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First Form: Full Moon

Moon Breathing The swordsman attacks with all his rage and strength with a
Moon Breathing is a Breathing Style derived from the Sun concentrated slash against a creature.

Breathing. Its focus is on letting your emotions run loose. Immediately after a successful hit, you can use a bonus action
Very differently from other styles, you don't need any to deal an extra 1d6 damage to the creature. The amount of
composure or balance with yourself, just let everything you extra damage increases as you gain levels, as shown in the
feel destroy your enemy. This style is not very popular, it's last column of the table.
rumored that only people with a dark past are able to use it.
Second Form: Moongazing
Moon Breathing Forms The swordsman cuts the target vertically. You use your
movement to do a high jump (PHB p182) and use your action
There are six known forms but some 4th and 5th ranked to do an attack on a creature in reach as you land.
moon style users have created exclusive ones. If you moved before the jump and the attack hits, the
creature can roll a dexterity saving throw with a DC of 10 +
your prof. bonus to not fall prone. You deal an extra 1d6 of
Level Technique Rage Rank DMG damage for every 60 cm (2 ft) that you have jumped in the air.
3rd First Form: Full Moon — 1st 1d6
Third Form: Endless Darkness*
4th — 1st 1d6
The swordsman enters a state where only his dark emotions
5th Second Form: Moongazing — 1st 1d6 are able to be free. On Your Turn, you can enter a rage as a
6th — 1st 1d6
Bonus Action.
While raging, you gain the following benefits if
you aren't wearing heavy armor:
7th Third Form: Endless Darkness +3 2nd 1d8 You have an advantage on strength checks and saving
8th +3 2nd 1d8 throws.
When you make a melee weapon attack you gain a +3
9th +3 2nd 1d8 bonus to the damage. This bonus increases as you level.
10th +3 2nd 1d8 Resistance to bludgeoning, piercing, and slashing damage.
Your rage lasts until the end of your breathing. It ends early if
11th +3 2nd 1d10 you are knocked unconscious or if your breathing ends.
12th Fourth Form: Crescent Moon +3 3nd 1d10 You can also end your rage as a bonus action.
Once you have raged the maximum number of times, you
13th +3 3rd 1d10 must finish a long rest before you can rage again. You may
14th +3 3rd 1d10 rage a number of times equal to your proficiency bonus.
15th Fifth Form: Perpetual Night +4 4th 1d12
Fourth Form: Crescent Moon
16th +4 4th 1d12
The swordsman makes multiple curved slashes layered over
17th +4 4th 1d12 one another, resembling a rising vortex.

18th Sixth Form: New Moon +4 5th 1d12


As an action, you may use all your extra attacks in a single
one. If the attack hits you deal an extra 1d6 of damage for
19th +4 5th 2d6 every extra attack you have. Your current breathing ends.
20th +4 5th 2d6
Fifth Form: Perpetual Night*
The swordsman releases a wild storm of slashes in multiple
directions, hitting even further than his normal range.

You can use your action to make a melee attack against any
number of creatures within 3 m (10 ft), with a separate attack
roll for each target.
Sixth Form: New Moon*
The swordsman finds some peace in his heart, and he uses it
as its newfound strength. After using this form, for the rest of
the turn, you are considered as if you had +4 to your Strength
modifier. At the end of the turn, your current breathing ends.

Using a form decreases your current breathing by


6s. Every extra die isn't multiplied by a critical hit.

rev 0

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