Professional Documents
Culture Documents
INTRODUCTION TO MEDIA AND INFORMATION LITERACY, AND THE MEDIA AND INFORMATION LITERATE INDIVIDUAL
• The need for literacy: Being LITERATE is not just about reading and writing. It involves critical thinking and problem-solving. Communication is
our primary means of transmitting information. Technology helps us communicate better.
• The word media refers to the different channels or means of communication. Mass media are communication channels designed to reach a
wide range of receivers or audiences, such as television, radio, newspapers, magazines, books, and the Internet. Essentially, media are
unavoidable since they are everywhere. Traditional media are those which have been developed prior the rise of the internet (print, broadcast,
and film), while new media refer to everything you can find via the internet, including social media and other online content. Mass media can
also be classified according to ownership, namely:
• Media literacy is the ability to access, analyze, evaluate, and create media.
• Information literacy is the skill that allows a person to recognize when information is needed and how he will be able to access, locate, evaluate,
and use it effectively.
• Technology literacy is the ability to acquire relevant information and use modern-day tools to get, manage, apply, evaluate, create, and
communicate information.
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• Cultural effects by George Gerbner (1976): media, particularly television, cultivates in its audiences a way of sensing and seeing the world,
thereby shaping their opinions, views, and behavior. This theory has been used by other scholars in analyzing violence in television and
formation of political opinion. Criticism: very mechanical, dismisses other factors in the social environment
• Three Modes of Reading - David Morley (1980):
a. Dominant reading: audiences accept the encoded meaning and reproduces the producer’s preferred reading
b. Negotiated reading: audiences partially accept the encoded meaning and mostly accepts the preferred reading, but modifies some parts
reflecting their own position, experiences, and opinions
c. Oppositional reading: audiences take the oppositional stance to the preferred reading and resists it completely
• Public Sphere and Market Model:
a. Advantages of Market Model: It promotes efficiency, responsiveness, flexibility, and mass products.
b. Limits of Markets: Markets are undemocratic, amoral, and do not meet democratic needs.
c. Public sphere vs. Market model
Market Model Public Sphere Model
Nature of Media To sell products To serve the public through knowledge dissemination
Purpose of Media Generate profit for owners and investors Promote democracy through information dissemination
Advance citizenship through participatory platforms
Treatment of Audiences As consumers and buyers As citizens in a democracy
Intended Action for Patronize its products Learn about issues in their communities and society
Audiences Act to solve problems and issues
View of Innovation As response to popular demand Innovation as essential for effective delivery of messages
As response to new media products Innovation as central to capturing diversity of audiences,
As standard practice to stay ahead of competitors insights and interests
Attitude towards Government regulation interferes with market behavior Government regulation is essential to safeguard public
Government Regulation interest
(Croteau and Hoynes, 2001, as illustrated and adapted by Zarate (2016))
TYPES OF MEDIA
Media Types According to Ownership
• Mainstream media or those operated as businesses by large corporations
• Independent media, which usually refer to film or cinema, or films produced by independent filmmakers, usually to make a statement about
something or as an expression or art form
• Alternative media, which usually refer to the press or journalism, or small media groups which provide information which do not have space in
mainstream media. Other sub-types of alternative media include community-based media and the concept of citizen journalism.
• State-owned media, or those operated and funded by the government
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Media Ownership and Its Implications to Information
• Conglomeration – a media group that owns a large number of companies in various media forms, e.g. ABS-CBN
• Syndication – rights to content is bought for local broadcast or consumption (comics, shows), e.g. Foreign shows
• Subsidiaries – a smaller company owned by a conglomerate or bigger company
• Synergy or Convergence – use of multiple media platforms to promote a single product
• Integration:
a. Vertical – a single corporation dominates the entire industry in a single media field; a company’s businesses are in the same production
path
b. Horizontal – a corporation acquires similar corporations in the field; its products and services are both complimentary and competitive
• Ownership affects media as information sources as it becomes a filter due to possible conflicts of interest.
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b. Spoken language: includes dialogue and song lyrics
• Form conventions: Ways in which audiences expect codes to be arranged
a. FILM: Title at the beginning, credits at the end
b. NEWS: Headline and lead at the beginning, most important news at the front page
c. VIDEO GAMES: Tutorials at the beginning
• Continuity editing: allows the audience to understand a scene and who is talking to whom
• Story conventions: Common structures and understandings in storytelling, such as:
a. NARRATIVE STRUCTURE: Exposition, inciting incident, conflict, rising action, climax, denouement, resolution and ending
b. CHARACTER CONSTRUCTION
c. POINT OF VIEW: First person, second person, omniscient
d. CAUSE AND EFFECT
e. TYPES OF CONFLICT: Man vs. Man, Man vs. Machine, Man vs. Nature, Man vs. Society, Man vs. Supernatural, Man vs. Self
• Genre Conventions: Common use of tropes, characters, settings or themes. These are closely linked with audience expectations, and can be
formal or thematic. Examples: Horror genre: common settings are abandoned or isolated locations, color is predominantly dark, use of silence
and creepy sound effects. Romance genre: boy meets girl story, popular urban city locations, pop music soundtrack, voice overs, light-colored
themes and scenes
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Common issues in Journalism
• Public interest
• Original words and plagiarism
• News and biases: ownership and control (e.g. links with big businesses or political personalities)
• Sensationalism: style designed to produce startling or thrilling impressions or to excite and please vulgar taste
• Tabloidization: Revision of traditional newspaper and other media formats driven by reader preferences and commercial requirements
• Populist content and design, fascination for covering the lives and antics of celebrities
• Tabloid journalism: Text manipulation and story embellishments to sell more copies
• Envelopmental journalism: bribery through cash envelopes to influence them to write news favorable to one side
• Yellow journalism: high-interest stories, sensational crime news, large headlines and reports exposing corruption in business and government,
marketed for shock value
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• The Optical Media Act of 2003 (Republic Act No. 9239) wanted to ensure the protection of specific media products subjected to illegal
duplication or piracy.
• The Anti-Camcording Law (Republic Act No. 10088) aims to prevent the illegal video camera recording of movies currently shown in theaters.
• The Cybercrime Prevention Act of 2012 (Republic Act No. 10175) covers all other online anomalies such as identity theft, child pornography,
data misuse, cybersquatting, and other computer-related and internet-facilitated practices.
• Anti-obscenity law – Article 201 RPC, covers immoral doctrines, obscene publications or exhibitions and indecent shows; glorifies criminals,
promotes violence, lust or pornography, offends race or religion, promotes use of prohibited drugs, encourages unlawful acts
• Sedition – subversive acts such as rebellion and insurrection – endangers security, safety and stability of the state (Bill of Rights – right to
freedom of speech, right to organize)
• Contempt of court – disobedience to direct orders of the court, opposing its authority, justice, and dignity
• Intellectual property: The output of intellectual pursuit: literary works, art, inventions, logos, symbols, signs, names and images, often used
commercially. It is the blanket term which covers different forms of intellectual property rights or IPR
• © is the symbol for copyright, ® for Trademark
• Patent: exclusive rights for an invention
• Trademark: signs associated with a brand of goods or services
• Ethical Use of Information
• Citation. This is used to inform readers that certain texts or ideas came from another source.
• Plagiarism. A person is charged with plagiarism if he/she uses someone’s work and ideas without observing proper citation.
• Copyright. This protects the owner, who can either be the author or the publisher of printed materials, of his exclusive rights for the use and
distribution of an original work. The duration of the copyright covers the author’s lifetime plus 50 years after his death. Copyright: protected
material cannot be reproduced without permission (except in FAIR USE cases). In the Philippines, permission to use copyrighted works may be
obtained from the National Library
• Intellectual Property (IP). Inventions, literary and artistic works, designs and symbols, and names and images used in commerce are governed
by IP. Through IP, a person is credited as the rightful and original owner of his work.
• Public domain and fair use. Once the duration of the copyright ceases, the work becomes available for public domain. However, proper citation
should still be credited to the rightful owner. Fair use, on the other hand, refers to the limitation and exception to the exclusive right granted by
copyright law of a creative work. This means that when a copyrighted material is used for certain circumstances, such as quoted verbatim for
purposes namely criticism, news reporting, teaching, and research, there is no need for the researcher to ask permission or pay the copyright
owner for its use.
• Media advocates and communication rights activists believe that creative work should be free. They created the Free and Open Source
Software movement (FOSS) and Creative Commons Licensing.
• Copyleft: the right to freely use, modify, copy and share software, works of art, etc. on the condition that the same rights be granted to
subsequent users or owners.
• Fair Use Doctrine: No need to secure permission from copyright owner if: you are copying material for review, commentary, critic or parody
(humorous ridicule of another work); using some lines from a song in a book; using the material for nonprofit and/or educational purpose; the
material is completely transformed from original, or used for a different purpose and audience
• Netiquette: InterNET + ETIQUETTE; Etiquette: proper decorum or conventions of behavior; Proper conduct and behavior while using the
internet
• Digital Divide: refers to the socioeconomic and educational disparity or inequalities which bar some people from accessing the internet; gap on
accessibility of information in different countries. In the Philippines, main issues include slow connection speeds and limited public access
• Virtual self: Our online representation in the virtual world; commonly through the use of avatars, e.g. in MMOs (massively multiplayer online
games); Emoticons or emojis are also used to express emotions and ideas virtually
• Censorship - suppressing material that is considered morally, politically or otherwise objectionable
• Online dangers
a. Cyber addiction: losing control over your behavior and becoming self-destructive, to the point it affects other aspects of your life
b. Cyberbullying: ridiculing or hurting someone online through offensive or derogatory remarks and gossiping, among others
c. Hacking: white hat and black hat; to break into a server/website/etc. to steal or damage data
d. Scamming, Identity Theft/Fakers (Posers),
e. Cybercrimes: leaks, invasions of privacy, ransomware, scamming
f. Piracy: unauthorized distribution and reproduction of copyrighted material
g. Flaming: to send angry, critical or disparaging messages in the internet
h. Phishing: a form of hacking wherein a legitimate website is spoofed in the attempt to collect private data such as credit card information
i. Trolling: to post deliberately inflammatory articles on an internet discussion board.
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