T E S
W E N E S
X Z F Y
F Y X Z
BSC Q MDM Q
BSC FIRST
FORCE
POSS. GANG RIFLE
H H
CUTOFF B JAM PLUG MONEY A ODD SLIP MONEY
Confidential Property of the San Francisco 49ers
92/93 SPLIT
POS RULES
Z FIRST FORCE. SLOT 'TANGO' = BACKSIDE CUTOFF
X BACKSIDE CUTOFF
Y MAN SAM ON/T.O. TIGHT 'SCOOP' vs 7 TECH. POSSIBLE RIFLE
H OPEN CROSSOVER FOOTWORK AP = OUTSIDE FOOT OF GUARD, READ 1ST DEF PAST CENTER.
Q OPEN TO HOLE AT 6 O'CLOCK. KEEP FAKE. KILL vs UNBLOCKABLE DEFENDER PLAYSIDE.
SS F F
C C
M W C W M S C
S E T T E E T T E SS
Y X X Y
Z Z
Q BSC BSC Q
FIRST FIRST
FORCE FORCE
F F
H H
SS F 92 SPLIT TANGO
SS
C M F C C W M S
W
S E T T E E T T E C
Y X X Y
Z Z F
Q BSC BSC Q
BSC BSC
F TANGO
H H
F SS F
C
C W M C SS C
B M
E T T E S W E N E S
X Y X Y
F Z
BSC Q BSC Q F Z
FIRST
FORCE
RIFLE
H H
GANG JAM MONEY SCOOP CUTOFF A ODD SLIP RIFLE
X BACKSIDE CUTOFF
Y MAN SAM ON/T.O. TIGHT 'SCOOP' vs 7 TECH.
SS F F
SS C
C C C
M W W M S
S E T T E E T T E
Y X Y LT X
Z Z
Q BSC Q FIRST
FIRST MDM FORCE
FORCE
F F POSS: PLUG
POSS: ''''CHIP''''
H H
SS F 62 BELLY TANGO
F C SS
M W C W M S
C
S E T T E E T T E C
Y X X Y
Z Z
Q BSC BSC Q
BSC BSC
TANGO
F F
H H
F SS F SS
C C C C
W M B M
E T T E S W E N E S
X Y X Y
Z F Z
BSC Q BSC Q
FIRST FIRST
FORCE FORCE
POSS: GANG
F H
H F
X ARC RULES
Y BLOCK ZONE RULES. ARC WHEN TAGGED.
H AP - BACKSIDE FOOT OF OC. READ 1ST DL FROM CENTER OUT EXCHANGE SIDE. DOWNHILL!
Q HEELS AT 4.5yds. TAKE 45 STEP BACK & AWAY, GET PERPENDICULAR TO L.O.S.: READ EMOL: GIVE OR PULL.
F SS F
C
W M C C
C W M S
E T T E S E T T E SS
Z Y Y OL Z
U
MAN BSC
Q F ALERT: PLUG
F Q U
H H
SS F
SS
C F M S C C
W C W M
E T T E E T T E S
Z Y X Y
U F Z
MAN MAN
Q
Q F
H H
F SS F
C C
C C
B M W M
W E N E S E T T E SS S
Z Y Z Y
U U
MAN MAN
Q F Q F
H H
X FIRST FORCE
Y BACKSIDE CUTOFF SIFT. BUNCH - MAN SAM ON LOS/T.O./'C' vs SUP. POSSIBLE RIFLE.
Q OPEN TO HOLE, SHOW BALL, GET IT DEEP TO BC, KEEP FAKE, KILL WITH SKINNY PRESSURE TO THE PLAYSIDE.
F C SS F
C C C
SS M W W M S
S E T T E E T T E
Y X X Z
Z
Q FIRST FIRST Q Y BSC
BSC FORCE FORCE
F F
H H
SS F SS 93 WEAK TANGO
C C F
C M W W M S
E T T E C
S E T T E
Y X X Y
Z
Z F FIRST FIRST Q
Q
FORCE MDM
BSC FORCE TANGO
F
POSS: ''B HANG''
H H
F C F SS
C
C SS M B M C
E S T T E W W E N E S
Y X X Y
Z
Q FIRST FIRST Q F Z
BSC FORCE FORCE
BSC
F POSSIBLE
''RIFLE''
H H
X FIRST FORCE
Y BACKSIDE CUTOFF. SIFT BUNCH - MAN SAM ON LOS/T.O./'C' vs SUP. POSSIBLE RIFLE.
Q OPEN TO HOLE, SHOW BALL, GET IT DEEP TO BC, KEEP FAKE, KILL WITH SKINNY PRESSURE TO THE PLAYSIDE.
F F SS
C C C
SS M W S C
W M
S E T T E E T T E
Y X X Z
Z
Q FIRST FIRST Q Y BSC
BSC FORCE FORCE
F F
H H
SS F C SS
C M W C
C
F W M
S E T T E
E T T E S
Y X
X Z
Z F Q FIRST Y
FIRST Q BSC
BSC FORCE FORCE
F SS F C
C
B M C C SS M
W E N E S E S T T E W
X Y Y X
Z
FIRST F Z Q FIRST
Q BSC
FORCE FORCE
BSC
POSSIBLE F
''RIFLE''
H H
X FIRST FORCE
Y BACKSIDE CUTOFF. MAN SAM ON L.O.S./T.O. POSSIBLE SUP. ALERT T.O. WITH "TANGO"
H OPEN CROSSOVER FOOTWORK. AP - OUTSIDE FOOT OF THE GUARD/READ 1st DL PAST CENTER
Q OPEN TO HOLE, SHOW BALL, GET IT DEEP TO HB, KEEP FAKE, KILL W/SKINNY PRESSURE TO THE PLAYSIDE.
F SS F SS
C
W M S C
C C
W M
E T T E
E T T E S
X X Y
Y
Z Z
FIRST
Q FIRST Q
FORCE BSC FORCE BSC
POSS: Z CAN POSS: Z CAN
F F
H H
SS F F 93 MIKE TANGO SS
C C
C M S
M W
W
S E T T E E T T E C
Y X X Y
Z Z
Q FIRST FIRST Q
BSC FORCE MDM
FORCE
TANGO
F F
H H
SS F
C F C
B M SS M
C C
W E N E S ES T T E W
X Y Y X
Z Z
FIRST Q Q
FORCE MDM
KILL, KILL
F F
H H
FAN ODD ACE MONEY BEAR
Confidential Property of the San Francisco 49ers
93/92 SPOT
POS RULES
Z MAN ON
H OPEN CROSSOVER FOOTWORK = OUTSIDE FOOT OF GUARD - READ FIRST DL PAST CENTER
Q OPEN TO HOLE, SHOW BALL, GET IT DEEP TO BC, KEEP FAKE, KILL WITH SKINNY PRESSURE TO THE PLAYSIDE
F F SS
C C
W M SS
W M S
T C
E T T E S C E T E
Z Y Z Y
MAN Q U MAN U
Q
ALERT: RE-SPOT
F F
H H
MONEY UNDER A SUP MONEY GAP EVEN B CUTOFF
45 WIDE FUP (U) GREEN LT WING U RT 53 WIDE SUP (U) U RESET to GREEN RT HIP
F F
SS C C
M W M SS C
C
S E T T E W E T T E S
Y Z Z Y
U MAN U
Q MAN Q
F F
H H
T.O. MONEY EVEN GAP MONEY MONEY CHIP OVER MONEY T.0.
F F
SS SS
B C C
M B M
C
S E N E W W E N E S C
Y Z Z Y
MAN Q U
U Q MAN
POSS: GANG F F
PST: ALERT ADJUST
H H
X FIRST FORCE
Y BACKSIDE: CUTOFF, MAN, 'T.O.', 'C', SUP. ALERT SIFT 'C' GAP
H OPEN CROSS OVER FOOTWORK. AP = OUTSIDE FOOT OF GUARD/READ FIRST DL PAST CENTER
Q
N42 EVEN (R/T/ZE) TRIPS LT N42 EVEN (ZE) STOP RT
SS F F SS
C
M W
W M
C C N C
S
E T T E E T T E
Y X +2 Z Y
Z F
Q FIRST X -2 F Q 9 CALL
BSC BSC FORCE
H
H
F SS F SS
C C
W M C N C
CALI
N
E T T E E T M S T E
X Z X Y
F Z
Y F BSC MAN
FIRST MAN BSC
FORCE BSC
Q H Q H
F SS
C
C 1
C M W
F B M C
N
SS 3 2
E T T E
W E T T S
Y X
Z F X Y
Q FIRST F
BSC BSC FORCE
Z
Q
KILL!!
H
OC COVERED +3
CUTOFF B EVEN GAP MONEY
H
Confidential Property of the San Francisco 49ers
94/95 POWER (EZ)
POS RULES
Z FIRST FORCE
X BACKSIDE CUTOFF
Y ANGLE C - GAP - TREY W/OT VS. 5 TECH. ALERT 'EZ' RELEASE VS TK BUBBLE OR WIDE LOOK
PST ANGLE B-GAP- DEUCE W/OG VS. 3 TECH. TREY W/TE VS. 5 TECH. ALERT 'DALLAS' = DOWN
PSG ANGLE A-GAP-DEUCE W/OT VS. 3 TECH. ALERT 'QUICK' WHEN CENTER COVERED.
C ANGLE BS A-GAP -'DALLAS' CALL VS JAM, COVERED +2 L.O.S (WOLF). SLOW vs 34.
BSG WRAP AROUND PULL FOR MIKE
BST JAB AND PICK
F KNOCKOUT 1ST DEFENDER OUTSIDE TE, HEAD IN HOLE. ALERT 'EZ', KICKOUT DE.
H SHUFFLE FOOTWORK, AP- INSIDE FOOT OF PSG. A GAP DEPARTURE. READ INSIDE OUT. HIT 1ST HOLE.
Q REVERSE OUT TO HOLE, GIVE HB MIDLINE! BOOT AWAY
SS F F
C C SS
M W C W M S
C
S E T T E E T T E
Y X Y
Z X Z
Q BSC Q
FIRST BSC FIRST
FORCE F FORCE
F
H H
TREY QUICK UNDER J&P J&P CHOKE OVER DEUCE MONEY
SS SS
C C C F C
F W M W M
E T T E S E T T E S
X Y X Y
Z Z F
BSC Q BSC Q
BSC F EZ BSC
94 POWER EZ
H H
F SS SS
C
C B M M F C
C
W E N E S E S T T E W
Y LT Z Y X
X F Z BSC
Q FIRST Q
BSC FORCE BSC
F
H
H
JAB & PICK SLOW ODD TREY (FEED) TRACK DALLAS BEAR J&P
Confidential Property of the San Francisco 49ers
94/95 POWER KING
POS RULES
Z BACKSIDE CUTOFF
PST ANGLE B-GAP- DEUCE W/OG VS. 3 TECH. TREY W/TE VS. 5 TECH. ALERT 'DALLAS' = DOWN
PSG ANGLE A-GAP-DEUCE W/OT VS. 3 TECH. ALERT 'QUICK' WHEN CENTER COVERED, SLOW Vs 34, ALERT DALLAS
C ANGLE BS A-GAP- 'DALLAS' CALL VS. COVERED +2 LOS, SLOW Vs 34
BSG WRAP AROUND PULL FOR MLB (3RD LB SPOT).
BST JAB AND PICK. ALERT "SUCKER"
F KNOCKOUT 1ST DEFENDER OUTSIDE U, HEAD IN HOLE
H POWER FOOTWORK, A GAP DEPARTURE. READ INSIDE OUT. HIT 1ST HOLE.
Q REVERSE OUT TO HOLE, GIVE HB MIDLINE! BOOT AWAY
F F
C SS M W C C W M S C
S E T T E E T T E SS
Y Z Z Y
U Q BSC BSC Q U
F F
H H
45 WIDE SUP (U) STRONG RAY HEAVY WING 57 BEAR (U) STRONG LT WING
SS SS
C C
F W M C
M F
C
E T T E S E S T T E W
Y Z Y Z
U U
Q FIRST Q BSC
FORCE
FUP F F
H H
F F
C C
C M S C B M
W E T T E SS W E N E S SS
Z Y Z Y
F BSC U
BSC Q U Q
H H
J&P OVER DALLAS QUAD (FEED) J&P SLOW ODD TREY TRACK
Confidential Property of the San Francisco 49ers
94/95 POWER BONUS
POS RULES
Z FIRST FORCE
PST ANGLE B-GAP- DEUCE W/OG VS. 3 TECH. TREY W/TE VS. 5 TECH. ALERT 'DALLAS' = DOWN
PSG ANGLE A-GAP-DEUCE W/OT VS. 3 TECH. ALERT 'QUICK' WHEN CENTER COVERED. SLOW VS. 34
C ANGLE BS A-GAP- 'DALLAS' CALL VS. COVERED +2 LOS.
BSG WRAP AROUND PULL FOR MLB
BST JAB AND PICK
F BLOCK FORCE (SPOT)
H POWER FOOTWORK, A GAP DEPARTURE. READ INSIDE OUT. HIT 1ST HOLE.
Q REVERSE OUT TO HOLE, GIVE HB MIDLINE! B OOT AWAY
C F F C
M W C C W M S
SS
S E T T E E T T E SS
Y Z Z Y
U BSC
Q BSC U Q
F F
H
H
TREY QUICK UNDER J&P J&P CHOKE OVER DEUCE MONEY
57 FUP (U) U MTN to STRONG RAY HEAVY WING 25 FUP (U) Y SHIFT GREEN RT WING U CTR
SS C SS
C
F M S C F W M C
W E T T E E T T E S
Y OT Z Z Y
U Q FIRST U
BSC Q
FORCE
FUP F FUP
F
H H
57 BEAR (U) U MTN to STRONG LOU HEAVY WING 34 SON (U) GREEN RT WING U CTR
SS F
C C C
F M C B M
W E T T S E W E N E S SS
Z LT Y Z Y
FIRST U
Q BSC Q U
FORCE
F
F
H H
X BACKSIDE CUTOFF
Y ANGLE C-GAP - TREY W/OT VS. 5 TECH. ALERT 'EZ' RELEASE vs TK BUBBLE OR WIDE LOOK.
PST ANGLE B-GAP- DEUCE W/OG VS. 3 TECH. TREY W/TE VS. 5 TECH. ALERT 'DALLAS' = DOWN
PSG ANGLE A-GAP-DEUCE W/OT VS. 3 TECH. ALERT 'QUICK' WHEN CENTER COVERED.
C ANGLE BS A-GAP- 'DALLAS' CALL VS JAM, COVERED +2 L.O.S (WOLF). SLOW VS. 34.
BSG 4-5 HOLE TRAP, HEAD IN THE HOLE.
BST JAB AND PICK
F WRAP PULL FOR MLB. ALERT TO ADJUST TO BSG.
H 1-2-3 FOOTWORK, AP-OUTSIDE FOOT OF THE PSG. A GAP DEPARTURE. READ INSIDE OUT. HIT 1ST HOLE.
Q REVERSE OUT TO HOLE, GIVE HB MIDLINE! BOOT AWAY
SS F F SS
C M W C C W M S C
S E T T E E T T E
Y X Y
Z X
BSC Z Q
Q BSC PUSH CRACK
FIRST FIRST
FORCE FORCE VS. 2 HIGH
F
F
H
H
SS SS
C W M C C W M
F C
E T T E S FS E T T E S
X Y EZ U Y
BSC Z F Z
Q Q
F FIRST
BSC
94 SWAY EZ FORCE
H H
J&P CHOKE EVEN DEUCE DBL J&P CHOKE EVEN TRACK-S MONEY
SS F SS
C C
M F C B M
C
E S T T E W W E N E S
Y X X Y
Z Z
F Q BSC BSC Q
BSC FIRST
FORCE
F
H H
PST ANGLE B-GAP TO 2ND LB...ALERT vs 3, 5 & 9 MONEY. DEUCE W/PLAYSIDE GUARD. LEAVE 2
PSG ANGLE A-GAP. DEUCE TO 2ND LB...VS 34 'ACE' TO BUCK LB
C ANGLE BS A-GAP- VS. 34 'ACE' TO BUCK LB (NO SLOW VS. 2 LOOK)
BSG WRAP AROUND PULL FOR PLAYSIDE LB. ALERT ACE 'O' PULL. TRAP vs CHOKE OR SAM ON.
BST HINGE B-GAP (TAKE TWO VS. 2 LOOK).
F BLOCK MDM. BACKSIDE - BACKSIDE CUTOFF
H POWER FOOTWORK, A GAP DEPARTURE. READ INSIDE OUT. HIT 1ST HOLE.
Q REVERSE OUT TO HOLE, GIVE HB MIDLINE! BOOT AWAY. ALERT KILL VS. 7 IN THE BOX
SS 34 PUNCH
F
F SS C
C S M W C
C W M N
E T T E
E T T E
Z X
BSC F Y X Y
Q FIRST
BSC FORCE F Z
BSC
MDM FIRST
FORCE
H H Q
J&P CHOKE OVER DEUCE MONEY J&P CHOKE OVER DEUCE MONEY
MONEY DEUCE EVEN CHOKE J&P MONEY TRACK QUICK UNDER J&P
F 44 PUNCH
F SS
C B M C
C SS M C W
E N E S
E S T T E W X Y
BSC F Z
Y X
Z F BSC FIRST
Q FORCE
X FIRST FORCE
Y JAB AND PICK
PST ANGLE B-GAP, DEUCE W OGD, ALERT HOG CALL vs 2 LOOK, LEAVE 2.
PSG ANGLE A-GAP, DEUCE W/OTK TO 2ND LB, ACE
C ANGLE BACKSIDE A-GAP, ALERT KITTY vs. SAM STACK. ACE vs. 34 LOOK.
BSG WRAP AROUND PULL FOR LB. ALERT TO ADJUST.
BST JAB AND PICK B GAP. ALERT KITTY VS. SAM STACK
F KICKOUT BLOCK 1ST DEFENDER OUTSIDE OT. KEEP RT/LT MOTION TIGHT
SS F F SS
C M W C C W M S C
S E T T E E T T E
Y X X Y
Z F Z
Q FIRST FIRST Q
BSC FORCE FORCE BSC
F
H H
DBL J&P CHOKE UNDER DEUCE TRACK-M QUICK OVER KITTY J&P
SS F SS
C
F C C W M S
W M
E T E T T E C
T E S
X Y
X Y
Z Z
FIRST F FIRST Q F
MDM Q MDM
FORCE FORCE
H H
TRACK CHOKE EVEN DBL J&P TRACK QUICK OVER KITTY J&P
SS F F SS
C C
C S M B M
C
E T T E W W E N E S
Y X X Y
Z F Z
Q FIRST FIRST Q
BSC FORCE FORCE BSC
F
PSG: HIGH GALLUP
H TEC H
J&P KITTY JAM DALLAS HOG ACE ODD DBL J&P
Confidential Property of the San Francisco 49ers
95/94 (35/34) (45/44) WRAP
POS RULES
Z BACKSIDE CUTOFF
X FIRST FORCE
PST ANGLE B-GAP, DEUCE W OGD. ALERT HOG CALL vs 2 LOOK. LEAVE 2
PSG ANGLE A-GAP, DEUCE TO 2ND LB.
C ANGLE BACKSIDE A-GAP, ALERT KITTY VS. SAM STACK. ACE vs 34 LOOK.
H 1-2-3 FOOTWORK, AP-OUTSIDE FOOT OF THE PSG. A GAP DEPARTURE. READ INSIDE OUT. (ALERT LOB BH).
Q REVERSE OUT TO HOLE, GIVE HB MIDLINE! BOOT AWAY ALERT KILL VS. 2 LOOK (BY GAMEPLAN) (ALERT LOB BH).
SS F F SS
C M W C C W M S C
S E T T E E T T E
Y X X Y
Z Z
Q FIRST FIRST F
BSC FORCE FORCE BSC
F
Q H
H
DBL J&P CHOKE UNDER DEUCE TRACK OVER KITTY JAB & PICK
SS F SS
C C
W M C M S C
F
E T T E S W E T T E
X X Y
Y
Z
FIRST Z FIRST
Q F Q
FORCE BSC
MDM FORCE
SS F
C C
M F C SS
B M C
E S T T E W
W E N E S
Y X
Z X Y
Z
Q FIRST FIRST Q
BSC FORCE BSC
FORCE
F F
PSG: HIGH GALLUP
H TEC H
W E N E S S E N E W
Y Y
X Z Z X
Q F F
MAN FIRST
Q
FIRST MAN
ON FORCE FORCE ON
ALERT: DALLAS
H
H
DEUCE-M UNDER CHOKE DBL J&P
DBL J&P ODD ACE-M HOG
H
H
C C B M
W E N E S
Y
X Z
Q F
MAN
FIRST
ON
FORCE
F BACKSIDE CUTOFF
X FIRST FORCE
PST ANGLE B-GAP, DEUCE W/OGD, LEAVE 2. ALERT HOG CALL. VS. 2 LOOK HOG.
PSG ANGLE A GAP, DEUCE TO 2nd LB.
C ANGLE BACKSIDE A GAP. ACE VS 34
BSG ATTACK PULL 1ST DEFENDER OUTSIDE TK, HEAD IN HOLE.
BST JAB AND PICK B GAP. ALERT TAKE 2 vs 2 LOOK.
Y WRAP PULL FOR WLB, ALERT TO ADJUST
H 1-2-3 FOOTWORK, AP-OUTSIDE FOOT OF THE PSG. A GAP DEPARTURE. READ INSIDE OUT. HIT 1ST HOLE.
Q REVERSE OUT TO HOLE, GIVE HB MIDLINE! BOOT AWAY. ALERT KILL VS. 7 IN THE BOX
N42 OVER (ZE) TRIPS RT OFF N42 EVEN (ZE) G TRIPS RT LEX Y CTR
F SS F 35 Y WRAP SS
C C
W M C W M
N N C
E T T E E T T E
X F
Z X MDM Z
FIRST Q Y BSC
FORCE BSC FIRST Y F
FORCE
BUBBLE
Q H
H
TRACK QUICK OVER J&P TRACK EVEN CHOKE J&P
N42 UNDER (ZE) G TRIPS RT OFF N42 EVEN (ZE) G TRIPS RT OPEN Y SHT
F 35 Y WRAP F 45 Y WRAP SS
C C C
W M W M C
SS
N
E T T E N E T T E
X F X F
Z Z Y
FIRST Y FIRST BSC
BSC
FORCE BSC FORCE BSC
BST: ALERT
TAKE TWO!
Q H Q
H
F 35 Y WRAP SS F
C SS
C B M
N C C
S
E T W M T E W E N E
X MDM Z X Z
FIRST Q Y F BSC
FIRST Y F
FORCE
FORCE BSC
PST ANGLE B-GAP, DEUCE W OGD. ALERT HOG CALL vs 2 LOOK. LEAVE 2
PSG ANGLE A-GAP, ACE, DEUCE TO 2ND LB.
C ANGLE BACKSIDE A-GAP, ALERT KITTY VS. SAM STACK. ACE vs 34 LOOK.
BSG ATTACK PULL FIRST DEFENDER OUTSIDE TK. HEAD IN HOLE.
BST JAB AND PICK B GAP. ALERT KITTY VS. SAM STACK
F WRAP PULL FOR WLB. ALERT TO ADJUST. 2 LOOK BLOCK INSIDE LB.
H 1-2-3 FOOTWORK. AP - OUTSIDE FOOT OF THE PSG A GAP DEPARTURE. READ INSIDE OUT. HIT 1ST HOLE
Q REVERSE OUT TO HOLE, GIVE HB MIDLINE! BOOT AWAY ALERT KILL VS. 2 LOOK (BY GAMEPLAN)
SS F SS
C C F
C M W W M S C
S E T T E E T T E
Y Z Y
Z
Q U MAN ON U Q
MAN ON
ALERT: TE/TK SUP
F
ON THE MOVE F
H H
DBL J&P CHOKE UNDER DEUCE TRACK - M QUICK OVER KITTY J&P
SS SS
C C
F W M C C M F
E T T E S E S T T E W
Z Y Y Z
MAN ON Q U U Q MAN ON
F
F
H H
F SS SS
C C F
W M C B M C
E T T E S W E N E S
Z Y Z Y
FIRST Q U Q U
MAN ON
FORCE
F ALERT: TE/TK SUP
F ON THE MOVE
U-WRAP F-BLUFF
H H
DEUCE JAM DBL J&P HOG ACE ODD DBL J&P
Confidential Property of the San Francisco 49ers
90/91 DRILL
POS RULES
Z FIRST FORCE
X BACKSIDE CUTTOFF
Y EAT, MAN
SS F SS F
C W M C C C
M W
E T T E S S E T T E
X Y Z X
F Z Y
BSC Q Q BSC
FIRST FIRST
PSG/PST: ALERT FORCE FORCE
VERTICAL EAT!!! F
H H
SS F F
C W M C W M C
C
E T T E S E T T E SS S
X Y X Y
Z Z
BSC F Q Q
FIRST
FORCE
PSG/PST: ALERT
F
''KILL, KILL''
VERTICAL DIME!!
H H
SS F F
C B M C C
W B M C
E N E S
W E N E S SS
X Y
Z Z Y
F
BSC Q
BSC BSC Q U
H H
FAN ODD ACE EAT FAN ODD ACE EAT
Z MAN
X FIRST FORCE
PST MAN 'SLIP' TO MIKE, ALERT PLUG TO SAM. T.O. OR SCOOP CALL vs TK BUBBLE. T.O. (6 MAN BOX),
C CALL 1ST LB HEAD -UP TO PLAYSIDE. 7 MAN BOX MIKE DECLARATION, 6 MAN BOX GO TO FRONTSIDE LB.
H AP=FAR HIP OF CENTER: TOES HALF YARD FROM QB HEELS/ALIGN DIRECTLY BEHIND TACKLE, IF QB DISCONNECTS, BECOME 2ND LEVEL BLOCKER.
HEELS @ 5 YDS: 45 DEGREES BACKWARD STEP WITH READSIDE FOOT: EXTEND BALL. READ EMOL: GIVE OR PULL ON HIS ABILITY TO TACKLE THE BC.
Q OCCUPY DE AFTER GIVE.
F F
SS SS
C W M C C C
W M S
S
E T T E E T T E
X Y Z X Y
F Z
FIRST MAN
MAN MAN MAN
FORCE ARC ARC
RULES RULES
Q
H F Q
H
GUT UNDER SLIP SIFT OVER TRIO SCOOP
F F SS
C SS C
W M N C
W M S
E T T E T C
E T E
X Z F Y
H F X Z
FIRST Y MAN
FORCE ARC MAN MAN
ARC
RULES OUTSIDE
RULES
SHOULDER
Q Q
LANDMARK H
GUT UNDER SLIP SIFT TRIO OVER T.O.
SS F
C C
M B
S E N E W
Z X
F
MAN Y FIRST
BYPASS FORCE
ARC
RULES
Q
H
SLIP ODD GUT
PST MAN 'SLIP' TO MIKE, ALERT PLUG TO SAM. T.O. OR SCOOP CALL vs TK BUBBLE. T.O. (6 MAN BOX),
PSG MAN, GAP, 'SLIP' TO MIKE, ALERT 'PLUG'.
C CALL 1ST LB HEAD -UP TO PLAYSIDE
H AP = FAR HIP OF CENTER: TOES HALF YARD FROM QB HEELS/ALIGN DIRECTLY BEHIND TACKLE
HEELS @ 5 YDS: 45 DEGREES BACKWARD STEP WITH READSIDE FOOT: EXTEND BALL. READ EMOL: GIVE OR PULL ON HIS
Q ABILITY TO TACKLE THE BC. OCCUPY DE AFTER GIVE.
SS SS
F C C F M
C W M C
T T E S W E T T E S
E
F Y X Y
X Z Z F
MAN
MAN MAN MAN
OUTSIDE OUTSIDE
SHOULDER SHOULDER Q
Q
LANDMARK H LANDMARK H
GUT UNDER SLIP MONEY GUT UNDER SLIP MONEY
SS C SS
C C
C W M
W M
F
E S F E T T E S
E T T
F Y
F Y
X Z X Z
MAN MAN MAN
MAN
OUTSIDE OUTSIDE
SHOULDER Q SHOULDER Q
LANDMARK H H
LANDMARK
GUT OVER SLIP MONEY GUT EVEN GAP MONEY
SS SS
C C F W M C F W M S
C
E T T E S E T T E
F Y Y
X Z X Z F
MAN MAN
MAN MAN
OUTSIDE
OUTSIDE SHOULDER
SHOULDER Q Q
H LANDMARK H
LANDMARK
GUT OVER SLIP MONEY SIFT OVER TRIO T.O.
Confidential Property of the San Francisco 49ers
13/12 BOOK VICE (12/13) (OPEN)
POS RULES
Z FIRST FORCE
X BACKSIDE CUTOFF
PST MAN 'SLIP' TO MIKE, ALERT PLUG TO SAM. T.O. OR SCOOP CALL vs TK BUBBLE ON CENTERS IDENTIFICATION.
C CALL 1ST LB HEAD -UP TO PLAYSIDE. 7 MAN BOX MIKE DECLARATION, 6 MAN BOX GO TO FRONTSIDE LB.
H AP=FAR HIP OF CENTER: TOES HALF YARD FROM QB HEELS/ALIGN DIRECTLY BEHIND TACKLE, IF QB DISCONNECTS, BECOME 2ND LEVEL BLOCKER.
HEELS AT 5 YDS; 45 DEGREES BACKWARD STEP W/READSIDE FOOT: EXTEND BALL TO HB: READ EMOL: GIVE OR PULL ON HIS ABILITY TO TACKLE THE
Q BC. OCCUPY DE AFTER GIVE.
SS F SS F
C M W C C M W C
S S
E T T E E T T E
Y Y -6-
Z -6- X
Z X
MDM MDM
MAN BSC MAN BSC
4x4
4x4
Q Q
F H F H
Q Q
H H
GUT UNDER SLIP MONEY SIFT TRIO OVER T.O.
C B C
C M
S M B C W
E N E W S E N E
MDM MDM
Y -6-
Y -6- Z
Z X F
H U
BSC MAN
MAN 4x4
4x4
Q Q
F H
H POWER FOOYWORK, A GAP DEPATURE. READ INSIDE OUT. HIT 1ST HOLE.
Q REVERSE OUT TO HOLE, GIVE HB MIDLINE! B OOT AWAY. ALERT KILL VS. 7 IN THE BOX
F SS C F SS C
C W M N C W M
E T T E E T T E N
X Y X Y
F Z F Z
BSC BSC
MDM FIRST MDM FIRST
FORCE FORCE
H Q H Q
J&P CHOKE EVEN DEUCE-W ARC J&P CHOKE OVER DEUCE-W ARC
F SS C F SS C
C N C W N
E T W MT E E T M T E
X Y X Y
F Z F Z
BSC BSC
MDM FIRST MDM FIRST
BSTK: ALERT TO FORCE FORCE
TAKE TWO
H Q H Q
F F SS C
C W M N
C B SS C
M
E T T E
W E N E S
X Y
X Y F Z
F Z BSC
BSC MDM FIRST
BSTK: ALERT TO MDM FIRST
FORCE
FORCE
TAKE TWO
H Q H Q
J&P CHOKE ODD ACE ARC - M J&P QUICK UNDER TRACK-W ARC
Confidential Property of the San Francisco 49ers
16/17 FLOW
POS RULES
Z BLOCK FORCE. BACKSIDE - BACKSIDE CUTOFF
PST WRAP AROUND PULL FOR ILB. ALERT VS CALI SELL B GAP
PSG PULL TRAP FIRST DEFENDER OUTSIDE TACKLE. HEAD IN THE HOLE
C ANGLE BS A-GAP- VS. 34 'ACE' TO MIKE LB (NO SLOW VS. 2 LOOK)
BSG ANGLE A-GAP. DEUCE W/OTK TO 2ND LB. ALERT ACE VS ODD. DALLAS VS JAM
BST ANGLE B-GAP. DEUCE W/OGD TO 2ND LB. VS 2 LOOK HOG. ALERT DEUCE, DALLAS
F BLOCK MAN ON. BACKSIDE - BACKSIDE CUTOFF
42 EVEN (ZE) YELLOW G TRIPS RT OFF 42 OVER SON (ZE) YELLOW G TRIPS RT OFF
F SS F
C C
C C
W M N W M N
E T T E E T T E SS
X Z X Z
Y F Y F
FIRST MAN FIRST MAN
MAN ON MAN ON
FORCE FORCE
ON ON
H Q Y: CHECK BLITZ H Q
OFF SLOT
F F
C C
C C SS
W N B M
N
E T M T E SS W E N E
X Z X Z
Y F Y F
FIRST MAN FIRST MAN
MAN MAN ON
FORCE ON FORCE
ON ON
H Q H Q
42 CALI (ZE) YELLOW G TRIPS RT OFF 42 UNDER (ZE) YELLOW G TRIPS RT OFF
F SS F SS
C C
C C
N W M N
E TW MT E
E T T E
X Z X Z
Y F Y F
FIRST MAN FIRST MAN
MAN ON MAN ON
FORCE FORCE
ON ON
H Q H Q
ALERT: AUDIBLE
X BLOCK FORCE. vs COV 2, RELEASE OUTSIDE CB TO SAFTEY. ALERT M-M TAKE 1 TO BLOCK 1.
Y ANGLE C - GAP - TREY W/TK VS. 5 TECH. BUILD 2ND LEVEL WALL
PST ANGLE B-GAP- DEUCE W/TK VS. 3 TECH. TREY W/TE VS. 5 TECH. ALERT 'DALLAS' = DOWN. BUILD 2ND LEVEL WALL
PSG ANGLE A-GAP-DEUCE W/TK VS. 3 TECH. ALERT 'QUICK' WHEN CENTER COVERED. SLOW VS. 34. BUILD 2ND LEVEL WALL.
C ANGLE BS A-GAP- 'DALLAS' CALL VS. COVERED +2 LOS. BLOCK FLAT, GET CROSS FACED. BLOCK CB.
F KNOCKOUT 1ST DEFENDER OUTSIDE TE, HEAD IN HOLE. ALERT 'EZ', KICKOUT DE.
H SHUFFLE FOOTWORK, AP-INSIDE FOOT OF PSG. A GAP DEPARTURE. FAKE THROUGH LINE AND GET TACKLED.
Q REVERSE OUT TO HOLE, FAKE 96/97 POWER. CLEAN REVERSE EXCHANGE. SET TO PASS. ALERT TO KILL vs WEAKSIDE THREAT.
SS F F SS
M W W M S C
C C C
Z-TAKE APPROPIATE S E T T E E T T E Z-TAKE APPROPIATE
SPLIT W/NO MOTION SPLIT W/NO MOTION
Y X X Y
Z OUTSIDE Z
Q OUTSIDE Q
RELEASE FOR RELEASE FOR
F SAFETY vs COV 2 SAFETY VS. COV 2
F
H H
F SS F
W M S C W M SS
C
C E T T E T S C
Z-TAKE APPROPIATE
E T E
SPLIT W/NO MOTION
X Y X Y
Z
OUTSIDE F Q OUTSIDE Q F Z
RELEASE FOR RELEASE FOR
SAFETY VS. COV 2 SAFETY VS. COV 2
H H
SS F SS
M F C C B M C
C C
E S T T E W W E N E S
Z-TAKE APPROPRIATE
SPLIT W/NO MOTION
Y X X Y
Z Z
Q OUTSIDE Q
RELEASE FOR F
F SAFETY VS. COV 2
ALERT: KILL
H H
X MAN ON
Y BLOCK ARC RULES
H AP - BACKSIDE FOOT OF CENTER. READ 1ST DL FROM CENTER OUT EXCHANGE SIDE. DOWNHILL!
Q HEELS AT 4.5yds. TAKE 45 STEP BACK & AWAY, GET PERPENDICULAR TO L.O.S.: READ EMOL: GIVE OR PULL.
F SS F SS
C W M C C S C
W M
E T T E S E T T E
X Z X Z
MAN F Y MAN MAN F Y MAN
Q Q
H H
F SS
SS
C W M S C C F W M N C
E T T E E T T E
Z Z Z
X
MAN MAN Y MAN
MAN F Y F
Q Q
H H
F F
SS SS
C M S C C M S C
W E T T E W E T T E
X Z X Z
MAN F Y MAN MAN F Y MAN
Q Q
ORANGE
H H
X BLOCK MAN ON
Y MAN. T.O./R.O. SS (SPOT)
H AP= BACKSIDE FOOT OF THE CENTER. READ 1ST DL FROM CENTER OUT
Q HEEL AT 4.5 YDS. TAKE 45 STEP BACK AWAY, GET PERPENDICULOR TO L.O.S. READ EMOLS: GIVE OR PULL
SS F
C F C C W M SS
W M S C
E T T E E T N E S
X Y X Y
Z Z
BSC F
MAN
MAN
Q Q F
H H
F F SS
C W SS C B M C
C M
E T T E S W E N E S
X Y X Z
Z
MAN F
MAN MAN BSC
PSG: HIGH
Q F GALLUP TECH Y Q F
H H
F SS
C SS F
C W M C
B M C
E T N E S W E N E S
X Y Y OT Z
Z
MAN X MAN
MAN
MAN
Q F Q F
POSS: TRIO
H H
X BLOCK MAN ON
Y MAN. T.O./R.O. SS (SPOT)
H AP= BACKSIDE FOOT OF THE CENTER. READ 1ST DL FROM CENTER OUT
Q HEELS AT 4.5 YDS. TAKE 45 STEP BACK AWAY, GET PERPENDICULAR TO LOS. READ EMOLS. GIVE OR PULL
SS F
C F C C W M SS
W M S C
E T T E E T N E S
X Y X Y
Z Z
BSC F MAN
MAN
F
Q Q
H H
SS F
F SS
M S C C W M
C
W E T T E C E T T E S
X Y X Y
Z
Z MAN
MAN MAN
MAN
F F
Q Q
H H
F F
C M W C
N SS SS
C C W M
E T T E
E T N E S
Z Y X
X Y
BSC F FIRST Z
MAN
PUSH FORCE MAN
F
Q Q
POSS: TRIO
H H
BSG 'MAN/T.O./B' TO NEXT LB. UNCOVERED; PUSH W/CENTER TO NEXT LBER SPOT
BST PUSH MLBER SPOT. TRACK - MK. LEAVE 2
F PLAYSIE MAN. BACKSIDE, BACKSIDE CUTOFF
Q HEELS AT 4.5 YDS. TAKE 45 STEP BACK AND AWAY. GET PERPENDICULAR TO LOS. READ EMOLS. GIVE OR PULL
N24 EVEN (CUB) Q JOKER LT BUNCH Y BACK N24 EVEN (ZE) Q TRIPS LT Y BACK
SS F
N M W C C W C
F N SS M
C
E T T E E T T E
Z F Z X
X Y F Y
MAN PUSH CUTOFF BSC FIRST
MAN ON BSC FORCE
ON PUSH
Q Q
H H
PUSH-W EVEN HARD RAIDER MONEY LAWN-SS EVEN PUSH-M
42 OVER (T) STINT LT BUNCH OPEN F-STL N24 EVEN N+D (ZE) STINT LT BNCH OPEN F STLE
F SS SS
M C F M S C
N C
S
C
E T T E N E T T E
Z Y Z Y
X F X F
MAN FIRST BSC FIRST
MAN ON BSC FORCE
FORCE PUSH
ON
Q Q
H H
TRIO-N OVER PUSH-M HARD LION EVEN PUSH-M
42 CALI (CUB) Q JOKER LT BUNCH Y BACK 42 JAM (CUB) Q JOKER LT BUNCH Y BACK
F F
N SS C
SS C
C C M W
E T M W T E N E T T E
Z F Z F
X Y
MAN FIRST X Y
BSC FIRST
MAN ON FORCE BSC FORCE
ON
Q Q
H H
X MAN ON
Y ARC RULES
H AP-BACKSIDE FOOT OF THE CENTER. READ 1ST DL FROM THE CENTER OUT.
Q HEELS AT 4.5, 45 STEP BACK AND AWAY, GET PERPENDICULAR TO LOS, READ EMLOS, PULL OR GIVE.
45 WIDE G FUP (TR) Q BIG WING RT F-SETTLE 53 WIDE SUP (TR) FULL RT F-SETTLE
SS SS
C F W M C F
C M S
C
E T T E S W E T T E
Z Y X Y
U F F
MAN MAN Z
MAN
Q Q POSS: PUSH - M
H H
55 WIDE FUP (TR) Q BIG WING RT F-SETTLE 57 (T) Q DEUCE RT SLOT F SETTLE
SS SS
F
C M S
C C C
F W M
W E T T E
E T T E S
X Y
Z Y Z
U F MAN F
MAN ON MAN
ON
Q Q
POSS: ACE - M
H H
F F
C
C S M C C M S
SS E T T E W W E T T SS E
Y Z X Y
Z
MAN MAN F
U MAN
ON ON
F ON
Q Q
H H
H AP - BACKSIDE FOOT OF CENTER. READ 1ST DL FROM CENTER OUT EXCHANGE SIDE. DOWNHILL!
Q HEELS AT 4.5yds. TAKE 45 STEP BACK & AWAY, GET PERPENDICULAR TO L.O.S.: READ EMOL: GIVE OR PULL.
SS F
C
C M SS C
F W M S C
E
W E T T E S
T T E
Z Y
Z Y
MAN
MAN
F F Q U
Q U
DIR 13 - "APPLE APPLE" DIR 13 - "APPLE APPLE"
H H
F SS SS
F
C W M C C M S
C
E T N E S W E T T E
Z Y X Y
Z
MAN MAN
ON ALERT: T.O. ON MAN
ON
F Q U Q F
DIR 13 - "APPLE APPLE"
H H
F SS F
C B M C C C
M S
W E N E S W E T E
T SS
Z Y X Y
Z
MAN MAN
ON ALERT: T.O. ON MAN
ON
F Q U Q F
H H
X BACKSIDE CUTOFF
Q REVERSE BALL HANDLING. GET BALL DEEP. GIVE HB THE A-GAP. KILL/AUDIBLE VS BEAR OR UNBLOCKABLE SKINNY
SS SS
C F C C F C
B M
B M
W E N E S W E N E S
X Y X Y
Z Z
BSC
BSC PSG: HIGH BSC BSC
GALLUP TECH
F Q F Q C: ALERT ACE
H H
C N M M SS
C S SS C N S
C
E T T E E T T E
X Y Y
Z F X
BSC Z F
BSC DEUCE-TREY
BST: ALERT BSC
TAKE 2 BSC ON THE MOVE
Q H Q H
J&P CHOKE OVER DEUCE MONEY J&P CHOKE EVEN DEUCE MONEY
F F
C N M C SS
C M S
N
E T T E SS S E T T E C
Y
X X Y
Z F
BSC Z F
BSC
BSC "CAN" WITH EXTRA DB BSC
PLAYSIDE BST: ALERT
Q H "CAN" WITH EXTRA DB
COLLECT Q H PLAYSIDE
F F
C W M SS SS M W C
C C
N N
E T T E E T T E
X Y Y X
BSC Q F X X F Q BSC
FIRST FIRST
"CAN" WITH EXTRA FORCE FORCE "CAN" WITH EXTRA
DEFENDER IN BOX DEFENDER IN BOX
H H
MONEY LAWN OVER DIME MONEY MONEY DIME OVER RAKE MONEY
C C C C
W M M W
NS
E T T E NS E T T E
X Y Y X
F Z Z F
BSC Q Q BSC
FIRST FIRST
FORCE FORCE "CAN" WITH EXTRA
DEFENDER IN BOX
H H
MONEY LAWN EVEN DIME MONEY MONEY DIME EVEN RAKE MONEY
C M NS C C NS SS M C
W E T T E SS E T T E W
X Y Y X
F Z Z F
BSC Q Q BSC
FIRST FIRST
"CAN" WITH EXTRA FORCE FORCE "CAN" WITH EXTRA
DEFENDER IN BOX DEFENDER IN BOX
H H
SS F
C C
F W M M
C SS C
E T T E S W E T T E S
X Z X
Z
FIRST MAN FIRST
FORCE FORCE MAN
F Q Y F Q Y
H H
SS F SS
C C
F W M C M S C
E T T E S W E T T E
X X Z
Z
FIRST FIRST MAN
FORCE MAN FORCE
F Q Y F Q Y
H H
F F
C C
W M SS M SS
C S C
E T T E S W E T T E
X Z X Z
FIRST MAN FIRST MAN
FORCE FORCE
F Q Y F Q Y
H H
PST ANGLE B-GAP TO 2ND LB. 7 CALL 3RD LBer. POSSIBLE T.O.
PSG ANGLE A-GAP TO BACKSIDE LB...VS 34 'ACE' TO BUCK LB. 7 CALL MLB.
C ANGLE BS A-GAP- VS. 34 'ACE' TO BUCK LB (NO SLOW VS. 2 LOOK). 6 OR 7 CALL.
BSG 0-1 PULL - TRAP MAN ON/OVER PSG
BST HINGE B-GAP (TAKE TWO VS. 2 LOOK). 7 CALL SIFT WLB SPOT. ALERT L-SIFT
F FRONTSIDE MAN ON. BACKSIDE CUTOFF.
H POWER FOOTWORK, A GAP DEPARTURE. READ INSIDE OUT. HIT 1ST HOLE.
Q REVERSE OUT TO HOLE, GIVE HB MIDLINE! BOOT AWAY. ALERT KILL VS. 7 IN THE BOX
F F SS
C C
C C
W M S SS NW M S
E T T E E T T E
X Y X Y
F Z F Z
BSC Q BSC Q
MDM FIRST BSC FIRST
"7" FORCE
"6" FORCE
H H
SIFT CHOKE TRAP OVER ME SIFT MONEY J&P TRAP CHOKE EVEN YOU MONEY
F F
30 MOUSE
C SS C
C C
NW S NW M S
M E T T SS E E T T E
X Y X Y
F Z Z
BSC Q BSC F
BSC FIRST BSC "7" FIRST
FORCE FORCE
H Q
H
J&P TRAP QUICK JAM YOU CUTOFF SIFT TRAP CHOKE EVEN ME SIFT MONEY
F F
C C C C
B M B M SS
SS
W E N E S W E N E S
X Y X Y
F Z F Z
BSC Q FIRST BSC Q FIRST
MDM
"6" FORCE BSC "6" FORCE
G.P.
H H
J&P OH-M ODD ACE MONEY CUTOFF TRAP ODD ACE YOU SIFT - C
PST ANGLE B-GAP TO 2ND LB. 7 CALLSIDE LBER SPOT. L-SIFT TO 2ND LB. ALERT L-SIFT.
PSG ANGLE A-GAP TO BACKSIDE LB...VS 34 'ACE' TO BUCK LB. 7 CALL MLB.
C ANGLE BS A-GAP- VS. 34 'ACE' TO BUCK LB (NO SLOW VS. 2 LOOK). 6 OR 7 CALL.
BSG 0-1 PULL - TRAP MAN ON/OVER PSG
BST HINGE B-GAP (TAKE TWO VS. 2 LOOK). 7 CALL SIFT WLB SPOT. ALERT L-SIFT.
F FRONTSIDE MAN ON. BACKSIDE CUTOFF.
H POWER FOOTWORK, A GAP DEPARTURE. READ INSIDE OUT. HIT 1ST HOLE.
Q REVERSE OUT TO HOLE, GIVE HB MIDLINE! BOOT AWAY. ALERT KILL VS. 7 IN THE BOX
F SS SS
F
C C
C C
M S W M
W
E T T E E T T E S
F X F
X
Y Z Y Z
BSC Q BSC Q
"5" "7"
H H
L-SIFT CHOKE TRAP OVER ME L- SIFT SIFT CHOKE TRAP OVER ME SIFT
SS F SS
F
C
C W M NS
C W M S C
E T T E E T T E
X F X Z
Y Z
BSC Q F Y
Q
"6" "7"
H H
J&P CHOKE TRAP OVER ME SIFT L-SIFT CHOKE TRAP OVER ME SIFT
F SS F
C
C W M S C C
NW SS
E T T E E TW M T E
X Z X Y Z
F Y F
Q BSC
"7" "6"
BUBBLE Q
H H
L-SIFT CHOKE TRAP OVER ME SIFT J&P TRAP CHOKE EVEN ME SIFT
F SS
C M C
W C F W M C
S
S
E T T E SS E T T E
X Y X Y
Z Z
FIRST FIRST Q BSC
Q
FORCE FORCE PST: HIP SNAP
F F
H
H
SIFT TRAP OVER ME SIFT MONEY TRACK-W CHOKE OVER ME MONEY
SS C SS C
C C
B M B M
W E N E S W E N E S
X Y X Y
Z Z
BSC 4i Q BSC Q
FIRST FIRST
F FORCE F FORCE
DEUCE CALL
H H
TRACK ACE ODD TRAP CUTOFF TRACK ME UNDER CHOKE TRAP CUTOFF
F F SS
SS
C C C W M C
M S
W E T T E E T T E S
X Z X Y
Z
BSC FIRST FIRST Q BSC
FORCE FORCE
Q
F Y F
H
H
SIFT JAM QUICK SIFT (SIFT) CUTOFF TRAP EVEN ME (T.O.) SIFT MONEY
F SS
C M C
W C F W M C
S
S
E T T E SS E T T E
X Y X Y
Z Z
FIRST 7 FIRST Q BSC
Q
FORCE FORCE
F F
H H
SS C SS C
C C
B M B M
W E N E S W E N E S
X Y X Y
Z Z
BSC 4i Q BSC Q
FIRST F FIRST
F
FORCE FORCE
DEUCE CALL
H H
TRACK-B ACE ODD TRAP CUTOFF TRACK-B ME UNDER CHOKE TRAP CUTOFF
X BACKSIDE CUTOFF
BSG BLOCK 3 TECH. 1 OR SHADE, CLUB TO DE. VS. 57/34 CHANGE TO LB.
BST BLOCK WLB UNLESS 3 TECH, MAN DE. CHANGE CALL J&P.
F WHAM THE SHADE DT OVER THE CENTER BACKSIDE.
H 92-93 LEAD FOOTWORK. PRE SNAP READ FRONT, RUN OFF WHAM BLOCK
Q REVERSE TO HOLE. GIVE HB A-GAP, BOOT AWAY. RUN IT VS. ALL FRONTS
SS F F
C M W C C W M S C
S E T T E E T T E SS
Y X Z Y
Z
F Q BSC BSC Q U
FIRST
FORCE
F
H H
F SS F SS
C W M C C M S C
E T T E S W E T T E
X Y X Y
Z Z
BSC Q F BSC Q
FIRST FIRST
FORCE FORCE
F
H H
SS F F SS
C C
S M C C B M
E T T E W W E N E S
Y X X Y
Z F Z
Q BSC BSC F
Q
FIRST FIRST
FORCE FORCE
H H
PST ALERT SLIP SS OR T.O. vs TACKLE BUBBLE OR WIDE LOOK. ALERT T.O. vs SUSS. ("STRIKE")
PSG COVERED, BLOCK ON. UNCOVERED; SLIP SS. ALERT T.O.
SHADE STR/BEAR-BACK TO WILL. UNCOVERED; ZONE TO SLB STACK/SS. CHANGE VS. 57/34, N.M.I.D. vs FUP. ALERT TO
C COLLECT.
H 90-91 LEAD FOOTWORK. PRE SNAP READ FRONT, RUN OFF WHAM BLOCK
Q REVERSE TO HOLE. GIVE HB A-GAP, BOOT AWAY. RUN IT VS. ALL FRONTS
F F
C
SS M W C C W M S
C S E T T E E T T E SS
Y Z Z Y
U BSC
Q BSC Q U
F F
H H
45 WIDE SUP (U) STRONG RT HIP U RT 55 WIDE SUP (U) GREEN RT WING U CTR
F F
C C
C W M SS C W M SS
E T T E S E T T E S
Z Y Z Y
BSC U Q BSC Q U
F F
H H
SS
C F W M
C
E T T E S
Z Y
BSC U
FUP
*BLOCK SPOTS Q F
X BACKSIDE CUTOFF
Y INSIDE ZONE RULES. ALERT T.O.
C MIKE LB
BSG FAN/CLUB
BST FAN/CLUB
F WHAM 3-TECHNIQUE
F SS F SS
C W M
C C
W M S C
E T T E S
E T T E
Z Y
X Y
BSC Q U F
F -5- Z
BSC Q
FIRST MDM
FORCE
H H
55 WIDE FUP (TREY Y) FLANK LT SLUG F SHT 53 WIDE SUP (TR) POSSE RT VERN LT
SS F
C M SS C
C M W F C
W E T T E S
S E T T E
X Y
Y Z
85 U F
F
BSC
BSC Q
Q BSC
H H
F SS F SS
W M C C W M S C
C
E T T E S E T T E
-4- F Y F Y
X -4- X -4- -4-
Z Z
Q Q
H H
SS F F SS
C M
C M W W C
C
S E T T E E T T E S
Y F -4- F Y -4-
Z -4- -4- X X Z
Q Q
H H
F SS
C B M C
W E N E S
-4- F Y
X -4- Z
Q
H OPEN CROSSOVER FOOTWORK = OUTSIDE FOOT OF GUARD - READ FIRST DL PAST CENTER
Q OPEN TO HOLE, SHOW BALL, GET IT DEEP TO BC, KEEP FAKE, KILL WITH SKINNY PRESSURE TO THE PLAYSIDE
F F SS
C C
W M SS
W M S
T C
E T T E S C E T E
Z Y Z Y
FIRST Q U FIRST U
Q
FORCE FORCE
ALERT: RE-SPOT
F F
H H
MONEY UNDER A SUP MONEY GAP EVEN B CUTOFF
45 WIDE FUP (U) GREEN LT WING U RT 53 WIDE SUP (U) U RESET to GREEN RT HIP
F F
SS C C
M W M SS C
C
S E T T E W E T T E S
Y Z Z Y
U FIRST U
Q FIRST Q
FORCE FORCE
F F
H H
T.O. MONEY EVEN GAP MONEY MONEY CHIP OVER MONEY T.0.
F F
SS C SS
B C
M B M
C
S E N E W W E N E S C
Y Z Z Y
FIRST Q U
U Q FIRST
FORCE FORCE
POSS: GANG F F
PST: ALERT ADJUST
H H
H OPEN CROSSOVER FOOTWORK. AP= OUTSIDE FOOT OF GUARD. READ FIRST DL PAST CENTER
Q OPEN TO HOLE. SHOW BALL. GET IT DEEP TO BC. KEEP FAKE.
F F
SS
C B M SS C B M
C C
W E N E S W E N E S
Z Y Z Y
FIRST U FIRST Q U
Q
FORCE FORCE
F F
H H
F C F SS
C M S
W C W M C
E T T E SS E T T E S
Z Y Z Y
U
FIRST Q FIRST U
Q
FORCE FORCE
F F
H H
MONEY GAP EVEN MONEY T.O. MONEY GAP EVEN MONEY T.O.
F C F
C SS
M C B M SS
W E T T S C
E
W E N E S
Z Y
U Z Y
FIRST Q F
FORCE FIRST
FORCE
Q U
F
H H
FAN OVER MONEY T.O. FAN ODD SLIP-SS MONEY
PST ANGLE B-GAP- DEUCE W/OG VS. 3 TECH. TREY W/TE VS. 5 TECH. ALERT 'DALLAS' = DOWN
PSG ANGLE A-GAP-DEUCE W/OT VS. 3 TECH. ALERT 'QUICK' WHEN CENTER COVERED, SLOW Vs 34, ALERT DALLAS
C ANGLE BS A-GAP- 'DALLAS' CALL VS. COVERED +2 LOS, SLOW Vs 34
BSG WRAP AROUND PULL FOR MLB (3RD LB SPOT).
BST JAB AND PICK. ALERT "SUCKER"
F KNOCKOUT 1ST DEFENDER OUTSIDE U, HEAD IN HOLE
H POWER FOOTWORK, A GAP DEPARTURE. READ INSIDE OUT. HIT 1ST HOLE.
Q REVERSE OUT TO HOLE, GIVE HB MIDLINE! BOOT AWAY
F F
C SS M W C C W M S C
S E T T E E T T E SS
Y Z Z Y
U Q BSC BSC Q U
F F
H H
45 WIDE SUP (U) STRONG RAY HEAVY WING 57 BEAR (U) STRONG LT WING
SS SS
C C
F W M C
M F
C
E T T E S E S T T E W
Y Z Y Z
U U
Q FIRST Q BSC
FORCE
FUP F F
H H
F F
C C
C M S C B M
W E T T E SS W E N E S SS
Z Y Z Y
F BSC U
BSC Q U Q
H H
J&P OVER DALLAS QUAD (FEED) J&P SLOW ODD TREY TRACK
Confidential Property of the San Francisco 49ers
94/95 POWER BONUS
POS RULES
Z FIRST FORCE
PST ANGLE B-GAP- DEUCE W/OG VS. 3 TECH. TREY W/TE VS. 5 TECH. ALERT 'DALLAS' = DOWN
PSG ANGLE A-GAP-DEUCE W/OT VS. 3 TECH. ALERT 'QUICK' WHEN CENTER COVERED. SLOW VS. 34
C ANGLE BS A-GAP- 'DALLAS' CALL VS. COVERED +2 LOS.
BSG WRAP AROUND PULL FOR MLB
BST JAB AND PICK
F BLOCK FORCE (SPOT)
H POWER FOOTWORK, A GAP DEPARTURE. READ INSIDE OUT. HIT 1ST HOLE.
Q REVERSE OUT TO HOLE, GIVE HB MIDLINE! B OOT AWAY
C F F C
M W C C W M S
SS
S E T T E E T T E SS
Y Z Z Y
U BSC
Q BSC U Q
F F
H
H
TREY QUICK UNDER J&P J&P CHOKE OVER DEUCE MONEY
57 FUP (U) U MTN to STRONG RAY HEAVY WING 25 FUP (U) Y SHIFT GREEN RT WING U CTR
SS C SS
C
F M S C F W M C
W E T T E E T T E S
Y OT Z Z Y
U Q FIRST U
BSC Q
FORCE
FUP F FUP
F
H H
57 BEAR (U) U MTN to STRONG LOU HEAVY WING 34 SON (U) GREEN RT WING U CTR
SS F
C C C
F M C B M
W E T T S E W E N E S SS
Z LT Y Z Y
FIRST U
Q BSC Q U
FORCE
F
F
H H
H POWER FOOTWORK. A GAP DEPARTURE. READ INSIDE OUT. HIT 1ST HOLE.
Q REVERSE OUT TO HOLE. GIVE MIDLINE. BOOT AWAY.
F F
C SS M B C
SS M B
C
C
S E N E W S E N E W
Y Z Y Z
U Q MAN U Q MAN
H H
DBL J&P ODD ACE HOG DBL J&P CHOKE UNDER DEUCE-M
SS F
C F C C W M SS
W M S
C
E T T E S E T T E
Z Y Z Y
MAN Q U MAN Q U
BST/TE: ALERT
F SUP ON MOVE F
H H
DEUCE-M EVEN G CHOKE DBL J&P TRACK QUICK OVER KITTY J&P
53 WIDE SUP (U) GREEN RT WING U LT 25 SUP (53) (U) GREEN RT WING U LT
F F
C C W M XB
M SS
C C
E T T E S E T N E S
W
Z Y Z Y
MAN Q U MAN Q U
F F
H H
PST ANGLE B-GAP- DEUCE W/OG VS. 3 TECH. TREY W/TE VS. 5 TECH. ALERT 'DALLAS' = DOWN
PSG ANGLE A-GAP-DEUCE W/OT VS. 3 TECH. ALERT 'QUICK' WHEN CENTER COVERED. ACE VS 34.
C ANGLE BS A-GAP- 'DALLAS' CALL VS JAM. ALERT KITTY VS STACK.
BSG WRAP AROUND PULL FOR ILB (FIRST STACK)
BST JAB AND PICK. ALERT SUP ON MOVE. POSSIBLE KITTY VS STACK.
F KNOCKOUT 1ST DEFENDER OUTSIDE TE, HEAD IN HOLE. ALERT 'EZ', KICKOUT DE.
H POWER FOOTWORK, A GAP DEPARTURE. READ INSIDE OUT. HIT 1ST HOLE.
Q REVERSE OUT TO HOLE, GIVE HB MIDLINE! BOOT AWAY
F F
C B M SS C B M SS
C C
W E N E S W E N E S
Z Y Z Y
FIRST U FIRST U
Q Q
FORCE FORCE
H H
TRACK-M DEUCE-SS ODD CHOKE DBL J&P TREY-M ACE-SS ODD DBL JAB & PICK
FS F
C C
B M
C C
W E T E SS S M S
Z Y W E T T E XB
FIRST Q U Z Y
FORCE Q U
TE: ALERT
F TAKE TWO TE: ALERT
F TAKE TWO
H H
TRACK-M DALLAS BEAR KITTY J&P TREY QUICK OVER KITTY J&P
45 WIDE SUP (U) GREEN RT WING FUZZ 49 SUP (U) GREEN RT WING FUZZ
F F SS
C C W M S
C W M SS
C
E T T E S E T T E
Z Y Z Y
U U
FIRST Q FIRST Q
FORCE MDM FORCE MDM
F F
H H
SIFT TRAP EVEN ME SIFT CUTOFF SIFT TRAP EVEN ME SIFT CUTOFF
35 SUP (U) GREEN RT WING FUZZ 34 SUP (U) GREEN LT WING FUZZ
F F
C SS SS
C
B M M B
C C
W E N E S S E N E W
Z Y Y Z
U U
FIRST Q Q FIRST
FORCE FORCE
"KILL"
F F
H H
TRACK ME CHOKE UNDER TRAP MONEY D D MONEY TRAP ODD ACE TRACK-B
H LATERAL STEP DOWNHILL. AP - INSIDE FOOT OF THE GUARD/READ 1st DL PAST CENTER
Q OPEN TO HOLE, SHOW BALL, GET IT DEEP TO HB, KEEP FAKE,
F F
C C
C B M C B M SS
W E N E S SS
W E N E S
Z Y Z Y
BSC Q U MDM
BSC U U
PSG: HIGH
F GALLUP TECHNIQUE Q F
H H
F F
C C
C SS C SS
W M B M
E T T E S W E N E S
Z U Z U
BSC Q Y Q Y
BSC
PSG: HIGH
F F GALLUP TECHNIQUE
H H
F SS
C C
W M SS C F W M S
E T T E S E T T E C
Z Y Z Y
U U
BSC Q BSC Q
MONEY UNDER ACE-W EAT-SS MONEY LAWN-W OVER MONEY SCOOP MONEY
Y MONEY. T.O. POSSIBLE "PLUG". 'SCOOP' W/OT VS. 7 TECH. Y-BUNCH POSSIBLE RIFLE
PST BLOCK DE W/SAM ON. ALERT T.O. 'SCOOP'/'PLUG' TO SAM VS. SAM STACK
PSG COVERED, BASE DT. UNCOVERED 'ACE' W/CENTER TO BS LB. ALERT PLUG VS SAM STACK.
C BLOCK BACK TO WLB. 'ACE'/LAWN/RAKE' TO WLB. ALERT TANGO vs WLB WALK.
Q REVERSE BALL HANDLING. GET BALL DEEP. GIVE HB THE A-GAP. KILL/AUDIBLE VS BEAR OR UNBLOCKABLE SKINNY
F F
SS
W M C C M
S B
C
C
E T T E W E T T E S
U Y Z Y
Z U
Q BSC Q
FIRST
FORCE
F F
H H
25 CON (U) GREEN RT COZY Z SHORT 45 FON (U) GREEN RT COZY Y/U LOOSE
F SS SS
C W M C
W M C
C E T T E S F E T T E S
U Y U Y
Z
Z
Q FIRST Q
FORCE FIRST
POSS: T.O.
F FORCE
F
H
H
F SS
B M C
C
W E N E S
U Y
Z
Q
BSC
F
H QK 123 AWAY FROM PLAY. AP-OUTSIDE FOOT OF PLAYSIDE GUARD. OVER TOP BALL HANDLING.
Q REVERSE OUT TO HOLE, GIVE HB MIDLINE! BOOT AWAY
59 FUP (U) WEAK RT WING U CTR (U SPIN) 25I SON (U) GREEN LT WING FUZZ WK
F SS F
C
C W M S M W C
C
E T T E SS S E T T E
Z Y Y Z
U U
BSC Q Q BSC
TK/TE -
C: POSS ACE
F POSS. EAT
F
H H
MONEY LAWN OVER DEUCE-M COMBO-S COMBO-M MONEY RAKE UNDER MONEY
55 WIDE SUP (UTX) GREEN RT WING FUZZ WK 34 SON (U) GREEN RT WING FUZZ WK
F F
C
C W M SS C B M C
E T T E S W E N E S SS
Z Y Z Y
U
U
BSC Q BSC Q
H H
F F
C C
C B M SS C B M SS
W E N E S W E N E S
Z Y Z Y
KEY Q KEY Q
U F U F
F F
C C
C B M C B M SS
W E N E SS S E T T E S
Z Y Z Y
KEY Q KEY Q
U F U F
H H
FAN BEAR ACE TRACE MONEY MONEY LAWN OVER DEUCE-M MONEY
PST SLIP SS OR T.O. vs TACKLE BUBBLE OR WIDE LOOK. ALERT T.O. vs SUSS. (STRIKE)
PSG COVERED, BLOCK ON. UNCOVERED; SLIP SS.
SHADE STR/BEAR-BACK TO WILL. UNCOVERED; ZONE TO SLB STACK/SS. CHANGE VS. 57/34, N.M.I.D. vs FUP. ALERT TO
C COLLECT.
Q REVERSE TO HOLE. GIVE HB A-GAP, BOOT AWAY. RUN IT VS. ALL FRONTS
F F
C
SS M W C C W M S
C S E T T E E T T E SS
Y Z Z Y
U BSC
Q BSC Q U
F F
H H
45 WIDE SUP (U) STRONG RT HIP U RT 55 WIDE SUP (U) GREEN RT WING U CTR
F F
C C
C W M SS C W M SS
E T T E S E T T E S
Z Y Z Y
BSC U Q BSC Q U
F F
H H
SS
C F W M
C
E T T E S
Z Y
BSC U
N.M.I.D.
*BLOCK SPOTS Q F
X WHAM B-GAP DEFENDER. W/NO 1ST LEVEL B-GAP DEFENDER THRU TO 2ND SPOT.
Y BACKSIDE CUTOFF, 'C1', ALERT GANG W/T. INSIDE ZONE RULES. ALERT TO T.O. SLB/SS
25 FUP (U) Q STRONG RT WING U SHT 34I SUP (U) Q STRONG RT WING U SHT
SS F
C F W M C C SS
B M C
E T N E S W E N E S
Z Y Z Y
BSC U BSC U
Q F Q F
ALERT: T.O. VS. SON
H H
53 WIDE SUP (U) Q STRONG RT WING U SHT 45 WIDE FUP (U) Q STRONG RT WING U SHT
F SS
C M SS C C F W M C
W E T T E S E T T E S
Z Y Z Y
BSC U BSC U
Q F Q F
H H
C W M C
E T T E S SS
Z Y
BSC Q
H F U
Y MAN SAM ON, ALERT 'COMBO' F OR U MAN. WIDE 'SCOOP' VS 7 TECH. T.O. STRETCH VS WIDE. ALERT ZORRO VS STRIKE.
PST MAN, SLIP TO MIKE, ' SCOOP', T.O. TO SAM SPOT ALERT ZORRO VS STRIKE.
PSG MAN, 'GAP', 'TRIO!' , 'SLIP' TO MIKE. ALERT ZORRO.
C MAN/GAP/TRIO/'A1' TO MIKE. GANG vs BEAR. ALERT ZORRO. POSS. N.M.I.D VS FUP
25 FUP (U) GREEN LT WING FUZZ 29 FON (U) STRONG DEUCE LOU HVY U LT
SS SS
C M W F C C W M S C
S E T T E F E T T E
Y Z Z LT Y
U BSC U
Q MAN Q
FUP
F F
H H
57 SUP (U) GREEN RT WING FUZZ 59 FUP (U) GREEN RT WING FUZZ
F SS
C C C C
M S F W M S
SS
W E T T E E T T E
Z Y Z Y
U U
BSC Q BSC Q
FUP
F F
H H
F F
C C C
W M B M SS
SS C
E T T E S W E N E S
Z Y Y LT Z
U U
BSC Q Q MAN
POSS: FUP
F F
H H
GANG BEAR MONEY SCOOP CUTOFF A1 ODD SLIP COMBO
U COMBO SLB (ILB SPOT). VS 3 LOOK (SON) ALERT MONEY. POSS. THRU BLOCK WIDE 9.
Y MAN. COMBO SLB (ILB SPOT). ALERT "THRU" MLB.
H SLIDE-SLANT FOOTWORK. AIMING POINT BUTT OF THE GHOST TE. READ DE TO DT.
Q OPEN TO HOLE AT 6 O'CLOCK. BOOT AWAY.
25 CON (U) Y STEP GREEN LT COZY Y RT 25 I SUP (U) GREEN RT WING U CTR
SS F F
C M W C
W M SS
S E T T E C
E T N E S C
Z U
X Y
Y U
Q BSC Q
POSS: EAT
F F
H H
45 WIDE FUP (U) GREEN RT WING 59 FUP CON (U) GREEN RT WING
SS SS
C F W M C F W M S
C
E T T E S E T T E C
Z Y Z Y
U U
BSC Q BSC Q
FUP FUP
U: COLLECT
F F
H H
F F
C C SS
C W B
M SS
W E T T E S E T T E M S
Z Y Z Y
U U
BSC Q BSC Q
G.P. J&P F F
H H
CUTOFF A-1 OVER G COMBO-SS GANG BEAR G COMBO-B
Y BACKSIDE CUTOFF,
H SLIDE-SLANT FOOTWORK. AIMING POINT OUTSIDE FOOT OF THE GHOST TE. READ DE TO DT.
OPEN TO HOLE 7/5 O'LOCK. GET BALL DEEP, BOOT AWAY. KILL / AUDIBLE VS UNBLOCKABLE SKINNY OR BY GAME PLAN.
Q POSSIBLE N.M.I.D.
F SS SS
C C C
W M S C F W M
E T T E E T T E S
Z Y Z Y
FIRST BSC FIRST BSC
FORCE U: TRACK W/CENTER FORCE FUP U: TRACK W/CENTER
F Q U F Q U
H H
TRACK H-CHIP OVER MONEY SLIP OVER MONEY
F SS F SS
C C C C
B M B M
W E N E S W E N E S
Z Y Z Y
FIRST FIRST
FORCE FORCE
U: TRACK W/CENTER
F Q U U: TRACK W/CENTER F Q U
H H
F F
H H
CUTOFF B-1 EVEN WIPE TAR CUTOFF B-1 OVER WIPE TAR
SS SS F
F
C M SEAL C M B
W
C C
S S E N
E T T E E W
Y Z Y Z
BSC BSC Q
U Q F U F
H H
SS
C F
M B
C
S E N E W
Y Z
BSC Q
U F
H
CUTOFF A-1 UNDER MONEY TAR
F F
H H
CUTOFF B-1 EVEN WIPE TAR CUTOFF B-1 OVER WIPE TAR
F
F
H
C-1 A1 ODD GAR HOG H
F F
H H
HOG GAR OVER A-1 C-1 TAR GAR OVER B-1 CUTOFF
F F
H H
TAR WIPE OVER B-1 CUTOFF TAR MONEY OVER A-1 C-1
57 CON SUP (U) GREEN RT WING U-LT 57 CON SUP (U) GREEN LT WING U-RT
F F
C C
M S SS SS S M
W E T T E C C E T T E W
Z Y Y Z
U U
FIRST Q Q "FEED" FIRST
"FEED"
FORCE FORCE
*SPLITS* *SPLITS*
F F
H H
RUB-S "G" OVER B-1 CUTOFF CUTOFF B-1 OVER "G" RUB-S
53 WIDE SUP (U) GREEN RT WING U-LT 53 WIDE SUP (U) GREEN LT WING U-RT
F F
C C
M SS C C SS M
W E T T E S S E T T E W
Z Y Y Z
U U
FIRST "FEED" Q Q "FEED" FIRST
FORCE *SPLITS* FORCE
*SPLITS*
F F
H H
RUB-SS "G" OVER B-1 CUTOFF CUTOFF B-1 OVER "G" RUB-SS
F SS
C M W F C
C SS S M C
E T T E W S E T T E
Y Z Y X
X Q FIRST Z BSC
Q
FORCE KILL!
*SPLITS* FIRST
F FORCE
F
H *SPLITS*
H
SS F SS
C F
M W C W M S C
C
S E T T E E T T E
Y Z Y
Z
Q U MAN ON U Q
MAN ON
ALERT: TE/TK SUP
ON THE MOVE F F
H H
DBL J&P CHOKE UNDER DEUCE-M
TRACK - M QUICK OVER KITTY J&P
E T T E S E S T T E W
Z Y Y Z
MAN ON Q U U Q MAN ON
TE: ALERT F
F TAKE TWO
H H
SS
C F B M C
W E N E S
Z Y
MAN ON Q U
S E T T E E T T E
Y Z Y
Z
U Q MAN ON Q U
MAN ON
ALERT: TE/TK SUP F
ON THE MOVE F
H
H
DBL J&P CHOKE UNDER DEUCE-M
TRACK - M QUICK OVER KITTY J&P
E T T E S E S T T E W
Z Y Y Z
MAN ON Q Q MAN ON
TE: ALERT U F
F U TAKE TWO
H H
(U) Q BRUTUS RT
95 U-WRAP F-BLUFF
SS
C F B M C
W E N E S
Z Y
MAN ON
PSG: HIGH F Q ALERT: TE/TK
U
GALLUP TECH SUP ON MOVE
H
HOG ACE ODD DBL J&P
E T T E E T T E S SS
Z Y Y OL Z
U
BSC
F Q U
F Q
H H
TRACK-M OVER TRIO-S R.O. PUSH - M UNDER T.O.
(U) Q FAR WEAK RT WING U SALLY (U) Q FAR WEAK RT WING U SALLY
12 DBL SLAP 12 DBL SLAP
SS
F
C W M S
C F W M C
SS C
E T T E
E T T E S
Z Y
U
Z Y
U
F Q POSS: R.O
F Q
H
H PUSH-M EVEN GAP-S T.O.
TRACK-M OVER TRIO-C T.O.
(U) Q FAR WEAK RT WING U SALLY (U) Q FAR WEAK RT WING U SALLY
12 DBL SLAP 12 DBL SLAP
F F
C C C C
M SS W M
W E T T E S E T T E SS S
Z Y Z Y
U U
PSG: HIGH
GALLUP TECH
F Q F Q
H H
X ARC RELEASE
Y EAT-MIKE. TRACK MIKE.
H BACKSIDE INSERT. AP= BACKSIDE FOOT OF THE CENTER. READ 1ST DL FROM CENTER OUT
Q HEEL AT 4.5 YDS. TAKE 45 STEP BACK AWAY, GET PERPENDICULOR TO L.O.S. READ EMOLS: GIVE OR PULL
F SS F
C M M C C C
B M SS
W E N E S W E N E S
Y Y
Z Z
BSC BSC
F Q U F Q U
PSG: HIGH
H GALLUP TECH H
W M SS SS
W M
LF E E T T E E RF LF E E T T E E RF
U OL U OL
Z Z Z
Q Z Q
F F
H H
DBL J&P CHOKE 6-2 TREY - W TRACK DBL J&P QUICK 6-2 OVER TREY - W TRACK
(ZEUS) Z SHIFT GL RT
GL 94 PWR KING
W M S SS
LF E T N T E RF
U OL
Z Q Z
F F
H H
DBL J&P CHOKE 6-2 TREY - M DBL J&P QUICK 6-2 OVER TREY-M
SS S M W SS M W
LF E T N T E RF LF E E T T E E RF
OL U Y U
Z Q Z Q
F F
H H
DBL J&P 5-3 DALLAS MONEY DBL J&P CHOKE 6-2 TREY - M
F
F
H H
(ZEUS) GL RT (ZEUS) GL RT
GL 97 G LEAD GL 97 G LEAD
W M S SS W M SS
LF
LF E T N T E RF E E T T E E RF
U OL U OL
Q Z
Q Z
PSG: ALERT
MOLE TECH F
F
H H
H H
(ZEUS) GL RT (ZEUS) GL RT
GL 90 LEAD GL 90 LEAD
SS W M SS
W M S
LF E T N T E RF LF E E T T E E RF
U OL U OL
Z Q Z
Q
MDM MDM
F F
PST: AIRPLANE
H H
W M SS SS
W M
LF E E T T E E RF LF E E T T E E RF
U OL U OL
Q Z
Q Z
MDM MDM
QB: OPEN TO HOLE F
F
H H
MONEY ''O'' CHOKE 6-2 MONEY MDM MONEY CHOKE 6-2 OVER MONEY MONEY
(ZEUS) GL RT
GL 90 JAB O
SS
W M S
LF E T N T E RF
U OL
Q Z
MDM
F
MDM MDM
F H QB: OPEN TO HOLE F H QB: OPEN TO HOLE
H F F H
Q Z Q Z
MDM MDM
F F
H: SELL 96 ZONE H: SELL 96 ZONE
H H
H H
TRACK-M DALLAS BEAR DBL J&P DBL J&P BEAR DALLAS TRACK-M
SS SS
C B M C M B
C C
W T T E S S E N E W
Z Y F U OL Z
- 8-
Z U F Q -8- Z
Q
FIRST
FORCE FIRST
Y ALERT: TK-TE Y FORCE
SUP ON MOVE
H H
MONEY DEUCE-SS UNDER CHOKE DBL J&P DBL J&P ODD ACE TREY(FEED)
JAB & PICK QUICK UNDER TREY B TRACK JAB & PICK SLOW ODD MONEY QUAD -B
JAB & PICK ODD ACE -W TREY - B TRACK JAB & PICK SLOW ODD MONEY QUAD -B
B M SS B M SS
C C
C W E N E S C
W E N E S
Z Y Z Y
U U
MAN ON Q MAN ON Q
F F
F: ALERT SS - C
H H
DEUCE - M UNDER CHOKE DBL J&P HOG ACE ODD DBL J&P
B SS C
C
W E N E M S
Z Y
U
MAN ON Q
F F
H H
B SS
C C
W E N E M S
Z Y
U
MAN ON Q
B M SS B SS
C M
C
C
W E N E S W E N E S C
Z Y
Z Y
Q U
MAN ON U
MAN ON Q
FOLD
F MDM
F
C B M C
W E T T E S
Z Y
BSC U
Q
44 XDL
(U) GREEN LT WING
97 GEORGIA
C M B C
S E T T E W
Y Z
U BSC
Q
U/TE: ALERT
TO COLLECT F
44 XDL
Confidential Property of the San Francisco 49ers
97/96 ZONE F-CHOP
(U) STRONG RT WING U-LT
97 ZONE F-CHOP
F
C C
B M
W E T T E S
Z Y
FIRST Q U
FORCE
F
"CHOP"
H
44 XDL
(U) STRONG LT WING U-RT
96 ZONE F-CHOP
F
C
M B
S E T T E W C
Y Z
U Q FIRST
FORCE
F
"CHOP"
H
44 XDL
Confidential Property of the San Francisco 49ers
97/96 G-RUB
(U) GREEN RT WING U-LT
97 G RUB
F
C
C
B M
W E T T E S
Z Y
U
FIRST Q
FORCE
44 XDL
(U) GREEN LT WING U-RT
96 G RUB
F
C
C
M B
S E T T E W
Y Z
U
Q FIRST
FORCE
F U: ALERT TO COLLECT
H
44 XDL
Confidential Property of the San Francisco 49ers
92/93 BIG CRUNCH
(U) STRONG LT WING U-SHORT
93 BIG CRUNCH
C C
M B
S E T T E W
Y Z
U Q BSC
Y: ALERT MDM
F
44 XDL
(U) STRONG RT WING U-SHORT
92 BIG CRUNCH
C C
B M
W E T T E S
Z Y
Q U
BSC
Y: ALERT MDM
F
44 XDL
Confidential Property of the San Francisco 49ers
90/91 LOAD TRAP
(U) STRONG RT U-LT
DIR 90 LOAD TRAP
F
C B M C
W E T T E S
Z Y
FIRST U
Q
FORCE
F
H
TRACK-B CHOKE OVER ME T.O
44 XDL
(U) STRONG LT U-RT
DIR 91 LOAD TRAP
F
C M B C
S E T T E W
Y Z
U FIRST
Q
FORCE
F
H
T.O ME OVER CHOKE TRACK-B
44 XDL
Confidential Property of the San Francisco 49ers
90/91 MOUSE
(U) GREEN RT SLOT F RT O
DIR 90 MOUSE
F
C W B M C
E T T E S
U Y
Z
MDM Q
MDM MDM
44 XDL
(U) GREEN LT SLOT F LT O
DIR 91 MOUSE
F
M B W C
C
S E T T E
Y U
Z
Q MDM
MDM MDM
44 XDL
Confidential Property of the San Francisco 49ers
94/95 POWER ESCORT
(U) STRONG RT WING U LT
94 POWER ESCORT
FS
C
C B XB M
W E N E S
Z Y
BSC Q U
TK/TE: COLLECT
H
53 XLB
(U) STRONG LT WING U RT
95 POWER ESCORT
FS
C
M XB B C
S E N E W
Y-BUCK
ESCORT - MK Y Z
U Q BSC
53 XLB
Confidential Property of the San Francisco 49ers
90/91 BIG BLAST
(U) GREEN RT WING U CTR
90 BIG BLAST
C
XB SS
B M
W E N E S
Z Y
BSC Q U
53 XLB
(U) GREEN LT WING U CTR
91 BIG BLAST
C
SS XB
M B
S E N E W
Y Z
U Q BSC
53 XLB
Confidential Property of the San Francisco 49ers
94/95 POWER BONUS
(U) STRONG RT SLUG U RT
94 POWER BONUS
F
C
C B XB M
W E N E S
Z Y
U
BSC Q
H
J&P ODD SLOW TREY
5-3
53 XLB
(U) STRONG LT SLUG U LT
95 POWER BONUS
F
C
M XB B C
S E N E W
Y Z
U
Q BSC
53 XLB
Confidential Property of the San Francisco 49ers
95/94 U-POWER
(U) GREEN RT WING U LT
95 U-POWER
C
B XB M C
W E N E S
Z Y
FIRST Q U
FORCE
F
PSG: HIGH
GALLUP H
53 XLB
(U) GREEN LT WING U RT
94 U-POWER
F
C
C M XB B
S E N E W
Y Z
U Q FIRST
FORCE
F
PSG: HIGH
H GALLUP
53 XLB
Confidential Property of the San Francisco 49ers
97/96 G-RUB
(U) GREEN RT WING U-LT
97 G RUB
F
C
B XB M C
W E T E S
Z Y
U
FIRST Q
FORCE
F
53 XLB
(U) GREEN LT WING U-RT
96 G RUB
C M XB B C
S E T E W
Y Z
U
Q FIRST
FORCE
F
53 XLB
Confidential Property of the San Francisco 49ers
2014 SF 49ERS PASSING GAME -SCHEME EVALUATION
CHANGES
• SPLITS
FLAT FROM LOS= 4-SYDS, FLAT FROM LOS= 2-3 YDS (INCLUDES CHK FLATS)
• STICK ROUTES-(ANY PLAY THAT HAS A STICK IN IT, WHICH WILL NOW INCLUDE SHOCK)
WE WILL NOW HAVE THE ABILITY TO READ AND TURN INSIDE BASED ON LEVERAGE OF
DEFENDER AND CUT DEPTH BASE ON DEFENDERS LOCATION . IF DEFENDER IS LESS THAN
3YDS-MUST GET TO GYDS AND READ IT. IF DEFENDER IS GYDS-THAN CUT IT OFF 1 Yz FROM
DEFENDER AND READ IT.
•c.P. Stick PIO-Snap:
Def. Le-ss T1han 3 yds
F-
Take Full r6 ycts .
•c. P. Defender Oft
Break 1 112 yds
Frorin Oiefe ndeir. 2
Adjust Depth otr 6yds
!Defenders Leverage
.r " ad It
OODOO v
3
@)
• SHOCK
SHOCK ROUTE IS NOW A GYD STICK BY #3 (WITH ALL NEW ADJUSTMENTS), #2 HAS A SEAM/SPRAY-GETTO
INSIDE EDGE VS. lH-SPRAY VS. BUMP WITH -2 SPLIT, #1 (OUTSIDE WR) HAS A HAMMER HITCH-BIG SPLIT-STAY
ON, HB WILL NOW HAVE A SLOW FLAT (NOT A CHECK THRU)
Atert
vs. Man
t
• c.P. Stick Pre-Snap: Seam J
Def. Less Than 3 yds f
l.E I
Take Full 6 yds.
I
"C.JP. Defender Otr 2 I
Break 1 112 -y ds 6yds I
I
From Defender. JI 'Ii ~ I
I
Adjust Depth Off Read It
Defenders Leverage
lt
BigSplrt F
Fn. W52 Spray
$1;d: il vs. Bump
~- l!urtTfl
Fa-ce CVS
Reim""
• LEO-
QB READ NOW IS ... #1 PEEK, #2 LOOK SLANT, #3 IS NOW A SLUGGO FOLLOW-WORK IT AT TOP TO GYDS SO IT TIMES UP
BETTER WITH READ. WE WILL RUN MORE CALLED 300SCAT LEO X DRAGON-FOR A CLEANER READ BECAUSE ITS NOW A
PROGRESSION READ (BUT STILL HAVE ABILITY TO SIGNAL "LEO" IN 2-3JET)
WotltAI Top
SJa rl a....
ThM Gd
V-
F..:\\ P~OCk
I
ooo~-o 'i 1
G1veo2on2
3Step&
BigSpbt
-oragon· Hal t BgSplt
Worto11 Slug Follow
• FLAME
GOING BACK TO OLD WAY. 2 SLANTS OUTSIDE WITH ALERT PICK BY INSIDE WR VS. MAN (TOO MAY MOVING PARTS
LAST YEAR) t
I
1Givien 2
Alert
I 9yds c..... Fial Angle
F...,
3 3Steps 3steps 1
Aler1.fbtw3 S!lOOI
o/aoo,
Rubvs. M.. n 2-JydS
Big Split F z
F'a1de~2
Sbcllil
... a...,
Clled<Q
Tto-u
@
3 Ha1t
Uu!Sl!l'C
Re~a:o
BlgSp~t
Wll!!<Rel
vs Pres
9qiQi~
.. 2til>
Alert
Alert
Go
Go
Gd to
•
I
I
Alert : Oao'k Srouldef Getto
15 I/Sedge MS edge 15 I
lbc!k I Baell
H-., ,.('.I 1• 1• I HSlgc
I
t.ai-11;,, I
5'.jdstanS\. "'"' Seam Oender l lon'*""'kro
i"
,...,
'12'1\Z:
.... V'S 21'1igh I Sjds fmmSL
I
I Vcruo
I
I I
\ I
' ,/
)
FadeAdj JC
vsClooo Big 2 ade Adj
, vs CIOud
Bc!OtRcl. Half B 1g
Stack It! Best ReL
Stack II!
• 3X1 MIRRORED SEAMS
o F SPECIAL IS NOW CALLED .... F GASH-GO
o F SHAVE IS NOW CALLED .... F GASH-VENUS
o F STORM IS NOW CALLED ... F GASH-BACK {OUTBACK)
o F SPLASH IS NOW CALLED ... F GASH-HINGE
GASH=TELLS THE INSIDE WR'S THEY HAVE SEAM OR BENDER, WE WILL TAG THE BENDER AND THE TAGGED ROUTE
TELLS WHAT ROUTES THE OUTSIDE WR RUN
Alert
Alert
Go
•
Go
.
-
I
...... ·-·................
---
I
I
15
.......-:;
·:---
I
v--- Ill"' 9
..
I
I
... I
' •
"'
Aled
Hairr
--- BU
2
Sltadkb!
Alert
FadeAdjj
vsCloud
Go
rF WE W AINTTO TAG YTO l3E 11-E EENIER WE W1LL TAG TI£ -V-
Go
+
VS . 2High •
--- .' I
·---
Alert : BackShouldelf I
Seam ts I
~is I
aGRSL ' 1::.,.a,; l a..--.. is
I
ls,.a.. ..... sL
v ....
10ym
G dl o WS
:-
1
. Eo~or
N1.1 ntJ e11!: I
,I
' 4
"'
FadeAdj
vs Cloud
Best Rel_
Stadtb!
Big
x
ra:::o~-
~ ®
· BIO
BeSltReG_
z. Fa de Adj
vsCIOlllld
• SHIM ROUTE
IS A SHALLOW CROSS THAT HAS THE ABILITY TO SIT OVER BALL {INSTEAD FAR SIDE OFFENSIVE TACKLE-IT TAKES TO LONG) .
IF WE RUN A SHIM WITH A 2 MAN CONCEPT, THE ADJACENT WR WILL RUN A CORNER ROUTE. EXAMPLE OF THE PLAY
WOULD BE TRIPS RT 3J F GASH-HINGE X SHIM (OLD WAY OF CALLING IT WAS 3J F SPLASH X SHALLOW (OR THRUST)
I\ 2
1 ' Seam A lert
Alert
~~
' Read
18-22yds 2 Hjgh\ .,
\
\
.. I
~~~~ I
I
.... 10yck I
I
I
I
3
_ __ _ _ ___R_e_a_d,...lt _ 4_:6.1~ _ __ .,.. I
I
/ I
/
Hook In Middle
OODOQ-3-v z
5 Big Split
---~
4 C heck: Wide ® @ Fade vs 2
• FOLLOW CONCEPTS
o CHAMP IS STILL CHAMP (MOTHER CONCEPT)
o CAB (CHINA-BASIC) IS NOW CALLED .... CHAMP YIN ("IN"=BASIC ROUTE AT lSYD)
o CHINA IS NOW CALLED .... CHAMPY CORNER
o SMASH IS NOW CALLED .... CHAMP F CORNER
o CHOP IS NOW CALLED ... CHAMP Y COP
THER IS NO MORE LINDY ROUTE FOR THE OUTSIDE WR IN THESE CONCEPTS. IT IS NOW A FOLLOW
THE HB ON ALL CHAMP CONCEPTS WILL RUN A CHECK WIDE TO PULL CURL/FLAT DEFENDER QUICKER AWAY FROM INSIDE
FOLLOW/IN, SINGLE SIDE STILL HAS VENUS
3 vs. 2 High
vs. 2 High Seam • ""'"s.ci. Set It
Alert
vs.Man
18-22yds
Bender '~-"' Hinh
' Comer ·i:r
18-Zlyds
Corner ' ' 12,yds 12yds
:f·-·.
t 12yds 1 Pressure
~
:Glwn Sleps
.......
tOyd•
Alert SS
lFg
U
!
:
I
I
s~.
s lns i
5ds
Fol low F sz
OLD SMASH
READ - ST ART WITH SP POS
TO FOLLOW OR
' CORNER TO FOLLON
x 00000-3· y
0 -3- y
P.rd"er.red
z
igSpit
f.-.n2 Big Spit OlS R'" Half Big Split 000 0 0-3- y F
~I 3 CheckWda s.,cg,~..,- Half
5 I~
'
1 2ydS
1 ---+-:5::..L..:~----
lns ide
Follow
0 Q-3- y
000-3- 'f
M:Rd
F z Cln8 "'""
Half Big Spl it
~~~Move
CHAMPY-COP CHAMPY-IN
SPEEDY CONCEPT
SPEEDY IS NOW CALLED ..... CHAMP F SPEEDY
SPEEDY IS NOW A 2 MAN CONCEPT {IN 3Xl), WITH 2 OUTSIDE WRS. OUTSIDE WR HAS A LINDY, INSIDE (#2) HAS SPARK
Seam Bender
vs. 2 High
Alert '\
vs Man
18-22yds
''
',Speed!
'
' \12yds
I
t I
rGiven
I AA11SS " 10yds
I \.-S ' a:n
9yds 1 2
5yds ltvdey
Depth
OIS
Slightly Attack
Should~r
•' --rls- -·
x 00000-3- y
z
Big Split
Fad• v• 2 5 Half Big Spilt
3 Sr.&lw~Yrur
Stack it
v• . Bump
Check Wide © Allc""*nt;.. nd
oW< The Sau
• CHUCK
HOOK ROUTE WILL NOW TAKE BIG SPLIT AND ANGLE TO THE INSIDE EDGE OF NUMBERS. THE QB WILL NOW READ THE
HOOK #1 TO THE CORNER ROUTE#2 AND USE THE BACK IN FLAT AS A HOT.
QB: READCB-JUM:PHOT
THROY.JCORNER
ComMOT
12yds
• KNIFE
2 STEP BULLET IS CALLED A "KNIFE" ROUTE AND IS A MAN TO MAN SLOT COMBO. OUTSIDE WR HAS KNIFE, INSIDE WR
HAS ARC RELEASE CORNER {LIKE WE DID ON EAGLE BUT HE IS ALERT PICK BECAUSE ARC RELEASE)
Alert
Knife
1
Normal
Buhl -2 Steps
&Goflat
• BRANCH
BRANCH IS A DEEPER STICK BUT NOW HAS ALL THE NEW ADJUSTMENTS WITH THE STICK ROUTE. YOU HAVE TO GET lOYDS
AN D READ IT. THE HB NOW HAS A SLOW FLAT.
Alert vs.
Bump
vsOttWiCS
~llS-
Rm Tllroiqi
llSSIMU!«
" C.P. Stick Pre-Snap:
Def. Less Than 3 yds
•
I
Take Full G yds .
*C.P. Defender Off 2
Break 1 1/2 yds 1 ds
/
Given From Defender.
/ PGssillle
Adjust Depth Off Read Like Turkey I-tat~
Stick \ 'S Cloud
Defenders Leverage
3
4X2 1
x ~- o 000-:.v
Big Split
Fade vs 2
Stack it
~~ Big Split
z.
Cul!11
12yds
It
,. I
I
SternTolS
Shou'lder Of O_B. I
If Off & nside I
l
I
I
Nlo:rmal
EVERYTHING IS THE SAME EXCEPT FOR WE ARE GOING BACK TO OLD WAY FOR THE TE'S HANK ROUTE- NO MORE OPTION-
HE MUST SIT SYDS BTW OT/OC curt
12yds 2 Curt
8am.t ,, 2 12yds
AtTop! I._ I\ Bunt
I .. \ k.Top!
IStem To IS I
I Shou lder Of 0 . B. Stem To LS I
I If Off & Inside 1 Sho ulder Of D. B . \
I
Hank If Off& Inside t
!¥ds I
I 1
Sitvs. Vo~
·d
I 4-5ydS I
I
BtwOT/OC I
I
I
x
Normal OO~OOv z
Haff Normal
Flat
3 J
• POSTROUTE ® Wide-GoFast Hot
ALL POST ROUTE ARE lSYDS-PRESSURE STEP AT TOP. VS. BUMP- BEST RELEASE-BE READY TO PIN AND FLY IF OUTSIDE
RELEASE
• RATILE
CHANGE AIMING POINT OF CORNER TO 30YDS TO S.L, OUTSIDE WR HAS lSYD POST STAYS. POST STAYS ON VS. ALL
COVERAGES. BUMP l/S TECHIQUE POST RUNNER CAN PIN AND FLY.
• SAIL
ONLY A 2 MAN CONCEPT. EVERYTHING IS THE SAME EXCEPT THERE IS NEVER A FLAT ROUTE.
• FLAG
3 MAN CONCEPT. #1 HAS A BIG SPLIT AND RUNS A GO ROUTE. TAGGED RECEIVER RUNS A CORNER ROUTE(SAME AS RATILE).
AND ADJACENT RECEIVER RUNS A FLAT ROUTE.
Aiming Point
30yds. t o S.L.. Alert Aim i ng Po i nt
30yds to S . L A l ert!
Al•rt Post
vs. Co v . 4
15 ..,
comer Corner
12yds Corner
12yd 12yds
Inside Go
Pressure
Steps Pressure
Run Route Steps
OtOet.
Le.verge
3
3-4yds 3
3-4yds
x
z Big F
St..31Ck It Half
Big Split "o . Burup z
0 Check
Flot
S t~ ys
On
Best Rel.
MuGtO/S
Release
Big Split
St<lCk It
vs. Burnp
/• 1vs21igh
t / 1.-
1 , R""" Run Basic
Hinge vs.2Tampa
14yds ead II! 2vs 1 High
12)ds
is;.tStem !K:: - Come
- · Out
o TheOl!:i
AitvsMln
9yds
3 Given
ShaHow - Read It!
.........=S...._~--..
Sf9>11yAtt>clc
.. - - ...4-6 Alat !:iS lheOIS--
\'5. Mdrl
' 4
x
,f
00000 z
~
Half
Bg On Big
~Aat~
Faoe \~2 f-vs2/&mp
• CHAD
NOTHING HAS CHANGED EXCEPT WE WILL TAG THE "STICK" SIDE NOW. EXAMPLE: TRIPS RT 3SCAT H CHAD Y STICK OR G
DBL RT 2SCAT F CHAD Y STICK
~-
It
1
1 -2yds
Jl 0000 z
B ig
:1-ancator1 Half Big
O!S Rel Bus Ticket
it-bS1c-m
enc....
• CHARLEY
NOTHING HAS CHANGED EXCEPT FOR TAGGING THE BACKSIDE. EXAMPLE: DOUBLE RT 2SCAT H CHARLEY F VERT-BACK.
QB READ: #1 CHARLEY, #2 SHALLOW OR #2 DAGGER VS. COV.2 TO, #3 OUTBACK OUTSIDE.
Alert
GetTo Come0utFlat18yds
3
0 back US Edge Alert: Back Shoulder 2 Dagger
I
15yds
/Seam Bender
vs2high
Sigblst""1 /
To The OS
'uiok I>;.
1
, 10-12)11• Alert Home
Run lnstde
I vs2High
1
2 4-6yds "' ' , 5 ds 1
~ __~a....d_11_ _
S_ha_11o_w.,........,
'' l Alert SS ~
l vs ti.an
l
--- - - -+
I
x , ' Hot Shoot
Normal / z
f.ildeVi 2
5
Stays On
~ . Sump @ , ... Jl?o'Y
OIS release
No Stem On
Chad
• FRISCO
NOTHING HAS CHANGED EXCEPT WE WILL TAG WHO RUN THE GLANCE, SO BACKSIDE KNOWS THEY ARE RUNNING THE PUP .,
EXAMPLE: DOUBLE RT 3J F FRISCO Z GLANCE
Alert! Alert!
2 7step
•
15yd Glance
Pup
Middle Hook-
Burst At 12yds
Sit Over The Ball
The Top 8-10yds
Alcll SS
WBu'lll' 4-6yds ___ .,..
Read It!
/
I
/
Sha l owCross
x
Normal
\ _____@
3
F
Ha~
CheckWide
z
Normal
Fadevs2
DAGGER ROUTE
CHANGED DEPTH TO 18 VOS-SQUARE IT IN-WE HAVE BEEN GETTING IN TOO SHORT. (NO THROWING
LANES)
DEEP CROSS
THE INFLUENCE POST WILL NOW BE CALLED "DEEP CROSS" BECAUSE IT'S THE SAME ROUTE. RUN VERTICAL FOR lOYDS
GAINING DEPTH 18-22 YDS 1 Alert
18-22yds vs Man
OODOQ-3-
COFFIN CONCEPT
CIRCUS ROUTE - NORMAL SPLIT (+2) STEM INSIDE-PUSH VERTICAL TO 16YDS-BREAK FLAT TO CORNER AT 20YDS. MIGHT
HAVE TO SHORTEN ANGLE BASED ON SAFETY LOCATION.
FAN ROUTES- DETACHED-PUSH VERTICAL TO SYDS-BREAK OUT-HOOK UP 2-3 YDS FROM S.L. FROM ATTACHED TO
FORMATION -FLAT ROUTE-GAIN DEPTH AS YOU GO 5 YDS. FROM BACKFIELD-GAIN AS YOU GO 3 YDS
20yds
20 yds
2
..i- - -
-... .... 16yds
2
.... -----
16yds
seam
Rel. To
OIS
IFROM LOS I
1 Syds 1 I FROM BACKFIELD I
"\
i.
ltook Up
2-3y~ Hook Up
l'romS.l. 2 -3)<1$
FromS.L.
F
0
Half
Fan
PASSING GAME
PASSING GAME
OUTSIDE ROUTES
OUTSIDE ROUTES
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
6yds
Vs. OFF = Hitch
Z
Vs. Cloud = Slant
(Work O/S Shoulder)
WORK RELEASE
VS. BUMP!
1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
Given
9 YDS
Vs. OFF = Venus
COLORADO
3 Vs. Bump = Colorado
STEPS
(Slant/Corner) 3
(Work It)
STEPS
1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
12 YDS
Burst @ Top!! Vs. OFF = Curl
1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
12 YDS
10 YDS
Vs. OFF = Oscar
6 STEPS ROLL ON 7TH
LM 5 YDS
Vs. OFF = Go
FROM S.L.
Step on DB
Toes @ 15
GO Vs. Bump = Go
Vs. Cloud = Go
14 YDS
15 YDS
20 YDS
Burst @ Top!
Vs. OFF = Kat
20 YDS
Burst @ Top!
Vs. OFF = Dog
H
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
SHAKE 10 YDS
Vs. Bump = Shake
(Post/Corner) (Inside Release)
20 YDS
H
Vs. Cloud = Spot
1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
20 YDS
1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
POST
Pressure Step
Vs. Bump = Post
15 YDS
1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
18 YDS
Come Out Flat
Must Run Through 15 YDS
15 YDS
15 YDS
@ 12 YDS Roll It
Vs. OFF = Deep
Square In
DEEP Vs. Bump = Deep
SQUARE Square In
IN
Vs. Cloud = Deep
Square In
Z
1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
16 YDS
3 STEP
Vs. Cloud = Outside
SLANT
Release Go
Z
15 yds
1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
3 STEPS
Alert Stairstep
BACKSIDE
PYLON
1416 YDS
23 STEPS
Vs. OFF = Sting
STING 10 YDS
Vs. Bump = Sting
(Corner & GO)
Vs. Cloud = Sting
1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
1618 YDS
SLUG 6 YDS
Vs. Bump = Slug
FOLLOW Follow
12 YD STOP
Vs. OFF = Victor
46 YDS
Vs. Bump = Shim
SHIM Alert Stair Step
READ OVER BALL
14 YDS
1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
14 YDS
1
INSIDE/SLOT ROUTES
INSIDE/SLOT ROUTES
INSIDE/SLOT ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
Set High Angle
Adjust to Ball
Pressure Steps
12 YDS
CORNER
12 YDS READ IT
Stay Flat
6yds
STICK
READ IT
X
INSIDE SLOT/ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
SHOOT
23 YDS
LM
Look @ 12
YDS
SEAM
LM
Vs. 2 Hi SEAM BENDER
STRAIGHT STEM VS.
2 SHELL
Look @ 12
YDS
SEAM
BENDER
BENDER VS. 2
HI
BASIC VS. 1 HI
12 YDS
READ
X
INSIDE SLOT/ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
1822 YDS
10 YDS
DEEP CROSS
10 YDS
BANANA
JUKE 5 YDS
3 WAY OPTION
5 YDS
OPTION
Y
INSIDE SLOT/ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
10 YDS
MIDDLE
HOOK Y
Q Y
SPARK
Y
Q Y
SPARK
Half
Sit Btwn Your
Alignment And
Over The Ball
5 YDS
SIT “SitStationary
Over the Ball”
G
Q
*Downhill
*RULE: 3 YDS
10 YDS
WIDTH
TRENCH Man
Hook Up Vs. Zone
H
INSIDE SLOT ROUTES
DESCRIPTION/
ROUTE NAME ROUTE 1 HI
ADJUSTMENT
2 HI
6 YDS
STICK NOD
5 YDS
1416 YDS
Vs. Man/
Attached
VS. Zone: Big Sit @
12 YDS 10 YDS
BTWN
Hashes
SEARCH
3 Y
6 YDS NO READ
FAN
H
Q FAN
INSIDE SLOT/ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
5 YDS
NO READ
INSIDE
FOLLOW
Y
X
Shallow
Cross
SHOW
X
SHOW
RETURN
THEN RETURN BACK
45 YDS
X
INSIDE SLOT/ROUTE
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
12 YDS
COP
BRANCH READ IT
Work it
Stop
5 YDS
Defenders
Feet
JERK
(BACK) Y
INSIDE SLOT/ROUTE
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
ATTACK MIKE LB TO
STOP HIS FEET THEN
TAKE MIDDLE
DIP
Vs. 2 Hi
Seam
Alert Back
Bender
Shoulder
1822 YDS
12 YDS
10 YDS
GASH POST
LM
15 YDS
Tight Turn
SEAM
HOOK
15 YDS
IN
(CHAMP IN)
Y
Q
INSIDE SLOT/ROUTE
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
15 YDS
F OUT = FOUT
OUT/FOUTS
Y
Q
12 YDS
Big Sit
BIG SIT
Y
Q
SPRAY
SEAM
SEAM
RELEASE OR
SPRAY
Y RELEASE VS.
BUMP MAN
ROUTES W/ HB
ROUTES W/ HB
ROUTES W/HB
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
18 YDS
Come Out Flat
Alert Home
CHAD Run Inside vs. GET DEPTH
5 YDS
2 High
H
Q DAGGER
OPTION
18 YDS
Come Out Flat
Alert Home
Run Inside vs.
X
Shallow H
Cross DAGGER
Big
Mandatory O/S
Q Release & No Stem
on Chad
SPOT
H
SPOT
Q
WIDE
GO
10 YDS
TEXAS
Z
Z
Q
TEXAS
ROUTES W/HB
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
VAPOR
VAPOR
Z
Q
2 MAN CONCEPTS
2 MAN CONCEPTS
2 MAN CONCEPTS
DRAGON
#1 = Slant Route
#2 = Shoot Route
FLAT ANGLE
NOTES:
3 STEPS
2-3 YDS
Y Z
SHOOT GO FAST! BIG
Q
WORK RELEASE
VS. BUMP!
LION
#1 = Slant Route
#2 = I/S Route
FLAT ANGLE
Vs. Bump
NOTES:
3 STEPS 3 STEPS
Y Z
Half BIG
Q I/S Release
Vs. Bump WORK RELEASE
VS. BUMP!
THUNDER
*C.P. Stick PreSnap: Defender #1 = Hitch Route
less than 3 yards take full 6
yards.
#2 = Stick Route
6 YDS 6 YDS *C.P. Stick: Defender off break
1 ½ yards from defender. NOTES:
*Adjust depth off defenders
READ IT leverage
Y
STICK Z
Q
HITCH
Big
Fade vs.
2/Bump
OKIE
*C.P. Stick PreSnap: Defender #1 = Omaha Route
less than 3 yards take full 6 #2 = Stick Route
6 YDS 6 YDS yards.
*C.P. Stick: Defender off break
1 ½ yards from defender. NOTES:
READ IT *Adjust depth off defenders
leverage
Y
STICK Z
Q
OMAHA
Big
Fade vs.
2/Bump
2 MAN CONCEPTS
SPACING RULES
DRAGON FLY
#1 = Sluggo Route
#2 = Shoot Route
3 STEPS
NOTES:
Y
SHOOT GO FAST! Z
Q
SLUGGO
SPRAY
I/S Spray
Fade #1 = Follow
#2 = Spray
5 YDS NOTES:
Y
Z
SPRAY
Q FOLLOW
CROW
#1 = Knife
NOTES:
*NATURAL PICK
Y
Z
SPRAY RUB
Q KNIFE
2 MAN CONCEPTS
KNIFE
2 STEPS
NOTES:
Y
Z
SPRAY RUB
Q KNIFE
OHIO
#1 = Fade Route
#2 = Stick Route
6 YDS
NOTES:
READ IT
Y
Z
STICK
Q FADE
RAVEN
#2 = Swing
45 YDS
NOTES:
2 YDS
Y
Z
SWING
Q WORK IT UP FIELD ARROW
2 MAN CONCEPTS
F VERT GO (Mirrored Seams)
#1 = Go Route
F VERT
#2 = “Tagged” GOBender
Seam
LM
Seam Bender
vs. 2 High LM 5 YDS
•Big Splits Outside
Look @
Step on DB
Toes @ 15
FROM S.L.
•LM = Landmark Seam (I/S Edge #’s)
12
NOTES:
H
H
Half
Q GO
Big
Alert Back
Shoulder LM 15 YDS F VERT BACK (Mirrored Seams)
Seam Bender
vs. 2 High
Burst @ Top!
#1 = Back Route
Look @ #2 = “Tagged” Seam Bender
12 yds
H
H
Half
Q BACK
Big
FADE VS. 2
Alert Back
Shoulder
LM F VERT HINGE (Mirrored Seams)
Seam Bender
14 YDS #1 = Hinge Route
vs. 2 High
Look @
#2 = “Tagged” Seam Bender
12 yds
Slight •LM = Landmark Seam (I/S Edge #’s)
Stem to
the O/S
NOTES:
H
H
Half
Q HINGE
Big
FADE vs. 2
Alert Back
Shoulder
LM F VERT VENUS (Mirrored Seams)
Seam Bender #1 = Hinge Route
vs. 2 High
Look @
#2 = “Tagged” Seam Bender
Given
12 yds
H Z
Half VENUS
Q Fade vs.
2/Bump
2 MAN CONCEPTS
(SLUGGO) SEAM
#1 = HOSS = Hitch O/S Seam
LM
#2 = SeamFBender
VERT GO
Seam Bender
vs. 2 High
•Big Splits Outside
Look @ •LM = Landmark Seam (I/S Edge #’s)
12
8 YDS NOTES:
H
H
Half
Q HOSS
Big
POSTER
#1 = Star Route
15 YDS #2 = Post Route
NOTES:
H
POST
H
Q Half STAR
Big
FADE VS. 2
2 MAN CONCEPTS
12 YDS CALI
Burst @ Top!!
#1 = Curl Route
*Stem to I/S #2 = Flat Route (4-5 YDS From LOS)
Shoulder of DB
if Off & I/S •Curl - Stem to inside shoulder of DB
if off and inside technique
45 YDS
NOTES:
X H
Q FLAT CURL
NORMAL
Alert vs.
Man/4
CALI SWING
Finish up S.L. #1 = Spray Curl (10 YDS)
10 YDS
On Spray
#2 = Swing Route
NOTES:
H
X SPRAY CURL
Q SWING IE/HALF
23 YDS
X H
CORNER
Q Big
Inside Stem To
X Landmark
FLAT
Alert Post!
RAM
#1 = Post Route
#2 = Hook Route (8 YDS)
15 YDS
NOTES:
LM BTWN #’S &
HASH
8 YDS
Bang Off
Defender If
Attached
Best Release
Vertical
X H
Q HOOK POST
Big
2 MAN CONCEPTS
BARK
#1 = Bulldog
1618 YDS
#2 = Angle
1214 YDS
NOTES:
10 YDS
X H
Q ANGLE BULLDOG
2 MAN CONCEPTS
Alert Post!
BINGO
#1 = Post Route
#2 = Basic Route
15 YDS NOTES:
12 YDS
Stay Flat
X H
BASIC
Q POST
Big
O/S Release vs. 2
12 YDS
BULLSEYE
Tight Turn @
Top
#1 = Arrow Route
Hook vs. #2 = Basic Route
Zone
NOTES:
5 YDS
X X
BASIC ARROW
Q Half Big
DRIVE
12 YDS
Alert SS
NOTES:
Vs. Zone Sit @ Far
Pressure
OT
X -4-
Shallows: BASIC X
“Looking Your Booking” Q Shallow
Cross
2 MAN CONCEPTS
Alert
Set High Angle COOL
Adjust to Ball
#1 = Lindy Route
#2 = Corner Route
Pressure
12 YDS
Steps NOTES: NOTES:
“Lindy w/ Corner”
5 YDS
H
CORNER
H
Q Lindy
Big
20 YDS
COFFIN
16 YDS #1 = Circus Route
#2 = Fan Route
NOTES:
“Circus w/ Fan”
5 YDS
Seam
Hook Up 23 YDS
Release
From S.L.
Z
Y Normal
Q FAN Stays On
Half
3 H 3
Q CORNER X
SPRAY
OSCAR
FAN
#1 = Corner
#2 = Fan Route
Pressure
Steps
12 YDS
NOTES:
“Fan w/ Corner”
5 YDS
H
Q H CORNER
FAN Big
Stack It vs. Bump
2 MAN CONCEPTS
Alert
Set High Angle SHALLOW
Adjust to Ball
“Tagged” Shallow Cross
#2 = Corner Route
12 YDS Pressure
Steps
NOTES:
Shallows: H X
“Looking Your Booking” CORNER
LM UNDER
“Tagged” Shallow Cross
#2 = Seam Route
NOTES:
Shallows: H X
“Looking Your Booking” SEAM
SHALLOW
Alert
Set High Angle CRUSH
Adjust to Ball
“Tagged” Shallow Cross
#2 = Seam Route
12 YDS Pressure
Steps
NOTES:
6 YDS
H X
CORNER
HAMMER
HITCH
2 MAN CONCEPTS
SAIL
ALERT GO
#1 = Go Route
15 YDS #2 = Sail Corner
12 YDS
NOTES:
Inside Go
Run Route Off
Defender
Leverage
Y Z
HALF GO
Q
2 MAN CONCEPTS
ALERT MAN
Set High Angle Adjust
MONEY
to Ball #1 = Option Route
#2 = Corner Route
Pressure NOTES:
12 YDS Steps
Alert 2 High
to Take I/S GET DEPTH
5 YDS
H
CORNER X
Q Half
OPTION
Pause & Go
Alert 2 High to
Take I/S GET DEPTH
5 YDS Take O/S
Lane If Given
H
CORNER X
Q Half
OPTION
Pause & Go
18 YDS
CHAD
Come Out Flat #1 = Dagger Route
#2 = Option Route
NOTES:
Alert Home
Run Inside vs.
GET DEPTH
2 High
5 YDS
H
X DAGGER
Q OPTION
Big
Mandatory O/S
Half
Release & No Stem on
Chad
2 MAN CONCEPTS
Alert Vs. Bump LOOKIE
#1 = Bus Ticket
Off W/ CB Looking I/S #2 = Lookie Route
= Rub Through I/S
Shoulder “Slant Until You Can’t”
NOTES:
Y Z
LOOKIE
Q Half BUS TICKET
Max
X X
Half BASIC
Q Normal
TRENCH
15 YDS #1 = Trench Hook
*Downhill
Slight Stem to #2 = Back Route
O/S
10 YDS
NOTES:
Rule: 3 Yards
Break Out Vs.
Man Straight Stem
Hook Up Vs. Zone
“Playing in a Trench”
H
H
Q
BACK
Big
FADE vs.2
2 MAN CONCEPTS
YOGI
ALERT GO
#1 = Go Route
#2 = Y Out
10 YDS NOTES:
SPEED
Y Z
Q BIG
Must O/S
Release
ALERT GO
OZZY
#1 = Go Route
#2 = 10 Yard Out (Read Like Stick)
10 YDS NOTES:
Read Like Stick
Read It
Y Z
HALF
Q BIG
Must O/S
Release
2 MAN CONCEPTS
FIN
15 YDS #1 = Follow Route
#2 = 15 Yard In Route
F IN = FIN
NOTES:
FOLLOW
5 YDS
Y
Q Z
BIG
FOUT
#1 = Follow Route
15 YDS
#2 = 15 Yard Out Route
NOTES:
F OUT = FOUT
FOLLOW
5 YDS
Y
Q Z
BIG
2 MAN CONCEPTS
DAGGER
#1 = Dagger Route
18 YDS #2 = Go Route (Stay in Half)
Come Out Flat
NOTES:
Stay In Half
H
X DAGGER
Q Big
GO
Half
CHIEF
#1 = 15 Yard Follow
15 YDS
#2 = Chief Follow
Deep Follow NOTES:
Do Not Round
@ Top
Work It
Get Depth
6 YDS
Get Flat Inside
H
X Big
Q
Half
SQUIRE
#1 = 12 Yard Square In
Stay Flat 12 YDS
#2 = Turn Route
Get to 10 YDS and
Roll It. NOTES:
SQUIRE
5 YDS
Sit vs. Zone/
Pivot vs.
Attached
Arc Release
Y Z
TURN NORMAL
Q
2 MAN CONCEPTS
SWORD
Vs. 2 Hi
Seam
Alert Back
18 YDS #1 = 18 Yard Dagger
Bender
Shoulder Come Out Flat
#2 = Special Post
1822 YDS
12 YDS
NOTES:
10 YDS
H
H
Q SPECIAL DAGGER
POST Big
DOUBLE POST
#1 = Post Route
Vs. 2 Hi #2 = Special Post
Seam
Alert Back
Bender
Shoulder NOTES:
1822 YDS 15 YDS
12 YDS
10 YDS
H
H
Q SPECIAL
Big
POST
Fade vs.2
SHOVE
Given #1 = Venus Route
9 YDS #2 = Shallow Cross
X
Z
Shallows: Q VENUS
“Looking Your Booking” Big
Fade vs.
2/Bump
3 MAN CONCEPTS
3 MAN CONCEPTS
3 MAN CONCEPTS
Alert vs. STICK
Bump
#1 = Bus Ticket
#2 = Win Shoot Route
Off W/ CB Looking I/S
= Rub Through I/S
Shoulder
#3 = Stick Route
-3-
Y
STICK Y Z
Q
FLAT MAX
Half Stays On
Alert vs.
Man
SHOCK
#1 = Hammer Hitch
#2 = Seam Spray
Seam I.E. #3 = 6 Yard Stick Out
*C.P. Stick PreSnap: Defender
less than 3 yards take full 6 HAMMER NOTES:
yards. 6yds 6yds
*C.P. Defender off break 1 ½
yards from defender.
READ IT
-3-
Y
Q STICK Y -2 Z
SPRAY BIG
VS. Stays On
BUMP
Force O/S
Release
LEO
Cross Face
#1 = Slug Follow
Then Get
Vertical 6 YDS #2 = Look Slant
3 STEPS #3 = Peek Route
NOTES:
Y
SHOOT Y Z
Q
Half BIG
Work It!
Slug Follow
SPACING
8 YDS
“Tagged” Receiver = Sit Over Ball
5yds Outside Receiver = Pivot
Pivot Out If
QB Gives
Turn Up
Inside Adjacent Receiver = Shoot
“SitStationary “EYES”
O/S #’s
Over the Ball” NOTES:
2-3 YDS
Look
-3- X -3-
Q G
X
PIVOT
3 MAN CONCEPTS
FLAME
FLAT ANGLE
#1 = Slant Route
#2 = Look Slant Route
3 STEPS
3 STEPS #3 = Shoot Route
23 YDS
NOTES:
Y
SHOOT Y Z
Q
Half BIG
Must I/S Release
WORK RELEASE
VS. BUMP!
ROBIN
#1 = Knife Route
12 YDS
#2 = Return Route
#3 = Corner Route
Y
CORNER Y Z
Q
RETURN
KNIFE
3 MAN CONCEPTS
Alert vs. BRANCH
Bump
#1 = Bus Ticket
#2 = Win Shoot
Off W/ CB Looking I/S
= Rub Through I/S #3 = Branch Route
Shoulder
* Stick Rules
* Adjust depth off defenders NOTES:
leverage Possible Turkey
10 YDS Hole
Vs. Cloud
READ IT
Sit In
Void
4-5 YDS
-3-
Y
BRANCH Y Z
Q
FLAT MAX
Half Stays On
GO TEXAS
#1 = Go Route
#2 = Y Out
#3 = HB Texas
10 YDS NOTES:
READ IT
-3-
Y
BRANCH Z
Q
BIG
Y Stays On
TEXAS
CORD
Set High Angle #1 = Spray Oscar
Adjust to Ball
#2 = Corner
#3 = Arc Release Pivot
Pressure
Steps
12 YDS NOTES:
10 YDS
STAYS ON
5 YDS
3 H 3
Q CORNER X
SPRAY
X OSCAR
3 MAN CONCEPTS
Vs. 2 Hi
Seam
Alert Back
CHAMP
Bender
1822 YDS
Shoulder
#1 = Follow Route
#2 = Inside Follow Route
#3 = Special Post
NOTES:
FOLLOW FOLLOW
5 YDS 5 YDS
DEPTH
Y
Q SPECIAL Y Z
POST Half BIG
15 YDS BASIC
Get Depth
CHAMP Y IN
#1 =Follow Route
Read Like Basic
#2 = Inside Follow Route
#3 = 15 Yard Basic
NOTES:
FOLLOW FOLLOW
5 YDS 5 YDS
DEPTH
Y
Q
Arc Release Y Z
On Basic
Half BIG
FOLLOW FOLLOW
5 YDS 5 YDS
DEPTH
Y
COP Y Z
Q
BIG
3 MAN CONCEPTS
Vs. 2 Hi
Seam
CHAMP F SPEEDY
Alert Back
Bender
Shoulder #1 = Lindy Route
1822 YDS
#2 = Spacing Sit (Spark)
12 YDS #3 = Special Post
10 YDS
NOTES:
5 YDS
5 YDS
Y
Q
SPECIAL Y Z
POST
SPARK Lindy
Half Big
Sit Btwn Your
Alignment And
Over The Ball
Vs. 2 Hi
Seam
Alert Back
CHAMP F CORNER
Bender
1822 YDS
Shoulder #1 = Follow Route
#2 = Corner Route
#3 = Special Post
12 YDS
NOTES:
FOLLOW
5 YDS
Y
Q SPECIAL Y Z
POST CORNER BIG
3 MAN CONCEPTS
Alert Post
Vs. Cover 4
Aiming Point 30
YDS to S.L. RATTLE
#1 = Post Route
#2 = Corner Route (Aim @ 30 YDS)
#3 = Flat
15 YDS
Pressure
12 YDS
Steps NOTES:
45 YDS
H
Corner
H
Q Big
H Stays On
Best Rel.
Aiming Point 30
Alert!
FLAG
YDS to S.L.
#1 = Go Route
#2 = Corner Route
#3 = Flat
Pressure
Steps
NOTES:
12 YDS
45 YDS
Best
Release
H
CORNER H
Q Big
H Stack It vs.
Bump
3 MAN CONCEPTS
Set It High CHUCK
#1 = 8 Yard LM Hook
#2 = Corner Route
#3 = Flat Route
12 YDS Pressure NOTES:
Steps
* Inside Edge
8 YDS
23 YDS
X H
CORNER
Q Big
Inside Stem To
X Landmark
FLAT
Vs. 2 Hi
Seam
CUJO
Alert Back
Bender
Shoulder #1 = Curl Route
1822 YDS
#2 = Flat Route (Backfield 2-3 Yards)
#3 = Special Post
12 YDS
Alert SS
vs. Man *Stem to I/S Burst @ Top!! NOTES:
Shoulder of DB
if Off & I/S
Turn Up
O/S #’s
23 YDS
Y Z
Q SPECIAL Normal
POST
X
1820 YDS
STEELER
#1 = Dog Route
#2 = Fan Route
#3 = “Tagged Basic”
12 YDS
NOTES:
Stay Flat
Y
Q Y Z
BASIC
FAN DOG
3 MAN CONCEPTS
18 YDS
Come Out Flat
CHARLEY
HB = HB Choice
#1 = O/S Release Dagger Route
#2 = Shallow Cross Route
Alert Home Run NOTES:
Inside vs. 2 High
GET DEPTH
5 YDS
READ IT 45 YDS
X
Shallow H
Shallows: Cross
“Looking Your Booking” DAGGER
Big
Mandatory O/S
Release & No Stem on
Q Chad
OPTION
8 YDS
Y Z
Y
GO
DEEP NORMAL
Q
TURN
Half
SWIPE
#1 = Back Route (Outside WR’s)
15 YDS
#2 = Swipe Route
#3 = Shallow Cross
NOTES:
Slightly Attack
O/S Shoulder
3 Y
X Z
Q SHALLOW SWIPE BACK
CROSS Half Big
Fade vs.2
Stays On Vs.
Bump
3 MAN CONCEPTS
“Y” GASH BACK
Vs. 2 Hi
Seam
Alert Back LM #1 = Back Route
Bender
1822 YDS
Shoulder
15 YDS #2 = Seam Route
#3 = “Y” Seam Bender
•LM = Landmark (I/S Edge of #’s)
Alert SS
vs. Man
NOTES:
“Y” TAG
*Becomes
Seam Bender
3 Y
X Z
Q SPECIAL Seam BACK
POST Big
Fade vs.2
Stays On Vs.
Bump
F GASH GO
Vs. 2 Hi LM
#1 = Go Route
1822 YDS
#2 = “Tagged” Seam Bender
Alert vs.
Man #3 = Deep Cross Route
•LM = Landmark (I/S Edge of #’s)
Step on DB Landmark is
3 Y
X H
DEEP CROSS
Q SEAM GO
BENDER Big
Best Release
Stack it!!
F GASH VENUS
#1 = Venus Route
Vs. 2 Hi LM
#2 = “Tagged” Seam Bender
#3 = Deep Cross Route
1822 YDS
Alert vs.
Man •LM = Landmark (I/S Edge of #’s)
10 YDS
“GIVEN” NOTES:
Alert SS
vs. Man
9 YDS
3 Y X Z
DEEP CROSS VENUS
Q SEAM
Big
BENDER Fade vs.
Cloud
2014 SF 49ERS
OTA#1 #2
TUE-WED,MAY 27-28TH
(Q) YSTEP: WK LTYRT/ (BUILD) STRG BULLY RT YRT/STRG RT TITE HD2 Y RATTLE (BUR) (RZ)
(Q) (Z IX MO) WEAK RT SLOT (SLUG) HD3 SPLIT Z(X) RATTLE BUR (RZ)
R/T/ZEB (Q) Y STEP: WK LT Y RT/ (MVE/Y MO) STRG RT TITE HD2 Y FLAG (BUR)
R/T/ZEB
POST
R/T/ZEB (MVE/BAFFLEI STRONG RT Z SHORT /BUNCH RT (Q) Y STEP: WK LT Y RT/ (MVE) STRG RT (TITE) HD2 Y DBL POST (X OSCAR)
RfT 10) YSTEP : WK LT YRT/ !BUILD) STRG BULLY RT (TITE) YRT/STRG RT
R/T/C/ZEB (G) (BREAK) DOT/DART/(F MO) DBL(DICE)/ FULL RT 2J F(Y/Z) VERT-GO (VENUS/HINGE/BACK) (3rd 4-10/RZ)
R/T/C/ZEB (G) (F/Z MO)(MVE) TRIPS (TEX)fTAZ/JOl<ER/JAX RT 3J F(Y/Z) GASH-GO (VENUS/HINGE/BACK) (3rd 4-10/RZ)
R/T/ZEB (G) (F/Z MO)(MVE) TRIPS (TEX)fT AZ/JOKER/JAX RT 3J F(Z) GASH-HINGE (BACK) X(F) SHIM (3rd 2+/RZ) NAKEDS
TIC (G) (Z MO/F ZAP) DOT RT SLOT (SLUG) 2J Z(X) GASH-HINGE (BACK) Y SHALLOW (RZ)
R/T/ZEB
R/T
R/T/ZEB
R/T/ZEB (G) (Z MO) DBL/DART RT/(Z MO) FLANK 2J F(X/Z) SAIL Z (F) DRIVE (3rd 2-10/RZ) R/T/ZEB (G)(F/Z MOKMVE) TEXITAZ/TAFFY/JAX RT (TITE~GRN RT CL F RT 0 3J Y(Z) DANCER (X(F) CORNER) BUR
R/T/ZEB FOP: WK RT/(BREAK) OFF RT NASTY/(G) DBL RT OFF NASTY 2J F(Y) COFFIN Z(XI DRIVE (BUR) (3rd 2-10/RZ) R/T/ZE IG) (F/Z MOMMVE) TRIPS/TAZ/TIN/JAX RT/STRG(TITE)/Y STEP: WK LT y RT 3J y ROPE·F(Z/X) ESCAPE
RIT/ZEB (MVEIBAFFLE/Z MO) BUNCH/TAFFY RT BUNCH (Z SHORT) 3J Z(F) STUTTER BANG F(Z) RETURN
R/T/ZEB (MVEIBAFFLE) STRONG RT Z SHORT /BUNCH/TAFFY RT BUNCH 2SCAT Z(F) SPOKE
YELLOW = (Also on 3rd dwn) R/T/ZEB (G) (F/Z MO)(MVE) TRIPS(TEX)fTAZ/JOKER/JAX/GR RT F RT 3J (3SCAT-SWING) SQUIRE Y SHALL BUR (SIG-OHIO)
OTA #1-#2 THUNDER
(R/T/) (G) BREAK DOT RT (R/T/ZE) (G) MOVE DOUBLE RT
200J THUNDER 200J THUNDER
30
30
30
30
*C.P. Stick Pre-Snap:
Def. Less Than 3 yds *C.P. Stick Pre-Snap:
Take Full 6 yds. Def. Less Than 3 yds
*C.P. Defender Off Take Full 6 yds.
Break 1 1/2 yds *C.P. Defender Off
40
40
40
40
From Defender. Break 1 1/2 yds
Adjust Depth Off From Defender. 2
2 2 2 Adjust Depth Off
1 Defenders Leverage 6yds 1 6yds 6yds 1
6yds 1 Defenders Leverage
6yds 6yds 6yds
6yds
3 3
Read It Read It Read It Read It
50
50
50
50
F Y Y
F Y
X Half F Z
X Z Q
Q
Boundry-Max Big Big On Ball Boundry-Max
3 3
Fade vs Fade vs Fade vs Fade vs
Y F Y:Goes 1st
2/Bump Start 2/Bump 2/Bump
F:Goes 2nd 2/Bump Check
Opposite Check H
H On Shift Thru
Thru
40
40
40
40
Alert vs.
Alert vs.
30
30
Bump
30
30
Bump
vs Off W/CB
Looking I/S- vs Off W/CB
Rub Through Looking I/S-
I/S Shoulder Rub Through
I/S Shoulder
*C.P. Stick Pre-Snap:
Def. Less Than 3 yds
Take Full 6 yds.
*C.P. Stick Pre-Snap:
40
40
*C.P. Defender Off
40
40
Def. Less Than 3 yds
Given Break 1 1/2 yds
Take Full 6 yds.
Given From Defender.
*C.P. Defender Off 6yds Sit In
6yds 6yds Adjust Depth Off 6yds Sit In
Break 1 1/2 yds Void vs. Void vs.
From Defender. Omaha Defenders Leverage
Cloud Cloud
Read It 1A
2 Adjust Depth Off Read It 1A
4X2 Defenders Leverage 2
2-3yds
4X2 2-3yds
50
50
50
50
X Y
Z X Y Y Z
Big Q Z F
F
Half Max Normal X F
Fade vs 3 Bus Ticket Fade vs 3 Max
Shoot Half
2/Bump Must O/S Check H Q Shoot Bus Ticket
2/Bump Must O/S
Check H Release Slow Flat Release
Slow Flat
40
40
40
40
(R/T/ZE) G TAFFY RT (R/T/ZE) G JOKER RT
300J Z STICK X VENUS 300J Y STICK F VENUS
30
30
30
Bump Bump
40
40
40
Break 1 1/2 yds Break 1 1/2 yds
From Defender. From Defender.
Given Sit In Given Sit In
Adjust Depth Off 6yds Adjust Depth Off 6yds
6yds Defenders Leverage Void vs. 6yds Defenders Leverage Void vs.
Cloud Cloud
Read It 1A Read It 1A
2 2
4X2 2-3yds 4X2 2-3yds
50
50
50
50
X -3- Z F Y
Y F Z X
Big Big
Fade vs 3 Half Max Fade vs 3 Half Max
Check H Q Shoot Bus Ticket Check H Q Shoot Bus Ticket
2/Bump Must O/S 2/Bump Must O/S
Slow Flat Release Slow Flat Release
40
40
40
30
Bump
30
30
Bump
40
40
50
50
50
F Y Z
X Z X
Normal F Y
Max Shoot Normal
Fade vs 3 Half Max H-1
Bus Ticket 3 Fade vs
Check H Q Shoot Bus Ticket
2/Bump Must O/S Must O/S Q H Check 2/Bump
Slow Flat Release Release Slow Flat
40
40
30
30
30
Alert Alert! Alert
vs. Man vs. Man
7step
Glance
*C.P. Stick Pre-Snap: *C.P. Stick Pre-Snap:
Seam 12yds Seam
Def. Less Than 3 yds Def. Less Than 3 yds
40
40
40
40
I.E I.E
Given Take Full 6 yds. Take Full 6 yds.
*C.P. Defender Off *C.P. Defender Off
9yds Break 1 1/2 yds 6yds Hammer Break 1 1/2 yds 6yds Hammer
From Defender. 6yds From Defender. 6yds
1A
Adjust Depth Off Adjust Depth Off
Slightly Attack Defenders Leverage Read It Defenders Leverage Read It 1A
O/S Shoulder 2 2
4X2 4X2
50
50
50
50
X Y
Z X Y -2 F
Big F Q -2 Big Q
Z
Fade vs 2 Spray Max Spray Max
QK5 Stays On Fade vs 2 QK5 Stays On
Stack it vs. Bump vs. Bump
vs. Bump Force O/S Force O/S
Check H Check H
Release Release
Slow Flat Slow Flat
40
40
40
40
(R/T/ZE) (G) TAFFY RT (R/T/ZE) (G) JAX RT TITE
300J Z SHOCK X VENUS 300J Y SHOCK F OMAHA
30
30
30
30
Alert Alert
vs. Man vs. Man
40
40
40
I.E Given I.E
Given Take Full 6 yds. Take Full 6 yds.
*C.P. Defender Off *C.P. Defender Off
9yds Break 1 1/2 yds 6yds Hammer Break 1 1/2 yds 6yds Hammer
6yds 6yds
From Defender. Omaha From Defender. 6yds
Adjust Depth Off Adjust Depth Off
Slightly Attack Read It 1A Read It 1A
2 Defenders Leverage 2 Defenders Leverage
O/S Shoulder
4X2 4X2
50
50
50
50
X -3- Z -2 F
F -4- Y -2 Z
Big Q
Y Spray Rel Q
X
Spray Max Spray Max
Fade vs 2 QK5 Stays On Fade vs QK5 Stays On
Stack it vs. Bump 2/Bump vs. Bump
vs. Bump Force O/S Force O/S
Check H Check H
Release Release
Slow Flat Slow Flat
40
40
40
40
(R/T/ZE) GREEN RT NASTY F RT O
300J Y SHOCK X OMAHA
30
30
Alert
vs. Man
40
Given I.E
Take Full 6 yds.
*C.P. Defender Off
6yds Break 1 1/2 yds 6yds Hammer
Omaha From Defender. 6yds
50
X -4- Y -2
Z
Spray Rel Q
Fade vs Spray Max
3/5
2/Bump vs. Bump
F Force O/S
Check
Release
Slow Flat
40
40
3
40
40
40
40
Pivot Pivot
1 2 6-8yds 6-8yds
6yds Sit-Stationary 3 Flat Angle Sit-Stationary
Over The Ball Pivot Out If QB Over The Ball 3 Pivot Out If QB
5yds Gives You Eyes 1 5yds Gives You Eyes
3 Steps 4
2 Turn Up
4 O/S #''s
50
50
Look
50
50
Look
Turn Up
X Y -4- O/S #''s X Y Y Z
Z
Big Big F F
Fade vs
QB: Shoulder Q Fade Rel.
Q
Shoot
Z
40
40
40
(R/T/ZE) (G) BAFFLE BUNCH RT (R/T) (G) Y STEP: WEAK LT Y RT
200J X VENUS Z SPACING 200J Z THUNDER Y & F SPACING
3
0
40
40
40
40
Given
Pivot vs. FA
1 6-8yds
9yds Sit-Stationary Hitch
Sit-Stationary 3 3
6yds Over The Ball Pivot 6yds
Over The Ball Pivot Out If QB 5yds 3-5yds
5yds Given
Gives You Eyes
Slightly Attack
O/S Shoulder 2 Pivot Out If QB
2
4 Gives You Eyes
50
50
50
50
Hot
Turn Up
O/S #''s Z X
X Y -2- Y
-2- Z
Big F Q F Z Big Y Q Normal
X
Fade vs 2 Shoot Fade vs QB: Shoulder 3 Fade vs
QK5 1-2yds Arc
F 2/Bump
Stack it QB: Shoulder 2/Bump Pump Ind. If Rel
4
vs. Bump Pump vs. 2H Not Given Check Wide
H Check Wide 5 H
40
40
40
40
40
40
40
40
2 3 Steps 2
Pivot Out If QB Pivot Out If QB
Gives You Eyes Gives You Eyes
50
50
50
50
X -4- Z X Y
Spray Rel F
Q Y Normal Big Q
Z
40
40
40
Alert vs.
30
30
Bump Alert vs Alert vs.
30
30
Man/4 Bump Alert vs
2 Man/4
2
vs Off W/CB Set It
Looking I/S- High vs Off W/CB Set It
Rub Through QB: READ CB-JUMP HOT Looking I/S-
THROW CORNER High QB: READ CB-JUMP HOT
I/S Shoulder Rub Through
I/S Shoulder THROW CORNER
Corner Pressure
Corner Pressure
40
40
12yds Steps Hook
40
40
8yds 12yds Steps Hook
Possible
* LM I/S Edge #''''s 8yds
Turkey Hole Possible
vs. Cloud Turkey Hole
* LM I/S Edge #''''s
1 vs. Cloud
Lookie 1A
Lookie 1 1A
Slant Until You
Can''t - Then Slant Until You
Pivot Out Can''t - Then
50
50
Pivot Out
50
50
X Y
Q Z X Y
Max On Ball F Q Z
Half 3/5 Normal On Ball
Bus Ticket Half 3/5 Normal
Max
Must O/S F Bus Ticket
Release Must O/S H
H Release Wide
Wide
40
40
40
40
(R/T/ZE) (G)F MO DOUBLE RT (R/T/ZE) (G)F MO DICE RT
200SCAT F LOOKIE Z CHUCK 200SCAT F LOOKIE Z CHUCK
30
30
30
Bump Alert vs Bump Alert vs
Man/4 Man/4
2 2
Set It Set It
vs Off W/CB High vs Off W/CB High
Looking I/S- Looking I/S-
Rub Through QB: READ CB-JUMP HOT Rub Through QB: READ CB-JUMP HOT
I/S Shoulder THROW CORNER I/S Shoulder THROW CORNER
Corner Corner
Pressure
12yds Pressure
40
40
40
40
12yds Hook Hook
Steps Steps
8yds 8yds
Possible Possible
* LM I/S Edge #''''s * LM I/S Edge #''''s
Turkey Hole 1A Turkey Hole 1A
vs. Cloud vs. Cloud
Lookie 1 Lookie 1
50
50
50
X Y X -3- Y
F Z F Z
Max Q Max Q
Bus Ticket Half Normal Bus Ticket Half Normal
3/5 3/5
Must O/S Must O/S
Release H
Release H
Wide Hot Wide Hot
40
40
40
(R/T) FLANK RT 40
200SCAT Z LOOKIE F CHUCK
30
30
Alert vs
Alert vs. Man/4
Bump
vs Off W/CB Set It High
Looking I/S-
Rub Through
I/S Shoulder
12yds
40
40
Hook
Possible 8yds
Turkey Hole 1A
vs. Cloud * LM I/S Edge #''''''''s
Lookie
1
Slant Until You Spray
Can''t - Then Release
Pivot Out
50
50
Z Y
X On Q F
Off Half 3/5
Big
Bus Ticket
Must O/S H
Wide Hot
Release
40
40
3
0
40
40
40
40
Pivot Pivot
6-8yds 6-8yds
Sit-Stationary Sit-Stationary 3
3
Spot Over The Ball Spot Over The Ball Pivot Out If QB
vs Zone - Cross 1 zone Pivot Out If QB vs Zone - Cross 1 zone 5yds
5yds 5yds 5yds Gives You Eyes
Defender & Sit Gives You Eyes Defender & Sit
Get Depth! vs Man - Make LB Go Get Depth!
vs Man - Make LB Go 2
2 Over The Top
Over The Top 1A 1A 4
Hot 4
50
50
Hot
50
50
1-2yds Turn Up
X Y Y -4- X Y -2- Y O/S #''''s Z
Z -2-
IE/OE F Q IE/OE X F Q F Z
5 5 Shoot
F 1-2yds
Shoot
H H
Hot! Hot! Wide
Wide
40
40
40
40
(R/T) (Q) Y STEP: WEAK LT Y RT (R/T) BUILD Q STRONG BULLY RT Y RT
3SCAT Z SPOT Y & F SPACING 3SCAT X SPOT Y & F SPACING
3
0
40
40
40
40
Given Given
vs. FA vs. FA
Sit-Stationary Hitch Sit-Stationary 3 Hitch
3 Spot Over The Ball Pivot 6yds
Spot Over The Ball Pivot 6yds vs Zone - Cross 1 zone
vs Zone - Cross 1 zone 5yds 3-5yds 5yds 5yds 3-5yds
5yds Defender & Sit
Defender & Sit Get Depth!
Get Depth! vs Man - Make LB Go
vs Man - Make LB Go 2 2 Pivot Out If QB
Over The Top Pivot Out If QB Over The Top 1A
1A Gives You Eyes
50
50
Gives You Eyes
50
50
X Z
Z X
IE/OE F Y Normal
IE/OE Y Q Normal
QB: Shoulder 5 Fade vs 3 Fade vs
Arc QB: Shoulder F
Arc
2/Bump
Pump Ind. If F
Rel 2/Bump Pump Ind. If
Y
Q Rel
Not Given Not Given
H H
Hot! Wide Hot! Wide
40
40
40
40
3
40
40
Given
vs. FA
3
Hitch Pivot Sit-Stationary
6yds 6yds Spot
Over The Ball
5yds 5yds vs Zone - Cross 1 zone
Defender & Sit
Pivot Out If QB Get Depth!
Gives You Eyes 2 vs Man - Make LB Go
1A Over The Top
50
50
X Z
F
Y IE/OE
Big H-1 Q
Fade vs Arc Rel.
5 QB: Shoulder
2/Bump Pump Ind. If
Not Given
H
Wide Hot!
40
40
30
30
30
30
Go Go
1 vs 2 High
Middle 1 1 vs 2 High 1
Middle
Read
Read
Basic vs. 2 Tampa
Basic vs. 2 Tampa
40
3 Toes At 15yds
40
40
Given Come Out Given
Flat vs Man Come Out
9yds 9yds Step On DBs Flat vs Man Landmark
Landmark
2 Is Redline Toes At 15yds 2 Is Redline
Read It 4-6yds
Read It 4-6yds
Slightly Attack Slightly Attack
O/S Shoulder vs Zone - Sit +2 O/S Shoulder
Far OT / Flush Alert SS 4 vs Zone - Sit +2
Alert SS 4
4X2 Far OT / Flush
vs. Man vs. Man 4X2
50
50
50
50
F Y
X Z F Z
Q X Y
Big Big On Ball Q Big
5 Fade vs 2 Big H-1 Best Rel.
Fade vs 2 5
Best Rel. Stack It!
H Check Stack It! H Check
Slow Flat
Slow Flat
40
40
40
40
(R/T/ZE) (G) MOVE DICE RT (R/T/ZE) G DART RT
2J DOUBLE VENUS Y SHALLOW 2J DOUBLE VICTOR Y SHALLOW
30
30
30
30
1 vs 2 High 1 vs 2 High
Middle Middle
Read Read
Basic vs. 2 Tampa Basic vs. 2 Tampa
12yd 12yd
Read It! vs 1 High Venus Read It! vs 1 High Venus
12yds Basic 12yds Basic
40
40
40
40
3 3
Given Come Out Given Come Out
Flat vs Man Given Flat vs Man
9yds 9yds Given
2 Slightly Attack 2 Slightly Attack
Read It 4-6yds O/S Shoulder Read It 4-6yds O/S Shoulder
Slightly Attack Slightly Attack
O/S Shoulder vs Zone - Sit O/S Shoulder vs Zone - Sit
Far OT / Flush Alert SS 4 Far OT / Flush Alert SS 4
vs. Man 4X2 4X2
vs. Man
50
50
50
50
F Y -3- Y X Y
X F Z
On Ball Q F On Ball Q Z
Big H-1 Big Big H-1
Fade vs 2 5 5 Big
Fade vs 2 Fade vs 2 Fade vs 2
H Check H Check
Slow Flat Slow Flat
40
40
40
40
(R/T/ZE) G FULL RT (R/T/ZE) G DOUBLE RT
2J DOUBLE HINGE Y SHALLOW 2J DOUBLE BACK Y SHALLOW
30
30
30
30
1 vs 2 High 1 vs 2 High
Middle Middle
Read Back Read Back
Hinge Basic vs. 2 Tampa Hinge 15yds Basic vs. 2 Tampa 15yds
14yds 14yds
2 2
2 vs 1 High 2 vs 1 High
Read It! Read It!
12yds Basic Slight Stem12yds Basic Slight Stem
40
40
40
40
3 3
Come Out To The O/S Come Out To The O/S
Slight Stem Flat vs Man
Slight Stem
Flat vs Man
To The O/S 2 To The O/S 2
Read It 4-6yds Read It 4-6yds
50
50
50
Z Y F Y
X F X Z
On Ball Q On Ball Q
Big H-1 Big Big H-1 Big
5 Fade vs 2 5
Fade vs 2 Fade vs 2 Fade vs 2
Check Stays On Check Stays On
H H
Slow Flat vs. Bump Slow Flat vs. Bump
40
40
40
40
30
30
30
Alert: Back Shoulder
Cov.2 Cov.2 Cov.2 Cov.2
Stay Get to Seam Bender Stay Stay Stay
Alive! I/S edge vs 2 high Get to Alive! Alive! Get to Get to Alive!
Alert: Back Shoulder
I/S edge I/S edge I/S edge
1
1 1 Seam Bender 1
Step on DBs vs 2 high Step on DBs
Step on DBs Look at Step on DBs
40
40
40
40
Landmark 12yds toes at 15yds Landmark toes at 15yds
toes at 15yds Landmark toes at 15yds Landmark
Redline Look at Redline Redline Look at Look at Redline
Sit or break away 12yds 12yds Sit or break away 12yds
from leverage from leverage
5yds 5yds
2 Hot! 2 Hot!
50
50
50
50
F Y F Y
X Z X Z
Q Big Q
Big Big Half Big
5 Best Rel.
Best Rel. Y F Best Rel. Stack It! Best Rel.
Stack It! Stack It! Stack It!
H H
Check Balloon - Fast Check Balloon - Fast
40
40
40
40
(R/T/C/ZE) F MO G DOUBLE RT (R/T/C/ZE) (F MO) G DICE RT
2J F VERT VENUS 2J Y VERT HINGE
30
30
30
30
Get to Get to
Alert: Back Shoulder Get To Seam Read
I/S edge I/S edge
Hinge I/S Edge vs 2 High vs 1 High Hinge
1 Seam Bender 14yds 14yds
vs 2 high 1 1 1
2 2
40
40
Look At
Given Slight Stem
40
Given
40
12yds Slight Stem
Look at Look at To The O/S
9yds 9yds To The O/S
12yds 12yds
Sit or break away Sit Or Break Away
from leverage From Leverage
Slightly Attack 5yds Slightly Attack 5yds
O/S Shoulder Hot! O/S Shoulder
2
3
50
50
50
50
X Y
Big F
Z X -3- Y
F Z
Fade vs 2 Half Big Big
Fade vs 2 Fade vs 2 Half Big
QB: Read Near 5 Check Fade vs 2
Q H
Safety vs 2 High Q H
Balloon
Check Balloon - Fast
40
40
40
40
(R/T/C/ZE) (G) FULL RT
2J Z VERT BACK
30
30
Back Back
15yds Get to Get to 15yds
I/S edge I/S edge
2 1 2
Burst at 1 Burst at
the top!
40
the top!
40
Seam Bender
vs 2 High
Sit or break away
from leverage
5yds
3
50
50
X Y
Z F
Big Q
Fade vs 2 Half Big
5 Fade vs 2
Best Released
Preferred O/S Check Balloon - Fast Best Released
H
Preferred O/S
40
40
30
30
Alert
Alert
30
30
Go
Go vs. 2 High
Cov.2 Cov.2
Stay Stay Seam Alert Back
2 1 Seam
Alive! 1 Alive! Bender Shoulder
Seam 18-22yds
18-22yds 2
2 High Bender 12yds
Alert
40
Step On DBs Gash Post
40
Toes At 15yds vs Man Step On DBs Given Given
Toes At 15yds
10yds
9yds
40
40
Deep Cross 9yds
Get To I/S
Alert SS Get to I/S
Landmark 10yds Edge Of Landmark vs Man Edge Of
Numbers
Redline Redline Numbers Slightly Attack
Slightly Attack O/S Shoulder
O/S Shoulder 3
50
50
X -3- Y
50
50
Z
Big F
Half Big
X Y Fade vs 2 Fade vs 2
F Z Stack it
Big H Q
Stack it
Half Big vs. Bump Check Burst
Best Rel. vs. Bump
Stack It! H Q Best Rel.
Check Burst Stack It!
40
40
40
40
30
30
30
30
vs. 2 High
2 High Back Back
Alert Back
18-22yds Seam 15yds 1 Seam Shoulder Seam 15yds
Hinge Bender Hinge 18-22yds Bender
14yds Alert 14yds Given 2 3
1
vs Man 2 Burst at 12yds Burst at
the top! the top!
40
Gash Post
40
Given 3
40
40
4
3
50
50
50
50
F Y
X Y Z
Z F
Big X
Big Half Fade vs 2 Check 5 Half Big
Fade vs 2 Big Fade vs 2
H Q Fade vs 2 Best Released Burst H Q
Preferred O/S Best Released
Check Burst Preferred O/S
40
40
40
40
(R/T/C/ZE) G JAX RT
3J X GASH VENUS
30
30
18-22yds Seam
2 High Bender
Alert
1
vs Man 2
40
40
50
F Y
Z
X
Big Big
Fade vs 2 Half
Fade vs 2
Stack it H Q
Stack it
vs. Bump Check Burst vs. Bump
40
40
30
30
30
30
1 1 2
Alert Alert
2 Seam Back
Seam vs Man 15yds
vs Man 2 High Read
18-22yds Read Hinge 18-22yds 2 High
14yds Burst at
Deep Cross Deep Cross the top!
40
40
Slight Stem
40
40
To The O/S
Get To I/S
10yds
Get To I/S
Edge Of
10yds Edge Of
Numbers
Numbers
3
3 Read It 4-6yds
Read It 4-6yds
Go Fast!
Go Fast!
Alert SS Hook In Middle
Alert SS Hook In Middle
50
50
vs Man BTW Hashes
50
50
vs Man BTW Hashes
X Y
X Y Z
F Z Normal F
Normal Half
Half Big Split +2 5 Big
+2
5 Fade vs 2 H Q Fade vs 2
H Q 4 Check Wide Best Released
4 Check Wide Preferred O/S
40
40
40
40
30
30
30
30
1 2
1 Alert
Alert Seam Back
Seam 2 vs Man 15yds
vs Man Read
Read Hinge 18-22yds 2 High
18-22yds 2 High 14yds Burst at
Deep Cross the top!
Deep Cross
40
40
40
40
Get To I/S
Get To I/S Slight Stem 10yds Edge Of
10yds Edge Of
Numbers To The O/S
Numbers
3
3
Read It 4-6yds
Read It 4-6yds Go Fast!
Go Fast!
Alert SS Hook In Middle
Hook In Middle
50
Alert SS
50
vs Man BTW Hashes
50
50
40
40
40
30
30
30
1 1
Back Seam
2 Seam 15yds Alert
Alert Read
Hinge Read 2 High vs Man 18-22yds
14yds 2 High vs Man 18-22yds 2
Deep Cross Burst at Deep Cross
the top!
40
40
Slight Stem
40
40
To The O/S
Get To I/S
Get To I/S
Edge Of 10yds
Edge Of
Numbers
10yds
Numbers
3 3
Read It 4-6yds Read It 4-6yds
vs Zone - Sit +2
vs Zone - Sit +2
Far OT / Flush Alert SS
Far OT / Flush Alert SS
vs. Man vs. Man
50
50
50
50
F Y
F Y
X Z Z X Q
Q
Big Split Half Big Half 5
5 F
Fade vs 2 Fade vs 2
Best Released H Check Wide 4
H Check Wide 4
Preferred O/S
40
40
40
40
30
30
30
vs. 2 High vs. 2 High
Alert Alert
Alert Back Alert Back
vs. Man Seam Shoulder vs. Man Seam Shoulder
18-22yds Bender 18-22yds Bender
40
40
40
Given 10yds Given 10yds
Alert SS Alert SS
9yds vs Man 1 9yds vs Man 1
Follow Follow
Slightly Attack 5yds 2 Follow
5yds Slightly Attack 5yds 2 Follow
5yds
O/S Shoulder Depth O/S Shoulder Depth
50
50
50
50
X Y X Y
Big F Q Z Big Split Q Z F
Half Get Depth Big Fade vs 2 Half Big Split
Fade vs 2 5 5
Stay On The Move Stack it Get Depth
Stack it
vs. Bump 3 Check Wide H vs. Bump 3 Check Wide H
Stay On The Move
40
40
40
40
(R/T/ZE) (G) JOKER RT (R/T/ZE) (G) JAX RT
3J Y CHAMP 3J Y CHAMP
30
30
30
30
vs. 2 High vs. 2 High
Alert Alert
Alert Back Alert Back
vs. Man Seam Shoulder vs. Man Seam Shoulder
18-22yds Bender 18-22yds Bender
40
40
40
Given 10yds Given 10yds
Alert SS Alert SS
9yds vs Man 1 9yds vs Man 1
Follow Follow
Slightly Attack 5yds 2 Follow
5yds Slightly Attack 5yds 2 Follow
5yds
O/S Shoulder Depth O/S Shoulder Depth
50
50
50
50
F Y F Y
Big Split Q Z X Big Split Q X Z
Fade vs 2 5 Half Big Split Fade vs 2 5 Half Big Split
Stack it Get Depth Stack it Get Depth
vs. Bump 3 Check Wide H
Stay On The Move vs. Bump 3 Check Wide H
Stay On The Move
40
40
40
30
30
30
40
40
40
50
50
50
X Y X Y
Big Split Z Z
Q Big Split Q
Half Big Split Half Big Split
Fade vs 2 5 Fade vs 2 5
Stack it Get Depth Stack it Get Depth
vs. Bump F Stay On The Move vs. Bump F Stay On The Move
40
40
40
30
30
30
15yds In 15yds In
Get Get
Read Like Basic Depth Read Like Basic Depth
40
40
40
40
Given Given
9yds 1A 9yds 1A
Follow Follow
5yds 2 Follow
5yds Slightly Attack 5yds 2 Follow
5yds
Slightly Attack
O/S Shoulder Depth O/S Shoulder Depth
Arc Rel
On Basic
50
50
50
50
X Y Y X Y
Big Split F Q F Z Big Split Q Arc Rel Z F
Fade vs 2 5 Half Big Split Fade vs 2 5 On Basic Half Big Split
Stack it Get Depth Stack it Get Depth
vs. Bump 3 Check Wide Stay On The Move vs. Bump 3 Check Wide Stay On The Move
H H
40
40
40
40
(R/T/ZE) G JOKER RT (Z) G JAX RT
3J CHAMP Y IN 3J CHAMP Y IN
30
30
30
30
15yds In 15yds In
Get Get
Read Like Basic Depth Read Like Basic Depth
40
40
40
40
Given Given
9yds 1A 9yds 1A
Follow Follow
Slightly Attack 5yds 2 Follow
5yds Slightly Attack 5yds 2 Follow
5yds
O/S Shoulder Depth O/S Shoulder Depth
50
50
50
50
F Y F Y
Big Split Arc Rel Z X Big Split Arc Rel X Z
Fade vs 2 On Basic Half Big Split Fade vs 2 On Basic Half Big Split
5 5
Stack it 3 Get Depth Stack it 3 Get Depth
Check Wide H Q
Stay On The Move Check Wide H Q
Stay On The Move
vs. Bump vs. Bump
40
40
40
30
30
30
15yds In 15yds In
Get Get
Read Like Basic Depth Read Like Basic Depth
40
40
40
40
Given Given
9yds 1 9yds 1
Follow Follow
Slightly Attack 5yds 2 Follow
5yds Slightly Attack 5yds 2 Follow
5yds
O/S Shoulder Depth O/S Shoulder Depth
Arc Rel Arc Rel
On Basic
50
On Basic
50
50
50
X Y X Y
Big Split Q Z Big Split Z
Q
Half Big Split Half Big Split
Fade vs 2 5 Fade vs 2 5
Stack it Get Depth Stack it Get Depth
vs. Bump F Stay On The Move vs. Bump F Stay On The Move
40
40
40
30
30
30
Set It 3 Alert! Set It 3
High High
7step
Glance
40
40
40
Given 12yds Steps 12yds Steps
9yds 1 1
Follow Follow
5yds 2 Follow
5yds 5yds 2 Follow
5yds
Slightly Attack
O/S Shoulder Depth Depth
50
50
50
50
X Y X Y
Big F Z Preferred Z F
Q Preferred Big Q
Fade vs 2 Half Get Depth Big Fade vs 2 O/S Rel Half Big Split
5 O/S Rel
Stay On The Move 5
Stack it Get Depth
vs. Bump 4 Check Wide H 4 Check Wide Stay On The Move
H
40
40
40
40
(R/T/ZE) G JOKER RT (R/T/ZE) G JAX RT
3J CHAMP Y CORNER 3J CHAMP Y CORNER F GLANCE
30
30
30
30
Set It 3 Alert! Set It 3
High High
7step
Glance
40
40
40
Given 12yds Steps 12yds Steps
9yds 1 1
Follow
5yds 2 Follow
5yds
Follow
5yds 2 Follow
5yds
Slightly Attack
O/S Shoulder Depth Depth
50
50
50
50
F Y F Y
Preferred Z X Preferred X Z
Big Big
O/S Rel Half Big Split O/S Rel
Fade vs 2 5 Fade vs 2 5 Half Big Split
Stack it 4 Get Depth 4 Check Wide Get Depth
Check Wide H Q
Stay On The Move
H Q
vs. Bump Stay On The Move
40
40
40
40
(R/T) GREEN RT F RT (R/T) GREEN RT CLOSE F RT O
3J CHAMP Y CORNER 3J Y CHAMP Y CORNER
30
30
30
30
Set It 3 Set It 3
High High
40
40
40
9yds 1 9yds 1
Follow Follow
Slightly Attack 5yds 2 Follow
5yds Slightly Attack 5yds 2 Follow
5yds
O/S Shoulder Depth O/S Shoulder Depth
50
50
50
50
X Y X Y
Big Split Z Z
Q Preferred Big Split Q
Half Big Split
Preferred
Half Big Split
Fade vs 2 5 O/S Rel Fade vs 2 5 O/S Rel
Stack it Get Depth Stack it Get Depth
vs. Bump F Stay On The Move F Stay On The Move
vs. Bump
40
40
40
30
30
30
Set It Set It
High High Set It Set It
High High
40
1A Corner 1A Pressure Corner Pressure
Steps 12yds
40
40
12yds Steps 1A Corner 1A
Steps 12yds Steps
12yds
Lindy Lindy
5yds 5yds Lindy Lindy
5yds 5yds
2
2
50
50
50
50
X Y
Z X Y
On Ball Q
Big On Ball Z
7 Big XF Q
Off Half Big Half Big
7
F Off
H Check
H
Check Thru
40
Thru 40
40
40
(R/T/ZE) (G)(BREAK) DOUBLE RT (R/T/ZE) (G) FULL RT
2J COOL 2J COOL
30
30
30
30
40
40
40
1A Corner 1A 1A Corner 1A
Steps 12yds Steps Steps 12yds Steps
12yds 12yds
50
50
50
F Y Z Y
X Z X On Ball F
On Ball Q Q
Big Half Big Big Half 7 Big
7
Off Off
H Check H Check
Thru Thru
40
40
40
40
30
Set It Set It
High High
40
1A Corner 1A
Steps 12yds Steps
12yds
Lindy Lindy
5yds 5yds
2
50
50
Z Y
X
On Ball Q
Big
Big Half 7 Off
F
H Check
40
40
Thru
30
30
30
2 Man/4
Set It
Alert! High
Alert!
Set It High QB: READ CB-JUMP HOT
7step THROW CORNER
QB: READ CB-JUMP HOT
Glance THROW CORNER
7step
Glance
12yds
Corner Pressure
40
40
Hook 12yds 12yds
12yds Steps
40
40
8yds
Hook
8yds
* LM I/S Edge #''''s
1A
3 1A * LM I/S Edge #''''''''s
50
50
50
X X Y Hot
Z
Big Q X -2- Y -2-
Half
Fade vs 2 5 Big Q F Z
F Fade vs 2 5
Shoot Shoot
Check
Thru H
Check
Thru H
40
40
40
40
(R/T/) (BAFFLE) MOVE STRONG RT Z SHORT (R/T/ZE) (G)(BAFFLE) BUNCH RT TITE
3J Y CORD 3J Y CORD WIDE
30
30
30
30
Set It
High
Set It
18yds 3 High
Dagger 1A
Get To 1A
Must Run Spot Btw
Get Depth
Thru 15yds Hash/#''S
12yds Basic 3
Corner Pressure
40
40
Corner Pressure
40
40
50
Spray
50
50
Release
X Y Y X -4- -2- Y -2-
-4-
SPRAY F Q
Big Q Z F Z
Stays On 5 5 vs. Zone-Sit
F
vs. Zone-Sit Pivot Out
4 Check Wide
Check Pivot Out H
Thru H
4
0
4
Alert
Alert Go
30
30
Go
30
30
1
1
15yds 15yds
3
Get Depth! Basic 3
Corner 12yds Basic
12yds Corner Get Depth! 12yds
40
Think Man -
40
12yds
Come Out
40
React To Zone
40
Think Man -
Flat vs Man Come Out React To Zone
Run Route Flat vs Man
Run Route
Of Def. 2
Of Def. 2
Leverge Read It Leverge
4-6yds Read It
4 4-6yds
Alert SS
vs Zone - Sit vs Man Alert SS 4
4X2
Far OT / Flush vs Zone - Sit vs Man 4X2
Arc
50
50
Far OT / Flush
Rel. Arc
50
50
Rel.
X Y -4-
Big F Z
F Y -4-
Stack It Half 5/7 Big X Z
vs. Bump Stack It Half Automatic
Q H Check 5/7
Slow Flat vs. Bump Q H Check Drive Split
Slow Flat
4
0
(R/T/ZE) (G) Z MO FLANK RT (R/T) F OP WEAK RT
2J Z SAIL F DRIVE 2J F COFFIN Z DRIVE
Alert
30
30
Go 18-20yds
30
30
16yds
1
15yds 3
Get Depth! Basic
3 12yds
1A
Basic
40
40
Corner Get Depth! 12yds Come Out Think Man -
12yds Flat vs Man React To Zone
40
Think Man -
40
50
vs Zone - Sit vs Man 4X2 Rel.
Far OT / Flush From S.L.
Arc X Y -4-
50
50
Rel. Normal Q
Gain Depth Z
X Y Stays On As You Go! 7 Automatic
F
Big Q Z Flat F
Drive Split
Stack It Half 5/7
vs. Bump Check
H Slow Flat
H Check
40
Slow Flat
40
4
30
30
30
18-20yds
18-20yds
16yds
16yds
3
Basic 3
Get Depth! 12yds Basic
12yds Get Depth!
40
40
40
Think Man -
40
Come Out
1A Flat vs Man React To Zone Think Man - Come Out
React To Zone Flat vs Man
1A
Straight 2
Stem Circus 2 Straight
Read It
Read It Stem Circus
4-6yds 4
3yds 4 4-6yds
Alert SS 4X2 3yds
Hook Up vs Zone - Sit
vs Man vs Zone - Sit
2-3yds Far OT / Flush Arc Alert SS
50
50
50
40
40
40
Runback
Aim Near Hinge
30
30
Alert! Upright 20yds
3
Burst
"Dummy Orange" at Top
Split!
15yds
Alert turkey
12yds 2 hole vs Cov 2
Stutter Go when
40
40
the QB pumps
10yds
Alert Stair
Step vs man
Speed!
Bump Shoot Alert wide departure
1 Hitch vs Cat
50
50
F Y Hot!
X Z
Q 2 Count
BIG Big
Outside Release
vs Cloud
H
40
40
4 Run!
30
30
30
18yds 2 18yds 2
Dagger Get to Dagger Get to
Spot Btwn Spot Btwn
Run Through 45 DEGREE 15yds Run Through 45 DEGREE 15yds
Hash & #''''s Hash & #''''''''''''''''s
15yds ANGLE 15yds ANGLE
Corner Corner
12yds Pressure 12yds Pressure
40
40
40
40
Steps Steps
3 3
3 3
3-4yds 3-4yds
50
50
50
50
Z X X Z
Y
Big Q Big Big F Q Y Big
Shift On Shift Off 5 Stays On! 5
F Stays On!
Best Release Y F
Best Release
Check Flat Check Thru Check Flat
Check Thru H H
40
40
40
40
(R/T) (Q) STRONG RT TITE (R/T) Z MO (Q) WEAK RT SLOT
HND 2 Y RATTLE BURST HND 3 SPLIT Z RATTLE BURST
Alert Post 1
Alert Post
30
Vs. Cov. 4
30
30
30
1 Vs. Cov. 4
45 DEGREE
45 DEGREE 15yds 15yds ANGLE
Get Depth ANGLE Basic
Basic 2 Corner Corner 2 Get Depth
12yds 12yds Pressure Pressure 12yds 12yds
40
40
40
40
3
3 3 3
3-4yds
50
50
50
50
X -5- Y X Y
Z
Big Q Z
Q Big
5 Stays On Half
F Stays On! Check
Best Release Flat
F
Check Flat
Check
Check Burst H H
Burst
40
40
40
40
Alert Post
30
30
1 Vs. Cov. 4
15yds 45 DEGREE
ANGLE Basic
Corner 2 Get Depth
Pressure 12yds 12yds
40
40
3 3
50
50
Z Y
Big Q X
Stays On Half
Check
F
Flat
Check
H
Burst
40
40
Alert! Alert!
10
10
10
10
1 1
18yds 2
Dagger Get to
Spot Btwn
Run Through Hash & #''''''''s
15yds Corner 45 DEGREE Get Depth Corner 45 DEGREE
12yds ANGLE Basic 2 12yds ANGLE
Pressure 12yds Pressure
20
20
20
20
Steps Come Out Steps
Flat vs. Man
3
3
3 3
3-4yds 3-4yds
30
30
30
30
Best Best
Rel Rel
Z X X -5- Y
40
40
40
2 2
30
30
30
30
Alert Bengal Angle @ Top Alert Bengal Angle @ Top
40
40
40
Special Special
Post 10yds Post 10yds
Alert SS Alert SS
vs Man vs Man
3 3
3 3
2-3yds 2-3yds
50
50
50
50
Z X X Y
Big Y Big Big Q Z
Shift On Shift Off Fade Vs. 2 O/S Rel Big
Q F vs Bump/2 F Fade Vs. 2
Check Check
H H
Thru Thru
40
40
40
40
(R/T) (MVE) (Q) STRONG RT TITE
HND2 Y DOUBLE POST X OSCAR
2
30
30
40
Special
Post 10yds
Given Alert SS
vs Man
3
Spray Fade 3
Vs. Bump 2-3yds
50
50
X -5- Y
Z
Big
Q F Fade Vs. 2
Check
H
Thru
40
40
30
30
30
30
1 High 2 High 1 High 2 High
1 Must Cross 1
Face Glance
2
14-16yds 14-16yds 14-16yds
Given Cross Safety Given Cross Safety
12yds 12yds Given
Face vs. 1 Face vs. 1
3 Steps 3 Steps 3 Steps
12yds
40
40
40
40
Bang Bang
10yds Post 10yds Post 10yds
3 3
4-5yds 4 4-5yds
5yds 4 5yds 5yds
4X2 4X2
Turn Turn
Towards
Vertical Towards
Vertical
QB Stem QB Stem
50
50
50
50
Hot Hot
X Y X Y
F Z
Big Z Big F
Half Half
Best Rel Big Best Rel Big
Check vs Man-Attack & Check vs Man-Attack &
I/S Rel vs Bump O/S Rel I/S Rel vs Bump Best Rel
Slow Flat H Q Escape Back Slow Flat H Q Escape Back
Circus vs 2 vs Cloud Circus vs 2 I/S Rel vs Bump
vs Zone-Escape vs Zone-Escape
Back & Feel Zone Back & Feel Zone Circus vs 2
40
40
40
40
(R/T) TIN RT (R/T/ZE) (Z MO) G JOKER RT
3J Z BANG F ESCAPE 3J X BANG Z ESCAPE
30
30
30
30
1 High 2 High 1 High 2 High
1 Must Cross 1 Must Cross
Face Glance Face Glance
2 2
14-16yds 14-16yds
Given Cross Safety Given Cross Safety
Face vs. 1 12yds Face vs. 1 12yds
3 Steps 3 Steps
12yds 12yds
40
40
40
40
Bang
10yds 10yds
Post
3 3
4-5yds 4-5yds
5yds 5yds
4 Turn
Towards Turn
4X2 QB Towards Vertical
4 QB Stem
50
50
50
50
vs Man-Attack & Hot
X Y Escape Back F Y
Big Q vs Zone-Escape Z
Z
X
F Big Half
Best Rel Back & Feel Zone Big Best Rel
vs Man-Attack & Big
I/S Rel vs Bump O/S Rel I/S Rel vs Bump O/S Rel
Circus vs 2 vs Cloud
H Q Escape Back
Check Circus vs 2 vs Cloud
H vs Zone-Escape
Slow Flat Back & Feel Zone
40
40
40
30
30
30
14-16yds 14-16yds
Given Cross Safety Given Cross Safety
Face vs. 1 12yds Face vs. 1 12yds
3 Steps 3 Steps
12yds 12yds
40
40
40
Bang
40
Bang
10yds 10yds Post
Post
4-5yds 3
5yds 4 5yds 3-4yds
4X2 4
Turn Turn
Towards
Vertical 4X2 Towards
QB Stem QB
50
50
50
50
Hot
F Y X Y
X
Z Big Z
Big Half
Q
Best Rel Big Best Rel Plant On Normal
Check vs Man-Attack & I/S Rel vs Bump
I/S Rel vs Bump O/S Rel F LOS 2yds O/S Rel
Slow Flat H Q Escape Back Circus vs 2
Circus vs 2 vs Cloud Check O/S TE vs Cloud
vs Zone-Escape H
Back & Feel Zone Slow Flat
40
40
40
40
30
30
1 High 2 High
1
14-16yds
14-16yds
Given Cross Safety Given
Face vs. 1 12yds 3 Steps
3 Steps
40
40
Bang
10yds
10yds Post
3 5yds
5yds 3-4yds
4 Turn
4X2 Towards
QB
50
50
Z X
Y
Normal Q Big
Best Rel Plant On Best Rel
I/S Rel vs Bump F LOS 2yds I/S Rel vs Bump
Circus vs 2 Check O/S TE Circus vs 2
H
Slow Flat
40
40
10
10
10
The Hash The Hash
Landmark Is Get to I/S Landmark Is Get to I/S
5yds From SL Edge Of Landmark Is 5yds From SL Edge Of Landmark Is
5yds From SL 5yds From SL
Numbers Numbers
3 3
20
20
20
20
X -3- Y X Y
Big F Z Big Z F
QB-Alert O/S Lanes Half QB-Alert O/S Lanes Half
Best Rel. 5 vs. 2H-Feel Squeeze
Big Best Rel. 5 vs. 2H-Feel Squeeze
Big
Stack It! Check H Q Of Safeties Best Rel. Stack It! Check H Q Of Safeties Best Rel.
Burst Stack It! Burst Stack It!
30
30
30
30
(R/T/ZE) G TAFFY RT (R/T/ZE) G JAX RT TITE
3J Z DANCER BURST 3J Y DANCER F CORNER BURST
10
10
10
The Hash
Steps 12yds The Hash
Landmark Is Get to I/S Get to I/S
5yds From SL Edge Of Landmark Is Edge Of Landmark Is
5yds From SL 5yds From SL
Numbers Numbers
3 3
20
20
20
20
X -3- Z F -4- Y
Big Y F X Z
QB-Alert O/S Lanes QB-Alert O/S Lanes Half
Best Rel. 5 Half Big 5 vs. 2H-Feel Squeeze
Big
Check vs. 2H-Feel Squeeze Check
Stack It! H Q Of Safeties Best Rel. H Q Of Safeties Best Rel.
Burst Burst Stack It!
Stack It!
30
30
30
30
Go Go
Alert
Alert
Given Given
Alert Back Seam
Shoulder
1 2
Step On DBs Step On DBs
Toes At 15yds Toes At 15yds
Stay Up
10
10
The Hash
Landmark Is Get to I/S
5yds From SL Edge Of Landmark Is
Numbers 5yds From SL
3
20
20
X Y
Big Q Z
Best Rel. QB-Alert O/S Lanes Half Big
5
Stack It! Check vs. 2H-Feel Squeeze Best Rel.
Burst F Of Safeties
Stack It!
H
30
30
10
10
10
1 Flat 12yds 1 Flat 12yds
Roll It Roll It
8-10yds 8-10yds
2 2
Sell To 4-5yds Sell To 4-5yds
OT Area Turn
Towards
OT Area Turn
Towards
QB QB
4 4
4x2 4x2
20
20
20
20
X Y X Y
F Z Z F
Big Big
5 Half Big 5 Half Big
vs Man-Attack & O/S Rel vs. vs Man-Attack & O/S Rel vs.
Check H Q Check H Q
Escape Back Cloud/Bump Escape Back Cloud/Bump
Slow Flat Slow Flat
vs Zone-Escape vs Zone-Escape
10
10
10
1 Flat 12yds 1 Flat 12yds
Roll It Roll It
8-10yds 8-10yds
2 2
Sell To 4-5yds Sell To 4-5yds
OT Area OT Area Turn
Towards
QB
4 Turn
Towards
4
4x2 QB 4x2
20
20
20
20
X Y vs Man-Attack & F Y
Big Q Escape Back Z Big
X Z
F
5 vs Zone-Escape Big 5 Half Big
Back & Feel Zone O/S Rel vs. vs Man-Attack & O/S Rel vs.
Check H Q
Cloud/Bump Escape Back Cloud/Bump
Slow Flat
Check H vs Zone-Escape
10
10
10
2 2
3-4yds 3-4yds
4 Turn 4 Turn
4x2 Towards 4x2 Towards
QB QB
20
20
20
20
X -4- Y Z X
Z Y
Q Big Q Big
5 Plant On Big 5 Plant On O/S Rel vs.
F LOS 2yds O/S Rel vs. F LOS 2yds Cloud/Bump
O/S TE Cloud/Bump O/S TE
Check H Check H
10
10
10
I.E. I.E.
10yds 10yds 10yds 10yds
Automatic
Bang Automatic
Bang
Shake On Post Shake On Post
Backside Backside
3 3
Of Bang 4-5yds Of Bang 4-5yds
5yds Come Flat 5yds Come Flat
Sell To Sell To
4 I.E. 4 I.E.
20
20
20
20
X -2- Y -2- X -2- Y -2-
Big Q Z Big Q F
F Z
Best Rel 5 Spray Best Rel 5 Spray
I/S Rel vs Bump Release I/S Rel vs Bump Release
Circus vs 2 Check Circus vs 2 Check
H H
Slow Flat Slow Flat
30
30
30
30
Set It Set It
High High
9yds 9yds
1 1
5yds 2 5yds 2
10
10
10
10
Slightly Attack 5yds Slightly Attack 5yds
O/S Shoulder O/S Shoulder Sit-Stationary
Sit-Stationary
Over The Ball Pivot Out If QB Over The Ball
Pivot Out If QB
Fade Gives You Eyes Fade
Gives You Eyes
Inside +10 Inside +10
X Y -4- X -2- Y
Z -2-
Big Q Big Q
F Z
Fade vs 2 5 Fade vs 2 5
20
20
20
20
Stack it Stack it
F
vs. Bump vs. Bump Hot!
Hot! H
H
Wide Go Fast 3 Wide Go Fast 3
F SS
C
C
#2
B M
#3
1A
#1 W E N E S
X Y
F Z
O/S RELEASE Q
V. CLOUD TO Stick Alive!
PSG: Alert "Heavy"
BLOCK SAFETY 3 X3
v. stranger in QB: Throw Stick
''A'' gap
If Given/Blitz
3 MAN H
2 COUNT SCREEN
FAN ODD DUAL R
34
(R/TZE) (G) TAZ/TRPS RT
22 H SHADE LT Y STICK
C C
SS
B M
#2 #3
1A
#1 W E N E S
X Y
Z F
O/S RELEASE Q
V. CLOUD TO PSG: Alert "Heavy" Stick Alive!
BLOCK SAFETY v. stranger in 3 X3 QB: Throw Stick
''A'' gap
If Given/Blitz
3 MAN
H
2 COUNT SCREEN
MONEY UNDER DUAL R
35
Confidential Property of the San Francisco 49ers
FB SCHOOL # 5 - 6
(R/TZE) G TRIPS/TAZ RT
22 H SHADE LT Y STICK
F SS
C
W M NS C
#2 #3
1A
#1
E T T E
X Y
F Z
O/S RELEASE
V. CLOUD TO Stick Alive!
BLOCK SAFETY 3 X3
H Q
QB: Throw Stick
If Given/Blitz
3 MAN
2 COUNT SCREEN
MONEY EVEN RAIDER SIFT #4
N42 EVEN
DOUBLES
R/T (Q) Y STEP: WK LT Y RT/STRG RT/ BUNCH RT F CTR/Y KICK: STR RT SLOT (SLUG) HD2 DBL GO (VENMC/OSCARIHINGEIBACKISHAKE) (3rd 2•~)
R/T/ZEB (G)(F/Z MOXMVE) TRIPSITAZIJOKER/STRG Z SHIY STEP: WK LT Y RT/BUNCH RT 3SCAT Y HANK {3rd 4+/RZ)
R/T/ZEB (MVE/BAFFLE) STRG RT Z SHORT ITANK/BUNCH 3J Z CUJO X SHIM {3rd 2-6/RZ)
R/T/ZEB {G) (F/Z MO){MVE) TRIPS (TEX)/TAZ/JOKER/JAX/GR RT F RT 3J Z{F/X) CUJO Y FLAT {RZ) NAKEDS
R/T (Q) Y STEP: WK LT Y RT/ {MVE/Y MO) STRG RT {NASTY) NKD96 LT F SLIDE {3RD 2-3/RZ)
R/T/ZEB (G) GREEN RT TITE FLT 0/(BLAST)OART/(F MO/MV) DBL {OICEVFLANK (SLUG)
R/T/ZEB (G) GREEN RT TITE FLT O/(BLAST)DART/(F MO/MV) DBL (DICE)/FULL
40
40
40
Flat Angle Flat Angle Flat Angle Flat Angle
50
50
50
X Y X Y
F Z F Z
Big Q Shoot Big Shoot Q
Shoot
Half Big Big
Fade Rel. 3 Go Fast! Fade Rel. Go Fast! 3 Go Fast!
Shoot Fade Rel. Fade Rel.
vs. Bump Go Fast! vs. Bump vs. Bump vs. Bump
H H
Check Thru Check Thru
40
40
40
40
(R/T/C/ZE) (G) OFF RT (R/T/C/ZE) (G) FULL RT
200J DRAGON 200J DRAGON
40
40
40
40
Flat Angle Flat Angle Flat Angle Flat Angle
50
50
50
X Z X Y
Y Z F
Big F Q Big Big Q Shoot
Shoot Half Big
Fade Rel. Shoot 3 Fade Rel. Fade Rel. 3 Go Fast!
Shoot Fade Rel.
vs. Bump Go Fast! Go Fast! vs. Bump vs. Bump Go Fast! vs. Bump
H H
Check Thru Check Thru
40
40
40
40
3 steps 1A 2 1A 3 steps
2-3yds 2-3yds
50
50
F Y
X Z
Big Q Shoot
Half Big
Fade Rel. 3 Go Fast!
Shoot Fade Rel.
vs. Bump Go Fast! vs. Bump
H
Check Thru
40
40
3
40
40
40
40
Lion Dragon Lion Dragon
vs 2 High/Man vs 1 High Zone / 4 vs 2 High/Man vs 1 High Zone / 4
Flat Angle 2 1 Flat Angle Flat Angle 2 Flat Angle
1
Must 1A Must 1A
3 Steps Cross Face 3 Steps 3 Steps Cross Face 3 Steps
3 3
3 Steps 3 Steps
2-3yds 2-3yds
50
50
50
50
F X Y
X Half Y Z Z
Q
F Half Q Shoot
Big On Ball Shoot Big Big Big
3 On Ball 3 Go Fast!
Fade Rel. Inside Rel. Go Fast! Fade Rel. Fade Rel. Fade Rel.
Inside Rel.
vs. Bump vs. Bump Check vs. Bump vs. Bump vs. Bump Check vs. Bump
H H
Thru Thru
40
40
40
40
(R/T/C/ZE) (G) FULL RT
200J DETROIT
0
3
40
40
Lion Dragon
vs 2 High/Man vs 1 High Zone / 4
Flat Angle 2 Flat Angle
1
Must 1A
3 Steps Cross Face 3 Steps
3
3 Steps
2-3yds
50
50
Z Y
X Half F
Q Shoot
Big On Ball Go Fast! Big
3
Fade Rel. Inside Rel. Fade Rel.
vs. Bump vs. Bump Check vs. Bump
H
Thru
40
40
0
3
3
40
40
40
40
Work At Top Work At Top
1 2 1 2
Flat Angle Peek 3 Flat Angle Peek 3
1 High/4 Look 6yds 1 High/4 Look 6yds
Cross Face Cross Face
Given Then Get Slant Given Then Get Slant
1A Vertical Vertical
3 Steps 3 Steps 1A
50
50
50
X Y X Y
F Z Z F
Big Half Big
Fade Rel. 3 Work it! Big Fade Rel. 3 Half Big
vs. Bump Shoot H Q Slug Follow vs. Bump Shoot H Q Work it! Slug Follow
40
40
40
40
(R/T/ZE) G JOKER RT (R/T/ZE) G JAX RT
300SCAT LEO F DRAGON 300SCAT LEO F DRAGON
0
0
3
3
40
40
40
40
Work At Top Work At Top
1 2 1 2
Flat Angle Peek 3 Flat Angle Peek 3
1 High/4 Look 6yds 1 High/4 Look 6yds
Cross Face Cross Face
Given Then Get Slant Given Then Get Slant
Vertical Vertical
3 Steps 1A 3 Steps 1A
50
50
50
F Y F Y
Big Z X Big X Z
Fade Rel. 3 Half Big Fade Rel. 3 Half Big
vs. Bump Shoot H Q Work it! Slug Follow vs. Bump Shoot H Q Work it! Slug Follow
40
40
40
40
40
40
50
50
50
X Y X Y
Big Q Z Big Q Z
Half Big
Fade Rel. 3 Work it! Big Fade Rel. 3 Half
Slug Follow
vs. Bump Slug Follow vs. Bump Work it!
F
F
H H
Wide Wide
40
40
40
40
30
30
30
Alert vs. Alert vs.
Bump Bump
vs Off W/CB Alert! vs Off W/CB
Looking I/S- Looking I/S-
Rub Through Rub Through
I/S Shoulder 7step I/S Shoulder
Glance
Possible
Must Get Turkey Hole
12yds Must Get
40
40
40
40
10yds 10yds vs. Cloud 10yds 10yds
Given
9yds Sit In Void Possible
Read Like Read Like Turkey Hole
vs. Cloud
Stick 1A Stick 1A vs. Cloud
Slightly Attack
O/S Shoulder 4-5yds
4-5yds
2 2
4X2 4X2
50
50
50
50
X Y X Y
Z
Big F Q Big Q
Fade vs 2 Half Z Half F
5 Fade vs 2 5
Flat Max Flat Max
Stack it
Bus Ticket Bus Ticket
vs. Bump
Check Must O/S Must O/S
H Check H
Slow Flat Release Release
Slow Flat
40
40
40
40
(R/T/ZE) (G) TAFFY RT (R/T/ZE) (G) JAX RT TITE
3J Z BRANCH 3J Y BRANCH X OSCAR
30
30
Alert vs.
30
30
Alert vs.
Bump Bump
vs Off W/CB vs Off W/CB
Looking I/S- Looking I/S-
Rub Through
Throw O/S
Rub Through
I/S Shoulder Shoulder I/S Shoulder
Possible
Roll it!
Must Get 12yds Possible
Turkey Hole Must Get Turkey Hole
40
40
40
40
10yds 10yds vs. Cloud 10yds 10yds vs. Cloud
Given Given
Sit In Void
9yds Read Like vs. Cloud Sit In Void
Read Like
Stick 1A Stick vs. Cloud
1A
Slightly Attack 4-5yds 4-5yds
O/S Shoulder 2
2 Spray Fade 4X2
4X2 Vs. Bump
50
50
50
50
X -3- Z F -4- Y
Y Z
Big Q
F Q X
5 Half Half
Fade vs 2 Max 5 Max
Flat Flat
Stack it Bus Ticket Bus Ticket
vs. Bump Must O/S Must O/S
Check H
Check
Release H Release
Slow Flat Slow Flat
40
40
40
40
(R/T/ZE) (G) GREEN RT NASTY
3J Y BRANCH X OSCAR
30
30
Alert vs.
Bump
vs Off W/CB
Throw O/S Looking I/S-
Rub Through
Shoulder I/S Shoulder
Roll it!
12yds Possible
Must Get Turkey Hole
40
40
Given
Read Like Sit In Void
Stick vs. Cloud
1A
2 4-5yds
Spray Fade 4X2
Vs. Bump
50
50
X -4- Y -4- Z
Q
Flat Max
5 Bus Ticket
Must O/S
F
Release
Check H
Slow Flat
40
40
30
30
30
30
Go Go
1 vs 2 High 1 vs 2 High
1 Middle Middle
1 Read
Read Run Basic
Run Basic Hinge Hinge
vs. 2 Tampa 14yds vs. 2 Tampa 14yds
Step On DBs Step On DBs
1 vs 1 High Read It! 1
Toes At 15yds vs 1 High Read It! Toes At 15yds
Basic 12yds Basic 12yds
40
40
3 3
40
40
Come Out
Come Out Flat vs Man
Landmark Flat vs Man Landmark Slight Stem Slight Stem
Is Redline Is Redline To The O/S To The O/S
2 2
4-5yds 4-5yds
Sell To
Sell To Turn
Turn
OT Area Towards
OT Area Towards
QB 4 QB
4 4X2
4X2
50
50
50
50
X Y
X Y
Z F
Z Big
Big F
Fade vs 2 5 Half Big
Best Rel. 5 Half Big Fade vs 2
vs Man-Attack & Check H Q vs Man-Attack &
Stack It! Check H Q Best Rel.
Escape Back Slow Flat Escape Back
Slow Flat Stack It!
vs Zone-Escape vs Zone-Escape
Back & Feel Zone Back & Feel Zone
40
40
40
40
30
30
30
Kitty Kitty
1 vs 2 High 18yds 18yds
Middle 1 vs 2 High
Back Read Back 1 Middle
Run Basic Read 1
15yds 15yds Burst At
vs. 2 Tampa Run Basic
1 1 The Top vs. 2 Tampa Burst At
Burst at vs 1 High Read It! Burst at The Top
the top! Basic 12yds the top! vs 1 High Read It!
40
40
3
Come Out Basic 12yds
40
40
Flat vs Man Come Out
Flat vs Man
2
4-5yds 2
Sell To Turn 4-5yds
OT Area Towards
QB
Sell To Turn
4 OT Area Towards
4X2 4 QB
4X2
50
50
50
50
F Y
Z F Y
Big X
5 X Z
Fade vs 2 Half Big Big
Best Released Check H Q vs Man-Attack & Fade vs 2 Fade vs 2 5 Half Big
Preferred O/S Slow Flat Escape Back Best Released Best Released Check H Q vs Man-Attack & Fade vs 2
vs Zone-Escape Preferred O/S Preferred O/S Slow Flat Escape Back Best Released
Back & Feel Zone vs Zone-Escape Preferred O/S
40
40
40
(R/T) GREEN RT F RT (R/T/ZE) GREEN RT CLOSE F RT O
3J DOUBLE KITTY F ESCAPE 3J DOUBLE HINGE Z ESCAPE
30
30
30
30
Kitty Kitty
18yds 18yds 1 vs 2 High
Middle
1 vs 2 High
1 Middle Read
Read 1 Run Basic
Burst At Hinge Hinge
Run Basic 14yds vs. 2 Tampa 14yds
The Top vs. 2 Tampa Burst At 1 vs 1 High Read It! 1
The Top
vs 1 High Read It! Basic 12yds
40
40
3
Basic 12yds Come Out
40
40
50
4X2
50
50
X Y
Y Z
X Big Q
Big
Big Q Z Fade vs 2 5 Half
Half Fade vs 2
Fade vs 2 5 vs Man-Attack & Big vs Man-Attack &
F
Best Released Fade vs 2 Escape Back
F Escape Back
Preferred O/S Best Released vs Zone-Escape
vs Zone-Escape Check H
Check H Back & Feel Zone Preferred O/S Back & Feel Zone
Slow Flat
40
40
Slow Flat
40
40
30
30
30
30
1 vs 2 High 1 vs 2 High
Middle Middle
Read Read
Run Basic Run Basic
vs. 2 Tampa vs. 2 Tampa
40
40
40
12yds 3 12yds 12yds 3 12yds
Roll it! Come Out Roll it! Come Out
Flat vs Man Roll it! Flat vs Man Roll it!
2 2
4-5yds 4-5yds
Sell To Sell To
OT Area OT Area
4 4
4X2
Turn
Towards Fade vs 4X2
Turn
Towards Fade vs
QB
2/Bump QB
2/Bump
50
50
50
50
X -2- Y -2- X -2- Y -2-
Normal F Z Normal Z F
Fade vs 5 Fade vs 5
2/Bump vs Man-Attack & 2/Bump vs Man-Attack &
Check H Q Check H Q
Slow Flat Escape Back Slow Flat Escape Back
vs Zone-Escape vs Zone-Escape
Back & Feel Zone Back & Feel Zone
40
40
40
40
30
30
30
30
Curl
Curl 12yds Curl
12yds Curl 12yds
Burst
12yds
40
40
Burst At Top! Burst
Burst
40
40
At Top! At Top!
At Top!
Stem To I.S Stem To I.S
Stem To I.S Stem To I.S Shoulder Of D.B. 1 Shoulder Of D.B.
Shoulder Of D.B. 1 Shoulder Of D.B. If Off & Inside Hank If Off & Inside
If Off & Inside Hank If Off & Inside 5yds 2A
2A
2A 5yds 2A
Flat
Flat Sit vs. Void
Sit vs. Void Btw OT/OC 3-4yds
2-3yds
50
50
Btw OT/OC 3-4yds
Hot
50
50
Hot Hot X Y
X Y Normal Q Z F
Normal F Z
Half 5 Half Normal
5 Normal
Flat H Q
H
Wide
40
40
40
40
30
30
30
30
Curl
12yds
Curl Curl
Curl Burst
40
40
12yds At Top! 10yds
Burst 12yds
40
40
At Top! Burst
At Top! Stem To I.S
Shoulder Of D.B. 1 I.E.
Stem To I.S Stem To I.S If Off & Inside Hank
Shoulder Of D.B. 1 Shoulder Of D.B. 2A 5yds 2A
If Off & Inside Hank If Off & Inside
2A 5yds 2A 2-3yds
Sit vs. Void Spray
Flat Btw OT/OC Hot
50
50
2-3yds Sit vs. Void
Btw OT/OC 3-4yds
50
50
X Y -4-
Hot Hot Z
Y Normal Q
F
5
Normal Z X
5
F Flat
Half Normal
Flat H Q
H
Wide
40
40
40
40
30
30
30
Curl
Curl 12yds
Curl 12yds Burst Curl
12yds
40
40
40
Burst At Top!
At Top!
Stem To I.S
Stem To I.S Stem To I.S Shoulder Of D.B. 1 I.E.
Shoulder Of D.B. 1 Shoulder Of D.B. If Off & Inside Hank
If Off & Inside Hank If Off & Inside
2A 5yds 2A
2A 5yds 2A
2-3yds
2-3yds Sit vs. Void Spray
Sit vs. Void Btw OT/OC Hot
50
50
Btw OT/OC
50
50
40
40
40
30
30
30
vs. 2 High vs. 2 High
Seam Alert Back Seam Alert Back
Alert Shoulder Alert Shoulder
Bender Bender Curl
vs. Man vs. Man
12yds 12yds 12yds
Curl Burst
40
40
40
40
Gash Post 10yds Gash Post At Top!
Alert SS 10yds Alert SS 10yds Stem To I.S
vs Man vs Man Shoulder Of D.B.
I.E. If Off & Inside
2 2
Read It 4-6yds Read It 4-6yds
Go Fast! 1A Go Fast! 1A
50
50
50
O/S #''''s O/S #''''s
X Y -4- Z
X Y
Q F Q F
Z
Normal 5 Shoot Normal 5 Shoot
Normal
+2 +2
40
40
40
(R/T/ZE) (MOVE)(BAFFLE) BUNCH RT
3J Z CUJO X SHIM
30
30
vs. 2 High
Seam Alert Back
Alert Shoulder
Bender
vs. Man
12yds
Curl
40
40
50
O/S #''''s
X -2- Y -2-
Q F Z
Normal 5 Shoot
+2
Check Wide H
3
40
40
30
30
30
vs. 2 High vs. 2 High
Seam Alert Back Seam Alert Back
Alert Alert Shoulder
vs. Man Bender Shoulder Bender
vs. Man
14yds Curl 14yds Curl
Gash Post 12yds 12yds
Gash Post
40
40
40
40
Given 12yds Burst Given 12yds
Burst
At Top! At Top!
9yds Stem To I.S 9yds Stem To I.S
Alert SS Shoulder Of D.B. Alert SS Shoulder Of D.B.
Slightly Attack vs Man If Off & Inside vs Man If Off & Inside
O/S Shoulder 4-5yds Slightly Attack 4-5yds
1A 1A
2 O/S Shoulder 2
Hook Up Hook Up
3yds From 3yds From
50
50
50
50
Sideline Sideline
X Y X Y
Big F
Flat Half
Z Big Flat Z F
Fade vs 2 5 Normal Fade vs 2 5 Half Normal
Stack it Check Q Stack it Check
H H Q
vs. Bump Burst vs. Bump Burst
40
40
40
40
(R/T/ZE) G JOKER RT (R/T/ZE) G JAX RT
3J X CUJO Y FLAT 3J Z CUJO Y FLAT
30
30
30
30
vs. 2 High vs. 2 High
Seam Alert Back Seam Alert Back
Alert Shoulder Alert Shoulder
vs. Man Bender vs. Man Bender
14yds Curl 14yds Curl
Gash Post 12yds Gash Post 12yds
40
40
40
40
Given 12yds Given 12yds
Burst Burst
9yds At Top! 9yds At Top!
Stem To I.S Stem To I.S
Alert SS Shoulder Of D.B. Alert SS Shoulder Of D.B.
vs Man If Off & Inside vs Man If Off & Inside
Slightly Attack 4-5yds Slightly Attack 4-5yds
1A 1A
O/S Shoulder 2 O/S Shoulder 2
Hook Up Hook Up
3yds From 3yds From
50
50
50
50
Sideline Sideline
F Y F Y
Big Flat Z X Big Flat X Z
Fade vs 2 5 Half Normal Fade vs 2 5 Half Normal
Stack it Check Stack it Check
H Q H Q
vs. Bump Burst vs. Bump Burst
40
40
40
40
(R/T) GREEN RT F RT
3J Z CUJO Y FLAT
30
30
vs. 2 High
40
50
Sideline
X Y
Big Q Z
Flat Half Normal
Fade vs 2 5
Stack it F
vs. Bump
Check H
Burst
40
40
Alert
Alert
30
30
Get To
30
30
Go Get To
I/S Edge Go
I/S Edge
2
15yds 2
15yds
In
In
Read Like Basic
Read Like Basic
Step on DBs Alert:
40
40
Step on DBs Alert:
40
40
toes at 15yds Back Shoulder
toes at 15yds Back Shoulder
No Bender 1 No Bender 1
No Tag
5yds No Tag
5yds
Follow
Follow
50
50
50
50
X -4- Y
F Y Y
Q Z
Big Big X Z
5 Big
Half Big
F Q 5 F
3 Check Wide H
3 Check Wide H H
40
40
40
40
(R/T/ZE) F MO G DOUBLE (DICE) RT (R/T/ZE) (G) F MO DOUBLE RT
3J Z FIN VERT GO 2J X FIN VERT GO
Alert
Alert 30
30
30
30
Get To Go
Go I/S Edge
2 2
15yds Get to
15yds I/S edge
In In
Read Like Basic
Read Like Basic Step on DBs
40
40
Step on DBs Alert: toes at 15yds
40
40
Landmark is
toes at 15yds Back Shoulder Look at 5yds from SL
12yds
No Bender 1
1
No Tag 5yds
5yds
Follow
Follow
50
50
50
50
X Y
X Y
F Z
F Z Big Q
Big Half Big
Half Big 5
5 Best Rel.
3 H Q Stack It!
Check Wide
H Check Wide 3
40
40
40
40
Alert
Alert
30
30
30
30
Go
Go
2 Get to 2
15yds Get to
I/S edge 15yds
In I/S edge
In
Read Like Basic Read Like Basic
Step on DBs
Step on DBs
40
40
toes at 15yds
40
Look at Landmark is
5yds from SL
12yds Look at 5yds from SL
12yds
1
1
5yds
5yds
Follow
Follow
50
50
50
50
X Y
Z X Y Y
Q Z
Big Half F On
5 Big
Off Half 5 F Big
Best Rel.
F Big Q H Check Wide Best Rel.
Stack It! 3
Stack It!
H Check Wide 3 H
40
40
40
40
30
30
Alert
30
30
Go Alert
Alert
Get To
2
15yds I/S Edge
2 Landmark
15yds Get to In Redline
I/S edge Read Like Basic
In
40
40
Read Like Basic
Step on DBs Look At
40
12yds
40
toes at 15yds
Landmark is
Look at 5yds from SL 1
12yds
5yds
1
5yds Follow Get Width
Fast
50
50
Follow
Y
50
50
Z Q F Spray Rel.
X On 5 Stack It!
F Y
Z Off Half
X On Big
Off Half 5 Big H Check Wide 3
Big Q H Check Wide 3 Best Rel.
Stack It!
40
40
40
40
30
Alert
Alert
Get To
2
15yds I/S Edge
Landmark
In Redline
Read Like Basic
40
40
Look At
12yds
1
5yds
Follow Get Width
Fast
50
50
Y
X Q F Spray Rel.
Z On 5 Stack It!
Off Half
Big
H Check Wide 3
40
40
Alert
30
30
Alert
30
30
Alert
Go Alert
Go
No Bender 2
No Tag 15yds No Bender 2
No Tag 15yds
Alert: Out
Back Shoulder Alert: Out
Back Shoulder
40
40
Step on DBs
40
40
toes at 15yds Step on DBs
toes at 15yds
1
5yds 1
5yds
Follow
Follow
50
50
50
50
X Y
Z F Y
Q
Half Big Big X
Z
5 Big
Big
F Half
5
3 Check Wide H Q
3 Check Wide H
4
0
(R/T/ZE) (F MO)(MOVE G DOUBLE (DICE) RT (R/T/ZE) G FULL RT
3J Z FOUTS VERT GO 3J F FOUTS VERT GO
Alert
30
Alert
30
30
30
Alert Alert
Go Go
No Bender 2 No Bender 2
No Tag 15yds No Tag 15yds
40
40
40
Step on DBs Step on DBs
toes at 15yds toes at 15yds
1 1
5yds 5yds
Follow Follow
50
50
50
50
X Y X Y
Z F
Big F Big Z
Big Big
Half Half
5 5
Check Wide H Q Check Wide H Q
4
4
0
30
30
30
Back Back Back Back
15yds 15yds 15yds 15yds
3 Alert 3 Alert
Burst At Burst At
Burst At Burst At
The Top The Top
The Top The Top
40
40
40
40
1 1
Read It 2 Read It 2
5-6yds Swipe Shallow Attract I/S 5-6yds Swipe Shallow Attract I/S
Defender Defender
First 5yds First 5yds
vs Zone - Sit +2 vs Zone - Sit +2
Far OT / Flush Alert SS Get Alert SS Get
Slightly Attack Far OT / Flush Slightly Attack
vs Man O/S Shoulder Depth! vs Man O/S Shoulder Depth!
50
50
50
50
X Y X Y
F Z Z F
Big Half Big
Fade vs 2 5 Big Fade vs 2 5 Half Big
Swipe
Stays on H Q Fade vs 2 Stays on H Q Swipe Fade vs 2
vs. Bump 4 Check Wide Stays on vs. Bump 4 Check Wide Stays on
vs. Bump vs. Bump
40
40
40
40
(R/T/ZE) G JOKER RT (R/T/ZE) G JAX RT
3J Z SWIPE 3J X SWIPE
30
30
30
30
Back Back Back Back
15yds 15yds 15yds 15yds
3 Alert 3 Alert
Burst At Burst At Burst At Burst At
The Top The Top The Top The Top
40
40
40
40
1 1
Read It 2 Read It 2
5-6yds Swipe Shallow Attract I/S 5-6yds Swipe Shallow Attract I/S
Defender Defender
First 5yds First 5yds
vs Zone - Sit +2 vs Zone - Sit +2
Far OT / Flush Alert SS Get Far OT / Flush Alert SS Get
Slightly Attack Slightly Attack
vs Man O/S Shoulder Depth! vs Man O/S Shoulder Depth!
50
50
50
50
F Y F Y
Z X X Z
Big Big
Fade vs 2 5 Half Big Fade vs 2 5 Half Big
Stays on H Q Swipe Fade vs 2 Stays on H Q Swipe Fade vs 2
vs. Bump 4 Check Wide Stays on vs. Bump 4 Check Wide Stays on
vs. Bump vs. Bump
40
40
40
30
30
30
Set It 3 Set It 3
Back High Back High
15yds 15yds
Alert Alert
Burst At Burst At
12yds Pressure Step 12yds Pressure Step
40
40
40
1 1
2 Read It 2 Read It
Attract I/S Swipe Shallow 5-6yds Attract I/S Swipe Shallow 5-6yds
Defender Defender
5yds First 5yds First
vs Zone - Sit +2 vs Zone - Sit +2
Get Alert SS Far OT / Flush Get Alert SS Far OT / Flush
Slightly Attack Slightly Attack
Depth! O/S Shoulder vs Man Depth! O/S Shoulder vs Man
50
50
50
50
F Y F Y
X Z Q Preferred Z X Q Preferred
Big O/S Rel Big O/S Rel
Half 5 Half 5
Fade vs 2 Swipe Fade vs 2 Swipe
Stays on H Stays on H
vs. Bump Check Wide 4 vs. Bump Check Wide 4
40
40
40
40
30
30
30
Alert Alert
vs. Man vs. Man
Set It Set It
Back Back High
15yds High 15yds
3 3
Burst At Burst At
Pressure Step Pressure Step
The Top The Top
12yds 12yds
40
40
40
40
1 1
Read It 2 Read It 2
5-6yds Swipe Shallow Get Get
5-6yds Swipe Shallow
Depth! Depth!
vs Zone - Sit 5yds 5yds
vs Zone - Sit
Alert SS Slightly Attack Slightly Attack
Far OT / Flush O/S Shoulder Far OT / Flush Alert SS
O/S Shoulder
vs Man vs Man
50
50
50
50
X -2- Y
-2- X -2- Y
-2-
Big F Big Z
Z F
Fade vs 2 5 Fade vs 2 5
Swipe Attract I/S Swipe Attract I/S
Stays on H Q Stays on H Q
vs. Bump 4 Check Wide Defender vs. Bump 4 Check Wide Defender
First First
4
30
30
30
Alert! Alert!
Pup
7step 15yds 7step
Glance Glance
2
Middle Hook- Middle Hook- Spray Pup
12yds Burst At 12yds
Sit Over The Ball Sit Over The Ball 10yds
40
40
40
40
10yds The Top 10yds 2
50
50
50
F Y F Y
X X Z
Q Z Q
Big Big
Fade vs 2 7 Big Fade vs 2 7
40
40
40
(R/T/ZE) (Y MO/MOVE) G DOUBLE RT (R/T) GREEN RT TITE F LT O
3J F FRISCO Z GLANCE 3J X FRISCO Z GLANCE
30
30
30
30
Pup Alert!
Pup Alert! 15yds
15yds 7step
7step Glance
Glance 2
2 Middle Hook-
Middle Hook- Burst At Sit Over The Ball 12yds
40
12yds
40
Burst At Sit Over The Ball The Top 8-10yds
40
40
50
vs Bump
50
50
X Y
F Y Z
Q
On Ball Z Big On Ball Big
X
Half 7
Big Half Big Fade vs 2
7 Fade vs 2 F
3 Check Wide H Q
3 Check Wide H
40
40
40
40
30
30
30
Alert! Alert!
7step 7step
Glance Glance
Spray Pup Middle Hook- Spray Pup Middle Hook-
Sit Over The Ball 12yds Sit Over The Ball 12yds
10yds 10yds
40
40
40
40
2 8-10yds 2 8-10yds
Sit First- Jab & Return Sit First- Jab & Return
Burst At vs Attached Burst At vs Attached
The Top 1A The Top 1A
4-6yds Read It! 4-6yds Read It!
Shallow vs. Zone - Sit Shallow vs. Zone - Sit
Cross Far OT / Flush Cross Far OT / Flush
Spray Alert SS Spray Alert SS
Rel vs Bump Rel vs Bump
50
50
50
50
Z -4- Y X -4- Y
X F Z F
Big Big
7 Fade vs 2 7 Fade vs 2
3 Check Wide H Q 3 Check Wide H Q
40
40
40
40
30
30
30
Alert Alert
Alert! Alert!
7 Step Finish Up 7 Step Finish Up
The S.L. The S.L.
Glance Glance
Middle Hook- Middle Hook-
Sit Over The Ball 12yds Sit Over The Ball 12yds
40
40
40
40
8-10yds 8-10yds
Sit First- Jab & Return Sit First- Jab & Return
1A vs Attached 1A vs Attached
50
50
50
Go Fast Go Fast
-2 X Y -2 X Y
F F
Z Z
7 Half 7 Swing
H Q Swing Big Split H Q
Big Split
2 Check Wide O/S Rel vs. 2 Check Wide O/S Rel vs.
Bump/Cloud Bump/Cloud
40
40
40
40
(R/T/ZE) G JOKER RT (R/T/ZE) F MO BUNCH RT
3J F FRISCO Z SWING 3J X FRISCO F SWING
30
30
30
30
Alert Alert
Alert! Alert!
40
40
40
8-10yds 8-10yds
Sit First- Jab & Return Sit First- Jab & Return
1A vs Attached 1A vs Attached
50
Go Fast
50
50
Go Fast
-2 F Y -2 X -2- Y -2-
Z F Z
Q
Half X Swing O/S Rel vs.
7 7
Swing Big Split Bump/Cloud
H Q
2 Check Wide O/S Rel vs. H
Bump/Cloud 2 Check Wide
40
40
40
40
30
30
30
Alert Alert
Given
Alert! Finish Up
The S.L. 7step
7 Step Finish Up
The S.L. Glance
Glance
Middle Hook- 12yds Middle Hook-
40
40
40
8-10yds 8-10yds
Sit First- Jab & Return Sit First - Jab & Return
1A Read It! vs Attached
vs Attached 4-6yds 1A
50
vs Bump Look
50
50
Go Fast
F Y
X Z
-2 Z Y X Q
Big Half 7
Q Big Split Swing
O/S Rel vs. O/S Rel. vs 2
7
F Swing Bump/Cloud
Bump/Cloud
Cheat H
H
2 Check Wide Check Wide
40
40
40
40
30
30
Alert
Given
Finish Up
The S.L. 7step
Glance
12yds Middle Hook-
40
40
Sit Over The Ball
8-10yds
Sit First - Jab & Return
Read It! vs Attached
4-6yds 1A
50
Z Y
X
On Q F
Big Half 7
O/S Rel. vs Swing 2
Bump/Cloud
H
Check Wide
40
40
30
30
30
Alert Alert
Alert Go! Alert Go!
Post Post
40
40
40
Come Out Come Out
Flat vs. Man Flat vs. Man
1A 1A
2 Sell To Sell To 2 Sell To Sell To
4-5yds OT Area OT Area 4-5yds 4-5yds OT Area OT Area 4-5yds
Turn Turn Turn Turn
Towards Towards Towards Towards
QB QB QB QB
50
50
50
50
X Y X -3- Y
H H
H-1 Z F H-1 F Z
Big vs Man-Attack & 5 Half Big Big vs Man-Attack & 5 Half Big
O/S Rel Escape Back Q vs Man-Attack & O/S Rel vs. O/S Rel Escape Back Q vs Man-Attack & O/S Rel vs.
vs Zone-Escape Escape Back 2/Bump vs Zone-Escape Escape Back 2/Bump
Back & Feel Zone vs Zone-Escape Back & Feel Zone vs Zone-Escape
Back & Feel Zone Back & Feel Zone
40
40
40
40
(R/T/ZE) G JOKER RT TITE H LT O (R/T/ZE) G JAX RT TITE H LT O
2SCAT Y BINGO ESCAPES 2SCAT Y BINGO ESCAPES
30
30
30
30
Alert Alert
Alert Go! Alert Go!
Post Post
40
40
40
Come Out
Come Out
Flat vs. Man Flat vs. Man
1A 1A
2 Sell To Sell To Sell To Sell To
OT Area 4-5yds 2
4-5yds OT Area 4-5yds OT Area OT Area 4-5yds
Turn Turn
Towards Turn Turn
Towards
QB Towards Towards
QB
QB QB
50
50
50
50
F Y F Y
Z X Z
Big H-1 X
5 Half Big Big H-1
O/S Rel 5 Half Big
Q vs Man-Attack & O/S Rel vs. O/S Rel vs Man-Attack &
vs Man-Attack & H Q vs Man-Attack & O/S Rel vs.
Escape Back 2/Bump Escape Back H
Escape Back Start Escape Back 2/Bump
vs Zone-Escape vs Zone-Escape Start
vs Zone-Escape Opposit vs Zone-Escape
Back & Feel Zone Back & Feel Zone Opposit
Back & Feel Zone Back & Feel Zone
40
40
40
40
30
30
30
Alert Alert
vs Man vs Man
Set A High Angle, 12yds Set A High Angle, Set A High Angle, 12yds Set A High Angle,
Dip vs.
Adjust To The Ball Adjust To The Ball
40
40
40
40
12yds Adjust To The Ball 2 High 12yds Adjust To The Ball
1A
1A
Crush 2 1A 2 1A
Hitch Given 5yds Crush
Hitch
5yds
Stop-Take A Picture
2 Steps In Hot Jab - Cross Face 2 Steps Hot
Pivot Back If Cut Off 2 Steps In Stop-Take A Picture 2 Steps
vs. Attached Lock Jab - Cross Face
Sit vs Tampa 2 vs. Attached Lock
50
50
50
50
Pivot Back If Cut Off
Sit vs Tampa 2
X Y
Z
X -3- Y
H F
H Half Half Z
Half Big Half
Max 5
F
5 Big
Stays On Q
Max Q
Stays On
QB-vs. 1 High Work Away From Safety QB-vs. 1 High Work Away From Safety
40
40
40
40
(R/T/ZE) G JOKER RT TITE H LT O (R/T/ZE) JAX RT TITE H LT O
3SCAT CRUSH Z OPTION 3SCAT CLAP X OPTION DIP
30
30
30
30
Alert Alert
vs Man vs Man
Set A High Angle, 12yds Set A High Angle, Set A High Angle, 12yds Set A High Angle,
Adjust To The Ball
40
40
Dip vs.
40
Adjust To The Ball 12yds Adjust To The Ball
1A 2 High
1A
Crush 2 1A 2
5yds 1A
Hitch Given Crush
Hitch
Stop-Take A Picture
5yds
2 Steps In Hot Jab - Cross Face
2 Steps Hot
vs. Attached Pivot Back If Cut Off 2 Steps In Stop-Take A Picture 2 Steps
Sit vs Tampa 2 vs. Attached Lock Jab - Cross Face Lock
50
50
50
50
Pivot Back If Cut Off
Sit vs Tampa 2
F Y F Y
Z X Z
Max Half Half X Big Half Half
Stays On 5 Start 5 Start Big
H Opposite
Max
Q Q H Opposite
Stays On
QB-vs. 1 High Work Away From Safety QB-vs. 1 High Work Away From Safety
40
40
40
40
30
30
30
Bump Bump
40
40
40
I/S Shoulder I/S Shoulder
Adjust Depth Off Adjust Depth Off
Defenders Leverage Work At Top Defenders Leverage Work At Top
1 2 1 2
6yds Peek 3 6yds Peek 3
Look 6yds Look 6yds
Cross Face Slant Cross Face Slant
Then Get Then Get
Read It Read It Vertical
Vertical
3 Steps 3 Steps
50
50
50
50
X Y X -3- Y
H H
H-1 Z F H-1 F Z
Max 3 Half Big Max 3 Half Big
Bus Ticket Work it! Bus Ticket Work it!
Must O/S Q Slug Follow Must O/S Q Slug Follow
Release Release
40
40
40
40
(R/T/ZE) JOKER RT TITE H LT O (R/T/ZE) JAX RT TITE H LT O
200SCAT LEO F STICK 200SCAT LEO F STICK
30
30
30
Bump Bump
40
40
40
Adjust Depth Off Adjust Depth Off
Defenders Leverage Work At Top Defenders Leverage Work At Top
1 2 1 2
6yds Peek 3 6yds 3
Look 6yds Peek
Cross Face Look 6yds
Cross Face Slant Then Get Slant
Vertical
Read It Then Get Read It
Vertical
3 Steps 3 Steps
50
50
50
50
F Y F Y
H-1 Z X X Z
Max Max H-1
3 Half Big 3 Half Big
Bus Ticket Work it! Bus Ticket
Must O/S Q H Slug Follow Must O/S Q H Work it! Slug Follow
Release Start Release Start
Opposite Opposite
40
40
40
40
30
Aim Between Uprights
30
20yds
30
30
Alert! Corner
3
3
40
40
40
40
Over
Alert Stair
Alert Stair
Step vs Man
Step vs Man
1
Hot! 1 Hot! Slide
50
50
50
50
1-2yds Slide 1-2yds
Z X X -5- Y -5-
Z
Big Y Q Big Q
Runback in
Outside Release Tite Corner F
vs Cov 2 F Step up & Go Fast! Step up & Go Fast!
H H
4 Run It! 4 Run It!
40
40
40
40
Seam Bender
30
30
Seam Bender
30
30
Alert! Alert! vs. 2 High
vs. 2 High
40
40
40
40
Alert SS Alert SS
10yds Over Ball Over Ball 10yds
3 3 3 3
2-3yds 2-3yds
50
50
50
50
Z X Z
X
Q Y
Big Big Q Big
Big O/S Rel
O/S Rel vs Bump/2
Check Check
F Flat vs Bump/2 F Y
Flat
40
40
40
40
30
30
30
30
40
12yds 12yds
40
40
Spray To
O/S Edge
3
3 3 2-3yds 3
2-3yds
50
50
50
50
X Y
Big Z
X Y Q
F Z
Half
Big Q
O/S Rel F
vs Bump/2 Check Check Flat H Check Thru
Flat
Check
H Thru
40
40
40
40
30
30
30
40
40
40
3 3
3 2-3yds 3
2-3yds
50
50
50
50
Z Y Z Y
X X
Half Q
Big Q
Big Half
F F
40
40
40
30
30
30
Goal Post
Big Alert 1 Goal Post 1
FS Jump DC Big Alert
FS Safety Jump DC
15yds Speed
Deep 2 15yds 2
Deep
Cross 18-22yds
Cross 16-22yds
40
40
Alert SS
40
40
Vs. Man Alert SS
Over Ball
Deep
Cross
Go Vertical 1st
Then Over
Thru Post
Speed
3
2-3yds 3
3 3 2-3yds
50
50
50
50
X -5- Y
X -5- Z
Z
Automatic Q Automatic
Tite Split Big
Tite Split
Big
O/S Rel
F vs Bump/2
Y Q F
Check Flat
Check Flat
H Check
Check Thru Thru H
40
0
(R/T) BUNCH RT F CTR (R/T) (Q) WEAK RT SLOT
HND 2 X SPEAR HD3 SPLIT Y SPEAR
30
30
30
30
40
12yds
40
40
Alert SS
Over Ball Alert SS
vs. Man
Go Vertical 1st Deep
Then Over
Best Release Cross
3
3 3
2-3yds 2-3yds
4
50
50
50
50
Z Y
X -5- Y X
Half Q
Automatic
Tight Split Q F Z Big Split
Pop Back Spray O/S Rel Check F
Check Flat Release vs Bump/2 Flat
Check H
Check Thru H Thru
40
40
4
30
1 Goal Post
Go! Big Alert
FS Jump DC
15yds
Deep
18-22yds
2 Cross
40
40
12yds
Alert SS
vs. Man
Deep
Cross
Best Release
3
3
2-3yds
50
50
X Y
Z
Half Q
Big Split
O/S Rel Check F
vs Bump/2 Flat
Check H
Thru
40
40
30
30
1
30
30
1
1 vs 2 High
Middle
Read
Middle Read Run Basic
vs. 2 Tampa
15yds vs 2 High
15yds 2 vs 1 High Read It!
2 12yds Basic 12yds
Get Depth!
40
40
Come Out
40
40
Come out 1 9yds Flat vs Man 1
Flat vs man Think man, Step 9yds
react to zone Slightly Attack Step
O/S Shoulder Slightly Attack
O/S Shoulder
3 4x2
3 4x2 3
3
50
50
50
50
X Y
Z X Big Q Z
Big Y Q Big Fade vs 2 Big
Stack it Check Fade vs 2
O/S Go O/S Go vs. Bump
F
Slow Flat Stack it
vs 2 F vs 2
Check Slow Flat Check
H
vs. Bump
Burst 5
5
40
40
Check Burst H
40
40
30
30
30
30
Middle Read
Middle Read
Come out
40
40
40
3 3 4x2
4x2 3
3
50
50
50
50
Z X X Y
Big Big F Z
Big Y Q Q
Fade vs 2 Fade vs 2 Fade vs Spray Release
F 2/Bump
Check Slow Flat Check Slow Flat
5 5
Check Burst H Check Burst H
40
40
40
40
30
30
30
40
40
40
Come out
Think man, Come out
Flat vs man
react to zone Think man, Flat vs man
react to zone
Slighty attack Slighty attack Slighty attack Slighty attack
O/S Shoulder O/S Shoulder O/S Shoulder O/S Shoulder
3 3 4x2
4x2 3
3
50
50
50
50
X Y Z Y
Big Z X Y KICK Big
Big Half Q Fade vs 2
Fade vs 2 Big
Q F Fade vs 2 Fade vs 2
F
Check Slow Flat Check Slow Flat
5
Check Burst H 5 Check Burst H
40
40
40
40
30
30
30
30
Middle Read
Middle Read 1
1
15yds 15yds vs 2 High
vs 2 High
1 1 3 Steps 12yds
2 12yds 2 3 Steps
Burst at Get Depth! Burst at
40
40
the top! Come out Get Depth!
40
Come out
40
the top! Flat vs man
Flat vs man 10 Think man,
Think man, 10
react to zone
react to zone
3 3 4x2
3
4x2
3
50
50
50
50
X Y
X Y Z
Z Normal Q
Big Q Normal
Fade vs 2 Big Best Release Best Release
F Fade vs 2 Inside Release F Inside Release
Check Slow Flat Check Slow Flat
vs Bump vs Bump
Check Burst H Circus vs 2 Circus vs 2
5 7
Check Burst H
40
40
40
40
30
30
Alert Alert
15yds 15yds
10
10
Back Post Back Post
3 2 Look 3 2 Look
Get Depth! Basic Get Depth! Basic
12yds 12yds
12yds 12yds
40
40
Think Man - Think Man -
Come Out React To Zone Come Out React To Zone
Slight Stem Flat vs Man Slight Stem Flat vs Man
To The O/S To The O/S
Read It Read It
1 4 1 4
4-6yds 4-6yds
20
20
vs Zone - Sit vs Zone - Sit
Far OT / Flush Alert SS Far OT / Flush Alert SS
vs Man vs Man
50
50
X -3- Y X Y
F Z
Big Z Big Arc F
Fade vs 2 Half Big Fade vs 2 Rel. Half Big
5/7 5/7
30
30
Stays On O/S Rel. Stays On O/S Rel.
Check Burst H Q Check Burst H Q
vs. Bump vs. Cloud vs. Bump vs. Cloud
Fade Fade
I/S +10 I/S +10
40
40
(R/T/ZE) G TAFFY RT (R/T/ZE) G JAX RT
3J Y DRIVE F GLANCE BURST 3J X DRIVE Z GLANCE BURST
30
30
Alert Alert
15yds 15yds
10
10
3 2 Look 3 2 Look
Get Depth! Basic Get Depth! Basic
12yds 12yds
12yds 12yds
40
40
Think Man - Think Man -
Come Out React To Zone Come Out React To Zone
Slight Stem Flat vs Man Slight Stem Flat vs Man
To The O/S To The O/S
Read It Read It
1 4 1 4
4-6yds 4-6yds
20
20
50
X -3- Z F Y
Y X
Big F Big Arc Z
Fade vs 2 Half Big Fade vs 2 Rel. Half Big
5/7 5/7
30
30
40
10
10
10
10
10yds 10yds
20
20
20
20
X -3- Y X Y
F Z
Normal Z Normal F
Best Rel 5 Half Big Best Rel 5 Half Big
I/S Rel vs Bump Q H Check Fade vs I/S Rel vs Bump Q H Fade vs
Check
Circus vs 2 Slow Flat 2/Bump Circus vs 2 2/Bump
Slow Flat
30
30
30
30
(R/T/ZE) G JOKER RT (R/T/ZE) G JAX RT
3J Z SHORT POST BURST 2J X SHORT POST
10
10
10
10yds 10yds
20
20
20
vs Man
F Y F Y
X
Normal Z X Normal Z
30
30
30
(R/T) GREEN RT F RT O
3J Z SHORT POST BURST
Single High/
Can''t Get Inside Def.
2
14-16yds 1
Bend It
Must vs. 2H
3 Steps Cross Face
10
10
10yds
20
vs Man
X Y
Z
Normal Q
Half Big
Best Rel 5 Fade vs
I/S Rel vs Bump 2/Bump
Circus vs 2 F
Check H
Burst
30
30
12yds
10
12yds
10
10
Roll It 1 Flat Roll It 1 Flat
8-10yds 8-10yds
2 2
4-6yds Read It 4-6yds Read It
vs Zone - vs Zone -
Alert SS Sit Far OT Alert SS Sit Far OT
3 vs Man or Flush 3 vs Man or Flush
1-2yds 1-2yds
20
20
20
20
-2 X Y -2 X Z
Q Z Big
Big O/S Rel vs.
Check O/S Rel vs. Check
F F Q
Y Cloud/Bump
Shoot Cloud/Bump Shoot
H H
Check Check
Thru Thru
30
30
30
30
Back Back
10
10
10
10
15yds 15yds
Given Basic Given Basic
2 12yds 2 12yds
Slight Stem Think Man - Get Depth! Slight Stem Think Man -Get Depth!
To The O/S Come Out React To Zone Come Out React To Zone
To The O/S
Flat vs Man Flat vs Man
3 3
Read It 4-6yds Pivot Read It 4-6yds Pivot
20
20
20
20
5yds 5yds
Alert SS Alert SS
vs Zone - Sit vs Man vs Zone - Sit vs Man
Far OT / Flush Pivot Out If QB Far OT / Flush Pivot Out If QB
Gives You Eyes Gives You Eyes
X
1A X Y
1A
Y -4- Z
Y -4-
Big Big Z
Q
Fade vs 2 5 Fade vs 2 5
30
30
30
30
Stays On F Arc Rel. Stays On Q F Arc Rel.
vs. Bump vs. Bump
Fade H
Fade H
I/S +10 Wide-Go Fast! I/S +10 Wide-Go Fast!
(R/T/ZE) G BUNCH RT
2SCAT F PIVOT Z DRIVE
Back
10
10
15yds
Given Basic
2 Get Depth! 12yds
Slight Stem Think Man -
To The O/S Come Out React To Zone
Flat vs Man Pivot
3 5yds
Read It 4-6yds
20
20
1A
X -2- Y -2-
Big F Z
Fade vs 2
Arc
30
30
Stays On 5 Rel
vs. Bump Q H
Fade Wide-Go Fast!
I/S +10
Fade Fade
-2 From EL If You Dont Get The Ball -2 From EL If You Dont Get The Ball
From Inside +7 After 4 Steps Whipback From Inside +7 After 4 Steps Whipback
Back Pylon Back Pylon
5 yds Inside EZ Stay Flat Get To 10yds 5 yds Inside EZ Stay Flat Get To 10yds
If Balls Outside +7 And Roll It If Balls Outside +7 And Roll It
3A 3A
1A vs Cloud 1A vs Cloud
10
10
10
vs Man vs Man
X Y X Y
Z F
Normal F Normal Z
Square In H+1 Big Square In H+1 Big
5 Square In 5 Square In
H H
Q Q
Check Burst Check Burst
20
20
20
20
(R/T/ZE) (Z MO) G JOKER RT (R/T/ZE) G JAX RT
3J SQUIRE Y SHALLOW BURST (SIG-OHIO) 3J SQUIRE Y SHALLOW BURST (SIG-OHIO)
Fade Fade
-2 From EL If You Dont Get The Ball -2 From EL If You Dont Get The Ball
From Inside +7 After 4 Steps Whipback From Inside +7 After 4 Steps Whipback
Back Pylon Back Pylon
5 yds Inside EZ Stay Flat Get To 10yds 5 yds Inside EZ Stay Flat Get To 10yds
If Balls Outside +7 And Roll It If Balls Outside +7 And Roll It
3A 3A
1A vs Cloud 1A vs Cloud
10
10
10
vs Man vs Man
F Y F Y
X Z
Normal Z Normal X
Square In H+1 Big Square In H+1 Big
5 Square In 5 Square In
H H
Q Q
Check Burst Check Burst
20
20
20
20
(R/T) GREEN RT F RT
3J SQUIRE Y SHALLOW BURST (SIG-OHIO)
Fade
-2 From EL If You Dont Get The Ball
From Inside +7 After 4 Steps Whipback
Back Pylon
5 yds Inside EZ Stay Flat Get To 10yds
If Balls Outside +7 And Roll It
3A
1A vs Cloud
Read It Turn
6yds 5yd Out
4-5yds
2
Sit vs. Zone Front Pylon
vs Zone - Sit +2 Sit/Pivot vs.
Far OT / Flush Attached
Alert SS
10
10
vs Man
X Y
Z
Normal Q
Square In H+1 Big
5 Square In
F
Check Burst H
20
20
1 5yds 1 5yds
3-5yds 3-5yds
3 Steps
Sit-Stationary Pivot 3 Steps
Sit-Stationary Pivot
vs. Bump vs. Bump
Bullet/Corner Over The Ball 2A Bullet/Corner Over The Ball 2A
Pivot Out If QB Pivot Out If QB
3 Steps Gives You Eyes 3 Steps Gives You Eyes
X Y X Y -4-
10
10
10
10
OE Q Z OE Q Z
QB:Pump Colorado Half QB:Pump Colorado 5
5
If Not Given If Not Given
F F
H Check Wide 4 4
H Check Wide
20
20
20
20
(R/T/ZE) G BUNCH RT
2J X COLORADO Y & F UPRIGHT
1 5yds
3-5yds
3 Steps
Sit-Stationary Pivot
vs. Bump
Bullet/Corner Over The Ball 2A
Pivot Out If QB
3 Steps Gives You Eyes
X -2- -2-
10
10
Y
OE F Z
QB:Pump Colorado 5
If Not Given Q H
Check Wide 4
20
20
-2 From EL If You Dont Get The Ball -2 From EL If You Dont Get The Ball
From Inside +7 After 4 Steps Whipback From Inside +7 After 4 Steps Whipback
Back Pylon Back Pylon
5 yds Inside EZ Stay Flat Get To 10yds 5 yds Inside EZ Stay Flat Get To 10yds
If Balls Outside +7 And Roll It If Balls Outside +7 And Roll It
3A 3A
1A vs Cloud 1A vs Cloud
10
10
10
X
-2- -2- X
-2- -2-
Y Y
Normal F Z Normal Z F
Square In 5 Square In 5
H Q H Q
Check Burst Check Burst
20
20
20
20
(R/T/ZE) G BUNCH RT
3J SQUIRE Y SHALL BURST K-900 SNAG
Alert
Fade
3
Kill..Kill..Kill.. Corner
2
5yds
Alert Natural
Pick 1
2-3yds
10
10
Shoot
X -2- Y -2-
Big F Z
Mandatory 3
O/S Rel H Q
20
20
Alert 1 1
1
Fade Kill...Kill...Kill... Fade
Alert
1 Run Fade Pivot Kill...Kill...Kill... Run Fade Pivot
Always Attack 2yds In Endzone 2yds In Endzone
Always Attack To Front Pylon To Front Pylon
O/S Shoulder O/S Shoulder
2 4-5yds 2 4-5yds
Turn
3 3
Towards 3 Turn
Towards 3
QB Sell To 4x2 QB Sell To 4x2
O/T Area O/T Area
Check Check
Thru Thru
X Y X Y
Big F Z Big F Z
Half 3 Big Half 3 Big
10
10
10
10
vs Man-Attack & Q H Check vs Man-Attack & Q H Check
Slow Flat Slow Flat
Escape Back Escape Back
vs Zone-Escape vs Zone-Escape
Back & Feel Zone Back & Feel Zone
20
20
20
20
30
30
30
30
(R/T/ZE) G FULL RT (R/T/ZE) G FULL RT
DIR 90 MOUSE K-358 EAGLE DIR 90 MOUSE K-358 ARROW
Alert Alert
Fade Fade
Pylon
Eagle Kill..Kill..Kill.. Arrow Kill..Kill..Kill..
Set A High Angle, Set A High Angle,
Adjust To The Ball Adjust To The Ball
1A
Sell Cutoff
3 4-5yds 3
3 3
1 4x2 4x2
2 Steps Check Check
10
10
10
10
Thru Thru
Z Y Z Y
X F X F
Half Half
Big QK Corner 3 Big Big QK Corner 3 Big
Knife Check Mandatory Check Mandatory
Q H Q H
Slow Flat O/S Rel Slow Flat O/S Rel
QB:Throw AT QB:Throw AT
Front Pylon Front Pylon
20
20
20
20
30
30
30
30
BLOCK BLOCK
V. 1 HI/4 V. 1 HI/4
F SS
C C
PROTECT
RECEPTION,
#3 HOOK
NW M S
CURL
E T T E
X Y
F Z
O/S RELEASE
V. CLOUD TO
BLOCK SAFETY 3 X3
3 MAN
Q H
2 COUNT SCREEN
N42 EVEN
(R/T) G DBL RT
20 H SHADE RT VERT-GO
BLOCK BLOCK
V. 1 HI/4
V. 1 HI/4 SS
C C
PROTECT
F RECEPTON,
CURL
#3 HOOK
W M
E T N E S
X Y Z
F
O/S RELEASE Q
V. CLOUD TO
BLOCK SAFETY
3 X3
3 MAN H
2 COUNT SCREEN
BIG DUAL UNDER RAIDER
25
Confidential Property of the San Francisco 49ers
FB SCHOOL #9 - #10
(R/T) G DBL RT
20 H SHADE RT VERT-GO
BLOCK BLOCK
V. 1 HI/4 V. 1 HI/4
SS
C C
F PROTECT
RECEPTION,
#3
HOOK CURL
B M
W E N E S
X Y
Z
F
O/S RELEASE Q
V. CLOUD TO
BLOCK SAFETY
3 X3 CALL SIDE
3 MAN FAN V. 34
H
2 COUNT SCREEN
34
RfT l(O)(YAZ)STRGI y STEP: WK LT y RTl(BUILD) STRGBULLYRT y RT/BUNCHRTF CTR IHD2 X(Z) DAGGER Y(Z) SHALL (3RD 2-3)
RfT l(O)(YAZ)STRGI y STEP: WK LT y RTl(BUILD) STRG BULLY RT y RT/BUNCH RTF CTR IHD2 X(Z) CIRCUS y SHADOW (3RD 2-3)
30
30
30
*C.P. Stick Pre-Snap: *C.P. Stick Pre-Snap:
Def. Less Than 3 yds Def. Less Than 3 yds
Take Full 6 yds. Take Full 6 yds.
*C.P. Defender Off *C.P. Defender Off
Break 1 1/2 yds Break 1 1/2 yds
40
40
40
40
From Defender. From Defender.
Adjust Depth Off Adjust Depth Off
1 2 2 2 2
Defenders Leverage 6yds 1 Defenders Leverage 6yds
6yds 6yds 1 6yds 6yds
Omaha Omaha Omaha 1 Omaha
6yds 3 6yds 3
Read It Read It Read It Read It
50
50
50
50
F Y F Y
X Z X Z
Q Q
Normal Normal IE Half
Fade vs 3 Short Side 3 Wide Side
Fade vs Spray Rel
2/Bump Spray Rel
2/Bump Fade vs
Check Check Fade vs
H 2/Bump H
Thru Thru 2/Bump
40
40
40
40
(T/C) G DOUBLE RT NASY (T/C) G DART RT
200J OKIE 200J OKIE
30
30
30
30
*C.P. Stick Pre-Snap: *C.P. Stick Pre-Snap:
Def. Less Than 3 yds Def. Less Than 3 yds
Take Full 6 yds. Take Full 6 yds.
*C.P. Defender Off *C.P. Defender Off
Break 1 1/2 yds Break 1 1/2 yds
40
40
40
40
From Defender. From Defender.
Adjust Depth Off Adjust Depth Off
2 2 2
Defenders Leverage 6yds 1 2 Defenders Leverage 6yds
6yds 6yds 1
6yds 1 6yds Omaha
Omaha 1 Omaha Omaha
3 6yds 3 6yds
Read It Read It Read It Read It
50
50
50
50
F Y -4-
-3- X Y
X
On Ball Z
F
On Ball Z
Half 3 Normal
Spray Rel Check Spray Rel Half 3 Normal
Q H Fade vs Check Fade vs
Fade vs Thru Fade vs 2/Bump Q H
Thru 2/Bump
2/Bump 2/Bump
40
40
40
(T/C) G FULL RT 40
200J OKIE
30
30
40
From Defender.
Adjust Depth Off
1 2 2
Defenders Leverage 6yds 1
6yds
Omaha Omaha
6yds 3 6yds
Read It Read It
50
50
Z Y
X
On Ball F
Normal Half Normal
Fade vs 3 Check
Q H Fade vs
2/Bump Thru 2/Bump
40
40
30
30
30
1 vs 2 High
1 vs 2 High
Middle Back
Read 15yds Middle
Hinge 2 Read
14yds 1 3
Slight Stem Read It! 2 vs 1 High Burst at 3
To The O/S 12yds Basic Read It! 2 vs 1 High
40
40
the top!
40
40
Come Out 12yds Basic
Flat vs Man
9yds Come Out
Step Flat vs Man 9yds
2 2 Step
4-6yds Shallow - Read It!
Given 4-6yds Shallow - Read It! Given
Slighthy Attack
vs Zone - Sit +2 The O/S Shoulder Slighthy Attack
Far OT / Flush 4 vs Zone - Sit +2 4 The O/S Shoulder
Alert SS 4X2 Far OT / Flush Alert SS 4X2
50
vs. Man
50
50
vs. Man
50
F Y
X Z X Y
Q F Z
Big Big On Ball
Fade vs 2 5 Big H-1 5 Big
Fade vs 2 Check Fade vs 2
Fade vs 2 Cheat Q H
Best Released Slow Flat
H Check Split
Slow Flat Preferred O/S
4
0
(R/T/ZE) (F MO) G DOUBLE (DICE) RT (R/T/ZE) G FULL RT
2J F MIDDLE-BACK Y SHOVE 2J Z MIDDLE-HINGE Y SHOVE
30
30
30
1 vs 2 High 1 vs 2 High
Back
15yds Middle Middle
2 Read Read
Hinge
Burst at 3 14yds 1 3
Read It! 2 vs 1 High Slight Stem
Read It! 2 vs 1 High
the top!
40
40
40
12yds Basic
Come Out Come Out
Flat vs Man 9yds 9yds
Step Flat vs Man
2 2 Step
4-6yds Shallow - Read It! Given 4-6yds Shallow - Read It! Given
Slighthy Attack
Slighthy Attack
vs Zone - Sit +2 The O/S Shoulder
4 vs Zone - Sit +2 4 The O/S Shoulder
Far OT / Flush Alert SS 4X2 Far OT / Flush 4X2
Alert SS
50
vs. Man
50
vs. Man
50
50
F Y
Z Y
X Z X
On Ball On Ball
F
Big H-1 5 Big Big Big
Check Fade vs 2 Fade vs 2 H-1 5
Fade vs 2 Cheat Q H Q
Check Fade vs 2
Best Released Slow Flat Cheat H
Slow Flat
Split Split
Preferred O/S
4
0
(R/T) (G)(BREAK) DOT RT (R/T/ZE) G DART RT
3J Y MIDDLE-HINGE F SHOVE 3J Y MIDDLE-HINGE X SHOVE
Middle=Middle Read
30
30
Middle=Middle Read
30
30
1 vs 2 High
1 vs 2 High
Middle
Read Middle
Read
Hinge
3 1 14yds Hinge
2 vs 1 High Read It! 3 1 14yds
Basic 12yds Slight Stem 2 vs 1 High Read It!
40
40
40
vs. Man
50
vs. Man
50
50
F Y
X Z X Y
Q F Z
Big Big
5 Fade vs 2 Big Big
Fade vs 2 5 Fade vs 2
Fade vs 2
Check H Q
Check H
Slow Flat
Slow Flat
4
30
30
30
1 vs 2 High 1 vs 2 High
Middle
Back Middle
Back
Read 15yds Read 15yds
2 2
3 3
2 vs 1 High Read It! Burst at 2 vs 1 High Read It! Burst at
Basic 12yds the top! Basic 12yds the top!
40
40
40
40
Come Out Come Out
Flat vs Man Flat vs Man
9yds 9yds
Step 2 Step 2
Given Shallow - Read It! 4-6yds Given Shallow - Read It! 4-6yds
Slighthy Attack Slighthy Attack
The O/S Shoulder 4 vs Zone - Sit The O/S Shoulder 4 vs Zone - Sit
4X2 4X2
Alert SS Far OT / Flush Alert SS Far OT / Flush
vs. Man vs. Man
50
50
50
50
F Y Z Y
X Z X F
Big 5 Big Big 5 Big
Fade vs 2 Check H Q Fade vs 2 Fade vs 2 Check H Q Fade vs 2
Slow Flat Best Released Slow Flat Best Released
Preferred O/S Preferred O/S
4
4
0
Set It Set It
30
30
30
30
High High
1A 1A
40
40
40
40
10yds 10yds Steps
Stays On Stays On
9yds 9yds
2 Step 2 Step
4-6yds Shallow - Read It! Given 4-6yds Shallow - Read It! Given
vs Zone - Sit +2 Slighthy Attack Slighthy Attack
Far OT / Flush The O/S Shoulder vs Zone - Sit +2 3 The O/S Shoulder
Spray Spray Far OT / Flush 4X2
Release Alert SS 3 Release Alert SS
vs. Man
50
50
50
50
vs. Man
-4- F Y F Y
X Z
X Z
Q H-1
5 Big Cheat 5 Big
Fade vs 2 Q H Fade vs 2
H Check Check
Slow Flat Slow Flat
0
4
0
(R/T/ZE) G DART RT F SHORT (R/T/ZE) (F MO) G FULL RT STACK
2J X CORD Y SHOVE 2J Z CORD Y SHOVE
Set It Set It
30
30
30
30
High High
1A 1A
Corner Corner
Pressure 12yds Pressure 12yds
40
40
40
40
10yds Steps 10yds Steps
Stays On Stays On
9yds 9yds
2 Step 2 Step
4-6yds Shallow - Read It! Given 4-6yds Shallow - Read It! Given
Slighthy Attack Slighthy Attack
vs Zone - Sit +2 3 The O/S Shoulder vs Zone - Sit +2 3 The O/S Shoulder
Spray Spray
Far OT / Flush 4X2 Far OT / Flush 4X2
Release Alert SS Release Alert SS
50
50
50
50
vs. Man vs. Man
X Y -3- Z Y
F Z X F
H-1 H-1
Cheat 5 Big Cheat 5 Big
Q H Fade vs 2 Q H Fade vs 2
Check Check
Slow Flat Slow Flat
4
4
0
Set It
30
30
High
1A
Corner
Pressure 12yds
40
40
10yds Steps
Stays On
9yds
2 Step
4-6yds Shallow - Read It! Given
Slighthy Attack
vs Zone - Sit +2 3 The O/S Shoulder
Spray
Far OT / Flush 4X2
Release Alert SS
50
50
vs. Man
-3- X Y
Z F
H-1
Cheat 5 Big
Q H Fade vs 2
Check
Slow Flat
4
Alert
30
30
30
30
Go Go
1 1
15yds 15yds
Corner
Run Route 12yds Corner
12yds
40
40
Of Def.
40
40
Leverge
9yds 9yds
2 Step Run Route
Of Def. 2 Step
4-6yds Shallow - Read It! Given Leverge 4-6yds Shallow - Read It! Given
Slighthy Attack
vs Zone - Sit +2 The O/S Shoulder Slighthy Attack
Far OT / Flush vs Zone - Sit +2 3 The O/S Shoulder
Alert SS 3 Far OT / Flush 4X2
vs. Man Alert SS
50
50
50
50
vs. Man
X F Y
X Y
Big Q
Z
Big F Z
Stack It 5 Big Stack It Half 5 Big
vs. Bump Fade vs 2 Fade vs 2
vs. Bump Q H
H Check
Check
Slow Flat
Slow Flat
40
40
40
40
(R/T/ZE) (F MO) G DOUBLE (DICE) RT (R/T/ZE) G FULL RT
2J F SAIL Y SHOVE 2J Z SAIL Y SHOVE
Alert Alert
30
30
30
30
Go Go
1 1
15yds 15yds
Corner Corner
12yds 12yds
40
40
40
40
Run Route 9yds Run Route 9yds
Of Def. 2 Step Of Def. 2 Step
Leverge 4-6yds Shallow - Read It! Given Leverge 4-6yds Shallow - Read It! Given
Slighthy Attack Slighthy Attack
vs Zone - Sit +2 3 The O/S Shoulder vs Zone - Sit +2 3 The O/S Shoulder
Far OT / Flush 4X2 Far OT / Flush 4X2
Alert SS Alert SS
50
50
50
50
vs. Man vs. Man
X Y X Y
Big F Z Big Z F
Stack It Half 5 Big Stack It Half 5 Big
vs. Bump Q H Fade vs 2 vs. Bump Q H Fade vs 2
Check Check
Slow Flat Slow Flat
40
40
40
30
30
30
Alert! Alert!
Post Post
40
40
40
40
12yds 1 12yds 1
Roll It Roll It
Flat 8-10yds Flat 8-10yds
9yds 9yds
2 Step 2 Step
4-6yds Shallow - Read It! Given 4-6yds Shallow - Read It! Given
Slighthy Attack Slighthy Attack
vs Zone - Sit +2 3 The O/S Shoulder vs Zone - Sit +2 3 The O/S Shoulder
Far OT / Flush 4X2 Far OT / Flush 4X2
Alert SS Alert SS
50
50
50
50
40
40
40
1
Curl
12yds Curl
Curl Curl 12yds
40
40
20
20
10yds 10yds
Burst Burst Burst Stem To I.S Burst
At Top! Stem To I.S
@ Top @ Top Shoulder Of D.B.
Shoulder Of D.B.
At Top!
If Off & Inside
If Off & Inside
Get To Spray Spray Get To
1A
I/S Edge 5yds O/S Edge
5yds 1A
1A 1A
2
2-3yds
4-5yds 2 4-5yds
50
50
30
30
X Y Y
F
Flat Z
IE/Half Q
X Flat Q Flat
Spray IE/Half
Spray Normal Z
Release Flat F Release
QB Think Normal
Check
HB vs. 2 High Check
Thru H Thru H
QB vs. 2H Think HB
40
40
40
40
(R/T) (BREAK) OFF RT NASTY (R/T) (G)(F OP) WEAK RT NASTY
FIRE 2J CALI FIRE 2J CALI SWINGS
10
10
0
Alert vs Alert vs
Man/4 Man/4
Finish Up Finish Up
The S.L. The S.L.
Curl Curl 2
40
40
10yds 10yds 2
Burst Burst
20
20
@ Top @ Top 10yds 10yds
Burst Burst
Get To Spray Spray Get To @ Top @ Top
I/S Edge 5yds O/S Edge 1 1
1A 1A
2 Get To Get To
I/S Edge 5yds O/S Edge
4-5yds 4-5yds Spray
Spray
50
50
3
30
30
X Z
F Y
IE/Half Q IE/Half Y
Spray Flat Flat Spray X Z
Release
Release Q Swing
QB Think IE/Half IE/Half
Check
HB vs. 2 High Spray F Spray
Thru H Release Swing Release
Check H
40
40
Thru
QB vs. 2H Think HB
40
10
10
10
20
20
10yds
20
10yds
Burst 1 Burst Burst Burst
At Top! 1 At Top!
Stem To I.S @ Top 1 @ Top
Shoulder Of D.B. Stem To I.S 1
If Off & Inside Shoulder Of D.B. Get To Get To
5yds If Off & Inside I/S Edge 5yds O/S Edge
Spray Spray
3 3
30
30
30
30
F Y
X F Y X Z
Normal Swing Q Swing Q Swing
Swing Z IE/Half IE/Half
Normal Spray Spray
Release Release
Check
Check
Thru H
Thru H
QB vs. 2H Think HB QB vs. 2H Think HB
40
40
40
40
20yds
30
30
Burst At The Top! 20yds
30
30
Dog Burst At The Top!
3 Dog
3
Come Back
Come Back To The QB
Basic To The QB
2 12yds
2 12yds
Get Basic
40
40
Come Out Depth! Get
40
40
12yds Flat vs Man Come Out Depth!
9yds Roll it! Flat vs Man
Step 1 9yds Fan
5yds 6yds 1
Slightly Attack Given
O/S Shoulder 4
Get
Spray Slightly Attack 4
Depth
O/S Shoulder
50
50
50
50
X X Y
OE Q Z X Y
Fade vs 2
5/7 Normal Big F Z
Stack it
vs. Bump F Arc Rel. Stays On Fade vs 2 Half Big
Check 5/7
& Roll To 5yds Stack it H Q
Work it Stays On
Check From Backfield Burst vs. Bump
H vs. Bump
Slow Burst
40
40
40
40
(R/T/ZE) G TAZ RT (R/T/ZE) G JOKER RT
3J Y STEELER X GLANCE 3J Y STEELER F GLANCE
20yds 20yds
30
30
30
30
Burst At The Top! Burst At The Top!
Dog Dog
Alert! 3 Alert! 3
Come Back Come Back
7step To The QB 7step To The QB
Glance Glance
2 12yds 2 12yds
12yds Basic 12yds Basic
Get Get
40
40
40
40
Come Out Depth! Come Out Depth!
Flat vs Man Flat vs Man
Fan Fan
6yds 1 6yds 1
Get Get
4 4
Depth Depth
50
50
50
50
X Y F Y
Big Z F Big Z X
Fade 5/7 Half Big Fade 5/7 Half Big
Check Work it Stays On Check Work it Stays On
O/S vs 2 H Q O/S vs 2 H Q
Burst vs. Bump Burst vs. Bump
40
40
40
40
(R/T/ZE) G JAX RT
3J Y STEELER F OSCAR
20yds
30
30
2 12yds
1 Basic
Square Out
Get
40
40
12yds
Roll it! Come Out Depth!
Flat vs Man
Fan
6yds 1
Get
4
Depth
50
50
F Y
Normal X Z
Fade vs
5/7 Half Big
2/Bump Check Work it Stays On
H Q
Burst vs. Bump
40
40
30
30
30
vs. 2 High vs. 2 High
Alert vs. Alert vs.
Man/2H Set It 2 Man/2H Set It 2
18-22yds High 18-22yds High
Speed! Speed!
Gash Post Gash Post
12yds 12yds
Pressure Pressure
Corner Corner
40
40
40
40
Steps Steps
Given 12yds Given 12yds
10yds 10yds
9yds Alert SS 9yds Alert SS
vs Man Follow vs Man Follow
Slightly Attack 1 5yds Slightly Attack 1 5yds
O/S Shoulder O/S Shoulder
50
50
50
50
X Y X Y
Big F Z Big Z F
Fade vs 2 5 Half Big Fade vs 2 5 Half Big
Stack it 3 Check Wide H Q Stack it 3 Check Wide H Q
vs. Bump vs. Bump
4
4
0
0
(R/T/ZE) G JOKER RT (R/T/ZE) G JAX RT
3J CHAMP Z CORNER 3J CHAMP X CORNER
30
30
30
vs. 2 High vs. 2 High
Alert vs. Alert vs.
Man/2H Set It 2 Man/2H Set It
2
18-22yds High 18-22yds High
Speed! Speed!
Gash Post Gash Post
12yds 12yds
Pressure Pressure
Corner Corner
40
40
40
40
Steps Steps
Given 12yds Given 12yds
10yds 10yds
9yds Alert SS 9yds Alert SS
vs Man Follow vs Man Follow
Slightly Attack 1 5yds Slightly Attack 1 5yds
O/S Shoulder O/S Shoulder
50
50
50
50
F Y F Y
Big Z X Big X Z
Fade vs 2 5 Half Big Fade vs 2 5 Half Big
Stack it 3 Check Wide H Q Stack it 3 Check Wide H Q
vs. Bump vs. Bump
4
4
0
10
18-22yds
10
10
Speed! Speed!
Gash Post Gash Post
12yds 12yds
20
20
20
Slightly Attack Depth 5yds Slightly Attack Depth 5yds
O/S Shoulder O/S Shoulder
Spark Spark
X Y X Y
F Z Z F
Big Big
Fade vs 2 Half Big Fade vs 2 Half Big
30
30
5
30
Sit Between Your
30
Stack it Sit Between Your Stack it 5
3 Check Wide H Q Alignment And 3 Check Wide H Q Alignment And
vs. Bump vs. Bump
Over The Ball Over The Ball
10
10
10
Speed! Speed!
Gash Post Gash Post
12yds 12yds
20
20
20
Slightly Attack Depth 5yds Slightly Attack Depth 5yds
O/S Shoulder O/S Shoulder
Spark Spark
F Y F Y
Z X X Z
Big Big
Fade vs 2 Half Big Fade vs 2 Half Big
30
30
Stack it 5 Stack it 5
3 Check Wide H Q Alignment And 3 Check Wide H Q Alignment And
vs. Bump vs. Bump
Over The Ball Over The Ball
10
18-22yds
10
10
Speed! Speed!
Gash Post Gash Post
12yds 12yds
20
20
20
X Y X Y
Z
Q Z Big Q
Big Big
Fade vs 2 Half Big Fade vs 2 5 Half
5
30
Stack it Stack it
F Alignment And F Alignment And
vs. Bump vs. Bump
Over The Ball Over The Ball
3 Check Wide H 3 Check Wide H
30
30
30
30
Cop = Corner or Post Cop = Corner or Post
Read It! Read It!
High Corner High Corner
3 Big Alert vs. 2 High 3 Big Alert vs. 2 High
vs. 2 High vs. 2 High
Given Given
Set A High Angle, Set A High Angle,
Adjust To The Ball 12yds Adjust To The Ball 12yds
Pressure 12yds
40
40
40
Pressure 12yds
40
Step 8-10yd Out 8-10yd Out
vs. 1 High
Step
vs. 1 High
50
50
50
F Y F Y
X Z Z X
Q Q
Big Split Half 5 Big Split Half 5
Get Depth Get Depth
Stay On The Move Stay On The Move
H Check Wide 4 H Check Wide 4
4
4
0
0
(R/T/C/ZE) G STINT RT (R/T/C/ZE) G STEM RT
2J CHAMP F COP Y BOW 2J CHAMP Z COP Y BOW
30
30
30
30
Cop = Corner or Post Cop = Corner or Post
Read It! Read It!
High Corner High Corner
3 Big Alert vs. 2 High 3 Big Alert vs. 2 High
vs. 2 High vs. 2 High
Given Given
Set A High Angle, 12yds Set A High Angle, 12yds
Pressure 12yds
40
40
40
40
Adjust To The Ball Adjust To The Ball Pressure 12yds
Step 8-10yd Out Step 8-10yd Out
vs. 1 High vs. 1 High
50
50
50
F -3- Y Z -3- Y
X Z X F
Big Split Half 5 Big Split Half 5
Get Depth Q H Check Wide 4 Get Depth Q H Check Wide 4
Stay On The Move Stay On The Move
4
4
0
0
(R/T/C/ZE) G STOP RT
2J CHAMP Z COP Y CORNER
30
30
40
Follow 2 1 Read It
5yds 5yds
Inside
Follow
50
50
Z -3- Y
F X
Big Split Half 5
Get Depth Q H Check Wide 4
Stay On The Move
4
30
30
30
30
vs. 2 High vs. 2 High
Alert Alert
vs Man vs Man
Pump Pump
18-22yds Speed! 18-22yds Speed!
1 1
Gash Post Gash Post
12yds 12yds
40
40
40
40
Given 10yds Given 10yds
9yds Alert SS 9yds Alert SS
vs Man vs Man
Slightly Attack 4-5yds 5yds Slightly Attack 4-5yds
2 2 5yds
O/S Shoulder O/S Shoulder
Vertical Vertical
50
50
50
50
Stem Stem
X Y X Y
F Z Z F
Big Big
Fade vs 2 5 Half Big Fade vs 2 5 Half Big
Stack it 3 Q Escape Sell Follow Stack it 3 Check Wide H Q Escape Sell Follow
Check Wide H
vs. Bump On Pump 1-2 At Top vs. Bump On Pump 1-2 At Top
40
40
40
0
30
30
30
40
40
40
Vertical Vertical
50
50
50
50
Stem Stem
F Y F Y
Z X X Z
Big Big
Fade vs 2 5 Half Big Fade vs 2 5 Half Big
Stack it 3 Q Escape Sell Follow Stack it 3 Check Wide H Q Escape Sell Follow
Check Wide H
vs. Bump On Pump 1-2 At Top vs. Bump On Pump 1-2 At Top
40
40
40
30
30
30
40
40
40
Vertical Vertical
50
50
50
50
Stem Stem
X Y X Y
Z Z
Big Q Half Big Q
Fade vs 2 5 Big Fade vs 2 5 Half Big
Escape
Stack it F Sell Follow Stack it Escape Sell Follow
On Pump F
1-2 At Top
vs. Bump 1-2 At Top vs. Bump On Pump
40
40
40
Alert! Alert!
30
30
30
30
Post Post
Look Look
15yds 15yds
Pup 15yds Pup 15yds
Burst At 2 Burst At 2
The Top The Top
40
40
40
40
Hook Hook
8yds 8yds
Stem To I.S Stem To I.S
Shoulder Of D.B. Shoulder Of D.B.
1A 1A
If Off & Inside Bang Off If Off & Inside Bang Off
Defender Defender
If Attached If Attached
3 Hot 3 Hot
Best Rel 1-2yds Best Rel 1-2yds
50
50
50
50
Vertical Vertical
X Z
Z X
Y
Big Q Normal Big Normal
Stays On Fade vs. 2 Stays On Fade vs. 2
F Shoot Y Q F Shoot
Check Burst H
5 Check Burst H
5
40
40
40
40
(R/T) STRONG RT TITE Y RT
FIRE 2J Y RAM BURST
Alert!
30
30
Post
Look
15yds
Pup
12yds
40
40
2 Hook
8yds
I.E. 1A
Bang Off
Defender
If Attached
Spray 3 Hot
Best Rel 1-2yds
50
50
Vertical
X -4- Y
Z
Q
Normal
Fade vs. 2
F Shoot
Check Burst H
5
40
40
Look
Look
@ 25yds
@ 25yds
30
30
Alert vs. Man
30
30
Big Post Big Alert Big Post Big Alert
Set It Alert vs. Man
Cov 4 Cov 4
High
Set It
High
15yds Corner
12yds
Get Depth 1 Corner
12yds Basic Pressure
1 12yds
40
40
Steps Get Depth Pressure
Come Out
12yds 12yds Basic
40
40
Flat vs Man Steps
Come Out
Flat vs Man
2
Read It 4-6yds
2
vs Zone - Sit Spray Read It 4-6yds
Far OT / Flush Rel
Alert SS Alert SS
vs. Man vs Zone - Sit vs. Man
50
Far OT / Flush
50
50
50
F Y -4- Z
X
Q F Y Automatic
Big -4- Z
7 X H-1 Close Split
O/S Rel vs.
O/S Rel vs. Cheat 7
Cloud/Bump
Cloud/Bump Split Q H Check Wide
3 3
H Check Wide
4
0
(R/T/ZE) G DART RT F SHORT (R/T/ZE) G FULL RT
2J X BINGO Z SHALLOW WIDE 2J Z BINGO F SHALLOW WIDE
Look
Look
@ 25yds
@ 25yds
30
30
30
30
40
12yds 12yds Basic Steps
40
40
50
50
50
Z Y Automatic
X Y -4- Automatic X -4- F Close Split
Z Close Split H-1
F H-1 Big Cheat
O/S Rel vs. Cheat 7
7 O/S Rel vs. Split Q H Check Wide
Cloud/Bump Split Q H Check Wide Cloud/Bump 3
3
4
0
(R/T) (G) FLANK RT STACK (R/T) (G) FLANK RT Z STACK
2J Z BINGO F SHALLOW WIDE 2J X BINGO F SHALLOW WIDE
Look Look
@ 25yds @ 25yds
30
30
30
30
Corner Corner
1 12yds 1 12yds
Get Depth Pressure Get Depth Pressure
12yds 12yds Basic 12yds 12yds Basic
40
40
Steps
40
40
2 2
Read It 4-6yds Read It 4-6yds
Spray Spray
Rel vs Zone - Sit +2 Rel vs Zone - Sit +2
Alert SS Far OT / Flush Alert SS
Far OT / Flush vs. Man
vs. Man
50
50
50
50
Z -3- X Y
-3- Y
F F
O/S Rel vs. X H-1 Q
O/S Rel vs. Z H-1 Q
Cloud/Bump Cheat Cloud/Bump Cheat 7
7
Split Split
H Check Wide 3 H Check Wide 3
4
0
4
Go Go
30
30
30
30
18yds Dagger 18yds Dagger
Come Out Flat Come Out Flat
Alert 1 Alert 1
18-22yds 18-22yds
vs Man vs Man
Run Though Run Though
Stay In 15 yds Stay In 15 yds
Deep Cross Half Deep Cross Half
40
40
40
40
Alert SS Alert SS
vs. Man 10yds vs. Man 10yds
2 2
Read It 4-6yds Read It 4-6yds
Go Fast! Go Fast!
Alert SS Hook In Middle Alert SS Hook In Middle
vs Man BTW Hashes vs Man BTW Hashes
50
50
50
50
X Y X Y
Z F
Normal F Normal Z
+2 5/7 Half Big Split +2 5/7 Half Big Split
H Q Best Rel. Vertical H Q Best Rel. Vertical
3 Check Wide Perfer I.S Dagger 3 Check Wide Perfer I.S Dagger
4
4
0
0
(R/T/ZE) G JOKER RT (R/T/ZE) G JAX RT
3J X DAGGER F SHIM 3J Z DAGGER F SHIM
Go Go
30
30
30
30
18yds Dagger 18yds Dagger
Come Out Flat Come Out Flat
Alert 1 Alert 1
18-22yds 18-22yds
vs Man vs Man
Run Though Run Though
Stay In 15 yds Stay In 15 yds
Deep Cross Half Deep Cross Half
40
40
40
40
Alert SS Alert SS
vs. Man 10yds vs. Man 10yds
2 2
Read It 4-6yds Read It 4-6yds
Go Fast! Go Fast!
Alert SS Hook In Middle Alert SS Hook In Middle
vs Man BTW Hashes vs Man BTW Hashes
50
50
50
50
F Y F Y
Normal Z X Z
Normal X
+2 5/7 Half Big Split +2 5/7 Half Big Split
H Q Best Rel. Vertical H Q Best Rel. Vertical
3 Check Wide Perfer I.S Dagger 3 Check Wide Perfer I.S Dagger
4
4
0
(R/T) GREEN RT F RT
0
3J Z DAGGER X SHIM
Go
30
30
18yds Dagger
Come Out Flat
Alert 1
18-22yds vs Man
Run Though
Stay In 15 yds
Deep Cross Half
40
40
Alert SS
vs. Man 10yds
2
Read It 4-6yds
Go Fast!
Alert SS Hook In Middle
vs Man BTW Hashes
50
50
X Y
Normal Q Z
+2 5/7 Half Big Split
Best Rel. Vertical
F Perfer I.S Dagger
3 H
Check Wide
4
Go Go
30
30
30
30
Dagger 18yds Dagger 18yds
Come Out Flat Come Out Flat
1 Alert 1 Alert
18-22yds 18-22yds
vs Man vs Man
Run Though Stay In Run Though Stay In
15yds Half Deep Cross 15yds Half Deep Cross
40
40
40
40
Alert SS Alert SS
10yds vs. Man 10yds vs. Man
2 2
Read It 4-6yds Read It 4-6yds
vs Zone - Sit +2 vs Zone - Sit +2
Far OT / Flush Far OT / Flush
Alert SS Alert SS
vs. Man vs. Man
50
50
50
50
F Y F Y
X Z Z X
Q Q
Big Half Big Half
Vertical 5/7 Vertical 5/7
Best Rel. Best Rel.
Dagger Perfer I.S Dagger Perfer I.S
H H
Check Wide 3 Check Wide 3
4
4
0
0
(R/T/C/ZE) G STINT RT (R/T/C/ZE) G STEM RT
2J X DAGGER Y SHALLOW 2J X DAGGER Y SHALLOW
Go Go
30
30
30
30
Dagger 18yds Dagger 18yds
Come Out Flat Alert 18-22yds Come Out Flat Alert 18-22yds
1 vs Man 1 vs Man
Run Though Stay In Deep Cross Run Though Stay In Deep Cross
15yds Half 15yds Half
Alert SS Alert SS
12yds vs. Man 12yds vs. Man
40
40
40
40
2 2
Read It 4-6yds Read It 4-6yds
50
50
50
F -3- Y Z -3- Y
X Z X F
Big Half 5/7 Big Half 5/7
Vertical Best Rel. Q H
Vertical Best Rel. Q H
Dagger Perfer I.S Check Wide 3 Dagger Perfer I.S Check Wide 3
4
4
0
0
(R/T/C/ZE) G STOP RT
2J F DAGGER Y SHALLOW
Go
30
30
Dagger 18yds
Come Out Flat Alert 18-22yds
1 vs Man
Run Though Stay In Deep Cross
15yds Half
Alert SS
12yds vs. Man
40
40
2
Read It 4-6yds
vs Zone - Sit +2
Far OT / Flush Alert SS
vs. Man
50
50
F -3- Y
X Z
Big Half 5/7
Vertical Best Rel. Q H
Dagger Perfer I.S Check Wide 3
4
30
30
Alert vs.
30
Bump Bump Alert vs.
Bump Bump
vs Off W/CB vs Off W/CB
Looking I/S- Looking I/S-
vs Off W/CB Rub Through vs Off W/CB Rub Through
Looking I/S- I/S Shoulder Looking I/S- I/S Shoulder
Rub Through Rub Through
I/S Shoulder I/S Shoulder
40
40
40
10yds 10yds 10yds 10yds
Possible Possible
Turkey Hole Possible Turkey Hole Possible
vs. Cloud Read Like Turkey Hole vs. Cloud Read Like Turkey Hole
1 Stick 1A vs. Cloud 1 Stick 1A vs. Cloud
Lookie Lookie
4-5yds 4-5yds
Slant Until You Slant Until You
Can''''t - Then Can''''t - Then
Pivot Out Pivot Out
50
50
50
50
X Y X -3- Y
Z F
H On Ball F H On Ball Z
Max Half 5 Half Max Half 5 Half
Flat Max Flat Max
Bus Ticket Q
Bus Ticket Bus Ticket Q
Bus Ticket
Must O/S Must O/S
Release Release
40
40
40
40
(R/T/ZE) 1 G TRIPS RT (R/T/ZE) 1 G TAFFY RT
3J X LOOKIE Y BRANCH 3J X LOOKIE Z BRANCH
30
30
Alert vs.
30
Bump Bump Alert vs.
Bump Bump
vs Off W/CB vs Off W/CB
Looking I/S- Looking I/S-
vs Off W/CB Rub Through vs Off W/CB Rub Through
Looking I/S- I/S Shoulder Looking I/S- I/S Shoulder
Rub Through Rub Through
I/S Shoulder I/S Shoulder
40
40
40
10yds 10yds 10yds 10yds
Possible Possible
Turkey Hole Possible Turkey Hole Possible
vs. Cloud Read Like Turkey Hole vs. Cloud Read Like Turkey Hole
1 Stick 1A vs. Cloud 1 Stick 1A vs. Cloud
Lookie Lookie
4-5yds 4-5yds
Slant Until You Slant Until You
Can''''t - Then Can''''t - Then
Pivot Out Pivot Out
50
50
50
50
X Y X -3- Z
F Y
H On Ball Z H On Ball F
Max Half 5 Half Max Half 5 Half
Flat Max Flat Max
Bus Ticket Q
Bus Ticket Bus Ticket Q
Bus Ticket
Must O/S Must O/S
Release Release
40
40
40
Alert vs.
30
30
30
Bump Man/4
vs Off W/CB
Looking I/S-
vs Off W/CB Rub Through
Looking I/S- I/S Shoulder Set It High QB: READ CB-JUMP HOT
Rub Through vs Off W/CB THROW CORNER
I/S Shoulder Looking I/S-
Rub Through
Must Get I/S Shoulder
40
40
40
Possible Hook
Turkey Hole Possible 8yds
vs. Cloud Read Like Turkey Hole Possible
Turkey Hole
1 Stick 1A vs. Cloud
vs. Cloud 1A
Lookie * LM I/S Edge #s
4-5yds 1
Lookie
Slant Until You
Can''''t - Then Spray
Pivot Out Slant Until You
Release
50
50
50
F Y Hot
Z
H On Ball X X -2- Y -2-
Max Half 5 Half
Flat Max On Ball F Z
Bus Ticket Q
Bus Ticket Max 5 Shoot
Half
Must O/S Bus Ticket Q H
Release
40
40
40
40
30
30
30
Seam Read Seam Read
Get To Get To
vs 1 High vs 2 High I/S Edge vs 1 High vs 2 High I/S Edge
1 1 1 1
40
40
40
40
Given Look At Given Given Look At Given
12yds 12yds
50
50
50
Sit vs Tampa 2 Sit vs Tampa 2
H Y H -3- Y
X Z F X F Z
Big Big
Fade vs 2 Half H-1 Big Fade vs 2 Half H-1 Big
5 Cheat 5
Q
Fade vs 2 Q
Cheat Fade vs 2
4
4
0
0
(R/T/ZE) 1 G TRIPS RT (R/T/ZE) 1 G TAFFY RT
3SCAT X VERT VENUS F OPTION 3SCAT X VERT VENUS Y OPTION
30
30
30
30
Seam Read Seam Read
Get To Get To
vs 1 High vs 2 High I/S Edge vs 1 High vs 2 High I/S Edge
1 1 1 1
40
40
40
40
Given Look At Given Given Look At Given
12yds 12yds
50
50
50
Sit vs Tampa 2 Sit vs Tampa 2
H Y H -3- Z
X F Z X Y F
Big Big
Fade vs 2 Half H-1 Big Fade vs 2 Half H-1 Big
5 5
Q
Cheat Fade vs 2 Q
Cheat Fade vs 2
4
4
0
(R/T/ZE) 1 G JOKER RT
3SCAT F VERT VENUS Z OPTION
(R/T/ZE) G JAX RT TITE H LT O
3SCAT F VERT VENUS X OPTION
0
30
30
30
30
1 1 1 1
40
40
40
40
50
50
50
H Y F Y
F Z X X Z
Big Big Half
Fade vs 2 Half H-1 Big Fade vs 2 H-1 Big
5 5
Q
Cheat Fade vs 2 Q H Cheat Fade vs 2
4
4
0
30
30
30
Bump Bump
40
40
40
Alert SS 10yds Alert SS 10yds
vs Man vs Man
6yds 1 6yds 1
*C.P. Stick Pre-Snap: *C.P. Stick Pre-Snap:
Follow Follow
Def. Less Than 3 yds
Take Full 6 yds. 5yds 2 Follow
5yds
Def. Less Than 3 yds
Take Full 6 yds. 5yds 2 Follow
5yds
Read It *C.P. Defender Off Depth Read It *C.P. Defender Off Depth
Break 1 1/2 yds Break 1 1/2 yds
From Defender. From Defender.
Adjust Depth Off Adjust Depth Off
50
50
50
50
Defenders Leverage Defenders Leverage
X Y X -3- Y
H Z F H F Z
H-1 H-1
Max 5 Half Big Split Max 5 Half Big Split
Bus Ticket Q Get Depth Bus Ticket Q Get Depth
Must O/S Stay On The Move Must O/S Stay On The Move
Release Release
40
40
40
40
(R/T/ZE) 1 G TRIPS RT (R/T/ZE) 1 G TAFFY RT
3SCAT CHAMP Y IN X STICK 3SCAT CHAMP X STICK
30
30
30
Bump Bump
vs. 2 High
Alert Alert Back
15yds In vs. Man Seam
Shoulder
Get 18-22yds Bender
vs Off W/CB vs Off W/CB
Looking I/S- Read Like Basic Depth Looking I/S- Gash Post
Rub Through Rub Through 12yds
I/S Shoulder I/S Shoulder
40
40
40
40
Alert SS 10yds
1A vs Man
6yds 6yds 1
*C.P. Stick Pre-Snap: *C.P. Stick Pre-Snap:
Follow Follow Follow
Def. Less Than 3 yds
Take Full 6 yds.
5yds 2 5yds
Def. Less Than 3 yds
Take Full 6 yds. 5yds 2 Follow
5yds
Read It *C.P. Defender Off
Depth Read It *C.P. Defender Off Depth
Break 1 1/2 yds Break 1 1/2 yds
From Defender. From Defender.
Adjust Depth Off Adjust Depth Off
50
50
50
50
Defenders Leverage Defenders Leverage
X Y X -3- Z
H Arc Rel F Z H Y F
H-1 H-1
Max 5 On Basic Half Big Split Max 5 Half Big Split
Bus Ticket Get Depth Bus Ticket Get Depth
Q 15yds Q
Must O/S Stay On The Move Must O/S Stay On The Move
Release Release
40
40
40
30
30
Bump Bump
vs. 2 High
Alert Alert Back
15yds In vs. Man Seam Shoulder
Get 18-22yds Bender
vs Off W/CB vs Off W/CB
Looking I/S- Read Like Basic Depth Looking I/S- Gash Post
Rub Through Rub Through 12yds
I/S Shoulder I/S Shoulder
40
40
40
40
Alert SS 10yds
1A vs Man
6yds 6yds 1
*C.P. Stick Pre-Snap: *C.P. Stick Pre-Snap:
Follow Follow Follow
Def. Less Than 3 yds
Take Full 6 yds.
5yds 2 5yds
Def. Less Than 3 yds
Take Full 6 yds. 5yds 2 Follow
5yds
Read It *C.P. Defender Off
Depth Read It *C.P. Defender Off Depth
Break 1 1/2 yds Break 1 1/2 yds
From Defender. From Defender.
Adjust Depth Off Adjust Depth Off
50
50
50
50
F Y F Y
H Arc Rel Z X X Z
H-1 H-1
Max 5 On Basic Half Big Split Max 5 Half Big Split
Bus Ticket Get Depth Bus Ticket Get Depth
Q 15yds Q H
Must O/S Stay On The Move Must O/S Stay On The Move
Release Release
40
40
40
40
Stutter Go Stutter Go
30
30
30
30
Aim Near vs Bump Aim Near vs Bump
Upright 1 Upright 1
Stomp Stomp
vs. FA vs. FA
Attack Safety Attack Safety
1st Then Over 2 1-2 At 1st Then Over 2 1-2 At
14yds 14yds
14yds The Top 14yds The Top
40
40
40
40
Stomp Stays Stomp Stays
Over on! Over on!
50
50
50
50
X -6- Y X -6- Y
Automatic Z Automatic Z
Tite Split Q Tite Split Q
Normal Normal
F
Stutter Post F Stutter Post
H H
40
40
40
40
Pull Up Pull Up
(R/T) F OP WEAK RT
KEEP 97 RT STEEL Z STOMP
Stutter Go
30
30
40
Stomp Stays
Over on!
50
50
X -6- Y
Automatic Z
Tite Split Q F
Normal
Stutter Post
H
40
40
Pull Up
30
30
30
30
20yds
3 3
Runback
Hinge
Burst
At Top
Alert Turkey
Hole vs Cov 2 12yds
Stutter Go When
2
40
40
QB Pumps 2 12yds
40
40
Alert SS
Alert SS Over Ball
Over Ball
Alert Wide
Hot! 2-3yds
Departure 2-3yds 1
Hitch vs. Cat 1 Hot! Best Release
50
Prefer I/S
50
Best Release
50
Prefer I/S
50
X Y -6-
X Y -6- Z
Z
Big Automatic
Mandatory Tite Split
Automatic Q
O/S Rel F
Q F Tite Split
vs Cloud
H Great Sell
H Great Sell 4 Run!
4 Run!
40
40
40
40
(R/T) GREEN RT CLOSE
NKD 96 LT Y SHOW
Runback
30
30
Hinge
3 20yds
Burst
At Top
Alert Turkey
Hole vs Cov 2
Stutter Go When
QB Pumps
2 12yds
40
40
Alert SS
Over Ball
Alert Wide
Departure
Hitch vs. Cat 2-3yds
1 Hot!
Best Release
Prefer I/S
50
50
X Y -6-
Z
Big Q
Automatic
Tite Split
F
40
3
High Post Q-8 Corner High Post Q-8 Corner
2 2
Set it High Set it High
12yds 12yds
40
40
10yds 10yds
Stationary Stationary
1 6yds 1 6yds
50
50
Y Z Y X
X Z
Q Cut Half Big Q Cut Half Big
F F
QB: Alert to QB: Alert to
H Pump Corner Rte. H Pump Corner Rte.
3 Run vs Cov 2 To Pull 3 Run vs Cov 2 To Pull
CB Off Hitch CB Off Hitch
3 40
40
(R/T) (Z/X MO) FLANK LT SLUG F RT
Q8 Z CRUSH
12yds
40
10yds
Stationary
1 6yds
50
Y X Z
F Cut Half
Q Big
QB: Alert to
H Pump Corner Rte.
3 Run vs Cov 2 To Pull
CB Off Hitch
40
30
30
30
Stay Alive Stay Alive
2 2
40
40
40
40
Over Over
Work S.L Work S.L
O/S #''s O/S #''s
2yds 1 2yds 1
Block Block
Look Push Up Look Push Up
50
50
50
50
EMOL EMOL
2 Steps 2 Steps
X -5- Z F -5- X
F Z
Normal Y Normal Normal Y Normal
Off/Half Off/Half
Quickie Quickie
Q Q
H Step on H Step on
Ants Ants
3 Run 3 Run
40
40
40
40
(T/ZE) Y MO JAX RT (T/ZE) Y MO TAZ RT Y MO
Q8 Z ANGLE Q8 F ANGLE
30
30
30
30
Stay Alive Stay Alive
2 2
40
40
40
40
Over Over
50
50
50
EMOL EMOL
2 Steps 2 Steps
F -5- Z X -5- F
X Z
Normal Y Normal Normal Y Normal
Off/Half Off/Half
Quickie Quickie
Q Q
H Step on H Step on
Ants Ants
3 Run 3 Run
40
40
40
40
30
30
30
Set A High Angle, Set A High Angle,
Adjust To The Ball Adjust To The Ball
40
40
40
1A Come Out
1A Come Out
Flat vs. Man Flat vs. Man
Crush Crush
Hitch 2 Steps In Hitch 2 Steps In
vs. Attached 6yds vs. Attached
6yds
3 3 3 3
2-3yds 2-3yds
50
50
50
50
X Y Z Y
Z X
Half QB-Alert To Pump Q Half QB-Alert To Pump Q
Big Hitch To Corner
Big Hitch To Corner
5 Check 5 Check
F Flat F Flat
Check Check
H H
Burst Burst
40
40
40
40
(R/T) (Q) FLANK RT Z STACK F SETTLE
HND 2 Z CRUSH Y BASIC BURST
30
30
12yds
Get Depth
40
40
Come Out
2
1A Flat vs. Man
Spray
Crush
Hitch 2 Steps In
vs. Attached
Big 3 3
LM 2-3yds
50
50
-3-
X Y
On Ball Q
F
ZHash +2
QB-Alert To Pump
Stays On Hitch To Corner Pop Back
Check Flat
Check
H
Burst
40
40
30
30
30
Alert Alert
vs Man vs Man
Set It Set It
High High
1A Get Depth 1A Get Depth
2 Basic 2 Basic
12yds 12yds 12yds 12yds
40
40
40
40
10yds Come Out 10yds Come Out
Stays On Flat vs. Man Stays On Flat vs. Man
3 3
3 3
2-3yds 2-3yds
50
50
50
50
Z Y X Y
X Z
Spray Half Q Spray Half Q
Release Release
Check Check
F F
Flat Flat
4
0
0
(R/T) (Q) FLANK RT Z STACK F SETTLE (R/T) (Q) FLANK RT STACK F SETTLE
HND 2 X CORD BURST HND 2 Z CORD Y SHALLOW
30
30
30
30
Alert Alert
vs Man vs Man
Set It Set It
High High
1A Get Depth 1A
2 Basic
12yds 12yds 12yds
40
40
40
40
10yds Come Out 10yds
Stays On Flat vs. Man Stays On
Read It Alert SS
2 4-5yds vs Man
3
3
2-3yds 3 vs Zone - Sit +2 2-3yds 3
Far OT / Flush
50
50
50
50
X Y Z Y
Z Half X Half
Q F Q F
Check Check
Spray Spray
Flat Flat
Release Release
4
0
0
(R/T) (Q) BUNCH RT TITE F OP (U) (MV)(BAFFLE) WEAK RT LEX Z SHORT
HND 3 SPLIT Y CORD X SHALLOW HND 3 SPLIT Y CORD BURST
30
30
30
30
Alert Alert
vs Man vs Man
18yds 3
Set It
Set It High
Get To
High 1A Run Thru 1A
Spot Btw
15yds
Hash/#''s
12yds 12yds
40
40
40
40
10yds 10yds
Stays On Stays On
Alert SS
Read It
4-5yds 2
vs Man
3 3 3 3
2-3yds 2-3yds
50
50
50
50
X Y X -5- Y -3-
Z
-2 Q F Z Big Q Spray
Spray Release
Check Release Check
Flat Flat F
H H
Check Thru Check Thru
40
40
40
40
Alert! Alert!
30
30
30
30
Look Post Look Post
18yds Dagger 18yds Dagger
Come Out Flat Get To
Come Out Flat Get To
Spot Btw Spot Btw
Hash/#''''s Hash/#''''s
Run Thru 15yds Run Thru 15yds
15yds 15yds
40
40
40
40
1A 1A
50
50
50
X Y Z Z X
Y Y Big
Big Q Big Q
Stays On Big Stays On
F F
Check Flat Check Flat
4
0
0
(R/T) (Q) STRONG BULLY RT Y RT (R/T) (Q) BUNCH RT F CTR
HND 2 X DAGGER Y SHALLOW HND 2 X DAGGER Z SHALLOW
30
30
Alert!
18yds Dagger
30
30
40
1A
Dagger Shallow
40
40
1A
Read It Alert SS
Dagger Shallow Read Wider 4-6yds vs. Man
Read It Alert SS 2
vs Zone - Sit 2 2-3yds
4-5yds vs Man 2 Far OT / Flush
2-3yds
50
50
vs Zone - Sit +2 2
Far OT / Flush Y
50
50
X
Q F Z
Big
X Z
Big Q Big Pop Back
Stays On Check
Flat
Y F Check Flat Check Thru H
Check Thru H
40
40
4
30
30
30
30
20yds
Dagger 18yds 20yds
Shake Vs. Bump Dagger 18yds
Come Out Flat
Get To
Spot Btw Come Out Flat
Get To
16yds Hash/#''''''''s Spot Btw
Run Thru
16yds Hash/#''''''''s
15yds Run Thru
15yds
1A
40
40
1A
40
40
Read It Alert SS
5yds Alert SS
4-5yds vs Man Read It
5yds
2-3yds 3 4-5yds vs Man
vs Zone - Sit 3 3
Far OT / Flush 3 2-3yds
50
50
vs Zone - Sit
Far OT / Flush
50
50
X Z
Normal Q Big
Z X
Stays on Normal Y
Q
Y F Stays on Big
Check Flat
F Check Flat
Check Thru H
Check Thru H
40
40
40
40
(R/T) Q BUNCH RT F CTR (R/T) YAZ (Q) STRONG RT
HND 2 X CIRCUS Y SHADOW HND 2 X CIRCUS Y SHADOW
30
30
30
30
20yds
Shake Vs. Bump Dagger 18yds
40
1A
40
40
1A Spray To
Circus Shallow Read Wider O/S Edge
50
Far OT / Flush
50
50
X Y
X Z
Normal F Z
Normal Y Q Y Big
Stays on
Q Pop Back
Check Flat
F Check Flat
Check Thru H
Check Thru H
40
40
40
40
2 2
Corner Corner
12yds 12yds
40
40
40
40
Alert Man! Alert Man!
Set 1 Set 1
Speed! Depth 1-2yds Speed! Depth 1-2yds
50
50
50
50
Best Rel, Speed! Best Rel, Speed!
Preferred I/S Bluff Shoot Preferred I/S Bluff Shoot
X Y -4- X Y -4-
Z
-2 Z Q -2 Q
Automatic
Cut Split
Bluff Shoot F Bluff Shoot F
Cut H Cut H
QB: Reverse Out/Front Out vs Pressure QB: Reverse Out/Front Out vs Pressure
40
40
40
40
(R/T) WEAK RT SHUFFLE
SPIDER 2 Y BANANA X & Z MESH
2
Corner
12yds
40
40
Alert Man!
Set 1-2yds 1
Speed! Depth
50
50
F
Bluff Shoot
Cut H
40
30
30
30
14-16yds 14-16yds
Hook Hook
1 Be Ready
2 Hook In Or
1 Be Ready
2 Hook In Or
To Flatten Push CB In To Flatten Push CB In
Automatic Then Pivot Automatic Then Pivot
40
40
40
40
Choose Out Choose Out
10yds 10yds
3 3 3 3
50
50
50
5yds 5yds
X Y X Y
Big Z Q Q Z
Big
Normal Normal
Stays On Qk. Drive Stays On F
Thru Fake F
Qk. Drive
Thru Fake
H H
40
40
40
40
(R/T) F OP WEAK RT
SELL QK P93 WK X BENGAL
30
30
14-16yds
Hook
1 Be Ready
2 Hook In Or
To Flatten Push CB In
Automatic Then Pivot
40
40
Choose Out
10yds
3 3
Stem I/S
50
50
5yds
X Y
Q F Z
Big
Normal
Stays On
F
Qk. Drive
Thru Fake
H
40
40
1 1
Set It High Set It High
30
30
30
30
18yds 18yds 2
2
Come Back Come Back
To QB To QB
Uncover To 15yds Uncover To 15yds
Burst Open Area Burst Open Area
End Up On End Up On
12yds O/S Of #''s 12yds O/S Of #''s
40
40
40
40
3 3
Shallow Shallow
4-6yds 4-6yds
2 2
1-2yds Best 1-2yds Best
Release Release
50
50
50
50
Z Y Z Y
X X F
Half Q Half Q
Big Big
F
Check Shallow Check Shallow
Check Check
Protection 1st Protection 1st
Shoot H Shoot H
4
4
0
0
(R/T) X MO STRONG RT SLUG (Y) STRONG RT WING U LT
MUSTANG Z BARK MUSTANG Z BARK
1 1
Set It High Set It High
30
30
30
30
18yds 2 18yds 2
Come Back Come Back
To QB To QB
Uncover To 15yds Uncover To 15yds
Burst Open Area Burst Open Area
End Up On End Up On
12yds O/S Of #''''s 12yds O/S Of #''s
40
40
40
40
3 3
Shallow Shallow
4-6yds 4-6yds
2 2
1-2yds Best 1-2yds Best
Release
50
Release
50
50
50
Z Y Z Y
X
Big Half
Q Big Half
Q U
F F
Check Shallow Check Shallow
Check Check
Protection 1st Protection 1st
Shoot H Shoot H
4
30
3/2Hi
30
30
30
Dagger Dagger
18yds 1 18yds 1
Get To Deep Cross Vs. Man Get To Deep Cross Vs. Man
Run Thru Spot Btw Run Thru Spot Btw
15yds Hash/#''''''''s15yds 15yds Hash/#''''s 15yds
Alert Stair Step Alert Stair Step
40
40
40
40
3 3
Shallow Shallow
4-6yds 4-6yds
2 2
1-2yds 1-2yds
50
50
50
50
X Y X Y
Z Z
Big Q Half Q
Half Big
F F
Check Shallow Check Shallow
Check Check
Protection 1st Protection 1st
Shoot H Shoot H
0
4
30
30
30
Dagger
18yds 1
Get To Deep Cross Vs. Man Spray Dagger 16yds 1 Deep Cross Vs. Man
Run Thru Spot Btw
15yds Hash/#''''''''s15yds Get To 15yds
Alert Stair Step Run Thru Spot Btw Alert Stair Step
15yds Hash/#''''''''s
40
40
40
40
3 3
Shallow Shallow
4-6yds 4-6yds
2 2
1-2yds 1-2yds
50
50
50
50
-3-
Z Y X Y
X F F
Half Q Z Half Q
Big
4
0
0
(Y) (Q) STRONG RT WING U LT
MUSTANG COMET Z DAGGER
30
Dagger 18yds 1
Get To
Spot Btw
Deep Cross Vs. Man
Hash/#''''''''s
Run Thru
15yds
Alert Stair Step
15yds
40
40
3
Shallow
4-6yds
2
1-2yds
50
50
-3-
X Y
Q U
Big Half
F
Check Shallow
Check
Protection 1st
Shoot H
4
Alert Alert
Set High Set High
Corner Corner
3 12yds Be Ready 3 12yds Be Ready
8-10yds To Flatten
10
10
8-10yds To Flatten
10
10
Read It 2 2
Read It
6-8yds 6-8yds
1A 1A
Rub Read It Rub
Speed! Shoulders Read It
6yds Speed! Shoulders 6yds
Fan Fan
Set Set
Depth Depth
20
20
20
20
-2 X -2- Y -2- -2 X -2- Y -2-
Q F Z Z F
4 5 Arc Switch 5 Arc Switch
Rel. Feet 4 Check Wide H Q
Check Wide Rel. Feet
H
30
30
30
Alert Alert
Alert Alert
vs Man 1 vs Man 1
Post Finish Up
Post Finish Up
The S.L. The S.L.
40
40
40
To Flatten Corner To Flatten Corner
Come Out Come Out
12yds Flat vs. Man 12yds Flat vs. Man
Alert SS Alert SS
vs. Man Look vs. Man Look
50
50
50
50
Y
Go Fast Y
Go Fast
-2 F -2 F
X Z X Z
Half
5 Big 5 Big
Q F Swing O/S Rel vs. Q F Swing O/S Rel vs.
Cheat 2/Bump Cheat 2/Bump
40
40
40
40
(R/T/ZE) G DART RT (R/T/ZE) G FULL RT SLUG
2SCAT SWING Y BINGO F SHALLOW 2SCAT SWING Y BINGO Z SHALLOW
30
30
30
30
Alert Alert
Alert Alert
vs Man 1 vs Man 1
Post Finish Up
Post Finish Up
The S.L. The S.L.
40
40
40
To Flatten Corner To Flatten Corner
Come Out Come Out
12yds Flat vs. Man 12yds Flat vs. Man
Alert SS Alert SS
vs. Man Look vs. Man Look
50
50
50
50
Y
Go Fast Y
Go Fast
-2 X -2 X
F Z Z F
Half Half
5 Big 5 Big
Q F Swing O/S Rel vs. Q F Swing O/S Rel vs.
Cheat 2/Bump Cheat 2/Bump
40
40
40
40
(R/T/ZE) G FULL RT
2SCAT SWING Y BINGO X SHALLOW
30
30
Alert
Alert
vs Man 1
Post Finish Up
The S.L.
3 Get Depth
Be Ready Basic
12yds 12yds
40
40
To Flatten Corner
Come Out
12yds Flat vs. Man
Alert SS
vs. Man Look
50
50
Y
Go Fast
-2 Z
X F
Half
5 Big
Q F Swing O/S Rel vs.
Cheat 2/Bump
40
40
1 5yds 1 5yds
3-5yds 3-5yds
3 Steps
Sit-Stationary Pivot 3 Steps
Sit-Stationary Pivot
vs. Bump vs. Bump
Bullet/Corner Over The Ball 2A Bullet/Corner Over The Ball 2A
Pivot Out If QB Pivot Out If QB
3 Steps Gives You Eyes 3 Steps Gives You Eyes
X Y X Y -4-
10
10
10
10
OE Q Z OE Q Z
QB:Pump Colorado Half QB:Pump Colorado 5
5
If Not Given If Not Given
F F
H Check Wide 4 4
H Check Wide
20
20
20
20
(R/T/ZE) G BUNCH RT (R/T/ZE) G TAFFY RT BUNCH
2J X COLORADO Y & F UPRIGHT 2J X COLORADO Y & Z UPRIGHT
10
10
10
Y Y
OE F Z
OE Z F
QB:Pump Colorado 5 QB:Pump Colorado 5
If Not Given Q H If Not Given Q H
Check Wide 4 Check Wide 4
20
20
20
20
10
10
10
I/S Shoulder I/S Shoulder
*C.P. Stick Pre-Snap: *C.P. Stick Pre-Snap:
Def. Less Than 3 yds Def. Less Than 3 yds
Take Full 6 yds. Take Full 6 yds.
*C.P. Defender Off *C.P. Defender Off
Break 1 1/2 yds Break 1 1/2 yds
From Defender. From Defender.
Adjust Depth Off 6yds Sit In Adjust Depth Off 6yds Sit In
Defenders Leverage Void vs. Defenders Leverage Void vs.
20
20
20
20
Cloud Cloud
Given Read It 1A Given Read It 1A
2 2
Knife 2-3yds Knife 2-3yds
X Y X Y
F Z Z F
Big Big
Half Max Half Max
2 Step 3 Bus Ticket 2 Step 3 Bus Ticket
30
30
30
30
Slant Q H Check Shoot Must O/S Slant Q H Check Shoot Must O/S
Thru Release Thru Release
10
10
10
I/S Shoulder I/S Shoulder
*C.P. Stick Pre-Snap: *C.P. Stick Pre-Snap:
Def. Less Than 3 yds Def. Less Than 3 yds
Take Full 6 yds. Take Full 6 yds.
*C.P. Defender Off *C.P. Defender Off
Break 1 1/2 yds Break 1 1/2 yds
From Defender. From Defender.
Adjust Depth Off 6yds Sit In Adjust Depth Off 6yds Sit In
Defenders Leverage Void vs. Defenders Leverage Void vs.
20
20
20
20
Cloud Cloud
Given Read It 1A Given Read It 1A
2 2
Knife 2-3yds Knife 2-3yds
X -3- Z F Y
Y F Z X
Big Big
Half Max Half Max
2 Step 3 Bus Ticket 2 Step 3 Bus Ticket
30
30
30
30
Slant Q H Check Shoot Must O/S Slant Q H Check Shoot Must O/S
Thru Release Thru Release
Alert vs.
Alert vs. Bump
Bump
vs Off W/CB
vs Off W/CB Looking I/S-
Rub Through
10
Looking I/S-
10
10
I/S Shoulder
*C.P. Stick Pre-Snap:
*C.P. Stick Pre-Snap: Def. Less Than 3 yds
Def. Less Than 3 yds Take Full 6 yds.
Take Full 6 yds. *C.P. Defender Off
*C.P. Defender Off Break 1 1/2 yds
Break 1 1/2 yds From Defender.
From Defender. Adjust Depth Off 6yds Sit In
Adjust Depth Off 6yds Sit In Defenders Leverage Void vs.
20
20
20
30
30
Alert
Kill...Kill...Kill Alert Alert
3 vs. 2H
Set A High Angle,
Adjust To The Ball
Kill...Kill...Kill
10yds
2 2
4-5yds 4-5yds
4 Sell To O.E. 4 (Nod)
1 1
4X2 4X2
10
10
10
10
Knife Knife
X Y X Y
F F
Big Z Big Z
Work 3 H+1 Big Work 3 H+1 Big
Check Check
Rel. H Q 2 Step Rel. H Q 2 Step
Slow Flat Slow Flat
Slant Slant
20
20
20
20
(R/T/ZE) G TAFFY RT (R/T/ZE) G JOKER RT
36 CROSS K-300J (CUT) K-300J (CUT) ROBIN 36 CROSS K-300J (CUT) K-300J (CUT) HAWK
Alert
Kill...Kill...Kill Alert
Set A High Angle,
Adjust To The Ball
Kill...Kill...Kill...
10yds 2
Given
2 Slant
4-5yds 5yds
Hot Sell To
4 4
1 1 O/S Edge
4X2 4X2
2yds
10
10
10
10
Knife Knife
X -3- Z
Y
F Y
Z
Big F Big X
Work 3 H+1 Big Work 3 H+1 Big
Check Check
Rel. H Q 2 Step Rel. H Q 2 Step
Slow Flat Slow Flat
Slant Slant
20
20
20
2 Pylon
Alert Pylon Alert
3 Hot 3
4X2 1 4X2
2 Steps
10
10
10
10
Knife 2yds
F Y X Y
X Z F Z
Big Big
Half Big Half Big
Work Check 3 QK Corner Work Check 3
2 Step QK Corner Sell Bullet
Rel. Slow Flat H Q Rel. Slow Flat H Q
And Pivot
Slant
Back
20
20
20
20
F SS
C
C
B M
W E N E S
X Y
Z
LOOK HOT!
Q
F
HB: FOLLOW
ODD = PSG/C: 2 MAN YOUR HANDS
H
2 COUNT SCREEN
ODD L
34
(R/T) Q WK RT FUZZ
SP 2 H RITA
SS F
C C
B M
W E N E S LOOK HOT!
X Y
Z
F Q
UNDER L
35
Confidential Property of the San Francisco 49ers
SPIDER 2/3 RITA/LINDA
(R/T) (Q) WK RT FUZZ
SP 2 H RITA
F SS
C C
W M S
LOOK HOT!
E T T E
X Y Z
Q
HB: FOLLOW
H YOUR HANDS
TKL BUB = PSG/C: 2 MAN
2 COUNT SCREEN
EVEN L
49
FORMATION
(X) (Q) WK RT (Z SHORT) 200J THUNDER(TRAIN) (OKIE (Z PUMP)/LION) X DRAGON IRfT (Q) (Y MO) STRG RT/BUNCH RT F CTR/ Y STEP: WK LT Y RT
RfT/ZEB IDOT RT X SH 300J THUNDER (OKIE) X(F) SPACING IRfT (Q) (Y MO) STRG RT/BUNCH RT F CTR/ Y STEP: WK LT Y RT
T/ZE l(Z MO) G DBL/DART RT NASTY/(F MO)FULL RT (Z) STK 200J X(F/Z) STICK Z(F/Y) SPACING (3RD 2-6/RZ)
RIT/ZEB I BUNCH RT F OP (FLT) 2QOJ X DRAGON Z(Y) SPACING (3RD 2-6/Rl)
RfT
RfT
ZE IG DBL/DART/FULL RT
ZE
ZE IG DBL/DART/FULL RT
T/C/ZE IOFF RT NASTY/(?; MQ)GDBL RT OFF NASTYl(F MQ)FULL RT (Z) STK PLAY .ACTION-CADIL~CJ~g
TIZE l(Z MO) G Dl;!~/DART ,RT NASTY/(F MO)FULL RT (Z) STK IX)/Ql F STEP: DEUCE RT F CTRIT ANK RT F LT CADILLAC Z CHOOSE X B-LINE
T/ZE l(Z !VIO) G.. DBL/DART RT NASTY/(F MQ)FUL:L ,RT (Z) STK (Q) STRG RT WING FUZZ CADILLAC Z CHOOSE U B-LINE
IX)/Ql F STEP: DEUCE RT F CTR/TANK RT F LT CADILLAC Z ANGLE (APE) X DC (Dummy "Orange")
RIT/ZE 2 G TAZ RT/4 G DBL RT 12 G JOKER/2 G TAFFY RT 3SCAT Y(Z) ROPE-ESCAPE X(F) DP SQUIRE (3RD 4+/RZ)
RIT/ZE 1 G TAZ RT/TRIPS TITE H LT 0 /1 G JOKER/1 G TAFFY RT 300SCAT Y(Z) SHOCK X(F) STICK (3RD 4+/RZ) IRIT/ZEl1 G TAZ/TEX RT/1 G TRIPS/TAFFY/JOKER/JAX RT TITE H LT 0
RIT/ZE 11 (2) G TAZ RT/TRIPS TITE H LT 0 /1 G JOKER/1 G TAFFY RT I3SCAT Z(F/Y) GASH-GO (HINGE) X(F/H) JUKE (SHOVE) IRITtzEB I(G) (Y MOIMVE) DOT/DBL/DART/FULL RT (SLUG)
R/TIZEB (G) (F/Z MO)(MVE) TRIPS(TEX)/TAZ/JOKER/JAX
RITIZEB (MVEIBAFFLE) BUNCH/TRIPS BUNCH/TAZ BU NC HITAFFY RT BUNCH 3J Y(F/Z) CHUCK Z(F) CORNER A-900 SNAG/QB CORNER
Q-8 IRITIZEBIG DBL/DART/FULL RT (SLUG) l2SCAT Z(F) SNAG F(X/Z) SPRAY
!LAVA SHIFT) TANK RT HVY Z ON F LT ICADILLAC X ANGLE Z DC IR1T1cizes IG STINT/STEM/STOP (SLUG) I30 MOUSE A-358(400J) ROBIN (NOD)/HAWK/EAGLEIARROW/FLAME
3 STEP OTA #7-#8
(R/T) (X) Q WEAK RT (R/T) (X) Q WEAK RT (Z SHORT)
200J THUNDER X DRAGON 200J OKIE X DRAGON
30
30
30
30
Train
*C.P. Stick Pre-Snap: Z Pump
*C.P. Stick Pre-Snap: Def. Less Than 3 yds
Def. Less Than 3 yds Take Full 6 yds.
Take Full 6 yds. *C.P. Defender Off
*C.P. Defender Off Break 1 1/2 yds
40
40
Break 1 1/2 yds From Defender.
40
40
From Defender. Adjust Depth Off
Adjust Depth Off Defenders Leverage 6yds
Flat Angle 1 High/4
Defenders Leverage 6yds
Flat Angle 1 High/4 Given
6yds 2
Given 6yds Omaha
2 3 Steps 1A Read It
3 Steps 1A Read It 1A 1A
1-2yds
50
50
1-2yds
50
50
X Y
Y Z
X Big
Z Fade Rel. 3 Normal
Big Fade vs
Fade Rel. 3 Big vs. Bump Shoot F Q
Fade vs 2/Bump
vs. Bump Shoot F Q
2/Bump H Check
H Check Thru
Thru
40
40
40
40
30
30
*C.P. Stick Pre-Snap:
Def. Less Than 3 yds
40
40
40
Given 1 Adjust Depth Off
3 Defenders Leverage
3 Steps 1A 3 Steps Pivot
2 6-8yds 6yds
3 Steps Sit-Stationary
1-2yds Over The Ball 6yds
50
50
5yds
2 Read It 1A
X Y
Z Pivot Out If QB
Big Inside Rel.
Fade Rel. 3 Big Gives You Eyes
50
50
vs. Bump Q
Fade Rel.
Shoot F
vs. Bump F Y
H Check X Arc Q Z
Thru Rel
3 QB: Shoulder Big
Pump Ind. If Fade vs
40
40
30
40
50
F Y
X
Q Z
40
30
30
30
*C.P. Stick Pre-Snap:
*C.P. Stick Pre-Snap: Def. Less Than 3 yds
Def. Less Than 3 yds Take Full 6 yds.
Take Full 6 yds.
*C.P. Defender Off
*C.P. Defender Off Break 1 1/2 yds
Break 1 1/2 yds From Defender.
From Defender.
Adjust Depth Off
Adjust Depth Off
40
40
40
40
Defenders Leverage 3 Defenders Leverage
3
Pivot Pivot
3-5yds 3-5yds
6yds Sit-Stationary 6yds Sit-Stationary
Over The Ball Over The Ball
5yds Pivot Out If QB 5yds Pivot Out If QB
Read It Gives You Eyes Gives You Eyes
1A Read It
2 1A 2
2-3yds 2-3yds
50
50
50
50
-3- F -4- Y -3-
X
F
X -4- Y -4- Z
Z Arc
Shoot -4- Arc
Rel Shoot Rel
QB: Shoulder 5
Pump Ind. If Q H Check Wide 4 QB: Shoulder 5 Check Wide 4
Pump Ind. If Q H
Not Given
Not Given
4
0
(T/ZE) (F MO) G FULL RT STACK (T/ZE) (F MO) G FULL RT Z STACK
200J X STICK F SPACING 200J Z STICK F SPACING
30
30
30
30
*C.P. Stick Pre-Snap: *C.P. Stick Pre-Snap:
Def. Less Than 3 yds Def. Less Than 3 yds
Take Full 6 yds. Take Full 6 yds.
*C.P. Defender Off *C.P. Defender Off
Break 1 1/2 yds Break 1 1/2 yds
From Defender. From Defender.
Adjust Depth Off Adjust Depth Off
40
40
40
40
Defenders Leverage Defenders Leverage
3 3
Pivot Pivot
3-5yds 3-5yds
6yds Sit-Stationary 6yds Sit-Stationary
Over The Ball Over The Ball
5yds Pivot Out If QB 5yds Pivot Out If QB
Read It Gives You Eyes Read It Gives You Eyes
1A 1A
2 2
2-3yds 2-3yds
50
50
50
50
Shoot Shoot
Z -4- Y -4- X -4- Y -4-
F F
X -3- Arc Z -3- Arc
Rel Rel
Switch Switch
Release QB: Shoulder 5 Check Wide 4 Release QB: Shoulder 5 Check Wide 4
Pump Ind. If Q H Pump Ind. If Q H
Not Given Not Given
4
4
0
0
(R/T) BUNCH RT F OP (R/T/ZE) BUNCH RT F LT
200J X DRAGON Z SPACING 200J X DRAGON Z SPACING
40
40
40
40
3 3
Pivot Pivot
6-8yds 6-8yds
Flat Angle Sit-Stationary Flat Angle Sit-Stationary
Over The Ball Over The Ball
5yds Pivot Out If QB 5yds Pivot Out If QB
3 Steps 1A Gives You Eyes 3 Steps 1A Gives You Eyes
2 2
1-2yds 1-2yds
50
50
50
50
X -2- Y X -2- Y
-2- Z -2- Z
Big Q F Arc Big Q F Arc
5 QB: Shoulder Rel Shoot 5 QB: Shoulder Rel
Pump Ind. If Pump Ind. If
Shoot Not Given Not Given
40
40
40
30
30
Alert
30
30
Go
Seam Read
Seam Read
Alert vs 2 High vs 1 High
vs 2 High vs 1 High Hinge
vs Man 14yds
1 2
1
Be Ready Corner Look At
Look At 12yds
40
40
Be Ready Corner 12yds
To Flatten 12yds Slight Stem
To Flatten Step On DBs
12yds To The O/S
40
40
Toes At 15yds
3
Read It 4-6yds
2
Read It 4-6yds Landmark Is
Redline Alert SS
Hook In Middle
Go Fast! vs Man BTW Hashes
50
50
Alert SS
vs. Man
50
50
F Y
X Z
F Y
-2 Q
X
Z Big
Q 5 Fade vs 2
Big
5 Best Rel. H
Stack It! 4 Check Wide
40
40
H
Check Wide
4
30
30
30
Seam Read
Alert
vs 2 High vs 1 High 2
vs Man Seam Read
1 vs 2 High
Landmark vs 1 High
Redline Hinge
Look At 1 12yds
Be Ready Corner Look At
To Flatten 12yds 12yds Corner
12yds Be Ready
40
2
40
Look At
40
12yds
40
12yds
To Flatten
3 Get To The
Read It! O/S Edge
4-6yds Of The #''s 2
Read It 4-6yds Landmark
Get Width
Redline
Alert SS Fast Hook In Middle
Alert SS BTW Hashes Spray
vs. Man
vs Man
50
50
Go Fast!
50
50
Z Y
X
F X Y Get Width
Hash+2 Q
Z Fast
F
5 Hash+2
5 Fade vs 2
H Q
Check Wide Check Wide
4 H
40
40
40
40
30
30
30
30
1 vs 2 Man/ Man
1 vs 2 Man/ Man 1
1 2
2 Back 14-16yds Seam Back
3 14-16yds 3 15yds Get Depth
Seam Pivot Back Read 15yds
Hinge Get Depth
Hinge 2 High
14yds Pivot Back Read 2 Down Hill
Down Hill
2 High 14yds vs Man/ 2
vs Man/ Attached
Attached Slight Stem Slight Stem
40
40
Slight Stem
To The O/S To The O/S
40
40
Slight Stem To The O/S
To The O/S Deep Hook 8-10yds Get To I/S
Deep Hook 8-10yds Get To I/S
12-14yds
Edge Of
Numbers
Edge Of
12-14yds Numbers
vs Zone
vs Zone
4
4 4X2
4X2
50
50
50
50
X Y
X Y Z
Big F
Big Split F Z
Fade vs 2 Check 5 Half Big
Fade vs 2 Check 5 Half Big Split Stays On Fade vs 2
Slow Flat H Q
Slow Flat H Q Fade vs 2 vs. Bump Stays On
vs. Bump
40
40
40
40
30
30
30
1 vs 2 Man/ Man 1 vs 2 Man/ Man
1 1
3 2 3 2
14-16yds Seam 3 14-16yds Seam 3
Hinge Get Depth
Hinge Hinge Get Depth
Hinge
14yds Pivot Back Read 14yds Pivot Back Read
Down Hill
2 High 14yds Down Hill
2 High 14yds
vs Man/ vs Man/
Attached Attached
Slight Stem Slight Stem
40
40
40
40
Slight Stem To The O/S Slight Stem To The O/S
To The O/S To The O/S
Deep Hook 8-10yds Get To I/S Deep Hook 8-10yds Get To I/S
Edge Of Edge Of
12-14yds Numbers 12-14yds Numbers
vs Zone vs Zone
4 4
4X2 4X2
50
50
50
50
F Y F Y
Big Split Z X Big Split X Z
Fade vs 2 Check 5 Half Big Split Fade vs 2 Check 5 Half Big Split
Slow Flat H Q Fade vs 2 Slow Flat H Q Fade vs 2
40
40
40
40
30
30
30
30
Seam Read Seam Read
1 vs 2 Man/ Man 1 vs 2 Man/ Man
vs 2 High vs 1 High Back 14-16yds vs 2 High vs 1 High Back
14-16yds 15yds
Hinge Hinge 15yds
14yds 14yds 2
1 1 1 2
2 1 2
Slight Stem Slight Stem
Slight Stem Slight Stem
40
40
40
To The O/S
40
To The O/S To The O/S To The O/S 12-14yds Look At
12-14yds Look At
vs. 2 Find 12yds 8-10yds vs. 2 Find 12yds
8-10yds The Hole
The Hole
3 3
4X2 4X2
50
50
50
50
F Y
X Y
X
Big F Z Big Z
40
40
40
40
(ZE) G FULL RT
2J Y VERT HINGE Z SEARCH
30
30
Seam Read
1 vs 2 Man/ Man
14-16yds vs 2 High vs 1 High
Hinge Hinge
14yds 14yds
1 2
2 1
Slight Stem
40
40
Slight Stem
To The O/S 12-14yds Look At To The O/S
8-10yds vs. 2 Find 12yds
The Hole
3
4X2
50
50
X Y
Z F
Big
Fade vs 2 Half 5 Big
Q H Check Fade vs 2
Slow Flat
40
40
30
30
30
Alert Seam Bender Alert Seam Bender
Go vs. 2 High 18yds Dagger Go vs. 2 High 18yds Dagger
3 Come Out Flat 3 Come Out Flat
18-22yds 18-22yds
2 Speed! Run Though 2 Speed! Run Though
15 yds 15 yds
12yds 12yds
40
40
40
40
10yds 10yds
1 1
4-5yds Sell To 4-5yds Sell To
Turn Turn
Towards OT Area Towards OT Area
QB QB
50
50
50
50
F -5- Y X -5- Y
X QB:Quick Token Fake Z F QB:Quick Token Fake Z
Big Split Big Split Big Split Big Split
5 Ride=Check Wide 4 Vertical 5 Ride=Check Wide 4 Vertical
H Q H Q
Dagger Dagger
40
40
40
40
(ZE) G FULL RT
2J Y SWORD Z ESCAPE
30
30
40
10yds
1
4-5yds Sell To
Turn 4
Towards OT Area
QB 4X2
50
50
Z -5- Y
X F
Big Split Big Split
5 Vertical
Q H Check
Dagger
Slow Flat
40
40
Alert Alert
30
30
30
30
Go Seam Bender Go Seam Bender
vs. 2 High 18yds Dagger vs. 2 High 18yds Dagger
Come Out Flat Come Out Flat
18-22yds 3 18-22yds 3
40
40
40
Alert SS 10yds Alert SS 10yds
Over Ball Over Ball
2 2
4-5yds 4-5yds
Sell To Turn
Sell To Turn
OT Area Towards
OT Area Towards
4 QB
4 QB
4X2 4X2
50
50
50
50
X Y X Y
F Z Z F
Big Split Big Split
Half Big Split Half Big Split
Check 5 Check 5
H Q vs Man-Attack & Vertical H Q vs Man-Attack & Vertical
Slow Flat Escape Back Dagger Slow Flat Escape Back Dagger
vs Zone-Escape vs Zone-Escape
Back & Feel Zone Back & Feel Zone
40
40
40
40
(ZE) G JOKER RT (ZE) GREEN RT F RT
3J Y SWORD Z ESCAPE 3J Y SWORD F ESCAPE
Alert Alert
30
30
30
30
40
40
40
2 2
4-5yds 4-5yds
Sell To Sell To Turn
Turn
OT Area Towards OT Area Towards
4 QB 4 QB
4X2 4X2
50
50
50
50
F Y X Y
Z X Big Split Z
Big Split Q
Half
Half Big Split 5 Big Split
Check 5 vs Man-Attack &
H Q vs Man-Attack & Vertical F Escape Back Vertical
Slow Flat Escape Back Dagger Dagger
vs Zone-Escape
vs Zone-Escape Check H Back & Feel Zone
Back & Feel Zone Slow Flat
40
40
40
40
(ZE) G BUNCH RT
3J Y SWORD F ESCAPE
Alert
30
30
Go Seam Bender
vs. 2 High
40
Alert SS 10yds
Over Ball
2
4-5yds
Sell To Turn
OT Area Towards
QB
4 Spray To
4X2 O/S Edge
50
50
X -2- Y -2-
Big Split F Z
Check 5 vs Man-Attack &
H Q Escape Back
Slow Flat
vs Zone-Escape
Back & Feel Zone
40
40
Alert! Alert!
Go Go
30
30
30
30
15yds 1 15yds 1
40
40
40
Squire Squire
Get To 10yds Get To 10yds
1A vs. Cloud And Roll It 1A vs. Cloud And Roll It
Run Rte. Run Rte.
Off Defender 5yds Off Defender 5yds
Turn Turn
2 Sit vs. Zone 2 Sit vs. Zone
4x2 Sit/Pivot vs. 4x2 Sit/Pivot vs.
Attached Attached
50
50
50
50
X Y F Y
F Arc Z X Arc Z
Big Big
Stack It Half Rel Normal Stack It Half Rel Normal
5 5
vs. Bump Check H Q Square In vs. Bump Check H Q Square In
Slow Flat Slow Flat
4
4
0
0
(ZE) G FULL RT
2J F SQUIRE Z SAIL BURST
Alert!
Go
30
30
15yds 1
40
Squire
Get To 10yds
1A vs. Cloud And Roll It
Run Rte.
Off Defender 5yds
2 Turn
50
Attached
X Y
Big Z Arc F
Stack It Half 5 Rel Normal
vs. Bump Q H
Square In
Check
Burst
4
Alert Alert
30
30
30
30
Set High Set High
2 2
Stay Flat 15yds
Be Ready Stay Flat 15yds
Be Ready
Corner To Flatten To Flatten
Deep Squire Corner
Get To 12yds 12yds Get To 12yds Deep Squire
And Roll It 12yds
40
40
And Roll It
40
40
8yds 1A 1A
Turn 6yds On
I.E. 3 Swithch Rel.
Sit & Pivot I.E. Turn
Fan 6yds Fan 6yds
Out On 3
Deep Squire Sit & Pivot
Looks Like Out On
Cord Deep Squire
50
50
Switch Rel.
50
50
-4- Arc -4- Z -4-
X F Y
-3- F Z
Q
Rel X Hash+2 Y
5 Arc Rel Arc Rel
5
H 4 Check Wide H Q
4 Check Wide
4
0
(T/C) F MO FULL RT STACK (T/C) F MO FULL RT Z STACK
3J Y FAN X DEEP SQUIRE WIDE 3J Y FAN X DEEP SQUIRE WIDE
Alert Alert
30
30
30
30
Set High Set High
2 2
Stay Flat 15yds Stay Flat 15yds
Be Ready Be Ready
Corner To Flatten Corner To Flatten
Deep Squire Get To 12yds Deep Squire
Get To 12yds 12yds 12yds
And Roll It And Roll It
40
40
8yds
40
40
Turn 1A 1A
6yds On
3 Swithch Rel.
I.E. I.E. Turn
Sit & Pivot
Out On Fan 6yds 3 Fan 6yds
Deep Squire Sit & Pivot
Looks Like Out On
Cord Arc Deep Squire
Switch Rel.
50
50
50
50
Rel
-3- Z Y -3- X Y
X F F
Hash+2 Q Arc Rel -4-
Z Hash+2 Q Arc Rel -4-
5 5
4
0
30
30
30
Set High Set High
40
Think Man -
40
Think Man -
40
12yds Come Out React To Zone
12yds Come Out React To Zone
1A Flat vs Man 1A Flat vs Man
2 2
6yds Read It 4-6yds 6yds Read It 4-6yds
Fan 4 Fan 4
vs Zone - Sit 4X2 vs Zone - Sit 4X2
Far OT / Flush Alert SS Far OT / Flush Alert SS
vs Man vs Man
50
50
50
50
-3- F Y -4- -3- X Y -4-
Z Z
X F
Hash+2 Hash+2
5 5
Q H Check Q H Check
Slow Flat Slow Flat
4
4
(T/ZE) (F MO) G FULL RT STACK (T/ZE) (F MO) G FULL RT Z STACK
2J Z FAN F DRIVE 2J Z FAN (COP) F DRIVE
30
30
Cop
30
30
Set High
Set High
Be Ready Basic
To Flatten 3 Be Ready Basic
Corner 12yds 3
Get Depth! To Flatten 12yds
Corner
40
Think Man -
40
40
Come Out React To Zone Think Man -
12yds Come Out React To Zone
1A Flat vs Man
1A Flat vs Man
2
6yds Read It 4-6yds 2
6yds Read It 4-6yds
Fan 4 Fan
vs Zone - Sit 4X2 4
Far OT / Flush Alert SS vs Zone - Sit 4X2
vs Man Far OT / Flush Alert SS
Switch vs Man
50
50
Release
50
50
-3- Z Y -4-
X
F -3- X Y -4-
Hash+2 Automatic Z
F
5 Hash+2 Automatic
Q H Check Close Split 5
Q H Check Close Split
Slow Flat
Slow Flat
30
30
30
Alert Alert
14-15yds 14-15yds
Be Ready Be Ready
To Flatten Corner 2 Deep Squire To Flatten Corner 2 Deep Squire
Get To 10yds Get To 10yds
40
40
40
40
1A 12yds 1A 12yds And Roll It
3 And Roll It 3
8yds 8yds
Turn Turn
Sell To O.E 6yds Sell To O.E 6yds
Sit vs. Zone Sit vs. Zone
Come Flat Looks Like Come Flat Looks Like
Sit/Pivot vs. Sit/Pivot vs.
Cord Cord
Attached Attached
50
50
50
50
-3- Arc -3- X Y Arc -4-
F Y -4-
X Rel Z F Rel Z
Hash+2 Hash+2
5 5
Q H Check Wide 4 Q H Check Wide 4
4
4
0
0
(T/ZE) (F MO) G FULL RT STACK (T/ZE) (F MO) G FULL RT Z STACK
2J Z FAN RETURN F DEEP SQUIRE WIDE 2J Z FAN RETURN F DEEP SQUIRE WIDE
30
30
30
30
Alert Alert
14-15yds 14-15yds
Be Ready Be Ready
To Flatten Corner 2 Deep Squire To Flatten Corner 2 Deep Squire
Get To 10yds Get To 10yds
40
40
40
40
1A 12yds 1A 12yds
3 And Roll It 3 And Roll It
8yds 8yds
Turn Turn
Sell To O.E 6yds Sell To O.E 6yds
Come Flat Sit vs. Zone Come Flat Sit vs. Zone
Looks Like Looks Like
Sit/Pivot vs. Sit/Pivot vs.
Cord Cord
Attached Attached
Switch
50
50
50
50
Release
-3- Z Y Arc -4- -3- X Y Arc -4-
X Rel F Z Rel F
Hash+2 Hash+2
5 5
Q H Check Wide 4 Q H Check Wide 4
4
4
0
30
30
30
30
2
15yds Stay Flat
6 Step Roll 14-15yds 6 Step Roll
On 7th On 7th Deep Squire
Square Out Pivot 2 Deep Squire Square Out Pivot Get To 12yds
10-12yds Get To 10yds 10-12yds And Roll It
40
40
40
40
Roll it! 12yds Roll it! 12yds
3 And Roll It 8yds
Given 8yds Given
Turn
1A Pivot Out If QB Turn 1A Pivot Out If QB
Gives You Eyes Gives You Eyes 3 I.E.
Sit vs. Zone Sit vs. Zone
Looks Like
Sit/Pivot vs. Sit/Pivot vs.
Cord
Attached Attached Looks Like
Cord
50
50
50
50
-3- F Y Arc -4- -3- X Y Arc -4-
Hash+2 Rel Z
Hash+2 Rel Z
X F
5 5
Fade vs Fade vs
2/Bump Q H Check Wide 2 2/Bump Q H Check Wide 2
40
40
40
40
(T/ZE) (F MO) G FULL RT STACK (T/ZE) (F MO) G FULL RT Z STACK
2J Z WINSTON F DEEP SQUIRE WIDE 2J Z WINSTON F DEEP SQUIRE WIDE
30
30
30
30
2 2
15yds Stay Flat 15yds Stay Flat
6 Step Roll 6 Step Roll
On 7th Deep Squire On 7th Deep Squire
Square Out Pivot Get To 12yds Square Out 12yds Get To 12yds
10-12yds And Roll It Pivot And Roll It
40
40
40
40
Roll it! 12yds Roll it! 10yds
8yds 8yds
Given Given
Turn Turn
1A Pivot Out If QB
Gives You Eyes 3 I.E. 1A Pivot Out If QB 3 I.E.
Gives You Eyes
Sit vs. Zone Sit vs. Zone
Sit/Pivot vs. Sit/Pivot vs.
Attached Looks Like Attached Looks Like
Cord Switch Cord
50
50
50
50
Release
-3- Z Y Arc -4- X Y Arc -4-
X Hash+2 Rel F Z Hash+2 Rel F
5 -3- Fade vs 5
Fade vs
2/Bump Q H Check Wide 2 2/Bump Q H Check Wide 2
40
40
40
40
30
30
30
30
Hinge 3 15yds Hinge 3 15yds
14yds 14yds
40
40
40
To The O/S At the Top To The O/S At the Top
Come Down 10yds Come Down 10yds
Stem Stem
Work It Work It
1A Break Out vs. 2 Get Depth
6yds 1A Break Out vs. 2 Get Depth
6yds
Attached Attached
Hook I/S Get Flat Hook I/S Get Flat
vs. Detached Inside vs. Detached Inside
Speed It Speed It
Up vs. Blitz Up vs. Blitz
50
50
50
50
F Y X Y
X Half Z F Half Z
Max Big Max Big
Fade vs 2 5 Check Wide 4 Fade vs 2 5 Check Wide 4
Q H Q H
40
40
40
40
(ZE) G FULL RT (ZE) G DOUBLE RT
2J Z TRENCH Y CHIEF 2J F TRENCH Z DEEP SQUIRE WIDE
30
30
30
30
2
Hinge 3 15yds Hinge 15yds
14yds 14yds
Depth
Deep Follow
Slight Stem Do Not Round Slight Stem Get To 12yds
40
40
40
40
To The O/S At the Top To The O/S And Roll It
Come Down 10yds Come Down 10yds 3
Stem Stem 8yds
Work It
Break Out vs. 2 Get Depth Turn
1A 6yds 1A Break Out vs.
Attached Attached
Hook I/S Get Flat Hook I/S
vs. Detached Inside vs. Detached
Sit vs. Zone
Speed It Sit/Pivot vs.
Up vs. Blitz
Attached
50
50
50
50
Z Y F Y Arc
X Half F X Half Z
Rel
Max Big Max Normal
Fade vs 2 5 Check Wide 4 Fade vs 2 5 Check Wide 4
Q H Q H
40
40
40
30
30
30
2 2
Hinge 15yds Hinge 15yds
14yds 14yds
Depth Depth
Slight Stem Get To 12yds Slight Stem Get To 12yds
40
40
40
40
50
50
50
X Y Arc Z Y Arc
F Half Z X Half F
Rel Rel
Max Normal Max Normal
Fade vs 2 5 Check Wide 4 Fade vs 2 5 Check Wide 4
Q H Q H
40
40
40
40
30
30
30
Alert vs.
30
Alert vs.
Dagger 18yds Bump Dagger 18yds Bump
Come Out Flat vs Off W/CB Come Out Flat vs Off W/CB
Looking I/S- Looking I/S-
Rub Through Rub Through
Run Though I/S Shoulder Run Though I/S Shoulder
15 yds 15 yds
40
40
40
40
1A 10yds 10yds 1A 10yds 10yds
Possible Possible
Read Like Turkey Hole Read Like Turkey Hole
Get Depth Alert Home Stick Get Depth Alert Home Stick
5yds 1A vs. Cloud
5yds 1A vs. Cloud
Run Inside 4-5yds Run Inside 4-5yds
Must
vs 2 High Must vs 2 High
O/S Rel. O/S Rel.
50
50
50
50
Hot Hot
X Flat Y X Flat Y
F Z
Big Split Z Big Split F
5 Half 5 Half
Vertical Max Vertical Max
Flat Flat
Dagger Arc RelH Q Bus Ticket Dagger Arc Rel H Q
Bus Ticket
40
40
40
40
30
30
30
Alert vs. Alert vs.
Dagger 18yds Bump Dagger 18yds Bump
Come Out Flat vs Off W/CB Come Out Flat vs Off W/CB
Looking I/S- Looking I/S-
Rub Through Rub Through
Run Though I/S Shoulder Run Though I/S Shoulder
15 yds 15 yds
40
40
40
1A 10yds 10yds 1A 10yds 10yds
Possible Possible
Read Like Turkey Hole Read Like Turkey Hole
Get Depth Alert Home Stick Get Depth Alert Home Stick
5yds 1A vs. Cloud
5yds 1A vs. Cloud
Run Inside 4-5yds Run Inside 4-5yds
Must vs 2 High Must vs 2 High
O/S Rel. O/S Rel.
50
50
50
50
Hot Hot
F Flat Y F Flat Y
Z X
Big Split X Big Split Z
5 Half 5 Half
Vertical Max Vertical Max
Flat Flat
Dagger Arc Rel H Q Bus Ticket Dagger Arc Rel H Q Bus Ticket
40
40
40
30
30
30
40
40
40
1A 9yds 1A 9yds
Given Given
Get Depth Get Depth
5yds Alert Home 5yds Alert Home
Run Inside Run Inside
Slightly Attack Slightly Attack
Must vs 2 High Must vs 2 High
O/S Shoulder O/S Shoulder
O/S Rel. O/S Rel.
50
50
50
50
Check Check
X Y Y
Slow Flat Z X Slow Flat F
Big F Big Z
Big Big
Vertical Half 5 Fade vs 2 Vertical Half 5 Fade vs 2
Dagger Q H Stack it Dagger Q H Stack it
Check vs. Bump Check vs. Bump
Thru Thru
40
40
40
40
Alert vs
30
30
Man/4
Dagger 18yds
Come Out Flat
Set It High QB: READ CB-JUMP HOT
THROW CORNER
Run Though
15 yds
12yds
40
40
1A Hook
8yds
1A
Get Depth Alert Home * LM I/S Edge #s
5yds Run Inside
Must
vs 2 High Spray
O/S Rel.
Release 2-3yds
50
50
Hot Hot
X Flat -2- Y -2-
Big Split F Z
Vertical 5 Shoot
Dagger Arc Rel H Q
40
40
30
30
30
Kitty Kitty
18yds 18yds
18yds Dagger 18yds Dagger
3 Alert 3 Alert
Get To 2 vs. 2H Come Out Flat Get To 2 vs. 2H Come Out Flat
Burst At Burst At
The Top I/S Edge The Top I/S Edge
Run Though Run Though
15 yds 15 yds
40
40
40
40
No Bender No Bender
Alert Home Alert Home
2 Run Inside 2 Run Inside
4-6yds vs 2 High 4-6yds vs 2 High
Read It 1 Read It 1
Shallow 5yds Shallow 5yds
50
50
50
vs Man vs Man
X Y Hot Shoot X Y Hot Shoot
F Z
Big Z Big F
Fade vs 2 5 Big Split Fade vs 2 5 Big Split
Best Released Q H Arc Release Vertical Best Released Q H Arc Release Vertical
Preferred O/S Dagger Preferred O/S Dagger
40
40
40
40
(T/ZE) G DOUBLE RT (T/ZE) G FULL RT
2J F SWITCH Y SHOVE 2J Z SWITCH Y SHOVE
30
30
30
30
1 vs 2 High 1 vs 2 High
Middle Middle
Read Run Basic 3 Read Run Basic 3
vs. 2 Tampa vs. 2 Tampa
Read It! 2 vs 1 High Read It! 2 vs 1 High
1 12yds Basic 1 12yds Basic
40
40
40
40
Read It Come Out Read It Come Out
8-10yds Flat vs Man Given 8-10yds Flat vs Man Given
2 9yds 2 9yds
*LM Read It 4-6yds *LM Read It 4-6yds
4 Slightly Attack 4 Slightly Attack
Redline O/S Shoulder
Redline O/S Shoulder
vs Zone - Sit +2 4x2 vs Zone - Sit +2 4x2
Far OT / Flush Alert SS Far OT / Flush Alert SS
vs. Man vs. Man
50
50
50
50
X Y X Y
F Z Z F
Normal Normal
H+1 Big H+1 Big
5/7 Fade vs 2 5/7 Fade vs 2
Q H Q H
Stack it Stack it
Check Slow Flat vs. Bump Check Slow Flat vs. Bump
40
40
40
40
30
30
30
Alert vs Alert vs
Man/4 Man/4
2 2
Set A High Angle, 12yds Corner Pressure Set A High Angle, 12yds Corner Pressure
Adjust To The Ball Adjust To The Ball
40
40
40
40
12yds Steps Hook 12yds Steps Hook
8yds 8yds
1A 1A
* LM I/S Edge #''''s * LM I/S Edge #''''s
Get Depth! Get Depth!
1A 1A
5yds 5yds
Take O/S 2-3yds Take O/S 2-3yds
Lane If Lane If
50
50
50
50
Given Given
-3- X Y -4- -3- F Y -4-
Z Z
F Half X Half
3/5 3/5
Stem Down Stem Down
Q H Check Shoot Q H Check Shoot
vs 2 High vs 2 High
4
4
0
0
(T/ZE) G FULL RT STACK (T/ZE) G FULL RT Z STACK
2J (2SCAT) Z CASH F CHUCK 2J (2SCAT) Z MONEY F CHUCK
30
30
30
30
Alert vs Alert vs
Man/4 Man/4
2 2
COP=Corner Or Post
Alert Read It! Alert vs Set It Alert Set It
vs Man 2H Only High QB: READ CB-JUMP HOT vs Man High QB: READ CB-JUMP HOT
THROW CORNER THROW CORNER
Set A High Angle,
Adjust To The Ball
12yds Corner Pressure Set A High Angle, 12yds Corner Pressure
Adjust To The Ball
40
40
40
40
12yds Steps Hook 12yds Steps Hook
8yds 8yds
1A 1A
* LM I/S Edge #''''s * LM I/S Edge #''''s
Get Depth! Get Depth!
1A 1A
5yds 5yds
Take O/S 2-3yds Take O/S 2-3yds
Lane If Lane If
50
50
50
50
Given Given
-3- Z Y -3- X Y
F F
X Half Z Half
3/5 Normal 3/5 Normal
Stem Down Stem Down
Q H Check Shoot Q H Check Shoot
vs 2 High vs 2 High
4
4
0
30
30
Alert Kitty Kitty
Alert
30
30
Go Go 18yds 18yds
1 vs 2 High
Alert Middle
1 vs 2 High Read 2
Middle Burst At Run Basic
Read The Top
Run Basic vs. 2 Tampa Burst At
Step On DBs vs. 2 Tampa The Top
Toes At 15yds vs 1 High Read It!
Step On DBs
vs 1 High Basic 12yds
40
Read It!
40
Toes At 15yds 3
Basic 12yds Come Out
40
40
2 Come Out Flat vs Man
Flat vs Man Landmark 1
Landmark
Redline 1 Redline Get Depth
Get Depth 5yds
5yds
4
3 4X2
50
50
4X2
50
50
X Y
Z F
X Y Big
F Z Half
Big Fade vs 2 Check 5 Pause Big
Half Big Best Released Slow Flat H Q Fade vs 2
Best Rel. Check 5 Pause & Go
Stack It! Slow Flat H Q Best Rel. Preferred O/S Best Released
& Go Stack It! Preferred O/S
40
40
40
40
30
30
Alert Kitty Kitty
Alert
30
30
Go Go 18yds 18yds
Alert 1 vs 2 High
Middle 2
1 vs 2 High Read
Middle Burst At Run Basic
Read The Top
Run Basic vs. 2 Tampa Burst At
Step On DBs vs. 2 Tampa The Top
Toes At 15yds vs 1 High Read It!
Step On DBs
vs 1 High Basic 12yds
40
Read It!
40
Toes At 15yds 3
Basic 12yds Come Out
40
40
50
4X2
50
50
F Y
X
F Y Big Z
Z X Half
Big Fade vs 2 Check 5 Pause Big
Half Big Best Released Slow Flat H Q Fade vs 2
Best Rel. Check 5 Pause & Go
Stack It! Best Rel. Preferred O/S Best Released
Slow Flat H Q
& Go Stack It! Preferred O/S
40
40
40
40
Alert Alert
30
30
Go Go
1 vs 2 High
Middle
Read
Run Basic
Step On DBs vs. 2 Tampa
Toes At 15yds Step On DBs
vs 1 High Read It! Toes At 15yds
Basic 12yds
40
40
2 Come Out
Flat vs Man Landmark
Landmark 1
Redline Redline
Get Depth
5yds
3
4X2
50
50
X -3- Y
Big Z
F
Best Rel. Check 5 Big
Get To Best Rel.
Stack It! Slow Flat H Q
A Stack Stack It!
Pause
& Go
40
40
30
30
30
30
Alert! Alert!
3 Post 3 Post
15yds 15yds
Depth Depth
40
40
40
40
Get To 12yds 1 Flat 12yds Get To 12yds 1 Flat 12yds
Roll It Roll It
And Roll It 8-10yds And Roll It 8-10yds
4 4
8yds 8yds
Turn Turn
2 2
Sell To 4-5yds Sell To 4-5yds
Sit vs. Zone OT Area Turn
Towards Sit vs. Zone OT Area Turn
Towards
QB
Sit/Pivot vs. Sit/Pivot vs. QB
Hot Hot Attached
Attached
50
50
50
50
Hot Hot
-1 H Y X -1 Y
X Z F F Z
Big
Big 5 Half Big 5 Half Big
vs Man-Attack & O/S Rel vs. vs Man-Attack & O/S Rel vs.
Q Q H
Escape Back Cloud/Bump Escape Back Cloud/Bump
vs Zone-Escape vs Zone-Escape
Back & Feel Zone Back & Feel Zone
40
40
40
40
(R/T/ZE) 2 G JOKER RT (R/T/ZE) 2 G TAFFY RT
3SCAT Y ROPE-ESCAPE F DEEP SQUIRE 3SCAT Z ROPE-ESCAPE X DEEP SQUIRE
30
30
30
30
Alert! Alert!
3 Post 3 Post
15yds 15yds
Depth Depth
40
40
40
40
Get To 12yds 1 Flat 12yds Get To 12yds 1 Flat 12yds
Roll It Roll It
And Roll It 4 8-10yds And Roll It 8-10yds
4
8yds 8yds
Turn 2 Turn 2
Sell To 4-5yds Sell To 4-5yds
Sit vs. Zone OT Area Turn
Towards Sit vs. Zone OT Area Turn
Towards
QB QB
Hot Sit/Pivot vs. Sit/Pivot vs.
Attached Hot Attached
50
50
50
50
Hot Hot
-1 H Y -1 H -3- Z
F Z X X Y F
5 Half Big Big 5 Half Big
Big
vs Man-Attack & O/S Rel vs. vs Man-Attack & O/S Rel vs.
Q Q
Escape Back Cloud/Bump Escape Back Cloud/Bump
vs Zone-Escape vs Zone-Escape
Back & Feel Zone Back & Feel Zone
40
40
40
(R/T/ZE) 4 G DOUBLE RT 40
3SCAT Y ROPE-ESCAPE X DEEP SQUIRE
30
30
Alert!
3 Post
15yds
Depth
40
40
50
Hot
-1 F Y
X H Z
Big 5 vs Man-Attack & Big
Q Escape Back O/S Rel vs.
vs Zone-Escape Cloud/Bump
Back & Feel Zone
40
40
30
30
30
Bump Bump
Alert Alert
vs. Man vs. Man
I/S Shoulder
40
40
40
I.E I.E
Take Full 6 yds. Take Full 6 yds.
Given *C.P. Defender Off Given *C.P. Defender Off
6yds Break 1 1/2 yds 6yds Hammer 6yds Break 1 1/2 yds 6yds Hammer
From Defender. 6yds From Defender. 6yds
50
50
50
-1 X Y -2 -1 X Y -2
H F Z
Z F
Max Spray Max Max Spray Max
Bus Ticket 5 Stays On Bus Ticket 5 Stays On
vs. Bump H vs. Bump
Must O/S Q Must O/S Q
Force O/S Force O/S
Release Release Release Release
40
40
40
40
(R/T/ZE) 1 G JOKER RT (R/T/ZE) 1 G JAX RT
300SCAT Y SHOCK F STICK 300SCAT Y SHOCK F STICK
30
30
30
Bump Bump
Alert Alert
vs. Man vs. Man
40
40
40
I.E I.E
Take Full 6 yds. Take Full 6 yds.
Given *C.P. Defender Off Given *C.P. Defender Off
6yds Break 1 1/2 yds 6yds Hammer 6yds Break 1 1/2 yds 6yds Hammer
From Defender. 6yds From Defender. 6yds
Adjust Depth Off Adjust Depth Off
Read It Read It 1A Read It Read It 1A
Defenders Leverage Defenders Leverage
50
50
50
50
-1 F Y -2 X
-1 F Y -2 Z
H Z H X
Max Spray Max Max Spray Max
Bus Ticket 5 Stays On Bus Ticket 5 Stays On
vs. Bump vs. Bump
Must O/S Q Must O/S Q
Force O/S Force O/S
Release Release Release Release
40
40
40
40
Alert Alert
30
30
30
30
Alert Go Alert Go
Go Go
Landmark Is
vs. 2 High Redline vs. 2 High
Alert Back Alert Back
Landmark Is Seam Seam Seam Seam
1 Shoulder 1 Shoulder
Redline 18-22yds Bender 18-22yds Bender
2 2
12yds Step On DBs 12yds Step On DBs
Step On DBs Gash Post Gash Post
40
40
40
40
Toes At 15yds Step On DBs Toes At 15yds
Toes At 15yds Toes At 15yds
10yds 10yds
Alert SS Get to I/S Alert SS Get to I/S
Edge Of vs Man Edge Of
Get Depth vs Man Numbers Get Depth Numbers Landmark Is
Landmark Is
Stop Def. 5yds 3 Redline Stop Def. 5yds 3 Redline
Feet Then Feet Then
Cros Face Work It! Work It!
Cros Face
Attack Near Attack Near
Hot Hot
50
50
50
50
I/S Defender Hot I/S Defender Hot
-1 X Y -1 X Y
H Z F F Z
Juke Big Juke Big
Big 5 Half Big 5 Half
Best Rel. Best Rel. Best Rel. Best Rel.
Q Q H
Stack It! Stack It! Stack It! Stack It!
4
4
0
0
(R/T/ZE) 2 G JOKER RT (R/T/ZE) 2 G TAFFY RT
3SCAT Y GASH-HINGE H JUKE 3SCAT Z GASH-HINGE H JUKE
30
30
30
30
vs. 2 High
vs. 2 High Alert Back
Alert Back 1 Seam
Seam Shoulder
Hinge 1 Shoulder Seam Hinge 18-22yds Bender
14yds 18-22yds Bender 14yds Hinge Seam Hinge
2 14yds 14yds
14yds 2
Given 12yds 3 Gash Post
Gash Post
40
40
Given 12yds 3
40
40
10yds Slight Stem
Slight Stem Alert SS Get to I/S To The O/S Alert SS Slight Stem
To The O/S Edge Of Slight Stem vs Man Get to I/S To The O/S
vs Man
Get Depth Numbers To The O/S Edge Of
5yds 3 Get Depth Numbers
Stop Def.
Stop Def. 5yds 3
Feet Then Work It!
Cros Face Feet Then Work It!
Attack Near Cros Face
Attack Near
50
Hot
50
50
Hot I/S Defender Hot
-1 H Y
F Z X -1 H -3- Z
X
Big Juke 5 Half Big Juke Y F
Fade vs 2 Big Half Big
Q Fade vs 2 Fade vs 2 5
Q Fade vs 2
40
40
40
30
Alert
30
30
Go
vs. 2 High
Alert Back
vs. 2 High 1 Seam Seam
Shoulder Hinge
Alert Back 18-22yds Bender 14yds
1 Seam Shoulder Seam 2
18-22yds Bender 12yds
2 3
Gash Post
40
40
40
50
50
Hot -1 H Y
X F Z
-1 X Y
F
Big 5 Half Big
F Z
Fade vs 2 Q Fade vs 2
Big Half Big
5
Fade vs 2 Best Rel.
Q
Stack It!
40
40
4
3
1
30
30
Set It High
40
Seperation
15yds
+3 O/S
Hash
Alert SS
Alert Turkey
Over Ball
40
40
Hole vs. 2
Deep Cross
Speed!
1
2yds Look
Sit Btw the
50
50
SL & #''s
Y X
Z 3 3
Q Normal
Off/Half Mandatory 4X2 1-2yds
Quickie
50
O/S Rel To
50
F
Step on Red-Line
Ants -4- Y OT -4- Z
H X Q F Automatic
2 Run Automatic Check Tite Split
40
40
Close Split Slow Flat Check
Shoot
H
30
30
20yds 20yds
3 Runback 3 Runback
Hinge Hinge
Burst Burst
At Top At Top
Alert Turkey Alert Turkey
Hole vs Cov 2 2 Hole vs Cov 2 2
Stutter Go When 12yds Stutter Go When 12yds
QB Pumps Over QB Pumps Over
40
40
10yds 10yds
Alert SS Alert SS
Alert Wide vs. Man Alert Wide vs. Man
Departure Departure
Hitch vs. Cat Sell Cutoff Block Hitch vs. Cat Sell Cutoff Block
Pivot Out Pivot Out
3-5yds Speed it 3-5yds Speed it
up vs Hot up vs Hot
1 1
50
50
X Y Z Y
Big Z Big X
Q Q
Mandatory Half Mandatory Half
O/S Rel Sell The Block O/S Rel Sell The Block
vs Cloud F vs Cloud F
4 Run H 4 Run H
4
4
(R) WEAK RT SLOT FUZZ (R) WEAK RT SLUG FUZZ
NAKED 96 LT Z STAB NAKED 96 LT X STAB
30
30
20yds 20yds
3 Runback 3 Runback
Hinge Hinge
Burst Burst
At Top At Top
Alert Turkey Alert Turkey
Hole vs Cov 2 2 Hole vs Cov 2 2
Stutter Go When 12yds Stutter Go When 12yds
QB Pumps Over QB Pumps Over
40
40
10yds 10yds
Alert SS Alert SS
Alert Wide vs. Man Alert Wide vs. Man
Departure Departure
Hitch vs. Cat Sell Cutoff Block Hitch vs. Cat Sell Cutoff Block
Pivot Out Pivot Out
3-5yds Speed it 3-5yds Speed it
up vs Hot up vs Hot
1 1
50
50
X Y Z Y
Big Z Big X
Q Q
Mandatory Half Mandatory Half
O/S Rel Sell The Block O/S Rel Sell The Block
vs Cloud F vs Cloud F
4 Run H 4 Run H
4
30
30
30
20yds 20yds
3 Runback 3 Runback
Hinge Hinge
15yds 15yds
Split Split
Alert Turkey Hole Alert Turkey Hole
vs Cov 2 2 Over vs Cov 2
2 Over
40
40
40
40
Stutter Go 12yds Stutter Go 12yds
WhenQB pumps WhenQB pumps
Alert Stair Alert Stair
Step vs man Step vs man
Sell Cutoff Block Sell Cutoff Block
Alert Wide Hitch Alert Wide Hitch
Pivot Out 5yds Pivot Out 5yds
vs Cat Blitz vs Cat Blitz
3-5yds 3-5yds
1 1
Speed it Speed it
up vs Hot up vs Hot
50
50
50
50
Hot! Hot!
X Y Z
F Z F Y X
Big Big
Outside Release Half Big Outside Release Half Big
vs Cov 2 Sell the block vs Cov 2 Sell the block
H Q H Q
40
40
40
40
4 Run! 4 Run!
3
30
30
High Post
Q-8 Hinge
14yds
Hinge Out
2 To Create
40
40
Q-8 Hinge Over
14yds Seperation
40
Seperation
Alert Turkey
Hole vs. 2
Alert Turkey
Hole vs. 2 1
Look
2yds Sit Btw the
50
50
1 SL & #''''''''s
Look Y Z
2yds Sit Btw the X
50
50
Q Big
SL & #''''''''s Half Mandatory
Y X O/S Rel To
Z F
Q Big Red-Line
Half Mandatory
F O/S Rel To H
Red-Line Run 3
40
40
H
Run 3
40
40
30
30
30
30
Alert
Go 3 1
1 Sluggo Seam Bender
2 Hinge 3
Sluggo Seam Bender Get Width vs 2 High Get To
2 14yds
Get Width vs 2 High Get To I/S Edge
I/S Edge Slight Stem
40
40
Look At To The O/S
Step On DBs 12yds
40
40
Look At Toes At 15yds
12yds 3 Steps
Look
3 Steps Don''''t Go
Look Too Flat
Don''''''''t Go Inside
Too Flat
Inside 3 Steps
4 4
3 Steps 2-3yds
4 4
50
50
2-3yds
50
50
X Z
X Z Big Y Q Normal
Fade vs. QB-3 Step
Big Y Q Normal Bump Pump/Reset Check
Fade vs. QB-3 Step F Shoot
Bump Pump/Reset Check
F Shoot Check
Thru H
Check
Thru H
40
40
40
40
30
30
30
30
GO
3 1
Redline LM Sluggo Seam Bender
1 2 Hinge 3
Sluggo Seam Bender Get To Get Width vs 2 High Get To 14yds
vs 2 High I/S Edge I/S Edge
Get Width
2 Slight Stem
40
40
Look At To The O/S
12yds
40
40
Look At
3 Steps
12yds
Look
3 Steps Don''''t Go
Look Too Flat
Don''''t Go Inside
Too Flat
Inside 3 Steps
4 4
3 Steps 2-3yds
4
2-3yds 4
50
50
50
50
Z X
Big Y Q Normal
X Y
Z Fade vs. QB-3 Step
Big Q F Bump Pump/Reset Check
Fade vs.
QB-3 Step F Shoot
Pump/Reset Check
Bump Check
Shoot Thru H
Check
Thru H
40
40
40
40
30
30
30
Alert Alert
Go 3 Go 3
40
40
40
4 4 4 4
2-3yds 2-3yds
50
50
50
50
X Z X Z
Big Y Q Normal Big Y Q Normal
QB-3 Step QB-3 Step
Pump/Reset Check Pump/Reset Check
F Shoot F Shoot
Check Check
Thru H Thru H
40
40
40
40
30
Run Sluggo Then Get To
I/S Edge Alert
Break Off At 12yds Alert Back Hinge
1
Shoulder 14yds
Seam Bender 2 Slight Stem
12 3 To The O/S
vs 2 High
40
40
Look At
Slug-Post 12yds
3 Steps
3 Steps 4
4
50
50
X Y
Z
Big QB-Look At Y/Z Q
Fade vs 2 Normal
1st To Move Safety
Check Best Rel.
F Shoot Stack It!
Check
Thru H
40
40
30
30
30
30
Dagger Dagger
18yds 18yds
2 Get To
2
Get To
Spot Btw Run Thru Spot Btw Hinge
Run Thru Hinge Hash/#''''s
15yds Hash/#''''s 15yds 14yds
14yds
Slight Stem
*Downhill Slight Stem *Downhill
40
40
To The O/S
40
40
10yds To The O/S 10yds 1A
1A
Break Out vs.
Break Out vs. Attached
Attached Hook I/S
Hook I/S vs. Detached
vs. Detached
3 3
3 3
50
50
50
50
X Y X Z
Z
Big Big Big
Big
F Q
F Y
5
5
H H
Check Thru Check Thru
40
40
40
40
30
30
30
30
Dagger
18yds
Get To
2 Hinge
Run Thru Spot Btw Hinge 14yds
15yds Hash/#''''s 14yds Get Depth
2 12yds Basic
Slight Stem
Downhill
40
40
Slight Stem To The O/S
*Downhill 10yds
40
Come Out
40
To The O/S
10yds 1A Flat vs. Man
Alert Turkey
Hole Vs. 2 1A Break Out vs.
Break Out vs. Attached
Attached Hook I/S
Hook I/S vs. Detached
vs. Detached 3
3
3 2-3yds
3
50
50
50
50
Z Y
X Z Big Q X
Big Big Half
Check
5
Q Shoot F
F Y
Check
5 Burst H
H
40
40
Check Thru
40
40
30
30
Hinge Hinge
14yds 14yds Slight Stem
Get Depth Slight Stem Get Depth
To The O/S
2 12yds Basic To The O/S 2 12yds Basic
Slight Stem
Downhill Downhill
40
40
40
40
To The O/S
10yds Come Out 10yds Come Out
Flat vs. Man Flat vs. Man
Alert Turkey
1A Break Out vs. Hole Vs. 2 1A Break Out vs.
Attached Attached
Hook I/S Hook I/S
vs. Detached vs. Detached
3 3
3
2-3yds 2-3yds 3
50
50
50
50
X Y X Y
Z Z F
Big Q Big Q
Half Half
Check
5 Check
5
Shoot F Shoot
Check Check
Burst H Burst H
40
40
40
40
30
30
30
Alert GO Alert GO
2
12yds
Get Depth
3
40
40
2
40
40
10yds Come Out
10yds
Corner Flat vs. Man
Corner
No Read 3-4yds 3
1 1
50
50
50
50
X Z
Y -5- Z
-2 Big
Stack It -2
Bluff Arc vs. Bump
Q Bluff Arc
Shoot F Y Rel
Shoot F Q Y Rel
Cut H
Cut H
4
0
(R/T) Q BUNCH RT F OP (R/T/ZE) Q CRUNCH RT OFF Y OP
VENOM 2 Y BANANA X & Z MESH VENOM 2 F BANANA X & Z MESH
30
30
3
2
Corner Corner
2
40
40
10yds
40
40
10yds
4
5-6yds Z - Over The
4 Read It Top Of Near LB
3 3
5-6yds Z - Over The
3-4yds
Read It Top Of Near LB Read It Wider
+2 O/S TE 3-4yds 1
Speed! Read It Wider 1-2yds
50
50
1 +2 O/S OT
Speed! 1-2yds -2-
Best Rel,
50
50
X F
Preferred I/S Y -2- Z
-2
X Y Set
Shoot Depth
Cut Split Z
F Q
On Mesh Set
-2 Bluff Depth
Shoot Q
Cut H
Cut H
40
40
40
40
Corner 2
40
40
10yds
Alert Man! 3
5-6yds F - Over The 3-4yds
Read It Top Of Near LB Read It Wider
+2 O/S TE
Rub
Shoulders
Set 1
Depth 1-2yds
50
50
Speed!
X -3- F
-2 Z
Y
Bluff
Shoot
Q
Cut H
40
40
1 Getaway 1 Getaway
30
30
30
30
2 2
Dover Dover
Be Ready Be Ready
15yds To Flatten 15yds To Flatten
40
8-10yds
40
40
40
8-10yds
8-10yds 8-10yds
Seam
Read
Seam 3
Check Read 3 Check 1-2yds
Slow Flat 1-2yds Slow Flat
50
50
50
X
Wide Side
Half
Q
Y
F
Z
Short Side
50 X
Short Side
I/S Edge
F Q
Y
Z
Wide Side
OE Half
Great Great
Fake! Fake!
Check Check
Shoot H Shoot H
0
4
30
30
30
Choose 14-16yds 14-16yds
Hook Hook
1 1
Hook In Or Hook In Or Choose FIND
Given FIND Push CB In
Push CB In
Then Pivot
Given HOLE
HOLE
40
Then Pivot
40
40
40
Out Out
5 Steps 5 Steps
Stem I/S
5yds
Stem I/S
5yds 3
2-3yds 3 2-3yds
50
50
50
50
Bluff DE Bluff DE
To Flat To Flat
X X Z X
Normal Normal Short Side Wide Side
I/S Edge Half
F Q Y F Q Y
H H
Good Fake! Good Fake!
40
40
40
40
2
2 30-35yds
Backside #''s 2
30-35yds
Backside #''s
B-Line
30
30
Cross
30
30
B-Line
Cross
14-16yds
15 14-16yds
Choose 15 Choose
1
Hook In Or 1
Push CB In Hook In Or
40
40
Then Pivot Push CB In
40
40
Out Then Pivot
Out
Alert Turkey
Hole vs. Alert Turkey
Corner Cat Hole vs.
5 (Yell It!) Corner Cat
5 (Yell It!)
Check
Slow
Flat 3 Check 3
Slow
50
50
1-2yds 1-2yds
Flat
50
50
X Y
F Z X Y
Half Q
Normal Wide Side F Q Z
Half Normal
QB-Reverse Out
Check
Shoot H Pull Up
Get Depth H
9-10yds
40
40
0
(Y) GREEN RT WING FUZZ
CADILLAC Z CHOOSE U B-LINE
30-35yds 2
Backside #''''s
30
30
B-Line
Cross
14-16yds
Hook 1 15
Hook In Or
Push CB In
40
40
Then Pivot
Out
Check 3
Slow Flat 1-2yds
50
50
Z Y
Normal Q U
Check
Shoot H
40
40
1
Near 1
Ape
Upright
Set It High
30
30
30
30
15-18yds
16-22yds 2
Be Ready
2
Dover To Flatten
Pressure
15yds 15yds Step
+3 O/S
Alert SS Hash
Deep Cross Over Ball Sell To
40
40
40
40
Speed! 8-10yds I.E.
10yds
Check 3 Check 3
Slow 1-2yds Slow 1-2yds
Flat
50
50
50
50
Flat
X -6- Y -6- X Y
Automatic F Z Automatic F Z
Q Q
Tite Split Automatic Tite Split Automatic
Tite Split
Tite Split
Check
Shoot
H H
4
4
Alert Alert
vs Man vs Man
Corner Corner
Set A High Angle, Set A High Angle,
Adjust To The Ball Adjust To The Ball
12yds 12yds
1A 1A
6yds 2A 6yds 2A
6yds 6yds
10
10
10
10
1 Sell To
1 Sell To
Sell To Sell To
Hot Half +2 OS #''s Half +2 OS #''s
Hot
Given Given
Lock Lock
X Y 2 Steps X -3- 2 Steps
Y
H Half Z F H Half F Z
Big 3 Half Big Big 3 Half Big
Knife Knife
20
20
20
20
Q Q
Alert Alert
vs Man vs Man
Corner Corner
Set A High Angle, Set A High Angle,
Adjust To The Ball Adjust To The Ball
12yds 12yds
1A 1A
6yds 2A 6yds 2A
6yds 6yds
10
10
10
10
1 Sell To
1 Sell To
Sell To Sell To
Hot Half +2 OS #''s Hot Half +2 OS #''s
Given Given
Lock Lock
X Y 2 Steps X -3- 2 Steps
Z
H Half F Z H Half Y F
Big 3 Half Big Big 3 Half Big
Knife Knife
20
20
20
20
Q Q
Alert 3 Alert
vs Man vs Man
Pylon
Corner Corner
Set A High Angle, Set A High Angle, 3
Adjust To The Ball Adjust To The Ball
12yds 12yds
1A
1A
10yds
2 2
10
10
10
10
(Nod) 4-5yds
4-5yds
Hot 1 Sell To O.E. 1 Sell To O.E.
Hot
Given Given
Lock Lock
F Y X Y
Z X Z
H Half X
Big H+1 Big Half H+1 Big
3 Big 3
Knife
20
20
20
20
Q Knife Q H
2 Step 2 Step
30
30
30
30
2 High 1 High Alert vs. Man 2 High 1 High Alert vs. Man
Must Cross 1 Must Cross
Glance Set It 1
Face Glance Face Set It
2 High 2 High
40
40
40
Pressure Pressure
Post Post
Steps Steps
3 3
Read It 4-6yds Read It 4-6yds
Alert SS Alert SS
vs Zone - Sit vs. Man vs. Man
Far OT / Flush vs Zone - Sit
Far OT / Flush
50
50
50
50
F Y -4- Z F Y -4- Automatic
Z
X Q X Half Close Split
Automatic
Normal Close Split Normal 5
O/S Rel O/S Rel Q H 4
Check Wide
vs Cloud H Check Wide 4 vs Cloud
4
0
(R/T/ZE) G DART RT (R/T/ZE) G FULL RT SLUG
2J F SHAKE Z SHALLOW 2J Z SHAKE F SHALLOW
30
30
30
30
2 High 1 High Alert vs. Man 2 High 1 High Alert vs. Man
1 1
Set It Set It
High High
14-16yds 14-16yds
40
40
40
Pressure Pressure
10yds Post 10yds Post
Steps Steps
3 3
Read It 4-6yds Read It 4-6yds
5yds 5yds
Alert SS Alert SS
vs. Man vs. Man
vs Zone - Sit vs Zone - Sit
Far OT / Flush Far OT / Flush
50
50
50
50
X Y Automatic Automatic
-4- Z
X Y -4- F
F Half Close Split Z Close Split
Half
Normal 5 Normal 5
Best Rel Q H Check Wide 4 Best Rel Q H Check Wide 4
I/S Rel vs Bump I/S Rel vs Bump
Circus vs 2 Circus vs 2
4
0
(R/T/ZE) G FULL RT
2J X BANG F SHALLOW
30
30
Cross Safety
12yds Face vs. 1 Corner
12yds Bang 12yds
40
40
Pressure
Post
Steps
3
Read It 4-6yds
Alert SS
vs. Man
vs Zone - Sit
Far OT / Flush
50
50
Z Y -4- F Automatic
X Half Close Split
Normal 5
O/S Rel Q H Check Wide 4
vs Cloud
4
Be Ready Be Ready
To Flatten Post To Flatten Post
Given Take 2 Given Given Take 2 Given
vs 1 High 1A vs 1 High 1A
vs. 2H vs. 2H
8-10yds 8-10yds
Stick And Stick And
Spin Back Spin Back
6yds 6yds
2 Big 2 Big
2 Little 2 Little
10
10
10
10
X Y X Y
F Z Z F
Big Big
2 5 Half Big 2 5 Half Big
H Q Best H Q Best
Check M Rel Check M Rel
20
20
20
20
Pylon Pylon
2 2
10
10
10
Slightly Attack 1A Slightly Attack 1A
O/S Shoulder O/S Shoulder
2-3yds 2-3yds
Hot Hot
X -2- Y X -2- F
Big Q F -2- Z Big Q Y -2- Z
Fade vs 2 5 Shoot Switch Fade vs 2 5 Shoot Switch
20
20
20
20
Stack it Release Stack it Release
vs. Bump Check vs. Bump Check
H H
Thru Thru
Pylon Pylon
2 2
10
10
10
Slightly Attack 1A Slightly Attack 1A
O/S Shoulder O/S Shoulder
2-3yds 2-3yds
Hot Hot
X -2- Z X -2- Y
Big Q Y -2- F Big Q Z -2- F
Fade vs 2 5 Shoot Switch Fade vs 2 5 Shoot Switch
20
20
20
20
Stack it Stack it Release
Release
vs. Bump Check vs. Bump Check
H Thru H
Thru
Alert...Alert...Alert Pylon
9yds
Given 2
10
10
10
10
5yds
Slightly Attack
Alert Natural
O/S Shoulder Pick 1
Look 1 2-3yds
sit between
the SL
and the Shoot
X -2- Z -2- numbers X -2- Y -2-
Big Q Y F Big F Z
Fade vs 2 3
20
20
20
20
Stack it H Q
vs. Bump
H
Run 3
10
10
10
5yds I.E 5yds I.E
Landmark Landmark
1A 1A
Best Release 1-2yds Best Release 1-2yds
Preferred I/S Preferred I/S
Hot Hot
F Y X Y
X Half Z F Half Z
Big On Normal Big On Normal
5 5
Snag Snag
20
20
20
20
Q H Q H
(R/T/ZE) G FULL RT
2SCAT F SNAG Z SPRAY
Spray Corner
Seam
10yds
Follow 2 6yds
10
10
5yds I.E
Landmark
1A
Best Release 1-2yds
Preferred I/S
Hot
Z Y
X Half F
Big On Normal
5
Snag
20
20
Q H
3
Pylon
Alert...Alert...Alert... Alert...Alert...Alert...
3
Set A High Angle,
Adjust To The Ball 10yds
2 2
4-5yds 4-5yds
Sell To O.E. Sell To O.E. (Nod)
1 1
10
10
10
10
Z
F -3- Y
F
Z -3- Y
X X
Big H+1 Big H+1
3 3
Knife Q H Knife Q H
2 Step 2 Step
20
20
20
20
(R/T/C/ZE) G STEM RT (R/T/C/ZE) G STOP RT
30 MOUSE A-358 (400) HAWK 30 MOUSE A-358 (400) EAGLE
Alert...Alert...Alert... Pylon
2
Alert...Alert...Alert...
Eagle
2
Set A High Angle,
Adjust To The Ball
Slant
5yds Slant
Sell To
O/S Edge 1
1
2 Steps
10
10
F -3- Y
X Z
X -3- Y
On F Z
On
H+1 Off 3 Big
Knife Half Off 3
Q H Knife
2 Step QK Corner Q H
20
20
Pylon
Alert...Alert...Alert... Alert...Alert...Alert...
Arrow
Set A High Angle, Alert
Adjust To The Ball Flat Angle Cross
Face
1A Slant
Sell Cutoff
4-5yds 3 steps 3 Steps
1
Shoot Alert Natural
2-3yds Rub vs. Man
10
10
X -3- Y F -3- Y
Z
On Z X On Z
Big Half Off 3 Big Split Half Off 3
QK Corner Q H Fade Rel. Must I/S Q H
vs. Bump Release
20
20
BLOCK
V. 1 HI/4
C C
F
PROTECT
RECEPTION,
CURL HOOK
#3 SS
B M 1A
W E N E S LOOK
HOT
X Y
F Z
O/S RELEASE "DRAG"
V. CLOUD TO
BLOCK SAFETY
Stick is Live!
Q H QB: THROW STICK
3 MAN HOT/GIVEN
2 COUNT SCREEN
35
(R/T) G TRPS RT
22 SCAT H CROSS-SHADE LT Y STICK
F SS
BLOCK C
V. 1 HI/4 PROTECT
HOOK RECEPTION,
C CURL
#3
W M NS
1A
E T T E LOOK
HOT
X Y
F Z
O/S RELEASE
V. CLOUD TO
BLOCK SAFETY Stick is Live!
3 MAN QB: THROW STICK
2 COUNT SCREEN Q H HOT/GIVEN
N42 EVEN
Confidential Property of the San Francisco 49ers
FB SCL #11 - #12
(R/T) G TRPS RT
22 SCAT H CROSS-SHADE LT Y STICK
BLOCK
V. 1 HI/4
F
PROTECT
C RECEPTION, C
CURL HOOK
#3 SS
B M 1A
W E N E S LOOK
HOT
X Y
F Z
O/S RELEASE "DRAG"
V. CLOUD TO
BLOCK SAFETY
3 MAN H Stick is Live!
Q
2 COUNT SCREEN QB: THROW STICK
HOT/GIVEN
34
(R/T) G TRPS RT
22 SCAT H CROSS-SHADE LT Y STICK
BLOCK
V. 1 HI/4
C C
F
PROTECT
RECEPTION,
CURL HOOK
#3
SS
M S
1A
W E N T E LOOK
HOT
X Y
F Z
O/S RELEASE "DRAG"
V. CLOUD TO
BLOCK SAFETY
Stick is Live!
3 MAN Q H QB: THROW STICK
2 COUNT SCREEN HOT/GIVEN
57
Confidential Property of the San Francisco 49ers
2X2 2MIN
(T/C/ZE) (T/C/ZE)
200J THUNDER 200J OKIE
30
30
30
30
*C.P. Stick Pre-Snap:
*C.P. Stick Pre-Snap:
Def. Less Than 3 yds
Def. Less Than 3 yds
Take Full 6 yds.
Take Full 6 yds.
*C.P. Defender Off
*C.P. Defender Off
40
40
Break 1 1/2 yds
40
40
Break 1 1/2 yds
From Defender.
From Defender. 2 Adjust Depth Off
2 Adjust Depth Off 2
1 6yds 6yds 1 1 2 Defenders Leverage 6yds
Defenders Leverage 6yds 1
6yds 6yds Omaha Omaha
3 6yds 6yds
Read It Read It 3
Read It Read It
50
50
50
50
F Y
F Y
X Half Z
X Z
Big On Ball Boundry-Max On Ball
3 Normal Half Normal
Fade vs Q H Check Fade vs Fade vs 3 Check
2/Bump Fade vs
Thru 2/Bump 2/Bump Q H
Thru 2/Bump
40
40
40
40
(T/C/ZE) (T/C/ZE)
200SCAT F LOOKIE Z CHUCK 2J Y SHOVE F MIDDLE HINGE (BACK)
30
30
Alert vs.
30
30
Bump Alert vs
Man/4 1 vs 2 High
2 Middle
Hinge Read
14yds
vs Off W/CB Set It 3
Looking I/S-
Rub Through
High QB: READ CB-JUMP HOT
Given Read It! 2 vs 1 High
40
40
I/S Shoulder THROW CORNER
12yds Basic
Corner Pressure Come Out
Slight Stem 9yds
40
Flat vs Man
40
50
vs. Man
Slant Until You
Can''t - Then 1-2yds Y
Pivot Out X
50
50
X Z
On Ball
Big H-1 5 Big
F Y
Fade vs 2 Cheat Q Check Fade vs 2
On Ball Z H
F
Half 3/5 Split Slow Flat
Max Normal
Bus Ticket Q H Shoot
40
40
4
(T/C/ZE) (T/C/ZE)
200J DETRIOT 2J COOL
30
30
30
30
Set It Set It
High High
40
40
Lion Dragon
vs 2 High/Man vs 1 High Zone / 4
Flat Angle Flat Angle Pressure Corner Pressure
40
40
1A Corner 1A
1A 1A Steps 12yds Steps
12yds
3 Steps 2 3 Steps
3 Steps
Lindy Lindy
5yds
50
50
5yds
Z Y Shoot 2
F 2-3yds F
Half
Big On Ball Big
3
50
50
40
Q H
Thru
40
40
Alert
Alert
30
30
Get To
30
30
Go Alert Go
I/S Edge Go
40
Step On DBs
40
40
12yds Toes At 15yds
toes at 15yds Back Shoulder Toes At 15yds
50
50
50
X Y X Y
Z F Z
Big Z Big
Big Best Rel. Half Big
Half 5 QB: Read Near 5 Check Best Rel.
Q
Stack It! Safety vs 2 High Q H
3 Check Wide H Balloon Stack It!
4
0
(T/C/ZE) (T/C/ZE)
2J F VERT HINGE 2J F VERT BACK
30
30
30
30
40
Slight Stem Look At 12yds
To The O/S
40
40
50
50
50
X Y
X Y F
F Z
Big X
Big Fade vs 2 Half Big
Fade vs 2 Half Big QB: Read Near 5 Check
5 Check Stays On Fade vs 2
QB: Read Near Fade vs 2 Safety vs 2 High Q H Balloon
Safety vs 2 High Q H
Balloon vs. Bump Stays On
vs. Bump
40
40
40
40
(T/C/ZE)
2J F VERT VENUS
30
30
40
12yds
Given Given
9yds 9yds
Sit Or Break Away
From Leverage
Slightly Attack 5yds Slightly Attack
O/S Shoulder O/S Shoulder
3
50
50
X Y
F F
Big
Fade vs 2 Half Big
QB: Read Near 5 Check Fade vs 2
Safety vs 2 High Q H Balloon
40
40
3
30
30
Alert
vs. Man
40
40
Work At Top
*C.P. Stick Pre-Snap: 1 2
Seam Flat Angle Peek 3
Def. Less Than 3 yds 1 High/4
40
40
I.E Cross Face Look 6yds
Take Full 6 yds. Given Then Get Slant
Given
*C.P. Defender Off Vertical
3 Steps 1A
9yds Break 1 1/2 yds 6yds Hammer
From Defender. 6yds
1-2yds 3 Steps
50
50
Adjust Depth Off
Slightly Attack Read It 1A
O/S Shoulder 2 Defenders Leverage X Y
4X2 Big Z F
50
50
Fade Rel. 3 Half Big
vs. Bump Shoot H Q Work it! Slug Follow
X Y -2 F
Z
Big Big
5 Spray
Fade vs 2 Stays On
Check vs. Bump
Stack it H Q
40
40
Slow Flat Force O/S
vs. Bump Release
40
40
(T/C/ZE) (T/C/ZE)
3J Y GASH GO 3J Y GASH HINGE
30
30
Alert
30
30
Alert Go
Go vs. 2 High
Alert Back
Hinge 1 Seam Seam
vs. 2 High Shoulder Hinge
Alert Back
14yds 18-22yds Bender 14yds
1 Seam Shoulder Seam 2
18-22yds Bender 12yds
2 Given 3
Gash Post
40
40
12yds 10yds
Step On DBs Slight Stem
Gash Post
40
40
Step On DBs Toes At 15yds Slight Stem Alert SS Get to I/S To The O/S
Toes At 15yds To The O/S vs Man
10yds Edge Of
Alert SS Numbers
Get to I/S
vs Man Edge Of
Landmark Is Numbers Landmark Is 4
Redline Redline
4
50
50
50
50
X Y
F Z
Big
X Y Fade vs 2 Check 5 Half Big
F Z
Big Burst H Q Fade vs 2
Half Big
Best Rel. Check 5
Best Rel.
Stack It! Burst H Q
Stack It!
40
40
4
(T/C/ZE) (T/C/ZE)
3J Y GASH BACK 3J Y GASH VENUS
30
30
30
30
vs. 2 High
Back Alert Back Back vs. 2 High
15yds 1 Seam Shoulder Seam 15yds Alert Back
Bender 1 Seam Seam
2 18-22yds Shoulder
2 2 18-22yds Bender
12yds 2
Slight Stem Gash Post Slight Stem 12yds
40
40
40
50
50
50
X Y
F X Y
Big X
F
Big F
Fade vs 2 Check 5 Half Big
Fade vs 2 Half Big
Stays On Burst H Q Fade vs 2 Check 5
Fade vs 2
vs. Bump Stays On Burst H Q
vs. Bump
40
40
40
40
18-20yds
30
30
30
30
Alert vs.
Burst At The Top!
Dagger 18yds Bump
Dog
3 Come Out Flat vs Off W/CB
Come Back Looking I/S-
Rub Through
To The QB
Run Though I/S Shoulder
15 yds
2 12yds
Basic
Get Must Get
40
40
40
40
Given Come Out Depth! 1A 10yds 10yds
Flat vs Man
9yds Get Depth
Step 6yds 1 Possible
Read Like Turkey Hole
Fan Get Depth Alert Home Stick
5yds 1A vs. Cloud
Slightly Attack Run Inside 4-5yds
O/S Shoulder 4 Must vs 2 High
O/S Rel.
50
50
50
50
Hot
X Y Flat Y
X
F Z
Big Z
Big Split
Half F
Fade vs 2 5/7 Normal Vertical 5 Half
Check Work it Max
Stack it H Q Stays On Flat
Burst vs. Bump Dagger Arc Rel H Q
Bus Ticket
vs. Bump
40
40
40
40
(T/C/ZE) (T/C/ZE)
3 SCAT Y HANK 3J CHAMP
30
30
Seam Bender
30
30
vs. 2 High
Alert
vs Man
Curl
12yds Curl 18-22yds Speed!
Burst
12yds
40
40
40
Shoulder Of D.B. 1 Shoulder Of D.B.
If Off & Inside Hank If Off & Inside Given 10yds
2A 5yds 2A
9yds Alert SS
Flat vs Man Follow
2-3yds Sit vs. Void Slightly Attack 1 5yds 2 Follow
5yds
Btw OT/OC 3-4yds
50
O/S Shoulder
50
Depth
Hot
X Y
50
50
Normal Z F
5 Half Normal
Flat H X Y
Q
Big Z F
Fade vs 2 5 Half Big
Stack it 3 Q Get Depth
Check Wide H
Stay On The Move
vs. Bump
40
40
40
(T/C/ZE) (T/C/ZE)
40
3J CHAMP Y IN 3J CHAMP Y CORNER
30
30
30
30
Set It 3
15yds In High
Get
Read Like Basic Depth
40
40
40
50
50
50
X Y
Big Arc Rel Z F
X Y
Fade vs 2 5 On Basic Half Big Z F
Stack it Get Depth Big Preferred
3 Check Wide H Q
Fade vs 2 O/S Rel Half Big
vs. Bump Stay On The Move 5
Stack it 3 Q Get Depth
Check Wide H
Stay On The Move
vs. Bump
40
40
40
40
Seam Bender
30
30
vs. 2 High
Alert
vs Man Set It 3
18-22yds High
Speed!
Gash Post
12yds
40
40
Corner Pressure
Given 10yds12yds Steps
9yds Alert SS
vs Man
Slightly Attack 1 2 Follow
5yds
O/S Shoulder
50
50
X Y
F
Big Y
Fade vs 2 5 Half Big
Stack it 3 Check Wide H Q
vs. Bump
4
30
30
30
30
*C.P. Stick Pre-Snap:
*C.P. Stick Pre-Snap:
Def. Less Than 3 yds
Def. Less Than 3 yds Take Full 6 yds.
Take Full 6 yds.
*C.P. Defender Off
*C.P. Defender Off Break 1 1/2 yds
40
40
Break 1 1/2 yds From Defender.
40
40
From Defender. Adjust Depth Off
Adjust Depth Off Defenders Leverage
1 1
Defenders Leverage 6yds
6yds 6yds 6yds 6yds
6yds 6yds 6yds
1A 2
1A 2
Read It
Read It
Read It Read It Slight
I/S Stem
50
50
50
50
F Y
X F Y X Z
Z Half Q Big
Big Q
Big Big
Off On 3 Fade vs
Fade vs 3 Fade vs
Fade vs 2/Bump
2/Bump 2/Bump Check
Check 2/Bump H Boundary
Boundary H Boundary Thru Max Split
Max Split Thru Max Split Boundary
Max Split
40
40
40
40
30
30
30
*C.P. Stick Pre-Snap: *C.P. Stick Pre-Snap:
Def. Less Than 3 yds Def. Less Than 3 yds
Take Full 6 yds. Take Full 6 yds.
*C.P. Defender Off *C.P. Defender Off
Break 1 1/2 yds Break 1 1/2 yds
40
40
40
40
From Defender. From Defender.
Adjust Depth Off Adjust Depth Off
1 Defenders Leverage Defenders Leverage
1 1 1
6yds 6yds 6yds 6yds 6yds 6yds 6yds 6yds
2 2
Read It Read It Read It Read It
Slight Slight
I/S Stem
50
I/S Stem
50
50
50
X Y
Z Z Y
F Half F
Q Big X Half Q
Big On Big
3 Fade vs Off On 3
Off Fade vs
Fade vs 2/Bump Fade vs
H Check 2/Bump 2/Bump
2/Bump Boundary H Check
Thru Boundary Boundary
Boundary Max Split Thru
Max Split Max Split
Max Split
40
40
40
40
30
30
30
Bump Bump
vs Off W/CB
Looking I/S-
Rub Through vs Off W/CB
*C.P. Stick Pre-Snap: I/S Shoulder *C.P. Stick Pre-Snap: Looking I/S-
Def. Less Than 3 yds Def. Less Than 3 yds Rub Through
Take Full 6 yds. Take Full 6 yds. I/S Shoulder
*C.P. Defender Off *C.P. Defender Off
40
40
40
40
Break 1 1/2 yds Break 1 1/2 yds
From Defender. From Defender.
Given Given
Adjust Depth Off Sit In 6yds Adjust Depth Off Sit In
6yds Defenders Leverage 6yds Void vs. Omaha Defenders Leverage 6yds Void vs.
Cloud Cloud
1A 1A
2 Read It 2 Read It
4X2 2-3yds 4X2 2-3yds
50
50
50
50
X Y X Y
F Z Z F
Big Normal
Fade vs 3 Half Max Fade vs 3 Half Max
Check H Q Shoot Bus Ticket Check H Q Shoot Bus Ticket
2/Bump Must O/S 2/Bump Must O/S
Slow Flat Slow Flat
Release Release
40
40
40
40
(R/T/C/ZE) G TAFFY RT (R/T/C/ZE) G JOKER RT
300J Z STICK X THUNDER 300J Y STICK F OMAHA
30
30
30
Bump Bump
40
40
40
Break 1 1/2 yds Break 1 1/2 yds
From Defender. From Defender.
Given Given
Adjust Depth Off Sit In 6yds Adjust Depth Off Sit In
6yds Defenders Leverage 6yds Void vs. Omaha Defenders Leverage 6yds Void vs.
Cloud Cloud
1A 1A
2 Read It 2 Read It
4X2 2-3yds 4X2 2-3yds
50
50
50
50
X Z F Y
Y F Z X
Big Hash+1 Normal
3 Half Max Fade vs 3 Max
Fade vs Bus Ticket Half Bus Ticket
2/Bump Check H Q Shoot Must O/S 2/Bump Check H Q Shoot
Must O/S
Slow Flat Release Slow Flat Release
40
40
(R/T/C/ZE) G JAX RT 0
300J Y STICK F THUNDER
Alert vs.
30
30
Bump
vs Off W/CB
*C.P. Stick Pre-Snap: Looking I/S-
Def. Less Than 3 yds Rub Through
Take Full 6 yds. I/S Shoulder
*C.P. Defender Off
40
40
50
F Y
X Z
Big
Fade vs 3 Half Max
Check H Q Shoot Bus Ticket
2/Bump Must O/S
Slow Flat Release
40
40
30
30
30
Alert Given
vs. Man Alert
Spray Seam Cross Face Spray Seam vs. Man
40
40
40
Given I.E I.E
9yds Take Full 6 yds. 7step Take Full 6 yds.
*C.P. Defender Off Glance *C.P. Defender Off
Break 1 1/2 yds Hammer Break 1 1/2 yds Hammer
From Defender. 6yds 6yds From Defender. 6yds 6yds
Slightly Attack 1A
O/S Shoulder Adjust Depth Off Adjust Depth Off
Defenders Leverage Read It 1A
2 Read It 2 Defenders Leverage
4X2 4X2
50
50
50
50
X Y
Z X Y -2
F
Big F Q -2 Big Q
Z
Fade vs 2 Spray Max Spray Max
QK5 Stays On O/S Rel. QK5 Stays On
Stack it vs. Bump Fade vs 2 vs. Bump
vs. Bump Force O/S Force O/S
Check H Check H
Release Release
Slow Flat Slow Flat
40
40
40
40
(R/T/ZE) (G) TAFFY RT (R/T/C/ZE) (G) JAX RT TITE
300J Z SHOCK X VENUS 300J Y SHOCK F OMAHA
30
30
30
30
Alert Alert
Spray Seam vs. Man Spray Seam vs. Man
40
I.E
40
40
Given
Take Full 6 yds. Take Full 6 yds.
9yds
*C.P. Defender Off Given *C.P. Defender Off
Break 1 1/2 yds Hammer 6yds Break 1 1/2 yds Hammer
From Defender. 6yds 6yds Omaha From Defender. 6yds 6yds
Slightly Attack
O/S Shoulder Adjust Depth Off Adjust Depth Off
Defenders Leverage 1A 1A
2 Read It 2 Defenders Leverage Read It
4X2 4X2
50
50
50
50
X Z -2 F -4- Y -2
Y F X Z
Big Q Hash+1 Spray Rel Q
Spray Max Spray Max
Fade vs 2 QK5 Stays On Fade vs QK5 Stays On
Stack it vs. Bump 2/Bump vs. Bump
vs. Bump Force O/S Force O/S
Check H Check
Release H Release
Slow Flat Slow Flat
40
40
40
40
(R/T/C) GREEN RT NASTY F RT O
300J Y SHOCK X OMAHA
30
30
Alert
Spray Seam vs. Man
40
50
X -4- Y Z -2
Spray Rel Q
Fade vs Spray Max
3/5
2/Bump vs. Bump
Check F Force O/S
Slow Flat Release
40
40
3
40
40
40
40
Venus
Pivot Pivot
1 2 6-8yds 6-8yds
6yds Sit-Stationary 3 Flat Angle
Over The Ball Sit-Stationary
Pivot Out If QB
5yds Gives You Eyes Over The Ball 3 Pivot Out If QB
1 5yds Gives You Eyes
3 Steps 4
2 Turn Up
4 O/S #''s
50
50
Look
50
Look
50
Turn Up
X Y -4- O/S #''s
Z X Y Y Z
Big QB: Shoulder Q Big F F Z
Q
Fade vs
2/Bump Pump vs. 2H 3 Fade Rel. Shoot
F Shoot vs. Bump
3/5 2-3yds
1-2yds
Check Wide Check Wide 5
H 5
H
40
40
40
40
(R/T) (Q) STRONG RT (R/T) BUILD (Q) STRONG BULLY RT TITE Y RT
200J X SLANT (VENUS) Y & F SPACING 200J X OMAHA Y & F SPACING
0
3
40
40
40
40
Venus Given Given
vs. FA vs. FA
Given
Flat Angle Sit-Stationary Hitch 6yds Sit-Stationary Hitch
3 6yds Omaha 3
Over The Ball Pivot Over The Ball Pivot 6yds
1 5yds 3-5yds 5yds 3-5yds
50
50
50
X Y X -4- Z
Big Q
Z
Spray Rel F Q Y Normal
Fade Rel. 3 Normal Fade vs
Arc Fade vs Fade vs 3
vs. Press F
Arc
2/Bump
Rel 4 2/Bump 2/Bump Y F Rel 4
QB: Shoulder Check Wide QB: Shoulder Check Wide
H H
Pump Ind. If Pump Ind. If
Not Given Not Given
40
40
40
3
40
40
40
40
Given Venus
1 Pivot
vs. FA 6-8yds
Hitch Sit-Stationary Hitch Flat Angle
3 Sit-Stationary
6yds Over The Ball Pivot 6yds
5yds 3-5yds Over The Ball 3 Pivot Out If QB
1 5yds Gives You Eyes
2 3 Steps 4
Pivot Out If QB 2 Turn Up
Gives You Eyes Look O/S #''s
50
50
50
50
Z X X -2- Y -2-
Normal Y Q Big Big Q
F Shoot
Z 2-3yds
Fade vs 3 Fade vs Fade Rel. 3/5
QB: Shoulder F Arc
vs. Bump
2/Bump Rel 2/Bump
Pump Ind. If 4 Check Wide 5
Not Given H Check Wide
H
40
40
40
40
Alert vs.
30
30
Bump Alert vs.
30
30
Bump
vs Off W/CB 2
vs Off W/CB 2
Looking I/S-
Rub Through Set It Looking I/S-
Rub Through Set It QB: READ CB-JUMP HOT
I/S Shoulder High
QB: READ CB-JUMP HOT I/S Shoulder High THROW CORNER
THROW CORNER
Possible
Corner Pressure Possible
Turkey Hole Corner Pressure
40
40
12yds Steps Hook Turkey Hole
vs. Cloud
40
40
8yds 12yds Steps Hook
Slant vs. Cloud
8yds
Slant
LM I/S Edge #s
LM I/S Edge #s
1 1A
1 1A
Pivot Hitch
Out Pivot Hitch
Out
50
50
Lookie
50
50
Lookie
X Y
Q Z X Y
Max On Ball F Q Z
Half 3/5 Normal On Ball
Bus Ticket Max Half 3/5 Normal
Must O/S F Bus Ticket
Release Must O/S H
H Release W ide
W ide
40
40
40
40
(R/T/C/ZE) (G)F MO DOUBLE RT (R/T/C/ZE) (G) FULL RT
200SCAT F LOOKIE Z CHUCK 200SCAT Z LOOKIE F CHUCK
30
30
30
Bump Bump
2 2
vs Off W/CB vs Off W/CB
Looking I/S- Set It Looking I/S- Set It
High QB: READ CB-JUMP HOT Rub Through High QB: READ CB-JUMP HOT
Rub Through THROW CORNER I/S Shoulder THROW CORNER
I/S Shoulder
Possible
Corner Corner
Turkey Hole Pressure
12yds Pressure
40
40
40
40
vs. Cloud 12yds Hook Possible Hook
Steps Steps
8yds Turkey Hole 8yds
Slant
Slant vs. Cloud * LM I/S Edge #''''s
1A LM I/S Edge #s 1A
1
1
Pivot Hitch
Pivot Hitch Out
Out
50
50
50
50
Lookie
Lookie
X Y Z Y
Q F Z X F
Max On Ball Q
Bus Ticket Half Normal Max Half Normal
3/5 3/5
Bus Ticket
Must O/S
Release Must O/S
H Release H
W ide Hot W ide Hot
40
40
40
(R/T/C) FLANK RT
40
200SCAT Z LOOKIE F CHUCK
Alert vs.
30
30
Bump
vs Off W/CB 2
Looking I/S- Set It
QB: READ CB-JUMP HOT
Rub Through High
THROW CORNER
I/S Shoulder
Possible
Corner
Turkey Hole
12yds Pressure
40
40
50
Lookie
Z Y
F
X On Q
Off Half 3/5
Big
Bus Ticket
Must O/S H
W ide Hot
Release
40
40
3
0
40
40
40
40
Pivot Pivot
6-8yds 6-8yds
Sit-Stationary Sit-Stationary 3
3
Spot Over The Ball Spot Over The Ball Pivot Out If QB
vs Zone - Cross 1 zone 5yds Pivot Out If QB vs Zone - Cross 1 zone 5yds 5yds
5yds Gives You Eyes
Defender & Sit Gives You Eyes Defender & Sit
Get Depth! vs Man - Make LB Go Get Depth!
vs Man - Make LB Go 2
Over The Top 2 Over The Top
1A Hot 4 1A 4
50
50
Hot
50
50
1-2yds Turn Up
X Y Y -4- X Y -2- Y O/S #''''s Z
F Z -2-
OE/Normal Q OE/Normal X F Q F Z
+2 5 +2 5 Shoot
F 1-2yds
Shoot
H H
Hot! Hot! Wide
Wide
40
40
40
40
(R/T) (Q) STRONG RT (R/T) (Q) Y STEP: WEAK LT Y RT
3SCAT X SPOT Y & F SPACING 3SCAT Z SPOT Y & F SPACING
0
0
3
3
40
40
40
40
Given Given
vs. FA vs. FA
Sit-Stationary 3 Hitch Sit-Stationary 3 Hitch
Spot Over The Ball Pivot 6yds Spot Over The Ball Pivot 6yds
vs Zone - Cross 1 zone 5yds 5yds 3-5yds vs Zone - Cross 1 zone 5yds 5yds 3-5yds
Defender & Sit Defender & Sit
Get Depth! Get Depth!
vs Man - Make LB Go 2 vs Man - Make LB Go 2
Over The Top Pivot Out If QB Over The Top Pivot Out If QB
1A Gives You Eyes 1A Gives You Eyes
50
50
50
50
X Y Z X
OE/Normal Q Z OE/Normal Y Q Normal
QB: Shoulder 5 Normal +2 QB: Shoulder 5 Fade vs
Arc
Pump Ind. If F Arc Rel Fade vs Pump Ind. If F
Rel 2/Bump
Not Given 2/Bump Not Given
H H
Hot! Wide Hot! Wide
40
40
40
40
(R/T) BUILD Q STRONG BULLY RT Y RT (R/T/ZE) Y STEP: DOUBLE RT Y LT
3SCAT X SPOT Y & F SPACING 2SCAT Z SPOT F & Y SPACING
0
3
40
40
40
40
Given Given
vs. FA vs. FA
3
Sit-Stationary 3 Hitch Pivot Sit-Stationary
Spot 6yds Hitch 6yds
Over The Ball Pivot 6yds Over The Ball Spot
vs Zone - Cross 1 zone 5yds 5yds 3-5yds vs Zone - Cross 1 zone
5yds 5yds
Defender & Sit Defender & Sit
Get Depth! Get Depth!
vs Man - Make LB Go 2
Pivot Out If QB
vs Man - Make LB Go
Over The Top Pivot Out If QB Gives You Eyes
1A Gives You Eyes 2 1A Over The Top
50
50
50
50
X Z
F Z
F Y Normal X
OE/Normal Q Y
OE/Normal
Fade vs Off On Arc Rel.
+2 3 H-1 5 QB: Shoulder +2
QB: Shoulder F
Arc
2/Bump Big
Y Rel Pump Ind. If
Pump Ind. If Q Fade vs
Not Given 2/Bump Not Given
H
H Hot!
Hot! Wide Wide
40
40
40
40
Alert
Go
Middle=Middle Read
30
30
Middle=Middle Read
30
30
1 vs 2 High
1 vs 2 High
Hinge Middle
14yds Read
Middle
Read 3
Step on DBs 1 Read It! 2 vs 1 High
2 12yds Basic Given
40
40
toes at 15yds 9yds
Read It! 2 vs 1 High Come Out
12yds Basic Given Flat vs Man
40
40
Slight Stem
Come Out 9yds To The O/S
Flat vs Man
2 Slighthy Attack
4-6yds Shallow - Read It! The O/S Shoulder
1 Slighthy Attack
4-6yds Shallow - Read It!
The O/S Shoulder vs Zone - Sit +2
Far OT / Flush 4
vs Zone - Sit +2 Alert SS 4X2
3
50
Far OT / Flush vs. Man
50
Alert SS 4X2
50
vs. Man
50
X Y Z
Big F Q Big
F Y
Z Fade vs 2 5 Fade vs 2
X Q
Big
Big 5 Fade vs 2
H Check
Slow Flat
H Check
40
40
Slow Flat
4
30
30
30
1 vs 2 High
1 vs 2 High
Back
Back 15yds Middle
15yds Middle Read
Read 1
1 Burst at 3
3
Read It! 2 vs 1 High Given
40
the top!
40
Read It! 2 vs 1 High Given 12yds Basic 9yds
40
40
50
vs. Man
50
50
F Y
Z
X Y X
F Z On Ball Big
On Ball Big H-1 5
Big Big Check Fade vs 2
H-1 5 Fade vs 2 Cheat Q H
Fade vs 2 Fade vs 2 Best Released Slow Flat
Cheat Q H Check Split
Stays On Split Slow Flat Preferred O/S
vs. Bump
40
40
4
30
30
30
1 vs 2 High 1 vs 2 High
Middle Middle
Read Read
1
3 12yd Venus 3
1 Read It! 2 vs 1 High Given Read It! 2 vs 1 High Given
40
40
40
40
50
vs. Man
50
50
vs. Man
X F Y Z Y
Z X F
Big On Ball Hash+1 Big On Ball Big
Fade vs 2 H-1 5 Big H-1 5
Q
Check Fade vs 2 Q
Check Fade vs 2
Cheat H Fade vs 2 Cheat H
Slow Flat Slow Flat
Split Stack vs. Bump Split
40
40
40
40
30
30
30
1 vs 2 High
1 vs 2 High
Step on DBs
Middle toes at 15yds Middle
Read Read 1
Hinge
2 3 14yds
2 vs 1 High Read It! 2 vs 1 High Read It!
Basic 12yds Basic 12yds
40
40
Given
40
40
Given
9yds Come Out 9yds Come Out
Flat vs Man Flat vs Man
Slight Stem
To The O/S
Slighthy Attack 1 Slighthy Attack 2
Shallow - Read It! 4-6yds The O/S Shoulder Shallow - Read It! 4-6yds
The O/S Shoulder
vs Zone - Sit +2 Landmark vs Zone - Sit +2
3 4
Far OT / Flush Redline 4X2 Far OT / Flush
4X2 Alert SS Alert SS
vs. Man vs. Man
50
50
50
50
F Y Y XZ
X X
Q Z F Q Big
Big Big Fade vs 2
Fade vs 2 5 Big Fade vs 2 5
Check H Check H
Slow Flat Slow Flat
40
40
40
40
(R/T/ZE) G DART RT (R/T/ZE) (F MO) G DOUBLE RT
3J Y MIDDLE-BACK X SHOVE 3J Y MIDDLE-VENUS F SHOVE
30
30
30
1 vs 2 High 1 vs 2 High
Back
Middle 15yds Middle
Read Read
1
3 3
2 vs 1 High Read It! Slight Stem 2 vs 1 High Read It!
Given Basic 12yds
40
40
Basic 12yds
40
To The O/S
40
Given 1
9yds Come Out
9yds Come Out
Flat vs Man Flat vs Man 9yds
50
vs. Man
50
50
X Y F Y
F Z X Z
Big Half Half Big
5 Big Big 5
Fade vs 2 Fade vs 2 Fade vs 2 Fade vs 2
Check H Q Check H Q
Stack it
Slow Flat Stays On
vs. Bump Slow Flat vs. Bump
40
40
40
30
30
30
1 vs 2 High 1 vs 2 High
Middle Middle
Read Read
3 3 1
2 vs 1 High Read It! 2 vs 1 High Read It! 12yd Venus
Basic 12yds
40
Basic 12yds
40
40
40
50
vs. Man
50
50
F Y Z Y
X Z
Hash+1 X F
Big Half Big Half
5 Big 5 Big
Fade vs 2 H
Fade vs 2 Fade vs 2 H Fade vs 2
Check Q Check Q
Stack it Stack vs. Bump
Slow Flat vs. Bump Slow Flat
40
40
40
40
Alert Alert
Alert Alert Go Go
30
30
Go Go
30
30
Cov.2 Cov.2
Stay Stay Cov.2 Cov.2
Alive! Seam Bender Alive! Stay
Seam Bender Stay
vs. 1H vs. 2H Get to Alive! vs. 1H vs. 2H Alive!
Get to
I/S edge Step on DBs I/S edge
Step on DBs
1 Step on DBs toes at 15yds Step on DBs
toes at 15yds 1 toes at 15yds 1 1 toes at 15yds
Look at Look at
40
Look at
40
Look at
40
40
12yds 12yds 12yds
12yds
Sit or break away
Landmark Sit or break away
from leverage Landmark
5yds Redline from leverage
Redline
5yds
2 Hot! Hot!
Landmark 2
Redline Landmark
Redline
50
50
50
50
F Y Look at Y
X Z X
Q 12yds Z
Big Big Big F Q
5 Best Rel. Big
Best Rel. Y F
Best Rel. 5
Stack It! Stack It! Stack It! Best Rel.
H Stack It!
H
Check Balloon - Fast
Check Balloon - Fast
40
40
40
40
(T/C/ZE) (G) DART RT (R/T/C/ZE) F MO G DOUBLE RT
2J X VERT HINGE 2J F VERT VENUS
30
30
30
30
Seam Bender
2 Get to 2 Seam Bender
Hinge vs. 1H vs. 2H Get to
I/S edge Hinge vs. 1H vs. 2H I/S edge
14yds 14yds
1 1
1 1
Slight Stem Look at
40
40
40
To The O/S 12yds Given Given
Look at To The O/S 12yds
9yds Look at 9yds
12yds Sit or break away 12yds
from leverage Sit or break away
5yds from leverage
Slightly Attack 5yds Slightly Attack
Hot!
2 O/S Shoulder Hot! O/S Shoulder
2
50
50
50
50
F Y
X X Y
Big Q
Z Z
Fade vs 2 Half Big Big F
Fade vs 2 Half Big
Fade vs 2
Fade vs 2
Q H
H
Check Balloon - Fast
Check Balloon - Fast
40
40
40
30
Alert
30
30
Go
Alert
Back Get to Back Go
15yds Seam Bender I/S edge 15yds Step On DBs
Get To Seam Read
2 vs. 1H vs. 2H 2 Toes At 15yds
1 I/S Edge vs 2H vs 1H Landmark
Burst at Burst at Look At Redline
1 Look at the top! 1 1
40
40
12yds
40
50
Get Width
50
50
X Y
Z F
Big Q Fast
Fade vs 2 Half Big X Y
5 Fade vs 2 Z F
Best Released Big QB: Read Near Q
Preferred O/S Check Balloon - Fast Best Released Half Safety vs 2 High 5
H Best Rel.
Preferred O/S
Stack It!
Check
H
40
40
Balloon
40
40
30
30
Alert Alert
Go Go
Cov.2
Cov.2 Stay
30
Stay
30
Seam Bender Alive! vs. 2 High
Alive! 1 Seam
vs. 2H vs. 1H 18-22yds Seam
Bender 2
Step on DBs
1 Step on DBs 12yds
toes at 15yds 2
40
40
18-22yds toes at 15yds Given Gash Post Given
9yds 10yds 9yds
Alert
vs Man Alert SS Get to I/S
Slightly Attack vs Man Edge Of Slightly Attack
40
40
Deep Cross O/S Shoulder O/S Shoulder
Numbers
Get To I/S
10yds Edge Of
3
Numbers
50
50
3 X Y
Landmark Z
Big F
Landmark Hash+1 Big
Redline Fade vs 2 Half
Redline Fade vs 2
50
50
Stack it H Q
Stack it
X Y
vs. Bump Check Burst vs. Bump
F Z
Big
Half Big
Best Rel. Best Rel.
40
40
Stack It! H Q
Stack It!
Check Burst
4
30
30
30
30
40
Slight Stem Slight Stem Gash Post the top!
40
40
Deep Cross
To The O/S To The O/S 10yds
Get To I/S
10yds Edge Of Get to I/S
Numbers Alert SS Edge Of
vs Man Numbers
4
3
50
50
50
50
F Y
X Y
Z
Z F Big X
Big Half 5 Half Big
Fade vs 2 Big Fade vs 2 Check
Q Fade vs 2 Best Released Burst H Q Fade vs 2
H
Preferred O/S Best Released
Check Burst
Preferred O/S
40
40
40
40
(R/T/C/ZE) G JAX RT
3J X GASH VENUS
30
30
Seam Read
18-22yds vs 2H vs 1H
Alert
1
vs Man 2
40
40
50
F Y
Z
X
Big Big
Fade vs 2 Half
Fade vs 2
Stack it H Q
Stack it
vs. Bump Check Burst vs. Bump
40
40
30
30
30
Seam Bender Seam Read
Alert Alert vs 2H vs 1H 2
vs. 2H vs. 1H 2 vs Man
vs Man Hinge
18-22yds Hinge 18-22yds
14yds 1 14yds
1
Deep Cross Deep Cross
Slight Stem
40
40
40
Slight Stem
40
Get To I/S
Edge Of To The O/S
Numbers
To The O/S Get To I/S
10yds 10yds Edge Of
Numbers
3 3
Read It 4-6yds Read It 4-6yds
Go Fast! Go Fast!
Alert SS Hook Over Ball Alert SS Hook Over Ball
50
50
50
50
vs Man BTW Hashes vs Man BTW Hashes
X Y X Y
F Z Normal F Z
Normal
+2 Half Big Split +2 Half Hash+1 Big Split
5 5 Fade vs 2
Fade vs 2
H Q H Q
4 Check Wide 4 Check Wide
40
40
40
40
(R/T/C/ZE) (Z MO) G TAZ RT (R/T/C/ZE) (Z MO) G JOKER RT
3J Z GASH BACK X SHIM 3J Z GASH HINGE F SHIM
30
30
30
30
Seam Bender 2
Alert Seam Bender
vs. 2H vs. 1H Back Alert 2
vs Man 15yds vs. 2H vs. 1H
18-22yds vs Man Hinge
1 18-22yds 14yds
Burst at 1
Deep Cross the top! Deep Cross
40
40
40
40
Get To I/S
10yds Edge Of Get To I/S Slight Stem
Numbers 10yds Edge Of
Numbers To The O/S
3
Read It 4-6yds 3
Go Fast! Read It 4-6yds
Go Fast!
Alert SS Hook Over Ball
Alert SS Hook Over Ball
50
50
50
vs Man BTW Hashes
X Y
Z F Y
Normal F Z X
Half Normal
+2 5 Big Half Big Split
Fade vs 2 +2 5
H Q Fade vs 2
4 Check Wide Best Released H Q
4 Check Wide
Preferred O/S
40
40
40
40
(R/T/C/ZE) (Z MO) G JAX RT
3J X GASH BACK F SHIM
30
30
Seam Bender 2
Alert
vs Man vs. 2H vs. 1H Back
15yds
18-22yds
1
Burst at
Deep Cross the top!
40
40
Get To I/S
10yds Edge Of
Numbers
3
Read It 4-6yds
Go Fast!
Alert SS Hook Over Ball
50
50
40
30
30
0
Seam Bender Seam Bender
2 Back vs. 1H vs. 2H
vs. 1H vs. 2H Alert 15yds Alert
Hinge vs Man 18-22yds
14yds vs Man 18-22yds 2 1
1
Deep Cross Burst at Deep Cross
the top!
40
Slight Stem
40
40
To The O/S Get To I/S
Get To I/S
Edge Of 10yds
Edge Of
Numbers
10yds
Numbers
3 3
Read It 4-6yds Read It 4-6yds
50
50
50
F Y
F Y
X Z Z X Q
Q
Big Half Big Half 5
5 F
Fade vs 2 Fade vs 2
Best Released H Check Wide 4
H Check Wide 4
Preferred O/S
4
4
0
(R/T/C) FLANK RT F LT
2J Z GASH HINGE Y SHALL
30
30
Seam Read
2 vs 1H vs 2H
Hinge Alert
14yds vs Man 18-22yds
1
Deep Cross
Slight Stem
40
40
T o The O/S
Get To I/S
Edge Of
Numbers
10yds
3
Read It 4-6yds
vs Zone - Sit +2
Far OT / Flush Alert SS
vs. Man
50
50
Y
X Z F
Q
Big Split 5
Fade vs 2 Half
H Check Wide 4
4
30
30
"Also Green Rt F Rt"
30
30
vs. 2 High
Alert
vs. 2 High vs. Man
Alert 18-22yds
vs. Man
18-22yds Gash Post 12yds
40
40
Gash Post 12yds Given
9yds 10yds
40
40
Given Alert SS
9yds 10yds 1
Omaha Slightly Attack vs Man
Alert SS Follow Follow
1 O/S Shoulder 5yds 2 5yds
Omaha Slightly Attack vs Man Follow
Follow Depth
O/S Shoulder 5yds 2 5yds
Depth
50
50
X Y
50
50
Z F
Big Hash+1
X Y Fade vs 2 5 Half Big Split
Big F Z
Stack it 3 Check Wide H Q Get Depth
Fade vs 2 Half Get Depth Big Stay On The Move
5 Stay On The Move vs. Bump
Stack it
3 Check Wide H Q
vs. Bump
40
40
40
40
30
30
30
vs. 2 High vs. 2 High
Alert Alert
vs. Man vs. Man
18-22yds 18-22yds
Gash Post 12yds Gash Post 12yds
40
40
40
40
Given Given
9yds 10yds 9yds 10yds
Alert SS 1 Alert SS 1
Omaha vs Man Omaha Slightly Attack vs Man Follow Follow
Slightly Attack Follow Follow 2
5yds 2 5yds O/S Shoulder 5yds 5yds
O/S Shoulder
Depth Depth
50
50
50
50
X Y F Y
Z F Z X
Big Q Big Q
Half Big Split Half Big Split
Fade vs 2 5 Fade vs 2 5 Get Depth
Stack it Get Depth Stack it
Stay On The Move Stay On The Move
vs. Bump 3 Check Wide H vs. Bump 3 Check Wide H
40
40
40
30
30
30
12yds
40
40
9yds 10yds
Given
10yds
9yds Alert SS 1
Alert SS 1 Omaha Slightly Attack vs Man Follow Follow
Omaha vs Man Follow Follow O/S Shoulder 5yds 2 5yds
Slightly Attack
5yds 2 5yds Depth
O/S Shoulder
Depth
50
50
50
50
X Y
Q Z
F Y Big Big Split
X Z Half
Big Q Fade vs 2 5
Half Big Split Get Depth
Fade vs 2 5 Stack it
Get Depth F Stay On The Move
Stack it vs. Bump
Stay On The Move
vs. Bump 3 Check Wide H
3 Check Wide H
40
40
40
40
30
30
"Also Green Rt F Rt"
30
30
Get
Depth 12yds
In
40
40
Given
Get 9yds Read Like Basic
Depth 12yds
In
40
40
Given Omaha Slightly Attack 1A Follow
9yds Read Like Basic O/S Shoulder 5yds 2 Follow
5yds
Depth
Omaha Slightly Attack 1A Follow Arc Rel
Follow
O/S Shoulder 5yds 2 5yds On Basic
50
50
Depth
X Y
Arc Rel Big Q Z F
On Basic
50
50
Fade vs 2 5
Hash+1 Get Depth
X Y Y
Stack it Stay On
vs. Bump 3 Check Wide H
F F Z The Move
Big Q
Fade vs 2 5 Half Big
Stack it Get Depth
40
40
3 Check Wide Stay On The Move
vs. Bump H
40
40
30
30
30
Get Get
Depth 12yds Depth 12yds
In In
40
40
40
40
Given Given
9yds Read Like Basic 9yds Read Like Basic
50
50
50
X Y F Y
Z F Z X
Big Q Big
Fade vs 2 5 Half Big Split Half Big Split
Fade vs 2 5
Get Depth Get Depth
Stack it Stay On The Move Stack it 3 Check Wide H Q
3 Check Wide Stay On The Move
vs. Bump H vs. Bump
40
40
40
30
30
30
Get
Get Depth 12yds
Depth 12yds In
40
40
In Given
40
40
Arc Rel
50
50
50
On Basic
X Y
X Y Z
Big Q
Big
Big X Z
Fade vs 2 5 Half
Fade vs 2 Half Big Split Get Depth
5 Stack it
3 Get Depth F Stay On The Move
Stack it Check Wide H Q Stay On The Move vs. Bump
vs. Bump
3 Check Wide H
40
40
40
40
30
30
"Also Green Rt F Rt"
30
30
Set It 3
Set It 3 High
High
Corner Pressure
40
40
Given 12yds
Corner Pressure 9yds Steps
40
40
Given
12yds Steps
9yds 1
1 Slightly Attack Follow
Slightly Attack O/S Shoulder 5yds 2 Follow
5yds
Follow
O/S Shoulder 5yds 2 Follow
5yds Depth
Depth Preferred
O/S Rel
50
50
50
50
X Y
Big F Z
X Y
Fade vs 2 Hash+1 Get Depth Big
Big F Q Z Half
Preferred Get Depth Stack it 5 Stay On The Move
Fade vs 2 Half 5 O/S Rel Big 4 Q
Stay On The Move vs. Bump Check Wide H
Stack it
vs. Bump 4 Check Wide H
40
40
40
40
30
30
30
30
12yds
Corner Pressure Corner Pressure
40
40
40
40
50
50
50
X Y F Y
Preferred Z F Big Preferred Z X
Big
5 O/S Rel Half Big Split Fade vs 2 O/S Rel Half Big Split
Fade vs 2 5
4 Check Wide H Q Get Depth Stack it 4 Check Wide Q
Get Depth
H
Stay On The Move vs. Bump Stay On The Move
40
40
40
40
30
30
30
Set It 3
Given Set It 3 High
High
Cross Face
40
12yds
Corner Pressure 9yds 12yds Steps
40
40
50
50
50
X Y
Y Big Split Q Z
F Preferred Big Split
Big Preferred X Z Fade vs 2 5 O/S Rel Half
Fade vs 2 O/S Rel Half Big Split Stack it Get Depth
5 F Stay On The Move
4 Check Wide H Q Get Depth vs. Bump
Stay On The Move
3 Check Wide H
40
40
40
40
30
30
30
Set It Set It Set It Set It
High High High High
40
40
40
1A Corner 1A 1A Corner 1A
Steps 12yds Steps Steps 12yds Steps
12yds 12yds
50
50
50
X Y Z Y
Z X
Q Half Q
Big Half Big
7 Big Big On Ball 7
Off On Ball
F
F
Check H Check
H
40
40
40
40
Thru Thru
30
30
30
30
40
40
1A
40
1A Corner 1A Corner 1A
Steps 12yds Steps Steps 12yds Steps
12yds 12yds
50
50
50
X Y F Y
Z X Z
XF Half
Half
Big On Ball 7 Big Big On Ball 7 Big
Off Q H Off Q H
Check Check
Thru Thru
40
40
40
40
30
30
30
Big Alert
Set A High Angle, vs. 2 High
Adjust To The Ball 12yds
Pressure Corner Pressure Corner Pressure
40
40
40
40
1A Corner 1A 12yds
Steps 12yds Steps Steps
12yds
1A
1A
Lindy Lindy Lindy Lindy
5yds 5yds 5yds 5yds
2 2
50
50
50
50
Z Y Z Y
F X F
X Half Half
Big 7 Big Big On Ball 7 Big
On Ball
Off Q H Off Q H
Check Check
Thru Thru
40
40
40
40
30
30
30
30
2 2
Set It Set It
Given
High High
QB: READ CB-JUMP HOT QB: READ CB-JUMP HOT
THROW CORNER Cross Face THROW CORNER
12yds
Corner Pressure
40
Corner Pressure
40
40
40
Given Hook Steps Hook
12yds Steps 12yds
9yds 8yds 7step 8yds
Glance
LM I/S Edge #s 1A LM I/S Edge #s
Slightly Attack
O/S Shoulder 1A
3 3
Spray 4-5yds
2-3yds Release
Hot
50
50
50
50
X Y X -2- Y -2-
Z
Big Q Big Q F Z
Fade vs 2 Normal O/S Rel. 5
5 Flat
Stack it F Fade vs. 2
Flat
vs. Bump Check Check
Thrust H H
Thrust
40
40
40
40
30
30
30
Set It
Set It High
18yds 3 High
Dagger Get To 1A
1A
Spot Btw
Hash/#S Get Depth
12yds Basic 3
Corner Pressure Corner Pressure
40
40
40
40
10yds 10yds
12yds Steps Come Out 12yds Steps
Stays On Flat vs. Man Stays On
2 2
Pivot Pivot
5yds 5yds
4
4X2
Spray
Spray Release
50
50
50
50
Release
X Y Y -4- -2- Y
-4- X -2-
Big F Q Z Q Z
F
Stays On 5 5
F vs. Zone-Sit
vs. Zone-Sit
Pivot Out
Pivot Out 4 Check Wide
Check H H
Slow Flat
4
0
(R/T) WEAK WEAK RT SLOT X SHORT (R/T) WEAK WEAK RT SLUG Z SHORT
X SHORT Z CORD WIDE 2J X CORD WIDE
30
30
30
30
Set It Set It
High High
1A 1A
40
40
40
10yds Come Out 10yds Come Out
Steps 12yds Steps 12yds
Stays On Flat vs. Man Stays On Flat vs. Man
2 2
Pivot Pivot
3-4yds 3-4yds
Spray Spray
Release Release
50
50
50
50
X
Z -4- Y
Z
X -4- Y
Q Q
5 5
vs. Zone-Sit F vs. Zone-Sit F
Pivot Out H Check Wide 4 Pivot Out H Check Wide 4
4
4
0
0
(ZE) G STEM RT
2J F CORD WIDE
30
30
Set It
High
1A
Get Depth
3 Basic 12yds
Pressure Corner
40
40
Spray
Release
50
50
-2- F -2- Y
X
Z
5
vs. Zone-Sit
Pivot Out
Q H Check Wide 4
4
Alert Post
Vs. Cov. 4 Alert Post
Vs. Cov. 4
30
30
30
30
45 DEGREE 45 DEGREE
18yds Dagger 2 ANGLE 18yds Dagger ANGLE
2
Get to Get to
Spot Btwn Corner Big Spot Btwn Big
15yds Post Corner 15yds Post
Hash & #s Hash & #s
12yds 12yds 12yds
Pressure 1A Pressure
40
40
40
40
Basic Steps 1A
Steps
3 3
2-3yds 2-3yds
50
50
50
50
X X Y Z
Z X
Big Q Big Y
Big Q Big
F
Stays On! Stays On!
F
Best Release Best Release
Flat Check Flat
Check Check
H H
Burst Thrust
40
40
40
40
(R/T) (BUILD) Q STRONG BULLY RT Y RT (R/T) Z MO (Q) WEAK RT SLOT
FIRE2J Y RATTLE THRUST FIRE2J Z RATTLE LOCO
30
30
Vs. Cov. 4
30
30
45 DEGREE 45 DEGREE
18yds Dagger ANGLE ANGLE
2
Big Corner
Get to 15yds
Spot Btwn Big Post
Corner 15yds Post Basic
Hash & #s 12yds 2 Get Depth
Pressure 12yds
40
40
12yds Steps Come Out
Pressure
40
40
3
3
2-3yds
50
50
2-3yds
50
50
X Y
Big Q Z
X
Z Half
Big Stays On
Big
F
F
Stays On!
Y Q Best Release Flat
Check Flat H
Check Check
40
40
Thrust
H Burst
40
40
Alert Post
30
30
Vs. Cov. 4
45 DEGREE
ANGLE
Big Corner
Post 15yds
Basic
12yds 2 Get Depth
40
40
Pressure 12yds
Steps Come Out
Flat vs. Man
1A
2-3yds
50
50
Z Y
Big Q X
Stays On Half
F
Flat Check
H
Burst
40
40
Alert! Alert!
Go Go
10
10
10
10
18yds Dagger 2 18yds Dagger 2
Get to Get to
Spot Btwn Spot Btwn
Hash & #s 45 DEGREE Hash & #s 45 DEGREE
12yds Corner ANGLE ANGLE
12yds Pressure Corner
20
20
Basic Pressure
20
20
Steps 12yds 1A
Steps
1A
3 3
30
Best
30
30
Rel Rel
X X Y Z Z X
Big Q Big Big Y Big
Q
Stack It Stack It
F Flat vs. Bump F Flat vs. Bump
Check
H Check Thrust H
Burst
40
40
0
(R/T) (BUILD) Q STRONG BULLY RT Y RT (R/T) (Z MO/F OP)(Q) WEAK RT
FIRE2J Y FLAG ROCO "F"-3J Y FLAG (RATTLE) H WIDE
Alert! Alert!
Go Go
10
10
30
30
18yds Dagger 2
18yds Dagger 2
Get to
Spot Btwn Get To
Hash & #s 45 DEGREE Spot Btw 45 DEGREE
ANGLE Hash/#s ANGLE
Corner Corner
Pressure 12yds Pressure
20
20
12yds
40
40
Steps 1A Steps
3 1A
5yds
3
30
50
Rel
50
Rel
X Z X Y Z
Big Big Big Q Big
Stack It Check 5 Stack It
Q
Y F Flat vs. Bump Read F vs. Bump
H
Check H
Burst Wide
40
40
40
40
Alert
Alert Go
30
30
Go
30
30
1
1
15yds 15yds
3
Get Depth! Basic 3
Corner 12yds Basic
12yds Corner Get Depth! 12yds
40
40
Think Man - 12yds
40
Come Out
40
React To Zone Think Man -
Flat vs Man Come Out React To Zone
Run Route Flat vs Man
Run Route
Of Def. 2 Of Def.
Leverge Read It 2
Leverge Read It
4-6yds
4 4-6yds
Alert SS 4
vs Zone - Sit vs Man 4X2 Alert SS
Far OT / Flush Arc vs Zone - Sit vs Man 4X2
50
50
Rel. Far OT / Flush Arc
50
50
Rel.
X Y -4-
Big F F Y -4-
Z
Stack It Half 5/7 Big X Z
vs. Bump Stack It Half Automatic
Q H Check 5/7
Slow Flat vs. Bump Q H Check Drive Split
Slow Flat
4
0
(R/T/C/ZE) G FULL RT (R/T/C) (G) Z MO FLANK RT
2J X SAIL Z DRIVE 2J Z SAIL F DRIVE
Alert
Alert Go
Go
30
30
30
30
1
1 15yds
15yds
3
3 Get Depth! Basic
Basic Corner 12yds
Corner Get Depth! 12yds 12yds
40
12yds
40
Think Man -
40
40
50
Far OT / Flush Arc
50
50
Rel.
Rel.
X Y
X Y -4- F
Big Q Z
Big Z Z Stack It Half
Stack It Half 5/7
5/7 Automatic vs. Bump
vs. Bump Q H Check Drive Split
Slow Flat H Check
Slow Flat
4
0
4
Alert
30
30
Go
1
15yds
3
Get Depth! Basic
Corner 12yds
12yds
40
40
Think Man -
Come Out React To Zone
Flat vs Man
Run Route
Of Def. 2
Leverge
Read It
4-6yds
4
Alert SS
vs Zone - Sit vs Man 4X2
Far OT / Flush Arc
50
50
Rel.
-2- F -4- Z
X Half Y
Stack It 5/7
Q H Check
vs. Bump Slow Flat
4
30
30
Cop
30
30
18-20yds
18-20yds
16yds
3 16yds
Basic 3
Get Depth! 12yds Basic
1A Get Depth! 12yds
40
40
40
40
Come Out Think Man -
Flat vs Man React To Zone Come Out Think Man -
1A Flat vs Man React To Zone
2
Straight 2
Read It Stem Circus Read It
4-6yds
3yds 4 4-6yds
Alert SS 4X2 3yds 4
Hook Up vs Zone - Sit vs Man Alert SS 4X2
Hook Up vs Zone - Sit
2-3yds Far OT / Flush Arc vs Man
50
50
2-3yds Far OT / Flush Arc
50
50
From S.L. Rel.
From S.L. Rel.
X Y -4-
-4- Y -4-
Normal Gain Depth Q Z X
F Y:1st Z
Stays On As You Go! 7 Automatic Q
40
0
(R/T/C/ZE) G DOUBLE RT OFF NASTY (R/T/C) G FLANK RT STACK
2J Y COFFIN X DRIVE BURST 2J F COFFIN (COP) X DRIVE BURST
30
30
Cop
30
30
18-20yds
18-20yds
16yds
3 16yds
Basic 3
12yds Get Depth! Basic
12yds Get Depth!
40
40
40
React To Zone 1A Think Man - Straight
Flat vs Man Come Out
React To Zone Flat vs Man 1A
Stem Circus
2 Straight
Stem Circus 2
Read It Read It 4-6yds
4
4-6yds 5yds
3yds vs Zone - Sit
vs Zone - Sit
Far OT / Flush Gain Depth
Alert SS Alert SS 4 As You Go! Hook Up
Far OT / Flush Hook Up
50
50
50
As You Go! 2-3yds
-3- -4- From S.L.
-3-
F Z From S.L.
X Y -3- Z -3- Y
X F
7 Flat
Flat
Q H 7
Q H
Check
Burst Check
Burst
40
40
0
(R/T/C) G FLANK RT Z STACK
2J F COFFIN (COP) Z DRIVE BURST
Cop
30
30
18-20yds
16yds
3
Basic Get Depth!
12yds
40
40
50
From S.L.
-3- X -3- Y
Z F
7 Flat
Q H
Check
Burst
4
Pylon 2
2
30
30
Pylon
X GO OVER
TOP OF Z
1
1-2yds
Bluff 1
40
40
Y X 8-10yds
Z F OE
Normal Half QB-Go Down LOS
10
10
H Q Like An Audible
Run 3
3 Court
50
50
X Y
F Z
Half Normal
20
20
Normal
Q H
Run 3
30
Runback
30
Aim Near Hinge
30
30
Alert! Upright 20yds
3
"Dummy Orange" 2
Burst
at Top
Corner
Split!
15yds
Alert turkey
12yds hole vs Cov 2 12yds 3
2
40
40
Stutter Go when 10yds
Over
40
40
the QB pumps
10yds
Alert SS
Alert Stair Over Ball
Step vs man
1
2 Count Hot! 1-2yds
Speed!
Bump Shoot Bump Down
50
50
Alert wide departure
1 Hitch vs Cat And Go!
50
50
X Z
Automatic
F Y Hot! Y Q Corner In Tite
X Z
Q 2 Count
BIG Big F
Outside Release
H
vs Cloud
4 Run It!
H
40
40
40
40
4 Run!
1
Aiming Point- Alert
Keep Skinny
30
30
30
30
40
40
WhenQB pumps
40
50
50
50
F Z X -6- Y
Automatic Z
X Half Y Big Tite Split Q
Outside Release Normal
Big Stutter Post
vs Cov 2 F
Q H
H
4 RUN
40
40
40
40
Pull Up
1
30
30
30
30
Keep Skinny
Stutter Go Aim for the
If DB is O/S near upright
Vs. 2Hi Cross Face
Alert!
Attack Safety
1st Then Over 15-20yds 15
2
Step On DB''''s Toes
14yds
12yds
Over
40
40
40
2
40
Stomp Stays
Over on! Alert Stair
5 Step vs man
1-3yds
Bump/Shoot 1
50
50
50
50
Hot!
X -6- Y F Y
Automatic X Z
Q F Z Half Q
Tite Split
Normal Big Big
Stutter Post
H H
3 Run!
40
40
40
40
Pull Up
30
Aim for the
near upright
Alert!
15
12yds
40
40
Over 2
Alert Stair
5 Step vs man
1-3yds
1
Bump/Shoot
50
50
Hot!
Z Y
X F
Half Q
Big Big
H
3 Run!
40
40
Alert!
Alert!
30
30
10
10
18yds Dagger 2
Come Out Flat
Get To 15yds
Spot Btw
15 Hash/#''''s
Corner
12yds
Get Depth 2 Corner
Basic 12yds
40
40
12yds
20
20
Come Out 1A
Flat vs. Man
1A
3 3 2-3yds
2-3yds
50
50
Prefer
30
30
I/S Rel
-5- Z X
X Y
Z Big Y Q Big
Q Stack It
Big
F vs. Bump
Stack It
F Check Flat vs. Bump Check Flat
H
Check Thru H
Check Thru
40
40
4
Alert!
30
30
30
30
Alert!
18yds Dagger 2
Come Out Flat Get To
Spot Btw 15yds 15yds
Hash/#''''s
40
40
40
1A Come Out
Flat vs. Man
3
3 2-3yds 2-3yds
50
50
50
50
X Z X Y
Z
Big Big Big
Stack It Half
Y Q F vs. Bump Q
Check Flat F
Check Flat
H Check Burst H
Check Thru
40
40
40
40
30
30
Alert! Alert!
30
15yds 15yds
40
40
40
3 3
2-3yds 2-3yds
50
50
50
50
X Y Z Y
Z X
Big Big
40
40
40
2 2
30
30
30
30
Alert Bengal Angle @ Top Bengal Angle @ Top
40
40
40
Gash Gash
Post 10yds Post 10yds
Alert SS Alert SS
vs Man 9yds vs Man
Given
3 Slightly Attack 3
O/S Shoulder
3 3
2-3yds 2-3yds
50
50
50
50
X Y X Y
Z
Big Q Z Big
O/S Rel Fade vs 2 Big
Big Fade Vs. 2
vs Bump/2 F Check Fade Vs. 2 Q F Check
Flat Flat
Check Check
H H
Thru Thru
40
40
40
40
(R/T) Y STEP (Q) WEAK LT Y RT (R/T) (Q) STRONG RT TITE
HND2 Y DUAL POST HND2 Y DUAL POST X OSCAR
2 2
30
30
30
40
Gash
40
40
Gash
Post Post 10yds
10yds
Given Alert SS
Alert SS vs Man
vs Man
3 3
Spray Fade 3
3 Vs. Bump 2-3yds
2-3yds
50
50
50
50
X -5- Y
Z X Z
Big Y Big Big
Shift On Shift Off Fade Vs. 2 Fade Vs. 2
Q F
Q F Check Check
Flat Flat
Check CheckH
H
Thru Thru
40
40
40
40
30-35yds 1 30-35yds 1
Backside #''''s Backside #''''s
30
30
30
30
2 20yds Dagger 2 20yds Dagger
B-Line B-Line
Cross Cross
Hook In Or 3 Hook In Or
Push CB In
3
Push CB In
40
40
40
40
Then Pivot Then Pivot
Out Out
4 4
4
4
50
50
50
50
X Y Z Z X
Normal Y Normal
Half Q Normal Q
Check
H Check H Thru
Thru
40
40
40
40
0
2
2
B-Line 1 30-35yds B-Line 1 30-35yds
Cross Backside #''''s Cross Backside #''''s
30
30
30
30
20yds Dagger 2 20yds Dagger 2
Bite Bite
14-16yds 14-16yds
3 Qk 2-3 3 Qk 2-3
Steps Steps
40
40
40
40
10yds 10yds
4 4
4 4
50
50
50
50
X Y Z Y
Z X
Half Q Half Q
Big Big
Check Check
Thru H Thru H
4
4
0
Ape
1 1
Near
(Dummy "Orange") Upright
30
30
Set It High
30
30
(Dummy "Orange")
18-22yds 2 18-22yds 2
40
Over Ball
40
40
Deep Cross Over Ball
Deep Cross
Speed! 10yds
Speed!
Check 3
Slow 1-2yds Check 3
Slow 1-2yds
50
50
Flat
50
50
Flat
X Y
Z X Y
Half/ IE Edge F Q
F Z
Half/ IE Edge Half/ IE Edge Q
Half/ IE Edge
Check
Shoot Check
Shoot
H
H
40
40
40
40
(R/T) (Q)(X) (F STEP) DEUCE RT NASTY (F CTR) (R/T/) (Q)(X) TANK RT F LT
CADILLAC Z CHOOSE X B-LINE CADILLAC Z CHOOSE X B-LINE
0
30-35yds
1 1 Backside #''s
B-Line
30-35yds Cross
B-Line Backside #''s 30
30
Cross
30
30
14-16yds
15
14-16yds Choose
15 Choose 2
Hook In Or
Hook In Or Push CB In
40
40
2
Push CB In Then Pivot
40
40
50
Slow 1-2yds 3
Flat
50
50
X Y
X Y F Z
Half Q
I/S Edge/Half F
Q
Z Normal
I/S Edge/Half
QB-Reverse Out
Check
H Pull Up
Shoot
H Get Depth
9-10yds
40
40
4
1 B-Line
30-35yds
Backside #''''s Cross
30
30
14-16yds
Hook 15
2
Hook In Or
Push CB In
40
40
Then Pivot
Out
3
Check 3
Slow Flat 1-2yds
50
50
Z -6- Y
I/S Edge/Half Q U
Check
Shoot H
40
40
(A-400J Ohio)
(A-400J Ohio)
10
10
Given 1 vs. 2H
Must Cross
Face Glance Given 1 vs. 2H
1H Cross Must Cross
2 Glance
Safety Face 1H Cross Face
2
Safety Face
10
10
14-16yds
14-16yds
3 Steps 12yds 12yds
20
20
3 Steps 12yds
12yds
5 Steps Bang
3/3 Post 5 Steps Bang
I/S 3 3/3 Post
+15 4 5yds I/S 3
5yds
20
20
Fan Turn Up +15 4 5yds
5yds
If You Dont Fan Turn Up
Get It If You Dont
30
30
Get It
X Y
Big F Z X Y
Best Rel 5 Half Big Big Z F
Check
I/S Rel vs Bump H O/S Rel Best Rel Check 5 Half Big
Thrust Q
30
30
Circus vs 2 vs Cloud I/S Rel vs Bump Thrust H Q O/S Rel
Circus vs 2 vs Cloud
4
10
10
10
20
20
20
30
30
30
F Y F Y
Big Z X Big X Z
Best Rel Check 5 Half Big Best Rel Check 5 Half Big
I/S Rel vs Bump H Q O/S Rel I/S Rel vs Bump H Q O/S Rel
Thrust Thrust
Circus vs 2 vs Cloud Circus vs 2 vs Cloud
40
40
4
10
10
10
Get It
20
20
20
Y X Z
X
Z Big Big
Big Q
Best Rel F Big Best Rel 5 O/S Rel
5 I/S Rel vs Bump Y Q F vs Cloud
I/S Rel vs Bump O/S Rel
Circus vs 2 vs Cloud Circus vs 2
Check H Check H
Thrust Thrust
30
30
30
30
10
10
10
14-16yds 14-16yds 14-16yds 14-16yds
2 2
3 Steps 12yds 3 Steps 3 Steps 12yds 3 Steps
10yds 10yds
Bang 10yds Bang 10yds
Post Post
3 3
20
20
20
20
4 4-5yds 4 4-5yds
5yds 5yds 5yds 5yds
4X2 4X2
Turn Turn
Towards Vertical Towards Vertical
QB Stem QB Stem
Hot Hot
X Y X Y
F Z
Big Half Z Big Half F
Best Rel 5 Big Best Rel Big
vs Man-Attack & 5 vs Man-Attack &
30
30
30
30
I/S Rel vs Bump Check H Best Rel I/S Rel vs Bump Check H Best Rel
Q Escape Back Q Escape Back
Circus vs 2 Slow Flat I/S Rel vs Bump Circus vs 2 Slow Flat I/S Rel vs Bump
vs Zone-Escape vs Zone-Escape
Back & Feel Zone Circus vs 2 Back & Feel Zone Circus vs 2
10
10
10yds 10yds
Bang 10yds Bang 10yds
Post Post
3 3
20
20
20
20
4 4-5yds 4 4-5yds
5yds 5yds 5yds 5yds
4X2 4X2
Turn Turn
Towards Vertical Towards Vertical
QB Stem QB Stem
Hot Hot
F Y F Y
Z X
Big Half X Big Half Z
Best Rel Big Best Rel Big
5 5
30
30
vs Man-Attack & vs Man-Attack &
30
30
I/S Rel vs Bump Check H Best Rel I/S Rel vs Bump Check H Best Rel
Q Escape Back Q Escape Back
Circus vs 2 Slow Flat I/S Rel vs Bump Circus vs 2 Slow Flat I/S Rel vs Bump
vs Zone-Escape vs Zone-Escape
Back & Feel Zone Circus vs 2 Back & Feel Zone Circus vs 2
30
30
30
Given 1 vs. 2H
Given 1 vs. 2H
1H Cross
1H Cross Safety Face
Safety Face 14-16yds
14-16yds
14-16yds 14-16yds 2
2 3 Steps 3 Steps
12yds
3 Steps
40
40
12yds 3 Steps
10yds
40
40
10yds
10yds 10yds Bang
Bang Post
Post
3 5yds
3 5yds 3-4yds
5yds 4
3-4yds 5yds 4 Turn
4X2
Turn 4X2 Towards
Towards QB
50
50
QB Plant On
50
50
40
40
40
10
10
10
10
Oscar The Hash The Hash
Get to I/S Get to I/S
Edge Of Edge Of
Numbers Numbers
Landmark 3 Landmark 3
Redline Landmark Redline Landmark
Redline Redline
20
20
20
20
X Y X Y
Z F
Big Hash+1 F Big Hash+1 Z
30
30
30
30
Alert Alert
Alert Alert Go Go
Go Go
Step on DBs
Step on DBs Step on DBs toes at 15yds
Step on DBs toes at 15yds
toes at 15yds Seam
toes at 15yds Alert Back
Alert Back Seam Shoulder
Shoulder 1 2
1 2
Stay Up
10
10
Stay Up The Hash
10
10
Landmark 3
Landmark 3 Redline Landmark
Redline Landmark Redline
20
20
Redline
20
20
X Y
X X Z Z
Y F Big Q Max
Big Hash+1 Best Rel. 5 QB-Alert O/S Lanes Half Best Rel.
5 Half Max Check vs. 2H-Feel Squeeze
Best Rel. QB-Alert O/S Lanes
Best Rel. Stack It! F Stack It!
Stack It! Check H Q vs. 2H-Feel Squeeze Burst Of Safeties
Burst Of Safeties Stack It!
H
30
30
30
30
10
10
10
10
1 Flat 12yds 1 Flat 12yds
Roll It Roll It
8-10yds 8-10yds
2 2
Sell To 4-5yds Sell To 4-5yds
TE Area Turn
Towards
TE Area Turn
Towards
QB QB
4 4
4x2 4x2
20
20
20
20
X Y X Y
F Z Z F
Big Big
5 Half Big 5 Half Big
vs Man-Attack & O/S Rel vs. vs Man-Attack & O/S Rel vs.
Check H Q Check H Q
Escape Back Cloud/Bump Escape Back Cloud/Bump
Slow Flat Slow Flat
vs Zone-Escape vs Zone-Escape
Back & Feel Zone Back & Feel Zone
30
30
30
30
(R/T) STRONG RT TITE (R/T) Q STRONG BULLY RT TITE Y RT
3J Y ROPE F ESCAPE (SIGNAL X WR) 3J Y ROPE F ESCAPE (SIGNAL X WR)
Alert! Alert!
Post Post
10
12yds
10
10
2 2
3-4yds 3-4yds
4 Turn 4 Turn
Towards 4x2 Towards
4x2 QB
QB
20
20
20
20
Plant On Plant On
X -4- Y LOS 2yds X -4- Z
LOS 2yds
Q O/S TE Z Big
O/S TE
5 Big 5 O/S Rel vs.
F Look Like O/S Rel vs. Y Q F Look Like Cloud/Bump
Texas Cloud/Bump Texas
Check H Check H
Slow Flat Slow Flat
30
30
30
30
10
10
2 4-5yds Sell To 4
Sell To 4-5yds Turn
Towards
OT Area 4X2
QB
OT Area
4 Turn
Towards
4x2 QB
20
20
Z Y
X F
X -2- Y -2- Hash+1
O/S Rel vs. Big Half 5
Big Q F Check
20
Z vs Man-Attack &
20
30
vs.
vs. vs. 2H
Given 1 vs. 2H Given 1 Cloud
Cloud
2 1H Cross 2
1H Cross
Safety Face Safety Face
10
10
10
10
14-16yds Must 14-16yds Must
Cross Face Cross Face
3 Steps 12yds 3 Steps 12yds
Get To Get To
I.E. I.E.
10yds 10yds
5 Steps Bang 5 Steps Bang
Post Post
3/3 3/3
I/S 3 3
20
I/S
20
20
20
4-5yds 4-5yds
+15 5yds +15 5yds
Automatic Come Flat Sell To Come Flat Sell To
Automatic
Shake On
4 I.E. Shake On 4 I.E.
Backside Backside
Of Bang Of Bang
30
30
30
(R/T/ZE) CRUNCH RT
3J Z BANG F SWING THRUST (SIGNAL X WR)
vs. 2H vs.
Given 1 Cloud
1H Cross 2
Alert For
Safety Face Back Shoulder
10
10
Must Throw
14-16yds
Cross Face
3
Hold
3 Steps 12yds Redline
Get To
I.E.
Bang 10yds
5 Steps
Post
3/3
20
20
I/S 4 Turn Up
+15 5yds
O/S #s
Automatic
Shake On
Backside Look For
Of Bang Quick Answer
30
Set It Set It
High High
1 1
Slightly Attack 5yds 2 Slightly Attack 5yds 2
10
10
10
10
O/S Shoulder 5yds O/S Shoulder 5yds
Sit-Stationary Sit-Stationary
Over The Ball Pivot Out If QB Over The Ball
Pivot Out If QB
Gives You Eyes Gives You Eyes
Fade Fade
X Inside +10 Y -4- X -2-
Inside +10 Y
Big Q
Z
Big -2-
Q
Fade vs 2 5 Fade vs 2 5 F Z
20
20
20
20
Stack it Stack it
F
vs. Bump vs. Bump
Hot! Hot!
H H
Wide Go Fast 3 W ide Go Fast 3
10
High
Corner Corner
Pressure
12yds 12yds
Steps
Given
9yds Given 1
6yds 2
1 6yds 6yds
Omaha
20
20
Slightly Attack 5yds 2 Omaha
10
10
Fade vs 2 F
30
5 2/Bump &
20
20
Stack it Stays On
Check H Go
vs. Bump Hot!
H Slow Flat
Wide Go Fast 3
F SS
C
PROTECT
RECEPTION,
C
CURL HOOK #3
B M
1A
W E N E S
X Y
F Z
BLK COR; Q
V. CLOUD Stick is Live!
O/S RELEASE PSG: Alert "Heavy"
v. stranger in 3 X3 QB: Throw Stick
BLOCK SAFETY
''A'' gap If Given/Blitz
3 MAN H
2 COUNT SCREEN
FAN ODD DUAL R
34
(R/T/ZE) G TRIPS/TAZ RT
22 H SHADE LT Y STICK
F SS
C PROTECT
RECEPTION,
CURL HOOK #3
W M NS C
1A
E T T E
X Y
F Z
BLK COR;
V. CLOUD Stick is Live!
O/S RELEASE 3 X3
BLOCK SAFETY H Q QB: Throw Stick
3 MAN If Given/Blitz
2 COUNT SCREEN
N42 EVEN
Confidential Property of the San Francisco 49e r s
T.C. 1
(R/T/ZE) (G) TAZ/TRPS RT
22 H SHADE LT Y STICK
F
PROTECT
C RECEPTION, C
#3
CURL HOOK SS
B M
1A
W E N E S
X Y
Z F
BLK COR; Q
V. CLOUD PSG: Alert "Heavy" Stick is Live!
O/S RELEASE v. stranger in 3 X3
BLOCK SAFETY ''A'' gap
QB: Throw Stick
If Given/Blitz
3 MAN H
2 COUNT SCREEN
MONEY UNDER DUAL R
35
40
40
40
40
Flat Angle Flat Angle
Flat Angle Flat Angle
2 3 steps 1A 2 1A 3 steps
3 steps 1A 1A 3 steps
2-3yds 2-3yds
2-3yds
50
50
2-3yds
50
50
X Y
X Y F Z
F Z Normal Q Shoot
Big Shoot Shoot Big
Half 3 Big Fade Rel. Go Fast! 3 Go Fast!
Fade Rel. Go Fast! Fade Rel.
Shoot Q Fade Rel. vs. Bump
vs. Bump H vs. Bump
Go Fast! Check vs. Bump Normal Split To H
Thru The Wide Side Of Check Thru
The If I/S Is Attached
40
40
40
40
0
(R/T/C/ZE) (G) OFF RT (R/T/C/ZE) (G) DART RT
200J DRAGON 200J DRAGON
40
40
40
40
Flat Angle Flat Angle Flat Angle Flat Angle
50
50
50
X Z F Y
Y X Z
Normal F Q Big Big Q Shoot
Fade Rel. Shoot Fade Rel. Half Big
Shoot 3 Fade Rel. Go Fast!
Go Fast! vs. Bump Shoot 3 Fade Rel.
vs. Bump Go Fast! vs. Bump
Normal Split To Go Fast! vs. Bump
H H
The Wide Side Of Check Thru Check Thru
The If I/S Is Attached
40
40
40
40
3
40
Sluggo Sluggo
Get Width Get Width
Flat Angle Flat Angle
10
10
Don''t Go
50
Don''t Go
Too Flat 1A Too Flat
X Y 1A 2 Inside
Z F Inside
Big Q Shoot
Half Go Fast! Big 3 Steps 3 Steps
Fade Rel. Shoot 3 Fade Rel.
vs. Bump 1-2yds 1-2yds
20
20
40
3 Check
Bump Q H Thru Fade vs.
Bump
Cov 2-Work Field To HB
30
30
3
0
3
3
40
40
40
40
Lion Dragon Lion Dragon
vs 2 High/Man vs 1 High Zone / 4 vs 2 High/Man vs 1 High Zone / 4
Flat Angle 2 1 Flat Angle Flat Angle 2 Flat Angle
1
Must 1A Must 1A
3 Steps Cross Face 3 Steps 3 Steps Cross Face 3 Steps
3 3
3 Steps 3 Steps
2-3yds 2-3yds
50
50
50
50
F X Y
X Half Y Shoot Z F Half Shoot Z
Big On Ball 3 Go Fast! Big Big On Ball 3 Go Fast! Big
Fade Rel. Inside Rel. Q H Fade Rel. Fade Rel. Inside Rel. Q H Fade Rel.
vs. Bump vs. Bump Check vs. Bump vs. Bump vs. Bump Check vs. Bump
Thru Thru
40
40
40
40
(R/T/C/ZE) G FULL RT (R/T/C/ZE) G DOUBLE RT
200J DETROIT 200J DETROIT Y SWING
0
10
10
Alert For Back
40
40
Shoulder Throw
Dragon Big Alert
Lion
vs 2 High/Man vs 1 High Zone / 4 vs 1H/4
20
20
Flat Angle 2 Flat Angle Finish Up
1 Red line
Must 1A
3 Steps Cross Face 3 3 Steps Flat Angle
3 Steps Flat Angle
1
2-3yds
50
50
1A 2
3 Steps 3 Steps 3 Steps
Z Y
Shoot F
X Half Go Fast!
30
30
Big On Ball 3 Big
Fade Rel. Inside Rel. Q H Fade Rel. F Y
vs. Bump vs. Bump Swing Z
vs. Bump Check X On Go Fast Big
Thru Big Half 3 Fade Rel.
Fade Rel. Inside Rel. Q H Check
vs. Bump
vs. Bump vs. Bump QB-Hold Safety If Thru
40
40
40
0
3
3
40
40
40
40
Work At Top Work At Top
1 2 1 2
Flat Angle Peek 3 Flat Angle Peek 3
1 High/4 Look 6yds 1 High/4 Look 6yds
Cross Face Cross Face
Given Then Get Slant Given Then Get Slant
1A Vertical Vertical
3 Steps 3 Steps 1A
50
50
50
X Y X Y
F Z Z F
Big Half Big
Fade Rel. 3 W ork it! Big Fade Rel. 3 Half Big
vs. Bump Shoot H Q Slug Follow vs. Bump Shoot H Q W ork it! Slug Follow
40
40
40
40
(R/T/ZE) G JOKER RT (R/T/ZE) G JAX RT
300SCAT LEO F DRAGON 300SCAT LEO F DRAGON
0
0
3
3
40
40
40
40
Work At Top Work At Top
1 2 1 2
Flat Angle Peek 3 Flat Angle Peek 3
1 High/4 Look 6yds 1 High/4 Look 6yds
Cross Face Cross Face
Given Then Get Slant Given Then Get Slant
Vertical Vertical
3 Steps 1A 3 Steps 1A
50
50
50
F Y F Y
Big Z X Big X Z
Fade Rel. 3 Half Big Fade Rel. 3 Half Big
vs. Bump Shoot H Q W ork it! Slug Follow vs. Bump Shoot H Q W ork it! Slug Follow
40
40
40
40
40
40
50
50
50
X Y X Y
Big Q Z Big Q Z
Half Big
Fade Rel. 3 W ork it! Big Fade Rel. 3 Half
W ork it! Slug Follow
vs. Bump F Slug Follow vs. Bump
F
H H
Wide Wide
40
40
40
40
30
30
1 vs 2 High
30
30
Go Go
Middle Middle
Step On DBs Read Step On DBs Read
Toes At 15yds Toes At 15yds Run Basic
Run Basic Hinge Hinge
vs. 2 Tampa 14yds vs. 2 Tampa 14yds
1 vs 1 High 1
vs 1 High Read It! Read It!
Basic 12yds 3 Basic 12yds
40
40
2
40
40
Come Out Come Out
Landmark Flat vs Man Landmark Slight Stem Flat vs Man Slight Stem
Is Redline Is Redline To The O/S To The O/S
1 2
4-5yds 4-5yds
Sell To Sell To Tur n
Tur n
OT Area Tow ards OT Area Tow ards
3 QB 4 QB
4X2 4X2
50
50
50
50
Y X Y
X
Z F
Big F Z Big
Best Rel. 5 Half Fade vs 2 5 Half Big
Big Fade vs 2
Stack It! Check H Q vs Man-Attack & Check H Q vs Man-Attack &
Best Rel. Slow Flat Escape Back
Slow Flat Escape Back
Stack It! vs Zone-Escape
vs Zone-Escape
Back & Feel Zone Back & Feel Zone
40
40
40
40
1 vs 2 High 1 vs 2 High
30
30
30
30
Middle Middle
Read Back Read
Back 1
15yds Run Basic 15yds 1 Run Basic
vs. 2 Tampa 12yd vs. 2 Tampa 12yd
1 1 Victor Victor
Burst at vs 1 High Read It! Burst at vs 1 High Read It!
the top! 3 Basic 12yds the top! 3 Basic 12yds
40
40
40
40
Come Out Slightly Attack Slightly Attack
Come Out
Flat vs Man O/S Shoulder Flat vs Man O/S Shoulder
2 2
4-5yds Sell To 4-5yds
Sell To Tur n Tur n
OT Area Tow ards
OT Area Tow ards
4 QB
4 QB
4X2 4X2
50
50
50
50
F Y F Y
Z Big X Z
Big X
Fade vs 2 5 Half Big Fade vs 2 5 Half Big
Best Released Check H Q vs Man-Attack & Fade vs 2 Check H Q vs Man-Attack & Fade vs 2
Preferred O/S Slow Flat Escape Back Best Released Slow Flat Escape Back
vs Zone-Escape Preferred O/S vs Zone-Escape
Back & Feel Zone Back & Feel Zone
40
40
40
40
(R/T) GREEN RT F RT (R/T/ZE) GREEN RT CLOSE F RT O
3J DOUBLE KITTY F ESCAPE 3J DOUBLE HINGE Z ESCAPE
1 vs 2 High 1 vs 2 High
30
30
30
30
Kitty Kitty
18yds 18yds
Middle Middle
1
Read 1 Read
Burst At Run Basic Run Basic
The Top Hinge Hinge
vs. 2 Tampa Burst At 14yds vs. 2 Tampa 14yds
The Top 1 1
vs 1 High Read It! vs 1 High Read It!
3 Basic 12yds 3 Basic 12yds
40
40
40
40
4X2 4X2
50
50
50
50
X Y X Y
Z
Big Q Z Big Q
Big
Half Fade vs 2 Half
Fade vs 2 5 Big 5 Fade vs 2
vs Man-Attack &
Best Released Fade vs 2 vs Man-Attack &
F Escape Back F
Preferred O/S Best Released Escape Back
vs Zone-Escape
Check H Back & Feel Zone Preferred O/S vs Zone-Escape
Check H
Slow Flat Back & Feel Zone
Slow Flat
40
40
40
40
30
30
1 vs 2 High
30
30
1 vs 2 High
Middle Middle
Read Read
Run Basic Run Basic
v s. 2 Tampa Square Out
6 Steps- v s. 2 Tampa Square Out
Square Out
1 Square Out v s 1 High Read It! 6 Steps- 1 Roll On 7th 6 Steps-
vs 1 High Read It! 1
6 Steps- Basic 12yds 1 Roll On 7th
40
40
3 Roll On 7th Basic 12yds
40
40
Roll On 7th 3
Come Out Come Out
Flat vs Man Flat vs Man
2 2
Sell To 4-5yds
Sell To 4-5yds
OT Area Turn OG Area Turn
4 Towards 4 Towards
QB
QB
Fade vs 4X2 Fade vs
4X2
2/Bump
50
50
2/Bump
50
50
X X -2- Y -2-
X X -2- Y -2-
Normal Z
Normal Z F
F Fade vs
Fade vs 5 5
2/Bump 2/Bump vs Man-Attack &
Check H Q vs Man-Attack & Check H Q
Escape Back Escape Back
Slow Flat Slow Flat
vs Zone-Escape vs Zone-Escape
Back & Feel Zone Back & Feel Zone
40
40
40
40
30
30
30
30
Curl
Curl
Curl Curl 12yds 12yds
12yds Burst
40
12yds
40
Burst
Burst At Top!
40
40
Burst At Top!
At Top! Inside Edge
At Top! Inside Edge
Inside Edge Landmark 1
Inside Edge Landmark
Landmark 1 Hank
Hank Landmark
2A 5yds 2A
2A 5yds 2A
Sit vs. Void Shoot
Sit vs. Void Shoot
1-2yds Btw OT/OC
50
50
2-3yds
Btw OT/OC Hot 2-3yds
50
50
X Y Hot
Hot Z
X Y
Z Normal Q F
Normal F Half Normal
Half Normal 5
5
Shoot H Q
H
Wide
40
40
40
40
30
30
30
30
Curl
12yds
Curl Curl Burst Curl
40
40
12yds 12yds At Top! 10yds
Burst
40
40
Burst
At Top! At Top! Stem To I.S
Shoulder Of D.B. 1 I.E.
Inside Edge Inside Edge If Off & Inside Hank
Landmark 1 Landmark 2A 5yds 2A
Hank
2A 5yds 2A 2-3yds
Sit vs. Void Spray
Btw OT/OC Hot
50
50
Sit vs. Void Shoot
1-2yds Btw OT/OC
50
50
2-3yds X Y -4- Z
F Y Normal Q
Hot Z
Hot X 5
Normal
5 Half Normal F Flat
Shoot H Q
H
Wide
40
40
40
40
30
30
30
Curl
Curl 12yds
Curl
12yds Curl
12yds Burst
40
40
Burst 10yds
40
40
50
Btw OT/OC
50
50
Hot
Hot X -2- Y -2-
Z X Normal Q F Z
Normal Y Q Normal 5 Shoot
5
F Flat
H
Wide H
Wide
40
40
40
40
30
30
30
30
Curl Curl
12yds 12yds Curl Curl
Burst Burst
40
40
12yds 12yds
At Top! At Top! Burst
40
40
Burst
Inside Edge Inside Edge At Top! At Top!
Landmark 1 Landmark Inside Edge
Hank Inside Edge
2A Landmark 1 Landmark
5yds Hank
2A
2A 5yds
2A
Shoot Sit vs. Void
Btw OT/OC Sit vs. Void
50
50
2-3yds Shoot
Btw OT/OC 1-2yds
50
50
X Y 2-3yds
Hot Z
Normal Q F Y
Normal Hot Z
5 X Hot
Normal Normal
F Half 5
Q H Shoot
H
Wide
40
40
40
40
(R/T/ZE) (F MO/MOVE) G DOUBLE RT (R/T/ZE) G FULL RT
2SCAT Y HANK 2SCAT Y HANK
30
30
30
30
40
40
Burst Burst
40
50
50
50
2-3yds 2-3yds
X Y X Y
Hot F Hot
Z Hot Z Hot
F
Normal Normal Normal Normal
Half 5 Half 5
Q H Shoot Q H Shoot
40
40
40
40
30
30
30
40
40
Burst Burst
40
50
50
50
2-3yds 2-3yds
X Hot Y Hot X Hot Y Hot
F Z Z F
Normal Normal Normal Normal
Half 5 Half 5
Shoot H Q Shoot H Q
40
40
40
40
30
30
30
vs. 2 High vs. 2 High
Alert Back Alert Back
Shoulder Shoulder
Alert Alert
vs. Man vs. Man Curl
12yds
12yds Curl 12yds
Burst
40
40
40
40
Gash Post 10yds Gash Post At Top!
Alert SS 10yds Alert SS 10yds
Inside Edge
vs Man vs Man
I.E. Landmark
2 2
Read It 4-6yds Read It 4-6yds
Go Fast! 1A Go Fast! 1A
50
50
50
O/S #''''s O/S #''''s
X Y -4- Z
X Y
Z
F F
Normal Q Normal Q
Normal
+2 5 Shoot +2 5 Shoot
40
40
40
(R/T/ZE) (MOVE)(BAFFLE) BUNCH RT (R/T/ZE) CRUNCH RT
3J Z CUJO X SHIM 3J Z CUJO X SHIM
30
30
30
30
vs. 2 High vs. 2 High
Alert Back Alert Back
Shoulder Shoulder
Alert Alert
vs. Man vs. Man
12yds Curl 12yds Curl
40
40
40
40
Gash Post 10yds Gash Post 10yds
Alert SS 10yds Alert SS 10yds
vs Man vs Man
I.E. I.E.
2 2
Read It 4-6yds Read It 4-6yds
Go Fast! 1A Go Fast! 1A
Alert SS Hook Over Ball Alert SS Hook In Middle
2-3yds 2-3yds
vs Man BTW Hashes vs Man BTW Hashes
Turn Up Turn Up
50
50
50
50
O/S #''''s O/S #''''s
X -2- Y -2- X -2- Y -2- -2-
F Z
Normal Q F Z Normal Q
+2 5 Shoot +2 5 Shoot
40
40
40
30
vs. 2 High
30
30
Alert Back
vs. 2 High Alert Back
Shoulder
Shoulder
Alert Alert
vs. Man 14yds vs. Man
Curl
12yds 14yds Curl
Gash Post Gash Post 12yds
Given Burst
40
40
12yds 12yds Burst
40
40
9yds At Top! Given
9yds At Top!
Inside Edge
Alert SS Landmark Alert SS Inside Edge
Slightly Attack vs Man vs Man Landmark
O/S Shoulder 1A 4-5yds
2 Slightly Attack 1A 4-5yds
O/S Shoulder 2
Hook Up
50
50
3yds From Hook Up
50
50
X Y Sideline 3yds From
Big F Z X Y Sideline
Flat Half Normal Big Flat Z F
Fade vs 2 5
Check Fade vs 2 Half Normal
Stack it Q 5
Burst H Stack it Check
vs. Bump Burst H
Q
vs. Bump
40
40
40
40
(R/T/ZE) G JOKER RT (R/T/ZE) G JAX RT
3J X CUJO Y FLAT 3J Z CUJO Y FLAT
30
30
30
Alert Back Alert Back
Shoulder Shoulder
Alert Alert
vs. Man vs. Man
14yds Curl 14yds Curl
Gash Post 12yds Gash Post 12yds
12yds Burst 12yds Burst
40
40
Given Given
40
40
9yds At Top! 9yds At Top!
Alert SS Inside Edge Alert SS Inside Edge
vs Man Landmark vs Man Landmark
Slightly Attack 1A 4-5yds Slightly Attack 1A 4-5yds
O/S Shoulder 2 O/S Shoulder 2
Hook Up Hook Up
50
50
50
50
3yds From 3yds From
F Y Sideline F Y Sideline
Z X X Z
Big Flat Big Flat
Fade vs 2 Half Normal Fade vs 2 Half Normal
Check 5 Check 5
Stack it Q Stack it Q
vs. Bump Burst H vs. Bump Burst H
40
40
40
40
(R/T) GREEN RT F RT
3J Z CUJO Y FLAT
30
30
Alert Back
vs. 2 High
Shoulder
Alert
vs. Man 14yds
Curl
12yds
Gash Post
Given Burst
40
40
12yds At Top!
9yds
Inside Edge
Alert SS Landmark
Slightly Attack vs Man
O/S Shoulder 1A 4-5yds
2
Hook Up
50
50
3yds From
X Y Sideline
Z
Big Q
Fade vs 2 Flat Half Normal
5
Stack it F
vs. Bump
Check H
Burst
40
40
Alert
30
30
Alert
30
30
Go
Go
Alert vs. 2H
Alert vs. 2H
Seam Read
Seam Read
vs 1H vs 2H
vs 1H vs 2H
Step on DBs 2 2
toes at 15yds 12yds Step on DBs 12yds
In toes at 15yds
40
40
Look At In
40
40
12yds Look At
Read Like Basic
12yds Read Like Basic
1
Venus 1
Stay On Move 5yds Venus Stay On Move 5yds
Follow
Follow
50
50
50
50
X Y
F Y Y
Z
Q
Big Half Big
X Z
5 Big Half Big
F 3 H
Q 5 F
Check Wide
3 Check Wide H H
4
0
(R/T/ZE) F MO G DOUBLE RT (R/T/ZE) G FULL RT
3J Z FIN F VERT GO (VENUS) 3J F FIN X VERT GO
Alert Alert
30
30
30
30
Go Go
Alert vs. 2H Alert vs. 2H
Seam Read Seam Read
vs 1H vs 2H vs 1H vs 2H
2 2
Step on DBs 12yds Step on DBs 12yds
toes at 15yds toes at 15yds
In In
40
40
40
40
Look At Look At
12yds Read Like Basic Read Like Basic
12yds
1 1
Venus Stay On Move 5yds Stay On Move 5yds
Follow Follow
50
50
50
50
X Y X Y
Z Z F
F
Big Half Big
Big Half Big
5
3 H Q 3 H
Q 5
Check Wide Check Wide
4
4
0
Alert
30
30
Alert
30
30
Go
Alert vs. 2H Go
Seam Read Alert vs. 2H
Seam Read
vs 2 High vs 1 High
vs 2 High vs 1 High
2 Step on DBs
toes at 15yds 2 Step on DBs
12yds toes at 15yds
12yds
40
40
In
40
40
Look At In
Read Like Basic Look At
12yds Read Like Basic 12yds
1
Venus 1
5yds Venus
5yds
Follow
Follow
50
50
50
50
X Y
Z X Y Y
Q Z
Big Half Big
F On
5 Off Big
Best Rel. Half 5 F
F Big Q H Check Wide Best Rel.
Stack It! 3
Stack It!
H Check Wide 3 H
40
40
0
(R/T/ZE) F MO G DOUBLE RT (R/T) FLANK RT
2J X FIN Y VERT GO 2J X FIN Y VERT GO
30
30
30
30
toes at 15yds
40
In
In Look At
40
40
50
50
50
Z Y
X On Q F Spray Rel.
X Y
F Z Off Half 5 Stack It!
Big Half Big
5 Big
Q H Check Wide 3 Best Rel. H Check Wide
Stack It! 3
40
40
4
30
Alert vs. 2H
Seam Read
Alert
vs 2 High vs 1 High
2 Landmark
Redline
12yds
40
40
In
Look At
Read Like Basic 12yds
1
5yds
Follow
Get Width
Fast
50
50
X Y
Z On Q F Spray Rel.
Off Half 5 Stack It!
Big
H Check Wide 3
40
40
Alert
30
30
Go Alert
30
30
Go
Alert vs. 2H
Seam Read Alert vs. 2H
2
vs 1H vs 2H 15yds Seam Read 2
15yds
Step on DBs vs 1H vs 2H
1
toes at 15yds Out Step on DBs
1 Out
toes at 15yds
40
40
40
Look At
40
Look At
12yds 12yds
1
Venus 5yds 1
Venus
5yds
Follow
Follow
50
50
50
50
X Y
Z F Y
Q
Big Half Big Big
X Z
5 Half Big
F
5
3 Check Wide H Q
3 Check Wide H
4
0
(R/T/ZE) (F MO)(MOVE G DOUBLE RT (R/T/ZE) G FULL RT
3J Z FOUTS F VERT GO 3J F FOUTS Z VERT GO
Alert Alert
30
30
30
30
Go Go
40
40
Look At
40
12yds 12yds
1 1
Venus Venus
5yds 5yds
Follow Follow
50
50
50
50
X Y X Y
F
Z Z F
Big Big
Half Big Half Big
5 5
Check Wide H Q Q
Check Wide H
4
30
30
30
Back Back Back Back
15yds 15yds 15yds 15yds
3 Over Top Alert 3 Over Top Alert
Burst At If Cant Burst At If Cant
Burst At Burst At
The Top Get Inside The Top Get Inside
The Top
40
40
40
40
1 1 The Top
2 Read It 2
Read It
5-6yds Swipe Shallow Attract I/S 5-6yds Swipe Shallow Attract I/S
Defender Defender
First 5yds First 5yds
vs Zone - Sit +2 vs Zone - Sit +2
Far OT / Flush Alert SS Get Alert SS Get
Slightly Attack Far OT / Flush Slightly Attack
vs Man O/S Shoulder Depth! vs Man O/S Shoulder Depth!
50
50
50
50
X Y X Y
F Z Z F
Big Half Big
Fade vs 2 5 Big Fade vs 2 5 Half Big
Swipe
Stays on H Q Fade vs 2 Stays on H Q Swipe Fade vs 2
vs. Bump 4 Check Wide Stays on vs. Bump 4 Check Wide Stays on
vs. Bump vs. Bump
40
40
40
40
(R/T/ZE) G JOKER RT (R/T/ZE) G JAX RT
3J Z SWIPE 3J X SWIPE
30
30
30
30
Back Back Back Back
15yds 15yds 15yds 15yds
3 Over Top 3 Over Top
Alert If Cant Alert
Burst At If Cant Burst At
Get Inside Burst At Get Inside Burst At
The Top The Top
40
40
40
40
1 The Top 1 The Top
Read It 2 Read It 2
5-6yds Swipe Shallow Attract I/S 5-6yds Swipe Shallow Attract I/S
Defender Defender
First 5yds First 5yds
vs Zone - Sit +2 vs Zone - Sit +2
Far OT / Flush Alert SS Get Far OT / Flush Alert SS Get
Slightly Attack Slightly Attack
vs Man O/S Shoulder Depth! vs Man O/S Shoulder Depth!
50
50
50
50
F Y F Y
Z X X Z
Big Big
Fade vs 2 5 Half Big Fade vs 2 5 Half Big
Stays on H Q Swipe Fade vs 2 Stays on H Q Swipe Fade vs 2
vs. Bump 4 Check Wide Stays on vs. Bump 4 Check Wide Stays on
vs. Bump vs. Bump
40
40
40
40
30
30
30
30
Set It 3 Set It 3
Back High Back High
15yds 15yds
Over Top Over Top
Alert Alert If Cant
If Cant
Burst At Get Inside Burst At Get Inside
12yds Pressure Step 12yds Pressure Step
40
40
40
40
The Top 1 The Top 1
2 Read It 2 Read It
Attract I/S Swipe Shallow 5-6yds Attract I/S Swipe Shallow 5-6yds
Defender Defender
5yds First 5yds First
vs Zone - Sit +2 vs Zone - Sit +2
Get Alert SS Far OT / Flush Get Alert SS Far OT / Flush
Slightly Attack Slightly Attack
Depth! O/S Shoulder vs Man Depth! O/S Shoulder vs Man
50
50
50
50
F Y F Y
X Z Q Preferred Z X Q Preferred
O/S Rel O/S Rel
Big Half 5 Big Half 5
Fade vs 2 Swipe Fade vs 2 Swipe
Stays on H Stays on H
vs. Bump Check Wide 4 vs. Bump Check Wide 4
40
40
40
40
(R/T/ZE) (F MO/Z SHORT) G BUNCH RT (R/T/ZE) G TAFFY RT BUNCH
3J F SWIPE Y CORNER 3J Z SWIPE Y CORNER
30
30
30
30
Alert Alert
vs. Man vs. Man
Set It Set It
Back Back High
15yds High 15yds
3 3
Burst At Burst At
Pressure Step Pressure Step
The Top The Top
12yds 12yds
40
40
40
40
1 1
Read It 2 Read It 2
5-6yds Swipe Shallow Get 5-6yds Swipe Shallow Get
Depth! Depth!
vs Zone - Sit 5yds 5yds
vs Zone - Sit
Alert SS Slightly Attack Slightly Attack
Far OT / Flush Far OT / Flush Alert SS
O/S Shoulder O/S Shoulder
vs Man vs Man
50
50
50
50
X -2- Y Attract I/S X -2- Y Attract I/S
-2- -2-
Big Defender Defender
F Z Big Z
Fade vs 2 5 First Fade vs 2 5
F
First
Q Swipe Y:1st Swipe
Stays on H Stays on H Q Y:1st
vs. Bump 4 Check Wide Z:2nd vs. Bump 4 Check Wide F:2nd
F:3rd Z:3rd
4
0
(R/T/ZE) G CRUNCH RT
3J F SWIPE Y CORNER
30
30
Alert
vs. Man
Back Set It
15yds High
3
Burst At
Pressure Step
The Top
12yds
40
40
2
Read It 5-6yds Swipe Shallow Get
Depth!
Alert SS 5yds
vs Zone - Sit vs Man Slightly Attack
Far OT / Flush O/S Shoulder
50
50
30
30
30
Alert! Alert!
Pup
7step 15yds 7step
Glance Glance Short Pup 10yds
2 When In Close/Tite
Middle Hook- Middle Hook-
12yds Burst At 12yds Pup
Sit Over The Ball Sit Over The Ball
40
40
40
40
The Top 10yds
10yds 10yds 2
50
50
50
F Y F Y
X X Z
Q Z Q
Big Big
Fade vs 2 7 Big Fade vs 2 7
40
40
40
(R/T/ZE) (Y MO/MOVE) G DOUBLE RT (R/T) GREEN RT TITE F LT
3J F FRISCO Z GLANCE 3J X FRISCO Z GLANCE
30
30
30
30
Alert!
Pup Alert!
15yds 7step
7step Short Pup 10yds Glance
2 Glance When In Close/Tite Middle Hook-
Middle Hook- Pup Sit Over The Ball 12yds
40
40
Burst At Sit Over The Ball 12yds 10yds 8-10yds
40
40
50
vs Bump
50
50
-2- X Y
F Y Z
Q
On Ball Z On Ball Big
X 7
Big Half Big Fade vs 2
7 Fade vs 2 F
H
3 Check Wide Q
3 Check Wide H
40
40
40
40
30
30
30
Alert!
Alert!
7step Cross Face
Short Pup 10yds Glance
When In Close/Tite Short Pup 10yds
Middle Hook- When In Close/Tite
Pup Sit Over The Ball 12yds Middle Hook-
40
40
40
50
vs Bump
50
50
-2- Z Y
X F -2- X Y
Half F
Big Z Half
7 Fade vs 2 Big
3 Check Wide H Q 7 Fade vs 2
H
3 Check Wide Q
40
40
40
40
30
30
30
Alert! Alert Alert! Alert
Cross Face
Cross Face F inish Up F inish Up
T he S.L. T he S.L.
40
40
40
12yds 12yds
8-10yds 8-10yds
Sit First- Jab & Return 7 Step Sit First- Jab & Return 7 Step
1A vs Attached 1A vs Attached Glance
Glance
Read It! 4-6yds Read It! 4-6yds
vs. Zone - Sit vs. Zone - Sit
Alert SS Far OT / Flush Alert SS Far OT / Flush
vs Bump Look vs Bump Look
50
50
50
50
Go Fast Go Fast
-2 X Y -2 F Y
Z
F
Z Half X
7 Half 7
Big Split Swing Big Split
H Q Swing H Q
2 Check Wide O/S Rel vs. 2 Check Wide O/S Rel vs.
Bump/Cloud Bump/Cloud
40
40
40
40
(R/T/ZE) F MO BUNCH RT (R/T) STRONG RT Y RT
3J X FRISCO F SWING 3J X FRISCO F SWING
30
30
30
30
40
40
40
8-10yds 8-10yds
Sit First- Jab & Return Sit First- Jab & Return
1A 1A 7 Step
vs Attached vs Attached
Glance
Read It! 4-6yds Read It! 4-6yds
vs. Zone - Sit vs. Zone - Sit
Far OT / Flush Alert SS Far OT / Flush
Alert SS
vs Bump Look vs Bump Look
50
50
50
Go Fast
50
Go Fast
-2 X -2- Y -2- -2 X Y
F Z
Q Q Z
Swing O/S Rel vs.
7 7 Big
Bump/Cloud F Swing
Cheat O/S Rel vs.
H H
2 Check Wide 2 Check Wide Bump/Cloud
40
40
40
40
30
Alert! Alert
Cross Face
F inish Up
T he S.L.
Middle Hook-
Sit Over The Ball 12yds
40
40
8-10yds
Sit First- Jab & Return 7 Step
1A vs Attached Glance
50
Go Fast
-2 Z Y X
Q Big Split
7 O/S Rel vs.
F Swing Bump/Cloud
H Cheat
2 Check Wide
40
40
30
30
30
30
Alert Given Alert Given
Finish Up Cross Face Finish Up Cross Face
The S.L. The S.L.
40
12yds
40
40
40
12yds Sit Over The Ball Sit Over The Ball
8-10yds 8-10yds
7step 7step Sit First - Jab & Return
Sit First - Jab & Return
Glance Read It! Glance Read It! vs Attached
1A vs Attached 1A
4-6yds 4-6yds
50
50
50
50
F Y Z Y
Z X F
X Q On Q
Big Half Big Half
7 7
O/S Rel. vs Swing O/S Rel. vs Swing
2 2
Bump/Cloud Bump/Cloud
H H
40
40
40
40
30
30
30
30
vs. 2 High vs. 2 High
Alert vs. Alert vs.
Man/2H Man/2H Set It
Set It 2 2
18-22yds Speed! High 18-22yds Speed! High
40
40
40
40
Steps Steps
Given 12yds Given 12yds
10yds 10yds
9yds Alert SS 9yds Alert SS
vs Man Follow vs Man Follow
Slightly Attack 1 5yds Slightly Attack 1 5yds
O/S Shoulder O/S Shoulder
50
50
50
50
X Y X Y
Z Big Z F
Big F
Fade vs 2 5 Big Fade vs 2 5 Half Big
Half
Stack it 3 H Q Stack it 3 Check Wide H Q
Check Wide
vs. Bump vs. Bump
0
4
30
30
30
30
40
40
40
Steps Steps
Given 12yds Given 12yds
10yds 10yds
9yds Alert SS 9yds Alert SS
vs Man Follow vs Man Follow
Slightly Attack 1 5yds Slightly Attack 1 5yds
O/S Shoulder O/S Shoulder
50
50
50
50
F Y F Y
X Big Z
Big Z X
Fade vs 2 5 Half Big Fade vs 2 5 Half Big
Stack it 3 Check Wide H Q Stack it 3 Check Wide H Q
vs. Bump vs. Bump
4
4
0
0
Go Go
30
30
30
30
18yds Dagger 18yds Dagger
Come Out Flat Come Out Flat
Alert 1 Alert 1
18-22yds 18-22yds
vs Man vs Man
Stay In Stay In
Deep Cross Half Deep Cross Half
40
40
40
40
Alert SS Alert SS
vs. Man 10yds vs. Man 10yds
2 2
Read It 4-6yds Read It 4-6yds
Go Fast! Go Fast!
Alert SS Hook Over Ball Alert SS Hook Over Ball
vs Man BTW Hashes vs Man BTW Hashes
50
50
50
50
X Y X Y
F Z Z F
Normal Normal
+2 5/7 Half Big Split +2 5/7 Half Big Split
H Q Best Rel. Vertical H Q Best Rel. Vertical
3 Check Wide Perfer I.S Dagger 3 Check Wide Perfer I.S Dagger
4
4
0
0
(R/T/ZE) G JOKER RT (R/T/ZE) G JAX RT
3J X DAGGER F SHIM 3J Z DAGGER F SHIM
Go Go
30
30
30
30
18yds Dagger 18yds Dagger
Come Out Flat Come Out Flat
Alert 1 Alert 1
18-22yds 18-22yds
vs Man vs Man
Stay In Stay In
Deep Cross Half Deep Cross Half
40
40
40
40
Alert SS Alert SS
vs. Man 10yds vs. Man 10yds
2 2
Read It 4-6yds Read It 4-6yds
Go Fast! Go Fast!
Alert SS Hook Over Ball Alert SS Hook Over Ball
vs Man BTW Hashes vs Man BTW Hashes
50
50
50
50
F Y F Y
Normal Z X Z
Normal X
+2 5/7 Half Big Split +2 5/7 Half Big Split
Q Best Rel. Vertical Best Rel. Vertical
H H Q
3 Check Wide Perfer I.S Dagger 3 Check Wide Perfer I.S Dagger
4
(R/T) GREEN RT F RT 0
3J Z DAGGER X SHIM
Go
30
30
18yds Dagger
Come Out Flat
Alert 1
18-22yds vs Man
Stay In
Deep Cross Half
40
40
Alert SS
vs. Man 10yds
2
Read It 4-6yds
Go Fast!
Alert SS Hook Over Ball
vs Man BTW Hashes
50
50
X Y
Normal Q Z
Go Go
30
30
30
30
Dagger 18yds Dagger 18yds
Come Out Flat Come Out Flat
1 Alert 1 Alert
vs Man 18-22yds 18-22yds
vs Man
Stay In Stay In
Half Deep Cross Half Deep Cross
40
40
40
40
Alert SS Alert SS
10yds vs. Man 10yds vs. Man
2 2
Read It 4-6yds Read It 4-6yds
vs Zone - Sit +2 vs Zone - Sit +2
Far OT / Flush Far OT / Flush
Alert SS Alert SS
vs. Man vs. Man
50
50
50
50
F Y F Y
X Z Z X
Q Q
Big Half Big Half
5/7 5/7
Vertical Best Rel. Vertical Best Rel.
Dagger Perfer I.S H
Dagger Perfer I.S H
Check Wide 3 Check Wide 3
4
0
(R/T/C/ZE) G STINT RT (R/T/C/ZE) G STEM RT
2J X DAGGER Y SHALLOW 2J X DAGGER Y SHALLOW
Go Go
30
30
30
30
Dagger 18yds Dagger 18yds
Come Out Flat Alert 18-22yds Come Out Flat Alert 18-22yds
1 vs Man 1 vs Man
Stay In Deep Cross Stay In Deep Cross
Half Half
Alert SS Alert SS
vs. Man vs. Man
40
40
40
12yds 12yds
40
2 2
Read It 4-6yds Read It 4-6yds
50
50
50
F Y Z Y
X Z X F
Hash+1 Hash+1
Big Half 5/7 Big Half 5/7
Vertical Best Rel. Q H Vertical Best Rel. Q H
Dagger Perfer I.S Check Wide 3 Dagger Perfer I.S Check Wide 3
4
4
0
0
(R/T/C/ZE) G STOP RT
2J F DAGGER Y SHALLOW
Go
30
30
Dagger 18yds
Come Out Flat Alert 18-22yds
1 vs Man
Stay In Deep Cross
Half
Alert SS
vs. Man
40
12yds
40
2
Read It 4-6yds
vs Zone - Sit +2
Far OT / Flush Alert SS
vs. Man
50
50
Z Y
F X
Hash+1
Big Half 5/7
Vertical Best Rel. Q H
Dagger Perfer I.S Check Wide 3
4
30
30
30
30
Alert
Alert Seam Read
2 Back Back
Seam Read 2 15yds 12-14yds vs 2H vs 1H
Hinge 15yds
12-14yds vs 2H vs 1H Hinge Get Depth
14yds 14yds 2
Get Depth Pivot Back 2
Pivot Back Down Hill 1 Look At
Slight Stem Slight Stem
40
40
Down Hill 1 Look At Slight Stem vs Man/ 12yds
To The O/S To The O/S
40
40
Slight Stem 12yds To The O/S
To The O/S vs Man/ Attached 10yds
Attached 10yds
3 3
4X2
50
50
50
50
X Y
X Y Z
Big F
Big Split F Z
Fade vs 2 Half Big
Fade vs 2 Half Check 5
Check 5 Big Split Stays On Fade vs 2
Fade vs 2 Slow Flat H Q
Burst H Q Stays On
vs. Bump
vs. Bump
40
40
40
40
30
30
30
30
Alert Alert
2 Seam Read 2 2 Seam Read 2
Hinge 12-14yds vs 2H vs 1H Hinge 12-14yds vs 2H vs 1H Hinge
Hinge
14yds 14yds 14yds Get Depth 14yds
Get Depth
Pivot Back Pivot Back
Down Hill 1 Look At Slight Stem Down Hill 1 Look At Slight Stem
40
40
Slight Stem
40
40
3 3
4X2 4X2
50
50
50
50
F Y F Y
Z Big Split X Z
Big Split X
Fade vs 2 5 Half Big Split Fade vs 2 Check 5 Half Big Split
Check
Slow Flat H Q Fade vs 2 Slow Flat H Q Fade vs 2
40
40
40
40
30
30
30
Alert Alert
Alert Go! Alert Go!
Post Post
40
40
40
Come Out Come Out
Flat vs. Man Flat vs. Man
1A 1A
2 Sell To Sell To 2 Sell To Sell To
4-5yds OT Area OT Area 4-5yds 4-5yds OT Area OT Area 4-5yds
Turn Turn Turn Turn
Towards Towards Towards Towards
QB QB QB QB
50
50
50
50
Hot Hot Hot Hot
X Y -1 X Y
H H
H-1 Z F Hash+1 F Z
Big vs Man-Attack & 5 Half Big Big vs Man-Attack & 5 Half Big
O/S Rel Escape Back Q vs Man-Attack & O/S Rel vs. O/S Rel Escape Back Q vs Man-Attack & O/S Rel vs.
vs Zone-Escape Escape Back 2/Bump vs Zone-Escape Escape Back 2/Bump
Back & Feel Zone vs Zone-Escape Back & Feel Zone vs Zone-Escape
Back & Feel Zone Back & Feel Zone
40
40
40
40
(R/T/ZE) 1 G TAFFY RT (R/T/ZE) 1 G JOKER RT
2SCAT Z BINGO ESCAPES 2SCAT Y BINGO ESCAPES
30
30
30
30
Alert Alert
Alert Go! Alert Go!
Post Post
40
40
40
Come Out Come Out
Flat vs. Man Flat vs. Man
1A 1A
2 Sell To Sell To 2 Sell To Sell To
4-5yds OT Area OT Area 4-5yds 4-5yds OT Area OT Area 4-5yds
Turn Turn Turn Turn
Towards Towards Towards Towards
QB QB QB QB
50
50
50
50
Hot Hot Hot Hot
-1 X Z F Y
H H
Hash+1 Y F H-1 Z X
Big vs Man-Attack & 5 Half Big Big vs Man-Attack & 5 Half Big
O/S Rel Escape Back Q vs Man-Attack & O/S Rel vs. O/S Rel Escape Back Q vs Man-Attack & O/S Rel vs.
vs Zone-Escape Escape Back 2/Bump vs Zone-Escape Escape Back 2/Bump
Back & Feel Zone vs Zone-Escape Back & Feel Zone vs Zone-Escape
Back & Feel Zone Back & Feel Zone
40
40
40
40
(R/T/ZE) G JAX RT TITE H LT O
2SCAT Y BINGO ESCAPES
30
30
Alert
Alert Go!
Post
Get Depth
Basic
12yds 12yds
40
40
Come Out
Flat vs. Man
1A
2 Sell To Sell To
4-5yds OT Area OT Area 4-5yds
Turn Turn
Towards Towards
QB QB
50
50
Hot Hot
-1 F Y
X Z
Big vs Man-Attack & Big
O/S Rel 5 Half
Escape Back vs Man-Attack & O/S Rel vs.
Q H
vs Zone-Escape Escape Back 2/Bump
Back & Feel Zone Start
vs Zone-Escape
Opposit
Back & Feel Zone
40
40
30
30
30
Set A High Angle, 12yds Set A High Angle, Set A High Angle, 12yds Set A High Angle,
Adjust To The Ball Adjust To The Ball Dip vs.
40
40
40
40
12yds Adjust To The Ball 2 High 12yds Adjust To The Ball
1A
1A
Crush 2 1A 2 1A
Hitch Given 5yds Crush
Hitch
Stop-Take A Picture
5yds
2 Steps In Hot Jab - Cross Face 2 Steps Hot
Pivot Back If Cut Off 2 Steps In Stop-Take A Picture 2 Steps
vs. Attached Lock Jab - Cross Face
Sit vs Tampa 2 vs. Attached Lock
50
50
50
50
Pivot Back If Cut Off
Sit vs Tampa 2
-1 X Y
Z -1 X Y
F
H H Hash+1 Z
Half Big Half
Max F Big
Stays On 5 Max 5
Q Q
Stays On
QB-vs. 1 High Work Away From Safety QB-vs. 1 High Work Away From Safety
40
40
40
40
(R/T/ZE) 1 G TEX RT (R/T/ZE) 1 G TAFFY RT
2SCAT CLAP Y OPTION 2SCAT CLAP Z OPTION DIP
30
30
30
30
Set A High Angle, 12yds Set A High Angle, Set A High Angle, 12yds Set A High Angle,
Dip vs.
Adjust To The Ball 12yds Adjust To The Ball 12yds
40
40
40
40
Adjust To The Ball Adjust To The Ball
2 High
1A 1A 2
2
5yds 1A 1A
5yds
2 Steps Hot Stop-Take A Picture
2 Steps Hot Stop-Take A Picture
2 Steps 2 Steps
Lock Jab - Cross Face
Lock Lock Jab - Cross Face
Lock
50
50
50
50
Pivot Back If Cut Off Pivot Back If Cut Off
Sit vs Tampa 2 Sit vs Tampa 2
-1 X Y
F
-1 X Z
Y
H Hash+1 Z H Hash+1 F
Big Half Big Big Half Big
5 5
Q Q
QB-vs. 1 High Work Away From Safety QB-vs. 1 High Work Away From Safety
40
40
40
30
30
30
40
12yds 12yds Adjust To The Ball Dip vs. 12yds Adjust To The Ball
Adjust To The Ball
40
40
2 High
1A 2 1A
Crush 2
1A 5yds 1A Crush
Hitch
Hitch 5yds
Stop-Take A Picture 2 Steps Hot Stop-Take A Picture 2 Steps
2 Steps In Hot Jab - Cross Face
Lock Jab - Cross Face
vs. Attached Pivot Back If Cut Off 2 Steps In Lock
50
50
50
-1 F Y
X
-1 F Y
Z Big
Z
H Half Big
Half 5 Start
Max X
5 Q H Opposite
Stays On Q
Max
Stays On QB-vs. 1 High Work Away From Safety
QB-vs. 1 High Work Away From Safety
40
40
40
40
30
30
30
Bump Bump
2 2
vs Off W/CB vs Off W/CB
Looking I/S- Looking I/S- QB: READ CB-JUMP HOT
Set It QB: READ CB-JUMP HOT Set It
Rub Through Rub Through T HROW CORNER
High THROW CORNER High
I/S Shoulder I/S Shoulder
40
40
40
12yds Steps Hook 12yds Steps Hook
8yds Slant 8yds
Possible Slant Possible
LM I/S Edge #s LM I/S Edge #s
Turkey Hole Turkey Hole
vs. Cloud vs. Cloud
1 1A 1 1A
Pivot Pivot Hitch
Hitch
Out 2-3yds Out 2-3yds
Lookie
50
50
Lookie
50
50
-1 X Y -1 X Y
F F
H
On Ball H On Ball Hash+1 F Z
Max 3/5 Half Normal Max 3/5 Half Normal
Bus Ticket Q Shoot Bus Ticket Q Shoot
Must O/S Must O/S
Release Release
40
40
40
40
(R/T/ZE) 1 G TRIPS RT (R/T/ZE) 1 G TAFFY RT
200SCAT X LOOKIE Z CHUCK 200SCAT X LOOKIE F CHUCK
30
30
30
Bump Bump
2 2
vs Off W/CB vs Off W/CB
Looking I/S- Looking I/S-
Set It QB: READ CB-JUMP HOT Set It QB: READ CB-JUMP HOT
Rub Through Rub Through
I/S Shoulder High T HROW CORNER I/S Shoulder High T HROW CORNER
40
40
40
Possible 12yds Hook 12yds Hook
Steps Steps
Turkey Hole 8yds 8yds
vs. Cloud Slant Possible Slant
LM I/S Edge #s Turkey Hole LM I/S Edge #s
vs. Cloud
1 1A 1 1A
Pivot Hitch Pivot Hitch
Out 2-3yds Out 2-3yds
50
50
50
50
Lookie Lookie
-1 X Y -1 X Z
H F Z H Hash+1 Y F
On Ball On Ball
Max 3/5 Half Normal Max 3/5 Half Normal
Bus Ticket Q Shoot Bus Ticket Q Shoot
Must O/S Must O/S
Release Release
40
40
40
30
30
30
Bump Bump
2 2
vs Off W/CB vs Off W/CB
Looking I/S- Looking I/S-
Set It QB: READ CB-JUMP HOT Set It QB: READ CB-JUMP HOT
Rub Through Rub Through
High THROW CORNER High T HROW CORNER
I/S Shoulder I/S Shoulder
40
40
40
50
50
50
Lookie Lookie
-1 F Y -1 F Y
H Z X H X Z
On Ball On Ball
Max 3/5 Half Normal Max 3/5 Half Normal
Bus Ticket Q Shoot Bus Ticket Q Shoot
Must O/S Must O/S
Release Release
40
40
40
40
2
Alert vs.
30
30
Bump 2
12yds
40
40
Hook
Possible Slant 8yds
Turkey Hole
vs. Cloud 1A LM I/S Edge #s
1
Pivot Hitch
Out
2-3yds
50
50
Lookie
Hot
-1 X -2- Y -2- Spray
On Ball F Z Release
Max 5 Shoot
Bus Ticket Q H
40
40
Runback Runback
Hinge Hinge
Aim Between Uprights 20yds Aim Between Uprights
30
20yds
30
30
30
Alert! Alert!
3 3
40
40
40
40
Over Over
Alert Stair Alert Stair
Step vs Man Step vs Man
1 1
Hot! Hot!
50
50
50
50
Slide 1-2yds Slide
1-2yds
Z X X Y
Z
Big Y Q Big Big Q
Outside Release Outside Release Big
vs Cov 2 F Step up & Go Fast! vs Cov 2 F Step up & Go Fast!
H H
4 Run It! 4 Run It!
40
40
40
40
(R/T) (Q) STRONG RT NASTY
NAKED 96 LT F SLIDE
30
Corner
3
15yds
Split
2 12yds Over
12yds
40
40
Alert Stair
Step vs Man
1 Hot! Slide
50
50
1-2yds
X -5- Y -5-
Z
Runback in Q
Tite Turns into F
Step up & Go Fast!
Corner
H
4 Run It!
40
40
30
30
30
30
20yds 20yds
3 Runback 3 Runback
Hinge Hinge
Burst Burst
At Top At Top
Alert Turkey Alert Turkey
Hole vs Cov 2 2 Hole vs Cov 2 2
Stutter Go When 12yds Stutter Go When 12yds
QB Pumps Over QB Pumps Over
40
40
40
40
10yds 10yds
Alert SS Alert SS
Alert Wide vs. Man Alert Wide vs. Man
Departure Departure
Hitch vs. Cat Sell Cutoff Block Hitch vs. Cat Sell Cutoff Block
Pivot Out Pivot Out
3-5yds Speed it 3-5yds Speed it
up vs Hot up vs Hot
1 1
50
50
50
50
X Y Z Y
Big Z Big X
Q Q
Mandatory Half Mandatory Half
O/S Rel Sell The Block O/S Rel Sell The Block
vs Cloud F vs Cloud F
H H
4 Run 4 Run
40
40
40
40
(R) WEAK RT SLOT FUZZ (R) WEAK RT SLUG FUZZ
NAKED 96 LT Z STAB NAKED 96 LT X STAB
30
30
30
30
20yds 20yds
3 Runback 3 Runback
Hinge Hinge
Burst Burst
At Top At Top
Alert Turkey Alert Turkey
Hole vs Cov 2 2 Hole vs Cov 2 2
Stutter Go When 12yds Stutter Go When 12yds
QB Pumps Over QB Pumps Over
40
40
40
40
10yds 10yds
Alert SS Alert SS
Alert Wide vs. Man Alert Wide vs. Man
Departure Departure
Hitch vs. Cat Sell Cutoff Block Hitch vs. Cat Sell Cutoff Block
Pivot Out Pivot Out
3-5yds Speed it 3-5yds Speed it
up vs Hot up vs Hot
1 1
50
50
50
50
X Y Z Y
Big Z Big X
Q Q
Mandatory Half Mandatory Half
O/S Rel Sell The Block O/S Rel Sell The Block
F F
vs Cloud vs Cloud
H H
4 Run 4 Run
40
40
40
40
(T/ZE) (F MO) G DOUBLE RT (T/ZE) (Y STEP) TRIPS LT Y RT
NKD 36 LT F STAB NKD 36 LT F STAB
30
30
30
20yds 20yds
3 Runback 3 Runback
Hinge Hinge
15yds 15yds
Split Split
Alert Turkey Hole Alert Turkey Hole
vs Cov 2
2 Over vs Cov 2
2 Over
40
40
40
40
50
50
50
Hot! Hot!
X Y Z
F Z F Y X
Big Big
Outside Release Half Big Outside Release Half Big
vs Cov 2 Sell the block vs Cov 2 Sell the block
H Q H Q
40
40
40
40
4 Run! 4 Run!
30
30
20yds
3 Runback
Hinge
15yds
Split
Alert Turkey Hole
vs Cov 2 2 Over
40
40
Stutter Go 12yds
WhenQB pumps
Alert Stair
Step vs man
Sell Cutoff Block
Alert Wide Hitch
vs Cat Blitz
Pivot Out 5yds
3-5yds
1
Speed it
up vs Hot
50
50
Hot!
F
Big Z Y X
40
4 Run!
30
30
30
High Post High Post
40
40
40
Seperation Seperation
1 1
Look Look
2yds 2yds
50
50
Sit Btw the Sit Btw the
50
50
SL & #''''''''s SL & #''''''''s
Y X Y Z
Z X
Q Big Q Big
Half Mandatory Half Mandatory
F O/S Rel To F O/S Rel To
Red-Line Red-Line
H H
Run 3 Run 3
40
40
40
40
(R/T) Q FLANK L (SLUG) F RT
Q8
30
30
High Post
Q-8 Hinge
14yds
12yds Hinge Out
2 To Create
40
40
Seperation
Alert Turkey
Hole vs. 2
1
Look
2yds
50
SL & #''''''''s
Y X
Z
F Q Big
Half Mandatory
O/S Rel To
Red-Line
H
Run 3
40
40
Seam Bender
30
30
Seam Bender
30
30
Alert! Alert! vs. 2 High
vs. 2 High
18yds Dagger
2 1 18-22yds 18yds Dagger
Come Out Flat 2
18-22yds Come Out Flat
40
40
40
40
Alert SS
10yds Over Ball 10yds
Alert SS
Over Ball
3 3
3 2-3yds
2-3yds 3
50
50
50
50
X Z X Z
40
40
4
30
30
Seam Bender
30
30
40
40
40
Alert SS
Alert SS Over Ball
Over Ball 10yds
Spray To
O/S Edge
3 3 3
3 2-3yds
2-3yds
50
50
50
50
X Y X Y
Big F Z
Big Q Z Q
O/S Rel O/S Rel
Big vs Bump/2
vs Bump/2 Check
Check F
Flat
Flat
Check
H Thru
H Check Thru
40
40
40
40
30
30
30
40
40
40
3 3
2-3yds 3 2-3yds 3
50
50
50
50
Z Y Z Y
X Big X
Big Half Q Q
Half
F F
40
40
40
30
30
30
Goal Post
Big Alert 1 Goal Post 1
FS Jump DC Big Alert
2
18-22yds FS Jump DC 18-22yds 2
Deep 15yds
Cross Deep 15yds
Cross
40
40
40
40
Deep Alert SS
Cross Vs. Man Alert SS
Over Ball
Thru Post
Speed
3
2-3yds 3
3 3 2-3yds
50
50
50
50
X Y
Z X Z
-2 Q
Big -2 Big
O/S Rel
F vs Bump/2
Y Q F
Check Flat
Check Flat
H Check
Check Thru Thru H
40
0
(R/T) BUNCH RT F CTR (R/T) (Q) WEAK RT SLOT
HND 2 X SPEAR HD3 SPLIT Y SPEAR
30
30
30
30
40
12yds
40
40
Alert SS Alert SS
Over Ball vs. Man
Go Vertical 1st Deep
Then Over
Best Release Cross
3
3 3
2-3yds 2-3yds
3
50
50
50
50
Z Y
X Y X
Half Q
--2 Q F Z Big Split
Pop Back Spray O/S Rel Check F
Check Flat Release vs Bump/2 Flat
Check H
Check Thru H Thru
40
40
4
30
1 Goal Post
Go! Big Alert
FS Jump DC
18-22yds
2 15yds
Deep
Cross
40
40
12yds
Alert SS
vs. Man
Deep
Cross
Best Release
3
3
2-3yds
50
50
X Y
Z
Half Q
Big Split
O/S Rel Check F
vs Bump/2 Flat
Check H
Thru
40
40
30
30
30
18-20yds 18-20yds
16yds 16yds
Basic Basic
2 12yds 2 12yds
40
40
40
40
1A Get Depth 1A Get Depth
Come Out Come Out
Flat vs Man Flat vs Man
4-5yds 4-5yds
3 3
Hook Up Hook Up
2-3yds 3 2-3yds 3
From S.L. From S.L.
50
50
50
50
X Y X Y
Z Z
Half Flat Half Flat
Gain Depth Gain Depth
As You Go! As You Go!
Q F Check Q F Check
Shoot Shoot
Check Check
Thru H Thru H
4
4
0
0
(R/T) OFF RT NASTY
FIRE 4J F COFFIN Z BASIC BURST
30
30
18-20yds
1
14-16yds
Basic
2 12yds
Get Depth
40
40
Come Out
Flat vs Man
3
2-3yds 3
50
50
X -5- -5-
Z
F Q Y
Check
Flat
Check Burst H
40
30
30
1
30
30
1
vs 2 High
Middle Read
Middle Read
Get Depth!
Venus 12yds Venus vs 2 High
15yds 15yds
1 2 12yds
40
40
Come out Get Depth!
9yds Think man,
40
40
Flat vs man 2 Come out
react to zone 9yds Flat vs man Think man,
react to zone
Slighty attack Slighty attack
O/S Shoulder O/S Shoulder
3 3
4x2 4x2
3
3
50
50
50
50
Y
X Y Z
Big F Q Big Z X
Fade vs 2 Fade vs 2 Big Y Q Big
5 O/S Go
F Check O/S Go
Slow Flat vs 2 F Check Slow Flat vs 2
Check Burst H
5
40
40 Check Burst H
40
40
(R/PA) WEAK RT FUZZ (R/T/) Y STEP WEAK LT Y RT
HD 2 DOUBLE VENUS HND 2 DOUBLE VICTOR
30
30
30
30
Middle Read
Middle Read
vs 2 High
12yd vs 2 High 12yd
12yds Victor Victor
2 12yds
Get Depth! Get Depth!
1 1
40
40
40
Venus
40
Come out Think man, Come out
2 Venus Given Given
9yds Flat vs man react to zone Flat vs man Think man,
9yds Slightly Attack
Slightly Attack
1 react to zone O/S Shoulder
1 O/S Shoulder
Slighty attack Slighty attack
O/S Shoulder O/S Shoulder
3 3
3 4x2
4x2
3
50
50
50
50
X Y
Z X
Big Q
Z
Big Y Q Big
O/S Go Big Fade vs 2
5 Fade vs 2
vs 2 O/S Go
F F
Check Slow Flat vs 2 Check Slow Flat
5
Check Burst H
Check Burst H
40
40
40
30
30
30
vs 2 High vs 2 High
40
40
40
3 4x2 3 3
3
4x2
50
50
50
50
X X -5- Y
X -5-
Y Fade vs Z Z
SPRAY Q
Big F Z 2/Bump SPRAY Fade vs
Q
Fade vs Spray Release 2/Bump
2/Bump F
Check Slow Flat Check Slow Flat
5
Check Burst H Check Burst H
40
40
40
40
30
30
30
30
Middle Read Middle Read
vs 2 High
vs 2 High 1
1
14yds 14yds
1 12yds 12yds 2
Get Depth! 1 Hinge Hinge
Square Out Square Out
Get Depth!
40
40
40
40
12yds 12yds
Roll it! Come out Roll it! Come out
Flat vs man 2 Think man, Think man, Flat vs man
react to zone react to zone
Slighty attack Slighty attack
O/S Shoulder O/S Shoulder
3 3 3 4x2
3
4x2
50
50
50
50
X Y Z Y
Z
Normal X Y KICK Big
Q Normal Big Half Q
Fade vs 2
Fade vs Fade vs
2/Bump 2/Bump Fade vs 2
F
Check Slow Flat F
Check Slow Flat
5
Check Burst H Check Burst H
40
40
40
40
(R/T) (Q) STRONG RT (R/T) (Q) STRONG RT
HD 2 DOUBLE HINGE HD 2 DOUBLE BACK
30
30
30
30
Middle Read
Middle Read
vs 2 High
Hinge Hinge
14yds 15yds 15yds
14yds vs 2 High
1 2 12yds 1 1
Get Depth! 2 12yds
1 Burst at Get Depth!
40
40
Come out
40
Flat vs man Think man, the top!
react to zone Flat vs man
Think man,
Slighty attack Slighty attack react to zone
O/S Shoulder O/S Shoulder
3 3
4x2 3
4x2
50
50
3
50
50
X Y
Z X Y
Big
Z
Fade vs 2 Big Big Q
Q F Fade vs 2 Fade vs 2 Big
F Fade vs 2
Check Slow Flat Check Slow Flat
Check Burst H
Check Burst H 5 5
40
40
40
40
(R/T/) (Q) STRONG RT (R/T) WEAK RT FUZZ
HD 2 DOUBLE SHAKE HD 2 DOUBLE SHAKE
30
30
30
30
Middle Read
1 1 Middle Read vs 2 High 1
1
vs 2 High
3 Steps 12yds 3 Steps 12yds
2 3 Steps 3 Steps
2
40
40
40
40
3 4x2 3
3 4x2 3
50
50
50
50
X Y X Y
Z
Normal Q Normal Q Z
Normal
Best Release Best Release Best Release Normal
7 Check Flat
Inside Release F Check Slow Flat Inside Release Inside Release F
Best Release
vs Bump vs Bump vs Bump Inside Release
H
Circus vs 2 Circus vs 2 Circus vs 2 vs Bump
Check Burst H 7 Check Burst Circus vs 2
40
40
40
40
30
30
30
20yds Dog
20yds 1 Dog
1 1
Burst at Burst at 1 20yds
the top the top Middle Read 20yds
vs 2 High Burst at
the top Burst at
vs 2 High the top
2 12yds Slight
Get Depth! Stem at 12yds Slight
2
Come out Get Depth! Stem at
40
40
the Top
the Top
40
40
Flat vs man Come out
Flat vs man Think man,
react to zone
3 3
4X2 3
3
2-3yds
50
50
50
50
X Y
Big Z X Y
Q Z
Fade vs 2 Big Normal Q Normal
7 Fade vs 2 Stays On Stays On
7 F Check Burst
Check Burst F
Check H
40
40
40
(R/R-PITT) (MOVE) GREEN RT (Y CTR) (R/R-PITT) (MOVE) GREEN RT (Y CTR)
FOX2 DOUBLE BULLDOG FOX2 DOUBLE STAR
30
30
30
30
18yds 18yds
1 Finish 18yds 18yds
On #''''''''s vs 2 High Finish 1 1
Burst On #''''s vs 2 High 1
Come Back Burst
12yds To QB 12yds Come Back
Uncover To 2 Get Depth! To QB
12yds 12yds
Open Area Uncover To 2 Get Depth!
40
Come out
40
Open Area
40
Come out
40
Flat vs man
Flat vs man
3 3
3 3
4X2
2-3yds
50
50
50
50
X Y
Z X Y
Big Q
Big Big Z
Fade vs 2 Q
7 Fade vs 2 Fade vs 2 Big
Check Burst F 7 Fade vs 2
Check Burst F
Check Flat H
Check H
40
40
Slow Flat
40
30
Alert Alert
Go Go
1 1
vs 2 High
2 12yds
Get Depth!
Come out
40
40
Flat vs man
Stutter Stutter
@ 10yds @ 10yds
3
Landmark 3
4X2 Landmark
Redline Redline
50
50
X Y
Z
Big Q
Big
Best Rel. Best Rel.
Stack It! 7
Check Burst F Stack It!
Check H
Slow Flat
40
40
1 1
30
30
30
18yds 18yds 2
2
Come Back Come Back
T o QB To QB
Uncover To 15yds Uncover To 15yds
Burst Open Area Burst Open Area
End Up On End Up On
12yds O/S Of #''s 12yds O/S Of #''s
40
40
40
40
3 3
Shallow Shallow
4-6yds 4-6yds
2 2
1-2yds Best 1-2yds Best
50
Release
50
50
Release
50
Z Y X Y
X Z
Half Q Half Q
Big Big
F F
Check Shallow Check Shallow
Check Protection 1st Check
Shoot H Shoot H Protection 1st
4
0
(R/T) X MO STRONG RT SLUG (R/T) FLANK RT F SETTLE
MUSTANG Z BARK MUSTANG X BARK
1 1
30
30
30
30
18yds 2 18yds 2
Come Back Come Back
To QB To QB
Uncover To 15yds Uncover To 15yds
Burst Open Area Burst Open Area
End Up On End Up On
12yds O/S Of #''''s 12yds O/S Of #''s
40
40
40
40
3 3
Shallow Shallow
4-6yds 4-6yds
2 2
1-2yds Best
1-2yds Best
50
50
Release
50
Release
50
Z Y Z Y
X X F
Big Q Half Q
Half Big
F
Check Shallow Check Shallow
Check Check Protection 1st
Protection 1st
Shoot H Shoot H
4
0
4
(Y) (Z MO) (Q) WEAK RT SLOT (Y) (X MO) (Q) WEAK RT SLUG
FIRE 4J X BARK LOCO FIRE 4J Z BARK LOCO
1 1
30
30
30
2 2
18ydsCome Back 18yds Come Back
T o QB To QB
Uncover To 15yds Uncover To 15yds
Burst Open Area +3 O/S Burst Open Area +3 O/S
Hash Hash
End Up On End Up On
12yds O/S Of #''s 12yds O/S Of #''''s
40
40
40
40
3 3
3 3
1-2yds 1-2yds
50
50
50
50
X Y Z Y
Big Z Big X
Q Q
Half Half
Shoot F Shoot F
Check H Check H
Burst Burst
4
1
Set It High Comet Goal Post
18-22yds
30
30
30 3/2Hi
30
Dagger
18yds 1
2
18yds Come Back Get To Deep Cross Vs. Man
Spot Btw
To QB 15yds
Uncover To 15yds Hash/#''''s
Burst Open Area +3 O/S Alert Stair Step
End Up On Hash
12yds O/S Of #''''s
40
40
40
40
3
3 Shallow
4-6yds
2
3 1-2yds
1-2yds
50
50
50
50
X Y
Z Y Z
X Half Q
Big Q F Big
Half
Shoot F
Check Shallow
Check Protection 1st
Check H Shoot H
Burst
40
40
4
0
(R/T) Z MO STRONG RT SLOT (R/T) FLANK RT Z STACK F SETTLE
MUSTANG COMET X DAGGER MUSTANG COMET Z DAGGER
30
30
30
Dagger
18yds 1
Get To Deep Cross Vs. Man Spray Dagger 16yds 1 Deep Cross Vs. Man
Spot Btw
15yds
Hash/#''''''''''''''''s Get To 15yds
Alert Stair Step Spot Btw Alert Stair Step
Hash/#''''''''s
40
40
40
40
3 3
Shallow Shallow
4-6yds 4-6yds
2 2
1-2yds 1-2yds
50
50
50
50
-3-
X Y X Y
Z F
Big Half
Q Z Half Q
F
Check Shallow Check Shallow
Check Protection 1st Check Protection 1st
Shoot H Shoot H
4
4
0
0
(R/T/C) STRONG RT Z STACK (R/T) FLANK RT F SETTLE
MUSTANG COMET X DAGGER MUSTANG COMET X DAGGER
Goal Post
30
30
30
40
40
40
Get Width
Fast To O/E 3
Shallow 3
4-6yds Shallow
2
1-2yds 4-6yds
2
50
50
1-2yds
50
50
X Y
Z Half Q Z Y
Switch Check Shallow F
Release X Half Q
F Protection 1st
Big
H Check Shallow
Check
Check Shoot Protection 1st
Shoot H
40
40
30
30
30
30
Alert vs 18-22 yds Alert vs 18-22 yds
Man/ Cov 0 Man/ Cov 0
Bite Deep Cross Vs. Man Bite Deep Cross Vs. Man
14-16yds 14-16yds
Qk 2-3 Alert Stair Step Qk 2-3 Alert Stair Step
Steps 12yds Steps 12yds
40
40
40
40
1 1
Tite Turn Tite Turn
O/S - Comeback O/S - Comeback
to QB to QB
3 3
Shallow Shallow
2 4-6yds 2 4-6yds
1-2yds 1-2yds
50
50
50
50
Z -6- Y Z -6- Y
X Q X Q
Switch Switch
Release F Release F
Check Shallow Check Shallow
H Protection 1st H Protection 1st
Check Shoot Check Shoot
40
40
40
40
(R/T) FLANK RT Z STACK F SETTLE (R/T) FLANK RT STACK
MUSTANG COMET X BITE MUSTANG COMET Z STING
Thru Post
30
Alert vs
30
Alert vs
30
30
40
12yds
40
3 Steps
40
1
Tite Turn O/S - 8-10yds
Comeback To QB
3 3
Shallow Shallow
2 4-6yds
4-6yds
2 1-2yds
1-2yds
50
50
50
50
-6- Z -6- Y
X Y
X Q F
Z F
Q
Switch Switch Check Shallow
Release Release Protection 1st
Check Shallow
Check Protection 1st
H
Shoot H
Check Shoot
40
40
4
Sting Alert vs
30
30
40
Look
8-10yds
3
Shallow
4-6yds
2
1-2yds
50
50
Z -5- Y
X Q
F
Check Shallow
Check Protection 1st
Shoot H
4
30
30
Alert Alert
15yds 15yds
10
10
Back Post Back Post
2 Look Given 2 Look
Given Basic Basic
Get Depth! 12yds Get Depth! 12yds
12yds 12yds
40
40
Think Man - Think Man -
Come Out React To Zone Come Out React To Zone
Slight Stem Flat vs Man Slight Stem Flat vs Man
To The O/S To The O/S
Read It Read It
1 1
4-6yds
20
4-6yds
20
3 3
50
50
X Y X Y
F Z
Big Hash+1 Z Big Arc F
Fade vs 2 Half Big Fade vs 2 Rel. Half Big
5/7 5/7
30
30
Stays On O/S Rel. Stays On Check Burst O/S Rel.
Check Burst H Q H Q
vs. Bump vs. Cloud vs. Bump vs. Cloud
Fade Fade
I/S +10 I/S +10
40
40
(R/T/ZE) G TAFFY RT (R/T) DOT RT SLOT
3J Y DRIVE F GLANCE BURST 2J Z DRIVE X GLANCE Y CORNER BURST
30
30
Alert Alert
Set High
15yds
10
10
40
Come Out Think Man -
React To Zone React To Zone Come Out
Slight Stem Flat vs Man Flat vs Man
To The O/S
Read It 1
1
20
4-6yds
20
3 3 Read It 4-6yds
vs Zone - Sit
vs Zone - Sit Far OT / Flush
Far OT / Flush Alert SS Alert SS
vs Man vs Man
50
50
X Z F Y
Y
Big Hash+1 F X Z
Arc
Half Q
Fade vs 2 Big Big Half
5/7 Rel. 5/7
30
30
40
10
10
10
10
5 Steps 5 Steps
3 8yds Given Read It 3 8yds Given
Read It
5-6yds Swipe Shallow Attract I/S 6yds 5-6yds Swipe Shallow 6yds
Attract I/S
5yds Defender 5yds Defender
First vs Zone - Sit +2
vs Zone - Sit +2
4 Alert SS First 4
Far OT / Flush Alert SS Far OT / Flush
4X2 vs Man 4X2
vs Man
20
20
20
20
X Y X Y
F Normal Z F
Normal Hash+1 Z
Best Rel 5 Half Big Best Rel 5 Half Big
I/S Rel vs Bump Q H Check Fade vs I/S Rel vs Bump Q H Check Fade vs
Circus vs 2 Slow Flat 2/Bump Circus vs 2 2/Bump
Slow Flat
30
30
30
30
(R/T/ZE) G JOKER RT (R/T/ZE) G JAX RT
3J Z SHORT POST BURST 2J X SHORT POST
14-16yds 1 14-16yds 1
Bend It Bend It
+15 Must vs. 2H +15 Must vs. 2H
3 Steps 3/3 Steps Cross Face 3 Steps 3/3 Steps Cross Face
10
10
10
10
5 Steps 5 Steps
3 8yds Given Read It 3 8yds Given
Read It Attract I/S
5-6yds Swipe Shallow Defender 6yds 5-6yds Swipe Shallow 6yds
Attract I/S
5yds First 5yds Defender
vs Zone - Sit +2
vs Zone - Sit +2
4 Alert SS First 4
Far OT / Flush Far OT / Flush
vs Man 4X2
Alert SS
20
20
20
20
vs Man
F Y F Y
Z Normal X Z
Normal X
Best Rel Half Best Rel 5 Half Big
5 Big
I/S Rel vs Bump Check Fade vs I/S Rel vs Bump Q H Fade vs
H Q Check
Circus vs 2 Burst 2/Bump Circus vs 2 2/Bump
Slow Flat
30
30
30
30
Single High/
Can''t Get Inside Def.
2
14-16yds 1
Bend It
+15 Must vs. 2H
3 Steps 3/3 Steps Cross Face
10
10
5 Steps
Read It 3 Attract I/S 8yds Given
5-6yds Swipe Shallow Defender 6yds
5yds First
vs Zone - Sit +2
Far OT / Flush 4
Alert SS
20
20
vs Man
X Y
Z
Normal Q
Half Big
Best Rel 5 Fade vs
I/S Rel vs Bump 2/Bump
Circus vs 2 F
Check H
Burst
30
30
30
30
30
2 High 1 High Alert vs. Man 2 High 1 High Alert vs. Man
Must Cross 1 Must Cross 1
Glance Face Set It Glance Face Set It
2 High 2 High
40
40
40
Post Pressure Pressure
Steps Post
Steps
3 3
Read It 4-6yds Read It 4-6yds
Alert SS Alert SS
vs Zone - Sit vs. Man vs. Man
Far OT / Flush vs Zone - Sit
Far OT / Flush
50
50
50
50
F Y -4- Z F Y -4- Automatic
Z
X Q X Half Close Split
Automatic
Normal 5 Close Split Normal 5
O/S Rel O/S Rel Q H 4
Check Wide
vs Cloud H Check Wide 4 vs Cloud
4
0
(R/T/ZE) (Y MO/MOVE) G DART RT (R/T/ZE) G FULL RT
2J F BANG Z SHALLOW 2J X BANG F SHALLOW
30
30
30
30
2 High 1 High Alert vs. Man 2 High 1 High Alert vs. Man
Must Cross 1 Must Cross 1
Glance Face Set It Glance Face Set It
2 High 2 High
40
40
40
Pressure Pressure
Post Post
Steps Steps
3 3
Read It 4-6yds Read It 4-6yds
Alert SS Alert SS
vs. Man vs. Man
vs Zone - Sit vs Zone - Sit
Far OT / Flush Far OT / Flush
50
50
50
50
X Y -4- Automatic Z Y -4-
Z F Automatic
F Half Close Split X Half Close Split
Normal 5 Normal 5
O/S Rel Q H 4 O/S Rel Q H Check Wide 4
Check Wide
vs Cloud vs Cloud
4
4
0
0
(R/T) FLANK RT
2J Z BANG F SHALLOW
30
30
Cross Safety
12yds Face vs. 1 Corner
12yds Bang 12yds
40
40
Pressure
Post
Steps
3
Read It 4-6yds
vs Zone - Sit
Far OT / Flush Alert SS
vs. Man
50
50
Z Y
X F
Half Q
Normal 5
O/S Rel
vs Cloud H Check Wide 4
4
Alert! Alert!
Post Post
10
10
10
12yds
10
Roll It 1 Flat 1 Flat 12yds
Roll It
8-10yds 8-10yds
2 2
4-6yds Read It 4-6yds Read It
vs Zone - vs Zone -
Alert SS Sit Far OT Alert SS Sit Far OT
3 vs Man or Flush 3 vs Man or Flush
1-2yds 1-2yds
20
20
20
20
-2 X Y
-2 X Z
Q Z Big
Big O/S Rel vs.
Check O/S Rel vs. Check
F F Q
Y Cloud/Bump
Shoot Cloud/Bump Shoot
H H
Check Check
Thru
30
Thru
30
30
30
Back Back
10
10
10
10
15yds 15yds
Given Basic Given Basic
Take 2 2 Take 2 2
12yds 12yds
vs. 2H vs. 2H Get Depth!
Slight Stem Think Man - Get Depth! Slight Stem Think Man -
Come Out React To Zone Come Out React To Zone
To The O/S To The O/S Flat vs Man
Flat vs Man
3 3
Read It 4-6yds Pivot Read It 4-6yds Pivot
20
20
20
20
5yds 5yds
Alert SS Alert SS
vs Zone - Sit vs Man vs Zone - Sit vs Man
Far OT / Flush Pivot Out If QB Far OT / Flush Pivot Out If QB
Gives You Eyes Gives You Eyes
1A 1A
X Y Y -4- Z
-4- Z
X
Big Q Big Y
Fade vs 2 5 Fade vs 2 5
30
30
30
30
Stays On F Stays On Q F Arc Rel.
Arc Rel.
vs. Bump vs. Bump
Fade H Fade H
I/S +10 Wide-Go Fast! I/S +10 Wide-Go Fast!
(R/T/ZE) G BUNCH RT
2SCORE F PIVOT Z DRIVE
Back
10
10
15yds
Given Basic
Take 2 Get Depth! 12yds
2
vs. 2H
Slight Stem Think Man -
Come Out React To Zone
To The O/S Flat vs Man
3 Pivot
Read It 4-6yds 5yds
20
20
Alert SS
vs Zone - Sit vs Man Pivot Out If QB
Far OT / Flush Gives You Eyes
1A
X -2- Y -2-
F
Big Z
Fade vs 2 Arc
30
30
Stays On 5 Rel
vs. Bump Q H
Fade Wide-Go Fast!
I/S +10
Fade Fade
-2 From EL If You Dont Get The Ball -2 From EL If You Dont Get The Ball
From Inside +7 After 4 Steps Whipback From Inside +7 After 4 Steps Whipback
5 yds Inside EZ Stay Flat Get To 10yds Back Pylon 5 yds Inside EZ Stay Flat Get To 10yds Back Pylon
If Balls Outside +7 And Roll It If Balls Outside +7 And Roll It
3A 3A
1A vs Cloud 1A vs Cloud
10
10
10
vs Man vs Man
X Y X Y
Z F
Normal F Normal Z
Square In H+1 Big Square In H+1 Big
5 Square In 5 Square In
H H
Q Q
Check Burst Check Burst
20
20
20
20
3
3
0
0
(R/T/ZE) (Z MO) G JOKER RT (R/T) GREEN RT F RT
3J SQUIRE Y SHALLOW BURST (SIG/A-OHIO) 3J SQUIRE Y SHALLOW BURST
Fade
-2 From EL If You Dont Get The Ball -2 From EL If You Dont Get The Ball
From Inside +7 After 4 Steps Whipback From Inside +7 After 4 Steps Whipback
5 yds Inside EZ Stay Flat Get To 10yds Back Pylon 5 yds Inside EZ Stay Flat Get To 10yds Back Pylon
If Balls Outside +7 And Roll It If Balls Outside +7 And Roll It
3A 3A
1A vs Cloud 1A vs Cloud
10
10
10
vs Man vs Man
F Y X Y
X Z
Normal Z Normal Q
Square In H+1 Big Square In H+1 Big
5 Square In 5 Square In
H
Q F
Check Burst
Check Burst H
20
20
20
20
3
3
0
0
(R/T/ZE) G TRIPS RT
3SCAT SQUIRE Y SHALLOW SWING (SIG-OHIO)
Fade
-2 From EL If You Dont Get The Ball
From Inside +7 After 4 Steps Whipback
Alert
5 yds Inside EZ Stay Flat Get To 10yds Back Pylon
If Balls Outside +7 And Roll It
3A
1A vs Cloud
Read It Turn
5yds 5yd Out
4-5yds
2
Sit vs. Zone Front Pylon
vs Zone - Sit +2 Sit/Pivot vs.
Far OT / Flush Attached
Alert SS
10
10
vs Man
Hot
X Y
Z
Normal F
Square In H+1 Big
H 5 Square In
Q
Swing
Cheat
Go Fast
20
20
3
-2 From EL -2 From EL
From Inside +7 From Inside +7
3 5 yds Inside EZ 3 5 yds Inside EZ
If Balls Outside +7 If Balls Outside +7
vs. FA vs. FA
T ake 2 T ake 2
Slant Corner vs. 2 High Slant Corner vs. 2 High
1 5yds 1 5yds
3-5yds 5yds
3 Steps Sit-Stationary Pivot 3 Steps Sit-Stationary Pivot
vs. Bump vs. Bump
Bullet/Corner Over The Ball 2A Bullet/Corner Over The Ball 2A
Pivot Out If QB Pivot Out If QB
3 Steps 4 Gives You Eyes 3 Steps 4 Gives You Eyes
4X2 4X2
-2-
10
10
-2-
10
10
X Y X
Y
Z Normal
Normal Q Q F Z
5 Half 5 QB:Pump Colorado
F
If Not Given
Check H QB:Pump Colorado Check H
Slow Flat Slow Flat
If Not Given
20
20
20
20
(R/T/ZE) (Q) TRIPS RT BUNCH (R/T/ZE) (Q) BUNCH RT F SHOUT
3J X COLORADO Z&Y F UPRIGHT 3J X COLORADO Z&Y F UPRIGHT
-2 From EL -2 From EL
From Inside +7 From Inside +7
10
F
10
10
X X Y
-2-
Normal Q Y Z Normal Q F Z
20
20
20
(R/T/ZE) (Q) TRIPS RT (R/T/ZE) (Q) TAZ RT
3J X COLORADO F&Y Z UPRIGHT 3J X COLORADO Z&Y F UPRIGHT
-2 From EL -2 From EL
From Inside +7 From Inside +7
10
Y Y
10
10
X X
F Z
Normal Q Arc Z Normal Q Arc F
Half Half
5 QB:Pump Colorado Normal 5 QB:Pump Colorado Normal
If Not Given If Not Given
Check H Check H
Slow Flat Slow Flat
20
20
20
20
Pylon
1
Alert Alert...Alert...Alert Alert Alert...Alert...Alert 1
Fade 1 Run Fade Pivot
Fade
Always Attack 2yds In Endzone
Always Attack
O/S Shoulder To Front Pylon
O/S Shoulder
2 Eagle
4-5yds 3 3
Turn
Tow ards
3 3
QB Sell To 4x2 4x2
O/T Area
2 Steps 1
Check Check
Thru Thru
X Y Z Y
Big F Z X Half F
10
10
10
vs Man-Attack & Q H Check Knife Q H Check
Slow Flat Slow Flat
Escape Back
vs Zone-Escape
Back & Feel Zone
20
20
20
20
3
3
0
0
(R/T/ZE) G DOUBLE RT (R/T/ZE) G FULL RT
DIR 30 MOUSE A-358 Z FADE EAGLE DIR 30 MOUSE A-358 Z FADE ARROW
Alert Alert
Pylon
Alert...Alert...Alert Fade Pylon Fade
Alert...Alert...Alert
Eagle Arrow
1A
Sell Cutoff
3 4-5yds 3
3 3
4x2 4x2
2 Steps 1
Check Check
10
10
10
10
Thru Thru
Come Flat
F Y F Y
X Z X F
Half Half
Big QK Corner 3 Big Big QK Corner 3 Big
Knife Q
Check Mandatory Q
Check Mandatory
H H
Slow Flat O/S Rel Slow Flat O/S Rel
QB:Throw AT QB:Throw AT
Front Pylon Front Pylon
20
20
20
20
3
3
0
(R/T/ZE) G DOUBLE RT 0
DIR 30 MOUSE A-358 Z FIST CROW
Alert Back
Shoulder
2
Run Fade Pivot 1
Rub Rail
Attack Near Alert...Alert...Alert 2yds In Endzone
Shoulder To Front Pylon
Crow
3
1 3
4x2
Check
Thru
X Y
F Z
Normal
Half
10
10
3 Big
Check
Q H
Slow Flat
QB:Throw AT
Front Pylon
20
20
3
30
30
30
*C.P. Stick Pre-Snap:
*C.P. Stick Pre-Snap:
Def. Less Than 3 yds
Def. Less Than 3 yds
Take Full 6 yds.
Take Full 6 yds.
*C.P. Defender Off
*C.P. Defender Off
40
40
Break 1 1/2 yds
40
40
Break 1 1/2 yds
From Defender.
From Defender. 2 Adjust Depth Off
2 Adjust Depth Off 2
1 6yds 6yds 1 1 2 Defenders Leverage 6yds 1
6yds Defenders Leverage 6yds
6yds Omaha Omaha
3 6yds 6yds
Read It Read It 3
Read It Read It
50
50
50
50
F Y
F Y
X Half Z
X Z
Big On Ball Boundry-Max On Ball
3 Normal Half Normal
Fade vs Q H Check Fade vs Fade vs 3 Check
2/Bump H Fade vs
Thru 2/Bump 2/Bump Q Thru 2/Bump
40
40
40
40
(ZE) G DOUBLE (DICE) RT (ZE) G DOUBLE (DICE) RT
200J DETRIOT (Y SWING) 200SCAT F LOOKIE Z CHUCK
30
30
Alert vs.
30
30
Bump
2
vs Off W/CB
Looking I/S- Set It QB: READ CB-JUMP HOT
40
40
40
12yds Steps Hook
1A 1A Possible 8yds
Turkey Hole Slant
3 Steps 2 3 Steps
3 Steps vs. Cloud LM I/S Edge #s
1
50
50
1A
Pivot Hitch
F Y Shoot
F F Out
Half 2-3yds 1-2yds
Big On Ball Big
3 Lookie
50
50
Fade Rel. Inside Rel. Q H Check Fade Rel.
vs. Bump vs. Bump Thru vs. Bump F Y
F Half Z
Max On Ball 3/5 Normal
40
40
40
(ZE) G DOUBLE (DICE) RT (ZE) G DOUBLE (DICE) RT
2J F MIDDLE HINGE (BACK) Y SHOVE 2J F SAIL Y SHOVE
30
30
30
30
Go
1 vs 2 High
Middle 1
Hinge
14yds Read 15yds
3
Given Read It! 2 vs 1 High Corner
40
40
40
Come Out
Slight Stem Flat vs Man 9yds
To The O/S 2 Step Run Route 9yds
4-6yds Shallow - Read It! Given Of Def. 2 Step
Slighthy Attack
Leverge 4-6yds Shallow - Read It! Given
vs Zone - Sit +2 The O/S Shoulder Slighthy Attack
4
Far OT / Flush Alert SS 4X2 vs Zone - Sit +2 The O/S Shoulder
4
vs. Man Far OT / Flush Alert SS
50
50
4X2
vs. Man
50
50
F Y
X Z X Y
On Ball
Big H-1 5 Big Big F Z
Fade vs 2 Cheat Q Check Fade vs 2 Stack It Half Big
H 5
Split Slow Flat vs. Bump Q Check Fade vs 2
H
Slow Flat
40
40
40
40
Go
30
30
30
30
Dagger 18yds
Set It Set It
Come Out Flat High High
1
Stay In
Half
Pressure Corner Pressure
40
40
1A Corner 1A
Steps
40
12yds
40
12yds Steps
9yds
2 Step Lindy Lindy
4-6yds Shallow - Read It! 5yds 5yds
Given
Slighthy Attack 2
vs Zone - Sit +2 The O/S Shoulder
4
Far OT / Flush Alert SS 4X2
50
50
vs. Man
50
50
F Y
F Y F Z
Z
On Ball
X Half Big 5/7 Big
Big Half Check
Big On 5 Off Q H
Off Best Rel. Q Check Fade vs 2 Thru
H
Vertical Perfer I.S Slow Flat
Dagger
40
40
40
40
30
30
30
Curl Curl Curl Curl
12yds 12yds 12yds 12yds
Burst Burst
40
40
40
40
Burst Burst
At Top! At Top! At Top! At Top!
Inside Edge Inside Edge Inside Edge Inside Edge
Landmark 1 Landmark Landmark 1 Landmark
Hank Hank
2A 5yds 2A 5yds 2A
2A
50
50
50
2-3yds 2-3yds
F Y X Hot Y Hot
Hot F Hot
Z
F Z
Normal Normal Normal Normal
Half 5 Half 5
Q H Shoot Shoot H Q
40
40
40
Alert
Alert
30
30
30
30
Go Alert Go
Go
40
Step On DBs
40
40
50
50
50
X Y X Y
F Z F Z
Big Half Big
Big Best Rel. Half Big
5 QB: Read Near 5 Check Best Rel.
Stack It! Safety vs 2 High Q H
Check Wide H Q Balloon Stack It!
3
40
40
40
40
30
30
30
30
Seam Read Get To
Seam Read Get To Back I/S Edge Back
I/S Edge 15yds vs 1H vs 2H 15yds
Hinge vs 1H vs 2H
Hinge 1
14yds 1 14yds 2 1 2
2 1 2
Slight Stem Look At
Slight Stem
40
Slight Stem
40
Slight Stem Look At 12yds
To The O/S
40
40
T o The O/S 12yds T o The O/S To The O/S
50
50
50
50
X Y
X Y F
Big X
Big F Z
Fade vs 2 Half 5 Big
Fade vs 2 Half 5 Big QB: Read Near Check Fade vs 2
QB: Read Near Check Fade vs 2 Stays On Safety vs 2 High Q H Balloon Stays On
Safety vs 2 High Q H Balloon vs. Bump
vs. Bump
40
40
40
40
30
30
30
Alert Alert
Go Go
Seam Read Get To
I/S Edge Get To
vs 1H vs 2H Seam Read
I/S Edge
1 vs 1H vs 2H
1
1
Look At 1
40
40
12yds
Given Step On DBs Step On DBs
Given Look At
Toes At 15yds Toes At 15yds
40
40
12yds
9yds 9yds
Sit Or Break Away Stutter
Stutter
From Leverage Sit Or Break Away @ 10yds
@ 10yds
Slightly Attack 5yds Slightly Attack
From Leverage
O/S Shoulder O/S Shoulder
3 5yds
Landmark Landmark
3
Redline Redline
50
50
50
50
X Y
F F
Big Y
Fade vs 2 Half Big X F
QB: Read Near 5 Check F
Fade vs 2 Big Big
Safety vs 2 High Q H Balloon Half 5
Best Rel. QB: Read Near Check Best Rel.
Stack It! Safety vs 2 High Q H
Balloon Stack It!
40
40
40
30
30
30
1 vs 2 Man/ Man
2
Seam Read
vs 2H vs 1H QB: READ CB-JUMP HOT
Back Set It THROW CORNER
15yds 12-14yds High
2 Get Depth 1
Pivot Back Basic
Down Hill 10-12yds Corner Pressure
40
40
40
40
50
50
50
vs Zone
Y F Y
X F F X Half Z
Big Half Big Normal 3/5
Fade vs 2 QB: Read Near 5 Check Fade vs 2 Normal
Stays On Safety vs 2 High Q H Balloon Sell Inside To The Q H Shoot
vs. Bump Inside Receiver
40
40
40
40
30
30
30
30
Alert
vs. Man
40
40
BLOCK
BLOCK
V. 1 HI/4 V. 1 HI/4
F SS *C.P. Stick Pre-Snap:
C C Seam
PROTECT Def. Less Than 3 yds
40
40
RECEPTION, I.E
#3 Given Take Full 6 yds.
HOOK
NW CURL *C.P. Defender Off
M S 9yds Break 1 1/2 yds 6yds Hammer
From Defender. 6yds
E T T E
50
50
Slightly Attack Adjust Depth Off
Defenders Leverage Read It 1A
X Y O/S Shoulder 2
F Z 4X2
O/S RELEASE
50
50
V. CLOUD TO
BLOCK SAFETY 3 X3
Q H X Y -2 F
3 MAN F
Big
2 COUNT SCREEN
Spray Max
Fade vs 2 5 Stays On
Stack it Check H Q
vs. Bump
40
40
vs. Bump Slow Flat Force O/S
Release
40
40
(ZE) G TRIPS (TEX) RT (ZE) G TRIPS (TEX) RT
300SCAT LEO X DRAGON 3 SCAT Y HANK
30
30
30
30
Curl
40
40
Curl
12yds 12yds
Work At Top
40
40
1 Burst Burst
Flat Angle 2 3 At Top!
1 High/4 Peek Look 6yds At Top!
Cross Face
Given Then Get Slant Inside Edge
1 Inside Edge
Vertical Landmark Landmark
3 Steps 1A Hank
2A 5yds 2A
1-2yds 3 Steps
50
50
50
F F 2-3yds
Big
Fade Rel. 3 Half Big F Y
Work it! Hot Hot
vs. Bump Shoot H Q Slug Follow Normal F X
5 Half Normal
Shoot H Q
40
40
40
40
(ZE) G TRIPS (TEX) RT (ZE) G TRIPS (TEX) RT
3J Y GASH GO 3J Y GASH HINGE
30
30
Alert
30
30
Alert Go
vs. 2 High
Go vs. 2 High Alert Back
Alert Back Shoulder
Shoulder Hinge 1 Seam Hinge
1 Seam 14yds 18-22yds 14yds
18-22yds 2
12yds
2
12yds Given 3
40
40
Step On DBs
Gash Post
40
40
Step On DBs Gash Post Toes At 15yds Alert SS 10yds Slight Stem
Toes At 15yds
Alert SS 10yds Slight Stem vs Man Get to I/S To The O/S
To The O/S Edge Of
vs Man Get to I/S
Numbers
Edge Of
Landmark Is Numbers Landmark Is
Redline Redline 4
4
50
50
50
50
X Y
F Z
X Y
Z
Big
Big
F Fade vs 2 Check 5 Half Big
Half Big Fade vs 2
Best Rel. Check 5 Burst H Q
Best Rel.
Stack It! Burst H Q
Stack It!
40
40
4
30
30
30
vs. 2 High
Alert Back vs. 2 High
Shoulder Alert Back
Back Back
15yds Shoulder
1 Seam 15yds
18-22yds 1 Seam
2 2 2 18-22yds
12yds 2
Slight Stem 12yds
Gash Post Slight Stem
40
40
To The O/S Gash Post
40
40
Alert SS 10yds To The O/S Given
Given
vs Man Get to I/S Alert SS 10yds
Edge Of 9yds vs Man Get to I/S 9yds
Numbers Edge Of
Numbers
4 Slightly Attack Slightly Attack
O/S Shoulder 4 O/S Shoulder
50
50
50
50
X Y
F X Y
Big X
F F
Fade vs 2 5 Half Big Big
Check Fade vs 2 Half Big
Stays On Burst H Q Fade vs 2 Check 5
Fade vs 2
vs. Bump Stays On Burst H Q
vs. Bump
40
40
40
40
(ZE) G TRIPS (TEX) RT (ZE) G TRIPS (TEX)
3J F GASH Y SEARCH 3J CHAMP
30
30
Alert
30
30
Gash Post
40
Down Hill Given
Look At Step On DBs
1 9yds 10yds
40
40
50
50
50
X Y
Big F F
X Y
F Z Fade vs 2 5 Half Big
Big Big Stack it Get Depth
Best Rel. Check 5 Half 3 Check Wide H Q
Best Rel. vs. Bump Stay On The Move
Stack It! Burst H Q
Stack It!
40
40
4
30
30
30
Set It 3
High
Get
Depth 12yds
In
40
40
Given
9yds Read Like Basic
Corner Pressure
40
40
Given 12yds 1A
9yds Steps
Follow
Slightly Attack 5yds 2 Follow
5yds
Follow O/S Shoulder Depth
Slightly Attack 1 5yds 2 Follow
5yds
O/S Shoulder Depth Arc Rel
50
50
On Basic
X Y
50
50
Big F F
X Y Fade vs 2 5 Half Big
Big Preferred F F Stack it 3 Check Wide H Q Get Depth
Fade vs 2 O/S Rel Half Big vs. Bump Stay On The Move
5
Stack it 3 Check Wide H Q Get Depth
vs. Bump Stay On The Move
40
40
40
40
30
30
30
30
vs. 2 High vs. 2 High
Alert Back Alert Back
Set It 2 Shoulder
Shoulder
High
1 1
18-22yds 18-22yds
12yds 12yds
Pressure Gash Post
40
40
Gash Post Corner Given
40
40
Given Steps Alert SS
9yds Alert SS 10yds 12yds 9yds 10yds
vs Man
vs Man
1 2
5yds Lyndey
Follow Slightly Attack Depth 5yds
Slightly Attack 1 5yds
O/S Shoulder O/S Shoulder
Spark
50
50
50
50
X Y
X Y
F
F Big Z
Big F
Fade vs 2 Half
Fade vs 2 Big 5 Big
5 Half Stack it Sit Between Your
Stack it 3 Q
3 Check Wide H Q
Check Wide H
vs. Bump Alignment And
vs. Bump Over The Ball
40
40
40
40
18-20yds
30
30
30
30
Alert vs.
Burst At The Top!
Dagger 18yds Bump
Dog
3 Come Out Flat
Come Back vs Off W/CB
To The QB Looking I/S-
*C.P. Stick Pre-Snap: Rub Through
Def. Less Than 3 yds I/S Shoulder Possible
2 12yds Take Full 8 yds.
Basic *C.P. Defender Off
Turkey Hole
Get Break 1 1/2 yds vs. Cloud
40
40
Given
40
40
Depth! 1A From Defender.
Come Out
9yds Adjust Depth Off
Flat vs Man
Get Depth Defenders Leverage
6yds 1 8yds
Fan Get Depth Alert Home
Slightly Attack 5yds Run Inside Read Like 1A 4-5yds
O/S Shoulder 4 Must vs 2 High Stick
O/S Rel.
50
50
50
50
Hot
X Y
X Flat Y
F Z F
Big Big Split F
Fade vs 2 5/7 Half Normal 5 Half
Check Work it Vertical Max
Stack it H Q Stays On Flat
Burst vs. Bump Dagger Arc Rel H Q
Bus Ticket
vs. Bump
40
40
40
40
(ZE) G TRIPS (TEX) RT (ZE) G TRIPS (TEX) RT
22 H SHADE LT Y STICK 3J DOUBLE GO F ESCAPE
30
30
30
Bump Go Middle Go
1 Read
1
vs Off W/CB
Looking I/S- Run Basic
Rub Through vs. 2 Tampa
I/S Shoulder Step On DBs Step On DBs
Toes At 15yds vs 1 High Read It! Toes At 15yds
F 3 Basic 12yds
40
40
SS Come Out
40
40
#2 #3 1A 4X2
50
50
2-3yds
E T T E
50
50
#1 X Y
F Z
X Y Big
F Z 5 Half
Best Rel. Big
O/S RELEASE
V. CLOUD TO Half Max Stack It! Check H Q vs Man-Attack & Best Rel.
BLOCK SAFETY Shoot Bus Ticket Escape Back
3 X3
Must O/S Slow Flat Stack It!
3 MAN
H Q vs Zone-Escape
Release Back & Feel Zone
2 COUNT SCREEN
40
40
40
40
30
30
30
30
1 vs 2 High 1 vs 2 High
Middle Middle
Read Read
1 1
1 Run Basic 1 Run Basic
12yd 12yd Hinge Hinge
vs. 2 Tampa 14yds vs. 2 Tampa 14yds
Victor Victor
vs 1 High Read It! vs 1 High Read It!
3 Basic 12yds 3 Basic 12yds
40
40
40
40
Come Out Come Out
Flat vs Man Slight Stem Flat vs Man Slight Stem
Slightly Attack Slightly Attack To The O/S To The O/S
O/S Shoulder O/S Shoulder
2 2
4-5yds 4-5yds
Sell To Turn
Sell To Turn
OT Area Towards OT Area Towards
4 QB
4 QB
4X2 4X2
50
50
50
50
F Y X Y
Big F Z Big F Z
Fade vs 2 5 Half Big Fade vs 2 5 Half Big
Check H Q vs Man-Attack & Check H Q vs Man-Attack & Fade vs 2
Fade vs 2
Slow Flat Escape Back Slow Flat Escape Back
vs Zone-Escape vs Zone-Escape
Back & Feel Zone Back & Feel Zone
40
40
40
40
30
30
30
1 vs 2 High Kitty 1 vs 2 High Kitty
Middle 18yds Middle 18yds
1 Read 1 Read 1
1
Back Back Burst At
15yds Run Basic Run Basic
15yds The Top
vs. 2 Tampa vs. 2 Tampa Burst At
The Top
vs 1 High Read It! vs 1 High Read It!
Slight Stem 3 Basic 12yds Slight Stem 3 Basic 12yds
40
40
40
40
To The O/S Come Out To The O/S Come Out
Flat vs Man Flat vs Man
2 2
4-5yds 4-5yds
Sell To Turn
Sell To Turn
OT Area Towards
QB OT Area Towards
QB
4 4
4X2 4X2
50
50
50
50
X Y F Y
Big F X Big F Z
Fade vs 2 5 Half Big Fade vs 2 5 Half Big
Stays On Check H Q vs Man-Attack & Fade vs 2 Best Released Check H Q vs Man-Attack & Fade vs 2
vs. Bump Slow Flat Escape Back Stays On Preferred O/S Slow Flat Escape Back Best Released
vs Zone-Escape vs. Bump vs Zone-Escape Preferred O/S
Back & Feel Zone Back & Feel Zone
40
40
40
40
(ZE) G TRIPS (TEX) RT (ZE) G TRIPS (TEX) RT
3J Z DAGGER X SHIM 3J F DALLAS "M"
10
10
Go
30
30
18yds Dagger
Come Out Flat 12yds
Tight Turn
Alert 1 At The Top
18-22yds
vs Man
20
20
Given Get
Stay In 9yds Depth
Deep Cross Half
40
40
Sit
Alert SS Slightly Attack 5yds 2A
vs. Man 10yds O/S Shoulder Arrow
1 5yds
2 Btw
Read It 4-6yds OG/C
O/S Rel Sit vs.
30
30
50
5
H Q
X Y Check M
Normal F Z
+2 5/7 Half Big Split
Best Rel. Vertical
40
40
H Q
3 Check Wide Perfer I.S Dagger
4
30
30
Alert vs.
30
30
Bump Alert
2 Go Alert
vs Off W/CB
Looking I/S- Post
Set It QB: READ CB-JUMP HOT
Rub Through T HROW CORNER
I/S Shoulder High Get Depth
Basic
12yds 12yds
40
40
Corner Pressure Come Out
40
40
12yds Steps Hook Flat vs. Man
8yds 1A
Possible Slant
Turkey Hole LM I/S Edge #s 2 Sell To Sell To
vs. Cloud 4-5yds OT Area OT Area 4-5yds
Tur n Tur n
1 1A Tow ards Tow ards
QB QB
Pivot Hitch
Out 2-3yds
50
50
Hot Hot
Lookie
50
50
-1 X Y
H
-1 Z Y Hash+1 F F
F
Big vs Man-Attack & 5 Half Big
H On Ball Hash+1 F
O/S Rel Escape Back
Half Q vs Man-Attack & O/S Rel vs.
Max 3/5 Normal
Shoot vs Zone-Escape Escape Back 2/Bump
Bus Ticket Q
Back & Feel Zone vs Zone-Escape
Must O/S Back & Feel Zone
Release
40
40
40
40
30
30
30
Bump Bump
Alert vs.
Man/2H vs Off W/CB
vs Off W/CB Looking I/S-
Looking I/S- 18-22yds Speed!
Rub Through
Rub Through I/S Shoulder
Gash Post Get
I/S Shoulder 12yds
Depth 12yds
40
40
40
40
In
10yds Read Like Basic
Given Given
6yds *C.P. Stick Pre-Snap:
Alert SS 1 6yds *C.P. Stick Pre-Snap:
1A
Def. Less Than 3 yds vs Man Follow Def. Less Than 3 yds Follow
Take Full 6 yds. 5yds 2 Follow
5yds Take Full 6 yds. 5yds 2 Follow
5yds
Read It *C.P. Defender Off Depth Read It *C.P. Defender Off Depth
Break 1 1/2 yds Break 1 1/2 yds
From Defender. From Defender.
Adjust Depth Off Adjust Depth Off Arc Rel
50
50
50
50
Defenders Leverage Defenders Leverage On Basic
-1 X Y -1 X Y
H F F H F F
Hash+1 Hash+1
Max 5 Half Big Split Max 5 Half Big Split
Bus Ticket Get Depth Bus Ticket Get Depth
Q Q
Must O/S Stay On The Move Must O/S Stay On The Move
Release Release
40
40
40
40
(ZE) G EMPTY RT
200SCAT LEO X STICK
Alert vs.
30
30
Bump
40
50
-1 X Y
H
Hash+1 F F
Max 3 Half Big
Bus Ticket Work it!
Must O/S Q Slug Follow
Release
40
40
C F SS C
PROTECT
RECEPTION,
#3
HOOK CURL
B M
W E N E S
X Y
Z
F
BLK COR;
V. CLOUD
3 X3 O/S RELEASE
Q H CALL SIDE BLOCK SAFETY
3 MAN FAN V. 34
2 COUNT SCREEN
''2 LOOK''
DUAL L ODD FAN
34
(R/T) G DBL RT
20 H SHADE RT VERT-GO
SS
C C
PROTECT
F RECEPTON,
#3 HOOK CURL
B M
W E N E S
X Y Z
F
BLK COR;
V. CLOUD
CALL SIDE
O/S RELEASE
Q H 3 X3 FAN V. 34 BLOCK SAFETY
3 MAN ''''2 LOOK''''
2 COUNT SCREEN
BIG DUAL UNDER FAN
35
Confidential Property of the San Francisco 49e r s
SCREENS
(R/T) G DBL RT
20 H SHADE RT VERT-GO
F SS C
C
PROTECT
RECEPTION,
#3
HOOK
NW M S
CURL
E T T E
X Y
F Z
BLK COR;
3 X3 V. CLOUD
3 MAN O/S RELEASE
Q H
2 COUNT SCREEN PSG: Alert "Heavy" BLOCK SAFETY
v. stranger in
''A'' gap
N42 EVEN
F
C
PROTECT C
RECEPTION, SS
#3 F:BLK COR;
HOOK CURL
V. CLOUD
B M O/S RELEASE
BLOCK SAFETY
W E N E S
X Y
Z
F
Q
Z: MAKE LB''s
GO OVER TOP
3 X3
3 MAN CALL SIDE
2 COUNT SCREEN
H FAN V. 34
''2 LOOK''
DUAL L ODD FAN
34
(R/T/ZE) BUNCH RT Z SHORT
20 H SHADE RT Z DRIVE F SWING
F
C
PROTECT
RECEPTON, SS C
#3 HOOK CURL
F:BLK COR;
B M V. CLOUD
O/S RELEASE
BLOCK SAFETY
W E N E S
X Y
Z
F
Q Z: MAKE LB''s
GO OVER TOP
CALL SIDE
3 X3 FAN V. 34
3 MAN H ''2 LOOK''
2 COUNT SCREEN
BIG DUAL UNDER FAN
35
Confidential Property of the San Francisco 49e r s
SCREENS/SPECIALS/GIMMIES
(R/T/ZE) BUNCH RT Z SHORT
20 H SHADE RT Z DRIVE F SWING
F
C C
PROTECT
RECEPTION, SS
#3 F:BLK COR;
HOOK V. CLOUD
CURL
W M NS O/S RELEASE
BLOCK SAFETY
E T T E
X Y
Z
F
Z: MAKE LB''s
3 X3 GO OVER TOP
3 MAN
2 COUNT SCREEN Q H
PSG: Alert "Heavy"
v. stranger in
''A'' gap
BIG DUAL RAIDER EVEN MONEY
N42 EVEN
30
30
30
30
*C.P. Stick Pre-Snap: *C.P. Stick Pre-Snap:
Def. Less Than 3 yds Def. Less Than 3 yds
Pump Pump
Take Full 6 yds. Take Full 6 yds.
*C.P. Defender Off *C.P. Defender Off
Break 1 1/2 yds Break 1 1/2 yds
40
40
40
40
From Defender. From Defender.
Adjust Depth Off Adjust Depth Off
1 Defenders Leverage 1 Defenders Leverage
2 2 6yds 1 2 2 1 6yds
Omaha 6yds 6yds Omaha Omaha 6yds 6yds Omaha
6yds 6yds
3 3
Read It Read It Read It Read It
50
50
50
50
F Y F Y
X Z X Z
Q Q
Normal Normal IE Half
Fade vs 3 Short Side 3 Wide Side
Fade vs Spray Rel
2/Bump Spray Rel
2/Bump Fade vs
Check Check Fade vs
H 2/Bump H
2/Bump
Thru Thru
40
40
40
40
(T/C) G DOUBLE RT NASTY (T/C) G DART RT
200J OKIE (Z/X PUMP) 200J OKIE
30
30
30
30
*C.P. Stick Pre-Snap:
Def. Less Than 3 yds *C.P. Stick Pre-Snap:
Pump Pump Def. Less Than 3 yds
Take Full 6 yds.
Take Full 6 yds.
*C.P. Defender Off
Break 1 1/2 yds *C.P. Defender Off
40
40
40
Adjust Depth Off From Defender.
Defenders Leverage Adjust Depth Off
1 2 1 1
6yds 2 6yds Defenders Leverage 2 1
Omaha 6yds 6yds Omaha Omaha 2 Omaha
6yds 6yds 6yds
3 6yds
3
Read It Read It
Read It Read It
50
50
50
50
F Y
X Z X Y
IE On Ball Half F
On Ball Z
Short Side Half 3 Check Wide Side Normal Half Normal
Spray Rel Q H Spray Rel Fade vs 3 Check
Fade vs Thru Q H Fade vs
Fade vs 2/Bump Thru 2/Bump
2/Bump 2/Bump
40
40
40
(T/C) G FULL RT 40
200J OKIE
30
30
40
From Defender.
1 Adjust Depth Off
Omaha Defenders Leverage 2 1
2 Omaha
6yds 6yds 6yds
6yds
3
Read It Read It
50
50
Z Y
X
On Ball F
Normal Half Normal
Fade vs 3 Check
Q H Fade vs
2/Bump Thru 2/Bump
40
40
30
30
30
30
*C.P. Stick Pre-Snap: *C.P. Stick Pre-Snap:
Def. Less Than 3 yds Def. Less Than 3 yds Pump
Take Full 6 yds. Take Full 6 yds.
*C.P. Defender Off *C.P. Defender Off
Break 1 1/2 yds Break 1 1/2 yds
40
40
40
40
From Defender. From Defender.
Adjust Depth Off Adjust Depth Off
Defenders Leverage Defenders Leverage 1
Flat Angle 2 1 Flat Angle 1 High/4 2 6yds
1 High/4
6yds 6yds 6yds Omaha
Given Given
2 2
1A 1A
3 Steps Read It 3 Steps Read It
1-2yds
1-2yds
50
50
50
50
X Y X Y
Z Z
Big Q
Big Big Q
-2-
Fade Rel. 3 Fade vs Fade Rel. 3
vs. Bump Shoot F vs. Bump Shoot F
2/Bump
H
Check H
Check
Thru Thru
40
40
40
40
(R/T) (X) Q WEAK RT (R/T) DOT RT X SHORT
300J LION X DRAGON 300J THUNDER F SPACING
30
30
*C.P. Stick Pre-Snap:
Def. Less Than 3 yds
40
40
40
Given 1 3 Adjust Depth Off
Pivot Defenders Leverage
1A 2 3 Steps 6-8yds
3 Steps
3 Steps Sit-Stationary 6yds
1-2yds Pivot Out If QB Over The Ball 6yds
50
50
5yds
Gives You Eyes
2 Read It 1A
X Y
Z
Big Inside Rel.
Fade Rel. 3 Big
50
50
vs. Bump Shoot F Q Fade Rel.
vs. Bump X F Y
H Check -4- Q Z
Thru 3 QB: Shoulder Big
Pump Ind. If Fade vs
40
40
30
40
3 Defenders Leverage
Pivot Given
6-8yds Sit-Stationary 1 6yds
Over The Ball 6yds Omaha
5yds
Pivot Out If QB
Gives You Eyes 2 Read It
50
50
F Y
X Z
Arc Q
Rel Normal
3 QB: Shoulder
Pump Ind. If Fade vs
Not Given 2/Bump
4 Check Wide H
40
40
Alert vs.
30
30
30
30
Alert vs.
Bump Bump
40
Turkey Hole
40
40
Given From Defender.
From Defender. vs. Cloud
9yds Adjust Depth Off vs. Cloud
Adjust Depth Off
Defenders Leverage 8yds 7step Defenders Leverage 8yds
Sit In Void Glance
vs. Cloud
Read Like 1A 1A
Slightly Attack Read Like
4-5yds 4-5yds
O/S Shoulder Stick Stick
2 2
4X2
4X2
50
50
50
50
X Y
X Y
Big F Z
Q Big Q
Fade vs 2 Half Z F
5 Fade vs 2 5 Half
Flat Max Max
Stack it Flat
vs. Bump Bus Ticket Bus Ticket
Check H Must O/S Must O/S
Check H
Slow Flat Release Slow Flat Release
40
40
40
40
(R/T/ZE) (G) TAFFY RT (R/T/ZE) (G) JAX RT TITE
3J Z BRANCH 3J Y BRANCH X OSCAR
30
30
Alert vs.
30
30
Alert vs.
Bump Bump
vs Off W/CB vs Off W/CB
Looking I/S- Throw O/S
Looking I/S-
Rub Through Shoulder
*C.P. Stick Pre-Snap: *C.P. Stick Pre-Snap: Rub Through
Def. Less Than 3 yds I/S Shoulder Possible Def. Less Than 3 yds I/S Shoulder
Given
Take Full 8 yds. Take Full 8 yds.
*C.P. Defender Off
Turkey Hole Roll it!
12yds *C.P. Defender Off Possible
Break 1 1/2 yds vs. Cloud Break 1 1/2 yds
40
40
Turkey Hole
40
40
Given From Defender. From Defender.
Adjust Depth Off vs. Cloud
9yds Adjust Depth Off
Defenders Leverage 8yds Sit In Void Defenders Leverage 8yds
vs. Cloud Sit In Void
1A vs. Cloud
1A
Slightly Attack Read Like 4-5yds Read Like 4-5yds
Stick 2
O/S Shoulder Stick
2 Spray Fade 4X2
4X2 Vs. Bump
50
50
50
50
X Z F -4- Y
Y Z
Big Q Hash+1 F Q
Half X
Fade vs 2 5 Half
Max 5 Max
Stack it Flat Flat
Bus Ticket Bus Ticket
vs. Bump Must O/S Must O/S
Check H
Check
Release H
Slow Flat Slow Flat Release
40
40
40
40
(R/T/ZE) (G) GREEN RT NASTY
3J Y BRANCH X OSCAR
30
30
Alert vs.
Bump
vs Off W/CB
Throw O/S
Looking I/S-
Shoulder
*C.P. Stick Pre-Snap: Rub Through
Def. Less Than 3 yds I/S Shoulder
Given Take Full 8 yds.
Roll it! *C.P. Defender Off Possible
12yds Break 1 1/2 yds Turkey Hole
40
40
From Defender.
vs. Cloud
Adjust Depth Off
Defenders Leverage 8yds
Sit In Void
vs. Cloud
1A
Read Like 4-5yds
2 Stick
Spray Fade 4X2
Vs. Bump
50
50
X -4- Y -4- Z
Q
Flat Max
5 Bus Ticket
F
Must O/S
Release
Check H
Slow Flat
40
40
Set It Set It
30
30
30
30
High High
1A 1A
40
40
40
10yds
40
10yds Given Steps Given
9yds Stays On 9yds
Stays On
2 2
4-6yds Shallow - Read It! Slighthy Attack 4-6yds Shallow - Read It! Slighthy Attack
The O/S Shoulder The O/S Shoulder
vs Zone - Sit +2
Far OT / Flush vs Zone - Sit +2 3
Spray Spray Far OT / Flush 4X2
Release Alert SS 3 Release Alert SS
50
vs. Man
50
50
50
vs. Man
X -4- F Y F Y
Z X Z
Q H-1
5 Big Cheat 5 Big
Fade vs 2 Q H Fade vs 2
H Check Check
Slow Flat Slow Flat
0
4
0
(R/T/ZE) G DART RT F SHORT (R/T/ZE) (F MO) G FULL RT STACK
2J X CORD Y SHOVE 2J Z CORD Y SHOVE
Set It Set It
30
30
30
30
High High
1A 1A
Corner Corner
Pressure 12yds Pressure 12yds
40
40
40
40
10yds Steps Given 10yds Steps Given
9yds 9yds
Stays On Stays On
2 2
4-6yds Shallow - Read It! Slighthy Attack 4-6yds Shallow - Read It! Slighthy Attack
The O/S Shoulder The O/S Shoulder
50
50
50
vs. Man vs. Man
X Y -2- Z Y
F Z X F
H-1 H-1
Cheat 5 Big Cheat 5 Big
Q H Fade vs 2 Q H Fade vs 2
Check Check
Slow Flat Slow Flat
4
4
0
Set It
30
30
High
1A
Corner
Pressure 12yds
40
40
50
vs. Man
-2- X Y
Z F
H-1
Cheat 5 Big
Q H Fade vs 2
Check
Slow Flat
4
Alert
30
30
30
30
Go Go
1 1
15yds 15yds
Corner
Run Route 12yds Corner
12yds
40
40
Of Def. Given
40
40
Given
Leverge 9yds 9yds
2 Run Route
4-6yds Slighthy Attack Of Def. 2 Slighthy Attack
Shallow - Read It! Leverge 4-6yds Shallow - Read It!
The O/S Shoulder The O/S Shoulder
vs Zone - Sit +2
Far OT / Flush vs Zone - Sit +2 3
Alert SS 3 Far OT / Flush 4X2
vs. Man Alert SS
50
50
50
50
vs. Man
X F Y
Z F Y
Big Q Big X
Z
Stack It Big Big
5 Fade vs 2 Stack It Half 5
vs. Bump vs. Bump Fade vs 2
Q H
H Check
Slow Flat Check
Slow Flat
40
40
40
40
(R/T/ZE) (F MO) G DOUBLE (DICE) RT (R/T/ZE) G FULL RT
2J F ROPE Y SHOVE 2J Z ROPE Y SHOVE
30
30
30
30
Alert! Alert!
Post Post
12yds 12yds
Given
40
40
40
40
50
50
50
vs. Man vs. Man
X Y X Y
F Z Z F
Big Half Big Big Half
O/S Rel vs. 5 O/S Rel vs. 5 Big
Fade vs 2 Fade vs 2
Cloud/Bump Q H Cloud/Bump Q H
Check Check
Slow Flat Slow Flat
40
40
40
40
30
10
10
Curl Curl Curl Curl
40
40
20
20
10yds 10yds 10yds 10yds
Burst Burst Burst Burst
@ Top @ Top @ Top @ Top
50
30
30
X Y F Y
Z X Flat Z
IE/Half Q Flat Flat Q
Spray IE/Half IE/Half IE/Half
Spray Spray
Release Flat F Release Spray
QB Think Release
HB vs. 2 High Release Check
Check
Thru H
Thru H
40
40
40
40
(R/T) (BREAK) OFF RT NASTY (R/T) (G)(Z MO/BREAK/F OP) WEAK RT NASTY
FIRE 2J CALI FIRE 2J CALI SWINGS
30
30
10
10
Alert vs Alert vs
Man/4 Man/4
2 2
Curl Curl Finish Up
40
Finish Up
40
10yds 10yds
The S.L. The S.L.
Burst Burst
@ Top @ Top
20
20
10yds 10yds
Get To Spray Spray Get To Burst Burst
I/S Edge 5yds O/S Edge
1A @ Top @ Top
1A 2 1 1
4-5yds 4-5yds Get To Get To
5yds
I/S Edge O/S Edge
50
50
Spray Spray
X Z 3
Y
30
30
IE/Half F Q IE/Half
Spray Flat Flat Spray
Release X Y
QB Think Release
IE/Half Z
Check HB vs. 2 High Q Swing
Spray IE/Half
Thru H Spray
Release F
Swing Release
40
40
Check H
Thru
QB vs. 2H Think HB
40
40
(R/T) (BREAK) DOT RT NASTY
FIRE 2J CALI SWINGS
10
10
Alert vs Alert vs
Man/4 Man/4
2 2
Finish Up Finish Up
The S.L. The S.L.
20
20
10yds 10yds
Burst Burst
@ Top 1 @ Top
1
Get To Get To
5yds
I/S Edge O/S Edge
Spray Spray
3
30
30
X Z
F Y
Q
IE/Half Swing Swing IE/Half
Spray Spray
Release Release
Check
Thru H
QB vs. 2H Think HB
40
40
20yds
30
30
Burst At The Top! 18-20yds
30
30
Dog Burst At The Top!
Dog
3 3
Come Back
Come Back To The QB
Basic To The QB
2 12yds 12yds
2
Get Basic
40
40
Given Get
Depth!
40
40
9yds Come Out Given
12yds Flat vs Man Come Out Depth!
Roll it! 9yds Flat vs Man
Slightly Attack 1
5yds 1
O/S Shoulder Slightly Attack
O/S Shoulder 5yds
4
Fan
Spray 4
50
50
50
50
X X Y
Big Q Z X Y
Fade vs 2 5/7 Normal Big F Z
Stack it F Arc Rel. Stays On Fade vs 2 5/7 Half Normal
Check
vs. Bump & Roll To 5yds Stack it H Q Work it Stays On
Burst
H Check From Backfield vs. Bump vs. Bump
Slow Burst
40
40
40
40
(R/T/ZE) G TAZ RT (R/T/ZE) G JOKER RT
3J Y STEELER X GLANCE 3J Y STEELER
18-20yds 18-20yds
30
30
30
30
Burst At The Top! Burst At The Top!
Dog Dog
Given 3 3
Come Back Come Back
7step To The QB To The QB
Glance
2 12yds 2 12yds
Basic Basic
12yds Get Get
40
40
40
40
50
50
X Y F Y
Big Z F Big Z X
Fade 5/7 Half Normal Fade vs 2 5/7 Half Normal
Check Check
O/S vs 2 H Q Work it Stays On Stack it H Q Work it Stays On
Burst Burst
vs. Bump vs. Bump vs. Bump
40
40
40
40
(R/T/ZE) G JAX RT
3J Y STEELER F GLANCE
18-20yds
30
30
40
50
F Y
Big X Z
Fade Check 5/7 Half Normal
O/S vs 2 H Q Work it Stays On
Burst
vs. Bump
40
40
30
30
30
16-18yds Given Spray
On Spray Dog
3 Dog 15yds
7step
Get Depth! Burst at Glance 3 Burst At
12yds Basic 2 12yds The Top!
the top! Basic
2 12yds
Get
40
40
40
40
Given Come out Come Out Depth!
9yds Flat vs man Spray
Flat vs Man
1 To O.E.
Roll It To 1
Slightly Attack
O/S Shoulder 5yds 5yds
4 Fan
4 Spray
Rel.
50
50
50
50
X -3- Y -3- X -2- Y -2- -2-
Big F Z Big F Z
Fade vs 2 Check 5/7 Arc Rel Stays Fade 5/7 Work it
Check
Stack it H Q Cheat On O/S vs 2 H Q vs. Bump
Burst Burst
vs. Bump
40
40
40
40
10
18-22yds
10
10
18-22yds
20
20
20
O/S Shoulder Depth 5yds O/S Shoulder Depth 5yds
Spark Spark
X Y Y
X
F Z Z F
Big Big
Fade vs 2 Half Big Fade vs 2 Half Big
30
30
30
30
Stack it 5 Sit Between Your 5 Sit Between Your
3 Q Stack it 3 Alignment And
vs. Bump Check Wide H Alignment And Check Wide H Q
vs. Bump Over The Ball
Over The Ball
10
10
10
18-22yds 18-22yds
Given Given
Alert SS 9yds Alert SS
9yds 10yds 10yds
vs Man vs Man
1 2 1 2
Slightly Attack 5yds Lyndey Slightly Attack 5yds Lyndey
20
20
20
20
Spark Spark
F Y F Y
Z Big X
Big X Z
Fade vs 2 Half Big Fade vs 2 Half Big
30
30
30
30
10
18-22yds
10
18-22yds
10
Given Given
Alert SS Alert SS
9yds 10yds 9yds 10yds
vs Man vs Man
1 2 1 2
Slightly Attack Lyndey Slightly Attack 5yds Lyndey
20
5yds
20
20
20
Spark Spark
X Y X Y
Z
Big Q Z Big Q
Half Fade vs 2 5 Half Big
Fade vs 2 5 Big
30
30
30
30
30
30
Cop = Corner or Post Cop = Corner or Post
Read It! Read It!
High Corner High Corner
3 Big Alert vs. 2 High 3 Big Alert vs. 2 High
vs. 2 High vs. 2 High
Given Set A High Angle, Given
Set A High Angle,
Adjust To The Ball 12yds Adjust To The Ball 12yds
Pressure 12yds
40
40
40
40
Pressure 12yds
Step 8-10yd Out 8-10yd Out
vs. 1 High
Step
vs. 1 High
50
50
50
F Y F Y
X Z Z X
Q Q
Big Half 5 Big Half 5
Get Depth Get Depth
Stay On The Move Stay On The Move
H Check Wide 4 H Check Wide 4
4
4
0
0
(R/T/C/ZE) G STINT RT (R/T/C/ZE) G STEM RT
2J CHAMP F COP Y BOW 2J CHAMP Z COP Y BOW
30
30
30
30
Cop = Corner or Post Cop = Corner or Post
Read It! Read It!
High Corner High Corner
3 Big Alert vs. 2 High 3 Big Alert vs. 2 High
vs. 2 High vs. 2 High
Given Given
Set A High Angle, Set A High Angle,
12yds 12yds
Adjust To The Ball Pressure 12yds Adjust To The Ball Pressure 12yds
40
40
40
40
Step 8-10yd Out Step 8-10yd Out
vs. 1 High vs. 1 High
50
50
50
F Y Z Y
X Z X F
Hash+1 Q Hash+1 Q
Big Half 5 Big Half 5
Get Depth Get Depth
Stay On The Move Stay On The Move
H Check Wide 4 H Check Wide 4
4
4
0
0
(R/T/C/ZE) G STOP RT
2J CHAMP Z COP Y BOW
30
30
40
Follow Read It
5yds 2 5yds 1
Inside
Follow
50
50
Z Y
F X Hash+1 Q
Big Half 5
Get Depth
Stay On The Move
H Check Wide 4
4
Alert! Alert!
30
30
30
30
Post Post
Look Look
Pup
15yds
15yds 15yds
Pup Burst
12yds At Top!
Inside Edge
40
40
40
40
2 Hook Landmark Hook
8yds 8yds
I.E. 1A 1A
Bang Off Bang Off
Defender Defender
If Attached If Attached
Spray 3 3
2-3yds 2-3yds
Best Rel Best Rel
50
50
50
50
Vertical Vertical
Hot Hot
X -4- Y Z X
Z Y
Q Normal Q Normal
Normal Stays On Fade vs. 2
Fade vs. 2
F Flat F Flat
Check Burst H
5 Check Burst H
5
4
4
0
0
(R/T) (BUILD) Q STRONG BULLY RT Y RT
FIRE 2J Y RAM BURST
Alert!
30
30
Post
Look
Pup
15yds
15yds
Burst
At Top!
Inside Edge
40
40
Landmark Hook
8yds
1A
Bang Off
Defender
If Attached
3
2-3yds
Best Rel
50
50
Vertical
Hot
X Z
Normal Normal
Stays On Fade vs. 2
Y Q F Flat
Check Burst H
5
4
Look Look
@ 25yds @ 25yds
30
30
Alert vs. Man
30
30
Big Post
Big Post Big Alert Set It Big Alert
Cov 4 Set
High Cov 4
High
Alert
15yds Corner vs. Man
12yds
Get Depth 1 Be Ready
12yds Basic Pressure Get Depth 1
To Flatten
40
40
Steps 12yds 12yds Basic 12yds
40
40
Come Out
Flat vs Man Come Out
Flat vs Man
2
Read It 4-6yds
vs Zone - Sit Spray Read It
Rel 2
Far OT / Flush 4-6yds
Alert SS Alert SS
vs. Man vs Zone - Sit vs. Man
50
50
Far OT / Flush
50
50
F Y -4- Z
X -5- F Y -4-
Q X
Big Q Z
7 O/S Rel vs.
O/S Rel vs. 7
Cloud/Bump Cloud/Bump
3 Check Wide 3
H Check Wide H
4
0
(R/T/ZE) G DOUBLE RT X SHORT (R/T/ZE) G DART RT F SHORT
2J F BINGO Z SHALLOW 2J X BINGO Z SHALLOW
Look Look
@ 25yds @ 25yds
30
30
30
30
Big Post Big Alert Big Post Big Alert
Alert vs. Man Alert vs. Man
Cov 4 Cov 4
Set It Set It
High High
Corner Corner
1 12yds 1 12yds
Get Depth Pressure Get Depth Pressure
12yds 12yds Basic 12yds 12yds Basic
40
40
40
Steps Steps
40
Come Out Come Out
Flat vs Man Flat vs Man
2 2
Spray Read It 4-6yds Spray Read It 4-6yds
Rel Alert SS Rel Alert SS
vs Zone - Sit vs. Man vs Zone - Sit vs. Man
Far OT / Flush Far OT / Flush
50
50
50
50
F Y Automatic X Y -4- Automatic
X H-1 -4- Z Close Split H-1 Z Close Split
F
O/S Rel vs. Cheat 7 O/S Rel vs. Cheat 7
Cloud/Bump Split Q H Check Wide Cloud/Bump Split Q H Check Wide
3 3
Look Look
@ 25yds @ 25yds
30
30
30
30
Corner Corner
1 12yds 1 12yds
Get Depth Pressure Get Depth Pressure
12yds 12yds Basic 12yds 12yds Basic
40
40
Steps
40
40
2 2
Read It 4-6yds Read It 4-6yds
Spray Spray
Rel Rel vs Zone - Sit +2
vs Zone - Sit +2
Far OT / Flush Alert SS Far OT / Flush Alert SS
vs. Man vs. Man
50
50
50
50
-3- Z Y -3- X Y
F F
O/S Rel vs. X H-1 Q
O/S Rel vs. Z H-1 Q
Cloud/Bump Cheat 7 Cloud/Bump Cheat 7
Split Split
H Check Wide 3 H Check Wide 3
4
0
4
30
30
30
2
2
QB: READ CB-JUMP HOT
Set It THROW CORNER QB: READ CB-JUMP HOT
Set It
High THROW CORNER
High
10-12yds
40
12yds Hook
40
Tight Turn Hook Steps
40
Tight Turn 12yds Steps Hook
At The Top vs 8yds Hook
At The Top 8yds
Zone LM I/S Edge #s vs
Zone LM I/S Edge #s
1A 1A 1A
5yds 1A
vs. 1H 5yds vs. 2H vs. 1H
Arrow vs. 2H
Arrow
Sit vs.
Cloud Sit vs.
O/S Rel Cloud O/S Rel
50
50
vs Zone 2-3yds
50
50
vs Zone
X Y