You are on page 1of 1

adolescent form in a flash of light and energy

Elysian called a glimmer. The subspecies, gender,


Elysians are refugees from a and even name of an Elysian is unknown until
world obliterated by The they glimmer.
Calamity. There are very few
Elysians in existence, as the Distantly, you hear your name and more.
vast majority perished. I Am Named (Elysian. Tier 1) – Perk; Whenever
your name is spoken outside of your hearing range,
Personality: Elysians feel deeply,
their very emotions often having roll A dice equal to your Savvy. You hear additional
subsequent words in that sentence equal to success, but
tangible real-world effects.
only those that are spoken with the same thought.
Relations: The Common Accord is
grateful for the aid lent by the Elysians in
ages past, though some blame the Calamity on the Erelim
arrival of the Elysians. Elysians are considered part of the Average Height: 155cm or 5'0”
Accord, though they never were officially added to it. Elysians
have a strong enmity against worshipers of Norokk. Average Weight: 93kg or 205lbs
Elysian Lands: Elysians no longer have a home of their own. Creature Type: Medium Magical Humanoid Elysian
Religion: Nearly all Elysians revere Alune, Solara, or both. Favored Ability: Appeal

Names: Elysians have names unique to themselves. Some example Skill Bonuses: +1 to Charm, and +1 Social Rank
Elysian names are Agmael, Belqiel, Chobol, Dalqun, Malaphon, Movement Forms: 5 Ground
N’Sumah, Temzir, Vudil, Zirut.
Senses & Traits: -1 Base Speed, Wings 3, Invulnerable Radiant
Elysians always hear their name when spoken intentionally, even
across vast distances. The Elysian may attempt a Lore check to Languages: Common, Angelic
identify the speaker. 1 language, 3 skills, 3 wings, 3 invuln, -2 speed

Physical Description: Erelim are angelic humanoids with feathery


Adventures: Elysians are driven to adventure by emotions. Justice, wings. They mostly look like small humans with wings.
anger, sorrow, and love are often strong motivators.
Average Starting Age: Elysians don’t generally leave their family Ishim
until they are an adult, which could be from 3 to 40 years, depending
on how large their family is. Average Height: 112cm or 3'8”

Gender and Family: On Elysia, the Elysian family varied from a Average Weight: 23kg or 50lbs
single Elysian to hundreds. Families in Elysian culture are about Creature Type: Small Magical Humanoid Elysian
deep emotional connection. On Annor, the rarity of Elysians is such
that families of more than half a dozen are unheard of. Favored Ability: Savvy

Elysians are born of intense emotions, usually from the joy of Skill Bonuses: +1 to Air, Fire
Elysians bonding together in love or from the sorrow from the death Movement Forms: 5 Ground
of someone they loved. The process looks much like a slowly
growing orb of light that follows its parents about and usually takes Senses & Traits: Invulnerable Cold, Resist Fire 1
anywhere from one to five years from inception to glimmer. The Languages: Common, Angelic
more Elysian parents of a child, the faster the creation of the Elysian 1 lang, 3 skill, 3 invuln, 1 resist

child, as life experience of each parent is what nurtures and forms an Physical Description: Ishim are humanoids formed of glowing ice,
Elysian child. When the orb matures, the Elysian bursts forth in and snow, and fire. They are at once cold and burning.
Example Level 1 Erelim Character:

Riala, Alune’s Scion Hero: Grade 3 Water ABCC (Max Favor: ↑6, Max Retribution: 3C); Athletics AB,
Medium Magical Humanoid (Elysian) XPV: 30 Charm ABB, Craft ABC, Durability A, Entertain BCC, Intimidate A,
Leadership AAA, Lore AAA, Nature AAA, Nimble ABBC, Perception AA,
Composure Pool: 9 – Leader: ↑1 (ea adj or 1 ally) / turn SR 5
Precision AAAA, Stealth AAAA, Tactics AA, Vigilance BB, (Empathy
Physical Mental Social Speed: 5 AA); Wings 3, Invuln Radiant; Languages: Common, Angelic
Brawn 2,1 Genius 3,3 Appeal 3,5 Saves ABCC Gear: Blade of Alune (2pts) 2H Heavy Blade Water ↑2 (Water 2),
Dexterity 4,4 Savvy 2,2 Empathy 2,0 AP: 0 Soft Boots (Nimble 1), Steady Hand (Craft 1), Preparation (Vigilance
Torrent (Water P) Crushing, or Slicing, Atk; Major, ↓X dice: Roll vs 2), Dancing Ribbons (Entertain 2)
Phy. on foes in an area X+2. *** Brawn: 1, Dexterity: 4, Genius: 3, Savvy: 2, Appeal: 3, Empathy: 2; Background Dancer; Skill Ranks: Nimble 1, Craft 2, Entertain 3, Water 3

As Riala’s mother mourned the death of her people in the Calamity,


Undertow (Water T3) Modifier; ↓2: Impaired foes are knocked prone.
Riala was born as a pale blue orb of light. In the battles for Prax
Ice Shield (Water T4) Quick, Lock ↓3X until your next turn: Gain Soak against the subsequent Infernal invasion, she was slain over the Sea
X against an attack that hit you. of Val. Adrift and alone, Riala’s orb sought its own kind.
Soothing Renewal (Water T5) Maneuver, Spend 3X Water Edge or
X Water crits: You and each ally within 1 RI are healed X wounds. Riala’s orb wandered the sea for three hundred years before arriving
Stolen Strikes (Water T6) Bonus; Major, You are in a Water stance: in Skevin. Sadly, no Elysians were to be found. It was another twenty
Until your next turn ends, if you provoke a Quick Strike from a foe, years before an Elysian arrived and recognized Riala’s orb for what it
you may instead take a Quick Strike at that foe. was. He then took it under his wing and home to his family in Siathu.

Page 20, Species 2021-05-12 22:37 www.patreon.com/AspectPrime

You might also like