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1.

1 Introduction to the Digital Age The Shift to the 1st Industrial Revolution

What is the digital age?

 The digital age is also known as the information


age, computer age, or new media age is a historic
period beginning in the late 20th century and
characterized by the rapid shift from traditional
industry that the Industrial Revolution brought
through industrialization to an economy primarily
based upon information technology
 We live in the digital or information age, which is
a period in human history characterized by a shift
from industrial production to information and
computerization, changing significantly how “From planting to Manufacturing / Factories”
people interact with businesses and each other.

Date to Remember and History Before the Digital


Great Men of the Industrial Revolution
Age:

1) Industrial revolution - late 19th century.


2) The digital revolution – middle of the 20th
century.
3) Digital /Information Age – last part of the 20th
century. -time of scientific progress in computer
microchips.

History of the Digital Revolution- The Information


Age began around the 1970s and is still going on
today.

Before the Industrial Revolution


Isaac Newton, Physicist, Gravity

“Planting crops is the main source of the economy”


Galileo Galilee, Father of Modern Physics

The Shift to the 1st Industrial Revolution


Nicolaus Copernicus, Astronomer

Steam Engine by Henry Ford


1st Industrial Revolution Inventions

 A steam engine is a heat engine that performs


mechanical work using steam as its working
fluid. 

 The steam engine paved the way for the


booming of manufacturing and textile
industry. 
Water Frame for cotton production.

flying shuttle

Power Loom used for weaving.

The Beginning of the

“2nd Industrial Revolution”

2nd Industrial Revolution Inventions

Spinning Jenny for textile production.

Booming of steel oil and electricity.

A combustion engine is an engine which generates


mechanical power by combustion of a fuel.
1st Radio by Guglielmo Marconi

The Introduction of the Digital Age or

3rd Industrial Revolution

in the middle of 1900

1st Light bulb by Thomas Edison.

The Digital Age Inventions

1st Telephone by Alexander Graham Bell

Semi-conductors
Microchip

Bob Kahn

”TCP/IP protocols”

Personal Computer

Leonard Kleinrock

“packet switching”

The Fathers of Internet

Vint Cerf

”TCP/IP protocols”

Tm Berners Lee

“www”
Influences of the past on the Digital Age

Transmission Control Protocol / Internet Protocol,  The Renaissance influenced the Information Age
by creating the idea of inventions, while too
advanced for the time, the basic idea was used to
develop modern inventions.
 The Scientific Revolution changed the modern era
by introducing important scientists such
as Galileo, Copernicus, and Sir Isaac Newton.
Their discoveries paved the way for modern tools,
inventions, and innovations. 
 The Industrial Revolution brought about major
changes in agriculture, manufacturing, mining,
transportation, and technology. This era had a
profound effect on the social, economic, and
cultural conditions of the world.

Inventions and Innovations of the Information Age

 There were many different inventions that came


about because of the Information Age, one of
which was the computer. 
Packet Switching Concept
 The Internet allowed people to access information
with the touch of a button.

People who gave an impact in the digital age

Tim Berners-Lee, Steve Jobs and Bill Gates are several


important people of the Information Age.

1) Berners-Lee created the World Wide Web.


2) Jobs created the first effective personal
computer called the Apple 1.
 The Apple 1 was a huge advancement in
computer sciences and it carved the path for the
Packet Switching Concept computers we have now. Apple has created
iPhone, iPod, iPad, iMac, and Apple TV.
3) Gates is also a huge force in the Information Age. II. Mid-digital
He founded Microsoft, which creates almost  the age where digital is just becoming accepted
everything that has to do with computers. into the mainstream, and the age where digital
Microsoft develops programs like Microsoft is fully immersed into our society.
Office, Windows, and many other influential  some buses only accept cards and some only
products. cash.
 Apple company rules the world.
Changes in the Information Age
 retail companies are being killed off by
 The Information Age has changed people, companies like Amazon and a multitude of
technology, science, economies, culture, and smaller eBay-based retailers.
even the way people think.
 The Internet is arguably the most prominent III. Post-digital-age
innovation of the Information Age. The Internet  The internet will be a background utility.
changed the way people do everything. It has  We will no longer talk of TV versus online, or
made people lazier, but it also makes a large mobile versus desktop.
amount of the population smarter.  Retailers won’t consider online-versus-physical
 The Information Age has made industrial as a divide of merit; they will just celebrate
countries stronger. With online companies being sales.
some of the most successful and economically  People will be born truly digitally native.
stimulating businesses out there, Parents won’t feel as anxious as they currently
economies receive more from them and keep do regarding their children using these
our world turning. technologies.
 People are becoming more mature and more  Manufacturing will be just-in-time. Products will
educated due to things like the computer and be made to order and shipped by autonomous
the Internet. This time period has reshaped vehicles.
governments, with new technology being  Replenishment is either handled automatically
created every day. Governments can now have or by the press of a network-connected button.
more advanced and effective militaries because
of things like the Internet,

“The Post-digital age or the 4th Industrial


Three Ages of digital age: Revolution”

I. Pre-digital age
 time where devices had just one function. “The era of 3D Printing and A.I”
 It was where media was physical, and where
technologies lived alongside.
 Retail was either in-store or via home shopping.
 Media channels were labeled after the singular
device we consumed them on: TVs,
newspapers, magazines, radio.
 we moved from VHS to DVD; cassettes fell to
the compact disc;
 Products became digitized.
 Knowledge moved from encyclopedias to
Wikipedia.
 The phone book became an online directory. 
 Printed magazines became websites.
 With the overabundance of social media
websites and automation services available to
us and accessible through a single pocket
device, the way we interact with each other has
completely changed.

Social interaction moved online

 Facebook, LinkedIn, Twitter, Instagram, Snapchat


— all these platforms share a common
characteristic: enabling communication and
sharing of experiences across borders and time
constraints. You can easily greet your friends
from different countries on their birthdays or any
other social occasion instantly, without worry
“The 3D Printing Technology”
about missing anything, since everything is
online.
 Furthermore, devices are getting more powerful,
as smartphones today are more powerful than
some laptops 5 years ago. Lastly, software
applications have been increasing in complexity
in terms of capabilities but also decreasing the
complexity of use.

Impacts of the Information Age

 The Information Age brought about many new


inventions and innovations.
 Many communication services like texting,
email, and social media developed and the
world has not been the same since.
 People learn new languages easier and many
books have been translated into different
languages, so people around the world can
become more educated.
 Jobs have also become easier, and some jobs
can even be done from the comfort of your own
home.
 The Information Age is also known as the Age
The Impact of the Digital Age of Entrepreneurship. Now entrepreneurs can
start and run a company easier than
 The technological advancements in in
ever before.
communication and information processes have
 It also impacts our work ethics by distracting us
greatly impacted our daily lives and have been
and causing us to lose interest in the task we
the driving force of social evolution for the last
are doing.
several decades.
 This time period has also created a shortage of
 Ever since the Internet entered our daily lives,
jobs and making many jobs obsolete because
we have seen a rise in what has been termed
machines are now being used to do the work
“social technologies” essentially, any
humans once did 
application of technology that facilitates
interaction.
 Additionally, when thinking about digital age
learners, we must understand that they are
Disadvantages of Digital Age:
more overwhelmed, distracted, and impatient
 However, the Information Age is not all good. than ever before.
There are people in the world that believe they  Today, digital age learners want to be
can live their entire life through the Internet. empowered and collaborative.
 Also, huge criminal organizations rely on
Additions:
hacking into government systems and obtaining
confidential information to continue their way  Communication (both written and spoken)
of life.    Literacy(Media Literacy, digital literacy, reading)
 The Internet has turned society into  Typing
homebodies, individuals who do everything  Critical Thinking and judgment
from the comfort of their homes instead of  Problem Solving
venturing outdoors to complete tasks. People  Teamwork
can do everything online; shopping,  Personal resilience
communicating, bill paying, working, education,  Reflection
entertainment, even ordering food. This may be
good, but it has also made us a very lazy and Examples in the New paradigms of communication
uneducated society.  in the digital age.
 Many have lost their jobs.  From audience to user
 From media to content
Basic skills needed in the digital age and provide  From mono-media to multimedia
examples.  From periodicity to real-time
 From scarcity to abundance
 In this new age the consumer, rather than the  From editor mediated to non-mediated
brand, controls the interaction. In order to  From distribution to access
survive and remain relevant, companies now  From one way to interactivity
need to quickly adapt to a constantly changing  From linear to hypertext
market.
 From data to knowledge
 In this new era, being really good at learning
how to do new things results in a competitive
advantage.
 Beyond corporations, individuals must also 1.2 Cultural Ecological Impact
adapt their skills to remain relevant in the job
The Cultural Impact of Computing
market.
 The digital era requires individuals to be  Some sociologists believe that technological
lifelong learners. innovation is the most important source of
 It also stresses the importance of creative social change. What are some of the changes
problem solving and the ability to make taking place due to the proliferation of
connections across domains in order to drive technology in our society? In this lesson, we will
innovation. survey some of the technological
 In the digital age, individuals must not only be breakthroughs being made today while
able to find and navigate information, but they simultaneously exploring how these
also must be able to critically interpret that advancements are impacting our culture, our
information. relationships, and our individual lives.
 They must also be able to express their ideas Since the dawn of the Industrial Revolution life
effectively through digital media. In the digital in industrial and postindustrial societies
age individuals must be digitally fluent. have been characterized by a constant stream
of evolving products, innovative methods
of production and dynamic means of  Video games
distribution. The world of information that we  Online shopping
now living have already altered many aspects of  Digital tv/ online streaming
our lives, either directly or indirectly.  YouTube

1.2 Globalization

 As people around the world become more


exposed to technology these impacts on the
values and expectations of the people in each
country.
 The introduction of computers has changed
society, sometimes for the better, sometimes
for the worse. 'Cultural issues' is the term used
for computer matters that have an effect on the
nature and culture of society. Some of these
issues include:

1.2.1 The changing nature of employment

 Many companies now allow employees to work


from home and communicate with them via
technology.
 Cloud-based document storage enables workers
to share documents with their employer, and
communication can be via email or by video.
 Additionally, many technology-based jobs have
been moved abroad, where costs are cheaper.
 Many organizations have call centers in other
countries. The cost of communicating with
people in those countries is outweighed by the
As technology improves there are many questions that savings made. The use of technology within the
are looming and unanswered. Questions worth workplace has changed the nature of
considering include: employment.
 Automation of processes using technology has
 Are today's technologies improving the quality led to a fall in manual, low-skilled work, such as
of people’s lives? warehouse packing. On the other hand, more
 How will human interaction be affected by the high-skilled work is now available, which
relentless progress of technology? includes the maintenance of automated
 How will technology change the job market? systems.
Do individual cultures get displaced?
II. Ecological Impact of Computing: Major concerns
The impact of technology on our daily lives: about the ecological issue: the environment, health of
1.1 Computer technology has completely changed our the people, and the energy we consume daily.
lives in the 21st century. 2.1 Environmental issues
Technology is changing how people live their lives  Environmental issues are those where the
today. People have an ever-increasing dependency manufacturing and use of computers have had
with: a negative impact on the environment.
 Mobile phones  Resources are needed in order for computers to
 Social media be produced, distributed, and used.
 Metals and plastics are used to manufacture
components, while energy is expended in
distributing equipment and in using it.
 Many computers, such as web servers, domain
name servers, and data centers, need to
be left running continuously. This requires lots
of energy to maintain. Additionally, businesses,
organizations, schools, and homes all now have
greater access to technology.
 Many computer components are either hard to
recycle or contain toxic materials, such as: lead,
mercury, cadmium, etc..
III. The Negative Effects of Computer Use on the
 Some technological problems that may ruin
Environment :
our future:
- people have new smartphones every couple of  Computers are made of heavy metals and
years. dangerous chemicals. Metals including:
-many organizations replace computers after
three or four years. 3.1) Lead: Can be found in the Cathode Ray Tube, the
-many people replace older technology before it glass of the monitor, and the solder in the circuit board
fails simply because they perceive it to of the CPU. A CRT monitor can have up to 2.2kg of lead-
be old-fashioned or out of date. based on the glass used. Lead poisoning can happen
 All these mean that computers have a heavy through fumes, food contamination, skin absorption.
impact on the environment, which is Lead is particularly harmful to children because it
unlikely to decrease in the near future. interferes with development of the nervous system. It is
“However, many devices are now more power- a neurotoxin that can harm the kidneys and
efficient than their predecessors and reproductive systems. Even low levels of lead and be
some companies have come up with innovative harmful to a child’s mental development.
ways to save power.”

3.2) Mercury: Can be found in the circuit boards and


internal switches. Mercury poisoning can include
symptoms of itching/burning skin, skin discoloration,
shedding of the skin. It is linked to brain and kidney
damage and harmful to developing fetus. It can be
passed to an infant via breast milk.
IV. How Do Computers Pollute the Environment?

 In the 21st century computers are a


fundamental part of daily life. At home, at
3.3) Brominated Flame Retardants: may cause thyroid
work and on the go, computers are quickly
damage and harm fetal development.
evolving. The rate of change and
3.4) Beryllium: it is a carcinogen that can cause lung advancement will make this year’s
disease technology obsolete by this time next year.
Computers have many positive effects on
lives; however, they also place a large strain
on the environment.

4.1) Electrical Strain

At the time of publication, approximately 1.3 billion


people worldwide own personal computers. In the
United States, roughly 164 million people own
3.5) Cadmium: Can be found in a coating on monitor
computers. Computers used for business and personal
glass, batteries, chip resistors and cables/wires.
use put an enormous strain on the electrical grid. The
Cadmium can damage kidneys and bones.
average PC uses 746 kilowatts of power each year,
requiring more power than a refrigerator, which uses
only 500 kilowatts. Computers add to the strain on
power plants to produce enough energy to power the
world. The production of energy creates pollution and
emissions. The amount of electricity needed to power
computers contribute to the millions of tons of
greenhouse gases that are emitted into the atmosphere
3.6) PCV: which emits highly toxic dioxin when each year.
incinerated.

 These metals and chemicals contribute to global


warming because of these discarded computers
it causes water contamination and air pollution.
4.2) Energy Waste

Computers also contribute to energy waste. Waste


creates needless pollution that could be saved each
year if businesses and households would shut down
their computers and power off their monitors when
they are not using them. U.S. businesses waste
approximately 1 billion dollars each year in electricity
used to power computers and monitors left on after
hours. Putting your computer on stand-by or letting
4) Landfill Waste
your monitor go into sleep mode also creates energy
waste, as these modes still require power. Even leaving Changing technology and computer breakdowns lead to
your computer plugged in while it is shut down will millions of tons of waste in discarded computers each
draw a small amount of power from your electrical year. An estimated 50 million tons of electronic waste
outlet. This energy waste translates into greenhouse are discarded each year. Most of these discarded
excess gases that contribute to pollution and global computers are sent to landfills overseas in Africa, China,
climate change. India, Vietnam, and the Philippines. There are entire
regions in these countries that are polluted due to
computer waste. Computers contain heavy metals like
lead and toxic chemicals that pollute the soil and
contaminate groundwater when they are dumped into
landfills. Runoff from these landfills can contaminate
water used for drinking and bathing, exposing people to
dangerous chemicals.

4.3) Production

The production of computers creates pollution. The


manufacturing of computers Requires a large number of
fossil fuels and chemicals. Despite the fact that
computers continue to decrease in size, computers still
require 10 times their weight in chemicals and
pollutants during manufacturing. The pollution created
V. Positive effects of technology on culture:
by computer production is harmful to the health of
those living in close proximity to manufacturing facilities  In the developing world, the rapid spread of
which expel harmful chemicals and pollutants into the technology fueled by the internet has led to
air. positive cultural changes in developing
countries. Easier, faster communications has
contributed to the rise of democracy as well as
working towards the alleviation of poverty.

5.1 Positive Impact of Computer:

o It facilitates business processes and other


activities.
o It makes the work simple and less time- between socioeconomic groups; and,
consuming. globally, between the more and less industrially
o Easy Information Access developed nations.

 Even among populations with some access to


 We can store so much information on the
technology, the digital divide can be
computer which makes it easy to handle the
evident in the form of lower-performance
information for business applications.
computers, lower-speed wireless connections,
lower-priced connections such as dial-up, and
o Fast, Accurate Data Processing
limited access to subscription-based
o We can perform multitasking an
content.
multiprocessing capabilities of data.
There are three key stages that influence digital
inequality worldwide.
2.1 Digital Divide 1. between socioeconomic groups;
What is the digital divide? 2. between less economically developed countries
and more economically developed countries;
 The digital divide refers to the inequalities that 3. the educated and uneducated population. 
exist between groups of people in relation to
access, use and knowledge of information and Causes of the Digital Divide:
communication technologies (ICTs).  Even though access to computers and the
The digital divide is a multidimensional phenomenon internet continues to grow, the digital divide
that encompasses the following three distinct facets; dramatically also continues to persist at an
alarming rate due to the following:
1) Global divide –the divergence of Internet access
between industrialized and developing societies.

2) Social divide – the gap between the information-rich


and information-poor in each country. 1) Education
3) Democratic divide – the differences between those  Education is a significant investment in healing
who do, and do not use digital resources to engage, the digital divide. Low literacy levels
mobilize and participate in life. are widening the digital inequality gap. College
 The term digital divide was coined and publicized degree holders are perceived to be
by Larry Irving when he was head of the National 10X more likely to tap into the full potential of
Telecommunications and Information the internet and computers in their day to
Administration (NTIA), describes a gap in terms of day lives compared to individuals with high
access to and usage of information and school education or lower.
communication technology. 2) Income Levels
 The idea of the "digital divide" refers to the
growing gap between the underprivileged  The income gap plays a considerable role in
members of society, especially the poor, rural, magnifying the digital divide. High-income
elderly, and handicapped portion of the population earners are 20X more likely to access the
who do not have access to computers or the internet than low-income earners.
internet. Wealthy families are 10X more likely to own
computers and at home high-speed internet
Who is affected by the digital divide? connection than low-income families. For low-
 The digital divide typically exists between those in income populations money is scarce. Their
cities and those in rural areas; earnings are channeled towards basic needs.
between the educated and the uneducated; They view technology as a luxury.
3) Geographical Restrictions  Telecommunication services boost economic
growth. Broad use of the internet
 More economically developed countries have
enables an economically productive nation.
access to a wide variety of technology
People can engage in online
and high-speed broadband connection because
shopping eliminating the hustle of commuter
of the richness of their economies.
traffic.
Less economically developed countries lack the
Paperless transactions are a convenient
necessary technology and
approach to creating economic empowerment.
infrastructure to set up a high-speed internet
The economic gap widens especially with
connection.
developing countries which lack adequate
 In-country geographical restrictions also widen ICT integration.
the digital divide. Urban regions are
2) Impact of on Education
more likely to have access to 4G or fiber optic
internet than rural or mountainous  The massive digital divide gap in education
zones. means that it is a great hindrance to the
development of the underdeveloped areas. The
4) Motivation and General Interest
people living in underdeveloped areas
 There is a portion of the global population that are not capable of inventing new technologies
has the necessary income; education and conducting researches aimed at
and computer literacy but has zero interest to promoting the living standards of the
learn about computers and the potential populations. The digital split not only impacts
of the internet. Some view it as a luxury. the future of young minds but also reduces the
Another group finds it too complicated to chance of having a great career. As a result,
comprehend. students from different backgrounds,
geographies, communities, lose their chance to
develop innovative solutions, and be
responsible citizens.

5) Digital Literacy 3) Impact on Social Domains

 Developed nations have more comprehensive  Internet access drives communication. Social
access to computers among other media platforms such as Facebook
devices and high-speed internet connection. create engagement, build relationships, and
Students who attend schools with sufficient connect us to family and friends. We
computers and learn the necessary digital skills can access information faster than relying on
have an upper advantage over students traditional newspapers.
who are not exposed to these technologies at 4) Impact on Society
an early age.
 The digital divide has contributed to the
 The lack of physical access to technology segregation of individuals in society
especially in developing countries including ethnicity, age, race, and gender.
widens the gap between the information-rich Technology creates new alignments
and information poor. among individuals with access to the internet
Impact of the Digital Divide: and those without access. Those with
limited access continue to lag hindering their
 Digital inequality has created significant growth and development.
distinctions among societies worldwide.
Some of the most vivid outcomes generated by Why it is important to bridge the gap of the digital
the digital divide include: divide??

1) Impact on the Economy


 Currently, we live in a world where digital  Students shared that they would have to travel long
technologies have invaded every aspect of our distances in order to be able to use
lives and changed the nature of learning - how, the Internet when these facilities should have been
where and when learning takes place - available in their school so that they could learn
by making new kinds of knowledge available. how to use them for course work and in their future
professions. The students added that they feel they
 Within our contemporary world, if individuals
are inferior as compared to students in private
have limited or no access to or knowledge of
schools who are well provided with computer and
digital technologies and the Internet, then their
Internet facilities.
capacity to fully contribute to, and benefit from
society and the economy is reduced. Essentially  The study’s findings bear significant implications to
these individuals are placed at a disadvantage education and learning as well as policy formation
to other members of society. for educational institutions in the public sector in
order to address the presence of the Digital Divide. 
 It is important to understand what the digital
divide represents, in order to help bridge the How can we bridge the digital divide?
gap by implementing national and global
 Various initiatives we need to engage to narrow
strategies that distribute information and
the digital gap under the various mentioned
knowledge among the information-rich and
capacities include:
information-poor more evenly.
1. Increase digital literacy
 In effect by bridging the gap of the digital
divide, we are increasing the employment  Computer literacy is the ability to use a
opportunities of the information poor by computing device, together with its associated
helping them overcome social and cultural hardware and software components, and the
inequalities. internet. Currently, there is no universally
accepted definition of digital literacy. However,
How’s the Digital divide in the Philippines?
most entities agree that includes but not
 Study shows that the lack of ability to manipulate limited to computers, information, social media,
computers and navigate the internet as well as and network literacy.
having no access to internet technologies caused
 In order to bridge the digital divide, we must
difficulty among students in their learning, making
improve our digital literacy capacities based
them feel inadequate compared to those who had
on the above-listed parameters. Societies should
internet access.”
come up with programmers to address
 The study also found that for teachers instead of the existing deficiencies across various age
adding and enriching learning, the use of digital groups.
computer technology became a source of anxiety
2. Develop relevant and local content in addition to
among learners.”
telecommunications infrastructure.
 The lack of funding of the school for computer units
 As individuals and communities, it is easier to
and computer laboratory also added to the struggle
learn and put in place concepts that we
of the educators and students.”
relate with. And how does this make it possible
 In order to deal with the Digital Divide that is to bridge the digital divide? The target
evident in their school, the teachers would utilize audience should directly relate to the benefits
their own money to buy portable Internet devices, they will enjoy from digital literacy.
buy credits for these devices and even lend their
3. Establishment of workable partnerships between all
own personal laptops to students in order for them
information and communication technology
to
stakeholders.
have “hands-on” experience with computers and
the Internet.
 More information and communication technology this book, He laid down a comprehensive
stakeholders should join hands in foundation that remains today a powerful basis
abating the digital divide. These institutions for "Computer Ethics" research and analysis.
should frequently and jointly drive various
campaigns towards promoting digital literacy.
Furthermore, the campaigns need to
include all factors increasing the digital divide.
Especially, access and positive use of
information and communication technology.

4. Promote innovations geared towards overcoming


the digital divide

 We need to replace ad hoc ways of doing things if


we want to fast narrow the digital cleave. For
example, in some developing countries, you will 2) Donn Parker, 1960 "began to examine unethical
find every fiber company digging up separate and illegal uses of computers by computer
tunnels to lay their cables. In other similar professionals
countries, internet companies keep digging up the
same tunnel every other time to lay their cables.

2.2 Information Privacy and Ethics

What is Ethics?

 Ethics is a structure of standards and practices


that influence how people lead their lives.  Ethics
is unlike laws that legally mandate what is right or
wrong. 

 Ethics is a standard of right and wrong behavior. A


gauge of personal integrity.

 What is Computer Ethics?

 Computer ethics is a new branch of ethics that 3) In the late 1960s, Joseph Weizenbaum, created
is growing and changing rapidly as computer a computer program called ELIZA.
technology also grows and develops. 

 Computer ethics is a set of moral standards


that govern the use of computers. 

 Privacy concerns, intellectual property rights,


and effects on society are some of the common
issues of computer ethics.

 Computer ethics is a morally acceptable use of


computers.

The creations and writings of some computer scientists


and professionals contributed to the philosophical
foundation of computer ethics. Some of them were:

1) Norbert Wiener published the book entitled


"The Human Use of Human Beings" in 1950. In
7) Sherry Turkle of MIT wrote The Second Self, a
book on the impact of computing on the human
psyche; and Judith Perrolle produced Computers
and Social Change: Information, Property and
Power, a sociological approach to computing and
human values.

 In his computer program, some practicing 8) In  the 1990s, there were Computer Professional
psychiatrists saw it as evidence that computers organizations like :
would soon be performing automated
 Electronic Frontier Foundation (EFF)
psychotherapy.
 Association for Computing Machinery (ACM)
 In 1976, Joseph Weizenbaum wrote a book
entitled, Computer Power and Human Reason.  Australian Institute of Computer Ethics (AICE)
In his book plus the courses he offered at MIT
The mid of the 1990s has heralded the beginning of
and the many speeches he gave around the
the second generation of Computer Ethics.
country inspired many thinkers and projects in
computer ethics. Computer Ethics Primary Issues :
4) Walter Maner, in the mid of1970 began to use 1) Privacy – responsibility to protect data about
the term "computer Ethics" to refer to that individuals.
field of inquiry dealing with ethical problems
aggravated, transformed, or created by 2) Accuracy - the responsibility of data collectors to
computer technology. authenticate information and ensure its accuracy.
Because of the work of Parker, Weizenbaum, 3) Property - who owns information and software
Maner, and others, the foundation had been and how they can be sold and exchanged.
laid for computer ethics as an academic
discipline. 4) Cyber Crime - is a crime that involves a computer
and a network.

5) Access - the responsibility of data collectors to


control access and determine what information a
person has the  right to obtain about others and
how the information can be used.

I. Terminologies and Issues on Privacy:

1.1 Malware – means malicious software. It was


created to impair a computer system. Common
malware are viruses, spyware, worms, and trojan
5) James Moor, In the mid-80s, he published his horses.  A virus can delete files from a hard drive
article "What Is Computer Ethics?". while spyware can collect           data from a
computer.

1.1.1 Spyware - software that tracks your online


movements, mines the information stored on your
computer or uses your computer for some task you
know nothing about.

6) Deborah Johnson published Computer Ethics 1.2 Data Protection– also known as information
privacy or data privacy, is the process of
safeguarding data that intends to influence a Four types of software licenses:
balance between individual privacy rights while still
1) Public Domain
authorizing data to be used for business purposes.
 Public domain software has no owner and is not
1.3 Anonymity– is a way of keeping the user's
protected by copyright law. It was either created
identity masked through various applications. 
with public funds, or the ownership was forfeited
II. Terminologies and Issues on Intellectual by the creator. It can be copied, sold, and/or
Property Rights: modified. Often is of poor quality/unreliable.

2.1 Copyright– is a form of intellectual property 2) Freeware


that gives proprietary publication, distribution, and
 Freeware is copyrighted software that is licensed
usage rights for the author. It means that whatever
to be copied and distributed without charge.
idea the author created cannot be employed or
disseminated by anyone else without the  Freeware is free, but it's still under the owner's
permission of the author. control.
 It protects intellectual property from copying by 3) Shareware
others for 28 years.
 A shareware software license allows you to use
2.2 Intellectual Property - creations protected by the software for a trial period, but you must pay a
law. registration fee to the owner for permanent use.
• Some shareware trials expire on a certain date •
2.3 Plagiarism– is an act of copying and publishing
Payment depends on the honor system •
another person's work without proper citation. It's
Purchasing (the right to use) the software may
like stealing someone else's work and releasing it as
also get you a version with more powerful
your own work.
features and published documentation.
2.4 Software License– allows the use of digital
 4) All Rights Reserved
material by following the license agreement.
Ownership remains with the original copyright  may be used by the purchaser according to the
owner, and users are just granted licenses to use exact details spelled out in the license
the material based on the agreement. agreement.
2.5 Infringement - copying of copyrighted pictures  You can't legally use it--or even possess it--
or text from web pages without the owner's permission.
2.6 Piracy –Illegal software copying. III. Terminologies and Issues on Cyber Crime:
2.7 Trade Secret - work or products belonging to a What is Cybercrime?
business, not in public domain
 Cybercrime is defined as a crime where a
 2.6 Patent - legal document granting owner computer is the object of the crime or is used as
exclusive monopoly on an invention for 17 years. a tool to commit an offense.
Copyright Laws Includes:  One of the earliest and most common types of
cybercrime activity is hacking. It roughly started
 Software developers (or the companies they
in the 1960s. It involves stealing identities and
work for) own their programs.
essential information, violating the privacy, and
 Software buyers only own the right to use the committing fraud, among others.
software according to the license agreement.
Two Categories of Cybercrimes:
 No copying, reselling, lending, renting, leasing,
1. Crimes that target networks or devices  –
or distributing is legal without the software
viruses, malware, dos attacks.
owner's permission. 
2. Crimes using devices to participate in criminal hacking. It temporarily or completely interrupts
activities  – phishing emails, cyberstalking, and servers and networks that are successfully running.
identity theft.  When the system is offline, they compromise
certain functions to make the website unavailable
Most Common Types of Cybercrime Acts:
for users. The main goal is for users to pay attention
1) Fraud is a general term used to describe a to the DDoS attack, giving hackers the chance to
cybercrime that intends to deceive a person to gain hack the system. 
essential data or information. Fraud can be done by
8) Botnets are controlled by remote attackers called
altering, destroying, stealing, or suppressing any
“bot herders” in order to attack computers by
information to secure an unlawful or unfair gain.
sending spams or malware.
2) Hacking involves the partial or complete
9) Spamming uses electronic messaging systems,
acquisition of specific functions within a system,
most commonly emails in sending messages that
network, or website. It also aims to access to
host malware, fake links of websites, and other
essential data and information, breaching privacy—
malicious programs.
most “hackers” attack corporate and government
accounts.  Email spamming is very popular. Unsolicited bulk
messages from unfamiliar organizations,
3) Identify theft is a specific form of fraud in which
companies, and groups are sent to large numbers of
cybercriminals steal personal data, including
users. It offers deals, promos, and other attractive
passwords, data about the bank account, credit
components to deceive users.
cards, debit cards, social security, and other
sensitive information. Through identity theft, 10) Phishing
criminals can steal money. 
 Phishers act like a legitimate company or
4) Scamming/scam can be done by offering organization. They use “email spoofing” to
computer repair, network troubleshooting, and IT extract confidential information such as credit
support services, forcing users to shell out hundreds card numbers, social security numbers,
of money for cyber problems that do not even passwords, etc. They send out thousands of
exist. Any illegal plans to make money fall to phishing emails carrying links to fake websites.
scams. Users will believe these are legitimate, thus
entering their personal information.
5) Computer Viruses
11) Cyberstalking involves following a person online
 Most criminals take advantage of viruses to gain
anonymously. The stalker will virtually follow the
unauthorized access to systems and steal
victim, including his or her activities. Most of the
important data. Mostly, highly-skilled programs
victims of cyberstalking are women and children
send viruses, malware, and Trojan, among
being followed by men and pedophiles.
others, to infect and destroy computers,
networks, and systems. Viruses can spread 12) Software Piracy
through removable devices and the internet.
 The internet is filled with torrents and other
6) Ransomware is one of the most destructive programs that illegally duplicate original
malware-based attacks. It enters your computer content, including songs, books, movies,
network and encrypts files and information through albums, and software. This is a crime as it
public-key encryption. In 2016, over 638 million translates to copyright infringement. Due to
computer networks are affected by ransomware. In software piracy, companies and developers
2017, over $5 billion is lost due to global encounter huge cut down in their income
ransomware. because their products are illegally reproduced.

7) DDos Attack or the Distributed Denial of Service 13. Child Pornography


Attack is one of the most popular methods of
 Porn content is very accessible now because of 3) Diffusion - how fast others begin to adopt the
the internet. Most countries have laws that innovation
penalize child pornography. Basically, this
Major Impacts of Technological Change:
cybercrime involves the exploitation of children
in the porn industry. Child pornography is a $3- 1) Creates new products and processes
billion-a-year industry. Unfortunately, over
 When telephones were first invented, the
10,000 internet locations provide access to child
porn. object was to be able to communicate with
someone verbally. Due to technological
14. Cyberbullying changes, we have multiple ways to
communicate using our phones, such as text,
 Cyberbullying is one of the most rampant
email, or talk.
crimes committed in the virtual world. It is a
form of bullying carried over to the internet. On 2) Increases efficiency, lower costs
the other hand, global leaders are aware of this
 Technology makes it possible to perform
crime and pass laws and acts that prohibit the
proliferation of cyberbullying. everyday tasks faster and with less energy on
our part. For instance, some people have a
vacuum cleaning robot. Instead of spending
30 minutes vacuuming, they push a button and
3.1 Technological Change
do something else—that is efficiency.
Technological change examines the way that
3) Helps economies evolve
technologies impact social life and relations and,
conversely, the way social and cultural forces shape  When one technological change occurs, it
technological development. changes how we live. With the integration of
technology, societies evolved from traditional
What is technology?
hunting and gathering to industrialization.
 Technology is the set of knowledge, skills, So that fewer people are growing crops and
experience, and techniques through which more are moving into other industries
humans change, transform and use our
Impact of Technological Change on Society:
environment in order to create tools, machines,
products, and services that meet our needs and  Social Change- The term social change is used
desires. to indicate the changes that take place in
human interactions and interrelations. Social
What is Technological Change?
change means a change in the system of
Technological change is an increase in the efficiency  social relationships- Science and technology
of a product or process that results in an increase in are essential ingredients of modern life. They
output without an increase in input. In other words, transcend local boundaries and touches the
someone invents or improves a product or process, lives of everyone. The evolution of humanity
which is then used to get a bigger reward for the can be seen in terms of technological
same amount of work. The telephone is an example development as well. The invention of fire
of a product that has undergone a technological and the wheel changed the face of
change. It has undergone many different changes humankind.
over the years that have made it more efficient.

Three Stages of Technological Change:


I. Technology and Industrialization:
1) invention - the creation of a new product or
process  Technology has contributed to the growth of
2) Innovation - the application of the invention for industries or to the process of industrialization.
the first time  Industrialization is a term covering in general
terms the growth in a society mainly agrarian of
modern industry with all its circumstances and IV. Development of the means of transport and
problems, economic and social. communication:
 It describes in general terms the growth of a
 The development of transport and
society in which a significant role is played
communication has led to national and
by the manufacturing industry.
international trade on a large scale.
 The Industrial Revolution of the 18th century
 Road transport, the train service, the ships, and
led to the unprecedented growth of industries.
airplanes have eased the movement
Industrialization is associated with the factory
of men and material goods. Post and telegraph,
system of production. The family has lost its
radio and television, newspapers and magazines,
economic importance. The process of
telephone and wireless and the like have
industrialization has affected nature, character,
developed a great deal.
and the growth of the economy. It has
 The space research and the launching of the
contributed to the growth of cities or the
satellites for communication purposes have
process of urbanization.
further added to these developments. They have
II. Technology and Urbanization: helped the people belonging to different corners
of the nation or the world to have regular
 In many countries, the growth of industries has
contacts.
contributed to the growth of cities.
Urbanization denotes a diffusion of the V. Transformation in the economy and the evolution
influence of urban centers on a rural hinterland. of the new social classes:
 Urbanization can be described as a process of
 The introduction of the factory system of
becoming urban moving to cities changing from
production has turned the agricultural economy
agriculture to other pursuits typical to cities and
into an industrial economy.
the corresponding change of behavior patterns.
The industrial or the capitalist economy has
 As a result of industrialization, people have
divided the social organization into two
started moving towards the industrial areas in
predominant classes- the capitalist class and the
search of employment. Due to this, the
working class. These two classes
industrial sectors developed into towns and
are always at conflict due to mutually opposite
cities.
interests.
III. Technology and Modernization:
VI. Technology and Unemployment:
 Modernization is a process that indicates the
 The problem of unemployment has become the
adoption of modern ways of life and values.
effect of rapid technological
 It refers to an attempt on the part of the
advancement.
people, particularly those who are custom-
Machines not only provide employment
bound to adapt themselves to the present time,
opportunities for men, but they also take away
conditions, needs, styles, and ways in general.
the jobs of men through labor-saving devices.
 It indicates a change in people's food habits,
These results in technological
dress habits, speaking styles, tastes, choices,
unemployment.
preferences, ideas, values, recreational
activities, and so on. VII. Technology and war:
 People in the process of getting modernized
 The dangerous effect of technology is evident
give more importance to science and
through the new mode of warfare. The
technology.
weaponry has brought fears and anxieties to
 The scientific and technological inventions have
humankind. They can quickly destroy the entire
modernized societies in various countries.
human race to reveal how technology could be
misused. Thus more significant the
technological advancement, the more risk for
humanity.

VIII. Changes in social institutions:


Positive Effects of Technology on Society:
 Technology has profoundly altered our modes of
life. Technology has not spared the
1. Predicting air quality in cities within minutes
social institutions of its effects. The institutions
of family, religion, morality, marriage, state,  The RapidAir software wants to solve these
property have been altered. issues by collecting detailed data and
 Modern technology is taking away industry from predicting the air quality in small areas, like
the household has radically changed congested streets, where pollution holds up
the family organization. Many functions of the especially bad.
family have been taken away by other
2. Technology and the sea
agencies. Marriage is losing its sanctity. It is
treated as a civil contract than a sacred  Crewless robotic boats that explore deep
bond. Marriages are becoming more and more waters and gather data on temperature, waves,
unstable. Instances of divorce, desertion, and pollution, etc. This data would be of significant
separation is increasing. value not only to weather forecasters and
 The modern inventions have also strengthened seafood companies but also to the oil and gas
nationalism. The modern governments that rule industry.
through the bureaucracy have further
impersonalized human relations. The most 3. Open data for smart cities
striking change in recent times is the change in  The open data approach, governments can
economic organization. The industry has been release useful chunks of data to companies
taken away from the household, and new types from various sectors like public transport,
of commercial organizations have been set up, healthcare, environment, services, travel etc.
such as factories, stores, banks, corporations, This results in more accurate and transparent
etc. data in mobile apps, public information,
Negative Effects of Technology on Society: online platforms for everyone.

1. Relationships can be harmed by too much tech 4. Smart cars and machine learning
use.  Most self-driving cars rely heavily on sensors
2. Young people are losing the ability to interact and maps. Cambridge University Engineering
face-to-face. Department— is developing a different kind of
3. Technology is addictive. smart car, one that relies on machine learning
4. Technology is leading us to sedentary lifestyles. and is truly ’smart’. By combining reinforcement
5. The vast use of tech solutions is likely to result learning and computer vision, Wayve car can
in poor social skills. learn how to drive itself and continuously
6. Plagiarism and cheating have increased while improve its functions.
analysis and critical thinking have declined.
7. Among the most dangerous effects of 5. Travels with A.I.
technology is obesity. Being absorbed by a  We already use the benefits of AI while
laptop or a tablet, people tend to snack a lot, planning our travels—with booking hotels,
keep late hours, and exercise less. searching for flights, and cool destinations. But
8. One of the most dramatic impacts of AI keeps developing: it will soon enhance the
technology is the decline in the quality and personal automation factor with personal travel
quantity of sleep. assistants like Alexa or self-driving car.
In this lesson, we learned that some of the adverse 3) The chatroom is primarily used to describe any
effects of technology on society are: young people form of synchronous conferencing, occasionally even
are losing the ability to interact face-to-face; asynchronous conferencing.
technology became addictive, and plagiarism and
cheating have increased. On the other hand, the
positive effects of technology on society are: the 4) An Internet forum, or message board, is an online
air quality in cities can easily be predicted using discussion site where people can hold conversations
software; deep-sea can be explored through in the form of posted messages.
robotic boats; governments can quickly release
useful and accurate data to companies from 5) A blog or "weblog" is a discussion or informational
various sectors like public transport, healthcare, website published on the World Wide Web
environment, services, travel, etc. consisting of discrete, often informal diary-style text
entries or posts.
3.2 Online Communities
6) The virtual world is a computer-simulated
What is the online community? environment that may be populated by many users
who can create a personal avatar and simultaneously
 An online community also called an internet
and independently explore the virtual world,
community or web community is a virtual
participate in its activities, and communicate with
community whose members interact with each
others.
other primarily via the Internet.
 An online community can act as an information Categories of Online Community :
system where members can post, comment on
1. Public social networks – free, large scale, i.e.
discussions, give advice or collaborate.
Facebook, instragram, or LinkedIn.
Commonly, people communicate through social
networking sites, chat rooms, forums, email lists, 2. Private online communities – small scale. i.e.,
and discussion boards. branded online customer communities, partner
 The online community is a group of people with communities, or member communities.
a shared interest or purpose who use the
Internet to communicate with each other.  Some benefits of online community:
Organizations often create online communities 1. Instead of traveling to a coffee shop or hotel, you
as a professional, sometimes private, network to meet at a web site
bring people together around a shared business-
based experience or purpose for expansive 2. Instead of having a face-to-face discussion, you
online collaboration and growth. post messages to one another

Basic Terminologies related to online community: 3. Instead of picking a time and place to meet, the
community is always-on.
1) A virtual community is a social network of
individuals who connect through specific social 4. Instead of depending on a physical location or
media, potentially crossing geographical and political resource to keep track of community events and
boundaries to pursue mutual interests or goals. activities, a web site can do it for you.

2) Social networking service also social networking Who are the members of the online community?
site or social media is an an online platform which  Online communities often consist of a few
people use to build social networks or social common types of members and managers,
relationships with other people who share similar and several other factors can create additional
personal or career interests, activities, backgrounds types depending on the community's
or real-life connections. goals.

1. The Community Architect - a community


architect, is the person or group of people who want
to form an online community. They are the ones who Example: If a well-known community member
set goals associated with the community, decide (based upon their name or handle) speaks
what the purpose will be, and what tools should highly of a product and receives money or
initially be used. Community managers vary from something in return, this would label them as a
architects, but they can also be the same person. paid user. Occasionally community terms of
service (TOS) and policies forbid this type of
Example:
activity, especially without being transparent
If a company has a product that requires a lot of about the situation.
technical know-how, it may create a designated
4. Contributor - contributors fall between free and
location for users to communicate with each other,
paid members as content varies between
which would have then company acting as the
communities.
community architect. However, if users do not like
how the designated community is set up (perhaps  Most communities that accept exclusive
due to paying a fee, tools being utilized, etc.), they content that relates to their audiences will offer
may create their community, and the members some financial backing. However, a community
would likely act as the architects. In the latter that allows users to post their content in
situation, the company would be wise to monitor an aggregator format will often not pay them as
and have some presence in the community drive the content can be published in several
community, but not attempt to impose any rules of different locations (usually to reach many
their own. audiences instead of one).

2. Online Community Manager - the person or group 5. Power User - power users are a community
of people who manage their specific online manager's best friend. These are the people who
community. push for new discussions, shout on rooftops about
how much they enjoy the community, provide
 This role can do anything from enforcing rules,
feedback to community managers and often act as
encouraging social norms, assisting new
mini community managers themselves.
members, spreading the word about the
community, and quite a few other attributes. 6. Free Member - free members appear to do a
Because each community is different, the role majority of the grunt work for online communities,
each community manager plays will but that is only partially correct now that social
differ. media is being used throughout the world.

 Example: 7. Active Lurker - of the members in your


You may have a professional network and want community, active lurkers will make up a vast
to ensure users keep discussions related to your portion of them.
topic. Ideally, a community manager would
 Active lurkers consume community content and
keep things in order and act as a role model for
also share the content with their
other members.
networks and external communities. Active
3. Paid Member - these members are paid to lurkers can be detrimental to your
contribute comments to the community so that community, and it's essential to pay attention
there appears to be activity throughout it. Often to their needs through external monitoring
this is based upon the idea that if outside members and studying onsite traffic.
see an active community, they may be more
8. Passive Lurker - these are members who return to
motivated to participate. In some cases, paid
a community to consume the content, discussions,
members can also come from external communities
and advice but do not contribute or share any of it.
and spread links or content from their own to draw
new members back to their network. Classification of Social media according to purpose
and function:
A. Social Networking G. Tools for Managing Multiple Social Media
Platforms
-using websites and applications to communicate
-an aggregator is a tool that can be used to
informally with others, find people, and share similar
"aggregate social media site feeds in one spot,
interests
allowing users to search by keywords."
- allows users to connect through groups, networks, and
locations directly. Examples: Hootsuite

Examples: Facebook and LinkedIn  HootSuite supports social network integrations


for Twitter, Facebook, LinkedIn, Google+,
WordPress, and more. It has a browser-based
B. Micro-blogging interface that allows social media profiles to be
viewed in tabs, rather than all in one window. It
-posting of concise entries or updates on a social can filter messages, schedule posts, and
networking site manage messages through multiple platforms,
-allows users to subscribe to other users' content, as well as provide custom analytics.
send direct messages, and reply publicly. In this lesson, we learned that the online
- allows users to create and share hashtags to share community has some benefits like the following:
content about related subjects. instead of having a face-to-face discussion, you
Examples: Twitter and Tumblr post messages to one another; instead of picking a
time and a place to meet, the community is
C. Blogging always-on; instead of depending on a physical
-recording opinions, stories, articles, and links to location or resource to keep track of community
other websites on a personal website. events and activities, a web site can do it for you.
Lastly, we learned that social media has a
Examples: Wordpress and Blogger classification according to purpose and function,
namely: social networking, micro-blogging,
D. Photo Sharing
blogging, photo sharing, video sharing, and
-publishing a user's digital photos, enabling the user crowdsourcing.
to share pictures with others either publicly or
privately.
4.1 Mobile Phones and Autonomy
Examples: Instagram, Flickr, Snapchat and Pinterest
What is Autonomous technology?
E. Video Sharing
 It means that technology ultimately depends
-publishing a user's digital photos, enabling the user
only on itself.
to share pictures with others either publicly or
privately.  Mobile technology is indispensable in the
-allows users to embed media in a blog or Facebook modern workplace. Due to its versatility, it
post, or link media to a tweet offers a range of benefits, but also comes with
considerable risks to the business. It is essential
Examples: YouTube, Vimeo, and Periscope
to consider both advantages and disadvantages
F. Crowdsourcing of using mobile technology in business.

- obtaining needed services, ideas, or content by What is a Mobile Technology?


soliciting contributions from a large group of people,
 Mobile Technology is exactly what the name
particularly those from the online community
implies - portable technology. 
Examples: Ushahidi, Inc.
Examples of Mobile Devices: 

 laptop, tablets, and netbook computers


 smartphones new technology while responding to increasing
bandwidth demands from subscribers. One of the
 global positioning system (GPS) devices
goals of LTE was to make the mobile Internet
 wireless debit/credit card payment terminals experience as good as or better than that offered by
the wired broadband access systems deployed
What are Mobile Services? today.
1. Global System for Mobile Communications 2020: 5G is on schedule to be deployed in this
(GSM)- the first global standard for mobile timeframe.
communication that allows mobile devices to
exchange digitized and compressed data.  

2. General Packet Radio Service (GPRS)- an 'always- THE HISTORY OF MOBILE PHONES
on' data service similar to broadband but at slower
1908: The history of mobile phones goes back
transfer rates, sometimes known as 2G.
to 1908 when a US Patent was issued in
3. 'Third Generation' (3G) and 'Fourth Generation' Kentucky for a wireless telephone.
(4G) cellular data services, also offering always-on
1940: Mobile phones were invented as early as
connection at rates comparable to broadband.
the 1940s when engineers working at
4. 'Fifth Generation' (5G)– currently under AT&T developed cells for mobile phone base
development, it denotes the next major phase of stations.
telecommunications standards.
 The very first mobile phones were not mobile
A Quick Tour of the History of Mobile Technology: phones at all. They were two-way radios that
allowed people like taxi drivers and emergency
 1982: First Generation (1G-analog voice services to communicate.
only) systems with large, bulky phones and poor
network quality were introduced. 1973: Motorola, on 3 April 1973, was the first
company to mass-produce the first handheld mobile
 1992: Second Generation (2G) was deployed with phone.
improvements in signaling and hardware that were
primarily aimed toward the voice market but, unlike  These old mobile phones are often referred to
the first-generation systems, used digital modulation as 0G mobile phones, or Zero
to enhance call quality and enable new applications Generation mobile phones. 
such as Short Messaging Services (SMS) and other
1983 – 1990 (The First Ever Portable Mobile Phone)
low-data-rate (9.6 to 237 kbps) wireless applications.
In 1983 the world got the first-ever portable mobile
 2001: Third Generation (3G) was introduced,
phone in the shape of the Motorola DynaTAC 8000X.
providing a significant leap over 2G, with much
It cost an eye-watering $4000 USD and was a huge
higher data rates (typically ranging from 400 Kbps to
status symbol at the time. Two years later, the first
16 Mbps), significant increases in network voice
mobile phone call on UK soil was made, the then
capacity, along with better channel quality and —
Vodafone Chairman Sir Ernest Harrison, the lucky
most important — support for advanced services and
recipient. In 1989 Motorola followed up the
applications, including multimedia.
DynaTAC with the 9800X or MicroTAC. It came with a
 2012: Fourth Generation (4G) was deployed (some fold-down keyboard cover and set the standard for
call it 4G-LTE). This was an all IP-network with the flip phone form factor seen throughout the '90s.
increased speeds ranging from 21 Mbps to 1-gigabit
1991 – 1994 (Dawn of Consumer Handsets)
speeds with wireless network latencies of 5
milliseconds. The wireless service providers were GSM first launched in Europe 1991 with the Orbitel
able to reduce network-per-megabyte costs with this TPU 900 first to market, but it wasn't until 1992 that
mobiles were no longer restricted to business use. knowledge of the capacitive touchscreen's
Mass production paved the way for cost-effective potential.
consumer handsets with digital displays. Nokia was
2011 – 2014 (Life Companion)
one of the first to take advantage of this transition,
with the Nokia 1011 arriving that year.  Smartphones became increasingly central to
modern life, offering much more than just
1995 – 1998 (A Splash of Colour)
communication features. The UK's first 4G
Although it only offered four colors, the Siemens S10 service launched in 11 cities by EE in 2012
brought mobile phone displays to life for the first taking download speeds up to 12mbps. Voice
time in 1997. The same year Hagenuk launched the recognition became commonplace first with
GlobalHandy, the first device without an external Google Voice before Apple began Siri into the
aerial. Customization also kicked off in a big way, market. Samsung added a built-in heart rate
with Ericcson offering swappable colored front monitor to its flagship Galaxy S5 to capitalize on
keyboard panels. The following year Nokia launched growth in mobile health & fitness.
a range of 'Xpress-on' interchangeable covers on the
 
5100 series, making it the first fashion orientated
phone. 2015 – 2018 (Size Matters)
1999 – 2002 (Growth of the Feature Phone)  The global adoption of 4G vastly improves video
streaming and video calling capabilities. Screen
1999 saw Nokia unveil the 7110, which was the first
sizes continue to grow to maximize the
device to take advantage of WAP (a means of
experience of these features, with the iPhone 7
accessing information over a mobile wireless
Plus display now 57% larger than the original
network).
iPhone from 2007. Mobile payments also
A year later, Sharp launched the world's very first emerge with Apple Pay and Android Pay,
camera phone, the J-SH04. It was only available in offering users the possibility of buying things
Japan but signaled the start of the public's obsession with their smartphone.
with phone photography. However, it wasn't until
Present Day (The Superfast World)
2002 and the release of the Sony Ericsson T68i and
its clip-on camera that western markets started to  EE launches the UK's first 5G service in 6 cities
take an interest in the camera phone. throughout May 2019. The fifth-generation
network promises vastly superior data speeds
2003 – 2006 (Mobile Data Revolution)
and reliability, boosting ultra-high-resolution
The implementation of 3G took download speeds up video streaming and mobile gaming. Handset
to 2MBS in March 2003 with "3" the first to offer the design trends continue to push for an all-screen
service in the UK. RIM brought mobile email to the experience, with OnePlus introducing the pop-
masses with its range of popular BlackBerry devices up selfie camera to its flagship 7 Pro device to
like the 8100 Pearl. The advent of front-facing do away with the notch altogether.
cameras in 2003 on devices such as the Sony Ericsson
KEY MILESTONE OF MOBILE TECHNOLOGY
Z1010 meant video calling became possible, but not
accessible. 1973- The first-ever mobile phone call was made by
Dr. Martin Cooper, a Motorola employee, in New
2007 – 2010 (Getting Smarter)
York using a prototype Dyna TAC phone. Cooper
 Swiping and scrolling replaced the traditional called his friend, who worked at rival AT&T. The
button method of input. The LG Prada is the phone weighed over a kilogram and took 10 hours to
first touchscreen to market ahead of the Apple charge!
iPhone in May 2007. However, Apple proved to
1979- Japan has always been at the forefront of
have both a more reliable brand and superior
technology, and in 1979 they launched the first-ever
commercially available automated cellular network;
it was, however, only available in cars. We now call  Another first came from the Motorola StarTAC
this "1G". as the first-ever flip phone or clamshell device.
It sold over 60 million units worldwide. 
1981- 1G reaches western shores, first in Scandinavia
and then the UK and North America. 1997

1983- The first mobile phone goes on sale in the  The iconic game Snake is launched on the Nokia
shape of the Motorola DynaTAC 8000X. It cost an 6110, which marks the start of mobile gaming.
eye-watering $4000 USD. Hagenuk began the GlobalHandy with no
external aerial; Ericcson brought out colored
1985- Michael Harrison made the first-ever mobile
keyboard panels, and Siemens brought us the
phone call in the UK. He called his father, the then
first colored screen phone – the S10.
Chairman of Vodafone, Sir Ernest Harrison.
 In the UK, Mercury One2One started the first-
1989- The first-ever genuinely portable mobile
ever pay as you go services called 'Up 2 You'. It
phone hits the shelves – the Motorola 9800X, which
allowed customers to top up their call credit
features a flip-down to cover the keypad.
and later became T-Mobile and then EE.
 
 
1991
1998- Nokia launched the 5110, which was hugely
 GSM (Global System for Mobile popular with the consumer market, and it
Communications) phone launched, and 2G incorporated replaceable faceplates (which Nokia
digital cellular networks replaced the 1G analog branded 'Xpress-on covers'), making it the first
system. genuinely customizable phone.

 2G made Text messages, picture messages, and 1999- WAP launches on the Nokia 7110, making it
multimedia messages (MMS) possible, creating the first phone capable of browsing the web, albeit a
a whole new way for people to communicate. trimmed down version that didn't provide the full
HTML experience we know today.
1992- Neil Papworth sent the first-ever text message
to Vodafone director Richard Jarvis's Orbitel TPU 901 2000- The Sharp J-SH04 becomes the first camera
phone. It read "happy Christmas!". phone on the market but only available in Japan.
BlackBerry launches it's 857, which supports email
1994 and web browsing signifying the start of BlackBerry's
 IBM brought out Simon, who had a touchscreen reign as the business phone kings. Nokia also
and a very early form of what we all know today launched perhaps the most iconic phone of all time –
as 'Apps'. It cost $899 and only worked in 15 the Nokia 3310. It sold 126 million units.
states in the US. 2001
 Nokia also launched 2110 in Europe; it was one  Full-color displays start to hit the market first
of the smallest GSM phones available and a with the Mitsubishi Trium Eclipse but the
choice of ringtones that brought us the iconic Ericcson T68i.
Grande Valse, now known as the Nokia tune.
  Qwerty keyboards also made an appearance in
1996 the shape of the Nokia 5510. Still, It was the
 The first-ever phone with the 'slider' form factor 8310 that proved the popular phone due to its
came in the shape of the Nokia 8110. It had the slick design and cutting edge features, including
nickname the banana phone due to its shape Infrared, a fully functional calendar, and an FM
and even made an appearance on the big radio.
screen in the Matrix. It was also the first device 2002
to feature a monochrome LCD screen.
 Europe's first camera phone, the Nokia 7650, Windows Mobile, citing that it cannot compete with
was released. T-Mobile also announced the UK's iOS or Android. It begins work on a brand new OS –
first picture messaging service available on the Windows Phone. Apple also launches the App store
Sony Ericsson T68i. with 552 apps available to download. 

 The 7560's 0.3-megapixel sensor gave you 2009


640×480 pixels of color imaging. 
 WhatsApp launches, its co-founder, Jan Koum
2003 Koum, came up with the idea for the messaging
app during a movie night at a friend's place.
 The Finnish giant's best-selling phone of all
time, the Nokia 1100, hit the shelves and has  In Sweden & Norway, TeliaSonera becomes the
since sold over 200 million units. first operator to offer customers 4G services. In
practical terms, 4G boasts data transfer speeds
 3G networks begin to be rolled out across the
five times what can be achieved over 3G
globe, providing data transmission speeds three
networks.
to ten times faster than 2G. This enabled users
to watch video clips, participate in video 2010- Apple launched the iPhone 4, but antenna
conferencing, and utilize location-based problems plagued it. Google finally released a
services for the first time. branded smartphone - the Nexus One.

2004- Motorola launches the Razr V3 – one of the  


most popular 'fashion' orientated phones between
2011- Samsung cements its place as the most
2004 and 2006. It sold over 130 million units and is
significant global smartphone vendor thanks to the
the best-selling clamshell device of all time and
Galaxy S II, which packs an 8MP camera and an
arguably set the standard for future sleek designs to
AMOLED display.
come. 
2012- Five years after the first iPhone hit the shelves,
2005
the fifth-generation model lands in September. The
 Android, the mobile operating system, was iPhone 5 sells 5 million units in its opening weekend.
acquired by Google, which sent the message
2013- Fingerprint scanning went mainstream when it
the Mountain View giant was serious about
launched on the iPhone 5S via the touch button.
mobile technology.
2014- 3G coverage is now available to 99% of the UK
 The Casio G'zOne became the first waterproof
population. Elsewhere Facebook acquires WhatsApp
handset sparking a movement towards phones
for $19 billion.
gaining IP certifications. 
2015
2006- The Nokia N95 launched, providing the first
real smartphone experience. It ran on Symbian, had  Chinese firms Huawei and Xiaomi make strides
160mb of RAM, the world's first 5-megapixel phone in Western Markets. Still, both Samsung and
camera, Bluetooth and Wi-FI. Apple continue to dominate with the Galaxy S5
and iPhone 6S, respectively, holding 38% of the
2007- June 2007 saw the launch of the 1st
global market share between them.
generation iPhone. Unveiled by Steve Jobs, it
featured an auto-rotate sensor, a capacitative screen  4G data traffic surpassed 3G for the first time.
that allowed multiple inputs while ignoring minor Although 4G represents only 14% of mobile
touches. It was an instant success. connections in 2015, it already accounts for
47% of mobile data traffic.
 
2016- Google ditch their Nexus branding and replace
2008- The first Android phone is released called the
it with the Pixel, releasing two new high-end
G1. It has a limited touchscreen and a slide-out
keyboard. Elsewhere Microsoft decides to bin
smartphones; the Pixel and Pixel XL. Both are hoped  Costs- new technologies and devices are often
to compete directly with Apple's iPhone 7 and 7 Plus. costly to purchase and require ongoing
maintenance and upkeep.
2017
 Workplace distractions- as the range of
 Microsoft ends support for the Windows Phone
technologies and devices increases, so does the
OS, just seven years after its response to
potential for them to disrupt productivity and
Android and iOS. Screen design dominance
workflow in the business.
continues to rise, with Samsung Galaxy S8 and
iPhone X adopting over 82% screen-to-body  Additional training needs- staff may need
ratios. instructions and training on how to use new
technology.
 The focus on-screen real estate sees the rise of
the 'notch' trend. The Sharp Aquos S2 and  Increased IT security needs- portable devices
Essential Phone first to sport the feature before are vulnerable to security risks, especially if
the iPhone X gave it real prominence. they contain sensitive or critical business data.

  SMS messaging celebrates its 25th anniversary. In 2001, the third generation (3G) was introduced,
After struggling to gain widespread adoption providing a significant leap over 2G. In 2012, the
due to inadequate coverage, the service now fourth generation (4G) was deployed (some call it
transmits 22 billion messages daily. 4G-LTE), and lastly, in 2020, the 5G is on schedule to
be deployed in this timeframe. The main difficulties
 
that come with the use of mobile technology in
2018- Chinese manufacturer Ulefone launches the business include: costs, workplace distractions,
Power 5 incorporating a 13,000 mAh battery, the additional training needs, increased it security
largest ever seen in a mobile phone over four times needs. Some of the benefits of using mobile
greater than Apple's flagship, and the iPhone XS Max technology for business can manifest in higher
released in the same year.  efficiency and productivity of staff; the quality and
flexibility of the service you offer your customers;
2019- The UK & US begin to deploy 5G network, the ability to accept payments wirelessly; increased
initial indications point to real-world data transfer ability to communicate in and out of the workplace;
speeds ten times faster than 4G. greater access to modern apps and services; and it
ADVANTAGES OF MOBILE TECHNOLOGY improved networking capabilities. Lastly, we
learned that mobile technology, in the form of
Benefits of using mobile technology for business can phones, tablets, and notebooks, is making our lives
manifest in: better than ever before.
 Higher efficiency and productivity of staff.

 The quality and flexibility of the service you 4.2 Global Digital Development
offer your customers.
What is Global Digital Development?
 The ability to accept payments wirelessly.
 Digital development describes the use and
 Increased ability to communicate in and out of application of technology and digital tools in
the workplace. international development to close the global
 Greater access to modern apps and services. digital divide and make certain countries take
full advantage of the on-going digital
 It improved networking capabilities. development revolution.
DISADVANTAGES OF MOBILE TECHNOLOGY The Global Digital Divide
Main difficulties that come with the use of mobile  The global digital divide describes global
technology in business include: disparities, primarily between developed and
developing countries, in regards to access to  Computers need to be accessible to individuals
computing and information resources such as with different learning and physical abilities.
the Internet and the opportunities derived from
6. Institutional Access
such access. As with a smaller unit of analysis,
this gap describes an inequality that exists,  In illustrating institutional access, “the numbers
referencing a global scale. The Internet is of users are greatly affected by whether
expanding very quickly, and not all countries— access is offered only through individual homes
especially developing countries—can keep up or whether it is offered through schools,
with the constant changes. The term “digital community centers, religious institutions,
divide” doesn’t necessarily mean that someone cybercafés, or post offices, especially in poor
doesn’t have technology; it could mean that countries where computer access at work or
there is simply a difference in technology. These home is highly limited”.
differences can refer to, for example, high
quality computers, fast Internet, technical 7. Political Access
assistance, or telephone services. The  Democratic political regimes enable faster
difference between all of these is also growth of the Internet than authoritarian or
considered a gap. totalitarian regimes. Recently situations in Iran
  and China have denied people the ability to
access certain websites and disseminate
information. Iran has also prohibited the use of
high-speed Internet in the country. It has
Obstacles to Overcome the Global Digital Divide:
removed many satellite dishes to prevent the
1. Physical Access influence of western cultures, such as music and
television.
 Individuals need to obtain access to computers,
landlines, and networks to access the Internet. 8. Cultural Access

2. Financial Access  Many experts claim that bridging the digital


divide is not sufficient and that the images
 The cost of ICT devices, traffic, applications,
and language needed to be conveyed in a
technician and educator training, software,
language and images that can be read across
maintenance, and infrastructures require
different cultural lines.
ongoing financial means.
 With digital technology, countries around the
3. Socio-demographic Access
world are accelerating socio-economic
 Empirical tests have identified that several development, connecting citizens to services
socio-demographic characteristics foster or limit and opportunities, and building a better future.
ICT access and usage. Among different
 Digital innovation is in the process of
countries, educational levels and income are
transforming almost every sector of the
the most important explanatory variables, with
economy by introducing new business models,
age being the third one. Others, like gender,
new products, new services—and, ultimately,
don’t seem to have much of an independent
new ways of creating value and jobs.
effect.
 Technology is also having a profound impact on
4. Cognitive Access
the way governments operate and interact with
 In order to use computer technology, a certain their citizens, opening the door to increased
level of information literacy is needed. transparency and more efficient service
delivery.
5. Design Access
 This on-going wave of innovation has the
potential to remove many of the barriers that
stand between people and opportunity, 5. Digital literacy and skills create a digitally savvy
especially for the poorest and most vulnerable. workforce and boost competitiveness.

 The benefits of digital innovation reach far and What are the Principles for Digital Development?
wide. In both developed and developing
 The Principles for Digital Development are nine
countries, disruptive technologies are quickly
living guidelines that are designed to help
unlocking innovative solutions to complex
integrate best practices into technology-
challenges across a broad range of sectors, from
enabled programs and are intended to be
health and education to transport, disaster risk
updated and refined over time.
management, or agriculture.
 They include guidance for every phase of the
 Yet not everyone has benefited equally: even
project life cycle, and they are part of an
though the digital revolution is a global the
on-going effort among development
phenomenon, there are still huge disparities
practitioners to share knowledge and support
between and within countries when it comes to
continuous learning. The Digital Principles were
the penetration, affordability, and performance
created in a community-driven initiative,
of digital services.
the result of many lessons learned through the
 One contributing factor is that access to the use of information and communication
Internet through mobile or fixed broadband technologies (ICTs) in development projects. All
remains prohibitively expensive in many are encouraged to use them.
developing countries, where lack of digital
 
infrastructure and regulatory bottlenecks
hamper broadband development. The Nine (9) Principles of Digital Development:
 In a world that is increasingly driven by 1. Design With the User
information and communication technologies,
 User-centered design starts with getting to
this persisting digital divide could exacerbate
inequalities and create a new class of “digital know the people you are designing for through
poor.” To avoid this scenario, countries are conversation, observation, and co-creation.
looking to scale up efforts toward universal 2. Understand the Existing Ecosystem
broadband access, and give people the skills
and resources they need to participate fully in  Well-designed initiatives and digital tools
the digital economy. consider the particular structures and needs
that exist in each country, region, and
Five Key Strategies For Digital Development: community.
1. Digital infrastructure (fixed and mobile broadband, 3. Design for Scale
fiber-optic cables, etc.) is the backbone of the digital
economy. Access to digital connectivity should be  Achieving scale requires adoption beyond an
universal and affordable. initiatives pilot population and often
necessitates securing funding or partners that
2. Digital financial services and digital identification take the initiative to new communities or
allow individuals, businesses, and governments to regions.
interact and conduct transactions.
4. Build for Sustainability
3. Digital innovation and entrepreneurship need a
supportive ecosystem of government regulations  Building sustainable programs, platforms, and
and access to financing. digital tools are essential to maintain user
and stakeholder support, as well as to maximize
4. Digital platforms, including e-commerce and e- long-term impact.
government, drive usage and foster economic
activity. 5. Be Data-Driven
 When an initiative is data-driven, quality  Social evolution is a broad set of theories that
information is available to the right people attempt to explain how and why modern
when they need it, and they are using those cultures are different from those in the past.
data to take action.
 Why do societies change?
6. Use Open Standards, Open Data, Open Source,
 How do they change?
and Open Innovation
What is Social Evolution?
 An open approach to digital development can
help to increase collaboration in the digital  Evolution is change through time.
development community and avoid duplicating
work that has already been done. Scholars determine…

7. Reuse and Improve Three Types of Evolutionary Pattern :

 Reusing and improving is about taking the work 1) Parallel evolution- the process in which related,
of the global development community further but distinct, species independently evolve similar
than any organization or program can do alone. structures.

8. Address Privacy & Security Example of Parallel Evolution:

 Addressing privacy and security in digital  North American Cactus and the African
development involves careful consideration of Euphorbia that developed similar adaptation,
which data are collected and how data are which is their thick stems and sharp quills to
acquired, used, stored, and shared. survive the hot, arid climates.
 These two plant species are of different plant
families but live in the same type of
9. Be Collaborative environment.

 Being collaborative means sharing information, 2) Divergent evolution- refers to the process by


insights, strategies, and resources across which interbreeding species diverged into two or
projects, organizations, and sectors, leading to more evolutionary groups.
increased efficiency and impact.  It means that these groups of species used to be
  The digital innovation and entrepreneurship which similar and related. However, they became
is the need a supportive ecosystem of government more and more dissimilar through time.
regulations and access to financing; the digital Examples of divergent evolution were observed by
platforms which include e-commerce and e- Charles Darwin and documented in his book on the
government, drive usage, and foster economic Origin of Species.
activity and digital literacy and skills. Lastly, the
nine principles for digital development are as 3. Convergent evolution –the process whereby
follows: design with the user, understand the species that are not closely related, independently
existing ecosystem, design for scale, build for evolve functionally or visually similar structures.
sustainability, be data-driven, use open standards, Example: sharks and dolphins look relatively similar
open data, open-source, and open innovation, despite being entirely unrelated.
reuse and improve, address privacy & security and
being collaborative.  Sharks are egg-laying fish with the deadly ability
to sniff out blood in the water, while
dolphins are curious mammals that navigate by
4.3 Social Evolution making clicking sounds and listening for
their echoes.
Introduction:
What is Social Evolution?
 Social evolution is the gradual development of  Biological (or genetic) evolution occurs through
society and social forms, institutions, etc., genetic variation and reproduction and
usually through a series of peaceful stages. involves the transfer of genes from one
generation to the next.
Where the Concept of Social Evolutions comes
from?  An example of biological evolution in human
populations is the differences in shapes and
1) Mid-19th century, social evolution came under
features of indigenous people living in
the influence of Charles Darwin's physical evolution
contrasting climates and environmental
theories expressed in the Origin of Species and The
conditions.
Descent of Man. Still, social evolution is not derived
from there. 2. Cultural evolution is an evolutionary theory of
social change. It follows from the definition of
2) The 19th-century anthropologist Lewis Henry
culture as "information capable of affecting
Morgan is often named as the person who first
individuals' behavior that they acquire from other
applied evolutionary principles to social phenomena.
members of their species through teaching, imitation
3) Bock (1955) listed several antecedents to the and
19th-century social evolutionists to scholars in the other forms of social transmission".
17th and 18th centuries (Auguste, Comte,
 Cultural evolution is the change of this
Condorcet, Cornelius de Pauw, Adam Ferguson, and
information over time. Cultural evolution,
lots of others).
historically also known as sociocultural
 Then he suggested that all of those scholars evolution, was initially developed in the 19th
were responding to "voyage literature", stories century by anthropologists stemming from
of the 15th and 16th century western explorers Charles Darwin's research on evolution.
who brought back reports of newly discovered
 Cultural evolution occurs through the
plants, animals, and societies.
development of customs and languages, and
 This literature, says Bock, sparked scholars first involves the transfer of information either
to marvel that "God created so many different within a generation or across many generations.
societies", than to attempt to explain the
 Examples of cultural evolution include the
various cultures as not as enlightened as
change in the lifestyle of modern humans from
themselves.
nomadic hunter-gatherers to permanent
The influence of Greeks and Romans in Social Evolution: settlers who domesticated animals and adopted
agricultural practices.
4) Ancient scholars such as Polybius and Thucydides
built histories of their societies, by describing the  Evidence of human culture, such as musical
early Roman and Greek cultures as barbaric versions instruments, cave paintings, and burial practices
of their present. can be seen as early as the Lower Paleolithic
period.
5) Aristotle's idea of social evolution was that
society developed from a family-based organization, Also, from the influence of Greek and Roman
into village-based, and finally into the Greek state. philosophers like Polybius, Thucydides, and
Aristotle. The different types of social evolution
 There is also, among our Greek and Roman are biological evolution or genetic evolution,
forebears, the tinge of teleology (the study of which occurs through genetic variation and
the evidence of design or purpose in nature.), reproduction and involves the transfer of genes
that "our present" is the right end and the only from one generation to the next. Cultural
possible end of the social evolution process. evolution is an evolutionary theory of social
Types of Social Evolution: change. Cultural evolution occurs through the
development of customs and languages and
1. Biological Evolution
involves the transfer of information either within a
generation or across many generations. Lastly, the
technological evolution which refers to the
changes over time in technology that give humans
increased control over their environment.

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