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CHARACTER

Name

FEMALE
MALE
LA
OD

W
GO

FU
L
Player Race Size Size

CH

IL
AO

EV
TI
Modifier

C
Campaign Skill Ranks Hit Die Level Level
CLASSES
Adjustment
1 d
XP
2 d
Effective
ABILITIES 3 d Character
Ability Item Ability Temp Temp Level
Score Bonus Modifier Bonus Modifier
4 d
5 d
STR STR STR
SKILLS
CON CON CON Max = ECL + 3
Racial, Favoured Armour
Ranks / Skill Class Skills Ranks Feats, Misc Enemy Check
DEX DEX DEX Untrained Bonus 1 2 3 4 5 Synergy Bonus Penalty
Appraise INT
INT INT INT Balance DEX -
WIS WIS WIS Bluff CHA
CHA CHA CHA Climb STR -
Concentration CON
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
Decipher Script INT
FEATS & SPECIAL ABILITIES
Diplomacy CHA
Disable Device INT
Disguise CHA
Escape Artist DEX -
Forgery INT
Gather Information CHA
Handle Animal CHA
Heal WIS
Hide DEX - Size
mod x4 -
CHA
+ Size
Intimidate diff x4

Jump STR -
Listen WIS
Move Silently DEX -
Open Lock DEX
Ride DEX
Search INT
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Spot WIS
Survival WIS
Track Trained SURVIVAL

Swim STR - 1 per 5lb


carried - ×2
Tumble DEX -
Use Magic Device CHA
Use Rope DEX
Knowledge: INT
Profession - WIS
Knowledge - INT
LANGUAGES

Perform - CHA
Other skills:
Craft - INT

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS INITIATIVE
INITIATIVE BONUS Feats Misc

Attack Bonus Damage Critical


INIT = DEX + +
Range Type

ft sq d × SPEED
Ammo Special Ammo SPEED Speed with Armour Temp Speed
# #
ft sq ft sq ft sq
Swim Speed Fly Speed Climb Speed

Range Type Attack Bonus Damage Critical ft sq ft sq ft sq

ft sq d × BASE ATTACK
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK

Range Type Attack Bonus Damage Critical

ft sq d × Temp Attack Morale Power


Bonus Bonus Buffs Nerfs Attack

+ = + - -
Range Type Attack Bonus Damage Critical
Temp Damage Morale Power
ft sq d × Bonus Bonus Buffs Nerfs Attack

+ = + - +

Range Type Attack Bonus Damage Critical

ft sq d ×
Ammo Special Ammo GRAPPLE
# # Size Modifier
GRAPPLE BONUS ×4 Misc
Ammo Special Ammo

Attack
= + × 4 + STR +

Base
# #
SAVES HEALTH
FORTITUDE SAVE Base Racial Misc Temp HIT POINTS Wounds Dying Stable Non-lethal Unconcious

FORT = CON + + + + hp hp hp

REFLEX SAVE ARMOUR CLASS


REF = DEX + + + + Armour AC Shield AC
Natural
Armour
Size
Modifier
Deflection
Modifier Misc
ARMOUR CLASS
WILL SAVE
AC = 10 + DEX + + + - + +
WILL = WIS + + + +
FLAT-FOOTED ARMOUR CLASS
Evasion Improved Endurance Trap
Evasion Sense AC = 10 / + + + - + +
TOUCH ARMOUR CLASS

AC = 10 + DEX / / / - + +
Temp AC Spell Resistance Conditional Modifiers

AC
EFFECTS Damage Reduction

/
METAMAGIC COMBAT ABILITIES

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INVENTORY ARMOUR EQUIPMENT
Value Weight Hat / Mask

Properties Properties

Type Max Speed Max AC DEX

ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties

SHIELD

Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat

Properties

Shoulders

Properties

#
Chest

# Properties

#
Belts
#
Properties
Carried Items lb
Light Load
Weapons, Ammo lb
lb
Hands Clothes / Body
Medium Load Armour, Shield lb
Properties Properties
lb Worn Items lb
Heavy Load Scrolls, Potions,
Wands, Components lb
lb Ring Arms / Wrists
Total Weight lb

MONEY Properties Properties

Copper , cp

Silver , , sp Ring Feet

Gold , , gp Properties Properties

Platinum , , pp

Total , , , .
SCROLLS POTIONS

WANDS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Dread
Necromancer
KNOWN SPELLS
Level Bane Bestow Wound Cause Fear Chill Touch
DREAD Caster 1 Detect Magic Detect Undead Doom Hide from Undead
NECROMANCER Level Inflict Light Wounds Ray of Enfeeblement Summon Undead I Undetectable Alignment
Level
Bonus
+
SPELLS Blindness / Deafness Command Undead Darkness Death Knell
Spell
Save DC
Spells
per day
= Base + Bonus Spells
Spells CHA
2 False Life Gentle Repose Ghost Touch Inflict Moderate Wounds
Scare Spectal Hand Summon Swarm Summon Undead II
1
2
3
Crushing Despair Death Ward Halt Undead Inflict Serious Wounds
4 3 Ray of Exhaustion Speak with Dead Summon Undead III Vampiric Touch
5
6
7 Animate Dead Bestow Curse Contagion Death Ward
8 4 Dispel Magic Enervation Evard’s Black Tentacles Fear
Giant Vermin Inflict Critical Wounds Phantasmal Killer Poison
9 Summon Undead IV
Spell Save DC = 10 + CHA + Spell Level

ARCANE SPELL FAILURE THRESHOLD


Spell failure does not apply to
Blight Cloudkill Fire in the Blood Greater Dispel Magic
% Dread Necromancer spells
while wearing light armour. 5 Insect Plague Lesser Planar Binding Magic Jar Mass Inflict Light Wounds
Nightmare Oath of Blood Slay Living Summon Undead V
Dread Necromancer
ATTACK DC Level Undeath to Death Unhallow Waves of Fatigue

= 10 + ( ÷ 2 ) + CHA
Use this DC for the Negative Energy Burst will save,
Acid Fog Circle of Death Create Undead Eyebite
the Fear Aura will save,
the Scabrous Touch fortitude save 6 Geas/Quest Harm Mass Inflict Moderate Wounds
and the Enervating Touch removal save (Round down) Planar Binding Waves of Exhaustion
CHARNEL TOUCH
NEGATIVE ENERGY DN
DAMAGE Level
Control Undead Destruction Finger of Death Greater Harm
7
= 1d8 + ( ÷4) Mass Inflict Serious Wounds Song of Discord Vile Death

UNDEAD DN Create Greater Undead Horrid Wilting


HEALING Level 8
Mass Inflict Critical Wounds Symbol of Death

hp = 1+( ÷4) (Round


down)
Energy Drain Imprison Soul Mass Harm Plague of Undead
9
REBUKE UNDEAD Wail of the Banshee
REBUKES PER DAY Misc Today

= 3 + CHA + NEGATIVE ENERGY BURST SCABROUS TOUCH


NEGATIVE ENERGY DN SCABROUS TOUCH PER DAY
Level
1 REBUKING CHECK DAMAGE

= d20 + CHA d4 =
UNDEAD MASTERY
STR AND DEX BONUS HIT DIE BONUS
MENTAL BASTION
2 TO REBUKE CREATURE Dread Necromancer
Level MENTAL BASTION + +
MAX HIT DICE
BONUS
Bonus applies to resist MAX ANIMATE UNDEAD Caster
= ( Rebuking
Check ÷ 3 ) + -4 sleep, stunning, paralysis,
poison or disease.
TOTAL HIT DICE Level

3 TO DESTROY CREATURE NEGATIVE ENERGY RESISTANCE hd = ( 4 + CHA )×


MAX HIT DICE
Dread Necromancer RESISTANCE MAX CONTROL UNDEAD Caster
Level BONUS TOTAL HIT DICE Level
Bonus applies to resist
= ( 2 + CHA )×
energy drain, ability drain
= ÷2 or inflict spells. hd
(Round down)
ENERVATING TOUCH
4 CREATURES REBUKED Dread Necromancer
NEGATIVE LEVELS DN
TOTAL HIT DICE Level
PER DAY Level Negative Levels Today

= 2d6 + CHA + = ( :
12 to 16
17 to 20
→ level ÷ 2
→ level )
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Level Level

School School

Cost Cost

School School

Cost Cost

School School

Cost Cost

School School

Cost Cost

School School

Cost Cost

School School

Cost Cost

School School

Cost Cost

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WARBLADE Warblade PREPARED SPELLS
MANOEUVRES
Level
Martial Adept Martial Prestige Other Class
INITIATOR LEVEL Class Levels Class Levels Levels

( )
MARTIAL ADEPT
MAX MANOEUVRE LEVEL = 1 2 3 + + ÷2

Re
Manoeuvre Type Range Area Save DC

Us y
ad
ed
MANOEUVRES KNOWN MANOEUVRES READIED
1
2
STANCES KNOWN
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
STANCES Ac

Stance Range Area Save DC


tiv
e

1
2
3
4
5
6
7

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
FAMILIAR ANIMAL COMPANION SUMMONED CREATURE ATTACKS INITIATIVE
Creature Name Age Creature Level INITIATIVE BONUS Misc
Level Ranks Adjustment

Range Attack Bonus Damage Critical INIT = DEX +


Creature Type Subtype Weight
lb Effective ft sq SPEED
LA
OD

Hit die
GO

FU

Level
L

Size Height BASIC SPEED Swim Speed Fly Speed


Size
CH

FEMALE
IL
AO

MALE
EV

Modifier d
TI
C

Attack Bonus
ft sq ft sq ft sq
Range Damage Critical
XP SKILLS
BASE ATTACK
Ranks Racial, Feats ft sq BASE ATTACK Temp Attack Temp Damage
ABILITIES Balance DEX
Ability Item Ability Temp Climb STR
+ +
Score Bonus Modifier Bonus Attack Bonus Damage Critical
Range
Escape Artist DEX
STR STR ft sq
Hide DEX
CON CON GRAPPLE
Jump STR Size
Attack Bonus GRAPPLE BONUS Modifier Misc
DEX DEX Listen WIS Range Damage Critical

Attack
Base
Move Silently DEX = + STR + x 4 +
INT INT ft sq
Search INT HEALTH
WIS WIS HIT POINTS Wounds Dying Stable Non-lethal Unconscious
Sense Motive WIS
CHA CHA Spot WIS hp hp hp
Ability Modifier = (Total Ability Score - 10) ÷ 2
Survival WIS SAVES ARMOUR CLASS
EQUIPMENT Base Save Misc Temp Natural Size Misc
Track Trained SURVIVAL
FORTITUDE SAVE ARMOUR CLASS Armour Modifier Modifier
Swim STR
FORT = CON + + AC = 10 + DEX + - +
REFLEX SAVE FLAT-FOOTED ARMOUR CLASS

REF = DEX + + AC = 10 / + - +
TOUCH ARMOUR CLASS
WILL SAVE
FEATS
WILL = WIS + + AC = 10 + DEX / - +

PORTRAIT Temp AC Spell Resistance Damage Reduction

AC /
EFFECTS
SPECIAL ABILITIES

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

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