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Enforcer Faction Orders

Coordinated Fire (1): The unit may make two shoot actions with a -1 modifier against the same or different targets within 6 inches of each other and within range as a long actio
once.
Firestorm (1): A unit may make a Shoot action with Weight of Fire (2) and Vicious (shoot).

Go, Go, Go (2): An Enforcer Squad may make an Advance, Shoot and second Advance action in that order.

Name

ENFORCER SQUAD A

TYPE SH AS AR WD NE HE BASE US PTS TYPE SH

Troop 4+ 5+ 6+ 1 3+ 2 25mm 1 90 Troop 4+

Anti-Grav, Marksman, Controlled Fire An

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES UNIT

Genling 45 Laser Rifle R18 1D - -


1 x ENFORCER 1 x ASSAULT
LEADER ENFORCER LEADER
Assault weaponry Assault 1D - -

Genling 45 Laser Rifle R18 1D - -


4 x ASSAULT
4 x ENFORCERS
ENFORCERS
Assault weaponry Assault 1D - -

Add 0-3 additional enforcers 18pts each Add 0-3

*0-1/20 Replace an Genling 45 Laser Rifle with a HMX-32 Missile Launcher *0-1/10 Repla
HMX-32 Missile
R24 2D AP4 Anti-Tank, Anti-Aircraft
Launcher
Combat Knife Assault 1D - -

*0-1/20 Replace a Genling 45 Laser Rifle with a Burst Laser *0-1/10 Replac

Burst Laser R18 3D - Pinning

Combat Knife Assault 1D - -

*0-1/10 Replace a Genling 45 Laser Rifle with an Incinerator *0-1/15 Repla

Incinerator R12 2D - It Burns!

Combat Knife Assault 1D - -

*0-1/0 The Leader may replace their Genling 45 Laser Rifle with Genling Laser Pistol and Wrist Blade *0-1/5 The Leader ma

Genling Laser Pistol R12 1D - -

Wristblade Assault 2D AP1 -

*0-1/5 The Leader may replace their Genling 45 Laser Rifle with Genling Laser Pistol and Energy Gauntlet 0-1 Replace an enfo

Genling Laser Pistol R12 1D - -


1 x ENGINEER
Energy Gauntlet Assault 2D AP2 -

0-1 Replace an enforcer with an enforcer Engineer: Gain Hacker 10pts 0-1 Replace an en

Genling Laser Pistol R12 1D - -


1 x ENGINEER 1 x MEDIC
Combat Knife Assault 1D - -

0-1 Replace an enforcer with an Enforcer Medic: Gain Medic 10pts

Genling Laser Pistol R12 1D - -


1 x MEDIC
1 x MEDIC
Combat Knife Assault 1D - -

Name

ENFORCER SUPPORT SQUAD PAT

TYPE SH AS AR WD NE HE BASE US PTS TYPE SH

Specialist 4+ 5+ 6+ 1 3+ 2 25mm 1 150 Specialist 4+

Anti-Grav, Marksman Bulk

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES UNIT

1 x ENFORCER Genling 45 Laser Rifle R18 1D - -


2 x PATHFINDER
SUPPORT TEAM
MONOCYCLE
LEADER Combat Knife Assault 1D - -
HMX-32 Missile
R24 2D AP4 Anti-Tank, Anti-Aircraft 0-2 addit
4 x SUPPORT Launcher
ENFORCERS
Assault weaponry Assault 1D - -
Name

STRIDER

TYPE SH AS AR WD NE HE BASE US PTS TYPE SH

Support 4+ 5+ 7+ 4 3+ 4 60mm 2 100 Support 4+

Marksman, Walker M

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES UNIT

Heavy Burst Laser R24 4D - Pinning


1 x STRIDER AJAX STRIDER
Assault Weaponry Assault 2D AP1 -

*0-1/0 Replace Heavy Burst Laser with Heavy Incinerator and Chainsaw

Heavy Incinerator R12 3D AP1 It Burns!


1 x URBAN ASSAULT
STRIDER
Chainsaw Assault 3D AP3 -

*0-1/25 Replace Heavy Burst Laser with Polaris Cannon

Polaris Cannon R36 2D AP4 Anti-Tank


1 x STRIDER
Assault Weaponry Assault 2D AP1 -
Name

FORWARD OBSERVER SQUAD

TYPE SH AS AR WD NE HE BASE US PTS TYPE SH

Command 4+ 5+ 6+ 2 3+ 2 25mm 1 50 Command 4+

Tactician (2 Red), Anti-Grav, Marksman, Hacker, Stealthy, Inspiring, From the Shadows (Aura) (1): All units within 6" gain Tactician (2 Red), Anti-Grav, Marksman, In
Stealthy make an immediate Advanc

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES UNIT

Sniper Rifle R36 1D AP1 Sniper Scope


1 x FORWARD
1 x Enforcer Sergeant
OBSERVER
Energy Gauntlet Assault 2D AP2 -

0-2 additional Pathfinders 20pts each *0

*0-2 ad

*0-1/0 The Sergeant may replace the

1 x Enforcer Sergeant

*0-1/5 The Sergeant may replace their

1 x Enforcer Sergeant
0-1 Replace an Enfo

1 x ENGINEER

0-1 Replace an En

1 x MEDIC
and within range as a long action. A weapon with Slow Reload may only Shoot

us (shoot).

action in that order.

Name Name

ASSAULT ENFORCER SQUAD PATHFINDER SQUAD

AS AR WD NE HE BASE US PTS TYPE SH AS AR WD

5+ 6+ 1 3+ 2 25mm 1 75 Troop 4+ 6+ 5+ 1

Anti-Grav, Marksman, Counter Charge Scout, Stealthy, Marksman

WEAPON STATS WEAPON STATS

WEAPON RANGE DICE AP ABILITIES UNIT WEAPON RANGE

Genling Laser Pistol R12 1D - - Tag Rifle R24


1 x PATHFINDER
LEADER
Wrist Blade Assault 2D AP1 - Combat Knife Assault

Genling Laser Pistol R12 1D - - Tag Rifle R24


4 x PATHFINDERS
Wrist Blade Assault 2D AP1 - Combat Knife Assault

Add 0-3 additional assault enforcers 15pts each 0-1/20 Add a Drone (D.O.G)

*0-1/10 Replace a Genling Laser Pistol with an Incinerator 1 x D.O.G Burst Laser R18
Incinerator R12 2D - It Burns! 0-4/10 Replace Tag Rifle with Sniper Rifl

Combat Knife Assault 2D - - Sniper Rifle R36

*0-1/10 Replace a Genling Laser Pistol with a Thermal Rifle Combat Knife Assault

Thermal Rifle R12 2D AP5 Anti-Tank

Combat Knife Assault 2D - -

*0-1/15 Replace a Genling Laser Pistol with a Fusion Gun

Fusion Gun R9 1D - Blast (2D4)

Combat Knife Assault 2D - -

*0-1/5 The Leader may replace their Wrist Blade with an Energy Gauntlet

Genling Laser Pistol R12 1D - -

Energy Gauntlet Assault 2D AP2 -

0-1 Replace an enforcer with an Enforcer Engineer: Gain Hacker 10pts

Genling Laser Pistol R12 1D - -

Combat Knife Assault 1D - -

0-1 Replace an enforcer with an Enforcer Medic: Gain Medic 10pts

Genling Laser Pistol R12 1D - -

Combat Knife Assault 1D - -


Name Name

PATHFINDER MONOCYCLE SQUAD JETBIKE SQUAD

AS AR WD NE HE BASE US PTS TYPE SH AS AR WD

6+ 5+ 2 3+ 3 40mm 1 60 Specialist 4+ 6+ 6+ 2

Bulky, Scout, Wheeled, Evade, Marksman Anti-Grav, Bulky, Fast, Evade, Marksman

WEAPON STATS WEAPON STATS

WEAPON RANGE DICE AP ABILITIES UNIT WEAPON RANGE

Sniper Rifle R36 1D AP1 Sniper Scope Dominator Rifle R18


2 x JETBIKES
Combat Knife Assault 1D - - Assault weaponry Assault

0-2 additional Pathfinder Monocycles 30pts each 0-4 additional Jetbikes 40pts each

*0-1/20 Replace Dominator Rifle with HMX-32 Miss


HMX-32 Missile
R24
Launcher
Assault weaponry Assault

*0-1/15 Replace Dominator Rifle with Burst L

Burst Laser R18

Assault weaponry Assault


Name Name

AJAX STRIDER INTERCEPTOR

AS AR WD NE HE BASE US PTS TYPE SH AS AR WD

5+ 7+ 4 3+ 4 60mm 2 135 Support 4+ - 6+ 5

Marksman, Walker, Mobile Defences Marksman, Vehicle, Fast, Fly, Capacity (5

WEAPON STATS WEAPON STATS

WEAPON RANGE DICE AP ABILITIES UNIT WEAPON RANGE


1 x ACCUSER Dual Heavy Burst
Grav Ram Spear R12 2D AP2 Blast (D4) R24
INTERCEPTOR Lasers
Assault Weaponry Assault 4D AP2 - 0-1/10 Replace Dual Heavy Burst Lasers with Dual Po

UNIT WEAPON RANGE


1 x ARBITER
Dual Polaris Cannons R36
INTERCEPTOR
0-1/20 Add Missile Pods

Missile Pods R12


Name Name

ENFORCER SERGEANT PATHFINDER SERGEANT

AS AR WD NE HE BASE US PTS TYPE SH AS AR WD

5+ 6+ 2 3+ 2 25mm 1 75 Command 4+ 6+ 5+ 2

(2 Red), Anti-Grav, Marksman, Inspiring, Controlled Fire, Rapid Advance (Instant) (2): all units within 6" may Tactician (1 Red), Anti-Grav, Marksman, Inspiring, Target Acquired (Instant) (1): M
make an immediate Advance action. Units may not engage and are not marked activated until the End of the Round. All Shoot actions against this unit made by uni

WEAPON STATS WEAPON STATS

WEAPON RANGE DICE AP ABILITIES UNIT WEAPON RANGE

Genling 45 Laser Rifle R18 1D - - Tag Rifle R24


1 x PATHFINDER
SERGEANT
Combat Knife Assault 1D - - Combat Knife Assault

*0-2 additional Enforcers 18pts each 0-2 additional Pathfinders 20pts each

*0-2 additional Assault Enforcers 15pts each

/0 The Sergeant may replace their Genling 45 Laser Rifle with Genling Laser Pistol and Wrist Blade

Genling Laser Pistol R12 1D - -

Wristblade Assault 2D AP1 -

The Sergeant may replace their Genling 45 Laser Rifle with Genling Laser Pistol and Energy Gauntlet

Genling Laser Pistol R12 1D - -

Energy Gauntlet Assault 2D AP2 -


0-1 Replace an Enforcer with an Enforcer Engineer: Gain Hacker 10pts

Genling Laser Pistol R12 1D - -

Combat Knife Assault 1D - -

0-1 Replace an Enforcer with an Enforcer Medic: Gain Medic 10pts

Genling Laser Pistol R12 1D - -

Combat Knife Assault 1D - -


Name Name

PATHFINDER SQUAD ENFORCER DEFENDER SQUAD

NE HE BASE US PTS TYPE SH AS AR WD NE HE BASE

3+ 2 25mm 1 100 Troop 4+ 5+ 6+ 1 3+ 2 25mm

Scout, Stealthy, Marksman Anti-Grav, Marksman, Counter Charge, Mobile Defences

WEAPON STATS WEAPON STATS

DICE AP ABILITIES UNIT WEAPON RANGE DICE AP ABILITIES

1D AP1 Vicious (Shoot) Shotgun R12 1D AP1 -


1 x ENFORCER
DEFENDER LEADER
1D - - Combat Knife Assault 2D - -

1D AP1 Vicious (Shoot) Shotgun R12 1D AP1 -


4 x ENFORCER
DEFENDERS
1D - - Combat Knife Assault 2D - -

1/20 Add a Drone (D.O.G) 0-3 additional Enforcer Defenders 20pts each

3D - Pinning
eplace Tag Rifle with Sniper Rifle

1D AP1 Sniper Scope

1D - -
Name Name

JETBIKE SQUAD PEACEKEEPER DEFENDER SQUAD

NE HE BASE US PTS TYPE SH AS AR WD NE HE BASE

3+ 3 40mm 2 80 Specialist 4+ 5+ 7+ 2 3+ 3 40mm

av, Bulky, Fast, Evade, Marksman Anti-Grav, Marksman, Controlled Fire, Mobile Defences

WEAPON STATS WEAPON STATS

DICE AP ABILITIES UNIT WEAPON RANGE DICE AP ABILITIES

2D - - Dominator Rifle R18 2D - -


2 x PEACEKEEPER
DEFENDERS
1D - - Combat Knife Assault 2D - -

dditional Jetbikes 40pts each 0-2 additional Peacekeeper Defenders 55pts each

minator Rifle with HMX-32 Missile Launcher *0-1/10 Replace Dominator Rifle with Incinerator

2D AP4 Anti-Tank, Anti-Aircraft Incinerator R12 2D - It Burns!

1D - - Combat Knife Assault 2D - -

ce Dominator Rifle with Burst Laser *0-1/15 Replace Dominator Rifle with Burst Laser

3D - Pinning Burst Laser R18 3D - Pinning

1D - - Combat Knife Assault 2D - -


Name Name

INTERCEPTOR PERSECUTER BOMBER

NE HE BASE US PTS TYPE SH AS AR WD NE HE BASE

3+ 5 - 0 100 Support 4+ - 6+ 5 3+ 5 -

an, Vehicle, Fast, Fly, Capacity (5) Marksman, Vehicle, Fast, Fly

WEAPON STATS WEAPON STATS

DICE AP ABILITIES UNIT WEAPON RANGE DICE AP ABILITIES


1 x PERSECUTER
6D - Pinning Bunker Busters R24 2D AP3 Anti-Tank, Blast (D4)
BOMBER
Heavy Burst Lasers with Dual Polaris Cannons 0-1/20 Add Missile Pods

DICE AP ABILITIES Missile Pods R12 1D AP1 Blast (D4), Anti-Tank

3D AP4 Anti-Tank

0-1/20 Add Missile Pods

1D AP1 Blast (D4), Anti-Tank


Name Name

ATHFINDER SERGEANT ENFORCER CAPTAIN

NE HE BASE US PTS TYPE SH AS AR WD NE HE BASE

3+ 2 25mm 1 60 Command 4+ 5+ 6+ 2 3+ 2 25mm

g, Target Acquired (Instant) (1): Mark an enemy unit within LoS as Tagged Tactician (1 White), Anti-Grav, Marksman, Inspiring, Controlled Fire, For The Council (Instant) (1): All friendly units wi
tions against this unit made by units with Tag Rifles get +1 to Hit. 12" can remove a Pin marker on a successful Nerve test

WEAPON STATS WEAPON STATS

DICE AP ABILITIES UNIT WEAPON RANGE DICE AP ABILITIES

1D AP1 Vicious (Shoot) Genling 45 Laser Rifle R18 1D - -


1 x ENFORCER
CAPTAIN
1D - - Combat Knife Assault 1D - -

ditional Pathfinders 20pts each *0-2 additional Enforcers 18pts each

*0-2 additional Assault Enforcers 15pts each

*0-1/0 The Captain may replace their Genling 45 Laser Rifle with a Genling Laser Pistol and Wrist Blade

Genling Laser Pistol R12 1D - -


1 x ENFORCER
CAPTAIN
Wristblade Assault 2D AP1 -

*0-1/5 The Captain may replace their Genling 45 Laser Rifle with a Genling Laser Pistol and Energy Gauntlet

Genling Laser Pistol R12 1D - -


1 x ENFORCER
CAPTAIN
Energy Gauntlet Assault 2D AP2 -
0-1 Replace an enforcer with an enforcer Engineer: Gain Hacker 10pts

Genling Laser Pistol R12 1D - -


1 x ENGINEER
Combat Knife Assault 1D - -

0-1 Replace an enforcer with an Enforcer Medic: Gain Medic 10pts

Genling Laser Pistol R12 1D - -


1 x MEDIC
Combat Knife Assault 1D - -
Name

BREACH AND ERADICATE SQUAD

US PTS TYPE SH AS AR WD NE HE BASE US PTS

1 100 Troop 4+ 5+ 6+ 1 3+ 2 25mm 1 90

nces Anti-Grav, Marksman, Counter Charge

WEAPON STATS

ABILITIES UNIT WEAPON RANGE DICE AP ABILITIES

- Genling Pistol R12 1D - -


1 x B & E LEADER
- Thermal Charge Assault 2D AP4 Anti-Tank

- Genling Pistol R12 1D - -


4xB&E
ENFORCERS
- Thermal Charge Assault 2D AP4 Anti-Tank

*0-1/10 Replace Genling Laser Pistol with Thermal Rifle

Thermal Rifle R12 2D AP5 Anti-Tank


Thermal Charge Assault 2D AP4 Anti-Tank

*0-1/15 Replace Genling Laser Pistol with Fusion Gun

Fusion Gun R9 1D - Blast (2D4)

Thermal Charge Assault 2D AP4 Anti-Tank

0-1 Replace an enforcer with an enforcer Engineer: Gain Hacker 10pts

Genling Laser Pistol R12 1D - -


1 x ENGINEER
Combat Knife Assault 1D - -
Name

SNIPER SQUAD

US PTS TYPE SH AS AR WD NE HE BASE US PTS

2 110 Specialist 4+ 5+ 6+ 1 3+ 2 25mm 1 30

nces Anti-Grav, Marksman, Scout

WEAPON STATS

ABILITIES UNIT WEAPON RANGE DICE AP ABILITIES

- Sniper Rifle R36 1D AP1 Sniper Scope


1 x SNIPER
- Combat Knife Assault 1D - -

h Genling Laser Rifle R18 1D - -


1 x OBSERVER
or Combat Knife Assault 1D - -

It Burns!

Pinning

-
US PTS

0 120

ABILITIES

Anti-Tank, Blast (D4)

Blast (D4), Anti-Tank


Name

PEACEKEEPER CAPTAIN

US PTS TYPE SH AS AR WD NE HE BASE US PTS

1 100 Command 4+ 5+ 7+ 2 3+ 2 25mm 1 130

(Instant) (1): All friendly units within Tactician (1 Blue), Anti-Grav, Marksman, Inspiring, Controlled Fire, We feel no pain (Aura) (1): All units within 12" gain
est Resilient (1)

WEAPON STATS

ABILITIES UNIT WEAPON RANGE DICE AP ABILITIES

- Dominator Rifle R18 2D - -


1 x PEACEKEEPER
CAPTAIN
- Wrist Blade Assault 2D AP1 -

0-2 additional Peacekeepers 45pts each

0-1/0 The Peacekeeper Captain may replace their Dominator Rifle with a Genling Laser Pistol and Phase Claws

Laser Pistol and Wrist Blade Genling Laser Pistol R12 1D - -


1 x PEACEKEEPER
CAPTAIN
- Phase Claws Assault 2D AP2 Anti-Tank

aser Pistol and Energy Gauntlet

-
Hacker 10pts

edic 10pts

-
Name

ENGINEER SQUAD PEACEK

TYPE SH AS AR WD NE HE BASE US PTS TYPE SH AS

Troop 4+ 5+ 6+ 1 3+ 2 25mm 1 60 Troop 4+ 5+

Hacker, Anti-Grav, Marksman, Controlled Fire Anti-Grav, Mar

WEAPON STATS WEA

UNIT WEAPON RANGE DICE AP ABILITIES UNIT WEAPON

Genling Laser Pistol R12 1D - - Dominator Rifle


1 x ENGINEER 2 x PEACEKEEPERS
Combat Knife Assault 1D - - Energy Gauntlet

Genling 45 Laser Rifle R18 1D - - 0-2 additional P


2 x ENFORCERS
Assault weaponry Assault 1D - - *0-1/10 Replace Dom

0-2 Replace Laser Rifle with Incinerator 10pts each Incinerator

0-2 Add Drone (Sentry Gun) 10pts each Energy Gauntlet


Sentry Gun R24 2D - - *0-1/20 Replace Domi

0-1/0 The Engineer may replace their Genling Laser Pistol with a Genling 45 Laser Rifle Burst Laser

Genling Laser Rifle R18 1D - - Energy Gauntlet

Combat Knife Assault 1D - -


Name

PEACEKEEPER SQUAD

AR WD NE HE BASE US PTS

7+ 2 3+ 3 40mm 2 90

Anti-Grav, Marksman, Controlled Fire

WEAPON STATS

WEAPON RANGE DICE AP ABILITIES

Dominator Rifle R18 2D - -

Energy Gauntlet Assault 2D AP2 -

0-2 additional Peacekeepers 45pts each

*0-1/10 Replace Dominator Rifle with Incinerator

Incinerator R12 2D - It Burns!

Energy Gauntlet Assault 2D AP2 -


*0-1/20 Replace Dominator Rifle with Burst Laser

Burst Laser R18 3D - Pinning

Energy Gauntlet Assault 2D AP2 -


Forge Father Faction O

For the Forge Star (1): This unit gains Weigh

Tis But a Scratch (1): This unit may Hit the Dirt as a free action and gai

Hammer Time (1): This unit gains Frenzy (2)

Name

STEEL WARRIOR SQUAD

TYPE SH AS AR WD NE HE BASE

Troop 4+ 5+ 6+ 1 4+ 2 25mm

Headstrong

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES

Hailstorm Pistol R12 1D AP1 -


STEEL WARRIOR
LEADER
Forge Hammer Assault 2D AP1 -

Mk2 Hailstorm Rifle R18 1D AP1 Blaze Away


4 x STEEL WARRIOR
Assault weaponry Assault 1D - -

Add 0-5 additional steel warriors 20pts each

*0-1 Replace Mk2 Hailstorm Rifle with Dragonbreath Flamer 10pts

Dragonbreath Flamer R12 2D - It Burns!

Assault weaponry Assault 1D - -

*0-1 Replace Mk2 Hailstorm Rifle with Hailstorm Autocannon 20pts

Hailstorm Autocannon R18 3D AP1 Pinning

Assault weaponry Assault 1D - -

0-1 The Leader may replace their Hailstorm Pistol and Forge Hammer with a Mk2 Hailstorm Rifle 0pts

Mk2 Hailstorm Rifle R18 1D AP1 Blaze Away

Assault weaponry Assault 1D - -


Name

STORMRAGE VETERAN SQUAD

TYPE SH AS AR WD NE HE BASE

Specialist 4+ 5+ 6+ 1 3+ 2 25mm

Headstrong

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES

Hailstorm Pistol R12 1D AP1 -


STORMRAGE
VETERAN LEADER
Forge Hammer Assault 2D AP1 -

Mk2 Hailstorm Rifle R18 1D AP1 Blaze Away


4 x STORMRAGE
VETERANS
Assault weaponry Assault 1D - -

**0-4 Replace Mk2 Hailstorm Rifle with Hailstorm Autocannon 20pts

Hailstorm Autocannon R18 3D AP1 Pinning

Assault weaponry Assault 1D - -

**0-2 Replace Mk2 Hailstorm Rifle with Magma Cannon 15pts

Magma Cannon R36 2D AP2 Anti-Tank

Assault weaponry Assault 1D - -

**0-2 Replace Mk2 Hailstorm Rifle with Mjolnir Missile Launcher 20pts
Mjolnir Missile
R24 2D AP4 Anti-Tank
Launcher
Assault weaponry Assault 1D - -

0-1 The Leader may replace their Hailstorm Pistol and Forge Hammer with a Mk2 Hailstorm Rifle 0pts

Mk2 Hailstorm Rifle R18 1D AP1 Blaze Away

Assault weaponry Assault 1D - -

Name

IRON ANCESTOR

TYPE SH AS AR WD NE HE BASE
Support 4+ 5+ 8+ 4 4+ 4 60mm

Headstrong, Walker

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES


Twin Hailstorm
R18 4D AP1 Pinning
Autocannons
1 x IRON ANCESTOR
Forge Hammer Assault 3D AP2 -
*0-1 Replace Twin Hailstorm Autocannons and Forge Hammer with Double Twin Hailstorm Autocannons
(Doomstorm Pattern) 10pts
Double Twin Hailstorm
R18 6D AP1 Pinning
Autocannon
Doomstorm Pattern
Assault Weaponry Assault 1D AP1 -

*0-1 Replace Twin Hailstorm Autocannons and Forge Hammer with Twin Forge Hammers (Thor Pattern) 0pts

Thor Pattern Twin Forge Hammers Assault 5D AP2 Frenzy (2)


*0-1 ReplaceTwin Hailstorm Autocannons and Forge Hammer with Twin Magma Cannon and Dragonbreath Flam
(Hellermal Pattern) 15pts
Twin Magma Cannon R36 3D AP3 Anti-Tank

Hellermal Pattern Dragonbreath Flamer R12 2D AP1 It Burns!

Assault Weaponry Assault 2D AP1 -

Name

FORGE LORD [1]

TYPE SH AS AR WD NE HE BASE

Command 4+ 5+ 7+ 2 3+ 2 25mm

Tactician (1 Blue), Headstrong, Slow, Very Inspiring, The Star Realm Endures (Aura) (1): All units ending their move with
6" of the Forge Lord may Hit The Dirt as a Free action

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES

Hailstorm Rifle R18 1D AP1 Blaze Away


1 x FORGE LORD [1]
Forge Hammer Assault 2D AP1 -

0-2 additional Forge Guard 26pts each


Forge Father Faction Orders

e Star (1): This unit gains Weight of Fire (2) and marksman

the Dirt as a free action and gains the Resilient (1) ability until the end of the Round

me (1): This unit gains Frenzy (2) and increases its AP by 1

Name

THORGARIM SQUAD

US PTS TYPE SH AS AR WD NE

1 100 Troop 5+ 3+ 6+ 1 4+

Headstrong, Counter Charge

WEAPON STATS

ABILITIES UNIT WEAPON RANGE DICE

- Hailstorm Pistol R12 1D


5 x THORGARIM
- Heavy Forge Hammer Assault 2D

Blaze Away 0-5 additional Thorgarim 15pts each

amer 10pts

It Burns!

nnon 20pts

Pinning

a Mk2 Hailstorm Rifle 0pts

Blaze Away

-
Name

BROKKR VALKYR SQUAD

US PTS TYPE SH AS AR WD NE

1 110 Specialist 5+ 5+ 5+ 2 5+

Headstrong, Bulky, Wheeled, Evade

WEAPON STATS

ABILITIES UNIT WEAPON RANGE DICE


Twin Mk2 Hailstorm
- R18 3D
2 x BROKKR Rifle
VALKYR
- Assault Weaponry Assault 1D

Blaze Away 0-4 additional Brokkr Valkyrs 25pts each

annon 20pts

Pinning

on 15pts

Anti-Tank

uncher 20pts

Anti-Tank

a Mk2 Hailstorm Rifle 0pts

Blaze Away

Name

DRAKKAR APC

US PTS TYPE SH AS AR WD NE
2 120 Support 4+ 5+ 8+ 5 4+

Headstrong, Capacity (10), Tank, Vehicle

WEAPON STATS

ABILITIES UNIT WEAPON RANGE DICE

Pinning Mk2 Hailstorm Rifles R18 2D


1 x DRAKKAR
- Ramming Assault 2D
Twin Hailstorm Autocannons

Pinning

ge Hammers (Thor Pattern) 0pts

Frenzy (2)
Cannon and Dragonbreath Flamer

Anti-Tank

It Burns!

Name

STEEL WARRIOR HUSCARL

US PTS TYPE SH AS AR WD NE

1 130 Command 4+ 5+ 6+ 2 4+

1): All units ending their move within Tactician (1 Red), Headstrong, Inspiring, Precision Optics (Aura) (2): All units within 6 inches g
on of Fire (1) for the Round

WEAPON STATS

ABILITIES UNIT WEAPON RANGE DICE

Blaze Away Hailstorm Pistol R12 1D


1 x Steel Warrior
Huscarl
- Forge Hammer Assault 2D

0-2 additional Steel Warriors 16pts each

0-1 The Huscarl may replace their Hailstorm Pistol and Forge Hammer with a Mk2 H
Mk2 Hailstorm Rifle R18 1D

Assault weaponry Assault 1D


me Name

RIM SQUAD REKKHYR SQUAD

HE BASE US PTS TYPE SH AS AR

2 25mm 1 75 Troop 4+ 5+ 6+

Counter Charge Headstrong

N STATS WEAPON STATS

AP ABILITIES UNIT WEAPON

AP1 - Hailstorm Pistol


REKKHYR LEADER
AP2 Anti-Tank Forge Hammer

orgarim 15pts each Dragonbreath Flamer


4 x REKKHYR
Assault weaponry

Add 0-5 additional Rekkhyr


me Name

LKYR SQUAD HAMMERFIST DROP S

HE BASE US PTS TYPE SH AS AR

3 25mm 2 50 Specialist 4+ 5+ 6+

y, Wheeled, Evade Headstrong, Aerial Deployment

N STATS WEAPON STATS

AP ABILITIES UNIT WEAPON

AP1 - Inferno Drill


5 x HAMMERFIST
DROP TROOPERS
- - Forge Hammer

kr Valkyrs 25pts each 0-5 additional Hammerfist Drop Tro

me Name

AR APC BRANDR URBAN ASSAULT

HE BASE US PTS TYPE SH AS AR


4 - 2 100 Support 4+ 5+ 9+

y (10), Tank, Vehicle Headstrong, Transport (5), Tank, Vehicl

N STATS WEAPON STATS

AP ABILITIES UNIT WEAPON


Heavy Dragonbreath
AP1 Blaze Away
Flamer
1 x BRANDR
AP1 - Ramming

me Name

IOR HUSCARL THORGARIM HUSCA

HE BASE US PTS TYPE SH AS AR

2 25mm 1 90 Command 5+ 3+ 6+

ura) (2): All units within 6 inches gain Marksman and Weight Headstrong, Counter Charge, Inspiring, Tactician (1 Red), Hammerstrike
or the Round in Assault by 1 for the R

N STATS WEAPON STATS

AP ABILITIES UNIT WEAPON

AP1 - Hailstorm Pistol


1 x Thorgarim Huscarl
AP1 - Heavy Forge Hammer

Warriors 16pts each 0-2 additional Thorgarim 18

and Forge Hammer with a Mk2 Hailstorm Rifle 0pts


AP1 Blaze Away

- -
Name

REKKHYR SQUAD

WD NE HE BASE US PTS TYPE SH

1 4+ 2 25mm 1 75 Troop 5+

Headstrong

WEAPON STATS

RANGE DICE AP ABILITIES UNIT

R12 1D AP1 -
5 x BROKKR
Assault 2D AP1 -

R12 2D - It Burns! 0-5

Assault 1D - - 0-2 Replace Burst Pisto

Add 0-5 additional Rekkhyr 15pts each 1 x Magma Rifle

*0

1 x Bomb Bot

*0-1 a

1 x Excavator Robot
Name

HAMMERFIST DROP SQUAD

WD NE HE BASE US PTS TYPE SH

1 4+ 2 25mm 1 120 Specialist 4+

Headstrong, Aerial Deployment, Anti-Grav

WEAPON STATS

RANGE DICE AP ABILITIES UNIT

R12 2D AP2 Anti-Tank


5 x FORGE GUARD
Assault 2D AP1 -

5 additional Hammerfist Drop Troopers 24pts each 0-1 Replace Mk2

0-1 Replace Mk2 H

0-1 Add Mjolnir

Name

BRANDR URBAN ASSAULT VEHICLE STU

WD NE HE BASE US PTS TYPE SH


5 4+ 4 - 2 130 Support 4+

dstrong, Transport (5), Tank, Vehicle, Mobile Defences H

WEAPON STATS

RANGE DICE AP ABILITIES UNIT

R12 4D AP1 It Burns!


1 x STURMHAMMER
Assault 4D AP2 -

Replace Quad Heavy H

1 x STURMHAMMER

Name

THORGARIM HUSCARL

WD NE HE BASE US PTS TYPE SH

2 4+ 2 25mm 1 80 Command 5+

ng, Tactician (1 Red), Hammerstrike (Instant) (1): All units within 12" increase their AP Tactician (1 Red), Headstrong, Inspiring (Brok
in Assault by 1 for the Round

WEAPON STATS

RANGE DICE AP ABILITIES UNIT

R12 1D AP1 -
1 x CHIEF BROKKR
Assault 2D AP2 Anti-Tank

0-2 additional Thorgarim 18pts each 0-2

*0
1 x Bomb Bot

*0-1 a

1 x Excavator Robot
Name

BROKKR SQUAD

AS AR WD NE HE BASE US PTS

4+ 5+ 1 5+ 2 25mm 1 75

Headstrong, Counter Charge

WEAPON STATS

WEAPON RANGE DICE AP ABILITIES

Burst Pistol R12 2D - Blaze Away

Forge Hammer Assault 2D AP1 -

0-5 additional Brokkrs 15pts each

0-2 Replace Burst Pistol and Forge Hammer with Magma Rifle 10pts each

Magma Rifle R12 2D AP2 Anti-Tank

Assault Weaponry Assault 1D - -

*0-1 add Drone (Bomb Bot) 15pts

Bomb Bot Assault 3D AP3 Anti-Tank

*0-1 add Drone (Excavator Robot) 10pts

Excavator Robot Assault 2D AP2 Anti-Tank


Name

FORGE GUARD

AS AR WD NE HE BASE US PTS

5+ 7+ 1 3+ 2 25mm 2 130

Headstrong, Slow

WEAPON STATS

WEAPON RANGE DICE AP ABILITIES

Mk2 Hailstorm Rifle R18 1D AP1 Blaze Away

Forge Hammer Assault 2D AP1 -

0-1 Replace Mk2 Hailstorm Rifle with Magma Cannon 15pts

Magma Cannon R36 2D AP2 Anti-Tank

Forge Hammer Assault 2D AP1 -

0-1 Replace Mk2 Hailstorm Rifle with Hailstorm Autocannon 20pts

Hailstorm Autocannon R18 3D AP1 Pinning

Forge Hammer Assault 2D AP1 -

0-1 Add Mjolnir Missile Launcher to one Forge Guard 20pts


Mjolnir Missile
R24 2D AP4 Anti-Tank
Launcher
Forge Hammer Assault 2D AP1 -

Mk2 Hailstorm Rifle R18 1D AP1 Blaze Away

Name

STURMHAMMER BATTLE TANK

AS AR WD NE HE BASE US PTS
5+ 9+ 5 4+ 4 - 2 150

Headstrong, Vehicle, Tank, Slow

WEAPON STATS

WEAPON RANGE DICE AP ABILITIES


Quad Heavy Hailstorm
R48 4D AP2 Pinning, Anti-Aircraft
Cannon
Ramming Assault 2D AP1 -

Replace Quad Heavy Hailstorm Cannon with Heavy Magma Cannon 20pts

Heavy Magma Cannon R48 2D AP6 Anti-Tank

Ramming Assault 2D AP1 -

Name

CHIEF BROKKR

AS AR WD NE HE BASE US PTS

4+ 5+ 2 5+ 2 25mm 1 60

1 Red), Headstrong, Inspiring (Brokkr only), Scrap Heap Challenge (Aura) (1): All Brokkr units within 12" Gain
Rush and Unflinching

WEAPON STATS

WEAPON RANGE DICE AP ABILITIES

Burst Pistol R12 2D - Blaze Away

Heavy Forge Hammer Assault 2D AP1 Anti-Tank

0-2 additional Brokkrs 14pts each

*0-1 add Drone (Bomb Bot) 16pts


Bomb Bot Assault 3D AP3 Anti-Tank

*0-1 add Drone (Excavator Robot) 12pts

Excavator Robot Assault 2D AP2 Anti-Tank


Name

MILITIA SQUAD

TYPE SH AS AR WD NE HE BASE US

Troop 5+ 5+ 5+ 1 5+ 2 25mm 1

Headstrong

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES

Mk1 Hailstorm Rifle R18 1D - Blaze Away


10 x MILITIA
Assault weaponry Assault 1D - -
Name

HULTR HALF TRACK

TYPE SH AS AR WD NE HE BASE US

Specialist 4+ 5+ 8+ 4 4+ 4 - 2

Headstrong, Tracked, Vehicle

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES

Hailstorm Autocannon R18 3D AP1 Pinning


1 x HULTR
Assault Weaponry Assault 2D AP1 -

0-1 Replace Hailstorm Autocannon with Magma Cannon 5pts

Magma Cannon R36 2D AP2 Anti-Tank


1 x HULTR
Assault Weaponry Assault 2D AP1 -

Name

JOTUNN WEAPONS PLATFORM

TYPE SH AS AR WD NE HE BASE US
Support 4+ - 6+ 3 4+ 4 - 1

Headstrong, Slow

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES


Quad Heavy Hailstorm
R48 4D AP2 Pinning, Anti-Aircraft, Slow Reload
Cannon
1 x JOTUNN
Ramming Assault 1D - -

Replace Quad Heavy Hailstorm Cannons with Heavy Magma Cannon 0pts

Heavy Magma Cannon R48 2D AP6 Anti-Tank, Slow Reload


1 x JOTUNN
Ramming Assault 1D - -

Replace Quad Heavy Hailstorm Cannons with Punisher Cannon 15pts


Blast (2D4+2), Indirect, Slow
Punisher Cannon R12-48 2D AP1
Reload
1 x JOTUNN
Ramming Assault 1D - -

Name

FORGE GUARD HUSCARL

TYPE SH AS AR WD NE HE BASE US

Command 4+ 5+ 7+ 2 3+ 2 25mm 1

Tactician (1 White), Headstrong, Slow, Inspiring, Life Support (Instant) (1): All Forge Guard units within 6" may regain a
model previously removed as killed on a 6+ (Max one model recovered per Round)

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES

Hailstorm Rifle R18 1D AP1 Blaze Away


1 x FORGE GUARD
HUSCARL
Forge Hammer Assault 2D AP1 -

0-2 additional Forge Guard 26pts each


PTS

110

ABILITIES

Blaze Away

-
PTS

100

ABILITIES

Pinning

Anti-Tank

Name

BROKKR HEAVY INFERNO DRILL

PTS TYPE SH AS AR WD NE HE
80 Support 4+ - 5+ 3 5+ 3

Headstrong, Slow, Construct

WEAPON STATS

ABILITIES UNIT WEAPON RANGE DICE AP


1 x HEAVY INFERNO
nti-Aircraft, Slow Reload Heavy Inferno Drill R36 2D AP5
DRILL
-

pts

Tank, Slow Reload

D4+2), Indirect, Slow


Reload
-

PTS

90

within 6" may regain a


und)

ABILITIES

Blaze Away

-
DRILL

BASE US PTS
60mm 0 120

ct

ABILITIES

Anti-Tank
Plague Faction Orde

Infection (2): A Troop or Specialist unit may regain D4 wounds. This ma

Transfixed by Fear (1): When an enemy unit is declared as the tar

Thirst for Blood (1): A unit which wins an assault may make a consolidation move into contact with

Name

STAGE 3A 'GHOUL' SQUAD

TYPE SH AS AR WD NE HE BASE

Troop 6+ 5+ 5+ 1 5+ 2 25mm

Rush

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES

Rifle R18 1D - Blaze Away


STAGE 3A LEADER
Assault weaponry Assault 2D - -

Rifle R18 1D - Blaze Away


4 x STAGE 3As
Assault weaponry Assault 2D - -

Add 0-5 additional Ghouls 10pts each

*0-1/20 Replace a Rifle with a HMG

HMG R18 3D - Pinning

Assault weaponry Assault 1D - -

*0-1/15 Replace a Rifle with a Flamer

Flamer R12 2D AP1 It Burns!

Assault weaponry Assault 1D - -

*0-1/10 Replace a Rifle with a Grenade Launcher

Grenade Launcher R18 1D - Blast (D4+1)

Assault weaponry Assault 1D - -

0-1 The Leader may replace their Rifle with a Pistol and Sword 0pts

Pistol R12 1D - -
Assault weaponry Sword 2D AP1 -

Name

PLAGUE SWARM

TYPE SH AS AR WD NE HE BASE

Specialist - 3+ 5+ 3 5+ 1 40mm

Beast, Unflinching

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES

2 x PLAGUE SWARM Teeth and claws Assault 3D AP2 -

Add 0-4 additional Plague Swarms 30pts each

Name

ABERRATION

TYPE SH AS AR WD NE HE BASE

Support - 3+ 7+ 4 5+ 4 60m

Beast, Terrifying, Unflinching

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES

1 x ABERRATION Fists Assault 8D AP2 Anti-Tank

Name
PLAGUE STRIDER

TYPE SH AS AR WD NE HE BASE

Support 5+ 4+ 7+ 4 5+ 4 60mm

Walker

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES

Heavy Incinerator R12 3D AP1 It Burns!


1 x PLAGUE STRIDER
Chainsaw Assault 3D AP3 -

*0-1/20 Replace Heavy Incinerator and Chainsaw with a Polaris Cannon

Polaris Cannon R36 2D AP4 Anti-Tank

Assault Weaponry Assault 2D AP1 -

*0-1/0 Replace Heavy Incinerator and Chainsaw with Heavy Burst Laser

Heavy Burst Laser R24 4D - Pinning

Assault Weaponry Assault 2D AP1 -

STAGE 1A 'PLAGUE LORD'

TYPE SH AS AR WD NE HE BASE

Command - 3+ 8+ 4 4+ 4 40mm

Tactician (1 Blue), Frenzy (2), Very Inspiring, Terrifying, Unflinching, Mutation (Aura) (2): All units within 12" gain
Resilient (1), Frenzy (1) and increase the AP of assault by 1

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES

1 x STAGE 1A Claws Assault 6D AP4 Anti-Tank


Plague Faction Orders

may regain D4 wounds. This may not add models to the unit above the starting size

enemy unit is declared as the target of a Charge, mark the target unit as Pinned

olidation move into contact with another enemy unit. Immediately perform a second assault with no modifiers.

Name

STAGE 3D 'DOG' PACK

US PTS TYPE SH AS AR WD NE

1 50 Troop - 5+ 5+ 1 6+

Beast, Rush

WEAPON STATS

ABILITIES UNIT WEAPON RANGE DICE

Blaze Away 5 x DOGS Claws Assault 2D

- Add 0-5 additional Dogs 7pts each

Blaze Away

Pinning

It Burns!

Blast (D4+1)

word 0pts

-
-

Name

MURDERBIRD FLOCK

US PTS TYPE SH AS AR WD NE

1 60 Specialist - 4+ 4+ 4 6+

Anti-Grav, Rush, Beast, Evade, Bulky

WEAPON STATS

ABILITIES UNIT WEAPON RANGE DICE

- 2 x MURDERBIRDS Claws Assault 3D

0-2 additional Murderbirds 20pts each

Name

PLAGUE TERATON SQUAD

US PTS TYPE SH AS AR WD NE

2 90 Support - 4+ 6+ 4 5+

Teleport, Hacker, Bulky, Resilient (1), Command (1 Red)

WEAPON STATS

ABILITIES UNIT WEAPON RANGE DICE


2 x PLAGUE
Anti-Tank Claws Assault 4D
TERATON
0-2 additional Plague Teratons 40pts each

Name
TAD-65 HORNET DROPSHIP

US PTS TYPE SH AS AR WD NE

2 95 Support 5+ - 7+ 5 5+

Fly, Fast, Capacity (15), Vehicle

WEAPON STATS

ABILITIES UNIT WEAPON RANGE DICE

It Burns! 1 x HORNET Rotary Cannon R18 2D

- *0-1/0 Replace Rotary Cannon Laser Cannon

laris Cannon Laser Cannon R36 2D

Anti-Tank *0-1/0 Replace Rotary Cannon with Missile Launcher

Missile Launcher R24 2D

y Burst Laser *0-1/0 Replace Rotary Cannon with Twin Heavy Autocannon
Twin Heavy
R24 3D
Autocannon

STAGE 2A 'LEAPER' SENTIENT

US PTS TYPE SH AS AR WD NE

2 140 Command - 4+ 6+ 3 5+

Tactician (1 Red), Inspiring, Rush, Frenzy (1), Unflinching, Counter Charge, Blood Lust (Instan
ura) (2): All units within 12" gain
may make a 3" move and gain Frenzy (1) and increase the AP of assault by 1 for the Round. Unit
by 1
activated

WEAPON STATS

ABILITIES UNIT WEAPON RANGE DICE


1 x STAGE 2A
Anti-Tank Claws Assault 3D
SENTIENT
0-2 additional Leapers 35pts each
modifiers.

me Name

DOG' PACK STAGE 3Z 'ZOMBIE' SQ

HE BASE US PTS TYPE SH AS AR

2 25mm 1 35 Troop - 6+ 3+

, Rush Horde

N STATS WEAPON STATS

AP ABILITIES UNIT WEAPON

- - 10 x ZOMBIES Claws

al Dogs 7pts each Add 0-20 additional Zombies


me Name

IRD FLOCK STAGE 2B 'BURSTER' S

HE BASE US PTS TYPE SH AS AR

4 40mm 1 40 Specialist 5+ 5+ 6+

Beast, Evade, Bulky Unflinching

N STATS WEAPON STATS

AP ABILITIES UNIT WEAPON

- - Pus Burst
2 x BURSTERS
derbirds 20pts each Claws

0-2 additional Stage 2B 'Burster

me Name

ATON SQUAD STAGE 3A WEAPON T

HE BASE US PTS TYPE SH AS AR

3 40mm 2 80 Support 5+ 6+ 5+

silient (1), Command (1 Red)

N STATS WEAPON STATS

AP ABILITIES UNIT WEAPON

AP1 Anti-Tank 1 x WEAPON TEAM Mortar

e Teratons 40pts each 0-1 additional Weapon Teams

me
ET DROPSHIP

HE BASE US PTS

5 - 0 90

ity (15), Vehicle

N STATS

AP ABILITIES

AP1 Blaze Away

Cannon Laser Cannon

AP3 Anti-Tank

nnon with Missile Launcher

AP1 Blast (D2), Anti-Aircraft

n with Twin Heavy Autocannon

AP2 Weight of Fire (1), Pinning

PER' SENTIENT STAGE 3A GENERA

HE BASE US PTS TYPE SH AS AR

3 40mm 2 80 Command 6+ 5+ 5+

Counter Charge, Blood Lust (Instant) (1): All units within 6"
Tactician (1 Red), Inspiring, Hacker, Reinvigoration (Instant) (1): Each u
of assault by 1 for the Round. Units moved are not marked as
weaponswithin 12" may perform a free
vated

N STATS WEAPON STATS

AP ABILITIES UNIT WEAPON

AP1 - Rifle
1 x STAGE 3A
GENERAL
eapers 35pts each Knife

0-2 additional Ghouls 10p


Name

STAGE 3Z 'ZOMBIE' SQUAD S

WD NE HE BASE US PTS TYPE SH

1 5+ 2 25mm 1 50 Troop -

Horde Frenzy (

WEAPON STATS

RANGE DICE AP ABILITIES UNIT

Assault 1D - - 2 x STAGE 2A's

Add 0-20 additional Zombies 5pts each 0-2


Name

STAGE 2B 'BURSTER' SQUAD

WD NE HE BASE US PTS

3 5+ 3 40mm 2 80

Unflinching

WEAPON STATS

RANGE DICE AP ABILITIES

R9 2D AP2 Anti-Tank, It Burns!

Assault 2D AP2 -

0-2 additional Stage 2B 'Burster's' 40pts each

Name

STAGE 3A WEAPON TEAM

WD NE HE BASE US PTS

3 5+ 2 60mm 0 80

WEAPON STATS

RANGE DICE AP ABILITIES

R12-48 2D AP1 Blast (2D4), Indirect, Slow Reload

0-1 additional Weapon Teams 80pts each


STAGE 3A GENERAL

WD NE HE BASE US PTS

2 5+ 2 25mm 1 60

Reinvigoration (Instant) (1): Each unpinned unit of your Strike Force with Blaze Away
ponswithin 12" may perform a free Blaze Away action

WEAPON STATS

RANGE DICE AP ABILITIES

R18 1D - Blaze Away

Assault 2D - -

0-2 additional Ghouls 10pts each


Name

STAGE 2A 'LEAPER' SQUAD

AS AR WD NE HE BASE US PTS

4+ 6+ 2 5+ 3 40mm 2 80

Frenzy (2), Counter Charge, Rush, Unflinching

WEAPON STATS

WEAPON RANGE DICE AP ABILITIES

Claws Assault 3D AP1 -

0-2 additional Stage 2A's 40pts each


Name

MULE TRANSPORT

TYPE SH AS AR WD NE HE BASE US

Troop 5+ 5+ 6+ 3 5+ 4 - 2

Wheeled, Capacity (5), Vehicle, Scout

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES

Autocannon R24 2D AP1 Pinning


1 x MULE
Assault Weaponry Assault 3D AP2 -

*0-1/15 Replace Autocannon with Laser Cannon

Laser Cannon R36 2D AP3 Anti-Tank

Assault Weaponry Assault 3D AP2 -

*0-1/5 Replace Autocannon with HMG

HMG R18 3D - Pinning

Assault Weaponry Assault 3D AP2 -


PTS

50

ABILITIES

Pinning

Anti-Tank

Pinning

-
Veer-Myn Faction Ord

Teeth and Claws (1): The unit gains Frenzy

Protect the Nest (1): This unit may perform a Charge as a Short action. The u

Burrowing Attack (1): This unit counts a Hindered C

Name

NIGHT CRAWLER SQUAD

TYPE SH AS AR WD NE HE BASE

Troop 6+ 5+ 5+ 1 5+ 2 25mm

Rush

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES

Ray Gun R18 1D - Blaze Away


5 x NIGHT
CRAWLERS
Assault weaponry Assault 1D - -

add 0-5 additional Night Crawlers 7pts each

*0-1/15 Add a Malignus with Chem Thrower

Chem Thrower R12 2D - It Burns!


1 x Malignus
Assault weaponry Assault 1D - -

*0-1/10 Add Malignus with Heavy Ray Gun

Heavy Ray Gun R18 2D - Blaze Away


1 x Malignus (Shoot 5+)
Assault weaponry Assault 1D - -
Name

VOLT RUNNER SQUAD

TYPE SH AS AR WD NE HE BASE

Specialist 6+ 5+ 6+ 1 4+ 2 25mm

Rush, Charged

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES

Ray Gun R18 1D - Blaze Away


5 x VOLT RUNNERS
Assault Weaponry Assault 1D - -

add 0-5 additional Volt Runners 10pts each

*0-2/5 Replace a Ray Gun with a Chem Spitter

Chem Spitter R18 1D AP2 Blaze Away

Assault Weaponry Assault 1D - -

*0-2/15 replace Ray Gun with Thermal Blaster and Blade

Thermal Blaster R12 1D - Blast (2D4)

Combat Blade Assault 2D - -

Name

TUNNELLER

TYPE SH AS AR WD NE HE BASE
Support 5+ 5+ 8+ 5 5+ 4 -

Tracked, Tank, Vehicle, Capacity (10), Subterranean Deployment

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES

1 x TUNNELLER Ramming Assault 6D AP2 Anti-Tank

0-2/10 additional transport sections: Gain Capacity (10) for each

Add Chem Sprayer 30pts

Chem Sprayer R12 2D AP3 It Burns!


1 x TUNNELLER
Ramming Assault 6D AP2 Anti-Tank

Add Super Heavy Ray Gun 40pts

Super Heavy Ray Gun R24 2D AP4 Anti-Tank


1 x TUNNELLER
Ramming Assault 6D AP2 Anti-Tank

Name

BROOD MOTHER

TYPE SH AS AR WD NE HE BASE

Command 4+ 5+ 7+ 4 3+ 3 40mm

Tactician (1 Blue), Very Inspiring, Rush, Protection, Incite the Burrow (Instant) (1): All units within 12 inches may remove
Pin marker if they pass a Nerve test

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES

Chem Staff R12 2D AP1 It Burns!


1 x BROOD MOTHER
Claws Assault 3D AP1 -

**0-2 Add Maligni with Chem Spitter 14pts each

**0-2 Add Maligni with Chem Thrower 19pts each


Veer-Myn Faction Orders

Claws (1): The unit gains Frenzy (2) and Vicious (Assault)

a Charge as a Short action. The unit may not also perform an Advance action this activation

1): This unit counts a Hindered Charge as a normal Charge action

Name

NIGHT STALKER SQUAD

US PTS TYPE SH AS AR WD NE

1 35 Troop 6+ 4+ 5+ 1 5+

Rush

WEAPON STATS

ABILITIES UNIT WEAPON RANGE DICE

Blaze Away Ray Pistol R12 1D


5 x NIGHT STALKERS
- Assault weaponry Assault 2D

Add 0-5 additional Night Stalkers 8pts each

*0-1/15 Add a Malignus with Chem Thrower

It Burns! Chem Thrower R12 2D


1 x Malignus
- Assault weaponry Assault 1D

Blaze Away

-
Name

VOLT STALKER SQUAD

US PTS TYPE SH AS AR WD NE

2 50 Specialist 6+ 4+ 6+ 1 4+

Rush, Charged

WEAPON STATS

ABILITIES UNIT WEAPON RANGE DICE

Blaze Away Ray Pistol R12 1D


5 x VOLT STALKERS
- Assault Weaponry Assault 2D

add 0-5 additional Volt Stalkers 11pts each

*0-2/10 replace Ray Pistol with Razor Claws

Blaze Away Razor Claws Assault 3D

- *0-2/15 replace Ray Pistol with Thermal Blaster :

Blade Thermal Blaster R12 1D

Blast (2D4) Assault Weaponry Assault 2D

Name

TANGLE [1]

US PTS TYPE SH AS AR WD NE
2 100 Support 5+ - 6+ 4 3+

Tactician (2 White), Very Inspiring, Vehicle, Protection, Willing Sacrifice (Instant) (2): Cause w
loyment Stalker or Night Crawler unit within 6". For every 2 wounds caused heal 1 wound from the Tangle
all enemy units within 18" must make a Nerve test, if failed the unit gains a Pin

WEAPON STATS

ABILITIES UNIT WEAPON RANGE DICE

Anti-Tank Psychic Blast R18 3D


1 x TANGLE
for each Psychic Lance R18 2D

It Burns!

Anti-Tank

Anti-Tank

Anti-Tank

Name

MASTER CREEPER

US PTS TYPE SH AS AR WD NE

2 120 Command 5+ 5+ 5+ 2 4+

units within 12 inches may remove a Tactician (1 Red), Rush, Inspiring, Hacker, Scout, Stealthy, Exploding Rats (Aura) (2): All Troo
their AP by 1 for Shoot and Assault attacks until the end of the Round

WEAPON STATS

ABILITIES UNIT WEAPON RANGE DICE

It Burns! Ray Pistol R12 1D


1 x MASTER
CREEPER
- Det Pack Assault 1D

h 0-2 Add Creepers 14pts each

ch
me Name

LKER SQUAD MALIGNI SQUAD

HE BASE US PTS TYPE SH AS AR

2 25mm 1 40 Troop 5+ 5+ 5+

ush Rush, Hacker

N STATS WEAPON STATS

AP ABILITIES UNIT WEAPON

- - Chem Spitter
5 x MALIGNI
- - Assault weaponry

ght Stalkers 8pts each **0-2/15 Replace a Chem Spitter with

us with Chem Thrower Chem Thrower

- It Burns! Assault weaponry

- - **0-2/5 Replace a Chem Spitter with

Heavy Ray Gun

Assault weaponry

**0-2/0 Replace Chem Spitter with Smok


Smoke Grenade
Launcher
Assault weaponry

**0-2/20 Replace Chem Spitter wi

Spitter Rifle

Assault weaponry

**0-2/15 Replace Chem Spitter with Chem


Chemical Grenade
Launcher
Assault weaponry

*10pts replace all Chem Spitters with Che

Chem Spitter

Big Drill

me Name

KER SQUAD NIGHTMARE SQUA

HE BASE US PTS TYPE SH AS AR

2 25mm 2 55 Specialist 6+ 4+ 7+

Charged Counter Charge, Subterranean D

N STATS WEAPON STATS

AP ABILITIES UNIT WEAPON

- - 2 x NIGHTMARES Twin Combat Drills

- - add 0-4 additional Nightmares

olt Stalkers 11pts each **0-2/10 Replace Twin Combat Drills with Com

istol with Razor Claws Chem Thrower

AP1 - Combat Drill

ol with Thermal Blaster : **0-2/20 Replace Twin Combat Drills with

- Blast (2D4) Heavy Chem Thrower

- - Assault Weaponry

**0-2/15 Replace Twin Combat Drills wit

Heavy Combat Drill

me Name

GLE [1] RUMBLER

HE BASE US PTS TYPE SH AS AR


3 60mm 2 160 Support 5+ - 6+

ling Sacrifice (Instant) (2): Cause wounds to a friendly Night


aused heal 1 wound from the Tangle, Aura of Dread (Aura) (2): Vehicle, Wheeled
rve test, if failed the unit gains a Pin Marker

N STATS WEAPON STATS

AP ABILITIES UNIT WEAPON

- Pinning, Psychic 1 x RUMBLER Super Heavy Ray Gun

AP2 Anti-Tank, Psychic Replace its Super Heavy Ray Gun with a Super
Super Heavy Chem
1 x RUMBLER
Thrower

me Name

CREEPER PROGENITOR

HE BASE US PTS TYPE SH AS AR

2 25mm 1 70 Command 5+ 5+ 6+

Exploding Rats (Aura) (2): All Troop units within 6" increase Tactician (1 Red), Rush, Inspiring, Hacker, Scurry (Instant) (1): All un
t attacks until the end of the Round Units are not marked as ac

N STATS WEAPON STATS

AP ABILITIES UNIT WEAPON

- - Ray Pistol
1 x PROGENITOR
AP2 Anti-Tank Claws

pers 14pts each *0-1 The Progenitor may replace their Ray Pistol with a
Chemical Grenade
Launcher
1 x PROGENITOR
Claws

*0-1 The Progenitor may replace their Ray Pistol with


Smoke Grenade
Launcher
1 x PROGENITOR
Claws

*0-1 The Progenitor may replace their Ray Pis

Spitter Rifle
1 x PROGENITOR
Claws

**0-2 Add Maligni with Ray Gu

**0-2 Add Maligni with Chem Thro

**0-2 Add Maligni with Heavy Ray

**0-2 Add Maligni with Spitter R

**0-2 Add Maligni with Chem Spitter an


Name

MALIGNI SQUAD

WD NE HE BASE US PTS TYPE SH

1 4+ 2 25mm 1 70 Troop 6+

Rush, Hacker

WEAPON STATS

RANGE DICE AP ABILITIES UNIT

R18 2D AP2 Blaze Away


5 x CREEPERS
Assault 1D - -

-2/15 Replace a Chem Spitter with a Chem Thrower 0-5

R12 2D - It Burns!

Assault 1D - -

-2/5 Replace a Chem Spitter with a Heavy Ray Gun

R18 2D - Blaze Away

Assault 1D - -

0 Replace Chem Spitter with Smoke Grenade Launcher

R18 1D - Smoke

Assault 1D - -

**0-2/20 Replace Chem Spitter with Spitter Rifle

R36 1D AP1 Sniper Scope

Assault 1D - -

Replace Chem Spitter with Chemical Grenade Launcher

R18 1D - Blast (D4+1)


Assault 1D - -

eplace all Chem Spitters with Chem Spitter and Big Drill

R18 1D AP2 Blaze Away

Assault 2D AP1 -

Name

NIGHTMARE SQUAD

WD NE HE BASE US PTS TYPE SH

2 5+ 3 40mm 2 50 Specialist 5+

Counter Charge, Subterranean Deployment Wheeled, Fas

WEAPON STATS

RANGE DICE AP ABILITIES UNIT

Assault 3D AP1 Anti-Tank


1 x TUNNEL RUNNER
add 0-4 additional Nightmares 25pts each

ace Twin Combat Drills with Combat Drill and Chem Thrower 0-3 a

R12 2D - It Burns!

Assault 2D AP1 Anti-Tank

Replace Twin Combat Drills with Heavy Chem Thrower

R18 3D AP1 It Burns!

Assault 2D - -

5 Replace Twin Combat Drills with Heavy Combat Drill

Assault 4D AP3 Anti-Tank

Name

RUMBLER

WD NE HE BASE US PTS
3 5+ 3 60mm 0 80

Vehicle, Wheeled

WEAPON STATS

RANGE DICE AP ABILITIES

R24 3D AP3 Anti-Tank, Anti-Aircraft

uper Heavy Ray Gun with a Super Heavy Chem Thrower 0pts

R18 4D AP2 Anti-Tank, It Burns!

Name

PROGENITOR

WD NE HE BASE US PTS

2 4+ 2 25mm 1 60

Hacker, Scurry (Instant) (1): All units within 6" may make a 3" move and Hit the Dirt.
Units are not marked as activated

WEAPON STATS

RANGE DICE AP ABILITIES

R12 1D - -

Assault 1D - -

may replace their Ray Pistol with a Chemical Grenade Launcher 15pts

R18 1D - Blast (D4+1)

Assault 1D - -

r may replace their Ray Pistol with a Smoke Grenade Launcher 0pts
R18 1D - Indirect, Smoke

Assault 1D - -

genitor may replace their Ray Pistol with a Spitter Rifle 20pts

R36 1D AP1 Sniper Scope

Assault 1D - -

**0-2 Add Maligni with Ray Guns 14pts each

*0-2 Add Maligni with Chem Throwers 29pts each

0-2 Add Maligni with Heavy Ray Guns 19pts each

**0-2 Add Maligni with Spitter Rifles 34pts each

Add Maligni with Chem Spitter and Big Drill 16pts each
Name

CREEPER SQUAD

AS AR WD NE HE BASE US PTS

5+ 5+ 1 5+ 2 25mm 1 70

Scout, Rush, Hacker, Stealthy

WEAPON STATS

WEAPON RANGE DICE AP ABILITIES

Ray Pistol R12 1D - -

Det Pack Assault 1D AP2 Anti-Tank

0-5 additional Creepers 14pts each


Name

TUNNEL RUNNER

AS AR WD NE HE BASE US PTS

5+ 7+ 3 5+ 4 60mm 2 70

Wheeled, Fast, Evade, Vehicle, Subterranean Deployment

WEAPON STATS

WEAPON RANGE DICE AP ABILITIES

Twin Chem Spitter R18 3D AP2 Blaze Away

Scythes Assault 4D AP1 Anti-Tank

0-3 additional Tunnel Runners 70pts


Name

RAT SWARMS

TYPE SH AS AR WD NE HE BASE US

Troop - 5+ 5+ 2 6+ 1 40mm 1

Rush, Beast

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES

2 x RAT SWARMS Assault Weaponry Assault 3D - -

0-4 additional Rat Swarms 15pts each


Name

NIGHT TERROR

TYPE SH AS AR WD NE HE BASE US

Specialist 5+ 4+ 7+ 3 4+ 3 60m 2

Beast, Rush, Counter Charge, Unflinching

WEAPON STATS

UNIT WEAPON RANGE DICE AP ABILITIES

1 x NIGHT TERROR Scythes Assault 5D AP2 -

0-1 additional Night Terror 50pts

0-2 replace all Night Terrors with Night Terrors with Heavy Chem Spitter 10pts each

Heavy Chem Spitter R18 2D AP3 Anti-Tank, Anti-Aircraft

Assault weaponry Assault 2D - -


PTS

30

ABILITIES

-
PTS

50

ABILITIES

pts each

Tank, Anti-Aircraft

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