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Inquisimunda: Void Pirates

Compiled by Jeremy Olsen ancientsociety79@gmail.com


Version 1.3

Initial Resources: You have 1000 Throne Geld to spend on recruiting and arming your warband.
You must have a minimum of 3 models.

Hired Guns: Void Pirate warbands may recruit up to 4 Hired Guns.

Starting Experience & Skills: All fighters start with the following experience point totals. All non-
Construct Void Pirates gain experience as normal. Void Pirates gain the Underdog Bonus as
normal

Corsair Captain/Kaptin: 50 + D6
Bosun/Nob: 40 + D6
Seer/Warp Ead: 20+ D6
Armsmen/Gitz: 10 + D6
Rating: 0

Agility Combat Ferocity Muscle Shooting Stealth Techno


Rating * - * * - - -
Armsmen * * * * - - -
Seers * * * - - * -
Bosuns - * * * * - *
Captain * * * * * - *

Maximum Characteristic Values: These are the maximum values models may reach without the
benefit of Bionics, drugs, or mutations.

M WS BS S T W I A Ld
Base Base Base Base Base Base Base Base Base
+2 +4 +3 +3 +3 +2 +3 +2 +3

Territory & Income: Void Pirates may not own territory, instead collecting their income through
thievery and pillaging. After every battle, roll a D6 for each surviving non-Construct member,
subtracting -2 from the roll (to a minimum of 1) if the model is injured. This is the plunder each
model generates for that battle.
Additionally, if the Void Pirates won the scenario, they may roll an additional 3D6 for income
generation. They also receive the Giant Killer Bonus as listed.

Subversion Rating: 6

Investigation Rating: 5

Special: Void Pirates have no qualms about mixing human and Xenos races, so long as everyone
does their job and performs well in battle. As such, upon creation, Void Pirates may select
humans and Xenos models as listed. However, Dark Eldar and Orks may not be selected in this
way, see below.

Dark Eldar view all other races (even their Craftworld kin) as little more than playthings, victims,
and/or slaves. As such, if a player selects Dark Eldar Void Pirates, the warband must consist
entirely of Dark Eldar. Hired Guns of different races may be used as normal.
The Dark Eldar are at best suspicious of psykers, at worst they are repulsed by them. As such,
Dark Eldar Corsair warbands may only ever select Wyrds of Level 1. Additionally, they may not
select a Seer. Change this rank name with Beastmaster . This Dark Eldar rank has access to up
to three (3) Beasts, chosen from the Bestiary.

Additionally, Dark Eldar Corsair warbands add +1 to their Subversion rating and subtract -1 from
their Investigation rating. In any scenario where models are awarded experience for taking enemy
models out of action, each Dark Eldar model receives an additional +D3 experience plus the
listed amount (i.e. if a scenario normally rewards each fighter with +D6 experience, each friendly
Dark Eldar models receives +D6 and +D3 experience!)

Orks love nothing more than the thrill of battle and the pursuit of as much teef and shiny trinkets
as they can get their claws on. Some adventurous Orks form loss-knit bands of Freebootas ,
traveling the Void and selling out their services to the highest bidder. As such, upon creation a
player may take a warband consisting entirely of Orks but must select from the Freeboota
Recruitment list below.

Orks love nothing more than a good fight and tend to physically get stronger the more battles they
are involved in. Whenever a Freeboota waraband Orkoid model is wounded and taken out of
action in a scenario, it rolls an additional +D3 experience even if does not have to roll on the
Serious Injuries chart!

Occasionally, Orks join non-Ork Pirate bands but they are rare. As such, if a player selects Orks
for a mixed race warband, the Orks may only ever start at the Armsmen rank and there is a limit of
2 Ork per warband.

All Void Pirate warbands (except Freebootas) may select Comm-links/Micro-beads at +5 Throne
Geld per fighter. If selected, all fighters must be equipped in this way.

Void Pirates sometimes take on mascots . Upon creation, a Captain may purchase one Beast or
Construct at normal cost.

Recruitment

1 Void Pirate Captain


Cost: Base + 65 Throne Geld

M WS BS S T W I A Ld
- +2 +1 - - - +1 - +1

Species: any non-Astartes Human, Wyrd, Mutant, or Xenos


Weapons: The leader may select weapons from the HtH, Pistols, Basic, Special, and Grenades
list.
Equipment: The leader may select any equipment from the Armor, Gunsights, and Equipment
lists.
Special: The leader always counts as having a friend within 2 . Additionally, friendly models within
6 of the leader may use its Leadership when taking any Leadership test.

0-2 Bosuns
Cost: Base + 20 Throne Geld

M WS BS S T W I A Ld
- +1 +1 - - - - - -

Species: any non-Astartes Human, Mutant, or Xenos


Weapons: Bosuns may select weapons from the HtH, Pistols, Special, Heavy, and Grenades list.
Equipment: Bosuns may select any equipment from the Armor and Equipment lists.

0-1 Seer
Cost: Base + 10 Throne Geld

M WS BS S T W I A Ld
- - +1 - - - - - -

Species: any non-Astartes Human or Xenos Wyrd


Weapons: Seers may select weapons from the HtH, Pistols, and Grenades list.
Equipment: Seers may select any equipment from the Armor and Equipment lists.

2+ Armsmen
Cost: Base + 5 Throne Geld

M WS BS S T W I A Ld
- +1 +1 - - - - - -

Species: any non-Astartes Human, Mutant, or Xenos


Weapons: Armsmen may select weapons from the HtH, Pistols, Basic, and Grenades list.
Equipment: Armsmen may select any equipment from the Equipment lists.

0+ Rating
Cost: Base

M WS BS S T W I A Ld
- - - - - - - -

Species: any non-Astartes Human, Mutant, or Xenos


Weapons: Recruits may select weapons from the HtH, Pistols, and Grenades list.
Equipment: None
Special: Dark Eldar warbands will never take Recruits

SPECIAL: Freeboota Recruitment

1 Freeboota Kaptin
Cost: Base + 65 Throne Geld

M WS BS S T W I A Ld
- - - - - +1 +1 - +2

Species: Orkoid Ork only


Weapons: The leader may select weapons from the HtH, Pistols, Basic, Special, and Grenades
list.
Equipment: The leader may select any equipment from the Armor, Gunsights, and Equipment
lists.
Special: The leader always counts as having a friend within 2 . Additionally, friendly models within
6 of the leader may use its Leadership when taking any Leadership test.
0-2 Nobz
Cost: Base + 20 Throne Geld

M WS BS S T W I A Ld
- - - - - - +1 - +1

Species: Orkoid Ork, Orkoid Ork Mutant


Weapons: Nobz may select weapons from the HtH, Pistols, Special, Heavy, and Grenades list.
Equipment: Nobz may select any equipment from the Armor and Equipment lists.

0-1 Warp Ead


Cost: Base + 10 Throne Geld

M WS BS S T W I A Ld
- - - - - - +1 - -

Species: Orkoid Ork Wyrd only!


Weapons: Warp Eadz may select weapons from the HtH, Pistols, and Grenades list.
Equipment: Warp Eadz may select any equipment from the Armor and Equipment lists.

2+ Gitz
Cost: Base + 5 Throne Geld

M WS BS S T W I A Ld
- - - - - - - - -

Species: Orkoid Ork, Orkoid Ork Mutant


Weapons: Gitz may select weapons from the HtH, Pistols, Basic, and Grenades list.
Equipment: Gitz may select any equipment from the Equipment lists.

0+ Recruits
Cost: Base

M WS BS S T W I A Ld
- - - - - - - - -

Species: Orkoid Ork, Orkoid Grot, Orkoid Ork/Grot Mutant


Weapons: Recruits may select weapons from the HtH, Pistols, and Grenades list. Grots may only
be equipped with weapons from the HtH and Grenades lists and Grot Blastas.
Equipment: None
Weapons & Equipment Lists

Hand To Hand Splinter Rifle 20


Pulse Carbine 30
Knife Free/5 Pulse Rifle 35
Stilleto, Dirk 10 Kroot Rifle 25
Throwing Knife 10
Sword** 10 Special***
Club, Maul, Bludgeon Free/10
Chain, Flail Free/10 Flamer 40
Massive Weapon** 15 Melta-Gun 85
Chainsword*** 20 Grenade Launcher 100
Chain-Axe*** 25 Plasma Gun 75
Shock Maul*** 25 Storm Bolter 45
Electro-Flail*** 35 Ripper Gun 50
Power Sword 40 Scatter Cannon 75
Force Staff 50 Spear Gun 50
Choppa 10 Kustom MegaBlasta 75
Big Choppa*** 15 Burna 45
Power Klaw 45 Rokkit Launcha 100
Dire Sword** 15 Fusion Gun 85
Harlequin s Kiss*** 25 Neutron Blaster 60
Witchblade 45 Hrud Fusil (Hrud Only) 75
Singing Spear 50
Web Of Skulls (Eldar Only)** 15 Heavy
Wych Blade** 15
Agonizer** 15 Heavy Stubber 120
Heavy Bolter 170
Heavy Plasma Gun 285
Pistols RPG Launcher 130
Multi-Laser 125
Autopistol 15 Deff Gun 250
Stubber 10 Reaper Launcher (Eldar Only) 275
Hand Cannon 15 Splinter Cannon 100
Bolt Pistol** 20 Dark Lance (D. Eldar Only) 300
Laspistol 15
Hand Flamer** 20 Grenades & Ammo
Plasma Pistol** 25
Slugga 10 Frag Grenades** 25
Shuriken Pistol** 20 EMP Grenades** 20
Splinter Pistol** 15 Haywire Grenades*** 25
Shredder (D. Eldar Only)** 70 Crystalline Sphere*** 35
Pulse Pistol** 25 Krak Grenades*** 35
Nailer 15 Plasma Grenades** 40
Smoke Grenades** 15
Photon Flash** 15
Basic** Fire Bomb 20
Tox Bomb 25
Scatter Gun 15 Dum-Dums 5
Autogun 20 Man-Stoppers 5
Lasgun 25 Bolt Shell 15
Las Carbine 20 Hotshot Shell 5
Bolt Carbine 30
Shotgun (Solid/Scatter) 20 Armor
Shoota 20
Grot Blasta (Grots Only) 15 Light Armor 10
Shuriken Catapult 20 Flak Armor 15
Flak Armor Enclosed 20
Medium Armor** 25
Medium Armor Enclosed*** 30
Heavy Armor** 40
Heavy Armor Enclosed*** 45
Ghosthelm (Eldar Only) 15
Holo-Field (Eldar Only) 25
Kustom Forcefield (Orks Only)***35

Gun-Sights

Red-Dot Laser 20
Mono-Sight 35

Equipment

Bio-Scanner (1/warband) 50
Charm** 25
Clip Harness 10
Control Collar 5
Liquid Courage (One Use) 15
Photo-Contacts/Visor 10
Respirator 10

**: Not available to Recruits

***: Only available to Bosuns & Captains

: Only available to Captains

: Only available to Freeboota Kaptins

: Seers Only
Version 1.3 update
Change Recuit ranking to Rating
(thanks J.A.C.!)
Changed psyker rules for Dark Eldar
warbands
Added add l rules for Dark Eldar
warbands
Added injury exp. for Freebootas

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