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COURSE SYLLABUS IN

PATHFit 3 – Traditional and Recreational Games

Course Code : PE128


Course Title : Traditional and Recreational Games
Course Credit : 2 units or 36 hours
Pre-requisite : PE118
Modality : Hybrid Learning
Course Description : This is a program utilizing an array of Philippine Traditional and Recreational games which promotes outdoor play and aims to provide a better alternative to online
computer, multimedia games and the like. It involves the development of physical skills such as strength, flexibility, endurance, speed, agility and power, coupled with mental
workout through strategy formulation, capped with emotional expansion and social awareness. Through skills, training, exercise drills, game play and independent or self-directed
PA’s fitness levels will be enhanced. In conjunction with this, fitness level, PA participation and dietary / eating patterns are evaluated to monitor one’s progress and achievement of
personal fitness and dietary goals.

Informatics Vision and


Mission : “We are the most preferred and leading private educational institution offering IT-enhanced programs transforming students to globally competitive individuals who can be
innovators of the world.”

Course Expected Learning Outcomes:

At the end of the course, the student should be able to:


1. Adapt recreational and traditional and Recreational games to physical activity pursuits.
2. Monitor progress and evaluate achievement of personal fitness and dietary goals.
3. Maintain a health-enhancing level of fitness throughout the programs as able to collect and analyze personal fitness data.
4. Practice empathy, fair play, discipline, show respect for differing abilities through interpersonal skills and emotional regulation during PA participation.

Date Developed Developed for Developed by Approved by


April 2022 Informatics Philippines Program and Development Department Head of the Program and Development
Department
COURSE SYLLABUS
Learning Plan

Week Desired Learning Outcomes Course Content/Subject Matter Teaching and Learning Activities Assessment Resource/Materials
1 Students develop confidence 1. Learning expectations Presentation of COR and roll call of Expectations presentation COR
through sharing of expectations and getting to know officially enrolled students. (verbally). Students
and getting to know each other each other confidently share about Cellphone
and course facilitator 2. Discussion of the Group work on expectation from the themselves their Laptop
Student Manual course and sharing in class expectations from the
regarding the school course, classmates and Course Syllabus
policies Presentation of Course Syllabus course facilitator
3. Discussion of the
Grading System
4. Setting the learning
atmosphere
2-5  Define Traditional and Traditional and Recreational Lecture-Demonstration Visual/Power Presentation
Recreational Games games Performance Task Can
 Identify the different  Origin of Traditional and Cooperative Learning Chalk
recreational and Recreational games Recitation Rope
traditional games  Different examples of Interactive Teaching Object for pamato
 Discuss the importance Traditional and Pen and Paper
of recreational and Recreational games. Task Teaching
traditional games
 Identify what are the  Skill Related
skill related Components
components of each  Traditional Games
game  Origin
 Play the different a. Tumbang Preso
Traditional and b. Patintero
Recreational games c. Luksong Lubid
 Facilitate different d. Kadang-Kadang
Traditional and e. Agawang panyo

Date Developed Developed for Developed by Approved by


April 2022 Informatics Philippines Program and Development Department Head of the Program and Development
Department
Recreational games f. Piko
 Display respect for g. Tug of War
others diversity and
abilities
 Apply knowledge and
understanding
traditional games,
describing how they
are significant to
maintain fitness
 Demonstrate an
understanding of the
benefits of outdoor
activities
 Manage the skills
related component
appropriate to the
different traditional
games.
6 Preliminary Examination
 Perform various  Recreational Games Cooperative Learning Performance Task Ring/Hoop
Recreational games as a. Maria went to market
a physical activity b. Hoop Hop Showdown Interactive Teaching Recitation Ball
towards health and c. Dodge Ball Garter
Task Teaching Pen and Paper
fitness. d. Catch and snake’s tail Visual Presentation
 Identify what are the game
skill related e. Chinese Garter
components of each f. Limbo rock
game.
 Apply knowledge and
understanding
traditional games,
Date Developed Developed for Developed by Approved by
April 2022 Informatics Philippines Program and Development Department Head of the Program and Development
Department
describing how they
are significant to
maintain fitness.
 Demonstrate proper
movements involved in
playing.
 Display respect for
others diversity and
abilities.
 Display enjoyment of
physical activity
through modelling,
leadership and high
level participation

Evaluate a personal food log Health Eating Habits Lecture-Demonstration Performance Task
based on dietary  Nutrients, their Powerpoint presentation
recommendations functions and Cooperative Learning Recitation
 Interpret food labels recommended intake Laptop
Pen and Paper
accurately (food pyramid)
Peer
 Critique health claims  Eating practical (fad Food pyramid
of food products and diets)
popular dietary
practices
 Evaluate a 4-day food
log based on the
Philippine food
pyramid
Final Examination

Date Developed Developed for Developed by Approved by


April 2022 Informatics Philippines Program and Development Department Head of the Program and Development
Department
References 
Course Requirements
Grading System Suggested:
Prelim: 20% Midterm: 20% Finals: 20% Quizzes: 15% Class Participation: 10% Project: 15%
Classroom Policies Sample Ground Rules for Discussions
Listen actively and attentively.
Ask for clarification if you are confused.
Do not interrupt one another.
Challenge one another, but do so respectfully.
Critique ideas, not people.
Do not offer opinions without supporting evidence.
Avoid put-downs (even humorous ones).
Take responsibility for the quality of the discussion.
Build on one another’s comments; work toward shared understanding.
Always have your book/readings in front of you.
Do not monopolize discussion.
Speak from your own experience, without generalizing.
If you are offended by anything said during discussion, acknowledge it immediately.
Consider anything that is said in class strictly confidential.
Sample Ground Rules for Lectures
Arrive on time.
Turn your cell phone off.
Use laptops only for legitimate class activities (note-taking, assigned tasks).
Do not leave class early without okaying it with the instructor in advance.
Ask questions if you are confused.
Try not to distract or annoy your classmates.

Date Developed Developed for Developed by Approved by


April 2022 Informatics Philippines Program and Development Department Head of the Program and Development
Department

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