Professional Documents
Culture Documents
MODULE
LIVING IN THE IT ERA
EPISCOPAL DIOCESE OF SOUTHERN PHILIPPINES
BRENT HOSPITAL AND COLLEGES INCORPORATED
R.T. LIM BOULEVARD ZAMBOANGA CITY
COURSE OVERVIEW
COURSE DESCRIPTION:
In this course, we will change common places regarding technological
determinism and living in a “digital age”. Belied by theses common places and
proclamations of the wonder of social networking, for example, are rather
more complex stories of how we understand lives through technology. By
interrogating theses stories we will consider how, or, if technologies
(Digital and otherwise) transform our notions of progress, humanity, collective
wisdom, meaningful work, creative expression, privacy, anarchy, and control.
Most importantly, we will address critically your place in the stories of how we,
and should live, through technologies.
COURSE CREDIT: 3 Units Lecture
Introduction
Course Overview
How to succeed online learning
Understanding the use of technology
Avoiding Plagiarism
Netiquette and Professionalism Behaviour
Assessment/ Evaluation:
a. Major Examination:
Midterm Examination and Final Examination ( 50%)
b. Class Standing ( 50%)
Quizzes
Online Oral recitation-
Assignments
Essay/ Reflective Journal
References:
E- source
1. Living in The Digital Age Self Presentation, Networking, Playing and
Participating in Politics( Pascaline Lorentz, David Smahel Monika Metykova,
Michelle F. Wright(Eds). 2015 linked at
Prepared by
Jovel A. Nuval, MAN
Ma. Myrdred G. Rumbaoa, MN
Alpha D. Trinidad, MN
Alfaida L. Tiblani, MAN
Noted by:
Approved by:
Norma B. Pada, MN
Dean, College of Midwifery
1. Stay disciplined
To concentrate on schoolwork, set aside a workspace
2. Be flexible
Your classes are now online lectures, videos, or a
series of readings. Your library is now digital, and
school hours are virtual. Resources are still available;
they are just in a different form. Being flexible about
these changes will help you adjust.
3. Manage your time wisely
The benefit of face-to-face classes is that you can rely
on them to assess where you should be in the
curriculum and remember what exams and deadlines
are coming. With your new circumstances, you may
need to set up your own reminders.
7. Create virtual study groups: Keep the line open and find
ways to connect with your learning peers in small study groups.
Video chat apps are a great way to do this!
Avoiding Plagiarism
Netiquette and
Professionalism Behavior:
Online interactions
are just as important as face-to-face ones. Since we
will be communicating more virtually than ever before, here are some
important reminders to everyone on how to manage your online
relationships and maintain good “netiquette” and professionalism
behaviour:
Be on time- make sure to be online at least 15 minutes before the
scheduled class set by your instructor.
Remember that your password is the only thing protecting you from
pranks or more serious harm. Don't share your password with anyone
Officially sign on and off so that everyone knows when you are
present.
Allow each learner to complete his/her thought before responding—
this means do not interrupt or intrude with your thought while
another is speaking.
Stay on topic. Don't post irrelevant comments, links, thoughts, or
pictures.
Don't type in ALL CAPS. If you do, it will look like you're yelling at
others.
Reach out to your instructor if you have any questions/issues.
INTRODUCTION:
Social Networking Sites (SNS) play an important role in the daily lives of
adolescents by helping them to develop two core developmental
characteristics – identity and intimacy. SNS can also contribute to
developing adolescents’ identities by eliciting peer feedback.
Over the past decade, SNS have become one of the most
important venues for connecting, communicating, and socializing as
well as identity building and self-expression. Online and offline worlds
has become more and more difficult to determine, the two become
bi-directionally interrelated. SNS have become venues for young
people to construct and express themselves.
DEFINING PORNOGRAPHY
CONSEQUENCES
This affects not only the official availability of pornographic websites,
which adolescents under the age of 18 are supposed to avoid by clicking
confirmation that they are not of legal age, but also the content of school-
based sex education which seems to exclude pornography consumption
from adolescent sexual life. Considering this widespread concern, it is
important to acknowledge that some adolescents deliberately access
pornography online for various purposes, ranging from pure curiosity to a
need to learn about body responses to sexual stimuli or how to have sex.
INTRODUCTION
Early adolescents (ages 11–14) have some of the highest rates of
cyber aggression. Therefore, attention has been dedicated to
understanding the risk factors associated with the perpetration of these
behaviors. Some literature has focused on the role of adolescents’ peer
status in their perpetration of cyber aggression. (e.g., intentionally
humiliating, intimidating, or threatening someone who finds these
behaviors offensive and disrespectful). Eder (1985) conceptualized peer
status as consisting of adolescents’ social positions within their peer group,
and it can either consist of lower levels of peer status (i.e., rejection,
unpopularity), average levels of peer status, or higher levels of peer status
(i.e., high perceived popularity, high social preference).
For example, how could you respond if you were unsure why
someone was asking you a certain question? Which questions would
you ignore? Which questions would indicate a need to block that
person? Delete their request? Report them to the platform? Which
questions are giving away unnecessary information about me?
Now of course when we want to give our kids the skills and
understanding to interpret predatory behaviors, we do have to ensure
they are old enough, with a developed enough brain to be able to make
those decisions. And if they are not of that age yet, then yes, we do
have to do what we can to avoid them coming in to contact with those
strangers until they are of an age where this is realistic. So a few things
we
should be doing to ensure the young ones do not have to have this
higher order thinking until they are ready.
Definition of
Terms
This module will establish the students’ learning abilities and as well
as experiences in the topic of Gaming and Playing Digitally, while
connecting its advantages and significances to one’s brain development
and overall effect.
CONTENT
Live online betting has the potential to become a universal tool for
gambling with a high potential for problems thanks to its broad availability
(temporal, local, financial, and social) and the flexibility in the ways of
treating and gaining rewards.
Keywords:
gambling, live online betting, risk behavior,
problem gambling, online gambling
Gambling has
patterns and
mechanisms that we
can analyze. It can be
described as a coping
strategy (Wood &
Griffiths, 2007).
Although the players
know that their next
game will not solve a difficult life situation, they continue avoiding the
situation through gambling.
This escape mitigates their worries because it can change their
mood for a short period. It helps them to block negative feelings or to
escape into another reality, the reality of gambling. Gambling remains a
coping mechanism, despite the fact that it is reasonably clear that it will
not solve long-term problems (Wood & Griffiths, 2007).
Gamblers often name gambling as a way of escape. One option is
altering moods. This usually involves some way out of reality that was
achieved either by increasing the level of arousal (Wood & Griffiths, 2007)
or fantasizing oneself as a successful, debtfree and respected player
(Bradley, 2009). These are ways to increase awareness of self-efficacy and
self-confidence.
Advantages Disadvantages
3. In your own words, describe Gambling Mechanism :
TYPES OF GAMBLING
Electronic Gambling Device (EGD) are common forms of
gambling. They are associated with alcohol, other addictive
substances, and night life. Usage of EGDs is a simple activity
that can bring adrenaline and/or relaxation. Repetitive
behavior can deliver the experience of absorption and
dissociation. At the same time, the game offers the illusion of
control; for example, by the choice of the risk behavior level in
different settings (Blaszczynski & Nower, 2001;Presson &
Benassi, 1996; Griffith, 1994). EGDs are tempting because of
their attractive presentation and their auditory and pictorial
stimuli. In the online environment, EGDs try to simulate the
same conditions and environment as the offline form. There
are also games available for points instead of money to make
it easier to entice gamblers.
Live betting is the kind of gambling that is very specific to the online
environment. Betting, as such, is considered a safer and more sophisticated way of
wagering just because it allows customers to feel that they can have the game
under control by having knowledge of the game. An important reason for this is the
relative time from placing the bet and getting the results of the bet. Live betting
allows one to bet immediately through the game on various aspects of the game –
for example, the result of the coin toss or the halftime score.
1. In your opinion, what do you think is
the most dangerous type of gambling?
Cite samples as to why.
In this chapter we considered the
general characteristics of gambling,
reviewed different types of gambling
games, and concentrated on the topic of
live online betting. We see the potential
dangerous characteristics that appeal to
gamblers, like social status and expertise,
flow, dissociation, and availability
(geo-temporal, social, and financial).
Objective:
To provide students
Module 4: Participating in selections of researches
that covers from
Politics
institutional politics
through citizens
participatory practices to
Students will be able
the fate of Europe’s
to:
largest and most
Answer the perennial
neglected minority – the
questions of why and
Roma.
how people use social
media in their mundane
political and civic
practices.
INTRODUCTION
In this module we provide a taste of research carried out under the heading of
new media and politics by a team of researchers in media studies, sociology, and
political science at Masaryk University in Brno.
“Politics” and “political” are terms that have increasingly become descriptive of
wide areas of our (everyday) lives – ranging from culture through sexuality all
the way to how we dispose of our rubbish.
I. Czech Politicians Go Online:
Is this e-Democracy or Just a Campaign Move?
It appears as politicians perceive new media merely as a useful tool for campaigning
rather than effective communication with citizens.
KEYWORDS
new media politicians campaign democracy election social network
sites INTRODUCTION
Although the Czech Republic is quite a young democratic state that embarked on the transition
from a communist to a democratic political regime 25 years ago, faces a decline in electoral
participation and a growing alienation from both political institutions and politicians.
According Coleman (2005), citizens have become more cynical and reserved and less willing
to trust political elites that are perceived as distant, arrogant, and not worthy of trust. It is
assumed that new media cannot only become an important source of information but it can also
help bridge the growing communication gap between political elites and citizen.
A considerable share of politicians obviously use new technologies actively and many
of them like using online SNS as part of their communication.
The belief that politicians should use new media tends to be a strong motivation for
setting up an account, a profile, and/or a fan page. However, this initial motivation tends to
remain the key motivation.
This chapter argues that, while in the early 1990s policy makers – at least rhetorically –
recognized the potential of new media (Web 2.0, in particular) in creating such a space, the
underlying rationale for much new media policy has shifted toward economic and
developmental goals.
This chapter contrasts the policy expectations linked to new media with the social and
democratic roles that underlie policy making related to the “old” technology of public service
broadcasting.
KEYWORDS
Technological determinism new media national container Roma European Union
INTRODUCTION
The “old” technology of public service broadcasting has been associated with policy goals
related to the democratic and social roles of the media and has been subject to criticism. This
This chapter continues for a re-thinking of public service media in light of socio demographic
and technological developments.
The internet was to bring about improvements in every aspect of our daily lives as well as a
new type of economy/industry and, indeed, society. Technology now enables us to process,
store, retrieve, and communicate information in whatever form it may take- oral, written or
visual- unconstrained by distance, time and volume. Hence, the internet was a technological fix
for social and political exclusion.
Economic goals are clearly demonstrated in policies related to new media. “Old” technology
has been associated with democratic and social roles in an number of European societies and
has been recognized as such in national and European policies- public service broadcasting.
Public service broadcasters such as the British Broadcasting Corporation, Czech Television and
the German ZDF- operate under special provisions.
Public service broadcasting takes into account that we are not only consumers but also citizens
within a democratic system with a right to be adequately informed about matters of public
importance.
KEYWORDS
Social media diffused participation diffused audience political practices
structuration model of media
INRODUCTION
1. A techno-textual artefact
2. Used in a certain way by certain users
3. Specific contexts of immediate everyday-based environment and the wider socio-
cultural, economic, and political milieu.
STRUCTURES
ARTEFACT
Text
Code (immaterial afford.)
Material object (material afford.)
AGENCY
USES / PRACTICES
Production / distribution of text /
reception
Interaction with others
Consumption of material object
STRUCTURES
CONTEXTS
1st order contexts (everyday life)
2nd order contexts (wider milieu)
The model helps to establish a holistic picture of social media and their users as it makes it
possible to include the techno-textual affordances of social media and the formative role of the
context while the model still centers on social actors and their agency using social media for
various kinds of involvement in the public and political spheres. The model helps to keep in
mind simple and yet important fact.
A. WHAT PRACTICES?
People using old, new, social media receive public and political content
and information; they interact – speak with others about political topics;
they actively engage in public or political events, organizations, or
communities; and, finally, they may aim to participate in deciding about
these events etc.