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Eleventh Edition

CHAPTER VECTOR MECHANICS FOR ENGINEERS:

11 DYNAMICS
Ferdinand P. Beer
E. Russell Johnston, Jr.
Phillip J. Cornwell Kinematics of Particles
Brian P. Self
(Rectilinear Motion of
Particles)

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Eleventh
Vector Mechanics for Engineers: Dynamics
Learning Outcomes

This topic is designed to assess student ability’s on:

• Able to find the kinematic quantities (position, velocity, and acceleration)


of a particle traveling along a straight path. (CO1-PO1)

• Able to determine the motion of a particle. (CO1-PO1)

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Vector Mechanics for Engineers: Dynamics
Contents
Introduction
Rectilinear Motion: Position, Velocity & Acceleration
Determination of the Motion of a Particle
Sample Problem 1
Sample Problem 2
Sample Problem 3
Group Problem Solving 1
Group Problem Solving 2
Group Problem Solving 3

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Vector Mechanics for Engineers: Dynamics
Application
Kinematic relationships are used to help
us determine the trajectory of a golf ball,
snowboarder completing a jump, the
orbital speed of a satellite, and the
accelerations during acrobatic flying.

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Eleventh
Vector Mechanics for Engineers: Dynamics
An Overview of Mechanics
Mechanics: The study of how bodies
react to the forces acting on them.

Statics: The study of Dynamics:


bodies in equilibrium. 1. Kinematics – concerned with
the geometric aspects of motion
2. Kinetics - concerned with
the forces causing the motion

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Vector Mechanics for Engineers: Dynamics
Introduction
• Dynamics includes:
Kinematics: study of the geometry of motion.
Relates displacement, velocity, acceleration, and time without reference
to the cause of motion.
Fthrust

Fdrag

Flift

Kinetics: study of the relations existing between the forces acting on


a body, the mass of the body, and the motion of the body. Kinetics is
used to predict the motion caused by given forces or to determine the
forces required to produce a given motion.
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Vector Mechanics for Engineers: Dynamics
Introduction
• Particle kinetics includes:

• Rectilinear motion: position, velocity, and acceleration of a


particle as it moves along a straight line.

• Curvilinear motion: position, velocity, and acceleration of a


particle as it moves along a curved line in two or three
dimensions.
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Vector Mechanics for Engineers: Dynamics
RECTILINEAR KINEMATICS: Continuous Motion
• A particle travels along a straight-line
path defined by the coordinate axis s.
• The position of the particle at any
instant, relative to the origin, O, is
defined by the position vector r, or the
scalar s.

• Typical units for r and s are meters


(m).
• The displacement of the particle is
defined as its change in position.
Vector form:  r = r’ - r Scalar form:  s = s’ - s
• The total distance traveled by the particle, sT, is a positive
scalar that represents the total length of the path over which
the particle travels.
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Vector Mechanics for Engineers: Dynamics
RECTILINEAR KINEMATICS: Continuous Motion

• Position coordinate: defined by


positive or negative distance from a
fixed origin on the line.

• The motion of a particle is known if


the position coordinate for particle is
known for every value of time t.
• May be expressed in the form of a
function, e.g.,
x  6t 2  t 3
or in the form of a graph x vs. t.

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Vector Mechanics for Engineers: Dynamics
VELOCITY
Velocity is a measure of the rate of change in the position of a particle.
It is a vector quantity (it has both magnitude and direction). The
magnitude of the velocity is called speed, with units of m/s.
• The average velocity of a particle during a
time interval t is
vavg = x / t

• The instantaneous velocity is the time-derivative of position.


v = dx / dt

• Instantaneous velocity may be positive or


negative.

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Vector Mechanics for Engineers: Dynamics
VELOCITY

• Magnitude of velocity is referred to as


particle speed.

• Average speed is the total distance


traveled divided by elapsed time:
(vsp)avg = sT / t

• From the definition of a derivative,


dx
v
dt
e.g., x  6t 2  t 3
dx
v  12t  3t 2
dt

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Vector Mechanics for Engineers: Dynamics
ACCELERATION
Acceleration is the rate of change in the velocity of a particle. It is a
vector quantity. Typical units are m/s2.
• The instantaneous acceleration is the time
derivative of velocity.
Vector form: a = dv / dt
Scalar form: a = dv / dt = d2s / dt2 = d2x / dt2
• Acceleration can be positive (speed
increasing) or negative (speed decreasing).
• From the definition of a derivative,
dv d 2 x
a  2
dt dt
e.g. v  12t  3t 2
dv
a  12  6t
dt
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Vector Mechanics for Engineers: Dynamics
Rectilinear Motion: Position, Velocity & Acceleration
• From our example,
x  6t 2  t 3
dx
v  12t  3t 2
dt
dv d 2 x
a  2  12  6t
dt dt
• What are x, v, and a at t = 2 s ?
- at t = 2 s, x = 16 m, v = vmax = 12 m/s, a = 0

• Note that vmax occurs when a=0, and that the


slope of the velocity curve is zero at this point.

• What are x, v, and a at t = 4 s ?


- at t = 4 s, x = xmax = 32 m, v = 0, a = -12 m/s2

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Vector Mechanics for Engineers: Dynamics
Determination of the Motion of a Particle
• We often determine accelerations from the forces applied
(kinetics will be covered later)
• Generally have three classes of motion
- acceleration given as a function of time, a = f(t)
- acceleration given as a function of position, a = f(x)
- acceleration given as a function of velocity, a = f(v)

• Can you think of a physical example of when force is a


function of position? When force is a function of velocity?

a spring drag
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Vector Mechanics for Engineers: Dynamics
Acceleration as a function of time, position, or velocity
If…. Kinematic relationship Integrate
v t

 dv   a  t  dt
dv
a  a t   a(t )
dt v0 0

dx dv
dt  and a  v x

 v dv   a  x  dx
v dt
a  a  x
v dv  a  x  dx
v0 x0

v t
dv dv
dt
 a (v ) v a  v   0 dt
a  a v
0

x v
dv
v  a v v dv
x dx  v a  v 
dx
0 0

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Vector Mechanics for Engineers: Dynamics
Sample Problem 1

Given: A particle travels along a straight line to the right


with a velocity of v = ( 4 t – 3 t2 ) m/s where t is
in seconds. Also, s = 0 when t = 0.

Find: The position and acceleration of the particle


when t = 4 s.

Plan: Establish the positive coordinate, s, in the direction the


particle is traveling. Since the velocity is given as a
function of time, take a derivative of it to calculate the
acceleration. Conversely, integrate the velocity
function to calculate the position.

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Vector Mechanics for Engineers: Dynamics
Sample Problem 1(continued)
Solution:
1) Take a derivative of the velocity to determine the acceleration.
a = dv / dt = d(4 t – 3 t2) / dt = 4 – 6 t
 a = – 20 m/s2 (or in the  direction) when t = 4 s

2) Calculate the distance traveled in 4s by integrating the


velocity using so = 0: s t

v = ds / dt  ds = v dt   ds   (4 t – 3 t2) dt
 s – so = 2 t 2 – t 3 so o

 s – 0 = 2(4)2 – (4)3  s = – 32 m (or )

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Vector Mechanics for Engineers: Dynamics
Sample Problem 2
SOLUTION:
• Integrate twice to find v(t) and y(t).

• Solve for t when velocity equals zero


(time for maximum elevation) and
evaluate corresponding altitude.

• Solve for t when altitude equals zero


Ball tossed with 10 m/s vertical velocity (time for ground impact) and evaluate
from window 20 m above ground. corresponding velocity.
Determine:
• velocity and elevation above ground at
time t,
• highest elevation reached by ball and
corresponding time, and
• time when ball will hit the ground and
corresponding velocity.
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Vector Mechanics for Engineers: Dynamics
Sample Problem 2
SOLUTION:
• Integrate twice to find v(t) and y(t).
dv
 a  9.81 m s 2
dt
v t  t
 dv    9.81 dt vt   v0  9.81t
v0 0

m  m
vt   10   9.81 2  t
s  s 
dy
 v  10  9.81t
dt
y t  t
 dy   10  9.81t dt y t   y0  10t  12 9.81t 2
y0 0

 m  m
yt   20 m  10 t   4.905 2 t 2
 s  s 
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Vector Mechanics for Engineers: Dynamics
Sample Problem 2
• Solve for t when velocity equals zero and evaluate
corresponding altitude.
m  m
vt   10   9.81 2  t  0
s  s 
t  1.019 s

• Solve for t when altitude equals zero and evaluate


corresponding velocity.

 m  m
y t   20 m  10 t   4.905 2 t 2
 s  s 
 m  m
y  20 m  10 1.019 s    4.905 2 1.019 s 2
 s  s 
y  25.1 m

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Vector Mechanics for Engineers: Dynamics
Sample Problem 2
• Solve for t when altitude equals zero and evaluate
corresponding velocity.
 m  m
yt   20 m  10 t   4.905 2 t 2  0
 s  s 
t  1.243 s meaningles s 
t  3.28 s

m  m
vt   10   9.81 2  t
s  s 
m  m
v3.28 s   10   9.81 2  3.28 s 
s  s 

m
v  22.2
s

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Vector Mechanics for Engineers: Dynamics
Sample Problem 3
SOLUTION:

a  kv • Integrate a = dv/dt = -kv to find v(t).


• Integrate v(t) = dx/dt to find x(t).
• Integrate a = v dv/dx = -kv to find
v(x).
Brake mechanism used to reduce gun
recoil consists of piston attached to barrel
moving in fixed cylinder filled with oil.
As barrel recoils with initial velocity v0,
piston moves and oil is forced through
orifices in piston, causing piston and
cylinder to decelerate at rate proportional
to their velocity.
Determine v(t), x(t), and v(x).

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Vector Mechanics for Engineers: Dynamics
Sample Problem 3
SOLUTION:
• Integrate a = dv/dt = -kv to find v(t).

dv
v
dv
t
v t 
a
dt
 kv v v  k 0 dt ln
v0
 kt
0

vt   v0 e kt

• Integrate v(t) = dx/dt to find x(t).


dx
v t    v0e kt
dt
t
 1 
x t

 dx  v0  dt
e  kt
x  t   v0   e  kt 
0 0  k 0

xt  
v0
k

1  e kt 
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Vector Mechanics for Engineers: Dynamics
Sample Problem 3
• Integrate a = v dv/dx = -kv to find v(x).
v x
dv
a  v  kv dv  k dx  dv  k  dx
dx v0 0
v  v0  kx
v  v0  kx

• Alternatively,

with xt  
v0
k

1  e kt 
vt 
and vt   v0 e kt or e kt 
v0
v0  vt  
then xt   1  
k  v0 
v  v0  kx

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Vector Mechanics for Engineers: Dynamics
CONCEPT QUIZ
3 m/s 5 m/s
 

t=2s t=7s
1. A particle moves along a horizontal path with its velocity
varying with time as shown. The average acceleration of the
particle is _________.
A) 0.4 m/s2  B) 0.4 m/s2 
C) 1.6 m/s2  D) 1.6 m/s2 
2. A particle has an initial velocity of 30 m/s to the left. If it
then passes through the same location 5 seconds later with a
velocity of 50 m/s to the right, the average velocity of the
particle during the 5 s time interval is _______.
A) 10 m/s  B) 40 m/s 
C) 16 m/s  D) 0 m/s
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Vector Mechanics for Engineers: Dynamics
Group Problem Solving 1
A bowling ball is dropped from a boat so that it
strikes the surface of a lake with a speed of 8 m/s.
+y Assuming the ball experiences a downward
acceleration of a =3 - 0.1v2 when in the water,
10m determine the velocity of the ball when it strikes the
bottom of the lake.

Which integral should you choose?


v t v x
(a)  dv   a  t  dt
v0 0
(c)  v dv   a  x  dx
v0 x0

v t
x v dv
(b)  dx  
v dv (d) v a  v   0 dt
x0 v0
a v 0

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Vector Mechanics for Engineers: Dynamics
Concept Question (continued)

When will the bowling ball start slowing down?

A bowling ball is dropped from a boat so that it


strikes the surface of a lake with a speed of 8 m/s.
+y Assuming the ball experiences a downward
acceleration of a =3 - 0.1v2 when in the water,
10m determine the velocity of the ball when it strikes the
bottom of the lake.

The velocity would have to be high


enough for the 0.1 v2 term to be bigger
than 3

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Vector Mechanics for Engineers: Dynamics
Group Problem Solving 2
SOLUTION:
• Determine the proper kinematic
relationship to apply (is acceleration
a function of time, velocity, or
position?
• Determine the total distance the car
The car starts from rest and accelerates travels in one-half lap
according to the relationship
• Integrate to determine the velocity
a  3  0.001v 2
after one-half lap

It travels around a circular track that has


a radius of 200 meters. Calculate the
velocity of the car after it has travelled
halfway around the track. What is the
car’s maximum possible speed?

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Vector Mechanics for Engineers: Dynamics
Group Problem Solving (continued)
Given: a  3  0.001v2 Find: v after ½ lap
vo = 0, r = 200 m Maximum speed
Choose the proper kinematic relationship
Acceleration is a function of velocity, and
we also can determine distance. Time is not
involved in the problem, so we choose:
x v
dv
v  a v v dv
x dx  v a  v 
dx
0 0

Determine total distance travelled


x   r  3.14(200)  628.32 m

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Vector Mechanics for Engineers: Dynamics
Group Problem Solving (continued)
Determine the full integral, including limits

x v
v dv 628.32 v

x v a  v 
 v
0
dx
0

0
dx  
0
3  0.001v 2
dv

Evaluate the interval and solve for v


1 2 v
628.32   ln 3  0.001v 
0.002 0

628.32(0.002)  ln 3  0.001v2   ln 3  0.001(0)

ln 3  0.001v2   1.2566  1.0986=  0.15802

Take the exponential of each side 3  0.001v2  e0.15802

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Vector Mechanics for Engineers: Dynamics
Group Problem Solving (continued)
Solve for v 3  0.001v2  e0.15802

3  e0.15802
v 
2
 2146.2 v  46.3268 m/s
0.001

How do you determine the maximum speed the car can reach?
Velocity is a maximum when a  3  0.001v2
acceleration is zero

This occurs when 0.001v2  3

vmax  3
0.001 vmax  54.772 m/s

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Vector Mechanics for Engineers: Dynamics
ATTENTION QUIZ

1. A particle has an initial velocity of 3 m/s to the left at


s0 = 0 m. Determine its position when t = 3 s if the
acceleration is 2 m/s2 to the right.

A) 0.0 m B) 6.0 m 
C) 18.0 m  D) 9.0 m 

2. A particle is moving with an initial velocity of v = 12 m/s


and constant acceleration of 3.78 m/s2 in the same direction
as the velocity. Determine the distance the particle has
traveled when the velocity reaches 30 m/s.

A) 50 m B) 100 m
C) 150 m D) 200 m

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