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ABSTRACT
My study focuses on the addiction of PUBG game and its health issues among youth in erode city. This study
will find out the addiction of PUBG and its health issues among youth of erode city. Now we living in an era of
rapid transformation in technology due to continues progress of computer and internet technology. New media
and new communication technology have emphasized the phenomena of speed and digitalization has a deep
impact on almost every field. Today new technology emerging in a new way. Where artificial intelligence and
motion graphics upgrading every day.
PUBG also knows as player unknown’s battleground is an online video game where hundreds of players play
together. PUBG is a multiplayers shooter game whereas up on one hundred players fight in a ‘battle royal’ and
the last person or team alive wins. In my dissertation, I study the effects of PUBG among youth of erode city. I
have been selected 158 respondents’ maximum among the youth, they belong to any department and stream, and
they have a smartphone with the internet. Their age is 15 to 40 maximums. With the help of a google form
online questionnaire, I have been taking survey research, where finds how many youth playing PUBG games
how much they spend their time to play those games, what the level of effects in their daily life. As far as
finding reveals that most of the youth play PUBG for entertainment and there are no any effects of PUBG on
their life.
KEYWORDS: PUBG,
I. INTRODUCTION
Now a days people playing games by using Smartphone more than other consoles. When Android is launched,
more game developers used this platform to make a profit by creating innovative games with high graphics and
this will stimulate people, especially children and youngsters who are having Android Smartphone himself or at
their home. So by this what is happening means they are addicted to playing the games with no time restrictions,
then it would lead to health problems like eye problem, neck pain, backbone pain, and headache. This study will
help to find out the addiction level of PUBG game among youth in erode city.
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e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
Volume:02/Issue:07/July-2020 www.irjmets.com
between school, work, video games, and other recreational activities. This data was then related to reported
GPA and SAT scores.
III. OBJECTIVES OF THE STUDY
To find out the popularity of PUBG gaming among youth.
To find out the usages of PUBG gaming among youth.
To find the level of effects of PUBG gaming among youth.
To find the interest level of the respondents.
To study the health issues created by using PUBG.
To explore the impact of PUBG on individual character life.
V. RESEARCH METHODOLOGY
DATA COLLECTION METHOD
The data collected constitute both primary and secondary data.
PRIMARY DATA
The primary data has been collected means of questionnaire and interview method.
SECONDARY DATA
The secondary data has been collected from various public sources, books and websites.
PERIOD OF THEORY
This study was collected during the period of 6 Months.
SAMPLE SIZE
This refers to the number of items to be selected from the population to constitute a sample in the study, the size
of the sample is 158.
SAMPLING TECHNIQUE
The researcher used random sampling method with the study.
SAMPLING UNIT
The questionnaire were issued to 158 respondents: selected random sample basis 158 respondents expressed
their level of preference in the Erode city.
The researcher has calculated percentage wherever necessary to find out the significance of the various data
collected.
QUESTIONNAIRE
The question is arranged in logical sequence. Ordinal and interval scales were used to construct the
questionnaire. The questionnaire send to the persons concerned with a request to answer the question.
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e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
Volume:02/Issue:07/July-2020 www.irjmets.com
STATISTICAL TOOLS USED
SIMPLE PERCENTAGE METHOD
WEIGHTED AVERAGE METHOD
2 Female 38 24.1
Fig-1.0
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e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
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Table 1.1: Age of the respondents
Fig-1.1
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e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
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Table 1.2: Qualification of the respondents
1 SSLC 5 3.2
2 HSC 24 15.2
3 UG 79 50.0
4 PG 43 27.2
5 Others 7 4.4
Fig-1.2
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e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
Volume:02/Issue:07/July-2020 www.irjmets.com
Table 1.3: Income level of the respondents
Fig-1.3
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e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
Volume:02/Issue:07/July-2020 www.irjmets.com
Table 1.4: Kind of device are you playing
1 Computer 11 7.0
2 Laptop 18 11.4
5 Tab 6 3.8
Fig-1.4
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e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
Volume:02/Issue:07/July-2020 www.irjmets.com
Table 1.5: Hours are you playing PUBG daily
1 0 -1 hours 20 12.7
2 1- 4 hours 53 33.5
3 4 - 7 hours 62 39.2
4 7 - 10 hours 17 10.8
Fig-1.5
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e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
Volume:02/Issue:07/July-2020 www.irjmets.com
Table 1.6: Moods often occurred to you while playing PUBG
1 Happy 18 11.4
2 Angry 19 12.0
3 Sad 31 19.6
4 Enjoyment 78 49.4
Fig-1.6
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e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
Volume:02/Issue:07/July-2020 www.irjmets.com
Table 1.7: PUBG addiction affecting studies and Health problem among youth
Sl.no
Description Frequency Percentage(%)
2 No 53 33.5
Fig-1.7
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e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
Volume:02/Issue:07/July-2020 www.irjmets.com
Table 1.8: If yes, how much you are affected
1 Highly 12 7.6
2 Rarely 38 24.1
3 Moderately 71 44.9
5 Never 9 5.7
Fig-1.8
Table 1.9
Weighted Average
Rate The Statement That Creates Health Issues For Pubg Players (Strongly Agree, Agree, Neutral,
Disagree, Strongly Disagree)
5 4 3 2 1
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International Research Journal of Modernization in Engineering Technology and Science
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INTERPRETATION
From the above table showing that I get frustrated when I cannot finish the PUBG game is rank 1. I feel my
hands and body sweating as I survive for longer in the PUBG game is rank 2. I have less time to sleep because I
play PUBG is rank 3. I get angry/frustrated when my friends do not cooperate while playing is rank 4. It creates
eye irritation is rank 5. Playing excess PUBG causes headaches is rank 6.
Table 1.10
Weighted Average
Rate The Impact Of Pubg Game On Individual Life (Strongly Agree, Agree, Neutral, Disagree, Strongly Disagree)
5 4 3 2 1
PARTICULAR TOTAL WEIGHTED AVERAGE RANK
SA A N DA SD
I am loosing my interaction
75 58 17 6 2 672 28.35 1
with family members
I tend to loose my
26 71 53 7 1 588 24.81 3
originality/individuality
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e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
Volume:02/Issue:07/July-2020 www.irjmets.com
INTERPRETATION
From the above table showing that I am loosing my interaction with family members is rank 1. It increases my
day dreams that affects my mind and body is rank 2. I tend to loose my originality/individuality is rank 3. I feel
disappointed when I lose the game is rank 4. I forget about my surroundings when I’m playing the game is rank
5.PUBG makes me forget about the rest of the world is rank 6.
VII. FINDINGS
The above table shows that 75.9 % of the respondents belong to Male and 24.1% of the respondents are
Female.
The above table shows that 12.7% of the respondents belongs to the age of below 20 years, 55.1% of the
respondents belongs to 21-25 years, 22.2 % of the respondents belongs to 26-30 years, 7.6% of the
respondents belongs to 31-35 years and 2.5% of the respondents belongs to above 40 years.
The above table shows that 3.2% of the respondents completed SSLC, 15.2% of the respondents completed
HSC, 50.0% of the respondents are undergraduates, 27.2% of the respondents have done their PG
programme and 4.4% of the respondents belongs to others category.
The above table shows that 15.2% of the respondents earned below Rs.10000 - Rs.15000, 32.9% of the
respondents earned fromRs.15001 - RS.20000, 34.2% of the respondents earned fromRs.20001 -
Rs.25000,10.8 % of the respondents earned fromRs.25001 - Rs.30000, 7.0% of the respondents are earned
fromRs.30001 - Rs.35000.
The above table shows that 7.0% of the respondents used Computer to play PUBG, 11.4% of the
respondents used Laptop, 65.2% of the respondents used their Android mobile,12.7% of the respondents
used Android ISO and rest of them played using Tab.
The above table shows that 12.7% of the respondents are used to play from 0 -1 hours, 33.5% of the
respondents are used to play from 1- 4 hours, 39.2% of the respondents are used to play from 4 - 7 hours
,10.8% of the respondents are used to play from 7 - 10 hours and 3.8% of the respondents play more than
10 hours.
The above table shows that 11.4% of the respondents are happy in playing PUBG, 12.0% of the respondents
are in angry,19.6% of the respondents are in sad mood,49.4% of the respondents are in enjoyment and 7.6%
of the respondents comes under out of the box thinking mood.
The above table shows that 66.5% of the respondents said Yes and 33.5% of the respondents said No.
The above table shows that 7.6% of the respondents said PUBG game highly affected their health and
studies,24.1% of the respondents said PUBG game rarely affected their health and studies,44.9% of the
respondents said PUBG game moderately affected their health and studies,17.7% of the respondents said
PUBG game may or may not affected their health and studies and 5.7% of the respondents said PUBG
game never affected their health and studies.
The above table showing that I get frustrated when I cannot finish the PUBG game is rank 1. I feel my
hands and body sweating as I survive for longer in the PUBG game is rank 2. I have less time to sleep
because I play pubg is rank 3. I get angry/frustrated when my friends do not cooperate while playing is rank
4. It creates eye irritation is rank 5. Playing excess PUBG causes headaches is rank 6.
The above table showing that I am loosing my interaction with family members is rank 1. It increases my
day dreams that affects my mind and body is rank 2. I tend to loose my originality/individuality is rank 3. I
feel disappointed when I lose the game is rank 4. I forget about my surroundings when I’m playing the
game is rank 5.PUBG makes me forget about the rest of the world is rank 6.
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e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
Volume:02/Issue:07/July-2020 www.irjmets.com
VIII. SUGGESTIONS
We all know that excess of anything is bad, be it a video game or anything. However, one must also know that
we can control any addiction by proper measures. To begin with, try to lessen the time you spend on the game.
Leaving it all of a sudden is impractical so set aside a fixed time and try to play it in that specific one.
Similarly, try to divert your mind. Do not always stay indoors. Go out and indulge in physical activities. When
you will have other things to do, your mind won’t go towards the game. So, meet your friends and take up other
hobbies.
Moreover, try to spend time with your family instead of scrolling through the phone or playing your game.
When you will be surrounded by your loved ones, you will not care about anything else. So, utilize your time
carefully instead of playing PUBG.
IX. CONCLUSION
PUBG is an entertainment, gaming application, It allows the users to reduce the stress while playing the game
and also it has an option which is solo play and mono play. While playing the users forgot their real life and
always they think about it to play the game again and again with no time restrictions. Hence, while playing
PUBG we got fun, happiness, and entertainment. But on the other hand, we are getting some health issues while
playing as much per day. So, set a time limit to play PUBG every day and follow it to avoid the health issues.
IX. REFERENCE
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WEBSITES
[1] www.PUBG.com
[2] www.PUBGmobile.com
[3] www.videogame.com
[4] http://www.researchgate.net
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