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2.What is prototyping?
Prototypes are experimental and incomplete designs which are cheaply andfast
developed. Prototyping is the process of developing prototypes, is anintegral
part of iterative user-centered design because it enables designers to tryout their
ideas with users and to gather feedback.
Verification of a design will most often occur within a single life-cycle activity
or between two adjacent activities. For example, in the detailed design of a
component of a payroll accounting system, the designer will be concerned with
the correctness of the algorithm to compute taxes deducted from an employee‘s
gross income.
● Storyboards
● Limited functionality simulations
● High-level programming support
● Context and environment: The microwave’s controls are smooth
to make them easy to clean in the kitchen.
● Aesthetic: The controls must look good.
Economic: It must not cost too much!
13.What are the steps for Interaction design process? NOV/DEC 2018
● Requirements
● Analysis
● Design
● Iteration and prototyping
Implementation and deployment
14.State golden rules of interactive design.
Primary stakeholders are people who actually use the system – the end-users.
Secondary stakeholders are people who do not directly use the system, but
receive output from it or provide input to it (for example, someone who receives
a report produced by the system).
Tertiary stakeholders are people who do not fall into either of the first two
categories but who are directly affected by the success or failure of the system
(for example, a director whose profits increase or decrease depending on the
success of the system).