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3/22/2019 The Homebrewery - NaturalCrit

Sharpshooter Redux
A Martial Archetype Sharpshooter Features
for the Fighter Class Fighter Level Features
The Sharpshooter is an interesting archetype in Dungeons 3rd Steady Aim
and Dragons. Logic does dictate that there must be archers 7th Evasive, Keen Eyesight
who do not follow the path of magic — not everyone can be
an Arcane Archer or a Ranger. However, the Unearthed 10th In Position
Arcana Sharpshooter Martial Archetype was poorly received 15th Volley
— fairly so.
Presented here is my take on the archetype. My goal was to 18th Snap Shot
capture a similar feeling to that of the original Sharpshooter
subclass, while removing the limited uses and applicability of Steady Aim
the archetype's features and removing class features that Starting when you choose this archetype at third level, you
stepped on the toes of the Sharpshooter and Crossbow are capable of executing immense feats of marksmanship. As
Expert features. By decreasing the power of certain features a bonus action on your turn, you may take careful aim against
and increasing the power of others, the subclass takes a net a single creature within the range of your weapon. Your
decrease in burst impact but gains consistency and ranged attacks against that creature this turn have an
applicability. additional +1 bonus to their hit and damage rolls.
In this second attempt at revising the Archetype, I have
focused my efforts on making the class consistent. I've toned Evasive
back the stealth abilities present in my previous version of the
Archetype, to avoid edging into more Roguish territory. I've Starting at seventh level, if your hit a creature within five feet
also greatly simplified the capstone features and adjusted the of you with an attack on your turn, that creature can't make
order and power of the lower level features, all as follows: opportunity attacks against you for the rest of your turn.
The Steady Aim feature now grants a static bonus to hit Keen Eyesight
and damage rolls.
The Patient and Thorough feature has been moved to Also starting at seventh level, your training in ranged combat
tenth level and renamed In Position. It's been toned back has honed your sight. You can see up to 1 mile away with no
in terms of power focuses on your ability to get to and difficulty, able to discern even fine details as though looking
then stay in optimal positioning, without undue at something no more than 100 feet away from you.
stealth/assassin implications. Additionally, dim light doesn't impose disadvantage on your
The Unflappable feature has been moved to seventh level Wisdom (Perception) checks.
and renamed Evasive. It now doesn't grant resistance to
fear. It's paired with Keen Eyesight, essentially a ribbon In Position
ability meant to emphasize your mastery of ranged By the time you reach tenth level, you have developed both
combat without extensive mechanical power. patience and intuition, enabling you to seemingly always be
The Unfailing Archer feature has been removed entirely in the right place at the right time. A number of times equal to
and been replaced with the Volley multiattack option from your Dexterity modifier, you may use a bonus action to take
the Ranger's Hunter subclass, but with a slightly buffed either the Dash action or the Hide action. You regain
radius. The previous feature was situational and expended uses of this ability when you finish a short or long
unnecessary, and probably only affected characters in rest.
overly realistic games. The new feature will be more
applicable, and is meant to be representative of the Volley
prevalent fantasy trope of archers nocking large numbers
of arrows simultaneously. When you reach fifteenth level, you are capable of launching
The Snap Shot feature remains in place, but has been devestating barrages by chaining rapid attacks across an
entirely reworked. The previous version was weighed area. As an action, you can make a ranged weapon attack
down by extensive conditions that, while relatively against any number of creatures within fifteen feet of a point
representative of the actual nature of archery, would you can see within your weapon's range. You must have
ultimately serve to complicate and unnecessarily slow ammunition for each target, as normal, and you make a
gameplay. The new version allows the Sharpshooter to separate attack roll for each target.
use the Ready action as a bonus action when preparing to
make reactive shots, which prevents it from over- Snap Shot
burdening the flow of combat. To counteract the ability's
increased cost in the action economy, you now also gain Starting at eighteenth level, your rapid reflexes enable you to
advantage on these reaction attack. make opportunity attacks with a ranged weapon. On your
turn, you may ready an attack with a ranged weapon that you
Enjoy my take on the Sharpshooter! are holding as a bonus action.
— The Huntsman If you make the readied ranged attack, you do so with
advantage.

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