Professional Documents
Culture Documents
Coordinated Fire (1): The unit may make two shoot actions with a -1 modifier against the same or different targets within 6 inches of each other and within range as a long actio
once.
Firestorm (1): A unit may make a Shoot action with Weight of Fire (2) and Vicious (shoot).
Go, Go, Go (2): An Enforcer Squad may make an Advance, Shoot and second Advance action in that order.
Name
ENFORCER SQUAD A
WEAPON STATS
*0-1/20 Replace an Genling 45 Laser Rifle with a HMX-32 Missile Launcher *0-1/10 Repla
HMX-32 Missile
R24 2D AP4 Anti-Tank, Anti-Aircraft
Launcher
Combat Knife Assault 1D - -
*0-1/20 Replace a Genling 45 Laser Rifle with a Burst Laser *0-1/10 Replac
*0-1/0 The Leader may replace their Genling 45 Laser Rifle with Genling Laser Pistol and Wrist Blade *0-1/5 The Leader ma
*0-1/5 The Leader may replace their Genling 45 Laser Rifle with Genling Laser Pistol and Energy Gauntlet 0-1 Replace an enfo
0-1 Replace an enforcer with an enforcer Engineer: Gain Hacker 10pts 0-1 Replace an en
Name
WEAPON STATS
STRIDER
Marksman, Walker M
WEAPON STATS
*0-1/0 Replace Heavy Burst Laser with Heavy Incinerator and Chainsaw
Tactician (2 Red), Anti-Grav, Marksman, Hacker, Stealthy, Inspiring, From the Shadows (Aura) (1): All units within 6" gain Tactician (2 Red), Anti-Grav, Marksman, In
Stealthy make an immediate Advanc
WEAPON STATS
*0-2 ad
1 x Enforcer Sergeant
1 x Enforcer Sergeant
0-1 Replace an Enfo
1 x ENGINEER
0-1 Replace an En
1 x MEDIC
and within range as a long action. A weapon with Slow Reload may only Shoot
us (shoot).
Name Name
5+ 6+ 1 3+ 2 25mm 1 75 Troop 4+ 6+ 5+ 1
Add 0-3 additional assault enforcers 15pts each 0-1/20 Add a Drone (D.O.G)
*0-1/10 Replace a Genling Laser Pistol with an Incinerator 1 x D.O.G Burst Laser R18
Incinerator R12 2D - It Burns! 0-4/10 Replace Tag Rifle with Sniper Rifl
*0-1/10 Replace a Genling Laser Pistol with a Thermal Rifle Combat Knife Assault
*0-1/5 The Leader may replace their Wrist Blade with an Energy Gauntlet
6+ 5+ 2 3+ 3 40mm 1 60 Specialist 4+ 6+ 6+ 2
Bulky, Scout, Wheeled, Evade, Marksman Anti-Grav, Bulky, Fast, Evade, Marksman
0-2 additional Pathfinder Monocycles 30pts each 0-4 additional Jetbikes 40pts each
5+ 6+ 2 3+ 2 25mm 1 75 Command 4+ 6+ 5+ 2
(2 Red), Anti-Grav, Marksman, Inspiring, Controlled Fire, Rapid Advance (Instant) (2): all units within 6" may Tactician (1 Red), Anti-Grav, Marksman, Inspiring, Target Acquired (Instant) (1): M
make an immediate Advance action. Units may not engage and are not marked activated until the End of the Round. All Shoot actions against this unit made by uni
*0-2 additional Enforcers 18pts each 0-2 additional Pathfinders 20pts each
/0 The Sergeant may replace their Genling 45 Laser Rifle with Genling Laser Pistol and Wrist Blade
The Sergeant may replace their Genling 45 Laser Rifle with Genling Laser Pistol and Energy Gauntlet
1/20 Add a Drone (D.O.G) 0-3 additional Enforcer Defenders 20pts each
3D - Pinning
eplace Tag Rifle with Sniper Rifle
1D - -
Name Name
av, Bulky, Fast, Evade, Marksman Anti-Grav, Marksman, Controlled Fire, Mobile Defences
dditional Jetbikes 40pts each 0-2 additional Peacekeeper Defenders 55pts each
minator Rifle with HMX-32 Missile Launcher *0-1/10 Replace Dominator Rifle with Incinerator
ce Dominator Rifle with Burst Laser *0-1/15 Replace Dominator Rifle with Burst Laser
3+ 5 - 0 100 Support 4+ - 6+ 5 3+ 5 -
an, Vehicle, Fast, Fly, Capacity (5) Marksman, Vehicle, Fast, Fly
3D AP4 Anti-Tank
g, Target Acquired (Instant) (1): Mark an enemy unit within LoS as Tagged Tactician (1 White), Anti-Grav, Marksman, Inspiring, Controlled Fire, For The Council (Instant) (1): All friendly units wi
tions against this unit made by units with Tag Rifles get +1 to Hit. 12" can remove a Pin marker on a successful Nerve test
*0-1/0 The Captain may replace their Genling 45 Laser Rifle with a Genling Laser Pistol and Wrist Blade
*0-1/5 The Captain may replace their Genling 45 Laser Rifle with a Genling Laser Pistol and Energy Gauntlet
WEAPON STATS
SNIPER SQUAD
WEAPON STATS
It Burns!
Pinning
-
US PTS
0 120
ABILITIES
PEACEKEEPER CAPTAIN
(Instant) (1): All friendly units within Tactician (1 Blue), Anti-Grav, Marksman, Inspiring, Controlled Fire, We feel no pain (Aura) (1): All units within 12" gain
est Resilient (1)
WEAPON STATS
0-1/0 The Peacekeeper Captain may replace their Dominator Rifle with a Genling Laser Pistol and Phase Claws
-
Hacker 10pts
edic 10pts
-
Name
0-1/0 The Engineer may replace their Genling Laser Pistol with a Genling 45 Laser Rifle Burst Laser
PEACEKEEPER SQUAD
AR WD NE HE BASE US PTS
7+ 2 3+ 3 40mm 2 90
WEAPON STATS
Tis But a Scratch (1): This unit may Hit the Dirt as a free action and gai
Name
TYPE SH AS AR WD NE HE BASE
Troop 4+ 5+ 6+ 1 4+ 2 25mm
Headstrong
WEAPON STATS
0-1 The Leader may replace their Hailstorm Pistol and Forge Hammer with a Mk2 Hailstorm Rifle 0pts
TYPE SH AS AR WD NE HE BASE
Specialist 4+ 5+ 6+ 1 3+ 2 25mm
Headstrong
WEAPON STATS
**0-2 Replace Mk2 Hailstorm Rifle with Mjolnir Missile Launcher 20pts
Mjolnir Missile
R24 2D AP4 Anti-Tank
Launcher
Assault weaponry Assault 1D - -
0-1 The Leader may replace their Hailstorm Pistol and Forge Hammer with a Mk2 Hailstorm Rifle 0pts
Name
IRON ANCESTOR
TYPE SH AS AR WD NE HE BASE
Support 4+ 5+ 8+ 4 4+ 4 60mm
Headstrong, Walker
WEAPON STATS
*0-1 Replace Twin Hailstorm Autocannons and Forge Hammer with Twin Forge Hammers (Thor Pattern) 0pts
Name
TYPE SH AS AR WD NE HE BASE
Command 4+ 5+ 7+ 2 3+ 2 25mm
Tactician (1 Blue), Headstrong, Slow, Very Inspiring, The Star Realm Endures (Aura) (1): All units ending their move with
6" of the Forge Lord may Hit The Dirt as a Free action
WEAPON STATS
e Star (1): This unit gains Weight of Fire (2) and marksman
the Dirt as a free action and gains the Resilient (1) ability until the end of the Round
Name
THORGARIM SQUAD
US PTS TYPE SH AS AR WD NE
1 100 Troop 5+ 3+ 6+ 1 4+
WEAPON STATS
amer 10pts
It Burns!
nnon 20pts
Pinning
Blaze Away
-
Name
US PTS TYPE SH AS AR WD NE
1 110 Specialist 5+ 5+ 5+ 2 5+
WEAPON STATS
annon 20pts
Pinning
on 15pts
Anti-Tank
uncher 20pts
Anti-Tank
Blaze Away
Name
DRAKKAR APC
US PTS TYPE SH AS AR WD NE
2 120 Support 4+ 5+ 8+ 5 4+
WEAPON STATS
Pinning
Frenzy (2)
Cannon and Dragonbreath Flamer
Anti-Tank
It Burns!
Name
US PTS TYPE SH AS AR WD NE
1 130 Command 4+ 5+ 6+ 2 4+
1): All units ending their move within Tactician (1 Red), Headstrong, Inspiring, Precision Optics (Aura) (2): All units within 6 inches g
on of Fire (1) for the Round
WEAPON STATS
0-1 The Huscarl may replace their Hailstorm Pistol and Forge Hammer with a Mk2 H
Mk2 Hailstorm Rifle R18 1D
2 25mm 1 75 Troop 4+ 5+ 6+
3 25mm 2 50 Specialist 4+ 5+ 6+
me Name
me Name
2 25mm 1 90 Command 5+ 3+ 6+
ura) (2): All units within 6 inches gain Marksman and Weight Headstrong, Counter Charge, Inspiring, Tactician (1 Red), Hammerstrike
or the Round in Assault by 1 for the R
- -
Name
REKKHYR SQUAD
1 4+ 2 25mm 1 75 Troop 5+
Headstrong
WEAPON STATS
R12 1D AP1 -
5 x BROKKR
Assault 2D AP1 -
*0
1 x Bomb Bot
*0-1 a
1 x Excavator Robot
Name
WEAPON STATS
Name
WEAPON STATS
1 x STURMHAMMER
Name
THORGARIM HUSCARL
2 4+ 2 25mm 1 80 Command 5+
ng, Tactician (1 Red), Hammerstrike (Instant) (1): All units within 12" increase their AP Tactician (1 Red), Headstrong, Inspiring (Brok
in Assault by 1 for the Round
WEAPON STATS
R12 1D AP1 -
1 x CHIEF BROKKR
Assault 2D AP2 Anti-Tank
*0
1 x Bomb Bot
*0-1 a
1 x Excavator Robot
Name
BROKKR SQUAD
AS AR WD NE HE BASE US PTS
4+ 5+ 1 5+ 2 25mm 1 75
WEAPON STATS
0-2 Replace Burst Pistol and Forge Hammer with Magma Rifle 10pts each
FORGE GUARD
AS AR WD NE HE BASE US PTS
5+ 7+ 1 3+ 2 25mm 2 130
Headstrong, Slow
WEAPON STATS
Name
AS AR WD NE HE BASE US PTS
5+ 9+ 5 4+ 4 - 2 150
WEAPON STATS
Replace Quad Heavy Hailstorm Cannon with Heavy Magma Cannon 20pts
Name
CHIEF BROKKR
AS AR WD NE HE BASE US PTS
4+ 5+ 2 5+ 2 25mm 1 60
1 Red), Headstrong, Inspiring (Brokkr only), Scrap Heap Challenge (Aura) (1): All Brokkr units within 12" Gain
Rush and Unflinching
WEAPON STATS
MILITIA SQUAD
TYPE SH AS AR WD NE HE BASE US
Troop 5+ 5+ 5+ 1 5+ 2 25mm 1
Headstrong
WEAPON STATS
TYPE SH AS AR WD NE HE BASE US
Specialist 4+ 5+ 8+ 4 4+ 4 - 2
WEAPON STATS
Name
TYPE SH AS AR WD NE HE BASE US
Support 4+ - 6+ 3 4+ 4 - 1
Headstrong, Slow
WEAPON STATS
Replace Quad Heavy Hailstorm Cannons with Heavy Magma Cannon 0pts
Name
TYPE SH AS AR WD NE HE BASE US
Command 4+ 5+ 7+ 2 3+ 2 25mm 1
Tactician (1 White), Headstrong, Slow, Inspiring, Life Support (Instant) (1): All Forge Guard units within 6" may regain a
model previously removed as killed on a 6+ (Max one model recovered per Round)
WEAPON STATS
110
ABILITIES
Blaze Away
-
PTS
100
ABILITIES
Pinning
Anti-Tank
Name
PTS TYPE SH AS AR WD NE HE
80 Support 4+ - 5+ 3 5+ 3
WEAPON STATS
pts
PTS
90
ABILITIES
Blaze Away
-
DRILL
BASE US PTS
60mm 0 120
ct
ABILITIES
Anti-Tank
Plague Faction Orde
Thirst for Blood (1): A unit which wins an assault may make a consolidation move into contact with
Name
TYPE SH AS AR WD NE HE BASE
Troop 6+ 5+ 5+ 1 5+ 2 25mm
Rush
WEAPON STATS
0-1 The Leader may replace their Rifle with a Pistol and Sword 0pts
Pistol R12 1D - -
Assault weaponry Sword 2D AP1 -
Name
PLAGUE SWARM
TYPE SH AS AR WD NE HE BASE
Specialist - 3+ 5+ 3 5+ 1 40mm
Beast, Unflinching
WEAPON STATS
Name
ABERRATION
TYPE SH AS AR WD NE HE BASE
Support - 3+ 7+ 4 5+ 4 60m
WEAPON STATS
Name
PLAGUE STRIDER
TYPE SH AS AR WD NE HE BASE
Support 5+ 4+ 7+ 4 5+ 4 60mm
Walker
WEAPON STATS
*0-1/0 Replace Heavy Incinerator and Chainsaw with Heavy Burst Laser
TYPE SH AS AR WD NE HE BASE
Command - 3+ 8+ 4 4+ 4 40mm
Tactician (1 Blue), Frenzy (2), Very Inspiring, Terrifying, Unflinching, Mutation (Aura) (2): All units within 12" gain
Resilient (1), Frenzy (1) and increase the AP of assault by 1
WEAPON STATS
may regain D4 wounds. This may not add models to the unit above the starting size
enemy unit is declared as the target of a Charge, mark the target unit as Pinned
olidation move into contact with another enemy unit. Immediately perform a second assault with no modifiers.
Name
US PTS TYPE SH AS AR WD NE
1 50 Troop - 5+ 5+ 1 6+
Beast, Rush
WEAPON STATS
Blaze Away
Pinning
It Burns!
Blast (D4+1)
word 0pts
-
-
Name
MURDERBIRD FLOCK
US PTS TYPE SH AS AR WD NE
1 60 Specialist - 4+ 4+ 4 6+
WEAPON STATS
Name
US PTS TYPE SH AS AR WD NE
2 90 Support - 4+ 6+ 4 5+
WEAPON STATS
Name
TAD-65 HORNET DROPSHIP
US PTS TYPE SH AS AR WD NE
2 95 Support 5+ - 7+ 5 5+
WEAPON STATS
y Burst Laser *0-1/0 Replace Rotary Cannon with Twin Heavy Autocannon
Twin Heavy
R24 3D
Autocannon
US PTS TYPE SH AS AR WD NE
2 140 Command - 4+ 6+ 3 5+
Tactician (1 Red), Inspiring, Rush, Frenzy (1), Unflinching, Counter Charge, Blood Lust (Instan
ura) (2): All units within 12" gain
may make a 3" move and gain Frenzy (1) and increase the AP of assault by 1 for the Round. Unit
by 1
activated
WEAPON STATS
me Name
2 25mm 1 35 Troop - 6+ 3+
, Rush Horde
- - 10 x ZOMBIES Claws
4 40mm 1 40 Specialist 5+ 5+ 6+
- - Pus Burst
2 x BURSTERS
derbirds 20pts each Claws
me Name
3 40mm 2 80 Support 5+ 6+ 5+
me
ET DROPSHIP
HE BASE US PTS
5 - 0 90
N STATS
AP ABILITIES
AP3 Anti-Tank
3 40mm 2 80 Command 6+ 5+ 5+
Counter Charge, Blood Lust (Instant) (1): All units within 6"
Tactician (1 Red), Inspiring, Hacker, Reinvigoration (Instant) (1): Each u
of assault by 1 for the Round. Units moved are not marked as
weaponswithin 12" may perform a free
vated
AP1 - Rifle
1 x STAGE 3A
GENERAL
eapers 35pts each Knife
1 5+ 2 25mm 1 50 Troop -
Horde Frenzy (
WEAPON STATS
WD NE HE BASE US PTS
3 5+ 3 40mm 2 80
Unflinching
WEAPON STATS
Assault 2D AP2 -
Name
WD NE HE BASE US PTS
3 5+ 2 60mm 0 80
WEAPON STATS
WD NE HE BASE US PTS
2 5+ 2 25mm 1 60
Reinvigoration (Instant) (1): Each unpinned unit of your Strike Force with Blaze Away
ponswithin 12" may perform a free Blaze Away action
WEAPON STATS
Assault 2D - -
AS AR WD NE HE BASE US PTS
4+ 6+ 2 5+ 3 40mm 2 80
WEAPON STATS
MULE TRANSPORT
TYPE SH AS AR WD NE HE BASE US
Troop 5+ 5+ 6+ 3 5+ 4 - 2
WEAPON STATS
50
ABILITIES
Pinning
Anti-Tank
Pinning
-
Veer-Myn Faction Ord
Protect the Nest (1): This unit may perform a Charge as a Short action. The u
Name
TYPE SH AS AR WD NE HE BASE
Troop 6+ 5+ 5+ 1 5+ 2 25mm
Rush
WEAPON STATS
TYPE SH AS AR WD NE HE BASE
Specialist 6+ 5+ 6+ 1 4+ 2 25mm
Rush, Charged
WEAPON STATS
Name
TUNNELLER
TYPE SH AS AR WD NE HE BASE
Support 5+ 5+ 8+ 5 5+ 4 -
WEAPON STATS
Name
BROOD MOTHER
TYPE SH AS AR WD NE HE BASE
Command 4+ 5+ 7+ 4 3+ 3 40mm
Tactician (1 Blue), Very Inspiring, Rush, Protection, Incite the Burrow (Instant) (1): All units within 12 inches may remove
Pin marker if they pass a Nerve test
WEAPON STATS
Claws (1): The unit gains Frenzy (2) and Vicious (Assault)
a Charge as a Short action. The unit may not also perform an Advance action this activation
Name
US PTS TYPE SH AS AR WD NE
1 35 Troop 6+ 4+ 5+ 1 5+
Rush
WEAPON STATS
Blaze Away
-
Name
US PTS TYPE SH AS AR WD NE
2 50 Specialist 6+ 4+ 6+ 1 4+
Rush, Charged
WEAPON STATS
Name
TANGLE [1]
US PTS TYPE SH AS AR WD NE
2 100 Support 5+ - 6+ 4 3+
Tactician (2 White), Very Inspiring, Vehicle, Protection, Willing Sacrifice (Instant) (2): Cause w
loyment Stalker or Night Crawler unit within 6". For every 2 wounds caused heal 1 wound from the Tangle
all enemy units within 18" must make a Nerve test, if failed the unit gains a Pin
WEAPON STATS
It Burns!
Anti-Tank
Anti-Tank
Anti-Tank
Name
MASTER CREEPER
US PTS TYPE SH AS AR WD NE
2 120 Command 5+ 5+ 5+ 2 4+
units within 12 inches may remove a Tactician (1 Red), Rush, Inspiring, Hacker, Scout, Stealthy, Exploding Rats (Aura) (2): All Troo
their AP by 1 for Shoot and Assault attacks until the end of the Round
WEAPON STATS
ch
me Name
2 25mm 1 40 Troop 5+ 5+ 5+
- - Chem Spitter
5 x MALIGNI
- - Assault weaponry
Assault weaponry
Spitter Rifle
Assault weaponry
Chem Spitter
Big Drill
me Name
2 25mm 2 55 Specialist 6+ 4+ 7+
olt Stalkers 11pts each **0-2/10 Replace Twin Combat Drills with Com
- - Assault Weaponry
me Name
AP2 Anti-Tank, Psychic Replace its Super Heavy Ray Gun with a Super
Super Heavy Chem
1 x RUMBLER
Thrower
me Name
CREEPER PROGENITOR
2 25mm 1 70 Command 5+ 5+ 6+
Exploding Rats (Aura) (2): All Troop units within 6" increase Tactician (1 Red), Rush, Inspiring, Hacker, Scurry (Instant) (1): All un
t attacks until the end of the Round Units are not marked as ac
- - Ray Pistol
1 x PROGENITOR
AP2 Anti-Tank Claws
pers 14pts each *0-1 The Progenitor may replace their Ray Pistol with a
Chemical Grenade
Launcher
1 x PROGENITOR
Claws
Spitter Rifle
1 x PROGENITOR
Claws
MALIGNI SQUAD
1 4+ 2 25mm 1 70 Troop 6+
Rush, Hacker
WEAPON STATS
R12 2D - It Burns!
Assault 1D - -
Assault 1D - -
R18 1D - Smoke
Assault 1D - -
Assault 1D - -
eplace all Chem Spitters with Chem Spitter and Big Drill
Assault 2D AP1 -
Name
NIGHTMARE SQUAD
2 5+ 3 40mm 2 50 Specialist 5+
WEAPON STATS
ace Twin Combat Drills with Combat Drill and Chem Thrower 0-3 a
R12 2D - It Burns!
Assault 2D - -
Name
RUMBLER
WD NE HE BASE US PTS
3 5+ 3 60mm 0 80
Vehicle, Wheeled
WEAPON STATS
uper Heavy Ray Gun with a Super Heavy Chem Thrower 0pts
Name
PROGENITOR
WD NE HE BASE US PTS
2 4+ 2 25mm 1 60
Hacker, Scurry (Instant) (1): All units within 6" may make a 3" move and Hit the Dirt.
Units are not marked as activated
WEAPON STATS
R12 1D - -
Assault 1D - -
may replace their Ray Pistol with a Chemical Grenade Launcher 15pts
Assault 1D - -
r may replace their Ray Pistol with a Smoke Grenade Launcher 0pts
R18 1D - Indirect, Smoke
Assault 1D - -
genitor may replace their Ray Pistol with a Spitter Rifle 20pts
Assault 1D - -
Add Maligni with Chem Spitter and Big Drill 16pts each
Name
CREEPER SQUAD
AS AR WD NE HE BASE US PTS
5+ 5+ 1 5+ 2 25mm 1 70
WEAPON STATS
TUNNEL RUNNER
AS AR WD NE HE BASE US PTS
5+ 7+ 3 5+ 4 60mm 2 70
WEAPON STATS
RAT SWARMS
TYPE SH AS AR WD NE HE BASE US
Troop - 5+ 5+ 2 6+ 1 40mm 1
Rush, Beast
WEAPON STATS
NIGHT TERROR
TYPE SH AS AR WD NE HE BASE US
Specialist 5+ 4+ 7+ 3 4+ 3 60m 2
WEAPON STATS
0-2 replace all Night Terrors with Night Terrors with Heavy Chem Spitter 10pts each
30
ABILITIES
-
PTS
50
ABILITIES
pts each
Tank, Anti-Aircraft