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Disciplines, Core (1st Edition)

Name Rank Cost Book/Description Dice Pool


Animalism VTR p115
Feral Whispers (•) - Speak with animals Manipulation + Animal Ken + Animalism
Obedience (••) - Command animals Presence + Animal Ken + Animalism - Composure
Call of the Wild (•••) ● Summon animals Presence + Animal Ken + Animalism
Subsume the (••••) ● Possess an animal Manipulation + Animal Ken + Animalism vs
Lesser Spirit Composure
Leashing the Beast (•••••) ● Control self and other's Beast Manipulation + Empathy + Animalism (+ Blood
Potency)
Auspex VTR p119
Heightened Senses (•) - increase sight, hearing, and oflactory N/A
Aura Perception (••) - sense emotions Intelligence + Empathy + Auspex - Composure
The Spirit's Touch (•••) - See psychic residues of the past Wits + Occult + Auspex
Telepathy (••••) (○) Communicate mind by mind and read surface Intelligence + Socialize + Auspex - Resolve
thoughts
Twilight Projection (•••••) ○ Project own senses into twilight Intelligence + Occult + Auspex
Celerity VTR p123
Celerity (• to Bonus to Speed and Initiative and penalty to
•••••) ●/turn incoming attacks per dot N/A
Dominate VTR p124
Command (•) - issue single word verbal command to target Intelligence + Intimidation + Dominate vs. Resolve
+ Blood Potency
Mesmerize (••) - Issue long, hypnotic command Intelligence + Expression + Dominate vs. Resolve +
Blood Potency
The Forgetful (•••) - Manipulate target's memory Wits + Persuasion + Dominate - Resolve
Mind
Conditioning (••••) ○ Target brainwashing to make him a slave Wits + Subterfuge + Dominate vs. Resolve + Blood
Potency
Possession (•••••) ○ Possess someone Intelligence + Intimidation + Dominate vs. Resolve
Majesty VTR p129
Awe (•) - Make a crowd listening to the user Presence + Expression + Majesty
Revelation (••) ● convince target to reveal secrets Manipulation + Persuasion + Majesty vs.
Composure + Blood Potency
Entrancement (•••) - Make the target love/workship the user Manipulation + Empathy + Majesty vs. Composure
+ Blood Potency
Summoning (••••) ● mentally summon target to user Manipulation + Persuasion + Majesty vs.
Composure + Blood Potency
Sovereignty (•••••) ○ No one can bring harm to the user Presence + Intimidation + Majesty vs. Composure +
Blood Potency
Nightmare VTR p133
Monstrous (•) - Make the target flee Presence + Intimidation + Nightmare vs.
Countenance Composure + Blood Potency
Dread (••) ● A lingering fear affect everyone present Manipulation + Empathy + Nightmare vs.
Composure + Blood Potency
Eye of the Beast (•••) ● Deal catatonic fear (or Rothshreck on Vampire) Presence + Empathy + Nightmare vs. Composure +
Blood Potency
Shatter the Mind (••••) ○ Deal a derangement from fear Manipulation + Empathy + Nightmare vs.
Composure + Blood Potency
Mortal Fear (•••••) ○ Deal damage by fear Presence + Intimidation + Nightmare - Composure
Obfuscate VTR p135
Touch of Shadow (•) - hide an object Wits + Larceny + Obfuscate
Mask of (••) - disable Predator's Taint N/A
Tranquility
Cloak of Night (•••) - become invisible Intelligence + Stealth + Obfuscate
The Familiar (••••) - become disguised as an acquaintance Wits + Subterfuge + Obfuscate vs Resolve + Blood
Stranger Potency
Cloak the (•••••) - make a small group invisible Intelligence + Stealth + Obfuscate
Gathering
Protean VTR p138
Aspect of the (•) - never run in fear from Predator's Taint N/A
Predator
Haven of Soil (••) ● dissolve into the ground N/A
Claws of the Wild (•••) ● grow claws for combat and climbing N/A
Shape of the Beast (••••) ● transform into an animal N/A
Body of Spirit (•••••) ● transform into mist N/A
Resilience VTR p140
Resilience (• to ● downgrade damage, increased stamina pool N/A
•••••)
Vigor VTR p141
Vigor (• to ● increase strength pool N/A
•••••)

Blood and Smoke Core Disciplines


Name Rank Cost Prerequisites Book/Description Dice Pool
Animalism B&S 126
Feral
Whispers (•) - Speak with and command animals. Manipulation + Animal Ken + Animalism
Raise the (••) ● Turn dead animal into a loyal proto-vampire -
Familiar
Summon (•••) ●● Call animals to a location or target with Presence + Animal Ken + Animalism
the Hunt spilled blood.
Feral (••••) ●● Drives animals, humans and vampires into a Presence + Intimidation + Animalism
Infection frenzy.
Lord of the (•••••) ●●●○ to Mark territory as own, intruders take -
Land ●●●●●●●●●○ penalties.
Auspex B&S 128
Beast's (•) - to● Answer questions about weaknesses and Wits + Empathy + Auspex
Hackles danger.
Uncanny (••) - to ● Answer questions about the targeted Intelligence + Empathy + Auspex
Perception characters secrets
Spirits (•••) - Answer questions about the targeted objects Wits + Occult + Auspex
Touch secrets
Lay Open (••••) ● Telepathy and mind-reading. Invoke Intelligence + Socialize + Auspex vs.
the Mind conditions. Resolve + Blood Potency
Twilight (•••••) ●● Project own senses into twilight Intelligence + Occult + Auspex
Projection
Celerity B&S 130
Celerity (•) to (●) Persistent improved defense or dodge.
(•••••) Activate for supernatural speed benefits.
Dominate B&S 131
Mesmerize (•) - Mesmerized Imposes "Mesmerized" Condition. Control Intelligence + Expression + Dominate vs.
with short commands. Resolve + Blood Potency
Iron Edict (••) (●) Mesmerized Imposes "Dominated" condition. Give long, -
detailed commands.
Entombed (•••) - Mesmerized Establish triggers for other dominate Intelligence + Subterfuge + Dominate -
Command powers. victim's Resolve
The Lying (••••) ●● Mesmerized Imposes "Amnesia" or "False Memories" -
Mind condition.
Possession (•••••) ●○ Mesmerized Control victims body. Intelligence + Intimidation + Dominate -
victim's Resolve
Majesty B&S 133
Awe (•) - Become center of attention. Subjects become -
"Awed".
Confidant (••) - Awed Imposes "Charmed" condition. Presence + Empathy + Majesty vs. Resolve
+ Blood Potency
Green Eyes (•••) ● Charmed or Shift emotions by spending Vitae. Subjects -
Enthralled will perform requests.
Loyalty (••••) ●● Charmed Imposes "Enthralled" condition. Manipulation + Empathy + Majesty vs.
Resolve + Blood Potency
Idol (•••••) (●●○) Awed Enhances Awe's effect (free) or immediately -
(at cost). Cannot be harmed.
Nightmare B&S 135
Dread Conjure brief illusions. Improves
Presence (•) - intimidation. Prevents foes spending
willpower.
Face of the (••) ● Imposes "Frightened" condition. Causes Presence + Empathy + Nightmare vs.
Beast fleeing. Composure + Blood Potency
Grand (•••) ●● Imposes "Delusional" condition. Manipulation + Empathy + Nightmare vs.
Delusion Composure + Blood Potency
Waking Presence + Empathy + Nightmare vs.
Nightmare (••••) ● Create and control hallucinations. highest Composure + Blood Potency in
group
Mortal (•••••) ●○ Frightened or Imposes "Broken" condition. Do lethal Presence + Intimidation + Nightmare –
Terror Delusional damage with fear. victim’s Composure
Obfuscate B&S 137
Face in the (•) - Blend into surroundings, visible but
Crowd unnoticeable. Hides predatory aura.
Touch of (••) ● Cast Face in the Crowd on object or person. Wits + Larceny + Obfuscate
Shadow
Cloak of (•••) ● Become invisible.
the Night
The
Familiar (••••) ●● Disguise self or other as a desired person.
Stranger
Oubliette (•••••) ●●●○ to
●●●●●●●●●○
Designate an area. May use obfuscate at a
distance on anything in the area at discount.
Protean B&S 139
Unmarked (•) Varies Merge with soil
Grave
Predatory (••) ● Take on animal traits.
Aspect
Beasts (•••) ●● Transform into predatory animal.
Skin
Unnatural (••••) ● Take on a horrific trait
Aspect
Primeval (•••••) ●●● Transform into smoke
Miasma
Resilience B&S 141
Resilience (•) to (●) Downgrade damage and increase stamina.
(•••••) Improves armor and defenses.
Vigor B&S 141
Vigor (•) to (●) Improve strength.
(•••••)
Notation Legend
Dot of a Trait Rating (Skills, Merits) •
Power Trait Point (Vitae, Mana) ●
Willpower Point ○
Activation Damage B/L/A
Special/Other Activation Cost ※
Alternate Costs ●/●●●
Costs per Item ●/item
Optional Costs (●)
Cost Ranges ● to ●●●

●●+
Combined Notation Example ●(○)

●/item, 1L
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Categories: Vampire: the Requiem 1st Edition

This page was last modified on 7 June 2016, at 22:04.

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