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local Mouse = game.Players.

LocalPlayer:GetMouse()
while true do
wait()
pcall(function()
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and v.Team ~=
game.Players.LocalPlayer.Team and v.Character.Humanoid.Health > 0 then
if
game.ReplicatedStorage.Weapons[game.Players.LocalPlayer.Character.EquippedTool.Valu
e]:FindFirstChild('Chamber') then
return
end
if Mouse.Target == v.Character.HeadHB or Mouse.Target ==
v.Character.HumanoidRootPart or Mouse.Target == v.Character.LeftHand or
Mouse.Target == v.Character.LeftLowerArm or Mouse.Target ==
v.Character.LeftUpperArm or Mouse.Target == v.Character.RightHand or Mouse.Target
== v.Character.RightLowerArm or Mouse.Target == v.Character.RightUpperArm or
Mouse.Target == v.Character.UpperTorso or Mouse.Target == v.Character.LeftFoot or
Mouse.Target == v.Character.LeftLowerLeg or Mouse.Target ==
v.Character.LeftUpperLeg or Mouse.Target == v.Character.RightFoot or Mouse.Target
== v.Character.RightLowerLeg or Mouse.Target == v.Character.RightUpperLeg or
Mouse.Target == v.Character.LowerTorso then
local Cooldown =
game.ReplicatedStorage.Weapons[game.Players.LocalPlayer.Character.EquippedTool.Valu
e].FireRate.Value
local Client = game.Players.LocalPlayer.PlayerGui.Client
getsenv(Client).firebullet()
print(v.Name)
wait(Cooldown)
end
end
end
end)
end

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