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Cif Powas Und Abilitates SuprVesmír
Cif Powas Und Abilitates SuprVesmír
feed removes resource of their not a battle, but battle, gain 1 just built.
an enemy unit. choice or 1 if you remove a hyper.
When you hyper. (No more unit, it advances Vorax - Building
gain a secret than 1 resource you on the Super ship = your destroyers
by any means, per rival battle track & 6D. is now an extra
if your marker regardless of triggers your action.
is at feast, flip worlds shared). Vampirism
it to hunger. If marker. No
it is at hunger, battle techs nor
lose 1 VP. abilities apply to
the key action
Starting Fleet: 2 feed.
Lancet’s. Set your
Vampirism marker
on feast.
Humans Homeless - Cultural Art & Music - Warden (4m) - Cold Sleep -
Red (start) Your Superiority - (ongoing) When When you (one use / extra
homeworld (ongoing) An you gain a produce, gain 1 action) Flip this
has only a enemy whose secret or organic per tech face down.
bare citizen; colony shares a monster card, Warden in play. Choose any 3
no colony & system with you you need not When a units from your
no starbase. must pay you a play it Warden is pool, and place
You can build resource of their immediately. destroyed in them as if just
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a colony & a choice when You can hold it battle, gain 3 built.
starbase they attack you concealed in organics. If a
there, though in that system. your pool & play Warden is Resilient - (post
it has no them as an destroyed battle) For each
resources. extra action outside of fortress you
during your turn. battle, gain 1 lose, place 1
This includes hyper. citizen or
your starting corvette from
secret. You can your pool on the
only hold 2 map as if just
secrets at a built.
Starting Fleet: 2 time. If you
Wardens & 1 secret draw a third,
in your pool. you must pick 1
to play
Super ship = 12D. immediately.
When the game
ends, score VPs
from unused
secrets.
lose 1 type, they must benefits from co box. Add the under a unit
resource of his blindly pick colonizing). Pest counter's from each rival.
choice. You which figure value to all That unit now
still participate they build. If your has a combat
without they draw a Plagueship's value of 0 and
penalty in Nomian ship, attack & can’t move. You
universal they give it to defense. If a get the token
effects. you to place as Plagueship is back if the unit is
Loathsome if you just built destroyed removed or the
does not it. You can't outside of owner pays you
trigger when a Infest with a battle, gain 1 1 hyper. If no
Starting Fleet: 1 player is Plagueship. hyper. rivals have
Plagueship. Place required to gift paralyzed units,
the Pest counter on you via your Super ship = flip this tech face
box 0 of your atomic own played 12D. up again.
production & take 1 tech or secret.
Paralysis token per
rival.
Space Cats Domesticated Starcat! - (extra Adorable - Bast (4m) - Is Pounce - (key
Red - (start) You action / only (ongoing) Your a starbase, action / costs: 1
have no ships. once) Once citizens (all which can atomic) Move
You can build during the game types of cats) move via your Bast to an
citizens in you can can be built at & Pounce tech. adjacent system
your advance on the coexist on rival Your cats all & place an Earth
homeworld. Explore occupied count as Cat there from
You cannot Progress track. continents. citizens, though your pool. If you
use any techs Advance 1 step Earth Cats cost not all are wish as part of
that apply for each of the 0 organic each. fortresses. If the same action
exclusively to following you When a rival Bast is you can then
ships (such as have in play: produces he destroyed attack (for no
Mass Cat from Mars, gains 1 organic outside of further cost) in
Production or Cat from for each Earth battle, gain 1 that system.
Starting Fleet: None.
Proton Saturn, & Cat Cat sharing a hyper.
Place no citizen on
Batteries) & from Uranus. continent with Kindle of
Catworld. Place an
discard them if Gain all his colonies. Kittens - (build)
earth Cat on 1
drawn. Cats rewards. You may build
continent of each
cannot attack up to 4
rival’s homeworld.
if any player resources worth
has less than of citizens (Cat
Super starbase =
2 VP. Your from Mars,
12F.
rivals can Uranus, &
choose to Saturn only) on
apply techs, a single
abilities, & continent
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Starspawn Slumber - Plunge - The Stars are Cthulhu (4m) - Devour - (pre
Green (key action: (ongoing) When Right! - (build) A rival may not battle) Your
gain 1 organic, you move, you Gain a secret move a unit enemy must
1 metal, & 1 can move your card when a into a system choose 1 of their
atomic) You ships up to 2 Cthulhu is built. containing a ships & destroy
have 3 systems You do not gain Cthulhu unless it. Monsters are
Slumber distance, this if the they immune.
tokens. Take passing over Cthulhu is simultaneously
the key action any systems in gained any pay the Regenerate - (1
Slumber to between. other way, such Starspawn 1 atomic) You can
move 1 as salvage. hyper. If a pay 1 atomic to
Slumber token Cthulhu is perform a
from storage destroyed salvage action
to your pool, & outside of as an extra
Starting Fleet: 1 gain resources battle, gain 1 action.
cruiser & place 3 as listed. For hyper.
Slumber tokens in each Slumber
your storage. token still in
storage at the
Super ship = 12D. game's end,
lose 1 VP.
1. Gain 1 metal,
1 atomic, & give
1 friend token
2. Destroy 1
hyper
3. Gain 1 hyper
Starting Fleet: 1
destroyer.
- Cloaking Device: (pre-battle) Choose 1 of your units to stay out of the battle. It cannot be
targeted. You cannot cloak a colony or a super unit. (Neil & Fil)
Modular Expansions:
2nd Secret Card Deck: (Ozzy, Fil, & Neil)
The regular deck contains 48 secret cards (29 unique), this deck contains 67 secret cards (56
unique). Use this deck for more balanced play. Also, it increases the negotiation and underutilized
elements of the game. Feel free to remove any cards that you do not like (just retain the balance ratio of
different VPs). The cards split by the OR mean that you must take the full action above or below the OR,
but never both. Space monsters grant 3 hyper tokens. You can either use 1 copy of the 10 space
monsters OR you can use 2 copies of the startropolis, giant claw, monolith, cosmic cloud, crystal entity, &
galaxy eel (does not negate VPs).
1VP 1VP + 1hyper (top of card) 2VP
OR
Gain 1 hyper token.
Since the development of Hyperspace, we, the playtesters have played a major role in shaping,
refining, & balancing the game to what it is today. The PG Team did a fantastic job at actually listening to
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the playtesting community on elements that were severely unbalanced & we feel like the game is ours
now because of all of our approved changes. Thank you everyone for your hard work, time, & dedication.