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FIRST CITY PROVIDENTIAL COLLEGE

First City Providential College


Brgy. Narra, Francisco Homes Subdivision, City of San Jose del Monte, Bulacan

THE EFFECTS OF ONLINE GAMES


IN GRADE-10 STUDENTS OF FCPC

A Research Paper presented to


First City Providential College

In Partial Fulfilment of the


Requirement for the subject
English 10

Research conducted by
Danica Rose M. Rentoria
of Grade 10 - Bonifacio

Submitted to
Sir Ron Rille Dela Merced
English Teacher

Academic Year 2020-2021

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ACKNOWLEDGMENT

The researcher would like to express her sincere gratitude to the


people who supported her and help her with her research to be
possible. This research would not be possible without them.

To Sir Ron Dela Merced, for giving us the knowledge and


wisdom to conduct and execute this research excellently.

To the Junior Highschool, for helping me by answering the


questionnaire.

To the friends and family of the researcher, for supporting her


mentally and emotionally to push me and continue this research.

And above all, the God Almighty never fails me to give me


strength and guidance to help me get through my hopeless times
in making this research.

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DEDICATION

The researcher would like to dedicate this study to the students


who are addicted on online games. This may help you to know
your limitations in playing online games.

To the teachers, who can help their students to have a time


management and guiding them in their Junior Highschool life by
this research.

To the future researchers, who will take an interest in making


this research expand and to help their study.

To the friends and family of the researcher, who supported


and help her in voicing out their opinion to help me make decisions
through their help.

And above all, the God Almighty who helps me to conduct this
research with ease to deliver this research that will address the
problem and help the world to become a better place.

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TABLE OF CONTENTS

Title Page………………………………………………………………………………1

Acknowledgment…………………………………………………………………….2

Dedication…………………………………………………………………………....3

Chapter 1: Introduction

Background of the Study…………………………………….………………….5

Conceptual Framework……………………………………………………………6

Statement of the Problem……………………………………………………….6

Significance of the Study…………………………………………………………7

Scope and Limitation………………………………………………………………7

Definition of Terms…………………………………………………………………8

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Chapter 1

Introduction

I. Background of the Study

Online games addictions are the most popular entertainment in

modern societies of people in different ages especially high school

students. It can be described as the excessive use of the

computer which persist despite serious negative consequences for

personal, social or occupational function. Children’s and teenager

attractions to computer games cause mental, physical and social

problems for them. Some people develop bad habits with their

computer use that may cause significant problems in their lives.

In order to reduce the risk of computer addiction, limit the

amount of time that spent on the computer.

But as computer became more popular, some students overused

it and become a bad leisure for them causing them to skip their

classes, they could not concentrate, and they become

irresponsible, they did not do their school stuffs and obviously

overspending their allowance in paying a gaming computer unit

and a bet. Lessen, determine and prevent computer addiction, are

in the mind of the researchers in conducting this study.


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Through this study, the researcher could determine the effects of

computer addiction to High School Students, which could help to

have a deeper understanding on the effects of being addicted in

computer.

II. Conceptual Framework

This research will evaluate the reasons and effect of online

games in grade-10 student. if the student is experiencing

addiction in online games.

III. Statement of the Problem (SOP)

The objective of this study id to identify if addiction in online

games affects their study and how this become a stress reliever

to them.

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IV. Significance of the Study

This study is beneficial to:

A.STUDENT

This study can be beneficial for the students by letting this

Research give them knowledge about addiction in online games.

B.PARENTS

This study can help the parents of those students to be guide

on what are the consequences of being addicted in online games.

C.FUTURE RESEARCHER

This study can help the future researcher to find information

regarding addiction in online games in a student.

V. Scope and Limitation

This study focused in computer gams addiction, how computer


games affect our co-students in First City Providential College in
different factors, such as the studies, personal problem, and
emotional, physical and mental time, financial and social. This
study is bounded to achieve its goals with the help of 10
respondents of grade 10 students. Researcher also researched
the reason why they involved in this problem. Also study the
symptoms and effect of computer addiction. Researchers
emphasize some of alternative solution in this problem.
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VI. Definition of Terms

Online games- An online games is a video game that is


either partially or primarily played through the internet or
any other computer network available.

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