You are on page 1of 3

Digital morphogenesis 

is a type of generative art in which complex shape development,


or morphogenesis, is enabled by computation. This concept is applicable in many areas of design,
art, architecture, and modeling. The concept was originally developed in the field of biology, later
in geology, geomorphology, and architecture.
In architecture, it describes tools and methods for creating forms and adapting them to a known
environment.[1][2][3]
Developments in digital morphogenesis have allowed construction and analysis of structures in more
detail than could have been put into a blueprint or model by hand, with structure at all levels defined
by iterative algorithms. As fabrication techniques advance, it is becoming possible to produce
objects with fractal or other elaborate structures.

Contents

 1Notable persons
 2See also
 3References
 4Reading
 5External links

Notable persons[edit]
 Alan Turing
 Neri Oxman
 Rivka Oxman
 Birger Ragnvald Sevaldson

See also[edit]
 Bionics, Biomimicry
 Digital architecture, Blobitecture
 Generative art, Evolutionary art
 Evolutionary computation

References[edit]
1. ^ Kolarevic, Branko (2000). 'Morphogenesis and Computational Architectures',
in Proceedings of the 4th Conference of Congreso Iberoamericano de Grafica Digital,
SIGRADI 2000 - Construindo (n)o Espaço Digital (Constructing the Digital Space), Rio de
Janeiro (Brazil) 25–28 September 2000, ed. by José Ripper Kós, Andréa Pessoa Borde and
Diana Rodriguez Barros, pp. 98-103.
2. ^ Kolarevic, Branko and Ali Malkawi, eds (2005). Performative Architecture: Beyond
Instrumentality (New York; London: Spon Press), p. 195
3. ^ Leach, Neil (2009). 'Digital Morphogenesis', Architectural Design, 79, 1, pp. 32-37

Reading[edit]
 Burry, Jane, et al. (2005). 'Dynamical Structural Modeling: A Collaborative Design
Exploration', International Journal of Architectural Computing, 3, 1, pp. 27–42
 Colabella, Enrica and Soddu, Celestino (1992). http://www.artscience-
ebookshop.com/GenerativeArtDesign.htm GENERATIVE ART & DESIGN Theory,
Methodology and Projects. Environmental Design of MORPHOGENESIS, Genetic
Codes of Artificial (English Version, Argenia Pub. 2020); Il Progetto Ambientale di
Morfogenesi (italian version) (Bologna: Progetto Leonardo)
 De Landa, Manuel (1997). A Thousand Years of Nonlinear History (New York: Zone
Books)
 Feuerstein, Günther (2002). Biomorphic Architecture: Human and Animal Forms in
Architecture (Stuttgart; London: Axel Menges)
 Frazer, John H. (1995). An Evolutionary Architecture, Themes VII (London: Architectural
Association)
 Hensel, Michael and Achim Menges (2008). 'Designing Morpho-Ecologies: Versatility
and Vicissitude of Heterogeneous Space', Architectural Design, 78, 2, pp. 102–111
 Hensel, Michael, Achim Menges, and Michael Weinstock, eds (2004). Emergence:
Morphogenetic Design Strategies, Architectural Design (London: Wiley)
 Hensel, Michael and Achim Menges (2006). 'Material and Digital Design
Synthesis', Architectural Design, 76, 2, pp. 88–95
 Hensel, Michael and Achim Menges (2006). 'Differentiation and Performance: Multi-
Performance Architectures and Modulated Environments', Architectural Design, 76, 2,
pp. 60–69
 Hingston, Philip F., Luigi C. Barone, and Zbigniew Michalewicz, eds (2008). Design by
Evolution: Advances in Evolutionary Design (Berlin; London: Springer)
 Kolarevic, Branko (2000). ' Digital Morphogenesis and Computational Architectures',
in Proceedings of the 4th Conference of Congreso Iberoamericano de Grafica Digital,
SIGRADI 2000 - Construindo (n)o Espaço Digital (Constructing the Digital Space), Rio
de Janeiro (Brazil) 25–28 September 2000, ed. by José Ripper Kós, Andréa Pessoa
Borde and Diana Rodriguez Barros, pp. 98–103.
 Leach, Neil (2009). 'Digital Morphogenesis', Architectural Design, 79, 1, pp. 32–37
 Lynn, Greg (1999). Animate Form (New York: Princeton Architectural Press)
 Lynn, Greg (1998). Folds, Bodies & Blobs: Collected Essays (Bruxelles: La Lettre volée)
 Menges, Achim (2007). 'Computational Morphogenesis: Integral Form Generation and
Materialization Processes', in Proceedings of Em‘body’ing Virtual Architecture: The Third
International Conference of the Arab Society for Computer Aided Architectural Design
(ASCAAD 2007), 28–30 November 2007, Alexandria, Egypt, ed. by Ahmad Okeil,
Aghlab Al-Attili and Zaki Mallasi, pp. 725–744
 Menges, Achim (2006). 'Polymorphism', Architectural Design, 76, 2, pp. 78–87
 Ottchen, Cynthia (2009). 'The Future of Information Modelling and the End of Theory:
Less is Limited, More is Different', Architectural Design, 79, 2, pp. 22–27
 Prusinkiewicz, Przemyslaw, and Aristid Lindenmayer (2004). The Algorithmic Beauty of
Plants (New York: Springer-Verlag)
 Sabin, Jenny E. and Peter Lloyd Jones (2008). 'Nonlinear Systems Biology and Design:
Surface Design', in Proceedings of the 28th Annual Conference of the Association for
Computer Aided Design in Architecture (ACADIA), Silicon + Skin: Biological Processes
and Computation, Minneapolis 16–19 October 2008, ed. by Andrew Kudless, Neri
Oxman and Marc Swackhamer, pp. 54–65
 Sevaldson, Birger (2005). Developing Digital Design Techniques: Investigations on
Creative Design Computing (PhD, Oslo School of Architecture)
 Sevaldson, Birger (2000). 'Dynamic Generative Diagrams', in Promise and Reality: State
of the Art versus State of Practice in Computing for the Design and Planning Process.
18th eCAADe Conference Proceedings, ed. by Dirk Donath (Weimar: Bauhaus
Universität), pp. 273–276
 Steadman, Philip (2008). The Evolution of Designs: Biological Analogy in Architecture
and the Applied Arts (New York: Routledge)
 Tierney, Therese (2007). Abstract Space: Beneath the Media Surface (Oxon: Taylor &
Francis), p. 116
 Weinstock, Michael (2006). 'Self-Organisation and the Structural Dynamics of
Plants', Architectural Design, 76, 2, pp. 26–33
 Weinstock, Michael (2006). 'Self-Organisation and Material Constructions', Architectural
Design, 76, 2, pp. 34–41

External links[edit]
 The 28th Annual Conference of the Association for Computer Aided Design in
Architecture (ACADIA), Silicon + Skin: Biological Processes and Computation

You might also like