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Authors Major Theories Arguments Conclusion

Concept
Twenge, J. Spending time on According to Twenge, she said
(2018) digital media that we must limit ourselves on
digital media. The maximum hours
to spend is no more than two
hours a day. Increasing the
amount of time spending with
friends or doing other things that
does not need digital media is
suggested. In teens, five hours of
spending video games is too
much.
Bender, J. Time spent The research findings are the total
(2016) playing online sample indicated that they play some
games, form of video game consists of 128
Interpersonal Skills, participants. The majority of the
and Introversion sample reported that they play
Personality Traits single-player video games consists of
as Predictors for 111 participants. The participants
Social Anxiety who played Massively Multiplayer
Symptoms Online Role-Playing Games
(MMORPG), played an average of
7.55 hours per week, with a range of .
5 hours to 40 hours. Six participants
played greater than or equal to 25
hours per week. Of the six
participants who played greater than
or equal to 25 hours of MMORPGs
per week, two were probable for
having a Social Anxiety Disorder and
one was highly probable. All three
participants also scored as being very
probable for having Social Anxiety
Disorder. Of the three participants,
one played 15 hours of video games
per week, including 10 hours of
MMORPGs per week; another played
28 hours of video games per week
with no MMORPG play per week; the
third participant played 20 hours of
video games per week, including one
hour of MMORPG play per week.

Amo his finding


Basler, J. &
Dostál, J. (2015)

unt confirms the


Of research
Time held by NDP
Group (The
Spent Video Game
Playi Industry Is
ng Adding 2-17
Comp Year-Old
uter Gamers At A
Rate Higher
Game Than That
s By questionnaire.
Child The pupils
ren who are
At often sleepy
and passive
The began to be
Age active, if the
Of 11 computer
and games were
14 mentioned. I
Amo can definitely
unt say that this
topic was
Of very
Time attractive for
Spent the pupils of
Playi the research
ng sample. It
was also
Comp discovered
uter that there are
Game no
s By differences in
Child the number of
pupils who
ren play
At computer
The games and
Age who live in
Of 11 the city
and or in the
14 countryside
This finding confirms the research

Amo
held by NDP Group (The Video
Game Industry Is Adding 2-1
Yearold Gamers At A Rate Higher

unt
Than That Age Group´s Population
Growth, 2011), which took place
in the United States, where 91 %

Of of all the pupils (questionnaire


was filled in by 4136 people, 2–17
years) plays the computer games.

Time The interest in computer games is


confirmed by the pupil´s activity
during the tutorial at the

Spent beginning of a class, before the


completion of the questionnaire.

Playi
The pupils who are often sleepy
and passive began to be active, if
the computer games were

ng
mentioned. I can definitely say
that this topic was very attractive
for the pupils of the research

Comp sample. It was also discovered


that there are no differences in
the number of pupils who play

uter computer games and who live in


the city or in the countryside. The
boys spend on the average 174

Game minutes per day with playing


computer games whereas the girls
spend 82 minutes per day on the

s By average. the research


assumptions, where the boys like

Child
playing computer games in their
free time the most (36,9 %) and
the girls like to go out with friends

ren
the most (53,3 %). Only 11,3 % of
the girls have playing computer
games as their most favourite

At hobby.

The
Age
Of 11
and
14
Amount of time
spent playing
computer games
by children at the
age of 11 and 14

Amount Of Time Spent Playing


Computer Games By Children At
The
Age Of 11 a
Note Card
Topic: "Duration of Time Spent Playing Online Video Games,
Interpersonal Skills, and Introversion Personality Traits as Predictors
for Social Anxiety Symptoms"
Resource: Bender, J. (2016) " (2016). Masters Theses & Specialist
Projects. Paper 1627. http://digitalcommons.wku.edu/theses/1627
This research shows the connection of the duration of time
spent playing on online games to the social anxiety symptoms. A
person playing online games (MMORPG) more than 14 hours per
week is very probable for having social anxiety. A person playing
online games too much can affect mind to have a social anxiety
disorder. Isolating person’s mind and body on online games is not
ideal in developing other aspects such as socializing with other
people.
Synthesis
Twenge, J. (2018) supports to limit the time spent in
using digitial media and do other activities such as
socializing to other people. On the other hand, playing
online games too much can cause social anxiety disorder
according to Bender, J. (2016). Online or computer games
topic can be attractive to pupils with the age of 11 and 14
can turn them to being active from being sleepy. Boys
spends their free time in playing computer games while girls
like to go out with friends only some consider their favorite
hobby as playing computer games (Basler, J. & Dostál, J.
(2015) )

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