Professional Documents
Culture Documents
1
Vision
A Premier Academic Institution in Southeast Asia
Mission
To upgrade quality education, generate jobs and alleviate
poverty through excellent academic programs
Goals
Quality Instruction
Relevance and Responsiveness
Access and Equity
Human Resource Development
Linkages and Infrastructure Development
Objectives
1. Produce quality graduates who will contribute to the advancement of
their chosen field;
3. Offer courses that are responsive to the needs of the community and
industries for national development;
_________________ _________________
___________________________________
Dear students,
Greetings!!!
Welcome to the learning environment wherein
your mind, body and spirit will come together to
achieved the desired outcomes. I am thrilled in
partnering with you as we participate in an
exciting educational journey of exploration and
discovery in new normal. In this course you will
indulge yourself in drills and games of known
fastest racket sport in the world, the world
famous mind sport and the well known Filipino
educational war games. The major emphasis is
to build a strong foundation of knowledge, skills
& values in this particular sport; promote high
level of fitness; and maintain balance of well
being as you go through the path of learning
activities.
So let’s FLICK, CHECK & CHALLENGE the threat of
pandemic as we strategically divulge our power
in learning towards enhanced body physique.
Ma’am Nunz
Learning Outcomes
If you need help and further clarification, links for additional readings
are included. You can also browse slides presentation and videos in the
Google classroom to help you understand better.
Course Outline
Week Topics Performance Assessment
Sessions Indicator
(3hrs lecture)
1 Orientation
Mandate, Mission, &
Vision of ISCOF
Mission, Goals, &
Objectives of CoEd
Coverage of the subject
Requirement of the
subject Grading system)
1-2 I- BACKGROUND OF Pencil and Correct answer
THE GAME Paper test based on the
3.2 Doubles
9-14 IV- Chess Performance Rubrics
4.1 History and task
Background of the
game
UNIT III
Game of Generals 73
Introduction 74
Story of the game 77
Equipment 77
Preparation for the battle 82
How to end the Game 84
Tips in Playing GOG 86
Battle tournament 93
References 95
Reach back by grasping both hands at the back and lift the hands until
a stretch is felt
Arm circles (8 reps inward & 8 reps outward) shoulder shrugs(8 reps
inward & 8 reps outward)
Badminton, a court or
lawn game played with lightweight
rackets and a shuttlecock. The
game is named for Badminton, from
estates of dukes of Beaufort in
Gloucestershire, England, where it
was first played about 1873. The
roots can be traced to ancient
Greece, China and India, where in it
is closely related to the old
children’s game battledore and
shuttlecock. Badminton is directly derived from poona, which was played
by British army officers stationed in India in 1899, and followed by the women
badminton tournament on the following year.
Badminton is a racket game played by two (singles) or four
(doubles) players on rectangular court. The object is to serve the shuttle
strategically and thereafter direct it with speed or accuracy to an unprotected
point on the opponent’s court so that the opponent is unable to return the
shuttle across the net and vice versa. Badminton World Federation (BWF) is
the world governing body of the sport which was formed in 1934. The BWF’s
first world championship was held in 1977. The game is also known in
Malaysia, Indonesia, Japan and Denmark. A number of regional, national and
zonal badminton tournaments are held in several countries. To mention, the
best known is All-England Championships, Thomas Cup (donated 1939) for
men’s team competition and Uber Cup (donated 1956) for women’s team
competition.
Competitive Badminton is usually played indoors, because even
light winds affect the course of the shuttlecock, while recreational game is
popular outdoors on summertime activity. Play consists entirely of volleying—
hitting the shuttlecock back and forth across the
net without letting it touch the floor or ground
within the boundaries of the court.
Badminton first appeared in
the Olympic Games as a demonstration sports in
1972 and exhibition sports in 1988. In 1992 it
became a full-medal Olympic sport with men’s and
women’s singles, doubles and mixed doubles was
included in 1996 games. A game is played to 21
points, provided that the winner has at least a 2-
Benefits of Badminton
The positive benefits that a sport can bring into one’s life are
immense. If you want an agile body, super reflexes along with a sharp,
focused mind then learn badminton. Badminton is fast becoming a popular
universal sport appealing to people of all ages. Badminton is a sport refer
some as “goodminton”. Here are some of the benefits:
Improves Agility
According to Badminton Canada here are the following principles to guide our
decisions, policies and practices:
1. Enjoyment- Participation in all aspects of badminton (competition,
volunteering, coaching, as a fan etc.) should be an enjoyable and life
enhancing experience
2. Excellence- Striving to support all people to achieve their personal level
of excellence and strive for professional excellence in all of its activities.
3. Trust- Acting in an open and honest manner that creates trust in all of
our relationships.
4. Respect- Creating an environment that recognizes and encourages the
views, roles and contributions of everyone.
5. Genuine Collaboration- Using the expertise, knowledge and input of all
of our membership and partners to strengthen the programs, events and
ideals that we stand for.
6. Transparency- Clearly outlining and reporting all of our activities and
keeping an open and honest flow of communication to our membership.
Accountability- Creating policies and procedures that define how we
conduct ourselves and work with our membership and communicating that
information to everyone.
7. Inclusiveness/Equal Opportunities- Participation in our activities should
encourage and be open to anyone who wants to get involved.
LET’S DO A
TRUE OR FALSE
Read and understand the statement below. Write
TRUE if the statement is correct and FALSE if it is
wrong.
Write your answer on the space provided.
MIND EXERCISE
1. __________________________
2. __________________________
3. __________________________
Badminton Racket
Modern Badminton Rackets are light in
weight and don’t weigh more than 100
grams. The frame of the Racket can be
made of common metals like steel or
aluminium. Sometimes rackets are made
of alloys, tough carbon fiber, ceramic, or
boron. Its length does not exceed 680
mm and width does not exceed 230
mm.
Shuttlecock
Shuttlecock is made of sixteen
feathers fixed in a cork base enveloped
in a thin leather sheet make a
shuttlecock. Interestingly, the best
Badminton Shuttlecocks are made from
feathers from the wing of a goose. The
shuttle weighs between 4.74 to 5.50
grams.
Badminton Accessories
SHOES
A good pair of Badminton Shoes provide
good grip, cushioning and some flexibility
at the forefoot.
GRIP
A grip made of cloth or synthetic fiber
absorbs sweat and provides you a drier feel.
WRIST BAND
If you perspire a lot, you may consider getting a wrist band that prevents your
sweat from flowing to your racket handle.
HEAD BAND
A Head Band if you wear spectacles. It prevents your lenses from getting
wet and also stops the sweat and hair from getting into your eyes while
playing.
Enrichment Activity
Direction: Identify if what is being ask in the statement
below. Write your correct answer on the blanks
provided.
Let’s do this
______________ 1. Dimension of badminton court for singles.
______________ 2. Give the prescribed height of badminton net at
the center.
______________ 3. The number of feathers that composed an official
shuttlecock used in badminton match?
______________ 4. A shot hit deep to the opponent’s back court.
______________ 5. It occurs when the players hit the bird back and
forth several times before one side scores a
point.
______________ 6. A series of games to determine a winner which
may either 3 out of 5 or 2 out of 3.
_______________ 7. Term apply to violations of the playing rules,
either in serving, receiving, or during play.
_______________ 8. In a badminton game, it is a method of putting
the shuttlecock into play.
_______________ 9. Fast, downward shot that usually cannot be
returned by an opponent.
_______________ 10. A stroke where in a shuttle is floated high into
the air and a player has time to unleash a
powerful overhand shot straight to the floor of
the opposing court.
GRIP
The right grip in holding
the racket is really
important to achieve
control on shots while
avoiding the chances of
a wrist injury. A proper
grip will allow you to play
both backhand and
forehand strokes
effortlessly. Holding a
racket is similar to a
friendly handshake. Just
the thumb will be comfortably placed against the wider surface of the handle
grip. The rest of the hand will imitate a handshake. Remember to keep the
handshake friendly, avoiding tight grip. It will hinder the flexibility in motion
and also might lead to wrist injuries in the long term.
STANCE
The stance is how you stand while playing badminton, both in
between a rally and before the serve. A stable and correct stance will bring a
huge change in the results due to easier movement. There are 3 types of
stance:
Attacking Stance
It is used to get into
position before playing
an overhead forehand
stroke. To stand in the
attacking stance turn
your body facing the
sidelines with racket Badminton skills
leg behind and both (Image source: TOI)
legs shoulder-width
apart. Now raise both racket and non-racket arm to generate the power
to attack the shuttle on its downward trajectory.
Net Stance
This stance is to be ready
for the opponent’s return after
playing a net shot. To play this
shot, place your foot on the
racket side forward while
keeping non-racket foot at the
back. Place the racket in front
of the body, slightly above
waist height while raising the
non-racket arm. Shift the body
weight slightly forward to be
ready to pounce forward.
Footwork
Badminton is played on a
Badminton skills (Image
court with limited space, and
source:
the athletes have to take care
of the same while playing.
Footwork plays a huge role in
helping with an effective and
organized movement on the
court. In fact, some coaches
even raise footwork to prime
importance over other skills.
Tips for proper footwork
Always remember the base (starting point)
Move only 2-3 steps backwards.
Shuffle only 1 step sideward.
Move only 2-3 steps front.
o Serve
Service is among the most
basic skill that you need to
master in Badminton. Also,
you should ensure to
make a legal service
otherwise it might lead to
penalty points.
Badminton skills (Image
source: Inge shepers
High Serve
High serve aims at the back end corner of the opponent’s court. Ideally,
a good high serve results in shuttle dropping steeply downwards at the
back end of the court. In fact, a high serve is presented to opponents
having ability to executing a
strong smash.
Flick Serve
A service performed using a
flick which is mostly used in
doubles. The serve can be
also called backhand flick
serve if it is performed with
back hand. It is best used on
the following scenarios:
Your opponent is pressuring too much the low serve;
Your low serve is not very good and you start the point defending
than losing it after the reception; and
Out of the two opponents, the one you are serving to have a much
weaker attack and you are trying to use that to your advantage.
Low Serve
The low serve aims to the front of the court. The objective is to let the
shuttle fly above the net landing in front corner of the court. In this case,
opponent has the opportunity to dash forward and smashes the shuttle
to you if the execution is poor.
o Smash
Smash is the most potent and powerful stroke in
badminton which naturally turns out to be the most
familiar term to all. The shot is basically to hit the
shuttle powerfully towards the opponent’s body or
downward on the court. A perfectly executed
smash has no defense. Technically there are 3
types of smashes:
Backhand Smash
One of toughest strokes in badminton. A powerful shot using
backhand stroke.
Jump smash
A forehand smash with a
timed jump added to it.
o Drop Shot
Badminton Drop Shots are delicate
badminton shots that can win you points
that aim at scoring points in deception.
Played with both backhand and forehand,
these are used to move the opponent to
the frontcourt. This creates space in the
midcourt and backcourt for you to exploit.
There are slow and fast drop shots,
(Image source: Master Badminton.com)
played judging the situation.
DRILL # 1
THINGS TO BE NEEDED
KETTLEBELL WOODCHOPPER
Purpose: To strengthens the abdominal, back
and shoulders muscles. It trains the body to
move through a range of motion that perfectly
mimics the turn of the torso for forehand and
backhand shots.
To perform the drill
Bend your knees, and then take the kettlebell down across left of the
body by twisting it to the left side
Repeat it 15 times
Flex the wrist from the elbow down and up 20 times. See to it that
your palm is facing downward when you bring the racket down. Do
not go beyond your waist forming 45o angle in your elbow.
Next do a figure of eight right to left 20 times, flex the wrist up and
down 20 times with the palm up then finish doing a figure of eight left
to right 20 times.
Allow your partner to call random directions (north south, east, west,
north-east, south-east etc.), sprint five steps in each direction when
it’s called, hit the floor with one hand and then sprint five steps back
to where you started and hit the floor with the other hand.
As your fitness builds, try to move faster rather than further and
trade touching the floor with tuck jumps. Do at least ten minutes to
this drill. (https://active.sweatband.com/fitness/5-essential-drills-and-
exercises-to-improve-your-badminton.html
THINGS TO BE NEEDED
SHUTTLECOCK
BADMINTON RACKET
PLAYING AREA
FLAT WALL
RACKET PLAYING
PURPOSE: To develop an accurate forehand and backhand grip specifically
on shifting of grips during the game.
HOW TO DO IT
Hold the racket handle loosely.
Spin the racket handle in your hand and hook.
Do the spin and hook repeatedly in clockwise or counterclockwise
alternately enabling for one minute or more
SHUTTLECOCK TOSSING
PURPOSE: To develop eye and hand coordination to keep shuttlecock in
control. It also helps strengthening forehand and backhand.
HOW TO DO IT
FOREHAND
Hold the racket with forehand grip on waist level. Make sure that your
palm is facing upward.
With the shuttlecock on the string bed of racket head, toss the
shuttlecock upward on the desired height beyond your height
repeatedly for 100 times.
For better control of the shuttle cock make sure that the movement of
the arm in tossing should start from the shoulder. Refrain from moving
the elbow and wrist.
BACKHAND
Hold the racket with backhand grip on waist level. Make sure that your
palm is facing downward.
Refrain from moving the elbow and wrist to have a better control of the
flights of shuttlecock.
WALL PRACTICE:
Purpose: It most helps in strengthening your forearms and backhand.
Since you are playing with the wall, the resistance offered by the wall is great,
which requires you to put in more effort to send the shuttle back to the wall.
HOW TO DO IT
Face the wall with feet apart and knees slightly bent to ensure stability
and balance for better mobilization.
Holding the racket with forehand grip, hit the shuttlecock with your
racket towards the wall. Watch out for the bouncing back of the
shuttlecock and return it back into the wall repeatedly as many as you
could without dropping it.
Do it continuously for 2 minutes.
Repeat it using backhand grip.
Don’t forget to document your performance and send it your
instructor.
THINGS TO BE NEEDED
SHUTTLECOCK
BADMINTON RACKET
PLAYING AREA
PLAYING PARTNER
HOW TO DO IT
Have a playing partner with you. Stand 3 meters apart facing each
other.
HOW TO DO IT
Execute tossing of shuttlecock with the height of the net for 20 reps.
In the playing court with your playing partner feeding you the
shuttlecock, try returning the bird to the opposite court close and
just in front of the net. This is basic net play.
As you go along with the drill, increase the speed of the shuttlecock
through forehand or backhand spin net (note: a spin is done when
you try to hit the racket with a slice stroke). A spin allows the
shuttlecock drop near the net forcefully.
You may watch a video in you tube on how to do a net play for
reference. (Badminton Tips - Net Play - Coach Andy Chong:
https://www.youtube.com/watch?v=2ByjAixfocA)
As amended and adopted by the BWF May 2019. Historical Versions are also
available. The Laws are a subset of the full BWF Handbook (rendered as PDF
Booklet for convenience), which also covers all aspects of competition. The
laws are also available rendered as a PDF Booklet or directly from the BWF
website.
DEFINITIONS
1.2. The lines marking out the court shall be easily distinguishable and
preferably be coloured white or yellow.
1.3. All the lines shall form part of the area which they define.
1.4. The posts shall be 1.55 metres in height from the surface of the
court and shall remain vertical when the net is strained as provided in
Law 1.10.
1.5. The posts shall be placed on the doubles side lines as in Diagram
A irrespective of whether singles or doubles is being played. The posts
or its supports shall not extend into the court beyond the side lines.
1.7. The net shall be 760 mm in depth and at least 6.1 metres wide.
1.8. The top of the net shall be edged with a 75 mm white tape doubled
over a cord or cable running through the tape. This tape shall rest upon
the cord or cable.
1.9. The cord or cable shall be stretched firmly, flush with the top of the
posts.
1.10. The top of the net from the surface of the court shall be 1.524
metres at the centre of the court and 1.55 metres over the side lines for
doubles.
1.11 There shall be no gaps between the ends of the net and the posts.
If necessary, the full depth of the net at the ends shall be tied to the
posts.
2. SHUTTLE
2.2.3 The tips of the feathers shall lie on a circle with a diameter from
58 mm to 68 mm.
3.1 To test a shuttle, a player shall use a full underhand stroke which
makes contact with the shuttle over the back boundary line. The shuttle
shall be hit at an upward angle and in a direction parallel to the side
lines.
3.2 A shuttle of correct speed will land not less than 530 mm and not
more than 990 mm short of the other back boundary line as in Diagram
B.
4. RACKET
4.1 The racket shall be a frame not exceeding 680 mm in overall length
and 230 mm in overall width consisting of the main parts described in
Laws 4.1.1 to 4.1.5 as illustrated in Diagram C.
DIAGRAM C
4.2.2.1 the width of the extended stringed area does not exceed
35 mm; and
4.2.2.2 the overall length of the stringed area does not then
exceed 330 mm.
4.3.2 shall be free of any device that makes it possible for a player to
change materially the shape of the racket.
5. EQUIPMENT COMPLIANCE
6. TOSS
6.1 Before play commences, a toss shall be conducted and the side
winning the toss shall exercise the choice in either Law 6.1.1 or 6.1.2:
6.2 The side losing the toss shall then exercise the remaining choice.
7. SCORING SYSTEM
7.1 A match shall consist of the best of three games, unless otherwise
arranged ( Part II, Section 1B Appendix 2 and 3).
7.2 A game shall be won by the side which first scores 21 points,
except as provided in Law 7.4 and 7.5.
7.4 If the score becomes 20-all, the side which gains a two point lead
first, shall win that game.
7.5 If the score becomes 29-all, the side scoring the 30th point shall
win that game.
7.6 The side winning a game shall serve first in the next game.
8. CHANGE OF ENDS
8.2 If the ends are not changed as indicated in Law 8.1, it shall be done
so as soon as the mistake is discovered and when the shuttle is not in
play. The existing score shall stand.
9. SERVICE
9.1.1 neither side shall cause undue delay to the delivery of the
service once the server and the receiver are ready for the service;
9.1.3 the server and the receiver shall stand within diagonally
opposite service courts (Diagram A) without touching the boundary
lines of these service courts;
9.1.5 the server's racket shall initially hit the base of the shuttle;
9.1.6 the whole shuttle shall be below 1.15 metres from the surface
of the court at the instant of being hit by the server’s racket;
9.1.8 the flight of the shuttle shall be upwards from the server's
racket to pass over the net so that, if not intercepted, it shall land in
the receiver's service court (i.e. on or within the boundary lines);
and
9.1.9 in attempting to serve, the server shall not miss the shuttle.
9.2 Once the players are ready for the service, the first forward
movement of the server's racket head shall be the start of the service.
9.3 Once started (Law 9.2), the service is delivered when the shuttle is
hit by the server's racket or, in attempting to serve, the server misses
the shuttle.
9.4 The server shall not serve before the receiver is ready. However,
the receiver shall be considered to have been ready if a return of the
service is attempted.
9.5 In doubles, during the delivery of service (Law 9.2, 9.3), the
partners may take up any positions within their respective courts, which
do not unsight the opposing server or receiver.
10. SINGLES
10.1.1 The players shall serve from, and receive in, their respective
right service courts when the server has not scored or has scored
an even number of points in that game.
10.1.2 The players shall serve from, and receive in, their respective
left service courts when the server has scored an odd number of
points in that game.
In a rally, the shuttle may be hit by the server and the receiver
alternately, from any position on that player's side of the net, until the
shuttle ceases to be in play (Law 15).
10.3.1 If the server wins a rally (Law 7.3), the server shall score a
point. The server shall then serve again from the alternate service
court.
10.3.2 If the receiver wins a rally (Law 7.3), the receiver shall score a
point. The receiver shall then become the new server.
11. DOUBLES
11.1.1 A player of the serving side shall serve from the right service
court when the serving side has not scored or has scored an even
number of points in that game.
11.1.2 A player of the serving side shall serve from the left service
court when the serving side has scored an odd number of points in
that game.
11.1.3 The player of the receiving side who served last shall stay in
the same service court from where he served last. The reverse
pattern shall apply to the receiver's partner.
11.1.5 The players shall not change their respective service courts
until they win a point when their side is serving.
After the service is returned, in a rally, the shuttle may be hit by either
player of the serving side and either player of the receiving side
alternately, from any position on that player's side of the net, until the
shuttle ceases to be in play (Law 15).
11.3.2 If the receiving side wins a rally (Law 7.3), the receiving side
shall score a point. The receiving side shall then become the new
serving side.
11.4.1 from the initial server who started the game from the right
service court
11.6 Either player of the winning side may serve first in the next game,
and either player of the losing side may receive first in the next game.
13. FAULTS
It shall be a "fault":
13.3.1 lands outside the boundaries of the court (i.e. not on or within
the boundary lines);
13.3.6 is caught and held on the racket and then slung during the
execution of a stroke;
13.3.9 touches a player's racket and does not travel towards the
opponent's court;
13.4.1 touches the net or its supports with racket, person or dress;
13.4.2 invades an opponent's court over the net with racket or person
except that the striker may follow the shuttle over the net with
the racket in the course of a stroke after the initial point of
contact with the shuttle is on the striker's side of the net;
14. LETS
14.2.1 the server serves before the receiver is ready (Law 9.4);
14.2.2 during service, the receiver and the server are both faulted;
or
14.2.4 during play, the shuttle disintegrates and the base completely
separates from the rest of the shuttle;
14.3 When a "let" occurs, play since the last service shall not count and
the player who served last shall serve again,.
16.1 Play shall be continuous from the first service until the match is
concluded, except as allowed in Laws 16.2 and 16.3.
16.2 Intervals:
16.2.2 not exceeding 120 seconds between the first and second
game, and between the second and third game shall be allowed in
all matches.
(For a televised match, the Referee may decide before the match
that intervals as in Law 16.2 are mandatory and of fixed duration).
16.3.3 If play is suspended, the existing score shall stand and play
shall be resumed from that point.
16.4.2 The umpire shall be the sole judge of any delay in play.
16.5.1 Only when the shuttle is not in play (Law 15), shall a player be
permitted to receive advice during a match.
17.2 The umpire, where appointed, shall be in charge of the match, the
court and its immediate surrounds. The umpire shall report to the
Referee.
17.3 The service judge shall call service faults made by the server
should they occur (Law 9.1.2 to 9.1.9).
17.4 A line judge shall indicate whether a shuttle landed "in" or "out" on
the line(s) assigned.
17.5 An official's decision shall be final on all points of fact for which
that official is responsible except that if,
17.6.5 where another court official is not appointed, arrange for that
official's duties to be carried out;
17.6.7 record and report to the Referee all matters relating to Law 16;
and
THINGS TO REMEMBER
During the game identify who will play as official and a player.
OBJECTIVE:
To participate in moderate to vigorous play with respect to others, fair
play, fun and in accordance with the provisions of Badminton World
Federation.
Identify players who will act as TEAM A and TEAM B (Make sure you
are one of the player)
Refer to the rules and regulation of badminton for Singles.
Start the game with a toss coin.
Whoever wins will choose serve or court.
The server will serve first at the right side of the court following the
rules of service (even number scores from zero will serve at the right
side and odd number scores will serve at the left side of the court).
You may employ 2 out of 3 match or 3 out of 5 match.
The first to reach 21 points will be declared as winner.
Pls. refer on the diagram of the court
Have fun and Good luck
LEFT SIDE
RIGHT SIDE
Identify players who will act as TEAM A and TEAM B. Each team is
composed of 2 players (Make sure you are one of the player)
Refer to the rules and regulation of badminton doubles.
Start the game with a toss coin.
Whoever wins will choose serve or court.
The server will serve first at the right side of the court following the
rules of service (even number scores from zero will serve at the right
side and odd number scores will serve at the left side of the court).
Be particular of the receiver. When the server is on the right side, the
receiver of the opposite court should also on the right side. When it is
on the left, the receiver should also be on the left.
You may employ 2 out of 3 match or 3 out of 5 match.
The first to reach 21 points will be declared as winner.
Please refer on the image of the court below.
Have fun and Good luck!
Learning outcomes
At the end of the lesson
This unit focused on the student should be
one of the famous board
able to:
game that is being played
in a tournament
internationally, the CHESS.
Students are expected to explain the nature
understand and analyzed and objective of the
the: (a) history and game.
background of the game;
(b) the objective of playing create an improvised
chess; (c) how to set up chess board and chess
properly the chess pieces pieces.
on a chess board; (d) the
respective movement of a analyze the movement
particular chess piece; and of each particular
(e) how to play an actual chess piece.
chess game according to
the rules. So, get ready and perform the actual
let’s play the game of the chess game according
mind and find out how alert
to the rules and
you are in taking moves.
regulation of the game
holistically.
Example:
King
can move exactly one square
horizontally, vertically, or diagonally.
At most once in every game, each
king is allowed to make a special
move, known as castling.
No points
Queen
Rook
can move any number of vacant
squares vertically or horizontally. It
also is moved while castling.
Bishop
Pawns
can move forward one square, if that
square is unoccupied. If it has not yet
moved, the pawn has the option of
moving two squares forward provided
both squares in front of the pawn are
unoccupied. A pawn cannot move
backward. Pawns are the only pieces
that capture differently from how they
move. They can capture an enemy
piece on either of the two spaces
adjacent to the space in front of them
(i.e., the two squares diagonally in front
of them) but cannot move to these
spaces if they are vacant. The pawn is
also involved in the two special moves
en passant and promotion.
One (1) point
(http://www.chesscoachonline.com/chess-articles/chess-rules)
*Note: Chess piece values give us a relative worth for each piece. This
information helps us determine what piece should be traded for another piece,
how we evaluate an exchange, and even how computer engines evaluate a
position. These point values don't determine who wins a game (the goal of
chess is to deliver checkmate, not to capture the most pieces). However,
chess piece values give us a good idea of which player is better or winning, or
if the position is level.
(https://www.chess.com/terms/chess-piece-value#Chesspiecevals)
Movement Illustration
Materials:
Pencil
Ruler
Marking Pen
Bond paper
How to do it
Prepare your materials to be used.
Illustrate the movement/s of each chess piece. Or if you
have computer/laptop using your improvised chess
board and chess pieces show the movement/s of each
piece. Then take a picture and layout it on your
PC/laptop.
Make sure to identify each piece movement and
illustration/picture is clear.
Retriving pictures/images online is not allowed. You
either draw or take an actual photo using your output in
activity 1.
Have fun and goodluck!
Example:
The Queen
Neither king nor rook involved in castling may have moved from the
original position;
There must be no pieces between the king and the rook;
The king may not currently be in check, nor may the king pass through or
end up in a square that is under attack by an enemy piece (though the
rook is permitted to be under attack and to pass over an attacked square.
(https://www.youtube.com/watch?v=FcLYgXCkucc)
En Passant
En Passant may only occur when a pawn is
moved two squares on its initial movement.
When this happens, the opposing player has
the option to take the moved pawn “en
passant” (in passing) as if it had only moved
one square. This option, though, only stays
open for one move. The En Passant move
was developed after pawns were allowed to
move more than one square on their initial
move. The idea behind this rule was to
retain restrictions imposed by slow movement, while at the same time
speeding up the game.
(https://www.youtube.com/watch?v=1q7lZilVy04)
Pawn promotion
( https://www.youtube.com/watch?v=UIb1UiD4cMY)
CHECK
When a king is attacked, it is called check
(written as "+" in chess notation). Check can be
viewed as saying "Watch out! The king is
attacked!" Since a king can never be captured,
the term "check" is used when a king is
threatened.
If a player is in check, they must get out of
check! In the position below, White has just
moved their bishop to the b5-square which
attacks the black king. This means that Black
king is in check.
The bishop on b5 attacks the king on e8, placing Black King in check!
Conclusion
You now know what check is, how to get out of check, how to put someone in
check, and how to recognize check! Always keep king safety in mind, both for
your own king and for your opponent's king. Enjoy your new knowledge of
check, and may all of your checks lead to mate!
and if it is not.
1. 2.
3.
4. 5.
Checkmate
If all of these conditions are met, the attacking player wins via checkmate.
Resignation
The proper moment to resign in chess is when you are losing too much
material or the upcoming checkmate is inevitably.
If you are playing against a strong player, it's a good decision to resign.
If you are playing against a weaker player, you can continue and test your
opponent skills. Sometimes they can go wrong and let you escape or
even win.
Forfeit
A Draw In Chess
Draws are more common among higher-rated players, but even if you're still a
beginner or intermediate player, you should know all the drawing rules so no
one catches you by surprise.
DE rules, there are five different scenarios where a game can end in a draw.
In most cases, one player has to propose or claim a tie, but in some specific
situations, an arbiter may decide to end the game and claim a draw.
Stalemate
Stalemate is a special type of draw or tie that helps the player that is losing! A
draw by stalemate happens when the player who needs to move has no legal
moves and his king is not in check (otherwise, that would be a checkmate!).
For a stalemate to happen, the move that produced the position has to be
legal. This is a great defensive resource when about to lose and in hopeless
situation.
Dead Position
A dead position happens when neither player can legally checkmate the
opponent's king. If the game reaches this situation and the move that
generated the position is legal, the game ends in a tie.
As you can see, this rule is very generous to the type of checkmates that
players can reach. Typically, you would not be able to checkmate your
opponent if you had just a king and a bishop. If your opponent has other
pieces on the board and blunders, however,
their king could be trapped and mated, as you
can see in this following position:
Mutual Agreement
This situation may come up when both players agree to a draw, the game
immediately ends, and both win half a point. For this type of tie to happen,
one of the players must propose a draw, and the other player must accept it. If
the other player refuses the offer or keeps playing, the game is not tied.
(https://www.youtube.com/watch?v=6AuGty-3Ypc)
A player can ask for a draw when a position is reached (or is about to be
reached) at least three times in the same game. This repetition is only
possible when all the pieces of the same size and color are occupying
identical squares as they were before, and all the possible moves are also the
same. As a result, if capturing en passant was previously an option that is no
longer available, this position is not considered a repetition.
50-Move Rule
To make good use of this kind of draw, you need to learn the basic
checkmating patterns. Nothing is worse than having enough pieces to
checkmate your opponent's lonely king but being unable to do so.
(https://www.chess.com/terms/draw-
chess#:~:text=A%20draw%20occurs%20in%20chess,player%20wins%20half
%20a%20point.)
The idea first floated by and then lingered, longing for action. Why not
something different from Chess? Why not a game patterned after modern-
day combat? Something everybody could identify with? After all, Chess is of
ancient origin-- hardly relevant to battle tactics of today.
Iwo Jima with its victorious marines, provide the heroic angle for ending
a game -- the symbolic raising of the flag signalling the capture of enemy
territory.James Bond and Mata Hari reminded me to put in a pair of spies with
the introduction of the arbiter between two players securing their cloak-and-
dagger maneuvers.
“It is safe to say that the kings and his court will have their hands full against
the general and his men in the near future.”
“I can have you banned from the premisses of this event (the Grandmaster’s
tilt at the Philippine Village Hotel) if you don’t stop promoting your game
through my Grandmasters”, the Chess lord heatedly threatened. There was
even a move in the Philippine Chess Federation to ban its players from joining
a GG-Chess tournament, which fortunately pattered out. Nevertheless, Chess
players have reported that they are still frowned upon for involving themselves
with the local game.
To date, the cold war between Chess and the Game of the Generals
continues but has somehow thawed with the quiet diplomacy of Chess
organizers.Bloodied but unbowed from skirmishes against the powerful Chess
drive, the Game of the Generals plods on.
Colonel (1 piece)
Major (1 piece)
Sergeant (1 piece)
Spy (2 pieces)
Private (6 pieces)
ILLUSTRATIVE EXAMPLES:
If lower ranking officer attacks the higher ranking officer, the lower one is
removed from the board
1. Lieutenant vs 5 Star
General
5 Star Gen.wins,
Lieutenant is
removed from board.
Congratulations!
MOVEMENT:
1. Any player makes the first move. Players move alternately.
2. A player is allowed to move only one piece at a time.
3. A move consists of pushing a piece to an adjacent square, either
forward, backward or sideward. A diagonal move or a move of more
than one square is illegal. (See Figure B)
f. The Flag that moves into the same square occupied by the
other Flag wins the game.
https://www.youtube.com/watch?v=Q7UXoKD2xFM
Well done!!!
When deploying your forces, it is best to know that you have the
following classes of soldiers:
In general, players prefer to dissect his side of the board into 3 equal
flanks — the left flank, the center flank and the right flank — with each
flank composed of 9 squares each.
On the other hand, placing these major pieces on the back row has
the disadvantage of weakening your front lines but the advan-tage of a
psychological surprise in case of enemy incursions into your rear lines.
OPENING STAGE
In general, the lower-ranked Class B and Class C pieces are utilized for
probing efforts.
You are in the middle game stage when through your probing missions
you have more or less located at least one for two major pieces of the
enemy, or established the strength or weakness of one or two flanks.
This is the time for serious assessment when you must bank on your
MEMORY and PSYCHOLOGICAL PROWESS to defeat the enemy.
A) The original position of all 21 enemy pieces, those that have been
eliminated and those still remaining in play.
B) The enemy pieces which you have challenged and are still on board
and which of your pieces they have eliminated.
B) You can also neutralize an opponent's tested strong piece (e.g. a five-
star general), if you can maneuver an untested piece the way a spy
moves against a high-ranking officer.
C) You can halt the advance of a strong enemy offensive, if you can move
any of your untested pieces into the area of battle the way you would with
the real "McCoy"; you may also penetrate a weakened enemy flank with
the same tactic.
At this stage of the game, you must have been able to identify all if not
most of your opponent's remaining pieces, or you are in deep trouble.
Veteran players usually keep at least two other untested pieces aside
from the flag to act as decoy flags. When the opponent's two spies are
still alive, it is best that at least two privates are kept on hand to cut down
the power of the spies.
It is also at this stage that the game gets most difficult because of
the many combinations of movements and the many "past incidents and
situations" that you must recall to memory in order to have full control of
the game.
When your opponent uses this against you, you should be able to
immediately spot it. Normally, your opponent would mount up a quick-
paced attack on one side of the board. When a series of consecutive
moves are concentrated on one side of the board, most often than not, he
is poised for a blitzkrieg offensive.
Another way of confirming that your opponent has a blitz in mind, is when
your higher-ranked pieces continually get wiped out by his onrushing
forces, and when his spy goes for a "split" against your spy.
a) Hold your ground but do not attack. Wait for your opponent's pieces to
challenge and if possible maneuver your pieces to avoid being
challenged.
b) Never let go of the corner. Post a piece at the corner square and
defend it at all costs, because the corner is usually where the opponent's
It was also the same maneuver that senior strategist Noel Basilio
(2nd ranked in the Philippines) used to turn the tables over national chess
master Ricardo Bandal in the 1974 national open. The hard-pressed Boy
Sales, 1976 all-students champion, also did the same trick in a flag-
across situation over 1975 Freedom Games runner-up Renato Mauricio.
In chess, the heart of the game is control of the center. In the Game of the
Generals, it is control of your opponent's mind. This spells victory.
assumptions, which you desire him to believe. For instance, when you
want your opponent to believe that your flag is not your flag, you
calculatedly mobilize this piece to the front line where the action is.
Another example is when you lead your opponent into thinking your
5-star general is a spy, when after having eliminated an officer, you
obviously retreat your 5-star when confronted by a private or untested
piece, accompanied by a comment that you are playing safe.
Congratulations!
YOU WIN
Online Sources
https://www.badminton.ca/page/34940/MissionVisionValues
https://badmintonisgreat.com/badminton-court-size/
www.britannica.com/sports/badminton
https://www.kreedon.com/basic-badminton-skills/
https://www.tutorialspoint.com/badminton/badminton_equipment.html
https://active.sweatband.com/fitness/5-essential-drills-and-exercises-to-
improve-your-badminton.html
http://www.worldbadminton.com/rules/
https://www.wikihow.com/Hit-a-Flick-Serve-in-Badminton
https://www.chess.com/article/view/how-to-set-up-a-chessboard
http://www.chesscoachonline.com/chess-articles/chess-rules
https://www.chess.com/terms/chess-piece-value#Chesspiecevals
https://www.chess.com/article/view/stalemate-chess
https://www.chess.com/terms/draw-
chess#:~:text=A%20draw%20occurs%20in%20chess,player%20wins%20half
%20a%20point.
https://ggsalpakan.weebly.com/rules.html
https://www.youtube.com/watch?v=FbwdU83kkjs
https://www.youtube.com/watch?v=FcLYgXCkucc
https://www.youtube.com/watch?v=1q7lZilVy04
https://www.youtube.com/watch?v=UIb1UiD4cMY
https://www.youtube.com/watch?v=6AuGty-3Ypc
https://www.youtube.com/watch?v=Q7UXoKD2xFM