You are on page 1of 5

Republic of the Philippines

Department of Education
Region V
SCHOOLS Division of Camarines Sur
SCIENCE 9
Name: ___________________________________________ Quarter : 4 Week : 2
Grade Level/Section: _____________________________ Date : ______________________

PROJECTILE MOTION (Part 2)


I. Introductory Concept
Projectile motion can apply to sports like basketball, volley ball and football. These sports
involve throwing and kicking a ball. And they are all making a curved path in midair. This curved
path made by the ball is called a projectile, a motion with two-dimensions; the horizontal (range
or distance) and vertical (height) components.
The angle of release affects the range and height of a projectile. The maximum range is
achieved if the projectile is fired at an angle of 45º with respect to the horizontal as shown in figure
2. An object launched at an angle of 30º will also be the same if it is launched at 60º. The angles
30º and 60º are called complementary angles because they add up to 90º.
As the angle of launch increases, the vertical displacement of the projectile will also
increase. At the highest point, the vertical component of velocity is zero and the time to reach the
maximum height is half of the total time of flight.

II. Skills/Competency
Investigate the relationship between the angle of release and the height and range of
projectile. (S9FE-IVa-35)

III, Activities
Activity 1. Effects of Angle of Release to the Range and Height of a Projectile
Problem: A football player kicked the ball at a speed of 25.0 m/s as shown in the illustration.
Determine the range and the height achieved by the ball at a given angle. (Assume that the
speeds are the same at a different angle).

Source: https://www.zigya.com/application/zrc/images/qvar/PEEN12176085.png
Complete the table below:

Angle Time of Flight Height Range


20 t = VoSinθ h or dy = VoSinθt-1/2gt2 dx = VoCosθt
g h=(27.0m/s)(Sin20)(0.85s)- dx = 25 m/s(Cos20°)
t = 25 m/s (Sin20°) 1/2(10m/s)(0.85s)2 dx = 25 m/s (0.94) (0.85s)
10 m/s2 h=(25.0m/s)(0.34)(0.85s)- dx = 19.98 m
t = 25 m/s (0.34) 1/2(10m/s2)(0.72s2)
10 m/s2 h=7.23m-3.6m
t= 0.85 s h=3.63 m
30 t h or dy = VoSinθt-1/2gt2 dx =
g h=(25.0m/s)(Sin30)(1.25s)- dx = 25 m/s(Cos30°)
t = 25 m/s (Sin30°) 1/2(10m/s)(1.25s)2 dx = 25 m/s (0.87) (1.25s)
10 m/s2 h=(25.0m/s)(0.50)(1.25s)- dx = 27.19 m
t = 25 m/s (0.50) 1/2(10m/s2)(1.56s2)
10 m/s2 h=15.63 m-7.8 m
t= 1.25 s h=7.83 m
45 t = VoSinθ h or dy = VoSinθt-1/2gt2 dx = VoCosθt
g h=(25.0m/s)(Sin45)(1.75s)- dx = 25 m/s(Cos45°)
t = 25 m/s (Sin45°) 1/2(10m/s)(1.75s)2 dx = 25 m/s (0.70) (1.75s)
10 m/s2 h=(25.0m/s)(0.70)(1.75s)- dx = 30.63 m
t = 25 m/s (0.70) 1/2(10m/s)(3.06s2)
10 m/s2 h=30.63 m-15.3 m
t= 1.75 s h=15.33 m
60 t h or dy = VoSinθt-1/2gt2 dx = VoCosθt
g h=(25.0m/s)(Sin60)(2.18s)- dx = 25 m/s(Cos60°)
t = 25 m/s (Sin60°) 1/2(10m/s)(1.75s)2 dx = 25 m/s (0.50) (2.18s)
10 m/s2 h=(25.0m/s)(0.87)(2.18s)- dx = 27.25 m
t = 25 m/s (0.87) 1/2(10m/s)(4.75s2)
10 m/s2 h=47.42 m-23.75 m
t= 2.18 s h=23.67 m
70 t = VoSinθ h or dy = VoSinθt-1/2gt2 dx = Vo Cosθ t
g h=(25.0m/s)(Sin70)(2.35s)- dx = 25 m/s(Cos70°)
t = 25 m/s (Sin70°) 1/2(10m/s)(2.35s)2 dx = 25 m/s (0.34) (2.35s)
10 m/s2 h=(25.0m/s)(0.94)(2.35s)- dx = 19.98 m
t = 25 m/s (0.94) 1/2(10m/s)(5.52s2)
10 m/s2 h=55.23 m-27.6 m
t= 2.35 s h=27.63 m

Activity 2. Problems on Projectile Motion

Problem 1. In the given picture, Alice


throws the ball to the +X direction
with an initial velocity 10m/s. Time
elapsed during the motion is 5s,
calculate the height that object is
thrown and Vy component of the
velocity after it hits the ground.

Complete the table below showing the


computation.

Source:https://www.physicstutorials.org/home/mechanics/1d-kinematics/projectile-motion?start=1
Components Vertical Computation Horizontal Computation
Direction Direction
Height h=1/2 g . t2 h = Vix . t
where: where:
g=acceleration h= height
due to gravity Vix = initial
t=time horizontal velocity
Unit: t=s t = time
g = m/s2 Unit:
Vix =m/s
t=s
Velocity Vy = g . t Vy = -10 m/s2 x Vx = Vox (constant)
Where: 5s Vx= horizontal
Vy = vertical Vy = - 50 m/s velocity
velocity Unit: m/s
Unit: m/s Negative (-)
means
downward
Acceleration ay = -g ax = 0
where: ay = - 10 m/s where:
ay = ay = acceleration
acceleration (horizontal)
(downward) Unit: m/s2
-g = negative
acceleration
Unit: m/s2
Note: g or acceleration due to gravity is constant (g=9.8 m/s2 or 10m/s2)

Problem 2. John kicks a ball. The ball


does projectile motion with an angle of
53º horizontally and an initial velocity of
10 m/s. Find the maximum height it can
reach, horizontal displacement and
total time required for the motion.
(sin53º=0, 8 and cos53º=0, 6)

Source: https://www.physicstutorials.org/home/mechanics/1d-kinematics/projectile-motion?start=1
Complete the table below showing the computation.
Components Vertical Computation Horizontal Computation
Direction Direction
Time t = Vy/g
V= Vo x gt where:
where g=acceleration t = 8 m/s__
Vy = 8 m/s due to gravity 10 m/s2
Vy = vertical t = 0.8 s
velocity
Unit:
t=s
Total Time ttotal = t . 2
Unit:
t= s

height h = ½ gt2 dx = Vx . t
Where: dx = horizontal
Unit: h = ½ 10m/s2 (0.8 displacement
h=m s)2 Vx = horizontal
h = 5m/s2 (0.64 s2) velocity
h = 3.2 m (6 m/s)
Unit:
dx = m

Problem 3. In the given illustration, you see the


motion path of the cannonball. Find the
maximum height (hmax) it can reach,
horizontal distance (dx) covered and total
time (ttotal) of the motion using the given
information, (The angle between cannonball
and horizontal is 53º and sin53º=0, 8 and
cos53º=0, 6).
Source: https://www.physicstutorials.org/home/mechanics/1d-kinematics/projectile-motion?start=1
Complete the table below showing the computation.

Components Vertical Computation Horizontal Computation


Direction Direction
Vf= Vi x gt h=Vy.t-½gt2 h = 20m/s.2s -1/2
where Where: 10m/s2(2s)2
0 = 20m/s(10.t) Unit:
t=20 m/s h=m h= 40 m – 5m/s2
10m/s2 (4s2)
t=2s h =40m – 20 m
height h = 20 m
Maximum hmax = h hmax = dx = Vx . t
height (computed) + dx = horizontal
h (location of displacement
cannonball) Vx = horizontal
velocity
(6 m/s)
Unit:
dx = m
Total time ttotal = time Compute time (t)
(max height)+ from
time (vertical h = ½ gt2
motion)

IV. References
Grade 9 Science Learners Manual
https://www.physicstutorials.org/home/mechanics/1d-kinematics/projectile-motion?start=1
https://byjus.com/physics/projectile-motion/
Contextualized and Prototype Lesson Plan in Grade 9 (Quarter 4)
SCIENCE9-Q4-SLM6Published by the Department of Education Division of Pasig City

Prepared by: MARY-ANN H. HOSANA


Writer
Quality Assured by:
EMILY B. ESMABE
Education Program Supervisor-1, Science

Address: Freedom Sports Complex, San Jose, Pili, Camarines Sur


Email: deped.camsur@deped.gov.ph
Website: www.depedcamsur.com
Telephone No: (telefax) 8713340

You might also like