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Player

Martin

Hero Name Alias


Skyward Silas Alvah
Physical Attributes
GENDER Male AGE 23 HEIGHT 6'0"
EYES Silver HAIR Black w/ Light Tips SKIN Light Brown
BUILD A bit gangly, but fit
COSTUME/EQUIPMENT

Characteristics
BACKGROUND Upper Class POWER SOURCE Experimentation
ARCHETYPE Flyer PERSONALITY Sarcastic

Principle of The Sidekick Principle of The Defender


DURING ROLEPLAYING DURING ROLEPLAYING

You always seem to be where the trouble is; you’re You will put yourself in harm’s way to defend another
never too far away when a crisis strikes the group you without a second thought.
sidekick for.

MINOR TWIST MINOR TWIST

Which hero has to rescue you from your current How do your actions put you in more danger than
predicament? before?

MAJOR TWIST MAJOR TWIST

What serious lesson that you ignored is now getting What great sacrifice did you just make to succeed?
you into big trouble?

Hero Points Back Issues Collections


This Issue:
Hero Point Rewards
+1
+2
+3
+4
Hero Name Alias Player
Skyward Silas Alvah Martin

Powers DIE
TYPE Qualities DIE
TYPE
Status Dice Health Range
GREEN

Speed d8 Fitness d8
d8 30-23

GREEN
Radiant d8 Persuasion d10 YELLOW

22-12
d10 d8
d8
Momentum Stealth

YELLOW
RED
Flight d8 Higher Aspirations d8 11-1
Teleportation d8
d10
CURRENT

RED
Abilities
ICON NAME TYPE GAME TEXT

At the start of your turn, remove a penalty on yourself.


Restoration I
Attack up to three targets using [Momentum]. Apply your Min die to each of them.
Warped Dash A
Boost using [Flight]. Apply that bonus to all hero Attack and Overcome actions until the
Higher Vantage A
GREEN ZONE

start of your next turn.

Overcome a challenge that has already flummoxed a more senior teammate and use your
Principle of The Sidekick A Max die. You and each of your allies gain a hero point.
Overcome a situation that requires you to hold the line and use your Max die OR use your
Principle of The Defender A Mid die and Defend with your Min die. You and each of your allies gain a hero point.

ICON NAME TYPE GAME TEXT


Boost yourself using [Speed]. Use your Max die. That bonus is persistent and exclusive.
Streamline A
When nearby hero in Yellow or Red zone would take damage, Defend against the damage
Misguiding Light R
YELLOW ZONE

by rolling single [Radiant] die, then redirect any remaining damage to a nearby minion.
When you are Attacked while Flying, you may Defend yourself by rolling your single
Blind Spot R [Stealth] die.

ICON NAME TYPE GAME TEXT


If you would take damage from [Radiant], ignore that damage and Recover that
Healing Light I amount instead. Use the value of the damage to Boost yourself.
RED ZONE

From Nowhere R When an opponent Attacks, you may become the target of that Attack and Defend
by rolling your single [Stealth] die.
OUT

Hinder an opponent by rolling your single [Persuasion] die.

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