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Welcome to the Far Cry subreddit. Before you start browsing be sure to read and
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If Far Cry is comparable to fast food, 5 was a Big Mac and 6 is more like an In-N-
Out or Whataburger or something like that. Still cheaper fast food, still decidedly
not gourmet, but definitely not on the same level.
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I really just don't see these people as being all that obnoxious. Maybe if you are
only doing quests, I could see how you feel bombarded. But I spend as much or more
time running around hitting random objectives and hunting out caches, there's a lot
of down time between hearing from them.
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Far Cry 5 had a truly unique story, interesting location, and (mostly) real-life
weapons.
Sales: 25 Million.
Just Cause 4 has an unmemorable story, typical big Island, wacky guns and big
'xplosions .
Sales: 500k
I'm not saying It's all that bad, but I think it's the wrong direction.
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Far Cry 6, all things considered, is fairly tame, with only 1 thing so far making
me say “ok yeah, what?”
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There are issues, yes, but they haven't stopped me from having a good time.
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But simultaneously, I came to Far Cry 6 to fuck shit up and have fun, AND OHHHHHHHH
HAVE I BEEN HAVING FUN.
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I think a lot of it is the fact that I never go into AAA games expecting to have
this stellar, amazing experience. As others have said, AAA games are like fast
food. You're ultimately being served by a billion dollar corporation who are
looking for profit, and innovation isn't very profitable.
Tbh at least Ubisoft seems to be making some effort at all to experiment (albeit
only on a developer level).
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That being said, when you buy a new far cry you know what you're getting. Same
formula with some extra seasoning. And I still love it. The shooting in far cry 6
feels amazing as always and the stealth is still super satisfying. With each entry
they continue to have a gripping story and this time is no exception. I'm matter of
fact it's even better because we have a voiced protagonist. Which was def missing
from 5.
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[–]Iziama94 4 points 5 hours ago
I think in Far Cry having an unvoiced protagonist isn't good. Far Cry isn't really
an RPG. This isn't Fallout or Elder Scrolls where you kind of make your own path.
You don't choose your own dialogue in Far Cry, you're playing as a specific person
with a specific story. Sure you can maybe choose what ending you get, but that's
literally it. You don't shape the world you do in RPGs. This is an action adventure
game, not an RPG
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Paraphrasing but I could do without the random narration. Just leave it for the
cutscenes, I'm already talking to myself in real life
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I wish Ubi would take some pointers from games like Ghost of Tsushima and focus on
creating a fun and pleasurable experience over something that's simply challenging.
When you think about it, from a designer's perspective, challenge is not that hard
to do. It's the fun that takes thought.
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But, for me, Far Cry 5 -> Far Cry 6 feels more like Ghost Recon Wildlands to
Breakpoint.
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But at its best its some of the best far cry experiences in the series.
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But the characters have been great to me. I'm decently invested in the story and
all of the main characters. It's definitely fun to get around in this one, I've
gotten way more use from the wing suit in this game than probably any Far Cry,
except maybe 4. I'm not the biggest fan of perks tied to clothing unlocks, and some
of them are silly, but the full parkour set + using all of its abilities to the max
(traveling with weapons holstered and sliding every like 10 seconds) + the supremo
move speed mod makes you the fucking Flash and I love it. It's making up for the
flaws, but they don't stop rearing their ugly heads.
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Your ammo is severely limited, and the only way I can find to carry more are
specific pouch "mods" that fit on a single slot on your supremo (backpack/weapon)
that only increase one type of ammo, there's probably an armor set that increases
it, and there's a food type that gives a temporary buff to increase it.
I miss the leveling and/or hunting>crafting from the previous games. Tying so many
upgrades to clothes you find sucks.
The AI is horrible. Even for Far Cry standards. I can't count how many times I've
seen enemies running into walls, or NPCs walking into traffic, and so on.
You can't pick up fallen enemies' weapons, but if you rescued a hostage for
instance, they'll immediately snatch it up and start using it.
I love that you can holster your weapons and blend in, but it's horribly
implemented; I was driving through a checkpoint I hadn't captured yet, and you have
to drive slow or your tires are punctured, so the guards got mad and attacked me
because it took to long to get out of their vision.
Body shots are stupidly weak, and I'm pretty sure it was an intentional choice
because there's a mod for weapons that increases the damage of body shots.
Using the wingsuit has horrible audio; part of the fun is that rushing wind as you
fly around, but it's barely a whisper unless you turn directly groundwards.
Enemies constantly respawn even if you've only gone like 20 ft away. You can't
immediately visually tell what is an outpost to take over and what isn't; I tried
to take the tobacco farm on the starting island before the quest to do it, and I
could destroy everything and burn the crops, nothing prevented me from doing that,
but every time I went from one field to another, the enemies respawned in the field
I left. Then, nothing happened when I had cleared it, because it wasn't the quest
for it yet.
There are these chests locked by "criptogramas", they play this sort of chime and
you have to look for little pages that also give off that sound in the immediate
vicinity. But they stupidly made the chest itself chime loudly even while you're
looking for the pages, so it can be really hard to tell if the pages are far away
and just being drowned out, or they're very close by.
This isn't even everything I've encountered. Don't get me wrong, I'm enjoying the
game quite a bit. It's a lot of fun. But for me, the strengths are the story and
characters, and also the setting, and the gameplay is where all the weaknesses lie.
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[–]Icouldshitallday 4 points 4 hours ago
I hope Ubisoft sees this. The points I agree strongest with are the respawning and
graphics. Some things look great, and some things are FC2 level.
The only thing you mentioned that I can get behind is the ammo issue. It can make
you manage your ammo more and cycle through all of your weapons during a mission
instead of over-relying on one.
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But about ammo... I mean, maybe, but I don't get a lot of satisfaction out of
having to swap to weaker weapons or changing weapon type just to get the right
ammo, and also having to open a menu that pauses gameplay to do that kills the flow
and pacing of the game.
The graphics, I mean they aren't great in every spot yeah. I'm not too picky about
that, most of the shit I play looks amazing but also cartoony/pixel-y due to being
indie games so nothing in 6 has really bothered me personally. But I agree it's an
issue.
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[–]AJ_COOL_79 0 points 2 hours ago
Ubisoft have made a perfectly mediocre game
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[–]Maverick99885566 1 point 7 hours ago
There’s an inherent danger to copying the exact same formula for a game over and
over again. Like the saying “don’t put all your eggs in one basket.”
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FC6 has a lot going for it and I'm sure it will grow on me as I play more.
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I personally don't mind. Admittedly I did skip FC5 so it's been a while since I've
played a Far Cry game. I must say that the world is so much more interesting to
explore than FC4. While the setting was interesting it didn't quite feel like a
place where people actually live. In addition the guerilla pathways makes the world
design feel more thought out. I must say the sewers and bunkers adds more layers to
this cake.
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It has graphics
It has people in
Cons
It costs money
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Sometimes I wonder if ubisoft should just cut 30 percent of their maps and focus on
content/story and activities.
We all know they can do huge pretty maps. Surprise us with a great narrative to
really get people talking.
Start connecting these games to build up some lore and help players build a
connection to whats going on. Explosions are fun sure but your brain kind of turns
off after the 100th one.
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Last night I got ahold of el presidente's car. So I tell myself fuck yeah Im taking
this bitch back to camp. Im driving normal. Avoiding any side missions or freeing
captives. I want this car.
I pull up to a enemy held checkpoint. I slow down and stop for the spikes. A car is
ahead of me. I wait, then go through with the car.
Game goes "no fuck you" and the spikes pop up on my rear tires, making me go flat.
Fuck okay. So I get out and go to repair the tires. No red being in the middle of
the road. But I guess the game sees my repair tool as a weapon so if enemies see my
torch in hand they start to "notice" me.
So I leave the area but make sure the car doesnt despawn. I go around the opposite
side to approach my car from the back and repair it. As I get closer an enemy truck
pulls up behind my car. I see it starts to go around me slowly making an 80 point
turn. So I wait. It leaves. I go to repair my car and I start to get noticed. I
realize I can repair it then run and not get fully noticed.
I repair it then hide... cool I can just hop in now and book it... but spikes
ahead... okay now I need to clear the 2 guards then go around.
At this time a FUCKING TANK rolls up behind my car. ARE YOU KIDDING ME.
So I wait hoping it will do the whole 80 point turn thing but it doesnt. It just
sits there. FUCK.
After waiting maybe 2 minutes suddenly the guards open fire on some civilians. Well
the tank driver decides it wants to take a shot and drives over the corner of my
car, blowing it up entirely, just so it can fire off one round before the battle
ends.
I reloaded and my car was there. But good lord FarCry. Fuck you!
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