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02 2018 Esports Bar Esports in China Fact Vs Fiction
02 2018 Esports Bar Esports in China Fact Vs Fiction
ESPORTS
IN CHINA
FACTS VERSUS FICTION
PETER@NEWZOO.COM
LINKEDIN/IN/WARMAN
TWITTER: @PJWARMAN / @NEWZOOHQ
FEBRUARY 2018
1
10 YEARS AGO
ESPORTS HISTORY WAS MADE
2008
COMMUNITIES
TOOLS
“creating”
“sharing”
11
EVENTS GROW
CHINA LEADS ASIA
TICKET
EVENT ORGANIZER VIEWER-SHIP* ATTENDEES** PRIZE POOL RANK
REVENUE**
ASIA PACIFIC
2016 Battle of Balls Global Final Giant Network 3.6M^ 13K $500K $153K 39
12% 46%
watch LoL esports of the viewer-only
content 10 hours a consumers did not
week or more play in the past
three months, but
played in the past
six months.
© Copyright Newzoo 2017 | Esports Consumer Insights | Online Population Age 10-65 | April 2017
THE BIGGEST FANS
PLAY AND WATCH
12% 62%
watch LoL esports of the viewer-only
content 10 hours a consumers did not
week or more play in the past
three months, but
played in the past
six months.
© Copyright Newzoo 2017 | Esports Consumer Insights | Online Population Age 10-65 | April 2017
VIEWING INTENSITY
GROWS IN US AND CHINA
15%
24% 25%
28% 27%
39%
15M 2M 37M+
FREQUENT FREQUENT FREQUENT
ESPORTS ESPORTS ESPORTS
VIEWERS VIEWERS VIEWERS
44%
40%
46%
© Copyright Newzoo 2017 | Esports Consumer Insights | Online Population Age 10-65 | April 2017
16
THE LOCAL TWITCH
CHINESE STREAMING PLATFORMS
LESS THAN ONCE A MONTH A FEW TIMES A MONTH ONCE A WEEK A FEW TIMES A WEEK DAILY
15%
15%
11% 11%
11%
10%
9%
9% 9%
8%
6% 6%
4%
54% 43% 2%
30% 1%
© Copyright Newzoo 2017 | Esports Consumer Insights | Online Population Age 10-65 | April 2017
17
THE VIEWING ANGLE
TOP PRIORITY FOR MEDIA GIANTS
DAILY
PLAYERS
TOP FRANCHISES IN CHINA
25M
DAILY
PLAYERS
ESPORTS BAR
ESPORTS
IN CHINA
FACTS VERSUS FICTION
FEBRUARY 2018