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Atavisms

Second Edition
Atavism Description Book
Anakim
Lift or move any object of Size up to your Size increased Lair times over. Automatically succeed at feats
Cyclopean of strength. BTP
Strength Starving Attack with any object you can lift as an improvised weapon. 124
Expenditure Gain your Lair dots in automatic successes on Strength actions.
Increase your effective Size by Lair without growing in volume. Take the rote quality to Intimidation.
Looming Starving Penalize attacks against you by "smaller" opponents by half your Lair. When you strike, contest Presence BTP
Presence + Intimidation against Resolve + Composure to inflict Beaten Down. 127
Expenditure Double the Atavism's Size bonus. +10 Speed factor.
Perfect recall. Sense when others deceive you or your senses. Once per session, intuit information
relevant to a problem at hand.
Mimir's Mental Skills take the rote quality when leveraged to feed your Hunger, and reduce unskilled penalties to BTP
Wisdom Starving -1. When you meet someone, intuit something compromising about them. 127-
128
Expenditure For 24 hours, distribute your Intelligence and Lair dots among temporary dots of Mental Skills and
Library.
Whenever the Beast succeeds on a roll that is resisted or contested by an opponent, he gains the Shaken
Condition, or the Frightened Condition if the Beast achieved an exceptional success.
Terror’s Starving Allies within (Lair dots x 10) yards of the Beast can choose to add 2 dice to rolls for the remainder of the BPG
Friend scene, but gain the Spooked Condition. 88
Foes within (Lair dots x 10) yards of the Beast whose Resolve + Supernatural Tolerance (if any) is less
Expenditure than or equal to the Beast’s Strength + Intimidation rating must flee the battlefield or gain the Beaten
Down Tilt.
Ignore up to your Stamina + Lair in Durability when striking objects.
Titanic Blow Starving Ignore all Durability. Arrest the momentum of struck objects up to twice your Size. BTP
131
Expenditure Cause a quaking shock that deals Strength + Lair in Structure damage. Bystanders roll Dexterity +
Athletics - Lair to avoid being Knocked Down and taking bashing damage.
Beast can make melee attacks inflicting bashing damage against targets up to (Lair dots x 2) yards away
with destructive wave of earth. If damage exceeds the victim’s Dexterity, he suffers the Knocked Down
Tilt.
Vengeful Starving Everyone within (Lair dots x 2) yards of the Beast suffers the Earthquake Tilt. BPG
Earth 88
Beast can summon massive limbs of earth and control them as she would her own arms and legs. The
Expenditure limbs are strong — add Lair dots to the Beast’s Strength. They can reach anywhere within (Lair dots x 4)
yards.
Eshmaki
Dim all light within a radius equal to (Lair dots x 10) yards, imposing –2 dice on all rolls requiring vision
and Defense-2 on opponent.
Death of Starving Dazzling and confusing victim on Presence + Occult. BPG
Light 83
Expenditure Horror consumes all sources of light the area with a radius equal to (Lair dots x 10) yards per turn, for
(Lair dots) turns.
Roll Dexterity + Athletics - Defense as a flame attack with a Lair weapon rating. Immunity to fire, heat
and smoke. BTP
Dragonfire Starving Make autofire flame attacks. 124
Expenditure Inflict aggravated damage with your next flame attack.
Disappear from notice when still or moving in a crowd, even on recordings.
From the Starving Take the rote quality to Stealth actions. Jump to the head of Initiative on the first turn of combat. BTP
Shadows 125
Expenditure Disappear from notice for the scene. Clash of Wills against supernatural senses.
Inflict Arm or Leg Wrack when an attack's damage exceeds the target's Stamina. Rip and tear when you
Limb from strike a kill. BTP
Limb Starving Unarmed attacks take a weapon rating of your Lair. 127
Expenditure Inflict aggravated damage with your next attack.
Accelerated healing times. Add Lair to resist toxins. Stay awake longer without fatigue.
Relentless Starving At the end of a scene, downgrade twice your Lair in damage. When pursuing your Hunger, ignore need BTP
Hunter for food, drink, and sleep. 129
Expenditure Heal either all non-aggravated damage or your Lair in aggravated. Immunity to incapacitation.
Devour and replace a victim's shadow. Eye contact is not required to use Nightmares on her.
Shadow Starving Possibility to use Atavisms while in shadow form, though watchful onlookers may notice. BPG
Stalker 86
Expenditure Detach from the victim for (Lair) turns. Possibility to switch between shadow and material forms at will.
Inguma
Penalize rolls to question or manipulate the Beast by Lair (supernatural attempts require a Clash of Wills).
An dramatic failure from the opponent's part inflicts him with the Confused Condition
Alien Gain an additional Legend of your choice. Can provide false information to any attempt to guess your BPG
Mindset Starving Legend, Life, Aspirations or Hunger (supernatural attempts require a Clash of Wills). 82
Expenditure Gain an additional Hunger of your choice for the remainder of the scene.
Crafting a doppelganger of unconscious victim from her preferred materials on extended roll of Wits +
Medicine – Stamina. BPG
Doppelganger Starving Beast experiences what her doppelgangers sense. 84
Expenditure Control doppelganger while Beast lies unconscious.
Shapeshift into someone one previously saw. If you fed from the victim, you gain a bonus to this roll
equal to your Lair.
Enemy Starving Roll Manipulation + Empathy vs. a target's Composure + Subterfuge to intuitively get the right cues and BPG
Within informations to avoid breaking cover. 84
Expenditure This effect costs 1 Satiety per scene to maintain. Forensic evidence left by the Beast is indistinguishable
from her victim's. You can replicate any non-supernatural Skills of the victim, up to (Lair) dots.
Makara
Alien Allure Apply Lair dots like Striking Looks. Good first impression. BTP
123
Starving Roll social exceptional successes on a threshold of three. Inflict the Charmed Condition through Soft
Leverage.
Expenditure Temporarily gain Fame or Status up to your missing Satiety. Ignore up to your Lair in Hard Leverage
penalties.
Breathe underwater, swim at twice Speed, and add Lair as a bonus to underwater actions. Ignore darkness,
cold, and pressure.
Heart of the Starving Sense nearby prey for your Hunger. BTP
Ocean 125
Expenditure As an instant action, blight an area for a matter of hours with crushing pressure that wears away at
structures.
Ignore Defense up to half your Lair. Sacrifice Defense to Stun or Knock Down when striking.
Monster from Starving Make unarmed attacks with a 2L weapon rating. All-out attacks Knock Down and push the opponent BTP
the Deep away. 128
Expenditure Make an area attack with Brawl, ignoring Defense. Area grapples take Lair as a weapon rating.
Can consume anything that fits in her mouth, regardless of danger. For harmful substances, she reduces
the hazard by (Stamina + Lair dots). She suffers no ill effects if this reduces the danger to 0.
Starving Can consume Size up to (her own Size + Lair, maximum 10). The Beast spends one turn swallowing per
Ravenous Size. BPG
Maw Beast become grotesque maw. The Beast initiates a grapple and adds Lair dots to roll. Each turn, the 86
Expenditure victim can only try the Break Free or Damage moves (BtP, p. 165). The Beast can choose Break Free or
Damage moves (inflicting lethal damage), or can use a special move to disgorge the victim into his Lair.
Beast adds Lair dots to this roll, while the victim adds her Supernatural Tolerance to resist.
Mimic sounds with your voice. Take Lair as a voice bonus to social rolls.
Siren's Starving Contest Manipulation + Persuasion against Resolve + Tolerance to compel listeners to follow, applying BTP
Treacherous your Lair as a Perception penalty. 130
Song Roll Presence + Expression - Stamina to use your voice as a Lair weapon rating, ignoring Armor and
Expenditure deafening victims.
Full Defense to all melee attacks and never reduces Defense against multiple attacks. Increase Defense by
one when facing fewer opponents than her Lair dots.
Smashing Starving Apply her Defense against ranged attacks, and downgrade autofire by one step. BPG
Currents 88
Expenditure Tendrils bludgeon attackers, making reflexive unarmed combat attacks of 2 Bashing damage against
anyone within (Lair dots x 10) yards who strikes at her.
Namtaru
Drug or poison a target with a touch. BTP
Basilisk's Starving Increase the severity of the drug or poison by your Lair. 123-
Touch 124
Expenditure Incapacitate the target.
Expose yourself as an aggregate swarm being to hold your breath and slip through any passage at least a
foot wide. BTP
Infestation Starving Take bashing damage from firearms and edged weapons. Sacrifice Defense to inflict your Lair in lethal 125-
damage when struck. 127
Expenditure Discorporate into a fully mobile swarm.

With a touch victim is infected with a non-fatal disease. If in combat, the victim suffers the moderate
version of the Sick Tilt. Outside of combat, the victim suffers a disease (BtP, p. 171) with Severity equal
to Lair dots that inflicts bashing damage equal to Lair per interval of (12 – Lair ) hours. The victim must BPG
86
achieve (Strength + Lair dots) consecutive successes to overcome the disease. The Beast can infect a
Plague Bearer number of victims equal to her Lair at once.

Within (Lair dots) yards around Beast is Stamina + Resolve – Lair - if fail suffer disease as per the normal
Starving effect. Victims gain Confused, Fatigued, or Lethargic Condition. If near the Beast longer than (Stamina)
turns, she must test for infection again. An exception-al success renders her immune for the remainder of
the scene.
Expenditure Everyone within (Lair dots x 10) yards of the Beast must succeed in a Stamina + Resolve – Lair dots roll
or gain the Pestilence (Asymptomatic) Condition.
See in darkness or while blinded. Merge with shadows at will. BTP
Shadowed Starving While shadowed, perceive through any contiguous darkness. 129-
Soul 130
Expenditure For a scene, instantly travel between shadows.
May manifest modifications equal to half her Lair dots(round up). Each one takes an instant action to
draw through her flesh, or force to recede.
Skin Deep Starving Summon each modification as a reflexive action, though it still takes instant actions to force each one to BPG
recede 87
Expenditure Beast gains (Lair + 3) dots to distribute between Strength, Dexterity, and Stamina — at least one dot must
be allocated to each. At the end of the scene the Beast gains the Fatigued Condition
3/2 Armor. Ignore Arm and Leg Wrack.
BTP
Unbreakable Starving 4/3 Armor, ignoring minimum bashing damage. 131-
Expenditure For a scene, 4/3 Armor even against aggravated damage, ignore bashing damage, and reduce lethal 132
damage from weapons to bashing.
Talassii
Victim lose Lair/2 of Dexterity. If Dex = 0, then victim get's Immobilized Tilt.
Caught in the Starving Physical actions inflict Bashing damage equal to Dexterity penalty. BPG
Webs 83
Expenditure Snare circles (2 x Lair dots) yards. Possible to dogde. Bashing damage equal to Dexterity penalty.
Adds Lair dots to any roll for resistance against opposition.
Crushing Starving Any force trying to break the hold of Beast is negated. BPG
Coils 83
Expenditure Beast can crush things with his bare hands.
Analyze the entry points of a place, at the rate of (Lair*2) rooms per turn. Rolls to enter those rooms
Illusion of acquire the rote quality. BPG
Safety Starving Mark a door or window to make it impassable, requiring a physical instant action to get through. 84
Expenditure Turn a portal into a Burrow to the Heart of your Lair, for max. (Lair) Turns.
Ugallu
Study a subject as an instant action to assess their Anchors, Aspirations, negative Conditions, state of
Eye of injury, or supernatural boons or weaknesses. BTP
Heaven Starving Studying a subject establishes a surprise attack. 124-
125
Expenditure Take the rote quality on an attack against the subject.
Lightning Moving up to (Lair dots x 10) yards to attack. Victim must check to see if is surprised. Beast adds Lair BPG
g g g p ( )y p
Strike dots to the Dexterity + Stealth roll. 85-
Starving May instantly move up to (Lair dots x 10) yards from her victim. 86
Expenditure If attack inflicts damage, Beast can move to another victim within (Lair dots x 10) yards and attack again.
Only one attack per victim.
Add Lair as a Perception bonus. Sense nearby prey for your Hunger. BTP
Needs Must Starving Mark prey to track it automatically, contesting with the rote quality. 128-
Expenditure Mark anything as when Starving. Once daily, temporarily borrow your mark's senses. 129
Immunity to weather effects. Roll Dexterity + Athletics - Defense to buffet with wind.
Your presence attracts storms. In a storm, roll Wits + Occult - Defense to direct lightning with a Lair BTP
Storm-Lashed Starving weapon rating. 130-
131
Expenditure Inflict a storm with an extreme environment rating up to your missing Satiety.
Physical assaults reduce armor by one per successful attack. Social maneuvers strip away two Doors on a
success, or four Doors on an exceptional success. If the Beast achieves an exceptional success on a
contested mental action, her opponent loses a point of Willpower and gains the Confused Condition. BPG
Weakness When the Beast fails an “attacking” roll — whether combat, Social maneuvering, or another roll resisted 88-
Exposed Starving by the target — her Horror adds its Power as bonus dice to her next roll. 89
Expenditure For the remainder of the scene, the Beast ignores armor or other protections. Each attack that deals
damage also inflicts the Stunned Tilt.
Triple jumping distance. Glide at twice Speed. Attacks from above add every ten feet drop as a weapon
Wings of the rating. BTP
Raptor Starving Sprint up any surface as an instant action. 132
Expenditure Roll Stamina + Athletics for a burst of full flight.
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This page was last modified on 27 March 2017, at 00:50.

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