Professional Documents
Culture Documents
Concept
Twenge, J. Spending time on According to Twenge, she said
(2018) digital media that we must limit ourselves on
digital media. The maximum hours
to spend is no more than two
hours a day. Increasing the
amount of time spending with
friends or doing other things that
does not need digital media is
suggested. In teens, five hours of
spending video games is too
much.
Bender, J. Time spent The research findings are the total
(2016) playing online sample indicated that they play some
games, form of video game consists of 128
Interpersonal Skills, participants. The majority of the
and Introversion sample reported that they play
Personality Traits single-player video games consists of
as Predictors for 111 participants. The participants
Social Anxiety who played Massively Multiplayer
Symptoms Online Role-Playing Games
(MMORPG), played an average of
7.55 hours per week, with a range of .
5 hours to 40 hours. Six participants
played greater than or equal to 25
hours per week. Of the six
participants who played greater than
or equal to 25 hours of MMORPGs
per week, two were probable for
having a Social Anxiety Disorder and
one was highly probable. All three
participants also scored as being very
probable for having Social Anxiety
Disorder. Of the three participants,
one played 15 hours of video games
per week, including 10 hours of
MMORPGs per week; another played
28 hours of video games per week
with no MMORPG play per week; the
third participant played 20 hours of
video games per week, including one
hour of MMORPG play per week.
Amo
held by NDP Group (The Video
Game Industry Is Adding 2-1
Yearold Gamers At A Rate Higher
unt
Than That Age Group´s Population
Growth, 2011), which took place
in the United States, where 91 %
Playi
The pupils who are often sleepy
and passive began to be active, if
the computer games were
ng
mentioned. I can definitely say
that this topic was very attractive
for the pupils of the research
Child
playing computer games in their
free time the most (36,9 %) and
the girls like to go out with friends
ren
the most (53,3 %). Only 11,3 % of
the girls have playing computer
games as their most favourite
At hobby.
The
Age
Of 11
and
14
Amount of time
spent playing
computer games
by children at the
age of 11 and 14