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2d20 RPG

Small Arms Armory V. 1.2


Ammunition
AMMUNITION TYPE QUANTITY FOUND WEIGHT COST RARITY
.22LR round 10+5CD <1 1 0
.357 Magnum round 8+4CD <1 2 1
.38 Special Rounds 8+4CD <1 2 1
.45-70 Gov’t round 6+3CD <1 4 4
9mm round 10+5CD <1 1 0
12.7mm round 6+3CD <1 3 4
Nails 10+5CD <1 1 1
BB 20+10CD <1 1 1

Special Ammunition
Special ammunition modifies the attack when using that type of ammunition. If you are going to benefit from
special ammunition when using a higher Fire rate, all shots fired must be of the same type. Negative traits of
ammunition are always added regardless of how many is fired in one attack.
AMMUNITION TYPE QUANTITY FOUND WEIGHT COST RARITY
.45 +P 4+2CD <1 6 4
.45 Super 3+2CD <1 9 5
9mm +P 6+3CD <1 2 3
Armor Piercing rounds* 50% <1 X2 +1
Bean bags 4+2CD <1 2 2
Dragon’s Breath shells 3+2CD <1 8 4
Explosive rounds 2+1CD <1 24 6
Flechette shell 3+2CD <1 6 4
Hollow point rounds* 50% <1 X2 +1
Incendiary rounds 3+1CD <1 12 5
JFP Rounds 4+2CD <1 3 4
JHP Rounds 50% <1 X3 +3
JSP Rounds 50% <1 X2 +2
Pulse Slug 2+1CD <1 10 5
Shotgun Slug 4+2CD <1 4 1
Surplus* X2 <1 -50% -1
*Modifies base ammunition of corresponding calibre.
.45 +P rounds
Calibre: .45 rounds

Overpressure .45 Auto ammunition has larger powder loads, allowing it to perform better against a variety of
targets. As the round is fired at a higher velocity, it has better stopping power and negates enemy protection
well.

Effect: Attacks with this ammunition add +1CD damage and Piercing 1 but becomes unreliable.

.45 Super rounds


Calibre: .45 rounds

The Wildcat .45 Super has very large powder loads, close to proof rounds, and skirts the edge of safety when it
comes to the stress it puts on the weapon. However, these rounds are excellent in combat, offering higher
damage and armor penetration than regular rounds.

Effect: Attacks with this ammunition makes the weapon unreliable but gain the Vicious and Piercing 1
qualities.

9mm +P rounds
Calibre: 9mm rounds

These "overpressure" rounds are designed to fire at a higher internal pressure than standard ammunition. This
ensures higher projectile velocity and stopping power and affords a slight armor piercing ability but at the cost
of requiring more maintenance than usual.

Effect: Attacks with this ammunition add +1CD damage and Piercing 1 but becomes unreliable.

Armor Piercing rounds


Calibre: 5mm rounds, 5.56mm rounds, .50 rounds, .308 rounds

Armor piercing, or AP, bullets are specifically designed with a single purpose: to penetrate armor AP bullets
usually have a sharp point and are coated in copper. They are generally tipped with a solid metal, such as
copper or steel, and have cores filled with tungsten carbide, hardened steel or even depleted uranium.

Effect: Attacks with this ammunition gains piercing 1.

Bean bags
Calibre: Shotgun shells

Bean bag rounds are less-than-lethal shotgun ammunition commonly used by law enforcement to quell riot
situations.

Effect: Attacks with this ammunition lose the spread quality and deal only 2CD damage but adds the Stun
effect.

Dragon’s breath shells


Calibre: Shotgun shells

These zirconium-based pyrotechnic shells function as a short-ranged flamethrower, having an incendiary effect
on targets hence the name Dragon’s breath.

Effect: Attacks with this ammunition change the damage type to energy and the attack gains the Persistent
(Fire) quality. The weapon gains the unreliable quality when using this ammunition.
Explosive rounds
Calibre: .50 rounds

These rounds are designed to create a secondary explosion upon impact with their target and are particularly
useful against hard armored targets. The explosion created by the round has splash damage and is useful for
taking out or damaging small groups of enemies if they are close together.

Effect: Attacks with this ammunition gain piercing 1 and the blast quality but the weapon becomes unreliable.

Flechette shell
Calibre: Shotgun shells

These shells have had their traditional shot replaced with tiny metal darts that are great for armor penetration
but are not quite as damaging. Flechette rounds also greatly decrease muzzle flash, allowing for more accurate
aiming.

Effect: with this ammunition loses the inaccurate quality and gain Piercing 1 but damage is reduced by -1CD.

Hollow Point rounds


Calibre: 5mm rounds, .22 rounds, .44 Magnum rounds, .357 Magnum rounds, .45-70 Gov’t rounds, 5.56mm
rounds, 9mm rounds, 10mm rounds, 12.7mm rounds, .308 rounds

Hollowpoint bullets mushroom and break upon impact, causing massive trauma on fleshy, unarmored targets.
However, this also means they break up when they hit armor plates, drastically reducing the weapon's
penetrating power.

Effect: Attacks with this ammunition loses piercing but gains debilitating and deal +1CD damage against targets
wearing no armor (including creatures with natural DR). The weapon gains unreliable when using this
ammunition.

Incendiary rounds
Calibre: .50 rounds

Incendiary rounds are designed for igniting targets and are usually used for equipment disposal at extreme
ranges. They effectively replace hollow points for .50 MG weapons, as they are more effective on unarmored
or lightly armored targets due to the added incendiary effect.

Effect: Attacks with this ammunition change the damage type to energy and the attack gains the Persistent
(Fire) quality. The weapon gains the unreliable quality when using this ammunition.

JFP rounds
Calibre: .357 Magnum rounds

Jacketed flat point ammunition or JFP’s are blunt, copper-wrapped bullets designed to flatten on impact like a
hollow point but retain the penetrating power of a copper-jacket slug.

Effect: Attacks with this ammunition deals +1CD damage.

JHP rounds
Calibre: 5mm, 9mm, 10mm, 12.7mm

A jacketed hollow point bullet, also known as JHP, is designed to cause severe damage by expanding on impact
with its target, while minimizing the distance it penetrates. They were designed in an attempt to reduce
collateral damage, as their penetration is impaired by the function of the hollow cavity. The bullet's nose,
rather than being pointed, is recessed, or hollowed out, hence the term hollow point. The lead cores in
jacketed hollow point ammunition are coated with a harder metal known as the "Jacket" or "Plate". This is to
increase bullet strength, and in an effort to protect the barrel of the gun from lead residue, cast-off, and
striping.

Effect: Attacks with this ammunition loses piercing but gains debilitating and deal +1CD damage against targets
wearing no armor (including creatures with natural DR).

JSP rounds
Calibre: 5mm rounds, .308 rounds

Jacketed soft point ammunition also called JSP is designed with a semi-jacketed harder metal coating with a
soft bullet tip. It offers evenly managed damage and penetrative power.

Effect: When rolling damage with this ammunition you may reroll any 2CD of your choice.

Pulse slug
Calibre: Shotgun shells

These slugs cause more damage to robots and enemies wearing power armor, and the target gets an extra kick
from an electromagnetic pulse triggered by the impact.

Effect: with this ammunition loses spread but the damage against targets wearing power armor, robots and
synths increase by +2CD. Reduce damage to other targets by -1CD.

Shotgun slug
Calibre: Shotgun shells

Slugs use only a single large, solid projectile, unlike shot, meaning weapon spread is traded for greater range
and accuracy.

Effect: Attacks with this ammunition gains Piercing 1 and +1 Range but loses spread.

Surplus
Calibre: 5mm rounds, 5.56mm rounds, 9mm rounds

Surplus ammunition is poor-grade ammunition made in large quantities by using corrosive materials in their
construction. The resulting product is a slightly more damaging round at the cost of more regular maintenance
on a firearm due to the damaging corrosive materials used in the round's construction. This ammunition is
usually much cheaper than regular ammunition and comes in bulk packaging.

Effect: Attacks with this ammunition deal -1CD damage and gain the unreliable quality.
Small Arms
SMALL WEAPON DAMAGE DAMAGE DAMAGE FIRE
RANGE QUALITIES WEIGHT COST RARITY
GUN TYPE RATING EFFECTS TYPE RATE
.357 Small 4CD Vicious Physical 1 C Close 2 55 1
Magnum Guns Quarters,
Reliable
.45 Auto Small 5CD - Physical 2 C Close 4 75 2
Pistol Guns Quarters
5.56mm Small 5CD - Physical 2 C Close 5 62 2
Pistol Guns Quarters,
Reliable
9mm Small 3CD - Physical 2 C Close 2 29 1
Pistol Guns Quarters,
Reliable
12.7mm Small 6CD - Physical 2 C Close 4 88 4
Pistol Guns Quarters,
Inaccurate
Hunting Small 5CD Vicious Physical 2 C Accurate 4 142 5
Revolver Guns
Silenced Small 3CD - Physical 2 C Close 3 40 3
.22 Pistol Guns Quarters,
Supressed
Anti- Small 7CD Piercing Physical 0 L Two- 20 315 6
Material Guns 2 handed,
rifle Accurate
BB Gun Small 2CD - Physial 0 C Two- 2 4 1
Guns handed,
Inaccurate,
Supressed
Brush Small 6CD Vicious Physical 0 C Two- 5 78 2
Gun Guns handed,
Close
Quarter
Cowboy Small 5CD - Physical 0 M Two- 5 50 1
Repeater Guns handed,
Reliable
Light Small 5CD Burst, Physical 3 M Two- 15 238 3
Machine Guns Piercing handed,
Gun 1 Inaccurate
Sniper Small 6CD Piercing Physical 1 L Two- 8 137 2
rifle Guns 1 handed,
Accurate
Trail Small 6CD - Physical 1 M Two- 6 129 2
Carbine Guns handed,
Reliable
Varmint Small 3CD - Physical 1 M Two- 6 35 1
Rifle Guns handed,
Accurate,
Reliable
H&H Small 2CD Burst, Physical 3 C Inaccurate, 4 103 2
Tools Guns Piercing Debilitating,
Nail Gun 1 Unreliable
Hunting Small 6CD Spread Physical 1 C Two- 8 76 2
Shotgun Guns handed
Single Small 5CD Spread Physical 0 C Two- 7 29 1
shotgun Guns handed,
Inaccurate,
Reliable

Missing Weapons:
I decided not to include certain weapons because they were either to similar to other weapons or you could
represent them by adding mods to an already existing weapon such as adding an auto receiver to a 10mm
pistol effectively making it a 10mm SMG.
Weapon Descriptions:

.357 Magnum Revolver

Ammunition: .357 Magnum Rounds, .38 Special Rounds

The .357 Magnum revolver is a single action, fixed-cylinder revolver that fires .357 Magnum and .38 special
rounds. It has an average firing rate but makes up for it with a fairly powerful damage output. Its fixed cylinder
is reloaded by hand one round at a time through the loading gate, as such it can be interrupted mid-way
through reloading and fired if needed.

A .357 Magnum Revolver can accept the following Mods:

• Receiver: Hardened, Powerful, Advanced


• Barrel: Snubnose Barrel, Bull Barrel, Long barrel
• Grip: Comfort Grip
• Sights: Reflex Sight

.45 Auto Pistol

Ammunition: .45 Rounds

The .45 Auto pistol is a single-action, semi-automatic, magazine-fed handgun that utilizes .45 Auto
ammunition.

A .45 Auto Pistol can accept one each of the following Mods:

• Receiver: Calibrated, Hardened, Hair Trigger, Powerful, Advanced, Automatic


• Grip: Comfort Grip, Sharpshooter’s Grip
• Magazine: Large Magazine, Quick-Eject Magazine, Large Quick-Eject Magazine
• Sights: Reflex Sight
• Muzzle: Compensator, Suppressor
5.56mm Pistol

Ammunition: 5.56 Rounds

The original .223 pistol that became one of the iconic weapons of New California, was originally a full sized
.223 revolving rifle, belonging to Irwin, a farmer outside of the Hub. He cut his rifle down to the size of a large
pistol, leaving the bolt handle and the original, vestigial trigger intact. This unique weapon offered firepower
comparable to a hunting rifle in the compact package of a pistol. Five rounds of .223 ammunition were more
than enough to deal with most dangers out in the wastes.
This iconic sidearm caught the eye of gunsmiths and by 2241, and the pistol was deemed profitable for mass
production. Vestigial elements were shed to smooth the weapons' profile, and to help further improve
performance. The internal mechanisms are retained from the original .223 revolving rifle, modified as needed
to create a powerful double-action revolver.

A 5.56mm Pistol can accept each of the following mods:

• Receiver: Hardened, Powerful, Advanced


• Barrel: Snubnose Barrel, Bull Barrel, Long barrel
• Grip: Comfort Grip
• Sights: Short Scope, Reflex Sight, Recon Scope

9mm Pistol

Ammunition: 9mm Rounds

The M&A 9mm pistol is a semi-automatic handgun, designed by M&A Guns Manufacturers. It is the standard
issue sidearm of the New California Republic Army.

A 9mm Pistol can accept one each of the following mods:

• Receiver: Calibrated, Hardened, Automatic, Hair Trigger, Powerful, Advanced


• Barrel: Long Barrel, Ported Barrel
• Grip: Comfort Grip, Sharpshooter’s Grip
• Magazine: Large Magazine, Quick-Eject Magazine, Large Quick-Eject Magazine
• Sights: Reflex Sight, Recon Scope
• Muzzle: Compensator, Suppressor
12.7mm Pistol

Ammunition: 12.7mm Rounds

A Swiss SIG-Sauer 14mm handgun rechambered for 12.7mm ammunition, likely designed for long-range pistol
hunting or target shooting. It was imported to the United States from the European Commonwealth before the
Great War.

A 12.7mm Pistol can accept one each of the following Mods:

• Receiver: Calibrated, Hardened, Hair Trigger, Automatic


• Barrel: Long Barrel, Ported Barrel
• Grip: Comfort Grip, Sharpshooter’s Grip
• Magazine: Large Magazine, Quick-Eject Magazine, Large Quick-Eject Magazine
• Sights: Reflex Sight, Recon Scope
• Muzzle: Compensator, Suppressor

Hunting Revolver

Ammunition: .45-70 Gov’t

he hunting revolver is a large, double-action revolver that fires .45-70 Gov't ammunition. It does a significant
amount of damage and comes with a scope as standard, versus requiring a modification.

A Hunting Revolver already comes with a Short Scope Modification and can accept the following Mods:

• Receiver: Hardened, Powerful, Advanced


• Barrel: Snubnose Barrel, Bull Barrel, Ported barrel, Vented barrel
• Grip: Comfort Grip, Sharpshooter’s grip
Silenced .22 Pistol

Ammunition: .22 Rounds

The silenced .22 pistol is a .22LR round handgun with an integrated silencer.

A Silenced .22 Pistol has an integrated Suppressor Mod and can accept one each of the following Mods:

• Receiver: Calibrated, Hardened, Automatic, Hair Trigger, Powerful, Advanced


• Grip: Comfort Grip, Sharpshooter’s Grip
• Magazine: Quick-Eject Magazine
• Sights: Reflex Sight

Anti-Material rifle

Ammunition: .50 Rounds

Utilizing an ergonomic, metallic skeleton design with a free-floating barrel, the .50 Hécate II is a bolt-action,
high caliber precision weapon intended for use against materiel and hard targets. For balance, the rifle
includes a tapered barrel and a large muzzle brake to reduce recoil to manageable levels. Unlike most rifles,
the AMR was designed from the ground up to be used at long and extreme ranges: It lacks any kind of sights,
featuring instead a mounting rail for high powered scopes and a forward bipod mount.

An Anti-Material rifle can accept the following Mods:

• Receiver: Tuned, Calibrated, Hardened, Powerful


• Barrel: Ported Barrel, Vented Barrel, Shielded
• Stock: Marksman’s Stock, Recoil-compensating stock
• Magazine: Quick-Eject Magazine
• Sights: Reflex Sight, Short Scope, Long Scope, Short Night Vision Scope, Long Night Vision Scope,
Recon Scope
• Muzzle: Suppressor
BB Gun

Ammunition: BB’s

The BB gun is a pneumatically-powered airgun, primarily used for small game hunting or recreational target
practice.

The BB Gun can accept one each of the following Mods:

• Receiver: Tuned, Calibrated, Hair Trigger


• Barrel: Long Barrel
• Stock: Full Stock, Marksman’s Stock
• Sights: Reflex Sight, Short Scope, Short Night Vision Scope, Recon Scope
• Muzzle: Bayonet

Brush Gun

Ammunition: .45-70 Gov’t

"Brush gun" is an informal umbrella term used to refer to any large-calibre, lever-action hunting carbine. The
name refers to the fact that these carbines are designed to be handled easily in brush, or in any tight spaces
where a long-barrelled rifle would be unwieldy or impractical. Brush guns are chambered for large cartridges
powerful enough to take down big game at close to medium range.

A Brush Gun can accept one each of the following mods:

• Receiver: Tuned, Calibrated, Hardened, Powerful, Hair Trigger, .38 Receiver, 308 Receiver, .50
Receiver
• Stock: Full Stock, Marksman’s Stock
• Sights: Reflex Sight, Short Scope, Short Night Vision Scope, Recon Scope
• Muzzle: Bayonet

Cowboy Repeater

Ammunition: .357 Magnum Rounds

The cowboy repeater is a lever-action rifle firing small-calibre .357 Magnum rounds. Due to the gun having a
tube magazine, it is reloaded by hand one bullet at a time, as such it can be interrupted mid-way through
reloading and fired if needed. Because of this, it gives the gun the added advantage of being quickly available
to fire again if only a single/few rounds are needed.
A Cowboy Repeater can accept one each of the following mods:

• Receiver: Tuned, Calibrated, Hardened, Powerful, Hair Trigger, .38 Receiver, .308 Receiver, .50
Receiver
• Barrel: Long Barrel, Ported Barrel, Vented Barrel
• Stock: Full Stock, Marksman’s Stock
• Sights: Reflex Sight, Short Scope, Long Scope, Short Night Vision Scope, Long Night Vision Scope,
Recon Scope
• Muzzle: Bayonet

Light Machine Gun

Ammunition: 5.56mm Rounds

The light machine gun is a fully automatic 5.56mm machine gun with a rapid rate of fire and an ammunition
capacity of 90 5.56mm rounds. In 2281 within the New California Republic Army, the light machine gun is only
issued to the NCR heavy troopers, the finest of the NCR troops.
A Light Machine Gun can accept one each of the following mods:
• Receiver: Calibrated, Hardened, Hair Trigger, Powerful, Advanced
• Barrel: Long Barrel, Ported Barrel, Vented Barrel, Shielded
• Stock: Full Stock, Marksman’s Stock, Recoil Compensating Stock
• Magazine: Large Magazine, Quick-Eject Magazine, Large Quick-Eject Magazine
• Sights: Reflex Sight, Short Scope, Long Scope, Short Night Vision Scope, Long Night Vision Scope,
Recon Scope
• Muzzle: Compensator, Muzzle brake

Sniper rifle

Ammunition: .308 Rounds

This sniper rifle is an older model of the famed DKS-501. Chambered for .308 ammunition, it is also extremely
fragile and requires regular repair and maintenance to keep it in working condition.

A Sniper Rifle can accept one each of the following mods:

• Receiver: Tuned, Calibrated, Hardened, Powerful, .38 Receiver, .50 Receiver


• Barrel: Ported Barrel, Vented Barrel
• Stock: Full Stock, Marksman’s Stock
• Magazine: Large Magazine, Quick-Eject Magazine, Large Quick-Eject Magazine
• Sights: Reflex Sight, Short Scope, Long Scope, Short Night Vision Scope, Long Night Vision Scope,
Recon Scope
• Muzzle: Muzzle break, Suppressor
Trail Carbine

Ammunition: .44 Magnum Rounds

The trail carbine is an extremely sturdy and durable lever-action rifle utilizing the powerful .44 Magnum
Round.

A Trail Carbine can accept one each of the following Mods:

• Receiver: Tuned, Calibrated, Hardened, Powerful, Hair Trigger


• Barrel: Long Barrel, Ported Barrel, Vented Barrel
• Stock: Full Stock, Marksman’s Stock
• Sights: Reflex Sight, Short Scope, Long Scope, Short Night Vision Scope, Long Night Vision Scope,
Recon Scope
• Muzzle: Bayonet

Varmint Rifle

Ammunition: .22 Rounds

The varmint rifle is a low-powered hunting rifle, designed for hunting varmint and small game such as geckos.
It utilizes a magazine-fed bolt-action system and is chambered for .22mm calibre rounds.

A Varmint Rifle can accept one each of the following mods:

• Receiver: Tuned, Calibrated, Hardened, Powerful


• Barrel: Long Barrel, Ported Barrel, Vented Barrel
• Stock: Full Stock, Marksman’s Stock
• Magazine: Large Magazine, Quick-Eject Magazine, Large Quick-Eject Magazine
• Sights: Reflex Sight, Short Scope, Long Scope, Short Night Vision Scope, Long Night Vision Scope,
Recon Scope
• Muzzle: Bayonet, Suppressor

H&H Tools Nail Gun

Ammunition: Nails

The H&H Tools nail gun was a tool created by H&H Tools Company, now re-purposed as a fully automatic
weapon that comes in a yellow color as factory standard.
The H&H Tools Nail Gun can accept one each of the following Mods:

• Receiver: Hardened, Powerful, Calibrated, Hair Trigger


• Grip: Comfort Grip
• Magazine: Large Magazine, Quick-Eject Magazine, Large Quick-Eject Magazine
• Sights: Reflex Sight

Hunting Shotgun

Ammunition: Shotgun shell

The hunting shotgun is a pump-action shotgun built for greater range and power over similar shotguns.

The Hunting Shotgun can accept one each of the following Mods:

• Receiver: Calibrated, Hardened, Automatic, Hair Trigger, Powerful, Advanced


• Barrel: Long Barrel, Ported Barrel
• Stock: Full Stock, Marksman’s Stock
• Sights: Reflex Sight, Short Scope, Long Scope, Short Night Vision Scope, Long Night Vision Scope,
Recon Scope
• Muzzle: Compensator, Muzzle Brake

Single Shotgun

Ammunition: Shotgun Shell

The single shotgun is similar to a double barrel shotgun except it has only one barrel.

The Single Shotgun can accept one each of the following Mods:

• Receiver: Hardened, Hair Trigger, Powerful, Advanced


• Barrel: Long Barrel, Sawed-off Barrel
• Stock: Full Stock
• Sights: Reflex Sight
• Muzzle: Muzzle Brake, Bayonet
Loot Tables:

When rolling on loot tables for ammunition (p.200) or ranged weapons (p. 204-205), roll a CD first. On an
effect roll on the corresponding NV table instead of the normal tables in the Core rulebook.

New Vegas Ammunition Loot table New Vegas Small Arms Loot Table
Roll 1d100 Ammunition type Amount found Weapon
2d20
1 Armor piercing 5mm 5x6+3CD type
2-5 Armor piercing 4+2CD 2-4 .357
5.56mm Magnum
6 Armor piercing .50 2+1CD 5-7 .45 Auto
7-9 Armor piercing .308 3+2CD Pistol
10 .45 +P rounds 4+2CD 8-10 5.56mm
11 .45 Super rounds 3+2CD Pistol
12-13 9mm +P rounds 6+3CD 11-14 9mm
14-15 Bean bags 4+2CD Pistol
16 Dragon’s breath shells 3+2CD 15-16 12.7mm
17 Explosive rounds 2+1CD Pistol
18 Flechette shell 3+2CD 17 Hunting
19 Hollow point 5mm 5x6+3CD Revolver
20-23 Hollow point .22 5+3CD 18-19 Silenced
24 Hollow point .44 2+1CD .22 Pistol
Magnum 20 Anti-
25-27 Hollow point .357 4+2CD Material
Magnum rifle
28 Hollow point .45-70 3+2CD 21-23 BB Gun
Gov’t 24-25 Brush
29-32 Hollow point 5.56mm 4+2CD Gun
33-36 Hollow point 9mm 5+3CD 26-27 Cowboy
37-40 Hollow point 10mm 4+2CD Repeater
28 Light
41 Hollow point 12.7mm 3+2CD
Machine
42-44 Hollow point .308 3+2CD
Gun
45 Incendiary 3+1CD
29-30 Sniper
46 JFP 4+2CD
rifle
47 JHP 5mm 5x6+3CD
31-32 Trail
48 JHP 9mm 5+3CD
Carbine
49 JHP 10mm 4+2CD
33-35 Varmint
50 JHP 12.7mm 3+2CD Rifle
51 JSP 5mm 5x6+3CD 36 H&H
52-53 JSP .308 3+2CD Tools
54 Pulse slug 2+1CD Nail Gun
55-58 Shotgun Slug 4+2CD 37-38 Hunting
59-61 Surplus 5mm 20x24+12CD Shotgun
62-66 Surplus 5.56mm 20+10CD 39-40 Single
67-71 Surplus 9mm 20+10CD shotgun
72-76 .22LR 10+5CD
77-81 .357 Magnum 8+4CD
82-83 .38 Special 8+4CD
84-85 .45-70 Gov’t 6+3CD
86-90 9mm 10+5CD
91-93 12.7mm 6+3CD
94-96 Nails 10+5CD
97-100 BB 20+10CD

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