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PATH OF WAVES TWENTY QUESTIONS WORKSHEET – PAGE 1 OF 4

You can use this sheet to fill in your answers to


A Revised Game of Twenty Questions, and to take notes for later! (L5R
RPG Path of Waves, Chapter 2: Creating a Character p. 30–82)

PART I: CORE IDENTITY (REGION AND UPBRINGING)

1. What Region does Urban Region


your character Come From? RING INCREASE (1) SKILL INCREASES (1) 29
(p. 31)
+1 Air +1 Commerce

Glory
Street Urchin Upbringing

2. What was your


character’s upbringing? RING INCREASE (1) SKILL INCREASES (2) 8
(p. 43)
+1 Fire +2 Skulduggery

Status
STARTING WEALTH:

PART II: ROLE AND SCHOOL

3. What is your character’s Student of the Talon


school, and what Are it’s RING INCREASE (2) SKILL INCREASES (3–5) 30
Associated Roles?
(p. 46) +1 Air, +1 Water Fitness, Martial Arts
[Ranged], Survival,
Sentiment, Skulduggery Honor

TECHNIQUE TYPES AVAILABLE

KATA KIHŌ INVOCATIONS RITUALS SHŪJI

MAHŌ NINJUTSU MANTRAS

STARTING TECHNIQUES (2–5)

Hawk’s Precision, Skulk

SCHOOL ABILITY

Piercing Insight (School Ability): Once per round, in a skirmish, when you inflict a critical
strike on a char-acter at range 2–5 or a character at range 2–5 inflicts a critical strike on
you, you may increase or decrease the severity by your school rank

STARTING OUTFIT
Traveling clothes, any one weapon of rarity 6 or lower, yumi (bow) and a quiverprefer
of arrows with three
to use special arrows
its approaches (oneto
tend armor-piercing
be contemplative and filled with a wealth of
arrow, one flesh-cutter arrow, one humming-bulb arrow; see page 236 of the core rulebook, or yari (spear), and one trin-ket (see page
219).
insight, although their ability to use these observations to facilitate action can be
limited. Characters like this tend to get into trouble because they know
themselves and follow their insights rather than following protocol, and this can
4. What Gets Your Character lead to catastrophe when unknown variables rear their heads. Once in a
In and Out of Trouble? predicament, these characters can use that same insight and thoughtful nature
RING INCREASE (1)
to overcome their obstacles.
(p. 60)
+1 Earth

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PATH OF WAVES TWENTY QUESTIONS WORKSHEET – PAGE 2 OF 4

PART III: THE PAST AND THE FUTURE

5. What Is Your Character’s Past and How Does it Affect Them? (Select Past)
(p. 60)

6. What does your character long for, and how might Their Past Impact Their Ninjō? (Select Ninjō) (p.
62)

7. What is your character Known for? SKILL INCREASE (1) GLORY INCREASE (+5)
(p. 62)GLORY INCREASESKILLINCREASE(1)
OR
+1 Tactics

8. What does your


character think of ITEM OF RARITY 5 OR LOWER (1) SKILL INCREASE (1) HONOR INCREASE (+10)
Bushidō? +1Skulduggery OR
(p. 62) OR +1 Survival

Iteam

PARAMOUNT TENET
LESS SIGNIFICANT TENET
AND

PART IV: STRENGTHS AND WEAKNESSES

9. What is your character’s greatest accomplishment so far? (p.


64) DISTINCTION (1)

Criminal
Connections (Air)

10. What holds your character back the most in life? (p.
64) ADVERSITY (1)

Pursued by
[IndiViduaLor
Group] (Water)

11. What activity most makes your character feel at peace?


(p. 65) PASSION (1)

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PATH OF WAVES TWENTY QUESTIONS WORKSHEET – PAGE 3 OF 4

12. What concern, fear, or foible troubles your character the most?
(p. 65) ANXIETY (1)

False Identity (Air)

13. Who has your character learned


the most from during their life? (p. SKILL INCREASE (1) ADVANTAGE (1)

65) OR
+1 Martial Arts
[Ranged]

DISADVANTAGE (1)

PART V: PERSONALITY AND BEHAVIOR

14. What IS Your Character’s MOST PRIZED


POSSESSION? (p. 66) TRINKET

ITEM (UPGRADED OR RARITY 5 OR LOWER)

15. How does your character react to stressful situations? (p.


66)

PART VI: ANCESTRY AND FAMILY

16. What are your Character’s Relationships To Your FAMILY,


THE CLANS, PEASANTS, AND OTHERS? ITEM
(p. 66) (RARITY 7 OR LOWER)

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PATH OF WAVES TWENTY QUESTIONS WORKSHEET – PAGE 4 OF 4

17. What SHARED History DO You Have WITH Your


GROUP? (p. 67)

18. Who RAISED


You? (p. 67) SKILL INCREASE (1)

+1 Medicine

19. What is your name?


(p. 68)

PART VII: DEATH

20. How should your character die?


(p. 68)

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