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Fallout

the roleplaying game


a miscellany of weapons and other stuff

new ammunition
ammunition type quantity found weight cost rarity
Shotgun slug 6+3CD <1 2 2
7.62 Rounds 8+4CD <1 3 4
Standard Arrow 4+2CD <1 3 1
Signal arrow 4+2CD <1 4 1
Cryo Arrow 2+1CD <1 5 3
Explosive Arrow 2+1CD 1 15 4
Flaming Arrow 2+1CD <1 10 3
Plasma Arrow 2+1CD <1 10 3
Poison Arrow 2+1CD <1 12 3
Ultracite Arrow 2+1CD <1 30 5
Standard Harpoon 2+1CD 2 18 2
Flechettes 2+1CD 15 150 4
Barbed Harpoon 2+1CD 3 22 3

Shotgun slugs

The shotgun slug replaces the normal load of a shotgun shell with a solid steel bearing. Any weapon capable of using
shotgun shells can use shotgun slugs. A shotgun slug removes the spread quality from the weapon but deals +1CD damage
and gain the Piercing 1 Quality. You can only use the increased rate of fire with a shotgun if all the ammunition fired for that
attack is of the same type.

7.62 Rounds

The 7.62mm 123-grain boat-tail hollow point centerfire rounds were manufactured by Circle G prior to the Great War. They
were packaged 20 to a box but weren’t widely distributed in the U.S so they are hard to come by. They can usually be
bought by various traders that specialize in rare weapons and armaments. These traders fervently guard their supply sources
but rumours have it that there’s a large stockpile of the ammunition found at a secret facility somewhere.

Harpoons

The Harpoon gun fires long sharpened metal projectiles large enough to impale a man and pin him to a wall. They come in
three different varieties, standard harpoons, flechettes harpoons and barbed harpoons. Barbed harpoons have wicked barbes
leaving deep bloody wounds while flechettes are seven regular harpoons bundled together spreading almost like a shotgun
blast when fired. Like arrows harpoons can be retrieved after being shot if an effect is rolled on a CD. A flechettes harpoon
cannot be retrieved but instead roll 7CD, for each effect rolled you retrieve one standard harpoon.

harpoon effect
Standard
-
Harpoon
+1 CD, Adds
Flechettes
spread
Adds persistent
Barbed Harpoon
(bleeding)
Arrows

Arrows are simple sharpened metal, bone or flint heads attached to a thin shaft with fletching at the end for stability when
fired. They can be modified in a multitude of ways and unlike bullets can sometimes be retrieved after an attack. After
attacking with an arrow roll a CD. On an effect the arrow survives and may be retrieved. There are many kinds of arrows
with various effects and purposes. Standard arrows and Poison arrows are easy to craft if you have the right materials and
can be made in the field without a workbench using either INT+Survival or INT+Repair to craft. If crafted without a
workbench the difficulty increases by +1.

Arrow Naming Effect


Standard arrows Standard -
Lights up like a
flare visible at a
Signal arrow Signal long distance. +1
range, -1CD
damage.
Change damage
to energy, attack
Cryo arrows Cryo
gains stun, -1
range
+2 CD, Adds
Explosive arrows Explosive blast, -1 range,
gain inaccurate
+1 CD, Adds
persistent (fire)
Flaming arrows Flaming
energy damage, -
1 range
+2 CD damage,
Plasma arrows Plasma damage becomes
energy
+1 CD, Gain
Poison arrows Poison persistent
(Poison) damage
+2 CD, Gain
Ultracite arrow Prime
vicious

new weapons
weapon damage damage damage fire
weapon range qualities weight cost rarity
type rating effects type rate
Two-
Handmade Small handed,
6CD Burst Physical 3 M 13 136 2
Rifle guns Inaccurate,
Unreliable
Radium Small Two-
4CD Radioactive Physical 1 M 11 110 5
Rifle guns handed
Two-
Harpoon Big
10CD Piercing 2 Physical 0 M handed, 16 205 3
Gun guns
Debilitating
Two-
Regular Small handed,
4CD - Physical 2 M 3 44 1
Bow guns Reliable,
Supressed
Two-
Compound Small
5CD - Physical 2 M handed, 3 45 3
Bow guns
Supressed
Two-
Small
Crossbow 6CD Piercing 1 Physical 0 M handed, 6 50 2
guns
Supressed
Handmade rifle

The handmade rifle is a powerful weapon that fills a niche similar to the assault rifle's and comes with largely the same
advantages, such as very stable handling during sustained automatic fire. However, it also shares most of its drawbacks
including very high weight and hard-to-find ammunition. It’s biggest drawback is that it uses the very rare 7.62 calibre
ammo which is hard to come by.

Handmade rifle mods:

• Receiver: Calibrated, Hardened, Automatic, Hair Trigger, Powerful, Advanced


• Barrel: Long Barrel, Ported Barrel, Vented Barrel
• Stock: Full Stock, Marksman’s Stock, Recoil Compensating Stock
• Magazine: Large Magazine, Quick-Eject Magazine, Large Quick-Eject Magazine
• Sights: Reflex Sight, Short Scope, Long Scope, Short Night Vision Scope, Long Night Vision Scope, Recon Scope
• Muzzle: Compensator, Suppressor

Radium rifle

The radium rifle is a pre-War carbine that has been modified to deal radiation damage. Its regular wooden and steel rifle
components have been upgraded with all manner of wiring and circuitry, among them what looks like two sets of gamma
rounds on the barrel in front of the ejection port. A crudely made dish fashioned from wire and tin foil surrounds the muzzle
on long-barreled variants and is somewhat reminiscent of the gamma gun. With the ported variant of the long barrel, looking
at the weapon from the front shows the dish's foil parts forming the well-known radiation warning symbol with the barrel
representing the center point.

Radium rifle mods:


The Radium rifle use .45 ammo and can have the following upgrades:

• Receiver: Calibrated, Hardened, Automatic, Hair Trigger, Powerful, Advanced, .38 Receiver
• Barrel: Long Barrel, Ported Barrel, Vented Barrel
• Stock: Full Stock, Marksman’s Stock, Recoil Compensating Stock
• Magazine: Large Magazine, Quick-Eject Magazine, Large Quick-Eject Magazine
• Sights: Reflex Sight, Short Scope, Long Scope, Short Night Vision Scope, Long Night Vision Scope
• Muzzle: Bayonet, Compensator, Suppressor

Harpoon gun

Originally deployed as a ship-mounted weapon meant for hunting large marine animals, the harpoon gun has been converted
into a man-portable heavy weapon. It has a rugged look, made of bare steel and weathered wood, with a yellowish gas tank
that contains the propellant and a trigger that is almost as big as the handle. Its harpoons are capable of inflicting very high
damage, but it can only hold one harpoon at a time and takes a long time to reload. In addition to the standard harpoon the
harpoon gun is also capable of firing flechettes harpoons and barbed harpoons.

Harpoon gun mods:


• Sights: Short scope

Bows

Bows cannot be wielded in one hand although crossbows can with the normal +2 difficulty penalty. They use arrows as
ammunition. Arrows can be retrieved. After shooting an arrow roll a CD. On an effect, the arrow survives. There are three
kinds of bows, regular bows, compound bows and crossbows.

Regular bow

Bows are simple yet effective weapons. While you can only knock one arrow at a time skilled archers can fire at a surprising
rate. Bows are easy to make if you have the skill and require no workbench and can be made of natural materials. You can
craft a bow using INT+Survival or INT+Repair. Crafting a bow without a workbench increase the difficulty by +1.
Bow mods:

• Grip: Comfort grip, Sharpshooter’s grip


• Sight: Reflex sight

Compound bow

Compound bows are more complex and made of sturdier materials than regular bows. They pack a heavier punch but aren’t
as easy to handle for a novice archer.

Compound bow mods:


• Grip: Comfort grip, Sharpshooter’s grip
• Sight: Reflex sight

Crossbow
The crossbow is a simple yet powerful weapon that operates like a rifle but fire arrows instead of bullets. While powerful it
can only hold a single arrow at a time and thus have a limited rate of fire. Unlike other bows, crossbows can be wielded one
handed with a +2 difficulty modifier.

Crossbow mods:

• Grip: Comfort grip, Sharpshooter’s grip


• Stock: Marksman’s stock
• Sight: Reflex sight, Short scope, Long scope, Short night vision scope, Long night vision scope, Recon scope
• Muzzle: Bayonet

Crafting recipes

The following recipes can be crafted at a weapons workbench.

type complexity perks skill Rarity


Standard arrow* 1 - Repair or Survival Common
Cryo arrow 2 Gun nut 1 Science Uncommon
Explosive arrow 4 Gun nut 4 Explosives Uncommon
Flaming arrow 2 Gun nut 2 Repair Uncommon
Plasma arrow 3 Gun nut 3 Science Uncommon
Poison arrow* 2 Gun nut 2 Repair or Survival Uncommon
Ultracite arrow 5 Gun nut 4 Repair Rare
Handmade rifle 2 Gun nut 1 Repair Uncommon
Gun nut 4 or Science!
Radium rifle 4 Science or Repair Rare
3
Harpoon gun 3 Gun nut 3 Repair Rare
Regular bow* 1 - Repair or Survival Common
Composite bow 2 Gun nut 2 Repair Uncommon
Crossbow 3 Gun nut 2 Repair Uncommon

*Can be crafted without a workbench at +1 difficulty.


New Perk

Archer

Ranks: 3

Requirements: PER 7, Level 2+

At rank 1 you become quicker when drawing arrows and loading crossbows, your fire rate with bows and crossbows
increases by 1

At rank 2 your attacks with bows and crossbows gain piercing 1 or increase their piercing by 1

At rank 3 The difficulty for attacking with bows and crossbows due to range decrease by 1

Each time you take this perk the level requirement increases by 4.

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