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CHAPTER ACTIVITY – PART 1

KNOWLEDGE ENRICHMENT
Identify 3 other gaming systems developed or released between 1940 – 1970

Name of Game System Name of Developer/s or Company


1. Brown Box Ralph Baer in 1967

2. Atari Nolan Bushnell in 1972

3. Magnavox Odyssey Ralph Baer in 1972

KNOWLEDGE ENRICHMENT

Identify 10 game titles developed / released as an Arcade game.

Title of Game Name of Developer/s or Company


1. Crown Soccer Special Taito
2. Computer Space Nolan Bushnell

3. Super Mario Bro. Nintendo, Bandai

4. 3D Tunnels Malcolm Evans

5. Ace Combat 04: Namco


Shattered Skies
6. Air Combat Namco

7. Alien 99 Madonna Mark II, True Video

8. Periscope Sega and Taito

9. Asteroids Atari

10. Pac-man Namco


KNOWLEDGE ENRICHMENT
Fill out the details of the following information about game consoles.

Sony PlayStation Microsoft Xbox Nintendo Switch

Latest console version


PlayStation Xbox Series X
5 Games Xbox Series S Nintendo Switch OLED

Price of the latest $499 (£449 / $499 (£449, €499) £309.99 in UK


version AU$749.95) $299 (£249, €299) $349.99 in US
₱23,990 ₱35,995  €364.99 in Europe
₱17,400

5 proprietary game titles 1. Astro’s Playroom 1. Assassins Creed


1. Mario Kart 8 Deluxe
Valhalla

2. Demon’s Souls 2. Borderlands 3


2. The Legend of Zelda:
Breath of the Wild

3. Destruction 3. Dead by Daylight 3.Super Mario Odyssey


AllStars

4.God of War: 4. The Medium 4.Animal Crossing: New


Ragnarok Horizons

5.Gran Turismo 7 5. Undertale 5. Donkey Kong Country:


Tropical Freeze
NAME: MARI, JUNAIZA A. SECTION :BSN2C
CLASS SCHED : M-F 3:00-5:00

Answer the following questions. Your faculty will be randomly calling students for class
participation.

SOCIAL MEDIA ACTIVITY HERE

1. It has been said that many social media apps take advantage of loopholes to actually spy on
you. Explain this. What precautions can you take?
Most people have the tendency to put their trust in social media sites. And people reveal personal
information, which puts their privacy at risk to some level. There's a chance that certain third-party apps
are obtaining access to the device. Users are increasingly willing to trust social media with private details
such as location, without considering what might happen to them once it is obtained. Security on social
media is much more vital than ever in this current times. By always double-checking the social media
privacy settings, being wary of disclosing too much private information on social media, by always
keeping the main e-mail and the password safe and by making absolutely sure that the security software
is up to date because it is the best protection toward viruses, malware, and other risks.

2. Technology is used daily, to communicate, to play, to be entertained and to learn. Explain


the impact on your learning, communication and entertainment by not having any technology.

People have changed rapidly as a result of technological advancements. Life has gotten more
pleasant, easygoing, lively, and speedy in recent years. Living, on the other hand, has become much
more sedentary, anti-social, and interpersonal communication has been neglected. Technology has
advanced into an excellent learning tool. But, since technology is a significant source of distraction,
students will become more focused on their studies and less likely to engage in impulsive conduct if we do
not have technology. And without technology, traditional learning methods such as going to the library and
reading books will resume. Furthermore, in terms of communication, there's no doubt that technology has
played a significant role in the evolution of our communications, from mailing to fast and simple message
delivery via click. But I've come to the conclusion that nothing can replace the importance of face-to-face
conversation and engagement. Technology also has a significant impact on the entertainment sector,
allowing it to access a greater crowd than ever before.The most significant kind of mass culture today is
television transmission.I believe that without technology, news and particular information such as financial
markets, weather, and social networking will be difficult to reach individuals in different parts of the world.

3. What do you think is the future of digital gaming? Explain your answer.

As for me, I think the future of digital gaming will be rapidly developed because of its inherent
potential to entertain and serve as an equitable form of digital media, gaming is a significant aspect of our
culture already. It's no surprise that more than 2 billion people play console, PC, or mobile games every
month. Furthermore, I think gaming has become one of the biggest fascinating, entertaining, and vital
sectors in digital media as a result of technological developments.
4. With the ongoing concerns of game addiction, identify at least 5 things on how a student
should
manage not to get addicted to digital games.

1. Set playtime boundaries and parents must abide their child.


2. Promote creativity in sports and physical activities. It could boost serotonin levels in
the blood, which can help with mood and indications of gaming addiction.
3. Keeping away phones and other electronic devices out of the bedroom so you don't
stay up late.
4. Find a hobby or pastime that will keep you away from playing video games.
5. Practice interpersonal communication and make friends to bond.
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Assessment Activity

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