Professional Documents
Culture Documents
On
VIRTUAL REALITY
BACHELOR OF TECHNOLOGY
in
ELECTRONICS AND COMMUNICATION ENGINEERING
By
Student name Roll number
R G BHAVANA 17F61A0420
Submitted to
DEPARTMENT OF ELECTRONICS AND COMMUNICATION ENGINEERING
(2017-2021)
CERTIFICATE
MARKS SEMINAR
HOD(10) Sr.FACULTY(20) TOTAL(50)
DISTRIBUTION INCHARGE(20)
MARKS
EVALUATION
ABSTRACT
VIRTUAL REALITY
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Virtual reality or virtual realities (VR), which can be referred to as immersive
multimedia or computersimulated reality, replicates an environment that simulates a physical
presence in places in the real world or an imagined world, allowing the user to interact with
that world. Virtual realities artificially create sensory experience, which can include sight,
touch, hearing, and smell.
Most up-to-date virtual realities are displayed either on a computer screen or with an HD VR
special stereoscopic displays, and some simulations include additional sensory information
and focus on real sound through speakers or headphones targeted towards VR users. Some
advanced haptic systems now include tactile information, generally known as force feedback
in medical, gaming and military applications.
Furthermore, virtual reality covers remote communication environments which provide
virtual presence of users with the concepts of telepresence and tele existence or a virtual
artifact (VA) either through the use of standard input devices such as a keyboard and mouse,
or through multimodal devices such as a wired glove or omnidirectionaltreadmills. The
immersive environment can be similar to the real world in order to create a lifelike experience
—for example, in simulations for pilot or combat training—or it can differ significantly from
reality, such as in VR games.
TABLE OF CONTENTS
Abstract……………………………………………………... 03
3|Page
Table of Contents…………………………………………… 04
List of figures……………………………….………………..05
Chapter 1: Introduction……………………………………... 06
Chapter 2: The History of VR…………………….…………07
Chapter 3: Types of VR……………………...……………… 09
Chapter 4: Technologies of VR………………………………11
Chapter 5: Architecture of VR System………………………14
Chapter 6: Application of VR…………………..…………….15
Chapter 7: Current Problem & Future Work…………………17
Chapter 8: Summary……………………………….…………18
References ………………………………………………...….19
LIST OF FIGURES
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Fig 2 . Telepresence……………………………..…………10
Fig 3 . Head-Mounted Display…………………………….11
Fig 4 . Data Glove……………………………………….....12
Fig 5 . CAVE………………………………………………12
Fig 6 . VRML……………………………………….……..13
Fig 7 .Architecture of VR system…..……………………..14
Fig 8 . Virtual reality parachuting simulation………………15
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REFERENCE
1. http://www.pluginamerica.org/learn-about-plug-ins/real-life-ev-
stories.html
2. http://www.inhabitat.com/2009/12/15/new-york-gets-its-first-ever-
electric-vehicle-charging-station
3. http://blogs.edmunds.com/greencaradvisor/2010/02/hawaii-gets-solar-
powered-ev-charger-in-downtown-honolulu.html
4. http://techon.nikkeibp.co.jp/english/NEWS_EN/20091225/178895/
5. 5.http://www.environmenttexas.org/uploads/bd/93/bd931b95c6a88f1cb595f86
705248535/TXE-Plug-ins-text.pdf
6. http://green.autoblog.com/2010/01/13/detroit-2010-1-000-tesla-roadsters-
have-been-built-model-s-sti/
7. http://www.edbegley.com/environment/
8. http://solarchargeddriving.com/news/people/201-former-baywatch-star-
advocates-evs-solar-and-a-greener-world.html
9. http://www.adelaidecitycouncil.com/environment/energy/tindo-solar-
bus.html
10. http://www.adelaidecitycouncil.com/environment/energy/tindo-solar-
bus.html
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