Professional Documents
Culture Documents
Glory
Status
STARTING WEALTH:
SCHOOL ABILITY
Piercing Insight (School Ability): Once per round, in a skirmish, when you inflict a critical
strike on a char-acter at range 2–5 or a character at range 2–5 inflicts a critical strike on
you, you may increase or decrease the severity by your school rank
STARTING OUTFIT
Traveling clothes, any one weapon of rarity 6 or lower, yumi (bow) and a quiver of arrows with three special arrows (one armor-piercing
arrow, one flesh-cutter arrow, one humming-bulb arrow; see page 236 of the core rulebook, or yari (spear), and one trin-ket (see page
219).
5. What Is Your Character’s Past and How Does it Affect Them? (Select Past)
(p. 60)
6. What does your character long for, and how might Their Past Impact Their Ninjō? (Select Ninjō) (p.
62)
7. What is your character Known for? SKILL INCREASE (1) GLORY INCREASE (+5)
(p. 62)GLORY INCREASESKILLINCREASE(1)
OR
PARAMOUNT TENET
LESS SIGNIFICANT TENET
AND
Keen Sight
10. What holds your character back the most in life? (p.
64) ADVERSITY (1)
12. What concern, fear, or foible troubles your character the most?
(p. 65) ANXIETY (1)
65) OR
DISADVANTAGE (1)