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life, while keeping goods and building you added to it. Rural: +1 Good
5 Turns
money as close to zero as possible. Co-op: +1 Good Market: +1 Quality
For the rst Park zone gain 0
Park: +0,1,2,3... Quality
You will need: quality. Each sucessive Park 6
Rec Centre: +1 Quality
This playsheet, a pen or pencil, and produces 1 more quality. Goods Money Quality
Once you’ve drawn a zone, mark At the end of the game, the player U Underground: Draw diagonal line that
one spot on the turn track. with the highest score wins. passes through this, +2 Quality per Zone
Totals
type crossed
BITTYBURG 1 BITTYBURG 1
R Rec Centre: +1 Quality per Park R Rec Centre: +1 Quality per Park
Commercial Commercial
T Town Hall: +2 Quality per Municipal T Town Hall: +2 Quality per Municipal
U Underground: Draw diagonal line that U Underground: Draw diagonal line that
passes through this, +2 Quality per Zone passes through this, +2 Quality per Zone
Totals Totals
type crossed type crossed
B Bus Depot: +3 Quality per Zone of type B Bus Depot: +3 Quality per Zone of type
with fewest Final Score with fewest Final Score
Quality - |Goods| - |Money| Quality - |Goods| - |Money|
V Very Legitimate Business: +10 or -10 V Very Legitimate Business: +10 or -10
Goods or Money. -2D6 Quality Goods or Money. -2D6 Quality
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