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Pre-Emptive Strike ADVENTURE EDITORIAL INTRODUCTION Preemptive Strike is actually @ multipart adventure or two distinct soventures that can be run separately. The second adventure, Finity ‘Guest, can be 8 part of the main adventure, or itcan be run ata inter “This marks the fist VAY odventure from Stephen Dedman and comes all the way from Australie, Though this isthe fist, it will not be the last we ste from Stephen, who is already finishing up a stcond ‘Gamemosters and players should note that this pack comes with full-color cutapart counters, as has become standard with Villains and Vigilantes, These should be carefully removed from the booklet and then mounted on heavy board. ‘They thovld then ba carefully cut sparc witha craft knife, ‘Will, enough of this editorial suff, on with the adventure and saving humanity from 3 nuclear threat! ‘CONTENTS: 1. CLASH OF THE TITANS 3 11 Introduction 3 “The Plot to Far 3 Silo Seventeen Map Key. 3 Silo Seventgen Ground Pian 4 Silo Soventoon: Bunker Level 5 1.2 The Adventure 5 13 Attermazn ‘ 6 2, ABOARD SUPERIOR 7 ‘Superior Map Key. 7 ‘Superior Deck Pian 8 Guardians of tne Gate ° (Grew of the Superior 8 3. FINITY QUEST. : in 3.1 Common Krowiadge " 3.2 The Plot wo Far u Trilobite siana Map Key 2 Daily Routine at Tlabie island 2 ‘The Primevals 2 Tnlobitelaland io 13 4, THE ROOKIES 8 APPENDIX: Underwater Movement and Comb 2 Conversions to Champions 2 US. COPYRIGHT NOTICE ‘Copyright 1985 by Stephen Decman Al rights to this Book are reserved. No part ef this book may be used or produced in any manner whatsoever without permission, fexcapt In the cate of brief quotations embodked inertial articles OF ‘Cover art, interior illustrations and counters are copyright 1985 by Sean Knight of Bain Sidhe Studio. All rights rexorve, ‘Any ‘exemblanes to persons or being ling or dead is pursly For information contact Fantasy Games Unlimited Inc. P.0. Box 182, Rotlyn, New York 11576 (USA, 1. CLASH of the TITANS 1.1 GAMEMASTER’S INTRODUCTION “This adventure is designed for dx moderately experienced players — prelerably second or third teva, If more then be payers are involved, fd a duplicate TROJAN | robot, or If many of the players are above tied eve, Increase the levee of Vendetta and Tympunus accorcinaly. IF tess thon se ployer heroes ate Invelved, add some Rookies to the ‘ame to make up the numbers, Besides the usual combat powers and ski, the neroes would benefit from Lightning Contra, Telepathy, Non-Corporsaness or Vibratory Powers, ‘These powers will make ft easer to bargain wth Tympanus, of, if necessary, tO take over the controls of Superior and return Rome, Otherwise, the players may wll find themselves ‘tranded ina plotess allen spaceship, ia an unidemitieg nebula, some ‘ousonds of ight years from Earth, ond embarrassingly in ness of rescuel tary Adventure Finity Quest is included a6 2 con- ‘death trap" ifthe player heroes should fall tn thee firt attack on Superior, or s continuation of the adventure should they fumble in their attempt to Dimension Travel back to thelr own world, Ie may also be used a5 a separate adventure if the players are tly skilled, oF luck, oF both, not to requie its use a8 = basic port of this adventre ‘COMMON KNOWLEDGE Pre-Emotive Strike Is set in the late 1970's to late 1960's, when ‘Tian missiles with single warheads are sll located in knmovable silos (though belng slowly phosed aut in favor of a mansve subney to prevent e pre-emptive stike on stationary missiles and sites) ‘THE PLOT SO FAR [At approximately 2 o'clock p.m., Titan Mise Silo Seventeen {controlling nine missles) was attacked from within. Nothing passed ‘through the gates, nothing was fecorded by the video cameras scanlng ‘rom above the control center (olockhoust), no one ured the elevator, no unidentified fingerprints have been found - but something oF fomeone removed the two ton door 10 the bunker and killed the two SA. (Strateaie Air Commanc) offers inside, The two officers ‘ere apparently tilled by some explosive force, though no chemical Fesigues have been found, and seem to have fied on af intruder with ‘thelr side arms (submachine guns)... but the guns are missing, and 3 pattern of bullet scars on the flocr, walls and eelling suggests that the bullets rleocheted from the target, There fs 0 ext large enough to admit the bunker door, yet it har entirely dissppeared, az has the smaller sate door — the sefe that hid two Keys to fie the mises — and both keys ae sso missing. “The Strategic Air Command, reluctantly, called GIANT (Govern- ‘ment Investigation Into. the Application of New Technologies) a 6:20 pm, and GIANT hat called in the nesrest superheroes ~ the players, from twelve hundred miles away, and lit necesary) other herovs, the Rookies, from sixtn hundred and fifty mil call arrives at the horoes headquarters oF with thelr cont bam, and a jet will be provided 10 collect anyone who cannot fly, {aking them %0 the slo at once for an artival time of 1:30 arm, the rext-moring, Even If he heroes errive before this Iby flight or by providing thelr own faster vansportation), chey will not bo adr without @ forty minute security seen (and a reaction roll for General MeGoushl. If raquices, the Rookie wil arve at 3:00 am, Forther tots by GIANT's Invostgstve Team have rovesed thet ‘the only remnants of the bunker door, the clonic hinges, ware not affected by heat, wring, or vibration: the door was either eilntg ‘ated, absorbed, or teleported avay. As the door was fitted with an Blac system that would alert the men in the Bunker and Inthe ese Uurity station if ie were even touched slightly, ft fe puzzling that no arm was received upstairs. No apparent attompt has been made to fabotage either the launch system or the miles themselves. All ofthe lunch tubes have inset cameras and are monitored from the bunk. ‘An introred examination of the floor har revealed no footprins ‘hare have been no apporent security leaks, nov computer taps, NO missing files, no. detections, and the records of both officers in the bunker and the security team upstairs are excellent, In all, no evidence ‘whatsoever of treason” exists. All of this information is avallsble to ‘he players they ask the eppropriate questions, ‘Teams. of soldiers with small SurfacetorAir missles (SAMs) aro stationed around the launch tubes, in the hope that they will be able 10 knock out the missles if, and when, the hatches open, The Stat ‘ale Air Command is ready, of course, o attempt to overige the silos launch controls trom the six other soe with which silo Seven ‘wan is linked, but as there wor no attempt to prevent this, General MeGough Yeors that the intruder can override the overrides, Silo Seventeen Map Key STRUCTURAL DATA Ceilings are ten feet high. Exterior was and the misie launching hatches are two feet thick of stesreinforeed concrete [structural rating = 8). Interior walls sre four Inches thick, of the same materi ‘The elevator door it one fach thick steel (SR - 11); the door inside the bunker and the blockhouse are one Fich thick hardwood (SR = 3), “The exterior door ie of one Half inh titanium (SR = 12) SECURITY LEVEL & BLOCKHOUSE 'S- Security Station: There sr desks for two offers, wo phones — fone red (external), one white (to the bunker) an each desk; bh hones may be put_on veromble, There fs 9 monitor on the west tral on which the officer atthe eastarn desk con call up the mages ‘rom any of the launch tubes, the fixed camera overaoking the ‘te, oF the mobile camera from the top of the blocknouse (nich IE controled from the bunker). Two ails above th elevator coor show the welght the elevator fs catying, and is postion. Also on ‘the eastern desk ate the contols for the gite, te exterlor door fand the elevator. The drawers of wach desk contain security man als, a pistol, and a clip of ammunition. On the wall ra map ofthe Since the intrusion, General MeGoush has set up his own two) additional phones (a hotline to the Pentagon and another to Nis Mobile headquarter), pinned up more maps, and brought In re placements for the security offices, who ate being debrefed at the mobile headquarters. a” Guarters: Containe bunk beds, 2 rack for wo automate rifles, 2 cupbosrd containing canned food, 0 small hotate, 0 coffee mater, and two lockers for the oficre uniforms and personal ‘ffeets (transistor radios, assets, paperback books, | W "Washroom: Contains a tollet, a shower, a hondbatin, and a enall frsvald cabinet, ""etewator: Carving Capacty of this elevator f onty four hundred pounds, monitored from both the Sunkor and the Security room Upsars, The shaft between the Security room and thi level Is forty feet, Tho elevator controls are up, down, and flop, and may be overridden from the security station. The door will open for {an phases and the descent or exane takes full turn, BUNKER LEVEL © Corridor: Walls, floor and eeiing ate of reintorees cone ‘Tne corridor I lit by flourescent tubes every ton foe SILO17_ GROUND PLAN 1 square =5 foot “Titanium mesh fences & gates (12 hi L e Launch Tube: The misile i 103 feet call and the tube is one hundred and eighty feet deep. A recessed carnera naar the hateh swatches the mise, Bunker: Two bolted down sudvel chairs, ten fest apert, over: look the locked contiol panels for the rmisile launching. Two phones ~ one red fexternall, one white (to the ssourity room) — test beside each panel. Each positon alzo controls 8 monitor. and fan call up the Kees from any of the launch tubes, the fixed camera overlooking the gate, or the mobile comers from the top fof the Blockhouse. The contol for the mobile camera, and the ‘weight and position monitor for the Elevator, are beside the left panel, The small safe, minus door. eet Inthe left wll Any damago infletod on elther of the contol panels, or any fumbled attempt to take contol with Lightning Control, wl sound an alarm in the Security Center, and probably activate one of the panels" bull in defenses (5% chance per point of damage). Thess 1) Elecuitying the metal of the top of the control pane: 268 damage, defend as against Lightning Convo 2) Releasing poisonous gas which blinds for 3d turns, par alyzes las Paralysis Ray) and inits 142 of damoge between turns Until a saving throw against Endurance (6100) la made, The quan ty of gas is suicent to fl the bunker, the quarters, the Cor lor, and even the launch tube, 3} ‘Activating « sonic weopon which inlts 1612 points of darmage on living tissue, bute harmless to metal and plot, for '4) Life Support System Shutdown, All lights go out throvsh- fut the bunker level las Darkness Control, the ar conditioning System shuts down, the monitors and all controle shut down, the Elevator return to the Security Level and the bunker door I locked, Oniy the phones are sil operbtiona As she Bunker door ls missing, ‘this may be a nuance it happens, butt ie Mardy a severe thet BLOCKHOUSE INTERIOR BUNKER LEVEL 1 auarters: Contains bunk beds a rack for two automatic rites (rnissing), 3 cupboard containing canned food, 2 small hotplate, 3 coffoe maker and two lockers (now empty) W Washroom: Contains # toilet, » shower, @ handbssin, and a serail fate cabinet. 1.2 THE ADVENTURE ‘At 1/53 pum, the next doy, 9 black, opaque rectangle tve feet wide by ten feet high appears in the corridor before the elevator. The layers should, before now, have rolled for inkitive, Voltoid wll walk theough the rectangle on his frst phase, preserving an ation Xo retaliate with Lightning Control if he i attacked. His objective [is the bunker: he wl, 1 not stopped, take control of the launch com- ‘puter and begin the three minute countdown to launch the mises, 1H Voltotd finde » bartiar ne considers to be impassable between him salt and tha bunker, or if he is damaged beyond hie Internal repair Capacity ane opposition resin, he will alert Tympanus, who wil send TROJAN | t0 atsist Voltokd, TROJAN I will requice a full tuen to arive, “The portal will remain open for seven turns, Procesed with the Voltoia Identity: Tympan Andeoks Sioa: Tympanus ‘sexi N/A Exefence: N/A Level: 4 1. "Android Body: 8% human appearance: +17 Endurance; Body Power: Holahtened Aclity 20. Interior mechaniame “heal” the frst 72 pains of damage taken (88%) 2. Holgntened intligence Devic (builtin) +24 3 Lightning Contra! Device Built into the android body; 84 inch Tange, 208 damage, PR = 4 per attack. One action is required to start electra! defense, but ao further cost fe imposed, PR = 4 to start oloctieal defense, but no further cost fe Imposed, PR $410 control electrical devas, requiring a spec stack Weakness: Mute: Communication fe restcted to Supevior'’s com: puter, and thus to Tympanus, Vendetta, and TROJAN | Wilaht: 160 to, Basle Hits: 4 ‘ality Mod: — Strength: 10 Enduronce: 27 Aallty: 30 Inceligonee: 36 Chariema: 12 Reactions from Good: 1 ewiia Hit Mod: 20.026, Hit Pines: 21 Damage Mod: +8 Healing Rate: 2.8/day Accuracy: +5 Power: 103 Corrying Cap: 296 ibs. ‘Movomest ato: 67 inch Detect Hioden: 26% Basie HTH: 166 Detect Danger: 30% Inventing: 100% ORIGIN & BACKGROUND: Modified from Tympan technology by Vendetta and Tympanvs, COMBAT TACTICS: Voltoid will have activated his. Lightning fense before stepping through the portal; he will not attack nose he is attacked first, Out he wil fire @ Lightning Bolt from eech hand atthe ffst two people who appose him, and will only rxort to Hand: To-Hend combat i hs power falls below 30, TROJAN | Identity: Tympan Combat Robot ‘Side; Tyrmpanus| Sex: N/A ‘Age & Experience: N/A, Level: Powers: 1. Robotle Body: Weight x3; 29% human appearance, 2. Heightened Strength Device inbuilt) +2 2 Disintegration Ray Device inbuilt]: 19 fnch range, intits 1620 domage 3. Heightened Expertise: Disintegration Ray Device is +4 0h 4. Flight Device inbuilt); Maximum speed fr 342 miler per hou PR = 4 per hour. 5, Heightened Senses Device (inbuilt): Infrared, detective, Weakness: Mate Weight: 420 i, Basie His: 9 Agility Mod: 2 Strength: 19, Endurance: 18 Alcy: 10 Intelligence: 17 (Charema: 11 Fesctions from Good: — Eal:— Hit Moo: 3.52 Hit Poines: 92 Damage Mod, — Healing ate: N/A ecuraey:— Power: 58 Carrying C3p.: 1819 tbs, Movement Rater: 47 Detect Hidden: 10% Inventing Pols: 4.4 Basie HTH: 1410 ches, ground, 1505 Inches, ving ‘Detect Danger: 149% Ivonting: 33% ORIGIN & BACKGROUND: Tymoan Combat Robot (a restored antique: the Tympsnoide have hed no wars for nearly two millenia), ‘Previously used for removing the bunker door, ‘COMBAT TACTICS: TROJAN | will use his Diintopation Ray ‘against any opposition unless they stand between him and the con: \wols for the misile launch, when he wil resort to. Hand-to-Hand ‘omat. Unless otharwise instructed by Volto, he wll eoncentrote fon the fet character to stack him until thet characters sibly Incapacitated, and he will then proceed in numerical order until no ‘opponents remain. 1.3 AFTERMATH \Voltola's Lightning Contr! Is, of course, abe to override any ree: tsetions placed on the control panel, unless Iti trgely demalined, he fumbles and trngers the defenses, this will not dsturb him: Voltois fs immune to poisonous gases and to the onttblogicel sub stance sonic device, Furthermore, ne dots not naed light to ute Nis Lightning Cont. If Valtold | not stopped, the players will have three minutes (voeive turns) before the mille ere fied, For the last ura, the massive hatches willbe open and the misiles themstves will be © poted. The SAM teams posted outside will throw grenades into the uch tubes, Oniy Ht this taete Ts unsuccessful will these teams neod to ute their SAMS, As a Titan mise fs litle more thon a payloed fat one end, an engine at the other, and # lage fuel tank in between, {t need only austen 5 points of damage to be asad, This, however tall cause an explosion equivalent to that of @ loge chemlesl Bomb, tnd ¢ slowly polionous plutonium fre ~ less disastrous than a nuclear ‘xplosion, but still undesirable, particularly for the SAM teams in ‘heir expored. positions. If the miniles explode in their tubes, the blast racus will ako extend jnto the corridor of the bunker level Tho player heroes may be able to invent eafer ways of preventing the mises from being launched: e.g, Gravity Control to let the Titan ‘exhaust its fuel wichout actually going anywhere, Dimensional Travel portals opened up above the launch tubes, et, 1 Voltoid is defeated, but no one proceeds throush the porta 1 wil cle. dnappear) at the reordsined time. Even if someone ‘does proceed through, F will close at the preorcained time, but the ‘adventure will continue without pause, “The portal Is impervious t0 light, sound, Astral Projection, Telen- thy, and any other form of psionic probing. From behind (the et ator, there fs 90 evidence Of its existence: one may see through walk through Ht, or use weapons through its though It wore not If Voltoid andlor TROJAN | ore stranded on Earth, but conscious, when the portal closes, they are programmed to destroy themselves ~ TROJAN I with his didategrater, Voltols by shortcicuiting him salt with his Lightning Control ~ to prevent thelr Tympan technology {rom falling foto merely human hands TY no one dares the portal, it will reappear at the same time the ext day, to release 3 new Voltold and a TROJAN I robot. It this, tempt falls and none of the heroes proceeds through the portal {it the Gameraster fs using the Rookies or NPCs, atleast one of them should risk id, Vendetta end Tympanvs wail sit back, frustrated, and think of some other, aqually nasty scheme, 2. ABOARD SUPERIOR SUPERIOR MAP KEY Structural Data: {All surfaces, unless otherwise indicated, ae of superalloy (SR = 17), and the Mul is three inches thick. Boyond thi, itis surrounded by an irroglar iron asteroi, 1412 inches thick In ony specific retion. The axteoid floats alone inside @ nebula: none of the constellations visible ‘re even remotely recognizable. A. Anteroom: Inhabited by the Guardians of the Gate, @ Flame Dragon anda Frost Oragon t00 large for ether of the portale Lighting comes from an unbeorbly bright point source at the highest point of the ceiling. Both dragons will attack unidentified intruders on sight. “The portal, when closed, is protected by a fores field which blocks any form of probing travel (except teleportation, and there is nowhere safe mithin seven light vere). The door tothe corridor ishiddon by anilusion: al the walls appear tobe dential C1 Covridor: Dark, festreoss and uninnabites, P Pyramid: Enclosed by one-way force fields flush with the sails al ides, admitting anything but permitting nothing lerger ‘than an oxygen molecule to leave ~ Including eneray, astral boas fF palonies. The only aperture in the forcefild isthe apex and ‘three inches on aside — a lighting source surrounding a camera Entering the pyramid will tip a silent alarm to Sprite, in the Observation Gallery. When she fs convinced that she has wrapped a5 many Ineruders as posible, she will commence filing the room ‘with a slightly visble (Detect Danger rolls allowed) knockout gas from vents hidden in the floor, The Meavy gat wil fl the pyramia from the floor up, at 9 rate of four fest per turn, Anyone not Browected (by Life Support, Adaptation, Willpower, Rabotle Body, ‘atc wll have to save ve, Endurance on 1100 betwoen turns ‘bon 85 the ope reaches thelr nots, or be rendereg unconscious “The gas wl Stop ot 2 height of twenty-eight fet, ater seven turn, It, seven urns later, anyone ie stil conscious, Sprite wll alert ‘Tymoanus, who wall send in the TROJAN | rabot tram Mis quer tars, (If the TROJAN I robot was used in the attack on the alo, ‘he 98s will Be drained — In two turns, necessitating concelation fof the force field from the tloor — ond Sprite and Vendetta will attock,) If no one is conscious at the end ofthe seven turns, the gis ‘ill be drained, and TROJAN I (or Sprite) snd Vendetta will enter to carry the bodies to the portal, and dump them, minus any dev ices, into an inhabitable porllel world (Tympanus, though she hes 2 low opinion of human beings, does not condone unnecessary “iolence or eruelty). The contro to the force feld pyramid are nthe Observation Gallery, with an overriding control in Tyr ‘anus’ comput Destroying the light source and camera requires two points ‘of damage, and wil plunge the other players into darkness (hich ‘wll not affect TROJAN I), A condult, two Inches tn camet ‘nd even feet four Inches in length, leads fram the camera to the (Observation Gallery. A pelson three inches tal or lees can elim this conduit easily at half mocitied) ground movement rate, oF fly, ond emerge beneath the control panel 0, “Observation Gallery: Monitors the pyramid through the camera and television when the fores teld fe scthated, through one-way Glass wien the force Meld fs not activated, The console fetures controls for the Pyramia Foree Feld, for the camera and lighting, for the knockout gas, for on intercom to Vendetta in the room below, and for a teletype to Tympanus. The only escape i via 9 ‘mousehole’ tour laches high by two wide, covered By 3 door lsguised as 2 three-pin power point (socket), leeding to on elev: stor to the Quarters, 0. Quarters for Vendetta and Sprite, The door sides down into ‘the floor, and has the same structural rating as the wall. Its nor- ‘mally seltopening, but Iwill have been locked from the master contol in. Vendetta computer (but fo the dost), There fe > ‘double bed, Vendetta's desk, a food synthesizer on the west wall, land a sound and video system on the north wall fee map), The bed hag 8 Gravity Control Device builtin (effect restrict to the area immediately above the bad, weight factor @ to. —2: tandard Settiag i for one-tenth normal Earth gravity), The computer com tains Vendotta's texis on space medicine, pslonies, biofeedback, nd prosthetics, It alo controls the life support for Vendetta ‘and Sprite and. can ‘translate from Tympanie Into Engl. ‘The Tastructions for the food syatheizer are fn English, The wale are decorated with Voyager and. Viking photographs, astronomical photographs (taken by Vendeta during hs travels with Tympanus) ff planets, galaxies and nebulae beyond the range of telescopes fon Earth, and van Dyke's colloge certleates and awards, famed, 8 Bathroom. WW, Walcin closet, Most of the clothes here belong to Sprit 62, Corridor: The doors at eseh end slide into the floor and have ‘the same Structural Rating as the well. The door to the Environ iment Chamber Is bright yellow, marked with 9 fed tefl, and ‘Danger ~ Radiation! Trespasers Will Be Mourned” (sypcal Ven: detta humor) written in loge, unfriendly black letters 1, ““Tympanute Environment Chamber: The air ie sufiiently radiogctive to be a danger to human life, Characters without 9 fultable dofense must save vz Endurance betwoen turns or become Contaminated (a cute for radiation slekness exits In. Vendet computer). The cublele to the north fz 8 zeroaravity chamber, where Tympanus sleeps. The panel beside it produces Tympanus’s Tiquid utente (non-pokonavs to humans, but unpleasant to hhuman taste. The wefeis and ‘Danger Radiation” signe on ach \wall should be Believe The console which lines the south wll |g designed for the Tympan sonar sense, vocal range, and seven- fingered hands, end largely incomprenensibie by human standards (citferences in color and light, for example, are meaningless). The console, controls (1) the portal (opening, closing, and Dimension ‘Travel 2: any fumble with its controls wil probably bresk its contact with twentlethcantury Earth and send the portal into 2 parallel world), (2) the lifesunport system (overiding Vendeta's control over the rest of Superior, incising control of the gee In ‘the pyramid — whieh, Incidentally, i harmiess to. Tympanus), (3) communications, with Vendetts, TROJAN |, Voltoid, and ‘the Observation Gallery, including translation from. Tympane te English, (4) data reeroval (in Tympantelangusge), (6) the sl ‘opening dear (locked) and, (6) the override forthe pyramid force Weld, Attemts to use Lightning Control to take over the console wall only grant control of any one aspect (rol! 146); the positioning {Sstem for the portal, nd the deta retrieval, require an inventing point aplace to operate ‘The twenty-four Nour eyele of the porta’s appearances is dlc- ‘ated by the rotation of the Earth, An stim to open the portal ‘the wrong time without changing the vetting on the Z axle Is “ots likely co open Ie to water and Hood the antechomber, paseege and pyramid, and 20% likely to open It ussessly to solld rock or 5 elo ‘arth, The seven turn duration of ite appearance f also unalterable IT Superior’ crow Is ieapactteed, the piloting computer hes 10 standing orders, GUARDIANS OF THE GATE Frost Dragon Welahe: 15000 bs ‘Aalty: 14 Endurance: 12 Intelligence: 11 Feroclty (cat as Charisma for Emotion Control: 15 Hit Points: 120 ‘Accuracy: +1 Satie HTH: 2612 Power: 4 Movement Rates: 120 inehes aroun, 220 inches tying Detect Hidden: 8% ‘Detect Danger: 12% Powers 1. Tee Power: 8 inch range, 2612 damage, PR = 10 per attack 2 Emotion Control: 10 inch radius, couses terror In sitims who Must save 9s. Charms on 1420 for immeite lost morale PR = 8 per attack Flame Dragon Powers: 1. Flame Powor A: 27 inch range, 2412 domoge, PR = 4 per attack, 2. Holghtened Senses: Infrared vision, detect inva, Weight: 15000 tos Agility: 19 Endurence: 12 Inteligence: 6 Ferocity: 8 Hit Podnes: 120 Accuracy: +3 Bosie HTH: 2512 Power: 48 Movement Rate: 125 inches ground, 350 inches fying Detect Hiaden: 6% Detect Danger 11% CREW OF THE SUPERIOR Sprite Identity: Rita Spender ide: Tympanus Sex: Female Age: 23 Level: “Training: strength Powers: 1. Size Cnange/Seraller: Height Fector = 72, Weight Factor = 000027 ‘Changed eight fs 3/4 ch, changed Aaity ls 18, Accuracy #3, Damage Moditior +2. Movement Rate fe 14 inches, Telekinest range is three feet sx inches, 2, Telekineis: TK capacity = 550 lbs. TK defense cotte PR of 1 10 Set up and per attack repulsed, plus one action to establish, TK Blast damage = 148 with a PR of 1 per sttack or per turn, attacks as Hand-to-Hand, TK Blatt range” 60 Inches, with & ‘maximum veloity of 60 inches per turn, 3, Heightened Speed: +890 inches per tur, +21 to initiative rolls 4, ilusions: Vieval and Audible components only. PR = 2 perllsion ‘maintained. Requires one action and 2 power points per turn 10 maintain, Alterations cost movement only. Characters save ‘% Intligence on 16100 10 determine that the Huson fs net real, Wight: 140 te, sie Hite: 9 ‘Aallity Mod. Strength: 11 Endurance: 12 ‘Agtty: 10 Intaiigance: 11 CChectzma: 14 Reactions from Good: 1 Ewes Hi Mod. 14 Hit Pointe: 8 Damage Mod: — Healing Rate: 9/cay ‘Accuracy: Power: aa Carrying Cap.: 177 tbs. Basie HTH: 148 Movement Rate: 963 Inches, ground [Detect Hiden: 8% Detect Danger: 12% Inventing Points: 48 Ieventing: 33% ORIGIN & BACKGROUND: Rita Spender wae the daughter and sistant of Vendetta's teacher/clleaque, Charles (Cath) Spender, ‘and became attracted to Vendetta even after he used heros 2 guinea i in his experiments with piionies ond physical eftciney, in which she goined her powers. It ls notable that Sorkte is stil, basicaly,» very forainary person, and that Vendetta hes made no attempt :0 change that ‘COMBAT TACTICS: Sprite crates illusions of monstrous restuts, less to frighten ner enemies than to dlitract them from the brawling weapons if avllable) she throws around with her Telekiness. She all sttempt to stay outside the thick of combat, but, f cornered, val Shrink and run for cover, fring TK Blasts at anyone wibo comes nest Vendetta Identity: Pieter van Ove Side: Tympanue ‘Sex: Male Age: 30 Level: “raining: Endurance Powers 1. Wilpewer: PR = 1 per turn (0) Heightened Intetigenee: +17 (b) HelgnteneeAgiity +13 2, Weskness Detection: Determines one weakness and soins 3 +11 ‘mositier to hit after spending one aetion within one inch of 3, Spediol Weapon: Death Ray Pistol: 174 Inch range, inflicts 148 ‘damage, plus Death Touch. No damage to non-living mater, in wien cate it attacks at 9 Paralysis Ray. 21 charge. Pistol is caly ussble by Vendetta ob the but ir modified 10 recognize the holder of the pistol, If used by anyone els, the pistol wll, xplade, doing 124 points of damage for each remsining charge, ‘eitho bios rovius of 3 Inches, anda to Hit Mod, of +. Wight: 240 the Basie Hits: 5 Aality Mod. Strength: 18 Endurence: 14 Agcy: 23 Incetigence: 32 ‘Ghevisma: 17 Reactions from Good: ~ Evil 2 Hit Mod: 10.3292 Hie Points: 52 Damage tod: +8 Healing Rate: 1.5 Accuracy: +5 Power: 90 Carrying Cap: 873 Ib, Movement Rate: 58 inches, round Detect Hidgen: 22% Inventing Points: 19.2 fale HTH: 148 Detect Danger: 26% Inventing: 56% ORIGIN & BACKGROUND: Professor Pieter von Dyke mas an expert in space medicine and a major theorist in exoblology, and 37 Fntivential figure in the sclentfie communty unl the early 1870" After the cancellation of Project Apollo, and the subsequent. mur Serous cutbacks in NASA's budget, however, van Dyke found Mim: fet! conshoned to relative oblivion in a small University. When he aimed, vers later, to have made contact with an inteligent ent rrestal race {rom a planet orbtiag Barnard's Star, he war diemisted tom nis post os 9 eran Professor van Dyke was nor so easly thwarted, and he and Cath Spender soon established regular communications. with Tympanus, Spender died, apparently of radiation poisoning, shortly after Tym: onus’ fist vist 10 Earth, but van Dyke's biofeedback tachniguer enabled him to survive, He alied himelf with Tymeanus, and found ‘that the had acces to much knowledge he had thifsted for over the ‘years. Convinced that the dying Tympan race had a greater right to Zervval than his own, wien he sv ae Gertined for Ignorant barbarem, ‘an Dyke iteclly offered Tympenue the Earth, ‘Vendetta retains a warped patrlatism, and his plan for lrradlating the Earth fs nonetheless designed to give the USA, a chance to fire ite misils tet, and perhaps surdve lone enough to build fallout ‘root enclaves, or atleast achleve a form of ‘moral victory.’ Hisrefsal ‘2 the the Titane afer the first Infiltration of silo Seventean wae in spired by 8 hope that the Strategie Air Command might regard it as ‘9m ungucesssul attack By another county, and fire the miles at thelr owen Intitive (also grenting extra time for defensive prepsr ations) COMBAT TACTICS: Vendetta wil monitor the performance of the superhoroes in the pyramid, attempt to determine who ie the Teader, and, if any come within one inch of the camera at the apex, he wll examioe them for wetknesse Forced into combat, he il tye hs Death Ray Pistol on whoever attacks him, and attempt 10 hamper the group by Kiling their leader (if any}, Only if his victim faves tatit the Desth Rey more than once, will Vendetta use his ‘Weakness Devsetion ‘Tympanus Identity: Unpronouncable, untransiterable Side: Tymparus ‘Sox: Femele? Age: 168 Level: 6 Training: Aaiiy Powers: 1. ‘Sonic Ablitier: 32 iach range, 1612 damage, 13% chance of des: ‘woying norlving objects ona special attack. PR = 1 per shot 2, Spedal Weapon: Multefunction ray pistol, 20 inch range, 21 charges {a} Improves Diintegator, dows 1620 damage, may be set for ny particular nondlving material, sparing all others. {b)Poralyse Ray. (c) Overload, Blst radius ~ @ inches, 49 to hit, Damage ~ 1420 + remaining eherges Weapon Hl! will be wtaly disintegrated by the blast. 7 phase countdown to overload blast ‘Arachoid (Alin) Powers {a} Helghtened Endurance: +9 (b) Helgtened Inaopnce: +13 (6) Armor 8: ADR 93, (6) Heightened Senses: Sonar, 360 degree scanning, no bonuses tonit from rear ors, Detect invlbe (but not Non Cor pore 4. Reduced Senses: Blind. Tymponus's only longrange sense is her ‘Sonar, range of S76 Inches. A special attack to unarmored head will not Increase the chances of knocking Tympanus un Conscious (her brain i in her thorax), but it will eld 9 2% hance per hit of “Seafeing’M Weight: 662 to, Besie Hits: 14 ‘Agty Mod, Strength: 16 Endurance: 23 Intelgonce: 26 ‘itty: 10 Charisma: 11 Resctions from Good: — Ew Hie Mog. 5.48 His Poin: 77 Damage Mod. +2 Healing Rate: 8.4/aoy ‘Accuracy: — Power: 75 Carrying Cap.: 2117 tbs, Movement Rate: 49 inches, Detect Hidden: 18% Inventing Points: 15.6 Basie HTH: 1412 Detect Danger: 22% Inventing! 78% ORIGIN & BACKGROUND: Coming trom 2 radioactive, but cotheruise Earthlike planet orbiting Sarnara's Star, Tympenus's race {eying a the rocltion they need for theke motsbollem dwindles Lured by. Venaeti's promise of 3 ragioactive northern hemisphere after the lounch of the Titan mises sparks World War IH, and aise by her students, she mocified Volteld, TROJAN I, and Superior from ner people's technology. “Tympanus ie not, By nature, violent, and wil excly agree to any viable counter-proposal to save her people ~ such as the kradetion (of an uninhabited alternate earth “Tympanut neither spaske nor understands English without the help of her computer, ond 0 telepath may be required to parley vith her. Even a telepath, however, will have to oll to Detect Hidden meanings in Tympanus's more abstract thoughts COMBAT TACTICS. Tympanus will not use her sonic attack or etense in her own quarters, for fear of altering the controls on the ‘console, but, if pressed, will carry the battle into the pyramid. She well attack with the Paralysis Ray where practical, or use the Dist. trator for special attacks apaist Devices of other weapons. I deafened ‘and uneble to porley, she will et her pistol on Overload, an action ‘ich may damage the console beyond use. 3. FINITY QU 3.1 COMMON KNOWLEDGE “Time travelers are constantly cresting divergent worlds — even Lunlerser = with eech jaunt Into past or future, Not dhe past oF the ‘ature, but imelines whieh would not have exsted without ther Man may have become extinct ins dozen worlds ~ but on ours, he survives, Lincoln, Kennedy, Sadat and King have been saved fom as fasination by hundreds of timelines ~ but thelr deaths are sil Ms tory In thousands of others, and in thousonds of others, they wore ‘ever evan born, Fink exists on such timeline: it san Earth which ‘wae steilzes by 9 solr flare during the Devonian Era, swo hundred million years before the frst dinosaurs, four hundred milion years ‘before men, The eause of the zolr flare Ke uncertain, Butts date has been measured to within 9 few dozen yours. And, a use was found for this doomed Earth ~ as » prison colony for those superrimin who could not be restricted of confined by normal methods (such 95 ‘the villainous Primevis), © colony with Ife expectancy of a thous and years, Fiity was the dlscovery of Mythryl, © Dimension-nopping being {a Changeling) who fs said to have inspite tales of Merlin, and he fone knows the correct path through the twisted timelines to reach Fk Since the recent clacovery of force fields to confine the Non-Car poreal, the Vibratory, and the most destructve criminals, and the Sovelopmont of guard robots to supervise prisons without the use of hhuman sentries open to psionics, Mind Control, Death Touch, and other powers, Finity has been litle used, and fs population is les than 2 hundred criminals But, those are exceptionally powerful criminals, ond there are few superheroes In our world who do not hve an enemy there (not in this time line, then fa another) ‘The Devonian Era (not-so:common knowledge) Te is unlikely, unless 20 decreed by the Gamemaster, that the playore wil recognize Finity automaticaly. ta fact, untit met by ‘Alexander, they may even doubt that they are on Earth, All ofthe landmarks are wrong; the continents heve yet to drift very far apart, ‘tom the sale major lone mass, most mountain cheins and vers ace yet to be formed, the Mediterranean fk a dry eaayon, ete, Lie fn land consists of pias, arthropods and amphibions ~ the plants fre slant ferns tee sphenopsics and tyeopsids (both rather revembIing ‘thick: bamboo, but solid), horsetals, mosses, Iiverworts, and mush toms, The arthropods ate scorpions, insects (mostly noretiying), entioedes and milipedes, The empnibions ste usally found neot the beach and resemble newts and salamanders rather than fog, ‘and may grow to thee of four feet In length, The insects, t00, are ftten uncommonly large: cockroaches the site of a human foot, Grapootlies with twentylnch wingspan, ete. The seas boest modern looting rays, shark, octopt, squid, era, jellyfish and all 3 well, 235 extinct ammonites and trilobites, Bony fishes are more common In the vers and fresh water lakes, ‘The climate is hot and uncomfortably humid, The sky i cloudy and rain Is frequent. Much of the ground Is swampy, and home to lompreys and lesches, Iti not a partiularly pleasant ploce ro lve, ‘perhaps, but itis safec than the age of dinosaurs, or some areas of '@ major swendleth century city. 3.2 THE PLOT SO FAR In 2217, after centurs of resereh into both physics and pein les, an apparentty practical manned time machine was bullt and lounghed. It sccurecy os uncertain, its travel only onewey lato ‘the past) and return, its power consumption and expense enormous but it workes, Equipped with the bast safety equipment availebe ‘rom space exploration, the Aristotle carried a crew of two: astro ‘omerjtechncion/pliot Pleta Kennedy and archeclogist/psonicst, Alexander Tissaveeresinghe, ‘The maiden voyage of the Arttole was not an unqualified sue- oss Pota Kennedy aled during the tight, and the lanaing, performed ‘on automatic plot at @ site chosen by the computer as the most Imbitabe, severely. domaged she electronics of the craft, The ant Impact field and ite support system around ‘Alexander was not ‘eacthated, Indeod, the ship remains a though frozen at the moment ‘of touchdown. Alexander cannot physically move, nor can he reach ‘he controls whieh would free him of the field. All Ne ean Joe Drojct his Astral body to explore the world around Avtave — Finiy ‘The world outside, however, mss not frozen. Oberon, seeing the Aristotle lend, ordered the Primeviis 0 sbandon thelr established ‘camp {in a cave on the beach) and move inland, t0 claim the time machine. in ths, they wore successful, bulling @ stockade around the vehicle nd camouloging ite gleaming metal hal, Alexander, Now fever, refuses to help them, and while Rocker has been able to enter ‘the Aristotle with his Vibretory Powers, Ne has been unable Yo com ‘pretend the instrumentation, or the written language of the twenty third century, Loge. ‘Alexander has examined and explored Finity in the hope of fining 4 suitable ally, and he makes frequent exploratory journeys within his 3416 mile ronge. He wil, naturally, encounter the stranded super heroes (players) when the Gamemasters see fit, but, unless Mi Initial ‘eoctions are entively positive, he will watch the party of heroes for ‘wenty-f0ur hours before revealing himself and enlisting their ai. His ‘offer willbe for their ate return home, tothe very day they departed, In rewen for thei asstance. ‘The Planning Session “Alexander will be able to describe the layout ofthe Primevis comp fn Trilobite Isend (artificially create at an island by 2 most), the dally Foutine, the teehnology and the inhabitants I is at the Gamemasters ‘option to determine how much Alexander knows about the Primes: ‘heir nomes, their appearances, afew of thelr poners such a5 Berserker's Speed and Invibility, Rocker's siz, Vibratory Powers, and strength, Oberon’s Flight, Wrack’s strength, and Glacl's Water-breathing » « Bor probably rio more, Hel uniikely to know of Wrack’s venom, Glaci's lee Powers or Sonic Abilities, or any of Contessa’s or Sout bumer's powers, Trilobite Island Map Key OC Oberon and Contena's nut, There ig ne fursiture apart from 3 eush mattrns, two alk pillows (token fom the costume of Con- twss's previous lover), and small stool holding Contesa's combs {and brushes and a soll silver mirrr. Oberon’s weapons lie ready to hand on hit skde of the bed while he sleeps, [Rocker and Berserker hut, This hut contalas @ lager rush matiress, two cushions from the Arlstode's interior padding, and 3 rack of weapons for Beserkar. Wirack’s hut, In this hut are @ hammock of woven rushes, a silk pillow, apd @ tasted fur he uses as 8 blonket (again, a spol of 3 previous vitor). ss "Soutburners hut. This hut containg a hammeck of woven rushes, and no other luxuris A stone knife f hidden inthe celig ‘A rough, softwood table, weight seventy pounds. Beneath it are two fishing nete (weighted), four fishing sare and lines; the able are she_sone knives, two saws set with sharks! teeth, six ‘wooden latter, sx pottery bowls and a crock of mushrooms. GWA wel, ream water ata depth of eleven foet, A The Aristoue, Height fe thety-one feet, Weight fs twenty thous ‘and pounds, It ean take 400 points of damage before being des- troved end’ 100 points before being disabled, Maximum saved In atmosphere fs 12,000 mph. up or down; manipulation on the horizontal plane i possible only In bursts of one turn oF lee, with maximum speed 0f 260 moh. The Aristotle caries one pilot ‘one passenger and 1200 pounds of cargo, or one pilot and shx essenoers, “The Aristotle is daubed with mud to hide the mealic gleam and ie raped yh a net woven with greenery to obscure its shape, It fe surrounded by 2 palisae, to which the only conventional entry is va ope ladder from the lookout tower Lookout Tower, Height is thirtyrlvee feet, supported by the palisade around the Aristotle and 2 scatfolding of softwood logs SR = 2 for each six inch dlameter Tog. Entry to the toner fs by a rope (vie) lidcer, sohich can be folied up from inside. In the ower at all times are 2 longbow and twelve arrows, a speer, and a bole Re WR Weapons Rack, On thisrack ate two moringstars, three quarter ‘aver, Wo spss, two bolas, and two stone hand xes, 08 Drawbridge. The bridge fs twenty feet long, five feet wide and lx inches thie, It weigh sx thousand pounds and has a Structural ‘ating of 2. Tha bridge stands upright and fits into place a 9 gate inthe outer pallsae, Iti lowered manually by Wrack or Rocke. "Palisade, Constructed of roftmood loge, each of which Ie iteen ‘oot high ond she Inches thick, fora Struetural Rating of 2. The logs fare at three feet Jeep and wach weighs two hundred pounds. Six points of structural domage are required to uproot a paisa 10, wall and the log pallade i Frreguariy set with sharpened and envenomed stakes. They are ‘nproximately one to two feet apart, stand tree feet high and fare vet one foot dee in the soll. Falling onto a wap causes 144 Points of damage per stake, one sake per base hi, pus fling ‘Samage, Save vs. Agility (on 1420) to avoid each stake. The Venom ‘dows 1 point of damage per turn: save ve Endurance (on 100) between turns. Sw Stone Wal The wall i twelve feet tall ond eighteen inches te, Structural Rating = 6 Moat The moat extends the river around the ‘island’ end is eleven feet ep. Fler The sver varies fn depth. At any one point, the cepth ie 3+ T12 feet ond the current thirteen inches per turn, WeAPons: f¢ Stone knives snd sharks tooth sai +1 to hit, HTH +, no rane. 1 Net! +3 to hit, no damage, But save vs Aglity or Strength (player's ‘holze) an percentile dice betneen urns to exape entanglement (ot course, the net also burns wal) © Morningstar. #2 ta hit, HTH #106 (Spiked Club), Range = A/2", ‘1 hit H used at range (thrown. © Quarteretaft: 43 t0 Hi, HTH #106, 2 Daily Routine at Trilobite Island {approximate times) 1:00 91, t0 4:00 .m,: Soulburner’s watch 4:00 am. 10 7.00a.m.: Wrack's watch. 7-00 a1m.: Rocker vibrates througn the wall and palisde +o collect the nets from the river, helped by Glaci, 7:00 a.m, to 10:00 a.m,; Bereerker's watch lnwsible, the toner appears to be empty) 8:00 arm,. Sreviast, unless the nets were empty, Contesa scans on ‘the hour lapproximete) until 9:00 p.m. 9:00 asm. If Contest sives the al cler signal, Oberon tes ouside to Torage, Wack jumps over the walls to spear fish 10:00 a.m, 01:00 p.m. Contesss's watch, Noon; Wrack and Oberon return 1.00 pam. Lunch Hf avaliable, 4-00 pum. t6 3:00 p.m. Oberon's wate. 200 jrm.: Given the all clear signa, Wrack cares Berserker outside to spear fh. 3:00 pm. Wrack and Berserker rturn 13-00 pum. to 5:00 pm. Berserer’s watch, 15:00 pm. to 7:00 pm: Contes’ watch {6:00 pum. Rocker vibes outsice and replaces the met in the iver 7.00 pam: Dinner, avaliable, 7.00 pu. t0 9:00 p.m: Obecon's watch. {9:00 pm, to 11:00 pm. Soulburner’s watch, 11:00 pam, to 1:00 a.m: Wack’ watch, ‘THE PRIMEVILS Oberon Identity: Wiliam O'Brien Side: Primevils Sex: Male Age: 25 Love Trainings Asiity Power: 1. ‘Size Change Smaller 1 foot scale: Height Factor = 6, Wolght Factor (004, Statistics for small frm are given bo parendhest, 2. Heightened Intelligence: +13 3. atipower A: 4a) Heightened Aglty: +11 1) Helantened Strength: +18 €] Heighcened Attack: +7 Weakness. Detection: Determines one weakness ond gains a 13 ‘masiier to hit ater spending one action, 5. Hoightened Senses: Talesconie vision, extands weakness detection Fonge to 26 inches 6. Flight: PR 1 por Rout. Maximum speed is 224 m.o.h Weokness: Reduces Endurance: ~10 Weapons: Longbow: +4 to Hit, HTH +1, Range~ 90 inches 'Bagh Nak (Kruckle dusters with claws]: +1 to Hit, HTH #122 Weight: 190 tn, (12 62.) Basle Hits: 4 Agity Mod, Strength: 32 Endurance: 7 ‘Agley: 30 (38), Intelligence: 38 (Chotizme: 12 Resetions from Good: ~ Eas it Mod. 9.8982 Hit Poecs: 40 Damage Mod, 115 Healing Rate: .8/day Power: 107, Basie HTH: 1412 Movement Rates: 69 inches ground, 988 inches fying Detect Hiaden: 26% ‘Detect Danger: 30% Inventing Points: 30.4 Inventing: 95% ORIGIN & BACKGROUND: Oberon clelms 0 be 8 Changeling. ana nates all who deny him what he believer to be his Biethright, por. ticulerly ter Changelings. He assumed leadership of the Primes by. blinding his more charkmmatic, bat less intelligent. predeceser, Blooshayte COMBAT TACTICS: Oberon will attempt 10 delay any bate, towing Racker to assume the leadership while he applies his Weak: ress Detection aginst the opposition, relaying any useful Information {© the other Primeuis vio Contess's telepathic switchboard. If prev tented from doing this, he will ly out of range of hand-to-hand combat. IF anyone follows him into the air, they will become his tt target, His ist action any tur is to evade. His favorite weapon i his longbow. IW foreed to fight st close quarters, he will size change ta his smaler form and use his bagh nak, or try to pick up a quarters, Rocker Side: Primeils Sex: Male Age: 30 Level: 11 ‘Training: Aality Powers: 1. Vibratory Powers: 26 inch range, 248 damage, 64% chance to des "Woy 2 deuce on a spacial attack Intended to do %0. PR = 5 per tack. Delende requires one action to set up. Pasing trough solids requires a PR of 2 and has a movement cost equal tothe “ substance’ Structural Ratiog 2, Helghtened Strength: +13 3. Helgntoned Endurance: +16 4. Body Power: as Slzo Change Loree (permanent), Height Factor = 118, Welght Factor = 7. Weapon: Extromely large stone club, 4 to hit, HTH 41010. Weight: 1260 Baste Hit: 26: Aality Mod,: ~6 Strength: 32 Endurance: 30 ‘Aatiey: 13 Intelignce: 11 CCharlma: 16 Reactions from Good Evi: Hit Moa: 13.852 Hit Points: 360 Damege Mot: +1 ing Rate: 29.4/day ‘Accursey: #1 Power: 86 Crying Cap.: 22,534 is ‘Movement Pato: 75 inches, ground Detect Hiden: 8% Inventing Point: 12.1 Basie HTH: 2410 Detect Danger 2 ORIGIN & BACKGROUND: As « five foot tall, eighty-seven pound acolescant, Peter Roche received o series of vibratory treatments to Boost erll'growth and reprodvction (an experiment previowly tied only on farm animals), The treatment war succesful, end Peter 4007 stood six feet two inches tall and weighed one hundred and eighty pounds, with phenomenal powers of strength and endurance, The Tweatments wore cancelled, but Poter had retained the Vibratory Powers and winen he stopped growing at the o9¢ of nineteen, he stood nine feet three inches tall and welghed 1260 pounds. He worked in 9 ctcus fon the side. After his arrest some seven yeari ago, efter 9 battle in which he incapacitated four superheroes and razed sx sory blléina, he was confined to Finky because no jl el built could hold him, COMBAT TACTICS: Rockers fiet action in any combat ft 3 ‘ivate nis Vinratory defense, after whieh he smply lashes out at the hearest enemy, using his club as a carier for hie Vibratory attack It hie forter ane more ole allie destroy the opposition before he can tight, ne becomes Irtable, and previous experienes has taught them to leave hm at lost one victim, Contessa rity: Teresa Bathory ‘Side: Primeviis Age: 25 Powart: 1. "Absorption: Absorbs Hit Points from the wetims of her Light Control atacks, 1 Hit Point gained for every one tost by her ‘opponent to the Light Control attack. 2, Light Control: Range ~ 36 Inches. 268 damage. PR = 1 por attack, ‘Special Attack can create a blinding flash with a range of 36 inches, 288 x 2% chance af blinding apponents. Detencerequirer fone action to light up, P= 1 per turn (between turns) 3, Mine Control: 62 inch range, PR = 20, orders given telepathically 48. Telepathy! 180 inen range, PR = 1 per turn Wight: 120 te, Basic His: 3 Aalty Mod.: #2 Strength: 13 Endurance: 12 Aalty: 18 Inveligence: 18 Charisma: 17, Reactions from Good: ~2 Evil 2 Hie Md 4.1498 Hit Poinse: 13, ‘Damage Mod: +3 Healing Rate: .9/day Accuracy: 43 Power: 61 Carrying Cap.: 204 Ibe Bosie HTH: 164 Movement Rate: 43 Inches, round ‘Detect Hidden: 14% Inventing Points: 18.8 Detect Dangor: 18% venting: 84% ORIGIN & BACKGROUND: Contesss inherited her poners from ther mother, Luxura, whose politial machinations in eastern Europe (aided by Mind Control when her beauty, telepathy and inteligence were inufficent othe task) led to her control of @ powerful secret empire — ond an equally eat fall, The more cautious Contessa mage no attempt to avenge her mother’s fate, led to America, and rose through the ranks af one criminal orgntzation after another — but never higher than secondin-command, the rank she Noles in the Pr tls (as she cid Under Bloodhawk). Thovgh she liked Oberon, her loyalty to Nim may bert be regprded slightly uncertain COMBAT TACTICS: It Oberon and Rocker con deloy combet Jong enough for Oberon to devise a plan of attack, Contessa wal act 2 ‘wlopathle switenboars ae Oberon allocater opponents, IF not, Con {essa will pick the character opponent who seems most physically Powerful anc least mentally resistant to Mind Control and commands Fimiher so defend her (Concesa), She will then activate her Light elense, then find another opponent and use er Light attacks in prove her own Hit Poin fey way of Absorption, ling a laser beam from each eye, Blonde Bersorkor Identity: Deborah Seraco Side: Primevits. ‘Age: 24 Powers: 1. Emation Control: Causes uncontrollable berserk rage within a 12 inch recius Vietims cannot delay their stions, and will ent thelr fury on the nearest targets, regardless of Kentiy. PR = & par atack, 2. Helghtened Charisma: #17 3. Helgntened Endurance: +16 44. Hlgntoned Speed: +880 to ground moverent rate, #20 o Initiative 5. Invisibility: PR =1 per hou ‘Vulnerability: Glass Skul’: takes twice normal damage from atackt ‘on her head and coubies the chances of being knocked uncon ‘cious from a blow tothe head Wepon: Blonde Berserker carrie a morningtar: +2 to hit, HTH +146 Tait avenge of 9 inches and #1 to hit at that range 16 Wight: 110 I, Basie Hits: 3 Aly Mod.: 2 Strength: 17, Enaurance: 33 Aalty 18 Incetigence: 12 CCharlema: 29 Factions fromm Good: ~5 Evils 35) Hit Mod: 122882 Ht Poins: 37 Damage Moo: +2 Healing Rate: 3/dey Accuracy: +3 Poner: 80 {Carrying Cap. 482 toe Basle HTH: 168 Movemant Rate: 648 inches, ound Detect Hidden: 10% Inventing Points: 10.8 Detect Danger: 14% Inventing: 36% ORIGIN & BACKGROUND: Deborah Seraco war little more than ‘2. mugger and streetighter, tough and infuriating, but sluggish, unt fhe was recruited by the Slterhood of Serpentis for their attempt to ‘Seal a prototype photon weapon, Ther suprise tact falea, however, 4nd the Sietemnood met with determined fesisance, even with use of {he photon accelerator. Deborah appeared during the battle after 4 bit from the accelerator, regnining consciousness Jn @ corner of the Tap and finding hersit ta be invisible. Leaving the lab with unoecus- {omad soled, she returned f0 her work on the streets with new tactics ‘and new sucess, COMBAT TACTICS: Blonde Berserker vai! come invisible ae soa ‘a% the battle commences, and run behing her enemies to attempt @ ‘aalus attack with ner Emotion Control. She will then hit ther with her morningstar, usually from behind, oping they will vent thelr fury om the nearest vibe character If detected, ane wll use her ist ston each tur 10 evade, ana ty to place as many enraged charactors {5 possble between herset and her unusually observant foe, I Katana (soe The Rookies) ie among ner opponents, she ill single him out for atack, In an attempt to seal his sword. Hnot, whe Wall ry to steal any sient melee weapon better shan her own, Glacia Identity: duur'ssequa Side: Primes Sox: Female Age: 24 Levet:6 “Training: Strength Power: 1 Water Breathing 8: Immersion in water instant replenishes power: ‘No power cost 10_do anyting while in water, Unable to heal or Fegein power points when away trom mater andi automaticaly {fatigued ater fifteen hours out of water 2. Sonic Abilities: Range = 30 Irehes. 1a12 domage, 15% chance of ‘shettoring any nem tiiag object on special attack. PR 3. lee Powers: Range ~ 6 inches. 1012 demage, PR = 5. Physical Handicap: Finned foot, reduced movement rate on land of 30 inches per turn ‘leigh: 80 tos, Bosie Hits: 2 Aality Mod 2 Strength: 15, Endurance: 12 ‘any: 16 Inteligance: 12 CCherisma: 15 Reactions trom Good: ~2 Eas 42 Hit Mod.: 3.4496 Hit Points: 7 Damage Mod, #1 Healing Rate: 6/day Accuracy: #2 Power: 58 (Carving Cap.: 189 is. Basie HTH: 148 ‘Movement ates: 43 inches swimming 13 inches ground, Detect Hlasen: 10% Detect Danger 14% Inventing: 30% ORIGIN & BACKGROUND: Glacia is an inhabitant ofthe underses city of Tyno Helig, whose human ancertry, W any, is thousands of ‘years in the past. Hor leo Powers were given to her to help defen her home from human discovery, by ereating feebargs to snk. or do 5. Een by the standards of Nar callous people, she wes a molciout ‘reature an, whon her attacks became to frequent, she was hunted ‘down. Faithfl 0 her own poopie, she surendered rather than ead her enemies 9 Tyne Hella, COMBAT TACTICS: Glacia will hide in the most, the river or the ‘wall and survey the bate unl she suspects ane fe needed, when ane ‘wl use her Tee Attack on anyone in range and immedtaly duck back Under water. Only if there are no enemies in renge, orf shes actually tacked under water, wl she use her Sonic etteck. Wrack Identity: Erie Noder Side: Primes Sex: Mate Age: 28 Level: Training: Endurance Powers: 1 Arachnia Powers {a} Heightened Strength: +11 (b) Heightened Endurance: +14 {e] Natural Weaponry: #3 to hit, +6 on damage (tats deform in ‘to morningitars with venomous spikes), () Venom: Td12 phases to tke effect, paralyzes respiratory system (ae special attack; neek hold) unt etim makes 9 saving throw aginst Endurance (on 6100) betwoen ture, (e} Heighconod Senses: Detects any movement lexcept Actral ‘oF Nom Corporeal, front, side, or rear, within 12 inches. No Bonuses to opponents attacks from se Or rr, 2, Helghtened Strength 19 3, Hoightened Agility: #16 Wight: 230 i, Basic Hits: 5 Aaility Mod.:— Strength: 42 Encuronce: 2 ‘ey: 92 Intelligence: 18 CChorizma: 12 Fosctions from Good: ~1 Eas Hit Mod. 40.4738, Hit Pointe: 203 Damage Mod: +5 Healing Rave: ey Accuracy: +8 Bower: 18 Carrying Cap. 8884 Movement Rate: 103 inches ground Detect Hiaden: 125 Inventing Points: 6 Basie HTH: 2610 Detect Danger: 16% venting: 45% ORIGIN & BACKGROUND: No one knows what bizarre com binations of drugs caused Nader's mother to ear 20 strange an of fring, for she had tried most narcotics and hallucinogentes befor She beceme pragnant, and ied during the ceivery, Vrack’s history beter known, and may be read In the record of juvenile Courts, of hanages and detention schools. He wos sentenced to death at the age ‘Of alneteen for kiling two prison wardens, tut survived all the leah ‘methods of exzcution and was consigned to Fiety COMBAT TACTICS: Wrack enjoys hitting and pokoning people, ‘an very fit be, Soulburner entity: Barney Satton Side: Primevits sex: Male Age: 16 Level: 4 “Training: Agility Powers: 1 Palonics: Phobia Attack: Attacks as Mind Control, PR = 10 per ‘detim, Timed to coincide with © particular action, i fats 2 phobia in the vitim: eg, timed to eoinclgo wath the viet’ Stteck on anther charter, it wall cause a phabla to using thot particular etack form, and the vfeim must save ve Charms (e100) or be unable to use that attack form leave attempt ls made before every stated attempt to use the attack form, on Unsuccessful attempt uses one action), Alternatively, victim may be von 2 phobia of Me own detente form, and abandon Fe untt saving throw fe mad save attemo made whenever hit, no ation is required), Or 2 Phobia attack may be timed to coincide with the vitin's being attacked by another character, heeexiteing the character to s8ve or lose moral everytime he Geshe fs threatened by that attack form [A saving throw against Probia Attack fs permanent, and any temot to roereate the tame phobia vl automatically fa 2, Willpower B: Defends as Willpower on Combat Table, and ges 17 points of invulnerability, No power cost, Weight: 160 tb Basle Hits: 4 Aality Mod: ~ Strength: 13 Endurance: 16 Aity: 13 Iereligence: 14 Charme: 15 FRaactions from Good: ~2 Ew 42 it Mod: 3.0888 Hit Pots: 13 Damage Mod.: +1 Healing Rate: 1.6/¢ay ‘Aceursey: #1 Power: 58 Carrying Cap.: 304 ibs Movement Rate: 42 inches, round Detect Hiden: 10% Inventing Points: 2.8 Bade HTH: 166 Detect Danger: 14% Inventing: 42% ORIGIN & BACKGROUND: Soulburner’s plonic powers ware tought to him by an old, clairayant aunt, who later died in 2 peyeh: Inerie ward, afraid to speak or wits COMBAT TACTICS: Unless assigned 2 victim by Oberon, Sout burner wil save an ection Until he i attacked, wren he wil attempt {0 give his aeliant» phobie against his/her own attack form, Because ‘of the high power cost, Soulburner rarely uses his psionic atack more ‘than ‘twice in one combet, snd spends most of his ations evasing, ‘or using ranged weapons. Soulburner once Fnicted Powerpath with 2 phobia against the use ‘of poner blasts, which ested for several days, The frustrated supor hco used his wand ag a rmall club and knacked Soulburner uncon: scious with one blow tothe head, Nether hes forgotten the incident ‘Alexander Tissaveerasinghe Side: Good Sex: Male Age: 22 Levelt Training: Intelligence Powers 1. 'Adtal Projection: Fly astray 3t fourteen miles per tum, range it ‘3416 miles, Duration 1 hour, PR 12, Astral body has 6 Hi Points and 30 Power points Wien: 160 ths Basic His: 4 Aailty Mos. Strength: 13 ‘city: 14 CCharizma: 13 ewi—1 Hi Mod, 3.3696 Damage Mod.: +2 Accuracy: +1 Hit Poo: 11 Healing Rate: 1.6/40y Power: 60 carving Cap,: 904 is Basie HTH: 166 ovement Rater: 43 inches ground, 16,031 inches astrally Detect Hidden: 12% Detect Danger 18% Inventing Points: 1.7, venting: 51% ORIGIN & BACKGROUND: Alexander wos entrusted with this mission because of a literally unique combination of necessary skils tnd training” Actral Projection, archeology, excellent health, experience In space wave, and medline, ‘COMBAT TACTICS: Nove, Alexander has no experience in combat, and only a little theoretical knowledge glesned trom his stcies of 4. THE ROOKIES “The Rookies are named, not after their neophyte satus (after al conductores been 3 vigilante for more than three years, but after heir original leader trainer, The Rook — an Asal Projector and ionic who worked for GIANT as an undetectable soy, After The Rook's death sx months 939, Conductor, as the new leader, mado Conductor Identity: Colin Surion ‘jae: Rookies Sox: Male Boe 27 Lever: Training: Agiiey 1. Adaptation 2. Hekgntened Strength: +23 3, Hebgntened Endurance: +17 4. Helghtened Intelligence: 418 5. Lightning Control. Range = S8 inches, 268 diemoge, PR = 8 per ‘attack. One action lectreal defense, but n0 cost t0 Sevices, requiring a special atack plus an Intelige 1420 to contra plus an Agi manipulation ofthe device Welgnt: 220 is. Bose Hite: 8 Agility Mes. Strength: 22 fEnourence: 29 ‘agity: 12 Inteligence: 31 Charlee: 13 Reactions from Good alsa Hit Mod. 18.0396 Hit Pines: 91 arnage Mod: +8 Hecling Pate: 4/day Accuracy: +1 Power: 104 Carrying Cap: 3928 ths Basie HTH: 248 Movement Rate: 73 inches, ground Dect Hiden: 22% Inventing Point: 12:4 Detect Danger: 26% Inventing: 83% ORIGIN & BACKGROUND: Colin Sutian’s powers of Endurance fand Adaptation were first revealed when he wes the sole returning Survor of 2 plane crash in the Himelayas, His ability to survive the ‘most extreme conditions came to the attention of GIANT, and he Volunteered for 2 series of experiments in the hope that the infor ‘mation so gained might save other lives, During a series of increasingly severe electrical shocks, none of which seemed to perturb him, there wos a masive power surge, shorting ‘the computer, but which Colin wot able to survive ~ even to abeoro, boosting the efficiency of his muscles by converting the electric, 2nd ecaing the rapid cleultng power nd nertliba mamary ‘COMBAT TACTICS: Unies his opponents stay outside hi range {or hand-tochand combet, Conductor uses he powerfl iste ae carers {or his Lightning atacks Hummingbird Identity: Tina Greene Side: Rookies Sex: Female Ags? Lovel:3 . Training: Suenath 1. Transformation A: Power Activation 2. Size. Change/Smalir: 3 inch scale, Height Factor = 24, Weight Feetor = 000074, Statistic for small form ore listed in par 3, Avion Powers {a) Wings: PR = 1 per hour Maximum flight speed ie 307 mon. (b) Helghtene Aghty: +13 le) heightened Endurance: +9 4. Vibratory Powers: Range = 50 Inches. 248 damage, 20% chance to destroy a device with « speci stack to do #0, PR ~ 8 per a tack. Vibratory defense roqurer one action to set up, Passing Through soll requires @ PR of Zand hss 0 movement cost equal to the subetances Structural Rating, Wolght: 110 Basie Hite: 2 Agility Mod: #2 (+8) Strength: 10 Agility: 25 (31) CCharama: 14 Resctions from Good: 1 evils Hit Mod. 6. Hit Points: 20 Damage Mod +4 (95) Healing Rete: 1.5/doy Accureey: #4 (45) Power 68 ‘carrying Cap, 160 Besie HTH: 164 Movement ates: 8 inches ground (2% iches);135 inches fying\7734) 19 Detect Hidden: 12% laventing Points: 4.5 Detect Danger: 16% Inventing: 45% ORIGIN & BACKGROUND: Hummingbird i a Changeling, a child fof the mysterious and magical Siche,raled by human foste-parents. ‘She knows little of her own orlain or her people, Beyond her miso ‘0 preserve the forests and wild places fer the sake of the Sicho and homane ale (COMBAT TACTICS: Hummingbird uses her fist setion to s8t up her Vibratory defense, then flies above Mer opponents firing Vibrstry biawts. She wail not shrink unless severly es te this reduces ‘he range of her Vibratory attack to 2 inchs She dslikes hitter Superilans, and will often single such vias out, making spec Vibratory etacks on their devices. / Kotana Identity: Ken Tanaka Side: Rootes See: Male Age: 18 Level:2 “raining: Strength Powers: 1. Stretching Powers: Maximum length oF width = 66 Inches. Maxi ‘um ares = 1089 square inches, maximum volume = 4492 euble Inches. Stretching requires movernant only. Stretched move rent rate fy 180 inches per turn, PR = per uae as 8 defense, ‘bien uses no extra movement or action coe 2, Specie! Weapon: Magic “Ademantlum No-Dachl Japanese two ded sword!, damage HTH #1012 + 1, 47 to nit, May be thrown with p range of 28 inches end retuene automaticaly fon a mist Used By anyone other than Katana, the word Der forme at an orcinary sword (#2 t0 hit, +146 HTH), and, if ft Is thrown, will attempt to rtucn to Katana’ es 3, Weskness Detection: Determines one weskness and gains 9 +5 ‘macitler to hit after spending one action within ane Inch of the opponent. 44, Heightened Defense: to be bit. Special Requirement: Needs special drugs every three doys or he risks becoming permanently Weight: 170 ts Aaity Mos.: ~ Strength: 10, Enaurance: 12 Acility: 14 Intelligence: 13 Charieme: 12 esetions from Good: #1 eats Hit Mog: 1.848 ‘Hit Pointe: 8 Damage Moc: #1 Healing Rate: 1.2/d3y ‘Accuracy: 1 Power: 47 Carrying Cap. 187 bs Basie HTH: 164 Movement Fate: 180 Inches, ground: Detect Hidden: 105 ‘Detect Danger: 14% Inventing Points: 2.6 Inventing: 39% ORIGIN & BACKGROUND: Katana Is tho descendent of Samurai and his sword and ails have been passed from father to son for many (Gueraions— even it their uve became litle more than ceremonial Fis other legacy of his Japanese ancestry was 2 degenerative cease, innertes trom hie Nagaeakhborn parents. An experimental cure for this rare malady wes formulated when Ken was seven years okd, and ‘hough it proved ineffective with adult patients, often causing dan- ‘erovs side effects, I gave Ken temporary relief and, to the amaze- tment of his doctors, he Stretching Powers, The goad effects of the ‘drug continued through his adolescence, and though iti feared that its nithdranal wil cripple or even kill Rim, its continues used should ensure along lite, Katana i rsolutely agnnet the use of nuclear weapons, and con: tloere stockpiling them to be tempting caster. He regularly donates his reward. end merchanclsing money (apart from his frugal living fang exorbitant medical expenses) to orphanages, medical reeare, ‘and anti-uclear and pacitist groups. Because of this, ond becouse Of Katona's ability to turn both keys on the console at once, General MeGaugh wil be celuetant to admit him 10 the bunker. Faced with the Rookles’ team spirit, however, he will be prepared to stretch 2 pole. COMBAT TACTICS: Katans prefers not to tow his sword unle It becomes essentil; he prefers to begin combst by meking a sweeping tmuttiole attack on ae many of Ris enemiet a5 stand within his range ‘Those wh remain standing ater being hit once wll be examined for vwseknosses. Katana wl chen Inform the group of eny significant ulnarabilte, and attack whoover pose the most immediate threat. Katana is extremely loyal to Conductor and to the memory of ‘the Rook, and ecelves *8 on all morale checks, Powerpath Identity: Patrick Strong Sige: Rookies Sex: Male ‘Age: 20 Level: 1 ‘Teelning: Endurance Powers: + Mobil Psionic Item: Power Blast Wand: Range = 9 inches, PR = 1, "1820 damage 2. witipawer B: Adapts to extremes of cold, grovty, or atmosphere (cetends against lee Power or Gravity Control as Adaptation: otherwise, defends ss Willpower). Defense Is automatic, with fa cost in power, action oF movement. 3, Telepathy: Radius is 110 inches, PR = T per turn, Mind Probe has 2 range of touch, total [current Power x 2) + C must exceed the total (current Power) + © of the tarpet ‘attacks’ as Mind Control PR = S and aach attempt requires 106 turns, 4, Heigntened Carisma: +17 lent: 160 ths. Agiity Mod. Endvrance: 8 Aglty: 13 Inteligence: 11 (Charme: 28 Reactions from Good: 15 eu 8 Hit Mog. 78 it Pointe: Damage Mod: +1 Healing Rive: B/ey 20 ‘Accuracy: +1 Carrying Cap.: 123 le. Movement ate: 20 inches, round Detect Hidden: 8% Inventing Points: 1.1 Power: 41 Basie HTH: 184 Detect Danger: 12% Inventing: 33% ORIGIN & BACKGROUND: Patrick Strong was the youngest son ‘of e miner fn Alaska, and hed no patteular ccomplchment or talents ‘except for'a knack for understanding people and for resisting the ftfeets af the woother, A_poor school record, a mediocre physique 40d his extraordinary honesty seemed to further disqualify him from fuccese — until one day, he volunteered for a search and rescue team ‘nd, using hs litie- understood telepathy, found 2 lost myst In the nov, The grateful mystic, while recuperating trom his experince, ‘aught young Patrick the use of Mr telepathic powers, and, before leaving, gave Potrick his blasting rod, confident that ft would be put to good use ‘COMBAT TACTICS: As soon as a fight is imminent, Powercath scans for iden of ivisible enemies, then sexs up a mental switchboard Letsen the Rookies for Conductor to give orders or for Katana to ort on thelr opponents’ weaknesins. Physically frgile and extremely ‘rmpathic, he fs reluctant co fight unieas he senses gest ell or great anger, Powerpeth vill often pull is blows, tempt speci attacks ‘on daviees, or fre “warning shots in the hope of demoralizing Mis tss ‘Sivesome fos without severely hurting ther.

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